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Direct3D Graphics Plugin - Demo Beta Release
Jabo (c) 2001
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Description
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This is a high-level graphics emulation plugin for the n64 that started development, in essence, early mid-1999.  It emulates a good portion of the DP, and does all the geometry in a high-level fashion. I decided to release it publically now that True Reality 64 started supporting Zilmar's graphics spec, however, it's only a test release, so don't expect to play Zelda64 and newer games yet, that's not the idea.

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What's New
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February 01, 2000

- Initial Test Release

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Compatibility
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 Mario 64
 Rampage
 NBA Hangtime

It should also work with other games, as well as demo test roms available at http://www.dextrose.com

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Features and Interface
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Features, complete texture interface, pretty-good color combiner.

Dithering, this is cool if you run in 16-bit mode, really makes mach-banding go away nicely.
Wireframe, never used this for much game-play wise, just for entertainment I guess.

Texture type: 32bpp textures take up tons of bandwith and reduce fill-rate on some cards, as well as uses up more texture memory on your video card for storage, use if performance isn't an issue, and want the best possible quality textures.

IMPORTANT FOG NOTE: Make sure fog table emulation is enabled if you own an NVIDIA card, you can do so in the NVIDIA display driver properties.

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System Requirements
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DirectX 6.0

Should have at least a Pentium computer, this plugin can utilize Pentium III SSE instructions, as well as AMD 3DNow! instructions, but you don't have to have it of course.

Tested hardware:

	Riva TNT 
	Riva TNT2
	Riva TNT2 M64
	GeForce
	GeForce 2

Generall speaking most Matrox and ATI cards will not be able to correctly use this plugin, but you are welcome to try. NVIDIA makes great cards, it is unfortunate that most of the other manufacturers out there skimp on features. Maybe newer cards like the Radeon work, no 3Dfx card I know of has a complete Direct3D implementation (maybe voodoo4? or 5?)

Last I checked there was an issue with 3Dfx cards not supporting 32bpp texturing and rendering, so make sure you are in 16bpp desktop, if you are having problems with those cards.

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Notes
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This plugin uses Zilmar's graphics plugin specification, the headers are available at http://www.emulation64.com

Current Spec: 1.20
Full screen is implemented, but it's a little bit buggy at times I think.

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Contact
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Please use the message board on the website for feedback and comments! It's much more convenient for everyone.

Also, the message board is also used for Jnes, so make sure you put in the subject what software title you are giving feedback about, just to prevent confusion. This is likely only a temporary solution. And of course, please no technical questions about the N64.

Web site:	http://jabo.vintagegaming.com/
Via email:	jabo@emulation64.com

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Credits and Greets
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Thanks: hWnd, zilmar, _Demo_, F|RES, rcp, Phrodide
Greets: All the people in the channel, icepir8, Tnse, gerrit, schibo, Azimer, Lemmy, LaC, Anarko, Duddie

If you think I forgot you, sorry, let me know in any case...

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Disclaimer
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Gfx - Copyright 2001 JaboSoft
The N64 is a registered trademark of Nintendo.

The author is not affiliated with any of the companies mentioned, this graphics plugin may be distributed freely as long as it is not modified or distributed with ROM images!

You use this software at your own risk, the author is not responsible for any loss or damage resulting from the use of this software. If you do not agree with these terms do not use this software, simple.

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