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    //\_/\\ ((//\_/\\ ((\\//
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Q: What Exactly Is MiMiX/HydraHLE?
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A: First off, "MiMiX" is the name of the emulator itself and "The 
HydraHLE Project" is the project name it goes by. Basically MiMiX is 
the same exact thing as the famous Nintendo64 emulator named UltraHLE 
(Ultra64 High Level Emulator). But UltraHLE wasn't perfect so I 
decided to play around with Ultra's core for a while and I created a 
"masterpeice" (heh). I was inspired to do this because: 1. The Company 
started something similar to it but I didn't agree with some of the 
things they put in it and 2. I wanted to make people happy... knowing 
that something started a long time ago and given up on could live again.


Q: Is MiMiX Stealing Code/Credit From Others?
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A: I hate to admit it (and I would hate to deny it) but yes MiMiX has 
taken code from SupraHLE in the past but some of the accuazations were 
untrue... the evidence I provided was more than enough to clear my 
name from the accuazations and it ended the short, but painful "war" 
as quickly as it came. Of course Dominator didn't think highly of me 
from the start and I have chosen to just forget all he has said. As 
for stealing credit from others... not at all! I think people should 
know by now that MiMiX isn't for my personal gain, but for the benefit 
for the whole community. And we all know that RealityMan And Epsilon 
arn't dead, but rather just hiding... and we want to see a comeback. 
All of the credit for my emulator should be given to the real authors: 
Epsilon and RealityMan.


Q: What New Features Does MiMiX Have To Offer?
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A: As of now I am currently working on Sound then Speed and then 
Graphics/Compatibility (joint effort). Since the additions I have made 
for MiMiX are (and have to be) almost identical to SupraHLE, the 
features are the same. I am working hard at developing easier 
techniques so new features in the future will be unattainable by 
SupraHLE. It seems to get harder and harder though to keep doing the 
same thing over and over (like Supra) so you can see why I need a new 
way to do this... I have developed a few other methods and more are 
popping into my head every second! I am sorry to say, though, that the 
next few releases of MiMiX won't be too much different from what Supra
has to offer... just give me time!


Q: What Is Needed In Order To Use MiMiX?
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A: You need to rename your Ultra.INI to MiMiX.INI. Ultra.KWL needs to 
be ranmed to MiMiX.KWL too. Since UltraHLE was written for VooDoo 
based cards only you have to have a VooDoo card. The only way around 
this is using Glide Wrappers and stuff. And of course, you need the 
good old ROM images or else you can't get too much out of MiMiX!


What Changes Have Resulted From MiMiX?
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Thanks to The Company For Documenting These Changes:
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Documented Speed Changes: (For 700MHz And Lower Machines)
- Super Mario
- Mario Kart 64
- F1 Pole Position 64
- Mortal Kombat
- Mahjong 3 (Jap)
- Olympic Hockey Nagano
- Aero Gauge
- Famista 64 (Jap)
- Milo's Astro Lanes

Documented Speed Changes: (For 400MHz And Lower Machines)
- Zelda Ocarina of Time
- Wave Race
- Pawafuru Puroyakyu 4 (Jap)
- Gasp Fighters
- Star Soldier
- Battle Tanks
- NBA In The Zone '98
- Rampage World Tour
- Starfox 64

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Other Changes That I And Others Have Observed:
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Speed/FrameRate Changes:
- GoldenEye 007 (Faster Machines)
- Banjo-Kazooie (Slower Machines)
- Diddy Kong Racing (?Unknown?)

Compatibility Changes:
- Doreamon (Jap)
- Killer Instinct Gold
- Chamelon Twist

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New Changes in This Version:
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- Many new speed hacks have been added.
- Sound glitches are mapped at 0.5/sec less than before.
- Graphics structure was switched around to allow support for 8MB games.
- Many 8MB games ARE emulatable but I will not help you run them (including MOM).
- I added Debug support for those who want to hack the 8MB games!

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One More Thang:
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Why are there two different DDebug programs? Well, both of them are
different so you might get better results with one, and better results
the other. Mimix-2F1-Final-Debug-G was compiled using an accurate
(Good) compilation utility and Mimix-2F1-Final-Debug-S was compiled
with an inaccurate (Sloppy) compilation utility. Whats the difference?
The difference is that we have discovered different results with each
utility but almost perfect results in the long run. If you want to get 
Zelda MoM to emulate then I suggest playing around with both of these
files. I suggest not using either files to play games. If you want to
play games then use the file named Mimix-2F1-Final.exe. But you never
know, the sloppy version might be better at playing games... we have
not tested this theory. And lastly: both of these Debugs are the key
to emulationg Zelda MoM... go forth and crack the INI additions!