
								Release Notes
								=============

Changes (29-11-99)  **** FIRST PUBLIC RELEASE ****
==================
-	Had another go at the Volleyball/Tennis English modifier.

Changes (28-11-99)
==================
- 	English Visible (ENGVIS) in OdyEmu.Ini
-	Wall now full screen depth (rounding error ?)
-	Put the english line back that went AWOL after clipping.

Changes (27-11-99)
==================
-	Much better approximation to real capacitor behaviour.
-	Serve only works when ball on far left/right.
-	Spots clipped near the edge of the screen
-	Changed Wall behaviour slightly

Changes (26-11-99)
==================
-	Don't do all the ticks on initialisation
-   Spot positions on initialisations are correct
-	0.8 bottom "short wall" position.
-	Increase ball speed by 25% (default)
-   Fixed bug with writing spots at the bottom of the screen
-	Variable ball speed.
-	Variable wall position.

Changes (25-11-99)
==================
-	Added facility to save/load controller positions in file "Control.Dat"

Changes (24-11-99)
==================
-   Changed name to "ODYEMU"
-	Initial Horizontal position is randomized.

Changes (20-11-99)
==================
-	Rifle by mouse code
-   Added 'Opaque' Display. A Cartridge definition with the word
	'Opaque' in it makes all display graphics opaque (can't see though)
	EXCEPT those in the same colour as the top left pixel of the display.
-	Latched the rifle trigger

Changes (19-11-99)
==================
-	Crowbar was incorrectly set to crowbar 17, not 27 :)
-	Changed sizes to fit David Winter's object size table.
-   Improved RLE Compression of bitmaps (2nd level)
-	Proper defineable acceleration of paddle and english controls.
	BatAcc,BatDec,EngAcc,EngDec implement acceleration of controls
	to (hopefully) give more realistic feel.
-	User definable keys [use 'SETKEY.EXE']

Changes (18-11-99)
==================
-  	The colour bar for the bats to show english has been replaced by a
	small protruding edge. EColour has been removed.
-  	Backgrounds can be loaded. They are a simple RLE encoded data file. The
	program BMPTORLE <in> <out> converts a 320 x 200 x 256 colour Windows
	Bitmap file to a suitable Background File (like tennis.bo1)
-  	Cartridge files can have the line @[Filename] which sets the background
-  	An Interrupt driven keyboard driver replaces the old one.
-  	Keys are now P1 : QW RD TF Z     P2: YU OK PL N
-  	Legend added, removable using Odyssey.Ini

Changes (17-11-99)
==================
-   Player 1 is QW (Left Right) RD (Up Down) TF (English) Space
-   Player 2 is YU (Left Right) OK (Up Down) LP (English) Return
-  	The EGAVGA.BGI driver is no longer needed
-  	The resolution is now 320 x 200
-  	Debug has been dropped from Odyssey.Ini and replaced by Auto1 and Auto2
	which turn on "automatic play" for Left & Right
-  	"Wall On" was incorrectly detected
-  	Discharging of Player 2 via Hand Controllers did not work correctly.
