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   POLYGON CONVERTER 64
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 Version 1.01, 1rst Release 


Pc64 Team :
Odyssey - Main Coder
Greevy  - Coder, Advertiser
PAWEL   - Graphic Engine Coder
Lahma   - Beta Tester

Hi and welcome to Polygon Converter 64 !
We hope you'll like our First release.
But, you must actually understand that this version -is- the first release.
There's no projected date for any following releases, if we think it would be
good to release, we'll release.
Bugs, Graphic Cards incompatibility does exist.
Be sure that we are going to make this N64 Emulator better.
There is no Dynarec (Dynamic Recompilation) in this version,
So the speed is really low.
In others versions, the compatibility and speed will be better.
Big parts of the credits goes to FiRES, because we did used an early TrWinGL
source code as base for our Emulator.
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Know Problems ( a ton ) :
Only OpenGL is supported in this version, and will be the only Graphic
Engine until we can get all the bugs cleared in the Core.
The Lightning code as still a bug, so Mario look like Disco-Mario.
I've just added 512x384 Mode before we did release, so i'm not sure 
if it will work on every graphic Cards.
Only 2 Games work, Mario64 and Rampage2 ( as we know )
On some computers, in Mario64 when the princess read the letter,
the computer hang-up.

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Thanks To :
ReaLoGiC,for Beta testing and taking those screenshots.
Zach and bwb, for posting Pc64 screenshots on EmuHQ.com
Sukhjinder Sidhu, hehe
luke, thanks for "You know what"
Dave(Dave's Classics), For Posting these Pc64 Screenshots
Thanks to everyone else that do support us !

I want to say hi to everyone in #Nemu64, #EmuUnlim and #N64Emu.
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Have Fun !


