March 3, 2005 - sGBA WIP Build 1 - Stephen Stair 2005

Ok, I've finally decided to release something for a change. 
As development has been slowed on this project considerably, 
I'm releasing a Work In Progress build, so people who want 
to can play with it. This version requires a gba bios file 
for full functionality, the bios should be named 'gba.rom' 
and put in the same directory as the emulator. 
Bugs that I know about already include items listed on the 
compatibility pages as not being done, and:

* Sprites don't flip yet, rotation/scaling sprites not 
  supported. 
* There is a bug that causes pc to move to an odd-numbered 
  location (probably when returning to thumb mode) - the 
  cause of this is presently unknown, and prevents several 
  commercial games from running 
* A few instructions are still unimplemented, specificly the 
  memory SWP instructions in the arm core. (used in 
  practically nothing though)
* The memory loading/storing doesn't mimic the gba for 
  unaligned writes. 
* There are probably other small problems, but I don't 
  remember/feel like listing them.

If you have questions or comments, or would like to report 
a bug, please email sGba@akkit.org. 

-Stephen