========================================
"Ootake" Upgrade History
                 [ 2006/07 - 2021/12 ]
    (Latest history is in "Readme.txt".)
========================================

In English (e̓{Lq͉̂قɂ܂)

----- Upgrade history -----
  2006/07/09 0.50 completion
  - It is the first version of a formal opening to the public.
  2006/07/10 0.51 released
  - A numbered "Save State" "Load State" menu was added, and it was made to
    save of two or more.
  - It was made to preserve the state of the screen when saving by
    "Save State", and to stop with the screen had been displayed when the
    number was loaded. Therefore, the capacity when the state is saved has
    increased by 512KB. The state saving preserved with v0.50 can be read as
    it is.
  - The default of the buffer for CD-DA was changed from 40 to 48.
  - The PC engine mouse was described to the manual. (The selection button and
    the orchis button can be operated by the wheel operation of the mouse.
  2006/07/12 0.52 released
  - The processing fall had generated by the personal computer that did not
    have power was canceled for software with extremely a lot of frequencies
    in which the input of the pad was referred.
  - It corresponded to reading the "hes file"(music tune performance program
    using a built-in sound source of PC Engine). - Please note that
    distributing the "hes file" Rippinged from the "Hu-Card" and "CD-ROM" to
    the other becomes a breach of the Copyright Act. The "hes file" of the
    self-made tune is safe. 
  - Spelling the folder of the source file was corrected and it was corrected
    to "Source" as "Sorce" to have made an error in writing.
  - The matter of the sound card and the game pad was added to the system
    requirements column of Readme.txt(this file).
  2006/07/13 0.53 released
  - In software that played CD-DA on the way of the track, the trouble played
    from the head of the track was corrected.
  - When CD-DA was played, "Pregap" was considered. (At a part of game, the
    part where CD-DA was played corrected the shifting trouble.)
  2006/07/14 0.54 released
  - When two JoyPads or more for Windows were connected, trouble to which the
    JoyPad was not able to be set correctly was corrected. 
  - Information was offered from "PC2E" author's Mr.Ki for the processing of
    the timer interrupt, and a real machine mounted near operation. (The timer
    interrupt first time was generated early in by 512 clocks.)
  - When "Youkai Douchuuki" was started, "Perform SpriteOver" was made to be
    set by the automatic operation. (To make it hide itself on the other side
    when the enemy character came to the score display part)
  - As for "BigAudioBuffer" setting, the name became "Most BigAudioBuffer".
    And "BigAudioBuffer" changed to the setting to which the sound was delayed
    only a little than usual. Use it because of the appreciation of the music
    such as "hes file".
  2006/07/21 0.55 released
  - The noise that happens when the sampling sound of the wave memory sound
    is uttered is reduced, and tone quality has been improved.
  - The menu to select "Window mode start" or "FullScreen mode start" was
    added.
  - At the first stage of "Shubibinman2", the problem that the screen falls
    into disorder in the place of one frame was solved.
  2006/07/22 0.56 released
  - The problem that the sampling voice of a part of game("KLAX"etc.) has
    quickened (It is generated since v0.54) was corrected.
  2006/07/28 0.57 released
  - The noise that happens when the sampling sound of the wave memory sound
    is uttered is made to disappear, and tone quality has been improved.
    Software that uses the sampling drum and the voice can be clearly uttered.
  - The noise that happens when ADPCM sound source is muffled is made to
    disappear, and tone quality has been improved.
  - Software with unique horizontal display beginning position ("Quiz Tonosama
    no Yabou" etc.) is displayed as well as a real machine.
  - When using it by "Windows 98/Me" and "XP/2000 that was installed the ASPI
    driver", the problem that "CD drive letter" is not displayed in the
    "Setting->CD Drive" menu was corrected.
  - "Screen disorder of one frame" that happened when knocked down with
    "Shubibinman2" was corrected.
  2006/08/01 0.58 released
  - The turbo button (auto fire) function was added. It can be set by "Input"
    menu (the second menu from the right).
  - The bug for "Processing to lose the noise of ADPCM (v0.57)" is corrected,
    and tone quality has been improved.
  - The bug that "Gekisha Boy" doesn't start (It is generated by v0.57) was
    corrected.
  - The image of the short cut icon was redrew a little.
  2006/08/04 0.59 released
  - The tone quality of the sampling sound of the wave memory sound has been
    improved.
  - The tone quality of the noise sound is adjusted, and it has approached the
    atmosphere of a real machine.
  - A small noise that happened when the CD-DA sound was muffled was made to
    disappear.
  - When "Red Alert" or "Valis II",etc. was played, the problem of not
    sounding CD-DA was solved.
  2006/08/11 0.60 released
  - When using it with the personal computer in multi core
    CPU(Athlon64x2 etc.), the bug from which the CD-DA sound had not been
    occasionally played was corrected.
  - The noise of ADPCM sound is made to disappear, and tone quality has been
    improved.
  - When "Valis II" or "Urusei Yatsura",etc. was played, the problem that the
    CD-DA sound repeats in the first track was solved.
  - "Resolution change in each line" used by "Asuka120%" was mounted.
    Therefore, the display similar to a real machine can be done.
  - When "Ojousama Densetsu Yuna" was played, the problem that the screen
    becomes pitch-dark when starting was solved.
  - When "State Save data before v0.56" was read since v0.57, the bug to which
    the resolution of the screen had not been correctly occasionally changed
    was corrected.
  2006/08/18 0.61 released
  - When "Sherlock Holmes (1&2)" or "Last Armageddon" was played, the problem
    that had been played as ADPCM voice becoming interrupted was solved.
    * When do you play "Sherlock Holmes (1&2)", use "CD drive to which reading
      is steady fast" or "Virtual CD drive".
  - The access timing of CD-ROM was modeled on a real machine more. In the
    favor, the capacity of the "Save State file" has decreased by 510KB.
  - When "Tenshi no Uta" were played, the problem that the game screen in the
    casino has become pitch-dark was solved.
  - When "Popful Mail" were played, the bug that the screen of the demo has
    become pitch-dark (It is generated by v0.60) was corrected.
  - The bug that an extra sound had been uncommonly emitted according to the
    game at the end of the tune of the CD-DA sound (It is generated by v0.60)
    was corrected.
  - Timing in which the tune of CD-DA was repeatedly performed was made
    preciser.
  - "Save State" was made to be able to be done with stability even while it
    accessed CD-ROM.
  2006/08/25 0.62 released
  - It came to be able to run "Flash Hiders".
  - When "SPRIGGAN mark2" was played, the problem that ADPCM voice is not
    correctly played was solved.
  - When "Valis III" or "Valis IV" was played, the problem that the screen of
    the start demonstration has collapsed was corrected.
  - The stability of the "TurboButton(auto fire)" function was improved, and
    the speed has quickened.
  - "TurboButton(auto fire)" can be set with the "1"-"6" key of the keyboard
    (one that is not ten keys).
  - At full-screen, the magnification mark of the "Screen" menu was made
    the "resolution mark".
  - "Hide Menu" was added to the "Setting" menu. When this check is removed,
    the menu is always displayed.
  - The timing of the line scroll (raster interrupt) was modeled on a real
    machine further. (When "Pac Land",etc. was played, the problem with the
    scene to which the sprite character shifted was solved.)
  - When the tune of the final track of CD-DA is played, the problem that the
    noise occasionally entered the end of the tune was corrected. (Opening of
    "Zero4 CHAMP II" etc.)
  - Additionally, a detailed part has been improved and corrected.
  2006/09/01 0.63 released
  - The wave memory sound was modeled on a real machine more. (When "Fire
    ProWrestling" or "Formation Soccer", etc. was played, the problem that a
    part of sound is not uttered was solved.)
  - When "Cyber Cross" was played, the problem that the screen of the demo had
    flickered was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/09 0.64 released
  - The system message is displayed on the screen. When the check is put in
    "Hide Message" of the "Setting" menu, the message is made non-display.
  - "Opening and shutting of the menu" and "Release of PAUSE" can be done by
    mouse's "Left-click".
  - Interrupt processing was modeled on a real machine more. (When
    "Obocchama-kun" was played, the problem that the screen falls into
    disorder was solved. BGM of "Fire ProWrestling" was modeled on a real
    machine.)
  - When "Popful Mail" was played, the display of opening demo & start demo
    was modeled on a real machine. - Still, after it begins to play a game, it
    freezes it in the visual scene of the third times. It is a problem that
    wants to be solved in the future.
  - Speed & Timing was modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/13 0.65 released
  - The "ZIP file" of rom-image can be open.
    * "UNZIP32.DLL" is necessary.
      -> http://www.csdinc.co.jp/archiver/lib/unzip32.html
  - The wave memory sound was modeled on a real machine more. and, as a
    result, tone quality has improved. Reproducibility of bitter "HUMAN" tones
    ("Fire ProWrestling", "Formation Soccer", and "F1 Triple Battle", etc.)
    has improved, too.
  - The pronunciation accuracy of ADPCM sound is improved, and tone quality
    has been improved.
  - When "Ootake" accesses CD-ROM, and if the menu was displayed or the state
    is saved, the bug that "Ootake" had uncommonly occasionally freezed (It is
    generated by v0.64) was corrected.
  - When "Ootake" accesses CD-ROM, the stability of the "State Save" has been
    improved.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/18 0.66 released
  - When the emulator is pause, the "Pause." is displayed in the finding part
    in the window.
  - "Start FastCD"(Setteing->CD Drive) and "Start SpriteLimit"(Setteing->CPU)
    were added to the setting menu. The setting of the starting default can be
    changed.
  - Speed & Timing was modeled on a real machine more. (At start of gambling
    scene of "Youkai Douchuuki", the problem that the screen falls into
    disorder(only one frame) was solved.)
  - The quality of the sampling sound of the wave memory sound has been
    improved a little.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/22 0.67 released
  - The tone quality and the volume of "PSG noise sound" were modeled on a
    real machine.
  - The volume balance of "PSG, ADPCM, and CD-DA" was thoroughly modeled on a
    real machine.
  - The time of "fade-in & fade-out" of the CD-DA sound was modeled on a real
    machine. (When "Ys Book I&II" or "Tengai Makyo II",etc. was played, the
    switch operation of BGM was modeled on a real machine more.)
  - Additionally, a detailed part has been improved and corrected.
  2006/09/28 0.68 released
  - The tone quality of "PSG noise sound" was modeled on a real machine.
  - The volume balance of "PSG noise sound"  was thoroughly modeled on a real
    machine.
  - The tone quality of the sampling sound of the wave memory sound (drum and
    voice) has been improved more.
  - The reproduction processing of the CD-DA sound source was modeled on a
    real machine. (When "Wizardry I&II" was played, the CD-DA came to be
    played from continuation as well as a real machine at the switch of CD-DA
    and PSG.)
  - Speed & Timing was modeled on a real machine more. (When "Rastan Saga II"
    was played, the problem that the screen uncommonly falls into disorder was
    solved.)
  - When "Ankoku Densetsu (The Legendary Axe 2)" was played, movement was
    slow (it is "Mossari" in Japanese language) after the pause(select button)
    was solved.
  - Additionally, a detailed part has been improved and corrected.
  2006/09/30 0.69 released
  - The bug related to interrupt processing (It is generated by v0.68. In some
    games, the screen was not displayed and stopped.) was corrected.
  - When starting, it is started by "screen stretch setting" that had been
    used last time.
  2006/10/03 0.70 released
  - The processing command of the CD-ROM access was changed to it with high
    interchangeability for the personal computer that doesn't work.
  - The processing of the timer interrupt was modeled on a real machine. (The
    sampling voice of "KLAX" was modeled on a real machine. The tempo of the
    tune of "Dragon EGG" was modeled on a real machine.)
  - The display processing of sprite was modeled on real machine more. (When
    "YuuYuu Jinsei" was played, at the game end, the problem that the garbage
    of sprite had been displayed was solved.)
  - When "Bloody Wolf" was played, the character display when the boss appears
    has been improved.
  - Speed & Timing was modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.
  2006/10/07 0.71 released
  - Speed & Timing(Timer interrupt etc.) was modeled on a real machine as much
    as possible. As a result, the tone quality of PSG sound has improved, too.
  - "Horizontal Scanlined" can be chosen by the setting menu of the screen.
    ("Setting"->"Screen"->"Horizontal Scanlined")
  - Processing related to the raster interrupt was modeled on a real machine.
    (The reduced screen of "Ryuuko no Ken" can be displayed just like a real
     machine.)
  - Additionally, a detailed part has been improved and corrected.
  2006/10/11 0.72 released
  - The volume and the tone quality of "PSG noise sound" were adjusted, and it
    was made to listen easily in any PC (speaker) environment.
  - The processing of the VRAM access was modeled on the movement of a real
    machine. (When "21emon Mezase Hoteru Ou" was played, the problem of the
    character representation was solved.)
  - When "Mugen Senshi Valis" was played, the problem that the voice was not
    corresponding to animation was solved.
  - When "BURAI Hachigyoku no Yuushi Densetsu" was played, the problem that
    drawing around the window has fallen into disorder was solved.
  - The drawing processing when the scanline was used was sped up a little.
  - The speed was elaborately adjusted, and it modeled on a real machine.
  2006/10/16 0.73 released
  - The tone quality of the wave memory sound was improved(the ease of the
    sound was valued), and modeled it on the atmosphere of a real machine.
  - "CD Change" menu was added to the "File" menu. The CD-ROM game can be
    replaced after "Ootake" started.
  - When starting, the bug in which last "PowerSaving setting" was not
    reflected was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2006/10/20 0.74 released
  - The processing of the wave memory sound was corrected and improved. The
    tone quality was modeled on the atmosphere of a real machine.
  - The reading processing of the joypad has been improved(speed-up and
    perhaps stability improvement).
  - It dealt with the problem that the joypad might not be able to be set in
    some personal computer environments.
  - When "TV Sports Basketball" was played, the problem that freezed before
    the player was selected (It is generated by v0.72) was corrected.
  - "Open bram Folder" menu was added to "File" menu.
  - Additionally, a detailed part has been improved and corrected.
  2006/10/21 0.75 released
  - When "Chou Aniki" was played, the bug that the screen falls into disorder
    (It is generated by v0.74) was corrected.
  2006/10/22 0.76 released
  - Processing related to interrupt has been improved with the correction.
    (It approached a real machine. And the problem in which the disorder of
     one frame existed on the screen of clearing "Chou Aniki" was corrected.)
  2006/10/27 0.77 released
  - Processing related to interrupt was modeled on a real machine more.
    (The disorder of the manufacturer logo display of "Spriggan Mark2" was
     corrected. The problem in which the disorder of one frame existed on the
     screen immediately after the start of "Chou Aniki" was corrected. I think
     the operation timing of other software has approached a real machine,
     too.)
  - The tone quality and the volume of "PSG noise sound" were modeled on a
    real machine.
  2006/11/02 0.78 released
  - The fade-out processing of "CD-DA sound" was modeled on a real machine.
    (When "Ys III" was played, the problem that the tune of CD-DA stopped
     after the casket was opened was solved.)
  - It came to be able to operate "Music CD player" built into "System Card".
  - When "F1"key(reset) was pushed while playing the CD-game, CD-ROM can be
    replaced.
  - When "Out Run" was played, the problem that one line of the lowest has
    fallen into disorder was corrected.
  - The volume of the sampling sound of "Wave Memory Sound" was modeled on a
    real machine more.
  - The volume balance of "CD-DA, ADPCM, and PSG" have been elaborately
    adjusted.
  2006/11/08 0.79 released
  - Processing related to interrupt was modeled on a real machine more.
    (When "Exile(XZR)" was played, the problem to which the image of the
     visual scene had been occasionally delayed was solved. When "Valis" was
     played, the bug to which the opening demonstration becomes pitch-dark (It
     is generated by v0.77) was corrected. And I think the operation timing of
     other software has approached a real machine, too.)
  - When "Exile(XZR)" was played, It came to be drawn to the visual scene
    after the last boss correctly.
  - The Joypad setting for "three button pad" can have been preserved.
    (The key is allocated in "III[=RUN] button" and "IV[=SELECT] button".)
  - "Initialize Pad #1-#5" was added to "Input" menu.
  - In specific foreign language input environment (IME), the trouble to which
    the Joypad was not able to be set was corrected.
  - When "Music CD player" built into "System Card" was played, the problem of
    the elapsed time display was corrected.
  - The volume balance of CD-DA sound source and a built-in sound source was
    modeled on a real machine more.
  2006/11/11 0.80 released
  - The load of the "CD-ROM access" processing was lightened. As a result, in
    a CD-ROM drive environment not fast, the problem with "The noise enters
    BGM of a built-in sound source when CD-ROM was accessed" was solved.
  - Processing related to interrupt was modeled on a real machine more. As a
    result, "Lemmings" came to operate. I think the operation timing of other
    software has approached a real machine, too.
  - "Swap I&II" was added to "Input" menu. (For "Lemmings" with the mouse)
  - If "7" key (It is not ten keyboard) is pushed, "Swap SEL&RUN" ("SELECT"
    button is replaced with "RUN" button) is executed. Use it when you connect
    3-button pad.
  - When "Music CD player" built into "System Card" was played, the bug that
    had been occasionally freezed when all tune performance was completed was
    corrected. And, when "Ootake" was paused while performing music, the bug
    of which the error margin went out to the display at the elapsed time was
    corrected.
  - The volume balance of CD-DA sound source and a built-in sound source was
    modeled on a real machine more.
  2006/11/17 0.81 released
  - The interrupt processing has been improved, and the speed was elaborately
    adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was
    played, the problem that the message display fell into disorder
    occasionally was corrected. I think the operation timing of other software
    has approached a real machine, too.)
  - At the start of "Chase H.Q.", the problem being displayed for drew extra
    was solved.
  - When the stage of "S.C.I" was cleared, the problem that an extra drawing
    is uncommonly displayed was solved.
  - In the demo scene of "PC Denjin", a part of drawing that was not correct
    was corrected.
  - In the "high score display scene" of "Puyo Puyo CD", the raster scroll
    became accurate.
  - When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be
    executed automatically.
  - When "Screen" menu sets "Non-Stretched", the bug with the game that did a
    wrong drawing was corrected. 
  - "MoreEarly RasterTiming" menu was added to "CPU" menu.
  - Additionally, a detailed part has been improved and corrected.
  2006/11/24 0.82 released
  - "Fast Seek" was added to "Speed" menu. When a fast CD drive is used, the
    time of the CD seek is shortened. * When CD drive not fast is used, the
    noise might mix with a built-in sound source at the CD seek. In that case,
    leave the check removed (default).
  - "Start FastSeek" was added to "Setting"->"CD Drive" menu. 
  - In event scene of "Ys IV", the problem that the screen and the voice
    shifted occasionally was solved. * When CD drive not fast is used, it is
    likely to shift still a little. In that case, use virtual CD drive
    software.
  - In event scene of "Ys IV", the problem being uncommonly drawn to the noise
    of one line was solved.
  - In "Nectaris", the problem that the scroll of the map has slowed was
    solved. I think the operation timing of other software has approached a
    real machine, too.
  - In "Wonder Momo", the problem that the borderline of the division scroll
    flickered occasionally was solved.
  - When "Open bram Folder" of "File" menu is executed, the "bram file (buckup
    memory RAM file)" is updated. * The update of "bram file" is done at "The
    state is saved" or "Game(Ootake) is ended", too.
  - When the "HES file (sound file of PC Engine)" is opened, it is
    automatically set to the "BigSoundBuffer"(The sound buffer is enlarged.
    And, the frame rate is lowered.) mode.
  - Additionally, a detailed part has been improved and corrected.
  2006/12/01 0.83 released
  - In "Ginga Fukei Densetsu Sapphire", it mounted so that "ADPCM voice" is
    played before "2-Stage is started". As a result, other Game with the
    problem that ADPCM is not played might have been corrected.
  - The CD access processing has been improved so that it emulated as the same
    as possible as for any personal computer environment. As a result, at the
    access speed of a variety of CD drives, it was solved that the sound
    shifted. (Visual scene of "Ys IV" and "Popful Mail", etc.)
  - "Popful Mail" came to operate(v0.82). Moreover, it was made not to freeze
    even if CD drive not fast was used. 
    * "Popful Mail" needs "CPU power" more than other games. When used with a
       personal computer not fast, it doesn't operate well.
  - The operation speed of CPU (consumption cycle) was approached to a real
    machine. (Certain experiment information from PC2E author's Mr.Ki)
  - In specific foreign language input environment (IME), the trouble to which
    the Joypad was not able to be set was corrected.
  - In "Rainbow Island", when the display of "Hurry!!" appears, the problem
    that the screen had become one light blue color (generated by v0.81) was
    corrected.
  - In "Fighting Street", at the match conclusion (chiefly at "Time Over"),
    the problem that ADPCM voice was not occasionally played was solved.
  - In opening demo of "Dragon Slayer: Eiyuu Densetsu II", the problem with
    not correct vertical position where a part of screen was displayed was
    corrected.
  - In the software for mouse, when mouse's wheel was moved up and down
    quickly, the problem that had become reset operation of PC Engine
    (SELECT+RUN) occasionally was corrected.
  2006/12/03 0.84 released
  - When CD-ROM was accessed in some games, the bug that a noise mixed with
    ADPCM sound occasionally (generated by v0.83)) was corrected.
  2006/12/03 0.85 released
  - In version0.84, the bug of the CD access processing existed. Because of
    that, in some games, "the trouble that fell into disorder the game screen,
    and stopped" was corrected.
  2006/12/08 0.86 released
  - In "Star Parodia", after the middle boss who has shape of tree
    (on the "Battle Stage" mode) is defeated, the problem that BGM of CD-DA
    stopped was solved. As for other games, a similar problem might have been
    solved, too.
  - In "Ys IV", the problem that some pictures and the sounds shifted was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2006/12/15 0.87 released
  - The problem that "Kabuki Ittouryoudan" was not able to be started (
    generated from v0.80) was solved.
  - In "Ys IV", the problem that some pictures and the sounds shifted was
    corrected. * Even ending did the confirmation completion. When CD drive
    environment not fast is used, the noise might enter the sound. In that
    case, please use virtual CD drive software.
  - Operation speed & timing of CPU has been elaborately adjusted. (I was
    going to refer to experiment information on PC2E author's Mr.Ki.)
  - "TurboButton(AutoFire)" timing of "LowSpeed" has been readjusted. (In
    "Ys IV", AutoFire has been Ok.)
  - Additionally, a detailed part has been improved and corrected.
  2006/12/22 0.88 released
  - Operation speed & timing of CPU has been elaborately adjusted. (In
    "ZIPANG", the problem that the screen falls into disorder uncommonly by
    one frame was solved. I think that it approached a real machine by
    operation about other softwares, too.)
  - Additionally, a detailed part has been improved and corrected.
  2006/12/29 0.89 released
  - "SUPER GRAFX"(higher model machine to which a little number was sold in
    Japan) was mounted. "1941", "Aldynes", "Battle Ace", "Granzort", and
    "Daimakaimura(Ghouls'n Ghosts)" five all chosen set of software came to
    operate. A good year.
  2007/01/02 0.90 released
  - The image quality ("Coloring" & "Quality of the special scanline of
    default") has been improved to become beautiful and easy to play.
  - "Set Resume" menu was added to "File" menu. The game that puts the check
    in this menu starts from the last continuation when starting next. (Every
    time, when ending, it saves the state by the automatic.) Moreover, states
    of the "TurboButton" setting and the "CPU Speed" setting , etc. return.
    (The best setting at each game can be preserved.)
  - Operation speed & timing of CPU has been elaborately adjusted. In
    "Bravoman", the problem that the character font takes the shape (generated
    from v0.88) was corrected.
  - The behavior (screen display) when the "Hu-CARD game" started was modeled
    on a real machine.
  - "MoreLate RasterTiming" menu was added to "CPU" menu.
  - The resolution of "400x300" and "800x600" can be selected at full-screen.
  - Additionally, a detailed part has been improved and corrected.
  2007/01/08 0.91 released
  - "TV Mode" was added to the image quality mode of the screen. It is
    possible to play by atmosphere like the video output of TV. A temporary
    switch can be done by "Screen" menu (or "F11" key). At "Setting"->"Screen"
    menu, it can be set to start.
  - "Configure TurboButton" was added to "Input" menu. The button only for the
    auto fire function can be set. * When you set this button and you do a
    usual auto fire setting ("TurboButton I", "TurboButton II" menu), it is
    possible to use it oppositely as "Non-TurboButton".
  - "TurboSpeed Off" was added to the speed setting of the auto fire. When you
    set the button only for the auto fire ("Configure TurboButton" menu), the
    auto fire button can be off (it doesn't function as I&II button).
  - Operation speed & timing of CPU has been elaborately adjusted. At high
    score display of "Darius Plus" and Half-time of "Formation Soccer'90",
    etc., the problem that the screen fell into disorder by one frame
    occasionally was corrected.
  - The scanline image quality when the screen is "x4" has been improved.
  - At full-screen, the switch processing of the screen mode (stretch and
    scanline) was sped up.
  - The reproducibility of the "SUPER GRAFX" has been improved. In ending of
    "Daimakaimura(Ghouls'n Ghosts)", partial fade-out processing of the
    screen smoothed. (I think that it can do the same reproduction as a real
    machine if the memory 16 years of me ago is correct.(^^;)
  - "Super Grafx Mode" was added to "CPU" menu. It is possible to switch to
    the "SUPER GRAFX" mode by hand power. I think that the demonstration and
    the game etc. of making for the "SUPER GRAFX" by oneself operate, too.
    Moreover, if you use it in "Darius Plus" with "Perform SpriteLimit" menu,
    it comes skilled a strong sprite ability like "Hardly flickered with the
    SUPER GRAFX real machine".
  - Additionally, a detailed part has been improved and corrected.
  - After that, it is a supplementation with the last upgrade release. If you
    used "Set Resume" menu added with v0.90, in the game where a high score is
    not preserved, a high score permanently remains. I think that it heats the
    game play.
  2007/01/12 0.92 released
  - By "Speed" menu, the progress speed (Video Speed) of the game can be
    adjusted. Use it when you want to play RPG that walking is slow, and the
    action game with high difficulty, or more. * The music of a built-in sound
    source might become fast according to the game, too. If CPU power of your
    personal computer is insufficient, it slows oppositely. (It lightens
    comparatively when setting to "FullScreen"&"TV Mode".)
  - In the final stage beginning part of "Akumajou Dracula X", the problem
    that the screen had regularly done the flash (generated from v0.88) was
    corrected. I think the operation timing of other game has approached a
    real machine, too.
  - In "Madou King Granzort", the trouble to which the screen was not
    correctly displayed (generated by v0.91) was corrected.
  - The sound processing part was sped up a little.
  - When "TV Mode" of "Setting"->"Screen" menu was set, the bug in which the
    setting had not been reflected when being start next time was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/01/19 0.93 released
  - The CPU(HuC6280) processing part was sped up (lightened) in some measure.
    * Compared with me
  - When the window of Ootake is not active, the emulator keeps working. In
    window mode, when the messenger software and the TV recording software,
    etc. start, the game is not interrupted.
  - "Minimize & Pause" menu was added to "Screen" menu. It is possible to
    execute it also with "F9" key. When you want to restart, click the
    Ootake's icon on the taskbar.
  - When setting to "Start FullScreen mode", the bug that "400x300" and
    "800x600" are not displayed in "Screen" menu was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/01/26 0.94 released
  - Processing related to drawing was sped up (lightened) in some measure.
  - Processing of "Video Speed Up" mode was sped up (lightened).
  - The problem that "Tenshi no Uta" did not operate (generated from v0.87)
    was corrected.
  - At "Save State" with numbered, when there is already a saving file of the
    number, the screen shot of former saving file is displayed and the
    superscription is confirmed. * The screen shot is displayed at the file
    saved since v0.94.
  - In Window mode & paused, the display of the window on the foremost side is
    released.
  - In Window mode & when the mouse cursor is not moved, the cursor is
    automatically concealed.
  - Additionally, a detailed part has been improved and corrected.
  2007/02/02 0.95 released
  - It corresponded to operation by "Windows Vista". It operates almost
    normally in the "FullScreen" mode. However, there are still the following
    three problems.
    * The smoothing of the image quality is not effective. (It becomes a
      little hard image quality. The processing is a little heavier than
      WindowsXP.)
    * In the window mode, "V-Sync" doesn't work. (The image flickers a little
      when scrolling.)
    * In the window mode, operation slows when the sidebar and the
      gadget, etc. are displayed.
    If the driver of nVidia for Vista perfection goes up, the above issue
    might be solved. (It is unconfirmed in the video cards other than made of
    nVidia now.)
    Therefore, the current state recommends the use set to "Setting->Screen->
    Start FullScreen mode" by the menu. I think that the Ootake side can
    correspond to complete operation (include for Aero) in the Vista window
    mode in the future.
  - Processing related to drawing and playing sounds was sped up (lightened)
    in some measure. * Compared with me
  - The system requirements was done for "DirectX8.1 or more". I think that
    tone quality improved according to the environment. If you use the low
    version of DirectX, please download a new version.
    http://www.microsoft.com/windows/directx/
  - In the "Video Speed Up" mode, the tone quality was improved.
  - In the "Video Speed Up" mode, the processing was sped up (lightened).
  - In the "BigAudioBuffe" mode, the size of the buffer was made the half of
    the former version. (In a lot of tunes, it sounds better by the buffer of
    a moderate size.)
  - Additionally, a detailed part has been improved and corrected.
  2007/02/16 0.96 released
  - Hello. I haven't seen you for a long time.
  - Interrupt processing was modeled on a real machine more. In the ending of
    "Formation Soccer '90", the problem of freezing was solved.
  - In "Mugen Senshi Valis", the problem that the time display had been hidden
    was solved. Moreover, in other some games such as "Fantasy Zone", I think
    that the vertical display beginning position became it as well as a real
    machine.
  - Additionally, a detailed part has been improved and corrected.
  2007/02/23 0.97 released
  - The number of maximum preservation of "State saving with the number" has
    been increased to "20 pieces".
  - "1552 Tenka Tairan" came to operate by last update (v0.96).
  - When you use "Software of the television watching etc." and "Ootake" at
    the same time, the problem that the noise regularly occasionally entered
    the sound was solved.
  - "Window Activated Non-automatically" (setting of whether the window is
    automatically activated) was added to "Setting->Screen menu".
  2007/03/02 0.98 released
  - In start demo of "Dragon Slayer Eiyuu Densetsu", the part where the scroll
    was rough (generated from v0.96) was corrected.
  - When "Martial Champion" is started, not six-button pad but three-button
    pad is connected by the automatic operation.
  - When the window of Ootake is minimized, the window was not automatically
    activated. When the "hes file (PCE Music File)" is playing BGM and your
    other work is being done, it became easy to select music with the joypad.
  - Additionally, a detailed part has been improved and corrected.
  2007/03/31 0.99 released
  - Interrupt processing was modeled on a real machine more. In "Anesan", the
    problem that was advanced though the button of the joypad was not pushed
    occasionally (generated from v0.77) was solved.
  - In "Adventure Island (Dragon's Curse)", the problem with a not correct
    processing of the piling putting together of the screen was corrected.
  - In "Hani In The Sky", the problem with a rough scroll was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - The next version is "1.00". However, there is no special meaning. It is a
    street point. Thank you for reading my English language not good always.
  2007/04/27 1.00 released
  - The access processing of CD-ROM was considerably sped up. I think that it
    came to be able to perform CDDA (CD sound source) and ADPCM voice well
    even in a personal computer environment so not fast.
    As a result, the size of the buffer of CDDA is made 512 fixation , and the
    tone quality of CDDA has been improved.
  - "Install(CD speed-up)" menu was added to "CD-ROM" menu. The CD-ROM access
    is sped up by installing the "data track" part of CD-ROM.
  - The ["Replay"Previous Hu-CARD Game] button was added to the start screen.
    ("R" key of the keyboard is also the same.)
  - "Recent" menu was added. It is possible to play quickly by selecting it
    from among the Hu-CARD game that played recently.
    (It is possible to execute it also with "R" key of the keyboard.)
  - "CD Change(NoReset)" menu was added to "CD-ROM" menu. Use it in "CD Battle
    Hikari no Yuushatachi" and "Music CD player built into System Card", etc.
  - Interrupt processing was modeled on a real machine more. "Cosmic Fantasy 4
    Totsunyuu hen" and "Gotzendiener" came to operate. In "Janshin Densetsu",
    the status screen came to be displayed correctly. I think that it
    approached a real machine by the operation timing as for other some
    software.
  - The memory access processing was modeled on a real machine. In
    "Double Dragon II", The animated cartoon display became correct, and sound
    shifted was solved.
  - In "Double Dragon II", ADPCM voice immediately after the start was
    accurately sounded.
  - The forwarding of ADPCM data was modeled on a real machine. In
    "Popful Mail", vocal timing has improved.
  - At the setting "Turbo Cycle (CPU of PC Engine is sped up)" the load has
    been decreased.
  -* Some(about 100) the game name recognized with CD-ROM were changed. If you
     cannot load "saving file of the old version", each one must change "file
     name of the saving file". *The new file name can be confirmed by saving
     once.
  - Additionally, a lot of detailed parts have been improved and corrected.
  2007/04/27 1.01 released
  - When switching from the full-screen display to the window display, the bug
    that the system menu of the window (closing button etc.) had disappeared
    was corrected.
  - At the numbered "Save State" and "Load State" menu, the "*" mark is
    displayed by the saving file existed.
  - At installation in "Install(CD speed-up)" menu, the game of which the CD
    read error went out in the final sector can have been installed.
  - Additionally, a detailed part has been improved and corrected.
  2007/05/04 1.02 released
  - The sound processing was considerably sped up. In sound chip so not fast
    or personal computer environment so not fast, a clear sound might have
    come to be played. And, tone quality has improved, too.
  - Graphic processing was sped up a little.
  - In "Langrisser", ADPCM-voice is correctly played.
  - The forwarding of V-RAM was modeled on a real machine. In "Langrisser",
    the status display when scrolling became correct.
  - The processing timing when CD-ROM was accessed was modeled on a real
    machine. "Ys IV", "Popful Mail", and "Mugen Senshi Valis", etc. have
    improved. ("Ys IV" and "Popful Mail" can be played with stability by
    installing data by "Install" of "CD-ROM" menu.)
  - In "Card Angels", It came to be able to do men's tip (when winning, it
    keeps pushing I and II buttons). And, three button pad is automatically
    connected.
  - The processing speed was modeled on real machine more. In "Chou Aniki",
    the problem that the screen uncommonly falls into disorder was solved.
  - In "Super Darius II", a little disorder of the high score list display was
    solved. And in the scene of shop of "Forgotten Worlds", the same problem
    was solved.
  - If the game that has executed "Install(CD speed-up) menu" is started, the
    display of the message of the CD-ROM recognition changes from the display
    of "CD:" into "In:".
  - Additionally, a detailed part has been improved and corrected.
  2007/05/11 1.03 released
  - "Option" button was added to the screen of the start. The hardware use
    setting of the sound can be selected. Additionally, a similar selection
    item was added also to "Setting->Audio" menu. If it makes an error, 
    it doesn't operate, and the noise is recorded, try changing this.
  - "Tool -> TG16 ROM-image Bit Convert" menu was added to "Setting" menu.
    "TurboGrafx16's Rom-image" with the sucking out machine for Japan (Data
    has taken the shape at this stage) is output correcting it. The corrected
    file is preserved in "install" folder, and move properly.
    * The preserved image-file becomes a breach of the Copyright Act when
      distributing it to the other. Therefore, please treat carefully.
  - The processing speed & timing were elaborately modeled on a real machine.
    In "Forgotten Worlds", "Shin Onryou Senki", "Spriggan", "Spriggan markII",
    etc. , the problem that the screen shook occasionally was solved.
  - In "Quiz Tonosama no Yabou", overlapping the screen of the opening
    demonstration became correct.
  - In "Ginga Ojousama Densetsu Yuna", the part where the opening
    demonstration had fallen into disorder became correct.
  - In "Volfied", the problem that the screen has fallen into disorder (It is
    generated by v1.02) was corrected.
  - In "Shin Onryou Senki", the problem that ADPCM voice is not correctly
    played (It is generated by v1.02) was corrected.
  - "All Default" menu was added to "Setting" menu.
  - Additionally, a detailed part has been improved and corrected.
  2007/05/13 1.04 released
  - At "TG16 ROM-image Bit Convert" menu (added it by the last update), when
    the convert was completed, the bug to which "install" folder did not open
    by the automatic operation was corrected.
  - The sound initialization part has been corrected and improved. In the
    personal computer environment that cannot be operated up to now, it
    might have come to be able to be operated. Moreover, when it is not
    possible to operate, a concrete error message is displayed as much as
    possible.
  - In the environment to which the CD-ROM(DVD-ROM) drive cannot be
    recognized, the stability of "Hu-CARD game play" has been improved.
  - Additionally, a detailed part has been improved and corrected.
  2007/05/18 1.05 released
  - In "Windows Vista", when the dialog to open ROM-image is displayed, the
    bug that Ootake closed uncommonly (generated by v1.04) was corrected.
  - In playing "Hu-CARD game", when "F1" key is pushed while pressing "Ctrl"
    key, not reset but "CD Play" was made to be able to be executed.
  2007/05/29 1.06 released
  - The screen display processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/02 1.07 released
  - The processing of ADPCM voice was modeled on the movement of a real
    machine. "Top wo Nerae vol.1" came to operate.
  - The CPU(HuC6280) processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - When "Garou Densetsu Special" or "Ryuuko no Ken" is played, it becomes
    "setting of CD-ROM access fast" automatically.
  - "Show Debug Window" was added to "Setting->Tool" menu. (for Developer)
  - Additionally, a detailed part has been improved and corrected.
  2007/06/08 1.08 released
  - The CPU(HuC6280) processing part, Sound processing part, and Sprite&BG
    character processing part was sped up. I think that processing lightened
    in some measure of a personal computer environment so not fast.
  - In some games ("Bloody Wolf" and "Power League 3", etc.),  the bug with
    not correct display order of the screen (generated from v1.03) was
    corrected.
  - To play comfortably, the CD-ROM seek setting of default was made
    "Fast Seek" mode.
    * If you loaded the state of an old version, "Fast Seek" returns OFF. In
      that case, please put the check in the "Speed->Fast Seek" menu by hand
      power. Then, I think that can play comfortably.
  - The processing of ADPCM voice was modeled on the movement of a real
    machine more. In the latter half of "Top wo Nerae vol.1" came to operate.
  - In "Tengai Makyou - Fuuun Kabuki Den", the display order of the character
    became correct.
  - In game that has changed resolution of each line, the operation was
    modeled on a real machine more.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/15 1.09 released
  - The image quality of "TV Mode"(Processing is light) has been improved. And
    it was made "Screen setting of default". By "Setting->Screen" menu it is
    possible to set it to the previous default("Special Scanlined" - sharp and
    play easily).
  - The item that set the "Gamma-value(brightness)" was put on "Screen" menu.
  - The item that set the "Density of Scanline" was put on "Setting->Screen"
    menu. When setting it to "TV Mode" or "Horizontal Scanlined", it is
    reflected.
  - The tone quality of the sound has been improved. In the personal computer
    environment from which the noise has occurred, I think that the noise
    decreased(disappeared) in some measure.
  - The sound processing part and additionally, a detailed part was sped up.
  - The speed and timing were brought close to a real machine more. In demo
    scene of "3x3 Eyes", the gap of the sound was solved. I think that the
    operation timing improved in other games, too.
  - In ending of "Splatterhouse", the staff roll was made the same expression
    as a real machine.
  - In demo play of "Magical Chase", the problem that the noise sound had been
    emitted when having started was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/22 1.10 released
  - The processing part related to "Joypad" and "Memory Base 128(Preservation
    device put on the market in Japan)" has been improved. In "THE ATLAS",
    "Super Mahjong Taikai", "Emerald Dragon", and "Linda Cube", etc. it came
    to be able to save to "Memory Base 128".
  - Operation speed & timing of CPU has been elaborately adjusted.
  - In "Burning Angel", the problem that the character was displayed in front
    of the status display was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/06/29 1.11 released
  -**[IMPORTANT please read]
     In almost all the games of TurboGrafx16's "Turbo-Chip", there is a report
     that is able to play without trouble with Ootake. Please convert it into
     a correct image file if you use the sucking out machine for Japanese
     "Hu-Card".
     It is possible to convert it when the file is opened with Ootake.
     The converted "just proper" image file can be used with
     [a lot of other Free TG16/PCE emulators], too. This is a "fair" method
     for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.
     (Thank you for reading.)
  - Video chip (VDC,VCE) processing part was considerably sped up. I think
    that processing lightened in some measure of a personal computer
    environment so not fast.
  - The screen processing of "SUPER GRAFX (Japan)" was improved, and the speed
    improved.
  - Processing related to the "ARCADE Card (mass buffer memory card of Japan)"
    is improved, and interchangeability has been improved. "Laplace no Ma"
    came to operate without trouble.
  - "ARCADE Card" menu was added to "CD-ROM" menu. If this check is removed,
    it can be operated in the state of "ARCADE Card none".
  - "Star Mobile" came to operate.
  - Operation speed & timing of CPU has been elaborately adjusted. In stage 3
    of "Soldier Blade", the screen disorder of one frame (generated by v1.10)
    was solved.
  - In visual scene of "Ninja Ryuukenden", overlapping the screen was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/03 1.12 released
  - Operation speed & timing of CPU has been elaborately adjusted. In
    "Cyber Cross", the bug to which the demonstration was not displayed (
    generated by v1.11) was corrected.
  - In start of "Dai Makaimura", the bug to which the memory check message was
    not displayed (generated by v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/06 1.13 released
  - The sprite display processing was improved, and "Fighting Run" came to
    operate. (I got material information to operate from PC2E author's Mr.Ki.
    Thanks very much.)
  - Operation speed & timing of CPU has been elaborately adjusted. In a lot of
    games, I think that it approached a real machine by the timing of the
    sound of the demonstration scene. And in "Snatcher", the freezed trouble
    (generated from v1.11) was solved.
  - In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the
    screen was corrected. (This bug was generated from v1.11.)
  - In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early
    (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/13 1.14 released
  - The drawing processing and the CPU processing etc. were sped up
    respectively a little. I think that processing lightened in some measure
    of a personal computer environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. In "Wonder
    Momo", the bug to which the picture after the stage cleared was not
    correctly displayed (generated by v1.13) was solved.
  - In the ending of "Formation Soccer'90", the trouble that had been freezed
    (generated from v1.11) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/20 1.15 released
  - In the last stage of "Image Fight", the character came to be displayed
    correctly.
    * As a result, all the games of "Hu-Card" might operate without trouble at
      the report from users.
  - Operation speed & timing of CPU has been elaborately adjusted. In
    "Kisou Louga", the gap of the voice was solved. I think that the operation
    timing improved in other games, too.
  - Processing related to the memory access was considerably sped up. I think
    that processing lightened in some measure of a personal computer
    environment so not fast.
  - When "Gradius","Salamander" or "Parodius" is started, the sound
    automatically becomes a stereo mode. Tone quality is considerably good!
  - Additionally, a detailed part has been improved and corrected.
  2007/07/21 1.16 released
  - In "Tengai Makyou II - Manjimaru", the bug that the scroll became rough
    occasionally (generated by v1.15) was corrected.
  2007/07/23 1.17 released
  - The bug not to be able to start "Takeda Shingen" (generated from v1.15)
    was corrected.
  - In "World Heros 2", the problem that the screen fell into disorder
    occasionally was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/23 1.18 released
  - In "Ryuuko no Ken", the bug that the screen falls into disorder (generated
    by v1.17) was corrected.
  2007/07/27 1.19 released
  - The operation timing of CD-DA(CD sound source) play processing was brought
    close to a real machine. In "Double Dragon II", "Kisou Louga", "3x3 Eyes",
    "Laplace no Ma" and "Linda Cube", etc., the timing of "Sound and picture"
    has improved. Perhaps, all the games might have become similar.
  - Operation speed & timing of CPU has been elaborately adjusted. The
    following effect existed.
    - In the last stage of "Akumajou Dracula X", when going up the stairs, the
      problem that had been uncommonly occasionally freezed (generated from a
      recent version) was solved.
    - In "Wizardry I&II", the problem that the status display part had shaken
      (generated from a recent version) was solved.
    - In the start demo of "Necros no Yousai", "The attack scene of Amazon
      dashes out only by one frame" was reproduced.
    - In the opening scene of "Shin Megami Tensei", the problem that the
      screen sometimes fell into disorder by one frame occasionally was
      solved.
  - In "Wizardry V", the trouble to which the enemy character had not been
    displayed (generated from v1.15) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/07/29 1.20 released
  - In "Gradius","Salamander" and "Parodius", when "Load State" is done, the
    bug that the pad was not able to be operated (generated from v1.15) was
    corrected.
  - Operation speed & timing of CPU has been elaborately adjusted. At the
    stage clear of "Parasol Star", the problem that the screen shook
    uncommonly occasionally was solved.
  - In the opening demo of "Popful Mail", the problem that the surface of the
    image flickered uncommonly occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/08/03 1.21 released
  - The operation timing of CD-DA(CD sound source) play processing was
    elaborately brought close to a real machine. I think that the timing of
    the voice and the image became it in a lot of games as well as a real
    machine.
  - Processing related to the memory access and drawing, etc. was sped up. I
    think that processing lightened in some measure of a personal computer
    environment so not fast.
  - When "Gradius II" is started, it become the mode to which the laser and
    spread-bomb do not blink. As a result, it is possible to play comfortably.
    In case of unnecessary, remove the check on "Auto Improve Graphics
    (Gradius II)" of "Setting->CPU" menu.
  - In "Rainbow Island", when the display of "Hurry!!" appears, the going
    under water scene was made reproduction near real machine (The character
    display remains in the line top of water).
  - In "Top wo Nerae vol.1", the load to the personal computer has been
    decreased.
  - In some games ("BURAI" etc.), when the CD sound source is played, the bug
    that had stopped in the first part once occasionally (generated from
    v1.19) was corrected.
  - "PC Performance Test" was added to "Info" menu. Whether Ootake operates
    comfortably without the processing delay is checked. If "((( Bad Condition
    [x]! )))" is displayed, the	processing delay has occurred. In that case,
    the	trouble (in the game) might occur because the disk access timing is
    late when playing "CD-Game".
  - Additionally, a detailed part has been improved and corrected.
  2007/08/10 1.22 released
  - Operation speed & timing of CPU has been elaborately adjusted. In the
    visual scene of "Private Eyedol", the problem that the display in the
    upper part of the screen blinked uncommonly occasionally was solved.
    In a lot of other games, I think that it approached a real machine by
    timing, too.
  - The start demo of "Efera & Jiliora - The Emblem From Darkness" came to
    operate normally.
  - It came to be able to recognize CD-ROM of "Juuouki".
  2007/08/13 1.23 released
  - "The processing that takes timing when CD sound source is played (mounted
    from v1.19)" was sped up. And, the stability has been improved. In a
    personal computer environment not fast, I think that it was almost lost
    that the game stops when CD-ROM is accessed.
  - The operation of "PC Engine Mouse" was modeled on a real machine. And, the
    processing was sped up, too. In addition, the amount of the movement were
    elaborately adjusted, and the cursor was made easy to operate.
  - In "Doukyuusei", the problem that the screen fell into disorder
    occasionally was solved. *The screen falls into disorder uncommonly with a
    real machine when playing with the mouse.
  - In the auto-play demo of "Toilet Kids", the problem that had been freezed
    was solved.
  - Operation speed & timing of CPU has been elaborately adjusted.
  2007/09/22 1.24 released
  - "Full Stretched" was added to "Screen" menu. At full-screen the stretch is
    done even as for the edge of the screen.
    * The scanlined display is automatically released. The image quality falls
      a little because of the enlargement.
  - The video chip processing part has been improved. In "Mizubaku Daibouken (
    Liquid Kids)", when the thunder item was taken, the shake of the screen
    was reproduced.
  - In "Xak I&II", the problem that the scroll has fallen into disorder was
    solved.
  - In "Macross 2036", the problem that the screen becomes pitch-dark (
    generated by a recent version) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/09/29 1.25 released
  - In "Shinbu Denshou", the problem that the title screen has fallen into
    disorder (generated by v1.24) was corrected.
  - In "Arunamu no Kiba", when the combat ended, the problem that the screen
    falls into disorder momentarily (generated by v1.24) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2007/10/06 1.26 released
  - In "Mizubaku Daibouken (Liquid Kids)" that is the hidden masterpiece, when
    the thunder item was taken, the width of the shake of the screen was
    brought close to a real machine. I think that it approached a real machine
    by other software, too.
  - Additionally, a detailed part has been improved and corrected.
  2007/10/24 1.27 released
  - At the stage beginning screen of "Rainbow Island" and the start demo
    of "Asuka120%", the bug that the screen display has fallen into disorder
    (generated from v1.24) was corrected. As a result, I think a similar
    problem of other games to have been solved, too.
  - Additionally, a detailed part has been improved and corrected.
  2007/11/22 1.28 released
  - The resolution of "PSG-sound(wave memory sound)" improved. As a result,
    the tone has approached a real machine. Especially, I think that it can
    feel it remarkably at "Galaga'90(Galaga'88)" and "Atomic Robokid Special"
    , etc.
  - The capacity of default of the sound buffer was reduced. As a result,
    "Timing that the sound rings" has approached a real machine.
  - Processing that plays CD sound source (CD-DA) has been improved. At the
    sound test of "Akumajou Dracula X", When the tune was selected, the
    problem that had stopped occasionally was solved.
  - In "Order of the Griffon", "Ryuuko no Ken" and "Asuka120%", the image
    quality has been improved (The burr is cut). And, the processing part was
    sped up.
  - In "Downtown Nekketsu Monogatari", the problem that the start screen shook
    was solved.
  - In "Lodoss Tou Senki II", at the scene of "House of Parn", etc. the
    problem that the screen has fallen into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/12/07 1.29 released
  - "Output WAV File" menu was added to "File" menu.
    The recording starts when this menu is executed. Afterwards, when paused
    ("Esc" key or mouse	click), the recording ends. And "setting and function
    to record beautifully" was put, too.
  - If the "hes file (PCE sound file)" is opened, when the tune is selected
    with I-button or II-button, the no sound time of 0.5 seconds is inserted.
    (possible to release it by "File->Setting of Output WAV" menu)
  - "3Quarters" (volume of 3/4) was added to "Volume" menu.
  - In "Lodoss Tou Senki II", at the scene of "After the last boss", the
    problem that the upper part of the screen had flickered was solved.
  - When "Youkai Douchuuki" was started, the multi-tap was removed
    automatically.
  - At the opening title of "Chou Aniki", the problem that the logo shook
    occasionally was solved.
  - A detailed part of RAM access of CPU (zero page access) was brought close
    to a real machine. (Information from PC2E author Mr.Ki)
  - Additionally, a detailed part has been improved and corrected.
  2007/12/14 1.30 released
  - The processing part of "CPU(HuC6280)" and "BG drawing" were sped up. I
    think that processing lightened in some measure of a personal computer
    environment so not fast.
  - Operation speed & timing of CPU has been elaborately adjusted. At "Mugen
    Senshi Valis" of the game over scene, the problem that the screen had
    occasionally freezed was solved. At "Power Sports (World Sports
    Competition)" of the news scene, The disorder of one frame was solved.
    I think the operation timing have approached a real machine in other
    software, too.
  - "Mute PSG Channel 1"-"Mute PSG Channel 6" was added to "Volume" menu. When
    "Output WAV file", use it when you want to mute a specific sound (shot
     sound and jump sound, etc.).
  - In "File->Setting of Output WAV->Start at the Next Tune" menu function, at
    the tune to which the sampling sound is multiused, The problem that it was
    not occasionally recognized to have moved to the following tune was
    corrected.
  - The CD-ROM access processing part has been improved. When resetting it
    with "SELECT+RUN" button while accessing CD-ROM, the problem that had been
    occasionally freezed was solved.
  - Processing that decided drawing beginning line was brought close to a real
    machine. In "Mizubaku Daibouken (Liquid Kids)" , when the thunder item was
    taken, the width of the shake of the screen was brought close to a real
    machine. At "Dragon Ball Z" of the opening demo, the problem that the
    screen has fallen into disorder was solved.
  - In "Downtown Nekketsu Monogatari", when playing with a fast CD-ROM drive
    environment, the problem that ADPCM voice of the elder sister in the
    bookstore became interrupted occasionally was solved.
  - In "Nekketsu Koukou Soccer Hen", the problem that the character display
    had occasionally received in the status display part was solved.
  - Additionally, a detailed part has been improved and corrected.
  2007/12/25 1.31 released
  - The DMA reading processing part of CD-ROM was brought close to the
    movement of a real machine. "Cobra II Densetsu no Otoko", "Lodoss Tou
    Senki", and "Kagami no Kuni no Legend" came to operate.
  - "Use System Memory" was added to "Setting->Screen" menu. Use the favor a
    sharp image (the burr stands out a little).
  - The fade out processing of CDDA (CD sound source) was brought close to a
    real machine. In "Downtown Nekketsu Koushinkyoku", the problem of the
    voice was solved.
  - With "Option" button of the start window, the window mode start or the
    full-screen mode start can be set, too.
  - Additionally, a detailed part has been improved and corrected.
  2007/12/28 1.32 released
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. In "Cobra II Densetsu no Otoko", the problem that had been
    occasionally freezed was solved. And, "Jantei Monogatari 3" came to
    operate.
  - In the music CD player with built-in System Card, trouble that the music
    becomes interrupted (generated from v1.30) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  - Thank you for this year. Ootake was able to be developed greatly thanks to
    everybody. Then, a good year!
  2008/01/03 1.33 released
  - The play processing of ADPCM sound source has been improved. In the visual
    scene of "Lodoss Tou Senki", the problem that the voice became interrupted
    on the way occasionally was solved.
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. In "Kabuki Ittou Ryoudan", the problem that had been
    occasionally freezed was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/01/13 1.34 released
  - "Window TopMost" menu was added to "Screen" menu.
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. The problem that "L-Dis" did not operate (generated from
    v1.32) was solved.
  - In "Momotarou Katsugeki", when falling in water, the problem that
    overlapping the character display might be not correct was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/01 1.35 released
  - The function to convert a "bad 3Mbit Rom-image file (over dumped with
    specific dump machine)" was added.
    * Operating a "bad Rom-image file" troubles other PCE/TG16 emulators.
      The converted "just proper" image file can be used with
      [a lot of other Free PCE/TG16 emulators], too. This is a "fair" method
      for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.
  - When setting it to "BigAudioBuffer Mode", the amount of the buffer was
    increased. As a result, tone quality has improved.
  - "FullScreen Customize" menu was added to "Screen" menu. It is possible to
    use it by an arbitrary display resolution at full-screen.
    And, when the check is put on "FullScreen Resolution Auto Change" of
    "FullScreen Customize" menu, "display resolution" can be automatically
    switched by "resolution of the game (width 256,336,512)". * It is a
    function to use it on the display such as 15kHz cathode-ray tubes.
  - In the SuperGrafx's game with black belt display right and left, the bug
    to which garbage had been ultra uncommonly displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/03 1.36 released
  - In the battle scene of "Tengai Makyou II", etc. when it passed time, the
    bug that the CDDA music was played (repeat play bug. generated from v1.32)
    was corrected.
  - When using Ootake with "Windows 98/Me", after it had returned from
    full-screen, the problem that the resolution doesn't return (generation
    from v1.35) was corrected. * Operation with "Windows 98/Me" is not tested.
  2008/02/09 1.37 released
  - The volume balance of ADPCM voice was elaborately brought close to a real
    machine.
  - The interrupt processing of the CD-ROM access was modeled on a real
    machine.
  - In "Neo Nectaris" and "Macross - Eien no Love Song", the saving to
    backup-RAM became possible. * In "Neo Nectaris", when the state saving
    before v1.36 is loaded, the backup-RAM-saving might not be able to be done
    normally. At that time, please advance to the next stage, and it is
    possible to save normally.
  - When using Ootake with "Windows 98/Me", the bug that the error goes out
    when becoming full-screen (generated by v1.36) was corrected.
    * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/15 1.38 released
  - The access processing to the ADPCM memory was modeled on a real machine.
   "Tengai Makyou - ZIRIA" came to operate.
    In "Kagami no Kuni no Legend", Nori-P came to talk when the name was
    input.
  - The timing of the CD-DA sound processing was elaborately brought close to
    a real machine. Moreover, the error margin by the PC environment was
    shortened.
  - The processing speed and timing were elaborately brought close to a real
    machine. In "Cosmic Fantasy 2", the problem that the screen had shaken by
    one frame was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/02/24 1.39 released
  - The resolution of the PSG sound (wave memory sound) has been improved. As
    a result, the tone has approached a real machine. On the other hand,
    processing is a little heavy. If a personal computer environment not
    fast is used, select "Volume"->"Light PSG" menu.
  - Processing of drawing on the screen was sped up. Additionally, if "Volume"
    ->"Light PSG" menu is used, the processing lightens. And, In the window
    mode of "Windows Vista", V-Sync comes to work, and compatibility with
    gadgets has improved.
  - In "F1 Circus", the bug not to be able to start car (Generated from v1.29.
    Controller processing relation) was corrected.
  - The processing speed and timing were elaborately brought close to a real
    machine. At the title screen of "Macross 2036", the problem that had
    fallen into disorder by one frame occasionally was solved.
  - When "Private eye dol" is started, the message to recommend [CD Install (
    "CD-ROM"->"Install" menu)] is displayed. The screen display of the demo is
    steady by the "CD Install".
  - It corresponded to the initial shipment version of "Linda Cube".
  - Additionally, a detailed part has been improved and corrected.
  2008/03/01 1.40 released
  - The noise of the sampling voice of the wave memory sound reduced. As a
    result, the tone quality has been improved.
  - The ADPCM sound processing was brought close to a real machine.
  - The processing speed and timing were elaborately brought close to a real
    machine. In the third stage of "Soldier Blade", the problem that one frame
    screen fell into disorder occasionally was solved. In "Racing Damashii",
    the problem that race screen shook occasionally etc. were solved.
  - While playing CD-DA, when a game is reset with "SELECT+RUN" button, the
    bug that had been occasionally freezed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/03/23 1.41 released
  - The image quality (color tone) has been elaborately adjusted. If a fast
    personal computer environment is used, it is possible to set it to a sharp
    image quality by "Screen->Screen" menu, too.
  - "Briteness" menu was added to "Screen" menu. Use it to adjust brightness
    slightly.
  - The operation timing of the raster interrupt processing was brought close
    to running on of a real machine.
  - In "Zan - kagerou no toki", the problem that the window shakes up and down
    was solved.
  - The transfer part between V-RAM has been improved. In "Nazo no
    Masquerade", the problem that the character takes the shape (generated
    from ver1.02) was solved.
  - "Joypad Background Ok" and "Keyboard Background Ok" were added to "Input"
    menu. The permission of "the operation when no focus of Ootake's window"
    can be set.
  - When using Ootake with "Windows 98/Me", the problem that CD-ROM drive
    might not be able to be recognized was corrected.
    * Operation with "Windows 98/Me" is not tested.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/01 1.42 released
  - Some overall processing speeds were sped up (The optimization option of
    the development compiler was changed). Especially, processing might have
    lightened in some measure on the personal computer environment with a not
    high spec.
  - It corresponded to software that had changed the width of each line of the
    screen display. In Chapter-4 of "Yami no Ketsuzoku", the message came to
    be displayed correctly.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/05 1.43 released
  - "Screen->Show Overscan Area" menu was added. When the check is put on this
    menu, over scanning area (part not seen in edge usual TV of the
    cathode-ray tube almost) is displayed. I think that the person who was
    handling the monitor where the over scanning area is seen feels the
    atmosphere.
    * When the game is made, the over scanning area assumes the possibility of
      not seeing it. There is no problem even if it doesn't see it. Therefore,
      in some games, the noise image is displayed in the over scanning area.
    * The display can be switched by even pushing "F11" key. The switch of
      "TV Mode" changed to "F11" while pushing "Ctrl" key.
    * At "Setting->Screen->Start Overscan Customize" menu, the setting for the
      start is possible.
  - The processing speed and timing were elaborately brought close to a real
    machine. In "Metal Angel", the problem that the screen has blinked was
    solved.
  - In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero
    Tomma", even when the turbo-button(auto-fire) setting was set to "High
    Speed", the function became effective.
  - With the game for "PC Engine Mouse", the click operation can be done by
    even pushing "I" button and "II" button of the joypad (controller 1). And,
    a wrong reset operation was prevented when the wheel(SELECT&RUN) is
    operated.
  - In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into
    disorder occasionally was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/12 1.44 released
  - Processing that decided the vertical display beginning position was
    brought close to a real machine. In "Strider Hiryu", the problem that the
    high-score display in the top of the screen is lacked was solved.
  - "Overscan Height 6dot" menu was added to "Screen->Overscan Customize"
    menu.
  - Additionally, a detailed part has been improved and corrected.
  2008/04/21 1.45 released
  - "Use Black Belt when Hide Overscan" menu was added to "Setting->Screen"
    menu. If this check is put, the size of Ootake-window can be maintained
    when the over scanning area is concealed ("F11" key or "Screen->Show
    Overscan Area" menu).
    * At "Start Overscan Customize" menu (above one), if it is set that the
      over scanning area is not displayed, this menu is invalid.
  - The access processing of CD-ROM was brought close to the movement of a
    real machine. In "GS Mikami", the problem that had stopped on a black
    screen occasionally was solved.
  - In the visual scene of "Nekketsu Legend Baseballer", the gap of the voice
    was corrected. (I was able to do the correction confirmation even to
    ending.) *The play installed by "CD-ROM->Install(CD speed-up)" menu is
    recommended (CD-ROM access is severe in this game).
  - Additionally, a detailed part has been improved and corrected.
  2008/04/25 1.46 released
  - The volume (listening-feeling) in the small volume part of the PSG sound
    was brought close to a real machine. The sound condition and harmony have
    approached a real machine. I think that I was able to improve the entire
    tone quality.
    Especially, a small-volume game as "Soldier Blade" and "Gunhed (
    Blazing Lazers)" obtained a big improvement.
  - In the visual scene of "Akumajou Dracula X", the problem that the top on
    the screen falls into disorder uncommonly was corrected. * The disorder is
    still seen when changing to the setting that displays the over scanning
    area. Therefore, the play switched to the setting that doesn't display the
    over scanning area ("F11" key. The setting can be maintained by "File->
    Set Resume" menu or the state saving.) is recommended.
  - Additionally, a detailed part has been improved and corrected.
  2008/05/02 1.47 released
  - CPU(HuC6280) processing part was sped up. I think that processing
    lightened in some measure of a personal computer environment so not fast.
  - The repetition processing of the CD-DA sound was brought close to a real
    machine. In the visual scene of "Arunamu no Kiba", the problem that had
    stopped at a pitch-dark screen occasionally (generated from a recent
    version) was solved.
  - In "Popful Mail", the weight of processing was reduced in some measure
    with PC not fast.
  - In the visual scene(one place) of "Nekketsu Legend Baseballer", the
    interrupted voice was corrected.
  - At Full-Screen mode, when setting it to the resolution of 1600x1200 or
    more, the bug to which the screen had not been correctly occasionally
    displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/05/02 1.48 released
  - v1.47 had a miserable bug. The bug of the CPU(HuC6280) emulation (In
    "Motoroader", the screen display falls into disorder, etc.) was corrected.
  2008/05/07 1.49 released
  + This will be an important talk for the future of "PC Engine(TG16)"
    emulator. Please read though it is my not good English Language.
  + "Ootake" is not satisfied with "the game was able to be started". 
    "The game can enjoy even ending" is a target. Therefore, Ootake sticks to
    detailed reproduction. Especially, it sticks to the reproduction of
    "Reactive speed of the Joypad".
  + Please do seriously and compare the Shooting & Action game by
    "MagicEngine(Charge)" and "Ootake(Free)". Perhaps, almost playing by
    "Ootake(the delay after the pad is operated is minimum)" will be able to
    take a high score. I think the difference of the operation feeling to be
    felt.
  + This greatly influences "Played happiness", too. Though it becomes 
    a severe opinion, it will not be able to enjoy the game enough by
    "MagicEngine(the delay from the pad operation to the reaction is large)".
    The delay also has danger of making it to the one to which even
    "Evaluation of the game" was mistaken. Therefore, "Ootake" is checked
    always severely "Whether it is possible to enjoy it by the sense similar
    to a real machine or not?". Because it is a respect of minimum to a past
    masterpiece "PC Engine(TG16)" game.
    About the delay measures of "Ootake"
     - http://www.ouma.jp/ootake/delay.html
  + There are no feelings that criticize "MagicEngine". I think that it did
    wonderful work. But, it greatly delayed the development of "PC Engine"
    emulator compared with other machine(NES,SNES,GENESIS,etc.) emulators.
    Because the monopolized (even the BAD ROM-image could be played)
    "MagicEngine" was "Source closed-door".
    Other machine(NES,SNES,GENESIS,etc.) emulators has developed greatly by an
    excellent source code and information on hot people.
  + Fortunately now, "Mednafen(Free)" and "Ootake(Free)" exist. Those
    reproduction level is higher than "MagicEngine". And, they keep disclosing
    the source and information.
    I feel that it is time when "MagicEngine" also discloses the source and
    information if "PC Engine(TG16) is loved. This is my selfish hope.
    Because the continuance of development can be handed over to young people
    who love retro game.
    "Even future generations keep telling an old masterpiece with perfect
    reproduction." I think that this is essence of the emulator.
  + Thank you for reading. Hereafter, they are update details of v1.49.
  - "Set Other SystemCard image" and "Play with Other SystemCard" were added
    to "CD-ROM" menu. "System card of an old version" can be set (It is
    possible up to two), and it can be started at once.
  - "Play with Backup-RAM Full" was added to "CD-ROM" menu. The state that the
    capacity of backup RAM becomes full is reproduced, and the warning screen
    of each game can be seen.
  - The processing part of ADPCM sound was brought close to a real machine. In
    "Urusei Yatsura", the warning voice full of the capacity of backup-RAM is
    sounded to the last minute.
  - When "Arunamu no Kiba" is started, the message of "Recommend Install" is
    displayed. ("CD-ROM->Install(CDspeed-up)" menu) Then, it is possible to
    play with stability.
  - Additionally, a detailed part has been improved and corrected.
  2008/05/14 1.50 released
  + Please let me do a little an important talk for the game field. It is
    continuation of the story (Input Delay(Lag) problem) written last time.
  + The delay influences people who do not feel the delay, too. Even if you
    cannot feel the delay, the difficulty of the game goes up certainly, and
    the pleasure of the game certainly falls. As a result, there might be a
    case that goes away from the game (Or, the played frequency decreases.
    Without recognizing the cause for myself).
  + "Golf game" is the most remarkable to feel the delay. Please play
    "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for
    easy to watch). And, watch the power meter(small circle) of the screen
    seriously when you swing. In the state, push the button of the pad when
    the power meter(small circle) came right above person's head. When playing
    with the display monitor where delay hardly exists, in "Ootake", the meter
    (small circle) stops at once if the button is pushed.
    But, in "MagicEngine(input-lag is large)", the meter(small circle) stops
    in the place that shifted to the right a little.
    If you do not push the button (do not shot) after this, this test can be
    repeated. Please try repeatedly. And, you must feel the difference of
    "Play Sense".
  + When you recognize the input-lag, if you push the button ahead of time, it
    becomes a temporary solution. However, you will not feel good feelings
    in the method. True interest of the action game is ruined.
    Though it is not desirable, the timing of the golf game can become
    accustomed. However, the timing of the baseball and tennis game becomes
    unnatural late. Because up, down, left, and right movement is necessary.
    Even the timing of other actions and shooting games is similar.
  + As a result, I strongly worry about the misunderstanding (difficult and
    not interesting for the delay) of the game.
    * Example of measures on emulator author side
      -> http://www.ouma.jp/ootake/delay.html
    * Measures on user side PC environment
      -> http://www.ouma.jp/ootake/delay-solution.html
  + Therefore, please read above-mentioned "Measures on user side PC
    environment", and make a good PC environment if possible. And, in
    "Ootake", enjoy playing "PC Engine(TG16)" games sincerely.
  + Thank you for reading. Hereafter, they are update details of v1.50.
  - "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one
    second)" is displayed on the screen(left-bottom). When the personal
    computer is an enough speed, this keeps almost 60(occasional 59). When
    this frequently falls below 60, the processing speed of the personal
    computer is insufficient. In that case, please lighten the setting(
    FullScreen[F12] or "Volume->Light PSG" menu).
  - In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug
    that the voice had become interrupted (generated by v1.49) was corrected.
  - When source is compiled with gcc, the part that was not able to be
    compiled correctly according to the version of gcc was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/05/21 1.51 released
  - In the start demo of "Pop'n Magic", the problem that the screen has fallen
    into disorder was corrected. (Timing of CD-ROM access processing)
  - At the display of frame-rate with "Info->Show FPS" menu, the bug that had
    not been occasionally displayed by the environment was corrected.
  - In the continue-screen of "Paranoia(Psychosis)", the problem that some
    characters had shaken was corrected. (Correction of timing)
  - Additionally, a detailed part has been improved and corrected.
  2008/05/23 1.52 released
  - When using Ootake with "Non-Scanlined" screen-setting, at the display of
    frame-rate with "Info->Show FPS" menu, the bug that had not been
    occasionally displayed by the environment was corrected.
  - When switching to the FullScreen mode, the refresh rate of display
    switches to "60Hz" by the automatic operation. (*In Windows98/Me, it is
    not possible to switch by the automatic operation.)
  2008/05/28 1.53 released
  - The operation of "Memory Base 128" and "Mr.Save." (Preservation device put
    on the market in Japan)" was brought close to a real machine. In "Nobunaga
    no Yabou series", "Sangokushi III", "Genchouhishi", "THE ATLAS", and "Shin
    Megami Tensei", it is possible to Load&Save normally. (This information
    was received from Mr.tori. Very thanks.)
    *If it doesn't operate well, please use "File->Open mb128 Folder" menu.
     And, delete the old MB128 saving file.
  - The I/O processing of PCE(TG16) controller(pad) was brought close to a
    real machine. In "Shin Megami Tensei", when you remove "Memory Base 128"(
    "Input->MB128" menu), the usual backup RAM saving can be done.
  - With "Windows Vista" or selected "Use System Memory"("Setting->Screen"
    menu), the problem that the font of the message(left-top) is not read
    easily was corrected.
  - "Use System Memory Only Window" was added to "Setting->Screen" menu. With
    "Use System Memory" at full-screen mode, V-Sync might not work. Use it at
    such time.
  - Additionally, a detailed part has been improved and corrected.
  2008/07/31 1.54 released
  - "Auto Check Set Resume" menu was added to "File" menu. If the check is put
    there, when each game is started, the resume-function("File->Set Resume"
    menu) becomes effective automatically.
  - The speed and timing were brought close to a real machine more. In "Eiyuu
    Sangokushi", the problem that the surface of the screen fell into disorder
    occasionally was solved. I think that the operation timing improved in
    other games, too.
  - The access timing of CD-ROM was brought close to a real machine more. In
    the opening demo of "Ys4", the problem that the noise of the horizontal
    line was uncommonly occasionally displayed was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/08/19 1.55 released
  - In "Tengai Makyou - Fuuun Kabuki Den", the problem that ADPCM voice became
    interrupted occasionally (generated from v1.49, processing that plays
    ADPCM) was corrected.
  - The speed and timing were brought close to a real machine more. In "21emon
    Mezase Hoteru Ou", the problem that the message window flickered
    occasionally (generated by a recent version) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/09/23 1.56 released
  - "Configure Save&Load Button" menu was added to "File" menu. The key(
    button) of "SaveState & LoadState" can be set. Please use this menu when
    you want to use the [S][L]key(default) because of other operations, too.
  - In "Rayxanber II", when the speed setting of TurboButton(AutoFire) is
    "High", the problem that the button was not occasionally accepted was
    solved.
  - In the domo of "Uchuu Senkan Yamato", when fast CD-ROM drive is used the
    problem that the voice became interrupted occasionally was solved.
  - When the check of "Fast CD"("Speed" menu) is removed, the speed of the
    CD-ROM access is brought close at the speed of a real machine.
  - Additionally, a detailed part has been improved and corrected.
  2008/10/28 1.57 released
  - The interrupt processing of the CD-ROM access was brought close to the
    movement of a real machine. In "Mahjong Lemon Angel", the bug sometimes
    freezed (generated from v1.37) was solved.
  - The timing of the raster interrupt processing was brought close to the
    movement of a real machine.
    In the battle scene of "Tengai Makyou II", the problem that the background
    had shaken (generated from recent version) was solved.
    In the battle scene of "Dragon Slayer - The Legend of Heroes", the problem
    that the message window had shaken was solved.
    In "Ramma 1/2 Toraware no Hanayome", the problem that the upper part of
    the message window has blinked was solved.
    I think that other games for the operation of the raster interrupt (line
    scroll) also approached a real machine.
  - In the game start of "Super Darius", when a fast CD drive is used, the
    problem that the introduction music became interrupted occasionally was
    solved.
  - In the stage clear of "Don Doko Don", the problem that the scroll part
    under the screen has fallen into disorder by one line was solved.
  - At the customizing setting of full-screen mode ("Screen"->"FullScreen
    Customize" menu), when setting it to a special resolution, in the settings
    other than "Non-Stretch", the bug to which the screen had not been
    occasionally displayed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/11/01 1.58 released
  - The timing of the raster interrupt processing was brought close to the
    movement of a real machine. At Ootake-v1.57, in "Dungeon Explorer", the
    problem that the status display had shaken was corrected.
  - In "Uchuu Senkan Yamato" and "Brandish", the bug that ADPCM-voice became
    interrupted occasionally (generated by v1.57) was corrected. Moreover, in
    "Uchuu Senkan Yamato", the voice was matched to the operation timing of
    the image.
  - When the CD-Install("CD-ROM"->"Install" menu) is used, the bug that the
    noise was sometimes occasionally recorded in ADPCM-voice was corrected.
  - "The message display time of the SaveState & LoadState" was shortened a
    little than a usual message.
  - Additionally, a detailed part has been improved and corrected.
  2008/11/21 1.59 released
  - The processing of the LFO function of a built-in sound was brought close
    to a real machine. In "Hanii In The Sky", "Flash Hiders", "Forgotten
    Worlds", and "Juuouki", etc., the effect sound has approached a real
    machine.
  - The CPU(HuC6280) processing part was sped up a little. I think that
    processing lightened in some measure with the not fast personal computer.
  - The access timing of CD-ROM was brought close to a real machine more. In
    the continue screen of "Dragon Slayer - The Legend of Heroes", when you
    use fast CD-ROM drive, the problem that had stopped occasionally was
    solved.
  - The timing of the raster interrupt processing was brought close to the
    movement of a real machine. In the third stage of "Daimakaimura", the
    bug that the line had flickered (generated from recent version) was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2008/11/23 1.60 released
  - The processing of the LFO function of a built-in sound was brought close
    to a real machine more. In "Hanii In The Sky (Opening BGM)", "Flash 
    Hiders", "Forgotten Worlds", and "Juuouki", etc., the effect sound became
    the almost same with a real machine.
  - The timing of the raster interrupt processing was brought close to the
    movement of a real machine. In "Pac Land", the problem that the status
    display shook (generated by v1.59) was corrected.
  - In "Hana Tahka Daka", when the TurboButton(Auto Fire)-setting was made
    "High-speed", it became effective.
  - Additionally, a detailed part has been improved and corrected.
  2008/12/14 1.61 released
  - CPU processing part and the video chip processing part were considerably
    sped up. I think that processing lightened in some measure with the not
    fast personal computer.
  - "Volume10-100" was added to the "Volume" menu. The volume can be adjusted
    in detail. It is possible to adjust it quickly also with [PageUp] and
    [PageDown]key of the keyboard. Use the resume ("File->Set Resume" menu),
    and the best volume at each game can be set.
    * This menu changes the volume of other Windows Software using it now (
      software that uses the volume of WAVE like the movie player etc.).
      It is a specification to make the best use of the tone quality of Ootake
      to its maximum. It automatically returns to former volume when Ootake is
      closed.
  - CPU-Speed(HuC6280) setting part of the "Speed" menu has been improved. Set
    the speed often used or the limit speed in the personal computer, and the
    CPU-Speed can be quickly switched with the [Delete] key. The speed of the
    video can be quickly changed with [Home] and [End] key.
    * As a result, the arrangement of the shortcut key of the speed adjustment
      changed. Please see the right side of the menu or the manual about new
      arrangement. The key that returns everything to a normal speed is
      [BackSpace] key. 
  - A temporary volume adjustment function of the previous version (old
    "Volume" menu) became "Temporary Volume" menu. Tone quality falls when
    lowering the volume by this menu.
  - The timing of the interrupt processing of CPU was brought close to the
    movement of a real machine. In "Jack Nicklaus' Golf", the problem that the
    left side of the screen sometimes falls into disorder was solved at the
    shot.
  - The speed and timing were brought close to a real machine more. In the
    title screen of "SORCERIAN", the problem that the screen falls into
    disorder by one frame was solved. In the KEN stage start of "Street
    Fighter 2 dash", the problem that the screen falls into disorder by one
    frame was solved. In the shopping screen of "ORDYNE", the problem that the
    screen falls into disorder by one frame was solved.
  - The access timing of Backup-RAM was brought close to the movement of a
    real machine. In the high-score screen of "DARIUS Plus" and the loading
    screen of "Lady Sword", how of the screen for disorder has approached a
    real machine.
  - The timing of the raster interrupt processing was brought close to a real
    machine. In the start of "After Burner 2", the problem that the lower side
    of smoke fell into disorder occasionally (generated by v1.60) was solved.
  - The processing of ADPCM voice was brought close to a real machine. In
    "Jack Nicklaus' World Golf Tour (CD-ROM)", the problem that Nicklaus's
    explanation voice had become interrupted on the way was solved.
  - In "Mugen Senshi Valis", when a fast CD-ROM drive is used, the problem
    that had stopped when starting occasionally was solved.
  - The processing of the LFO function of a built-in sound was brought close
    to a real machine. In "Drop Rock Hora Hora", the bug with an amusing tone
    (generated from v1.59) was corrected.
  - The message display when the state save and load was simplified.
  - "2dot" and "1dot" was added to the "Show Overscan Area" menu.
  - Additionally, a detailed part has been improved and corrected.
  2008/12/19 1.62 released
  - The CD-ROM access processing was brought close to the movement of a real
    machine. "Seiya Monogatari" came to operate.
  - The Read processing of the video chip was brought close to a real machine.
    "Startling Odyssey II" came to operate. And in the 4th stage of "Mizubaku
    Daibouken", the orbit of the rock became it as well as a real machine.
  - The timing of the timer interrupt processing was brought close to the
    movement of a real machine. I think that it approached a real machine by
    the tone and the tempo etc. of a built-in sound.
  - When the CD-ROM game is played, the memory access processing is sped up
    a little.
  - The bug of the collision judgment processing of sprite was corrected.
  - The speed and timing were brought close to a real machine more. In
    "Neutopia 2", the problem that the upper part of the screen has fallen
    into disorder (generated by v1.61) was solved.
  - The timing of the interrupt processing of CPU was brought close to the
    movement of a real machine. In "ROCK-ON", the problem that the bullet was
    not displayed (generated by v1.61) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2008/12/27 1.63 released
  - MUTE of the volume is able to be done with [F8]key. And, it returns normal
    again to push [F8]key. * Therefore, the shortcut key of "Play Record"
    function became [F6]key.
  - The timing of interrupt processing was brought close to the movement of a 
    real machine. In "DE-JA", the problem with disorder when the screen
    drawing was solved. (Disorder still remains. However, it is the same as a
    real machine, too.) * And, the state saving file name was changed to
    "DE-JA". Please rename it when you load the saving data before of this
    game.
  - The speed and timing were brought close to a real machine more. In "The
    Ninja Warriors", the problem (generated from recent version) that had been
    uncommonly occasionally freezed was solved. In "Silent Debuggers", the
    problem that the injury of making to the screen happens (generated from
    recent version) was solved.
  - The timing of the raster interrupt processing was brought close to a real
    machine. In "Power Gate", the problem that it fell into disorder by one
    line on the screen occasionally (generated from recent version) was
    solved.
  - Additionally, a detailed part has been improved and corrected.
  + Timing at operation speed is difficult. Unsuitable in another game often
    happens though it is suitable for one game. However, through time, I think
    that it considerably approached a real machine. Thank you for associating
    this year. A good year!
  2009/01/02 1.64 released
  + A happy new year 2009. Be a good year for you!
  - The Read processing of the video chip was brought close to a real machine.
    In "Ys4", the problem that it freezed and the sound had stopped (generated
    from v1.61) was solved.
  - The timing of interrupt processing was brought close to the movement of a 
    real machine. In the start demo of "Farjias no Jakoutei", the problem that
    the screen has fallen into disorder (generated by v1.63) was solved.
  - The speed and timing were brought close to a real machine more. In the
    opening demo of "Necros no Yousai", it became the same movement as a real
    machine.
  - When state is loaded, when the over scanning display setting is different,
    the bug to which the screen had not been correctly occasionally displayed
    was corrected.
  - When there is a record file that has already been recorded at the
    recording, overwrite is confirmed.
  - Additionally, a detailed part has been improved and corrected.
  2009/01/09 1.65 released
  - The collision judgment processing of sprite was brought close to a real
    machine. In "Zero 4 Champ II", the game of delivering came to operate
    correctly.
  - Processing that played the CD-DA sound source was brought close to a real
    machine. In the ending of "Farjias no Jakoutei", the problem of stopping
    was solved.
  - The timing of interrupt processing was brought close to the movement of a
    real machine. In "Cadash", the problem that the screen has fallen into
    disorder (generated from recent version) was solved. In the start demo of
    "Asuka 120%", the problem that the screen has fallen into disorder (
    generated by v1.64) was solved. In the club selection of "Power Golf 2",
    the problem of stopping was solved.
  - In the demo after on power supply of "Power Golf", overlapping the score
    display became correct.
  - When "Power Golf 2" is started, the mouse is automatically connected. And,
    the saving file name was changed to "Power Golf 2 - Golfer (J)". Please
    change by hand power when you read old data.
  - BG and sprite display processing parts were sped up a little.
  - Additionally, a detailed part has been improved and corrected.
  2009/01/10 1.66 released
  - Processing that played the CD-DA sound source was brought close to a real
    machine. In "Mugen Senshi Valis", at combat against boss, the problem of
    stopping (generated by v1.65) was solved.
  - The timing of interrupt processing was brought close to the movement of a
    real machine. In the demo of "Metal Angel", the problem that the noise of
    one line was occasionally recorded on the screen (generated by v1.65) was
    solved.
  2009/01/16 1.67 released
  - Processing that played the CD-DA sound source was brought close to a real
    machine. In the 3rd stage of "Super Darius", the problem that the boss had
    not appeared (generated from v1.65) was solved.
  - The display processing of the video chip was brought close to the movement
    of a real machine. In "Super Darius", the problem that sprite is not
    displayed in one line under the score display was solved.
  - In "CD Player (built-in System Card)", the bug that the last one track was
    not occasionally played was corrected.
  - When the CD-DA sound is played, the bug with the possibility of freezing
    it by the PC environment was corrected.
  - When "Screen->FullScreen Customize->FullScreen Resolution Auto Change"
    menu is used, the bug that the game of 336 dot mode had not been correctly
    occasionally judged was corrected. And, when 640x480 was set to
    "Resolution<1>", the bug that it was not able to be used was corrected.
  - In the personal computer environment that V-Sync cannot do, the tempo at
    the game speed is stabilized more.
  - When the resume function is used in the CD game, the CD game name is
    displayed, too.
  - The speed and timing were brought close to a real machine more.
  - Additionally, a detailed part has been improved and corrected.
  2009/01/20 1.68 released
  - At starting, when the game that set the resume ("File->Set Resume" menu)
    was opened, the bug that the resumed setting was not reflected in the
    display of the menu (generated by 1.67) was corrected.
  - The speed and timing were brought close to a real machine more. In the
    battle scene of "Farjias no Jakoutei", the problem that the screen falls
    into disorder by one frame (generated from v1.61) was solved.
  2009/01/23 1.69 released
  - At starting, when the game that set the resume ("File->Set Resume" menu)
    was opened, the bug that the setting of the "Vertical Stretched" of screen
    mode was not reflected (generated from v1.67) was corrected. 
  - The timing of operation was brought close to a real machine more. In the
    start of "Cosmic Fantasy 4 Totsunyuu hen", the problem that the screen
    stops (generated from v1.63) was solved.
  - Additionally, a detailed part has been improved and corrected.
  + The next upgrade has a big change point in the program. Therefore, I wish
    that this becomes a current stability version. (I am testing the next
    version of Ootake now.)
  + I have an important news for the person who compiles(builds) the attached
    source file and is using it. It is a switch of my development environment
    for "Windows Vista"(and the later windows version).
    I will use "Visual C++(Visual Studio)" from the next version (schedule).
    Therefore, the appended source code becomes it for "Visual C++", too. It
    is likely to be able to compile even in the environment before (MinGW,
    gcc) by a little correction. However, "Visual C++ Express" is being
    distributed free of charge by Microsoft Corporation now. I think that it
    compiles easily when it is used.
  2009/01/31 2.00 released
  + This time, the development environment became "Visual C++". An attached
    source file is for "Visual C++". (The compilation method etc. was
    described at this file (Readme.txt) ahead. I described the input delay
    problem, too.)
  + Please let me do a talk important here. The source code in the part that I
    wrote might be not beautiful. It is a little shameful in reality.
    However, I think that "The source of the emulator has been opened to the
    public" is important. Because the transplant(Windows 7 and more, Mac and
    Linux, .etc) and development can be continued for a long time from now on.
    Even if I cannot develop Ootake, development might continue even for
    hundreds of years in the platform of the age. If the game of the
    masterpiece of "PC Engine(TG16)" has been played in those days, I am glad.
    It is energy that I develop Ootake.
  + There is a meaning of "Emulator that has opened the source to the public"
    there. Personally, I want to support "Emulator that has opened the source
    to the public" in emulators other than "PC Engine", too. 
    I think that it will be connected with the best result (The one to which
    the reproduction level is high and easy-to-use is completed, and
    development continues) in the future.
  + Though it is not certain whether to have considered this, many people
    support Ootake. This version v2.00 was able to be released thanks to them.
    Thank you really.
  Hereafter, it is a change point of v2.00.
  - It corresponded to Windows "DirectX 9.0c", and drawing by "Direct3D"
    became possible. In a lot of PC environments, I think that "Display Image
    Quality", "Display Speed (load reduction to the personal computer)", "Tone
    Quality of a built-in sound (stability of the tempo and the tone
    reproduction)", and "Input Reaction Speed of the JoyPad" improved.
  Improvement of "Display Image Quality"...
    The quality of bi-liner filtering (jaggy is made unremarkable) processing
    has improved by using Direct3D. Moreover, in "Windows Vista", the filter
    processing became possible, and it corresponded to "Aero", too.
  Improvement of "Display Speed"...
    A personal computer not fast might have come to work in some measure
    comfortably. Especially, the effect might be large in the personal
    computer equipped with the video chips other than made by NVIDIA(2D is
    originally high-speed).
  Improvement of "Tone Quality"...
    Accuracy by which the timing of 1/60 seconds is measured has improved by
    using Direct3D. As a result, processing of a built-in sound approaches the
    axis of the time of a real machine, and, it became a tone near real
    machine more.
  Improvement of "Input Reaction Speed"...
    A detailed setting was done, and it stuck to the limit of one frame more.
  - On the option screen of the start ("Option" button under the left after
    Ootake starts), some set items were added. Moreover, "Light(Fast)" button
    and "Default" button were set up.
   * If your personal computer is not fast, push "Light(Fast)" button.
     Afterwards, push "SET" button. Then, operation becomes light(fast) set.
     However, the screen might flicker when scrolling because it is not
     V-Sync(vertical synchronization). Therefore, set only the item of
     "V-Sync" (the 3rd from top) to "V-Sync 60Hz (Beauty,Default)" after
     pushing "Light(Fast)" button if it is possible.
  - "Direct3D" and "DirectDraw" menu were added to "Setting->Screen" menu.
    When "DirectDraw" is selected, it becomes the same drawing as the old
    version (v1.69 former). Moreover, the detail of each drawing method can be
    set. Please see the manual (Open it from "Info" menu) for details of a set
    item.
  - "PC Power Saving" setting of "Setting" menu was abolished. Because it
    entered the best CPU use state in default.
  - The speed and timing were brought close to a real machine more. In
    "World Stadium" and "World Stadium '91", when the ball hits the bat, the
    problem that one frame screen has fallen into disorder (generated by a
    recent version) was solved. I think that it approached a real machine by
    the timing of operation in a lot of other games.
  - The stability of the CD-ROM access processing has been improved.
  - Additionally, a detailed part has been improved and corrected.
  2009/02/01 2.01 released
  - In the personal computer environment without the runtime component of
    "Visual C++ 2008", it operated. (Other content doesn't have the change
    from v2.00.)
  2009/02/02 2.02 released
  - In "Windows Vista", the bug that V-Sync(Processing because of do not flash
    screen) was not effective occasionally was corrected.
    And, "Vista Use Auto-V-Sync" was added to "Setting->Screen" menu. Use it
    with the check put on this usually. If you use "Basic Design desktop (old
    desktop)", remove this check. Then, V-Sync is effective.
  2009/02/05 2.03 released
  - The stability of the CD-ROM access processing by the difference of the
    personal computer environment has been improved.
  - The volume balance of CD-DA, a built-in sound, and ADPCM sound was brought
    close to a real machine more.
  - The volume distribution in a built-in sound source was brought close to a
    real machine. In the start of "Blood Gear", the buzzer sound approached
    the atmosphere of a real machine. I think other games to have approached a
    real machine, too.
  - The speed and timing were brought close to a real machine. In "Aoi Blink",
    the problem that one line of the upper part of the status screen has
    fallen into disorder (generated from a recent version) was solved.
  - The bug of the CD-ROM access wait processing was corrected. In the
    conclusion of "Fighting Street" by time up, the problem that the voice
    announcement of the victor was not occasionally done (generated by a
    recent version) was solved.
  - The display processing part of sprite was sped up.
  - Additionally, a detailed part has been improved and corrected.
  2009/02/11 2.04 released
  - The problem with the possibility of stopping uncommonly when CD-ROM was
    accessed by the personal computer environment was corrected.
  - When "Direct3D" is used, if the Net Surfin' etc. are done while sounding
    BGM such as the games and hes with Ootake, the problem that the noise
    occasionally entered BGM was solved.
  - "Priority High" and "Priority Low" were added to "Setting" menu. if you
    want to give priority to other background Windows applications, select
    "Low". "High" to which BGM doesn't fall into disorder easily and operation
    is steady is recommended usually.
  - The CD-ROM of latter lot of "3x3 Eyes - Sanjiyan Hensei" came to be
    recognized.
  - The speed and timing were brought close to a real machine. At stage
    starting of Vega of "Street Fighter II'", the problem that one frame
    screen occasionally fell into disorder was solved. In "Janshin Densetsu",
    the problem that the status screen fell into disorder occasionally was
    solved.
  - Additionally, a detailed part has been improved and corrected.
  2009/02/19 2.05 released
  - By some PC environment, when "Load State" or "CD access" was done in the
    CD-ROM game, the bug that Ootake occasionally closed because of the error
    was corrected.
  - The timing of the CD-ROM access processing was brought close to a real
    machine. In "Uchuu Senkan Yamato" and "Ys IV", etc., I think that I
    approached a real machine by the timing of the image and the voice
    generation.
  - The speed and timing were brought close to a real machine. In
    "Horror Story", the problem that the boundary of the raster-scroll has
    fallen into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.
  2009/02/23 2.06 released
  - At use with fast CD-ROM drive environment (virtual drive etc.), when
    CD-ROM is accessed, the bug to which reading was not done uncommonly
    correctly was corrected.
  - When the check on "Speed->Fast CD" menu is removed, the music track access
    speed has approached at the speed of a real machine more.
  - "Sprite Layer" and "BG Layer" were added to "CPU" menu. Sprite and BG can
    be non-displayed. (This is a function for soft development.)
  - The speed and timing were brought close to a real machine. In
    "Chou Aniki", the problem that the boundary of the raster-scroll has
    fallen into disorder (generated by v2.05) was solved.
  - In "Chou Aniki", when a fast CD-ROM drive is used, the problem that the
    title screen occasionally fell into disorder by one frame was solved.
  - Additionally, a detailed part has been improved and corrected.
  + The execution file for "Windows 98/Me" was opened to the public. The
    operation test is not done. Please see "Readme98.txt" in the ZIP file
    about details and notes, etc.
    http://www.ouma.jp/file/Ootake206-for98.zip
  2009/03/07 2.07 released
  - In the game where 99 numbers of tracks of CD-ROM exist ("Cosmic Fantasy"
    and "Sol Moonarge"), the bug that the CD-DA sound was not played (
    generated from v2.00) was corrected.
  - When "Juuouki (J) (CD-ROM version)" is started, the system card of "Other
    SystemCard 1" is used. * "Juuouki (J)" operates correctly only with the
    system card of an old version(v1.0-v2.1). Moreover, "Juuouki (J)" of an
    initial lot operates only with the system card of v1.0(oldest).
  - The speed and timing were elaborately brought close to a real machine. In
    "World Studium '91", the problem that the screen falls into disorder by
    one frame after the foul ball was solved. In "TAITO Chase HQ", the problem
    that the title screen has fallen into disorder by one frame (generated by
    a recent version) was solved. In "3x3 Eyes - Sanjiyan Hensei", the
    pronunciation timing of the image and the sound has approached real
    machine more.
  - Additionally, a detailed part has been improved and corrected.
  2009/03/22 2.08 released
  - Sound processing of DirectX (DirectSound) is done by corresponding
    DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
    pitched has improved (it is likely to depend on the favor). And, it became
    feeling near a real machine.
  - Processing related to the video chip has been improved. In "ROCK ON", the
    problem that the screen occasionally fell into disorder was solved.
  - In "Bazaar de Gozahru no Game de Gozahru", the remote control operation in
    the game came to be effective.
  - The processing of the vertical display beginning position decision has
    been improved. In "Bazaar de Gozahru no Game de Gozahru" and "Strider
    Hiryuu", etc., the problem that one uppermost line in screen has fallen
    into disorder was solved.
  - The speed and timing were elaborately brought close to a real machine. At
    stage start of "Pac Land", the problem that the screen has fallen into
    disorder by one frame was solved. In "Mizubaku Daibouken", the screen when
    the thunder item was taken became it as well as a real machine.
  - Additionally, a detailed part has been improved and corrected.
  2009/03/28 2.09 released
  - "HighQuality" button was added to the options menu (Option button after
    started). Please use it when you want to make it to "High setting of
    quality from default" easily. Processing becomes heavy a little.
  - The speed and timing were elaborately brought close to a real machine. In
    "Star Breaker", the problem that had been freezed (generated from v1.62)
    was solved. In the third stage boss of "Mizubaku Daibouken", the problem
    that the lower side of the remainder life display had flickered (generated
    by a recent version) was solved. I think a lot of other software to have
    approached the movement of a real machine (especially, timing of picture of
    the visual scene and the sound).
  - Additionally, a detailed part has been improved and corrected.
  2009/04/11 2.10 released
  - The speed and timing were elaborately brought close to a real machine. In
    "Cyber Dodge", the problem that the screen occasionally took the shape
    when beginning to play a game (generated by a recent version) was solved.
    In the Level-8 stage of "Prince of Persia", the problem that the upper
    part of the screen has fallen into disorder was solved. In the start demo
    of "Private Idol", the problem that the upper part of the screen
    occasionally flickered was solved.
  - Processing that decided the horizontal display beginning position was
    corrected. In "Dragon Knight & Graffiti", when changing to the setting
    that displays a right and left over scanning area, the problem that the
    display had swerved to the right a little was solved.
  - In the title screen of "Princess Maker 2", after the start demo, the
    problem that an extra semicircle display had remained was solved.
  - At the window mode, in the game that automatically connects the mouse (
    "Lemmings" etc.), when the F1 key is pushed (reset function), the trouble
    to which the game screen area had occasionally flickered was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2009/04/26 2.11 released
  - The number of "Numbered Save State" has been increased to 50 places.
    Save from #21 to #50 is possible by "File->Save State another II" menu.
    And, "File->Load State another II" menu was added for loading.
  - The operation when the CD-Read made an error was brought close to a real
    machine. In the ACT4 of "Valis IV", the problem that the voice was not
    occasionally correctly played was solved.
  - The processing of the vertical display beginning position decision has
    been improved. In "Popful Mail", the problem that one surface line of the
    screen has disappeared (generated from v2.08) was solved.
  - The speed and timing were elaborately brought close to a real machine. In
    "Uchuu Senkan Yamato" and "Ys IV", etc., I think that I approached a real
    machine by the timing of the image and the voice generation.
  - Additionally, a detailed part has been improved and corrected.
  2009/05/31 2.12 released
  - "Output Screenshot" was added to the "File" menu. The Screenshot in the
    game can be preserved. It is possible to execute it with the [PrintScreen]
    key, too. Moreover, the setting menu of the Screenshot was added.
  - When WAV output menu ("File->Output WAV File") was executed, the bug where
    the possibility that the error goes out existed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2009/06/06 2.13 released
  - The drawing processing part was sped up. I think that processing lightened
    in some measure in a not fast personal computer environment. 
  - "Save to [screenshot] Folder" was added to "File->Setting of Screenshot"
    menu. When this is selected (default), the screenshot is preserved without
    putting out the save dialog.
  - "Size Non-Stretched (x1)" was added to "File->Setting of Screenshot" menu.
    Use it if you want to preserve non-stretch image.
  - The setting of the drawing effect was added to "File->Setting of
    Screenshot" menu. When the screenshot is preserved, it is possible to
    preserve it by a drawing effect different while playing.
  - Additionally, a detailed part has been improved and corrected.
  2009/06/16 2.14 released
  - It corresponded to special horizontal display beginning position. In the
    start demo of "Final Blaster", the position where the screen was displayed
    became it as well as a real machine.
  - In the game with special vertical display beginning position ("Final
    Blaster"), the bug that error had occasionally gone out was corrected.
  - The bug of "Window Mode & Non-Stretched mode" of the "Screen" menu was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  + I pray legend pro-wrestler "Misawa Mitsuharu" soul may rest in peace.
    He never compromised absolutely. He was a really strong pro-wrestler.
  2009/06/30 2.15 released
  - The pad operation record function ("File->Start Recording" menu) was made
    "For two players", "For turbo(auto-fire) exclusive button", and "For six
    button pad". * In CD-ROM Game, when there is an access to CD-ROM while
    recording, the gap is caused at playing the record (Because the timing of
    the CD access differs every time at each play). Please use it within the
    range where the CD access doesn't happen. I want to improve it in the
    future.
  - "Start Recording another" was added to "File" menu. Two or more play
    records are possible. "Reproduction" is done by "Play Record another"
    menu. Moreover, "Move" menu for the data movement was added.
  - The timing of operation was brought close to a real machine. In "Wizardry 
    I&II" and "Wizardry III&IV", the problem that the screen has fallen into
    disorder (generated from v1.63) was solved.
  - The processing part of ADPCM voice was brought close to the movement of a
    real machine. In "Langrisser", the problem that the voice occasionally
    fell into disorder while combatting (generated from v1.40) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2009/07/17 2.16 released
  - The processing part of ADPCM voice was brought close to the movement of a
    real machine. In "Seisenshi Denshou - Jantaku No Kishi -", the problem
    that the voice had become interrupted (generated from v2.15) was solved,
    and it has approached the utterance of a real machine.
  - In the opening demo of "GALAXY Deka GAYVAN", the problem that the telop
    display has fallen into disorder was solved.
  - The operation timing was brought close to a real machine. In
    "Moto Roader", the problem that the screen occasionally shook ultra
    uncommonly was solved.
  - When the setting of "Volume" menu is "Use Windows Default", it was
    corrected that the volume was not restored when Ootake ended.
  - Additionally, a detailed part has been improved and corrected.
  2009/09/27 2.17 released
  - The play processing of the sound is corrected and has been improved. I
    think that tone quality improved (chiefly CDDA and ADPCM sound source)
    though it is likely to depend on the environment.
  - The balance of the volume was straightened again.
  - The speed and timing were brought close to the movement of a real machine.
    In "Puzzle Boy", when the course was cleared, the problem that the staff
    roll display is not correctly displayed was solved.
  - When "Dungeon Explorer II" is started, a part of CD access timing is
    brought close to a real machine (a little slow). The problem that the
    screen occasionally fell into disorder in the visual scene was solved.
    And, the gap of the sound was solved. *In this game, the CD installation (
    "CDROM->Install" menu) is recommended for the stability operation.
  - In "Nemurenuyoru no Chiisana Ohanashi", the priority level of the screen
    was done as well as a real machine. Moreover, when starting, the mouse was
    automatically connected. *The save file name of this game was changed from
    "Nemurenumori no ..." to "Nemurenuyoru no ...". Please rename an old save
    file.
  - When "Magicoal" is started, "Memory Base 128 (MB128)" was automatically
    removed. As a result, it came to be able to do "Save and Load" normally.
  - In "Psychic Storm", if a fast CD-drive was used, the problem that the
    screen occasionally fell into disorder momentarily when the stage began
    was solved.
  - When using it in "Windows Vista" environment, the amount of default of the
    audio buffer has been increased a little. If the delay of the sound is
    anxious, please reduce the buffer manually ("Setting->Audio" menu).
  - Additionally, a detailed part has been improved and corrected.
  2009/09/30 2.18 released
  - In "Dragon Slayer Eiyuu Densetsu", the bug that rhythm of the drum(ADPCM)
    was not steady (generated by v2.17) was corrected.
  - The stability of the sound processing has been improved.
  2009/10/03 2.19 released
  - When using it with the personal computer of the video chip (video card) is
    "Old ATI Radeon series (Less than Radeon 9500)", it become set to be able
    to do a correct display by the automatic operation at the first start.
   * With other old video chips, if the screen is not correctly displayed,
     please select "Setting->Direct3D->TV Use NONE" menu. Or, however when it
     is useless, please select "Setting->Direct Draw" menu. Ootake today
     lightened considerably. If the full-screen mode etc. are used, even a
     considerably old personal computer might be able to use it comfortably.
  - The play balance of a built-in sound source was straightened. As a result,
    tone quality has improved.
  - The volume balance of PSG(wave memory sound) and CDDA and ADPCM has been
    adjusted again.
  - The speed and timing were brought close to the movement of a real machine.
    In "OutRun", problem that description of road has fallen into disorder (
    generated from v2.17), in opening demo of "Soldier Blade", problem of
    falling into disorder by one frame (generated from v2.17), in
    "Zero4 Champ", problem that display of race screen has fallen into
    disorder (generated from v2.17), and in "Side Arms", problem that line
    under score display occasionally flickered was solved.
  - In opening demo of "Ys IV" (Scene that walks in port), the CD access
    timing was matched. As a result, the problem that the disorder of one line
    in side goes out uncommonly was solved.
  - Additionally, a detailed part has been improved and corrected.
  2009/11/03 2.20 released
  - It corresponded to "Windows 7". It operates also on 64bit version Windows 
    (as 32bit application).
  - V-Sync (synchronization of drawing and operation) can be done when the
    refresh rate of the display is even 59Hz, and 61Hz(value on Windows).
  - With 64bit version Windows, the problem that the save folder open menu(
    "File->Open Save Folder" etc.) was not able to be used was corrected.
  - "Buffer2176" was added to "Setting->Audio" menu. (for fine-tuning)
  - When "Dungeon Explorer II (U)"(English version) is started, the CD access
    timing was brought close to a real machine as well as a Japanese version.
  - The timer interrupt processing has been improved. In "Shin Megami Tensei",
    the problem that the auto mapping display sometimes fell into disorder
    occasionally was reduced. (A similar phenomenon sometimes happens to a
    real machine, too.)
  - "Auto Reduce Bug (Shin Megami Tensei)" was added to "Setting->CPU" menu.
    When "Shin Megami Tensei" is started, the drawing bug problem(happens with
    a real machine similarly) is solved.
  - In the battle scene of "Shin Megami Tensei", the priority level of the
    screen display was done as well as a real machine.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Double Dragon II" etc., the timing of the picture
    and the voice has approached a real machine.
  - When volume adjustment key (PageUp,PageDown) was left pushed, the problem
    that the key input occasionally collected by the PC environment was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2009/11/09 2.21 released
  - With Windows7/Vista, the problem that the drawing had been delayed of some
    frames was solved. As a result, I think that the reaction after the JoyPad
    is operated became it as well as WindowsXP.
    * This is a specification of Vista/7 that should scold (the delay of three
      frames is permitted). In game software for all WindowsXP(Direct3D),
      this delay happens. It is necessary to change the video card driver's
      setting to solve it. I brought the method together on the following
      site.
    http://www.ouma.jp/ootake/delay-win7vista.html
  - "Disable Aero (No Time-Lag, Recommend)" and "Use Aero (Time-Lag exists)"
    were added to "Screen" menu. The delay of the display seems to happen
    whenever the game for Direct3D is played on Windows7/Vista Aero(desktop
    that can be made transparent etc.).
    Because the delay spoils the interest of the action game and the shooting
    game, play by "Disable Aero" is strongly recommended.
    Moreover, it is possible to switch quickly with [Ctrl + F12] key.
  - When setting it to the size of the window "x4" (Or, full-screen 1280x1024
    or more), and, when "Setting->Screen->Special Scanlined" has been
    selected, the bug that the color of the screen was not correctly displayed
    was corrected.
  - With Windows7/Vista, the best processing method of V-Sync is distinguished
    by the automatic operation. As a result, "Win7/Vista Use Auto-V-Sync" of
    "Setting->Screen" menu became unnecessary.
  - When "Screen->FullScreen Customize->FullScreen Resolution Auto Change"
    menu is used (for chiefly 15kHz display), the bug not to be able to do
    resolution switch smoothly (generated from v0.96) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2009/11/21 2.22 released
  + Last time, I talked about "Setting for the display delay not to be done
    with Windows7 and Vista". It has the supplementation. With also WindowsXP,
    it recommends the same setting. Because an extra delay can be evaded.
    This setting values an actual operation feeling more than the bench mark
    to enjoy playing a game sincerely.
    http://www.ouma.jp/ootake/delay-win7vista.html
  - When "Screen->Full Stretched" menu is selected, the effect of scanline
    becomes effective. * When "Screen->TV Mode" menu (It is possible to switch
    also with [Ctrl]+[F11]key) has been selected, the effect of the scanline
    becomes invalid as well as the situation to date (To maintain the image
    quality).
  - The timer interrupt processing has been improved. At the start of "TV
    Sports Basketball", the problem of freezing it (generated from v2.20) was
    solved.
  - Additionally, a detailed part has been improved and corrected.
  2009/11/27 2.23 released
  - The speed and timing were brought close to the movement of a real machine.
    In "World Heros 2", the problem that the screen has fallen into disorder (
    generated from a recent version) was solved. In the battle scene of
    "Seiya Monogatari", the problem that the screen has fallen into disorder (
    generated from a recent version) was solved.
  - The switching process of the resolution (FullScreen and Window-size) was
    sped up a little. And, when the automatic resolution switch function of
    full-screen is used, the problem that the screen occasionally fell into
    disorder with an old video card etc. was solved.
    * The speed of the screen switch processing might be considerably
      different whether to use Direct3D or to use DirectDraw ("Setting->
      Screen" menu). Select to be suitable for your environment.
    * If the screen is not displayed by the Direct3D of an old personal
      computer environment, select "TV Use NONE" and "RGB Use NONE" by
      "Setting->Screen->Setting Direct3D" menu.
  - At the dialog that opens file, when "File type" column is switched, the
    bug that files had not been occasionally displayed (generated from v2.17)
    was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2009/12/29 2.24 released
  - "CD FullInstall" was added to "CD-ROM" menu. The all(data & audio) track
    of CD-ROM game is installed as a file in the hard disk drive. As a result,
    the access is sped up, and made tranquil.
  - "CD-ROM->Play Full Install" menu was added to "CD-ROM" menu. FullInstalled
    CD-Game by "CD-ROM->CD FullInstall" menu is started. As a result, there is
    no time when the CD board is replaced.
  * Please use "Image File(CUE+ISO+WAV)" carefully. Because distributing
    "Image File(CUE+ISO+WAV)" is illegal. Please avoid direct sunshine and
    moisture, and keep "Mastering CD-ROM" importantly.
  - "Play Installed CD" button (shortcut key 'P') was added to the start
    screen.
  - The version of installer (Inno Setup) was newly updated. When Windows of a
    Japanese environment is used, it displays it in Japanese. The size of the
    file has become small. Moreover, the installation with Windows7/Vista is
    smoothly done in more environments.
    * I think that I can do the multilingualization of the menu and the
      message of the main body of Ootake during next year (2010).
  - Processing of ADPCM played was brought close to the movement of a real
    machine. In "AYA", the problem that the voice occasionally became
    interrupted was solved.
  - The access processing part of the video chip has been improved. In
    "Princess Maker 2", when the rest command of the schedule was selected,
    the problem that the display has fallen into disorder (generated from
    v1.61) was solved.
  - When "Mirai Shounen Conan" is started, the speed of the CD access was
    slowed down at the real machine level. The problem that had occasionally
    stopped when the stage began was solved.
  - When it returns from full-screen to desktop, the problem that the window
    of other applications occasionally moved was solved.
  - Additionally, a detailed part has been improved and corrected.
  2009/12/31 2.25 released
  - The bug of processing related to the video chip in ver2.24 (superficial
    error) was corrected.
  + Thank you for associating this year. I wish to become a better even a
    little in 2010.
  2010/01/07 2.26 released
  - The timer interrupt processing was corrected. In "Legion", the problem
    that the tempo of BGM has slowed (generated from v2.20) was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "FRAY CD - Xak Gaiden", the problem that the screen
    has fallen into disorder was solved.
  - In "Nemurenuyoru no Chiisana Ohanashi", the priority level of the screen
    was done as well as a real machine. Moreover, when starting, the mouse was
    automatically connected. (This mounting was done with v2.17. But, it did
    not function because there was a bug.)
  - In "AYA", the timing of the CD access was brought close to a real machine.
    As a result, sentences became legible.
  - In "Orgel", the timing of the CD access was brought close to a real
    machine. As a result, the problem that the screen advanced fast was
    solved.
  - In the ACT4 of "Valis IV", if playing by CD-FullInstall, the problem that
    the voice was not occasionally correctly played was solved.
  - "Un-Pause Window Inactive" was added to "Setting->Screen" menu. If the
    check on this menu is removed, when focus moves to the window of other
    applications, Ootake is paused. When the personal computer that room is
    not in the speed is used, remove this check.
  - At CD full installation ("CDROM->CD FullInstall" menu), "Number of all
    tracks" is displayed.
  - When playing CD-FullInstalled game, if resetting it with [F1]key, the
    state of controller setting (AutoFire setting etc.) is maintained.
  - When playing CD-FullInstalled game, the bug that "CD-ROM->(drive letter)"
    menu is not executed was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/01/14 2.27 released
  - It corresponded to four split-screen display (This screen mode can be used
    by the tip of some games). * "Jack Bauer" doesn't appear there.
    [Power Drift]...In the title screen, push "RUN" while pushing
    "Lower-Right" + "SEL" + "1(I)" button. Next, select "ERIC" and push
    "2(II)" button.
    [World Court Tennis]...In "Pass" of the quest mode, bury all of the
    password with the "poo mark"(bottom, fourth from left). And, select "End".
    [Psycho Chaser]...In the title screen, reset game ("RUN+SEL" button) 35
    times. After that, push "SEL" while pushing "1(I)" + "2(II)" + "RUN"
    button.
    [Youkai Douchuuki]...In the title screen, push "RUN" while pushing "1(I)"
    + "2(II)" + "SEL". Input "SPEED-UP" and the message is displayed. And,
    reset game ("SEL+RUN" button).
  - The volume balances of ADPCM sound source have been adjusted.
  - The CD access processing part was corrected. In "Doraemon Nobita no
    Dorabian Night (CD)", the problem that the game screen has fallen into
    disorder (generated from v1.65) was solved.
  - In "Shadow of the Beast", the problem that the TurboButton(AutoFire)
    setting was not occasionally effective was solved.
  - When game reset was done with [F1] key after the setting was set to
    "three-button pad", the trouble that had occasionally entered the state
    that "six-button pad" is connected was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/01/21 2.28 released
  - Processing that played the CD-DA track was sped up (lightened). Moreover,
    the played timing was brought close to a real machine.
  - The CD access processing part was corrected. In "Draemon - Nobita no
    Dorabian Night (CD)", when the first boss is defeated, the problem that
    had stopped was solved (When the state before v2.27 is loaded in this
    game, it has trouble. please play from the start of this game). And, in
    the title screen of "Psychic Storm", the problem that the introduction
    part of the tune has fallen into disorder was solved.
  - It corresponded to the monochrome screen function (This screen mode can be
    used by the tip of some games). * While displaying monochrome screen, 
    the processing is a little heavy because it stuck to the image quality.
    If the personal computer not fast is used, select "Screen->TV Mode" menu (
    default), and use "FullScreen Mode".
    [Side Arms]...In the title screen, push "RUN" while pressing "Up" + "I(1)"
    +"II(2)".
    [Power Drift]...In the title screen, push "RUN" while pressing
    "Lower-Right" + "SEL" + "I(1)" button. Next, select "ERIC" and push
    "2(II)" button. Moreover, push "2(II)" button. By the way, it becomes
    "four split-screen + monochrome screen" if it pushes another times.
    [Heavy Unit]...In the title screen, push "SEL" while pressing "Left" +
    "I(1)" button. Choose the difficulty "HARD". And, push "I(1)" button 46
    times. And, push "II(2)" button 96 times. Push "RUN" button at the end.
    [Coryoon]...Choose the sound test on the title screen. Listen to the tune
    in order of "01, 04, 05, 06, 05, 06, 05, 06, 05, 06, 05, and 06". (the
    tune start is "II(2)" button. Only introduction OK.)
  - "MonoColor Mode" was added to "Screen" menu. It connects "PC Engine(TG16)"
    with the monochrome television. (Moreover, it has the extra function.
    Select with [Ctrl]key is pressed, and the Green Display mode can be used.)
  - Additionally, a detailed part has been improved and corrected.
  2010/01/27 2.29 released
  - The processing of "Monochrome Screen Function" mounted with v2.28 was sped
    up (lightened). I think that the bug that was slow operation in some
    personal computer environments was solved.
  - The processing when the volume was adjusted ([PageUp],[PageDown]key) was
    sped up. And, the interval of the adjustment was detailed (Change from
    5 to 4). (It can be fine-tuned with [Ctrl]key.)
  - When CD-DA is played, if the seek(access) to the same part is consecutive,
    it is processed at high speed. Moreover, the timing was brought close to a
    real machine. In "Draemon - Nobita no Dorabian Night (CD)", the problem
    that had been freezed after "Jaian" had been helped was solved.
    * "Draemon - Nobita no Dorabian Night (CD)"'s timing of the CD access is
      severe. Please play with CD full installation ("CD-ROM->CD FullInstall"
      menu).
  - The stop timing of ADPCM voice was corrected.
  - The access timing to the CD-DA track when the check on "Speed->Fast CD"
    menu is removed has been adjusted.
  - Additionally, a detailed part has been improved and corrected.
  2010/02/02 2.30 released
  - When the monochrome screen function was used with Non-Scanlined display
    setting, the bug that the screen was not correctly displayed was fixed.
  2010/02/11 2.31 released
  - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug
    that the music track of some games was not able to be taken correctly was
    corrected.
    * The game that cannot be correctly taken is displayed (on left-top of the
      screen), "Bcd:(the game name)". In that case, please start the game from
      real CD-ROM again. And, please install again. When it was installed with
      v2.31(or more), it becomes a display of "Fcd:(the game name)".
  - In some games, the bug that a few seconds of the end of the CD-DA sound
    source are not played (generation from v2.11) was corrected.
  - The timing of VDC (video chip) processing was brought close to the
    movement of a real machine. In "Kakutou Haou Densetsu Algunos", at the
    BATTLE MODE, the problem (generation from v2.00) that had stopped was
    solved.
  - The speed and timing were brought close to the movement of a real machine.
    At the stage clear of "Parasol Star", the problem that the screen
    occasionally shook uncommonly was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/02/16 2.32 released
  - "Audio" menu was added to the main screen (the fifth from the right). The
    tempo of CD-DA (CD sound source) and ADPCM sound source can be fine-tuned
    by "Audio->Adjust CD-DA" menu.
    In the game of the visual scene that long CD-DA played (Opening of "Kaze
    no Densetsu Xanadu" etc.), the problem that the sound shifts can be solved
    without cutting the V-Sync setting.
    *[Adjusting method]...Please confirm the frequency of the display with
     Ootake started. The confirm method of the frequency is different each the
     PC-display. It is thought that there are "Information menu" etc. and
     select it. Two kinds of frequencies of "H" and "V" are displayed. Select
     a value that is the closest to the frequency of the "V"(Vertical
     frequency) at this menu.
     - The frequency might not be able to be confirmed on the display of the
       notebook computer. In that case, please look for the best frequency
       feeling while watching the operation of the game to which the sound
       shifts (Note that there is a game to which the sound originally shifts
       with a real machine, too.). Decrease the frequency if the sound is
       early, and increase the frequency if the sound is delayed.
     - This setting is separately preserved respectively by the window mode
       and each resolution of the full-screen mode.
  - In CD full installation function ("CD-ROM->CD FullInstall" menu), the bug
    that the first voice track was not able to be taken correctly was
    corrected.
    * The game that cannot be correctly taken is displayed (on left-top of the
      screen), "Bcd:(the game name)". In that case, please start the game from
      real CD-ROM again. And, please install again. When it was installed with
      v2.32(or more), it becomes a display of "Fcd:(the game name)".
  - The processing of playing CD-DA was corrected. In "Cosmic Fantasy", the
    problem that the tune was not occasionally played (generation from v2.29)
    was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In "Silent Debuggers", the problem that the status screen had shaken
    uncommonly (generated by v2.31) was solved. In the gambling scene of
    "Youkai Douchuuki", the problem that the screen has fallen into disorder
    by one frame (generated by v2.31) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/02/27 2.33 released
  - "CD-DA Delay Frame" was added to "Audio" menu. Whether how much display
    delay of the liquid crystal display of the personal computer exists is
    set. As a result, CD-DA(CD sound source) can be matched to graphic timing.
    (Default = The play timing of CD-DA is delayed by two frames.)
    Set it to 0 when you use the cathode-ray tube display without the display
    delay oppositely.
  - At the full-screen mode, when "Audio->Adjust CD-DA Plus 0.05Hz" was
    selected, if the resolution of full-screen changes, the bug with a not 
    correct display of the selective state was corrected.
  - When CD full installation ("CD-ROM->CD FullInstall" menu) is used, in the
    game that the music play across two or more tracks exists (moai stage of
    "Gradius II" etc.), the bug the track since the second is not played was
    corrected.
  - When the command line started, optional "/cd" for the CD-ROM start was
    added.
  - In the personal computer environment that removes the CD-ROM(DVD,BD)
    drive, the bug not to be able to play with the file that installed (
    "CD-ROM->CD FullInstall" menu) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/03/28 2.34 released
  - The setting of "+5,+10,+20 and +30" was added to "Screen->Brightness"
    menu. It is possible to adjust it according to the favor and the display
    environment. * The melody falls in some environments when lightening it
    too much. And it becomes easy to become tired when the game is played.
  - The image quality of the "Special Scanlined" at "x4" has been improved.
  - When "Gradius II" is started, the stereo setting start is done by the
    automatic operation. If the check on "Setting->CPU->Auto Improve Grapics &
    Sound (Gradius II)" menu is removed, or if soft reset (SELECT+RUN button)
    is done after it starts, it becomes a normal start (flicker mode &
    monaural setting).
  - In "Bonanza Bros." and the visual scene of "Black Hole Assault", the
    overlapping processing of the character was done as well as a real
    machine.
  - The speed and timing were brought close to the movement of a real machine.
    In "IQ PANIC", the problem that fell into disorder the screen and had been
    freezed when having entered the hut was solved. In the opening demo of
    "Farjius no Jakoutei", the problem that the screen occasionally fell into
    disorder was solved.
  - When "Jantei Monogatari" is started, a part of CD-ROM access processing
    becomes slowness near a real machine. The problem that the display
    occasionally fell into disorder  at the technique selection screen was
    solved.
  - When "Vasteel" is started, a part of CD-ROM access processing becomes
    slowness near a real machine. The voice problem of the visual scene was
    solved.
  - In "Yami no Ketsuzoku Harukanaru Kioku", if non-stretched screen mode
    setting is used, the switch is temporarily divided into the real stretched
    screen mode.
  - "Invalidate CD Install" was added to "CPU" menu. This is compulsorily
    operated with "Real CD-ROM". "CD Installed" file (
    "CD-ROM->CD (Full)Install" menu) is not used. (for operation test)
  - Additionally, a detailed part has been improved and corrected.
  2010/04/03 2.35 released
  - Processing that adjusts the balance of brightness and the gradation of the
    screen is improved, and the image quality of default has been readjusted.
  - "Setting->Screen->Scanline Density"(density of the horizontal scanning
    line) menu was moved to "Screen->Scanline Density", and the setting of
    "10%, 30%, 50%, 60%, and 70%" was added.
    * When the value of this "Scanline Density" is set small, the gamma value
      is optimized (bright). This can be set at "TV Mode" or "Horizontal
      Scanlined".
  - "Optimize Gamma" was added to "Screen->Scanline Density" menu. Remove the
    check if you do not want to optimize the entire brightness(gamma value)
    when the scanning line is displayed. Use by having put the check is
    recommended usually. Because it must not become difficult to see the
    character of the shade part.
  - The setting of "0.94" and "1.04" was added to "Screen->Gamma" menu.
    * Set "Brightness" greatly when you set Gamma small. Because it must not
      become difficult to see the character of the shade part.
  - The image quality of the "TV Mode" and "Horizontal Scanlined" at "x4" has
    been improved.
  - The speed and timing were brought close to the movement of a real machine.
    In "CITY HUNTER", the problem that the lower hem of the start demo
    occasionally fell into disorder (generated from a recent version) was
    solved.
  - When "Metal Angel 2" is started, a part of CD-ROM access processing
    becomes slowness near a real machine. The problem that the voice of the
    visual scene becomes interrupted was solved.
  - When "Metal Angel 2" or "Travelers!" is started, the message of CD
    installation("CD-ROM->CD FullInstall" menu) recommendation is displayed.
    (For the voice problem solving. However, a little gap of voice happens at
     a real machine, too.)
  - In "Xak III", the problem that an uppermost line of the screen had
    flickered was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/04/10 2.36 released
  - Processing that took the timing of the sound playing has been improved (
    Optimized it to Win7 and Vista also) and sped up (Especially, at the
    Hu-Card games). I think that it became difficult to record the noise with
    a little buffer setting ("Setting->Audio->Buffer" menu), too. Therefore,
    when using it with Win7 and Vista, the size of the audio buffer of default
    was reduced.
  - The setting of VideoSpeedUp and CpuSpeedUp ("Speed" menu) is not loaded by
    default at the time of the LoadState(or Resume). (This prepared for the
    case to mistake-push the speed change shortcut key([Home][End][Delete])).
    * When "Load Speed at LoadState"("Speed" menu) is selected, the speed
      setting can be loaded(reflected) as much before v2.35.
  - The stop timing of ADPCM sound source was brought close to the movement of
    a real machine.
    In "Dragon Slayer Eiyuu Densetsu", I think that the tone quality of the
    drum sound improved.
    In "Side Arms Special(CD)", the problem that the sound effect occasionally
    fell into disorder (generated from v2.29) was solved.
    In "Ramma 1/2", The problem that the noise occasionally mixed with BGM (
    generated from v2.29) was solved.
  - The waiting time when the music track is played has been readjusted. With
    a high-speed personal computer environment, In "Snatcher" and "Kaze no
    Densetsu Xanadu 2", etc., the problem that had occasionally stopped was
    solved.
  - The play processing of ADPCM sound source has been improved. In "Jantei
    Monogatari 3" and "Ys 3", the problem that the voice becomes interrupted(
    generated from v2.15) was solved.
  - When "Jantei Monogatari 3" is started, a part of CD-ROM access processing
    becomes slowness near a real machine. The problem that the screen advanced
    early at the visual scene was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the visual scene of "Jantei Monogatari 3", the problem that the screen
    fell into disorder momentarily was solved.
  - When the Screenshot function is used at FullScreen, the bug that had not
    occasionally operated correctly was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2010/04/16 2.37 released
  - The volume balance of the wave memory sound has been readjusted.
    Especially, in the game with small volume ("Soldier Blade" etc.), I think
    that tone quality improved.
  - The entire volume balance has been readjusted.
  - "Buffer1152" and "Buffer1408" were added to "Setting->Audio->Buffer" menu.
    Use it when you fine-tune it. (A large buffer improves tone quality.
    However, the sound is delayed as the compensation. My recommendation is
    "Buffer1664" for tone quality. Reduce the buffer gradually when you feel
    the delay of the sound.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "Seiryuu Densetsu MONBIT", the problem of stopping (
    generated by v2.36) was solved. In the start of "Chase H.Q.", the problem
    that the screen has fallen into disorder by one frame (generated from
    recent Ver) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/04/22 2.38 released
  - "Configure Function Button" was added to "Input" menu. "Function Button"
    is a button to use a lot of functions with a Joypad. The following
    function can be used.
    + When [UP] or [DOWN] of a Joypad cursor key is pushed while pressing the
      Function Button, the volume can be adjusted. Moreover, when [RIGHT] or
      [LEFT] of a Joypad cursor is pushed, the volume can be fine-tuned. (This
      is the same function as time when [PageUp] or [PageDown] of a keyboard
      is pushed.)
    + When [I] or [II] button of a Joypad setting is pushed while pressing the
      Function Button, "On-off of the TurboButton(AutoFire)" can be switched.
      (This is the same function as time when [1] or [2] of a keyboard(
      full-keyborad) is pushed.)
    + When [SELECT] button of a Joypad setting is pushed while pressing the
      Function Button, "Screenshot" can be taken. (This is the same function
      as time when [PrintScreen] of a keyboard is pushed.)
    + When "VSpeedUp Button"(set at "Speed->Set VSpeedUp Button" menu) is
      pushed while pressing the function button, the mode of VSpeedUp(video
      speed up) can be switched. It is possible to use it also for
      "Confirmation of the speed magnification" by pushing twice. (This is the
      same function as time when [Insert] of a keyboard is pushed.)
    + When "Save&LoadState button for Function Button"(set at "Input->
      Configure Function Button->Configure Function Save&Load Buttons") is
      pushed while pressing the Function Button, SaveState or LoadState can be
      done. (This is the same function as time when [S][L] of a keyboard is
      pushed.)
    + In the further version-up, when [RUN] button of a Joypad setting is
      pushed while pressing the Function Button, the operation equal with
      "Recent" menu (select play game) is scheduled to be able to be done on a
      Joypad.
  - A vocal balance of the sampling sound of the wave memory sound source has
    been readjusted. I think that tone quality improved in the games using the
    sampling sound.
  - The speed and timing were brought close to the movement of a real machine.
    In Arcade Mode of "Xevious", when starting (also restarting), the problem
    that had occasionally stopped & that the right-bottom of the screen falls
    into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/01 2.39 released
  - "Write Memory" was added to "CPU" menu. While executing PCE(TG16)
    software, the operation test can be done by rewriting the content of
    memory(RAM,ROM) of PCE(TG16).
    + This "Write Memory" menu can be used to execute a so-called cheat
      command. For instance, BGM can be appreciated without being obstructed
      to the sound effect (attack sound and jump sound, etc.) by using the
      time limitation release and the invincibility command etc. (Within the
      range of the personal hobby)
    + On the other hand, a cheat command when using it by "Purpose to clear
      the game easy" is not recommended. Because, it becomes a game balance
      that the game production person doesn't intend, and the interest of the
      game is surely lost. Moreover, it becomes impossible to talk about the
      work with "person who enjoyed it by normal play". Therefore, I think
      that playing only by normal-play(non-cheat-play) will be consequentially
      happy (It can deeply enjoy playing the game).
    + "GAME OVER" should be welcome. Even if it cannot be cleared, the game is
      happy. I think that it is a most wonderful point of games (especially,
      in the retro games). Personally, if you can use this menu in the purpose
      of the research and development, I am glad.
    + The input method of command is
      "<address 6 digits[Hex]>:<value1-255[Dec]>".
      Add "+"(positive sign) at the end of the command if you want to keep
      writing the value (Invincibility command etc.).
      Add "0x" before the value if you want to input the value by the
      hexadecimal number.
  - The tone quality of the sampling sound (ADPCM and Wave Memory Sound) has
    been improved. Moreover, the entire volume balance has been readjusted. I
    think that the entire tone quality improved considerably, too.
  - The distance detection processing of the "PC Engine Mouse" has been
    improved. In "Hatsukoi Monogatari", the movement of the mouse cursor
    became smooth.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "Metal Angel", the blinking problem of the screen was
    solved. In "Toilet Kids", the problem that the borderline of the status
    display has fallen into disorder was solved. 
  - In "Splatter House" and "Shubibinman 2 (Shock Man)", when the TurboButton(
    AutoFire) speed setting is High, the problem that the AutoFire doesn't
    function was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/08 2.40 released
  - The pronunciation balance of the wave memory sound source has been
    deliberately adjusted. In the stage 2 of "Daimakaimura (Ghouls'n Ghosts)"
    etc., the problem was solved that the sound had shut somewhat oneself up
    compared with the version before (generated by v2.39). As a result, I
    think that tone quality improved more.
  - The speed and timing were brought close to the movement of a real machine.
    In "Dynastic Hero", the problem that the screen has fallen into disorder (
    generated from recent Ver.) was solved. In the opening demo of "Tengai
    Makyou II", the problem that the lower side of the screen fell into
    disorder momentarily was solved. In "F1 Circus '92", the problem that the
    order display fell into disorder momentarily was solved.
  - When "DE-JA" is started, a part of CD-ROM access processing becomes
    slowness near a real machine. In the visual scene, the problem that the
    screen shakes was solved. * Sometimes falling into disorder when the
    screen is rewritten is similar to a real machine.
  - When you start the file of the image of the system card directly by not
    "CD-ROM" menu start but "Hu-Card" menu, operation changes into the CD-ROM
    mode (CD-DA Play, Save-filename at each game).
  - Additionally, a detailed part has been improved and corrected.
  2010/05/13 2.41 released
  - The entire volume balance has been adjusted.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "City Hunter", the problem that the lower side of the
    screen has fallen into disorder by one frame (generated by v2.40) was
    solved. I think that the timing has approached a real machine in even
    other games.
  - "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the
    check is put in here, the V-Sync setting is permitted regardless of the PC
    display environment. Use it with an old video card etc.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/21 2.42 released
  - The speed and timing were brought close to the movement of a real machine.
    In the ending demo of "Lodos Tou Senki", the problem that the surface of
    the picture occasionally fell into disorder (generated by a recent
    version) was solved. I think that the timing has approached a real machine
    in even other games.
  - When a "hes(sound)" file is started, it is started with a hardware state
    of the CD-ROM2 specification. As a result, I think that a game using
    ADPCM sound (drum etc.) became available. (However, the difficulty of the
    ripping in ADPCM use might be high.) * In this change, the hes file of a
    size that is larger than 4Mbits (512Kbyte. doesn't contain the header)
    cannot be used. Perhaps, I do not think that there is a necessity, but if
    you use hes file that is larger than 4Mbits, make the extension ".pce".
  - It prepared for the case where the CD-ROM access error by hardware, OS and
    driver's slumps. As a result, when the hardware error happens, Ootake will
    be able to be closed safely.
  - Additionally, a detailed part has been improved and corrected.
  2010/05/29 2.43 released
  - "Adjust CD-DA Auto Set" was added to "Audio" menu. The timing value of the
    CD sound (CD-DA and ADPCM) is set automatically to match the sound to the
    picture. The frequency of your display (rewrite frames a second) is
    measured for that.
    * The set completion is about 60 seconds. This setting is OK if it sets it
      only once first. If you newly buy a display and a video card of your PC,
      execute this menu again.
    * Set it respectively in the window mode and the full-screen mode. (The
      timing value changes by the display resolution. The setting is
      individually preserved.)
    *  Ootake also doesn't match to a game to which the sound doesn't match
       with a real machine.
  - In the PC environment that cannot use V-Sync setting (doesn't flicker when
    the screen drawing), the method of the speed regulation of a game has been
    improved.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Kaze no Densetsu Xanadu 2", the problem that the
    lower side of the screen occasionally fell into disorder (generated by a
    recent version) was solved. I think that the timing has approached a real
    machine in even other games.
  - Operation by the System-Card image-file that RAM area is included is
    enabled, too.
  - When DirectDraw (draw setting for old video card) is used, if the Windows
    key is pushed, the bug to which Ootake had occasionally stopped was fixed.
  - Additionally, a detailed part has been improved and corrected.
  2010/07/07 2.44 released
  - The fontsize of the message display was changed (when the size of the
    window is used with x3 and x4). 
  - With also Vista/Win7, "Setting to which the sound buffer was done by the
    software process (It is advantageous in tone quality)" was made a default
    configuration.
  - The speed and timing were brought close to the movement of a real machine.
    In "Star Breaker", when going out of the first town, the problem of
    stopping (generated by a recent version) was solved.
  - The bug that there is one extra space in the head of the recognition game
    name of "Nexzr Special - Summer Carnival '93 (J)" was corrected. In this
    game, if you done "CD (Full)Install" or "Save State", please cut space at
    the file name head by hand power. * If you done "CD FullInstall", please
    correct "Folder name" and "File name of the CUE file that exists in that".
  - When "Populous (Hu-Card version)" was started, the bug that an extra
    message was displayed (generated from v2.42) was corrected. 
  - Additionally, a detailed part has been improved and corrected.
  2010/07/19 2.45 released
  - "Step Setting" was added to "Volume" menu. The accommodation amplitude of
    the volume control (At [PageUp][PageDown] key or Function Button ("Input->
    Configure Function Button" menu)) can be set.
  - The speed and timing were brought close to the movement of a real machine.
    In "Star Breaker", at going to building in and out, the problem of
    stopping (generated by a recent version) was solved. In "Splash Lake", the
    problem that the screen sometimes falls into disorder by one frame was
    solved.
  - The drawing processing part of the video chip was brought close to the
    movement of a real machine. In "Splash Lake", the problem that the screen
    had shaken when the stage began was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/07/30 2.46 released
  - When CD sound source (CD-DA,ADPCM) was played, the bug that the noise had
    been occasionally recorded by the environment and the tune (generated from
    v2.32) was corrected. I think that tone quality improved.
  - The drawing processing part of the video chip was brought close to the
    movement of a real machine. In "Star Breaker", at the event of the house
    (top-right) of "AREMU Town" (this event is recommended to the gentleman),
    the problem that the screen has fallen into disorder (generated from
    v2.14) was solved.
  - The timing of the CD access was brought close to the movement of a real
    machine. In the visual scene of "Uchuu Senkan Yamato", the problem that
    the voice occasionally uncommonly became interrupted was solved.
  - Additionally, a detailed part has been improved and corrected.
  2010/10/03 2.47 released
  - The speed and timing were brought close to the movement of a real machine.
    In stage 5 of "Mad Stalker", the problem that the screen has fallen into
    disorder was solved.
  - The processing that decides a vertical start position on the screen has
    been improved. In the visual scene of "Mad Stalker", the problem that the
    upper part of the screen cut was solved.
  - Additionally, a detailed part has been improved and corrected.
  2011/01/16 2.48 released
  - When [RUN] button of a Joypad setting is pushed while pressing the 
    "Function Button (setting at "Input" menu)", a game can be selected
    from the recent opened games.
  - After loading the state (Chiefly at the resume), the bug that drawing of
    the screen occasionally fell into disorder (generated by v2.47) was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2011/01/22 2.49 released
  - "Configure Pause Button" was added to "CPU" menu. Set this if do pause
    with a JoyPad.
  - In a certain PC environment, The problem that screen saver and monitor
    power saver of Windows had not been occasionally stopped was corrected.
  - The drawing processing part of the video chip was brought close to the
    movement of a real machine. In the opening demo of "Travel Epuru", the
    problem that drawing has fallen into disorder (generated from v2.14) was
    solved. In "Youkai Douchuuki", the problem that the upper part of the
    screen was cut (generated from v2.45) was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Travel Epuru", the problem that drawing on the
    screen falls into disorder by one frame was solved.
  - With the screen mode of "Non-stretch", when switching from full-screen to
    the window mode, the bug to which the position of the window shifted was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2011/02/08 2.50 released
  - When CD-ROM of "Star Parodia" was CD Full-Installed("CD-ROM" menu), the
    problem of freezing it was solved.
    * Because CD-ROM of "Star Parodia" is recorded to the full outside, the
      reading error might happen easily at even v2.50. In that case, change
      CD-ROM drive setting to a quiet access or a slow access with a
      manufacturer tool etc..
  - At "CD-ROM -> CD FullInstall" menu, the bug that the noise had been
    occasionally recorded at the end of track 1(Track01.wav) was corrected.
  - The drawing processing part of the video chip was brought close to the
    movement of a real machine. In "World Circuit", the problem that
    background color of the title screen is a black was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the stage 8's demo of "Spriggan Mark II", the problem that the screen
    occasionally fell into disorder (generated by a recent version) was
    solved.
    In the battle scene "Tengai Makyou 2" and "Linda3", the problem that the
    background screen had flickered (generated by a recent version) was
    solved. * In "Tengai Makyou 2", uncommonly flickering has with a real
    machine similarly.
    In "Metal Angel", the problem that the opening demo screen has fallen into
    disorder (generated by a recent version) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2011/02/23 2.51 released
  - At "CD-ROM -> CD FullInstall" menu, the bug that track 1 is not correctly
    taken (generated by v2.50) was corrected.
    * If the image that installed with v2.50 is started, it is displayed at
      the left-top of screen, "Bcd:". There is no problem in the operation of
      the game. However, neither track 1 nor TOC information are correct.
      Therefore, please try to "CD FullInstall" menu again with v2.51.
  - The volume balance of ADPCM voice has been adjusted.
  - The speed and timing were brought close to the movement of a real machine.
    In the Quest mode of "Fainal Lap Twin", when the hero enters the house,
    the problem that the screen has fallen into disorder by one frame (
    generated from v2.07) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2011/05/05 2.52 released
  - The volume setting processing of the wave memory sound chip was brought
    close to the movement of a real machine. In "Hanii in the Sky", when the
    game was paused, the problem that the noise rings was solved.
  - "Caputure" menu was added. Input-Recording function, Screenshot function
    and WAV-Sound Output function was moved from "File" menu to this menu. I
    think "AVI-Movie Output function" will be added here in the near future.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Wrestle Angels", the problem that the screen
    disappeared (generated by a recent version) was solved. In the Quest
    mode of "Fainal Lap Twin", when the hero enters the house in continent,
    the problem that the screen has fallen into disorder by one frame was
    solved.
  - Additionally, a detailed part has been improved and corrected.
  2011/05/06 2.53 released
  - The volume setting processing of the wave memory sound chip was fixed. The
    bug that BGM had not played in some games (generated by v2.52) was solved.
  + In East Japan, many people died by the earthquake and the tsunami. May
    they rest in peace. We Japanese have expressed gratitude for help of the
    all over the world. We revive without fail. Thanks.
  2011/05/14 2.54 released
  - V-Sync (function to redraw screen smoothly) processing has been improved.
    The tempo of a built-in sound source (carve of a detailed rhythm) is
    steady, and it has approached a real machine. And, when the window of
    Ootake was brought to the upper part of the screen in some personal
    computers, the bug of V-Sync was solved.
  - The message display processing has been improved. The overall operation
    lightened in some measure. And, when the desktop is used by a classic
    style with WindowsXP, the bug that the label of the window blinked (
    generated from v2.50) was corrected.
  - The speed and timing were brought close to the movement of a real machine.
    In "Final Lap Twin", when the hero enters the course in the field, the
    problem that the screen occasionally fell into disorder by one frame (
    generated from v2.07) was solved. In the stage 3 of "Dragon Saber", when
    the wall moves, the problem that the display of one line falls into
    disorder was solved. I think that the timing approached a real machine in
    other games, too.
  - Additionally, a detailed part has been improved and corrected.
  2011/05/21 2.55 released
  - The library of VisualStudio2008 (tool that developed Ootake) was renewed
    a little newly. As a result, I think that the tone quality of the sound
    improved.
  - The speed and timing were brought close to the movement of a real machine.
    In the visual scene of "Tenshi no Uta 2", the problem that the screen
    stops (generated by v2.54) was solved.
  - The volume setting processing of the wave memory sound chip was fixed. In
    "Atomic Robo-Kid Spacial", the problem that BGM had not played (generated
    from v2.52) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2011/05/29 2.56 released
  - The speed and timing were brought close to the movement of a real machine.
    In the visual scene of "Tenshi no Uta 2", the problem that the screen
    stops (with some PC environments) was solved.
  - Additionally, a detailed part has been improved and corrected.
  2011/06/08 2.57 released
  - When "Takahashi Meijin no Shin Boukenjima" is started, the sprite display
    limitation is emulated. The enemy character of stage 2-3 (squid) dives in
    the sea as well as a real machine.
  - Additionally, a detailed part has been improved and corrected.
  2011/06/12 2.58 released
  - The volume balance of the built-in sound, CD-DA sound and ADPCM sound has
    been adjusted.
  - The speed and timing were brought close to the movement of a real machine.
    In the dance scene of "Takahashi Meijin no Shin Boukenjima", the problem
    that the sound noise is recorded was solved. I think that the speed
    approached a real machine in other games, too.
  - Additionally, a detailed part has been improved and corrected.
  2011/08/03 2.59 released
  - When playing with a keyboard, if Right-Key and Left-Key (Or, Up-Key and
    Down-Key) is pressed at the same time, only "Direction pushed at the end"
    is input. As a result, the action game play with the keyboard became
    smooth (Especially, at right and left turn move etc.).
    And, In "Image Fight 2", when Right-Key and Left-Key was pressed at the
    same time, the problem that the ship did warp was solved.
    (When you want to permit pressing simultaneously, you can set it by
    "Setting->Input" menu.)
  - The speed and timing were brought close to the movement of a real machine.
  - Additionally, a detailed part has been improved and corrected.
  2011/08/29 2.60 released
  - Processing of the access of the memory of the "Arcade Card" was improved.
    In "Garou Densetsu 2", the problem that the physical strength meter of CPU
    did not decrease more than the definite value was solved. * Thanks for
    anonymous information mail about this improvement.
    In "Garou Densetsu 2", ADPCM voice under the game played correctly.
  - The volume setting processing of the wave memory sound chip was fixed. In
    "Heavy Unit", the problem that the sound stops (generated from v2.52) was
    solved.
  - The speed and timing were brought close to the movement of a real machine.
    In "Metal Angle 2", the problem that the start demo did not operate (
    generated by recent ver.) was solved.
  - In "Sherlock Holmes" series, the image and the voice have been matched.
  - Additionally, a detailed part has been improved and corrected.
  2011/09/21 2.61 released
  - When "Function Button (can set by "Input" menu) was set as the same button
    as SELECT or RUN, the function was made not to be performed even if it
    pushed the function button independently.
    As a result, "Assigning Function-button to SELECT-button" is possible. (
    For a joypad with few buttons)
  - The speed and timing were brought close to the movement of a real machine.
    In "Dragon's Curse (Adventure Island)", at the time of a screen change,
    the problem that a frame of screen was disordered (generated by recent
    ver.) was solved.
  - When "Ramma 1/2" is started, the sprite display limitation is emulated.
    In opening demo, the priority of screen became right.
  - Additionally, a detailed part has been improved and corrected.
  2011/11/07 2.62 released
  - The maximum of the volume adjustment (PageUp,PageDown and
    FunctionButton+UpDown) was changed to 120 from 100.
    * Only the time of a play on Hu-Card game is effective for 101-120.
      At playing CD-ROM game, 101-120 is the same volume as 100. (To stop
      saturation of sound)
    * When a check is put on the "File->Set Resume" menu, preservation and
      restoration of volume setting can be done.
  - Processing of ADPCM sound was improved. The sound quality improved. In the
    visual scene of "Jantei Monogatari 2", the problem that sound was
    difficult to catch improved.
  - A volume balance of "wave memory sampling sound" was readjusted. I think
    The quality of the voice (mainly Hu-Card game) was improved.
  - A volume balance of the whole sound was readjusted. I think it approached
    a real machine.
  - With some PC environment, at full-screen of 640x480 (Direct 3D), the
    problem that the screen upper part flickered was corrected.
    * With some PC environment, when overscan territory is indicated at
      640x480(Direct3D), there is a possibility which flickers. In that case,
      choose the "Setting->Screen->DirectDraw(Old)" menu.
  - The speed and timing were brought close to the movement of a real machine.
    In the visual scene of "Jantei Monogatari 2", a problem that a screen was
    in disorder was settled.
  - Additionally, a detailed part has been improved and corrected.
  2011/12/18 2.63 released
  - The performance of these days' PC improved. So the default setting was
    made high-definition setting.
  - At the menu space of "Save State" and "Load State", "the elapsed time from
    the game start" is indicated.
    * If the save file is started with the old version (before v1.14), the
      elapsed time isn't indicated.
    * If the game is reset by [F1] key, it's possible to reset the elapsed
      time. Or, after state file of the old version is read, if you carry out
      the "File->Set Resume" menu, the elapsed time is reset.
  - A severe indication restriction mode of Sprite (at width 336 pixel mode)
    was mounted.
    * When the check is put at "CPU->Perform SpriteLimit" menu, it's
      effective. In "R-TYPE Complete CD", a flicker of sprite (character)
      becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD)
      as a real machine.
  - The speed and timing were brought close to the movement of a real machine.
    In "Metal Angel", the problem which cannot start a game (from v2.58) was
    solved.
  - Additionally, a detailed part has been improved and corrected.
  2012/01/29 2.64 released
  - At setting of "Option" button in the start window, "MiddleLight" button
    was added. If your PC power isn't enough, please use this.
  - At "TV Mode" and "Horizonal Scanlined" mode (Setting->Screen menu), the
    image quality setting of default was changed. The density of scanlines was
    changed to 70% from 30%.
  - At 640x480FullScreen, Horizonal Scanlined (& TV Mode) and Full-Stretched
    Mode, the image quality was improved. * At this mode, a stretch of screen
    isn't performed. The FullScreen is drawn with drawing of overscan area.
  - The speed and timing were brought close to the movement of a real machine.
    In "Circuslide", the problem that BGM occasionally fell into disorder was
    solved.
  - The processing of switching to full-screen has been improved. (
    correspondence to older PC environment)
  - Additionally, a detailed part has been improved and corrected.
  2012/03/04 2.65 released
  - "Windows Auto V-Sync (Time-Lag exists)" was added to "Setting->Screen"
    menu. Use this with a PC environment to which V-Sync(flicker cancellation)
    doesn't function well.
    * A little display delay happens when this setting is used. With a PC
      environment without the problem, please select "V-Sync (59-61Hz)".
    * Only Direct3D-mode(default) is effective.
  - "V-Sync Timing Adjust (for Old PC)" was added to "Setting->Screen" menu.
    With old PC etc., if the upper side of the screen flickers, try this menu.
  - A detailed volume balance of the Wave-Memory-Sound has been adjusted. I
    think that I was able to improve tone quality.
  - The processing part of the Wave-Memory-Sound has been improved. In "F1 
    Triple Battle", "Fire Pro Wrestling Series(1-3)" and "Formation 
    Soccer'90" etc., the tone has approached a real machine.
  - The speed and timing were brought close to the movement of a real machine.
    In "Flash Hiders", at the victory or defeat settlement, the problem that
    one frame of the screen darkens (generated by a recent version) was
    solved.
  - When "Screen->FullScreen Customize->FullScreen Resolution Auto Change"
    menu is used, when the screen is switched by the automatic operation,
    the bug that had slowed (generated by v2.64) was corrected. And, it was
    sped up a little.
  - When "Load State" is done, the bug that the size of the window did not
    uncommonly fit (generated by v2.64) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2012/06/29 2.66 released
  - The shortcut keys was added. [Alt]+[1-4]...The size of the window is
    switched when playing a game. * If the window size of x4 or x3 is set, the
    power of PC is necessary to some degree.
  - The shortcut keys was added. [Alt]+[Enter]...Full screen and the window
    mode change.(same [F12])
  - Some volume balances when playing a CD-Game have been adjusted. I think
    that the tone quality of the CD-DA sound improved, too.
  - When "PC Engine Mouse" is connected ("Input->Mouse" menu), it corresponded
    to operation with "Multi-Tap" ("Input->Multi-Tap" menu).
    If "Multi-Tap" menu is turned on, it becomes the following.
     [1P connecter]...Mouse, [2P connecter]...#1Joypad
     As a result, in the shooting game of "Tokimeki Memorial", it is possible
     to play comfortably.
  - The speed and timing were brought close to the movement of a real machine.
    In the stage 3 of "The Kung-Fu (China Warrior)", the problem that the
    raster scroll occasionally flickered was solved.
  - With the setting of "CPU->Perform SpriteLimit" menu, the bug that had not
    occasionally functioned correctly (generated from v2.63) was corrected.
  - Additionally, a detailed part has been improved and corrected.
  2012/11/30 2.67 released
  - The movement of "6-Button Pad" has been improved. In "Emerald Dragon", the
    problem that the III-VI button of 6-Button Pad did not occasionally work
    was solved.
  - With a fast CD-ROM access PC environment, in the last stage of
    "Tengai Makyou II", the problem that the voice occasionally became
    interrupted was solved.
  - With a fast CD-ROM access PC environment, in "Ranma 1/2", the problem that
    the display of the visual scene occasionally fell into disorder was
    solved.
  - With a fast CD-ROM access PC environment, in "Mugen Senshi Valis", the
    problem that had occasionally stopped was solved.
  - Additionally, a detailed part has been improved and corrected.
  2013/01/15 2.68 released
  - The movement of "6-Button Pad" was fixed. In the casino scene of "Emerald
    Dragon", the input problem was solved. In "Linda3", the input problem (
    generated by v2.67) was solved.
  - The speed and timing were brought close to the movement of a real machine.
    In the stage 8 demo of "Spriggan mark2", the problem that the screen
    occasionally fell into disorder (generated by a recent version) was
    solved.
  - Additionally, a detailed part has been improved and corrected.
  2013/05/08 2.69 released
  - It corresponded to operation with "Windows 8".
  * In "Windows 8", classic display method of desktop (
    Windows7's Aero invalidity) was abolished. As a result, it has the display
    delay of about two frames compared with XP and Win7(classic display).
    Therefore, the difficulty of the shooting game especially becomes hard.
    The operated happiness decreases, too.
    If you want to enjoy playing games, the current state strongly recommends
    the personal computer of "Windows 7" to be selected.
    I want to transmit the importance at this display time lag to the staff of
    Microsoft. However, it is not easy to transmit it. I do not give it up
    because it is very precious for games.
  - Additionally, a detailed part has been improved and corrected.
  2013/09/21 2.70 released
  - The sound processing has been improved. And, the balance of the overall
    sound has been readjusted. Perhaps, I think that tone quality went up
    in a lot of PC environments.
  - "DirectSound7", "DirectSound9", and "XAudio2" were added to the Audio
    menu. This selection changes tone quality (Because the mixing processing
    method changes). Encouraging is "DirectSound7 Static" (default from
    v2.70. the compatibility of it with the wave memory sound is good.)
    * This is a change only at playing. The WAV data of the capture(Output
      WAV file) is the same.
    * Please update DirectX to the latest one if the error goes out when
      "XAudio2" is selected.
      http://www.microsoft.com/en-us/download/details.aspx?id=35
  - In Baseball Games, the ball count is displayed in order of BSO (BALL,
    STRIKE, and OUT). (the display positions is swapped in real time with
    Ootake)
    Correspondence Games: "Power League (World Class Baseball (U)) Series",
    "World Studium Series", "The Pro Yakyuu Series", "Korega Pro Yakyuu 
    Series", "Naxat Studium", "Eikan ha Kimini", "Baseballer", and
    "ROM ROM Stujium".
    * It is possible to release it by "CPU->Swap STRIKE & BALL" menu.
  - The timing of the CD-DA sound and the image display was brought close to
    the movement of a real machine. Execute "Audio->Adjust CD-DA->
    Adjust CD-DA Auto Set" menu once when you want to match it to the optimum
    value of timing.
  - The speed and timing were brought close to the movement of a real machine.
    In the title screen of "Aurora Quest - Otaku no Seiza", the problem of the
    pad input was solved.
    In the stage 5 of "Rayxanber II", the problem that had occasionally
    stopped was solved.
    In "Mugen Senshi Valis", the problem that had not occasionally started
    with some PC environment was solved. 
    In the talk scene of "Ys IV", the timing accuracy of the voice and the
    picture has risen.
  - In "Rayxanber II", "Ginga Fukei Densetsu Sapphire", and "Eikan ha Kimini",
    There is a problem that noise has entered tune begining of some music
    tracks. (perhaps, it was a mistake of the CD-ROM production at the sale
    that time). Ootake v2.70 beautifully performs these.
  - When playing at full-screen, the bug that [R]key(display of the game that
    had been played recently) did not work was corrected.
  - In some PC environments, in the dialog that selects the full-install CD
    games, the problem that "install" folder had not been occasionally
    developed was solved.
  - In "Rayxanber II", the problem that TurboButtun(AutoFire) function was not
    occasionally effective was solved.
  - In the opening demo of "Tenchi Muyou! Ryououki", the problem to which the
    screen was advanced early was solved.
  - In the winning message of "Garou Densetsu II", the problem to which the
    screen was advanced early was solved.
  - In the demo of "The Pro Yakyuu Super '94", the problem that the lower
    right of the screen occasionally fell into disorder was solved.
  - When "Battlefield '94 in Tokyo Dome" is started, PCE's 6-button pad is
    connected by the automatic operation.
  - Additionally, a detailed part has been improved and corrected.
  2013/09/22 2.71 released
  - With Windows8, when the dialog was displayed, the bug that the error had
    occasionally gone out by some PC environment was fixed.
  - When using it in an old PC environment (model to which a graphic chip did
    not support shader 3.0), the bug of which the initialization error of
    Direct3D had gone out was fixed.
  - With a little power PC environment, at the reload of a game, the bug that
    the first sound did not occasionally play a little was fixed.
  + The execution file for "Windows 98/Me" was opened to the public. The
    operation test is not done. Please see "Readme98.txt" in the ZIP file
    about details and notes, etc.
    https://www.ouma.jp/file/Ootake271-for98.zip
    This v2.71 is the last file for Windows98/Me.
  2013/09/23 2.72 released
  - With Windows8, when the file-select-dialog was displayed, the bug that the
    error had occasionally gone out was fixed.
  - With Windows8, when CD-Install function is used, the problem that
    character of progress display overflows was fixed.
  2013/10/12 2.73 released
  - When a game is started, the phenomenon of the screen's shining in white (
    with real machine, this phenomenon is different according to each
    connected television) is reproduced.
  - With a little power PC environment, at the reload of a game, the problem
    of consuming time was solved(reduced).
  - At "Recent" menu, [HES] mark adheres to "ZIP file that compressed HES
    file", too.
  - The speed and timing were brought close to the movement of a real machine.
    In the opening demo of "Farjius no Jakoutei", the problem that one frame
    screen has fallen into disorder was solved.
  - Additionally, a detailed part has been improved and corrected.
  2013/10/12 2.74 released
  - The bug of "speed and timing processing" (generated by v2.73) was fixed.
  2013/11/22 2.75 released
  - "Power-On Black Screen Effect" menu was added to CPU menu. When this menu
    is checked, the state of a television at power-on (the screen display
    passes about one second) is simulated. (default)
  - "Configure Sprite&BG Buttons" menu was added to CPU menu. This is a
    function for the developer. The button (keyboard is also available) that
    switches non-display of sprite and BG is set.
  - With Windows8, the bug that the file dialog occasionally stopped was
    corrected.
    * As for Window Mode of the Windows8 environment, the delay of the display
      (two extra frames with Win7/Vista invalidated Aero case) happens.
      because the drawing buffer(Aero with win7/vista) was not voidable.
      If possible, please play with Windows7/Vista/XP when you enjoy an
      action or a shooting game.
      For Windows8.1, I schedule "Direct3D low-latencypresentation API
      function" of DirectX11.2 to be used in the far future. I want to cancel
      Input Lag.
  - The speed and timing were brought close to the movement of a real machine.
    In the start demo of "Asuka 120% Maxima", the problem that one frame
    screen falls into disorder was solved. In the demo of "The Kung-Fu", the
    problem that the upper part of the screen flickers was solved(reduced. 
    with even real machine it sometimes has the flicker).
  - Additionally, a detailed part has been improved and corrected.
  2015/12/31 2.76 released
  - With Windows8 and later, the bug that the file dialog occasionally stopped
    was corrected.
  - In "Super Darius", timing of BGM and Graphics has been fitted at the
    Ending Staff Roll.
  - Additionally, a detailed part has been improved and corrected.
  2016/03/01 2.77 released
  - The "Option" button on the startup screen has been changed to the
    "Setting" button. With "Setting" button, you can do basic(important)
    settings.
    In these settings, I think the "Function Button (auto-fire, audio volume
    control setting, etc.)" and the "Resume Mode (auto save state and each
    game settings) are very convenient.
  - If the "Function Button" is set to the same place as the PCE button(I,II,
    RUN, SELECT), the operation of the PCE button takes precedence.
  - At the time of the state save and load, "elapsed time from the start of
    the game" will be displayed.
  - In "Dead of the Brain 1&2", the problem that the display of the message is
    disturbed, has been corrected.
  - In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at
    the top of the screen line, has been corrected.
  - With Windows8/10, the Full-screen mode is set to default. Because, there
    is a large display delay at the window mode of Windows8/10.
  - At the Full-screen mode, when performing the volume settings and save
    state, it is smooth the display of the screen message.
  - At the Full-screen mode, improved "white screen display at the time of
    game start-up".
  - Additionally, a detailed part has been improved and corrected.
  2016/04/29 2.78 released
  - Image quality setting of "Screen -> Mode" menu has been added(changed)
    some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and
    "Setting -> Screen -> Setting Direct3D" menu has been removed.
    The following is a picture quality that can be selected.
     Special Scanlined	The scanning line is put in the screen on lengthwise
			and crosswise. Neither burr (jaggy) nor scumble stands
			out when the screen is expanded. It is easy to see the
			string and the character.
     TV Scanlined	The horizontal scanning lines are put on the screen.
			And a few shadeing off is put. As a result, the
			atmosphere of a real machine that outputs the video to
			the television is reproduced. - Processing lightens
			because	the enlargement processing is done with
			hardware. It is likely not to be reproduced well
			according to the kind of the video card.
     Horizontal		
	    Scanlined	The horizontal scanning lines are put on the screen.
     Horizontal		This is a sharp screen than "Horizontal Scanlined".
	  Scanlined 2	Jagged exists.
     Horizontal		This is a sharp screen than "Horizontal Scanlined 2".
	  Scanlined 3	Jagged exists.
     Horizontal		This is the mode for speed priority. It is a sharp
	  Scanlined F	screen, but the jagged exists. - Processing lightens
			because	the enlargement processing is done with
			hardware.
     Non-Scanlined	This is a screen display that doesn't put the scanning
			line.
     Non-Scanlined 2	This is a sharp screen than "Non-Scanlined".
     Non-Scanlined TV	This is a smooth screen than "Non-Scanlined".
  - Additionally, a detailed part has been improved and corrected.
  2017/03/31 2.79 released
  - For low-end PC (PC not so fast), the function which can automatically
    optimize the setting was added.
    * Even with Intel Atom(Z8350 for Tablet PC, Stick PC) CPU, Ootake operates
      pretty comfortably at window size up to x2 (full screen 800x600).
    Here is the optimization method.
    ==========================================================================
    Push "Setting" button on the start screen (bottom left on the screen) ->
    Push "Set CD-DA Play Timing" button (top button) -> OK button ->
    Push "High Quality PSG (Defalt)" button (top button).
    Optimization is completed in 60 seconds if your PC has enough speed.
    In the case of a low-end PC, the fact that power is insufficient is
    displayed and the setting is automatically lowered. Then, press the OK
    button and wait 60 seconds again to complete the optimization.
    ==========================================================================
  - When Intel built-in graphics is used, it starts with the setting which is
    lighter(Light PSG. fast) than the default setting.
  - Add "Message Time 100% - 20%" to the setting menu(above the game screen).
    It is possible to adjust the display time of system messages.
  - Supports V-Sync at refresh rate "120 Hz" display output.
    * For 120Hz compatible display for gamers.
  - Add "Full Screen 120Hz" to the Screen menu. When this is selected, it can
    be displayed at 120Hz with full-screen mode.
    * With the Window mode, if the desktop display is 120Hz, V-Sync will be
      performed automatically at 120Hz even if this is not selected.
  - The operation of the PCE built-in sound (wave memory sound) has been
    brought close to the real machine. In "Cyber Night" and
    "Fire Pro-Wrestling" series, the problem of sound has been solved.
  - Improved Joypad initialization function. If the controller is not
    functioning correctly, please initialize the pad settings once by clicking
    "Input -> Initialize Pad # 1 - # 5 (fourth from bottom)" menu.
  - Fixed a bug that shortcut keys such as Screenshot did not work when
    reproducing the game play with "Capture -> Play Record (F6 key)" menu.
  - Additionally, a detailed part has been improved and corrected.
  2017/04/16 2.80 released
  - The operation part of the joypad is brought close to the operation of the
    actual machine. In "Magicoal", the problem that two people play could not
    be played was solved.
  - The timing of the operation is brought close to the operation of the
    actual machine. In "The Legendary Axe II", the problem that the screen was
    dark one frame at the start demo was solved.
  - "HES BigAudioBuffer (Frame Skip)" was added to the Audio menu. When this
    is checked, if the HES file (program for PCE's built-in sound, extension
    is ".hes") is opened, it is started with BigAudioBuffer mode(sound is
    delayed but stable processing with a large buffer and omitting the
    drawing).
  - Additionally, a detailed part has been improved and corrected.
  2017/08/05 2.81 released
  - [Customize "save" Folder] was added to the [File] menu. You can set the
    location where the Save State (and Resume save) files are placed. Use this
    if you want to share saved files with two ir more PCs.
  - [Customize "install" Folder] was added to the [CD-ROM] menu. You can set
    the location where the file of CD-FullInstall(Import CD-ROM data and music
    to PC). * When this is set to a location other than the default,
    [CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it
    manually if you want to delete it.)
  - The operation of the PCE built-in sound (wave memory sound) has been
    brought close to the real machine. In "Super Volleyball" and
    "Image Fight", the problem that extra sound was generated was solved. In
    "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that
    sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling
    series", "Formation Soccer '90" and "F1 Triple Battle", etc., the sound
    approached the real machine.
  - The timing of the operation is brought close to the real machine. In
    "Parasol Stars", at the stage clear, the problem that the screen shakes
    rarely was solved. In "Private eye dol", the problem that the upper side
    of the demo scene was disturbed by one frame (occurred in recent version)
    was solved.
  - It corresponds to "Trigger Button" of the game pad for Windows. 
    Specifically, L2 and R2 buttons can also be used when PS4 pad etc. are
    connected to PC.
  - For the sake of simplicity, [CD Install (CD speed-up)] on the [CD-ROM]
    menu has been abolished. Please use [CD FullInstall] (install Data and
    Audio track) menu.
  - Additionally, a detailed part has been improved and corrected.
  2017/08/17 2.82 released
  - With Windows8/10 when "Play Installed CD" is selected, fixed the problem
    that Ootake stopped.
  - When "Sorcerian" is started, the title screen is launched immediately.
    (launched with [I] button pressed) If you do not need this, please uncheck
    [Adjust BGM Repeat (Sorcerian)] of [Setting->Improve] menu.
  - [Auto Skep Opening (Sorcerian)] was added to [Setting->Improve] menu. If
    this menu is checked, when "Sorcerian" is started, the title screen is
    launched immediately.(launched with [I] button pressed)
    By default this is off. + When this menu is checked, if you reset the game
    with [SELECT]+[RUN], you can see the opening demo.
  - In "Sorcerian", when the party returned to the castle, fixed a problem
    where BGM was disturbed.
  - The operation of the PCE built-in sound (wave memory sound) has been
    brought close to the real machine. In "Xevious - Fardraut Densetsu", when
    PAUSE was released, the problems that sound became thin was solved.
  - When "Gotzendiener" is started, it is starts with Multi-Tap removed. The
    problem that the motion was unstable has been solved. (This problem will
    occur in the same way on the real machine)
  - Additionally, a detailed part has been improved and corrected.
  2017/09/03 2.83 released
  - The interrupt operation of ADPCM sound has been brought closer to the real
    machine. "Kuusou Kagaku Sekai Gulliver Boy" can be worked! And, "Yuna
    HuVideo-CD (Resale version extra CD)" can be worked. Please use [CDROM->
    CD FullInstall] menu to make movies move smoothly. + Hiro, Thank you for
    helpful information.
  - The interrupt operation of CD-DA sound has been brought closer to the real
    machine. In "the Manhole", at the room with CD-DA sound BGM, the problem
    freezing was solved. And, "Crazy Hospital" can be worked.
    + Changed "the Manhole" recognition title name from "The Manhole (J)" to
      "the Manhole (J)".
  - The wait operation at the time of CD-ROM access is brought close to actual
    machine. Some games that uses "GAMES EXPRESS CD CARD" now works.
    "CD Mahjoung Bishoujo Chuushinha", "Hi-Leg Fantasy", "AV Tanjou",
    "Bishoujo Jyanshi Idol Pai" and "CD Hanafuda Bishoujo Fan Club" can be
    worked (Startup confirmed). I think that "CD Bishoujo Pachinko" and
    "CD Pachisuro Bishoujo Gambler" can probably be worked. And, in "Ys IV",
    when the "Old System Card" is used, the freeze problem solved. + Hiro,
    Thank you for helpful information.
  - The play operation of CD-DA sound approached the real machine. In "Steam 
    Heart's", the problem that BGM did not sound was solved. + Hiro, Thank you
    for helpful information.
  - The play operation of ADPCM sound approached the real machine. In
    "Seisenshi Denshou", the problem that voice audio was interrupted was
    solved. In "Pastel Lime", I think that the problem of disorder of images
    and sounds was solved.
  - In "Seisenshi Denshou", the speech display speed has been brought close to
    the real machine.
  - In "Ys I & II", when Ys1 was cleared, the production of "A quiet time" (
    CD-ROM access time) was reproduced.
  - In "Tengai Makyou II", at the Demo of the opening stage, the production of
    "A quiet time" (CD-ROM access time) was reproduced.
  - In "Shin Onryou Senki", the problem that the message was skipped (caused
    by v2.80) has been resolved.
  - "Play with Other System Card 2" in the "CD-ROM" menu as "Play with Games
    Express CD Card" has been renamed.
  - "Play with Other System Card 1" in the "CD-ROM" menu as "Play with Old 
     System Card" has been renamed.
  - "Setting->Tool->TG16 ROM-image Bit Convert" menu was fixed and improved.
  - Additionally, a detailed part has been improved and corrected.
  2017/09/10 2.84 released
  - When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
    the game you switched automatically will be activated. Also, if you take
    out the CD-ROM during the game, the game will be paused automatically for
    safety.
  - "CD access status (seek & read)" is displayed when playing a CD-ROM game.
     Currently it is only in window mode, it is displayed on the right side of
     "Ootake" at the upper left of the window. If you are using a PC with low
     power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
     menu (the third row from the top).
  - The play process of ADPCM sound approached the real machine. In
    "Cobra II", at the desert town motorcycle ride scene, the stopped problem
    (occurred from v2.83) was solved.
  - The play operation of ADPCM sound approached the real machine. In
    "Seisenshi Denshou", the problem that voice audio was interrupted was
    solved.
  - In "Ys book I&II (U)", when entering the Tower of Darm, with environment
    where CD-ROM access is fast, the problem that Gorban's voice sound was
    interrupted was solved.
  - When "Tokimeki Memorial" is started, the decision button of the mouse is
    automatically set to left click. If you do not need this, uncheck the
    "Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
  - When "1552 Tenka Tairan" is started, mouse mode is set automatically.
    (omitting the SELECT button press on the start screen) If you do not
    need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
    Tairan)" menu.
  - Additionally, a detailed part has been improved and corrected.
  2017/09/20 2.85 released
  - The access time when setting CD access to low speed (unchecking "CD-ROM-> 
    Fast CD" menu) approached the actual machine speed more.
  - On the title screen of "Super Darius", pressing [Down]+[RUN] button of
    Controller-1 will activate "26 Times Boss Fight mode". * The command of
    the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
    +[I]+[RUN] of controller-2". Ootake is responsible for pressing
    controller-2 and [SELECT] button.
  - In "Super Darius", at the time of start, at the time of boss appearance, 
    game over, ending etc., the timing of playing CD-DA sound has been brought
    closer to that of the real machine.
  - When the boss of "Super Darius" appeared, the time from when the siren
    rang to when the boss appeared became the same time as the actual machine.
    (Adjusted CD-ROM access time)
  - In "the Manhole", fixed the problem that the game stopped when you played
    with a fast CD access PC environment. (At rabbit room etc.)
  - The timing of playing CD-DA sound has been brought closer to that of the
    real machine. In "Steam Hearts", solved the problem that BGM's utterance
    was delayed when PAUSE was released during the game.
  - When "Sotsugyou II" is started, the 6-button pad is connected
    automatically.
  - When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword",
    and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is not
    connected. * Because it seems that there are more people that 2-button
    pad setting are easier to operate.
  - When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
  - "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo 
    Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)"
    will be removed. * for saving quickly
  - "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and 
    "Formation Soccer '95" is started, The Arcade Card will be invalid.
    * Long reading will be counterproductive. In the case of Ootake, access is
      fast, so even if it is invalid it is about as fast.
  - In some games, when the CD-DA sound is playing, the problem that "display
    of CD access" was intense was solved. (Access to the subchannel area is
    ignored)
  - With some Windows 10 environments, when "Audio-> XAudio2" menu had been
    selected, the problem that Ootake crashed (problem of XAudio2) was
    corrected.
  - Additionally, a detailed part has been improved and corrected.
  2017/10/06 2.86 released
  - "Configure Open Button" was added to "Input-> Configure" menu. You can
    change the shortcut key for opening the game file ([O] key and [P] key) to
    any key.
  - "Configure" was added to the top of the "Input" menu, and the menu was
    tidied up. * However, this is still complicated. Although it may become
    next year, I will make a special form for controller setting.
  - "Adjust Old CD-ROM2 Speed (Super Darius)" added to "Setting-> Improve"
    menu. When this is checked, in "Super Darius", at the game start and the
    boss appearance etc., the CD access time is adjusted to the wait time
    equivalent to that of the first (old white machine) CD-ROM2 System. When
    this check is removed, the wait time will be as short as PC Engine Duo (
    default).
  - When a game for ARCADE Card is played, if Resume-Mode ("File-> Set Resume"
    menu) is set, if "CD-ROM-> Play with Non ARCADE Card" menu is executed,
    the bug that the game stopped (occurred from v2.85) was fixed.
    * I think that this is a rare case, but if this trouble makes it
      impossible to continue the game, please play the continuation from state
      save data. Or, please reset using [F1] key, load from backup RAM (save
      data in the game) and continue the game.
  - Additionally, a detailed part has been improved and corrected.
  + Thank you very much for your reporting and encouragement. In this version,
    there are few changes and the source change is slight. For a while (at
    least for the Japanese autumn horse racing season), I will take a break.
    I am pleased if this v2.86 becomes a stable version. But, if urgent
    trouble or things worked on the previous version did not work, I will fix
    it soon and update it.

  2017/11/08 2.87 released
  - At the top of the "Input" menu, the current pad connection status is
    displayed on one line, such as "Connect [x-Button Pad]". If you place the
    mouse cursor over it, the menu for changing the connection pad appears.
  - "3-Button Pad (I+II)" added to the pad selection of the above menu. If
    this is selected, pressing [IIIr] button will result in pressing [I]+[II]
    button at the same time. In addition, [IIIs] button becomes [RUN] button.
    It can be used for jumping of [I]+[II] in "Double Dragon II", and for
    simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius 
    Plus", and so on.
  - [Alt] key can be assigned to PCE controller setting. Therefore, when you
    want to open the menu, please use [Esc] key, the button by "CPU-> 
    Configure Pause Button" menu, or mouse click.
    Also, when [Shift] key is pressed five times, the fixed key setting dialog
    will not be displayed. As a result, [Shift] key can be assigned to PCE
    controller setting.
  - When setting PCE controller from the [Setting] button (lower left of the
    initial green screen), PCE controllers #2-#5 are initialized (keys not
    set). If your controller setting is not stable, please set it here.
  - The number of save states can be used to a maximum of 80.
    (increased from 50 to 80)
  - In the visual scene of the end of "Tenshi no Uta II", the problem of
    stopping was solved (occurred in recent version. adjustment of CD access
    timing). I was able to check the operation without problem until ending
    with this version.
  - When entering the first tower in "Tenshi no Uta II", the problem that
    large noise exists on the head of some audio tracks (* this noises exists
    with a real PC Engine) was solved. In Ootake, this obvious unnecessary
    noise is cut and played cleanly.
    * This problem is probably caused by a CD-ROM production mistake at that
      time (the sound of the end of the previous track is mixed at the
      beginning of the track).
      In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga
      Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you
      uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise"
      menu, this solving will be invalid (noise appear like real PC Engine).
  - When specifying ".cue file" as an argument from the command prompt, the
    bug that could not be opened (occurred from v2.81) has been fixed.
  - Additionally, a detailed part has been improved and corrected.
  2018/05/03 2.88 released
  - The display delay is removed by 1 frame.
  - "Plus 2 frames delay" of Windows Aero(Windows Vista and 7) and Windows
    8(8.1)/10 is also removed. Depending on the PC environment, together with
    the above, 3 frames delay is removed.
  - "Remove Lag 3F", "Remove Lag 1F", "Remove Lag 0F" was added to "Screen"
    menu. You can toggle whether or not "the display delay reduction
    processing" described above.
    When "Remove Lag 0F" is selected, the same display delay as v2.87 or
    earlier version of Ootake will be obtained. Switching "3F" or "0F" on Aero
    (Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
    shooting games and sports games.
  + In addition, I am planning to describe this delay reduction technology on
    the Ootake official website soon.
    https://www.ouma.jp/ootake/
  - XInput compatible game pad can be used. By using Microsoft's driver,
    it was able to use it so far. In this version upgrade, if the input
    responds of XInput earlier, it will take precedence.
  - Backup RAM (Ten no Koe 2) file has been formatted to save only the
    required 2KB. I think that this is probably interoperable with the save
    data of Mednafen(wonderful emulator!). You can also read the 8KB file(
    "<game name>_bram.dat") saved in the past version and the backup RAM file(
    8KB) of another older PCE emulator.
  - Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
    not work depending on the environment in 6-button pad compatible games.
  - The timing approached the operation of the real machine. In
    "Terraforming", the problem that the screen collapsed (occurred from
    v2.81) has been resolved.
  - In VS 2008 in my development environment, the setting at the time of build
    prioritized the operation speed.
  - Additionally, a detailed part has been improved and corrected.
  2018/05/18 2.89 released
  - Fixed a bug that the display-lag countermeasure implemented in v2.88 was
    not working in many PC environments of Windows 8/10/Aero.
    + In the case of operation on Win8/10 or Aero, Windows automatically
      performs V-Sync processing. therefore, 1 frame delay buffer is included.
      So, compared to WinXP or non-Aero Vista/7, one frame delays appears
      absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
      shortening the delay of about 1 to 2 frames.
    + With the most excellent Win7(non-Aero setting), it is about 1 frame lag
      compared to the real PC Engine. * It is the result I measured by
      connecting to the same liquid crystal display(about 1 frame lag).
    + A common low-cost PC game pad (you need to press the four-way key deeply
      ) has "physical delay on its game pad itself". Please use an easy to
      operate game pad like a consumer game machine. Examine the net
      information and you will find a good game pad. Incidentally, controller
      of PS4(sony) can also be used with Ootake.
  - In "Space Harrier", "Power Drift", HES files etc, (a game with many
    reference times of controller), fixed a bug that the operation was
    extremely heavy (occurred in v2.88, processing was heavier when XInput
    compatible game pad was disconnected).
  - When "3-Button Pad" is connected, hold down the "Function Button" and
    press the [IIIr] button, you can start another game from the recent
    history. You can also shoot screenshots with the [IIIs] button while
    holding down the "Function Button". ("Function Buttons + RUN or SELECT"
    can also be used as before)
  - When "6-Button Pad" is connected, hold down the "Function Button" and
    press the [III] button, you can start another game from the recent
    history. You can also shoot screenshots with the [IV] button while
    holding down the "Function Button". ("Function Buttons + RUN or SELECT"
    can also be used as before)
  - Additionally, a detailed part has been improved and corrected.
  2018/06/02 2.90 released
  - When "R-TYPE Complete CD" is started, press [RUN] button for a long time(
    until irem's logo appears), and the mode to automatically skip the demo
    scene will be set.
    * If you normally press [RUN] button, it will start up normally. If you
      want to completely cut off this function, please uncheck "Setting->
      Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD)" menu.
  - From Ootake v2.88, the bug of processing "Backup RAM (Ten no Koe 2) file
    was formatted to save only the required 2KB" was fixed.
    * The timing of saving the "bram file" is the moment when either "Close
      Ootake", "Open other games","Save State" was done.
    * Even with the above timing, if the contents to be saved are exactly the
      same as the last time (eg in RPG does not have equipment or experience
      value update at all), the bram file will not be updated. In that case,
      if you want to be able to load the "bram file (2047 bytes) saved with
      Ootake v2.88 & v2.89" in Mednafen, please add 1 byte (value 0) at the
      end with binary editor etc and save it as "2048 bytes". I'm sorry for
      troubling you.
  - Improved processing of inputting the game pad. Even with low power PC, I
    think that several games ("Power Drift", "Space Harrier" etc.) have come
    to work comfortably.
  - Additionally, a detailed part has been improved and corrected.
  2018/07/29 2.91 released
  - The processing timing of the internal sound source (wave memory sound) has
    been adjusted. I think that it approached the sound of the real machine.
  - As a result of the above adjustment, the problem that Ootake may not move
    smoothly if the power plan of the control panel and the graphic driver
    setting are "power saving" mainly when using notebook PC of Windows10 was
    solved.
  - The speed and timing approached the operation of the real machine. In the
    "Power Drift" demo screen (during no operation), the problem that raster
    scroll was flickering for one frame was solved.
  - Additionally, a detailed part has been improved and corrected.
  2019/11/24 2.92 released
  - Added "Show Audio Channel Graph" to "Info" menu. During game play Sound
    Volume Graph of each channel (6 channels + ADPCM + CDDA) can be displayed.
    + Green graph        ... Wave Memory sound
      Pink graph         ... Noise sound
      Yellow graph       ... DDA Sampling sound
      Orange graph       ... LFO Modulation sound
      White (2nd right)  ... ADPCM (CD Game only)
      Purple (1st right) ... CD-DA (CD Game only)
      * A channel whose graphs are "divided into left and right halves" is a
        channel that is playing with Stereo Sound.
      * You can also switch the display position and hide it by pressing [9]
        and [0] (numeric keypad is disabled) on the keyboard.
  - Fixed the processing timing of the built-in sound source (wave memory
    sound source). In "Xevious", an issue that sometimes caused the number of
    sounds to be low (occurred from recent versions) has been resolved. Also,
    I think that the tone has approached that of a real machine.
  - Added "Size x5" to the "Screen" menu. * The enlargement process is heavy
    on older PC. In that case, please use full screen mode without overdoing
    it.
    By the way, when the distance to the display is short, "Size x3" size is
    more beautiful and still fits in the field of view, so it is recommended
    to play comfortably. "Size x5" is useful for small displays such as small
    4K displays and when you want to play a little away from the display.
  - Added "TV Scanlined 2 (Blur, Fast)" and "Non-Scanlined TV 2 (Blur for 
    x4x5)" to the "Screen-> Mode" menu. If you are using a large window size
    or full screen, you can play on a large blurred screen if you use these at
    full HD or higher resolution. I think that this large blur is effective
    when playing on large LCD TV.
  - Fixed an issue that the aspect ratio of the game screen display was
    slightly incorrect.
  - The speed and timing were brought closer to a real machine. In "Quiz 
    Tonosama no Yabou", resolved an issue (occurred from v2.51) that caused
    the screen to shake at the start of the quiz questions. In "Star Parodia",
    resolved an issue that the display of the rainbow scene before the first
    boss was a bit confusing (occurred from recent versions).
  - When using in a multi-display environment, coordinate correction
    processing is no longer performed even when the Ootake's window protrudes
    from the screen.
  - With some PC environments, in full screen mode, fixed an issue that caused
    V-Sync to not synchronize well and left tearing at the top of the screen.
    If this doesn't work, try unchecking the "Screen -> V-Sync -> 
    V-Sync Timing Adjust" menu.
  - Organized the contents of "Audio" menu and "Setting->Audio" menu. The
    audio buffer amount is indicated in frame time units.
  - Removed "Direct Draw" setting in "Setting->Screen" menu. From this
    version, only Direct3D drawing is supported.
  - The Aero function is automatically turned off (display delay is reduced) 
    when used with Windows7. In addition, the "Screen->Disable Aero" menu
    deleted in v2.88 has been restored.
  - Fixed a bug that the tempo of the sound may not be stable for about the
    first second immediately after opening the game ROM image file with some
    PC environments.
  - Fixed a bug that the game name was not displayed correctly when "&" was
    entered in the game name at the "Recent" menu.
  - Other minor details have been modified and improved.
  2019/11/26 2.93 released
  - Fixed sprite display processing bug. In "Ys III", fixed a bug that the
    start screen was missing.
  2019/12/25 2.94 released
  - "*About Windows Display-Lag" was added to "Screen" menu.
    Displays the Windows (video card control panel) setup method for "realizing
    low display-lag" with V-Sync.
    The following is the contents.
    ////
    Windows settings are required to run Ootake with the same operational
    feeling as a real machine. If the Windows graphic driver is set to perform
    vertical synchronization (V-Sync), it will interfere with the Game's
    V-Sync and cause "Display Lag".

    <Setting method on Windows for Eliminate Display-Lag>
    Right-click on an empty area of the desktop and open Settings (Control
    Panel) of the video chip maker(NVIDIA, AMD, Intel) and set "Vertical sync"
    in "3D(game) settings" to "Off".
    * These settings can be made for each game with NVIDIA and AMD.

    With GeForce, if Windows10/8, set "Low Latency Mode" to "Off" at the same
    time (necessary to reflect the vertical sync off).
    For Windows7(Non-Aero) and earlier, it is recommended to set "Low Latency
    Mode" to "Ultra" to further reduce the display lag.

    "Ultra" at "Low Latency Mode" is recommended for Win7(non-Aero).
    On the contrary, please pay attention that "Off" at "Low Latency Mode" is
    recommended for Win10/8 (in case of Ootake).
    * This situation may change depending on future driver updates.
    ////
  - The program has been optimized so that even the "PC with power saving
    settings"  will not lose processing and will operate like a real machine.
    * In addition, if you use "MSI AfterBurner (video card utility software)"
      which is considered to be used by a large number of users, if power
      saving is set, processing will periodically drop and Ootake is not
      working smoothly (The same problem exists for games with a low GPU load
      other than Ootake).
    * In the case of using AfterBurner or in a PC environment where the
      processing drops even with v2.94 this time, set the power saving setting
      in the control panel of the video card driver (for GeForce "Manage 3D
      Settings"->"Power management mode"), try setting to not save power (
      "Prefer maximum performance"). By the way, AfterBurner's similar
      software "ASUS GPU Tweak II" works comfortably without the Ootake
      processing drop even if the PC was set to power saving (With even MSI's
      video card works well).
  - Made the gamepad settings easier. Directional pad is common setting for
    all 2-button, 3-button and 6-button pad settings, and only button setting
    is set for 2-button, 3-button and 6-button pad respectively.
  - Corrected left and right black belt processing in horizontal 352 dot mode.
    In the scene of "Ijuin appearance" of "Tokimeki Memorial", the problem
    that white flash processing was spread too much was solved.
  - When "R-TYPE Complete CD" is played so that flickering of sprites is not
    reproduced (default), the black band display on the left and right sides
    of the screen is visible without being hidden (similar to the HuCard
    version). In addition, "R-TYPE (U)" has been operated in the same way (
    I had an overseas person check the operation. Thank you).
  - Added "FullScreen 240Hz" to the "Screen->FullScreen Customize" menu.
  - Added (Revived) "DirectDraw (Old)" to the "Setting-> Screen" menu. Drawing
    with DirectDraw was deleted in v2.92, but this time it has been restored.
    Although it is an old drawing method for PC of the age of Windows95, it is
    still useful when using "low resolution full screen". Use it when you want
    to display dot-by-dot with cathode ray tub (CRT). In addition, when
    drawing DirectDraw, the display of "Sound Graph (Info-> Show Audio Channel
    Graph)" and "x5 times display" added in v2.92 are not supported. With
    DirectDraw, even when new functions are added in the future, new functions
    are probably not supported due to development time.
  - When resume loading each game, "Window non-stretch setting at the last
    play" is also restored. Basically, most games are well made to the 4:3
    ratio, so it's not recommended unless personally enough, but if you have a
    game that is easier to play with dot-by-dot, use it Please do it.
  - When overscan area display switching (F11 key) is performed in the window
    mode, centered the window (center position adjustment) for both horizontal
    and vertical.
  - When switching from full-screen display to window display, if the
    resolution setting for full-screen display was set low (default), fixed a
    bug that reduced the size of the window display.
  - Fixed a problem that V-Sync was not perfect and tearing occurred depending
    on some PC environment when playing in the "x4" window size.
  - Other minor details have been fixed and improved.
  2020/02/07 2.95 released
  - "Windows Pad Order" has been added to the pad setting screen. When
    connecting two or more Windows Gamepads, you can set which pad is assigned
    with the highest priority. Use this when the second and subsequent pads
    are connected, and the priority of the pad that was originally changed is
    lowered and the setting is shifted.
  - "Overscan TV Mode" has been added to the "Screen" menu. Since v2.92, the
    aspect ratio is displayed more accurately, but black belts are displayed on
    the left and right in the 256 dot horizontal mode. When this menu is
    selected, the black belt display part can be eliminated and the left and
    right full window display (similar to Ootake before v2.91) can be made.
    However, 6 dots at the bottom of the screen are hidden to maintain the
    aspect ratio.
    Originally, "6 dots at the bottom of the PC Engine screen" is rarely used
    for important displays, and most games can be displayed without any
    problems. I think that many old CRT televisions for home use had a display
    in this range. Use it when you want to play in that atmosphere or when you
    want to capture with the left and right filled when capturing the screen.
    You can also switch this by pressing the [F11] key.
  - "Adjust TV Top-Position" has been added to the "Screen" menu. In
    "Overscan TV Mode", you can adjust the vertical display start position. It
    can also be adjusted by pressing the [Ctrl]+[F11] keys multiple times.
  - The shortcut key of the overscan area display was changed from [F11] key to
    [F12] key. [Ctrl]+[F12] key can also be used to display the overscan area
    of top only.
    * [F11] key switches overscan TV mode.
    * If you want to switch to full screen, press [Alt]+[Enter] key.
    Also, when displaying the overscan area, only the top and bottom areas are
    displayed by default.
  - When pressing [F12] key while pressing [Ctrl] key, only the top part is
    displayed in the overscan area.
  - "Start Overscan TV Mode" has been added to "Setting->Screen" menu. Use this
    mode when you want to switch to overscan TV mode (the viewing range is as
    narrow as an old home TV) from startup.
  - Cleaned up the "Capture" menu. Also, screenshot size and drawing method are
    displayed in the menu.
  - "Overscan display state" is not restored during normal state loading. It
    restores only when loading resume(Turn on the "File->Set Resume" menu).
  - When switching overscan area display ([F11] key) in window mode, if the
    window is below the center of the desktop screen, the window position after
    switching is adjusted to the bottom side.
  - In the audio graph display ([9],[0] keys), in some games, the yellow graph
    remained even when the DDA sampling sound was muted. This problem has been
    corrected.
  - Fixed the problem that the pad was not reflected when changing the gamepad
    while Ootake was running when setting the gamepad.
  - "1366x768" was added to the FullScreen resolution setting menu field.
  - "FullScreen 640x480 60Hz" in the "Screen" menu (for switching to full
    screen mode with any PC environment) has been changed to
    "FullScreen 800x600 60Hz". Also, at the time of execution, the drawing
    method is returned to the default(Direct3D).
  - When switching to full screen ([Alt]+[Enter] key), the screen is switched
    stably even in a PC environment where the available memory is low.
  - Fixed a bug (from v2.92) that it display was shifted in a game that can
    play with 4-split display.
  - The speed and timing have been made closer to those of the real machine.
    In "Chibi Maruko Chan", solved the problem that the display of the raster
    interrupt part was distorted when clearing the stage.
  - Fixed a bug that recording of the play record function (
    "Capture->Play Record" menu) was not performed correctly at some games.
  - Other minor details have been fixed and improved.

  2020/03/20 2.96 released
  - This is a notice to those who have built and used the Ootake attached
    source code file. The version of "Visual Studio" in the development
    environment has been changed from 2008 to 2019(Community). The attached
    source project file is for 2019 and cannot be read in 2008. Microsoft's
    VS2019(Community version) can be used free of charge for personal
    development.
  - "Start Adjust TV Top-Position" was added to "Setting->Screen" menu. You
    can set the default vertical display start position when using the old TV
    display mode ([F11]key, narrow range display). In addition, the default
    value was set to [Pos 1](lines for the upper one dot and the lower five
    dots are not displayed).
    * When using the resume mode ("File->Set Resume" menu), the vertical
    display start position is saveed for each game, and it takes precedence.
  - When pressing the shortcut key of "Screen size switch" during pause, the
    game will remain paused even after switching the screen.
  - Fixed a bug that the buttons did not respond when connecting the second
    and subsequent joypads.
  - After setting shortcut keys such as the fast-forward button ("Speed->
    Configure VSpeedUp Bttuon" menu), the problem that the joypad operation
    was not accepted until Ootake was closed once and started up again was
    fixed.
  - Speed and timing are closer to the actual machine. Solved the problem that
    the status display sometimes fluctuated in "Dungeon Explorer".
  - Fixed a bug that Ootake stopped when the number of CD-ROM drives increased
    or decreased due to virtual CD software, etc.
  - The screen fluctuates when pressing the [F11] key to enter overscan TV
    mode in "Ryuuko no Ken" (software that has low resolution at the top of
    the screen and high resolution at the bottom of the screen) was fixed.
  - Other minor details have been fixed and improved.
  2020/03/21 2.97 released
  - Solved the problem that when running Ootake v2.96 released yesterday on
    "Windows7", an error stating "The program could not be started because
    there is no XINPUT1_4.dll" appeared and could not be executed. (The XInput
    library used in Visual Studio 2019 has been changed to the
    "xinput9_1_0.lib" that can be used on Windows7)
    In addition, it corresponds to work on WindowsXP/Vista.
  2020/08/30 2.98 released
  - Fixed the problem that the tempo of sound sometimes became fast for a few
    seconds immediately after opening a ROM image file when using the display
    refresh rate of 120Hz.
  - It supported the operation with the display setting of refresh rate 240Hz.
    If the display setting of the Windows desktop is set to 240Hz, Ootake will
    also automatically operate at 240Hz. * At window mode
  + Operation at 240Hz significantly reduces the time it takes for the Windows
    desktop to refresh the screen (overlap the desktop with the screens of
    Ootake and other applications and draw at a non-flickering timing).
    Therefore, the operation delay when playing with Ootake is reduced and it
    is very close to the feeling of the actual machine.
  + When using a 144Hz display, V-Sync does not work and the screen may wavy
    when scrolling, so I recommend setting to 120Hz and playing.
  - It also supports operation at refresh rates of 180Hz, 300Hz and 360Hz.
    * I haven't tested it because I don't have a display of 300Hz or higher,
      but I think it's ok. If you have any problems, please let me know.
  - "Full Screen 180Hz" and "Full Screen 240Hz" were added to the "Screen -> 
    FullScreen Customize" menu. By default, it switches to 60Hz in FullScreen.
    If you have a display of 120Hz or more, you can play with low latency by
    setting here. If you have a display of 300Hz or higher faster than 240Hz,
    select "Full Screen 240Hz" (Ootake is optimized for 240Hz operation, so
    240Hz operation is the best operation).
  - "MaxSize" was added to the "Screen" menu when playing in full screen. You
    can make the "game display screen" smaller even when playing in full
    screen. It can also be set by holding down [Alt] on the keyboard and
    pressing [1] to [5].
  * When playing close to the display (most PCs think so), I think it's often
    easier to play with a size smaller than the full size screen. This is
    because there is little movement of the field of view, and in the case of
    a retro game, the coarseness of expansion is not noticeable and the image
    quality is good.
  * In Windows 8 or later, full screen mode has about 1 frame less delay than
    window mode. Therefore, it is also recommended to play in full screen mode
    in shooting games. In addition, when playing on a liquid crystal display
    of 240Hz or higher, you can play with low latency close to full screen
    even in window mode.
  - Full screen selection The default resolution has been adapted to recent
    PCs (wide display). [640x480, 800x600, 1024x768, 1366x768, 1920x1080,
    1920x1200]
  - "Same Desktop (same resolution as the desktop)" has been added to the
    selected resolution of full screen. * Depending on the display, selecting
    the same resolution as the desktop (1920x1080 for a full HD LCD display)
    will reduce the display lag.
  - The aspect ratio of the game screen has been finely adjusted to bring it
    closer to the actual ratio. Also, the aspect ratio of the window is kept
    at 4:3 even when the overscan area is displayed ([F12]key).
  - Added the SELECT button auto-fire function ("Input -> TurboButton SELECT"
    menu).
  - On the key config screen (black screen during key reception), described
    the precautions when connecting the game pad (when connecting the game
    pad, it is necessary to close this "black screen during key reception"
    once).
  - The operation speed when accessing the video chip (VDC) has been made
    closer to the operation of the actual machine. The problem (occurred in
    recent versions) that the audience at the bottom edge was not displayed
    on the screen at the start of the "Wonder Momo" stage (purple curtain)
    has been resolved.
  - The sprite display processing part has been made closer to the operation
    of the actual machine. The problem (generated from v2.92) that the
    background of the continue screen of "Dragon Slayer Eiyuu Densetsu" is
    disturbed has been resolved.
  - Move the operation speed and timing closer to the actual operation. Solved
    the problem that raster processing was disturbed (occurred in recent
    versions) in the demo of "Spriggan mk2" when starting the 8th stage.
  - When "Private Eyedol" is started with "no arcade card", there is a bug
    (planned to be fixed) that it will stop in the raft puzzle scene in the
    cave. So, Ootake will boot it with the arcade card (extended RAM) enabled.
  - The ROM image file of the BIOS is the same (exactly the same) in both
    "Super System Card 3.0" and "Arcade Card Pro", so in Ootake the arcade
    card compatible software also works with the ROM image of "Super System
    Card 3.0". (Operates with virtual RAM)
  - Fixed the horizontal display start position determination process of the
    screen. In "Shogi Shoshinsha Muyou", the problem that the game screen was
    shifted to the left was solved.
  - Fixed a bug in which the system message displayed on the upper left of the
    Ootake screen might remain when playing a game using a horizontal 512 dot
    resolution.
  - In a screen mode game such as "Tokimeki Memorial" in which the effective
    range of 348 dots is horizontal, if the left and right overscan areas are
    set to be displayed, the same color band as the actual machine is
    displayed (v2.91 Same processing as before).
  - Solved the problem that the display at the bottom of the screen was
    sometimes distorted when the RUN button was pressed on the player count
    setting screen in "Downtown Nekketsu Monogatari". (In this scene, the CD
    access speed has been reduced to the level of the actual machine).  
  - When the "PC Engine Mouse" is connected, Ootake is automatically paused
    when the focus of Windows shifts to another application. (To prevent the
    mouse cursor from getting lost)
  - The default setting of the "Remove Lag" setting in the "Screen" menu (a
    function to skip the extra screen buffer and reduce the delay) has been
    changed to 1F(1 frame). * With the recent PC & driver, the same effect can
    be obtained with 1F without setting 3F. (And the processing does not
    become heavy)
  - "Overscan Height 5dot" and "Overscan Height 3dot" have been added to the
    "Screen->Overscan Customize" menu.
  - Other minor details have been fixed and improved.

  2021/01/04 2.99 released
  - The screen display processing has been sped up. The number of models that
    can operate comfortably even on low-power PCs has increased.
  * By the way, one note about the video card settings of the PC. If you set
    the G-SYNC function and FreeSync(Adaptive-Sync) function to "Enable in
    even Window mode" on a PC equipped with NVIDIA or AMD video chip, the
    operation of Ootake etc. may be slow down depending on the PC environment.
    (The default settings are fine)
  * If G-SYNC and FreeSync are set to "Enable even in Window mode", many games
    (such as games with fixed 60fps) will not work comfortably. Therefore, set
    "G-SYNC / FreeSync is disabled in Window mode (default is disabled)". I
    strongly recommend it.
  - The volume balance of the CD sound source (CD-DA), ADPCM sound source, and
    wave memory sound source has been finely adjusted to bring it closer to
    the feeling of an actual machine.
  - Fixed a bug that noise might appear on the CD sound source depending on
    the setting environment of "Audio->Adjust CD-DA(for Sync)".
  - The default audio settings has been changed from "DirectSound (a
    vocalization method that has existed since the Windows 95 era)" to
    "XAudio2 (currently the mainstream vocalization method)". Depending on
    your PC environment and taste, "DirectSound" may be better, so please
    choose the one you like. In addition, XAudio2 can play the sound at a
    timing closer to the actual machine. (In "Audio" menu) 
  - The operation speed and timing have been brought closer to the operation
    of the actual machine. The problem that the screen was shaking when going
    up the stairs when clearing the stage of "Prince of Persia" (occurred in
    recent versions) has been solved.
  - Fixed the sprite display processing part. Solved the problem that
    unnecessary sprites were sometimes displayed at the bottom of the screen
    when the 1st page boss of "Tiki Tiki Boys" appeared. Also, when your
    character overlaps the water areas on the 1st and 4-1 stages, the problem
    that your character did not hide has been resolved.
  - When playing "Tiki Tiki Boys", the bottom two lines of the screen are
    automatically masked with a black belt. (As with the actual machine, the
    reason is that noise may be displayed.) * If you play in the mode to
    display the overscan area, this process will not be performed and the
    display will be the same as the actual machine (the bottom edge may be
    disturbed).
  - In "Turrican", the problem that it is canceled in a few seconds when you
    pause during the game has been solved.
  - When starting "The Addams Family", the screen display is shifted to the
    right by half a character. By doing this, the disturbance of the screen
    display on the right end (which also occurs on the actual machine) has
    been reduced. * Also, if you press the [F11] key and play in the display
    range of the old TV, the disturbance will disappear at all. * If you turn
    on the "Perform SpriteLimit" setting or play in the mode that displays the
    overscan area, this correction will not be performed and the display will
    be the same as the actual machine (with distortion at the right end).
  - Due to certain settings (combination of "Audio Buffer Size" and "CD-DA 
    Delay Frame", which will change the timing of access to the CD-ROM
    slightly), the "Snatcher" may freeze at the start. The problem that was
    there has been solved.
  - Fixed a bug that the "CPU-> Swap STRIKE & BALL (for Baseball Games)" menu
    (baseball game count display replacement function) did not work in v2.98.
  - In "Tokimeki Memorial", if you turn on the sprite missing display setting
    (CPU-> Perform SpriteLimit) or display the overscan area ([F12] key), dust
    that is sometimes displayed on the left and right edges of the screen on
    the actual machine (probably used as a data area) is displayed.
  - When used on Windows 10/8/7/Vista, it is displayed in a new type file
    dialog (when opening a ROM image, etc.). This solves the problem that when
    the audio setting was set to "XAudio2", noise (remaining sound from the
    previous game play) might be heard when reopening the ROM image file.
  - When moving the Ootake window, if the lower part of the game screen hangs
    on the taskbar area, the position is automatically corrected so that the
    lower part is just right and there is no gap.
  - Since the official homepage site has been changed to SSL (HTTPS), the URL
    of each document has been changed from "http" to "https".
  - When using XAudio2(Audio menu) on Windows XP, the problem (occurring from
    v2.82) that the operation when opening a file may become unusually heavy
    depending on the environment has been fixed.
  - Other minor details have been fixed and improved.
  2021/01/05 3.00 released
  - When playing a game in Full-Screen on Windows10/8.1/8/7/Vista, fixed a bug
    that the dialog to open the ROM image file ([O] key or "File-> Open" menu)
    was not displayed. *This is the only change, so if you are using Windows
    XP, you can leave v2.99 as it is.
  2021/02/21 3.01 released
  - "For Video Caputure Mode" has been added to the "Screen-> Mode" menu. You
    can switch the Ootake's window to 480p or 720p size for easy viewing with
    a single touch. If you capture with this sharp screen size when using
    video capture software, you can upload with high image quality when
    uploading to YouTube etc.
    In this mode, the "Screen-> Remove Lag 1F" menu setting is automatically
    disabled(0F), reducing the load when using the video capture software. If
    you want to prioritize input-lag measures, you can manually re-enable (the
    operation of the video capture software will be considerably slower) it.
    It can also be used in full screen mode. 1080p can also be selected in
    full screen.
  - Fixed a bug that Ootake does not recognize when connecting an XInput
    compatible game controller due to the PC environment (when a connecting
    driver for the PS4 controller was installed, a pad that can be used by
    switching between XInput and DirectInput, etc.).
  - If you change the connection of a game controller such as USB while Ootake
    is running, Ootake will recognize the change immediately.
  - In window mode, when switching the overscan area display of the screen
    with the [F11] key or [F12] key, the sound that continued to sound during
    screen switching was temporarily muted so that it can be switched
    comfortably.
  - The width of the window size has been changed from a multiple of 299 to a
    multiple of 298. When capturing and encoding video, you can encode while
    maintaining the image quality. By the way, depending on the PC environment
    and capture software, Ootake's operation may be heavy and processing may
    drop. In that case, if you select the "Screen-> Mode-> for Video Capture
    Mode" menu, the processing will be lighter and you will be able to capture
    smoothly.
  - The operation speed and timing have been brought closer to the operation
    of the actual machine. In the stage 2 of "Parodius Da!", the problem that
    the clown's position flickers one line at the bottom of the screen (
    occurred from recent versions) has been resolved. In "The Tower of
    Druaga", the problem that some parts of BGM started to sound late has been
    solved on the hint screen of Ishtar of "After clearing the stage".
  - Improved so that the processing does not become heavy even in "games with
    many readings of the state of the game pad" such as "Space Harrier".
  - The "Screen-> Remove Lag Max 3F" menu has little effect on Windows 10, and
    even before Win8, this menu(3F) is no longer necessary by setting the
    driver (rendering frame buffer is 1), so 3F menu was abolished (because
    processing becomes heavy if it is set to 3F).
  - At Ootake v2.99, in "Tokimeki Memorial", when the sprite missing display
    setting (CPU-> Perform SpriteLimit) is turned on or the overscan area is
    displayed ([F12] key), dust that is sometimes displayed on the left and
    right edges of the screen (probably used as a data area) was not accurate.
    This time, it became the same as the actual machine.
  - "Customize bram & mb128 Folder" has been added to the "File" menu. if you
    check "Same location as the save folder", the locations of "bram folder (
    for saving backup save files)" and "mb128 folder (for saving MB128 save
    files)" is set inside the "save" folder. Place the "save" folder on a
    network drive and use it when you want to share save data with multiple
    PCs. 
  - Other minor parts have been corrected and improved.
  * Ootake's C++ optimization option of the development software Visual Studio
    2019 has been changed to "less optimized build" so that it will not be
    falsely detected by antivirus software.
    This C++ optimization option is ON by default in VS2019. Other than
    corporate-signed software, many recently made C++ online software is
    probably falsely detected.
    In fact, we have confirmed that about 40% of antivirus software falsely
    detects viruses even in apps that display only "Hello World" in VS2019
    C++.
    I would like to turn on the optimization option fully in order to reduce
    the load on the PC, but this time I am limiting the optimization to the
    point where it is not treated as a virus.
    However, especially on older PCs, there is a concern that performance will
    be degraded and 60 frames will not be displayed smoothly. In that case, in
    the next version, I will also revert to optimization full ON. (In this
    case, some software will treat it as a virus again, so it will be released
    after the author has a false positive verification by an antivirus
    software company, so the release will be delayed than usual.)
  2021/06/21 3.02 released
  - When playing "Wizardry III & IV (J)", the file name of the battery backup
    RAM will be the same as "Wizardry I & II (J)".
    The file name is [(CD)Wizardry I & II (J)_bram.dat].
    You can share save characters between "I&II" and "III&IV".
    If you uncheck the "Setting-> Improve->
    Shared bram (Wizardry 1&2 and 3&4)" menu, it will be saved(used) as a
    separate file.    
  - "Swap Wizardry 1&2 or 3&4 CD-ROM" has been added to the "CD-ROM->
    CD Change (No Reset)" menu. If both "Wizardry 1&2" and "Wizardry 3&4" are
    CD-full-installed("CD-ROM-> CD Install" menu), you can switch the CD-ROM (
    "Wiz1&2" or "Wiz3&4") to be inserted into the PC Engine. Execute this menu
    when the CD-ROM replacement message is displayed during the game.
  - When the "Screen-> Mode-> for Video Caputure Mode" menu and the "Screen->
    Mode-> for Video Caputure Mode Non-Scanlined" menu are selected, the image
    quality setting is such that the screen does not wavy.
  - The sprite display processing has been brought closer to the operation of
    the actual machine. In the battle scene of "Burai 2", the problem that the
    effect display such as magic was missing half and was displayed (occurred
    from the recent version) has been solved.
  - When playing "CD Battle Hikari no Yuushatachi (J)" with CD installation (
    "CD-ROM-> CD Install" menu), insert the CD you want to battle and press
    the [F1] key once. After that, the CD replacement is automatically
    recognized without pressing the [F1] key.
  - Fixed the bug that key input was not accepted when the controller setting
    window was canceled during setting.
  - Other minor parts have been corrected and improved.
  2021/12/07 3.03 released
  - Fixed a bug (Occurs in v3.02) that the game could not be started if the
    external CD-ROM drive was removed when playing a game with a full CD
    installation in the "CD-ROM->CD Install" menu.
  - The sprite display processing has been brought closer to the operation of
    the actual machine. In the demo scene of "Dragon Slayer: The Legend of
    Heroes 2", the problem that the image was missing (occurred from the
    recent version) has been resolved.
  - The processing related to raster interrupts has been brought closer to the
    operation of the actual machine. In the demo scene of "Sol Moonarge", the
    problem that the drawing on the screen was disturbed (occurred from v2.81)
    has been solved.
  - Other minor parts have been corrected and improved.
  2022/05/30 3.04 released
  (Please see "Readme.txt" about this continuation.)

  * The happiness of the game is the world human race commonness. It longs for
    peace.
  * I think that it cannot do improvement & correction of the above-mentioned
    if there are many neither operation report nor defect report. Thank you
    really for you who reported.

----- Exemption matters -----
  It programs as much as possible, and it cannot make amends for the problem
  at all when damage happens because it used this program by any chance.



In Japanese (An English description of this content is in the top.)

----- o[WAbv -----
2006/07/09 0.50
ŏ̐Jo[WłB
2006/07/10 0.51J
ԍt́uSave StatevuLoad Statevj[ǉÃZ[uł
悤ɂ܂B
uSave StatevŃZ[ủʏԂۑ悤ɂAԍ[hɂ̉
\ꂽԂŎ~܂iXN[Vbgj悤ɂ܂B̂߁AXe[
gZ[u̗eʂ512KB܂Bv0.50ŕۑXe[gZ[u͂̂܂ܓǂ
߂܂B
CD-DApobt@̃ftHg4048֕ύX܂B(40Ɗɂĉ
т邱Ƃ߁Bт́uSettingCD Drivev̐ݒő傫ob
t@IĂ)
PCGW}EXɂă}jAɋLځizC[ŃZNg{^A
{^삪ł܂j܂B
2006/07/12 0.52J
pbh̓͏Ԃpxɒ[ɑ\tg̏ꍇɁAp[̂Ȃp\R
Ă(y)܂B
hest@C(PCE̓𗘗pȉtvO)̓ǂݍ݂ɂΉ܂
BHuJ[hCD-ROM烊bsOhest@C𑼂̕ɔzz邱Ƃ͒
쌠@ᔽƂȂ܂̂ŒӂĂBȂhest@C͑vłB
\[Xt@C̃tH_̒ԂuSorcevƌLĂ̂uSourcevɉ
܂B
Readme.txt(̃t@C)̓ɁATEhJ[hEQ[pbhɂ
ǋL܂B
2006/07/13 0.53J
CD-DAĐɃgbN̓rĐ\tg̏ꍇłAgbN̏߂
ĐĂ܂ƂsC܂B
CD-DAĐɃvMbvl悤ɂ܂Biꕔ̃Q[CD-DAĐ
ӏĂsj
2006/07/14 0.54J
WCpbh̐ݒŁAWindowspWCpbhQ{ȏȂĂꍇA
ݒłȂƂsC܂B
^C}[荞݂̏ɊւāAPC2E҂Ki񂩂񋟂A
@ɂ߂܂Bĩ^C}[荞݂512NbNԂ񑁂
悤ɂ܂j
dLNꍇAŃXvCgiGLXRA\
ɗƂAɉB悤ɁjȂݒɂ悤ɂ܂B
܂ł"BigAudioBuffer"[h"Most BigAudioBuffer"ƂA"BigAudioBuffer"
́Aʏ菭xx̂̂ɂ܂Bhesẙӏ܂ȂǂŎg
B
2006/07/21 0.55J
g`̃TvOɋNmCYyAコ
B
EBhE[hŋN邩AtXN[[hŋN邩ݒł郁
j[ǉ܂B
Vrr}Q̏ՂŉʂPt[܂B
2006/07/22 0.56J
ꕔ̃Q[(NbNX)̃TvOȂĂ܂Ăs(
v0.54ȍ~Ŕ)C܂B
2006/07/28 0.57J
g`̃TvOɋNmCYAコ
܂BTvOh{CXg\tgNAɔł܂B
ADPCM̏ɋNmCYAコ܂B
\Jnʒuj[Nȃ\tgiNCYal̖]Ȃǁj@l̐
uɕ\ł悤Ɏ܂B
Windows98/MeAASPIhCo[CXg[ĂXP/2000ŗpꍇA
uSettingCD Drivevj[ɁuCDhCuv\Ȃ
܂B
Vrr}QłꂽƂɋNPt[̉ʗ܂B
2006/08/01 0.58J
WCpbh̘Aˋ@\𓋍ڂ܂Bj[E2ڂ́uInputvj[
ɂĐݒł܂B
v0.57ŎuADPCM̃mCY𖳂vɊւĂ̕sCA
コ܂B
ʃ{[CNłȂȂsiv0.57ŔjC܂B
V[gJbgACR̉摜኱Đ܂B
2006/08/04 0.59J
g`̃TvỎコ܂B
mCỶ𒲐A@͋̕Cɋ߂Â܂B
CD-DȀɋN鏬ȃmCY܂B
bhA[gA@XIIŁACD-DAȂ܂B
2006/08/11 0.60J
}`RACPU(Athlon64x2)̃p\RŎgpƂɁACD-DA
ƂsC܂B
ADPCM̃mCYAコ܂B
@XIIA鐯瓙ŁACD-DAĐŏ̃gbNŃ[vĂ܂
܂B
120%ŎgĂuC̉𑜓xύXvɑΉA@l̕\
悤ɂ܂B
l`iQŁANɉʂ^ÂɂȂĂ܂܂B
v0.57ȍ~Łuv0.56ȑÕXe[gZ[uf[^vǂݍ񂾂Ƃɉʂ̉𑜓x
ύXȂƂsC܂B
2006/08/18 0.61J
V[bNz[Y(PQ)ƃXgn}QhŁAADPCMr؂čĐ
Ă܂Ă܂BV[bNz[ÝA肵ǂݍ
݂ɋCDhCuAzCDhCułȂƓ삪xȂ艹r؂܂B
CD-ROM̃ANZX^C~O@ɋ߂Â܂B܂ACD-ROMANZXp̃L
bVk邱ƂŁAXe[gZ[u̗eʂ510KBȂȂ܂B
Vg̎ŁAJWm̃Q[ʂ^Âŕ\Ȃ܂B
ۂՂ郁C̃fʂ^ÂɂȂĂ܂siv0.60ŔjC
܂B
CD-DAȂ̍Ō܂ōĐꂽƂɁAQ[ɂĂ͗]vȉoĂ
siv0.60ŔjC܂B
CD-DAs[gĐ^C~O萸܂B
CD-ROMփANZXĂŒłA肵ăXe[gZ[uł悤ɂ܂
B
2006/08/25 0.62J
tbVnC_[X삷悤ɂȂ܂B
XvKmkIIŁAADPCMȂC܂B
@XIII,@XIṼX^[gfŉʂĂ܂ĂC
B
Aˋ@\̈萫߁AAˑxAbv܂B
L[{[h"1"`"6"̃L[(eL[ł͂Ȃ)ŁAA˂̃IItёx
ł悤ɂ܂B
tXN[ɁAScreenj[̔{\Lu𑜓x\Lvɂċ@\킩
₷܂B
Settingj[ɁuHide Menuvǉ܂B̃`FbNOꍇA
j[\܂B
CXN[iX^荞݁j̃^C~O@ɋ߂Â܂Bip
bNhŃXvCg\ʂ蓙܂j
CD-DA̍ŏIgbN̋ȂĐƂɁAQ[ɂĂ͋Ȃ̍ŌɃmCY
Ă܂C܂Bi[`vQ̃I[vjOj
̑AׂCǂ܂B
2006/09/01 0.63J
g`̓쁕@ɋ߂Â܂Bit@C[vX
OAtH[[VTbJ[ňꕔ̉Ȃ܂j
TCo[NX̃I[vjOfŉʂĂ܂ĂC
B
̑AׂCǂ܂B
2006/09/09 0.64J
VXebZ[WXN[ɕ\悤ɂ܂BSettingj[
uHide MessagevɃ`FbNƃbZ[W\ɂł܂B
ʏ"}EXENbN"łȂA"NbN"łuj[̊Jvu|
[Ỷvs悤ɂ܂B
荞݊֘Ȁ@ɋ߂Â܂Biڂ܂ŉʂ
܂Bt@C[vXOBGM@ɋ߂Â܂j
ۂՂ郁C̃I[vjOfX^[gf̕\@ɋ߂Â܂B
ɂērŉʂ^ÂɂȂĂ܂sACłƎv܂B
Q[JnRڂ̃rWAV[Ƀt[Y܂B̉ۑłB
xA^C~O@ɋ߂Â܂B
̑AׂCǂ܂B
2006/09/13 0.65J
uZIPkC[Wt@Cv̓ǂݍ݂ɑΉ܂B
   UNZIP32.DLLKvłhttp://www.csdinc.co.jp/archiver/lib/unzip32.html
g`̓@ɋ߂ÂAコ܂Bt@C[v
XOAtH[[VTbJ[AePgvogȂǂ̏aHUMANF
@ɂԋ߂Čł悤ɂȂ܂B
ADPCM̔x߁Aコ܂B
CD-ROMANZXɃj[\܂̓Xe[gZ[uꍇɁAHOotake
ƃt[YĂ܂Ƃsiv0.64ŔjC܂B
CD-ROMANZXɃXe[gZ[uꍇ̈萫コ܂B
̑AׂCǂ܂B
2006/09/18 0.66J
G~[^|[Y(ꎞ~)̂ƂɁAEBhĚoɃ|[Y
ł|\悤ɂ܂B
Settingj[ɁuStart FastCDv(SetteingCD Drive),uStart SpriteLimitv(
SetteingCPU) ǉ܂BÑftHgݒύXł܂B
xA^C~O@ɋ߂Â܂BidLŔŃV[ɓƂ
ɁAPt[̉ʗꂪƂ܂j
g`̃TvO̎኱コ܂B
̑AׂCǂ܂B
2006/09/22 0.67J
PSGmCỶƉʂ@ɋ߂Â܂B
ftHgʎPSG,ADPCM,CD-DAʃoXOIɎ@ɋ߂Â܂B
CD-DÃtF[hCtF[hAEg̎ԂA@ɋ߂ɂȂ
悤ɒ܂BiC[XIEIIAVOIIBGM؂ւ@ɋ߂Ȃ
j
̑AׂCǂ܂B
2006/09/28 0.68J
PSGmCỶ@ɋ߂Â܂B
PSGmCỶʃoXOIɎ@ɋ߂Â܂B
g`̃TvO(h≹)̉コ܂B
CD-DA̍Đ@ɋ߂Â܂BiEBU[hBIEIICD-DAPSG
؂ւɁA@lCD-DAĐ悤ɂȂ܂j
xA^C~O@ɋ߂Â܂BiX^T[KQŋHɉʂ
邱Ƃ܂j
Í`Ń|[Y(ZNg{^)ꍇAɓbTĂ܂
܂B
̑AׂCǂ܂B
2006/09/30 0.69J
荞ݏ֘A̕s(v0.68ŔBꕔ̃Q[ŉʂ\Ȃ
~܂Ă܂s)C܂B
NɁAOgp"ʃXgb`ݒ"ŋN悤ɂ܂B
2006/10/03 0.70J
CD-ROMANZX̏R}hǂ̃hCuł݊̍̂ɕύX܂
B(܂Ŗ肪CD(DVD)hCuœ삷悤ɂȂ͖mFł)
^C}[荞݂̏@ɋ߂Â܂B(NbNX̃TvO
@ɋ߂Ȃ܂BhSEGG̋Ȃ̃e|@ɋ߂Ȃ܂B)
XvCg\@ɋ߂Â܂B("VXl"ŃQ[GhɃX
vCĝ݂\Ă܂Ă܂)
"Ȃ炸Ґ퓬ubfBEt"ŁA{Xoꎞ̃LN^[̏dˍ킹
@l̕\ɂ܂B
xA^C~O@ɋ߂Â܂B
̑AׂCǂ܂B
2006/10/07 0.71J
xA^C~O(^C}荞ݓ)ł@ɋ߂Â܂B̌
ʁAPSGTEh̉サ܂B
XLC̐ݒŁÃXLCIׂ悤ɂ܂B
("Setting""Screen""Horizontal Scanlined")
X^荞݊֘Ȁ@ɋ߂Â܂B(Ղ̌̏kʂA@
lɕ\悤ɂȂ܂)
̑AׂCǂ܂B
2006/10/11 0.72J
PSGmCỶʁE𒲐AǂPC(Xs[J[)łՂ悤ɐ
܂B
VRAMANZX@̓ɋ߂Â܂B("21G ߂ze"ŕ
邱Ƃ܂)
"m@X"̃I[vjOf̒ՂŁApNƉĂ܂
܂B
"BURAIʂ̗Em`"ŃEBhE̕`悪܂B
XLCgp̕`揈኱܂B
xOOɒĎ@ɋ߂Â܂B
2006/10/16 0.73J
g`̉(̐Sn悳d)A@͋̕Cɋ߂Â܂
B
Filej["CD Change"ǉ܂BOotakeN܂܁ACD-ROMQ[
̓ւł܂B
NɑO"PowerSavingݒ"fĂȂsC܂B
̑AׂCǂ܂B
2006/10/20 0.74J
g`̏CǂA@͋̕Cɋ߂Â܂B
WCpbh̓ǂݎ菈(炭萫)܂B
p\RɂāAWCpbh̐ݒ肪łȂƂɑΏ
B(ō܂ŎgȂőSĎg悤ɂȂ͖mFł)
"TVX|[coXPbg{["ŁAIIỎʂŎ~܂Ă܂s(v0.72
Ŕ)C܂B
"File"j["Open bram Folder"j[ǉ܂B
̑AׂCǂ܂B
2006/10/21 0.75J
"ZM"ŉʂĂ܂s(v0.74Ŕ)C܂B
2006/10/22 0.76J
荞݊֘ȀCǂ܂B("ZM"̃NẢʂłPt[
̗ꂪsC܂B@ɋ߂ÂƎv܂)
2006/10/27 0.77J
荞݊֘Ȁ@ɋ߂Â܂B("XvKmk2"̋N[J[S\
Hɗ邱Ƃ܂B"ZM"̋N̉ʂłPt
[̗ꂪ܂B̑̃\tgł^C~O@ɋ߂
Ǝv܂)
PSGmCỶʁE𒲐A@͋̕Cɋ߂Â܂B
2006/11/02 0.78J
CD-DÃtF[hAEg̎@ɋ߂Â܂B("C[XIII"ŕ
JCD-DA̋Ȃ~܂Ă܂Ƃ܂j
VXeJ[hɓĂ"yCDvC["ŁAʃ[^[EoߎԂ
̕\@lɓ삷悤ɂ܂B
CDQ[vC"F1"L[(Zbg)ƂɁACD̓ւł
ɂ܂B
"AEg"ōŉîPCĂC܂B
g`̃TvỎʂ@ɋ߂Â܂B
CD-DA,ADPCM,PSG̉ʃoXOOɒ܂B
ǂݍROMC[Wt@C̃tH_ɁA̓{ꕶ񂪊܂܂Ă
ꍇAXe[gZ[ułȂƂsC܂B
2006/11/08 0.79J
荞݊֘Ȁ@ɋ߂Â܂B("GOUC"ŋHɃrWAV[
̉摜x邱ƂA"@X"ŃI[vjOf^ÂɂȂĂ
܂s(v0.77Ŕ)Ȃǂ܂B̑̃\tgł^C~O@
ɋ߂ÂƎv܂)
"GOUC"ŃXg{X|̃rWAV[A`悳悤
Ɏ܂B
R{^pbhp̃WCpbhݒۑgpł悤ɂ܂B
(III[=RUN]{^IV[=SELECT]{^ɃL[蓖Ă܂B"Swap SEL&RUN"j
 [ƕp"Axj[pbhR"̂悤RUN{^SELECT{^؂芷
 gp邱Ƃ\łj
"Input"j[ɁAWCpbh̐ݒ"Initialize Pad #1-#5"
܂B
̓{(IME)ɂāAWCpbg̐ݒ肪܂ȂȂ
ƂsC܂B
VXeJ[hɓĂ"yCDvC["ŁAoߎԂ̕\ꕔ
\ȂsC܂B
CD-DAƓƂ̉ʃoX@ɋ߂Â܂B
2006/11/11 0.80J
CDANZXׂ̕yAȂCD-ROMhCu"CDANZXɓ
BGMɃmCYĂ܂"Ƃ(y)܂B
荞݊֘Ȁ@ɋ߂Â܂B"~OX"삷悤ɂ
܂B̑̃\tgł^C~O@ɋ߂ÂƎv܂B
"Input"j["Swap I&II"ǉ܂B"~OX"Ȃǂ̉ENbN(I{
^)Ō肷^Cṽ}EXΉ\tgVт₷Ȃ邩Ǝv܂B
L[{[h"7"L[(eL[ł͂Ȃق)"Swap SEL&RUN"(SELECT{^
RUN{^ꊷ)sł悤ɂ܂BR{^pbhȂł
ƂɎgĂB܂AR{^pbh"Swap SEL&RUN"ꍇAʏ
SELECTRUN{^͂̂܂܂ŁAIIIIV{^̂ݓꊷ悤ɂ܂B
VXeJ[hɓĂ"yCDvC["ŁASȍĐɃt[Y
Ă܂ƂsC܂B܂AȂӏܒOotake|[Y
čĊJꍇAoߎԂ̕\Ɍ덷oĂ܂sC܂B
CD-DAƓƂ̉ʃoX@ɋ߂Â܂B
2006/11/17 0.81J
荞ݏǁxOOɒĎ@ɋ߂Â܂B("120%}L
V}"ŁAXg[[ʂ̃bZ[W\Ă܂ƂsC
܂B̑̃\tgł^C~O@ɋ߂ÂƎv܂)
"`FCXH.Q."̃X^[gɁA]vȕ`悪\܂B
"S.C.I"̖ʃNAɁAHɗ]vȕ`悪\܂B
"PCdl"̃fňꕔ`łĂȂC܂B
"ՂՂbc"̃nCXRA\ʂ̃X^XN[AmɃXN[ł
悤Ɏ܂B
"tHSbg[h"NƂɁAI"Swap SEL&RUN"s悤
ɂ܂B
Screen"mXgb`(Non-Stretched)"iʂ̉𑜓x̊mFAhbgL
N^[Lv`ƂȂǂɗpjݒɂĂƂɁAʂ`
ȂQ[sC܂B
"CPU"j["MoreEarly RasterTiming"j[ǉ܂B
̑AׂCǂ܂B
2006/11/24 0.82J
"Speed"j["Fast Seek"ǉ܂B`FbNƁACDhC
ugĂꍇACDV[N̎ԂZk܂BȂCDhCug
̏ꍇACDV[NAɃmCYڂ邱Ƃ܂B̂Ƃ̓`FbN
O܂(ftHg)ŎgĂB
"Setting""CD Drive"j["Start FastSeek"ǉ܂BN̐ݒ
ύXł܂B
"C[XIV"̃CxgV[ŁAʂ̌pNƉĂ܂ʂ
܂BȂCDhCug̏ꍇA܂邱Ƃ
܂B̏ꍇAzCDhCu\tg𗘗p邱Ƃŉł܂B
"C[XIV"̃CxgV[ŋHɁAʓɂPC̃mCY`悳Ă܂
Ƃ܂B
"lN^X"̂Sʈȍ~ŁA}bṽXN[Ă܂Ă
܂B̃Q[ł^C~O@ɋ߂ÂƎv܂B
"_["ŁAXN[̋EƂ
B
"File""Open bram Folder"j[sƂɁAbramt@CŐV̏
ɍXV悤ɂ܂Bbram(obe[obNAbv)t@C̍XV́A
̑ɁuXe[gZ[uƂvuQ[(Ootake)IƂvɁAŐV
ԂōXVۑdlɂĂ܂B
HESt@C(PCGW̃TEht@C)JƂɂ́AI
BigSoundBuffer[h(TEhobt@傫違t[[g𗎂Ƃĉ
ʕ`ׂ̕ݒ)ɂ悤ɂ܂B
̑AׂCǂ܂B
2006/12/01 0.83J
"͕wx`Tt@CA"ŁAQʃX^[gOADPCM悤Ɏ܂
B"ADPCMȂ肪Q["łAꂽ܂B
CDANZXȂׂǂ̃p\Rł̃G~[gʂɂȂ悤
ɉǂ܂BCDhCũANZXxɂāA"C[XIV""ۂՂ郁C"
Ȃǂ̃rWAV[ŉꂷ邱Ƃ(y)łƎv܂B
"ۂՂ郁C"̌㔼ӂ̃rWAV[ŁAt[YĂ܂Ă
܂(v0.82ɂĉ)B܂AȂCDhCułt[YȂ悤
ɉǂ܂BƃAj̉ĂʂC܂BI[vj
Of̐l`󔠂𓐂ރV[ŁA኱̂܂B
"ۂՂ郁C"͑̃Q[CPUp[KvłBȂp\Rł
ƏĂ܂A܂Ȃꍇ܂B
PC2E҂Ki񂩂̊mȎɂACPU̓쑬x(TCN)
@ɋ߂Â܂B
p\R({IME)ɂẮAWCpbh̐ݒ肪łȂꍇ
sC܂B
"C{[ACh"ŁA"Hurry!!"̕\oƂɉʂFFɂȂ
܂Ă(v0.81Ŕ)C܂B
"t@CeBOXg[g"ŁACDANZXƁAɎX(
^CI[o[̂Ƃ)ADPCMȂƂ܂B
"hSXC[pY`II"̃I[vjOfŁAꕔʂ̐\ʒu
Ȃ܂B
}EXΉ\tgŁA}EXɂĂ̓zC[㉺ɑfƃZbg
(SELECT+RUN)ɂȂĂ܂ƂC܂B
2006/12/03 0.84J
Q[ɂĂCDANZX̍ۂɁAADPCMɃmCYĂ܂Ƃ
s(v0.83Ŕ)C܂B
2006/12/03 0.85J
v0.84CDANZXɃoOA̃Q[ŉʂꂽ~܂
܂ƂsC܂B
2006/12/08 0.86J
"X^[pW["̃ogXe[WŁA؂̌`{X|CD
BGM~܂Ă܂Ă܂B̃Q[łl̖肪
ꂽ܂B
"C[XIV"̃CxgV[Ŏ኱ꂵĂʂC܂B
̑AׂCǂ܂B
2006/12/15 0.87J
"JuL꓁k"NłȂȂĂ(v0.80甭)܂B
"C[XIV"̃CxgV[Ŏ኱ꂵĂʂC܂BGfB
O܂ŉmF܂B@Ɠ͋CŗVł炦Ǝv܂B
ȂCDhCȕꍇATEhɃmCY邱Ƃ܂B̏ꍇ
zCDhCu\tg𗘗pƉKɃvCł܂B
CPU̓쑬x^C~OOOɒ܂BiPC2E҂Ki̎
QlɂĂ܂j
Aˑxݒ肪"Low"̂Ƃ̘A˃^C~OĒ܂B("C[XIV"Ńt@
C[A˂ł悤ɂȂ܂j
̑AׂCǂ܂B
2006/12/22 0.88J
CPU̓쑬x^C~OOOɒ܂Bi"ZIPANG"ŁAʃX^[g
ʂHɂPt[錻ۂ܂B̑̃\tgɂĂ삪
@ɋ߂ÂƎv܂j
̑AׂCǂ܂B
2006/12/29 0.89J
X[p[OtBbNX܂B낢̃\tgST{ "喂E","I
fBlX","1941","ogG[X","O][g" 삷悤ɂȂ
B(Ή\tg"_CAXvX"͒ʏ탂[hœ삵܂)BǂNB
2007/01/02 0.90J
掿iFgAftHg̃XyVXLC̎jYɁAvC
₷(Ղ)Ȃ悤ɉǂ܂B
"File"j[ɁA"Set Resume"(W[)j[ǉ܂B̃j
[Ƀ`FbNꂽQ[́ANɑȎX^[g(Iɖ
ŃXe[gZ[u)܂BnCXRÃZ[u@\ȂQ["nCXRA
c"悤ɂȂAQ[̊y݂邱ƂƎv܂B܂AAːݒCPU
xݒ蓙̏ԂA܂̂ŁAQ[ɍœKȐݒۑ邱Ƃ\łB
CPU̓쑬x^C~OOOɒ܂B"ϐlx{[}"ŕ
tHgȂǂĂ܂(v0.88甭)܂B
HuJ[hQ[N̋(ʕ\)@ɋ߂Â܂B
"CPU"j["MoreLate RasterTiming"j[ǉ܂B
tXN[̉𑜓x"400x300","800x600"Ił悤ɂ܂B
̑AׂCǂ܂B
2007/01/08 0.91J
ʂ̉掿[h"TV Mode"ǉ܂BTṼrfIo͂̂悤ȕ͋C
vCł܂B"Screen"j[(܂"F11"L[)ňꎞIȐ؂ւłA
"Setting""Screen"j[ł͋N̐ݒ肪ł܂B
"Input"j["Configure TurboButton"ǉ܂BAːp̃{^
ł܂B̘Aːp{^ݒ肵ꍇAɒʏ̘Aːݒ("Turbo
Button I","TurboButton II"j[Ƀ`FbN)Ƃɂ́At"A
˃{^"ƂĎgƂł܂B
A˂̑xݒ"TurboSpeed Off"ǉ܂BOq̘Aːp̃{^ݒ
ꍇɁAA˃{^gȂQ[Ō듮삳Ȃ߂ɁAA˃{^It
(I,II{^ƂĂ@\Ȃ)ɂ邱Ƃł܂BL[{[h"7"L[(eL
[ł͂Ȃق)łItɂł܂B
CPU̓쑬x^C~OOOɒ܂B"_CAXvX"̃nCXR
A\ʂ"tH[[VTbJ['90"̃n[t^CʂŁAPt[
Ă܂ƂȂǂ܂B
XN["x4"̂Ƃ̃XLC掿ǂ܂B
tXN[̉ʃ[h(Xgb`,XLC)ؑւ̏
܂B
X[p[OtBbNX̍Č߂܂B"喂E"̃GfBOŁA
"tF[hAEg"炩ɂȂ܂B(16NŐL(^^;
@ƓČłƎv܂B߁X@łăNAĊmF\ł)
"CPU"j["Super Grafx Mode"ǉ܂B蓮ŃX[p[OtBbN
X[h֐؂ւ邱Ƃł܂BX[p[OtBbNXp̎̃fQ[
ȂǂƎv܂B܂A_CAXvXŁA"Perform SpriteLimit"
j[ƈꏏɎgƁAu@ŃXpȌꍇقƂǂȂv͂
XvCg\͂\ł܂B
̑AׂCǂ܂B
2007/01/12 0.92J
"Speed"j[ŁAQ[̑S̑x(Video Speed)̒ł悤ɂ܂
Bs̒x^CvRPGAANVQ[荂ՓxŃvCƂ
ȂǂŎgĂBQ[ɂẲ͓yȂĂ܂Ƃ
܂Bp\RCPUp[ȂꍇtɒxȂ܂B(tXN[
su[hɂƂԌyȂ܂)
"hLw"̍ŏIXe[WJnŁAʂIɃtbVĂ
܂Ă(v0.88甭)C܂B̃\tgłA^C~O
@ɋ߂ÂƎv܂B
"O][g"ŉʂ̏dˍ킹\ȂȂs(v0.91
Ŕ)C܂B
TEh኱܂B
Setting""Screen"j["TV Mode"ɐݒ肵ĂANɐݒ肪f
ȂsC܂B
̑AׂCǂ܂B
2007/01/19 0.93J
CPU(HuC6280)炩(y)܂B
OotakẽEBhEANeBuł͂ȂԂłAG~[^𑱂悤
ɂ܂BEBhE\ɁAbZW[\tgATV^\tgȂǂN
ĂAQ[f邱ƂȂȂƎv܂B
"Screen"j["Minimize & Pause"j[ǉ܂BL[{[h"F9"
L[łsł܂BOotakẽEBhEꎞIɎזȏꍇAɍŏ|
[Ył܂BĊJ́A^XNo[OotakeACRNbNĂB
"Start FullScreen mode"ɐݒ肵ĂꍇA"Screen"j["400x300"
"800x600"\ȂƂsC܂B
̑AׂCǂ܂B
2007/01/26 0.94J
`֘A炩(y)܂B
"Video Speed Up"()[h̏荂(y)܂B
"Vg̎"ȂȂĂ(v0.87甭)C܂B
ԍt̃Xe[gZ[uɁAłɂ̔ԍ̃Z[ut@Cꍇ́A
(̃Z[ut@C)XN[Vbg\āA㏑Ănjq
˂悤ɂ܂BXN[Vbgv0.94ȍ~ŃZ[ut@C̏ꍇ
ɕ\܂B
EBhE\̍ۂɃ|[YĂƂ́AEBhE̍őOʕ\
ɂ܂B
EBhE\̍ۂɃ}EXJ[\𓮂ĂȂƂ́AIɃ}EXJ[
\B悤ɂ܂B
̑AׂCǂ܂B
2007/02/02 0.95J
"Windows Vista"ł̓ɑΉ܂BtXN[[hł̂قڐ퓮
mF܂A݂܂ȉ̂R̖肪܂B
E掿̃X[WOȂ(d߂̉掿ɂȂAXPd)B
EEBhE[hł́AV-SyncȂ(XN[ɉ摜₿)B
EEBhE[hŁATCho[KWFbg\܂܂ƁA삪Ԃ
Ă܂X[ȓɂȂB
nVidiaVistaphCo̊xオ΁AL̖͉邩
܂B(nVidiaȊÕrfIJ[hł͖mFł)
ł̂ṒA"Setting""Screen""Start FullScreen mode"ɐݒ肵Ă̎gp
𐄏܂BOotakeAVistaEBhE[hł̊S(AeroΉ܂߂)
ɁAΉčs΂ƎvĂ܂B
`֘AƃTEh֘A炩(y)܂B
uDirectX8.1vȏpɂ܂Bɂ܂A
Ǝv܂BDirectX̃o[WႢ́A}CN\tg̃z[y[W
Vo[W_E[hĂB
http://www.microsoft.com/japan/windows/directx/
(Video Speed Up)[ĥƂ̉コ܂B
(Video Speed Up)[ĥƂ̏(y)܂B
BigAudioBuffe[h̃obt@TCY]̔ɂ܂B(obt@
ق̎̂͏オ܂AlɂȂ肷P[X
܂B̋ȂŁAKxȃobt@TCŶقmǂ悤ł)
̑AׂCǂ܂B
2007/02/16 0.96J
CPŮ荞ݏ@̓ɋ߂Â܂B"tH[[VTbJ['90"
GfBOɃt[YĂ܂肪܂B
"m@X"̃Q[ʂŉ[̃^C\BĂ܂Ă
܂B"t@^W[]["ȂǁÂ̃Q[̐\Jnʒu
@lɂȂƎv܂B
̑AׂCǂ܂B
2007/02/23 0.97J
"ԍtXe[gZ[u"̍őۑ"20"ɑ₵܂B
ÕAbvf[g(v0.96)"1552V嗐"삷悤ɂȂ܂B
erȂǂ̃I[o[C\\tgOotake𓯎ɋNƂɁA
TEhɒIɃmCYĂ܂Ƃ܂B
"Setting""Screen"j["Window Activated Non-automatically"(EBhE
IɃANeBuɂ邩ǂ̐ݒ)ǉ܂B
2007/03/02 0.98J
"hSXC[pY`"̃X^[gfŁAXN[eȂĂ܂
(v0.96甭)C܂B
"}[V`sI"NƂɁAU{^pbhł͂ȂAR{^p
bhłȂ悤ɂ܂BiU{^pbhݒɂƁAICIICRUN{^
ȂȂ܂BR{^̊iQ[Ȃ̂ŁAR{^ݒŎxȂv
C\łBU{^ł̕sCł΂ƎvĂ܂j
OotakẽEBhEŏĂƂɂ́AEBhEIɃANeBu
Ȃ悤ɂ܂B(hest@CBGMɂđ̍ƂĂꍇłApb
hł̑IȂՂȂ܂)
̑AׂCǂ܂B
2007/03/31 0.99J
荞ݏ@̓ɋ߂Â܂B"˂()"́AʐM̔V[|
OvŁApbh̃{^ĂȂ̂ɐił܂Ƃ
iv0.77甭j܂B
"Ahx`[ACh"̃}EX}ϐg̃{XLŁAʂ̏d˂킹
ȂC܂B
"͂ɂ񂴂"̃XN[rȂĂC܂B
̑AׂCǂ܂B
2007/04/27 1.00J
CD-ROM̃ANZX啝ɍ܂B܂葬Ȃp\RłA
CDDA(CD)ADPCM̘AĐr؂Ă܂Ƃ(y)ꂽƎv
܂B܂AxɂƂȂACDDA̍Đpobt@TCY512ŒɂACDDA
̉コ܂B
CD-ROM̃f[^gbNɎ荞ł܂ƂŁACD-ROMANZX
AuCXg[@\v𓋍ڂ܂B"CD-ROM"j[(ʍォR
Ԗ)"Install(CD speed-up)"j[Ŏsł܂B
NʂɁu"Replay" Previous Hu-CARD Gamev{^ǉ܂BOV
Hu-CARDQ[fvCł܂BiL[{[h"R"L[łlłj
"Recent"j[(ʍォQԖ)ǉ܂BŋߗVHu-CARDQ[
̒IđfvCł܂BiL[{[h"R"L[łsł܂j
"CD-ROM"j["CD Change(NoReset)"j[ǉ܂BQ[ɂbc
ւ\tgiubcog ̗E҂vAVXeJ[hɓ̉y
bcvC[jŎgĂB
荞ݏ@̓ɋ߂Â܂B"RY~bNt@^W[S-˓-"
"QbcFfB[i["삷悤ɂȂ܂B"_`"̃Xe[^Xʂ
\Ȃ肪܂B̂̃\tg^C~O
@ɋ߂ÂƎv܂B
ANZX@̓ɋ߂Â܂B"_uhSII"̃I[vj
OfŁAꕔAj\Ă܂ʂƉꂪ܂B炭
Q[łAlɉꂪ̂Ǝv܂B
"_uhSII"̃X^[gʂRUN{^ADPCMA@l
ɍŌ܂Ŗ悤ɂ܂B
ADPCMf[^̓]@ɋ߂Â܂B"ۂՂ郁C"́uԂ₫vR
}hł̔^C~OǂȂ܂B
"Turbo Cycle"ݒ(PCGWCPU)Ɋ|镉ׂ炵܂B
CD-ROMF̃Q[ŁÂĂ̂AύX܂
B100{̃Q[ύX܂Buߋo[W̃Z[uf[^vA
Q[ύXœǂݍ߂ȂȂꍇAuZ[uf[^̃t@Cv萔ł
eŕύXiPZ[uƐVt@CmFł܂jĂB
̑Aׂ̍Cǂ܂B
2007/04/29 1.01J
tXN[\EBhE\֐؂ւۂɁAEBhẼVXe
j[({^)ȂȂĂ܂ĂsC܂B
ԍt"Save State""Load State"j[ŁAłɃZ[uĂԍ̏
Aj[̉Ɂu*v}[N\悤ɂ܂B
"Install(CD speed-up)"j[ł̃CXg[ɁAŏIZN^[CD[hG
[oĂ܂Q[łACXg[ł悤ɂ܂B
̑AׂCǂ܂B
2007/05/04 1.02J
TEh啝ɍ܂B܂葬ȂTEh`bvAp\R
łANAȉ点悤ɂȂ܂Bサ܂B
OtBbN܂B
"ObT[ P̖"ŁAADPCM@lɖ悤ɂ܂B
VRAM̓]@ɋ߂Â܂B"ObT["ŁAXN[ɃXe[
^X\Ă܂Ă܂B
CD-ROMANZX̏^C~O@ɋ߂Â܂B"C[XIV""ۂՂ
C"̒ADPCM𗘗pQ[ŁAƌpN荇悤ɂȂ
Ǝv܂Bi"C[XIV""ۂՂ郁C"́A"CD-ROM"j["Install"
f[^荞ނƁA肵ăvCł܂jB܂A"m@X"N
[J[SAHɗh邱Ƃ肪܂B
"J[hGWFX"ŁAj̗Zł悤ɂȂ܂B܂AR{^pb
hIɂȂ悤ɂ܂B
x@ɋ߂Â܂B"ZM"ŁA{XƑƂɈȌ
ʂĂ܂Ƃ肪܂B
"X[p[_CAXII"̃nCXRAꗗ\A"tHSbg[h"̂X
ɁAʂhĂ܂Ƃ܂B
"Install(CD speed-up)"sĂQ[Nۂɂ́AQ[F̃
bZ[W\"CD:""In:"̕\ɕς悤ɂ܂B
̑AׂCǂ܂B
2007/05/11 1.03J
N̉ʂ"Option"{^ǉ܂BTEh̃n[hpݒI
܂B܂A"Setting""Audio"j[ɂl̑Iڂǉ܂BG
[⋭IœȂꍇAmCYڂꍇȂǂɁAύXĂ݂ĂB
ĂHuJ[h(TurboGrafx16p"TURBO Chip"){̋zo@ŃC[W
t@Ci̒iKŃf[^Ă܂j̃f[^𐳂ĕۑ@\
t܂B"Setting""Tool""TG16 ROM-image Bit Convert"j[Ŏsł
܂B"install"tH_ɁAꂽt@Cۑ܂̂ŁAKXړĂ
BۑC[Wt@ĆA̕ɔzzƒ쌠@ᔽɂȂ܂
̂ŐTdɈĂB
xƃ^C~OOOɎ@ɋ߂Â܂B"tHSbg[h""^
L","mXvK","XvKmark2"Ȃǂ̃\tgŁACDAN
ZXɁAHɉʂPt[Ă܂Ƃ܂B
"NCYal̖]"̃I[vjOfŉʂ̏dˍ킹Ȃ܂B
"͂l`i"̃I[vjOfŗĂȂ܂B
"HtB[h"ŉʂĂ܂Ă(v1.02Ŕ)C܂B
"^L"ŁAADPCMĐȂȂ(v1.02Ŕ)C
܂B
"Setting"j["All Default"ǉ܂B
̑AׂCǂ܂B
2007/05/13 1.04J
Oǉ"TG16 ROM-image Bit Convert"j[ŁARo[gɁA
"install"tH_JȂsC܂B
TEhCǂ܂B܂œȂp\Rł
悤ɂȂ܂B܂AłȂꍇ́Ał邾G[b
Z[Wo悤ɂ܂BOotakez[y[ẂumFy[WvŃp\R
mFłAG[oēȂ悤łAfցu̓IȃG[
bZ[Wvƃp\Rm点ƁAOotakeɖ肪΁A
ɑΉłƎv܂B
CD-ROM(DVD-ROM)hCuorFłȂł́AHuJ[hQ[VԂ
̈萫߂܂B
̑AׂCǂ܂B
2007/05/18 1.05J
"Windows Vista"ŗpꍇAROMC[WJ_CAO\ꂽƂ
ɁAHOotakeIĂ܂Ƃs(v1.04Ŕ)C܂B
Hu-CARDQ[VłƂɁAL[{[hCtrlL[ȂF1L[
ƁAZbgł͂Ȃ"CD Play"sł悤ɂ܂B
̑AׂCǂ܂B
2007/05/29 1.06J
ʕ\܂B܂葬Ȃp\RłA炩
yȂƎv܂B
̑AׂCǂ܂B
2007/06/02 1.07J
ADPCM̍ĐA@̓ɋ߂Â܂B"gbv˂炦IVol.1"
삷悤ɂȂ܂B
CPU(HuC6280)܂B܂葬Ȃp\RłA
yȂƎv܂B
"T`XyV","Ղ̌"VԍۂɁAŁuCD-ROMANZX𑬂
ݒvɂȂ悤ɂ܂B
"SettingTool"j["Show Debug Window"ǉ܂B(J҂̕)
̑AׂCǂ܂B
2007/06/08 1.08J
CPU(HuC6280)CTEhCXvCgaf
B܂葬Ȃp\RłA炩yȂƎv܂B
̃Q[(ubfBEtCp[[ORȂ)ŉʂ̏dˍ킹
Ȃs(v1.03甭)C܂B
KɗVׂ悤AftHgCD-ROMANZX(V[N)ݒAV[N[h
("Fast Seek"I)ɂ܂BV[N[hŖ̂Q[AI
ɒxANZX[hɂȂ܂Bߋo[W̃Xe[g[hꍇA
"Fast Seek"Itɖ߂܂̂ŁȀꍇA蓮ŁuSpeedFast Seekvj[
`FbNāAXe[gZ[uƂŁAKɃvCłƎv܂B
ADPCM̍ĐA@̓ɋ߂Â܂B"gbv˂炦IVol.1"
̌㔼ŁAĐ悤ɂȂ܂B
"VO _JuL`"ŁAbZ[Wʂ̏ɃLN^[\Ă
Ƃ܂B
Cɉ𑜓xςĂQ[iՂ̌C120%Ȃǁj̉ʕ\
@ɋ߂Â܂B
̑AׂCǂ܂B
2007/06/15 1.09J
"TV Mode"(y)̉掿ǂAuftHg̉掿ݒvƂ܂
B"Setting""Screen"j[ŁAȑÕftHg"Special Scanlined"(
LN^[̗֊sNbLăvCՂ)ɂݒł܂B
"Screen"j[ɁAK}l(邳)ݒ肷鍀ڂt܂B
"Setting""Screen"j[ɁAXLC̔Zxݒ肷鍀ڂt܂
B"TV Mode""Horizontal Scanlined"ݒ̂Ƃɔf܂B
TEh̉ǂ܂BmCYoĂ܂Ăp\RłA
炩mCYy()ꂽƎv܂B
TEhƁȂׂ܂B
xƃ^C~O@ɋ߂Â܂B"TUACY"̃fV[̉
܂B̑̃\tgł^C~O@ɋ߂ÂƎv܂B
"Xvb^[nEX"̃GfBOX^bt[@l̍Čɂ܂B
"}WJ`FCX"̃fvCʂŁARCS[vڃX^[gɃmCYo
Ă܂Ă܂B
̑AׂCǂ܂B
2007/06/22 1.10J
uWCpbhƃx[X128v֘Ȁǂ܂B"THE ATLAS"
x[X128ւ̕ۑł悤ɂȂ܂B"X[p["ŃZ[u
񂪎gpł悤ɂȂ܂B"GhhS","_L[u"ŁA
x[X128̃[eBeBg悤ɂȂ܂B
xƓ^C~OOOɎ@ɋ߂Â܂B
"o[jOGWF"ŁAXe[^X\̏ɃLN^[Ă܂Ă
܂B
̑AׂCǂ܂B
2007/06/29 1.11J
rfI`bv(VDC,VCE)Aԍ܂B܂葬Ȃp\R
łA炩yȂƎv܂B
X[p[OtBbNX̉ʂ̏d˂킹@ɋ߂Â܂B
A[P[hJ[h֘ȀǂAA[P[hJ[hΉ̃\tgƂ̌݊
コ܂BuvX̖vɓ삷悤ɂȂ܂B
"CD-ROM"j["ARCADE Card"ǉ܂B̃`FbNOꍇAA
[P[hJ[hΉ\tguA[P[hJ[hȂv̏ԂœƂł
B
"X^[r["삷悤ɂȂ܂B
xƓ^C~OOOɎ@ɋ߂Â܂B"\W[u[h"̂Rʏ
ՂłPt[̉ʗ(v1.10Ŕ)܂B
"Eҗ`"̃rWAV[@l̉ʂ̏d˂킹Č܂B
̑AׂCǂ܂B
2007/07/03 1.12J
xƓ^C~OOOɎ@ɋ߂Â܂B"TCo[NX"̃f\
ȂȂĂs(v1.11Ŕ)܂B
"喂E"̋Ñ`FbNbZ[W\ȂȂĂs(
v1.11Ŕ)C܂B
̑AׂCǂ܂B
2007/07/06 1.13J
XvCg\ǂA"t@CeBO"삷悤ɂȂ܂B
iPC2E҂KiAɓ삳邽߂̎܂B肪
@Ƃ܂Bj
xƓ^C~OOOɎ@ɋ߂Â܂B̃\tgŃrWAV[
̉Ɣ̃^C~OA@ɋ߂ÂƎv܂B"Xib`["
삵ȂȂs(v1.11甭)܂B
"̓`UihDII""GOUC"ŁAʂ̏dˍ킹ȂȂĂ
s(v1.11甭)C܂B
"͕wx`Tt@CA"̖ʃX^[gɁAʂi݂Ă܂悤ɂ
Ă܂s(v1.11甭)C܂B
̑AׂCǂ܂B
2007/07/13 1.14J
`揈,CPUꂼꏭ܂B܂葬Ȃp\R
łA炩yȂƎv܂B
xƓ^C~OOOɎ@ɋ߂Â܂B"_["ŁAXe[WN
ÅG\ȂȂĂs(v1.13Ŕ)܂B
"tH[[VTbJ[ q[}Jbv'90"̃GfBOŃt[YĂ
܂Ăs(v1.11甭)C܂B
̑AׂCǂ܂B
2007/07/20 1.15J
"C[Wt@Cg"̎Xe[W(IՖ)ŁALN^[\Ȃ
܂BŁAF񂩂̕񍐂̌ł́AHuJ[h̃Q[
傫Ȗ̂Q[͂ȂȂ܂B
xƓ^C~OOOɎ@ɋ߂Â܂B"@[K"̃rWAV[
ł̉܂B̑̃\tgłA^C~O@ɋ߂Â
Ǝv܂B
ANZX֘ȀAԍ܂B܂葬Ȃp\R
łA炩yȂƎv܂B
"OfBEX","֎","pfBEXI"NƂɁAIɃXe
I[hɂ悤ɂ܂Bsv̏ꍇ"Setting""Audio"j[ŎXe
Ỉł܂B
̑AׂCǂ܂B
2007/07/21 1.16J
"VOII"̈ꕔ̑ȂǂŁAXN[X[YłȂK^K^Ă܂
Ƃs(v1.15Ŕ)C܂B
2007/07/23 1.17J
"cM"NłȂȂĂs(v1.15甭)C܂B
"[hq[[YQ"ŁAʂĂ܂Ƃ܂B
xƓ^C~OOOɎ@ɋ߂Â܂B
̑AׂCǂ܂B
2007/07/23 1.18J
"Ղ̌"ŁAʂĂ܂Ăs(v1.17Ŕ)C܂B
2007/07/27 1.19J
CD-DA(CD)Đ̓^C~O@ɋ߂Â܂B"@[K","T
UACY","_uhSII","vX̖","_L[u"Ȃǂ̃rWA
V[ŁAƉ摜̃^C~Oقڎ@ƓlɂȂ܂B炭AقƂ
ǑSẴQ[łlɂȂ܂B
xƓ^C~OOOɎ@ɋ߂Â܂Bȉ̌ʂ܂B
 -"lNX̗v"̃X^[gfŁAuA}]̍UV[]ĂPt[
   ͂ݏoĂ܂vƂČ܂B
 -"^E_]"̃I[vjOV[ŁAʂXPt[邱Ƃ
   ܂B
 -"hLX"̍ŏIʂŁAKiƂɁAHɃt[YĂ܂
   (ŋ߂̃o[WŔ)܂B
 -"EBU[hBIEII"ŁAXe[^X\hĂ܂Ă(ŋ߂̃o
   [WŔ)܂B
"EBU[hBV"ŁAGLN^[\ȂȂĂ܂s(v1.15
甭)C܂B
̑AׂCǂ܂B
2007/07/29 1.20J
"OfBEX","֎","pfBEXI"ŁAXe[g[hƂɁA
pbh̑삪ȂȂĂ܂Ƃs(v1.15甭)C
B
xƓ^C~OOOɎ@ɋ߂Â܂B"p\X^["ŁAʃNA
ɁAHɉʂhĂ܂Ƃ܂B
"ۂՂ郁C"̃I[vjOfŁA摜̏ӂHɂƂ
܂B
̑AׂCǂ܂B
2007/08/03 1.21J
CD-DA(CD)Đ̓^C~OƑxAOOɎ@ɋ߂Â܂B
̃Q[ŁAƉ摜̃^C~Oقڎ@ƓlɂȂƎv܂B
ANZX֘AC`֘ȀȂǂA܂B܂葬Ȃp\
RłA炩yȂƎv܂B
"OfBEXII"NۂɁAIɁA[U[EXvbh{_ł
[hɂȂ悤ɂ܂Bsv̏ꍇA"SettingCPU"j["Auto 
Improve Graphics (Gradius II)"̃`FbNOƂŉł܂B
"C{[ACh"ŁAԐ(Hurry!!)̐vV[A@ɋ߂
(̈ԏ̃C̓LN^[\c)悤ɍČ܂B
"gbv˂炦Ivol.1"ŁAȑÕo[Wł͑̃Q[p\R
KvłAʏ̃Q[ׂ̕œ悤ɂȂ܂B
"BURAI"̃Q[ŁAbcĐƂɁA擪ł
~Ă܂Ƃs(v1.19甭)C܂B
"Info"j[ɁA"PC Performance Test"ǉ܂BOotakeȂ
KɓĂ邩ǂ̃eXgł܂B" Bad Condition [x]! "
ƕ\āAĂp\R̏ꍇAbcQ[̃fBXNANZX
^C~O@xĂ܂߁Aʏł܂Q[łA܂
Ȃꍇ܂B
̑AׂCǂ܂B
2007/08/10 1.22J
xƓ^C~OOOɎ@ɋ߂Â܂B"vCx[gEACEh"
rWAV[ŁAHɉʏ㕔̕\_łĂ܂Ƃ
܂B̃Q[łA^C~O@ɋ߂ÂƎv܂B
"GtFWI WEGuEtE_[NlX"̃X^[gfA
ɓ삷悤ɂȂ܂B
"bL"CD-ROMFł悤ɂȂ܂B
2007/08/13 1.23J
v1.19uCDĐ̂Ƃ̃^C~O鏈v萫
コ܂BȂp\RŁACDANZX̃^C~OĂ
܂ꍇłAQ[~܂Ă܂ƂȂȂƎv܂B
PCGW}EX̓A@ɋ߂Â܂B܂A葀삪Ղ
悤ɈړʂȂǂOOɒ܂B
""}EXŃvCۂɁAQ[ʂĂ܂Ƃ
(y)܂B@ł}EXł̃vC͋Hɉʂ܂B
"gCLbY"̃I[gfvCŁAJn炵΂炭ƃt[YĂ܂
Ă܂B
xƓ^C~OOOɎ@ɋ߂Â܂B
2007/09/22 1.24J
"Screen"j["Full Stretched"ǉ܂B掿͗܂AtXN
[ɉʈt܂ŕ\͈͂L΂܂B"Full Stretched"ɐݒ肵
AɁumXLC[hvł̕\ɂȂ܂B
rfI`bvǂA"~YoN`"ŁAT_[̉ʂ
hČ܂B
"T[NIEII"ŁAtB[hړ̃XN[ɉʂĂ܂Ă
܂B
"vǃ}NX2036"ŁAʂ^ÂɂȂĂ܂(ŋ߂̃o[W
Ŕ)C܂B
̑AׂCǂ܂B
2007/09/29 1.25J
"_`"̃^CgʂĂ܂Ă(v1.24Ŕ)C܂
B
"Aỉ"̐퓬IƂɈuʂɂĕ\(
v1.24Ŕ)C܂B
̑AׂCǂ܂B
2007/10/06 1.26J
Bꂽ"~YoN`"ŁAT_[̉ʂ̗hꕝ@ɋ߂Â
܂B̃\tgł삪@ɋ߂ÂƎv܂B
̑AׂCǂ܂B
2007/10/24 1.27J
"C{[ACh"̃Xe[WJnʁA"120"̃X^[gfʓ
̉ʕ\Ă܂Ăs(v1.24甭)C܂B̃Q[
łl̖肪NĂQ[邩܂񂪁AŖ肪ȂȂ
Ǝv܂B
̑AׂCǂ܂B
2007/11/22 1.28J
PSG(g`)̉̉𑜓xグ邱ƂŁAuFv@ɋ߂Â
B"MK'88","Ag~bN{LbhSP"ȂǂŌɊĂ炦Ǝv
܂B
ftHg̍Đobt@eʂȂAu̖^C~Ov@ɋ߂Â
܂B
CD(CD-DA)Đ̃^C~Oǂ܂B"hLX"̃TE
heXgɁAȂIƎ~܂Ă܂Ƃ܂B
\tgłACDĐ̈萫オ̂邩܂B
C(X^)ɉ𑜓xύXĂQ[("Ղ̌","120%"Ȃ)
̉掿(MUMUJbg)̏܂B
"_E^EM"̃X^[gʂhĂ܂B
"[hXLII"́up[̉ƁṽV[ȂǂŉʂĂ
܂B
̑AׂCǂ܂B
2007/12/07 1.29J
TEh"WAVt@C`"ŏo͂@\ǉ܂B
"File->Output WAV File"j[Ř^JnǍ|[YiEscL[NbN
Ńj[\jƘ^I܂B擪̏ꍇAŖ
Jbg܂BuYɘ^邽߂̐ݒE@\vt܂B
hest@CJĂƂA"I"{^"II"{^ŋȂύXۂɁA0.5b
Ԃ̖Ԃ悤ɂ܂B("File->Setting of Output WAV"j[ŉ
ł܂)
"Volume"j["3Quarters"(43̉)ǉ܂B
"[hXLII"́uŏI{X|ṽV[ŁAʏ㕔Ă
܂B
"dL"NۂɁA}`^bvIɊO悤ɂ܂B
"ZM"ŁACDANZXPC̏ꍇAI[vjO^Cg̃Sh
܂Ƃ܂B
PC2E҂Ki񂩂ACPURAMANZX̏ڍו([y[WA
NZX)@ɋ߂Ȃ悤ɉǂ܂B
̑AׂCǂ܂B
2007/12/14 1.30J
CPU(HuC6280)̏ABG`揈܂B܂葬Ȃ
p\RłA炩yȂƎv܂B
xƃ^C~OOOɒ܂B"m@X"ŃQ[I[o[
ɐ^ȉʂŎ~܂Ă܂Ƃ肪܂B"p[X|[
c"̃j[XʂłPt[̗܂B̑̃\tgłA^
C~OCDƉf̓A@ɋ߂ÂƎv܂B
"Volume"j[ɁuMute PSG Channel 1v`uMute PSG Channel 6vǉ܂
BWAVo͂ۂɁẢ(VbgWv)Ę^
ꍇɎgĂB
"File->Setting of Output WAV->Start at the Next Tune"j[@\𗘗p̍
ɁATvO𑽗pĂȂ̏ꍇA̋ȂֈڂƂFȂ
C܂B
CDANZXǂ܂BCDANZX"SELECT+RUN"{^Ń\tg
ZbgƁAt[YĂ܂Ƃ肪܂B
`JnC肷鏈@ɋ߂Â܂B"~YoN`"ŁAT_
[ACeƂ̉ʗhꂪ@ɋ߂Â܂B"hS{[y"̃I[
vjOfŉʂĂ肪܂B
"_E^EM"ŁACDhCuŃvCꍇA{̂o
ADPCMr؂Ă܂Ƃ܂B
"MZhbW{[CDTbJ["ŁALN^[\Xe[^X\
ɔĂ܂Ƃ܂B
̑AׂCǂ܂B
2007/12/25 1.31J
CD-ROMDMAǂݍݏ@̓ɋ߂Â܂B"RuQ`̒j"C
"[hXL"C"̍̃WFh"삷悤ɂȂ܂B
"Setting->Screen"j["Use System Memory"ǉ܂BMUMU͂
ڗ܂V[vȉ摜D݂͗̕pĂB
CDDA(CD)Đ̃tF[hAEg@̓ɋ߂Â܂B"_E^E
Msi ^"ŁAro߂̃AiEX̏ỏʂȂ
܂Ă܂B
Nʂ̃IvV(Option){^łAEBhE[hNtXN[
[hNݒł悤ɂ܂B
̑AׂCǂ܂B
2007/12/28 1.32J
CD-ROM̃ANZX@̓ɋ߂Â܂B"RuQ`̒j"̃ogV
[ŁAt[YĂ܂Ƃ܂B"㕨R"
悤ɂȂ܂B
VXeJ[h̉yCDvC[ŁAr؂Ă܂s(ver1.30
)C܂B
̑AׂCǂ܂B
N肪Ƃ܂BŁAOotake傫邱Ƃł
Bł͗ǂNI
2008/01/03 1.33J
ADPCM̍Đǂ܂B"[hXL"̃rWAV[ŁA
rœr؂Ă܂Ƃ܂B
CD-ROM̃ANZX@̓ɋ߂Â܂B"JuL꓁k"̑΃JuL
̎Łu΂炭EEEv̓ǍʂŎ~܂Ă܂Ƃ
B
̑AׂCǂ܂B
2008/01/13 1.34J
"Screen"j[ɁA"Window TopMost"ǉ܂BőOʕ\̗L
ݒł܂B
CD-ROM̃ANZX@̓ɋ߂Â܂Bv1.32"GfBX"
ȂȂĂ܂B
"Y"ŁA̒ɗƂɁALN^[\̏dˍ킹
Ƃ܂B
̑AׂCǂ܂B
2008/02/01 1.35J
"BigAudioBuffer Mode"ɐݒ肵Ƃ̃obt@ʂ𑝂₵A߂܂B
"Screen"j["FullScreen Customize"ǉ܂BtXN[ɁA
Cӂ̃fBXvC𑜓xŗp邱Ƃł܂B傫ȉ𑜓xɐݒ肵ꍇ
́AQ[ʂɕ\鍕g\ƂȂ܂B"Screen"j["Full
Streched"IƁAʂς(AXyNg4:3͕ۂ܂)܂ňL΂\
ł܂B
܂A"FullScreen Customize"j["FullScreen ResolutionAuto Change"Ƀ`F
bNƁAuQ[̉𑜓x(256,336,512)vɂĎIɁufBXv
C̉𑜓xv؂ւ邱Ƃł܂i15kHzuEǂȂǂ̑ʂȃAXyN
g\fBXvCŗp邽߂̋@\łjB
X[p[OtBbNXpŉʂ̍Eɍѕ\Q[(喂EȂ)
ŁAɋHɍѕɃS~\Ă܂ƂsC܂B
̋zo@ŁA3MrbgHuJ[h4MrbgƂċzoĂ܂
ROMC[Wt@CJƂɁA3MrbgTCYɏCďo͂@\t
܂B
̑AׂCǂ܂B
2008/02/03 1.36J
"VOII"̐퓬ȂǂŁAԂoƃtB[hCDDAyn߂Ă
Ăs(s[gĐ̕sBv1.32甭)C܂B
Windows98/MeŗpꍇAtXN[畜Aɉ𑜓x߂Ȃ(
v1.35甭)C܂BWindows98/Meł͖̓eXgłB
2008/02/09 1.37J
ADPCM̉ʃoXAOOɎ@ɋ߂Â܂B
CD-ROMANZX̊荞ݏA@̓ɋ߂Â܂B
"lIlN^X""vǃ}NX ĩ\O"ŁAobNAbvRAM
̃Z[uɃG[oĂ܂ĂAɃZ[uł悤ɂȂ
܂B"lIlN^X"v1.36ȑÕXe[gZ[u[hčĊJꍇ
ɁA̍ĊJꏊZ[uʂ̏ꍇABRAMZ[uɍsȂꍇ܂B
̂Ƃ́A̖ʂ܂Ői߂ĂBȍ~͐ɃZ[us܂B
Windows98/MeŗpꍇAtXN[؂ւɃG[oċNł
Ƃ(v1.36Ŕ)C܂BWindows98/Meł͖̓eX
głB
̑AׂCǂ܂B
2008/02/15 1.38J
ADPCMpւ̃ANZXA@̓ɋ߂Â܂B
  "VOZIRIAiCDŁCX[p[CDŁj"삷悤ɂȂ܂B
  "̍̃WFh"ŁAO͎̓ɁÂo悤ɂȂ܂B
CD-DA̍Đ^C~OAOOɎ@ɋ߂Â܂B܂Aݒ肵ĂI
[fBIobt@ʂlă^C~O悤ɂAɂ덷k߂܂
B
xƃ^C~OAOOɎ@ɋ߂Â܂B"RY~bNt@^W[Q"
̔́u߂v̂ƂŁAʂPt[hĂ܂Ă肪
܂B
̑AׂCǂ܂B
2008/02/24 1.39J
PSG(g`)̉̉𑜓x߂邱ƂŁAuFv@ɋ߂Â
B̂ԂAdȂĂ܂̂ŁAȂp\R̏ꍇA
"Volume""Light PSG"j[IĂB
ʕ`揈܂BāA"Volume""Light PSG"j[g
ƂŁAȂp\RłA炩yȂƎv܂B܂A
"Windows Vista"̃EBhE[hpɁAV-Sync悤ɂȂAKWFbg
\܂܂ł삷邱Ƃł悤ɂȂ܂B
"ePT[JX"ŎԂX^[głȂȂĂs(v1.29甭BRg
[֘A)C܂B
xƃ^C~OAOOɎ@ɋ߂Â܂B"m}NX2036"
^CgʂłPt[Ă܂Ƃ肪܂B
"vCx[gEACEh"NɁAuCDCXg[("CD-ROM""Install"
j[)v𐄏郁bZ[W\悤ɂ܂BCDCXg[邱
ŁAV[QO҂̃f̉ʕ\肵܂B
"_L[u"̏oהł̔FɑΉ܂B
̑AׂCǂ܂B
2008/03/01 1.40J
g`̃TvO̎GyAサ܂B
ADPCM̍ĐA@̓ɋ߂Â܂B
xƃ^C~OAOOɎ@ɋ߂Â܂B"\W[uCh"̂R
ŁAPt[ʂĂ܂ƂA"[VO"Ń[Xʂ
hĂ܂ƂȂǂ܂B
CD-DAĐ"SELECT+RUN"{^Ń\tgZbgƁAt[YĂ܂
ƂsC܂B
̑AׂCǂ܂B
2008/03/23 1.41J
掿(F)YɌ違vCՂ掿ɂȂ悤AOOɒ܂
Bp\R̏ꍇA"Setting->Screen"j[ŃV[vȉ掿ɂݒ
ł܂B
"Screen"j["Briteness"ǉ܂B邳̔Ȓ߂ɎgĂ
B
X^ݏ̓^C~O@̓ɋ߂Â܂B
"a`z̎`"ŁAEBhE㉺ɗhĂ܂܂B
V-RAMԂ̓]ǂ܂B"̃}XJ[h"ŁA"ǂ"̕
Ă܂Ƃ(ver1.02甭)܂B
"Input"j["Joypad Background Ok","Keyboard Background Ok"ǉ܂
BuOotakẽEBhEɃtH[JXĂȂꍇv̑싖ɂĐ
ł܂B
Windows98/MeŗpꍇACD-ROMhCu̔FłȂƂ
C܂BWindows98/Meł͖̓eXgłB
̑AׂCǂ܂B
2008/04/01 1.42J
S̓Iȏx኱iJRpC̍œKIvVύXj܂
BɁAXybNȂp\RŁA炩yȂ
܂B
Cɉʕ\ύXĂ\tgɑΉ܂B"ł̌"̃`v^
[Sȍ~ŁAbZ[Wɕ\悤ɂȂ܂B
̑AׂCǂ܂B
2008/04/05 1.43J
"Screen->Show Overscan Area"j[ǉ܂B`FbNƉʂ
I[o[XL̈(uEǂ̒[Bʏ̂قƂǂ̂suł͌Ȃ)
\ł܂BI[o[XL̈悪郂j^[ŃvCẮA
͋CČłƎv܂B
I[o[XL̈́AȂ\(ȂĂ)Ƃz肵
Q[͍Ă܂̂ŁAQ[ɂẮAI[o[XL̈ɃmCY摜
\̂܂B
"F11"L[Ƃłؑւł܂B"TV Mode"̐ؑւ́A"Ctrl"L[
"F11"L[ɕύX܂B
X^[g̐ݒ́A"Setting->Screen->Start Overscan Customize"j[g
ĂB
쑬xƃ^C~OOOɎ@ɋ߂Â܂B"^GWF"ŁAʂ
_łĂ܂Ă肪܂B܂A"^GWF"Nɂ́A
IPCGW}EXȂԂɂ悤ɂ܂B
"hSXsbg","C[XS","dL","WFhEIuEq[[g
}"ŁAAːݒHighɐݒ肵ƂłA˂悤ɂ܂B
PCGW}EXΉ\tgŁAWCpbhiRg[[PjI{^,II{
^ƂłNbNł悤ɂ܂B܂AzC[i
SELECT&RUNjŁA\tgɂĂ͋HɃZbgĂ܂Ƃ
܂B
"TChA[(HuJ[h)"ŁAX^XN[኱Ă܂Ƃ
܂B
̑AׂCǂ܂B
2008/04/12 1.44J
\Jnʒu肷鏈@ɋ߂Â܂B"XgC_["ŉ
[̃nCXRA\Ă肪܂B
"Screen->Overscan Customize"j["Overscan Height 6dot"ǉ܂B
̑AׂCǂ܂B
2008/04/21 1.45J
"Setting->Screen"j[ɁA"Use Black Belt when Hide Overscan"ǉ܂
B`FbNƁA"F11"L[ŃI[o[XL̈BƂɁAEB
hẼTCY͕ςȂԂŁAI[o[XL̈BƂł܂B
ɂ"Start Overscan Customize"j[ŁuNɃI[o[XL
\ȂݒvɂȂĂꍇ́Ãj[@\܂B
CD-ROM̃ANZX@̓ɋ߂Â܂B"fr_"ŁAI[vjOf
IRUN{^ŃX^[gꍇɁAʂ̂܂܎~܂Ă܂
Ă肪܂B
"MWFhx[X{[["̃rWAV[ŁAYĂӏC
܂BǍ̃^C~OVrAȂ߁A"CD-ROM->Install(CD speed-up)"
j[ŃCXg[ẴvC𐄏܂B
܂ACDF̃Q["Nekketsu Legend Baseballer (J)"(erǉ)ɏC
Bߋo[W̃Z[ut@Cǂݍޏꍇ́A蓮Ńt@CύX
ĂB
̑AׂCǂ܂B
2008/04/25 1.46J
PSG̒ቹʕ̉()A@ɋ߂Â܂B̋
n[j[@ɋ߂ÂAŜ̉łƎv܂B"\W[u
Ch","Kwbh"ȂǁAʂ̏ȃQ[ł̌オ傫Ǝv܂B
"hLw"ŁAfV[Ȃǂ̉ʍŏӂPC邱Ƃ
ƂC܂BȂAI[o[XL̈\ݒɂĂꍇ
ˑRƂėꂪ܂̂ŁAI[o[XL̈\Ȃݒɐ؂ւ
̃vCiW[Xe[gZ[uł̐ݒێł܂j𐄏܂B
̑AׂCǂ܂B
2008/05/02 1.47J
CPU(HuC6280)̃G~[g̏܂BȂp\R
A炩yȂƎv܂B
CD-DÃs[gĐ̓@ɋ߂Â܂B"Aỉ"̃rW
AV[ŁA^ÂȉʂŎ~܂Ă܂Ƃ(ŋ߂̃o[W
ŔpxȂĂ)܂B
"ۂՂ郁C"쎞̏̏d炩y܂B
"MWFhx[X{[["̏IՂ̃rWAV[ŁAr؂Ă
ĂӏC܂BǍ̃^C~OVrAȂ߁A"CD-ROM->Install
(CD speed-up)"j[ŃCXg[ẴvC𐄏܂B
tXN[[hA1600x1200ȏ̉𑜓xɐݒ肷ƁAʂ\
ȂƂsC܂B
̑AׂCǂ܂B
2008/05/02 1.48J
v1.47ɁAςs܂BCPU(HuC6280)̃G~[V
si"g[_["ŁAɏ\ȂjC܂
B
2008/05/07 1.49J
A"PCGWG~[^̏"ɊւdvȂbĂ܂B
낵ΓǂłB
OotakéAuNvłȂuiGfBO܂Ŋy߂vƂڕWɊJ
𑱂Ă܂B̂߂ɁA̍Č܂߂ׂȕ̍ČAɁuWC
pbh̔xv̍Čɂ́AĂ܂B
L"Magic Engine"ƁAV[eBOQ[CANVQ[^ɂ
ׂĂ݂ĂB炭قƂǂ̕upbhĂ̒xŏ
()OotakevŃvCقXRA錋ʂoāA슴̈Ⴂ
ŊƎv܂B
̂Ƃ́uvCyvɂ傫eAӌɂȂ܂upb
hĂ甽܂ł̒x傫"MagicEngine"vł́A̍i[
ɂ͊yނƂ͂łȂł傤B̒x́ũQ[î̕]v܂Ō
̂ɂĂ܂댯܂ł܂̂ŁAOotake͓Ɂu@Ɠl̊o
y߂邩ǂv`FbNȂJĂ܂BꂪAߋ̖Q
[ɑ΂Œ̌hӂłB
Ootake̒x΍ɂāchttp://www.ouma.jp/ootake/delay-j.html
"MagicEngine"C͑S܂Bf炵dȂĂ
̂Ǝv܂BAMXɂDGȃ\[XR[h񂪌JĔW
Ăut@~RvuX[p[t@~RvuKhCuv̑@G~
[^ƈႢA"\[XJ"ł"MagicEngine"Ƒ(BADROMC[W܂ŋN
)ĂƂŁAPCGW̃G~[^̔W͑傫xĂ܂B
KȂƂɍ݂ł́A"MagicEngine"Čx̍A"Mednafen"ƎO
Xł"Ootake"ƂAE\[XJPCGWG~[[^܂B
̏Ȋ]łAPCGWĂ̂Ȃ΁A낻"MagicEngine"
\[X̌JAɏJĂɗĂ̂ł͂ȂƊ
Ă܂B邱ƂŁAgQ[ĂĂႢlɂAJ
pog^b`čs܂BuÂ"ȏ"Ō㐢܂œ`v
ꂱAG~[^̖{ł͂Ȃł傤B
MA炢܂Bȉv1.49̍XV_łB
"CD-ROM"j["Set Other SystemCard image","Play with Other SystemCard"
ǉ܂B"Âo[W̃VXeJ[h"ݒ(Q܂ŉ\)A
ɋNł܂B
"CD-ROM"j["Play with Backup-RAM Full"ǉ܂BobNAbvRAM
̗eʂςɂȂԂČAeQ[̌xʂ邱Ƃł܂B
ADPCM̏@ɋ߂Â܂B"鐯"ŁAobNAbvRAM
eʂς̂Ƃ̌xAŌ܂ōĐł悤ɂȂ܂B
"Aỉ"NɁAubcCXg[("CD-ROM->Install(CD speed-up)"
j[)𐄏v̕\悤ɂ܂B^C~OVrAȂ߁ACDC
Xg[ȂꍇAʂŎ~܂Ă܂Ƃ܂B
̑AׂCǂ܂B
2008/05/14 1.50J
O񏑂Ă"͒x"̖łAQ[EɂƂđ؂ȂƂł
̂ŁA܂⑫Ă܂BuxɋCȂvłA͑傫
êłBxɋCɁuՓxオAu̔ꂽԁvŃv
CĂ܂΁AɋCuQ[牓Ă܂i̓vC
񐔂Ă܂jvP[Xl܂B
x́AuStQ[vłɒNł邩܂BPCGW
̖StQ["iOUbgI[v"(Ղ悤)tXN[ŃvC
āAXCOɁuʂ̕\悭Ȃvp[[^[(~)̐^
ɗuԂɃpbh̃{^Ă݂ĂB
\x̏ȂfBXvCŃvC"Ootake"ł́A{^uԂɂ
Ǝ~܂܂A͒x̑傫"MagicEngine"ł͏EɂꂽƂŃ{
^ꂽƂɂȂĂ܂ł傤B̌{^ɃXCOȂ
΁AxłJԂ܂BuvCov̈ႢĂB
"x"z"\葁߂Ƀ{^"ƂőΏ͉\łAł
C悭vCłA{̃ANVQ[̖ʔ𑹂˂܂BStQ[
͂łŉƂJo[\łA㉺EɓȂłu싅Q[v
uejXQ[vł́AUx̗łsRɑȂĂ܂ł傤B
̑̃ANVCV[eBOQ[łlłB
̌ʁÃQ["x"ɂāuEʔȂQ[iƂ
v󂯂Ă܂ƂԂɊ뜜܂B
G~[^ґł̑΍chttp://www.ouma.jp/ootake/delay-j.html
[U[obł̑΍chttp://www.ouma.jp/ootake/delay-solution-j.html
ł̂ŁAłΏĹu[U[obł̑΍vŁAx΍𐮂āA
OotakeŎ@ɋ߂oŊyłKłBȉv1.50̍XV_łB
"Info"j["Show FPS"ǉ܂BPbԂɉt[̕\ł
𐏎\邱Ƃł܂B[ȑx̃p\ȐꍇAق60(X59)ۂ
܂Bꂪpɂ60ꍇAp\ȐxsĂ܂̂Őݒ
y(tXN[[F12]"Volume->Light PSG"j[)Ă݂ĂB
"GtFWI(ȉ)"̃X^[gfŁAr؂Ă܂Ăs
(v1.49Ŕ)C܂B
gccŃ\[XRpCAgcc̃o[WɂĂ͐RpCłȂ
ӏC܂B
̑AׂCǂ܂B
2008/05/21 1.51J
"ۂ'n܂"̃X^[gfŁAʂĂ܂Ă܂
(CD-ROMANZX̃^C~O)B
"Info->Show FPS"j[ł̃t[[g̕\Aɂĕ\Ȃ
ꍇsC܂B(SĂ̊ŕ\ł悤ɂȂ͖m
Fł)
"pmCA"̃ReBj[ʂŁA኱hĂ܂Ă
܂(^C~ȌC)B
̑AׂCǂ܂B
2008/05/23 1.52J
"Non-Scanlined"̃XN[ݒŗpĂꍇɁA"Info->Show FPS"j
[ł̃t[[g̕\\ȂƂsC܂B
tXN[[h֐؂ւۂɁAŃfBXvC̃tbV[g
60Hzɐ؂ւ悤ɂ܂B(Windows98/MȅꍇAŐ؂ւ邱
ł܂)
2008/05/28 1.53J
ux[XPQW(Z[u)v̓@ɋ߂Â܂BM̖]V
[YOuR,j,THE ATLAS,^_]ŁAɃZ[uƃ[hł
ɂȂ܂Bitori܂B肪Ƃ܂j
ߋo[Wŕۑux[X128ṽZ[ut@CꍇAH
ɂ܂삵Ȃ\܂B̏ꍇ́A"File->Open mb128 Folder"j
[ł̃Q[MB128Z[ut@C폜āAēxvCĂB
PCERg[[(pbh)[q̓o͏̓@ɋ߂Â܂B"^E
_]"Ńx[X128OƂ("Input->MB128"j[)ɁAʏ̃obNA
bvRAMZ[uł悤ɂȂ܂B
"Windows Vista"ŗpĂƂA"Setting->Screen"j["Use System 
Memory"IĂƂɁAQ[ɂāAチbZ[W\̃tH
gĂ܂ǂ݂ɂƂC܂B
"Setting->Screen"j["Use System Memory Only Window"ǉ܂B
"Use System Memory"ŃtXN[[hɂꍇAɂărfIJ[h
̏dȂAV-SyncȂƂ܂BEBhE[hVX
egꍇɁÃj[gĂB
̑AׂCǂ܂B
2008/07/31 1.54J
"File"j[ɁA"Auto Check Set Resume"ǉ܂B`FbN
eQ[̋NɁAŃW[@\("File->Set Resume"j[)Lɂ
܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"pYOu"ŁAʐؑ֎
ʏӂĂ܂Ƃ肪܂B
CD-ROM̃ANZX^C~O@̓ɋ߂Â܂B"C[XS"̃I[vj
ÓAS[hƃhMƕĂV[ŁAHɉ̃mCY\邱Ƃ
肪܂B
̑AׂCǂ܂B
2008/08/19 1.55J
"VO _JuL`"ŁAADPCMr؂Ă܂Ƃ(v1.49
甭BADPCMĐ֘A)C܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"21G ߂ze!!"
ŁAbZ[WEBhȄオƂ(ŋ߂̃o[WŔ)
܂B
̑AׂCǂ܂B
2008/09/23 1.56J
"File"j[ɁA"Configure Save&Load Button"ǉ܂BXe[gZ[u
[hɎgL[(܂̓{^)ݒł܂BftHg[S][L]L[ɁA
̑蓖ĂƂɂAgďՓ˂ł܂B
"CUo[II"ŁAA˃{^̑xݒHighɂꍇAReBj[
{^󂯕tȂ܂B܂AHighAːݒłAr؂Ȃ
eo悤ɑΉ܂B
"F̓}g"̃Xe[WJnÕfV[ŁACD-ROMhCugĂ
ꍇɁAr؂Ă܂Ƃ܂B
"Speed"j["Fast CD"̃`FbNOƂ́ACD-ROMANZX̑xA
@̑xɋ߂Â܂B
̑AׂCǂ܂B
2008/10/28 1.57J
CD-ROMANZX̊荞ݏA@̓ɋ߂Â܂B"GW
F"ŁApɂɃt[YĂ܂Ăs(v1.37甭)܂B
X^ݏ̃^C~OA@̓ɋ߂Â܂B
 "VOII"̐퓬̔wihĂ܂Ă(ŋ߂̃o[WŔ)
 ܂B
 "hSXC[pY`"̐퓬V[ŁAG|Ƃ̃bZ[W\
 ɁAbZ[WEBhEhĂ܂Ă肪܂B
 "1/2 Ƃ̉ԉ"ŁAbZ[WEBhȄ㕔_łĂ肪
 ܂B
 ̑̃\tgłAX^荞݂̓삪@ɋ߂ÂƎv܂B
"X[p[_CAX"ŁACDhCu𗘗pĂꍇAX^[g̃Cg
~[WbNrœr؂Ă܂Ƃ܂B
"hhRh"ŁAʃNAɁAʉ̃XN[PCĂ
܂B
tXN[[h̃JX^}CYݒi"Screen"->"FullScreen Customize"j
[jŁA512hbgȂǂ̓ȉ𑜓xɐݒ肵ꍇɁA"Non-Stretch"ȊO̐
ŉʂ\ȂƂsC܂B
̑AׂCǂ܂B
2008/11/01 1.58J
X^ݏ̃^C~OA@̓ɋ߂Â܂Bv1.57̉ǂŋt
ǂȂ(Xe[^X\h)ɂȂĂ"_WGNXv[["
s܂B
"F̓}g""ufBbV"ŁAADPCMr؂Ă܂Ƃ
s(v1.57Ŕ)C܂B܂"F̓}g"́AƉf̓^
C~O킹܂B
bcCXg[("CD-ROM"->"Install"j[)ăvCۂɁAp\R
ɂẮAADPCMɎXmCYڂĂ܂ƂsC
B
Xe[gZ[uƃXe[g[h̃bZ[W\ԂAʏ̃bZ[W
Z܂B
̑AׂCǂ܂B
2008/11/21 1.59J
LFO@\̏@̓ɋ߂Â܂B"͂ɂ񂴂","t
bVnC_[X","tHSbg[h","bL"ȂǂŁAʉ@̉
߂ÂƎv܂B
CPU኱܂Bx̑Ȃp\RłA炩
yȂƎv܂B
CD-ROMANZX̃^C~OA@̓ɋ߂Â܂B"hSXC
[pY`"ŁACD-ROMhCugĂꍇɁAContinueʂŎ~
Ă܂Ƃ肪܂B
X^ݏ̃^C~OA@̓ɋ߂Â܂B"喂E"̂Rʂ
CĂ(ŋ߂̃o[WŔ)܂B
̑AׂCǂ܂B
2008/11/23 1.60J
LFO@\̏@̓ɋ߂Â܂B"͂ɂ񂴂(I[
vjOfBGM)","tbVnC_[X(ʉ)","tHSbg[h(
)","bL(ʉ)"ȂǂŁA@̉FƂقړɂȂƎv܂B
X^ݏ̃^C~OA@̓ɋ߂Â܂B"pbNh"ŁA
Xe[^X\hĂ(v1.59Ŕ)܂B
"͂Ȃ["ŁAAːݒHighɂƂɂA˂ł悤ɂ܂B
̑AׂCǂ܂B
2008/12/14 1.61J
CPUƃrfI`bvԍ܂Bx̑Ȃ
p\RłA炩yȂƎv܂B
Volumej[ɁAʂ10iKŒ߂ł郁j[ǉ܂B܂AL[
{[h[PageUp][PageDown]L[(CtrlL[p)ŁAׂł܂B̃
j[Őݒ肵ʂ́AW[@\(File->Set Resume)gƂŁAQ[
ɍœKȉʂݒł܂B̃j[ŉʂςƁAɓĂ
Windows\tg(Đ\tgȂǁAWAVẺʂ𗘗pĂ\tg)̉ʂ
ω܂B́uȂ߁v̎dlłBOotakeIɁAI
̉ʂɖ߂܂B
Speedj[CPUXs[hݒ蕔ǂ܂B悭gx⎩̃p\R
ł̌ExZbgĂA[Delete]L[Ńm[}xƑf؂ւ
悤ɂ܂BrfIx̕ύX[Home][End]L[őfύXł悤ɂ
B
ɂƂȂāAx߂ɊւV[gJbgL[̔zuς܂BV
zúAj[E}jABSĂʏ̑xɖ߂L[
́A[BackSpace]L[ɂȂ܂B
o[ẄꎞIȉʒߋ@\(Volumej[)́A"Temporary Volume"j
[ɂȂ܂B̃j[ŉʂꍇA܂Bɓ
Ă鑼Windows\tg(Đ\tgȂ)̉ʂςɁAOotakẻʂ
ꎞIɉꍇɎgĂB
CPŮ荞ݏ̃^C~O@̓ɋ߂Â܂B"WbNjNEX
E`sIVbvSt(Hu-Card)"ŁAVbgɉʍXĂ
Ƃ肪܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"\[TA"̃^Cg
ŉʂPt[肪܂B"Xg[gt@C^[Q'"KENXe
[WJnɂPt[ʂ邱Ƃ肪܂B"I[_C"
ŔIɂPt[ʂĂ肪܂B
obNAbvRAM̃ANZX^C~OA@̓ɋ߂Â܂B"_CAX
vX"̃nCXRAʂ̗A"fB\[h"̃[hZ[ủʂ̗
@ɋ߂Â܂B
X^ݏ̃^C~OA@̓ɋ߂Â܂B"At^[o[i[
Q"̃X^[gɉ̉PC邱Ƃ(v1.60Ŕ)
܂B
ADPCM̍Đ@̓ɋ߂Â܂B"WbNjNEXE[h
StcA[(CD-ROM)"ŁAjNEX̉rœr؂Ă܂Ă
肪܂B
"m@X"ŁACD-ROMhCugĂꍇAX^[gɎ~܂
Ă܂Ƃ܂B
LFO@\̏@̓ɋ߂Â܂B"hbvbNقz"
ŉFȂĂ܂Ăs(v1.59甭)܂B
Xe[gZ[uƃ[h̃bZ[W\ȗ܂B
I[o[XLC\ݒ̏chbg21ǉ܂B
̑AׂCǂ܂B
2008/12/19 1.62J
CD-ROMANZX@̓ɋ߂Â܂B"镨"삷悤ɂȂ
܂B
rfI`bvRead@̓ɋ߂Â܂B"X^[gOIfbZC
Q"̒ՂŎ~܂Ă܂Ă肪܂B"~YoN`"̂SʂŊ
̋O@ƓɂȂ܂B
^C}荞ݏ̃^C~O@̓ɋ߂Â܂B̉Fƃe
|@ɋ߂ÂƎv܂B
CD-ROMQ[vC̃ANZX኱܂B
XvCg̏Փ˔菈̕sC܂B"[`vQ"̃oCg
zQ[Ń~XɂȂȂ肪ꂽ܂B(mFł)
쑬xƃ^C~O@̓ɋ߂Â܂B"j[gsAQ"ŉʏ㕔
Ă܂Ă(v1.61Ŕ)܂B
CPŮ荞ݏ̃^C~O@̓ɋ߂Â܂B"ROCK-ON"Œe\
ȂȂĂs(v1.61Ŕ)܂B
̑AׂCǂ܂B
2008/12/27 1.63J
L[{[h[F8]L[ŉʂMUTE()o悤ɂ܂Bx[F8]L
[ƂŒʏ퉹ʂɖ߂܂BɔāA"Play Record"@\̃V[g
JbgL[[F6]L[ɂȂ܂B
荞ݏ̃^C~O@̓ɋ߂Â܂B"DEEJA"ŉʕ`掞ɗ
ꂪ肪܂(܂͎cĂ܂A@łl̗ꂪN
܂)B܂A"DEEJA"vC̃Z[ut@C"DE-JA"ɕύX܂
ŁAȑÕf[^ǂݍޏꍇ̓l[ĂB
쑬xƃ^C~O@̓ɋ߂Â܂B"jWEH[A[Y"Ŗ
NAɋHɃt[YĂ܂Ƃ(ŋ߂verŔ)܂
B"TCgfobK[Y"ŉʉN邱Ƃ(ŋ߂verŔ
)܂B
X^ݏ̃^C~OA@̓ɋ߂Â܂B"p[QCg"ŉ
ʏオPC邱Ƃ(ŋ߂verŔ)܂B
̑AׂCǂ܂B
쑬x̃^C~ÓÃQ[𗧂Ă΂̃Q[̂
悭NĂ܂AsȌłAԂƋɎ@̓ɂ͋߂Âė
ĂĂƎv܂B{Nt肪Ƃ܂BǂN!!
2009/01/02 1.64J
܂Ă߂łƂ܂B2009NǂNł܂悤!!
rfI`bvRead@̓ɋ߂Â܂B"C[XS"̏Ղ́A
J~ʂɍsƃt[Y艹~܂Ă܂Ă(v1.61甭)
܂B
荞ݏ̃^C~O@̓ɋ߂Â܂B"t@[WAX̎׍c"
X^[gfŉʂĂ܂Ă(v1.63Ŕ)܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"lNX̗v"̃I[vj
OfŃiCgUɉʂPt[Ă܂Ă(ŋ߂̃o[W
Ŕ)܂B(A}]UɂPt[͂ݏo(oH)
܂AɊւĂ͎@l̓ł)
Xe[g[hAI[o[XL\ݒ肪Z[uƈقȂĂꍇɁA
ʂ\ȂƂsC܂B
Recordingɂłɘ^悵R[ht@CꍇA㏑OKǂ
u悤ɂ܂B
̑AׂCǂ܂B
2009/01/09 1.65J
XvCg̏Փ˔菈@̓ɋ߂Â܂B"[`vII"̃A
oCgzQ[ɓ삷悤ɂȂ܂B
CD-DA̍Đ@̓ɋ߂Â܂B"t@[WAX̎׍c"̃G
fBOŃX^bt[OɎ~܂Ă܂肪܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"J_bV"ŉʂĂ
܂Ă(ŋ߂verŔ)܂B"120%"̓df
Ă܂Ă(v1.64Ŕ)܂B"p[StQ"ŁANu
IɎ~܂Ă܂Ƃ肪܂B
"p[St"̓dfŁAXRA\̏d˂킹@lɂȂ
܂B
"p[StQ"VԂƂ͎IɃ}EXȂ悤ɂ܂B܂AZ[
ut@C"Power Golf 2 - Golfer (J)"ɕύX܂̂ŁAߋ̃f[^
ݍލۂɂ͎蓮ŕύXĂB
BG,XvCg\኱܂B
̑AׂCǂ܂B
2009/01/10 1.66J
CD-DA̍Đ@̓ɋ߂Â܂B"m@X"ŁAPʂ
{XΌɎ~܂Ă܂Ă(v1.65Ŕ)܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"^GWF"ŁAȏ
̃fɉʂɂPC̃mCYڂ邱Ƃ(v1.65Ŕ)
܂B
2009/01/16 1.67J
CD-DA̍Đ@̓ɋ߂Â܂B"X[p[_CAX"ŁAR
̃{XoꎞɎ~܂Ă܂Ă(v1.65甭)܂B
rfI`bv̕\@̓ɋ߂Â܂B"X[p[_CAX"ŁAX
RA\̂PCɃXvCg\ȂƂ肪܂B
VXeJ[hCDvC[ŁASȍĐɍŌ̂PgbNĐ
ȂsC܂B
CD-DAĐɁAɂăt[YĂ܂\s
C܂B
"Screen->FullScreen Customize->FullScreen Resolution Auto Change"j[
pۂɁA336hbg[h̃Q[肳ȂƂs
C܂B܂A"Resolution<1>"640x480ݒ肵ꍇɗpłȂ
sC܂B
V-SyncłȂp\Rŗpꍇ̃Q[x̃e|AV-SyncL(
@)̃e|ɋ߂Â܂B
CDQ[ŃW[ۂɂACDQ[\悤ɂ܂B
쑬xƃ^C~O@̓ɋ߂Â܂B
̑AׂCǂ܂B
2009/01/20 1.68J
NɁuW[ݒ("File->Set Resume"j[)ĂQ[vJ
ۂɁAW[ꂽeݒ肪j[̕\ɔfĂȂs(
v1.67Ŕ)C܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"t@[WAX̎׍c"̐퓬
V[Ńj[IɉʂPt[Ă܂Ă(v1.61甭)
܂B
2009/01/23 1.69J
NɁuW[ݒ("File->Set Resume"j[)ĂQ[vJ
ۂɁAcʃ[h̐ݒ肪fĂȂs(v1.67甭)C
܂B
̃^C~O@ɋ߂Â܂B"RY~bNt@^W[S`˓"
삵ȂȂĂ(v1.63甭)܂B
̑AׂCǂ܂B
̃o[WAbv́AvOIɂ傫ȕύX܂̂ŁȂO
ꂪ̈o[WɂȂ΍KłB(Vo[WsӓeXgł)
Yt̃\[XOŃRpC(rh)ėpĂցAdvȂm点
܂BWindowsVistaȍ~ւSΉł悤ɁÃo[W(\)A
OotakepJ"Visual C++(Visual Studio)"֐؂ւ܂Bł̂œYt
\[XR[h"Visual C++"̂̂ɂȂ܂B̏CňȑO̊(
MinGW,gcc)łRpCł悤ɃR[fBOĂ\łA݁A
"Visual C++ Express"}CN\tgЂ疳ŔzzĂ܂̂ŁA
pƃRpC₷Ǝv܂B
2009/01/31 2.00J
񂩂AJ"Visual C++"ɂȂ܂BYt̃\[Xt@C"Visual
C++"̂̂ɂȂĂ܂B(RpC@Ȃǂ́Ãt@C(Readme.txt)
̏̂قɋLڂ܂B͒xɂĂLڂ܂)
łЂƂ؂ȂbĂB̃R[hY킶Ȃ
ƂA{p̂łA"\[XJĂ"ƂŁA(
)AOotakeJ邱ƂłȂȂƂĂAKvƂ
ĂꂽȂ΁A"Windows 7"₻ȍ~WindowsAMacLinuxɂA
ȂڐAJ̌pĂƂł܂BIɂ́ASNɂA
Q[cĂȂ΁AOotake̍łPCGW{̑ւ̌Ƃ
􂵂Ă΍ōȂƎvāAJ𑱂Ă܂B
"\[XJĂG~[^"̈Ӌ`܂BlIɂ́APCG
WȊÕG~[^ɂĂA"\[XJĂG~[^"
܂BꂪlꍇAԂ(Čxg₷̂
AJpčs)ɂȂ̂ł͂Ȃƍl܂B
̂ƂӎĂǂ͒肩ł͂ȂłAOotake͊CO̕
܂߂̕XɉZpAEs񍐂ȂǂŁA
̃o[WɎĂ܂BA"J̕ύX""Direct3Dւ̑Ή"Ƃ
ȕύX߁Ao[Wԍ2.00Ƃ܂B܂ŋ͂Ă
FlA{ɂ肪Ƃ܂B
ȉAv2.00̕ύX_łB
Windows"DirectX 9.0c"ɑΉA"Direct3D"ł̕`\ɂȂ܂B
܂u\掿vu\x(p\Rւ̕׌y)vủ(e
|,FČ̈)vuWCpbh͔̓xvサƎv܂B
u\掿v̌coCjAtB^(MUMUڗȂ)̎
  Direct3D𗘗p邱ƂŌサ܂B܂AWindowsVistałtB^o
  悤ɂȂAAeroł̓ɂΉ܂B
u\xv̌cNVIDIAА(X2D)ȊÕrfI`bv𓋍ڂp
  \RŌʂ傫Axp[Ȃ߂̃p\RłKɓ悤ɂ
  ܂B
ủv̌cDirect3D𗘗p邱ƂŁA601b̃^C~Ov
  鐸xサ߁A̍Đ@̎Ԏɋ߂ÂA荂
  @ɋ߂FɂȂƎv܂B
uWCpbh͔̓xvcڍׂȐݒ邱ƂłɂPt[̌E
  ܂B
ÑIvV(N̍"Option"{^)Őݒł鍀ڂǉ
B܂A"Light(Fast)"{^"Default"{^ݒu܂B
p\R̃p[肸AftHgł͓삪dꍇ́A"Light(Fast)"
{^ł̐ݒĂ݂ĂBAV-Sync()sȂ߁AX
N[ɉʂƂ܂̂ŁA\Ȃ"Light(Fast)"{^
"V-Sync"̍(ォRԖ)I(Default)ɐݒ肷ƁAXN[
Q[KɃvCł邩Ǝv܂B
"Setting->Screen"j["Direct3D""DirectDraw"j[ǉ܂B
"DirectDraw"IƁA](v1.69ȑO)Ɠ`ɂȂ܂B܂Aꂼ
̕`@Ƃɍו̐ݒ肪ł܂Bݒ荀ڂ̏ڍׂ́A}jA("Info"j
[J܂)B
ftHgōœKCPUp󋵂ɂȂ悤ɂ邱ƂŁA"Setting"j[
"PC Power Saving"ݒp~܂B
xƃ^C~O@̓ɋ߂Â܂B"[hX^WA""[h
X^WA'91"ŁAŋ~[gɂPt[ʂĂ܂Ăiŋ
̃o[WŔj܂B̑̃\tgłÃ^C~O
@ɋ߂ÂƎv܂B
CD-ROMANZẌ萫߂܂B
̑AׂCǂ܂B
2009/02/01 2.01J
"Visual C++ 2008"̃^CR|[lgĂȂp\Rł
삷悤ɂ܂B(RpC@̕ύX݂̂ŁAev2.00ύX܂
)
2009/02/02 2.02J
Windows VistaŁAV-Sync(BʂȂ߂̏)܂
ȂƂsC܂B܂A"Setting->Screen"j[
"Vista Use Auto-V-Sync"ǉ܂Bʏ͂Ƀ`FbNꂽԂŗp
V-SyncLɂȂ܂BfXNgbṽfUCݒ"x[VbNfUC(
̃fXNgbv)"𗘗pĂꍇɂ́Ã`FbNOƂŎ蓮V-Sync
Lɂł܂B
2009/02/05 2.03J
p\R̈ႢɂCD-ROMANZẌ萫߂܂B
CD-DACCADPCM̉ʂ̃oX@ɋ߂Â܂B
̉ʔz@ɋ߂Â܂B"ubhEMA"̃X^[g̃uU
[@͋̕Cɋ߂Â܂B̑̃Q[ł@ɋ߂ÂƎv܂B
xƃ^C~O@̓ɋ߂Â܂B"uN"ŃQ[ʂƃXe
[^Xʂ̋EPCĂ܂Ă(ŋ߂̃o[WŔ)
܂B
CDANZXEFCg̕sC܂B"t@CeBOXg[g"ŁA
^CAbvɏ҂̉AiEXȂƂ(ŋ߂̃o[
WōĂє)܂B
XvCg̕\܂B
̑AׂCǂ܂B
2009/02/11 2.04J
ɂACD-ROMANZXɋHɎ~܂Ă܂\sC
܂B
Direct3Dp̍ۂɁAOotakeŃQ[hesBGM炵ȂAlbgT[tB
ꍇɁABGMɃmCYĂ܂Ƃ(y)܂
B
"Setting"j["Priority High""Priority Low"ǉ܂BOotakeƓ
ɓĂAvP[V̂قɗD悵CPUp[񂵂ꍇ́ALow
IĂBʏ́ABGMɂ삪肷"High"𐄏܂B
"3x3EYES O̐"Ō(炭)bgCDFł悤ɂ܂B
xƃ^C~O@̓ɋ߂Â܂B"Xg[gt@C^[II'"̃xK
Xe[WJnɂPt[ʂ邱Ƃ肪܂B"_`
"̃Xe[^Xʂ邱Ƃ肪܂B
̑AׂCǂ܂B
2009/02/19 2.05J
ɂACD-ROMANZXACD-ROMQ[ŃXe[g[hۂɁAG[
OotakeĂ܂ƂsC܂B
CD-ROMANZX̃^C~O@̓ɋ߂Â܂B"F̓}g"C
"C[XIV"ŁA摜Ɖ̃^C~O@ɋ߂ÂƎv܂B
xƃ^C~O@̓ɋ߂Â܂B"z[Xg[["ŁAX^XN
[̋EĂ܂Ă肪܂B
̑AׂCǂ܂B
2009/02/23 2.06J
CD-ROMhCu(zhCu)ł̗pɁACDANZXɋHɃt[
YAHɐǂݍ݂sȂƂsC܂B
"Speed->Fast CD"j[̃`FbNOƂ̉ygbNANZXxA
@̑xɋ߂Â܂B
"CPU"j["Sprite Layer","BG Layer"ǉ܂BXvCg,BG\
ɂ邱Ƃł܂B(\tgJ̋@\łj
xƃ^C~O@̓ɋ߂Â܂B"ZM"ŁAX^XN[̋
EĂ܂Ă(v2.05Ŕ)܂B
"ZM"ŁACDhCugĂꍇɁA^CgʂPt[
Ƃ܂B
̑AׂCǂ܂B
2009/03/07 2.07J
CD-ROM̃gbN99ȏ㑶݂Q[("RY~bNt@^W["C"\
i[W")ŁACD-DAĐȂƂs(v2.00甭)C
܂B
"bL(CD-ROM2)"NۂɁAI"Play with Other SystemCard 1"
I悤ɂ܂BbĹAX[p[VXeJ[h(v3.0)ł͐ɓ삵
܂(@lɓrŎ~܂邱Ƃ)̂ŁAVXeJ[h(v2.1ȉ)ROM
C[WgpĂB܂AbL̐YbgɂẮAv1.0̃VXe
J[hł삵Ȃbg邩܂B炪ĂbL
v2.1̃VXeJ[hłRʃ{X܂ł̐퓮(@,Ootake)mFĂ
B
xƃ^C~OA@̓ɒOOɋ߂Â܂B"[hX^WA'91"
ŁAt@[łȂǂɉʂPt[Ă܂Ƃ肪
܂B"`FCXHQ"̃^CgʂłPt[Ă܂Ă(ŋ߂
o[WŔ)܂B"3x3EYES O̐"̃I[vjOfŁA
Ɖ̔^C~O@ɋ߂Â܂B
̑AׂCǂ܂B
2009/03/22 2.08J
DirectX̃TEh(DirectSound)ADirectX8.0ōs悤ɂ܂(
Ootake v1.xxƓl)BDirectX9.0̏ĂȂA
ǂ(D݂ɂ邩܂)@ɋ߂ɂȂ܂B
rfI`bv֘Aǂ܂B"bNEI"ŁA@ꂽƂɉ
ʂĂ܂Ă肪܂B
"oU[ł[̃Q[ł["NۂɁA}`^bvO悤
ɂ܂BQ[̃R삪悤ɂȂ܂B
\Jnʒȕǂ܂B"oU[ł[̃Q[ł
[""XgC_["ŁAʍŏӂPCĂ܂Ƃ
肪܂B
xƃ^C~OA@̓ɒOOɋ߂Â܂B"pbNh"ŖʃNA
X^[gɁAʂPt[Ă܂Ă肪܂B"~Yo
N`"ŁAACeƂ̉ʂ̗hA@lɂȂ܂B
̑AׂCǂ܂B
2009/03/28 2.09J
ÑIvVj[(Option{^)ɁA"HighQuality"{^ǉ
܂ByɁuftHgNHeB̍ݒvɂꍇɎgĂ
B͂̕dȂ܂B
xƃ^C~OA@̓ɒOOɋ߂Â܂B"X^[uCJ["ŁAg
l̍`oƂȂǂɃt[YĂ܂Ă(v1.62甭)
܂B"~YoN`"̂Rʃ{XƂ̓ɁAc胉Ct\̉
Ă܂Ăiŋ߂̃o[WŔj܂B̑̃\tg
ł@̓ɋ߂Â(ɃrWAV[̊GƉ̃^C~O)Ǝv܂B
̑AׂCǂ܂B
2009/04/11 2.10J
xƃ^C~OA@̓ɒOOɋ߂Â܂B"TCo[hbW"ŁA
JnɉʂĂ܂Ƃ(ŋ߂̃o[WŔ)܂
B"vXIuyV"ŁALevel8̒Ղ̂Ƃŉʂ̏ӂĂ
܂B"vCx[gACh"̃X^[gfŁAHɉʏӂ
Ƃ肪܂B
\Jnʒu肷鏈ǏC܂B"hSiCgOtB
eB"ŁAẼI[o[XL̈\ݒɂꍇɁA\E
Ă܂Ă肪܂B
"vZX[J[Q"ŁAX^[gf̃^Cgʂɗ]vȔ~\c
Ă܂Ă܂B
EBhE[hɁA}EXIɂȂ\tg(~OXȂ)ŁAF1L[
ăZbgꍇA̒ɁAp\RɂăQ[ʗ̈悪
Ă܂ƂsC܂B
̑AׂCǂ܂B
2009/04/26 2.11J
uԍt̃Xe[gZ[uv̉ӏő50ӏ܂ŕۑł悤ɑ₵
B"File->Save State another II"j[#21`#50܂ł̃Z[u\łB
܂A[hp"File->Load State another II"j[ǉ܂B
CD[hG[̓@ɋ߂Â܂B"@XIV"ACT4CxgV[
ŁAĐȂƂ肪܂B
\Jnʒȕǂ܂B"ۂՂ郁C"ŉʂ̏ӂPC
ȂȂĂ(v2.08甭)܂B
xƃ^C~OA@̓ɒOOɋ߂Â܂B"F̓}g"C"C[
XIV"ŁA摜Ɖ̃^C~O@ɋ߂ÂƎv܂B
̑AׂCǂ܂B
2009/05/31 2.12J
Filej["Output Screenshot"ǉ܂BQ[̃XN[Vb
gۑł܂BPrintScreenL[Ƃłsł܂B܂AXN[
VbgpL[({^)̕ύXA傫ݒ̃j[ǉ܂Biۑ_C
AOoȂAVbgȂǂ́Ão[WAbvŒǂǂڂł
Ǝv܂j
WAVo̓j[("File->Output WAV File")sɁAG[oĂ܂\
sC܂B
̑AׂCǂ܂B
2009/06/06 2.13J
`揈܂Bp[̏Ȃp\RłA炩
yȂƎv܂B
"File->Setting of Screenshot"j[ɁA"Save to [screenshot] Folder"ǉ
܂BꂪIĂꍇ(ftHg)AZ[u_CAOoɃXN
[Vbg̕ۑs܂B
"File->Setting of Screenshot"j[ɁA"Size Non-Stretched (x1)"ǉ
Bʏ̃Xgb`ʂŃvCɁAmXgb`摜ŃLv`
ɎgĂB
"File->Setting of Screenshot"j[ɁA`GtFNgǉ܂BXN
[VbgۑɁAvCƂ͈قȂ`GtFNgŕۑł܂B
̑AׂCǂ܂B
2009/06/16 2.14J
\JnʒuCM[ȃP[XɑΉ܂B"t@CiuX^["
̃X^[gfŁAʂ̕\ʒu@lɂȂ܂B
\JnʒuCM[ȃQ[(t@CiuX^[)ŁAG[o
IĂ܂ƂsC܂B
Screenj[ŁuEBhE\mXgb`[hvIĂꍇ
ɁAmXgb`\ȂƂsC܂B܂Am
Xgb`ł̃XN[VbgɁALv`łȂƂs
C܂B
̑AׂCǂ܂B
SȂÔS炨F肢܂BPCGW"t@C
[vXOR"ɂAO򂳂񂪃fƂȂƎv郌X[oꂵ
Ă܂B܂AO򂳂񎩐gQ[DŗLłB΂ɑË邱Ƃ
Ac狭f炵vX[łB
2009/06/30 2.15J
"File->Start Recording"j[łȂApbhL^@\uQvC
[ΉvuAːp{^ΉvuU{^pbhΉvɂ܂BCD-ROMQ[
ŗpꍇAL^CDANZXƁAĐɃY܂(CDANZX
̃^C~O͖vCƂɈقȂ邽)Bł̂ṒACDANZX̖
͓ŗpĂBIɉPł΂ƎvĂ܂B
"File"j["Start Recording another"ǉ܂BftHgƍ킹
ĂPQ[ɂ11̃vCL^\łBĐ"Play Record another"j
[s܂B܂Af[^ړ̂߂"Move"j[ǉ܂B
̃^C~O@ɋ߂Â܂B"EBU[h[IEII"C"EBU[h[
IIIEIV"ŁAʂĂ܂Ă(v1.63甭)܂B
ADPCM̏@̓ɋ߂Â܂B"ObT["ŁAꕔ̐
ɉĂ܂Ă(v1.40甭)܂B
̑AׂCǂ܂B
2009/07/17 2.16J
ADPCM̏@̓ɋ߂Â܂B"m`|̋Rm|"
r؂Ă܂Ă(v2.15甭)@̔ɋ߂Â܂
("m`|̋Rm|"́AŃX[YɃvCł悤ɂȂƎv
܂A܂AZt\Ɖ̃^C~O▖[̓r؂͎cĂ܂B
@ɋ߂ÂꂽƎvĂ܂jB
"GALAXYYKCo"̃I[vjOfŁAebv\Ă܂Ă
܂B
^C~O@ɋ߂Â܂B"g[_["ŋɋHɉʂh邱Ƃ
肪Ǝv܂B
"Volume"j[̐ݒ"Use Windows Default"ɂĂꍇ́AOotakeI
ɉʂ̕sȂ悤ɏC܂B
̑AׂCǂ܂B
2009/09/27 2.17J
TEh̍ĐCǂ܂Bɂ邩܂񂪁A
サ(CDDAADPCM)Ǝv܂Byʉ܂B
ʂ̃oXēx܂B
xƃ^C~O@̓ɋ߂Â܂B"pY{[C"ŁAR[XNA
Ƃ̃X^bt[\A\Ȃ肪܂B
"_WGNXv[[II"NۂɁAꕔCDANZX^C~O
@ɋ߂ɂȂ悤ɂ܂BrWAV[ŉʉ邱Ƃ
ƁÃY܂B̃Q[́ACDANZX̑KvȂ̂ŁA
ȂhCȕꍇACDCXg[(CD-ROM->Installj[)ƈ肵ē
삵܂B
"Rq́uʖ̏Ȃbv"ŁAʂ̏d˂킹@Ɠlɂ
B܂ANɃ}EXIɂȂ悤ɂ܂BꂩACD̔F
"Nemurenumori no `"ɂȂĂ̂A"Nemurenuyoru no `"ɏC܂B
ȑOɃXe[gZ[uBRAMZ[ut@C̃t@ĆAeŃl[
B
"}WN["Nۂɂ́Ax[X128IɊO悤ɂAZ[u
ƃ[hs悤ɂ܂B(}WN[łMB128Z[u[hCQlv
CłȂsAΉł΂Ǝv܂)
"TCLbNXg["ŁACDhCugĂꍇAXe[WJnɈu
ʂ邱Ƃ܂B
"Windows Vista"ŗpۂɁAftHg̃I[fBIobt@ʂ
₵܂B̒xꂪCɂȂꍇAobt@蓮(Setting->Audioj[)ŏ
ȂĂB
̑AׂCǂ܂B
2009/09/30 2.18J
"hSXC[pY`"ŁAADPCMh̃Y肵Ȃs(
v2.17Ŕ)C܂B
TEhĐ̈萫߂܂B
2009/10/03 2.19J
rfI`bv(rfIJ[h)"Â߂RadeonV[Y(Radeon 9500)"g
Ăp\RŗpۂɁANɎŐɕ\łݒɂȂ悤
ɂ܂B
AɂÂrfI`bv𓋍ڂp\RŁAʂ܂\łȂ
́A"Setting->Direct3D->TV Use NONE"j[IĂBłʖ
ȏꍇ́A"Setting->Direct Draw"j[IĂBOotakéA
o[WƔׂƁAԏyȂĂ܂̂ŁAtXN[
p΁AԌÂp\RłKɓĂƎv܂B
̍ĐoX𐮂邱ƂŁAサ܂B
PSG(g`),CDDA,ADPCM,eʂ̃oXēx܂B
xƃ^C~O@̓ɋ߂Â܂B"AEg"œH̕`ʂ
܂Ă(v2.17甭)C"\W[uCh"̃I[vjOfŁA
ʐ؂ւƂɂPt[tbVĂ܂ӏ(v2.17甭
)C"[`v"Ń[Xʂ̕\Ă܂Ă(v2.17甭
)C"TChA["ŃXRA\̃CƂ肪
B
"C[XIV"̃I[vjO(`)ŁACDANZX^C~O킹AH
PC̗ꂪo܂B
̑AׂCǂ܂B
2009/11/03 2.20J
Windows7ɑΉ܂B64bitWindowsł̓32bitAvƂēΉ
܂B
fBXvC̃tbV[g59Hz,61Hz(Windows̒l)̂ƂɂAV-Sync
(`Ɠ̓)s悤ɂ܂B
64bitłWindowsŗpۂɁAZ[utH_Jj[("File->Open 
Save Folder")płȂC܂B
"Setting->Audio"j["Buffer2176"ǉ܂B(p)
^C}[荞ݏ@̓ɋ߂Â܂B"^E_]"ŁAI[g}b
sO\XĂ܂Ƃ肪y܂B(@łľ
ۂXN܂)
"Setting->CPU"j[ɁA"Auto Reduce Bug (Shin Megami Tensei)"ǉ܂
BɃ`FbNĂ(ftHg)ƁA"^E_]"NꂽۂɁA
PCGWCPUx኱߂ē삳܂B@łNĂ`֘Aׂ̍
ȕs(CxgV[ł̂Pt[̗AI[g}bsO\̗)
܂B
"^E_]"̐퓬V[ŁAbZ[WEBhEƍU▂@ʕ\
ۂ̗D揇ʂ@Ɠlɂ܂B
"_WGNXv[[IỈp"NۂɂA{œlɈꕔCD
ANZX^C~O@ɋ߂ɂȂ悤ɂ܂B
xƃ^C~O@̓ɋ߂Â܂B"_uhSII"̃I[vjO
fȂǂŁAGƉ̃^C~O@ɋ߂Â܂B
ɂāAʒ߃L[(PageUp,PageDown)ςȂɂƁAL[
܂Ă΂炭߂~܂ȂƂC܂B
̑AׂCǂ܂B
2009/11/09 2.21J
Windows7/VistaŗpۂɁA`悪t[xĂ܂B
WCpbh𓮂Ă̔XPƓlɂȂƎv܂B
Ootake̋o[Wł͂ȂAVista/7̎dl(3t[̒x)ŁA
炭Vista/7ʑΉĂȂXP(Direct3D)p̃Q[\tgł͑SẴQ[ł
̒xN܂Bɂ̓rfIJ[hhCo̐ݒύXKv
܂Bݒ̕@Ȃǂ܂Ƃ߂Ă݂܂̂ŁAQlɂȂ΂Ǝv܂B
http://www.ouma.jp/ootake/delay-win7vista-j.html
"Screen"j["Disable Aero (No Time-Lag, Recommend)""Use Aero (
Time-Lag exists)"ǉ܂BWindows7/VistaAero(ȂǂłfXN
gbv)Direct3DΉ̃Q[sƁAK\̒xN悤łBx
̓ANVQ[V[eBOQ[̖ʔX|CĂ܂܂̂ŁA
"Disable Aero"ł̃vC܂BL[{[h"[Ctrl]+[F12]"L[ŁAf
؂ւ邱Ƃł܂B
x4{̃EBhETCY(܂̓tXN[1280x1024ȏ)ɐݒ肵ƂɁA
"Setting->Screen->Special Scanlined"IĂꍇAʂ̐F\
ȂsC܂B
Windows7/VistaŗpɁAV-Sync̍œK@𔻕ʂ悤ɂ܂
B̌ʁA"Setting->Screen"j["Win7/Vista Use Auto-V-Sync"͕sv
Ȃߍ폜܂B
"Screen->FullScreen Customize->FullScreen Resolution Auto Change"j[
p(15kHzfBXvC)ĂۂɁA𑜓xؑ֎ɈxfXNgbv
ʂ\Ă܂Ăs(v0.96甭)C܂B
̑AׂCǂ܂B
2009/11/21 2.22J
OLڂ܂uWindows7Vistaŕ\xȂ悤ɂݒvłA
XWin7/Vistaقǂ̕\x͋NɂłAWindowsXPłl̐ݒ肷
ƂŁA]Ȓxł܂Bx`̒lۂ̑슴̂ق؂Ɏv
܂̂ŁA悩玎Ă݂ĂB
http://www.ouma.jp/ootake/delay-win7vista-j.html
"Screen->Full Stretched"j[IۂɂAXLCʂL
Ȃ悤ɂ܂B"Screen->TV Mode"j[([Ctrl]+[F11]L[łؑ։)
ȈԂ̎́AXLCʂɂȂ܂(掿ێ̂)B
^C}[荞ݏCǂ܂B"TVX|[coXPbg{["̃X^
[gɃt[YĂ܂Ă(v2.20甭)܂B
̑AׂCǂ܂B
2009/11/27 2.23J
xƃ^C~O@̓ɋ߂Â܂B"[hq[[YQ"ŁAʂ
Ă܂Ăiŋ߂̃o[WŔj܂B"镨"̐
V[ŁAʂĂ܂Ăiŋ߂̃o[WŔj܂
B
tXN[ʉ𑜓xؑւƃEBhETCYؑ֎̏炩
܂B܂AtXN[̎𑜓xؑ֋@\𗘗pۂɁAÂrfIJ[
hŐؑ֎ɉʂĂ܂Ƃ܂B
Direct3DgDirectDrawg(Setting->Screenj[)ŁAʐؑ֏
̑xقȂꍇ܂̂ŁAɍقIĂB
Âp\RDirect3Dŉʂ\Ȃꍇ́A"Setting->Screen->
Setting Direct3D"j["TV Use NONE""RGB Use NONE"IĂB
t@CJ_CAOŁA"t@C̎"؂ւƃt@C\
ȂƂs(v2.17甭)C܂B
̑AׂCǂ܂B
2009/12/29 2.24J
"CD-ROM"j[ɁA"CD FullInstall"ǉ܂BygbN܂߂āA
CD-ROM̃f[^SĎ荞݁AANZXÉ邱Ƃł܂B
"CD-ROM"j[ɁA"CD-ROM->Play Full Install"j[ǉ܂B"CD 
FullInstall"j[ŃtCXg[Q[ACD-ROM̓ւ̎Ԗ
N邱Ƃł܂B
tCXg[ꂽs̃Q[̃C[Wt@C(CUE+ISO+WAV)́A̕
zzƒ쌠@ᔽɂȂ܂̂ŁAKTdɈĂB܂AIWi
̎CDՂLKv܂BCDՂ́A˓⎼CƂ
ɑ؂ɕۊǂȂĂBtCXg[ėVԂƂŁACDՂ̎
ł邩Ǝv܂B
Nʂ"Play Installed CD"{^(V[gJbgL[c'P')ǉ܂B
CXg[[(Inno Setup)̃o[WV̂ɍXV܂B{
Windowspɂ͓{ŃbZ[W\At@C̃TCYȂ
B܂AWindows7/Vistał̃CXg[ɂāA葽̊ŃX[Y
s悤ɂȂ܂B
Ootake{̂̃j[⃁bZ[W̑ꉻ́AN(2010N)ɍs΂ƍl
Ă܂B
ADPCM̍Đ@̓ɋ߂Â܂B"AYA(TCLbNfBeNeB
V[Y3)"ŁAZtr؂Ă܂Ƃ܂B
rfI`bṽANZXǂ܂B"vZX[J[Q"ŁAXP
W[̋x݃R}hIƂɁA\Ă܂Ă(v1.61
)܂B
"NRi"Nۂɂ́ACDANZX̑x@݂ɒx悤
܂BXe[WJnɐ^ʂŎ~܂Ă܂Ƃ肪
B
tXN[fXNgbvɖ߂ۂɁÃAvP[ṼEBhE
ړĂ܂Ƃ܂B
̑AׂCǂ܂B
2009/12/31 2.25J
v2.24ł̃rfI`bv֘A̕s(PAX~X)C܂B
Nt肪Ƃ܂B2010NłǂNł܂
ɁB
2010/01/07 2.26J
^C}[荞݂̏C܂B"MI"ŁABGM̃e|xȂ
iv2.20甭j܂B
xƃ^C~O@̓ɋ߂Â܂B"tCbc(T[NO`)"̃I[v
jOfŁAʂĂ܂Ă肪܂B
"Rq́uʖ̏Ȃbv"ŁAʂ̏d˂킹@Ɠlɂ
B܂ANɃ}EXIɂȂ悤ɂ܂Bi̎v2.17
s܂̍ۂɕsӏ@\Ă܂łj
"AYA(TCLbNfBeNeBV[Y3)"ŁACDANZXĉʂ͂̕
߂ɏĂ܂ĂA@ɋ߂ɂȂ悤ɑΉ܂B
"IS[(TCLbNfBeNeBV[Y4)"ŁACDANZXĉ
i݂ĂʂA@ɋ߂ɂȂ悤ɑΉ܂B
"@XIV"ŁACDtCXg[ăvCۂɁAACT4̃fV[ŉ
ӏsC܂B
"Setting->Screen"j[ɁA"Un-Pause Window Inactive"ǉ܂B
j[̃`FbNOƁÃAvP[ṼEBhEɃtH[JXs
ƂɁAOotake|[Y悤ɂ܂B܂葬xɗ]T̂Ȃp\R
ŗpĂB
CDtCXg[("CD FullInstall"j[)ɁASgbNEBhE
oɕ\悤ɂ܂B
CDtCXg[Q[vC[F1]L[ŃZbgꍇAAːݒ
Ȃǂ̃Rg[ݒ͂̂܂܂ŃZbg悤ɂ܂B
CDtCXg[Q[vCɁA"CD-ROM->(hCu)"j[I
ĂAfȂsC܂B
̑AׂCǂ܂B
2010/01/14 2.27J
Sʕ\(̃Q[̗Zł̉ʃ[hg܂)ɑΉ܂
BWbNoE[͓oꂵ܂B
up[htgvc^CgʂŉE{SEL{PȂRUNBGbN(ERIC)
IłQ{^B
udLvc^CgʂłP,Q,SELȂRUNB"SPEED-UP"Ɠ͂ă\
tgZbg(SEL+RUN)B
uTCR`FCT[vc^Cgʂ35\tgZbg(RUN+SEL)B̌P{Q
{RUNȂSELB
u[hR[gvcNGXg[h"PASS"ŁA"˂̂͂܂K"
Ɠ́BŌ̈ꕶ͔_
u͂ɂ񂴂vc^CgʂRUNB"P,Q,E,,P,Q,E,,P,P,
,,Q,Q,E,E,P"ƉƃpX[hʂɁBŁA" ߂
 ܂"Ɠ́B
ADPCM̉ʃoX኱܂B
CDANZXC܂B"h ̂ё̃hrAiCg(SCD
)"ŁAQ[ʂĂ܂Ă(v1.65甭)܂B
"VhEIuUr[Xg"ŁAō̘AːݒɂƘA˂łȂ
܂B
R{^pbhɐݒA[F1]L[ŃQ[ZbgۂɁAU{^pbh
ȂԂɂȂĂ܂ƂsC܂B
̑AׂCǂ܂B
2010/01/21 2.28J
CD-DAgbN̍Đ(y)܂B܂AĐ̃^C~O
@ɋ߂Ȃ悤ɒ܂B
CDANZXC܂B"h - ̂ё̃hrAiCg(SCD
)"ŁAŏ̃{X|ƂŎ~܂Ă܂Ă肪܂(v2.27
ȑÕXe[g[hđƁA̕s͔ǂ܂̂ŁAv2.28ȍ~ŃX
^[gVŉ)B܂A"TCLbNXg["̃^CgʂŁAȂ̃C
gĂ܂Ă肪܂B
ʋ@\(̃Q[̗ZŎg܂)ɑΉ܂B掿(~)
ČɂeA\́AȂp\RƏd߂
܂B"Screen->TV Mode"j[I(ftHg)̏ԂtXN[
ƔrIyłB
uTChA[vc^Cgʂŏ{P{QȂRUNB
up[htgvc^CgʂŉE{SEL{PȂRUNBGbN(ERIC)
IłQ{^ƂSʂɂȂ̂ŁAxQ{^BɂQ{^
ƂSɂȂB
uwr[jbgvc^Cgʂō{PȂSELBՓxHARDIAP
{^46AQ{^96񉟂RUNB
uR[vcTEheXgŋȂ"01,04,05,06,05,06,05,06,05,06,05,06"̏
ɒ(ȊJn͂Q{^BCgOK)B
u͂ɂ񂴂vc^CgʂRUNB"P,Q,E,,P,Q,E,,P,P,
,,Q,Q,E,E,P"ƉƃpX[hʂɁBŁA"ڂ񂿂 Ăт͂
܂ 낭낾"Ɠ́B
"Screen"j[ɁA"MonoColor Mode"ǉ܂BPCGW𔒍er
ȂԂɂ܂B(܂@\Ƃ[Ctrl]L[ȂIƃO[
fBXvC\ɂȂ܂)
̑AׂCǂ܂B
2010/01/27 2.29J
v2.28Ŏuʋ@\v̏(y)܂Bp\R
Ă̓X[ɂȂĂ܂ĂsƎv܂B
[PageUp][PageDown]L[ł̉ʒߎ̏A߂̊Ԋuׂ(5
4ɕύX)܂B([Ctrl]L[ƕpŔ)
CD-DAĐɓӏ֘AăV[N(ANZX)ꍇ́A@lA
悤ɂA^C~O@ɋ߂Â܂B"h - ̂ё̃hr
AiCg(SCD)"ŁAWCAŃt[YĂ܂ĂƁA
CD-DAĐɉʂ1t[Ă܂Ƃ肪܂B
"h"́A@ANZXxȂĂ܂ȏʂ̂ŁACD
tCXg[(CD-ROM->CD FullInstall)ł̃vC߂܂B
ADPCM̒~^C~OC܂B"h - ̂ё̃hrAi
Cg(SCD)"ŁAADPCMĐɁAKmCYڂĂ܂Ƃ肪
܂B
"Speed->Fast CD"j[̃`FbNOꍇ́ACD-DAgbNւ̃ANZX
^C~O𒲐܂B
̑AׂCǂ܂B
2010/02/02 2.30J
ʋ@\AmXLC\ݒŗpۂɁAʂ\
ȂsC܂B
2010/02/11 2.31J
CDtCXg[@\("CD-ROM->CD FullInstall"j[)ŁAPgbNڂ̉
₢̃Q[̉ygbNA荞߂ĂȂsC
܂B
v2.30ȑOCDtCXg[Q[Nۂɂ́A荞߂Ă
ȂƂ"Bcd:Q["ƕ\iʍj悤ɂ܂B̏ꍇA
萔łAxÃQ[CD-ROMNāACDtCXg[
ĉBv2.31ȍ~Ŏ荞ނƂ"Fcd:Q["̕\ɂȂ܂B
"RY~bNt@^W[R""GfBX"A̃Q[ŁACD-DA
I萔bĐȂs(v2.11甭)C܂B
VDC(rfI`bv)̃^C~O@̓ɋ߂Â܂B"AKmX(i
e`)"ŁAΐ탂[h̍ۂɉʂĎ~܂Ă܂Ă(v2.00
)܂B
xƃ^C~O@̓ɋ߂Â܂B"p\X^["ŁAXe[WN
AɁAHɉʂh邱Ƃ肪Ǝv܂B
̑AׂCǂ܂B
2010/02/16 2.32J
CʉETԖڂɁA"Audio"j[ݒu܂B"Audio->Adjust 
CD-DA"j[ŁACD-DA(CD)ADPCM̃e|ł悤ɂ܂
Bg̃fBXvC̐g̏_ȉ̔ȈႢiOotake̓ft
Hgł59.8Hzɍ킹Ă܂jɂāACD-DArWAV[
̃Q[(̓`UihDOP)ŉĂ܂AV-Syncݒ؂邱
ƂȂł܂B
[@]c܂AOotakeNԂŁAfBXvC̎gmF܂B
g̊mF@́Ag̃fBXvCɂĈႢ܂AF▾邳Ȃǂ
肷郁j["(Information)j["ȂǂƎv܂̂łI
ĂB"H""V"̓ނ\Ǝv܂A"V"񗘗p鐂
głB"Audio->Adjust CD-DA"j[ŁA̎gɍł߂lI
ĂB
m[gp\R̃fBXvCł́AgmFłȂ̂܂
B̏ꍇAĂQ[i@łXĂQ[̂Œ
ł!j̓ȂAœKȎgTŒTĂBꍇ
g炵Axꍇ͎g𑝂₵ĂB
̐ݒ́AEBhE[hƁAtXN[[h̊e𑜓xƂɁAꂼ
ʁXŕۑ܂B
CDtCXg[@\("CD-ROM->CD FullInstall"j[)ŁAPgbNڂ̉
̏obA荞߂ĂȂsC܂B
v2.31ȑOCDtCXg[Q[Nۂɂ́A荞߂Ă
ȂƂ"Bcd:Q["ƕ\iʍj܂B̏ꍇA萔łA
xÃQ[CD-ROMNāACDtCXg[ĉB
v2.32ȍ~Ŏ荞ނƂ"Fcd:Q["̕\ɂȂ܂B
CD-DA̍ĐC܂B"RY~bNt@^W[ `NE"ŁA
I[vjOi[VĐRUN{^ƁA^Cgʂ̋ȂĐ
Ȃ(v2.29甭)܂B
xƃ^C~O@̓ɋ߂Â܂B"TCgfobK[Y"ŁAH
Xe[^XʂhĂ܂Ăiv2.31Ŕj܂B"d
L"̓qV[ɓƂŁAʂPt[Ă܂Ăiv2.31
j܂B
̑AׂCǂ܂B
2010/02/27 2.33J
"Audio"j[ɁA"CD-DA Delay Frame"ǉ܂Bp\R̉tfBXv
CpɋNĂ܂\xAt[Ԃl邩ݒł܂B
(ftHgc\xɍ킹CD-DA̍Đ2t[x点܂)
\x̑傫ȃfBXvCg̏ꍇAlt[𑽂邱Ƃ
rWAV[ł̊GƉ̃^C~O悤ɂȂ܂Btɕ\x̂
uEǃfBXvCg̏ꍇA0ɐݒ肷邱ƂŃ^C~O悤
ɂȂ܂B
tXN[[hpɁA"Audio->Adjust CD-DA Plus 0.05Hz"I
ԂŁAtXN[̉𑜓x؂ւꍇA"0.05Hz"IĂȂ𑜓x
AIꂽԂɂȂĂ܂ĂsC܂B
CDtCXg[("CD-ROM->CD FullInstall"j[)pɁAgbN
܂鉹yĐ̂Q[(OfBEXIĨACʂȂ)ŁAŏ̃gbN
ĐȂsC܂B
R}hCNCD-ROMÑIvV"/cd"ǉ܂B
CD-ROM(DVD,BD)hCuOp\RɂāACDtCXg[t
@Cł̃vCłȂsC܂B
̑AׂCǂ܂B
2010/03/28 2.34J
"Screen->Brightness"j[ɁA+5,+10,+20,+30̐ݒǉ܂Bʂ
ꍇAD݂fBXvCɍ킹Ēł܂Bɂ܂A
邭~͗܂B܂AvCɔ₷Ȃ܂B
ʃTCY"x4"̂Ƃ"Special Scanlined"̉掿኱ǂ܂B
"OfBEXII"NۂɁAŃXeIݒX^[gɂȂ悤ɂ܂
B"Setting->CPU->Auto Improve Grapics & Sound (Gradius II)"j[̃`Fb
NOA܂͋NɃ\tgZbg(SELECT+RUN{^)ƃmN
Ȃ܂B
xƃ^C~O@̓ɋ߂Â܂B"IQpjbN"ŁAh⏬ɓ
Ƃɉʂꂽt[YĂ܂Ă肪܂B"t@[WA
X̎׍c"̃I[vjOfŁA኱ʂ邱Ƃ肪܂
B
"㕨"Nۂɂ́AꕔCD-ROMANZX@ɋ߂xɂ悤
ɂ܂B|Cg̋ZIʂŁA\Ă܂Ƃ肪
܂B
"oXeB["Nۂɂ́AꕔCD-ROMANZX@ɋ߂xɂ
悤ɂ܂BrWAV[ŁAr؂ꂽʂƃYĂ肪
܂B
"{iUuU[Y"̃^CgʁA"ubNz[ATg"̃rWA
V[ŁALN^[̏dˍ킹@Ɠlɂ܂B
"ł̌"NۂɁAmXgb`[hݒŗpĂꍇAʂ
͂ݏoĕ\Ȃ肪邽߁iCƂɃ\[XhbgωĂ
\tĝ߁jAꎞIɃAXgb`[hɐؑւ悤ɂ܂B
"CPU"j[ɁA"Invalidate CD Install"ǉ܂BCDCXg[Q
[AACXg[ɎCD-ROMœ삳܂B܂ȂQ[ŁA
CDCXg[(CDCXg[ɐ荞߂ĂȂ)ǂ
ʂȂǂɎgĂB
̑AׂCǂ܂B
2010/04/03 2.35J
ʂ̖邳EK̃oX𒲐鏈ǂAftHg̉掿Ē
܂B
"Setting->Screen->Scanline Density"iXLC̔Zxjj[A
"Screen->Scanline Density"ɈړA10%,30%,50%,60%,70%̐ݒǉ܂B
܂AftHglu30%vƂ܂B́uScanline Densityv̒l
ݒ肵ꍇAʂÂȂ邱Ƃh߂ɃK}lœKi邭j
B̐ݒ́Aʃ[hA"TV Mode(ftHg)""Horizontal Scanlined"
Ƃɐݒł܂B
"Screen->Scanline Density"j[ɁA"Optimize Gamma"ǉ܂BXL
C\ɁAŜ̖邳(K}l)œKȂꍇ́A`FbNO
ĂBʏ́AÕ̃LN^[Â炭ȂȂ悤ɁA`FbN
ꂽ܂܂ł̎gp𐄏܂B
"Screen->Gamma"j[ɁA"0.94","1.04"̐ݒǉ܂BGamma
ݒ肵ꍇ́AÕ̃LN^[Â炭ȂȂ悤ɁABrightness傫
߂ɐݒ肵ĂB
ʃTCY"x4"̂Ƃ"TV Mode","Horizontal Scanlined"̉掿኱ǂ܂
B
xƃ^C~O@̓ɋ߂Â܂B"VeBn^["ŁAdf
̉ӂuĂ܂Ƃiŋ߂̃o[WŔj
B
"^GWFQ"Nۂɂ́AꕔCD-ROMANZX@ɋ߂x
ɂ悤ɂ܂BrWAV[ŁAr؂Ă܂肪
v܂B"^GWFQ"́AȂCDhCu(zCDȊO)̏ꍇA
Ă܂Ƃ̂ŁACDCXg[("CD-ROM->CD FullInstall"j[)
ł̃vC𐄏܂B
"Ƃׂ[I"Nۂ́ACxgV[ł̉Yh߂ɁACDC
Xg[("CD-ROM->CD FullInstall"j[)̃bZ[W\悤ɂ
BȉY͎@łlɋN܂B
"T[NIII"ŁAʂ̍ŏドCĂ܂B
̑AׂCǂ܂B
2010/04/10 2.36J
TEhĐ̃^C~O鏈(Win7VistaɂœK)(
HuJ[hQ[)܂BȂobt@ݒ(Setting->Audio->Bufferj[)
łmCYڂɂȂƎv܂BɔāAWin7Vistaŗp
ɂftHg̃obt@TCYȂ܂B
ftHgł́AXe[g[h(W[)ɁAVideoSpeedUpCpuSpeedUp
ݒ("Speed"j[)[hȂ悤ɂ܂ixύXV[gJbgL[
[Home][End][Delete]L[ɒm炸ɐGĂ܂ꍇɔ܂jB
"Speed"j[̉̂قɐV݂"Load Speed at LoadState"I邱
ŁAv2.35ȑOƓlɃXs[hݒ[h(f)邱Ƃł܂B
ADPCM̒~^C~OA@̓ɋ߂Â܂B
"hSXC[pY`"̃h̉ǂȂƎv܂B
"TChA[SP"ŁAߌۂɁAʉĂ܂Ƃ(
v2.29甭)܂B
"1/2(P)"̗ǉXe[WŁABGMɃmCYĂ܂Ƃ
(v2.29甭)܂B
ygbNĐ̍ۂ̃EFCgĒ܂B"Xib`[","̓`Ui
hDQ"ȂǁA񏈗ȃp\RŁACDANZXꍇɁA~
Ă܂Ƃ肪ł܂B
ADPCM̍Đǂ܂B"㕨R","C[XR"ŁAr
Ă܂ʂ(v2.15甭)Ǝv܂B
"㕨R"Nۂɂ́AꕔCD-ROMANZX@ɋ߂xɂ
ɂ܂BrWAV[ŁAʂi݂Ă܂Ƃ肪
Ǝv܂B
xƃ^C~O@̓ɋ߂Â܂B"㕨R"̃rWAV[
ŁAuʂꂽh邱Ƃ܂B
tXN[ɃXN[Vbg@\gꍇAݒɂāAG[
IĂ܂A삵ȂƂsC܂B
̑AׂCǂ܂B
2010/04/16 2.37J
g`̉ʃoXĒ܂B"\W[uCh"ȂǁA
ʂ߂̃Q[ŁAオƎv܂B
Ŝ̉ʃoXĒ܂B
"Setting->Audio->Buffer"j[ɁA"Buffer1152""Buffer1408"ǉ܂
B̍ۂɎgĂB(obt@͑傫قAオ܂B
̑艹x܂BIɂE߂1664łBŉ̒xꍇA
obt@XɏĂ݂Ă)
xƃ^C~O@̓ɋ߂Â܂B"`rbg"̃X^[gf
Ŏ~܂Ă܂(v2.36Ŕ)܂B"`FCXH.Q."̃X^[g
ɁAʂPt[tbVĂ(ŋ߂VerŔ)܂B
̑AׂCǂ܂B
2010/04/22 2.38J
"Input"j[ɁA"Configure Function Button"ǉ܂B̃j[
ݒłut@NV{^(Function Button)v́AWCpbhォ
̋@\g߂̃{^łBŁAL̋@\pł܂B
Et@NV{^ȂAWCpbh\L[̏㉺ƂŁA
ʂ̏グł܂B\L[̍EƂŔł܂B(L[{[
h[PageUp],[PageDown]L[ƂƓ@\ł)
Et@NV{^ȂAI{^II{^ƂŁAuA˂̃I
EItv؂ւ܂B(L[{[h[1],[2]L[(eL[)
Ɠ@\ł)
Et@NV{^ȂASELECT{^ƂŁAuXN[V
bgvB邱Ƃł܂B(L[{[h[PrintScreen]L[ƂƓ@\
ł)
Et@NV{^ȂA񂵗p{^("Speed->Set VSpeedUp 
Button"j[Őݒ)ƂŁA񂵂̃[h؂ւ܂BQ
ƂŁux{̊mFvɂg܂B(L[{[h[Insert]L[Ƃ
Ɠ@\ł)
Et@NV{^ȂAZ[up,[hp{^("Input->
Configure Function Button->Configure Function Save&Load Buttons"Őݒ)
ƂŁAXe[gZ[u,Xe[g[hsƂł܂B(L[{[h[S][L]
L[ƂƓ@\ł)
ÊƂɂȂĂ܂܂񂪁Ão[WAbvŁAt@
NV{^ȂRUN{^ƂŁA"Recent"j[Ɠ̑
WCpbhォł悤ɂ\łB
g`̃TvO̔oXĒ܂BTvO
gpQ[ŁAオƎv܂B
xƃ^C~O@̓ɋ߂Â܂B"[rEX"̃A[P[h[hŁA
Jn(Ă̍ăX^[g)AʉE違HɎ~܂Ă܂Ƃ
肪܂B
̑AׂCǂ܂B
2010/05/01 2.39J
"CPU"j[ɁA"Write Memory"ǉ܂BPCE\tgsɁAPCẼ
(RAM,ROM)eāAeXgsƂł܂B
"Write Memory"j[́A`[gR}h̎sɂpł܂B
GR}h⎞ԐȂǂ𗘗pāAʉ(UWvȂ)o
BGMӏ܂ȂǂŁAlIȎ͈̔͂ŗLɎgĂ炦邩Ǝv
B
ŁA"Q[yɃNAړI"Ŏgꍇ̃`[gR}h́AQ[
҂̕Ӑ}ȂoXɂȂĂ܂āAmɃQ[܂ȂȂ
܂A"ʏ̃vCŊy񂾐l"Ƃ̍iɂČ肷邱ƂłȂ
Ȃ܂Bł̂ŁAʏvCŗVԂقʓIɍKȁiQ[[y
߂jꍇ̂ł͂ȂƍlĂ܂B
Q[I[o[㓙BNAłȂĂʔ̂Q[{̗ǂ(Ƀg
Q[)Ǝv܂BlIɂ́Ãj[́AEJ̖ړIɂĎg
Ă炦ƊłB
͕́A"(AhX6[16i]):(l1`255[10i])"łBP̒l
ł͂ȂAIɂ̒lݑꍇ́A͂̍Ō"+"(vXL)
tĂBl16iœ͂ꍇ́Al̑O"0x"tĂ
B
ADPCMƔg`̃TvỎサ܂B܂AŜ
ʃoXĒ܂BԑŜ̉オĂꂽƎv܂B
PCGW}EẌړʌoǂ܂B""Ń}EXJ[\
Ȃ肪܂B
xƃ^C~O@̓ɋ߂Â܂B"^GWF"̃X^[gf
ŁAʂ_łĂ܂Ă肪܂B"gCLbY"ŁAʉ
Xe[^X\̋EɎ@dȂۂɁA@PC܂荞ł
܂B
"Xvb^[nEX","Vrr}Q"ŁAA˃Xs[hݒ肪HigĥƂł
A˂ł悤ɑΉ܂B
̑AׂCǂ܂B
2010/05/08 2.40J
g`̔oXOOɒ܂B"喂E"̂QʂȂǃQ[
ɂẮAȑÕo[WƔׂƎ኱UCɂȂĂ(v2.39
)AオĂꂽƎv܂B
xƃ^C~O@̓ɋ߂Â܂B"_CiXeBbNq[["ŁA
ʉNĂ܂Ă(ŋ߂VerŔ)܂B"VOQ"
̓dfŁAЉɉʉuĂ܂Ă肪܂
B"ePT[JX'92"ŁA[X̏ʕ\ʂuĂ܂Ă
肪܂B
"DEEJA"Nۂɂ́AꕔCD-ROMANZXA@ɋ߂xɂ悤
ɂ܂BrWAV[ŁAʂhĂ܂Ƃ肪܂
BʏɎܗ͎̂@lłB
"CD-ROM"j[Nł͂ȂAڃVXeJ[h̃C[Wt@CHuJ[h
ƂċNꍇɂACD-ROM[hiCDp̍ĐCZ[ut@C
Q[ɗpӁjɐ؂ւ悤ɂ܂B
̑AׂCǂ܂B
2010/05/13 2.41J
Ŝ̉ʃoX𐮂܂B
xƃ^C~O@̓ɋ߂Â܂B"VeBn^["̓d̃f
̏߂ŁAʉPt[Ă܂Ă(v2.40Ŕ)
B̃Q[ł^C~O@ɋ߂ÂƎv܂B
"Setting->Screen"j[ɁA"Force V-Sync (All Hz)"܂BɃ`F
bNꂽꍇAPCfBXvCɊւ炸V-Syncݒ悤ɂȂ
BÂrfIJ[hV-SyncLɂȂȂꍇɗpĂB
̑AׂCǂ܂B
2010/05/21 2.42J
xƃ^C~O@̓ɋ߂Â܂B"[hXLQ"̃GfBO
ŉʏӂ邱Ƃ(ŋ߂̃o[WōĔ)܂B
Q[ł^C~O@ɋ߂ÂƎv܂B
hest@CNۂɁACD-ROM2dl̃n[hԂŋN悤ɂ܂B
hADPCM𗘗pQ[Ή\ɂȂƎv܂iADPCMpł
bsO͓ՓxłjB̕ύXɂāAIɂ͂炭
ȂƎv܂A4Mrbg(512KoCgBwb_܂܂Ȃe)傫ȃTCY
hest@C͗pł܂BA4Mrbg傫hest@C𗘗p
Kvꍇ́Agq.pceŗpĂB
n[hOSEhCo̕sŁACD-ROMANZXG[NꍇɔāA
̍ۂɂOotakeZ[teBɏI₷悤ɑΉ܂B
̑AׂCǂ܂B
2010/05/29 2.43J
"Audio"j[ɁA"Adjust CD-DA Auto Set"ǉ܂BŃfBXvC
̎g(fBXvCPbԂɉR}\Ă邩)vACD(
CD-DA,ADPCM)̍Đ^C~OœKƎvݒɂ邱ƂŁArWAV[
̊GƉ̃Yh܂B(@ŃYĂQ[OotakełY܂)
ݒ肪܂łɂ͖60bԊ|܂BŏɈxݒ肵Ă܂OK
BfBXvCrfIJ[h𔃂ꍇɂ́Aēx̃j[sA
Đݒ肵ĂB
EBhE[hƃtXN[[hł́A𑜓xɂčœKȃ^C~Ol
قȂ܂̂ŁAꂼʂɐݒ肵ĂBiݒʂɕۑ܂j
V-Sync(ʕ`掞ɓ肿Ȃ)ݒ𗘗płȂł́AQ
[̑x̕@ǂ܂Bp\RɂāAV-SyncItɃQ[
̑xȂĂ܂Ƃ肪ꂽƎv܂B
xƃ^C~O@̓ɋ߂Â܂B"̓`UihDQ"̃I[vj
OŉʉӂPCʂ(ŋ߂̃o[WŔ)
B̃Q[ł^C~O@ɋ߂ÂƎv܂B
X[p[VXeJ[h̃C[Wt@CŁARAM̈܂ŋzoC[Wt
@Cł̓ɂΉ܂B
DirectDraw(ÂrfIJ[hp̕`)pɁAWindowsL[ŕsӂɃfXNg
bv֖߂Ă܂ꍇɁAOotakeēxANeBuɂȂȂsC
܂B
̑AׂCǂ܂B
2010/07/07 2.44J
EBhETCYx3,x4ŗpۂ́AチbZ[W\̃tHgTCY
ύX܂B(PCɂāAtHgɕCƂP
v܂)
Vista/Win7pɂAuTEhobt@\tgEFA(IɗL)ɂ
sݒvftHgݒɂ܂B
xƃ^C~O@̓ɋ߂Â܂B"X^[uCJ["ŁAŏ̊X
oƂɎ~܂Ă܂Ă(ŋ߂̃o[WŔ)܂B
"lNXU[XyV"̔FQ[̐擪ɗ]ȃXy[X(p)P
Ă܂ĂsC܂B"lNXU[XyV"ŁACDCXg[
ĂꍇAXe[gZ[uĂꍇA蓮Ńt@C擪̃Xy[XP
JbgĂB"CD FullInstall"Ăꍇ́A"tH_""
̒ɂCUEt@C̃t@C"̂Q蓮ŏCĂB
"|sX(HuJ[h)"NɁACDhCuɓĂQ[\
܂Ăs(v2.42甭)C܂B
̑AׂCǂ܂B
2010/07/19 2.45J
"Volume"j[ɁA"Step Setting"ǉ܂B[PageUp][PageDown]L[,
̓t@NV{^("Input->Configure Function Button"){㉺ł̉ʒ
ߎ́uߕvݒł܂B
xƃ^C~O@̓ɋ߂Â܂B"X^[uCJ["ŁA_[̎R
oAogAnɓƂɎ~܂Ă܂Ƃiŋ
̃o[WŔj܂B"XvbVCN"ŁAXe[WNA
ǂɉʂPt[邱Ƃ肪܂B
rfI`bv̕`揈@̓ɋ߂Â܂B"XvbVCN"
ŁAXe[WJnɉʂhĂ܂Ă肪܂B
̑AׂCǂ܂B
2010/07/30 2.46J
CD(CD-DA,ADPCM)̍ĐɁAȂɂămCYڂĂ܂Ƃ
s(v2.32甭)C܂BオĂꂽƎv܂B
rfI`bv̕`揈@̓ɋ߂Â܂BX^[uCJ[́uA
̒v̉Ƃɔ܂ۂ̃Cxg(jȂK!)ŁAʂĂ܂Ă
(v2.14甭)܂B
CDANZX̃^C~O@̓ɋ߂Â܂B"F̓}g"̃rW
AV[̓rŁAHɉr؂Ă܂Ƃ肪Ǝv
B
̑AׂCǂ܂B
2010/10/03 2.47J
xƃ^C~O@̓ɋ߂Â܂B"}bhXg[J["̃Xe[WT
ŁAWvۂɁAʂ̃LN^[Ă܂Ă肪܂
B
Q[ʕ`̐Jnʒu肷鏈ǂ܂B"}bhXg[J["
̃Xe[WJnÕrWAV[ŁAʏ㕔؂Ă܂Ă肪
܂B
̑AׂCǂ܂B
2011/01/16 2.48J
t@NV{^("Input"j[Őݒł܂)ȂRUN{^
ƂŁAŋߊJQ[ꗗANQ[I邱Ƃł悤
ɂ܂B
Xe[g[h(ɃW[)ɁAQ[ɂċHɉʂ̕`悪Ă
܂Ƃs(v2.47Ŕ)C܂B
̑AׂCǂ܂B
2011/01/22 2.49J
"CPU"j[ɁA"Configure Pause Button"ǉ܂BQ[pbh
~ꍇɁÃj[Ń{^ݒ肵܂B
PCɂāAQ[vC̃XN[Z[o[}~Aj^ȓd͋@\
}~ȂƂɑΉ܂B
rfI`bv̕`揈@̓ɋ߂Â܂B"TRAVELEGv"̃I[
vjOf̍ŌŁA`悪Ă܂Ă(v2.14甭)܂
B"dL"ŉʏ㕔r؂Ă܂Ă(v2.45甭)
B
xƃ^C~O@̓ɋ߂Â܂B"TRAVELEGv"̃I[vjOf
ŉʕ`悪Pt[Ă肪܂B
mXgb`̉ʃ[hݒŗpɁAtXN[EBhE[h
֐؂ւꍇAEBhËʒuYĂ܂ĂsC܂B
̑AׂCǂ܂B
2011/02/08 2.50J
"X^[pW["CDtCXg[("CD-ROM"j[)ۂɁAɂ
ăt[YĂ܂ĂɑΉ܂B
"X^[pW["CD-ROḾAO肬܂ŉyf[^܂Ă
߂ACD-ROMhCu̓Ǎ\ɂẮAmCYĂ܂Ao[W
łAɓǂݍ߂Ȃꍇ܂B[J[c[ŁACDhCu̓
ݍ(])x𒲐łCDhCȕꍇA"xx̐ݒ"ɂƁA
ǂݍ߂邩܂B(̊FPioneerBDR-205ɂāAt̃c[
"펞É[h"ɂƂAɓǂݍ݂łĂ܂jB
܂Ao[WŁA"X^[pW["CDtCXg[ꍇAI
"xǍx"œǂݍނ悤ɂ܂BR}hΉĂhCȕ
Aɓǂݍ݂₷Ȃ܂B
łʖڂȏꍇAÉňɔĂᑬCD-ROMhCułǂݍ
\hCu͑Ǝv̂ŁAPCEG~[^pɂ͍œK܂B
CDtCXg[ɁAgbNP̌xbZ[W(Track01.wav)̏I[ɃmC
YڂĂ܂Q[sC܂B
rfI`bv̕`揈@̓ɋ߂Â܂B"[hT[Lbg"
^Cgʂ⃁j[ʂ̔wiFAFɂȂĂ肪܂B
xƃ^C~O@̓ɋ߂Â܂B
"XvKmk2"̃Xe[WW̃rWAV[ŁAʂĂ܂Ƃ
iŋ߂̃o[WŔj܂B
"VOQ"C"_L[u"̐퓬V[ŁAwiʂĂi
߂̃o[WŔj܂B"VOQ"́AHɂƂ͎@ł
lɂ܂B
"^GWF"̃I[vjOfʂĂiŋ߂̃o[WŔ
j܂B
̑AׂCǂ܂B
2011/02/23 2.51J
CDtCXg[("CD-ROM"j[)ۂɁAgbNP̎荞݂s
ĂȂs(v2.50Ŕ)C܂B
v2.50CDtCXg[C[WNꍇAʂ̍"Bcd:"ƕ\
܂BQ[̓쎩̂ɖ͂܂񂪁ȀꍇgbNP̎荞
ɎsĂif[^̃TCYl킸ATOC񂪍v܂j߁A
łCDtCXg[ĉB
ADPCM̉ʃoX𒲐܂B
xƃ^C~O@̓ɋ߂Â܂B"t@CibvcC"̃NGX
g[hŖƂɓۂɉʂPt[Ăiv2.07甭j
܂B
̑AׂCǂ܂B
2011/05/05 2.52J
g`̉ʐݒ菈A@̓ɋ߂Â܂BサƎv
܂B"͂ɂ񂴂"ŁAQ[|[YɃmCYĂ܂肪
܂B
"Caputure"j[ݒu܂B͋L^(Recording)@\AXN[Vb
g@\AWAVo͋@\A"File"j[炱ֈړ܂Bɋߓ
"AVIo͋@\"ǉł΂ƎvĂ܂B
xƃ^C~O@̓ɋ߂Â܂B"bXGWFY"̃I[vj
OfŐ^ʂɂȂĂ܂Ă(ŋ߂̃o[WŔ)
B"t@CibvcC"ŃtB[hɂ鏬ɓۂɁAʂPt
[Ă܂Ă肪܂B
̑AׂCǂ܂B
2011/05/06 2.53J
g`̉ʐݒ菈C܂B̃Q[ŁA
BGMȂȂĂ܂siv2.52Ŕj܂B
{kЂɂASȂɂȂX̂F肢܂BВn
ł́A܂܂ςȏ󋵂Ă܂AoɑOāASȂĂ
܂X̕܂Ŋ撣čsƂł܂B
2011/05/14 2.54J
V-SynciʂgłȂ߂̋@\jǂ܂B̃e|i
Y̍݁j肵A@ɋ߂ÂƎv܂B܂Ap\Rɂ
āAOotakẽEBhEʏ㕔ɎĂۂɁAV-SyncYȓȂ
邱Ƃs܂B
bZ[W\ǂ܂BS̓Iȓ삪炩yȂƎv
B܂AWindowsXPŃfXNgbvNVbNX^CŗpۂɁAEBh
Ěo_łĂ܂Ăsiv2.50甭jC܂B
xƃ^C~O@̓ɋ߂Â܂B"t@CibvcC"ŃtB[
h̃R[XɓۂɁAʂPt[Ă܂Ƃiv2.07
甭j܂B"hSZCo["̂RʂŕǂۂɁAPCԂ
\Ă肪܂B̃Q[ł^C~O@ɋ߂Â
v܂B
̑AׂCǂ܂B
2011/05/21 2.55J
VisualStudio2008(OotakeJĂc[)̃CuV߂Ȃ(
WindowsSDK v6.1)ɍXV܂BTEh̉オƎv܂B
xƃ^C~O@̓ɋ߂Â܂B"Vg̎Q"̃rWAV[
ʂĎ~܂Ă܂iv2.54Ŕj܂B
g`̉ʐݒ菈C܂B"Ag~bN{LbhXyV"
ŁABGMȂȂĂ܂siv2.52甭j܂B
̑AׂCǂ܂B
2011/05/29 2.56J
xƃ^C~O@̓ɋ߂Â܂B"Vg̎Q"̃rWAV[
PCiCD-ROMANZXj̈ႢɂāAʂĎ~܂Ă܂Ƃ
肪Ǝv܂B
̑AׂCǂ܂B
2011/06/08 2.57J
"l̐V`"Nۂɂ́AŃXvCg\G~[g
悤ɂ܂BXe[W2-3̊Cʂ֓GLʂȂǂA@Ɠl
ɂȂ܂B
̑AׂCǂ܂B
2011/06/12 2.58J
CDCADPCM̉ʃoX𒲐܂B
xƃ^C~O@̓ɋ߂Â܂B"l̐V`"ŁAl̃_
XV[n܂鎞ȂǂɁAuɃmCY邱Ƃ肪܂
B̃Q[łAx@ɋ߂ÂƎv܂B
̑AׂCǂ܂B
2011/08/03 2.59J
L[{[hŃvCɁAEi܂͏㉺jԂɂȂꍇAuŌ
ɉv݂̂͂悤ɂ܂BL[{[hŃANVQ[v
CۂɁA@̐؂ԂŃX[Yɑł悤ɂȂƎv܂B
A"C[Wt@CgQ"ōEۂɁA@[vĂ܂
܂B(ēꍇ́A"Setting->Input"j[Őݒ
ł܂)
xƃ^C~O@̓ɋ߂Â܂B
̑AׂCǂ܂B
2011/08/29 2.60J
A[P[hJ[h̃ANZXC܂B
"T`Q"ŁACPȖ̗͂l艺Ȃ肪܂BC
ɂA̕烁[ŏ܂B肪Ƃ܂B
"T`Q"ŁAQ[ADPCMɖ悤ɂȂ܂B
g`̉ʐݒ菈C܂B"wr[jbg"ŁAQ[r
特ȂȂĂiv2.52甭j܂B
xƃ^C~O@̓ɋ߂Â܂B"^GWFQ"̃X^[gf
ȂȂĂiŋ߂verŔj܂B
"V[bNz[Y̒Tu","V[bNz[Y̒TuQ"ŁAf
ƉɂĂiŋ߂verŔjC܂B
̑AׂCǂ܂B
2011/09/21 2.61J
t@NV{^iInputj[RԖڂŐݒł܂jASELECT
RUN{^Ɠ{^ɐݒ肳ĂꍇɁAt@NV{^PƂŉ
ĂA̋@\sȂ悤ɂ܂BɂāA{^̏Ȃpb
h̏ꍇłAႦ΁uSELECT{^Ƀt@NV{^v蓖ĂĎgit
@NV{SELECT̋@\ȊOgjƂł܂B
xƃ^C~O@̓ɋ߂Â܂B"Ahx`[ACh"ŁA
ʐ؂ւɂPt[ʂĂ܂Ƃiŋ߂verŔj
܂B
"1/2"Nۂɂ́AŃXvCg\G~[g悤
ɂ܂BI[vjOfŉʂ̏dˍ킹A@lɂȂ܂B
̑AׂCǂ܂B
2011/11/07 2.62J
ʒiPageUp,PageDown,t@NV{^+㉺j̍ől100120
ύX܂B101`120́uHuJ[h̃Q[vĈݗLvƂȂ܂BCDQ
[vĆA101ȏł100ƓʂɂȂ܂ih߁jB
ʒ́uFile->Set Resumevj[Ƀ`FbNƁAQ[ɉʐ
̕ۑł܂B
ADPCM̏ǂAサ܂B"㕨Q"̃fV[ŉ
ɂi@łɂ͂܂jP
v܂B
́ug`TvOóv̉ʃoXĒ܂B
HuJ[hQ[ł̉iサƎv܂B
TEhŜ̉ʃoXĒ܂B@ɋ߂ČɂȂƎv
܂B
PCɂāA640x480sNZ̃tXN[ɉʏ㕔XN[
Ă܂ƂiDirect3DgpjC܂BI[o[X
L̈\ƁA640x480ł͊ɂčo[WłN
\܂B̏ꍇuSetting->Screen->DirectDraw(Old)vj[I
ĂB
xƃ^C~O@̓ɋ߂Â܂B"㕨Q"̃fV[ŕ\
Ă肪܂B
̑AׂCǂ܂B
2011/12/18 2.63J
̃p\R\̌ɍ킹AftHg̐ݒ掿ݒɂ܂B
Xe[gZ[uCXe[g[h̃j[ɁAuQ[X^[g(N)
oߎԁv\悤ɂ܂B
uÂo[Wiv1.14ȑOjŃQ[NvăZ[uꂽt@C̏ꍇA
oߎԂ͕\܂B
uF1L[ŃQ[ZbgvuÂo[W̃Xe[gt@Cǂݍ
ɁA"File->Set Resume"j[ŃW[[hɂǐĂnj
łjvƂŁAoߎԂZbgł܂B
XvCg̉ѐȂ郂[h̓Č܂B
uCPU->Perform SpriteLimitvj[Ƀ`FbNꂽƂ̂ݍČ܂B
"R-TYPE Complete CD"A"R-TYPE I(Hu-CARD)"ƔׂāAXvCgiLN^
ĵ@삪Čł܂B
xƃ^C~O@̓ɋ߂Â܂B"^GWF"ŁAX^[gf
Ɏ~܂Ă܂iv2.58甭j܂B
̑AׂCǂ܂B
2012/01/29 2.64J
N"Option"{^ł̐ݒʂɁA"MiddleLight"{^ǉ܂Bf
tHgݒł͓삪dp\ȐꍇɁApĂB
"TV Mode""Horizonal Scanlined"[hiSetting->Screenj[jɂāA
ftHg̉掿ݒύX܂B̓Iɂ́AXLC̔Zx30%
70%֕ύX܂B
u𑜓x640x480ŃtXN[XLCtXgb`(ʈt
܂ňL΂)v[hɐݒ肵̉掿P܂B̃[h̎́A
L΂ł͂ȂAIɃI[o[XL\ĉʈtł̕\Ƃ܂
B
xƃ^C~O@̓ɋ߂Â܂B"T[JXCh"ŖIjA
ėƂuԂȂǂɁABGM傫Ă܂Ƃi@łN
Ƃ͂炵łjiyjƎv܂B
tXN[֐؂ւ̓쏈ǁiÂ߂PCւ̑Ήj܂B
̑AׂCǂ܂B
2012/03/04 2.65J
"Setting->Screen"j[ɁA"Windows Auto V-Sync (Time-Lag exists)"ǉ
܂B^C~OO̖ŁA܂V-Synciʏ̂j
@\ȂPCŎgĂB
̐ݒgꍇA኱\xN܂BftHgŖ̖PC
ł́A̐ݒ͎g킸AK"V-Sync (59-61Hz)"ŗpĂB
Direct3DiftHgĵݗLłB
"Setting->Screen"j[ɁA"V-Sync Timing Adjust (for Old PC)"ǉ܂
BÂPCȂǂŁAV-SyncɁAʏĂ܂ꍇAɃ`FbN
邱Ƃŉ邩܂B
g`́AׂȉʃoX𒲐܂BłƎv
B
g`̏ǂ܂B"F1gvog","t@C[v
XOV[YiP`Rj","tH[[VTbJ['90"ȂǂŁAF@
߂ÂƎv܂B
xƃ^C~O@̓ɋ߂Â܂B"tbVnC_[X"̏s
ɁAʂ1t[ubNAEgĂiŋ߂̃o[WŔj
܂B
"Screen->FullScreen Customize->FullScreen Resolution Auto Change"j[
IɂėpƂɁAʐ؂ւ̍ۂɁAĂ܂Ăs
iv2.64ŔjC኱܂B
uI[o[XL\ݒŗpɃZ[uZ[uXe[gv[h
ɁAEBhẼTCYƎ܂Ȃꍇsiv2.64Ŕj
C܂B
̑AׂCǂ܂B
2012/06/29 2.66J
V[gJbgL[ǉBQ[vCɁA[Alt]L[Ȃ[1]`[4]L
[ƂŁAEBhETCY؂ւ悤ɂ܂Bux4{v
ux3{ṽEBhETCÝAp[[łȂPC̏ꍇA삪d
܂B
V[gJbgL[ǉBQ[vCɁA[Alt]L[Ȃ[Enter]L[
ƂŁASʕ\̐؂ւ\ɂ܂Bi[F12]L[Ɠ@\łj
CDQ[̉ʃoX኱܂BCD-DẢサƎv
܂B
PCGW}EXڑiInput->Mousej[jɁA}`^bvIiInput->
Multi-Tapj[jł̓ɑΉ܂B}`^bvIɂƁu1P[q
Ƀ}EXA2P[qɃWCpbh#1ȂԁvɂȂ܂B
ɂA"Ƃ߂A"ŁA}`^bvIɂăvC邱ƂŁA
~jQ[ɃpbhɂȂւKvȂVԂƂł܂B
xƃ^C~O@̓ɋ߂Â܂B"THEv"̃Xe[WRȂǂŁA
X^[XN[̋EƂ肪܂B
uXvCg\(CPU->Perform SpriteLimitj[)v̐ݒ莞ɁAQ[
ɂĐ\Ȃsiv2.63甭jC܂B
̑AׂCǂ܂B
2012/11/30 2.67J
U{^pbh̓ǂ܂B"GhhS"ŁAU{^pbh
III`VI{^ȂƂ肪܂B
"VOII"̏IՃV[ŁACDCXg[CDANZXPCŃvC
ꍇAr؂Ă܂Ƃ܂B
"1/2"PART8(8)ŁACDCXg[CDANZXPCŃvC
ꍇArWAV[̕\Ă܂Ƃ܂B
"m@X"̃rWAV[ŁACDCXg[CDANZXPC
ŃvCꍇAʂ\ꂸi߂ȂƂ܂B
̑AׂCǂ܂B
2013/01/15 2.68J
U{^pbh̓C܂B"GhhS"̃JWmV[ŁAU
{^pbhł̓͂sȂ肪܂B"_L[u"
̃^CgʂŁAU{^pbh̓삪܂Ȃiv2.67Ŕj
܂B
xƃ^C~O@̓ɋ߂Â܂B"XvKmark2"̃Xe[WW
fV[ŁAʂĂ܂Ƃiŋ߂̃o[WŔj
܂B
̑AׂCǂ܂B
2013/05/08 2.69J
uWindows 8vł̓ɑΉ܂B
uWindows 8vł́AfXNgbṽNVbN\iWindows7łAerojp
~ꂽ߁AXPWin7̃NVbN\ƔׂāA2t[̕\xN
܂B
ł̂ŁAɃV[eBOQ[ȂǑf씽KvȃQ[ł́AՓx
オĂ܂A삵Ƃ̏C悢y傫Ă܂܂B
͉􂪂Ȃ悤ł̂ŁAɃQ[vĆAuWindows 8v
p\Rł͂ȂuWindows 7ṽp\RI邱Ƃ߂܂B
ƂȂx̗L̏dv}CN\tg̃X^bt̕XɁA킩
₷`@ȂݎvĒłBQ[ɂƂĖ{ɑ؂ȂƂ
̂ŁB
̑AׂCǂ܂B
2013/09/21 2.70J
TEh̉ǁS̓Iȉ̃oXĒ܂B炭PC
ŉオƎv܂B
Audioj["DirectSound7","DirectSound9","XAudio2"ǉ܂Bǂ
I邩ă~LVOỉۂ̃Xs[J[Ŗ炷߂ɂ܂Ƃ
鏈j̕@ςAω܂B߂́Ag`ɍ
"DirectSound7 Static"iv2.70ftHgjłBD݂ɉđI
B
Đ̕ωȂ̂ŁALv`WAVf[^́Aǂi^C~O
Ă킸Ȓl̕ῶ܂jɂȂ܂B
XAudio2IɃG[oꍇ́ADirectXŐV̂̂ɍXVȂĂ
Bhttp://www.microsoft.com/ja-jp/download/details.aspx?id=35
싅Q[i[hX^WAV[YCp[[OV[YCUEv싅V
[YCꂪv싅V[YCiOUbgX^WACh͌NɁCx[X{[
[CROMROMX^WAjɂāAXgCNJEgarni{[,XgCN,AE
gjŕ\悤ɂ܂iA^COotake{̑ŕ\ʒuւ
@\łjBŁAႢlƂ̑ΐvCՂȂ΍KłB
"CPU->Swap STRIKE & BALL"j[ŉ邱Ƃł܂B
CD-DAƉf\Ƃ̃^C~O@̓ɋ߂Â܂Bg̃fBX
vCɂāA^C~O̍œKlقȂ܂̂ŁA"Audio->Adjust CD-DA->
Adjust CD-DA Auto Set"j[xsƁAōœKlɐݒ肳܂B
xƃ^C~O@̓ɋ߂Â܂B
"I[NGXg ̐"̃^CgʂŁApbh͂ɍsȂ
肪܂B
"CUo[II"̃Xe[WTNAɁAɐi߂ȂƂ肪
B
"m@X"AɂċNȂƂ肪܂B
"C[XS"̉bV[ŁAƌpNƂ̃^C~Ox܂܂B
"h͌N","͕{x`Tt@C","CUo[II"ŁA̉yg
bN̋Ȏn߂ɃmCYĂ܂Ăi炭̂bc̃}X^
Õ~XŁAȂɂĂ͎@ł\ȃmCYȂ̓ɍĐ܂j
AYɍĐ悤ɂ܂B
tXN[ŃvC̏ꍇɁAV[gJbgL[[R]L[(ŋ߃vC
Q[̕\)ȂsC܂B
tCXg[CDQ[I_CAOŁAPCɂAinstallt
H_œWJ\ȂƂs܂B
"CUo[II"ŁAQ[ʂŘAˋ@\ȂȂ邱Ƃ
܂B
"VnpI鲍cS"̃I[vjOQ[ɁAʂi݂ĂiCDA
NZXx߂́j܂B
"T`Q"ŏ̃bZ[Wi݂Ă܂ĂiCDANZX
x߂́j܂B
"UEv싅SUPER'94"̑IЉfʁidujŁAʉE̕`悪
ĂiXvCgIj܂B
"ogtB[hin"NۂɁAłU{^pbhȂ悤
ɂ܂B
̑AׂCǂ܂B
2013/09/22 2.71J
Windows8ŁA_CAO\ɊɂG[oĂ܂Ƃs
C܂B
Â߂̃p\RiOtBbN`bvVF[_3.0T|[gĂȂ@
jŗpۂɁADirect3D̏G[oĂ܂sC܂B
p[̑傫Ȃp\RŗpۂɁAQ[̍ēǂݍ݁EăX^[g
ɁAŏ̃R}bԂȂƂsC܂B
"Windows 98/Me"̎st@CJ܂BWin98/Meł̓eXg
Ă܂Bڍׂ⒍ӓ_́AZIPt@C"Readme98.txt"B
https://www.ouma.jp/file/Ootake271-for98.zip
v2.71Windows98̃t@CJ͏IĂ\łB
2013/09/23 2.72J
Windows8Ńt@CIt@Cۑ̃_CAO\ɁAG[oė
܂ƂsC܂B
Windows8CDtCXg[@\pɁACXg[̐i񂪃EBhE
̌oɎ܂ȂC܂B
2013/10/12 2.73J
Q[N̍ۂɁAu@œdꂽɉʂ銴iڑe
rɂĈقȂAoȂer܂jv̕Č܂B
p[̑傫Ȃp\RŗpۂɁAQ[̍ēǂݍ݁EăX^[g
ɁAԂ|邱Ƃiyj܂B
Recentj[iŋߋNQ[jŁuHESt@CkZIPt@Cv
ǂݍ񂾍ۂɂA[HES]}[Ntĕ\悤ɂ܂B
xƃ^C~O@̓ɋ߂Â܂B"t@[WAX̎׍c"̃I[vj
OfŁAPt[ʂĂ܂ӏ肪܂B
̑AׂCǂ܂B
2013/10/12 2.74J
xƃ^C~Ȍł̕siv2.73ŔjC܂B
2013/11/22 2.75J
CPUj[ɁA"Power-On Black Screen Effect"j[ǉ܂B̃
j[Ƀ`FbNĂꍇAdIɃrfIói`uP[ujŐڑ
Ƃ͋̕CidIʂoĂ܂ŖPb|jČ܂i
v2.74ȑOƓBftHgjB`FbNOꍇ́AobGWRF[q
ɂȂ͋CiQ[ɂāANɒ߂̔ʂ\܂jɂȂ
B
CPUj[ɁA"Configure Sprite&BG Buttons"j[ǉ܂BJ҂
̋@\łBXvCgEBG̕\Ɣ\؂ւ{^iL[{[h
jݒł܂B
Windows8ŗp̍ہAROMC[Wt@Cw肷_CAÔƂŒ~
Ă܂ƂsC܂BǏ󂪏oƏoȂ悤
ŁASĂ̊ł̊mF͂łĂȂ̂łAŖȂ삵Ă΍K
łB
Windows8ł́AWindows7/VistaōsAeroݒ肪s\ɂȂ߁A
Window[hł̕\xiWin7/VistaAeroɂꍇƔׂĂQt[
jN܂BANVEV[eBOQ[@ɋ߂쐫Ŋyނ
ɂ́AłWindows7Vista܂XPŁAVłBȂAɂ
Ă܂܂Windows8.1iDirectX11.2j̐V@\uDirect3D 
low-latency presentation APIv𗘗pāAx̉ł΂ƎvĂ
B
xƃ^C~O@̓ɋ߂Â܂B"120%}LV}"̃X^[gf
ŁAPt[ʂĂ܂ӏ肪܂B"THEv"
fvCʂŁAʏ㕔Ă肪iyB@łX
܂j܂B
̑AׂCǂ܂B
2015/12/31 2.76J
Windows8ȍ~ŊɂAt@CIۂOotakeĂ܂Ƃ
sC܂B
"X[p[_CAX"̃GfBOX^bt[ɁABGMƉ摜VN
ĂȂĩV[͎@Ɠl̒xCDANZXxɁj܂
B
̑AׂCǂ܂B
2016/03/01 2.77J
Nʂ́uOptionv{^uSettingv{^ɕύXBOotake̓ɕKvƂ
{IȁidvȁjݒAj[g킸ɂłs悤ɂ܂B
Aeݒ{^ƂɁAݒ̐\ipꁕ{j悤ɂ
BŐݒłut@NV{^i茳ŘAˁEʐݒ蓙jvu
W[[hiIɎXe[gZ[uʐݒZ[ujv́AƂĂ֗
̂ŁAȑÕo[Wŋ@\gĂȂB
t@NV{^APCẼ{^iI,II,RUN,SELECTjƔē{^
ݒ肵ĂꍇAPCẼ{^D悷悤it@NV{^͖j
ɂ܂B
Xe[gZ[uE[hɁAuQ[Jňoߎԁv\悤ɂ
B
ufbhEIuEUEuCPQvŁAbZ[W̕\Ă܂Ƃ
sC܂B
ut@Cvq v̏OɁAʍŏ㕔C̕\
ĂC܂B
Windows8ȍ~ł́AEBhE[hœꍇɁA傫ڂ̕\x邽
߁AWindows8ȍ~ŗp̍ۂ́AtXN[[hNftHgƂ܂B
tXN[[hɁAʐݒXe[gZ[usۂɁAʂu
Ă̂CAX[Yɕ\悤ɂ܂B
tXN[[hɁAuQ[N̔ʕ\vfBXvCʑS
ɔfĂ̂AQ[ʃTCYɂ݂̂ɔf悤ɂ܂B
̑AׂCǂ܂B
2016/04/29 2.78J
ʂ̉掿ݒ胁j["Screen -> Mode"j[ɂ掿IǉύX
܂BɂƂȂ"TV Mode (Ctrl+F11)"j[A"Setting -> Screen -> 
Setting Direct3D"j[͍폜܂BȉAIł掿łB
    Special Scanlined	ʂɏc̃XLC܂Bʂg債Ă
			MUMU{PڗȂȂALN^[
			ՂʂɂȂ܂B
    TV Scanlined	ʂɉ̃XLCA{PāAe
			rɃrfIo͂@͋̕CČ܂Bg
			̏n[hEFAōŝŁA̕`@
			yȂ܂BrfIJ[hɂẮA{P܂
			ČȂ܂B
    Horizontal
	    Scanlined	ʂɉ̃XLC܂B
    Horizontal		Horizontal Scanlined V[vȉʂɂȂ܂B
	  Scanlined 2	MUMU͖ڗ܂B
    Horizontal		Horizontal Scanlined 2 XɃV[vȉʂɂȂ
	  Scanlined 3	BMUMU͖ڗ܂B
    Horizontal		xDp̃[hłBV[vłAMUMU͖ڗ
	  Scanlined F	܂Bg̏n[hEFAōŝŁA̕`
			@yȂ܂B
    Non-Scanlined	XLCȂʕ\ɂȂ܂B
    Non-Scanlined 2	Non-Scanlined V[vȉʂɂȂ܂B
    Non-Scanlined TV	Non-Scanlined {PʂɂȂ܂B
̑AׂCǂ܂B
2017/03/31 2.79J
[GhPCi܂葬ȂPCjłAȂ悤ɎŐݒœK
ł@\ǉ܂Bŋ߂̃XeBbNPC^ubgPCɓڂĂ
IntelAtom(Z8350)łAȂȂKȓmF܂B̃\tgiWindows
Abvf[gȂǁjœĂȂAEBhȆ傫x2܂łȂ
Ki60fpsL[vjɓ܂BX[p[OtBbNXp\tǵA肬60fps
ővȊȂ̂ŁAZ8350p[̏ȂPC̏ꍇAEBhEx1̑傫
ȂƏ邩܂B
ȉAœK̕@łB
------------------------------------------------------------------------------
X^[gʂ́uSettingv{^iʍjuSet CD-DA Play Timingv{^i
ԏ̃{^jOK{^uHigh Quality PSG (Defalt)v{^iԏ̃{^
jɉ܂B
x[PC̏ꍇA60bōœK܂B[GhPC̏ꍇAp[
Ȃ|\AIɐݒ܂̂ŁAOK{^Ăx60b
Ă΍œK܂B
------------------------------------------------------------------------------
InteliCej̓OtBbN𗘗pPC̏ꍇANɃftH
gyݒiLight PSGjŋN悤ɂ܂B
Q[ʏSettingj[ɁuMessage Time 100%-20%vǉ܂BV
XebZ[W̕\Ԃ𒲐߂ł܂B
tbV[gu120HzvfBXvCo͂łV-Sync()ɑΉ܂
BQ[120HzΉfBXvCgpɌ܂B
Screenj[ɁuFull Screen 120Hzvǉ܂BIƁAt
XN[120Hzŕ\ł܂BEBhE[hł́AfXNgbv\
120Hz̏ꍇAꂪIĂȂĂI120HzV-Sync܂B
ig`j̓@ɋ߂Â܂BuTCo[iCgvu
t@C[vXOvV[YŁAꕔ`l̉ȂĂ肪
Ǝv܂B
NɃWCpbhQ{ȏPCɂȂłꍇAPCERg[#2`
#5̐ݒɂ̃WCpbh蓖ĂĂ̂A蓖ĂȂ悤ɏC
܂B
WindowsFłQ{ڈȍ~ɂȂłWCpbhAOotakePCERg[
#1Ɏ蓮Őݒ肵ꍇA{^ݒ肪dĕsN\邽߂̏C
łB
#1Őݒ肵{^ƂɁAӐ}Ȃ|[Yi#2`#5RUN{^蓖
ĂĂ܂Ăj|蓙ARg[ݒ肪@\ĂȂ
́AOotakẽj[uInput->Initialize Pad #1-#5v(4Ԗ)NbN
āAxpbhݒȂĂB
uCapture->Play Record (F6L[)vj[ł̃Q[vCČɁAXN[
Vbg̃V[gJbgL[ȂƂsC܂B
̑AׂCǂ܂B
2017/04/16 2.80J
WCpbh̓암@̓ɋ߂Â܂Bu}WN[vłQlvC
oȂ肪܂B
̃^C~O@̓ɋ߂Â܂BuÍ`ṽX^[gfŉ
Pt[Ó]Ă肪܂B
Audioj[ɁuHES BigAudioBuffer (Frame Skip)vǉ܂B̃j
[Ƀ`FbNꂽꍇAHESt@CiPCE̓ĐvOBgq
.hesjNۂɁABigAudioBuffer[hi͒x܂傫ȃobt@ň
菈ʂ̕`ȂČyjŋN܂Bv2.79ȑO̓ftHgŃ`
FbNꂽԂłAv2.80PC\̌lă`FbNOꂽ
ԂftHgƂ܂B
̑AׂCǂ܂B
2017/08/05 2.81J
[File]j[[Customize "save" Folder]ǉ܂BXe[gZ[ui
уW[Z[uj̃t@CuꏊADȏꏊɐݒł܂BQ
PCŃZ[ut@CLꍇiLtH_Z[utH_ƂĐ
jȂǂŎgĂB
[CD-ROM]j[[Customize "install" Folder]ǉ܂BCDCXg[
iCD-ROM̃f[^ƉyPCɎ荞݁j̃t@CuꏊADȏꏊɐݒ
ł܂Beʂ̋󂢂ĂhCu֐ݒ肵ꍇɎgĂBftH
gȊȌꏊɐݒ肵ꍇACD-ROMj[[CD Uninstall]͎gpłȂȂ
i荞񂾃t@C폜ꍇ́A蓮ōsĂjB
ig`j̓@ɋ߂Â܂BuX[p[o[{[
ijvAuC[Wt@Cgi@ꂽjvɗ]ȉĂ
肪܂B܂Au[rEX t@[hEg`vPAUSEɉ
ȂĂ܂Ăiv2.79甭j܂But@C[v
XOV[YvutH[[VTbJ['90vuF1gvogvŁA
F@ɋ߂ÂƎv܂B
̃^C~O@ɋ߂Â܂Bup\X^[vŖʃNAɁAH
ʂhĂ܂Ƃ肪܂BuvCx[gAChvŁA
fV[̏ӂPt[Ă܂Ƃiŋ߂̃o[WŔ
j܂B
WindowspQ[pbh́ugK{^vɑΉ܂B̓Iɂ́APS4pbh
PCɂȂɁAL2{^R2{^pł悤ɂȂ܂B
̃Vv̂߁A[CD-ROM]j[[CD Install(CD speed-up)]if
[^݂̂CD荞݁jp~A[CD FullInstall]if[^ySĂCD
荞݁jɈ{܂B
̑AׂCǂ܂B
2017/08/17 2.82J
Windows8/10ŗpۂɁAPCɂāACDCXg[Q[I
OotakeĂ܂ƂsC܂B
u\[TAvCDBGMs[gĐ鎞́uԁv(̎)
AȈȂꂼ꒮₷Ȃ悤ɒ܂Bsvȏꍇ́AuSetting
->Improvevj[́uAdjust BGM Repeat (Sorcerian)ṽ`FbNOƂł
̒Itɂł܂B
uSetting->Improvevj[ɁuAuto Skip Opening (Sorcerian)vǉ܂
BɃ`FbNƁu\[TAvNI{^ŉς
AI[vjOfXLbvăp\R(PC-88,PC-98Ȃ)Ɠl̋Nɂ
܂BftHgł̓ItłBIɂꍇłASELECT+RUNŃ\tgZb
gċN邱ƂŃI[vjOf邱Ƃo܂B
u\[TAvŏւ̋AҎɕzIBGMĂ܂Ƃ
Ci̕CDANZX@Ɂj܂B
ig`j̓@ɋ߂Â܂Bu[rEX t@[h
Eg`vPAUSEɉȂĂ܂Ƃiv2.79甭j
܂B
uQbcFfB[i[vNۂ́A}`^bvOԂŋN
ɂ܂BɌ𔲂蓮삪si}`^bvtꍇA@
l̏Ǐłj肪܂B
̑AׂCǂ܂B
2017/09/03 2.83J
ADPCM̊荞ݓ@ɋ߂Â܂BɁuzȊwEKo[{
[Cv삷悤ɂȂ܂Iu͂l`i(Ĕ̔)̂܂CDv
HuVideo삷悤ɂȂ܂BX[Yɓ߂ɂ́uCD-ROM->
CD FullInstallvj[CD-ROM荞ł̃vC𐄏܂B܂100%
ł͂ȂĎ኱fӏ̂łǁXC܂BЂ낳
Afɒ񂪑傫ȃqgɂȂ܂BL܂B
CDĐE~鎞̊荞ݓ@ɋ߂Â܂Bu}z[v
CDBGM|ŁAQNbNƃt[Y邱Ƃ
܂BuNCW[zXs^v삷悤ɂȂ܂B
u}z[v̔F^CguThe Manholevuthe Manholev֕ύX
BłCDCXg[Ăꍇ͂萔|܂uCD-ROM->
Open install Foldervj[A蓮ŃtH_ƃtH_
uThe Manhole (J).cuevuthe Manhole (J).cuev֕ύXȂĂB
CD-ROMANZX̃EFCg@ɋ߂Â܂BuGAMES EXPRESS CD CARD
Ή\tgv삷悤ɂȂ܂BuCDShvunCOt@
^W[vuAVavumAChpCvuCDԎDt@Nuv̏
mFł܂BuCDp`RvuCDp`XMu[v͖
mFłB܂uC[XSvVXeJ[hv1.0ŋNۂɍʂŎ~܂Ă
܂Ă܂BЂ낳񂩂Afɏ񋟒
ł܂BL܂B
CD̍Đ@ɋ߂Â܂BuX`[n[cvŃXe[WBGM
Ȃ肪܂BЂ낳񂩂Afɏ񋟒Ŏ
ł܂BL܂B
ADPCM̍Đ@ɋ߂Â܂Bum`vŃZtr؂
邱Ƃ肪܂BupXeCvŎX摜≹u
Ă܂肪Ǝv܂B
um`vŃZt̕\x@ɋ߂Â܂B
uC[XIEIIvŃC[XINÃfV[ɁA@CDANZXEFCg
邱ƂŁuԁv̉oČ܂B
uVOIIvՂ̍̈ꑰoꂷfV[ɁA@CDANZXEFC
g邱ƂŁuԁv̉oČ܂BOo[W܂łOotakełA
͈ӎĂĂx̃EFCg͓Ă̂łA͂@ɋ߂
EFCgɂ܂B
u^ELvŃ}`^bvȂƃbZ[WXLbvĂ܂Ă
iv2.80甭B@łjiNɎŃ}`^bvO
܂j܂B
uCD-ROMvj[́uPlay with Other SystemCard 2vuPlay with Games 
Express CD Cardvɖ̕ύX܂BNbNāuQ[GNXvXCD
J[hṽC[Wt@Cݒ肷ƁAΉ\tgNۂɎIɗp
܂B
uCD-ROMvj[́uPlay with Other SystemCard 1vuPlay with Old System
Cardvɖ̕ύX܂B
uSetting->Tool->TG16 ROM-image Bit Convertvj[Cǂ܂B
̑AׂCǂ܂B
2017/09/10 2.84J
CD-ROMhCuCDQ[vCɁuCD-ROMꊷvꍇAIɓ
Q[N悤ɂ܂B܂AQ[CD-ROMoꍇ
́AŜߎIɃ|[Y悤ɂ܂B
CDQ[vCɁuCDANZX(V[N[h)̕\v悤ɂ
BWindow[ĥ݂ŁAWindoẃuOotakev̉Eɕ\܂B
f[^≹ygbNւ̃V[NƁAf[^ǂݍݒɈ󂪕\܂Bp[
̏ȂPCKv̂Ȃꍇ́uCD-ROMvj[̏ォRiڕӂɂuView
CD Read Accessṽ`FbNOĂj
ADPCM̍Đ@̓ɋ߂Â܂BuRuQv̍̒ŃoC
NɏV[ŁAł܂܂܃j[oĂȂiv2.83Ŕj
܂B
ADPCM̍Đ@ɋ߂Â܂Bum`vŃZtr؂
邱Ƃiv2.83Œ؂Ă܂łj܂B
COŁuC[XIEIIṽ_[̓֓ʂŁACDANZX̏ꍇA
S[õZtr؂Ă܂Ă܂B
uƂ߂AvNۂɁAIɃ}EX̌{^NbN
ɐݒ肷悤ɂ܂BKvȂꍇuSetting->Improve->Auto Set Left 
Click (Tokimeki Memorial)vj[̃`FbNOĂB
u1552V嗐vNۂɁAIɃ}EX[hݒiX^[gʂł
SELECT{^ȗjɂ悤ɂ܂BKvȂꍇuSetting->Improve
->Auto Use Mouse (1552 Tenka Tairan)vj[̃`FbNOĂB
̑AׂCǂ܂B
2017/09/20 2.85J
CD̃ANZXᑬɐݒiuCD-ROM-> Fast CDvj[̃`FbNOj
ۂ̃ANZXEFCgA@̑x֋߂Â܂B
uSetting-> Improvevj[Ɂu26 Times Fight [start Down{RUN] (Super 
Darius)vǉ܂BuX[p[_CAXṽ^CgʂŃRg[P
́ȂRUN{^Ɓu26̐킦܂[h̗Zvł
B
{̗Z̃R}h́ARg[Q́{I{RUNARg[P
́{SELECT{RUNłBRg[QSELECT{^OotakeS܂B
F≊h~̂߂Ɏ܂B`FbNOƂ̋@\𖳌ɂł܂B
uX[p[_CAXṽX^[g{XoꎞEQ[I[o[EGfBO
ŁACD̍Đ^C~O@̓ɋ߂Â܂B
uX[p[_CAXṽ{XoꎞATC{X܂ł̎Ԃ
@Ɠl̎ԂɂȂ悤CDANZXEFCg𒲐܂B
u}z[vŁA֓̕聨ƂoăX^[gn_ɖ߂ƁACDANZ
XŃvCꍇɃQ[XgbvĂ܂Ƃ
܂B
CD̍Đ^C~O@̓ɋ߂Â܂BuX`[n[cvŁAQ[
PAUSEۂBGM̔x܂B
uIIvNۂɂ́AłU{^pbhȂ悤ɂ܂B}j
Aɂ͂U{^pbhΉĂ܂񂪁A삪₷Ȃ悤
ΉĂ悤łB
uX[p[AP2&3vuX[p[AP5vu}[W\[hvu
l`iQvNۂ́AU{^pbhł͂ȂȂ悤ɂ
BQ{^pbĥق삵₷Ȃ̂
ud]VgvNۂɂ́AŃ}EXȂ悤ɂ܂B
uufBbVvuvZX[J[QvuX[p[AP2&3vu
mZ[[[RNVvNۂɂ́Ax[X128iZ[u
jOԂŋN悤ɂ܂BȂĂƃZ[uɗ]v
삪PXebvĂ܂
utbVnC_[XvuvCx[gAChvuoXeB[IIvuh͌N
ɁvutH[[VTbJ['95vNۂɂ́AA[P[hJ[h𖳌
ԂŋN悤ɂ܂BN厖ȏʒOɁACǂ݂
ċtʂɂȂĂ܂߁BA[P[hJ[hłOotakȅꍇANZX
̂ŁAA[P[hJ[hLƓ炢̃ANZXōς݂܂B
ꕔ̃Q[ɂāACDĐɁuCDANZX̕\v
܂B̓Iɂ́ATu`l̈̓ǂݍ݂CDANZX̕\珜
O悤ɂ܂B
Windows10ŁuAudio-> XAudio2vj[IۂɁAPCɂĂ̓Q[
vCOotakeĂ܂ƂiXAudio2̕sjɑΉ
B
̑AׂCǂ܂B
2017/10/06 2.86J
uInput-> Configurevj[ɁuConfigure Open Buttonvǉ܂BQ[
t@CJV[gJbg[O]L[[P]L[DȃL[ɕύXł܂BύX
́Aɂiݒ莞[F1]L[jƂŁA[O]L[[P]L[PCE
Rg[pɊ蓖ĂƂɂgĂB
uInputvj[̈ԏɁuConfigurevǉAj[𐮓ڂ܂B
łԕGɂȂėĂ܂̂ŁANɂȂĂ܂m܂񂪁A
̃o[Wł̓Rg[ݒp̐ptH[Đݒ肵₷\
łB
uSetting-> Improvevj[ɁuAdjust Old CD-ROM2 Speed (Super Darius)v
ǉ܂BɃ`FbNƁAuX[p[_CAXvŃQ[X^[g
{XoꎞȂǂCDANZXԂAiFjCD-ROM2@̃EFCgԂ
܂B`FbNOƁADuoȍ~@̒Z߂̃EFCgԂɂȂ܂ift
Hgj
A[P[hJ[hΉ\tgvCɁAW[[hiFile->Set Resumej
Î܂܂ŁAuCD-ROM-> Play with Non ARCADE Cardvj[sƁA
񃌃W[ۂɃA[P[hJ[hgp̗L[hłAQ[~
܂Ă܂Ƃsiv2.85ŔjC܂B
AP[XƂ͎v܂A̕sŃW[Ă̑łȂ
ȂĂꍇA\ȂłF1L[ŃZbgăobNAbvRAMiQ[
̃Z[uj烍[hđ邩A̓Z[uĂXe[gZ[u
JȂĂB萔|܂B
̑AׂCǂ܂B
񍐂܂{ɂ肪Ƃ܂B͕ύX_ȂA\[X̕ύX
͂킸łB΂炭̊ԁiȂƂH̋nV[ÝjAn\tg܂߂
dł̃\tgJɏW˂΂Ȃ܂Bv2.86Ao[WɂȂ
KłBً}ȕsAOo[Wœ̂Ȃ肵ꍇɂ
ɑΉčXV܂B
2017/11/08 2.87J
"Input"j[̍ŏi"Connect [x-Button Pad]"̂悤ɁÃ݂pbhڑ
ԂPsŕ\悤ɂ܂B̏Ƀ}EXJ[\uƁAڑp
bhύX郁j[܂B
Lj[̃pbhI"3-Button Pad (I+II)"ǉ܂BI
ꍇA[IIIr]{^[I][II]{^𓯎ɉƂɂȂ܂B܂A
[IIIs]{^[RUN]{^ɂȂ܂B"_uhSII"ł[I][II]W
vA"X[p[_CAX","_CAXvX"ł[I][II]eˁA"t@C
[vXOV[Y"̉BZgȂǂŗpł܂B
[Alt]L[PCERg[ݒ֊蓖Ăėpł悤ɂ܂Bj[
J[Esc]L["CPU-> Configure Pause Button"j[Őݒ肵{^
̓}EXNbNōsĂB܂A[Shift]L[5񉟂ɌŒL
[ݒ̃_CAOoȂ悤ɂA[Shift]L[PCERg[ݒ֊蓖
ėpł悤ɂ܂B
N[Setting]{^iΉʂ̍jPCERg[̐ݒs
ɁAPCERg[#2`#5iL[ݒɁj悤ɂ܂Bݒ~X
ɂQ[Ō͂ꍇ́AŃRg[̐ݒsĂ݂Ă
B
Xe[gZ[u\Ȑő80܂ő₵܂B
"Vg̎II"̏IՂ̃rWAV[ŁAʂ̂܂܎~܂Ă܂Ă
iŋ߂̃o[WŔj܂iCDANZX^C~O̒jB{o[
WŃGfBO܂ŖȂmFł܂B
"Vg̎II"ōŏ̓ɓۂɁACD-DAłBGM̓ɑ傫ڂ̃mCY
Ă܂Ăi@łmCYڂ܂jɑΉ܂BOotakeł͂
̖炩ȕsvmCY̓JbgYɍĐ܂B̖́A炭
CD-ROMY~XiPÕgbN̏I[̉擪ɍĂ܂Ă܂jŁA
ɂ"CUo[II"C"h͌N"C"͕wx`Tt@C"̈ꕔBGMŁA
@łmCYڂ邱ƂmFĂ܂iOotake͑΍ς݂łjB"Setting-> 
Improve-> Cut Inaccurate CD-DA Track Head Noise"j[̃`FbNOƁA
̑΍􂪖ɂȂ@lɃmCY܂B
R}hvvg".cuet@C"w肵ۂɁAG[oĊJ
siv2.81甭jC܂B
̑AׂCǂ܂B
2018/05/03 2.88J
\xPt[Zk܂B
Windows AeroiWindows Vista7jWindows8(8.1)/10ŗpۂɋN
uvXQt[̒xv܂BPCɂ܂AAeroWin8/10
̃EBhE[hł́AOq̂Pt[xZkƍ킹ĂRt[̒xZ
kłƎv܂B
"Screen"j[ɁA"Remove Lag 3F","Remove Lag 1F","Remove Lag 0F"ǉ
܂Bq́u\xZkv̗L؂ւ邱Ƃł܂B
"Remove Lag 0F"Iv2.87ȑOƓ\xɂȂ܂BAeroWin8/10
ŗL؂ւƁAV[eBOQ[X|[cQ[Œx̊ł
Ǝv܂B
ȂA̒xZk̋ZpɂāAߓz[y[WɋLڂ\łB
https://www.ouma.jp/ootake/
XInputΉ̃Q[pbhɑΉ܂BXA}CN\tg̃hCo
邱ƂXInputΉQ[pbh́ADirectInput̃Q[pbhƂĎgĂ܂
B̃o[WAbvŁAXInput͂̕ꍇɂ͂D悷
悤ɂ܂B
obNAbvRAMiV̐Qjt@CKv2LoCgۑ`ɂ
܂BMednafenif炵G~[^Ij̃Z[uf[^Ƃ炭݌݊
płƎv܂BȂAߋo[Wŕۑ8LoCg̃t@Ci
Q[_bram.datjǍÂ߂PCEG~[^̃obNAbvRAMt@C
i8LoCgjǂݍ߂܂B
U{^pbhΉQ[ɂāAɂIV`VĨ{^ȂƂ
siv2.87ŔjC܂B
̃^C~O@̓ɋ߂Â܂BetH[~OȂȂ
iv2.81甭j܂B
JVS2008ŁArh̐ݒ蓮쑬xD̐ݒɂărh
ɂ܂B
̑AׂCǂ܂B
2018/05/18 2.89J
v2.88œڂx΍􏈗AWindows8/10/AerȏPCŌĂȂ
sC܂B
Win8/10Aeroł̓̏ꍇAWindowsŐsî߂
Pt[xobt@jƂŁAWinXPAeroVista/7Ɣr
ǂĂPt[͒xĂ܂܂Błv2.87ȑOƔrƖP`Q
t[̒xZkɐ܂B
ԑWin7iAeroݒjł́A@ƔׂĖPt[̒xłB
tfBXvCi1framexjɌqő肵ʂłB
PC̃Q[pbhł悭RXgi\L[[܂ȂƑʖځjȂ
́uꎩ̂ɕIȒx݂Ă܂v̂ŁAQ[@݂̑삵₷Q
[pbhgĂBׂ2000~ł܂BPS4̃Rg
[OotakeŎg܂B
"Xy[XnA[""p[htg"CHESt@CȂǁARg[̎QƉ
Q[œ삪ɒ[ɏdȂĂ܂Ăsiv2.88ŔBXInput
Ή̃Q[pbhڑ̎ɏdȂĂ܂jC܂B
R{^pbhڑɁAt@NV{^Ȃ[IIIr]{^ŗ
̕ʃQ[NƁAt@NV{^Ȃ[IIIs]{^ŃXN[V
bg̎Beo悤ɂ܂B(܂Œʂt@NV{^{RUN,
SELECTg܂)
U{^pbhڑɁAt@NV{^Ȃ[III]{^ŗ
̕ʃQ[NƁAt@NV{^Ȃ[IV]{^ŃXN[V
bg̎Beo悤ɂ܂B(܂Œʂt@NV{^{RUN,
SELECTg܂)
̑AׂCǂ܂B
2018/06/02 2.90J
"RETYPE Complete CD"ŁANRUN{^𒷂iirem̃So܂Łj
邱ƂŁAfV[ŃXLbvẴvCifV[ɓƎ
OotakeXLbv{^܂j\ɂ܂B
ʂRUN{^ƂŒʏ̋NɂȂ܂B܂A"Setting->Improve->
Auto Skip Demo [start keep RUN] (R-TYPE Complete CD)"j[̃`FbNO
ƂŁASɂ̋@\؂邱Ƃ\łB
v2.88uobNAbvRAMiV̐Qjt@CKvȂQLoCgۑ
`ɂvŁAۑbramt@CTCYPoCg肸AMednafen
ǂݍނƂoȂsC܂B
bramt@C̕ۑ́AQ[ł̃Z[uiOotakẽXe[gZ[uł͂ȂA
RPG̏hR}hł̃Z[ujsꂽɁAuOotakeIvu
Q[JvuXe[gZ[usv̂ꂩsꂽuԂɕۑiXVj
܂B
ȂALbramt@CۑiXVjłAZ[ueOƑS
iႦRPGőol̍XVSꍇȂǁjbramt@C̍XV
͍s܂B̏ꍇv2.88v2.89ŕۑbramt@Ci2047oCĝ
́jAMednafenœǂݍ߂悤ɂꍇ́AoCiGfB^ōŌɂPo
Cgil0jāu2048oCgvŕۑĂB萔|Ă
B
Q[pbh͎̏ǁiyj܂Bp[̏ȂPCŁA
̃Q[ip[htgAXy[XnA[͎̓QƉ񐔂Q[j
ɓ悤ɂȂƎv܂B
̑AׂCǂ܂B
2018/07/29 2.91J
ig`j̏^C~O𒲐܂B@̉ɋ߂Â
Ǝv܂B
L̒ɂAWindows10̃m[gPC𗘗pĂꍇɁARg[
pl̓dvOtBbNhCoݒ肪uȓd́vɂȂĂƁA
OotakeX[XɓȂƂ܂B
xƃ^C~O@̓ɋ߂Â܂B"p[htg"̃fʁi
쎞jŁAX^[XN[Pt[Ă肪܂B
̑AׂCǂ܂B
2019/11/24 2.92J
"Info"j["Show Audio Channel Graph"ǉ܂BQ[vCɃT
Eh̊e`liU`l{ADPCM{CDDAj̃{[Ot\ł
܂B
ΐF̃Ot@@cg`
@sNF̃OtcmCY
@F̃Ot@@cDDATvO
@IW̃OtcLFOϒi߂ɎgĂ܂j
@EQԖڂ̔cADPCMiCDQ[̂݁j
@PԉE̎F@@cCD-DAiCDQ[̂݁j
OtuEɍׂĕ\vĂ`ĺAXeIōE
̉ʂݒ肳ĖĂ`lłB
L[{[h[9][0]ieL[͖łjƂłA\ʒu̐ؑցA
є\ւ̐ؑւsƂł܂B
ig`j̏^C~OC܂B"[rEX"Ŏ
Ȃ邱ƂiߔÑo[WŔj܂B܂A
F@̊oɋ߂ÂƎv܂B
"Screen"j["Size x5"ǉ܂Bg又́AÂ߂PCłƏd
łB̏ꍇ͖tXN[[h𗘗pȂĉB
Ȃ݂ɁAfBXvC̋߂ꍇ"Size x3"TCY炢̂قYŏ
Ɏ܂邽߁AvCՂE߂łB"Size x5"́Aڂ4KfBX
vCׂ̍fBXvCAfBXvC班ăvCꍇɗL
pƎv܂B
"Screen->Mode"j[ɁA"TV Scanlined 2 (Blur,Fast)""Non-Scanlined TV 2 
(Blur for x4x5)"ǉ܂B傫ȃEBhETCYtXN[̏ꍇ
ɁAtHDȏ̉𑜓xł𗘗pƁA傫ڂȃ{P̉ʂŃvC
܂B傫ȉterŃvCꍇɂ́Ȃ傫ڂ̃{PLp
Ǝv܂B
ʕ\̃AXyNgicj␳ȂsC
B
xƃ^C~O@̓ɋ߂Â܂B"NCYal̖]"ŁANCYo
X^[g̉ʂhĂ܂Ăiv2.51甭j܂B"X^
[pW["̖ʃNAPʃ{XO̓̃V[ŁA\Ă
iŋ߂̃o[WŔj܂B
}`fBXvCŗpĂꍇ́AOotakẽEBhEʂ͂
ołAW̕␳sȂ悤ɂ܂B
PCɂẮAtXN[[hV-Sync肭A
ʏ㕔ɃeBAOijcĂC܂Bŏ肭
Ȃꍇ́A"Screen->V-Sync->V-Sync Timing Adjust"j[̃`FbNO
Ă݂ĂB
"Audio"j["Setting->Audio"j[̓e𐮗BI[fBIobt@
t[ԒPʂŕ\L悤ɂ܂B
"Setting->Screen"j["Direct Draw"ݒp~܂Bo[W
Direct3D݂̂̕`ΉƂȂ܂B
Windows7ŗpꍇAIAero@\Iti\xyj悤ɂ
܂B܂Av2.88ō폜"Screen->Disable Aero"j[𕜊܂B
PCɂāAQ[ROMC[Wt@CJɁAŏ̂PbԒA
̃e|肵ȂƂsC܂B
j[i"Recent"j[j̕\ŁAQ[""̕Ă
ɐQ[\ȂsC܂B
̑AׂCǂ܂B
2019/11/26 2.93J
XvCg\̕sC܂B"C[XR"̃X^[gʂĕ\
Ă܂Ăsiv2.92Ŕj܂B
2019/12/25 2.94J
"Screen"j[ɁA"*About Windows Display-Lag"ǉ܂B
V-Synciju\xȂv邽߂WindowsirfIJ[h̃R
g[pljݒ@\܂BL͂̓ełB
----
Ootakeu@v̑슴œ߂ɂWindows̐ݒ肪KvłBWindows̃O
tBbNhCoiV-SyncjsݒɂȂĂƁAQ[̐
Ɗu\xvN邽߂łB

x̂߂Windowsݒ@
fXNgbv̉ȂŉENbNāArfI`bv[J[iNVIDIA,AMD,
InteljSettingsiRg[pljJu3DiQ[jݒv́u
vuItvɂĉB
NVIDIAAMDł̓Q[ɂ̐ݒ肪o܂B

܂AGeForceWindows10/8̏ꍇux[hvꏏɁuItvɂĉi
It𔽉f邽߂ɕKvjB
Windows7(Aero)₻ȑȌꍇ́ux[hvuEgvɂƍXɕ\
x̍팸ɂȂ肨E߂łB

Win7(Aero)ł́ux[hvuEgvB
tWin10/8ł́ux[hvuItviOotakȅꍇjȓ_ɒӂĉ
B
̊eЃhCoXVɂĂ͂̏󋵂ς\܂B
----
uȓd͐ݒPCiŋ߂̑PCrfIJ[h̃ftHgBׂ߂̃Q[
łPCp[オ炸鎖jvł@ɓ
悤ɃvOœK܂B
ȂApĂ\ƎvuMSIЂAfterBurnerirfIJ[h
[eBeB\tgjvCXg[ĂPCł́Aȓd͐ݒɂȂĂ
ƁAIɋNOotake@̓ɂȂȂiOotakeȊO
GPUׂ߂̃Q[l̖肠jmFĂ܂B
AfterBurnerpAv2.94łĂ܂PC̏ꍇ́ArfIJ
[hhCõRg[plŏȓd͂̐ݒiGeForcȅꍇu3Dݒ̊Ǘ
dǗ[hvjAȓd͂ȂݒiptH[}Xő剻Djɐݒ肵
݂ĂBȂ݂AfterBurner̗ގ\tguASUSЂGPU Tweak IIv́APC
ȓd͐ݒłOotake鎖ȂKɓ܂(MSĨrfIJ[hł
gĂ܂)B
Q[pbh̐ݒՂ܂Bu\L[2{^,3{^,6{^ݒ
SĂŋʐݒvƂA{^ݒ肾2{^,3{^,6{^ꂼŐݒ肷
悤ɂ܂B
352hbg[h̍EяC܂B"Ƃ߂A"̃X^
[g̈ɏW@oV[ŁAtbVE܂ŋył܂Ă
肪܂B
"RETYPE Complete CD"ŃXvCĝČȂݒiftHgj
́AʍE̍ѕ\B铮iHuCardœljɂ܂B
ACOł"R-TYPE"l̓ɂ܂iCO̕ɓmFĒ܂B
L܂jB
"Screen->FullScreen Customize"j[ɁA"FullScreen 240Hz"ǉ܂B
"Setting->Screen"j[ɁA"DirectDraw (Old)"ǉij܂B
DirectDrawł̕`v2.92ō폜܂A񕜊܂BWindows95PC
̌Â`łA݂łu𑜓x̃tXN[v𗘗pꍇ
͗LpłBuECRTŃhbgbyhbg\ꍇɁApȂĉ
BȂADirectDraw`掞ɂ́Av2.92ŒǉuOt(Info->Show Audio 
Channel Graph)v̕\Ɓux5{\vɑΉĂ܂B̐V@\ǉA
JԂ̓s㋰炭Ήł܂B
eQ[̃W[[hɁAuOvC̉ʃmXgb`ihbgby
hbgjݒvA悤ɂ܂B{Iɂ͂قƂǂ̃Q[4:3䗦
킹ĂƍĂ̂ŌlIɂ͗]łȂ肨߂ł͂܂
AhbgbyhbĝقvCՂQ[ΗLpɎgĒƎv
܂B
EBhE[hɃI[o[XLGA\ؑցiF11L[jsꍇA
cɂEBhẼZ^Oiʒujs悤ɂ܂B
tXN[\EBhE\֐؂ւۂɁAtXN[\̉
xݒ肪ႭݒiftHgjĂꍇAEBhE\̑傫k܂
Ă܂sC܂B
"x4"̃EBhETCYŃvCĂ鎞ɁAPCɂV-Syncij
SłȂeBAOoĂ܂C܂B
̑AׂCǂ܂B
2020/02/07 2.95J
pbhݒʂ"Windows Pad Order (pbhڑ)"ǉ܂BQ{ȏ
WindowsQ[pbhڑۂɁAǂ̃pbhŗDŊ蓖Ă邩ݒ
܂BQ{ڈȍ~̃pbhqɁA獷Ăpbh̗D揇ʂ
Đݒ肪Ă܂ꍇɎgĂB
"Screen"j["Overscan TV Mode"ǉ܂Bv2.92萳mȏc
\ɂ܂Ảeŉ256hbg[hōEɍѕ\Ă܂B
̃j[IƁA̍ѕ\𖳂čEt̃EBhE\i
v2.91ȑOOotakeɎ\jɂ邱Ƃo܂BAcۂ߂ɉ
6hbgԂ͔\ƂȂ܂B
Xuʉ6hbgvdvȕ\ŎgĂQ[͂قږAقƂ
̃Q[ŖȂ\ł܂B̂̉ƒpuEǃeŕA͈̔͂ł̕\
̃erƎv܂B͋̕CŃvCꍇAʃLv`
鎞ɍE𖄂߂ԂŎB肽ꍇɎgĂB
ȂA[F11]L[ƂłA̐ؑւo܂B
"Screen"j["Adjust TV Top-Position"ǉ܂B"Overscan TV Mode"
̎ɁAc̕\Jnʒu𒲐o܂B[Ctrl]+[F11]L[𕡐񉟂Ƃł
o܂B
I[o[XLGA\̃V[gJbgL[[F11]L[[F12]L[֕ύX
܂B[Ctrl]+[F12]L[ŏ㑤̃I[o[XL̈\o܂B
[F11]L[̓I[o[XLTV[h̐ؑւɂȂ܂B
[F12]L[gpĂtXN[ւ̐؂ւ́A[Alt]+[Enter]L[ōs
ĂB
܂AI[o[XLGA\sۂɁAftHgł͏㉺̃GA
\悤ɂ܂BẼI[o[XLGAɕ`݂Q[
"Vn炤"炢Ȃ̂ō񂩂炱̎dlɂ܂B
[Ctrl]Ȃ[F12]L[ƁA㑤I[o[XLGA\
ݒɂȂ悤ɂ܂B
"Setting->Screen"j["Start Overscan TV Mode"ǉ܂BN
I[o[XLTV[h(͈͂̂̉ƒpTVɋ)ɂꍇɎg
ĂB
"Capture"j[𐮗܂B܂Aj[ɃXN[Vbg̃TC
Yƕ`\悤ɂ܂B
ʏ̃Xe[g[hɂ́uI[o[XL\̏ԁv͕AȂ悤ɂ
܂BW[[hi"File->Set Resume"j[ONĵݕA܂B
EBhE[hɃI[o[XLGA\ؑցiF11L[jsہA
EBhEfXNgbvʒ艺ɂ鎞ɂ́Aؑ֌̃EBhEʒu
ӂō킹悤ɂ܂B
I[fBIOt\([9][0]L[)̍ۂɁAꕔ̃Q[ŁADDATvO
Ԃ̎łFOtcĂ܂C܂B
WCpbhݒ̍ہAOotakeNɃpbhqꍇɂ̃pbh
fȂsC܂B
tXN[̉𑜓xݒ胁j["1366x768"ǉ܂B
"Screen"j["FullScreen 640x480 60Hz"iǂPCłmɃtXN
[[h֐؂ւ郁j[j"FullScreen 800x600 60Hz"֕ύX܂B
܂sɂ́A`ftHg(Direct3D)֖߂悤ɂ܂B
tXN[ɐ؂ւi[Alt]+[Enter]L[j̍ۂɁA󂫃ȂȂ
Ă󋵂PCł肵Đ؂ւ悤ɉǂ܂B
ʂS\ɂȂ闠ẐQ[ŁAS\ĕ\Ă܂
Ăs(v2.92甭)C܂B
xƃ^C~O@̓ɋ߂Â܂B"т܂q NCYŃs[
q"ŁAXe[WNAɃX^荞ݕ̕\Ă܂Ă
܂B
vCR[h@\i"Capture->Play Record"j[j̋L^As
Q[sC܂B
̑AׂCǂ܂B
2020/03/20 2.96J
Ootake̓Yt\[XR[ht@COŃrhėpĂւm点
łBJ́uVisual Studioṽo[W20082019(Community)֕ύX
܂BYt\[X̃vWFNgt@C2019pɂȂA2008ł͓ǂݍ߂܂
BMicrosoftVS2019(Communityo[W)͌lJ̏ꍇAŗp
܂B
"Setting->Screen"j["Start Adjust TV Top-Position"ǉ܂B
̂̃er͈͂̋\[hi[F11]L[jɂۂ́AftHgc\Jn
uݒł܂BȂAftHgl[Pos 1]i1hbgԂ5hbgԂ̃
C\jɂ܂B
W[[hi"File->Set Resume"j[j𗘗pꍇ́AeQ[
ɏc\JnʒuL^AꂪD悳܂B
|[YɁuʃTCY؂ւṽV[gJbgL[ۂɂ́Aʐ؂
ւQ[|[Y܂܂̏Ԃɂ悤ɂ܂B
Q{ڈȍ~̃WCpbhqۂɁA{^ȂƂs
C܂B
{^i"Speed -> Configure VSpeedUp Bttuon"j[j̃V[gJb
gL[ݒɁAOotakeIĂxN܂ŃWCpbh
󂯕tȂԂɂȂĂ܂sC܂B
xƃ^C~O@̓ɋ߂Â܂B"_WGNXv[["ŁA
Xe[^X\hĂ܂Ƃ肪܂B
zCD\tgɂCD-ROMhCu̐ۂɁAOotakeĂ܂
ƂsC܂B
"Ղ̌"iʏ㕔𑜓xŁAʉ𑜓xƂꏈs
\tgj[F11]L[ăI[o[XLTV[hɂۂɁAʂh
Ă܂ĂsC܂B
̑AׂCǂ܂B
2020/03/21 2.97J
JOotake2.96uWindows7vŎsۂɁA"XINPUT1_4.dllȂ
vOJnł܂"ƂG[oĎsłȂ
܂BiJVisualStudio 2019ŎgpXInput̃CuA
Windows7łftHgŎg郉Cu"xinput9_1_0.lib"ɕύX܂j
܂AWindowsXP/Vistał삷悤ɑΉ܂B
2020/08/30 2.98J
fBXvC̃tbV[g120Hz̐ݒŗpۂɁAROMC[Wt@
CJ㐔bԁÃe|ȂĂ܂ƂsC
܂B
tbV[g240Hz̃fBXvCݒł̓ɑΉ܂BWindowsfX
NgbṽfBXvCݒ肪240Hzɐݒ肵ĂꍇAOotake240Hz
܂BEBhE[h
240Hzł̓́AWindowsfXNgbvʍXVifXNgbvOotake⑼̃A
v̉ʂdˍ킹ĂȂ^C~Oŕ`j鎞Ԃ啝ɒZk
邽߁AOotakeŗVԍۂ̑xȂȂ@̊oɔɋ߂Â܂B
144Hzł̓̏ꍇAV-Sync()XN[ɉʂgłꍇ
܂̂ŁA120Hzɐݒ肵ẴvC𐄏܂B
tbV[g180Hz,300Hz,360Hzł̓ɂΉ܂B300Hz
ȏ̃fBXvĈŖeXgłvƎv܂B̕ŕs
܂炲񂢂΍KłB
"Screen -> FullScreen Customize"j[ɁA"Full Screen 180Hz"
"Full Screen 240Hz"ǉ܂BftHgł́AtXN[60Hzɐ
ւ悤ɂȂĂ܂B120Hzȏ̃fBXvĆ̕AŐݒ
ƒxŗVׂ܂BȂA240H葬300Hzȏ̃fBXvC
A"Full Screen 240Hz"IĂiOotake240HzɍœKĂ
̂240Hz삪xXgȓɂȂ܂jB
tXN[ł̃vCɁA"Screen"j["MaxSize"ǉ܂Bt
XN[ŗVԎɂuQ[\ʁv鎖ł܂BL[{[h
[Alt]Ȃ[1]`[5]Ƃłݒł܂B
fBXvCɋ߂ŗVԏꍇiPC͑̕Ǝv܂j́Aʈ
t菬TCŶقKɃvCł鎖Ǝv܂B
ړȂA܂gQ[̏ꍇg̑eڗ掿ǂ߂łB
Windows8ȍ~ł́AEBhE[htXN[[ĥق1t
[ԂxȂςވׁA܂ŃEBhE[h̏ȃTCYǂėV
AV[eBOQ[ł̓tXN[[hŃvĈ
łBȂA240Hzȏ̉tfBXvCŗVԏꍇ́AEBhE[hłt
XN[ɋ߂xŗVׂ܂B
tXN[̑I𑜓x̃ftHgߔNPCiCh\̃fBXvCj
ɍ킹܂B[640x480, 800x600, 1024x768, 1366x768, 1920x1080, 1920x1200]
tXN[̑I𑜓x"Same DesktopifXNgbvƓ𑜓xj"ǉ
܂BfBXvCɂ܂AfXNgbvƓ𑜓xitHDtf
BXvCȂ1920x1080jIԂƕ\xȂłB
Q[ʂ̏ciAXyNgjA@̔ɋ߂Â܂B܂A
I[o[XL̈\iF12L[jAEBhȄc4:3ɕۂ悤ɂ
܂B
SELECT{^̘Aˋ@\i"Input -> TurboButton SELECT"j[jǉ܂
B
L[RtBỎʁiL[t̍ʁjɁAQ[pbhqۂ̒ӓ_
iQ[pbhq́Ax́uL[t̍ʁvKv邱
ƁjLڂ܂B
rfI`bv(VDC)ANZX̓쑬x@̓ɋ߂Â܂B"_[
"̃Xe[WJni̖j̉ʂŁA[̊ϋq\Ȃiŋ
̃o[WŔj܂B
XvCg\@̓ɋ߂Â܂B"hSXC[pY`
"̃ReBj[ʂ̔wiĂ܂Ăiv2.92甭j
܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"XvKmk2"̂WʊJn
̃fŃX^Ăiŋ߂̃o[WŔj܂B
"vCx[gACh"uA[P[hJ[h̏ԁvŋNꍇAA
CJ_pYV[Ŏ~܂Ă܂siC\j邽߁AA[P[hJ[
higRAMjL̏ԂŋN悤ɂ܂B
BIOSROMC[Wt@ĆuX[p[VXeJ[h3.0vuA[P[hJ[
hvROM͋ʁiSjȂ߁AOotakeł̓X[p[VXeJ[h3.0
ROMC[WŃA[P[hJ[hΉ\tg삵܂iRAM͉zœ삵Ă
jB
ʂ̐\Jnʒu菈C܂B"ESҖp"ŁA΋ǉ
ɊĂ肪܂B
512hbg𑜓xgpĂQ[Vł鎞ɁAOotakeʍ̃VX
ebZ[W̕\cĂ܂ƂsC܂B
"Ƃ߂A"A348hbgL͈͂̉ʃ[h̃Q[ɂāA
uẼI[o[XL̈\ݒɂꍇvɂ́A@lɃI[o[
XL̈̐FFɌŒ肹@ƓF\悤ɂ܂iv2.91
ȑOƓjB
"_E^EM"̃vC[lݒʂRUN{^ƂɁA
ʉ̕\邱ƂĩV[łCDANZXx@
݂ɗƂđΉj܂B
PCGW}EXڑĂԂ̎ɁAWindows̃tH[JX̃Av
ڂꍇAIOotake|[Y悤ɂ܂Bi}EXJ[\q
Ȃ߁j
"Screen"j["Remove Lag"ݒi]ȉʃobt@΂Ēxጸ
@\j̃ftHgݒ1Fi1t[jɂ܂BߔNPChCoł
3FݒɂȂĂ1FœʁidȂȂj̈
"Screen->Overscan Customize"j[ɁA"Overscan Height 5dot""Overscan 
Height 3dot"ǉ܂B
̑AׂCǂ܂B
2021/01/04 2.99J
ʕ\܂Bp[̒ႢPCłKł@킪
v܂B
Ȃ݂PC̃rfIJ[hݒɂĂPӓ_BNVIDIAAMD̃rfI`bv
ڂPCŁAG-SYNC@\FreeSync(Adaptive-Sync)@\̐ݒuWindow[hł
Lvɐݒ肵Ă܂ƁAPCɂOotake̓삪xȂĂ܂
܂BiftHgݒł͖肠܂j
G-SYNCFreeSynćuWindow[hłLɂݒvɂĂ܂Ƒ̃Q[
i60fpsŒ̃Q[jŉKɓ삵ȂsN肪łBł̂ŁA
uWindow[hłG-SYNCEFreeSync͖iftHg͖łjvɂ邱Ƃ
߂܂B
CD(CD-DA)AADPCMAg`̉ʃoXׂA
@̊oɋ߂Â܂B
uAudio->Adjust CD-DA(for Sync)v̐ݒ̊ɂACDɃmCYڂ
܂sC܂B
I[fBIݒi"Audio"j[j̃ftHgADirectSoundiWindows95
炠锭@jAXAudio2i݂嗬̔@j֕ύX܂BPC
D݂ɂẮA"DirectSound"̂قǂꍇ̂ŁAD݂̂قI
B̔XAudio2̂ق@ɋ߂^C~OŖ点܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"vXIuyV"̃Xe
[WNÅKiオۂɁAʂhĂ܂Ăiŋ߂̃o[W
Ŕj܂B
XvCg\C܂B"`L`L{[CY"̂Pʃ{XoꎞɁA
ʉɕsvȃXvCg\Ă܂肪܂B
APʂ4-1ʂɂ鐅ɎLdȂۂɁALBȂs
܂B
"`L`L{[CY"Vԍۂ́AIɉʍŉQCтŃ}XN
ɂ܂i@łłAmCY\邱Ƃ邽߁jBI[o
[XLGA\郂[hŗV񂾏ꍇ́Ȁ͍s킸@l̕\
i[邱ƗLjɂȂ܂B
"Turricani^JB{j"ŁAQ[|[Yۂɐbŉ
Ă܂܂B
"The Addams FamilyiA_Xt@~[B{j"Nɂ́Aʕ\
𔼃LN^ԂEɃVtg悤ɂ܂B邱ƂŉE[̉ʕ\
i@łN܂jy܂B܂A[F11]L[ČÂer
̕\͈͂ŗVԂƗ͑SȂȂ܂BXvCg̐ݒIɂ
ꍇAI[o[XLGA\郂[hŗV񂾏ꍇ́A̕␳͍s
@l̕\iE[LjɂȂ܂B
̐ݒi"Audio Buffer Size""CD-DA Delay Frame"̑gݍ킹Bɂ
CD-ROMւ̃ANZX^C~O͂ɕω܂jɂāA"Xib`["X
^[gɃt[YĂ܂ꍇ܂B
"CPU->Swap STRIKE & BALL (for Baseball Games)"j[i싅Q[̃JEg
\֋@\jAv2.98ŋ@\ĂȂsC܂B
"Ƃ߂A"ŁAXvCg\ݒiCPU->Perform SpriteLimitj
Iɂ邩I[o[XL̈\i[F12]L[jꍇ́A@ŉʍE
[ɎX\S~i炭f[^GAƂĎgpj̕\s悤ɂ܂
B
Windows10/8/7/Vistaŗpۂɂ́AV^Cṽt@C_CAOŕ\
悤ɂ܂iROMC[WJjBɂāAI[fBIݒ
"XAudio2"ɐݒ肵ĂꍇɁAROMC[Wt@CJۂɃmCYiOQ[
vC̎c艹jĂ܂肪܂B
OotakẽEBhEړۂɁAQ[ʉ^XNo[̈Ɋ|Ă
܂ꍇɈʒu̎␳鏈ŁA傤ǉsb^Ԃ̖ʒu
␳悤ɂ܂B
z[y[W̃TCgSSL(HTTPS)߁AehLgURLhttp
https֕ύX܂B
WindowsXPXAudio2iAudioj[j𗘗pꍇAɂăt@CJ
ۂ̓삪ٗlɏdȂĂ܂siv2.82甭jC
B
̑AׂCǂ܂B
2021/01/05 3.00J
Windows10/8.1/8/7/VistaɂătXN[ŃQ[Vł鎞ɁAROMC[
Wt@CJ_CAOi[O]L["File->Open"j[j\
sC܂BύX_͂1_ł̂ŁAWindowsXPł
g̏ꍇv2.99̂܂܂łOKłB
2021/02/21 3.01J
"Screen->Mode"j["for Video Caputure Mode"ǉ܂BOotakeEB
hEA480p720pTCY̌Ղ掿Ƀ^b`Ő؂ւł܂B
Lv`\tgpɁA̐؂̂ʃTCYŃLv`ƁAYouTube
ւ̃Abv[hɍ掿ŃAbv[hł܂B
ȂÃ[h"Screen->Remove Lag 1F"j[̐ݒ肪Ŗ(0F)ɂ
ALv`\tgpׂ̕܂Bx΍D悵ꍇA
蓮ŗLɖ߂iLv`\tg̓͂ԏdȂ܂jƂo
܂B
܂AtXN[ɂpł܂BtXN[1080pIł
B
XInputΉQ[Rg[qۂɁAPCiPS4̃Rg[XInput
ƂČqhCo𓱓ĂꍇAXInputDirectInput؂ւĎg
pbhjɂĂOotakeɔFȂꍇsC܂B
OotakeNUSB̃Q[Rg[qςꍇAOotakěq
ɔF悤ɂ܂B
EBhE[hA[F11]L[[F12]L[ŉʂ̃I[o[XLGA\
؂ւۂɁAʐ؂ւɉ葱Ă̂UACǂ
ւ炦悤ɂ܂B
EBhETCỶ299̔{298̔{֕ύX܂BLv`
GR[hۂɁA掿ۂ܂܃GR[h\łBȂ݂ɁAPC
Lv`\tgɂĂOotake̓삪dꍇ܂B̏
A"Screen->Mode->for Video Capture Mode"j[IƏyȂX
[YɃLv`łƎv܂B
쑬xƃ^C~O@̓ɋ߂Â܂B"pfBEXI"̂QʂŁA
sG̈ʒuʉ̎1CĂ܂iŋ߂̃o[
WŔj܂B"hA[K̓"́uʃNAṽCV^[̃q
gʂŁABGM̈ꕔp[g̖n߂x肪܂B
"Xy[XnA["́uQ[pbh̏Ԃ̓ǂݎ񐔂̑Q[vł
dȂȂ悤ɉǂ܂B
"Screen->Remove Lag Max 3F"j[́AWindows10ŌʂWin8ȑOł
hCo̐ݒi_Ot[obt@1j鎖ł̃j[(3F)
KvȂȂׁAi3Fɐݒ肷ƏdȂĂ܂̂Łjp~܂B
v2.99ɂāA"Ƃ߂A"ŃXvCg\ݒiCPU->Perform 
SpriteLimitjIɂ邩I[o[XL̈\i[F12]L[jꍇɁA
@ŉʍE[ɎX\S~i炭f[^GAƂĎgpj̕\s
悤ɂ܂A@ʂɍČłĂȂC܂B
"File"j["Customize bram&mb128 Folder"ǉ܂BŁA"Same 
location as the save folder"Ƀ`FbNƁA"bramtH_(obNAbvZ
[ut@C̕ۑp)""mb128tH_(x[X128Z[ut@C̕ۑp)"
̏ꏊ"save"tH_̓ɐݒł܂B"save"tH_lbg[NhC
uɒuāAPCŃZ[uf[^pꍇɎgĂB
̑AׂCǂ܂B
ECX΍\tgɌ댟mĂ܂̂Ȃ悤ɁAJ\tgVisual 
Studio 2019C++œKIvVu܂œKȂrhv֕ύX܂B
C++œKIvVVS2019̃ftHgłONɂȂĂāAƂ̏
\tgȊOA炭̍ŋ߂ɍꂽC++IC\tg댟m錻
NĂ܂ĂƎv܂B
ہAVS2019"Hello World"\邾̃AvłA40%ÕECX΍
\tgɃECXĂ܂ۂmFĂ܂B
PCւׂ̕炷߂ɂœKIvVtONōŝłA̓E
CXȂ܂ł̍œKɗ߂Ă܂B
łɌÂ߂PCŁAptH[}X60t[炩ɕ\łȂ
悤ł{]|ł̂ŁȀꍇo[Wł͂܂œKtONɖ߂
܂ȉꍇA܂ꕔ\tgɃECXĂ܂̂ŁAґŃECX
΍\tgЂ֌댟m؂ĂɌJƂȂׁAJx
ƂɂȂ܂jB
2021/06/21 3.02J
"EBU[hBRS [Wizardry III & IV (J)]"Vԍۂ́Aobe[obNA
bvRAM̃t@CA"EBU[hBPQ"Ɠt@C[
(CD)Wizardry I & II (J)_bram.dat]ɂ悤ɂ܂B@ŗV[YV
ƓlɁAZ[uLN^[pł܂BȂA"Setting-> Improve ->
Shared bram (Wizardry 1&2 and 3&4)"j[̃`FbNOƁAʁX̃t@C
ŕۑ(gp)܂B
"EBU[hBRS"Ootakeo[WŗVłꍇAv3.02
Xe[g[hđꍇ́AXe[gZ[ut@Ci
"(CD)Wizardry III & IV (J)_state.dat"jobe[obNAbvRAM̓e
ǂݍ݂܂̂ŁAo[W牽̂܂܂ňڍsł܂B
Xe[g[hɋNċo[W̃obe[obNAbvRAMǂݍ
݂ꍇ́Ao[Wł̃t@C"(CD)Wizardry III & IV (J)_bram.dat"
At@C"(CD)Wizardry I & II (J)_bram.dat"ɕύXȂĂB
"CD-ROM-> CD Change (No Reset)"j[ɁA"Swap Wizardry 1&2 or 3&4 CD-ROM"
ǉ܂B"EBU[hBPQ""EBU[hBRS"ACDt
CXg[i"CD-ROM-> CD Install"j[jĂꍇÃj[
s邱ƂŁAPCE{̂ɑ}CD-ROMiuWiz1&2vuWiz3&4vj؂ւ
Ƃo܂BQ[CD-ROM߂郁bZ[W\ꂽɁÃ
j[sĂB
"Screen->Mode->for Video Caputure Mode"j[ƁA"Screen->Mode->for Video
Caputure Mode Non-Scanlined"j[Iۂ̉掿ݒAXN[ɉ
ʂgłȂ掿ɕύX܂B
XvCg\@̓ɋ߂Â܂B"uCQ"̐퓬V[ŁA@
̃GtFNg\ĕ\Ă܂Ăsiŋ߂̃o[W
甭j܂B
ubcog̗E҂vCDCXg[i"CD-ROM-> CD Install"j[j
ėVłꍇɁAogCD[F1]L[PxAQڈ
~CDւ[F1]L[ȂĂCDւF悤ɂ܂B
Rg[ݒ̃EBhEݒrŃLZꍇɁAL[͂
tȂȂ邱ƂsC܂B
̑AׂCǂ܂B
2021/12/07 3.03J
"CD-ROM->CD Install"j[CDtCXg[Q[VԍۂɁAOt
CD-ROMhCuOԂƃQ[NłȂƂs(v3.02
Ŕ)C܂B
XvCg\@̓ɋ߂Â܂B"hSXC[pY`Q"
̃fV[ŁA摜Ă܂ӏs(ŋ߂̃o[W甭)
܂B
X^荞݊֘Ȁ@̓ɋ߂Â܂B"\i[W"̃fV
[ŉʂ̕`悪Ă܂Ăiv2.81甭j܂B
̑AׂCǂ܂B
2022/05/30 3.04J
(ȍ~Readme.txt)

̓̕񍐁As񍐂Ȃ΁AL̉PAC͏oȂ
Ǝv܂B񍐂ĂFA{ɂ肪Ƃ܂B

----- Ɛӎ -----
̖悤ɓw߂ăvOĂ܂Aꂱ̃vOgp
ƂőQNꍇAؕ⏞ł܂B

Copyright(C)2006-2026 Kitao Nakamura.
