;FM OPL Midi Player ̏ݒt@CłB
;kbfmoplmidi.kpi ̐ݒ̎QlɂĉB
;̃t@CҏWĂ kbfmoplmidi.kpi ̐ݒ͕ύX܂B
[General]
SampleRate = 48000
; Standard Fade Time: 0 - Auto
FadeTime = 8000
LogSound = False
LogVGM = False
Volume = 1
MaxLoops = 0x02
MaxLoopsCMF = 0x01
ChipSmplRate = -1
EmulatePause = False
EnableErrorMsg = True
FMPort = 0

PatchFile = SB16_VXD_InsDrum.bin
;PatchFile = maui.bin
;PatchFile = AdPlug_InsDrum.bin
;PatchFile = CTMIDI_InsDrum.bin - no support due to 4-Op-Mode
;PatchFile = Scumm_InsDrum.bin

; Volume Calculation:
;	0 - Auto (MID: custom/Windows, CMF: SBFM, LAA: AdPlug)
;	1 - Windows
;	2 - AdPlug
;	3 - SoundBlaster FM Driver (SBFMDRV.COM for CMF-Files)
;	4 - SCUMM Games
;	5 - custom (100% correct GM -> FM)
VolumeCalc = 0
; OPL Modes:	0 - Auto, 1/2/3 - OPL 1/2/3
OPLMode = 0
OPLChips = 2

; Bad Note Offs: send NoteOff-Command 2 times
; It's the behaviour of some old MIDI-Devices and some MIDIs need that
BadNoteOffs = False
;BadNoteOffs = True

; WinFM_Mode - mimic the (bad) FM-Driver of Windows
; (including Pan-Effect, Volume Calculation, missing Controllers/SysEx)
WinFM_Mode = False
; Default MIDI Mode (ignored if WinFM Mode is On):
;	00 - GM
;	01 - GS
;	02 - XG
;	03 - MT32
DefaultMode = 0x00
DrumChannel16 = False

[YM3526]
;[OPL-1]
;Disabled = False

[YM3812]
;[OPL-2]
;Disabled = False

[YMF262]
;[OPL-3]
;Disabled = False
