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                             Direct64

                A Video Plug-in for N64 Emulators
                             by Orkin
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 Description
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Direct64 is a video plug-in for Nintendo 64 emulators that conform to Zilmar's plug-in specifications v1.3. 

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 Requirements
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A video card that supports at least pixels shaders 1.1 (2.0 or higher recommended).

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 Installation
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Extract the Direct64 dll into your desired emulator's plugin folder, and the d3dx9_24.dll into your 
emulator's main folder (or, if you have multiple emulators, you can place it in your system32 folder).

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 Configuration
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Here are explainations of the options in the configuration dialog:

* Full Screen Mode
	Let's you select bit depth, resolution, and refresh rate to use with fullscreen mode

* Windowed Resolution
	Tells the plug-in how big to make the rendering window in windowed mode

* N64 Color Image
	Tells the plug-in how to treat the emulated N64's color image in RDRAM. Can usually be set to 
	"Ignore".
		* Ignore - Completely ignores the color image in RDRAM
		* Clear - clears the color image in RDRAM

* N64 Color Depth
	Tells the plug-in how to treat the emulated N64's depth image in RDRAM. Can usually be set to 
	"Ignore". Setting to "Render" in the Legend of Zelda games will make the coronas render correctly.
		* Ignore - Completely ignores the depth image in RDRAM
		* Clear - clears the depth image in RDRAM
		* Render - renders triangles to the depth image in RDRAM

* Enable Fog
	Enables fog emulation. Can usually be enabled.

* Simulate Overscan
	Designed to simulate the overscan characteristics of most television. Does not work correctly with 
	all games.
 
* Force Bilinear Filtering
	Forces bilinear filtering on, even when the game says to turn it off

* Increase Culling Distance
	Increases the distance that the plug-in culls triangles at when the game uses the distance culling 
	routine in the RSP

* Noise at PC Resolution
	Computes noise per-pixel at the PC resolution instead of at the N64's resolution

* OrkinSampling
	Enables a variety of supersampling to make up for the lack of FSAA support in Direct64

* Advanced Texture Filter
	Runs textures through the selected up-scaling filter on load

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 Credits
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I'd like to give a very special "thank you" to the following people that have aided me during the 
development of this plug-in, weither through direct contact, reading their work, or both:

	Clements
	Rice
	Gonetz
	Malcolm
	Dave2001
	cryhlove
	icepir8
	zilmar
	Azimer
	Kreed
	Maxim Stepin
	StrmnNrmn