[MAME]

Balloon & Balloon
Eolith, 2003

PCB Layout
----------

GHOST Ver1.1 2003.03.28
|---------------------------------------------|
|TDA1519A              B2.U20  LED      RESET |
|         QS1000                              |
|DA1311A            24MHz                  LED|
|                                             |
|                                             |
|                  |---------|                |
|   QS1001A.U17    |ARM 312  |                |
|J                 |SAMSUNG  |                |
|A       B1.U16    |S3C2410  |   IC42S16800   |
|M                 |         |                |
|M                 |---------|                |
|A                                            |
|                                IC42S16800   |
|                            12MHz            |
|                    M24CL16-S                |
|                                             |
|                                             |
|                             *       FLASH.U1|
|      SERVICE                                |
|DSW1  TEST                                   |
|---------------------------------------------|
Notes:
      *          - Unknown SOIC20 chip, surface scratched
      FLASH.U1   - Samsung K9F5608U0B 256MBit NAND FlashROM (TSOP48)
      U16        - 27C801 8MBit EPROM
      U20        - 29F040 EEPROM
      IC42S16800 - ISSI IC42S16800 4(2)M x 8(16) Bits x 4 Banks (128MBit) SDRAM


---

Eolith Ghost Hardware driver

1. CPU
- 16/32bit RISC Microprocessor(ARM920T CPU core)
- Separate 16KB Instruction and 16KB Data Cache
- Operating Frequency : Up to 203MHz

2. MEMORY
- Main Memory : 32Mbytes(Maximum 128Mbytes) SDRAM
- NAND FLASH : 16M,32M, 64M, 128M, 256Mbytes

3. VIDEO
- RGB (5:6:5) format
- Supports 1,2,4 or 8 bpp(bit-per-pixel) palette color displays
- Supports 16 bpp non-palette true-color displays
- Supports multiple screen size
Typical actual screen size : 320*240, 640*480
Maximum virtual screen size is 4Mbytes
Maximum virtual screen size in 64K color mode : 2048*1024
- Rendering Performance : 480 Objects per sec.(256*256 sprite)

4. SOUND
Internal Audio Engine or External System Available
TDA1519(Philips)Stereo Power AMP
- Internal Audio Engine : 1-ch IIS-bus for audio interface
Serial, 8-/16-bit per channel data transfers
128 Bytes (64-Byte + 64-Byte) FIFO for Tx/Rx
- External System(Option) : General MIDI Chipset QDSP1000
MIDI 16th Channel(32 Poly) using as Effect
Effect EPROM : 512Kbyte or 1Mbyte
MIDI Background Music EPROM:512Kbyte

5. Board Feature
- JAMMA Standard ( Application of PACK TYPE ) : 1P,2P ? Joystick (Up, Down, Left, Right), 4 Push Buttons, Start Button
- 1P,2P ? Coin, Coin Counter
- On Board Service Button, On Board Test Button
- Photo Gun : 1P, 2P Photo Gun (or Light Pen) (Option)
- ETC : Security System Available
Multi I/O Port Available
Coin Counter Available
Gun Shooting Effect Available (Option)
Hopper, Ticket Counter, Prize System (Option)

6. Develoment
- On-chip ICEbreaker debug support with JTAG-based debugging solution
- MultiICE, OPENICE etc.
- Compiler : ADS, SDT

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