[MAME]

Nintendo Super System Hardware Overview
Nintendo, 1992

This system is basically a Super Nintendo with a timer.
The main board has 3 slots on it and can accept up to 3 plug-in carts. The player
can choose to play any of the available games, although I'm not sure why anyone
would have wanted to pay money to play these games when the home SNES was selling as well ;-)
The control panel was also just some SNES pads mounted into the arcade machine control panel....
not very usable as-is and very cheaply presented.


PCB Layouts
-----------
NSS-01-CPU MADE IN JAPAN
(C) 1991 Nintendo
|----------------------------------------------------|
|           HA13001             AN5836               |
|     SL4          SL2  CL2          SL3             |
|-|                CL1  SL1                          |
  |         |--------------|                         |
|-|        14.31818MHz     |         SL5             |
|           |              |                         |
|   IR3P32A |         M50458          |-|  |-|  |-|  |
|J          | VC1         21.47724MHz | |  | |  | |  |
|A          |              |          | |  | |  | |  |
|M          |   CN6        |          | |  | |  | |  |
|M          |--------------|          | |  | |  | |  |
|A             |-------|   |-------|  | |  | |  | |  |
|      84256   |S-PPU1 |   |S-CPU  |  | |  | |  | |  |
|              |5C77-01|   |5A22-02|  | |  | |  | |  |
|-|            |-------|   |-------|  | |  | |  | |  |
  |                                   | |  | |  | |  |
|-|            |-------|   |-------|  | |  | |  | |  |
|      84256   |S-PPU2 |   |S-WRAM |  | |  | |  | |  |
|CN4           |5C78-01|   |LH68120|  | |  | |  | |  |
|              |-------|   |-------|  | |  | |  | |  |
|                                     | |  | |  | |  |
|                                     | |  | |  | |  |
|CN3                                  | |  | |  | |  |
|                             4MHz    | |  | |  | |  |
|                                     |-|  |-|  |-|  |
|                                    CN11 CN12  CN13 |
|                             Z84C0006               |
|CN5                                      LH5168     |
|                                                    |
|                M6M80011                            |
|                                                    |
|                               S-3520               |
|CN2                       32.678kHz   *MM1026       |
|                               5.5V    NSS-C_IC14_02|
|----------------------------------------------------|
Notes:
      (The main board has many surface mounted logic chips and transistors on the lower side of the PCB
       which are not documented here. There's also a lot of custom Nintendo parts)
      IR3P32A - Sharp IR3P32A Special Function TV Interface Circuit, Conversion of color diff sig. & lumin. to RGB (NDIP30)
      M50458  - Mitsubishi M50458-001SP On-Screen Display (OSD) Chip (NDIP32)
      HA13001 - Hitachi Dual 5.5W Power Amplifier IC
      AN5836  - Matsushita AN5836 DC Volume and Tone Control IC (SIL12)
      84256   - Fujitsu MB84256-10L 32k x8 SRAM (SOP28)
      LH5168  - Sharp LH5168N-10L 8k x8 SRAM (SOP28)
      Z84C0006- Zilog Z84C0006FEC Z80 CPU, clock input 4.000MHz (QFP44)
      M6M80011- Mitsubishi M6M80011 64 x16 Serial EEPROM (DIP8). Pinout..... 1 CS, 2 CLK, 3 DATA IN, 4 DATA OUT, 5 VSS, 6 RESET, 7 RDY, 8 VCC
      S-3520  - Seiko Epson S-3520 Real Time Clock (SOIC14)
      5.5V    - 5.5 volt supercap
      MM1026  - Mitsumi Monolithic IC MM1026BF System Reset with Battery Backup (SOIC8)
      VSync   - 60Hz
      HSync   - 15.57kHz
      *       - This IC located underneath PCB
      NSS-C_IC14_02 - 27C256 EPROM (DIP28)
      CN11/12/13    - 50 pin connectors for game carts
      CN2           - 10 pin connector
      CN3           - 13 pin connector
      CN4           - 8 pin connector
      CN5           - 7 pin connector
      CN6           - 24 pin connector for plug in custom sound module
      Custom IC's -
                   S-CPU (QFP100)
                   S-PPU1 (QFP100)
                   S-PPU2 (QFP100)
                   S-WRAM (SOP64)


Custom Sound Module (plugs in CN6)
----------------------------------

Note - This board is encased in a metal shield which is soldered together.

MITSUMI ELEC CO. LTD.
(C) 1990 Nintendo Co. Ltd.
|-----------------------|
|  CN1                  |
|            JRC2904    |---|
|  |-------|                |
|  |S-SMP  |                |
|  |       |  D6376         |
|  |-------|         51832  |
|                           |
|  |-------|                |
|  |S-DSP  |                |
|  |       |     51832      |
|  |-------|                |
|---|                       |
    |                       |
    |-----------------------|
Notes:
      JRC2904 - Japan Radio Co. JRC2904 Dual Low Power Op Amp (SOIC8)
      D6376   - NEC D6376 Audio 2-Channel 16-Bit D/A Converter (SOIC16)
      51832   - Toshiba TC51832FL-12 32k x8 SRAM (SOP28)
      CN1     - 24 pin connector to plug in custom sound module to main board
      S-SMP   - Stamped 'Nintendo S-SMP (M) SONY (C) Nintendo '89' custom sound chip (QFP80)
      S-DSP   - Stamped 'Nintendo S-DSP (M) (C) SONY '89' custom sound DSP (QFP80)

      Note - Without this PCB, the board will boot up and work, displaying the game
             selection menu, but once the game tries to load attract mode, the PCB resets.


Game Carts
----------
There are 3 types of carts. The carts have only a few components on them, including some
ROMs/sockets, a few logic chips/resistors/caps, a DIPSW8 block, one unknown DIP8 chip
(with it's surface scratched) and some solder-jumper pads to config the ROM types.
The unknown DIP8 chip is different per game also. There is a sticker on top with a 2-digit game code (I.E. MW/AT/L3 etc)

NSS-01-ROM-A
|-------------------------------------------------------|
|     SL3  CL1                                          |
|     CL3  SL1  IC1_PRG_ROM     IC3_INST_ROM       IC4  |
|CL4  SL2  SL5                                          |
|SL4  CL2  CL5                                          |
|--|                                                 |--|
   |-------------------------------------------------|
Notes:
      IC1 - Program ROM
      IC2 - Instruction ROM
      IC4 - Unknown DIP8 chip

Game Name            IC1             IC1 Type    IC3            IC3 Type    Jumpers
-------------------------------------------------------------------------------------------------------
Super Mario World    NSS-MW-0_PRG    LH534J      NSS-R_IC3_MW   27C256      CL1 CL2 CL3 CL4 CL5 - Short
                                                                            SL1 SL2 SL3 SL4 SL5 - Open
Super Tennis         NSS-ST-0        LH534J      NSS-R_IC3_ST   27C256      CL1 CL2 CL3 CL4 CL5 - Short
                                                                            SL1 SL2 SL3 SL4 SL5 - Open
Super Soccer         NSS-R_IC1_FS    TC574000    NSS-R_IC3_FS   27C256      CL1 CL2 CL3 CL4 CL5 - Open
                                                                            SL1 SL2 SL3 SL4 SL5 - Short
-------------------------------------------------------------------------------------------------------
Note - By setting the jumpers to 'Super Soccer', the other 2 games can use standard EPROMs if required.

LH534J is a 4MBit x8 MaskROM with non-standard pinout. An adapter can be made easily to read them.

  Sharp LH534J           Common 27C040
    +--\/--+               +--\/--+
A17 |1   32| +5V       VPP |1   32| +5V
A18 |2   31| /OE       A16 |2   31| A18
A15 |3   30| NC        A15 |3   30| A17
A12 |4   29| A14       A12 |4   29| A14
 A7 |5   28| A13       A7  |5   28| A13
 A6 |6   27| A8        A6  |6   27| A8
 A5 |7   26| A9        A5  |7   26| A9
 A4 |8   25| A11       A4  |8   25| A11
 A3 |9   24| A16       A3  |9   24| OE/
 A2 |10  23| A10       A2  |10  23| A10
 A1 |11  22| /CE       A1  |11  22| CE/,PGM/
 A0 |12  21| D7        A0  |12  21| D7
 D0 |13  20| D6        D0  |13  20| D6
 D1 |14  19| D5        D1  |14  19| D5
 D2 |15  18| D4        D2  |15  18| D4
GND |16  17| D3        GND |16  17| D3
    +------+               +------+


NSS-01-ROM-B
|-------------------------------------------------------|
|  BAT1  SL3 CL1 CL2 SL5 CL6 CL7                        |
|        CL3 SL1 SL2 CL5 SL6 SL7                        |
|                 CL4 SL4                               |
|                   IC1                                 |
|                                                       |
|                                                       |
|                   IC2_PRG_ROM      IC7_INST_ROM  IC9  |
|                                                       |
|                                                       |
|--|                                                 |--|
   |-------------------------------------------------|
Notes:
      Battery is populated on this board, type CR2032 3V coin battery
      IC1 - LH5168 8k x8 SRAM (DIP28)
      IC2 - Program ROM
      IC7 - Instruction ROM
      IC9 - Unknown DIP8 chip

Game Name            IC2             IC2 Type    IC7            IC7 Type    Jumpers
---------------------------------------------------------------------------------------------------------------
F-Zero               NSS-FZ-0        LH534J      NSS-R_IC3_FZ   27C256      CL1 CL2 CL3 CL4 CL5 CL6 CL7 - Short
                                                                            SL1 SL2 SL3 SL4 SL5 SL6 SL7 - Open
---------------------------------------------------------------------------------------------------------------


NSS-01-ROM-C
|-------------------------------------------------------|
|  BAT1 CL19 SL22   IC1_SRAM                    DIPSW8  |
|       CL18 SL21                                       |
|       CL17 SL20                                       |
|       CL15 SL16   IC2_PRG_ROM-1                       |
|       SL12                                            |
|       CL13 SL14                                       |
|       CL5  SL11                                       |
|       CL6  SL10   IC3_PRG_ROM-0    IC8_INST_ROM  IC10 |
|       CL3  SL9                                        |
|       CL4  SL8                                        |
|   SL1 CL2  SL7                                        |
|--|                                                 |--|
   |-------------------------------------------------|
Notes:
      Battery is not populated on this board for any games
      IC1   - 6116 2k x8 SRAM, not populated (DIP24)
      IC2/3 - Program ROM
      IC8   - Instruction ROM
      IC10  - Unknown DIP8 chip

Game Name       IC2            IC2 Type   IC3            IC3 Type    IC8            IC8 Type    Jumpers
---------------------------------------------------------------------------------------------------------------------------------------------------------
Actraiser       NSS-R_IC2_AR   TC574000   NSS-R_IC3_AR   TC574000    NSS-R_IC8_AR   27C256      CL2 CL3 CL4 CL5 CL6 CL12 CL13 CL15 CL17 CL18 CL19 - Short
                                                                                                SL1 SL7 SL8 SL9 SL10 SL11 SL12 SL14 SL16 SL20 SL21 SL22 - Open
Addams Family   NSS-R_IC2_AF   TC574000   NSS-R_IC3_AF   TC574000    NSS-R_IC8_AF   27C256      All games use the above jumper configuration.
Amazing Tennis  NSS-R_IC2_AT   TC574000   NSS-R_IC3_AT   TC574000    NSS-R_IC8_AT   27C256
Irem Skins Game NSS-R_IC2_MT   TC574000   NSS-R_IC3_MT   TC574000    NSS-R_IC8_MT   27C256
Lethal Weapon   NSS-R_IC2_L3   TC574000   NSS-R_IC3_L3   TC574000    NSS-R_IC8_L3   27C256
NCAA Basketball NSS-R_IC2_DU   TC574000   NSS-R_IC3_DU   TC574000    NSS-R_IC8_DU   27C256
Robocop 3       NSS-R_IC2_R3   TC574000   NSS-R_IC3_R3   TC574000    NSS-R_IC8_R3   27C256
---------------------------------------------------------------------------------------------------------------------------------------------------------


NSS-01-ROM-C
Sticker - NSS-X1-ROM-C (this is just a ROM-C board with a sticker over the top)
                       (the differences being the SRAM and battery are populated)
|-------------------------------------------------------|
|  BAT1 CL19 SL22   IC1_SRAM                    DIPSW8  |
|       CL18 SL21                                       |
|       CL17 SL20                                       |
|       CL15 SL16   IC2_PRG_ROM-1                       |
|       SL12                                            |
|       CL13 SL14                                       |
|       CL5  SL11                                       |
|       CL6  SL10   IC3_PRG_ROM-0    IC8_INST_ROM  IC10 |
|       CL3  SL9                                        |
|       CL4  SL8                                        |
|   SL1 CL2  SL7                                        |
|--|                                                 |--|
   |-------------------------------------------------|
Notes:
      Battery is populated on this board, type CR2032 3V coin battery
      IC1   - 6116 2k x8 SRAM, populated (DIP24)
      IC2/3 - Program ROM
      IC8   - Instruction ROM
      IC10  - Unknown DIP8 chip

Game Name    IC2            IC2 Type   IC3            IC3 Type    IC8           IC8 Type    Jumpers
-----------------------------------------------------------------------------------------------------------------------------------------------------
Contra III   CONTRA_III_1   TC574000   CONTRA_III_0   TC574000    GAME1_NSSU    27C256      CL2 CL3 CL4 CL5 CL6 CL12 CL13 CL15 CL17 CL18 CL19 - Short

-


[Jul/17/2001]


NSS-ic14-02 is BIOS file (updated version).  Device type 27c256
-----------------------------------------------------------------


Amazing Tennis by Absolute Entertainment

Amtennis.ic2 is a TC574000D-150  (4 meg device ----same as 27c4001)
location is @ IC2 PRG ROM1 on the NSS-01-ROM-C cartridge

Amtennis.ic3 is a TC574000D-150  (4 meg device ----same as 27c4001)
location is @ IC3 PRG ROM0 on the NSS-01-ROM-C cartridge

Amtennis.ic8 is a 27256 device.  Location is @ IC8 INST. ROM

All dips are in the off position
No battery.  All CL and SL are in their unchanged/unused states.
C3 isn't used  and IC1 (SRAM) isn't used.
IC10 is the security chip (NEED THIS INFO)
---------------------------------------------------------------------------------------------

Contra 3, Alien Wars

Contra3.ic2 is a TC574000D-150  (4 meg device ----same as 27c4001)
location is @ IC2 PRG ROM1 on the NSS-X1-ROM-C cartridge

Contra3.ic3 is a TC574000D-150  (4 meg device ----same as 27c4001)
location is @ IC3 PRG ROM0 on the NSS-X1-ROM-C cartridge

Contra3.ic8 is a 27256 device.  Location is @ IC8 INST. ROM

DIPs 2 and 4 are on, all others off.  
C3 isn't used.  No Battery.  IC1 SRAM is used "Sharp LH5164D-10L"
SL2, 4, 3, 6, 5, 15, 17, 18, 19 are used.  All others are not.  
Cartridge NSS-X1-ROM-C cartridge is same as NSS-01-ROMC
---------------------------------------------------------------------------------------------

Super Mario World   NSS-01-ROM-A
(MW)
IC1 is mask ROM  (o4o)
Ic3 is 27C256
No SL or CL are altered

Same as Super Tennis  (ST)
---------------------------------------------------------------------------------------------
Super Soccer           NSS-01-ROM-A
FS
SL4 connected   CL4 cut
SL3 connected   CL3 cut
SL2 conneced    CL2 cut
SL1 connected   CL1 cut
SL5 connected   CL5 cut

***(Note:  this is SL/CL configuration for regular Eprom , not mask rom)

IC1 is a TC574000-15  (same as 040)
IC3 is  a 27C256
---------------------------------------------------------------------------------------------

F-Zero   NSS-01-ROM-B
FZ
IC2 is Mask rom  IC7 is 27c256

All CL and SL are un-altered

---------------------------------------------------------------------------------------------
NSS-01-ROM-C        IC2 and IC3 are 27c040 and IC8 is 27c256

Irem Skins Game  (MT)
ACT RAISER        (AR)
NCAA Basketball  (DU)
Addams Family     (AF)
Robocop 3            (R3)

ALL SL's and CL are un-altered

none of the SRAMS locations are occupied
---------------------------------------------------------------------------------------------

PUSH OVER and Lethal Weapon are needed.......


-

[Jun/04/2001]

Nintendo Super System modifications

This describes main board modifications which corrects some
various video and sound problems on the NSS-1 version main PCB.

on the solder side of the main PCB:
-------------------------------------------------------------------------------------
Remove R101, R71, L55, L56
-------------------------------------------------------------------------------------
Solder jumper across L55 and L56  (shorting L55 and L56 independently)
 Approx a 5" jumper wire from R101 (solder pad closest to C181- where 
the below resistor will be) to the leg closest to R68
-------------------------------------------------------------------------------------
insert a 10 Ohm, 3 watt resistor on parts side of PCB between
C9 and C10
-------------------------------------------------------------------------------------

Volume control:  10KOhms

Sweeper --- pin 25
Ground ---- pin 26
Signal ------ pin c  (opposite of pin 25)
-------------------------------------------------------------------------------------

CN2  pins 8 & 9 to pin 24
CN2  pins 4 & 5 to pin "b"  (opposite of pin 24)


-

[Jul/29/2000]

Nintendo Super System  Pinout
-----------------------------


                   Parts side                                             Solder side
                                    Gnd      1          A     Gnd
                                    Gnd      2          B     Gnd
                                  +5vdc      3          C     +5vdc
                                  +5vdc      4          D     +5vdc
                                  -5vdc      5          E     -5vdc
                                 +12vdc      6          F     +12vdc
                                    key      7          H     key
                         Coin counter 1      8          J     Coin Counter 2
                                             9          K
        mono or + LH speaker if Stereo)     10          L     Gnd (speaker) or if Stereo configurtion, + Rt spkr.
                                            11          M     stereo speaker configuration gnd.(both spkrs)
                              Video Red     12          N     Video Green
                             Video Blue     13          P     Video Sync
                            Gnd (Video)     14          R     Service Switch
                                            15          S
                             Coin Sw. 1     16          T     Coin Sw. 2
                                Start 1     17          U     Start 2
                                  1P Up     18          V     2P Up
                                1P Down     19          W     2P Down
                                1P Left     20          X     2P Left
                               1P Right     21          Y     2P Right
               Push 1 (control pad "A")     22          Z     Push 1 (control pad "A")
               Push 2 (control pad "B")     23          a     Push 2 (control pad "B")
        h 3 (control pad 1pl. "select")     24          b     Push 3 (control pad 2pl. "select")
        vol. Control 10 k ohms) Sweeper     25          c      (Vol. Control E) # 1 signal
                 (Vol. Control Gnd) # 2     26          d
                                    Gnd     27          e     Gnd
                                    Gnd     28          f     Gnd
                       CN2                                                    CN3
                                 Ground      1          1     Ground
        layer 2 control pad "pad right"      2          2     Switch 1 (Re-Start)
                             "pad left"      3          3     Switch 2 (Instructions Page Down)
                                    "Y"      4          4     Switch 3 (Instructions Page Up)
                                    "X"      5          5     Switch 4 (lighted) Call Instructions
        layer 1 control pad "pad right"      6          6     Select Game # 3 sw.
                             "pad left"      7          7     Select Game # 2 sw.
                                    "Y"      8          8     Select Game # 1 sw.
                                    "X"      9          9     Instruction LED
                                 Ground     10         10     LED for Sw. # 3
                                                       11     LED for Sw. # 2
                       CN4                             12     LED for Sw. # 1
                                      ?      1         13     Power + 5dc to LED's
                                             2
                                             3
                                             4
                                             5
                                             6
         Connect  pins 4 & 5 of CN2 to "b" on the solder side of PCB.  (This is opposide side of pin 24)
         Connect pins 8 & 9 of CN2  to 24 on the parts side of the PCB.
         To install the Volumn control:  Connect 3 wires to  pins 25, 26, and "c" ("c" is opposite of pin 2
         pin 25 connects to the Sweeper of the volumn control (usualy the middle pin on the pot.)
         pin 26 connects to either outside  pot. Pin and "c" connects to the other outside pin on the vol. 
         Use Silicone to glue Pot. on the main PCB if so desired__.


-