[04/09/93]

037-111   037-115     0371-409 0371-407 0370-205 xxx xxx
037-112   037-116     0371-410 0371-408 0370-206 xxx xxx
xxx       xxx
xxx       xxx                         137412-104
xxx       xxx
xxx       xxx
---       ---
037-113   037-117
037-114   037-118
xxx       xxx
xxx       xxx
xxx       xxx         037-104                037-120
xxx       xxx                                037-119



[Aug/01/2000]

GAUNTLET (Japan)
(c)ATARI GAMES

136037_1.109	: ic7a "136037-1109"
136037_1.110	: ic7b "136037-1110"
136037_1.207	: ic9a "136037-1207"
136037_1.208	: ic9b "136037-1208"

----------------------------------------------------------------
#sankou shiryo :

Gauntlet 2 program rom number (136043-****)
from conversion manual

* chigaunowa factory setting no atai dake kamo ?

+------+------+------+------+
|      |  US  |German| Japan|
+------+------+------+------+
| ic6a | 1121 | 1221 | 1421 |
| ic6b | 1122 | 1222 | 1422 |
| ic7a | 1109 | 1209 | 1409 |
| ic7b | 1110 | 1210 | 1410 |
+------+------+------+------+



[08/07/96]

                                  GAUNTLET I


   o Gauntlet I ROM images (all images property of Atari Games
   Corporation)

   136037-0101: Image of 82S147 PROM, Board Location 7U.

   136037-0102: Image of 82S147 PROM, Board Location 5L.

   136037-0103: Image of 82S129 PROM, Board Location 4R.

   136037-0104: Image of 27128 EPROM, Board Location 6P.

   136037-0111: Image of 27256 EPROM, Board Location 1A.

   136037-0112: Image of 27256 EPROM, Board Location 1B.

   136037-0113: Image of 27256 EPROM, Board Location 1L.

   136037-0114: Image of 27256 EPROM, Board Location 1M/N.

   136037-0115: Image of 27256 EPROM, Board Location 2A.

   136037-0116: Image of 27256 EPROM, Board Location 2B.

   136037-0117: Image of 27256 EPROM, Board Location 2L.

   136037-0118: Image of 27256 EPROM, Board Location 2M/N.

   136037-0119: Image of 27256 EPROM, Board Location 16S.

   136037-0120: Image of 27128 EPROM, Board Location 16R.

   o Gauntlet Final Release (most common)

   136037-0205: Image of 27128 EPROM, Board Location 10A.

   136037-0206: Image of 27128 EPROM, Board Location 10B.

   136037-1407: Image of 27256 EPROM, Board Location 9A.

   136037-1408: Image of 27256 EPROM, Board Location 9B.

   136037-1409: Image of 27256 EPROM, Board Location 7A.

   136037-1410: Image of 27256 EPROM, Board Location 7B.

   o Gauntlet Intermediate Release 2  (IR2)

   136037-0105: Image of 27128 EPROM, Board Location 10A.

   136037-0106: Image of 27128 EPROM, Board Location 10B.

   136037-0207: Image of 27256 EPROM, Board Location 9A.

   136037-0208: Image of 27256 EPROM, Board Location 9B.

   136037-0709: Image of 27256 EPROM, Board Location 7A.

   136037-0710: Image of 27256 EPROM, Board Location 7B.

   o Gauntlet Intermediate Release 1 (IR1)

   136037-0105: Image of 27128 EPROM, Board Location 10A.

   136037-0106: Image of 27128 EPROM, Board Location 10B.

   136037-0207: Image of 27256 EPROM, Board Location 9A.

   136037-0208: Image of 27256 EPROM, Board Location 9B.

   136037-0409: Image of 27256 EPROM, Board Location 7A.

   136037-0510: Image of 27256 EPROM, Board Location 7B.

-

[MAME]
Gauntlet

Memory map

	========================================================================
	MAIN CPU
	========================================================================
	000000-037FFF   R     xxxxxxxx xxxxxxxx   Program ROM
	038000-03FFFF   R     xxxxxxxx xxxxxxxx   Slapstic-protected ROM
	040000-07FFFF   R     xxxxxxxx xxxxxxxx   Program ROM
	800000-801FFF   R/W   xxxxxxxx xxxxxxxx   Program RAM
	802000-802FFF   R/W   -------- xxxxxxxx   EEPROM
	803000          R     -------- xxxxxxxx   Input port 1
	803002          R     -------- xxxxxxxx   Input port 2
	803004          R     -------- xxxxxxxx   Input port 3
	803006          R     -------- xxxxxxxx   Input port 4
	803008          R     -------- -xxxx---   Status port
	                R     -------- -x------      (VBLANK)
	                R     -------- --x-----      (Sound command buffer full)
	                R     -------- ---x----      (Sound response buffer full)
	                R     -------- ----x---      (Self test)
	80300E          R     -------- xxxxxxxx   Sound response read
	803100            W   -------- --------   Watchdog reset
	80312E            W   -------- -------x   Sound CPU reset
	803140            W   -------- --------   VBLANK IRQ acknowledge
	803150            W   -------- --------   EEPROM enable
	803170            W   -------- xxxxxxxx   Sound command write
	900000-901FFF   R/W   xxxxxxxx xxxxxxxx   Playfield RAM (64x64 tiles)
	                R/W   x------- --------      (Horizontal flip)
	                R/W   -xxx---- --------      (Palette select)
	                R/W   ----xxxx xxxxxxxx      (Tile index)
	902000-903FFF   R/W   xxxxxxxx xxxxxxxx   Motion object RAM (1024 entries x 4 words)
	                R/W   -xxxxxxx xxxxxxxx      (0: Tile index)
	                R/W   xxxxxxxx x-------      (1024: X position)
	                R/W   -------- ----xxxx      (1024: Palette select)
	                R/W   xxxxxxxx x-------      (2048: Y position)
	                R/W   -------- -x------      (2048: Horizontal flip)
	                R/W   -------- --xxx---      (2048: Number of X tiles - 1)
	                R/W   -------- -----xxx      (2048: Number of Y tiles - 1)
	                R/W   ------xx xxxxxxxx      (3072: Link to next object)
	904000-904FFF   R/W   xxxxxxxx xxxxxxxx   Spare video RAM
	905000-905FFF   R/W   xxxxxxxx xxxxxxxx   Alphanumerics RAM (64x32 tiles)
	                R/W   x------- --------      (Opaque/transparent)
	                R/W   -xxxxx-- --------      (Palette select)
	                R/W   ------xx xxxxxxxx      (Tile index)
	905F6E          R/W   xxxxxxxx x-----xx   Playfield Y scroll/tile bank select
	                R/W   xxxxxxxx x-------      (Playfield Y scroll)
	                R/W   -------- ------xx      (Playfield tile bank select)
	910000-9101FF   R/W   xxxxxxxx xxxxxxxx   Alphanumercs palette RAM (256 entries)
	                R/W   xxxx---- --------      (Intensity)
	                R/W   ----xxxx --------      (Red)
	                R/W   -------- xxxx----      (Green)
	                R/W   -------- ----xxxx      (Blue)
	910200-9103FF   R/W   xxxxxxxx xxxxxxxx   Motion object palette RAM (256 entries)
	910400-9105FF   R/W   xxxxxxxx xxxxxxxx   Playfield palette RAM (256 entries)
	910600-9107FF   R/W   xxxxxxxx xxxxxxxx   Extra palette RAM (256 entries)
	930000            W   xxxxxxxx x-------   Playfield X scroll
	========================================================================
	Interrupts:
		IRQ4 = VBLANK
		IRQ6 = sound CPU communications
	========================================================================


	========================================================================
	SOUND CPU
	========================================================================
	0000-0FFF   R/W   xxxxxxxx   Program RAM
	1000          W   xxxxxxxx   Sound response write
	1010        R     xxxxxxxx   Sound command read
	1020        R     ----xxxx   Coin inputs
	            R     ----x---      (Coin 1)
	            R     -----x--      (Coin 2)
	            R     ------x-      (Coin 3)
	            R     -------x      (Coin 4)
	1020          W   xxxxxxxx   Mixer control
	              W   xxx-----      (TMS5220 volume)
	              W   ---xx---      (POKEY volume)
	              W   -----xxx      (YM2151 volume)
	1030        R     xxxx----   Sound status read
	            R     x-------      (Sound command buffer full)
	            R     -x------      (Sound response buffer full)
	            R     --x-----      (TMS5220 ready)
	            R     ---x----      (Self test)
	1030          W   x-------   YM2151 reset
	1031          W   x-------   TMS5220 data strobe
	1032          W   x-------   TMS5220 reset
	1033          W   x-------   TMS5220 frequency
	1800-180F   R/W   xxxxxxxx   POKEY communications
	1810-1811   R/W   xxxxxxxx   YM2151 communications
	1820          W   xxxxxxxx   TMS5220 data latch
	1830        R/W   --------   IRQ acknowledge
	4000-FFFF   R     xxxxxxxx   Program ROM
	========================================================================
	Interrupts:
		IRQ = timed interrupt
		NMI = latch on sound command
	========================================================================
-
