[Aug/06/2001]

Golly Ghost
(C) Namco, 1990

Namco System 2 hardware

NOTE! This game uses a diorama (backdrop), which is controlled by a driver board to 
      open/close mechanical doors etc.
      Without the backdrop, the game is virtually unplayable.
      
CPU PCB
-------

PCB: (8618963905) 8618961805
CPU: MC68000P12 (x 2)
SND: 68B09, YM2151, C140, YM3012, SANYO LC7881, TL084 X 2
OSC: 49.152 MHz  XTAL: 3.579545 MHz
DIPS: SW1 (8 position)
RAM: M5M5179 X 1, HM65256 X 4, M5M5178 X 3, 84256 X 2, 8464 X 2, 
     CY7C132 X 1 (48 PIN DIP, RAM?), MCM2018 X 2 

OTHER:
      CUSTOM NAMCO CHIPS
      C68 (80 PIN QFP)
      C116 (80 PIN QFP) 
      C121 (64 PIN QFP)
      C123 (80 PIN QFP)
      C137 (28 PIN DIP)
      C139 (64 PIN QFP)
      C140 (120 PIN QFP)
      C145 (80 PIN QFP)
      C148 (x 2, 64 PIN QFP)
      C149 (28 PIN DIP)
      C156 (64 PIN QFP)
      
      SHARP PC900 (6 PIN DIP), Empty socket where SHARP PC910 (8 PIN DIP) would normally be, 
      MB3771 (8 PIN DIP)

      EEPROM HN58C65 X 1
      
      PALS (protected, not dumped)
      SYS87B-1, SYS87B-2B (both PAL16L8, both located near C68)
      SYS87B-3 (PAL20L10, located near C139)

      Potentiometers for BASS, TREBLE, BALANCE and VOLUME
      
      JP1 Sound Output
      1-2 Stereo
      2-3 Mono
      
ROMs:                            Type 
GL2MP0.11D   \	Main program     27C512
GL2MP1.13D   /                   27C512  

GL1SND0.7J      Sound program    27C010

GL1SP0.11K   \  Sub Program      27C512 
GL1SP1.13K   /                   27C512

GL1CHR0.11N  \                   MB831000
GL1CHR1.11P  |  Tiles            MB831000
GL1CHR2.11R  /                   ?, dumped as MB831000

GL1VOI1.3M      Sound voices     ?, dumped as MB834000

GL1SHA0.7N      Mask Shape       ?, dumped as MB831000

Note: 1) All DAT sockets unpopulated.
      2) C68PRG socket is unpopulated.
      3) There are only 3 CHR ROMs.


Video PCB
---------

PCB: 8618961200
OTHER: 
     RAM - MB8464 x 4, LH52256 x 4, CY7C128 x 4
     C102 (80 pin QFP), 146 (80 pin QFP), 134 (28 pin DIP), 135 (28 pin DIP), 137 (28 pin DIP)
     CUSXX (labeled 323, 28 pin, not dumped)
     PLHS18P8 (PAL, labelled SYS2-V1B), PAL16L8 (labelled SYS2V-2), both not dumped
     SHARP LH5762 (64k eprom?, labelled 04544191), dumped as 04544191.6n
     
ROMs:                            Type 
GL1OBJ0.3P   \                   MB832000
GL1OBJ1.3W   |                   MB832000
GL1OBJ2.3T   |                   ?, read as MB832000
GL1OBJ3.3Y   |   Sprites         ?, read as MB832000

Note: 1) All ROZ sockets unpopulated.
      2) There are only 4 CHR ROMs.

-

[Feb/27/2002]

Golly Ghost (driver board)
(C) Namco, 1990

Runs on Namco System 2 hardware.

NOTE! This game uses a diorama (backdrop), which is controlled by a driver board to 
      open/close mechanical doors etc. which are connected to solenoids, much like movable items on the 
      playfield of a pinball table. The diorama has lights (24v globes) that come on _only_ during gameplay
      to light up the rooms. All lights are on when playing the game during the shooting scenes and off for the 
      display cut screens, title, high scrores etc. The globes are not individually controlled, they are either 
      all on or off. The lights also come on during the shooting scenes in attract mode.

      The driver board powers the diorama unit's solenoids and globes via some connectors on the driver board.
      The guns also plug into the driver board via another small connector.

      Note that without the backdrop, the game is still playable, but not too enjoyable.
      

DRIVER BOARD
------------

PCB: 1131961301 (1131963101)


The driver board contain the following components....

Lots of Transistors.
1 x 256k ROM labelled GL1 EDR0C located at position IC7.
next to it is ....
                   a 6 position DSW (all switches are off)
                   smt chip (80 pin QFP) Mitsibishi M37450S2FP
                   9.8304MHz xtal
                   5 logic chips
                   resistors/caps and not much else.


-
