[Mar/24/98]

Here are the proms for Konami's Jackal
NOTE: This is a Vertical game.
2 MC6809 and 2 005885 Konami square chips
1 OSC 18,432 Mhz
1 OSC 3,58 Mhz

-

[???]

1st CPU memory map
NB. "x", "y" refers to non rotated screen.
ie.

  x --> increase
y  -------------------------------------------------------------
| | 0                                                           |
| | 0                                                           |
V |                                                             |
  |                                                             |
i |                                                             |
n |I                                                            |
c |H                                                            |
r |                                                             |
e |                                                             |
a | 0                                                           |
s | 0                                                           |
e |                                                             |
  |                                                             |
   -------------------------------------------------------------

0000-001f  Work area (IO interface?)

	0000:	x whole screen scroll
	0001:	y whole screen scroll
	0002 ?	store
	0003 ?	store
	0004 ?  Bit 2 controls NMI, bit 4 controls IRQ, bit 5 controls FIRQ
	0010:	DSW1
	0011:	Player 1 controls
	0012:	Player 2 controls
	0013:	Coin + selftest
	0018:	DSW2
	0019 ?	Write value frequently (watchdog reset ?)
	001C:	Memory bank selection 0x08=ALT SPRITE/0x10=ALT RAM/0x20=ALT ROM

0020-005f  Banked ZRAM (Scroll registers?)

	0020 - 002F: 16 horizontal / vertical strips based on memory $0002

0060-1fff  Banked COMMON RAM

	Using sprite buffer 1 (Base $3000) as example.
	Add 0x800 for sprite buffer 2 (Base $3800).

	($001C = 0x??, memory block size = 0x08, 65 entries)
	0060-0067: 0060, 0061, 0062, 0063, 0064 -> 0311D, 0311E, 0311F, 03120, 03121
	0068-006F: 0068, 0069, 006A, 006B, 006C -> 03122, 03123, 03124, 03125, 03126
	.
	.
	0198-019F: 0198, 0199, 019A, 019B, 019C -> 031E0, 031E1, 031E2, 031E3, 031E4
	01A0-01A7: 01A0, 01A1, 01A2, 01A3, 01A4 -> 031E5, 031E6, 031E7, 031E8, 031E9

	($001C = 0x28, memory block size = 0x28, 49 entries)
	01A8-01CF: 01AE, 01AF, 01AA, 01AC, 01A9 -> 13000, 13001, 13002, 13003, 13004
	01D0-01F7: 01D6, 01D7, 01D2, 01D4, 01D1 -> 13005, 13006, 13007, 13008, 13009
	01F8-021F: 01FE, 01FF, 01FA, 01FC, 01F9 -> 1300A, 1300B, 1300C, 1300D, 1300E
	.
	.
	0900-0927: 0906, 0907, 0902, 0904, 0901 -> 130EB, 130EC, 130ED, 130EE, 130EF
	0928-094F: 092E, 092F, 092A, 092C, 0929 -> 130F0, 130F1, 130F2, 130F3, 130F4

	($001C = 0x??, memory block size = 0x28, 57 entries)
	0950-0977: 0956, 0957, 0952, 0953, 0954 -> 03000, 03001, 03002, 03003, 03004
	0978-099F: 097E, 097F, 097A, 097C, 0979 -> 03005, 03006, 03007, 03008, 03009
	.
	.
	11E8-120F: 11EE, 11EF, 11EA, 11EC, 11E9 -> 03113, 03114, 03115, 03116, 03117
	1210-1237: 1216, 1217, 1212, 1214, 1211 -> 03118, 03119, 0311A, 0311B, 0311C

	12F8-132F: High score table

	1340-1343: High score

	1C11:	SOUND RAM status from 2nd CPU during self test
	1C12:	COLOR RAM status from 2nd CPU during self test
	1C13:	ROM1 status from 2nd CPU during self test

2000-23ff  ColorRAM (Extended VideoRAM)
2400-27ff  VideoRAM
2800-2bff  RAM
2C00-2fff  ?
3000-34ff  Sprite buffer #1
3500-37ff  (Unused)
3800-3cff  Sprite buffer #2
3D00-3fff  (Unused)
4000-bfff  Banked ROM
C000-ffff  ROM

-


[Jul/12/98]

                TOP GUNNER  BOOTLEG
THE BOARD IS 11 1/2 X 17" WITH A 36 PIN CONNECTOR AND 2-6809EP PROCESSORS
USES YM2151 SOUND
THERE IS A ROW OF 15 PROMS ON THE END OPPOSITE THE CONNECTOR
ALL PROMS ARE 27256 EXCEPT T-2 IS 27128


NAME    POSITION
-------------
T-1      C14    
T-2      C6     
T-3      C5     
T-4      C4     
T-5      M1     
T-6      N1     
T-7      N2     
T-8      N3     
T-9      N4     
T-10     N5     
T-11     N6     
T-12     N7     
T-13     N8     
T-14     N9     
T-15     N10    
T-16     N11    
T-17     N12    
T-18     N13    
T-19     N14    
T-20     N15


......................................................................................


Here are the proms for Konami's Jackal
NOTE: This is a Vertical game.
2 MC6809 and 2 005885 Konami square chips
1 OSC 18,432 Mhz
1 OSC 3,58 Mhz

-

[Jun/21/98]

Copyright 1986 Konami Co. Ltd.

Top Gunner is the US version of Jackal


TGNR11D  BIN        32,768  06-21-98  9:26a TGNR11D.BIN (6809 YM2151 Code)
TGNR15D  BIN        65,536  06-21-98  9:26a TGNR15D.BIN (6809 Main Code)
TGNR16D  BIN        65,536  06-21-98  9:27a TGNR16D.BIN (6809 Main Code)
TGNR13H  BIN       131,072  06-21-98  9:28a TGNR13H.BIN 
TGNR12H  BIN       131,072  06-21-98  9:28a TGNR12H.BIN
TGNR8H   BIN       131,072  06-21-98  9:29a TGNR8H.BIN
TGNR7H   BIN       131,072  06-21-98  9:30a TGNR7H.BIN


[07/12/98]

                TOP GUNNER  BOOTLEG
THE BOARD IS 11 1/2 X 17" WITH A 36 PIN CONNECTOR AND 2-6809EP PROCESSORS
USES YM2151 SOUND
THERE IS A ROW OF 15 PROMS ON THE END OPPOSITE THE CONNECTOR
ALL PROMS ARE 27256 EXCEPT T-2 IS 27128


NAME    POSITION
-------------
T-1      C14    
T-2      C6     
T-3      C5     
T-4      C4     
T-5      M1     
T-6      N1     
T-7      N2     
T-8      N3     
T-9      N4     
T-10     N5     
T-11     N6     
T-12     N7     
T-13     N8     
T-14     N9     
T-15     N10    
T-16     N11    
T-17     N12    
T-18     N13    
T-19     N14    
T-20     N15    

-
