[Nov/28/2002]

Lord of Gun (c) 1994 IGS

PCB: IGSPCB NO.T0076

  Main: MC68000P10 10MHz
   Sub: Zilog Z0840006PCS (Z80 6MHz)
 Sound: OKI M6295, Yamaha YM3812-F + Y3014B-F
   OSC: 20.000 MHz, Unmarked OSC for sound chips
EEPROM: NMC 9346N

1 Push Button - Test/Setup Mode

Custom chips:
IGS 005 (144 Pin PQFP)
IGS 006 (144 Pin PQFP)
IGS 007 (144 Pin PQFP)
IGS 008 (160 Pin PQFP)


lg_u122.m3 - Labelled as "LORD GUN U122-M3" MX 27C4000
lg_u144.m3 - Labelled as "LORD GUN U144-M3" MX 27C4000

lordgun.u90  - Labelled as "LORD GUN U90"  27C512
lordgunu.100 - Labelled as "LORD GUN U100" MX 27C4000

Surface mounted ROMs (42 pin DIP)

2 Unmarked ROM(?) chips

IGS A001
IGS A002
IGS A003
IGS A004
IGS A005
IGS A006

IGS B001
IGS B002
IGS B003

IGS T001
IGS T002
IGS T003





DIP Switch-1 (4 Position DIP)
--------------------------------------------------
    DipSwitch Title   | Function | 1 | 2 | 3 | 4 |
--------------------------------------------------
       Game Mode      |  Arcade  |off|           |
                      |  Street  |on |           |
--------------------------------------------------
       Selection      |   IGS    |   |off|       |
        of Guns       |  Konami  |   |on |       |
--------------------------------------------------
       Ranking        | Exciting |       |off|   |
      Background      |  Tender  |       |on |   |
--------------------------------------------------
      Coin Slots      | Seperate |           |off|
                      |  Common  |           |on |
--------------------------------------------------
     Settings Upon Shipping      |off|off|off|off|
--------------------------------------------------

Game modes explained:
 In "Arcade Mode" players could play this game by entering each scene in a
  pre-defined order.
 In "Street Mode" this game now presents 10 selectable scenes for players,
  not 4 any more.  After all scenes are passed (except training courses),
  players can enter the last scene; the Headquarters



                       Lord of Gun JAMMA Pinout

                          Main Jamma Connector
            Solder Side            |             Parts Side
------------------------------------------------------------------
             GND             | A | 1 |             GND
             GND             | B | 2 |             GND
             +5              | C | 3 |             +5
             +5              | D | 4 |             +5
                             | E | 5 |
             +12             | F | 6 |             +12
------------ KEY ------------| H | 7 |------------ KEY -----------
                             | J | 8 |       Coin Counter
                             | K | 9 |
        Speaker (-)          | L | 10|        Speaker (+)
                             | M | 11|
        Video Green          | N | 12|        Video Red
        Video Sync           | P | 13|        Video Blue
                             | R | 14|        Video GND
                             | S | 15|        Test Switch
        Coin Switch 2        | T | 16|        Coin Switch 1
        Start Player 2       | U | 17|        Start Player 1 
                             | V | 18|
                             | W | 19|
                             | X | 20|
                             | Y | 21|
                             | Z | 22|
                             | a | 23|
                             | b | 24|
                             | c | 25|
                             | d | 26|
             GND             | e | 27|             GND
             GND             | f | 28|             GND


NOTE: Speakers should be connected serially to Speaker (+) and Speaker (-).
      You must avoid connecting speakers parallelly or connecting speakers
      to Speaker (+) and GND, to keep the amplifier from being damaged or
      from malfunctioning.



 JP1: Player 1 Gun Connector Pinout

   1| +5 Volts - RED Wire    (Manual says "VCC")
   2| Trigger  - White Wire
   3| Ground   - Black Wire
   4| Gun OPTO - Blue Wire   (Manual says "HIT")

 JP2: Player 2 Gun Connector Pinout

   1| +5 Volts - RED Wire    (Manual says "VCC")
   2| Trigger  - White Wire
   3| Ground   - Black Wire
   4| Gun OPTO - Blue Wire   (Manual says "HIT")

-

[Mar/10/2003]

Lord of Gun
IGS, 1994

PCB Layout
----------

IGSPCB NO. T0076
--------------------------------------------------------
| YM3014           62256      IGS008  IGS006   IGST003 |
| YM3812      6295 62256                       IGST002 |
|       3.57945MHz 62256                       IGST001 |
|                  62256                               |
|6116 LORDGUN.100                              IGSB003 |
|     Z80               62256                  IGSB002 |
|LORDGUN.90                                    IGSB001 |
|J    PAL              6116                            |
|A    PAL              6116                       6116 |
|M                          IGS003                6116 |
|M   68000P10 PAL                                 6116 |
|A                          PAL     PAL           6116 |
|                           PAL     6116               |
|                           PAL     6116        IGS007 |
|                           PAL     6116         20MHz |
|       DSW1(4)                     6116 PAL           |
|             62256    62256          IGSA001 IGSA004  |
|      8255          LORDGUN.10       IGSA002 IGSA005  |
|93C46 8255          LORDGUN.4        IGSA003 IGSA006  |
--------------------------------------------------------

Notes:
      68k clock: 10.000MHz
      Z80 clock: 5.000MHz
          VSync: 60Hz
          HSync: 15.15kHz
   YM3812 clock: 3.57945MHz
 OKI 6295 clock: 5.000MHz
  OKI 6295 pin7: HI
  
  All frequencies are checked with my frequency counter (i.e. they are not guessed)
  
  IGST* are 8M devices
  IGSA* and IGSB* are 16M devices
  LORDGUN.90 is 27C512
  LORDGUN.100 \
  LORDGUN.10  | 27C040
  LORDGUN.4   /

-