[MAME]

	Meadows S2650 driver


	Games supported:
		* Dead Eye
		* Gypsy Juggler
		* Inferno


    ***********************************************
    memory map CPU #0 (preliminary)
	***********************************************

	0000..0bff	ROM part one

	0c00..0c03	H/W input ports
	-----------------------------------------------
			0 R control buttons
				D0		button 1
				D1		start 2 player game

			1 R analog control
				D0-D7	center is 0x7f

			2 R horizontal sync divider chain
				D7 9.765kHz ... D0 2.5MHz

			3 R dip switch settings
				D0-D2	select 2 to 9 coins
				D3-D4	Coins per play D3 D4
						1 coin	1 play	0  0
						2 coins 1 play	1  0
						1 coin	2 plays 0  1
						free play		1  1
				D5		Attact music 0:off, 1:on
				D6-D7	Extended play  D6 D7
						none			0  0
						5000 pts		1  0
						15000 pts		0  1
						35000 pts		1  1

	0d00-0d0f	H/W sprites
	-----------------------------------------------
            0 W D0-D7    sprite 0 horz
			1 W D0-D7	 sprite 1 horz
			2 W D0-D7	 sprite 2 horz
			3 W D0-D7	 sprite 3 horz
			4 W D0-D7	 sprite 0 vert
			5 W D0-D7	 sprite 2 vert
			6 W D0-D7	 sprite 3 vert
			7 W D0-D7	 sprite 4 vert
			8 W D0-D7	 sprite 0 select
				D0-D3	 sprite #
				D4		 prom (not sure)
				D5		 flip x
			9 W 		 sprite 1 select
				D0-D3	 sprite #
				D4		 prom (not sure)
				D5		 flip x
			a W 		 sprite 2 select
				D0-D3	 sprite #
				D4		 prom (not sure)
				D5		 flip x
			b W 		 sprite 3 select
				D0-D3	 sprite #
				D4		 prom (not sure)
				D5		 flip x

	0e00-0eff	RAM

	1000-1bff	ROM 	part two

	1c00-1fff	RAM 	video buffer

	***********************************************
    memory map CPU #1 (preliminary)
	***********************************************

	0000..0bff	ROM part one

	0c00..0c03	H/W input ports
	-----------------------------------------------
			0 R sound command from CPU #0
				D0-D7	8 different sounds ???

			1 R ???
			2 R ???
			3 R ???

            0 W D0-D7   DAC
            1 W D0-D3   preset for counter, clk is 5 MHz / 256
				D4-D7	volume bits 0 .. 3 (bit 4 is CPU #1 flag output)
            2 W D0-D7   preset for counter, clk is 5 MHz / 32
            3 W D0      divide c02 counter by 0: 2, 1: 4
				D1		sound enable for c02 tone generator
                D2      sound enable for DAC
				D3		sound enable for c01 tone generator

	0e00-0eff	RAM


	********************************************
	Inferno memory map (very incomplete)
	********************************************
	0000..0bff	ROM part one
	1c00..1eff	video buffer
	1f00..1f03	hardware?

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