[May/29/98]


           MOLE ATTACK    YACHIYO  1982

USES A 6502 CPU AND AY-3-8910 SOUND CHIP

ALL ROMS ARE 2732

NAME    LOCATION 
-----------------
M1A      8H      
M2A      7H      
M3A      5H      
MAA      9A      
MBA      8A      
MCA      6A      
MDA      5A      
MEA      4A      
MFA      3A      

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[MAME]

  	MOLE ATTACK    YACHIYO  1982
  	known clones: "Holy Moly"
  
  	buttons are laid out as follows:
  	7	8	9
  	4	5	6
  	1	2	3
  
   Working RAM notes:
   0x2e0					number of credits
   0x2F1					coin up trigger
   0x2F2					round counter
   0x2F3					flag value
   0x2FD					hammer aim for attract mode
   0x2E1-E2					high score
   0x2ED-EE					score
   0x301-309				presence and height of mole in each hole, from bottom left
   0x30a
   0x32E-336				if a hammer is above a mole. (Not the same as collision)
   0x337					dip switch related
   0x338					dip switch related
   0x340				    hammer control: manual=0; auto=1
   0x34C					round point 10s.
   0x34D				    which bonus round pattern to use for moles.
   0x349					button pressed (0..8 / 0xff)
   0x350					number of players
   0x351					irq-related
   0x361
   0x362
   0x363
   0x364
   0x366					mirrors tile bank
   0x36B					controls which player is playing. (1 == player 2);
   0x3DC					affects mole popup
   0x3E5					round point/passing point control?
   0x3E7					round point/passing point control?

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