[Dec/31/99]

1993 Konami
Polygonet Commanders

PCB: GX305

Orientation: Vertical Game

Hardware: 68020 @ 16 Mhz
          Custom 053936 (KS10011-PF) Encrypted 6809? (Golfing Greats CPU?)
          Motorola XC56156FE40 (DSP56156FE40)
          EEPROM

Sound: Konami 054986A (Analog Devices AD1868 DACs)

Other Konami Custom ICs: 054539, 054009 x 2 (KS-10021)
                         054010 x 2 (KS-10031)

Other Info: This game has multi-player network support.

305B07   BIN       262,144  12-30-99 10:48p 305B07.BIN
305A02   BIN       524,288  12-30-99 10:54p 305A02.BIN
305A03   BIN       524,288  12-30-99 10:52p 305A03.BIN
305A04   BIN       524,288  12-30-99 10:51p 305A04.BIN
305B05   BIN       131,072  12-30-99 10:50p 305B05.BIN
305B06   BIN       131,072  12-30-99 10:49p 305B06.BIN
305A01   BIN       524,288  12-30-99 10:53p 305A01.BIN
305B08   BIN     2,097,152  12-31-99  2:10p 305b08.bin

-

[MAME]

	Polygonet Commanders (Konami, 1993)

	Preliminary driver by R. Belmont

	This is Konami's first 3D game!

	Hardware:
	68EC020 @ 16 MHz
	Motorola XC56156-40 DSP @ 40 MHz (needs core)
	Z80 + K054539 for sound
	Network to connect up to 4 PCBs.

	Video hardware:
	TTL text plane similar to Run and Gun.
	Konami K054009(x2) + K054010(x2) (polygon rasterizers)
	Konami K053936 "PSAC2" (3d roz plane, used for backgrounds)

	Driver includes:
	- 68020 memory map
	- Z80 + sound system
	- EEPROM
	- service switch
	- TTL text plane

	Driver needs:
	- 56156 DSP core
	- Polygon rasterization (K054009 + K054010)
	- Hook up PSAC2 (gfx decode for it is already present and correct)
	- Palettes
	- Controls
	- Priorities.  From the original board it appears they're fixed, in front to back order:
	  (all the way in front) TTL text layer -> polygons -> PSAC2 (all the way in back)

Notes:

 506000 is the DSP control
 506004 is DSP status (in bit 0, where 0 = not ready, 1 = ready)
 50600C and 50600E are the DSP comms ports (read/write)

-
