[07/04/98]

           RALLY-X   BALLY

USES Z80 CPU

NAME & LOCATION    ALL ROMS ARE 2532
--------------------------
1B                 REAR BD
1E                  "
1H                  "
1K                  "
8E                 CONN BD
M3-7603  11N        "
IM5623   8P         "
IM5623   8M         "
M3-7603  7K         "
M3-7603  4N        REAR BD
IM5623   3P         "
IM5623   2M         "

-


[Jul/11/2002]

created: 2002-07-09 

RallyX (Namco) Bootleg 

French bootleg, card is marked "Face Elements, Carte Rally"

Procezzor Z80, Crystal has value 18.432 Mhz

bprom_1  0x44584e3e  TMS 24S10
bprom_2  0x29da5e48  TMS 24S10
bprom_3  0xff5cd5b5  TMS_24S10
bprom_4  0x3b223ab0  TMS_24S10
pal_a    0xa0a49017  MMI 6331 read as 82S123
pal_b    0x8f574815  MMI 6331 read as 82S123
pal_c    0xb8861096  MMI 6331 read as 82S123
1b       0x000b3226  AM2716
1c       0x7cbeb656  AM2716
1d       0x334b1042  AM2716
1e       0xd6618add  AM2716
1h       0x3d69f24e  AM2716
1i       0xe9740f16  AM2716
1k       0x843109f2  AM2716
1l       0xa630367d  AM2716
8e       0x1fff38a4  AM2716
8d       0x68dff552  AM2716

-

[MAME]

0000-3fff ROM
8000-83ff Radar video RAM + other
8400-87ff video RAM
8800-8bff Radar color RAM + other
8c00-8fff color RAM
9800-9fff RAM

memory mapped ports:

read:
a000	  IN0
a080	  IN1
a100	  DSW1

write:
8014-801f sprites - 6 pairs: code (including flipping) and X position
8814-881f sprites - 6 pairs: Y position and color
8034-880c radar car indicators x position
8834-883c radar car indicators y position
a004-a00c radar car indicators color and x position MSB
a080	  watchdog reset
a105	  sound voice 1 waveform (nibble)
a111-a113 sound voice 1 frequency (nibble)
a115	  sound voice 1 volume (nibble)
a10a	  sound voice 2 waveform (nibble)
a116-a118 sound voice 2 frequency (nibble)
a11a	  sound voice 2 volume (nibble)
a10f	  sound voice 3 waveform (nibble)
a11b-a11d sound voice 3 frequency (nibble)
a11f	  sound voice 3 volume (nibble)
a130	  virtual screen X scroll position
a140	  virtual screen Y scroll position
a170	  ? this is written to A LOT of times every frame
a180	  explosion sound trigger
a181	  interrupt enable
a182	  ?
a183	  flip screen
a184	  1 player start lamp
a185	  2 players start lamp
a186	  coin lockout
a187	  coin counter

I/O ports:
OUT on port $0 sets the interrupt vector/instruction (the game uses both
IM 2 and IM 0)

-
