[Jun/30/98]

Slickshot by Incredible Technologies (1990)

128K files were 27C010
 64K files were 27C512
 32K files were 27C256
  8K files were 27C64

2 x 68B09 and 1 x Z80, YM2203C, OKI M6295, Mosel MS176-50PC

I couldn't get the game to do anything other than report a
"Cue ball missing" error.

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[MAME]

	---------------------
	Slick Shot/Poker Dice
	---------------------
	(Likely Dyno Bop as well)
	
		+------------------------------------+-+
		|   Z80PGM   4Mhz      itvs5         | |
		|            Z80       rev.1         | |
		|                                    | |
		| MT42C4064Z-10   MS176-50           | |
		| MT42C4064Z-10                      | |
		| MT42C4064Z-10   12MHz              | |
		| MT42C4064Z-10           DIPSW4     | |
		|                                    +-
		|      TMS34061                        |
		|                                      |
		|         ITV4400    ITVS              |
		|                          YM2203C     |
		|                              OKI6295 |
		| (GROM4)  Battery                     |
		| (GROM3)   P5164S           SROM0     |
		| (GROM2)   POOLPGM   P5116            |
		|  GROM1             POOLSND      8MHz |
		|  GROM0                               |
		|        MC68B09         MC68B09       |
		+--------------------------------------+
		
		(lower half is almost identical to Wheel of Fortune)
		(top contains extra Z80 and logic)
		(Z80 and ROM not populated on Poker Dice)
		
		GROM0-1 = AM27C010
		POOLPGM = ???
		POOLSND = AM27C256
		SROM0 = 27C512
		ITVS = ???
		MT42C4064Z = 64k x 4 VRAM
		P5164S = 8k x 8 RAM
		P5116 = 2k x 8 RAM
		MS176 = 6-bit DAC
		TMS34061 = video controller
		ITV4400 = IT custom blitter

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