[Jun/07/98]


        SUPER GLOB   CHIP PLACEMENT

USES Z80 CPU & AY-3-8912 SOUND CHIP

THE FILENAME IS THE BOARD LOCATION
ALL ROMS ARE 2732
THEY ARE IN A SINGLE ROW WITH U4 CLOSEST TO THE EDGE CONNECTOR

U4               
U5               
U6               
U7               
U8               
U9               
U10              
U11              
82S123.U66


-

[Apr/24/2001]

Archive:  ./theglob3.zip
 Length  Method   Size  Ratio   Date    Time   CRC-32     Name
 ------  ------   ----  -----   ----    ----   ------     ----
    363  Defl:N     185  49%  07-13-98  20:29  8382893e   READ
   4096  Defl:N    2872  30%  05-03-96  11:02  969cfaf6   U10
   2048  Defl:N    1382  33%  05-03-96  11:03  0e2e6359   U11
   4096  Defl:N    1693  59%  05-03-96  10:59  81db53ad   U4
   4096  Defl:N    1574  62%  05-03-96  10:59  72f935db   U5
   4096  Defl:N    1797  56%  05-03-96  11:00  5a6f82a9   U6
   4096  Defl:N    2392  42%  05-03-96  11:00  a54b9d22   U7
   4096  Defl:N    3117  24%  05-03-96  11:01  1c1ca5c8   U8
   4096  Defl:N      20 100%  05-03-96  11:01  f154670a   U9
     32  Defl:N      22  31%  06-07-98  10:19  f4f6ddc5   82S123.U66
 ------          ------  ---                              -------
  31115           15054  52%                              10 files



[05/04/98]

Clone Beastie Feastie:

These roms are for Beastie Feastie.  They are encrypted.
The typed label on the roms reads:
	Beastie
	Feastie
	PB08264

The board has a handwritten number at the bottom
of the component side of the board.
It is "K17254".
These ICs are 2764s labeled U2 and U3.
U2 is beside the CPU and U3 is beside the ribbon connector.
Any further questions can be directed to


[Jul/25/96]

ROM images for "The Glob" (c) Eagle

The Glob is a game that is used on a Pacman boardset.
Mine consists of 2532s at 5f & 5e (2532s) and a pair of 2764s
on a processor daughterboard ala Ms Pacman.
There are no ROMs at 6e, 6f, 6h and 6j.



[Jun/27/98]

ROM images for "The Glob" (c) Eagle

The Glob is a game that is used on a Pacman boardset. Mine consists of 2532s
at 5f & 5e (2532s) and a pair of encrypted 2764s on a processor
daughterboard ala Ms Pacman. There are no ROMs at 6e, 6f, 6h and 6j.

Here's a description of the protection as best as I can give it.

  1)  The decrypted D0 bit fed to the CPU is simply an inversion of the
      D5 bit from the code ROMs.
  2)  The decrypted D1 bit fed to the CPU is simply an inversion of the
      D2 bit from the code ROMs.
  3)  The other 6 data bits are decrypted by a 10H8 PAL.  The PAL also
      takes as input a 4-bit counter.  The counter is incremented and
	  decremented as follows:
	  - the Z-80 command IN($xx) where xx is an odd number decrements the
	    counter; an even number increments the counter.
		Ex:  IN($64) would increment the counter, IN($6B) would decrement
		the counter.
  4)  The PAL output also contains the two ROM enable lines used to enable
      the two encrypted code ROMs.  As long as the system is working 
	  correctly, these ROMs will always be enabled.

As it so happens, only four counter values are ever used, which is
fortunate because the PAL only contains signals to enable the ROMs for
those four counter values.  The valid counter values are $8, $9, $A, and
$B.  The counter's intial value is $A, which is set by jumpers on the 
daughterboard.  Following is a description of the resulting decryptions
for these four counter states.

COUNTER       ENCRYPTED     DECRYPTED
                VALUE         VALUE

              DDDDDDDD      DDDDDDDD
              76543210      76543210

Counter = 8:  abcdefgh      EAhBDgFC
Counter = 9:  abcdefgh      FAgeDBFC
Counter = A:  abcdefgh      EHDBagFC
Counter = B:  abcdefgh      GHDEaBFC

In the above diagram, capital letters represent inverted bits.  Notice
that bits D2 and D5 are the same independent of counter state, this is
because these bits are not decrypted by the PAL.


The PAL was read as a 2716 with A0-A9 as inputs and D0-D7 as outputs.

AAAAAAAAAA
9876543210

XXXXYYYYYY

XXXX = the four bit "counter" input to the PAL
X    = A9
 X   = A8
  X  = A7
   X = A6

    YYYYYY = the six databits input to the PAL

    Y      = A5 (databit 0 from the EPROM)
     Y     = A4 (databit 1 from the EPROM)
      Y    = A3 (databit 3 from the EPROM)
       Y   = A2 (databit 4 from the EPROM)
        Y  = A1 (databit 6 from the EPROM)
         Y = A0 (databit 7 from the EPROM)

(Remember that EPROM bits D2 and D5 go into inverters and out to D1 and
D0 on the Z-80 databus)

The Disclaimer stuff (aka Cover my hinterparts)
============================================================================
The Glob is copyrighted and the property of Eagle 

These ROMs were archived for the sole purpose of aiding troubleshooting of
people who own the actual boardset. Any other use is solely at the risk of
the user. No guarantees are expressed or implied blah blah don't blame me 
if the lawyers break down your door, confiscate everything and shove a 
dozen rabid weasels down your pants blah blah some settling may occur in 
shipping blah blah contents under pressure blah blah my lawyer can beat up 
your lawyer and his brother too blah blah don't come whining to me if you 
destroy your boards or whatever by using any info contained in these files.


[Jul/13/98]

        THE GLOB   CHIP PLACEMENT

USES Z80 CPU W/AY-3-8912 SOUND

THE FILENAME IS THE BOARD POSITION
ALL ROMS ARE 2732 EXCEPT U11 IS A 2716

U4                  
U5                  
U6                  
U7                  
U8                  
U9                  
U10                 
U11                 
82S123.U66

-

[Feb/12/2006]

Super Globe  

ROMs
5x Mostek MK2716 (1,5,7,8,11)
4x Intel D2716 (2,6,9,12)
1x HN462716 (10)  

Note
Blister only, no PCB  
In vendita No  

Dumped 12/02/2006 

-

[Sep/24/2006]

Unknown - Super Glob bootleg  

CPU
1x Z80 (main)
1x oscillator 18,432 Mhz  

ROMs
4x 2732 (1,2,3,4)(main program)
2x 2732 (5,6)(gfx)  

Note
This romset comes from a pcb labeled "Crush Roller",but i think that is another unknown game or a Crush with modified graphics since the pcb is faulty and on screen appears garbage of characters font different from that used in Crush and clones,and a sprite of a rabbit.
-------------------------------------
update 20061023 from Sonikos
In the GFX rom there is a "Super Glob" and a sprite with a rabbit is clearly visible.  

Funzionamento Non Funzionante  
In vendita No  

Dumped 27/09/2006  

-





