[Aug/11/99]

	Underfire  							(c) 1993 Taito


	Board Info:

		TC0470LIN : ?
		TC0480SCP : known tilemap chip
		TC0510NIO : known input chip
		TC0570SPC : must be the object chip (next to spritemap and OBJ roms)
		TC0590PIV : Piv tilemaps
		TC0620SCC : lightgun ??? pivot port ???
		TC0650FDA : palette ? (Slapshot and F3 games also have one)

	M43E0278A
	K1100744A Main Board

	2018 2088           43256    43256   68020-25
	2018 2088           D67-23   D67-17                    93C46
	2018 2088           43256    43256
	2018                D67-18   D67-19                TC0510NIO
	2018
	2018 TC0570 SPC                      43256
		                                     43256
	 D67-13                              43256  TC0650FDA
	          D67-07                            2018
	          D67-06
	TC0470LIN D67-05
	          D67-04                      43256
	TC0590PIV D67-03    43256    D67-10   43256
	                    43256    D67-11
	   D67-09    TC0480SCP       D67-12   TC0620SCC
	   D67-08

	  MB8421
	  MB8421   43256             EnsoniqOTIS
	           D67-20    D67-01
	           43256                             EnsoniqESP-R6
	 68000-12  D67-21    D67-02     EnsoniqSuperGlu

	           40MHz            16MHz   30.476MHz    68681


	Under Fire combines the sprite system used in Taito Z games with
	the TC0480SCP tilemap chip plus some features from the Taito F3 system.
	Strangely enough, it has an extra tilemap chip which is a dead ringer
	for the TC0100SCN (check the inits). Why did Taito give it a different
	name in this incarnation?

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