[May/10/2000]

Victory (Exidy 1982)
Version 3.0

CPU-Audio

VIC1.7BC 3FCA 2732                                   3J
VIC1.7C  E873 2732
VIC1.7D  755E 2732
VIC1.7E  F9A1 2732                                  VIC3.J2  4CDD 2732   VIC3.J1  0E4C 2732
                                                    VIC3.K2  25C2 2732   VIC3.K1  136F 2732
      5220 6810 6840                                VIC3.KL2 616E 2732   VIC3.KL1 6003 2732
                                                    VIC3.L2  0B7F 2732   VIC3.L1  3A04 2732
 8253 6532 6502 6821                                VIC3.M2  3497 2732
                         Z80 Z80PIO Z80PIO          VIC3.N2  AA34 2732
                                                    VIC3.P2  9013 2732
          2114 2114 2114 2114                       VIC3.T2  4586 2732
          2114 2114 2114 2114
                                                                                    8MHz
Video

HSC17L 0D6B 82S129

HSC13E 0FC0 82S123
HSC16A 0AB0 82S123
HSC19B 164C 82S123
HSC19C 04C7 82S123
HSC19D 06B6 82S123
HSC19E 13E4 82S123



[Jan/10/2000]


Here are the Victor bannana, or how ever the hell you spell it. :)

Rick and I tend to agree this was an interm version, since the title
screen is unchanged.  Other than the enemies looking different and 
wierd.  The other blaring difference is that you can now hit the 
ground without dying.  The colors are also very cool.

The checksums are as follows.

These are all 2732's.  The bulk from J1 to T2 are 2732A-35's.
The remaining 4 7C-7D are intel 2732A-4's and 7E is a AMD2732DC.

Sure thats not important.

J1 - 10d2
K1 - eb30
L1 - 2209
KL1 - 1317
J2 - 365f
K2 - eb5a
L2 - 2203
KL2 - 67a1
M2 - 5c05
N2 - 8e32
P2 - ab9c
T2 - 2e84
7D - 755e
7C - e873
7BC - 3fca
7E - f9a1


[MAME]

	========================================================================
	CPU #1
	========================================================================
	0000-BFFF   R     xxxxxxxx   Program ROM
	C000        R     xxxxxxxx   Foreground collision X position
	C001        R     xxxxxxxx   Foreground collision Y position/IRQ clear
	C002        R     xxxxxx--   Background collision X position
	C003        R     xxxxxxxx   Background collision Y position/IRQ clear
	C004        R     xxxxx---   Interrupt/microcode status
	            R     x-------      (Microcode busy)
	            R     -x------      (Foreground collision IRQ)
	            R     --x-----      (Video VBLANK IRQ)
	            R     ---x----      (Background collision IRQ)
	            R     ----x---      (Scanline bit 8)
	C100-C101     W   xxxxxxxx   Microcode register I
	C102          W   xxxxxxxx   Microcode command register
	C103          W   xxxxxxxx   Microcode register G
	C104          W   xxxxxxxx   Microcode register X
	C105          W   xxxxxxxx   Microcode register Y
	C106          W   xxxxxxxx   Microcode register R
	C107          W   xxxxxxxx   Microcode register B
	C108          W   xxxxxxxx   Background X scroll
	C109          W   xxxxxxxx   Background Y scroll
	C10A          W   xxxxxxx-   Video control register
	              W   x-------      (HLMBK??)
	              W   -x------      (VLMBK??)
	              W   --x-----      (Background collision IRQ enable)
	              W   ---x----      (Refresh rate select 50/60)
	              W   ----x---      (Screen invert)
	              W   -----x--      (Background collision select)
	              W   ------x-      (SELOVER??)
	C10B          W   --------   Video IRQ clear
	C200-C3FF     W   xxxxxxxx   Palette RAM
	              W   xx------      (Red, 2 LSB; MSB comes from A7)
	              W   --xxx---      (Blue)
	              W   -----xxx      (Green)
	C400-C7FF   R/W   xxxxxxxx   Background tile RAM
	C800-CFFF   R/W   xxxxxxxx   Red background character RAM
	D000-D7FF   R/W   xxxxxxxx   Blue background character RAM
	D800-DFFF   R/W   xxxxxxxx   Green background character RAM
	E000-EFFF   R/W   xxxxxxxx   Program RAM
	F000-F7FF   R/W   xxxxxxxx   NVRAM
	F800        R     xxxxxxxx   Sound CPU response
	F800          W   xxxxxxxx   Sound CPU command
	F801        R     xx------   Sound CPU status
	            R     x-------      (Command pending)
	            R     -x------      (Response pending)
	========================================================================
	  00-03     R     xxxxxxxx   DIP switch 1
	            R     x-------      (Refresh rate select 50/60)
	            R     -----xxx      (Unknown)
	  04-07     R     xxxxxxxx   DIP switch 2
	  08-0B     R/W   xxxxxxxx   PIO #1
	  0C-0F     R/W   xxxxxxxx   PIO #2
	  10-13       W   xxxxx---   Lamp/coin control
	              W   x-------      (Thrust button lamp)
	              W   -x------      (Fire button lamp)
	              W   --x-----      (Doomsday button lamp)
	              W   ---x----      (Shields button lamp)
	              W   ----x---      (Coin counter)
	========================================================================
	Interrupts:
	   INT generated by collision IRQs and VBLANK
	========================================================================

	========================================================================
	CPU #2
	========================================================================
	0000-01FF   R/W   xxxxxxxx   Program RAM
	1000-1FFF   R/W   xxxxxxxx   6532 RIOT timer and I/O
	2000-2FFF   R/W   xxxxxxxx   6821 PIA I/O
	3000-3FFF   R/W   xxxxxxxx   8253 timer
	5000-5FFF   R/W   xxxxxxxx   6840 timer
	6000-6FFF     W   ------xx   Control bits
	              W   ------x-      (6840 Channel 1 output enable)
	              W   -------x      (sound effects noise frequency select)
	C000-FFFF   R     xxxxxxxx   Program ROM
	========================================================================
	Interrupts:
	   INT generated by 6532 RIOT
	========================================================================

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