[MAME]

Warp Warp

Memory map (preliminary)


0000-37FF ROM		Code
4800-4FFF ROM		Graphics rom which must be included in memory space

memory mapped ports:

read:

All Read ports only use bit 0

C000	  Coin slot 1
C001	  Fire (for player 2 in "cocktail mode")
C002	  Start P1
C003	  Start P2
C004	  Fire
C005	  Test Mode
C006	  Cabinet type
C007	  Coin Slot 2
C010	  Joystick (read like an analog one, but it's digital)
		  0->23 = DOWN
		  24->63 = UP
		  64->111 = LEFT
		  112->167 = RIGHT
		  168->255 = NEUTRAL
C020-C027 Dipswitch 1->8 in bit 0

write:
C000-C001 bullet x/y pos
C002	  Sound
C003	  WatchDog reset
C010	  Music 1
C020	  Music 2
C030-C032 lamps
C034	  coin lock out
C035	  coin counter
C036	  IRQ enable _and_ bullet enable (both on bit 0) (currently ignored)
C037	  flip screen

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[Jul/04/98]

                WARP WARP    ROCKOLA

ONE BOARD HAD A G-09612 IN PLACE OF G-09613
USES 8080 CPU

NAME     POSITION    TYPE
-----------------------
G-09601  2R          2732
G-09602  2M           "
G-09603  1P           "
G-09612  1T          2716
G-09613  1T           "      
G-9611   4C           "

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[03/06/97]

ROM images for Rock-Ola's Warp-Warp

Board notes

This game uses an 8080 CPU. The board layout is reminicent of early Midway
games like Pacman and Galaxian in that it has the volage regulation circuits
on the game PCB. There is a small daughterboard with two transistors, a diode,
four 1/4w resistors and a 1w resistor. It appears to be for additional voltage
regulation. There are also numerous wirewrap mods to the board.

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