2001 Emulator History File
==========================

25th June 1998
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* Acquired ROMs, Reverse Engineering & Coding Begun. Burned the midnight oil
  extracting information ;-)

1st July 1998
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* Extremely limited Alpha [Debug] release 1 to a few people. Some game
  elements visible.

2nd July 1998
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* Marginally better Alpha [Debug] release 2 to a few people. Breakaway
  can be played, and so can Cat Tracks, but they are limited.

8th July 1998
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* Beta 1 released to the general public, homepage created.
* Added Key G as Player 2 Fire : for some reason "Space Attack" uses Player 2
  controls. (Space Attack now works)
* Paddle centre moved from $80 to $70 means "Alien Invaders" is now playable
  (albeit with really crap shield graphics !)
* Added support for 8k Cartridges. Jungler seems to work ok.
* Beta 2 released

9th July 1998
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* Fixed Decimal Adjust Register bugs (basically, didn't work at all :) )
* After Add/Sub settings of IDC and OV were back-to-front
* Scoring should now be at least *nearly* accurate !

10th July 1998
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* Sound support added (Adlib card at $0388)
* Reset key added
* Added correct controller keys - Baseball now seems to work.
* Added INI File with Cycles/Scan Line, Frame Skip, Adlib Port values

12th July 1998
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* write a configurable palette routine so colours can be checked.
* added some more graphics characters : Space Raiders is looking closer.

14th July 1998
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* implement double height display bit, for OceanBattle, Space Raiders,
  StarChess

16th July 1998
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* Added switch between 256x256 and 320x200 mode for older monitors
* Beta 3 uploaded. This is a private Beta, built in debug mode, with the
  palette editor.

17th July 1998
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* Added the correct palette
* Implemented background,sprite and foreground colour bits. Display is
  partially correct. Ocean Battle isn't working, visually.

18th July 1998
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* Beta 4 release.

19th July 1998
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* Refixed the colours to Riccio's palette data. Colours now much closer !
* Sprite colours were wrong way around . (0 and 1,2 and 3 colours swapped)

20th July 1998
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* Implemented Block Graphics Mode for Alien Invaders.

21st July 1998
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* Latched Console Option Keys. Breakaway selection now selects one per click.

23rd July 1998
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* Put Execute(), Screen.Asm and Palette.Asm into one file for the "whole frame"
  build of the emulator. A scanline based build will be available ; this will
  also support horizontal scrolling & palette switching properly.

25th July 1998
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* Emulator one month old today.

26th July 1998
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* Started "Scanline" type repaint routine. Drawing background characters and
  Sprites displayed as "dots". Alien Invaders and Space Attack now look much
  more accurate. StarChess still hopeless, will need serious hacking :-(

27th July 1998
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* Sprite coding added, graphics, collision.

28th July 1998
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* Replaced the code for the block graphics, fixing Alien Invaders' look if
  not the fact that the wrong bits get shot out :(

29th July 1998
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* Put the synchronisation code back in ; the screen rendering is now done.
* Extended the Int9 handler to cope with the whole keyboard.
* Added splash screen (basically pinched from NESA32)
* Retuned the sound so its pretty close.
* Added noise channel to the sound & implemented switching.
* Set the default speed to about 15% of the Betas.

30th July 1998
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* Added all the console buttons for Player 1 and Player 2.
* Release 1 (Build 1.051) released.
