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SegaEMU                   By: ATani (atani@atani-software.net)
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SegaEMU is a multi-console Sega Emulator. The Sega consoles
that are emulated are:
* SG-1000
* Genesis / MegaDrive
* SegaCD / MegaCD

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 Contact Information
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Official SegaEMU site:          http://www.atani-software.net/

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 History / Whats New
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.10a - Initial Release of the Multi-Console version
     - SG-1000 first attempt.
       - Video - 100% Complete
       - Sound - 100% Complete
       - Controls - 100% Complete
.20a - Second release
     - SMS/GG first attempt.
       - Video - Somewhat complete :)
       - Sound - PSG 100% complete
.50a - Third release...
     - Genesis/MegaDrive emulation
       - Sound - 100% complete... sound funky on some machines
       - Video - 100% complete... Not everything works as planned
       - Currently setup as one player, preliminary support for
         second controller.
     - Added Scanlines support, this works on all emulated systems.
     - Added GUI
     - Added ZIPped rom support (all systems)
     - Added "Simple" rendering mode, this works on all systems.
       This option forces the system to render the entire screen only at the
       end of the frame rather than line by line as normal.
.51a - Rewrote the entire sound system from scratch.
     - Speed up of Genesis emulation.
     - Partial re-code of the SG-1000 main loop.
     - New Re-sizable window when not in "scanlines" mode.
.51b - Removed debug code that accidently got released in .51a
     - Added support for SSF2.
.52  - Major speed increase
     - graphics shift ability, this means you can move the screen rendering around in the window.
.52b - Fixed a bug in the file selection screen (reported by Fserve).


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 Known Bugs/problems
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1. Some Genesis games cause SegaEMU to crash.  Please send over any
info (without roms) about these failures.
2. Sound is busted in a number of games.
3. Speeds are low on machines with ATI video cards - appears to be better in fullscreen.

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 Pre-Release Info
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Future To-Do list:

1. Add in more support for the *BIG* thing :)
2. Add in plugin support again
   this is part of the reason some games crash during game play.
3. Optimize and speedup even more :)
4. Game Genie
5. GYM logging
6. Screen shot support (soon)
7. Genesis devlopment/debugging features:
   - Sprite Viewer
   - Memory Viewer
   - Debugger for 68000 and z80

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 Usage
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There is a really simple GUI, so use it :)

SegaEMU.exe

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Genesis/MD Keys:
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A                 A
S                 B
D                 C
ENTER             START
ARROW KEYS        MOVEMENT

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Special Keys:
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ALT-ENTER        Switch between Windowed and Full Screen
ESC              Free Rom
TAB              Reset
F2               Switch color mode (real, grayscale) - grayscale does not work in 15/16 bit modes.
F8               increase GFX X Shift
F9               decrease GFX X Shift
F11              increase GFX Y Shift
F12              decrease GFX Y Shift

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Software used in SegaEMU:
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SegaEMU utilizes software from one or more of the following people:

Bart Trzynadlowski - VDP emulation code - http://www.powernet.net/~trzy/
Raze - z80 emu - http://www.rainemu.com/raze
StarScream -  68000 emu(s) - http://www4.ncsu.edu/~nscorlet

Other software that was used and not listed, sorry for being missed.

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SegaEMU - Copyright
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SegaEMU is copyright Atani Software 2000. 

THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.