Klasse JoystickSettings

java.lang.Object
ui.common.C64Window
ui.joysticksettings.JoystickSettings
Alle implementierten Schnittstellen:
javafx.fxml.Initializable, javafx.util.Builder<Object>, UIPart

public class JoystickSettings extends C64Window
  • Felddetails

    • activateJoy1

      protected javafx.scene.control.CheckBox activateJoy1
    • activateJoy2

      protected javafx.scene.control.CheckBox activateJoy2
    • device1

      private javafx.scene.control.ComboBox<net.java.games.input.Controller> device1
    • device2

      private javafx.scene.control.ComboBox<net.java.games.input.Controller> device2
    • up1

      private javafx.scene.control.ComboBox<net.java.games.input.Component> up1
    • down1

      private javafx.scene.control.ComboBox<net.java.games.input.Component> down1
    • left1

      private javafx.scene.control.ComboBox<net.java.games.input.Component> left1
    • right1

      private javafx.scene.control.ComboBox<net.java.games.input.Component> right1
    • fire1

      private javafx.scene.control.ComboBox<net.java.games.input.Component> fire1
    • up1Value

      private TypeTextField up1Value
    • down1Value

      private TypeTextField down1Value
    • left1Value

      private TypeTextField left1Value
    • right1Value

      private TypeTextField right1Value
    • fire1Value

      private TypeTextField fire1Value
    • up2

      private javafx.scene.control.ComboBox<net.java.games.input.Component> up2
    • down2

      private javafx.scene.control.ComboBox<net.java.games.input.Component> down2
    • left2

      private javafx.scene.control.ComboBox<net.java.games.input.Component> left2
    • right2

      private javafx.scene.control.ComboBox<net.java.games.input.Component> right2
    • fire2

      private javafx.scene.control.ComboBox<net.java.games.input.Component> fire2
    • up2Value

      private TypeTextField up2Value
    • down2Value

      private TypeTextField down2Value
    • left2Value

      private TypeTextField left2Value
    • right2Value

      private TypeTextField right2Value
    • fire2Value

      private TypeTextField fire2Value
    • testTable1

      protected javafx.scene.control.TableView<net.java.games.input.Component> testTable1
    • testTable2

      protected javafx.scene.control.TableView<net.java.games.input.Component> testTable2
    • devices

      private javafx.collections.ObservableList<net.java.games.input.Controller> devices
    • components1

      private javafx.collections.ObservableList<net.java.games.input.Component> components1
    • components2

      private javafx.collections.ObservableList<net.java.games.input.Component> components2
    • timer

      private javafx.animation.Timeline timer
  • Konstruktordetails

    • JoystickSettings

      public JoystickSettings()
    • JoystickSettings

      public JoystickSettings(Player player)
  • Methodendetails

    • initialize

      protected void initialize()
      Angegeben von:
      initialize in Klasse C64Window
    • doClose

      public void doClose()
    • select

      private void select(net.java.games.input.Controller[] controllers, String controllerName, javafx.scene.control.ComboBox<net.java.games.input.Controller> comboBox)
    • select

      private void select(net.java.games.input.Controller controller, String componentName, javafx.scene.control.ComboBox<net.java.games.input.Component> combobox)
    • doActivateJoy1

      private void doActivateJoy1()
    • chooseDevice1

      private void chooseDevice1()
    • chooseUp1

      private void chooseUp1()
    • chooseUp1Value

      private void chooseUp1Value()
    • chooseDown1

      private void chooseDown1()
    • chooseDown1Value

      private void chooseDown1Value()
    • chooseLeft1

      private void chooseLeft1()
    • chooseLeft1Value

      private void chooseLeft1Value()
    • chooseRight1

      private void chooseRight1()
    • chooseRight1Value

      private void chooseRight1Value()
    • chooseFire1

      private void chooseFire1()
    • chooseFire1Value

      private void chooseFire1Value()
    • doActivateJoy2

      private void doActivateJoy2()
    • chooseDevice2

      private void chooseDevice2()
    • chooseUp2

      private void chooseUp2()
    • chooseUp2Value

      private void chooseUp2Value()
    • chooseDown2

      private void chooseDown2()
    • chooseDown2Value

      private void chooseDown2Value()
    • chooseLeft2

      private void chooseLeft2()
    • chooseLeft2Value

      private void chooseLeft2Value()
    • chooseRight2

      private void chooseRight2()
    • chooseRight2Value

      private void chooseRight2Value()
    • chooseFire2

      private void chooseFire2()
    • chooseFire2Value

      private void chooseFire2Value()