## GoodCPC_202_GM_V1 History.dat - A console/handheld games database.
## (c) 2011 Matt McLemore, some rights reserved.
## All names used are trademarked by their respective trademark holders.
##
## Revision: 1.00 - 10-05-2011
## File size: 1600295 bytes / Lines: 42617
##
## Created by:
##   Matt McLemore - AKA Tempest
##   Butter100fly - http://www.quickplayfrontend.com/index.php?showuser=6
##
## Credits:
##   MobyGames - http://www.mobygames.com/
##   AllGame - http://www.allgame.com/
##
## Available at http://emumovies.com/forums/index.php?/topic/3489-system-ini-files-project/
##
## This work is licensed under a Creative Commons Attribution 3.0 License.
## You are free :
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## For any reuse or distribution, you must make clear to others the license terms of this work.
## The best way to do this is with a link to:
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$info=Licence To Kill,
$<a href="http://www.mobygames.com/game/cpc/007-licence-to-kill"</a>
$bio
 
 
Licence To Kill (c) 1989 Quixel / Domark Software, Inc. 
 
A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the 
death of Felix Leiter, who was killed by the drug baron Sanchez. 
 
Technically the game consists of several different vertical scrolling action sequences. In each stage 
you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, 
avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while 
others test your reflexes. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.2 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/007-licence-to-kill 
 
 
$end


$info=10 Mega Games Volume One,
$<a href="http://www.mobygames.com/game/cpc/10-mega-games-volume-one"</a>
$bio
 
 
10 Mega Games Volume One (c) 1988 Ariolasoft UK|Hewson Consultants Ltd.|Imagitec Design Ltd.|Gremlin 
Graphics Software Ltd.|Vortex Software / Gremlin Graphics Software Ltd. 
 
This is a compilation that contains the following 10 games: 
 
1. Cybernoid 
2. Mask II 
3. Hercules: Slayer of the Damned 
4. Masters of the Universe: The Arcade Game 
5. Deflektor 
6. Blood Brothers 
7. Tour De Force 
8. Triaxos 
9. Blood Valley 
10. Northstar 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Simulation|Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/10-mega-games-volume-one 
 
 
$end


$info=10th Frame,
$<a href="http://www.mobygames.com/game/cpc/10th-frame"</a>
$bio
 
 
10th Frame (c) 1986 Access Software, Inc. / U.S. Gold Ltd. 
 
Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's 
earliest recreations. The process of bowling the ball involves timing a succession of clicks to set 
the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided 
- Kids level sets the speed and hook automatically, while Amateur has more margin for error with 
hook/slice than professional. The game is played from a plan view, with four other (empty) lanes 
visible. Single matches or a league structure can be played. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/10th-frame 
 
 
$end


$info=1815,
$<a href="http://www.mobygames.com/game/cpc/1815"</a>
$bio
 
 
1815 (c) 1985 
 
1815 is a strategic war game. It takes place during the Napoleonic Wars in 1815. The display of the 
game is a 2D view from above. There's a green field with obstacles like trees and rivers. There are 2 
opponents: the greens and the blacks. Each opponent starts with 25 units from 6 different types. The 
goal is to destroy all the opponent's units. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/cpc/1815 
 
 
$end


$info=1942,
$<a href="http://www.mobygames.com/game/cpc/1942"</a>
$bio
 
 
1942 (c) 1986 Capcom Co., Ltd. / Elite Systems Ltd. 
 
A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The 
year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous 
levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and 
land. After destroying certain plane formations you can collect several different power ups to 
increase your fire power and chances of survival. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : BREW,Commodore 64,Game Boy Color,J2ME,MSX,NES,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/1942 
 
 
$end


$info=1943,
$<a href="http://www.mobygames.com/game/cpc/1943-the-battle-of-midway"</a>
$bio
 
 
1943 (c) 1988 Capcom Co., Ltd. / GO! 
 
The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting 
over the clouds during the second world war, this time in an intense battle just off the coast of 
Midway islands. 
 
Updates to the gameplay include an energy bar, which can be run down by either being hit from 
incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, 
while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at 
the time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/1943-the-battle-of-midway 
 
 
$end


$info=First Division Manager,
$<a href="http://www.mobygames.com/game/cpc/1st-division-manager"</a>
$bio
 
 
First Division Manager (c) 1991 Codemasters / Codemasters 
 
1st Division Manager is a football management game where you take on a team of your choice in any of 
the top four English leagues. On the main menu there are four icons as well as some major information 
such as your name, the name of your club, your current league position, a rating and the account 
balance. The first icon from left is the picture of a computer and by clicking on it you will get to 
the main database menu where you can handle the players’ training, studying the coming fixtures and 
edit the teams or players. The second icon is a telephone. Press it and you will be able to make a 
phone call to either the Transfer Market (for buying and selling players) or the the Bank (to get a 
loan). The third icon is a note book and by clicking on it you will see tables from all four 
divisions. The last icon is the picture of a football pitch and by pressing it you will get to your 
next match. After choosing your squad you will see the highlights of the match from a top-down 
perspective. After match you will get reports about players being injured, results in the other 
matches and the finances for that week. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/1st-division-manager 
 
 
$end


$info=20000 Lieues Sous Les Mers,
$<a href="http://www.mobygames.com/game/cpc/20000-leagues-under-the-sea"</a>
$bio
 
 
20000 Lieues Sous Les Mers (c) 1988 Coktel Vision / Coktel Vision 
 
The game is based on an idea by Jules Verne. 
 
In 5th July 1867 the government has decided on the departure of the famous ship the "Abraham 
Lincoln", which will leave on the trail of the sea monster. The great French professor Mr. Arronax 
will also take part in the expedition. 
The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles 
from the shores of Queen Charlotte's Island... three members of the expedition will set on board the 
Nautilus, submarine navigated by Captain Nemo. The player takes the Anorax' role to find out more. 
 
The most part of the game is spent on the Nautilus which consists of three rooms: the living room, 
the control room and the library. There the player can manipulate objects and talk to people to 
receive hints what to do next and the state of the Nautilus. With the map he influences the route. 
Sometimes the player leaves the submarine to explore other locations respectively solves puzzles to 
receive more hints or to solve action sequences, e.g. fighting against a shark. 
 
The game is played in real-time which means the key to success is being at the right location in the 
right time. This also results in various possibilities to render the game unwinnable and regular 
waiting times. The player also needs to watch Nemo's mood, if he angers Nemo, e.g. by manipulating 
the ship instruments, he locks the player into his room and valuable time passes. The game is played 
completely in point & click and has no function to save progress. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/20000-leagues-under-the-sea 
 
 
$end


$info=2 Player Soccer Squad,
$<a href="http://www.mobygames.com/game/cpc/2-player-soccer-squad"</a>
$bio
 
 
2 Player Soccer Squad (c) 1991 
 
Most football management games written for 64K/48K computers concentrated their memory space on 
providing as many features as possible for a lone player. As the title implies, this game is an 
exception - 2 players each take control of a club, taking it in turns to make their managerial 
decisions and play their matches. For an extra competitive edge, they can include their own name 
among the players (which are otherwise made up of the real players of the day). 
 
The game uses a fictional 20-team superleague, with English and Scottish clubs, as well as a 
knock-out cup. You can buy or sell players, who have ability ratings out of 15, and swap your squad 
of 19 around to choose 11 starters plus 2 substitutes. Match scores are listed along with 
goalscorers, although the scorers update more quickly than the scores. You are kept up to date with 
financial changes after each match. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 2 Players 
Controls : Keyboard|Hot Seat 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/2-player-soccer-squad 
 
 
$end


$info=Pinball Power,
$<a href="http://www.mobygames.com/game/cpc/3d-pinball"</a>
$bio
 
 
Pinball Power (c) 1989 Mastertronic Ltd. / Mastertronic Ltd. 
 
A standard pinball table is featured in this simulation, but with the original addition of a tilted 
view of the table, giving an illusion of 3D. As with any table, the aim is to get a high score, and 
this is done by hitting particular targets repeatedly. There are bonus ramps, bumpers, lights to be 
hit to increase your bonus count (which can be toggled using the left and right flipper keys). There 
is no 'pin' between the flippers, and no apparent tilt feature, meaning that luck plays a bigger part 
than in most pinball games. The ball is always launched at a standard speed on each of your five 
lives. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/3d-pinball 
 
 
$end


$info=3D Starstrike,
$<a href="http://www.mobygames.com/game/cpc/3d-starstrike"</a>
$bio
 
 
3D Starstrike (c) 1985 Realtime Games Software Ltd. / Realtime Games Software Ltd. 
 
The Outsiders have attacked the Earth Federation, laying waste to its defense fleets. In desperation, 
Federation Command sends the new Starstrike space fighters to attack the Outsiders's main bases 
(which are converted moons), hoping to exploit a fatal flaw in the design: a direct hit to the 
reactor at the center of the base might lead to its destruction. 
 
Both regarding graphics and gameplay, 3D Starstrike is essentially a clone of Atari's Star Wars. 
Using wireframe graphics with a first-person perspective, the player controls the Starstrike fighter 
in several distinct phases: the first phase is the approach to the enemy base, where Outsider space 
fighters must be destroyed. The second phase takes place close to the surface of the base, where 
enemy bunkers and laser towers await. The third phase is a trench run, where gun turrets await at the 
side of the trench, and catwalks blocking the way must be dogded. The run culminates in the reactor 
room, where two reactor pods must be hit to destroy the base. 
 
After a base is destroyed, the game continues with a new base in the next level, with later levels 
having a higher difficulty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/3d-starstrike 
 
 
$end


$info=4 in 1 (Hit Pak),
$<a href="http://www.mobygames.com/game/cpc/4-in-1-hit-pak"</a>
$bio
 
 
4 in 1 (Hit Pak) (c) 1986 Capcom Co., Ltd.|Elite Systems Ltd. / Elite Systems Ltd. 
 
Compilation including the following 4 games: 
 
1. Airwolf 
2. Bomb Jack 
3. Commando 
4. Frank Bruno's Boxing 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/4-in-1-hit-pak 
 
 
$end


$info=4x4 Off-Road Racing,
$<a href="http://www.mobygames.com/game/cpc/4x4-off-road-racing"</a>
$bio
 
 
4x4 Off-Road Racing (c) 1988 Epyx, Inc. / U.S. Gold Ltd. 
 
As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. 
There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength 
and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including 
carrying some spares. 
 
There are four completely different types of course, each taking place on a different surface - Mud, 
Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly 
avoided, or driven through (with the resultant risk of damage). 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/4x4-off-road-racing 
 
 
$end


$info=720 Degrees,
$<a href="http://www.mobygames.com/game/cpc/720"</a>
$bio
 
 
720 Degrees (c) 1988 Atari Games Corporation / U.S. Gold Ltd. 
 
You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, 
grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered 
around the park to upgrade your gear and improve your skills. Participate in competitions to earn 
medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous 
"Skate Or Die" message appears, and then you have to hurry! 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,Game Boy Color,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/720 
 
 
$end


$info=750cc Grand Prix,
$<a href="http://www.mobygames.com/game/cpc/750cc-grand-prix"</a>
$bio
 
 
750cc Grand Prix (c) 1989 Scope Soft / Codemasters 
 
The action in this motorcycle racing game takes place in a small box of the screen, but there’s a 
good reason for this – unlike virtually every other 8-bit motorcycle racing game, the screen tilts as 
you lean the bike into the corner, giving it a much more realistic feel. Six British racetracks are 
featured, with 3-lap races. You must finish in the top 3 of the 8-bike field to qualify for the next 
one. You will often need to pit for fuel and tires during the race. The other bikes get quite a head 
start on you by being able to accelerate more quickly, but the first few are usually quite easy to 
pass on the first lap. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/750cc-grand-prix 
 
 
$end


$info=A320,
$<a href="http://www.mobygames.com/game/cpc/a-320"</a>
$bio
 
 
A320 (c) 1988 Loriciels / Loriciels 
 
You've parked your car near the entrance of airport terminal. The day looks good. Your flight is in a 
few hours, so you have time to get ready to take-off... 
 
In the game you are a regular pilot of "A 320" airbus, who will be involved suddenly in terrorist 
action organized by air pirates. The plot is divided in three parts: two point-and-click adventure 
phases set in airport and on terrorist's island and simplified flight simulator phase between them. 
 
During the real-time adventure phase in airport, you should move between locations, interact with 
people and objects to gain information on radio channels, frequency, number of route, time of 
take-off, which vary in each seance of gameplay. 
 
After sitting in cockpit the game is turned in the flight sim. You should perform take-off, activate 
the radio, and receive a first radio transmission from pirates, who will inform you on actions you 
should perform or airbus will be blown up. Finally they direct your airbus with passengers to the 
pirate's island, where you should land it. 
 
During the real-time adventure phase on the island you should find the pirate's house, get inside it, 
and defeat pirate's mastermind with a gun. 
 
The overall gameplay is flown in first-person view, when player should move the cursor on the screen 
to move to certain location, collect, use or interact with items as well as talk with persons. The 
persons are real actors originally, but digitized slightly as well as overall environment. The game 
is flown in real-time and special part of screen shows the current position (parallel in time to 
yours) of some terrorist, who you can't see until reaching a certain point of the game. 
 
The game is played by one person and originally made in French. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/a-320 
 
 
$end


$info=AAARGH!,
$<a href="http://www.mobygames.com/game/cpc/aaargh"</a>
$bio
 
 
AAARGH! (c) 1989 Binary Design, Ltd. / Melbourne House 
 
What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees 
you play either an ogre or a dragon. Both are searching an island for an egg which will give them 
super powers. 
 
This is located inside a building, and to find the right one you must continuously smash them up, 
using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as 
their catapults weaken you. Food can be found to restore energy, 
 
Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of 
these to finally win the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 2 Players 
Controls : Joystick (Analog)|Keyboard 
Score : 3.8 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/aaargh 
 
 
$end


$info=Abracadabra,
$<a href="http://www.mobygames.com/game/cpc/abracadabra"</a>
$bio
 
 
Abracadabra (c) 1988 Odisea Software / Proein S.L. 
 
A knight called Clus d'Eledorf falls in love with princess Violeta. The jealous witch Saligia, 
herself in love with Clus, puts a curse on the lovers: the knight has to remain haunting the castle 
Burgenfels as a ghost, while the princess is forever lost in the woods. 
 
Abracadabra is a Spanish text-adventure made with P.A.W. (Professional Adventure Writer), a popular 
Spectrum program. The parser is similar to the Infocom one: it supports most of the standard features 
of it at the time (chain commands, pronouns, adverbs, prepositions and adjectives, for example). The 
game is divided in two sections, with the second one loaded after the first is completed: 
In the first one, Clus has to break the curse and escape his prison. While in spectral form, the 
knight is destroyed if he leaves the castle. He can, however, roam freely through its halls to 
collect its objects and speak with its inhabitants. Burgenfels is a labyrinth with secret doors. 
 
In the second load, a reincarnated Clus has to find princess Violeta, his lost love,  in the 
Greenwald forest. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 2 Players 
Controls : Joystick (Analog)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/abracadabra 
 
 
$end


$info=Abu Simbel Profanation,
$<a href="http://www.mobygames.com/game/cpc/abu-simbel-profanation"</a>
$bio
 
 
Abu Simbel Profanation (c) 1985 Dinamic Software / Dinamic Software 
 
The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange 
creature that only conserves his enormous nose of his old appearance. 
 
In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of 
Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If 
he obtains it, he will recover his normal appearance. 
 
As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle 
for our pretensions, and the only weapon is our skill to be jump from a side to another one without 
falling in the claws of our enemies, or the traps that are in all places. He can do long or short 
jumps, according to the situation in which one is. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.8 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/abu-simbel-profanation 
 
 
$end


$info=ACE 2,
$<a href="http://www.mobygames.com/game/cpc/ace-2"</a>
$bio
 
 
ACE 2 (c) 1987 Artronic Limited / Artronic Limited 
 
A follow-up to ACE. Similar to its predecessor, ACE 2 is an oldie head-to-head air combat flight sim 
set in modern days of aviation. The game has a very strong arcade feel, as all the missions you fly 
are nondescript or generic. Your plane is also a generic, hypothetical modern fighter, and the goal 
is to fly different sorties to kill enemy aircraft. Very similar to ACE, except that you can now play 
a 2-player hotseat game, or solo competition against the computer, in split-screen mode. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ace-2 
 
 
$end


$info=Ace,
$<a href="http://www.mobygames.com/game/cpc/ace-air-combat-emulator"</a>
$bio
 
 
Ace (c) 1986 UXB / Artronic Limited 
 
A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter 
gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters 
are swarming through the air over South Carolina and are heading for Washington, D.C. For the first 
time in more than 100 years, a foreign power is invading our proud land! 
 
You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role 
All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air 
bases. 
 
You must fly sorties from our bases, and attack and destroy the numerically superior enemy air and 
ground forces. Only then can you attempt to destroy their nearly invincible navy. Good Luck! The 
future of the free world hangs in the balance... 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ace-air-combat-emulator 
 
 
$end


$info=Ace of Aces,
$<a href="http://www.mobygames.com/game/cpc/ace-of-aces"</a>
$bio
 
 
Ace of Aces (c) 1986 Artech / U.S. Gold Ltd. 
 
Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick 
fighter bomber. 
Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german 
U-boats and down the Nazi bombers. Are you ready for this challenge? 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari 7800,Atari 8-bit,Commodore 64,DOS,MSX,PC Booter,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ace-of-aces 
 
 
$end


$info=Acrojet,
$<a href="http://www.mobygames.com/game/cpc/acrojet"</a>
$bio
 
 
Acrojet (c) 1987 MicroProse Software, Inc. / U.S. Gold Ltd. 
 
Acrojet contains ten acrobatic events which can be played by up to four players and at four different 
levels of difficulty. 
In all ten events you fly a BD5J Acrojet over a series of obstacles: 
 
1. In the Pylon Race you have to fly around pylons and land safely. 
2. In the Slalom Race you have to fly a 'figure 8'. 
3. In the next event, the Ribbon Cut you have to break two ribbons. 
4. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. 
5. In the Ribbon Roll there are two ribbons in a row and you have to fly under one 
 
and complete a full roll followed by flying under the second ribbon. 
6. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. 
7. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same 
   ribbon upside down. 
8. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as 
   possible to a marked spot. 
9. In the Flame-Out Landing event you perform the same stunt 
but then without the engines running. 
10. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, 
    followed by a half-role, a half loop and flying under the first ribbon again. 
 
Some game parameters can be set. You can decide how the weather conditions are going to be. 
An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a 
compass, an artificial horizon and a vertical velocity meter. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,PC-88,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/acrojet 
 
 
$end


$info=Action Fighter,
$<a href="http://www.mobygames.com/game/cpc/action-fighter"</a>
$bio
 
 
Action Fighter (c) 1989 SEGA Enterprises Ltd. / Firebird Software Ltd. 
 
This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite 
vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock 
with. The first time you dock you get double fire, the second time gives you a rocket, the third 
gives a rear force field and the fourth invulnerablility. 
 
By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A 
through to D allows you change into a sportscar which is less vulnerable to attack, but not as 
nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the 
final stage of one of the five missions. Only the high tech plane can guide you to your destination 
in which your main target is hiding. 
 
There is also time limit in which you have to complete the mission. It is advisable to transform into 
the high tech plane as fast as it is possible. 
 
Picking up flags gives you bonus points with 10,000 points gaining you an extra life. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/action-fighter 
 
 
$end


$info=Addams Family, The,
$<a href="http://www.mobygames.com/game/cpc/addams-family_"</a>
$bio
 
 
Addams Family, The (c) 1992 Ocean Software Ltd. / Ocean Software Ltd. 
 
The Addams Family is a platformer based on the movie of the same name. The player takes the role of 
Gomez who searches for his missing family members. To find them he has to explore different parts of 
the mansion, e.g. the woods, while jumping a lot and avoiding enemies. In comparison to the other 
versions of the game this one is more puzzle-oriented, meaning the player has to find keys to access 
certain parts of the game world. Another big difference is that this version is not side-scrolling, 
the player is always sees the whole room and the game switches to another one if the player leaves 
the screen or enters a door. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.4 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/addams-family_ 
 
 
$end


$info=Advanced Destroyer Simulation,
$<a href="http://www.mobygames.com/game/cpc/advanced-destroyer-simulator"</a>
$bio
 
 
Advanced Destroyer Simulation (c) 1990 Futura / Futura 
 
Advanced Destroyer Simulator (ADS) is a naval combat simulation set in World War 2. It was the first 
naval simulation to use real-time filled 3D graphics. Its style and mechanics are reminiscent of 
Epyx's Destroyer (1986). 
 
ADS simulates the H.M.S. Onslaught, a British destroyer of the O-class fitted with three cannon 
turrets, four torpedo tubes on port and starboard respectively, and a sonar to detect and track 
submarines. In ADS, the Onslaught is not part of a flotilla. 
 
There's no campaign, gameplay is mission-based and set in three scenarios (two in the CPC version) 
with five mission each: The Mediterranean around Sicily, the English Channel between UK and France, 
and the North Sea coast of Norway. Objectives include seek-and-destroy assignments, patrols, convoy 
escorts, submarine hunts and blockade runs. Each scenario also offers an open “Delta” option where 
you cruise and hunt without specific objectives. 
 
You navigate the destroyer manually, in real-time and from a first person perspective, though with 
the help of a scenario map. ADS simulates ship combat as a close-quarter exchange of torpedoes and 
cannon fire. In proximity to enemy land bases, Stuka fighters can attack and must be shot down with 
the cannons. Submarines are tracked with the sonar and can only be attacked once they surface. Enemy 
vessels include freighters, tankers, torpedo boats, destroyers and cruisers. Most missions are time 
critical 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/advanced-destroyer-simulator 
 
 
$end


$info=Advanced Pinball Simulator,
$<a href="http://www.mobygames.com/game/cpc/advanced-pinball-simulator"</a>
$bio
 
 
Advanced Pinball Simulator (c) 1988 Codemasters Software Company Limited, The / Codemasters Software 
Company Limited, The 
 
Part of Codemasters' original budget-price range,  this pinball game aimed to put fast & furious 
action first. 
 
The table design features extra flippers on both sides, which are at the bases of sections of 
features. The best scores can be achieved by repeatedly bashing away at sections of blocks. 
 
The essential theme of the table is of magic and wizardry, with the targets to be lit including the 
word 'MAGIC' as well as a weather potion and a magic cottage. Trapdoors must be shot open to get 
their bonuses, then shot shut again to prevent the ball being lost in them. Extra balls are offered 
every 10,000 points. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Controls : Keyboard|Hot Seat 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/advanced-pinball-simulator 
 
 
$end


$info=Planet of Death, The,
$<a href="http://www.mobygames.com/game/cpc/adventure-a-planet-of-death"</a>
$bio
 
 
Planet of Death, The (c) 1985 Artic Computing / Artic Computing 
 
This game is the first in Artic's Adventure series. You play the role of a spaceship pilot in the 
future who has been marooned on a hostile alien planet and must find his spaceship and fix it to 
escape. To hinder your progress are fiendish puzzles and a handful of alien NPCs . 
 
The interface is purely text driven and there are no illustrations of the rooms that you are in. The 
text parser uses simple Verb/Noun for commands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Controls : Keyboard|Hot Seat 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/adventure-a-planet-of-death 
 
 
$end


$info=Inca Curse,
$<a href="http://www.mobygames.com/game/cpc/adventure-b-inca-curse"</a>
$bio
 
 
Inca Curse (c) 1984 Artic Computing / Paxman Promotions Ltd. 
 
Starting off in a South American Jungle, near an as yet undisturbed Inca temple, your aim is to enter 
the structure and go treasure hunting. Inside the temple is lots of such treasure (each worth a 
certain point value), but also traps to catch the greedy. You will encounter a Sacrificial Chamber, a 
Fire Room and a Pool. Gather as much treasure as possible and return to the jungle clearing to finish 
the adventure. The game features a simple 'Verb Noun' command interface, and no graphics of any 
description. Instructions such as 'break door with rock' have to be split into two commands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Controls : Keyboard|Hot Seat 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/adventure-b-inca-curse 
 
 
$end


$info=Espionage Island,
$<a href="http://www.mobygames.com/game/cpc/adventure-d-espionage-island"</a>
$bio
 
 
Espionage Island (c) 1985 Artic Computing / Artic Computing 
 
While on a recce mission to investigate a secret enemy location, your plane is shot down and you are 
sent hurtling towards the island's surface. This is where you come in, and through text commands you 
must initially bring the plane under control. After this you must locate the stronghold and returning 
to your plane. To get back past enemy fire, you must return in disguise, so you must also avoid your 
side shooting at you by mistake. The game features a simple 'Verb Noun' command interface, and no 
graphics of any description. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/adventure-d-espionage-island 
 
 
$end


$info=Basildon Bond,
$<a href="http://www.mobygames.com/game/cpc/adventures-of-bond-basildon-bond"</a>
$bio
 
 
Basildon Bond (c) 1986 Probe Software Ltd. / Probe Software Ltd. 
 
The player controls Basildon Bond, whose task is to collect a series of codes within five hours, 
under orders from 'P', who had his codename changed to 'B' to confuse the KGB. To unlock these codes, 
Basildon must piece together several jokes, which are found in various rooms inside a television 
studio. Once Basildon has collected a joke, they must be entered in the main computer. 
 
Collecting the jokes is not an easy task for Basildon. For one thing, to use certain objects, some 
other object must be collected first. For another, moving TV cameras roam around in some rooms, and 
if Basildon comes into contact with any of these, he returns to the computer room and ten minutes of 
his time is lost. 
 
However, to deal with the cameras, Basildon is equipped with ten Cooperblasters which can be used to 
summon Cooperman. Once Cooperman has been summoned, the player is free to navigate him toward the 
camera, and once Cooperman comes into contact with the camera, it is destroyed. If the player leaves 
and re-enters the room, the cameras return and the player has to summon Cooperman again, wasting 
precious Cooperblaster ammo. Cooperman can only be summoned ten times, and the player is unable to 
collect more ammo, so they need to use Cooperman wisely. 
 
One summon out of ten introduces the player to another character known as Blunderwoman, who does far 
more damage than Cooperman because whereas Cooperman just flies from one side of the screen to the 
other in a straight line unless the player interferes, Blunderwoman flies diagonally across the 
screen and back again without the player's involvement, killing any cameras that she does not kill 
the first time. 
 
The game ends when the five hours are over. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/adventures-of-bond-basildon-bond 
 
 
$end


$info=African Trail Simulator,
$<a href="http://www.mobygames.com/game/cpc/african-trail-simulator"</a>
$bio
 
 
African Trail Simulator (c) 1990 Crom Software / Positive 
 
Take to the desert on your off-road bike as you negotiate all the stages of the African trail. 
 
Before you start each stage, you must select three items of equipment to take with you. But make that 
decision carefully as it may well be crucial. 
You meet other riders who will try knock you off your bike. 
Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills. 
 
Don't fall off your bike! 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/african-trail-simulator 
 
 
$end


$info=Afterburner,
$<a href="http://www.mobygames.com/game/cpc/after-burner"</a>
$bio
 
 
Afterburner (c) 1988 SEGA Enterprises Ltd. / Activision, Inc. 
 
Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 
Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and 
Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot 
automatically all the time. 
 
The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at 
heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and 
shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish 
your missiles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,NES,SEGA 32X,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/after-burner 
 
 
$end


$info=Afteroids,
$<a href="http://www.mobygames.com/game/cpc/afteroids"</a>
$bio
 
 
Afteroids (c) 1988 Made in Spain / Zigurat 
 
You control a spaceship that floats around. You have to blast all the meteors and other objects that 
bounce in the area. 
However, shooting the meteors will cause them to fragment into several smaller meteors. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.0 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/afteroids 
 
 
$end


$info=After the War,
$<a href="http://www.mobygames.com/game/cpc/after-the-war"</a>
$bio
 
 
After the War (c) 1989 Dinamic Software / Dinamic Software 
 
Year 2019, Manhattan. After a nuclear war. 
 
Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the 
asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the 
control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies. 
 
There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you 
constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which 
have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of 
McJerin. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.1 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/after-the-war 
 
 
$end


$info=Agent X II,
$<a href="http://www.mobygames.com/game/cpc/agent-x-ii-the-mad-profs-back"</a>
$bio
 
 
Agent X II (c) 1987 Software Creations Ltd. / Mastertronic Ltd. 
 
With Agent X having been a success in both critical and commercial terms, a sequel was inevitable. 
The Mad Professor's cunning plan this time is to infect everybody with acne, thus causing the economy 
to crumble (and not just the economy for Valentine's cards). As with the original, the game is split 
into distinct sections - as with the original these are each loaded one at a time. 
 
The first section is a horizontally-scrolling shoot 'em up, where Agent X flies freely and must 
collect powerful weapons to be able to get through. This is followed by some platform action, which 
involves climbing a tower collecting code pieces along the way. The final section is a Breakout 
clone, pre-dating Arkanoid as the first game to give a plot behind basic brick-bashing, with the 
twist that a moving bat at the top of the screen fires the ball back towards you unpredictably. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/agent-x-ii-the-mad-profs-back 
 
 
$end


$info=Airborne Ranger,
$<a href="http://www.mobygames.com/game/cpc/airborne-ranger"</a>
$bio
 
 
Airborne Ranger (c) 1988 MicroProse Software, Inc. / MicroProse Software, Inc. 
 
In this action/simulation game by Microprose the player takes the role of an U.S. Army airborne 
ranger. These Airborne rangers are dropped behind enemy lines by parachute to perform all kinds of 
dangerous missions. Gameplay consists of 3 phases: 
Reading the mission briefing and outfitting 3 supply pods with machine gun ammo, time bombs, 
first-aid kits, grenades & LAW rockets depending on this briefing. 
2. Flying over the mission map in a V-22 Osprey plane to drop your 3 supply pods and parachuting 
   out of the plane yourself. 
3. Performing the actual missions and reaching the pick-up point before time runs out. There are 
   12 different missions which include capturing an enemy officer, blowing up an ammunition depot, 
   photographing an experimental aircraft and liberating P.O.W.'s 
 
Missions take place in either an arctic, desert or temperate setting. Using the mission map the 
player must decide the route towards the mission objective. This might require them to crawl through 
trenches, run around minefields or take out enemy soldiers and bunkers. Airborne Ranger was one of 
the first games with some missions that required a stealthy approach (staying undetected until a 
certain time, taking out a guard and stealing an enemy uniform etc.). 
 
Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a 
single mission, while in veteran mode, a series of missions or an entire campaign is played in order 
to earn medals & promotions. All missions can be played on several difficulty levels. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/airborne-ranger 
 
 
$end


$info=Airwolf,
$<a href="http://www.mobygames.com/game/cpc/airwolf_"</a>
$bio
 
 
Airwolf (c) 1985 Elite Systems Ltd. / Amsoft 
 
The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your 
task is to rescue 5 scientists from an underground lair by destroying its layer of protection and 
then getting to the core.  Moving onto a screen at a time you must shoot out anything and everything 
in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you 
can't simply hover in a set position. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.3 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/airwolf_ 
 
 
$end


$info=Typhoon,
$<a href="http://www.mobygames.com/game/cpc/ajax"</a>
$bio
 
 
Typhoon (c) Jan, 1989 Konami Industry Co. Ltd. / Ocean Software Ltd. 
 
In this coin-op conversion your mission is to infiltrate the alien fortress during 6 levels, and to 
destroy the fortress and the alien. 
 
Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone 
represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the 
screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, 
whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is 
guarded by the powerful boss, who you should eliminate. 
 
DOS version of the game differs from C64/CPC/ZX version by the number and location of enemies, map of 
areas, order of the stages, and ability to use different controls to shoot air and ground targets. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ajax 
 
 
$end


$info=Slap Fight,
$<a href="http://www.mobygames.com/game/cpc/alcon"</a>
$bio
 
 
Slap Fight (c) 1987 Toaplan Co., Ltd. / Imagine 
 
Forward scrolling spaceship shooting game over the planet Orac, based on the Toaplan original arcade 
game. 
 
Alien enemies have occupied the planet Orac in the year 2059. The Alien League Of Cosmic Nations 
(ALCON) has determined that you are the pilot to take the Slap Fighter (Europe) / SW475 Starfighter 
(US) and defeat the aliens. The main feature of the game is its pickup system. You pick up stars and 
then you choose which powerup you want, pick up one star and you can choose shield, two stars to 
choose shot, three stars to choose side shot, four for wing upgrade, five for bomb shot, six for 
laser shot, seven for homing missiles and eight for a shield upgrade. The homing missile is probably 
the most powerful weapon and the bomb is quite annoying. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/alcon 
 
 
$end


$info=Alex Higgin's World Snooker,
$<a href="http://www.mobygames.com/game/cpc/alex-higgins-world-snooker"</a>
$bio
 
 
Alex Higgin's World Snooker (c) 1985 Gem Software / Amsoft 
 
Presented by the name of snooker's World Champion Alex Higgins, the game is a snooker simulator with 
top-down view of the table. In the beginning of the game, the player places the cue ball in fixed 
position on the table. To give it a direction, the cue ball's image is placed in the desired 
destination's position. Adjusting the force and spin, the player gives a movement to the cue ball. 
The coloured and/or numbered balls should be put in pockets in a predefined order according to the 
rules of snooker. The one with the most points at the end of a game wins. 
 
The packs of red balls come in variations of six, ten or fifteen. There are two game modes: practice 
for one player and match for two players. The game is available in English, French, and German 
languages. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/cpc/alex-higgins-world-snooker 
 
 
$end


$info=Alien,
$<a href="http://www.mobygames.com/game/cpc/alien_____"</a>
$bio
 
 
Alien (c) 1985 Concept Software Ltd. / Argus Press Software Ltd. 
 
"In space no-one can hear you scream." 
That tagline from the movie is apt for this strategy adaptation that follows the plotline of the 
first movie in the franchise. The action starts after the chestburster scene which unleashes an alien 
organism into their enclosed spaceship.  The remaining crew members must attempt to destroy it while 
the traitorous android tries to protect the alien. 
 
There are 3 decks to search with 35 different rooms which are connected by ducts which the alien can 
use to sneak up on people.  You can herd the alien into an airlock to blast it out into space, or set 
the auto-destruct on the ship and flee in the shuttle with all remaining live crew members plus Jones 
the cat who must be found and put in a box. 
 
The screen shows you a plan of the deck you are on, and the ducts in the immediate area.  There are 
‘trackers’ and sensors which can be used to pinpoint movement in other areas.  In ordering each crew 
member, you are given possible movements or other actions such as picking up weapons, entering the 
ducts or catching the cat. In certain situations, special options will appear such as starting the 
self-destruct system when in the command centre. The responses to orders are also affected by the 
personality of the crew member, and how much they have had to suffer. 
 
The screen also displays reports on the condition of the crew member you’ve selected, whether there 
is any damage to the room you’re in and whether the duct grills are open (meaning the Alien has been 
through there). You also get the occasional message from the ship's computer ‘Mother’ like when a 
crew member dies.  Sound effects create suspense. At times you hear the alien move around or doors 
and grills being opened as well as the blip from the tracker. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/alien_____ 
 
 
$end


$info=Alien 8,
$<a href="http://www.mobygames.com/game/cpc/alien-8"</a>
$bio
 
 
Alien 8 (c) 1985 Ultimate - Play the Game / Ultimate - Play the Game 
 
This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. 
The Cryonaughts, the name of the planets inhabitants have been frozen during the journey. 
 
You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the 
ship reaches its destination. 
 
The ship contains many rooms filled with obstacles that you have to negotiate. 
There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be 
avoided! 
 
You might need a valve to climb over some walls. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.9 
Other Systems : BBC Micro,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/alien-8 
 
 
$end


$info=Aliens,
$<a href="http://www.mobygames.com/game/cpc/aliens"</a>
$bio
 
 
Aliens (c) 1987 Software Studios / Electric Dreams Software 
 
Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar 
to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 
255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, 
each controlled by the player acting in the role of overall operational commander. 
 
The player can switch to any character at any time, and must consider coordinating their movements 
and finding a safe location before switching to the next character. Characters occupy one room at a 
time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien 
progress, or blasted open to get through (at the cost of permanently destroying the door). Alien 
bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal 
puddles of acid when killed (and so shouldn't be killed in front of doors!) 
 
Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and 
attack, requiring the player to aim that character's gun to defend against the rushing Alien (a 
headshot kills instantly, while three to the body do the same).  If an Alien attacks a character the 
player is not controlling, they will "capture" that character (indicated by a yellow status light).  
The player must guide another character to the position of the hostage and kill the guarding Alien to 
rescue them.  If not, the captured character will be lost. 
 
Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. 
Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with 
every move made. When stamina is low, the player must find a safe spot for that character to rest up. 
The complex also houses a generator controlling the lights, which the Aliens can destroy, or the 
Marines can then repair. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/aliens 
 
 
$end


$info=Aliens US - Computer Game,
$<a href="http://www.mobygames.com/game/cpc/aliens-the-computer-game"</a>
$bio
 
 
Aliens US - Computer Game (c) 1987 Activision, Inc. / Electric Dreams Software 
 
Based on the science fiction movie "Aliens" from 1986. After the contact got broken to the base on 
LV-426, Ripley and a group of soldiers make their way to this planet. While the Electric Dreams 
version of Aliens is a simple action game, Activision version varies with a different kind of mini 
games which are related to the movie. You must recognize the equipment for this mission, you had to 
land the drop ship to the base, you must explore the base and defeat evil aliens. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.8 
Other Systems : Apple II,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/aliens-the-computer-game 
 
 
$end


$info=Alien Storm,
$<a href="http://www.mobygames.com/game/cpc/alien-storm"</a>
$bio
 
 
Alien Storm (c) 1991 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their 
creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons 
and special attacks. 
 
When you start the game, you can select any one of these characters to play as. There are six 
missions to complete (eight in the Genesis version) with several stages, and each mission has you 
blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the 
mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get 
tougher in every mission, and are capable of hiding into objects such as plants, postboxes, 
trashcans, drums, and several others. Each mission has an objective such as rescuing people 
destroying an UFO. 
 
When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or 
energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather 
than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you 
currently see. These types of attack vary depending on the character you choose at the start of the 
game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while 
Scooter is able to teleport out of his present location, and leave a series of bombs that will blow 
up aliens on sight, he will then re-appear. However, using your character's special attack uses up a 
lot of energy, and if you have little or no energy, you can't use it. 
 
At the end of some missions is an alien boss, which you must destroy in order to complete the 
mission. Also, at the end of every one, you have to enter buildings where you participate in a 
shooting gallery. The object is to kill aliens popping up from several locations with the building. 
 
You can play Alien Storm by yourself, or with another person. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/alien-storm 
 
 
$end


$info=Alien Syndrome,
$<a href="http://www.mobygames.com/game/cpc/alien-syndrome"</a>
$bio
 
 
Alien Syndrome (c) 1988 SEGA Enterprises Ltd. / ACE 
 
Alien Syndrome is a scrolling shooter arcade conversion. 
 
Your job is to run around and rescue all the captives and make it to the escape hatch before the time 
bomb explodes. Then face the mother alien at the end of the level. 
 
You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 
dies and vice versa.) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Gear,MSX,NES,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/alien-syndrome 
 
 
$end


$info=Altered Beast,
$<a href="http://www.mobygames.com/game/cpc/altered-beast"</a>
$bio
 
 
Altered Beast (c) 1989 SEGA Enterprises Ltd. / Activision, Inc. 
 
In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his 
daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and 
demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive. 
 
The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by 
defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a 
dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with 
special abilities such as flight and powerful attacks, easily superseding the basic set of punches 
and kicks in your human form. 
 
The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 2.6 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,MSX,NES,SEGA Master 
System,TurboGrafx-16,TurboGrafx CD,Wii,Windows,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/altered-beast 
 
 
$end


$info=Amaurote,
$<a href="http://www.mobygames.com/game/cpc/amaurote"</a>
$bio
 
 
Amaurote (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and 
insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. 
 
There are 3 different types of ants - drones, queens and scouts, each representing their real 
function in the natural world, so queen bees are the most lethal opponents as they generate new ants. 
Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and 
repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are 
bombs, you need to consider their bounce and distance before firing, to avoid being caught up in 
stray explosions yourself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/amaurote 
 
 
$end


$info=Dr. Doom's Revenge - Amazing Spider-man,
$<a href="http://www.mobygames.com/game/cpc/amazing-spider-man-and-captain-america-in-dr-dooms-revenge"</a>
$bio
 
 
Dr. Doom's Revenge - Amazing Spider-man (c) 1990 Paragon Software Corporation / Empire Software 
 
Latverian president Dr. Doom is a terrible enemy, so when he hatches a plan to blow up New York City 
with a stolen Atomic bomb, one Marvel superhero is not enough to stop him. As the lavishly-drawn 
comic bundled with the game explains, Spider-Man and Captain America must join forces to go to 
Latveria and foil his plans. 
 
The main action in the game is a side-scrolling beat 'em up, in which you alternately control the two 
characters. They each have their own moves to deal with The Rhino, Electro and other foes. Moves are 
context-sensitive based on the distance between your character and the opponent. Energy bars decrease 
as you each take hits. After each section you get comic-book sequences as a reward, and to set the 
scene of the evolving story. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 1.1 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/amazing-spider-man-and-captain-america-in-dr-dooms-revenge 
 
 
$end


$info=AMC - Astro Marine Corps,
$<a href="http://www.mobygames.com/game/cpc/amc-astro-marine-corps"</a>
$bio
 
 
AMC - Astro Marine Corps (c) 1989 Creepsoft / Dinamic Software 
 
Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast 
his way through the various alien infested levels. 
 
You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be 
replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. 
There are various instant death hazards you must avoid such as a plant which smothers you and a 
dragon which devours you and spits out your bones. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.8 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/amc-astro-marine-corps 
 
 
$end


$info=Amelie Minuit,
$<a href="http://www.mobygames.com/game/cpc/amelie-minuit"</a>
$bio
 
 
Amelie Minuit (c) 1985 ERE Informatique / ERE Informatique 
 
You are Amelie, a blonde hardworker in Paris skyscraper. In 11 P.M. you are understanding that you 
forgot very important document in office and also the way there. But you can't go home without the 
document, so you must go back in office,  take it with you, and go out of skyscraper. Also you know 
that in 0.00 A.M. the electricity in skyscraper will be turned off, and after that you can't go 
anywhere, so you have to do your female mission in one hour. The Skyscraper has 29 levels, 224 
offices, 112 lobbies, 1 terrace, 336 doors, 8 keys and 1 document. 
 
You have to get helpful items and walk from one office to another using them and searching for your 
document. Some doors must be opened with keys, which you have to find. Your commands include 'Open', 
'Take', 'Look', 'Run', 'Take Key', and 'Read'. 
 
There are five difficulty levels in the game, which vary from 'Very Easy' to 'Impossible'. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/amelie-minuit 
 
 
$end


$info=Tag Team Wrestling,
$<a href="http://www.mobygames.com/game/cpc/american-tag-team-wrestling"</a>
$bio
 
 
Tag Team Wrestling (c) 1992 Zeppelin Games Limited / Zeppelin Games Limited 
 
Released at a budget price around the peak of the WWF's original popularity, the twist in this 
wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on 
offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his 
team-mate, who then enters the ring and allows the other to recover. 
 
You can either play individual matches (for one or two players) or a full tournament, with three 
rounds of variable length. There is no joystick-waggling in the control system, with a variety of 
kicks, throws and punches on offer using simple joystick motions. Once the players are close together 
they grapple - this gives you a chance to lift and then piledrive your opponent. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/american-tag-team-wrestling 
 
 
$end


$info=Anarchy,
$<a href="http://www.mobygames.com/game/cpc/anarchy"</a>
$bio
 
 
Anarchy (c) 1987 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
Inside an Ace Mk2 Interceptor tank, you have been assigned a hazardous 16-stage mission. You must 
travel to the overrun planet of Sentinel 4, and destroy the weapons caches the rebels have build up. 
They can't be blasted when you are right next to them, ensuring that a degree of planning and 
strategy is required. 
 
Viewed from above in levels with simple sideways scrolling, the objective on each level is to shoot 
each of the weapons crates, before going through the newly-opened exit.  Guard droids must be 
avoided, but shooting them can leave them inactive for a short period of time, and they can now be 
shot or hit to push them in that direction, which can be used strategically to make more paths 
available. There is a 2-minute time limit on each level. Every 5th level has a nuclear weapon guarded 
by a seeking enemy droid, which continually follows you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.8 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/anarchy 
 
 
$end


$info=Art de la Guerre, L',
$<a href="http://www.mobygames.com/game/cpc/ancient-art-of-war"</a>
$bio
 
 
Art de la Guerre, L' (c) 1990 Evryware / Brřderbund Software, Inc. 
 
Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, 
formation, and strength. The game is set in ancient battle-style times before the use of gun powder, 
consisting of the three basic unit types of that period: the light armored but fast "Barbarians", the 
heavily armored but slow "Knights", and the ranged "Archers". A fourth non-combatant unit type is 
also available: "Spies", which is only available under certain campaign rule settings. 
 
The game consists of different scenarios to choose from, each with a different geographical setting, 
difficulty setting, visibility setting, and victory condition setting. Some settings may be subject 
to change by the player. 
 
Gameplay is represented in two major areas: 
 
1. The first is the tactical/political map, which visualizes geographical and terrain elements 
   from a top-down perspective. Here the player can coordinate, position, reinforce troops, and also 
   command them to attack, defend or ambush enemy troops in a real-time setting. Time may be set to 
   pause, faster or slower to make battle plans easier 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Apple II,Atari ST,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/ancient-art-of-war 
 
 
$end


$info=Android One - Operation Reactor Run,
$<a href="http://www.mobygames.com/game/cpc/android-one-the-reactor-run"</a>
$bio
 
 
Android One - Operation Reactor Run (c) 1985 Vortex Software / Vortex Software 
 
A horizontally scrolling action shooter with tile-based graphics. The player must reach and destroy 
the reactor before the time runs out. Along the way various aliens are encountered, some of which can 
be shot with the android's laser beam, while others are impervious to fire and must be avoided. The 
player will also have to shoot his way through several brick walls. 
 
The action is divided into individual screens. Once the player reaches the right edge of the screen, 
the level scrolls onwards by one screenful. A progress slider in the bottom of the screen indicates 
the player's progress. 
 
Once the player has destroyed the reactor, he must make his way back to the start point for extra 
points, this time without a time limit. 
 
The android control scheme differs between the keyboard and the joystick. With the keyboard, you use 
left and right keys to rotate the android in 90 degree steps and forward to move. With the joystick, 
the android runs in the direction the joystick is moved. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/android-one-the-reactor-run 
 
 
$end


$info=Andy Capp,
$<a href="http://www.mobygames.com/game/cpc/andy-capp"</a>
$bio
 
 
Andy Capp (c) 1988 Blitter Animations / Mirrorsoft Ltd. 
 
In this game you play the role of Andy Capp the hard drinking northern layabout from the comic strip 
in the British newspaper  The Mirror. The main idea of the game is to keep your alchometer as full as 
possible while avoid being arrested for fighting various characters including your own wife. You can 
stop people in the street by blowing a kiss at them. When you stand next to the person you interact 
by either giving them an item, talking to them or beating them up. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/andy-capp 
 
 
$end


$info=Angel Nieto Grand Prix - Pole 500,
$<a href="http://www.mobygames.com/game/cpc/angel-nieto-pole-500"</a>
$bio
 
 
Angel Nieto Grand Prix - Pole 500 (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
"Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the 
Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 
1985). 
 
This game allows us to choose between an enormous number of options with the primary target to beat 
all our rivals. In the beginning of the game, you can choose between some game possibilities: 
joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, 
choose circuit, meteorology and load/save game. 
 
And then, in the World Championship you can choose another option: see the stats of your competitors 
(his times in the trainings, records and position in start line), also you can run the official 
training on each circuit to be placed on the best position to start the race. 
 
The game includes 16 circuits in total (the official of this competition), you can try it by separate 
to train, but if you want to win the title you must to show your abilities in each one of them since 
the first. Another caract of Pole 500 is the possibility to run in  training mode or Championship 
mode with 2 players simultaneously (in this case the screen will be sectioned horizontally). 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.4 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/angel-nieto-pole-500 
 
 
$end


$info=Angleball,
$<a href="http://www.mobygames.com/game/cpc/angleball"</a>
$bio
 
 
Angleball (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can 
rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic 
objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame 
unless your opponent also fails to do this. 
 
The game can be played by one or two players, with the one-player game consisting of a sequence of 20 
different table layouts, each requiring its own style to win. Two-player games can take place on any 
of these layouts or one of your own design using the inbult table editor. Shot direction, speed and 
spin can be set on a general level. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/angleball 
 
 
$end


$info=Annals of Rome,
$<a href="http://www.mobygames.com/game/cpc/annals-of-rome"</a>
$bio
 
 
Annals of Rome (c) 1986 Personal Software Services / Personal Software Services 
 
Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing 
as much of the known world as possible, and retaining that power against Carthaginians, Vandals,  
Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can 
direct your generals as to which countries they attempt to invade. 
 
The game is turn-based, and these turns operate in phases, beginning with the economic circumstances 
of population and tax income being decided - it's recommended to keep taxation taxing low unless 
things become desperate. The game then updates you on the statuses of your generals, and give you the 
chance to redistribute them to other parts of your kingdom. 
 
Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious 
are attempts to take land from other civilizations, which take place in order and include conflicts 
between other groups. These, like every element of the game, are accurately historically modeled and 
variable in time-span as a result. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/annals-of-rome 
 
 
$end


$info=APB - All Points Bulletin,
$<a href="http://www.mobygames.com/game/cpc/apb"</a>
$bio
 
 
APB - All Points Bulletin (c) 1989 Atari Games Corporation / Domark Software, Inc.|Tengen Inc. 
 
You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, 
speeders and the like) each day. This is done by chasing them and sounding your siren at them - in 
some cases they will need ramming off the road.  There are also hardened criminals to catch - if you 
can get one of these to confess, your day's work is considered done. 
 
The game's action is presented with an overhead view of your squad car. Car upgrades are available, 
to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or 
failing to meet your quota. Too many demerits and it is game over. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Lynx,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/apb 
 
 
$end


$info=Question of Sport, A,
$<a href="http://www.mobygames.com/game/cpc/a-question-of-sport"</a>
$bio
 
 
Question of Sport, A (c) 1988 Elite Systems Ltd. / Elite Systems Ltd. 
 
This is the game of the long running BBC quiz show of the same name. Two teams of three battle 
against each other by answering sports questions. 2 Points are awarded for answering your question 
correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 
point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. 
 
Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team 
captains get to choose which sport they wish to specialise in from a choice of ten. 
 
There are 5 question blocks so that if questions start to repeat you can load the next one to extend 
gameplay life. After the last round the scores are totted up and the winner is the team with the most 
points. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/a-question-of-sport 
 
 
$end


$info=Arachnophobia,
$<a href="http://www.mobygames.com/game/cpc/arachnophobia"</a>
$bio
 
 
Arachnophobia (c) 1991 BlueSky Software, Inc. / Titus France SA 
 
This simple action game is based on the Hollywood movie "Arachnophobia", produced by Steven 
Spielberg. 
 
South-american spiders have overrun a large area in some areas of the United States. It's your task 
to clean the infested farms, houses or public buildings by using an very effective pesticide called 
"Toxi-Max". One of the most useful devices your character can use is an arachno-detector indicating 
approaching vermin. 
The player spite is controlled from a side-view and basically only needs to use his toxic pesticide 
in time to defend himself from attacking spiders, just like a simple reaction game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/arachnophobia 
 
 
$end


$info=Arcade Fruit Machine,
$<a href="http://www.mobygames.com/game/cpc/arcade-fruit-machine"</a>
$bio
 
 
Arcade Fruit Machine (c) 1990 Zeppelin Games Limited / Zeppelin Games Limited 
 
Simulation of slot machine. Player throws several coins in the slot and begins his career. During the 
improvement of his skill player completes CASH'n'GRAB feature, where he must collect numbers chosen 
during gambling to complete all letters. Completing this feature, player is allowed to choose one 
from three bonuses (Pick a Win, Fruit Step, Win Spins) or three misses (Skill Stop, Cash Pot, Hudge 
Pot). Also he tries to complete CASH RUN feature. During every steps of gambling player can cancel 
gambling or collect feature. Finishing the career player updates his bank (in UK pounds). 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/arcade-fruit-machine 
 
 
$end


$info=Arcade Muscle,
$<a href="http://www.mobygames.com/game/cpc/arcade-muscle"</a>
$bio
 
 
Arcade Muscle (c) 1989 Capcom Co., Ltd.|Atari Games Corporation / U.S. Gold Ltd. 
 
As the title implies, the five games featured in this collection are all converted from coin-ops: 
Street FighterRoad BlastersSide ArmsBionic Commando1943 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/arcade-muscle 
 
 
$end


$info=The Archers,
$<a href="http://www.mobygames.com/game/cpc/archers"</a>
$bio
 
 
The Archers (c) 1987 Level 9 Computing, Ltd. / Mosaic Publishing 
 
Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The 
computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, 
in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide 
each character through their decisions (from 3 multiple-choices), with the aim of choosing the most 
listener-friendly choices. Your choices affect the show's rating directly, as well as changing the 
forthcoming plot much more than in The Secret Diary of Adrian Mole. 
 
Characters can be removed from the show depending on how you develop certain storylines, but make 
sure not to axe the popular ones. Avoid offending special-interest groups, as the BBC comes down hard 
on writers who generate complaints. 
 
In some versions you can play the four parts individually 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/archers 
 
 
$end


$info=Archon 2 - Adept,
$<a href="http://www.mobygames.com/game/cpc/archon-ii-adept"</a>
$bio
 
 
Archon 2 - Adept (c) 1989 Free Fall Associates / Electronic Arts, Inc. 
 
The sequel to the classic Archon, Archon II: Adept features a more complex board and enhanced 
gameplay. 
 
Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts 
and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with 
summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 
demons, common to both. 
 
Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but 
with arcade elements, especially when two adepts confront each other face-to-face. The board also 
shifts from time to time, making the strategy less predictable. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/archon-ii-adept 
 
 
$end


$info=Archon - Light & Dark,
$<a href="http://www.mobygames.com/game/cpc/archon-the-light-and-the-dark"</a>
$bio
 
 
Archon - Light & Dark (c) 1985 Free Fall Associates / Electronic Arts, Inc. 
 
Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, 
a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) 
squares. You win the game by having one of your units on each of the five powerpoint squares or by 
removing all opposing pieces from the board. 
 
However, you can't just remove a piece from the board by landing on it. When two pieces clash, the 
outcome is decided in the battle arena during one-on-one real-time combat (just like in Star Control, 
also by Paul Reiche III). If the real-time combat takes place on a dark square, the dark monster gets 
a health bonus (longer life bar). On a light square the light side gains an advantage. There are also 
some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which 
adds an extra layer of strategy to the game. 
 
Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For 
example the light side has among others unicorns, valkyries and a djinni while the dark side features 
basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the 
light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the 
board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from 
the dead etc. 
 
The different pieces have their own movement restrictions regarding the number of squares they're 
allowed to travel on the board and whether or not they can jump over other units (like the knight in 
chess). Units also behave different in combat 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari 8-bit,Commodore 64,Macintosh,NES,PC-88,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/archon-the-light-and-the-dark 
 
 
$end


$info=Arctic Fox,
$<a href="http://www.mobygames.com/game/cpc/arcticfox"</a>
$bio
 
 
Arctic Fox (c) 1988 Dynamix, Inc. / Electronic Arts, Inc. 
 
In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, 
the Slye-Hicks MX-100, Codename: Arcticfox. 
 
Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the 
invading aliens' main fortress before Arcticfox is destroyed. 
 
Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important 
targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing 
machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar 
and forward/aft view-screens to detect your enemy advances. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.8 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/arcticfox 
 
 
$end


$info=Arkanoid,
$<a href="http://www.mobygames.com/game/cpc/arkanoid"</a>
$bio
 
 
Arkanoid (c) 1987 Taito Corporation / Imagine Software 
 
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to 
catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It 
was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. 
 
The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks 
form a mysterious wall stopping the ship from progressing to safety. 
 
By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. 
They are caught by positioning the bat below them as they fall (meaning that you risk missing the 
ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each 
side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire 
the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, 
bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Score : 4.2 
Other Systems : Amiga,Apple II,Apple IIgs,Atari 8-bit,Atari ST,BBC Micro,Commodore 
64,DOS,Macintosh,MSX,NES,PC-88,PC-98,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/arkanoid 
 
 
$end


$info=Arkanoid 2 - Revenge of Doh,
$<a href="http://www.mobygames.com/game/cpc/arkanoid-ii-revenge-of-doh"</a>
$bio
 
 
Arkanoid 2 - Revenge of Doh (c) 1988 Taito Corporation / Imagine Software 
 
Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic 
engine, better sound and music, better hardware support and more levels, Revenge of Doh also features 
a built-in editor and allows you to create your own level sets! 
 
Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: 
 
A long time period passed and the dimension controlling force Doh has again come back to life. 
Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, 
Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Score : 4.4 
Other Systems : Amiga,Apple II,Apple IIgs,Atari ST,Commodore 64,DOS,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/arkanoid-ii-revenge-of-doh 
 
 
$end


$info=Army Moves,
$<a href="http://www.mobygames.com/game/cpc/army-moves"</a>
$bio
 
 
Army Moves (c) 1986 Dinamic Software / Dinamic Software 
 
Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and 
must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a 
helicopter and the oject is to bring down airplanes without being shot at by the airplanes 
themselves, submarines, and any other ground fire. Make sure you land on the pad near the end. 
 
In part two, you start out in the jungle and must jump from rock to rock without crashing into 
toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your 
way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. 
When you complete the seven sections of Army Moves, you'll receive a higher bonus. 
 
Some versions have a high score table to record your achievements. The second section must be loaded 
seperately, using a code attained from completing part one, on some versions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/army-moves 
 
 
$end


$info=America's Cup Challenge,
$<a href="http://www.mobygames.com/game/cpc/arnies-americas-cup-challenge"</a>
$bio
 
 
America's Cup Challenge (c) 1986 Micro Forté Pty. Ltd. / U.S. Gold Ltd. 
 
Yachting’s most prestigious event is brought to life in this simulation of the 24.3 mile course off 
Perth that it used at the time. As in the real event, you will have to navigate accurately and steer 
precisely, using Genoa and spinnaker winching in your 12-metre yachts. 
 
You can choose between 7 pre-set nations or enter your own name. Before you compete, you will see the 
course maps the wind conditions, and must choose your sails based on this information. The 
constantly-moving sea helps guide you. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/arnies-americas-cup-challenge 
 
 
$end


$info=Artura,
$<a href="http://www.mobygames.com/game/cpc/artura"</a>
$bio
 
 
Artura (c) 1989 Sentient Software Inc. / Gremlin Graphics Software Ltd. 
 
Artura is a side-scrolling platform game.  The game semi-utilizes the mythology of King Arthur in 
that you play as Artura, son of the Pendragon.  Your goal is rescue Nimue, apprentice to Merdyn, from 
your evil half-sister Morgause. 
 
You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly 
traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which 
contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that 
are so complicated that poster sized map of the levels is included with the game. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/artura 
 
 
$end


$info=Asphalt,
$<a href="http://www.mobygames.com/game/cpc/asphalt"</a>
$bio
 
 
Asphalt (c) 1987 Ubi Soft Entertainment Software / Ubi Soft Entertainment Software 
 
In the world of Asphalt, roads and highways have become a playground for violent criminals. Only 
heavily armed vehicles dare travel between cities. It is your job as a truck driver to deliver your 
cargo despite all dangers. 
 
Asphalt is a top-down shooter, you don't have to worry about driving (the road is as straight as it 
can be), all you have to do is shoot your opponents before they have a chance to do too much damage 
to your vehicle. You have a machine gun turret with unlimited ammunition, a flamethrower and some 
mines, as well as a damage display to see what part of the truck needs to be protected. 
 
The difficulty is rather progressive, each new level bringing new, better armed opponents, requiring 
new tactics to defeat them without damaging your vehicle too much. You can also grab some bonuses 
like extra ammo, instant repair or bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/cpc/asphalt 
 
 
$end


$info=Asterix & The Magic Cauldron,
$<a href="http://www.mobygames.com/game/cpc/asterix-and-the-magic-cauldron"</a>
$bio
 
 
Asterix & The Magic Cauldron (c) 1986 Beam Software Pty., Ltd. / Melbourne House 
 
Goscinny and Uderzo’s cartoon characters are from the only Gaullish village in 50BC able to resist 
the Roman invasion. They can do this due to Getafix the druid’s magic potion, however the cauldron 
used to make this has been smashed into several pieces. Can brave Asterix and overweight Obelix find 
the pieces? 
 
In this arcade adventure, it all comes down to you. The fifty screens you must explore take in your 
home village, a Roman encampment, and the forests in between. You have five pieces of wild boar, and 
these are used as you become hungry. 
 
Contact with wild boars or Roman soldiers triggers a one-on-one fight with punches and kicks. 
Defeating a boar earns you another piece of food, to restore energy once all lives are gone. Some 
sections are blocked until you collect their keys. 
 
In the US version the character Asterix was replaced by a barbarian and the game's title was changed 
to Ardok the Barbarian. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/asterix-and-the-magic-cauldron 
 
 
$end


$info=Mr. Weems and the She-Vampires,
$<a href="http://www.mobygames.com/game/cpc/astonishing-adventures-of-mr-weems-and-the-she-vampires"</a>
$bio
 
 
Mr. Weems and the She-Vampires (c) 1987 RamJam Corporation, The / Piranha 
 
In this top-view shooter with similarities to Gauntlet, Mr. Weems has set out to kill the She 
Vampires in their mansion, which is split into six levels. These include many locked doors for which 
keys must be found, plus teleporters and secret paths. 
 
Weems' main foes are bats and monsters, strategically placed inside coffins, and regenerating when 
you re-enter a room. Contact with these drains his blood, although fortunately there are replacement 
vials of this to be found. He is armed with a garlic-firing gun, plus limited numbers of garlic 
pills, which make enemies avoid him. 
 
The first five levels feature the objects required to kill the She Vampires — a crucifix, large 
garlic piece, stake, mirror and mallet. Once they are killed, he must make his escape, facing all 
those bats and monsters again. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/astonishing-adventures-of-mr-weems-and-the-she-vampires 
 
 
$end


$info=Astro Plumber,
$<a href="http://www.mobygames.com/game/cpc/astro-plumber"</a>
$bio
 
 
Astro Plumber (c) 1985 Blue Ribbon Software Ltd. / Blue Ribbon Software Ltd. 
 
You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your 
mission is to repair all the leaking air pipes which supply the Colony research station on the 
surface of the Moon. 
 
Sounds simple enough, but now the caverns are inhabited by a number of alien lifeforms which will 
kill you if they touch you. 
 
Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big 
air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold 
so much air. Overfilling is deadly! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : BBC Micro,Electron 
SOURCE : http://www.mobygames.com/game/cpc/astro-plumber 
 
 
$end


$info=A-Team, The,
$<a href="http://www.mobygames.com/game/cpc/a-team"</a>
$bio
 
 
A-Team, The (c) 1988 Zafiro / Zafiro 
 
Your assignment consists in guiding The A-Team through two dangerous missions. On the first operation 
you will have to travel to the Morania desert in order to reduce a dangerous group of Arab terrorists 
who have met in an abandoned town. On the second one, you will have to destroy a military base 
located in Tirania, where an invasion of the neighboring countries is being prepared. In order to 
carry out so difficult missions you count with a modern N-16 A2 rifle gunner with telescope sight, 2 
shippers of 50 bullets each one and 2 long-reach pumps, although in the course of the combat you will 
be able to acquire more ammunition. Sometimes you will see dynamite charges deposited in the ground 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/a-team 
 
 
$end


$info=Atomic Driver,
$<a href="http://www.mobygames.com/game/cpc/atomic-driver"</a>
$bio
 
 
Atomic Driver (c) Feb, 1988 Loriciels / Loriciels 
 
You are driving a small car, in a small town where the streets are swamped in atoms. These can be 
shot and must be avoided. There are power-ups to freeze atoms for a time. There are also barriers in 
the road, which must be shot, but can't be shot while you are right next to them. The road network is 
complex and mazelike, with only a small amount on screen at a time, so a sense of direction is 
required. You only have one life, so a crash with an atom in town means the end of your driving. 
Score you earned will be written in Hi-Scores table. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/atomic-driver 
 
 
$end


$info=Attack of the Killer Tomatoes,
$<a href="http://www.mobygames.com/game/cpc/attack-of-the-killer-tomatoes_"</a>
$bio
 
 
Attack of the Killer Tomatoes (c) 1986 Global Software / Global Software 
 
You are a factory worker and start your shift at the PuraTom processing plant and you find that all 
tomatoes have mutated. You have to stop the mutated killer tomatoes by put them into holes. The 
smaller bouncing tomatoes must be crushed. This must all be done before your shift is over! This 
means wandering to various rooms to locate the tomatoes and to find various objects you can use to 
kill them. 
There are some punch cards around, those cards will buy you some extra time. The cards must be 
inserted in the cube objects in the factory plant. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/attack-of-the-killer-tomatoes_ 
 
 
$end


$info=ATV Simulator,
$<a href="http://www.mobygames.com/game/cpc/atv-simulator"</a>
$bio
 
 
ATV Simulator (c) 1987 Codemasters Software Company Limited, The / Codemasters Software Company 
Limited, The 
 
Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain 
Vehicles in an action-based way. The game features a succession of courses, which must be navigated 
in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you 
fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to 
completion. Each hazard must be taken at the right speed, which you'll learn through experience. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/atv-simulator 
 
 
$end


$info=Auf Wiedersehen Monty,
$<a href="http://www.mobygames.com/game/cpc/auf-wiedersehen-monty"</a>
$bio
 
 
Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
In Monty On the Run the intrepid coal thief Monty Mole fled to the rocky island of Gibraltar. 
However, the Intermole agency is on to him, and his only hope of escape is to trek across Europe, 
collecting enough cash to buy the Greek island of Montoss and live there in luxury. 
 
This is Monty's third game, and the structure is similar to the previous two. It's platform and 
ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the 
Leaning Tower of Pisa are among the identifiable landmarks. 
 
There are different ways of travelling through the levels - some bouncy platforms coupled with a new 
super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and 
dodge his way across. Monty can now fall without being hurt, although landing on water can cause 
multiple lives to be lost in quick succession. 
 
There are many items to collect  - the most important are Eurocheques for money and airplane tickets. 
Once on a plane you must fight off the encroaching Intermole planes for extra points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/auf-wiedersehen-monty 
 
 
$end


$info=Autocras - Diabolico,
$<a href="http://www.mobygames.com/game/cpc/autocrash"</a>
$bio
 
 
Autocras - Diabolico (c) 1991 Zigurat / Zigurat 
 
In Autocrash the player competes in a death tournament between "bumper cars". The goal is to dismount 
the opponent (or opponents) from his car, and hit him before he leaves the game zone. 
 
Along the stages, the enemy's A.I. difficulty level and his number will increase. Additionally, in 
some stages the enemies must be eliminated in a certain order. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.2 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/autocrash 
 
 
$end


$info=Avenger - Way of the Tiger 2,
$<a href="http://www.mobygames.com/game/cpc/avenger_"</a>
$bio
 
 
Avenger - Way of the Tiger 2 (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. 
He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. 
 
Your quest to recover the scroll and avenge your father's death is viewed from above and 
superficially resembles Gauntlet. You start outside the  Quench Heart Keep, and must initially find 
enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 
guards. 
 
There are other prey including spiders to fend off - these know how to home in on you. You are armed 
with a limited number of Shuikch to shoot from distance 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/avenger_ 
 
 
$end


$info=View to a Kill, A,
$<a href="http://www.mobygames.com/game/cpc/a-view-to-a-kill-the-computer-game"</a>
$bio
 
 
View to a Kill, A (c) 1985 Softstone Ltd / Domark Group Ltd. 
 
You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the 
microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase 
Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get 
to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not 
disarmed a huge earthquake will occur and Silicon Valley will be flooded. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/a-view-to-a-kill-the-computer-game 
 
 
$end


$info=Skate Rock,
$<a href="http://www.mobygames.com/game/cpc/awesome-earl-in-skaterock"</a>
$bio
 
 
Skate Rock (c) 1987 Zig Zag Creations / Bubble Bus Software 
 
Skate Rock is a side-scroller similar to Paperboy, only on a skateboard.  You must navigate the 
streets and sidewalks, collecting flags before the time runs out to complete each level, dodging 
pedestrians, cars, and obstacles along the way.  If and when you make it through all 10 levels, you 
will at last join the coveted ranks of the Slime Rat Skaters! 
 
Skate Rock was one of the earliest skateboarding video games, capturing the feel of 80s street 
skateboarding. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/awesome-earl-in-skaterock 
 
 
$end


$info=Barbarian 2,
$<a href="http://www.mobygames.com/game/cpc/axe-of-rage"</a>
$bio
 
 
Barbarian 2 (c) 1989 Palace Software, LTD. / Palace Software, LTD. 
 
In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. 
But this time, you're not alone. The princess you saved back then has taken up a sword and joined 
your cause! Now, it's more than a death match. You have to explore into the many tunnels in his 
dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat. 
 
The game has similar game play to the original, but with a different challenge. Various monsters will 
come and attack you, but each have different approaches in order to defeat them. For example, You 
can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore 
before you reach Drax at the final stage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/axe-of-rage 
 
 
$end


$info=Baby Jo - Going Home,
$<a href="http://www.mobygames.com/game/cpc/baby-jo-in-going-home"</a>
$bio
 
 
Baby Jo - Going Home (c) 1991 Loriciel SA / Loriciel SA 
 
As the eponymous Baby Jo you're trying to make it back home. Can a simple baby get past the four 
levels while avoiding the bad-tempered animals and machines on the way? 
 
Baby Jo in: "Going Home" is a side-scrolling platform game. Jo can pick up rattles which can be 
tossed at enemies (such as bees, lawnmowers or spiders). Apart from watching out for the baby's 
dropping health (represented as an increasingly tearful face), the baby's diaper gets wetter over 
time and the thirst increases, too. If the diaper becomes too wet or the baby becomes too thirsty, 
the player immediately loses a life, so collecting fresh bottles and diapers is important. 
 
The game is multilingual (you can chose between English, French, German and Spanish). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Amiga,Atari ST,DOS,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/cpc/baby-jo-in-going-home 
 
 
$end


$info=Back to Reality,
$<a href="http://www.mobygames.com/game/cpc/back-to-reality"</a>
$bio
 
 
Back to Reality (c) 1986 
 
You control an astronaut who is wearing his spacesuit and jetpack. The object of this game is to get 
out of a maze inside a planet. The maze is comprised of different rooms, and, more often than not, 
each room has a monster that you need to avoid. When you come in contact with a monster, or use your 
jetpack, your fuel level decreases. When the fuel gauge is empty, you will lose one of your lives. 
 
Along the way, you will pass containers that store various chemicals, and you will be able to carry 
only one chemical at once, but you can switch the chemicals around. Some of the chemicals can be 
mixed together to create other chemicals and explosions. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/back-to-reality 
 
 
$end


$info=Back to the Future,
$<a href="http://www.mobygames.com/game/cpc/back-to-the-future_"</a>
$bio
 
 
Back to the Future (c) 1986 Electric Dreams Software / Electric Dreams Software 
 
Based on the 1985 time travel flick, Electric Dreams' Back to the Future for the Commodore 64 (and 
ported to the ZX Spectrum) differs significantly from LJN's version on the NES. 
 
The player takes control of teenager Marty McFly 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/back-to-the-future_ 
 
 
$end


$info=Back to the Future 2,
$<a href="http://www.mobygames.com/game/cpc/back-to-the-future-part-ii"</a>
$bio
 
 
Back to the Future 2 (c) 1990 Images Software Ltd. / Image Works 
 
Back to the Future II is a collection of five arcade and puzzle games. 
 
Based on the second installment of the popular Hollywood series Back to the Future, this movie 
conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from 
changing the future. The game consists of five parts, each inspired by one of the movie's most 
memorable scenes: 
 
1. Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of 
   enemies to dodge. 
2. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of 
   the four family members. Open and close doors to make the persons go from one room to the next in 
   this top-down puzzle sequence. 
3. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your 
   way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys. 
4. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this 
   sliding block puzzle. The clock is ticking. 
5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set 
   in 1955. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.9 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/back-to-the-future-part-ii 
 
 
$end


$info=Back to the Future 3,
$<a href="http://www.mobygames.com/game/cpc/back-to-the-future-part-iii"</a>
$bio
 
 
Back to the Future 3 (c) 1991 Probe Software Ltd. / Image Works 
 
Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled 
back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" 
Tannen's gang and have to find a way to return to the present. This game takes four scenes from the 
Hollywood movie Back to the Future III and turns them into arcade sequences: 
 
1. Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school 
   teacher Clara. This game of quick ducking, jumping and shooting alternates between a 
   side-scrolling and a top-down perspective. 
 
2. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden 
   extras and bonus targets. 
 
3. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an 
   isometric version of the shooting gallery, only with ammo. And the targets shoot back. 
 
4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. 
   Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/back-to-the-future-part-iii 
 
 
$end


$info=Bactron,
$<a href="http://www.mobygames.com/game/cpc/bactron"</a>
$bio
 
 
Bactron (c) Sep, 1986 Loriciels / Loriciels 
 
The game is flowing inside the body of critically ill patient. You as Bactron - a yellow blob of 
antibiotics - should reactivate the enzymes which have been sterilized by the viruses spreading 
within the body. Exploring the area representing the body you should move from one screen to another 
using certain doors, solve the labyrinths, push/pull obstacles to move further, avoid the viruses 
which will drain your energy if you touch them, spit at them to make them frozen for some time, 
locate the enzymes in the patient's body, and activate them. You should be quick, because more 
viruses are being produced and the patient's temperature is rising. The enzymes are shown as yellow 
cubes, and activating them boosts Bactron's energy, but don't touch the light blue cubes! 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/bactron 
 
 
$end


$info=Bad Dudes Vs Dragon Ninja,
$<a href="http://www.mobygames.com/game/cpc/bad-dudes"</a>
$bio
 
 
Bad Dudes Vs Dragon Ninja (c) 1988 Data East Corporation / Imagine Software 
 
This six-level action game was converted from a Data East coin-op. The gameplay involving beating a 
succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two 
different levels of the screen, which can be jumped across or navigated using ladders. Moves such as 
punches and kicks are on offer. The control method makes jumping sideways quite tricky. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,MSX,NES,Zeebo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bad-dudes 
 
 
$end


$info=Badlands,
$<a href="http://www.mobygames.com/game/cpc/badlands"</a>
$bio
 
 
Badlands (c) 1991 Atari Games Corporation / Domark Software Ltd. 
 
Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic 
setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, 
which are viewed from above. Two human players can take part, but only the winner continues without 
using up credits, so you will only see the early races in two-player mode. 
 
You are armed with guns, which can be used to slow opposing cars. During the races spanners can be 
collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. 
Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers 
which open and close in a random sequence. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/badlands 
 
 
$end


$info=Ball Blazer,
$<a href="http://www.mobygames.com/game/cpc/ballblazer"</a>
$bio
 
 
Ball Blazer (c) 1986 Lucasfilm Games LLC / Activision, Inc. 
 
In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time 
ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer 
Championship, to fight for Earth's honor and the title Masterblazer! 
 
Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a 
one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball 
(Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer 
opponent. 
 
The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of 
the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a 
player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the 
ball. When the match starts, the player must move down field and attempt to gain possession of the 
Plasmorb using the joystick and blast the Plasmorb to an intended direction. 
 
The player should also be aware that the Goldbeams move slightly every second and the distance 
between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared 
across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a 
Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out 
or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first 
player to score will win the game. 
 
Scoring 
 
Close-in goals - 1 point 
Goals near Goldbeams - 2 points 
OTH shots - 3 points 
Players may steal points from each other by making goals. 
The total combined score of both players cannot accede more than 10 points. 
A player winning 10 consecutive points automatically wins the game. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 5200,Atari 7800,Atari 8-bit,Commodore 64,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ballblazer 
 
 
$end


$info=Ball Crazy,
$<a href="http://www.mobygames.com/game/cpc/ball-crazy"</a>
$bio
 
 
Ball Crazy (c) 1987 Firm, The / Mastertronic Ltd. 
 
Erik the ball must bounce around the screen in this action game. The  screens have several ledges, 
each of which changes colour when Erik touches it. The goal is to change them all to a specified 
colour, while avoiding the Chasers which try to stop him (despite the name, their movement paths are 
random). This must be done 4 times on each of the 8 levels, as a new layer of bricks are added above 
the old ones once they're finished. Several bonus items are around to make the task easier. - 
invincibility, extra lives, automatic layer completion, and bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ball-crazy 
 
 
$end


$info=Ballyhoo,
$<a href="http://www.mobygames.com/game/cpc/ballyhoo"</a>
$bio
 
 
Ballyhoo (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
Mystery text adventure in which you play a disillusioned circus goer who decides to help find the 
owner's kidnapped daughter. 
 
"Standard" difficulty level. 
 
Original C=64 Grey Box Contents: 
The Traveling Circus That Time Forgot Inc. Official Souvenir Program, Circus Ticket (Sec.24 Row AA 
Seat 4), Purple Circus Balloon, Advertising Card for Dr. Nostrum's Wondrous Curative. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.3 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,MSX,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/ballyhoo 
 
 
$end


$info=West Bank,
$<a href="http://www.mobygames.com/game/cpc/bank-panic"</a>
$bio
 
 
West Bank (c) 1985 Sanritsu Denki Co., Ltd. / Gremlin Graphics Software Ltd. 
 
Bandits are holding up a bank and have taken people hostage, and as a gunslinger, it's your job to 
shoot them. The bank has 12 doors, and the bandits are behind each one of them. When they pull a gun 
out at you when you open a door, you have only a few seconds to shoot them before they shoot you. If 
you shoot them too early (ie: before he sticks his gun out at you), it is considered unfair, and you 
won't score any points, but if you're too late, he'll shoot you and you lose one of your three 
lives.If you waste too much time, a bandit will come out from one of the doors and stick dynamite on 
it. You must then shoot the dynamite to get rid of it. 
 
If you're lucky, either a man or a woman will throw you a bag of gold coins. If you shoot any of 
these people by accident, you also lose a life. More often than not, the person will throw his/her 
hands up, saying "I haven't got anything". That's when they will be replaced by bandits. 
 
Some men will carry three to five pieces of gold on top of their heads, and shooting at all of the 
gold will award you with a bag of gold coins. Others will be tied up with rope. If you shoot the 
rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll 
get three bags of gold coins. 
 
There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was 
able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in 
later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless 
of what round you're on, you can shoot so many bandits before time runs out. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bank-panic 
 
 
$end


$info=Barbarian,
$<a href="http://www.mobygames.com/game/cpc/barbarian"</a>
$bio
 
 
Barbarian (c) 1988 Psygnosis Limited / Melbourne House 
 
In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. 
The game is played from a third person side scrolling perspective and also has platform jumping parts 
to it. The barbarian is controlled by using left and right on the joystick to move and up and down is 
used to scroll through the various commands at the bottom of the screen. 
When a command is highlighted pressing fire will perform that action thus saving on extra buttons 
being needed to play. There are two weapons at your disposal. A sword which you start the game with 
and later a bow which is handy for long range attacks. There are many traps to avoid and various 
monsters who have different attack patterns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/barbarian 
 
 
$end


$info=Basil - The Great Mouse Detective,
$<a href="http://www.mobygames.com/game/cpc/basil-the-great-mouse-detective"</a>
$bio
 
 
Basil - The Great Mouse Detective (c) 1987 
 
Based on the 1986 Walt Disney animated movie, the story revolves around a mouse named Basil who lives 
in the basement of the famous Sherlock Holmes residence 221B Baker Street.  Basil's friend Dr. Dawson 
has been kidnapped by the villainous Professor Ratigan and he must search through London for clues 
that will lead him to the fiend's lair. 
 
The game is a colorful platform adventure through 3 locales:  London's shops and docks, the sewers 
and finally the den of Ratigan.  In each area, 5 clues must be found by exploring objects such bags 
and sacks, cans, jars and chests found in each screen with Basil's magnifying glass.  He must pick up 
clues to fill 5 pockets in his coat and then he will be able to determine if some are fake (as 
Ratigan has scattered 8 fake clues among each locale).  Fake ones must be dropped until all 5 real 
clues are found then you get a clue to the level exit to go to the next locale.  If you can't find 
the exit, each clue can give a hint as to what direction you should go in. 
 
Your energy runs down as you go through the multi-level platform screens and encounter Rattigan's 
goons but some objects will contain cheese which restores energy or mousetraps which when laid in 
path of the goons will make them harmless (though they take up a pocket until used). 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/basil-the-great-mouse-detective 
 
 
$end


$info=B.A.T.,
$<a href="http://www.mobygames.com/game/cpc/bat"</a>
$bio
 
 
B.A.T. (c) 1991 Computer's Dream / Ubi Soft Entertainment Software 
 
B.A.T. is cyberpunk romp through the underworld of crime and corruption. As agent for B.A.T., an 
  ultrasecret organization serving the Confederation of the Galaxies in the 22nd century, you will be 
  assigned various missions covering a wide range of spy activities and planets. 
 
B.A.T. sports under-utilized and unique concepts, such as the ability to program the B.O.B. 
  (organic computer implanted on your arm), and RPG-style character development based on various 
  stats. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/bat 
 
 
$end


$info=Batman,
$<a href="http://www.mobygames.com/game/cpc/batman_"</a>
$bio
 
 
Batman (c) 1986 Ocean Software Ltd. / Ocean Software Ltd. 
 
Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, 
he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric 
arcade adventure taking in over 150 screens. 
 
Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up 
and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while 
you fall), and the Low Gravity Batbelt keeps you in the air for longer. 
 
Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be 
collected, but there is also one which neutralises all power-ups. You have eight lives, but each 
cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with 
lives and equipment as they were. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/batman_ 
 
 
$end


$info=Batman Caped Crusader,
$<a href="http://www.mobygames.com/game/cpc/batman-the-caped-crusader"</a>
$bio
 
 
Batman Caped Crusader (c) 1988 Special FX Software Ltd. / Ocean Software Ltd. 
 
Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with 
a side scrolling view, with each new location opening in a new panel similar to the appearance of a 
comic book. 
 
The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The 
Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete 
Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/batman-the-caped-crusader 
 
 
$end


$info=Batman - The Movie,
$<a href="http://www.mobygames.com/game/cpc/batman-the-movie"</a>
$bio
 
 
Batman - The Movie (c) 1989 Ocean Software Ltd. / Ocean Software Ltd. 
 
Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known 
game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical 
platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" 
(...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police 
blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain 
item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons 
which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like 
the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Score : 4.3 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/batman-the-movie 
 
 
$end


$info=Battle Command,
$<a href="http://www.mobygames.com/game/cpc/battle-command"</a>
$bio
 
 
Battle Command (c) 1991 Realtime Games Software Ltd. / Ocean Software Ltd. 
 
Battle Command is a 3D arcade/strategy game, loosely derived from the same developers' Carrier 
Command. In a near future alternate reality, the Ultra War is fought between the two dominate races 
in the New World. The 'Mauler' is the latest technology - an Armored Fighting Machine capable of 
being lifted in and out of hostile territory by a fast Stealth Chopper, and armed with the most 
advanced weaponry science can devise. 
 
You command a single "Mauler" assault tank in one of a series of scenarios. These range from a 
railway ambush to escort duties and a raid on a riverside hideout. Before starting you must choose 
the right weaponry based on the mission briefing. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/battle-command 
 
 
$end


$info=Battle for Midway,
$<a href="http://www.mobygames.com/game/cpc/battle-for-midway"</a>
$bio
 
 
Battle for Midway (c) 1985 PSS / PSS 
 
Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island 
and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and 
Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen. 
 
You are in command of the two task forces of the Pacific fleet and must destroy or drive off the 
Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the 
guns when the island or task force are attacked. As planes swoop in, shoot them down until they are 
gone or your gun is destroyed. We're all counting on you, sailor! 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/battle-for-midway 
 
 
$end


$info=Battle of the Planets,
$<a href="http://www.mobygames.com/game/cpc/battle-of-the-planets"</a>
$bio
 
 
Battle of the Planets (c) 1986 
 
Battle of the Planets is based on a science-fiction children's cartoon series of the same name. 
Zoltar and his forces are attacking your solar system and its five planets - Xenath, Elias, Horaf, 
Olixal and Pete. As a G-Force space fighter armed with a Phoenix ship, you must repel each of these 
attacks, by destroying enough of Zoltar's craft to prevent the attacks from succeeding. 
 
The action unfolds through the window of your craft, with various types of enemy craft approaching 
and needing to be shot with your lasers or torpedoes. Once you have targeted an enemy, you must keep 
the enemy craft in your sights until it has been destroyed. There are five status screens to keep 
track of - shield strength, power stability, rocket status, laser status (it can overheat with 
constant use) and the current situation on the planet you are defending. 
 
To land on a planet you must fly towards its target on screen, and enter the docking bay. You will 
have to take out landers, using your rocket system. This is also your chance to repair and re-fuel 
your craft. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/battle-of-the-planets 
 
 
$end


$info=Battleships,
$<a href="http://www.mobygames.com/game/cpc/battleship_"</a>
$bio
 
 
Battleships (c) 1987 Elite Systems Ltd. / Elite Systems Ltd. 
 
What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly 
obviously, as well as the chance to play without using up the earth’s limited paper and pen 
resources.  The possibility of cheating is removed as well. 
 
Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these 
to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of 
shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play 
involves firing on a wide range initially in the hope of finding a ship, before homing in on the area 
in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air 
strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s 
score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more 
of you. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/battleship_ 
 
 
$end


$info=Battle Valley,
$<a href="http://www.mobygames.com/game/cpc/battle-valley"</a>
$bio
 
 
Battle Valley (c) 1988 
 
This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by 
terrorists. These are located at opposite ends of the playing area, so you can pursue them in either 
order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far. 
 
Unusually, the game features both a helicopter and a tank - you choose either from the base, and can 
fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based 
enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to 
complete all this, and losing a life costs you 500 of these. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/battle-valley 
 
 
$end


$info=Batty,
$<a href="http://www.mobygames.com/game/cpc/batty_"</a>
$bio
 
 
Batty (c) 1988 Elite Systems Ltd. / Elite Systems Ltd. 
 
Batty is influenced by Arkanoid's method of reviving the Breakout phenomenon. You control a paddle at 
the bottom of the screen, with the top half of the screen containing an arrangement of bricks, most 
of which can be destroyed. You must move the paddle left and right so as to make contact with a ball, 
and thus deflect it (using the walls at the sides strategically) into the bricks, some of which 
require multiple hits to destroy. Wipe the destructible bricks out, and you move on to the next level 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/batty_ 
 
 
$end


$info=Beachhead,
$<a href="http://www.mobygames.com/game/cpc/beach-head"</a>
$bio
 
 
Beachhead (c) 1984 Access Software, Inc. / Amsoft|U.S. Gold Ltd. 
 
A dictator took the control of a fortress on the island of Kuhn-Lin. 
 
Your mission is to storm the island and recapture it. This takes place over the course of 6 different 
sequences. The first sequence is Aerial Reconnissance where the fleet must be moved directly past the 
enemy or into a hidden passage. Optional is this Hidden Passage sequence, where the player will have 
to manuever around mines and torpedos. Once encountering the enemy, the General Quaters sequence 
starts, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence 
is named Battle Stations and the player must aim and fire heavy guns to aim at the enemy ships before 
they get too close. Following this fleet battle, the player's fleet must be manuvered to the beach. 
Upon reaching the Beach-head, tanks roll out and the player must keep these safe from enemy fire. In 
the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different 
targets on the fortress must be fired upon to destroy it. 
 
 
- TECHNICAL - 
 
Other Systems : Apple II,Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/beach-head 
 
 
$end


$info=Beachhead 2,
$<a href="http://www.mobygames.com/game/cpc/beach-head-ii-the-dictator-strikes-back"</a>
$bio
 
 
Beachhead 2 (c) 1985 Access Software, Inc. / U.S. Gold Ltd. 
 
The Dictator from the first Beach Head game is back, but World War 2 is over. Giving himself a new 
name, "The Dragon", he seeks revenge against the victorious allied forces. To further these ends, he 
kidnaps hostages and brings them to his island fortress... 
 
Controlling either the forces of the Allied Commander (J.P. Stryler) or the Dictator (The Dragon), 
you will have to perform objectives across four different sequences, each with different perspective 
and controls. 
 
In Sequence 1 "Attack", the allies invade the dictators base with soldiers dropped from a helicopter. 
The allied forces must land their soldiers and then march them forwards taking cover at different 
walls. The dictator only has to shoot them down with a machine gun. 
 
In Sequence 2 "Rescue", the hostages are being rescued. The player who controls the allies will use 
the machine gun to defend hostages as they cross the open courtyard. The dictator can deploy between 
four different weapons: Man on top of wall, Tank, Truck and Trap Door, only one of which is on the 
screen at any time. 
 
In Sequence 3 "Escape", hostages are loaded onto the helicopters. The allied player will select how 
to place hostages on helicopters and then man the controls, avoiding attack. The dictator chooses the 
level of the automated defense and then aims his tanks at the helicopter. 
 
In the final sequence, "Battle", the allied commander and the dragon finally encounter one another 
deep underground. They will toss poontas (throwing knives) at each other until only one is left 
standing. 
 
 
- TECHNICAL - 
 
Other Systems : Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/beach-head-ii-the-dictator-strikes-back 
 
 
$end


$info=Beach Volley,
$<a href="http://www.mobygames.com/game/cpc/beach-volley"</a>
$bio
 
 
Beach Volley (c) 1989 Choice Software / Ocean Software Ltd. 
 
While two boys playing Beach Volley a stranger passes by and give them two the possibility to play 
around the world for the Beach Volley Cup. They take change and start their first competition in 
London. The rules are easy, one of the teams has to reach seven points first. When you win you fly to 
other continents like America, Africa or China to meet your next opponent. 
 
You can play against the computer (cup mode) or a second player. 
 
 
- TECHNICAL - 
 
Score : 4.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/beach-volley 
 
 
$end


$info=Bedlam,
$<a href="http://www.mobygames.com/game/cpc/bedlam__"</a>
$bio
 
 
Bedlam (c) 1988 Beam Software Pty., Ltd. / GO! 
 
Bedlam is a vertically scrolling space shoot’em-up. 
 
Space fighter shoots patterns of swirling aliens and stationary cannons, collects extras and fights 
boss ships – Bedlam is ordinary shoot’em-up material, stretched out over 16 short levels and spiced 
up with your standard two-player option. 
 
While ZX Spectrum and C64 see a genuine space shooter with full-screen backgrounds and level 
variations, CPC and DOS get bare-bone versions stripped down to Galaga level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 0.5 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bedlam__ 
 
 
$end


$info=Bells, The,
$<a href="http://www.mobygames.com/game/cpc/bells"</a>
$bio
 
 
Bells, The (c) 1986 
 
This is a fairly close copy of Ocean/Century's arcade platformer, Hunchback. Your goal is to traverse 
each screen filled with perils, so that you may reach the bell that is placed on the right side. The 
first screen contains only a ball or bullet that crosses the screen, which you must jump over. 
Jumping straight into the bell rope will kill you, however. The next screen has gaps which you must 
jump across, with the right distance in mind. After that comes a similar screen, only the pits are 
filled with pikemen who lower and raise their pikes. Timing is necessary in order not to be impaled 
as you jump over the pikemen. The fourth screen has the object from screen one hurtling across the 
screen, so your jumps across the pits must be timed so that you don't jump into its path. The fifth 
screen is a variation on the third, but with an arrow shooting over your head so that timing must 
take both the pikemen and the arrow in account. The game procedes in a similar fashion, with 
different combinations of projectiles, pikemen and pits. 
 
Your bell-ringer has two different jumps. One is for jumping up in the air, so that you can avoid 
projectiles, and the other one is a long jump for bridging gaps. Each screen must be crossed within a 
short amount or time, or Quasimodo will be struck by lightning. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 2.6 
Other Systems : Dragon 32/64 
SOURCE : http://www.mobygames.com/game/cpc/bells 
 
 
$end


$info=Bestial Warrior,
$<a href="http://www.mobygames.com/game/cpc/bestial-warrior"</a>
$bio
 
 
Bestial Warrior (c) 1989 Zeus Software / Dinamic Software 
 
Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. 
Many had already died in the attempt to access Sagar. 
 
Only one person, might be able to overcome the rocky system Kerman and enter the fortress. Krugger is 
his name, although most of his enemies know him as Bestial Warrior. 
 
Armed to the teeth, he will enter into the system and will need of your guidance and help to reach 
their goal: finding the three parts of the C70-Magnum, a devastating weapon. 
 
During the tour you can find objects that give greater power to your weapon, extra lives, temporary 
immunity and load cells, which are of great importance, as those allow you to pass from one level to 
another after finding the screen scroll. 
 
The enemies are of different types, all fairly heavy and aggressive, specially these known as 
Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely 
killed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.4 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bestial-warrior 
 
 
$end


$info=Best of the Best,
$<a href="http://www.mobygames.com/game/cpc/best-of-the-best-championship-karate"</a>
$bio
 
 
Best of the Best (c) 1992 Futura / Loriciels 
 
Best of the Best Championship Karate is a realistic fighting game. 
After you choose your fighter for his parameters (strength, stamina and resistance), you can choose 
from 55 different moves. 
You can now train your fighter at a gym before the real fights. 
To master the game, one must alternate training and fights, as training improves stamina, strength 
and resistance. 
Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the 
ring ! 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.0 
Other Systems : Amiga,DOS,Game Boy,Genesis,NES,SNES 
SOURCE : http://www.mobygames.com/game/cpc/best-of-the-best-championship-karate 
 
 
$end


$info=Beverly Hills Cop,
$<a href="http://www.mobygames.com/game/cpc/beverly-hills-cop"</a>
$bio
 
 
Beverly Hills Cop (c) 1990 Tynesoft Computer Software / Tynesoft Computer Software 
 
Eddie Murphy became a star in the police film Beverly Hills Cop, and it was this license that 
Tynesoft used to create a game featuring four distinct sub-games, each of which can be practiced from 
the main screen in some versions. First Axel Foley visits a warehouse to shoot out some bad guys in a 
Green Beret-influenced sequence. 
 
The second level (first on the C64 version) involves driving after 3 lorries full of weapons, and 
shooting them out one by one, Chase HQ-style. Avoid contact and stay on the road to complete this. 
Next you must cross the grounds of a mansion, shooting anyone who gets in your way. 
 
The final section is set within the mansion, and is first-person 3D, although with few movement 
angles and only one enemy on screen at a time. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 1.0 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/beverly-hills-cop 
 
 
$end


$info=Beyond the Ice Palace,
$<a href="http://www.mobygames.com/game/cpc/beyond-the-ice-palace"</a>
$bio
 
 
Beyond the Ice Palace (c) 1988 Elite Systems Ltd. / Elite Systems Ltd. 
 
This platform romp has similarities to Ghosts 'N Goblins, sending you on a journey to defeat the 
forces of evil. You start the game with nine lives, and you'll need them although there are only 3 
(large) levels, each finishing with a boss. All manner of monsters block your path and must be 
attacked with your horizontally-travelling daggers. Additional weapons can be collected, as can bonus 
orbs, and the chance to summon a spirit to attack for you on the toughest sections. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/beyond-the-ice-palace 
 
 
$end


$info=Big Foot,
$<a href="http://www.mobygames.com/game/cpc/bigfoot_"</a>
$bio
 
 
Big Foot (c) 1988 Firm, The / Codemasters 
 
Footsy the Bigfoot has vowed to rescue his girlfriend, who has been locked inside a cage by a 
sadistic madman. To set her free, Footsy must blow the lock open using TNT, but the only problem with 
this is that there are two breaks in the cable that need to be repaired. So Footsy has to walk 
through a series of environments in an attempt to repair the cable. In the meantime, he has to jump 
over lava pools, throw rocks at swarms of bees, and eat spinach and fairy cakes to replenish energy 
he may lose along the way. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bigfoot_ 
 
 
$end


$info=Biggles,
$<a href="http://www.mobygames.com/game/cpc/biggles"</a>
$bio
 
 
Biggles (c) 1986 Dalali Software Ltd. / Mirrorsoft Ltd. 
 
WE Johns’ tales of a brave World War 1 pilot were updated for a 1980s feature film, with a plot 
involving Jim, Biggles’ brother who lives in that era. Jim travels back through time to warn Biggles 
of a spectacular weapon the Germans have created, with the intention of changing history – for the 
worse. 
 
The game is split into two separate games, and the first of these is itself split into three 
sub-games. The first of these is a side-view flight game, in which you must shoot down and dodge 
Fokkers who come at you from the right of the screen in your rickety plane, with a machine gun and 
bombs on board. Part two is set in modern-day London, and the characters must jump across a network 
of roofs in order to obtain a secret code. There are guards to avoid, and big gaps between roofs to 
avoid. The third part is a side-view game inspired by Green Beret, with a gun to fire at encroaching 
enemies, gameplay on multiple vertical levels, and grenades to collect. Lose a life in any of these 
and you will cycle back through them. 
 
The second game is a more serious flight simulation however. A helicopter is beamed back in time for 
our intrepid hero to use. You must first go to the Allied camp to get the secret weapon’s location 
(and you will need the password from part one of the game for this), and then head to that location 
to destroy it and save the world. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/biggles 
 
 
$end


$info=Big Trouble in Little China - Jack Burton,
$<a href="http://www.mobygames.com/game/cpc/big-trouble-in-little-china"</a>
$bio
 
 
Big Trouble in Little China - Jack Burton (c) 1987 Focus Creative Enterprises Ltd.|Software Studios / 
Electric Dreams Software 
 
In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans 
of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in 
order to become mortal again.  You play as 3 characters, one at a time, in this action platformer: 
 
- Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" 
  gun.  Ammo must be found to be able to keep using it. 
 
- Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a 
  sword when found.  More swords will be needed as they will break after awhile. 
 
- Egg Shen is a magician who has vowed to stop the ancient prophecy from coming about, and fights 
  with magic bolts which can turn later on into more powerful lightning if magic potions are found. 
 
Each character has an energy status bar at bottom of screen represented by a Yin and Yang Symbol that 
slowly disappears but can be replenished by finding food.  A weapons symbol is shown if they possess 
it and magic potion symbol will give them extra strength if found.  You must alternate among the 3 
characters to keep their status from falling too low and dying, and each has to pick up their own 
appropriate weapons.  They all can move forwards and backwards, jump, duck and attack at different 
heights. 
 
They have to fight through several levels including the streets of Chinatown, where martial artist 
enemies await and gunmen that must be avoided until more experience is gathered. Further on, you go 
into the sewers where additional monsters must be avoided by jumping over them.  Then they will reach 
the rooms of the underground lair of Lo Pan where large-hat wearing elementals called Storms await.  
The final battle takes place in the Marriage chamber where armoured warriors and the levitating Lo 
Pan must be vanquished in order to free the kidnapped girls. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/big-trouble-in-little-china 
 
 
$end


$info=Billy 2,
$<a href="http://www.mobygames.com/game/cpc/billy-2"</a>
$bio
 
 
Billy 2 (c) Nov, 1987 Loriciels / Loriciels 
 
In this sequel to Billy la Banlieue the player takes on the role of RockaBilly, who wears black 
jacket, black sunglasses, earring, blue bandanna, and usually move around the streets with the 
purpose of playing new video games. Again, the streets are full of thugs preventing RockaBilly from 
reaching his favorite video game machines. Now RockaBilly has to fight with them using hands and legs 
(instead of the tools available in the prequel), take their money, and use this money in the video 
game machines. The video games are new and represent classical Trampoline Jumping and Cowboy Shooting 
games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/billy-2 
 
 
$end


$info=Billy la Banlieue,
$<a href="http://www.mobygames.com/game/cpc/billy-la-banlieue"</a>
$bio
 
 
Billy la Banlieue (c) Jun, 1986 Loriciels / Loriciels 
 
You are rockaBilly in the suburbs of Paris, where the streets are full of harlots, musicians, thugs, 
policemen, yogis, and different items. So you wearing black jacket, black sunglasses, earring, and 
blue bandana have to move around the streets collecting items, carrying them in order to move through 
the blocking inhabitants, and jumping over different obstacles such as a river or gaps. The goal is 
to reach the Video Game Machines and play the different arcade classics such as One-Armed Bandit, 
Break-Out, Invaders, and Racing Challenge to raise your respectability. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/billy-la-banlieue 
 
 
$end


$info=Bionic Commando,
$<a href="http://www.mobygames.com/game/cpc/bionic-commando"</a>
$bio
 
 
Bionic Commando (c) 1988 Capcom Co., Ltd. / GO! 
 
You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to 
fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents 
and pull them towards you. 
 
Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take 
out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people 
for the last 2 years. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.4 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bionic-commando 
 
 
$end


$info=Birdie,
$<a href="http://www.mobygames.com/game/cpc/birdie"</a>
$bio
 
 
Birdie (c) 1987 ERE Informatique / ERE Informatique 
 
If you had dreams to be a bird, this game will make them true. Here you are a Birdie in some sci-fi 
world filled with robots, carnivorous plants, parachutes, raptors, barbarians, lasers, butterflies, 
magical doors, hyperspace, etc. You should survive in this world with help of your wings and flying 
techniques. 
 
The game is flown in third-person view, where you may control a bird moving him/her left or right, 
flying up or descending down, and flapping the wings. To fly correctly, the bird has to move in the 
air at a certain speed. Once the latter increases, the bird is handy. If bird's speed drops below a 
certain threshold, the bird then follows one of the oldest laws of the universe, gravity. Flapping 
wings enables bird to gain altitude and flying down on the wings increases speed. 
 
The scoreboard on the screen tells you your speed (red = stall), altitude, the remaining time before 
the night, your life energy (no energy = game over). Flying at altitude for too long will attract 
predators, give no points, and exhaust the energy unnecessarily. Eating butterflies allows you to 
recover energy, but remember that eating too much makes you aggressive! 
 
The environment, where Birdie is flying, will change during the game. Starting in the forest, you 
will visit other dimensions through Magical Doors as well as descend the dungeons, and even meet 
lamas. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
SOURCE : http://www.mobygames.com/game/cpc/birdie 
 
 
$end


$info=Black Beard,
$<a href="http://www.mobygames.com/game/cpc/black-beard"</a>
$bio
 
 
Black Beard (c) 1988 Topo Soft / Topo Soft 
 
Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map. 
You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam 
around looking for the map. 
To open chests you must fire a bullet. 
You can collect several special potions that will give you new ammo, extra life etc. 
To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then 
you will find the map in the last chest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/black-beard 
 
 
$end


$info=Black Tiger,
$<a href="http://www.mobygames.com/game/cpc/black-tiger"</a>
$bio
 
 
Black Tiger (c) 1990 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom 
into darkness. You must go through several areas, destroying monsters that get in your way. Along the 
way, you will come across old men, which when rescued, will give you a range of items that include 
extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, 
weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, 
which can be obtained by destroying certain monsters or breaking a series of pots. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/black-tiger 
 
 
$end


$info=Blade Runner,
$<a href="http://www.mobygames.com/game/cpc/blade-runner_"</a>
$bio
 
 
Blade Runner (c) 1986 CRL Group PLC / CRL Group PLC 
 
Based on the movie of the same name. You have been assigned by the police force to track down and 
eliminate any replidroids that have landed on Earth. There are six types of replidroids, labeled 
Replidroid 1 through 6. The higher the number, the more intelligent it is. 
 
The majority of the game is viewed from inside your skimmer, and inside of your skimmer are three 
displays that you need to pay attention to. The main display displays a radar view of your area, 
allowing you to navigate the streets in search of replidroids (which are represented by octagons with 
crosses inside them). To the right of this is a smaller display which shows the whole city and your 
position in relation to the replidroid's. Below this is a text readout giving information on the 
number and type of replidroids within the vicinity. 
 
In the main display, your position is represented by a yellow cursor which you can use to navigate 
the streets with. If you find a replidroid, you can hover over it and press the fire button. Doing so 
will put you in pursue mode where you automatically land. 
 
After you get out, you must hunt down said replidroid in a busy street. There is a scanner in which 
you can use to keep track of where it is. The replidroid is represented as a green square. The 
further you progress, the closer you are to them. If the replidroid gets out of range, your skimmer 
automatically picks you up, and you have to hunt down replidroids elsewhere. Once you catch up with 
it, you must match your position with theirs and shoot at them in order to get the bounty displayed 
in the status bar. Your scanner also shows oncoming traffic that must be avoided. What it does not 
show, however, is people which you must dodge. If you crash into people, the game ends. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/blade-runner_ 
 
 
$end


$info=Blagger,
$<a href="http://www.mobygames.com/game/cpc/blagger"</a>
$bio
 
 
Blagger (c) 1984 Alligata Software Ltd. / Amsoft 
 
In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a 
series of keys in a certain location, then use them to open the safe. Blagger must perform these 
tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant 
mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He 
loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of 
time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and 
makes his way to the safe, he proceeds to the next location. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : BBC Micro,Commodore 64,MSX 
SOURCE : http://www.mobygames.com/game/cpc/blagger 
 
 
$end


$info=Blasteroids,
$<a href="http://www.mobygames.com/game/cpc/blasteroids"</a>
$bio
 
 
Blasteroids (c) 1989 Atari Games Corporation / Image Works 
 
As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say 
that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, 
which split into smaller rocks when hit, eventually becoming small enough to disappear. 
 
In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the 
Colonising Corp’s control. 
Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any 
remaining level which is adjacent to the last level completed can be selected. There are 3 different 
ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including 
improved weapons, shield recharges and a faster thrust) can be collected by flying into them. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/blasteroids 
 
 
$end


$info=Blazing Thunder,
$<a href="http://www.mobygames.com/game/cpc/blazing-thunder"</a>
$bio
 
 
Blazing Thunder (c) 1990 PAL Developments / Hi-Tec Software Ltd. 
 
The main character in this old fashioned no frills shoot 'em up is a Rambo doppelganger, which the 
developers may have been lucky not to be sued over. The main player is surrounded by a large tank 
which moves around as if you are walking it Flintstones style. 
 
Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the bazooka-toting 
baddies, which emerge from hiding places or enter the screen in waves. You can do this by either 
shooting them or running them over with your tank. Parts of the scenery often block your path and 
need destroying. Once you clear the level you are confronted by a boss, which in the first level is 
an enormous tank which you have to disable the guns of. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/blazing-thunder 
 
 
$end


$info=Blockbusters,
$<a href="http://www.mobygames.com/game/cpc/blockbuster"</a>
$bio
 
 
Blockbusters (c) 1988 Audiogenic Software Ltd. / Audiogenic Software Ltd. 
 
Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the 
paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made 
undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When 
the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 
'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus 
points. Impact comes with a lot of levels and a level editor. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/blockbuster 
 
 
$end


$info=Bloodwych,
$<a href="http://www.mobygames.com/game/cpc/bloodwych"</a>
$bio
 
 
Bloodwych (c) 1990 
 
Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like 
game. This games distinguishing feature is the two-player split screen support, allowing simultaneous 
realtime on the one computer. 
 
Each player controls a party of four to explore a dungeon where you can also interact with some of 
the others there, instead of just killing them. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bloodwych 
 
 
$end


$info=Blues Brothers, The,
$<a href="http://www.mobygames.com/game/cpc/blues-brothers"</a>
$bio
 
 
Blues Brothers, The (c) 1991 Titus France SA / Titus France SA 
 
The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in 
this five-level platform game. You must cross a prison, a river and the big city to reach freedom. 
You also must find your missing records and collect these. Everything and everyone is against you, 
but you can pick up and throw warehouse crates to defeat your opponents. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,NES 
SOURCE : http://www.mobygames.com/game/cpc/blues-brothers 
 
 
$end


$info=BMX Kidz,
$<a href="http://www.mobygames.com/game/cpc/bmx-kidz"</a>
$bio
 
 
BMX Kidz (c) 1988 Firebird Software Ltd. / Firebird Software Ltd. 
 
In this game, the player must compete against five BMX riders in a race against the clock. There are 
six tracks in the game, complete with stunts and wheelies that the player must accomplish in order to 
proceed onto the next track. Riding the bike causes energy to be lost, but soda cans can be collected 
to replenish it. Also, doing stunts causes the player to crash down hard, losing spokes (wheels). 
Replacement spokes, like the soda cans, can be collected along the way. The game ends when the player 
does not qualify, runs out of time, or has no spokes left. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bmx-kidz 
 
 
$end


$info=BMX Ninja,
$<a href="http://www.mobygames.com/game/cpc/bmx-ninja"</a>
$bio
 
 
BMX Ninja (c) 1988 Alternative Software Ltd. / Alternative Software Ltd. 
 
As a top BMX gang member, members of a rival gang have attacked you. In order to protect your street 
cred, and thus keep your girlfriend interested in you (can't he get someone less superficial next 
time?), you must defeat them all. 
 
The game scrolls sideways, and puts you on your bike with a spin attack to deal with enemy bikes, 
skateboarders and scooters. 8 bikes must be beaten to move onto the next level, however this total is 
reset if you lose a life. There are six different settings across the US, and you can choose to play 
in front of any of these from the main menu. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bmx-ninja 
 
 
$end


$info=BMX Simulator,
$<a href="http://www.mobygames.com/game/cpc/bmx-simulator"</a>
$bio
 
 
BMX Simulator (c) 1987 Codemasters / Codemasters 
 
This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of 
increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. 
Each course has a time limit you must complete 3 laps of the course within, or it's game over. The 
further inside the time limit you are, the more points you score. 
 
There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as 
you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can 
be viewed in slow motion. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bmx-simulator 
 
 
$end


$info=BoBo,
$<a href="http://www.mobygames.com/game/cpc/bobo"</a>
$bio
 
 
BoBo (c) 1988 Infogrames Europe SA / Infogrames Europe SA 
 
The game Bobo is an cartoon style arcade game. 
The main character is Bobo - controlled by you - he is an inmate and has been sentenced for 17 years. 
In this game inmate Bobo must do many chores, such as peeling potatoes, ladling soup to his fellow 
prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to 
his snoring cell mates. 
 
Besides playing all events it is possible to select and play just one event. 
Up to six player can play this game by entering their names. They play alternating not simultaneously 
 
Each event can be played by joystick or keyboard. The specific moves you have to make vary from event 
to event but it come basically down to moving the joystick or keyboard keys fast from left to right. 
To pick things up you have to move the joystick downwards (keyboard arrow key down). Tossing things 
is done by moving the joystick up (when using the keyboard you have to press cursor key up). 
 
Below you 'll find a brief description of each event: 
 
Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup 
plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must 
refill it at the top of the screen where a new supply of soup is available. If his fellow inmates 
demand more soup they  start banging and hammering on the tables. The score of this event is based on 
how many plates of soup he hands out. 
 
Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then 
peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes 
he has peeled. If a potato is not fully peeled it will be tossed back. 
 
In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their 
cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. 
The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates 
under the right angle with his trampoline because if he fails the inmates will crash into the prison 
wall. 
 
Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are 
electrified he must take care not to be electrocuted. The score in this event based on how long Bobo 
can prevent being electrocuted. Bonus points can be earned by picking up the green objects that 
appear occasionally on the wires 
 
In the last event Bobo has been captured by the police and returned to his cell. He can't sleep 
because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb 
the beds and not wake his cell mates by stumbling around his cell. When all cell mates are fast 
asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the 
time Bobo is actually able to sleep himself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-6 Players 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bobo 
 
 
$end


$info=Bob's Full House,
$<a href="http://www.mobygames.com/game/cpc/bobs-full-house"</a>
$bio
 
 
Bob's Full House (c) 1988 Binary Design, Ltd. / Domark Software, Inc. 
 
A game based on the UK's popular game show hosted by Bob Monkhouse called "Bob's Full House". Up to 4 
players can compete in a mental test of general knowledge and trivia. Based on Bingo, players had to 
complete lines to win prizes and completely clear their board to win the game. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Controls : Keyboard 
Score : 3.2 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bobs-full-house 
 
 
$end


$info=Bob Winner,
$<a href="http://www.mobygames.com/game/cpc/bob-winner"</a>
$bio
 
 
Bob Winner (c) 1986 Loriciels / Loriciels 
 
Bob Winner is searching for a lost civilisation somewhere in the desert, and has to gain three keys 
to access it by beating a boss in Paris, London, and New York respectively. The first two bosses are 
boxers, the last one is a gun-toting cowboy. The items necessary to beat the bosses are found on the 
preceding screens. 
 
So far the rather weak story for this typical French side-view flip-screen action adventure that 
focuses not so much on combat but on avoiding rather unmotivated rolling barrels and flying insects 
and is remarkable mainly because of its at the time outstanding graphics. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1-4 Players 
Controls : Keyboard 
Other Systems : Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/bob-winner 
 
 
$end


$info=Boggit, The,
$<a href="http://www.mobygames.com/game/cpc/boggit"</a>
$bio
 
 
Boggit, The (c) 1986 Delta 4 Interactive / CRL Group PLC 
 
After Bored of the Rings parodied JRR Tolkien's classic Lord of the Rings series, Delta 4 did the 
same thing with its predecessor The Hobbit, preceding New Line Cinema's identical sequence by 20 
years. There is a logical 3-part structure to the adventure, but there are also jokes such as the Old 
Ford location on the map being near a New Ford - a new Ford Sierra car. 
 
This interactive fiction with graphics game thus features reluctant adventurer Bimbo Faggins and 
devious magician Grandalf attempting to gain treasure, ultimately by appearing on a TV game show. 
VERB NOUN inputs are used for most instructions, although you have to TALK someone before SAYing 
anything to them. EXAMINEing objects is crucial to progress, and to finding the best jokes. 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/boggit 
 
 
$end


$info=Bomb Jack,
$<a href="http://www.mobygames.com/game/cpc/bomb-jack"</a>
$bio
 
 
Bomb Jack (c) 1986 Tehkan Ltd. / Elite Systems Ltd. 
 
In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the 
current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult 
are numerous enemies such as birds, mummies, turtles, and orbs. 
 
In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this 
coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" 
appears, and when you collect this, you can defeat enemies and have more time to collect all the 
bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin 
appear. 
 
The more you progress through the game, the more difficult it becomes, as enemies travel more quickly 
to get you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,ExEn,Game Boy,J2ME,Mophun,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bomb-jack 
 
 
$end


$info=Bomb Jack 2,
$<a href="http://www.mobygames.com/game/cpc/bomb-jack-ii"</a>
$bio
 
 
Bomb Jack 2 (c) 1987 Elite Systems Ltd. / Elite Systems Ltd. 
 
Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which 
is lying on a number of ledges. These vary between open and shut - the open ones offer more points, 
and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the 
open ones in order. 
 
Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. 
Instead, he moves flick-style between ledges, so long as one is directly within one of the 4 compass 
directions. Baddies can be pushed off ledges, but this uses up some of Jack's limited energy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bomb-jack-ii 
 
 
$end


$info=Bomb Scare,
$<a href="http://www.mobygames.com/game/cpc/bomb-scare"</a>
$bio
 
 
Bomb Scare (c) 1986 
 
Bomb Scare is a single player maze based puzzle game. 
 
The Plot 
The game is set on Neptune where an enemy alien has planted a time bomb in the space station. 
The station has been evacuated and the player must neutralise the threat using a bomb defusing robot, 
ARNOLD. In order to accomplish this task, ARNOLD must first collect the necessary tools from those 
lying around the base. Then, when suitably equipped, the player must guide ARNOLD to the bomb in 
order to defuse it. 
Naturally the aliens will attempt to thwart this attempt whenever they can. 
 
The Game 
The mission to defuse the bomb is time limited, a mission timer in the lower half of the screen 
counts down from 999. If ARNOLD runs out of time, energy, or lives the game is over and the bomb 
explodes destroying the entire planet 
 
ARNOLD has six action keys. There are three movement keys, one key to move forwards and two others to 
rotate left or right, and three activity keys, pick up, select an object, and activate object. 
 
The base consists of a series of rooms which map to a 16 x 9 grid, though not all the elements in the 
grid contain a room. There is no in-game map but the rooms are coloured to assist the player in 
keeping track of their location. The game also displays large arrows on the floor when there is an 
exit off-screen, and smaller arrows on the walls when there is an obvious doorway. Some doors only 
allow ARNOLD to pass through one-way. 
 
There are eight tele-ports which allow ARNOLD to quickly move from one area of the base to another, 
but at the start of the game neither the player, nor ARNOLD, will have any operating instructions for 
them. 
 
ARNOLD's inventory can hold five items. When an object is encountered the player positions ARNOLD 
over it and uses the 'Pick Up' key, the object then appears in the inventory list at the bottom of 
the screen. The player then has to work out what to do with each object and where, within the game, 
it is used. 
 
As ARNOLD moves around the station he will encounter many small scurrying aliens. Some can be 
destroyed by running over them though this will sap ARNOLD's energy, others explode on contact and 
destroy ARNOLD. Points are scored for killing them, however ARNOLD only has a limited number of shots 
at his disposal. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bomb-scare 
 
 
$end


$info=Bonanza Bros,
$<a href="http://www.mobygames.com/game/cpc/bonanza-bros"</a>
$bio
 
 
Bonanza Bros (c) 1991 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and a 
shadowy figure of a mysterious stranger appears on screen. This figure asks them to collect certain 
items that he has placed inside various buildings to test his security force. If they return the 
items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job 
done in just three minutes. However, little do they know that each building is packed with security 
guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are 
equipped with bullets that can knock the guards unconscious for a few seconds. An $100 reward will be 
given out if Mobo and Robo are apprehended. 
 
As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot 
any security guards that get in your way. Remember that you are under a time limit. An in-game map 
will help you locate the treasures. There is a bonus stage after three buildings, where the object is 
to collect the gold bars in a limited amount of time without  one of the three spotlights shining on 
you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points 
is added to your score. There are three of these bonus stages, but each of them varies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,SEGA Master System,TurboGrafx CD,Wii,Windows,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bonanza-bros 
 
 
$end


$info=Booly,
$<a href="http://www.mobygames.com/game/cpc/booly"</a>
$bio
 
 
Booly (c) 1991 Algorithm Guild, The / Loriciel SA 
 
Booly is a puzzle game with a similar concept to Gem’X in some ways. You are presented with a 
top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim 
is to turn them all to grey, but clicking on them (using the pointer you are in control of) will 
often cause a pattern of other squares to change to the next colour in the sequence as well. You are 
doing all this with a time limit for each of the 300 levels. A level designer allows you to create 
your own sequence of up to 1000 levels. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/booly 
 
 
$end


$info=Combat School,
$<a href="http://www.mobygames.com/game/cpc/boot-camp"</a>
$bio
 
 
Combat School (c) 1987 Konami Industry Co. Ltd. / Ocean Software Ltd. 
 
Boot Camp is a slight twist on the sports game genre. The player is in a military boot camp, and 
needs to pass a variety of training exercises so that they can eventually complete important 
missions. Some of the events they'll compete in are the obstacle course, firing ranges, iron man 
race, arm wrestling, and a fight with their instructor. Gameplay is similar to that of the Epyx Games 
series, with many unique events that must be completed to move on. Two players can play 
simultaneously, or one player against the computer. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/boot-camp 
 
 
$end


$info=Booty,
$<a href="http://www.mobygames.com/game/cpc/booty"</a>
$bio
 
 
Booty (c) 1984 
 
Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure, and 
you play Jim the Cabin Boy as he tries to collect as much of this as he can. The ship is viewed 
side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 
screens of treasure. Once you have cleared each one, you have 45 seconds to escape the hold and 
prepare for the next one. 
 
The levels all feature lots of doors, each of which has its own key to open it - these are numbered. 
As only one key can be held at a time (pick another up and the first one returns to its original 
location), and many of the enemies are located behind doors, a great deal of strategy as to which 
order you collect these in is required. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/booty 
 
 
$end


$info=Bored of the Rings,
$<a href="http://www.mobygames.com/game/cpc/bored-of-the-rings"</a>
$bio
 
 
Bored of the Rings (c) 1985 Delta 4 Interactive / Delta 4 Interactive 
 
No prizes for guessing the inspiration for this one. The Great Ring needs to be returned to Mount 
Doom, a treacherous task to be undertaken by Fordo the Boggit. Spam, Pimply and Murky are his 
country-bumpkin friends, and he will later meet with Bumbadil and Hashberry, two old hippies. The 
main quest involves meeting up with Legoland the Elf, Giblet the Dwarf and Aragont. 
 
In keeping with the humour, familiar locations become "the featureless plain below the pink 
mountain", "Lake Anadin" and the "Land of the Personal-Stereo-Wearing Goblins". 
 
Bored of the Rings is an interactive fiction game with graphics made using Quill. The interface 
allows the player to take and use items using VERB NOUN commands, and talk to characters. 
 
The game is split into three parts, accessed via passcodes. The tape also includes issue 1 of 
Sceptical, Delta 4's short-lived magazine on tape. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bored-of-the-rings 
 
 
$end


$info=Bosconian 87,
$<a href="http://www.mobygames.com/game/cpc/bosconian-87"</a>
$bio
 
 
Bosconian 87 (c) 1987 Namco Limited / Mastertronic Ltd. 
 
This older arcade game got a budget-priced home conversion. Fighting it out above the earth for a 
newly-reunited people, you must shoot out the alien craft to depend your people. 
 
The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. Each wave has several 
Space Stations, and destroying these is the ultimate goal. A scanner helps you find these. 
 
The ship can be brought to a stop, or flown in any of the four main directions. You must watch the 
fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be 
docked with for shielding. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.6 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bosconian-87 
 
 
$end


$info=The Boss,
$<a href="http://www.mobygames.com/game/cpc/boss"</a>
$bio
 
 
The Boss (c) 1987 Peaksoft / Alternative Software Ltd. 
 
Take control of a football team in a division below the top one, and try to lead them to glory in 
both league and European competition. You start with a squad of 12 players, whose names can be 
changed, but have room for 15 players in total, with chances to buy and sell players. You can take 
out a bank loan, the level of which depends on your division. 
 
The team's formation can be customised, and as outfield players are not limited to a single position, 
you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out 
by listing scorers as they happen, and are followed by a full list of the division's other results. 
Finances change after each match to to wages, gate receipts, and possible incidents such as riots and 
illegal player approaches. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/boss 
 
 
$end


$info=Boulder Dash,
$<a href="http://www.mobygames.com/game/cpc/boulder-dash"</a>
$bio
 
 
Boulder Dash (c) 1984 First Star Software, Inc. / Mirrorsoft Ltd. 
 
You're Rockford and have to dig through monster infested caves in search of diamonds. In each level 
you must collect a certain number of these diamonds, in order to open a portal to the next stage. 
Enemies can be squashed by falling boulders, which are released when the ground below them is removed 
or they are pushed onto empty ground, but be careful because these can also squash you. In later 
levels, difficulty is increased by many puzzle elements and shorter time limits. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
Other Systems : Apple II,Atari 8-bit,Atari ST,BBC Micro,ColecoVision,Commodore 64,Electron,Game 
Boy,iPhone,MSX,NES,PC-88,PC Booter,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/boulder-dash 
 
 
$end


$info=Boulder Dash Construction Kit,
$<a href="http://www.mobygames.com/game/cpc/boulder-dash-construction-kit"</a>
$bio
 
 
Boulder Dash Construction Kit (c) 1988 First Star Software, Inc. / Databyte 
 
Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the 
easy-to-use game editor. Players can build, save, and play their own levels. The software includes a 
feature to sequence your levels on a separate game disk. 
 
All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, 
butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include 
titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop 
through it at a varying rate. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 5.0 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/boulder-dash-construction-kit 
 
 
$end


$info=Boulder Dash 3,
$<a href="http://www.mobygames.com/game/cpc/boulder-dash-iii"</a>
$bio
 
 
Boulder Dash 3 (c) 1986 First Star Software, Inc. / Prism Leisure Corporation Plc 
 
The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called 
MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting. 
 
Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: 
Rockford still digs through a series of caves to retrieve diamonds. Once he has enough diamonds, a 
portal opens that takes him to the next stage. Obstacles in the caves include boulders, monsters 
which will kill Rockford upon touching them (but which can be eradicated by crushing them with 
falling boulders - some of the monsters then release a number of diamonds), and green slime that 
spreads through the entire cave and blocks pathways. Additionally, every level has a time limit. 
Several puzzle elements add variety to the game, such as walls which will turn falling boulders into 
diamonds. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/boulder-dash-iii 
 
 
$end


$info=Boulder Dash 2,
$<a href="http://www.mobygames.com/game/cpc/boulder-dash-ii-rockfords-revenge"</a>
$bio
 
 
Boulder Dash 2 (c) 1985 First Star Software, Inc. / Mirrorsoft Ltd. 
 
In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you 
still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part 
one, later levels become more difficult because many puzzle elements are added. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.0 
Other Systems : Atari 5200,Atari 8-bit,Commodore 64,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/boulder-dash-ii-rockfords-revenge 
 
 
$end


$info=Bounder,
$<a href="http://www.mobygames.com/game/cpc/bounder"</a>
$bio
 
 
Bounder (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
In Bounder, the player controls a tennis ball that constantly bounces on the screen. 
 
The player has to move the ball around between two bounces so it lands on friendly areas like grass 
or the main hexagonal-patterned floor. If it lands  hazardous areas like spikes and sand, or hits the 
enemies which move around, one of the seven lives the player starts with is lost. There are 
beneficial squares though - arrows which keep the ball in the air longer or teleports which clear 
part of the game. 
 
The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bounder 
 
 
$end


$info=The Brainies,
$<a href="http://www.mobygames.com/game/cpc/brainies"</a>
$bio
 
 
The Brainies (c) 1991 Atreid Concept SA / Loriciel SA 
 
This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four 
different colors onto a spot that matches their color. You control a cross-hair, and press fire while 
over a Brainy to take or give up control of its motion. Running out of time costs you a life. 
 
The challenge lies in the fact that you can only control the direction in which a Brainy will walk. 
Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. 
 
To make things a bit more complicated, there are various obstacles like arrows that change the 
direction a Brainy is walking in and items than can optionally be picked up. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Amiga,Atari ST,DOS,Macintosh,SNES 
SOURCE : http://www.mobygames.com/game/cpc/brainies 
 
 
$end


$info=BraveStarr,
$<a href="http://www.mobygames.com/game/cpc/bravestarr"</a>
$bio
 
 
BraveStarr (c) 1987 Probe Software Ltd. / GO! 
 
The planet of New Texas is similar to the Wild West-era Texas - mystic Indians, bar-room brawlers and 
sharp-shooting mercenaries. The only man tough enough to keep order in such a place is Marshall 
Bravestarr. Stampede is the villain of the piece 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bravestarr 
 
 
$end


$info=Breakthru,
$<a href="http://www.mobygames.com/game/cpc/breakthru-"</a>
$bio
 
 
Breakthru (c) 1986 Data East Corporation / U.S. Gold Ltd. 
 
BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way 
through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture 
the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, 
though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks! 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/breakthru- 
 
 
$end


$info=Brian Bloodaxe,
$<a href="http://www.mobygames.com/game/cpc/brian-bloodaxe"</a>
$bio
 
 
Brian Bloodaxe (c) 1985 Edge, The / Edge, The 
 
Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice 
has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must 
wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are 
scattered throughout each location, and Brian needs to figure out their purpose. Monsters – such as 
ducks, Daleks, Mad Scotsmen, and Turkish soldiers – roam each location making Brian's task of getting 
these objects difficult. Up to three objects can be carried at any one time, and they can be used to 
block the path of monsters or to make extra platforms. The objects do not fall when dropped, making 
it easier for Brian to leap across blank areas. Getting the correct objects in the correct places is 
a daunting task. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/brian-bloodaxe 
 
 
$end


$info=Brian Clough's Football Manager,
$<a href="http://www.mobygames.com/game/cpc/brian-cloughs-football-fortunes"</a>
$bio
 
 
Brian Clough's Football Manager (c) 1987 CDS Software Ltd / CDS Software Ltd 
 
Brian Clough's Football Fortunes is a football management computer board game suitable for two to 
five players. 
 
Each player takes on the role of a club manager. The object of the game is for each manager to 
successfully steer his team through the season using his skill to make his team stronger as the game 
proceeds. Each manager competes with human and computer controlled teams in a ten strong league and 
the F.A. Cup. From the second season onwards, each team will also enter a European competition 
(League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining 
clubs will go to the UEFA Cup). 
 
The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and 
has the highest number of game points. Game points are points awarded by the computer program, based 
on each managers performance in League and Cup competitions and on the amount of cash the player has 
left at the end of the game. 
 
 
- TECHNICAL - 
 
Players : 1-6 Players 
Controls : Keyboard 
Score : 2.6 
Other Systems : Amiga,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/brian-cloughs-football-fortunes 
 
 
$end


$info=Brick, The,
$<a href="http://www.mobygames.com/game/cpc/brick"</a>
$bio
 
 
Brick, The (c) 1989 Diabolic Soft / Delta Software, S.L. 
 
The Brick is an Arkanoid clone embodied in the interior of a mechanic system. As such, you will have 
to help the racket (in this case, a nut), to impulse the ball in order to break as much bricks as 
possible, although there would be others that will be indestructible by your hit. To make your work 
more complex, there will be some flying enemies that will modify the trajectory of your ball and in 
the worst of the cases even shot at you, thus reducing your energy bar. In order to avoid being 
defeated by these creatures, you have one laser which just one projectile that recharges itself 
occasionally, so you will have to use it wisely too. 
 
 
- TECHNICAL - 
 
Players : 1-6 Players 
Controls : Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/brick 
 
 
$end


$info=Bride of Frankenstein,
$<a href="http://www.mobygames.com/game/cpc/bride-of-frankenstein"</a>
$bio
 
 
Bride of Frankenstein (c) 1987 Ariolasoft UK / 39 Steps 
 
You are alone in Castle Frankenstein...well, you're the only person here, anyway. Scattered about the 
castle and its grounds are lungs, hearts, kidneys, and brains your beau Franky needs. You must use 
the joystick to move around the castle and find the parts that are needed. You must also locate keys 
to unlock doors. But beware, for while you may be the only person here, there are other dwellers 
within, such ghosts and skeletons. If they touch you too much, you will have a heart attack and die. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bride-of-frankenstein 
 
 
$end


$info=Bruce Lee,
$<a href="http://www.mobygames.com/game/cpc/bruce-lee"</a>
$bio
 
 
Bruce Lee (c) 1986 Datasoft, Inc. / U.S. Gold Ltd. 
 
The late martial arts hero features in this platform game, with the aim of reaching a wizard in an 
underground lair, defeat of whom can offer him untold wealth. 
 
In each area you must collect the many strategically-placed lanterns before exiting through the 
newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the 
standard (although slightly illogical in this context) ladders. 
 
On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat 
them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by 
making them accidentally hit each other. Even after they are killed, however, they keep coming back 
for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you 
should watch out for them. 
 
There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge 
and exploding bushes for example. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 2.0 
Other Systems : Apple II,Atari 8-bit,Commodore 64,DOS,MSX,PC-88,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bruce-lee 
 
 
$end


$info=Bubble Bobble,
$<a href="http://www.mobygames.com/game/cpc/bubble-bobble"</a>
$bio
 
 
Bubble Bobble (c) 1987 Taito Corporation / Firebird Software Ltd. 
 
Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters 
and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... 
 
Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared 
from a level to go to the next one. With one player controlling Bub and the other controlling Bob, 
the player can jump and collect items for points (such as fruit). The real power Bub and Bob have 
however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap 
enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to 
fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out 
horizontally at enemies, and water, which drags the player and enemies straight down flowing over 
platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around 
the screen trying to destroy the player. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,Game Boy,Game Gear,Game Boy 
Color,MSX,NES,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bubble-bobble 
 
 
$end


$info=Bubble Dizzy,
$<a href="http://www.mobygames.com/game/cpc/bubble-dizzy"</a>
$bio
 
 
Bubble Dizzy (c) 1991 Codemasters Software Company Limited, The / Codemasters Software Company 
Limited, The 
 
Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action 
game. 
 
You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the 
bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which 
only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. 
Dizzy has limited oxygen, but more can be collected from O2 canisters. 
 
After completing a level, you get a bonus for the amount of pearls you collected and the amount of 
oxygen you have left. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bubble-dizzy 
 
 
$end


$info=Bubble Ghost,
$<a href="http://www.mobygames.com/game/cpc/bubble-ghost"</a>
$bio
 
 
Bubble Ghost (c) 1988 ERE Informatique / ERE Informatique 
 
Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to 
direct the bubble through the gaps in each room. The bubble's direction is affected by which part of 
the ghost hits it. 
 
Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is 
invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles 
before the game is over. 
 
 
- TECHNICAL - 
 
Score : 4.3 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,Game Boy 
SOURCE : http://www.mobygames.com/game/cpc/bubble-ghost 
 
 
$end


$info=Budokan - The Martial Spirit,
$<a href="http://www.mobygames.com/game/cpc/budokan-the-martial-spirit"</a>
$bio
 
 
Budokan - The Martial Spirit (c) 1991 Electronic Arts, Inc. / Dro Soft 
 
Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), 
Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of 
moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful 
or not, and both this and your stamina level must be kept high. 
 
You can practice your skills alone, or spar against the instructors or your friends. Finally, when 
you feel you are ready, you can travel to the martial arts world championship tournament at Budokan. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Commodore 64,DOS,Genesis,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/budokan-the-martial-spirit 
 
 
$end


$info=Buffalo Bill's Wild West Show,
$<a href="http://www.mobygames.com/game/cpc/buffalo-bills-wild-west-show"</a>
$bio
 
 
Buffalo Bill's Wild West Show (c) 1989 Tynesoft Computer Software / Tynesoft Computer Software 
 
Buffalo Bill presents a collection of six Wild West themed mini-games, which hang together around 
humour-lead presentation and backdrops.You can play as many or as few of these as you like, and can 
always have another go at them if you fail. 
 
First task is to throw knives at a spinning board upon which a surely-terrified and 
fortunately-skinny lady is locked  - make sure to adjust for the rotation that will occur in the time 
your shot takes to hit. You get points for missing as many times as possible before hitting. Event 2 
is based on shooting ability and is in two stages. First you must shoot the targets of criminals (but 
not innocents) as they emerge from the ground, next you must shoot the bottles they throw at you from 
over the horizon. 
 
Event 3 is Calf Roping, in which you must position yourself so as to be able to throw your rope 
around the poor cow's neck. This is followed by Bronco Riding, in which you must adjust your balance 
to compensate for the Bronco trying to throw you off, by pushing the joystick out to balance two 
bars. Level 5 starts off like the Cow Roping, as you jump onto a Steer, before a joystick-waggling 
section starts. Last of all is a side-scrolling game in which you jump onto a stagecoach which has 
been invaded by Indians, and beat up the hijacker. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/buffalo-bills-wild-west-show 
 
 
$end


$info=Poogaboo,
$<a href="http://www.mobygames.com/game/cpc/bugaboo-the-flea"</a>
$bio
 
 
Poogaboo (c) 1984 Indescomp / Indescomp 
 
A Flea arrives to the Cebolla-7 planet on board of a space probe. This planet is an intrincate 
caverns labyrinth, on which our only enemy is a Pterodactilous that will do the possible to devour 
us, for which we will have continuously to avoid it in each attack that he makes, because he is not 
always present. 
 
The objective is to find the exit of each labyrinth, and you know it since a good principle, but 
isn't so easy, you must to ascend very carefully, avoiding the rock projections and the branches, 
with sufficient care as to don't fall (and start from the ground) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bugaboo-the-flea 
 
 
$end


$info=Buggy Ranger,
$<a href="http://www.mobygames.com/game/cpc/buggy-ranger"</a>
$bio
 
 
Buggy Ranger (c) 1990 Iron Byte / Dinamic Software 
 
Year 2019, in a post-apocalyptic world, we must fight versus the evil machines that destroy our 
planet... This is the plot of Buggy Ranger, a side-scrolling shoot'em up, very similar to the "jeep 
stage" of one of the most famous titles of Dinamic, Army Moves. 
 
The main difference, is that in this case, the turret of our vehicle, can fly and shoot in the air at 
the enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/buggy-ranger 
 
 
$end


$info=Builderland,
$<a href="http://www.mobygames.com/game/cpc/builderland-the-story-of-melba"</a>
$bio
 
 
Builderland (c) 1991 Loriciel SA / Loriciel SA 
 
The story of this game is quite simple, presented during the intro as a series of short scenes 
without words. Melba is an easy-going guitar player who is having a picnic with his girlfriend 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Side-Scrolling 
Players : 1 Player 
Other Systems : Amiga,Atari ST,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/cpc/builderland-the-story-of-melba 
 
 
$end


$info=Bullseye,
$<a href="http://www.mobygames.com/game/cpc/bullseye"</a>
$bio
 
 
Bullseye (c) 1985 Macsen Software / Macsen Software 
 
A computer game version of a famed TV quiz show based around the game of darts. The computer version 
features 2 players, both human-controlled - on TV there were 3 teams of 2 (one amateur darts player 
and one to answer questions) 
 
The first round uses a custom board which is split both inwards (4 separate grades representing 
30,50,100 and 200 points respectively) and around (10 sections lettered A-K, representing a different 
subject each). The first player must choose a category to aim at, and shoot a dart at it. If they hit 
one of the sections for that letter, they get that score and are asked the question. If they hit 
another category they get no bonus but are asked that question - if it's still there. Each players 
gets 3 goes at this, with increasingly tough questions worth 30,50,100 points. 
 
Round 2 involves each player throwing 3 darts at a standard board, with the player who scores the 
most getting asked a question, with the value of the darts on offer. If they get it wrong, the other 
player gets a chance, for the points THEY scored. This is repeated 3 times. 
 
After these 2 rounds, the player who is in front gets to aim at a board with 8 black segments, 8 red 
ones and the bullseye. The bully scores 50 points, the others reds score a randomly-selected value 
between 15 and 45, the blacks score zero, and hitting a red for the second time loses you that prize 
- hence the presenter's catchphrase "keep out of the black and into the red, nothing in this game for 
2 in a bed". 
 
Once the player has finished the round, they choose whether to gamble their score against the final 
Prize Board. 101 points must be scored in 4 darts (in the TV show it was 6 - 3 for each player) 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bullseye 
 
 
$end


$info=Bully's Sporting Darts,
$<a href="http://www.mobygames.com/game/cpc/bullys-sporting-darts"</a>
$bio
 
 
Bully's Sporting Darts (c) 1993 Alternative Software Ltd. / Alternative Software Ltd. 
 
Do you like to play darts?  Would you like to have the opportunity to play darts on your computer?  
Here is your chance. 
 
This game offers seven scoring styles such as Golf, Cricket, and the normal 501 scoring style.  
Choose how you want to score the game and hop right in and play.  Aim your dart with your joystick or 
keyboard, then let it fly and hope you hit something good! 
 
The game automatically scores for you so if you do not know how to score a dart game, you can still 
play.  Knowing what you should aim for is helpful for getting high scores, however. 
 
The darts games included in this package are: 
 
1. 501 
This is the classic darts game where both players start with 501 points. Scores are reduced by the 
amount each player scores when it's their turn to throw. A leg ends when one player reduces their 
score to zero by hitting a double. A game is the best of three legs. 
 
Round the Clock 
The player must hit each number in turn, starting at one and ending with the bullseye. A game is the 
best of three legs. 
 
Football 
In this timed game, the number of each segment plays no part on this game. 
Each player has a designated 'goal' area. Players take it in turns to hit a sequence of beds 
progressing towards the opponents goal. The winner is the player who has scored the most goals when 
time is up. 
 
Tennis 
The player serving must hit doubles, the player receiving must hit trebles. 
A bed is highlighted on the board, this is the 'tennis ball'. The server has two chances to hit their 
designated bed to 'serve' the ball. If they are in successful the point goes to the receiver. If they 
are successful the receiver must hit their designated treble bed. This is repeated until a player 
fails to hit the ball. Scoring is as in tennis. A match consists of the best of three sets. 
 
Golf 
Only the numbers one top eighteen are used in this game, representing the eighteen holes on the golf 
course. 
The object is to hit each number three times, hitting a double or a triple counts as two or three 
respectively, starting at one and working through to eighteen. The winner is the player to complete 
the game with the fewest darts 
 
Cricket 
In this game the players represent the batting and the bowling sides at cricket. 
The 'bowler' attempts bowl the batsmen out by hitting the inner or the bullseye, the inner takes out 
one batsman, the bull takes out two. 
Meanwhile the batting player attempts to score as highly as possible, but only points scored over 
forty count. 
The team with the most runs after two innings are the winners. 
 
Snooker 
All numbers count in this game, numbers one to fifteen represent the fifteen red balls on the snooker 
table, while the remaining numbers represent the colors, sixteen being yellow and so on through to 
twenty being black. 
To score, or pot a ball, that ball has to be hit by the player in sequence. The red balls must be hit 
once and the colored balls four times (doubles and trebles count as two and three hits respectively.) 
Play follows snooker in that after a red ball is potted a color must be attempted, hitting a ball out 
of sequence ends a turn and forfeits points etc. The player with the highest score wins. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bullys-sporting-darts 
 
 
$end


$info=Bumpy,
$<a href="http://www.mobygames.com/game/cpc/bumpy"</a>
$bio
 
 
Bumpy (c) 1989 Loriciels / Loriciels 
 
The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You 
control whether the head shall bump left or right, and how far up it will bounce, across a series of 
bouncy platforms. Once you have picked up all items on the screen, the exit appears so that you can 
go on to the next screen. 
 
While most platforms are perfectly harmless, some have additional qualities, such as being 
destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which 
will turn out lethal unless you have picked up a water droplet in advance. 
 
Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Atari ST,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bumpy 
 
 
$end


$info=Bumpy's Arcade Fantasy,
$<a href="http://www.mobygames.com/game/cpc/bumpys-arcade-fantasy"</a>
$bio
 
 
Bumpy's Arcade Fantasy (c) 1992 Loriciels / Loriciels 
 
Mixture of action and puzzle elements. Collect items by jumping back and forth between several 
platforms. In later levels shape and function of these platforms changes and obstacles are added. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/bumpys-arcade-fantasy 
 
 
$end


$info=Bunny Bricks,
$<a href="http://www.mobygames.com/game/cpc/bunny-bricks"</a>
$bio
 
 
Bunny Bricks (c) 1992 Silmarils / Silmarils 
 
Bunny's girlfriend has been kidnapped by an ape, and 30 screens of blocks have been placed between 
them. Love can't climb all barriers, but a bunny skilled in baseball can smash through them, using 
his bat to hit each brick on each screen in turn. This sets the scene for a variant on Breakout. 
 
The screens contain rows of bricks, some of them indestructible, and lots of doors to open for access 
to other sections, and dividing lines affecting where the ball can go. Power-ups are released at 
regular intervals. You need to press fire as the ball approaches to strike it and keep it in play. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/bunny-bricks 
 
 
$end


$info=Buster Block,
$<a href="http://www.mobygames.com/game/cpc/buster-block"</a>
$bio
 
 
Buster Block (c) 1986 
 
Buster Block is a maze game where the player needs to go through 25 levels and destroy monsters by 
pushing blocks onto them. Energy is lost when the player collides with a monster or gets pushed by a 
block. The game is based on the two BBC Micro titles Pingu and Rubble Trouble and uses 16 types of 
blocks 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : MSX 
SOURCE : http://www.mobygames.com/game/cpc/buster-block 
 
 
$end


$info=Butcher Hill,
$<a href="http://www.mobygames.com/game/cpc/butcher-hill"</a>
$bio
 
 
Butcher Hill (c) 1989 Imagitec Design Ltd. / Gremlin Graphics Software Ltd. 
 
Intelligence reports suggest that POWs have been captured and are being held hostage at the guerilla 
outpost on Butcher Hill. The game is divided into three sections. 
 
In the first section, players steer their dinghy along a river while avoiding mines and other 
obstacles. If the dinghy comes into contact with any mine, it explodes. However, when the player has 
collected ammo, the mines can be destroyed. Coming into contact with rocks causes the dinghy to 
bounce out of the water for a short distance. When a jetty appears, pressing the fire button allows 
the player to land and start the next section. 
 
The second section has the player finding their way through dense jungle whose path lead to the enemy 
camp at the base of Butcher Hill. Stopping you from proceeding are soldiers that have orders to shoot 
you on sight. Mines are also scattered around the jungle floor and must be avoided. If players were 
able to obtain a compass in the first section, their current direction will be displayed at the right 
of the control panel. Shooting all the soldiers in the jungle gives the player extra ammunition and 
stamina. 
 
In the final section, players need to destroy the enemy camp by blowing up huts with bullets or 
grenades. While they are doing that, they must also be on the lookout for any soldiers that tries to 
leave the camp to bring back more soldiers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/butcher-hill 
 
 
$end


$info=Cabal,
$<a href="http://www.mobygames.com/game/cpc/cabal"</a>
$bio
 
 
Cabal (c) 1989 Tad Corporation / Ocean Software Ltd. 
 
Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot 
everything in sight! 
 
The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and 
dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in 
the PC version. You return fire by moving a target around the screen which also moves your character, 
so be careful not to run into a bullet. 
 
The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot 
soldiers, tanks, helicopters and end of level bosses, like submarines and war machines. 
 
Just about everything on the screen can be blown up or shot. There are bonus points to be picked up 
for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cabal 
 
 
$end


$info=California Games,
$<a href="http://www.mobygames.com/game/cpc/california-games"</a>
$bio
 
 
California Games (c) 1987 Epyx, Inc. / U.S. Gold Ltd. 
 
California Games was the original "Extreme Games" – what today's generation might call "X-Games in 
the sun".  Players can select sponsors (absent in some versions) and compete in events such as 
skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is 
ranked by judges, which give a score to help the players improve their routine. 
 
The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while 
the Genesis version omits only the flying disc event. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Apple IIgs,Atari 2600,Atari ST,Commodore 
64,DOS,Genesis,J2ME,Lynx,MSX,NES,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/california-games 
 
 
$end


$info=Camelot Warriors,
$<a href="http://www.mobygames.com/game/cpc/camelot-warriors"</a>
$bio
 
 
Camelot Warriors (c) 1986 Dinamic Software / Ariolasoft UK 
 
If you bears to cross the door of the mystery, forget everything that you know, because you will go 
into in a trip without return.  Past and future worlds, black magic, hidden traps. 
 
Take your sword with a lot of courage and never, never, direct the glance back. 
 
In the world of Camelot have entered 4 elements of XX century: "The voice of another world", "Wisdom 
mirror", "The life elixir" and "The fire that doesn't burn". Will be easy to distinguish, you must 
take them and present them to the guardians of each world. They will be in charge of their 
destruction. 
 
In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of enemies. Forests, 
lakes, caverns and finally, the Castle of Camelot are awaiting you. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/camelot-warriors 
 
 
$end


$info=Capitan Sevilla,
$<a href="http://www.mobygames.com/game/cpc/capitn-sevilla"</a>
$bio
 
 
Capitan Sevilla (c) 1988 Hi-Score / Dinamic Software 
 
Mariano Lopez, humble moustachioed vendor of morcilla sausages, is subjected to the effects of a 
nuclear blast.  Unconscious, his rotund body lays on the road near his morcillas and the scattered 
remains of his truck. Hours later he awakes, hungry, and ingests one of his radiation-imbued 
morcillas. 
 
But what is this?! Mariano transforms: his muscles swell 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.5 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/capitn-sevilla 
 
 
$end


$info=Captain America - Doom Tube,
$<a href="http://www.mobygames.com/game/cpc/captain-america-in-the-doom-tube-of-dr-megalomann"</a>
$bio
 
 
Captain America - Doom Tube (c) 1988 Adventuresoft UK Ltd. / GO!|U.S. Gold Ltd. 
 
Your task is to infiltrate Megalomann's desert headquarters, the Doom Tube. This consists of three 
cylinders, one inside the other, each divided into several decks (levels) which are subdivided into 
quadrants (rooms). They are interconnected by an elevator, the Orbivator. 
The virus has, however, leaked into some of the rooms - some are more poisonous than others - and 
through the Captain has been injected with a protective serum, if a quadrant is too toxic it will 
kill him. The serum that keeps him alive is only temporarily effective but the ingredients to make 
more can be produced in the Converter quadrant. 
The Converter is activated by touching certain wall panels and placing sufficient quantities of Ying 
and Yang (the ingredients) in receiver plates. Ying and Yang can be obtained by blasting a doom pod 
found in one of the quadrants. 
You carry a nearly indestructible shield to deflect projectiles and nearly all energy beams. In some 
rooms, however, rotators are active and send out lethal beams. On destruction these rotators release 
a codeword which can be helpful in accessing later areas of the Doom Tube. 
If you can reach the final deck of the Doom Tube, you may be able to disarm the missile - but the 
game is played in real time, and you are given just one hour to save the world. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 1.4 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/captain-america-in-the-doom-tube-of-dr-megalomann 
 
 
$end


$info=Captain Blood,
$<a href="http://www.mobygames.com/game/cpc/captain-blood"</a>
$bio
 
 
Captain Blood (c) 1988 Exxos / Exxos 
 
You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own 
computer games.  Worse yet, you've been cloned.  Each of your five clones has made off with a 
quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy.  Because of 
your depleted bodily fluids, you're gradually turning into a machine.  You need to find and 
assimilate those clones before the transformation is complete. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.3 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/captain-blood 
 
 
$end


$info=Captain Dynamo,
$<a href="http://www.mobygames.com/game/cpc/captain-dynamo"</a>
$bio
 
 
Captain Dynamo (c) 1992 Codemasters Software Company Limited, The / Codemasters Software Company 
Limited, The 
 
Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them 
involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does 
that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them 
for their rightful owner. 
 
Gameplay is platform-based, with 12 vertically-scrolling levels, each containing around 50 diamonds - 
the more of these you can collect, the higher your score. Some will require advance planning to 
reach, while you will often be dependent on booster pads to reach the higher sections of a level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Symbian,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/captain-dynamo 
 
 
$end


$info=Captain Planet,
$<a href="http://www.mobygames.com/game/cpc/captain-planet"</a>
$bio
 
 
Captain Planet (c) 1992 
 
Captain Planet was an amalgam of youths from around the world, and aimed to rid the world of global 
warming and climate change. His three foes in this game are Sly Sludge (who is trying to turn earth 
into a perma-sunny holiday resort, by using excess CFCs to destroy the ozone layer), Looten Plunder 
(who has kidnapped dolphins for experimentation) and Doctor Blight (who is destroying the 
rainforests). 
 
Controlling Captain Planet himself, you start off by flying into the screen, collecting time bonus 
and avoiding hitting stars. Once you've hit one, the main shoot 'em up body of the game starts. The 
Captain runs and flies, while firing a fusion of fire, water and air. He must stop those enemies of 
mankind by destroying their rockets, barrels of poison and their minions. Each level ends by facing 
them as bosses. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/captain-planet 
 
 
$end


$info=Captain Zapp,
$<a href="http://www.mobygames.com/game/cpc/captain-zapp"</a>
$bio
 
 
Captain Zapp (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, 
travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the 
holes. The top half of the screen displays the action, while the bottom half displays a map. 
 
The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches 
and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and 
energy gates to pass through in order to replenish before finally taking Ming out. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/captain-zapp 
 
 
$end


$info=Carlos Sainz,
$<a href="http://www.mobygames.com/game/cpc/carlos-sainz"</a>
$bio
 
 
Carlos Sainz (c) 1990 Zigurat / Zigurat 
 
Prepare to run as Carlos Sainz (a famous Spanish rally driver) in the World Championship, driving 
your Toyota Celica. You'll run on Monte Carlo, Sweden, UK, Argentina, Spain... and more Championship 
circuits. 
 
You can modify the car characteristics to better accommodate each circuit. You'll run on clay, 
asphalt, snow... 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/carlos-sainz 
 
 
$end


$info=Carrier Command,
$<a href="http://www.mobygames.com/game/cpc/carrier-command"</a>
$bio
 
 
Carrier Command (c) 1989 Realtime Games Software Ltd. / Rainbird Software 
 
Carrier Command was one of the first real-time strategy games. 
 
You control an advanced cybernetic aircraft carrier complete with fighters, amphibious assault 
vehicles, laser defenses and a fleet of decoy drones.  Your mission is to build a series of resource, 
factory, and defensive bases spanning an island chain.  The only problem?  At the other end of the 
chain is an even more advanced carrier under control of a terrorist organization with the same 
mission. 
 
As you move around the islands you must decide what facilities to build and where they will best 
support your advance.  Resource islands provide materials that factory islands can use to build 
weapons and vehicles to replace your combat losses but both will be quickly overrun if the enemy 
attacks them while you are not present.  You also have to ensure that your stockpiles of equipment 
are stored safely until you can find time to launch a resupply drone to bring them to your carrier. 
 
From your carrier, you can take first person control of your attack aircraft and amphibious tanks and 
use them to assault enemy islands or even the enemy carrier itself if you're lucky enough to find it. 
 The weapon payloads on your vehicles are completely configurable based on your needs.  An island 
invasion may require launching a virus bomb that will take over the enemy command systems or just 
blasting the base with a wire guided surface to surface missile. 
 
Ultimately, you have to find and destroy the enemy carrier but, doing so will require a solid supply 
infrastructure and a strategy for depriving your opponent of his. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/carrier-command 
 
 
$end


$info=Casanova,
$<a href="http://www.mobygames.com/game/cpc/casanova"</a>
$bio
 
 
Casanova (c) 1989 Iber Soft / Iber Soft 
 
As famous seducer of XVIII century, Giacomo Casanova, you are walking on the streets of some town 
full of obsessed women and jealous men. Using your mandolin you should clean your way of the town 
inhabitants shooting the music notes at them. The amount of notes are limited as well as the amount 
of life and the amount of your life energy, which may be reduced by items thrown at you by town 
inhabitants. Lovely doves may increase your energy feeding you with eggs, which they drop during 
flying. Also you may climb the static chains and the ropes emerging from the magic pots, jump, and 
collect the brassieres increasing your score. Every contact with town inhabitant will take one of 
your lives out and return you to the starting position of your perilous adventure. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/casanova 
 
 
$end


$info=Cassette 50,
$<a href="http://www.mobygames.com/game/cpc/cassette-50"</a>
$bio
 
 
Cassette 50 (c) 1984 Cascade Games, Ltd. / Cascade Games, Ltd. 
 
Fifty previously-unreleased games make up this cheap compilation, making for 270K of data on the 
cassette, perhaps the highest tally ever. All written in BASIC, most are versions of simple arcade 
games, including Breakout, Pacman (Muncher) and Frogger. Sports are also well represented, with 
basketball, motor racing and bowls amongst others included. There's also a strategic Star Trek game, 
Pinball, and Tanks, and Motorway is perhaps the first game in which running over pedestrians is the 
objective. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,Dragon 32/64,VIC-20,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cassette-50 
 
 
$end


$info=Castle Master 1,
$<a href="http://www.mobygames.com/game/cpc/castle-master"</a>
$bio
 
 
Castle Master 1 (c) 1990 Incentive Software Ltd. / Domark Software, Inc.|Incentive Software Ltd. 
 
Castle Master is the fourth and final individual game to use the Freescape first-person solid 3D game 
system (after Driller, Dark Side and Total Eclipse). As a Prince or Princess armed with a slingshot, 
you have to explore a medieval castle to free your beloved from the evil Magister. 
 
Gameplay combines action and puzzle-solving, across four primary towers with three levels each. Doors 
must be opened using one of the ten included keys. These are unmarked, as are the various potions - 
making it a challenge to know which keys open which doors, and which potions are beneficial. 
 
Contact with ghouls drains your energy, as does falling too far (there are narrow pathways to 
negotiate), while eating cheese can replenish this. Movement and aiming are controlled separately. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/castle-master 
 
 
$end


$info=Castle Master 1  & Castle Master 2 - The Crypt,
$<a href="http://www.mobygames.com/game/cpc/castle-master-castle-master-ii-the-crypt"</a>
$bio
 
 
Castle Master 1  & Castle Master 2 - The Crypt (c) 1990 Incentive Software Ltd. / Domark Software, 
Inc. 
 
A number of copies of Castle Master came with an additional exclusive game called The Crypt. It uses 
the same Freescape game engine and continues the original plot. In this chapter, you'll have to free 
your beloved by entering and exploring a 3D crypt, activating lifts and exploring the various floors. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/castle-master-castle-master-ii-the-crypt 
 
 
$end


$info=Cauldron,
$<a href="http://www.mobygames.com/game/cpc/cauldron"</a>
$bio
 
 
Cauldron (c) 1985 Palace Software, LTD. / Palace Software, LTD. 
 
Playing a witch, you must assemble the six ingredients required to kill off your arch-rival, an evil 
pumpkin. The ingredients are all located in underground buildings, each of which can only be entered 
once you've found the appropriate key. The keys are located overground, and you must fly around on 
your broom to collect them. 
 
The overground sections play like standard shoot 'em ups, as your broom is not affected by gravity 
and can fire bullets using your magic energy. Bats, fireballs and even seagulls are among the many 
creatures trying to stop you - contact will cost you more energy than shooting at them would. There 
are energy recharges on offer. 
 
Once you go underground, the gameplay becomes a test of precision platform jumping, including some 
Manic Miner-esque blind jumps. The six underground sections can be completed in a variety of orders, 
but you will sometimes reach points that cna't be completed without objects from other sections, so a 
lot of back-tracking is required. Although you start with nine lives, they won't last all that long 
at first. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cauldron 
 
 
$end


$info=Cauldron 2,
$<a href="http://www.mobygames.com/game/cpc/cauldron-ii-the-pumpkin-strikes-back"</a>
$bio
 
 
Cauldron 2 (c) 1986 RamJam Corporation, The / Palace Software, LTD. 
 
An evil witch has brought evil and darkness to the enchanted wood, wiping out all but 1 of the 
innocent pumpkins. As the poem in the instructions sheet explains, the only way to put things right 
is to capture a lock of her hair, then take it to the cauldron and cast a spell to undo things. 
 
Controlling the pumpkin is difficult at first, as it has a very high bounce, the exact level of which 
can be toggled using the 5 key. Direction can only be changed when the ball is on the ground. 
Ricocheting into enemies costs energy, and you only gain weaponry by landing into magic pools. The 
starting positions are random,  making mapping advisable and increasing the initial challenge. 
 
Even then, enemies respawn quickly, so all you're doing is buying a little time to pass them. Others 
can't be shot, and must be passed by possessing the right object - possibly one of the 5 you will 
ultimately need to vanquish the witch. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cauldron-ii-the-pumpkin-strikes-back 
 
 
$end


$info=Cavemania,
$<a href="http://www.mobygames.com/game/cpc/cavemania"</a>
$bio
 
 
Cavemania (c) 1991 The Shaw Brothers / Atlantis Software Limited 
 
Fed up with having Brontosaurus steaks for dinner, Ug the Caveman  has decided to try something new 
for a change - by navigating nine islands in search of the three pterodactyl eggs perched high in the 
mountains, and bringing them back to his cave one by one, making sure that not one egg breaks along 
the way. Unfortunately, searching for the eggs comes at a price. Ug must also leap across rivers, 
dodge erupting volcanoes, and use a number of rocks to kill any land-based predators that get in his 
way. If he comes into contact with any of these, he will lose some energy, which can be restored by 
collecting fruit. Once Ug has taken all three eggs to his cave, he has to collect some wheels so that 
he can travel to the next island. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cavemania 
 
 
$end


$info=Caves of Doom,
$<a href="http://www.mobygames.com/game/cpc/caves-of-doom"</a>
$bio
 
 
Caves of Doom (c) 1985 Mr Chip Software / Mastertronic Ltd. 
 
You are trapped in the caves of the evil Lord of Doom, and must somehow find your way out. The game 
is platform viewed, although your character can move up and suspend at a particular level provided he 
has lots of fuel - fortunately pods of fuel are plentiful. Enemies patrol the screens, and there are 
lots of poisonous green patches to avoid - each cost you a life. Most screens have more than one 
exit, ensuring that a degree of exploration is required. 
 
Lots of section are locked behind doors however, and the keys for these are not so plentiful. There 
are five different types of door - each of these has its corresponding key, although one of these 
requires 3 different pieces of key to be penetrated. A level designer is built in if you find the 
game too easy or too hard. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/caves-of-doom 
 
 
$end


$info=Chain Reaction,
$<a href="http://www.mobygames.com/game/cpc/chain-reaction_"</a>
$bio
 
 
Chain Reaction (c) 1988 Durell Software Ltd. / Durell Software Ltd. 
 
The Anti-Nuclear Party are up to their old tricks again. They have decided to infiltrate a nuclear 
power station and programmed the robots to empty the containment vault and attack all scientists 
inside it. To make matters worse, the entire facility will self-destruct in fifty minutes. 
 
As one of the scientists that survived the onslaught, the player must prevent this from happening by 
collecting eighteen fuel canisters scattered around all seven floors of the facility and disposing of 
them in the pit that lies at the center of the first floor, but only one canister can be carried at a 
time. 
 
If the player comes into contact with any of the robots, their radiation level increases. Once the 
player becomes totally contaminated, they will die. There are decontamination showers around the 
facility, and entering them reduces their radiation level. 
 
Players are also equipped with a jet-pack that can be used to fly over dangerous areas. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chain-reaction_ 
 
 
$end


$info=Championship Sprint,
$<a href="http://www.mobygames.com/game/cpc/championship-sprint"</a>
$bio
 
 
Championship Sprint (c) 1988 Atari Games Corporation / Electric Dreams Software 
 
This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which 
once again are shown from an overhead view of the racetrack. There are some obstacles, like the 
whirlwind or oil-slicks, which should keep you from going around the track too easily. But 
Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track 
editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and 
you even can set options like number of laps and number of players. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,PlayStation 3,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/championship-sprint 
 
 
$end


$info=Championship Water-Skiing,
$<a href="http://www.mobygames.com/game/cpc/championship-water-skiing"</a>
$bio
 
 
Championship Water-Skiing (c) 1987 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
This water skiing game was known at the time for its realistic simulation.  There are only three 
events, but fortunately they are pleasant to play. They are slalom, free figures and, to finish, jump 
with ski. If at the beginning it is tricky to find a good technique, once you find it the game 
becomes much more tedious. The Gods Of The Sea also featured the sponsorship of a celebrity at that 
time: Patrice Martin. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 2.0 
Other Systems : Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/championship-water-skiing 
 
 
$end


$info=Charlie Chaplin,
$<a href="http://www.mobygames.com/game/cpc/charlie-chaplin"</a>
$bio
 
 
Charlie Chaplin (c) 1988 Canvas / U.S. Gold Ltd. 
 
Charlie Chaplin is a unique game, in which player takes part of the world-wide famous comic. As 
Charlie Chaplin player has to star in films, which are much in the line of famous black-and-white 
masterpieces. After scene is filmed player is given opportunity to edit it. Once every scene for the 
movie is filmed and edited ,   player is allowed to film, star in and edit a much more expensive 
movie (i. e. expensive script, more props and extras). 
 
To resemble a Charlie Chaplin movie the game is deliberately executed in two-color palette. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/charlie-chaplin 
 
 
$end


$info=Chart Attack,
$<a href="http://www.mobygames.com/game/cpc/chart-attack"</a>
$bio
 
 
Chart Attack (c) 1991 Capcom Co., Ltd.|Core Design Ltd.|Magnetic Fields (Software Design) 
Ltd.|Reflections Interactive Limited / Gremlin Graphics Software Ltd. 
 
Gremlin action, platform and racing games compilation. 
 
Platform games: 
 
1. Cloud Kingdoms (Commodore 64/128 only) 
2. Shadow of the Beast (Spectrum/Amstrad only) 
3. Impossamole 
4. Ghouls and Ghosts 
 
Racing games: 
 
Lotus Esprit Turbo Challenge 
5. Super Cars 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chart-attack 
 
 
$end


$info=Chase HQ,
$<a href="http://www.mobygames.com/game/cpc/chase-hq"</a>
$bio
 
 
Chase HQ (c) 1989 Taito Corporation / Ocean Software Ltd. 
 
As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five 
criminals. You are given a mission briefing before you start which gives information on the suspect 
and what car they drive. Then you drive across the city without crashing into other cars, and catch 
up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is 
no longer functional. And you have to do this under a strict time limit. You can't afford to crash 
into cars or buildings or you waste time getting on the road again. 
 
However, once you've caught up with your suspect, you are given more time. Your car is also equipped 
with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each 
arrest is based on a "suspicion". 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.4 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,Game Gear,MSX,NES,SEGA Master 
System,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chase-hq 
 
 
$end


$info=Chessmaster 2000, The,
$<a href="http://www.mobygames.com/game/cpc/chessmaster-2000"</a>
$bio
 
 
Chessmaster 2000, The (c) 1990 Software Toolworks, Inc., The / Software Toolworks, Inc., The 
 
This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering 
for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, 
and the ability to print out the move history. To help novices there is a teach mode showing all 
legal moves, a hint move offering what the computer feels is a strong move, and the chance for the 
Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set 
challenges offer individual challenges. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chessmaster-2000 
 
 
$end


$info=Chicago '30,
$<a href="http://www.mobygames.com/game/cpc/chicago-30s"</a>
$bio
 
 
Chicago '30 (c) 1988 Topo Soft / Topo Soft 
 
You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the 
docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken 
out. 
 
Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green 
Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out 
of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chicago-30s 
 
 
$end


$info=Chicago 90,
$<a href="http://www.mobygames.com/game/cpc/chicago-90"</a>
$bio
 
 
Chicago 90 (c) 1989 Microďds / Microďds 
 
A cool action game where you can be a gangster or policeman. As a gangster, try to avoid the police. 
As a cop, try to catch the gangster. 3 difficulty levels. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/chicago-90 
 
 
$end


$info=Chichn Itz,
$<a href="http://www.mobygames.com/game/cpc/chichn-itz"</a>
$bio
 
 
Chichn Itz (c) 1992 Aventuras AD / Aventuras AD 
 
Chichén Itzá is a Spanish text-adventure, the final "book" of the "Ci-U-Than" trilogy of games. They 
all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can 
chain commands, correct misspellings, etc). This time the main quest is divided in two parts: In the 
first half you have to satisfy all the gods demands while exploring the ruined temple and solving its 
mystery. In the last part you journey from hell to heaven in an effort to liberate the god Kukulkán 
from his prison. 
This was the last game of Aventuras AD, and had the misfortune of being released alongside the Monkey 
Island games. It was considered antiquated for its time, and was partially ignored by the public. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chichn-itz 
 
 
$end


$info=Chickin Chase,
$<a href="http://www.mobygames.com/game/cpc/chicken-chase_"</a>
$bio
 
 
Chickin Chase (c) 1987 Jawx / Firebird Software Ltd. 
 
Players control a cock who is making sure that his wife delivers at least one of her children into 
the world. The cock automatically goes into the back room to mate with his wife, who lays an egg 
shortly afterwards. After this, it is up to the player to make sure that there is at least one egg 
among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, 
and the like that are smart enough to climb the ladders leading up to the nests. 
 
The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the 
cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken 
feed at both sides of the henhouse. Only then will the cock move faster. 
 
Upon entering the back room, the player must wait until one or more hearts appear at the top of the 
screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten 
hearts can only appear at a give time. 
 
When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its 
way toward the back room, ring the bell outside the door, then go on in. If one of the creatures 
destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is 
over when all lives are lost. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chicken-chase_ 
 
 
$end


$info=Chiller,
$<a href="http://www.mobygames.com/game/cpc/chiller_"</a>
$bio
 
 
Chiller (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of 
fuel. As a result, you must progress on foot to reach her. 
 
The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are 
filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen 
you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your 
girlfriend back through the same territories, switching between characters to collect the blue (him) 
and red (her) crosses as quickly as you can, still not safe. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chiller_ 
 
 
$end


$info=Chip's Challenge,
$<a href="http://www.mobygames.com/game/cpc/chips-challenge"</a>
$bio
 
 
Chip's Challenge (c) 1990 Epyx, Inc. / U.S. Gold Ltd. 
 
Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental 
Marvel.  However, before she'll let him in, he must prove his intelligence by passing the initiation 
test.  149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based 
puzzle game.  Use tools such as keys, and special shoes to bypass obstacles.  Manipulate switches to 
and use dirt blocks to build bridges across waterways.  Avoid enemy creatures, grab all the computer 
chips in the level, and hurry to the exit: On top of everything else, there's a time limit! 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Lynx,Windows 3.x,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chips-challenge 
 
 
$end


$info=Cholo,
$<a href="http://www.mobygames.com/game/cpc/cholo"</a>
$bio
 
 
Cholo (c) 1987 Solid Image Ltd. / Firebird Software Ltd. 
 
After a nuclear war, the few survivors entered an underground tunnel network below the city of Cholo, 
waiting for the day when radiation has faded to a safe level. However, because the radiation was 
higher than anticipated, the computer malfunctioned, keeping people underground. It is your job to 
send a group of robot droids above the surface to disable the system. 
 
You have a first-person view of the robot currently under control. You start with a RAT Droid named 
Rizzo, but can find and gain control of others including air droids. When you find the computer room 
you can connect your droid to the terminal and run programs such as the Pass1Txt password list for 
other robots. 
 
Watch out for the robot guards who shoot at you - try to find weaponry of your own. Only a small area 
of Cholo is inhabitable, so listen out for Geiger Counter clicks as you get close to the wasteland 
areas - these will weaken your droid. A map is provided, which also indicates where the teleporters 
are. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cholo 
 
 
$end


$info=Choy Lee Fut - Kung Fu Warrior,
$<a href="http://www.mobygames.com/game/cpc/choy-lee-fut-kung-fu-warrior"</a>
$bio
 
 
Choy Lee Fut - Kung Fu Warrior (c) 1990 Positive / Positive 
 
He raised from the Hell and sighed. On his face the wrath of a demon and the ambition of thousand 
devils. He sprouted like a bad seed in the temple of Shaolin, whose walls lodged the best fighters of 
all times. The destiny has decided that the last hour for the good has arrived, because the yellow 
devil seized the original manuscript where Cheng Heung wrote the art of the Choy Lee Fut. 
 
Supported on the force of the five magical animals, the speed and the technique of a good apprentice, 
we will cross the temple of Shaolin until finding the monster and recovering the scroll. We are 
expert in punches, we handle the sabre with ferocity and make the flexible lance more penetrating and 
versatile. And all thanks to the Chi. As first action, we will have the possibility of training with 
the Dummies (the wood men), where we will practice the distance, the speed and the use of 
complementary techniques. From which we will get up ourselves into the dynamics of the fight and the 
confrontations hand-to-hand with the partisans of the evildoer. 
 
The movements are varied, all of them based on the Fung-Fu techniques. With different arms we will be 
able to execute different movements using the same keys. Everything depends on the animal that our 
personage will adopt. The graphical theme also changes according to the fight scenes, including the 
face of the old man that observes us. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/choy-lee-fut-kung-fu-warrior 
 
 
$end


$info=Chubby Gristle,
$<a href="http://www.mobygames.com/game/cpc/chubby-gristle"</a>
$bio
 
 
Chubby Gristle (c) 1988 Teque Software Development Ltd. / Grandslam Entertainments Ltd. 
 
Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and 
avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform 
game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress 
through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using 
moving ledges.Large falls or contact with the pre-programmed hazards costs you a life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chubby-gristle 
 
 
$end


$info=Chuckie Egg,
$<a href="http://www.mobygames.com/game/cpc/chuckie-egg"</a>
$bio
 
 
Chuckie Egg (c) 1985 A&F&nbsp / A&F&nbsp 
 
In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while 
avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, 
ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. 
 Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, 
collected when the level is completed, from decreasing.  The ducklings also eat the corn, however. 
 
There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 
2, and so on.  However, on the second time around the ducklings that can use the platforms and 
ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and 
ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and 
similarly on subsequent goes round, when there are more ducklings. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Android,Amiga,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,Dragon 
32/64,J2ME,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chuckie-egg 
 
 
$end


$info=Chuckie Egg 2,
$<a href="http://www.mobygames.com/game/cpc/chuckie-egg-ii"</a>
$bio
 
 
Chuckie Egg 2 (c) 1985 A&F&nbsp / Load'N'Go Software 
 
Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original 
game.  Whereas the original game features eight levels of one screen each, this features many more 
screens arranged into a maze for you to explore. 
 
In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and 
sugar), that are found in the factory.  Eight of each must be included.  Also, the eight parts of a 
toy kit must be found, to place inside the egg. 
 
In order to get all the items you must find your way around the factory, avoiding many types of 
enemy, and solving puzzles using various items that you can carry.  There are a number of ways to get 
around the factory, including the platforms of the original, but also ropes and pipes, among other 
things. 
 
Despite the drastic changes from the original, the game still retains the sound effects from the 
original. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chuckie-egg-ii 
 
 
$end


$info=Chuck Yeager's Advanced Flight Trainer,
$<a href="http://www.mobygames.com/game/cpc/chuck-yeagers-advanced-flight-trainer"</a>
$bio
 
 
Chuck Yeager's Advanced Flight Trainer (c) 1989 Lerner Research / Electronic Arts, Inc. 
 
In Chuck Yeager's Advanced Flight Trainer you have the chance to test pilot 14 different airplanes, 
such as the Bell X-1 and the Lockheed SR-71. It features 10 different viewpoints both inside and 
outside of the plane, with a zoom of up to 256x, and different aerodynamics for each plane. 
 
You can do different things with the planes, from racing against a computer opponent, to practising 
formation and stunt flights. You can follow the testing and development programme through its 
evolution. 
 
There is a "black box recorder" to replay your flights, and analysis of your performance compared to 
an ideal one. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Apple II,Commodore 64,DOS,Macintosh,MSX,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/chuck-yeagers-advanced-flight-trainer 
 
 
$end


$info=Circus Games,
$<a href="http://www.mobygames.com/game/cpc/circus-games"</a>
$bio
 
 
Circus Games (c) 1988 Subway Software|Tynesoft Computer Software / Tynesoft Computer Software 
 
Ladiiiieeeees and gentlemeeeeennnnn! Children of all ages! 
The Greatest Show on Earth proudly presents... 
Circus Games! 
 
As a tiger trainer, you will have to put the tiger's through their various tracks. You have to do 
various stunts, like corkscrews and somersaults, on the trapeze. 
 
As a tight rope walker, you need to go from one side to the other, doing handstands and somersaults 
along the way. There is also a lady daredevil that you do stunts with from the back of a horse. 
 
If you do the international competition, you will have to do certain tricks for the trapeze, tight 
rope walker, horse trick-rider and make the tigers go through all the tricks in their routine. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/circus-games 
 
 
$end


$info=Cisco Heat,
$<a href="http://www.mobygames.com/game/cpc/cisco-heat-all-american-police-car-race"</a>
$bio
 
 
Cisco Heat (c) 1991 Jaleco Ltd. / Image Works 
 
In this racing game, the players get to race in police cars instead of the usual racing cars driven 
by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing 
through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate 
Bridge, China Town and the Twin Peaks. 
 
Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades 
etc., while trying to reach the next checkpoint before the time runs out!  Use your horn to alert 
other road-users of your presence. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cisco-heat-all-american-police-car-race 
 
 
$end


$info=Classic Collection No1,
$<a href="http://www.mobygames.com/game/cpc/classic-collection-no1"</a>
$bio
 
 
Classic Collection No1 (c) 1986 Mikro-Gen Ltd / Mikro-Gen Ltd 
 
A collection of four Mikro-Gen games. They are: 
 
1.  Stainless Steel 
2. Frost Byte 
3. Pyjamarama 
4. Battle of the Planets 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Score : 3.0 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/classic-collection-no1 
 
 
$end


$info=Night Breed,
$<a href="http://www.mobygames.com/game/cpc/clive-barkers-nightbreed-the-action-game"</a>
$bio
 
 
Night Breed (c) 1990 Impact Software Development, Ltd. / Ocean Software Ltd. 
 
This is the first of a planned trilogy of games based on Clive Barker's movie Nightbreed (the second 
game was Nightbreed: The Interactive Movie, and the third game was never released).  This is a 
side-scrolling action game where Boone must fight his way through Midian, fighting the Sons of the 
Free and the Berserkers. 
 
There are five legs to Boone's quest as listed in the manual: 
 
1)  Collect the 3 keys to Midian 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/clive-barkers-nightbreed-the-action-game 
 
 
$end


$info=Cobra,
$<a href="http://www.mobygames.com/game/cpc/cobra_"</a>
$bio
 
 
Cobra (c) 1987 Loriciels / Loriciels 
 
Cobra, the space pirate hero of Buichi Terasawa's comic and TV series, receives a message from 
Dominique. Dominique is held prisoner by the evil Salamandar, and Cobra, along with his cybernetic 
assistant Lady (or Harmanoid, as she's called in the game's French), must rescue her. 
 
You start the game, and enter an isometric arena. You control both Cobra and Lady, each equipped with 
a gun. Shoot at everything that moves, and try to find the exit of the multidirectionally scrolling 
arena. As a backup weapon, you have also a set of five grenades to throw at troublesome enemies. 
Being hit once or twice is no problem, for you have a rather well-stocked energy bar. Controlling two 
characters at once means that you may be separated while rounding a corner or another obstacle, but 
the obstacles can also be used to regroup into a tighter or wider formation, depending on your choice 
of tactics. 
 
This tie-in uses a high resolution, at the cost of colours, to animate the screen with a high detail. 
Sounds is quite minimal, with no in-game music and simple sound effects. All in all, the game plays 
like a slower, isometric Gauntlet without the powerups. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.3 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/cpc/cobra_ 
 
 
$end


$info=Cobra's Arc,
$<a href="http://www.mobygames.com/game/cpc/cobras-arc"</a>
$bio
 
 
Cobra's Arc (c) 1986 Dinamic Software / Dinamic Software 
 
Cobra's Arc is a curious conversational adventure in which the messages the computer send us play a 
fundamental role, but instead of replying to them directly, we must choose the action to do by 
pointing to the available icons of the actions menu, therefore this is what could be called an 
iconographic adventure. Also, you will find lots of places, personages and situations through the 
game, all of them surrounded in an atmosphere of fantasy and legend, so the action could take place 
in deserts, as well as inhospitable mountain ranges or mysterious walled cities. 
 
The plot of the game turns around a fabulous treasure, an immense amount of accumulated wealth during 
centuries by the priests of an old culture dedicated to the adoration of the god Cobra. According to 
the tradition, the temple where the priests jealously kept their jewels, diamonds and objects made 
with the most precious metals, was constructed on a ship, reason why it resisted the great deluge. 
Now the fortune hunters have as obsession finding at all costs the palace of the god Cobra. But for 
it, they will have to fulfill two objectives: killing the prince Cobra and the wizard 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cobras-arc 
 
 
$end


$info=Codename Mat,
$<a href="http://www.mobygames.com/game/cpc/codename-mat"</a>
$bio
 
 
Codename Mat (c) 1984 Micromega / Amsoft 
 
Mission: Alien Termination involves all the knowledge of science, space combat and military tactics 
being implanted into the strong, agile and future-proof body of a 13-year-old boy. You play Mat, at 
the helm of the USS Centurion prototype fighter, and have the task for saving the world. 
 
The game's basic space combat component is fast and smooth, with raging battles resembling Star 
Raiders. However, in addition to this you must plan your course carefully, both during and between 
fights. You also have the option of taking on command duties, directing all the other ships in the 
force. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/codename-mat 
 
 
$end


$info=Thing Bounces Back,
$<a href="http://www.mobygames.com/game/cpc/coil-cop"</a>
$bio
 
 
Thing Bounces Back (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, 
with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing 
must travel through the factory's 11 different levels and  collect the tape, floppy disk, listing 
paper and ROM chip scattered throughout. 
 
The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the 
Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them 
reveals bonus points, objects, or a large weight that squashes Thing flat. 
 
As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, 
he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a 
vent and bounce around the pipes to find an exit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/coil-cop 
 
 
$end


$info=Coliseum,
$<a href="http://www.mobygames.com/game/cpc/coliseum"</a>
$bio
 
 
Coliseum (c) 1988 Topo Soft / Topo Soft 
 
Benurio, a merchant's son, has fallen foul of the wicked Nerio, chief of the Emperor's Praetorian 
Guard. Both men are trying to win the affection of the beautiful Calia - but the unscrupulous Nerio 
has denounced Benurio and forced him to race in the Circus Maximus. However, chariot racing is a 
rough business and the other participants will try to kill you before the end of the race... 
 
You must complete four hazardous races in each of which you'll have to complete four laps, avoiding 
the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with 
which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, 
mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/coliseum 
 
 
$end


$info=Collapse,
$<a href="http://www.mobygames.com/game/cpc/collapse"</a>
$bio
 
 
Collapse (c) 1985 
 
Collapse is a simple puzzle game where players control Zen the Mole who is presented with a network 
of sticks that he must turn blue. Zen does this by simply walking over them while he is yellow. To 
get to the network, he must turn himself red so that he can build bridges that lead to it. Zen's 
redness disappears after a few seconds and he turns back to his default state. Once Zen has managed 
to turn the sticks blue, he can unleash the Rotox, a white line that moves around adjacent blue 
sticks, destroying them once the Rotox makes contact. When all the sticks have been destroyed, Zen 
proceeds to the next screen. 
 
The blue sticks must be destroyed within a time limit. While the player navigates Zen around the 
screen, two creatures walk around the screen, trying to make Zen's task difficult. Contact with 
either of these creatures result in Zen losing 100 units of time. To deal with them, Zen is equipped 
with some magic dust that he can sprinkle on them to make them disappear and resurrect in their same 
position that they appear. Extra time is awarded to Zen by collecting jewels that occasionally appear 
on screen. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : Atari 8-bit,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/collapse 
 
 
$end


$info=Colony,
$<a href="http://www.mobygames.com/game/cpc/colony_"</a>
$bio
 
 
Colony (c) 1987 Icon Design Ltd. / Mastertronic Ltd. 
 
Mankind has established a distant colony, but the area is infested with ants, ladybirds and other 
parasites, all ready to cut through the perimeter fencing and eat your people's food. As a service 
droid it is your job to prevent this, and maximise the output. 
 
Achieving this involves a lot of planning and resource management. There are several buildings at 
your disposal, containing seeds, solar panels, weaponry, fencing and traps. You must plant the seeds, 
use the solar panels to maximise their growth, and then harvest the finished product so as to trade 
it. You can carry a gun to take care of the bugs, but this needs recharging frequently, and the 
location of the munitions store must be determined. 
 
When the bugs break part of the fence, you need to replace it to stop lots more coming through. This 
can be done more quickly by reducing the compound size, which causes the trade-off loss of growing 
room. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/colony_ 
 
 
$end


$info=Colossus Chess 4,
$<a href="http://www.mobygames.com/game/cpc/colossus-chess-4"</a>
$bio
 
 
Colossus Chess 4 (c) 1986 CDS Software Ltd / CDS Software Ltd 
 
Colossus 4 Chess is a computer chess game. The game is customizable and you can monitor all your 
previous moves. It is even possible to see the computer thinking ahead and predicting your moves. The 
computer is hard to beat, and would win matches against other computer chess programs of the day. It 
can achieve the king-bishop-knight mate, which is the most difficult checkmate manuver possible in 
Chess. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/colossus-chess-4 
 
 
$end


$info=Colour of Magic, The,
$<a href="http://www.mobygames.com/game/cpc/colour-of-magic"</a>
$bio
 
 
Colour of Magic, The (c) 1986 Delta 4 Interactive / Piranha 
 
The Colour of Magic is an interactive fiction adventure (with some graphics) set on Terry Pratchett's 
wildly improbable Discworld.  The world, a flat disc, rests on the backs of four elephants, who in 
turn stand on the shell of Great A'Tuin the Turtle.  Therefore, unlike some text games which use 
North, South, East and West, directions in Discworld are Hubward, Rimward, Widdershins, and Turnwise. 
 
Players control Rincewind the Wizzard, the fastest Wizzard in Discworld, who understands the finer 
points of survival (like it's not where you are running to, it's what you are running from).  In his 
adventure, based on book of the same name, he meets Discworld notables like Twoflower the Tourist, 
Luggage the luggage, and Death while saving Ankh-Morpork (again). 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/colour-of-magic 
 
 
$end


$info=Comando Tracer,
$<a href="http://www.mobygames.com/game/cpc/comando-tracer"</a>
$bio
 
 
Comando Tracer (c) 1988 Zeus Software / Dinamic Software 
 
In the year 2046, the Industry of Intelligent Androids (MOXAT) has created the DERGON system, a 
revolutionary artificial intelligence standard based on human thoughts. 
 
Contrary to what was expected, the new system is going to be a catastrophe for mankind: those 
intelligent machines spread throughout the entire confederation of planets XATOR sowing death and 
desolation. 
 
The only way to stop them is to destroy the planets in which they are located. With this purpose, 
MOXAT has been placing high-powered explosive charges for more than two years in the affected 
planets, and now it is time for you to detonate them. 
 
"Comando Tracer" is an arcade game in which we control a spaceship that is able to wear weapons and 
ionic piles, which we will need to detonate the explosives of each planet, before we arrive to the 
transport platform in order to go to the next planet/level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.2 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/comando-tracer 
 
 
$end


$info=Combat Course,
$<a href="http://www.mobygames.com/game/cpc/combat-course"</a>
$bio
 
 
Combat Course (c) 1988 Cobra Soft / Cobra Soft 
 
Lace up those boots soldier, and get ready for five levels of challenging action in this boot camp 
simulator. As make your way through various levels you'll be given points for doing the right thing 
and deducted points for any missteps. You can record your attempts and review them, to spot your 
mistakes and learn from them. 
 
Level one is the Physical course, which requires you to jump over walls, jump trenches and crawl 
under barbwire. Level two is the Risk course. This one will have you planting dynamite and throwing 
grenades. 
 
Level three has the player going hand-to-hand in the Combat course. The fourth level combines the 
previous three levels into one, and finally, the fifth level is a custom "Cobra" course that throws 
random elements from all the courses at the player. 
 
To give the game replay value, there is a course construction set so that you can make your own 
levels. The Atari ST and Amiga versions contain digitized sound. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/combat-course 
 
 
$end


$info=Combat Lynx,
$<a href="http://www.mobygames.com/game/cpc/combat-lynx"</a>
$bio
 
 
Combat Lynx (c) 1985 Durell Software Ltd. / Durell Software Ltd. 
 
A semi-realistic helicopter battle game, viewed from behind. Allied bases must be protected from air 
and land attacks, and soldiers transported between them. The Combat Lynx is equipped with various 
weapons, including mines and heat-seeking missiles. A map enables the player to keep track of enemy 
forces. Includes various difficulty levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/combat-lynx 
 
 
$end


$info=Comet Game, The,
$<a href="http://www.mobygames.com/game/cpc/comet-game"</a>
$bio
 
 
Comet Game, The (c) 1986 
 
Aimed to tie in with Halley's Comet passing close to Earth, but actually missing the boat by some 
time, The Comet Game is based on the idea of Halley's comet coming with bacterial life-forms capable 
of destroying life on earth. As a result, you must get into your high-tech spaceship, intercept the 
comet, and destroy those organisms. Controlling the ship's autopilot technology, you must ensure that 
the task is successfully completed. 
 
You must ensure that missile attacks on the ship are unsuccessful (by shooting at the missiles before 
they hit a your ship, a la Missile Command, controlling a cross-hair that moves around the ship), and 
maintain communication with Earth, by aiming the comms beam in the right direction to get the best 
signal. 
 
Keeping the computer running smoothly requires moving a line of LEDs to match what is being 
displayed. The fourth ongoing task is to keep the ship's crew happy. This is done in a rather surreal 
way, by brewing coffee and injecting it into the crew (who are in suspended animation). 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/comet-game 
 
 
$end


$info=Commando,
$<a href="http://www.mobygames.com/game/cpc/commando"</a>
$bio
 
 
Commando (c) 1985 Capcom Co., Ltd. / Elite Systems Ltd. 
 
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard 
rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, 
while others have picked out hiding places, which you must approach from certain angles. Trees, 
rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. 
Extra grenades can be collected, and will definitely be required, as they allow you to kill form 
distance and thus avoid some enemy shots. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Apple II,Atari 2600,Atari 7800,Atari ST,BBC Micro,Commodore 
64,Intellivision,MSX,NES,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/commando 
 
 
$end


$info=Computer Scrabble,
$<a href="http://www.mobygames.com/game/cpc/computer-scrabble"</a>
$bio
 
 
Computer Scrabble (c) 1985 Psion Software Ltd. / Leisure Genius 
 
Computer Scrabble is the earliest official computer version of the popular word game. The game has an 
11000-word dictionary containing the most frequently-used words in Scrabble. As a result, some very 
obscure words (mostly of 2 and 3 letters - keen Scrabble players will know that these are often the 
most profitable scoring method) are included, but common words such as 'bigot' and 'sheen' are 
queried by the game - simply tell it that your move is a word and it will move on trustingly. 
 
Inputting words is done by moving the cursor across or down to the starting position of the word, and 
then pressing to key the word in, pressing space before the letter you wish to use a blank tile as. 
All words formed are accurately scored. The game can juggle your tiles and allow you to manually 
rearrange them, and you can watch the computer 'think' as it notices possible moves and their 
scoring. There are four difficulty levels, with the highest capable of combined scores over 700. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/computer-scrabble 
 
 
$end


$info=Computer Scrabble Delux,
$<a href="http://www.mobygames.com/game/cpc/computer-scrabble-de-luxe"</a>
$bio
 
 
Computer Scrabble Delux (c) 1987 
 
Scrabble De Luxe is the computer version of the classic word game Scrabble. It follows the official 
board game rules. 
It can be played at 8 different difficulty levels. 
 
The main difference with  Computer Scrabble is that the De Luxe version has enhanced graphics, a 
larger dictionary and a clock timer. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-4 Players 
Controls : Keyboard 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/computer-scrabble-de-luxe 
 
 
$end


$info=Confuzion,
$<a href="http://www.mobygames.com/game/cpc/confuzion"</a>
$bio
 
 
Confuzion (c) 1985 Incentive Software Ltd. / Incentive Software Ltd. 
 
This is a puzzle game where you must explode all of the bombs on each level, using a spark.  The 
spark flows along a fuse, which is made up of a series of tiles.  These can be moved, in the manner 
of sliding puzzles, where there is only one gap, and tiles can be moved into the gap, creating a new 
gap.  The aim is then to move the tiles so the fuse forms a path from the spark to each bomb. 
 
There is a time limit, however, and extra time is knocked off if the spark reaches a dead end.  Also 
some levels contain water droplets, that extinguish the spark if they touch it. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/confuzion 
 
 
$end


$info=Conquestador,
$<a href="http://www.mobygames.com/game/cpc/conquestador"</a>
$bio
 
 
Conquestador (c) 1986 Erbe Software, S.A. / Erbe Software, S.A. 
 
Three star stones have been hidden in locked treasure chests within a castle inhabited by dragons, 
guards, spiders, tarantulas wizards and the like. Battle Hero Redham is brave enough to take on such 
a task, and it is only by obtaining these that he can rescue Taleria. 
 
Although Redham is armed with a small supply of daggers (more can be collected), these can only be 
fired while he is stationary, and the graphics are drawn large so that not much is seen on each 
screen. This means that a lot of advance route-planning is required, although most creatures can be 
killed by landing on their heads (horizontal contact with them is however fatal). The tarantulas are 
perhaps the deadliest foe, as they move so quickly. Treasure chests are located along the route, 
containing various potions and poisons as well as extra weapons. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/conquestador 
 
 
$end


$info=Continental Circus,
$<a href="http://www.mobygames.com/game/cpc/continental-circus"</a>
$bio
 
 
Continental Circus (c) 1989 Taito Corporation / Virgin Mastertronic Ltd. 
 
The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade 
version, but retain the essential gameplay structure. The first race is in Brazil and features 100 
cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work 
through the 8 races the size of the field steadily decreases, but so does the worst acceptable 
finishing position to qualify. 
 
The car has high and low gears, and is susceptible to damage from contact with another car. Once you 
hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it 
back, or hit another car, and you will crash and lose several seconds. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/continental-circus 
 
 
$end


$info=Gryzor,
$<a href="http://www.mobygames.com/game/cpc/contra"</a>
$bio
 
 
Gryzor (c) 1987 Konami Industry Co. Ltd. / Ocean Software Ltd. 
 
In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast 
off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the 
island in preparation for an alien invasion. The earth's marines sent two members of their elite 
Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. 
 
As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, 
shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their 
standard-issue rifle into one of four different weapons, including the powerful spread shot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Commodore 64,DOS,MSX,NES,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/contra 
 
 
$end


$info=Corruption,
$<a href="http://www.mobygames.com/game/cpc/corruption"</a>
$bio
 
 
Corruption (c) 1988 Magnetic Scrolls / Rainbird Software 
 
Corruption is one of Magnetic Scrolls interactive fiction games. It is also one of the few 'real 
world' based games (ie: no elves, magic, etc). 
 
You play a stockbroker on the fast track to riches when suddenly there are attempts on your life and 
the words 'insider dealings' floating around! 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/corruption 
 
 
$end


$info=Corsarios - Corsaires,
$<a href="http://www.mobygames.com/game/cpc/corsarios"</a>
$bio
 
 
Corsarios - Corsaires (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent 
parts. On the first one, you will be on a wild island, a place in which we will have to face endless 
hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly 
weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our 
protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you 
will find a small boat which is awaiting you at the other extreme of the island. 
 
The second part, to which we can access without the need of finishing the first one, takes place in a 
pirate galleon. There we will have to represent the role of the hero once again and we should try to 
rescue the beautiful damsel. Now the game system is quite different from the first part, because we 
will be no longer able to directly blow our enemies, but we will have to use a sword to finish with 
all of them. The objective consists in ascending to the pirate flags which are in the different masts 
of the ship and, in the end, to arrive where the girl is before she ends being food for sharks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/corsarios 
 
 
$end


$info=Cosa Nostra,
$<a href="http://www.mobygames.com/game/cpc/cosa-nostra"</a>
$bio
 
 
Cosa Nostra (c) 1986 Opera Soft S.A. / Opera Soft S.A. 
 
Mike Bronco, a super detective of great world-wide prestige, has been contracted by the Mayor of 
Chicago, with the purpose of fighting and eliminating the organized crime that in the 20's is 
threatening the city. But in spite of Mike's category, it's a really difficult work, because he must 
face hand-to-hand the five great Heads and their respective partisans, whom have all the city 
dominated and terrified. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cosa-nostra 
 
 
$end


$info=Cosmic Relief: Prof. Renegade to the Rescue,
$<a href="http://www.mobygames.com/game/cpc/cosmic-relief-prof-renegade-to-the-rescue"</a>
$bio
 
 
Cosmic Relief: Prof. Renegade to the Rescue (c) 1988 Teque Software Development Ltd. / Grandslam 
Entertainments Ltd. 
 
This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who 
predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding 
Professor Renegade. 
 
Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. 
to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest 
Tibetan ranges 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cosmic-relief-prof-renegade-to-the-rescue 
 
 
$end


$info=Cosmic Sheriff,
$<a href="http://www.mobygames.com/game/cpc/cosmic-sheriff"</a>
$bio
 
 
Cosmic Sheriff (c) 1989 Dinamic Software / Dinamic Software 
 
Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take 
out the rebels on a remote moon and shut down the pumps. 
 
In the year 2023 the element cobalt has become an element of great strategic importance for the human 
race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has 
been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their 
request is not agreed upon. 
 
Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the 
best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs. 
 
The station has three zones: 
 
Zone 1. The warehouses 
 
Zone 2. Computer and control Systems 
 
Zone 3. The surface 
 
Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it 
is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be 
deactivated. 
The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs 
out. 
Locked doors can be opened by firing on them and contain a digital indicator on which you can read 
how many times you need to fire. 
 
Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause 
panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving 
turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital) 
Score : 4.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cosmic-sheriff 
 
 
$end


$info=Countdown,
$<a href="http://www.mobygames.com/game/cpc/countdown_"</a>
$bio
 
 
Countdown (c) 1986 Macsen Software / Macsen Software 
 
Countdown is a Channel 4 TV show which has continued into the 2010s, despite the death of original 
host Richard Whiteley in 2005. It's a words-and-numbers game show, and the original format of 6 
letters games, 2 numbers games and a conundrum, is recreated here. There is no computer opponent, so 
2 people are required. 
 
In the letters round, a selection of 9 letters is formed by alternately choosing a vowel or 
consonant, and the players have 30 seconds to find the longest available word. Generated letter 
combinations are not always realistic with the show. As in Computer Scrabble, the full dictionary is 
not stored in memory, so the game will ask if the words you enter are real. The longest word scores 
its length, with 18 points for a 9 letter word - both players score for equal length words. 
 
The numbers game also takes 30 seconds, and involves choosing 6 numbers from a set including 25,50,75 
and 100 as well as 2 each from 1-10. Choose how many large numbers you want, and the set is chosen 
randomly. A three-figure target is randomly generated, and you have 30 seconds to add, subtract, 
multiply and divide to get as close to it as possible. 
 
The conundrum finishes the show - it's a 9-letter anagram, which the first player to solve buzzes in 
to give his answer, scoring 10 points if correct. 
 
 
- TECHNICAL - 
 
Genre : Educational|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital) 
Other Systems : BBC Micro,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/countdown_ 
 
 
$end


$info=Crackdown,
$<a href="http://www.mobygames.com/game/cpc/crack-down"</a>
$bio
 
 
Crackdown (c) 1990 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Crack Down is a time-limited action game. The two heroes, Ben and Andy, have to get through the 
levels as quickly as possible placing bombs on X marks scattered around the levels. Although the 
levels are heavily defended, the player has an array of weaponry including a cannon, machine gun, and 
superbombs. 
 
The game may be played as either a one or two-player game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,Wii,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/crack-down 
 
 
$end


$info=Crazy Cars,
$<a href="http://www.mobygames.com/game/cpc/crazy-cars"</a>
$bio
 
 
Crazy Cars (c) 1988 Titus France SA / Titus France SA 
 
Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the 
American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several 
powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded 
to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact 
with. Bumps and divots in the road throws the car off course, as does contact with any of the 
roadside barriers. Each race must be completed within the time limit. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.9 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/crazy-cars 
 
 
$end


$info=Crazy Golf,
$<a href="http://www.mobygames.com/game/cpc/crazy-golf"</a>
$bio
 
 
Crazy Golf (c) 1984 Mr. Micro Ltd. / Amsoft 
 
Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can 
be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is 
essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what 
pace the ball it at when it reaches the hole (it never rebounds out of it) and that rebounds are 
always at precise 90-degree angles without taking pace out of the ball. 
 
Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of 
vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed 
ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only 
narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all 
these for a par-12 challenge. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/crazy-golf 
 
 
$end


$info=Crazy Shot,
$<a href="http://www.mobygames.com/game/cpc/crazy-shot"</a>
$bio
 
 
Crazy Shot (c) 1989 Hitech Productions / Loriciel SA 
 
This is a rather simple shooting range game simulating what one might find in an amusement park. From 
the menu you can choose between six different shooting range events such as shooting at moving ducks 
or shooting at balloons. When you run out of time or bullets you are presented with a prize that 
corresponds to how well you did on the event, for example a key ring if your aim was really bad. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|LightGun 
Score : 2.8 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/crazy-shot 
 
 
$end


$info=Cricket Captain,
$<a href="http://www.mobygames.com/game/cpc/cricket-captain__"</a>
$bio
 
 
Cricket Captain (c) 1990 PAL Developments|Steel City Software Engineers / Hi-Tec Software Ltd. 
 
The Refuge Assurance English county cricket championship provides the basis of this managerial 
recreation of the sport. Options are selected using nested text-based windows. 
 
The range of options you have is similar to football management games 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Analog)|LightGun 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cricket-captain__ 
 
 
$end


$info=Crystal Castles,
$<a href="http://www.mobygames.com/game/cpc/crystal-castles"</a>
$bio
 
 
Crystal Castles (c) 1986 Atari, Inc. / U.S. Gold Ltd. 
 
Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems 
located throughout the castle. The game is played with an isometric view of the multi platformed 
castle. When Bentley collects all of the gems on the current castle, he will move on to the next, 
more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, 
which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, 
he will temporarily be invincible to the castles inhabitants. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|LightGun 
Other Systems : Apple II,Atari 2600,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/crystal-castles 
 
 
$end


$info=Crystal Kingdom Dizzy,
$<a href="http://www.mobygames.com/game/cpc/crystal-kingdom-dizzy"</a>
$bio
 
 
Crystal Kingdom Dizzy (c) 1992 Visual Impact / Codemasters 
 
The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy 
to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island 
creatures, but all Dizzy's friends are around to help out when the going gets tough. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/crystal-kingdom-dizzy 
 
 
$end


$info=Cut Throats,
$<a href="http://www.mobygames.com/game/cpc/cutthroats"</a>
$bio
 
 
Cut Throats (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
You live on small seaport Island called Hardscrabble -- hardly the hip place to be.  Working as a 
professional scuba diver, you have the chance to salvage a sunken treasure from one of four 
shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC 
Booter,TI-99/4A,TRS-80 
SOURCE : http://www.mobygames.com/game/cpc/cutthroats 
 
 
$end


$info=Cyberball,
$<a href="http://www.mobygames.com/game/cpc/cyberball"</a>
$bio
 
 
Cyberball (c) 1990 Atari Games Corporation / Domark Group Ltd. 
 
After American Football players started cheating by using bionic parts, the game was forced to change 
its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things 
up, the usual pig skin ball was replaced with a 350 pound bomb. 
 
Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real 
sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. 
After this it will explode and possession will be swapped. This is prevented when you cross the 
50-yard line, lose possession or score a touchdown, in which cases it resets to 'cool'. Field goals 
and punts are not featured - the only kick is the initial kick-off you receive. 
 
Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. 
The two-player game is co-operative - on offense one player passes and the other receives 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,Lynx,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cyberball 
 
 
$end


$info=Cybernoid 2,
$<a href="http://www.mobygames.com/game/cpc/cybernoid-ii-the-revenge"</a>
$bio
 
 
Cybernoid 2 (c) 1989 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of 
the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate 
ships. 
 
Using the range of weapon systems correctly is again a key factor. These include sideways aiming 
guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before 
finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot 
pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it 
is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all 
aliens on each screen act in the same way. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cybernoid-ii-the-revenge 
 
 
$end


$info=Cybernoid,
$<a href="http://www.mobygames.com/game/cpc/cybernoid-the-fighting-machine"</a>
$bio
 
 
Cybernoid (c) 1988 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
There are three asteroids, hidden among thousands, where various minerals and precious gems were 
stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you 
have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The 
Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other 
weapons along the way. 
 
Cybernoid is an arcade style action game for one player. You can choose from three different skill 
levels 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cybernoid-the-fighting-machine 
 
 
$end


$info=Cyberun,
$<a href="http://www.mobygames.com/game/cpc/cyberun"</a>
$bio
 
 
Cyberun (c) 1986 
 
The planetary system called "Zebarema" is the only place in the universe where you can find 
cybernite, the hardest material known to man, and key to generating enormous power and wealth. To 
exploit the unique resources of the planets, a ship is constructed and sent to Zebarema. 
 
All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at 
first picking up pieces of your ship in order to make it fully functional, then finding resources. 
You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or 
are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering 
lasers and meteor showers. The undulating terrain is equally dangerous. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cyberun 
 
 
$end


$info=Cycles, The,
$<a href="http://www.mobygames.com/game/cpc/cycles-international-grand-prix-racing"</a>
$bio
 
 
Cycles, The (c) 1990 Distinctive Software, Inc. / Accolade, Inc. 
 
As the name suggests, The Cycles simulates International Grand Prix Racing, allowing a player to 
compete against 9 computer rivals. Choose from three classes of bike (125, 250 and 500cc), and 
between 8 and 15 tracks depending on the version, at five difficulty levels (with the lower ones 
offering automatic gear changes). 
 
The player can enter single races, or complete in a full season. The action is viewed from the 
handlebars of your bike, a novelty for motorcycle racing at the time. The game engine is similar to 
that used by Grand Prix Circuit, but now incorporates hills. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cycles-international-grand-prix-racing 
 
 
$end


$info=Cylu,
$<a href="http://www.mobygames.com/game/cpc/cylu"</a>
$bio
 
 
Cylu (c) 1985 
 
If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality 
world, collect the 24 objects which have been hidden within, and bring them all back to the base. 
 
Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many 
Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route 
involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, 
and the key to operate them. 
 
There are 32 numbered forcefields around the game, and these must be deactivated by finding the 
appropriate silicon chip. Your droid requires regular re-fueling, either from canisters located in 
the early sections of the game, or from the RFL unit you can pick up later. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Isometric 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/cylu 
 
 
$end


$info=Daley Thompson's Decathlon,
$<a href="http://www.mobygames.com/game/cpc/daley-thompsons-decathlon"</a>
$bio
 
 
Daley Thompson's Decathlon (c) 1985 Ocean Software Ltd. / Ocean Software Ltd. 
 
One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an 
old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well 
as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one 
every time you fail at an event, which you usually get 3 attempts at. For each event you see both the 
qualifying time and the world record, which gives you something to aim at. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/daley-thompsons-decathlon 
 
 
$end


$info=Daley Thompson's Olympic Challenge,
$<a href="http://www.mobygames.com/game/cpc/daley-thompsons-olympic-challenge"</a>
$bio
 
 
Daley Thompson's Olympic Challenge (c) 1988 Ocean Software Ltd. / Ocean Software Ltd. 
 
The third licensed game based around the legendary British decathlete did something slightly wider in 
scope than the basic Games style of play. Before you play the main events you have to train in the 
gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as 
you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better 
you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. 
They include the standard decathlon events of running, jumping and throwing as well as you can. There 
are four types of shoes available, and choosing the wrong one for the event will seriously hamper 
your performance. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/daley-thompsons-olympic-challenge 
 
 
$end


$info=Daley Thompson's Supertest,
$<a href="http://www.mobygames.com/game/cpc/daley-thompsons-super-test"</a>
$bio
 
 
Daley Thompson's Supertest (c) 1985 Ocean Software Ltd. / Ocean Software Ltd. 
 
Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed 
around the Decathlon champion. Each one has its own world record, and a target time / distance / 
score to reach - fail and you lose one of your three lives. After completing all events successfully 
they repeat with tougher targets. 
 
Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other 
events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the 
shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a 
candidate you feel you can beat and then out-waggling them. 
 
In the triple jump you must run to the line before holding down fire for the right length of time for 
each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and 
pressing fire to clear the hurdles. 
 
Pistol shooting gives you limited time to correctly move a sight into position, before firing as 
close to the centre as possible. This is made harder by only being able to move up and towards the 
target, which prevents being able to correct over-movement. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/daley-thompsons-super-test 
 
 
$end


$info=Dam Busters, The,
$<a href="http://www.mobygames.com/game/cpc/dam-busters"</a>
$bio
 
 
Dam Busters, The (c) 1986 Sydney Development Corp. / U.S. Gold Ltd. 
 
Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who 
historically were used to heavily bombard strategic objectives, in this case dams. 
 
This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a 
sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with 
unlimited rounds of fire power, so fire at will as the enemy approaches. 
 
When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and 
give them hell! 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Other Systems : Apple II,ColecoVision,Commodore 64,DOS,MSX,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dam-busters 
 
 
$end


$info=Dames Simulator,
$<a href="http://www.mobygames.com/game/cpc/dames-simulator"</a>
$bio
 
 
Dames Simulator (c) 1990 Infogrames Europe SA / Infogrames Europe SA 
 
Dames Simulator is a computerized version of the famous board game called Checkers. The objective, as 
in all checkers games, is eat all the enemy pieces, before than the opponent. 
 
In Dames Simulator the player has the opportunity to select the color of his pieces (Black or white), 
the enemy level (between nine levels), the strategy (Defensive or offensive). The player can also 
save the game in any moment. During the game, the player has the possibility to use the hint option, 
for advice on the best move to make. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/dames-simulator 
 
 
$end


$info=Dan Dare 3,
$<a href="http://www.mobygames.com/game/cpc/dan-dare-iii-the-escape_"</a>
$bio
 
 
Dan Dare 3 (c) 1990 Probe Software Ltd. / Virgin Mastertronic Ltd. 
 
In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the 
Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to 
break free and goes down into their ship. While searching it, he eventually finds an escape shuttle 
sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an 
attempt to find some. 
 
The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the 
Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that gets in his way using 
a variety of weapons, brought by using a computer terminal. Along the way, the Mekon leader can be 
seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs 
to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will 
eventually run out of fuel. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dan-dare-iii-the-escape_ 
 
 
$end


$info=Dan Dare 2,
$<a href="http://www.mobygames.com/game/cpc/dan-dare-ii-mekons-revenge"</a>
$bio
 
 
Dan Dare 2 (c) 1988 Gang of Five / Virgin Games, Inc. 
 
Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the 
SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan 
Dare, you must stop him. 
 
You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one 
you must disable each control box before the time limit, and then reach the next level. Mekon will be 
trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has 
six lives, being caught in an blast triggered by the destruction of a level without appropriate 
shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy 
recharges can be obtained around the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dan-dare-ii-mekons-revenge 
 
 
$end


$info=Dan Dare,
$<a href="http://www.mobygames.com/game/cpc/dan-dare-pilot-of-the-future"</a>
$bio
 
 
Dan Dare (c) 1986 Gang of Five / Virgin Games, Ltd. 
 
A licensed game based around the cult comic strip character, recreating his daring attempts to defeat 
Mekon and save the earth. 
 
The Anastasia ship is attacked by the Treens as soon as Dan steps onto it, although fortunately he 
picks up a laser on board. From then on, he must act as fast as possible. 
 
The main task is to find each of the 5 parts of a planetary-destruction mechanism to the control 
room, so that it can be safely diffused. He can only carry one at a time, and once he gets the back 
he must find the correct socket for each one. Lastly he must escape to the surface. 
 
Contact with a Treen will see Dan kidnapped and placed in the prison area 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dan-dare-pilot-of-the-future 
 
 
$end


$info=Dandy,
$<a href="http://www.mobygames.com/game/cpc/dandy"</a>
$bio
 
 
Dandy (c) 1986 RamJam Corporation, The / Electric Dreams Software 
 
Although directly licensed to John Palevich's earliest interpretation of top-view dungeon-based 
slashing, this game's features are closest to Gauntlet, the coin-op it inspired. 
 
You play either Sheba or Thor (both are active in a simultaneous 2-player game) as you move through 
15 dungeons, with the aim of collecting all the available treasure. If this is done successfully, a 
code will be granted - put them all together at the end of the game. Foes are released in swarms 
through a control box. Once all these are dead you must destroy the box, to prevent respawning. 
 
The dungeons feature treasure, food (for energy), and spells. Be careful not to destroy these by 
shooting them. Each spell has a random function - disorientating, paralysing or killing the opponents 
on screen. Like Gauntlet you are constantly losing energy, however treasure can be traded in for 
energy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dandy 
 
 
$end


$info=Danger Mouse in Double Trouble,
$<a href="http://www.mobygames.com/game/cpc/danger-mouse-in-double-trouble"</a>
$bio
 
 
Danger Mouse in Double Trouble (c) 1985 Creative Sparks / Creative Sparks 
 
Baron Greenback has created a clone of Danger Mouse, and needless to say his intentions are not good. 
Danger Mouse naturally springs into action, across 3 distinct stages of gameplay with platform and 
shoot 'em up elements. 
 
The first section involves flying along in your Aerocar, shooting as many of the bad guys as possible 
while avoiding as many as possible. The second involves avoiding contact with cats and monkeys, by 
jumping on the backs of crocodiles. The final section involves destroying the actual power unit for 
his Doppelganger in time to save Penfold. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/danger-mouse-in-double-trouble 
 
 
$end


$info=Dark Century,
$<a href="http://www.mobygames.com/game/cpc/dark-century"</a>
$bio
 
 
Dark Century (c) 1990 Titus France SA / Titus France SA 
 
You control a squad of high-tech tanks and you have to destroy the enemy squad. 
The tanks can move quickly, make sharp turns or fire in all the directions. 
 
The graphics in 3D are very well done for a 1990 game. 
Even if the game has a rather simplistic plot it can get quickly very addictive. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/dark-century 
 
 
$end


$info=Darkman,
$<a href="http://www.mobygames.com/game/cpc/darkman"</a>
$bio
 
 
Darkman (c) 1991 Ocean Software Ltd. / Ocean Software Ltd. 
 
Based on the film by Sam Raimi.  You play Peyton Westlake, returned from the dead as the many faced 
"Darkman", seeking your revenge against mobster Robert G.Durant.   Live through all the high spots of 
the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death 
as you swing into heaving freeway traffic dangling from a helicopter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/darkman 
 
 
$end


$info=Dark Sceptre,
$<a href="http://www.mobygames.com/game/cpc/dark-sceptre"</a>
$bio
 
 
Dark Sceptre (c) 1988 Consult Software Ltd. / Beyond - Challenging Software 
 
The game's set in the Isles of the Western Sea, where the Lord of the Isles has made a big McCock-Up. 
He forged the Dark Sceptre to defeat the invading Northlanders, but they seized the Sceptre and 
absorbed its power, becoming the Lords of the Shadow. The isles are now gripped by evil and ruled by 
the Sceptre, and the forces of the Isles must find and destroy the Dark Sceptre itself. 
 
There are seven teams of warriors roaming the Isles, each indicated by a colour. Umbrarg's Warriors 
are the Shadow Lords, and are red, while white marks your own team. The five sets of fighters in 
between should begin the game neutrally, and both you and the Shadow Lords can try to beat or 
befriend these warriors. As you think fit. 
 
Each team is made up of men of various qualities, from Thanes to Thralls. The Thane is the team 
commander, without whom the entire company will be more readily defeated. A Thrall is a simple 
underling, a pawn in comparison to other more complex characters like Mystics, Heralds, Savages and 
Assassins. Each has its own style of headwear, such has crowns, turbans and helmets. 
 
You have indirect control over your forces, able to tell them to scan an area for hostile warriors, 
keep an eye out for them, or carry out various orders. You can follow, protect, threaten or ambush 
warriors, use spells such as Charm and Petrify (turn to stone), or give or use objects. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dark-sceptre 
 
 
$end


$info=Dark Side,
$<a href="http://www.mobygames.com/game/cpc/dark-side"</a>
$bio
 
 
Dark Side (c) 1988 Major Developments / Incentive Software Ltd. 
 
In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have 
Energy Collection Devices collectively known as EGOs, and hope to stock them up to use towards the 
Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation 
overload. 
 
Your mission is to beam onto their base on the moon Tricuspid, and destroy the EGOs. Destroying one 
will buy you more of your limited time. The problem is, many are connected to at least 2 others, and 
those can immediately regenerate, so you must tackle them in an order in which those with only 1 
connection are attacked first. 
 
You are inside a space suit, propelled by a Jet Pack with limited fuel, and possess lasers and a 
shield. Shield energy is limited, but can be recharged through pentagons and rods. In a world viewed 
through the the Freescape 3D system, you roam the verdant planet of trees, buildings and underground 
tunnels. 
 
Gameplay has more action than Driller. The Freescape world has a third dimension - due to the jetpack 
you can leave the ground and look down on the view. You can also rotate the angle and make quick 
U-turns. You must leave the ground to shoot the active part of an ECD, but the jetpack uses energy at 
a faster rate, so use this feature sparingly. You must avoid Plexors, which weaken your shield, and 
deflector devices, which can beam you into prison. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dark-side 
 
 
$end


$info=Dark Star,
$<a href="http://www.mobygames.com/game/cpc/dark-star"</a>
$bio
 
 
Dark Star (c) 1985 Design Design / Design Design 
 
Billed as the fastest vector graphics ever seen on the Spectrum up to that point, and with full 
colour to boot, Dark Star has similarities with the Star Wars arcade game. Viewed from your cockpit, 
you fly the LIAR spacecraft around the galaxy, with the hope of achieving liberation, by destroying 
all the Evil Lord's main bases. 
 
You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, 
ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps 
along the way, which you'll need to collect in order to be able to reach all 256 sectors. 
 
The game is hugely customizable, with almost all controls redefinable, and the speed and power of the 
enemy variable. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Dragon 32/64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dark-star 
 
 
$end


$info=D-Day,
$<a href="http://www.mobygames.com/game/cpc/d-day__"</a>
$bio
 
 
D-Day (c) 1992 Futura / Loriciel SA 
 
This multi-genre game represents famous historical events of World War II called D-Day and related to 
operation "Overlord", when Allies attack Axis massively in France. 
 
The game proposes to be a general in command of Allies group and optionally perform certain actions 
by yourself also. Such actions include: 
1. Piloting a plane over French territory to bomb strategically important places 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/d-day__ 
 
 
$end


$info=Deactivators,
$<a href="http://www.mobygames.com/game/cpc/deactivators"</a>
$bio
 
 
Deactivators (c) 1986 Tigress Marketing / Ariolasoft UK 
 
Deactivators is an arcade-puzzle maze game which puts you in control of a squad of bomb disposal 
droids. You must pick them up and quickly throw them out of the building to safety - failure to do 
this costs you a droid and a room (occasionally blocking off other essential rooms). The game's 
levels have grid-like arrangements with doors, trapdoors and poles, and increase in size as the game 
goes on. For both these reasons, mapping is essential. 
 
Security droids are on patrol, but these can be tricked into falling down holes. A computer room is 
the hub of your activities - this allows you to use teleports and turn off force fields, via the 
appropriate circuit boards which are hidden throughout the levels. On later levels the gravity isn't 
constant and you will find rooms with distorted directional senses, increasing the precision required 
significantly. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/deactivators 
 
 
$end


$info=Deadline,
$<a href="http://www.mobygames.com/game/cpc/deadline"</a>
$bio
 
 
Deadline (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
You have 12 hours to solve the murder of Mr. Marshall Robner.  If it was a murder... 
Mr Robner was found locked in his library, dead -- from a lethal dosage of anti-depressants. 
Friends and family are calling this a suicide of depressed wealthy industrialist.  As 
Chief of Detectives, you find something just doesn't smell right about this case.  You 
go out on a quest to find a suspect, his motive, method, and opportunity. 
 
Difficulty Level: Expert 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC Booter 
SOURCE : http://www.mobygames.com/game/cpc/deadline 
 
 
$end


$info=Dead or Alive,
$<a href="http://www.mobygames.com/game/cpc/dead-or-alive_"</a>
$bio
 
 
Dead or Alive (c) 1987 Alternative Software Ltd. / Alternative Software Ltd. 
 
Bandits have overrun Dodge City, determined to escape with the loot. As the sheriff, it's your job to 
stop them in a game resembling Commando without the military setting. Your character has limited 
ammo, and can replenish this by walking over dead soldiers. You must also watch your thirst level, 
and head into the hotel at the top of the screen before it reaches zero. As well as the bandits, 
their horse regularly crosses the screen and must be avoided. 
 
As a bonus, the Spectrum version includes a free game called A-Maze, which is unsurprisingly 
maze-based. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dead-or-alive_ 
 
 
$end


$info=Death or Glory,
$<a href="http://www.mobygames.com/game/cpc/death-or-glory"</a>
$bio
 
 
Death or Glory (c) 1987 Wise Owl Software / CRL Group PLC 
 
New Stratford is under attack from a huge fleet of alien craft, and it is your job to shoot them down 
and save your planet. You fly around a top-view arrangement, flying into enemy craft in the hope of 
destroying them. You must use the fire button to destroy the mothership bases which appear in each 
section. Controls work on a rotational basis, and you have limited fuel. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/death-or-glory 
 
 
$end


$info=Death Sword,
$<a href="http://www.mobygames.com/game/cpc/death-sword"</a>
$bio
 
 
Death Sword (c) 1987 Palace Software, LTD. / Palace Software, LTD. 
 
The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess 
Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and 
free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he 
has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the 
woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself. 
 
This is essentially a one- or two-player fighting game where you control a big barbarian and fight 
another player or a computer AI.  There are several kinds of hits, and some hits take off half a 
point while others take off a whole point. Each player has six of these "power points". They also 
have a special hard to perform "death sword" which decapitates your opponent, killing him with one 
fell swoop. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.9 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/death-sword 
 
 
$end


$info=Death Wish 3,
$<a href="http://www.mobygames.com/game/cpc/death-wish-3"</a>
$bio
 
 
Death Wish 3 (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes 
the law into his own hands when he doesn't get justice and criminals get off.  This game is based on 
Death Wish 3 which came out in 1985.  A friend of Kersey in New York has been killed and he takes to 
the streets to help the police lay waste to gangs that are brutalizing and rioting in the city. 
 
He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 
Wildey Magnum, shotgun, machine gun, and rocket launcher.  Avoid shooting grannies on the streets, 
mean street-walkers and the police who occasionally will help you take out the baddies.  If you start 
shooting policemen, they will turn on you too. 
The upper half of the screen shows you the side-view of the street or building you are in.  The lower 
half shows your score, high score, injury meter, a scrolling police report so you can know where 
crime is taking place, a compass direction, a map which will also show you where weapons and bosses 
are located, and which weapon you are holding and the ammo left. 
When you enter a building, you can fire out the window for higher points but beware of enemies that 
may come up behind you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/death-wish-3 
 
 
$end


$info=Deep Strike,
$<a href="http://www.mobygames.com/game/cpc/deep-strike"</a>
$bio
 
 
Deep Strike (c) 1986 Durell Software Ltd. / Durell Software Ltd. 
 
Deep Strike is set in World War 2, and you form part of a squadron attempting a dangerous mission of 
destroying a Nazi fuel depot. Your fighter plane is armed with guns 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/deep-strike 
 
 
$end


$info=Defender of the Crown,
$<a href="http://www.mobygames.com/game/cpc/defender-of-the-crown"</a>
$bio
 
 
Defender of the Crown (c) 1987 Master Designer Software, Inc. / Ubi Soft Entertainment Software 
 
Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a 
time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the 
Normans blame each other and fight for control of England. 
 
After a short introduction by Robin of Locksley himself, you start the game with a single castle and 
10 soldiers at your command. From there, you have to build your army, take control of additional 
territories and fight the three Norman lords - and sometimes your Saxon friends as well. 
 
The game has several different styles: You may either engage in a jousting contest where you have to 
knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack 
another territory/castle. 
 
The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics 
by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original 
appeal and quality. 
 
 
- TECHNICAL - 
 
Score : 1.5 
Other Systems : Amiga,Apple IIgs,Atari ST,Browser,CD-i,Commodore 64,DOS,Game Boy 
Advance,Macintosh,NES,PC Booter,Windows 
SOURCE : http://www.mobygames.com/game/cpc/defender-of-the-crown 
 
 
$end


$info=Defenders of the Earth,
$<a href="http://www.mobygames.com/game/cpc/defenders-of-the-earth"</a>
$bio
 
 
Defenders of the Earth (c) 1990 Enigma Variations Ltd. / Enigma Variations Ltd. 
 
The Defenders of the Earth consist of veteran comic-book heroes Flash Gordon,  Lothar, the Phantom 
and Mandrake. Ming the Merciless has kidnapped their children, and they set off to rescue them in 
this action game. As Flash you journey through the side-scrolling areas of Ming's castle, shooting 
your way out of trouble. You can call on the assistance of the other Defenders, who can open doors 
and set diversions of enemies. Quick progress through the levels is needed, as Ming's security 
cameras are set to detect your presence. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/defenders-of-the-earth 
 
 
$end


$info=Deflektor,
$<a href="http://www.mobygames.com/game/cpc/deflektor"</a>
$bio
 
 
Deflektor (c) 1987 Vortex Software / Gremlin Graphics Software Ltd. 
 
There's plenty of reflection in this game, in both senses of the word. That's because this strategic 
puzzler involves using mirrors to direct a beam of light across a succession of 60 screens. Each 
mirror has 16 different angles it can be set at, each of which will send the beam around the screen 
in different ways. 
 
Before the exit is activated, all the mines on a screen must be cleared by running the beam over 
them. There are other devices built into the levels, including teleports and random angle-changers, 
as well as hazards to avoid (they cause the beam to overheat) and droids which go around moving the 
mirrors' directions. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Other Systems : Amiga,Atari ST,Commodore 64,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/deflektor 
 
 
$end


$info=Deliverance - Stormlord 2,
$<a href="http://www.mobygames.com/game/cpc/deliverance-stormlord-ii"</a>
$bio
 
 
Deliverance - Stormlord 2 (c) 1990 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
As in Stormlord, you must rescue as many fairies as possible, on this occasion by catching them out 
of the sky as they fall. This isn't as easy as it sounds, because this scrolling platform shooter has 
many sections in which the fairies are falling towards fiery pits, and you must catch them without 
hitting this pit. 
 
The controls allow you to jump, and then jump again while falling, so you can, with effort, climb 
most of the way up the screen. The forces of the Black Queen are out to stop you, including spiders, 
bats and goblins, and even the clouds and stalactites on the ceilings launch deadly droplets of 
distilled doom. A bonus level is offered sporadically, allowing you to collect coins for extra lives 
- although you start with 9, you'll need them, as the levels are long and treacherous. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/deliverance-stormlord-ii 
 
 
$end


$info=Chiffres et des Lettres,
$<a href="http://www.mobygames.com/game/cpc/des-chiffres-et-des-lettres"</a>
$bio
 
 
Chiffres et des Lettres (c) Jun, 1987 Loriciels / Loriciels 
 
Des Chiffres et des Lettres ("Numbers and Letters") is a French game show which inspired the similar 
British programme Countdown. Two players compete in a sequence of rounds challenging language and 
arithmetic skills. In this version you can turn off either type of rounds, and can have infinite time 
to think in each round, if you wish. 
 
In letters rounds, an array of 9 letters is chosen by each player alternately choosing either a vowel 
or a consonant, and players must find the longest possible legitimate word. In numbers rounds, an 
array of face-down numbers (including 25, 50, 75 and 100 as well as 2 each of 1-10) is presented to 
the player, who chooses the number of 'large' numbers. A target between 101 and 999 is then 
generated, and players must get as close to this as possible. Additionally, there are mental 
arithmetic challenge rounds, in which players must solve an equation as quickly as possible. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Keyboard 
Other Systems : Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/des-chiffres-et-des-lettres 
 
 
$end


$info=Desperado 2,
$<a href="http://www.mobygames.com/game/cpc/desperado-2"</a>
$bio
 
 
Desperado 2 (c) 1991 Gamart / Topo Soft 
 
In Desperado 2, the sequel to Gun.Smoke, the player is Marshall James, a sheriff sent by the State of 
Texas to restore order to the corrupt and violent town of Devil Stone. 
 
The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of 
Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the 
Lethal Enforcers games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Score : 1.6 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/desperado-2 
 
 
$end


$info=Devil's Crown, The,
$<a href="http://www.mobygames.com/game/cpc/devils-crown"</a>
$bio
 
 
Devil's Crown, The (c) 1985 
 
Legend has it that a group of sailors uncovered a buried treasure consisting of seven gems, and split 
it with the intention of running off, before being struck by a mysterious force which sinks the ship 
and kills them all. This leaves a wreck underwater, with 7 gems to retrieve, replace in a golden 
crown, and bring back to shore. 
 
Before each of the jewels can be revealed, you must find ways to convert various flashing objects 
into their real physical forms. After revealing the flashing gems you must do the same to those. 
 
The ship is made up of 40 screens, each with nasties to avoid, although a pistol comes in handy to 
shoot these down. You have limited oxygen, but there are vats of it on the ship, for some unclear 
reason. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/devils-crown 
 
 
$end


$info=Dick Tracy,
$<a href="http://www.mobygames.com/game/cpc/dick-tracy__"</a>
$bio
 
 
Dick Tracy (c) 1990 Titus France SA / Titus France SA 
 
Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty 
and Madonna. 
While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, 
Titus also held a license to the movie.  This is a side scrolling action game, where you control Dick 
Tracy as he moves through five stages, shooting gangsters with an assortment of weapons.  Each stage 
leads to one of the mob bosses, until you ultimately capture the big man himself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dick-tracy__ 
 
 
$end


$info=Disc,
$<a href="http://www.mobygames.com/game/cpc/disc"</a>
$bio
 
 
Disc (c) 1991 Loriciel SA / Loriciel SA 
 
Disc is a game of fast reflexes and clever thinking. You control one player against the computer or 
another person. The objective is to finish off your opponents by knocking him off the platforms or by 
making the platform disappear by hitting the walls behind your opponents. Your weapon is a disc, 
which you can throw at your opponent or at the walls. The disc will ricochet off the walls, opening a 
wide range of angles and attacks. You can also try a direct hit at your opponents, as enough of these 
will eliminate him as well, but be careful - since it gives him a chance to block your disc, thus 
gain control of it! 
As you progress through the levels, from Novice, through Disciple, up to a Great Guide, your rivals 
become tougher, platforms take longer hits to disappear, and there are more discs on the playing 
field. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/disc 
 
 
$end


$info=Dive Bomber,
$<a href="http://www.mobygames.com/game/cpc/dive-bomber"</a>
$bio
 
 
Dive Bomber (c) 1988 Acme Animation Inc. / Gremlin Graphics Software Ltd. 
 
In World War 2, the Bismarck battleship has been dominant thus far. Armed with torpedoes and a 
machine gun, can you destroy the Bismarck with a well-aimed torpedo and turn the tide of WW2 in the 
Allies' favour? Find out is this flight simulation and strategy game. 
 
How you complete the task is largely up to you. You will need to deal with the plane's instruments, 
to take off, and plan which areas of the sky you patrol in the search for the Bismarck. There are 
four distinct instrument panels to control engineer, navigator and gunner functions as well as the 
main flight controls. Statistics on how much of each enemy's fleet you destroy are kept. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dive-bomber 
 
 
$end


$info=Dizzy Collection,
$<a href="http://www.mobygames.com/game/cpc/dizzy-collection"</a>
$bio
 
 
Dizzy Collection (c) 1991 Big Red Software|Codemasters / Codemasters 
 
Compilation compiling the first five games in the Dizzy series:Dizzy (replaced by Kwik Snax on 16-bit 
platforms) 
 
2. Fast Food 
3. Treasure Island Dizzy 
4. Fantasy World Dizzy 
5. Magicland Dizzy 
Fast Food is a Pac-Man style game, Kwik Snax is Pengo style, all others are arcade adventures. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dizzy-collection 
 
 
$end


$info=Dizzy Dice,
$<a href="http://www.mobygames.com/game/cpc/dizzy-dice"</a>
$bio
 
 
Dizzy Dice (c) 1987 Players Software / Players Software 
 
Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As 
you play and get winning combinations, you'll have to choose whether to collect or gamble what you've 
won. After completing the fruit machine game, you'll get the chance to play a dice game where you 
have to guess if the next throw will be higher or lower than the current one. 
 
Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there 
also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In 
total there is five banks, each requiring more cash to win. The game is controlled using the 
keyboard. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dizzy-dice 
 
 
$end


$info=Dizzy - Prince of the Yolkfolk,
$<a href="http://www.mobygames.com/game/cpc/dizzy-prince-of-the-yolkfolk"</a>
$bio
 
 
Dizzy - Prince of the Yolkfolk (c) 1991 Codemasters Software Company Limited, The / Codemasters 
Software Company Limited, The 
 
Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put 
this right in a compact and concise arcade adventure following the conventions of the Dizzy series. 
You start the game trapped underground, thanks to the results of an errant spell, but can find your 
way out to explore the castle and find Daisy. There are stars to collect along the way, as well as 
food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride 
off into the sunset together. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dizzy-prince-of-the-yolkfolk 
 
 
$end


$info=Dizzy's Excellent Adventures,
$<a href="http://www.mobygames.com/game/cpc/dizzys-excellent-adventures"</a>
$bio
 
 
Dizzy's Excellent Adventures (c) 1991 Big Red Software|Codemasters Software Company Limited, The / 
Codemasters Software Company Limited, The 
 
A collection of five games starring the egg-shaped Dizzy character. All formats include:Kwik Snax 
2. Panic Dizzy 
3. Spellbound Dizzy 
4. Dizzy: Prince of the Yolkfolk 
Additionally, Amiga and ST versions feature Bubble Dizzy, while C64, Spectrum and Amstrad CPC 
versions feature the previously-unreleased Dizzy Down the Rapids 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,Game Gear,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dizzys-excellent-adventures 
 
 
$end


$info=Dizzy - The Ultimate Cartoon Adventure,
$<a href="http://www.mobygames.com/game/cpc/dizzy-the-ultimate-cartoon-adventure"</a>
$bio
 
 
Dizzy - The Ultimate Cartoon Adventure (c) 1987 Codemasters Software Company Limited, The / 
Codemasters Software Company Limited, The 
 
Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, 
and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, 
and Troll Brew, to make a potion to defeat Zaks with. 
 
This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like 
all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items 
scattered around the world, which are necessary to overcome obstacles and progress through the game. 
The world expands in all four compass directions, items are frequently far away from the obstacles 
they are used on, and you can only hold one item in your inventory at a time (later games gave you 
more baggage space), so much backtracking is necessary! 
 
One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this 
one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For 
example, one of the first inventory items you find is birdseed. As long as birdseed is the item in 
your inventory, you destroy any birds you touch. But this made it necessary to juggle items 
excessively often, so the concept was dropped from the sequels in favor of more inventory-based 
puzzles. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dizzy-the-ultimate-cartoon-adventure 
 
 
$end


$info=Donald's Alphabet Chase,
$<a href="http://www.mobygames.com/game/cpc/donalds-alphabet-chase"</a>
$bio
 
 
Donald's Alphabet Chase (c) 1991 Westwood Associates / Disney Software 
 
Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's 
alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate 
all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation 
is displayed where Donald finds and catches that letter. There are six different screens a letter may 
be hiding on, and each letter features a different animation. When all of the letters have been 
collected, the game is over and a bonus screen is displayed. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/donalds-alphabet-chase 
 
 
$end


$info=Donkey Kong,
$<a href="http://www.mobygames.com/game/cpc/donkey-kong"</a>
$bio
 
 
Donkey Kong (c) 1986 Nintendo Co., Ltd. / Ocean Software Ltd. 
 
Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the 
company, but marked the introduction for two of their most popular mascots: Mario (originally 
"Jumpman") and Donkey Kong. 
 
Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels 
(construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an 
attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once 
the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  
From there, the levels start over at a higher difficulty. 
 
Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. 
 Although not as powerful as in other future games, Mario can find a hammer which allows him to 
destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find 
Pauline's hat, purse and umbrella for additional bonus points. 
 
Donkey Kong is also notable for being one of the first complete narratives in video game form, told 
through simplistic cut scenes that advance the story.  It should also be noted that in versions of 
the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement 
factory usually omitted. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.3 
Other Systems : Apple II,Atari 2600,Atari 7800,Atari 8-bit,ColecoVision,Commodore 64,Game Boy 
Advance,Intellivision,MSX,NES,PC Booter,TI-99/4A,TRS-80 CoCo,VIC-20,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/donkey-kong 
 
 
$end


$info=Quijote, El,
$<a href="http://www.mobygames.com/game/cpc/don-quijote"</a>
$bio
 
 
Quijote, El (c) 1987 Dinamic Software / Dinamic Software 
 
La Mancha, Spain, April of 1605... 
 
You are Don Alonso Quijano, a Manchegan nobleman (hidalgo, more concretely) of the XVI century, whose 
soft spot is the cavalry novels. Everything goes more or less fine in your house, until one day your 
madness reaches the culminating point: you decide to take the arms and go out to travel through La 
Mancha. You obtain a shield-bearer, Sancho Panza, who, although not being the best on the field, will 
help you in the hardest situations. From this very moment you will be participant of the most 
incredible adventures you have ever imagined. Winds, hills, forests and inns will be witnesses of 
your craziest ideas such as attacking mills or challenging fierce lions, but before that, you must 
equipe yourself like a brave cavalier. 
 
Your final objective, like in the novel, will be to find your beloved and infinitely appreciated, 
Dulcinea del Toboso. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.6 
Other Systems : Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/don-quijote 
 
 
$end


$info=Double Dragon,
$<a href="http://www.mobygames.com/game/cpc/double-dragon"</a>
$bio
 
 
Double Dragon (c) 1988 Technos Japan Corp. / Virgin Mastertronic Ltd. 
 
Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers 
trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training 
school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped 
off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black 
Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's 
freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. 
 
Using whatever techniques they have at their disposal, from the basic punches and kicks to the 
invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must 
pursue the gang through the city slum, industrial area and the forest before reaching their hideout 
to confront the big boss, Willy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : Amiga,Atari 2600,Atari 7800,Atari ST,Commodore 64,DOS,Game Boy,Game Boy 
Advance,Genesis,Lynx,MSX,NES,SEGA Master System,Wii,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/double-dragon 
 
 
$end


$info=Double Dragon 3 - The Rosetta Stone,
$<a href="http://www.mobygames.com/game/cpc/double-dragon-iii-the-sacred-stones"</a>
$bio
 
 
Double Dragon 3 - The Rosetta Stone (c) 1991 Technos Japan Corp. / Sales Curve Ltd., The|Tradewest, 
Inc. 
 
The final game in the trilogy. 
 
Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. 
She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones 
can aid them. 
 
This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra 
lives to aid them in 
their quest. 
 
Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack. 
 
The character graphics have changed, moving away from cartoon style graphics to more realistic 
looking characters. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,Genesis,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/double-dragon-iii-the-sacred-stones 
 
 
$end


$info=Double Dragon 2 - The Revenge,
$<a href="http://www.mobygames.com/game/cpc/double-dragon-ii-the-revenge"</a>
$bio
 
 
Double Dragon 2 - The Revenge (c) 1989 Technos Japan Corp. / Virgin Mastertronic Ltd. 
 
The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in 
the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. 
The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the 
second and final time. 
 
The original arcade version of "Double Dragon II" was essentially an improved version of the first 
game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy 
characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a 
direction-oriented attacking system similar to the original Technos beat-em-up Renegade. 
 
The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss 
and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to 
turn off the friendly fire. 
 
The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the 
Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the 
arcade and NES versions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,Genesis,MSX,NES,TurboGrafx CD,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/double-dragon-ii-the-revenge 
 
 
$end


$info=Downhill Challenge,
$<a href="http://www.mobygames.com/game/cpc/downhill-challenge"</a>
$bio
 
 
Downhill Challenge (c) 1987 Microďds / Loriciels 
 
This skiing game is viewed from behind the player in 3D. There are four different events available – 
Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in 
a sequence of 2 of each in Competition mode You must pass through the pairs of gates and hit the 
single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause 
you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, 
with their results compared at the end. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/downhill-challenge 
 
 
$end


$info=Dragon Breed,
$<a href="http://www.mobygames.com/game/cpc/dragon-breed"</a>
$bio
 
 
Dragon Breed (c) 1990 Irem Corp. / Activision, Inc. 
 
Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, 
the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling 
shoot ‘em up action, although with some vertical movement as well. 
 
The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except 
Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the 
dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. 
The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used 
either as a shield, or as a weapon in its own right. 
 
There are power-ups to collect by dismounting from the dragon and walking into them. These include 
fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with 
only one ever active at a time. Each level has a time limit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 1.6 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dragon-breed 
 
 
$end


$info=Dragon's Lair,
$<a href="http://www.mobygames.com/game/cpc/dragons-lair_"</a>
$bio
 
 
Dragon's Lair (c) 1986 MAGICOM / Software Projects Ltd. 
 
The first port of the popular arcade game Dragon's Lair to a home computer, featuring the infamous 
Dirk the Daring. 
 
The game, as one would expect from the long-running Dragon's Lair series, has mixed gameplay, 
including platform, puzzle and arcade (in the old-fashioned choose-your-path sort of way). 
 
This first port includes two adventures: the first is to raid the lair of Singe the Dragon (hence the 
classic name) and rescuing Princess Daphne, and the second, in a sort of instant sequel of the first 
chapter, features Dirk trying to escape from the castle, now overrun by the Lizard King and its 
minions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.4 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dragons-lair_ 
 
 
$end


$info=Dragons of Flames,
$<a href="http://www.mobygames.com/game/cpc/dragons-of-flame"</a>
$bio
 
 
Dragons of Flames (c) 1990 U.S. Gold Ltd. / U.S. Gold Ltd. 
 
Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This 
game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a 
breakaway from the standard GoldBox RPGs.  Plot-wise, it also takes place between those two games, 
following closely the novel/game modules written by Weiss/Hickman. 
 
You take control of one character at a time, with each hero having different abilities. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,NES,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dragons-of-flame 
 
 
$end


$info=Dragon Spirit,
$<a href="http://www.mobygames.com/game/cpc/dragon-spirit-the-new-legend"</a>
$bio
 
 
Dragon Spirit (c) 1989 Namco Limited / Domark Software Ltd. 
 
Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister 
of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda. 
 
You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, 
you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra 
heads on your dragon, health, faster shots, and more. 
 
Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a 
boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,NES,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dragon-spirit-the-new-legend 
 
 
$end


$info=Drakkar,
$<a href="http://www.mobygames.com/game/cpc/drakkar"</a>
$bio
 
 
Drakkar (c) 1989 Diabolic Soft / Delta Software, S.L. 
 
Drakkar is an action game where you take the role of Erik, a viking that has been contacted by the 
gods and was told to to collect the three objects that will let him become the king of his people: 
the parchment of wisdom, the Caesar laurels and the trophy of war. But he will not face his path 
disarmed, the gods have given him a shield that will protect him from the Roman arrows. 
 
Erik has travelled back in time with a magical drakkar (the ancient viking ship) and has to pass a 
forest that takes directly to ancient Rome, where there are his goals, but first he must consult the 
gods (in the game presented in the form of dragons) as the order for collecting the objects varies 
depending on the game. 
 
Our hero is armed with a truncheon and shield that has been given by the gods, but the biggest 
drawback is that such a weapon (plus the axes that he can get later) serves only to certain enemies, 
while in other occasions he should just avoid any kind of contact with them. 
 
The first group of enemies, namely the ones that can be destroyed, belongs to bats and the Roman 
soldiers armed with swords, maces or arches. The second group belongs to snakes and rats from the 
forest, fish in the ponds, the notes to the angels of heaven, which in addition to subtracting energy 
to Erik, leave him immobilized at the mercy of their enemies, and chandeliers, that although lethal, 
can just be found in the rooms near the parchment. 
 
But not everything was going to be bad for Erik, and so, besides the shield of the gods and axes, he 
can also recharge part of his energy through pears and fish, succulent delicacies have been 
distributed for the comprehensive mapping. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/drakkar 
 
 
$end


$info=Drazen Petrovic Basket,
$<a href="http://www.mobygames.com/game/cpc/drazen-petrovic-basket"</a>
$bio
 
 
Drazen Petrovic Basket (c) 1989 Topo Soft / Topo Soft 
 
"Drazen Petrovic Basket" is a game based on the great European basketball player (who dramatically 
died in a car accident four years later), which develops a basketball competition in the elimination 
mode, it is, you will start in 1/8 final and according to your results you will continue on the fight 
for the title or not. An interesting point of the game is that all the teams are composed by five 
players: one guard, two forwards and two centers, everyone with the typical characteristics of his 
position and with the possibility of being controlled at every moment. There are also personal 
faults, so if anyone of your players gets the fifth one he will be expelled of the court, but that's 
not all, the game also allows you to request time outs, two for each game period, giving you the 
possibility of changing the tactics, seeing the game stats, etc. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/drazen-petrovic-basket 
 
 
$end


$info=Druid,
$<a href="http://www.mobygames.com/game/cpc/druid"</a>
$bio
 
 
Druid (c) 1986 
 
Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to 
destroy four magic skulls hidden over eight levels. 
 
The game is presented in a top-down view. The druid walks around the terrain seeking out the 
staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come 
out of every direction and attack him, decreasing his health. To defend himself, the druid can use 
the spells of water, fire or electricity to toss projectiles. However, these magical weapons have 
limited ammo. 
 
The druid also has three other magical spells at his disposal - an invisibility spell which prevents 
the monsters from automatically approaching him, a golem spell which summons a helpful golem (which 
can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The 
druid also carries around keys which open locked doors. But all these have very limited supplies. 
 
On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's 
spells, but the druid can only pick one item from each shop. 
 
The druid can also come across a pentagram on the ground which will restore his lost health. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/druid 
 
 
$end


$info=Blood Valley,
$<a href="http://www.mobygames.com/game/cpc/duel-master-blood-valley"</a>
$bio
 
 
Blood Valley (c) 1987 Imagitec Design Ltd. / Gremlin Graphics Software Ltd. 
 
A loose adaptation of the 1986 pair of fantasy gamebooks, this game gives a solo player the 
opportunity to control the actions of The Quarry (player's pick of barbarian, priest or thief), a 
slave who is once a year selected to run free temporarily, before being run down in the valley of 
Gad, hunted by its cruel ruler the Archveult, and tortured to death.  Survival is possible only 
through escaping the valley or slaying the hunter.  (A second player has the option of controlling 
the pursuing Archveult simultaneously in splitscreen mode.) 
 
The duel the game sets up is only the last of many threats -- the game imposes countless re-spawning 
enemies in the players' paths, needing to be endlessly slain with a tap of the attack button (and 
their random loot gathered with a tap of a different button) while remaining always on the move and 
attempting to achieve a shopping list of incremental objectives necessary for greater success, 
"helpfully" listed on the screen at all times in most versions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/duel-master-blood-valley 
 
 
$end


$info=Duel, The - Test Drive 2,
$<a href="http://www.mobygames.com/game/cpc/duel-test-drive-ii"</a>
$bio
 
 
Duel, The - Test Drive 2 (c) 1989 Distinctive Software, Inc. / Accolade, Inc. 
 
In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari 
F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to 
avoid. 
 
Each stage has a different setting, including forests and mountains, with a wide range of hazards to 
dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas 
station by yourself, which allows you to refuel. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
Score : 0.5 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,Genesis,Macintosh,MSX,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/duel-test-drive-ii 
 
 
$end


$info=Dun Darach,
$<a href="http://www.mobygames.com/game/cpc/dun-darach"</a>
$bio
 
 
Dun Darach (c) 1985 Gargoyle Games Ltd / Gargoyle Games Ltd 
 
Dun Darach may be the first ever videogame prequel – to Tir Na Nog. As such, it features the warrior 
Cuchulainn of Muirmethne, in a war against the Conachta. When he and his colleague Loeg meet a 
beautiful woman named Skar in an inn, they do not suspect that she is a spy, and will kidnap Loeg to 
the secret city of Dun Darach (the 'Oak Fort' in Celtic). Cuchulainn will not stand for this, and 
sets off to Dun Darach to rescue him. This will involve secondary quests being completed along the 
way. 
 
The game system is identical to that of Tir Na Nog – a single road of the city is shown at a time, 
which can be walked along to the left or right. When you come to a junction, the view can be rotated 
by 90 degree to allow this path to be followed. Gameplay is also similar - sword fights must be won 
and word-based puzzles solved, although unlike Tir Na Nog you cannot die. 
 
Trade and money management plays a bigger part than before - objects can be offered to, sold to and 
stolen from others, and you get obtain jobs for money. Watch out for Ryde the policeman - if he finds 
you with stolen goods, everything you are carrying will be taken. You must also speak to people and 
enter magic rooms to obtain key information. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Score : 3.8 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dun-darach 
 
 
$end


$info=Dungeon Adventure,
$<a href="http://www.mobygames.com/game/cpc/dungeon-adventure"</a>
$bio
 
 
Dungeon Adventure (c) 1984 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games 
(later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical 
treasures within the Demon Lord's fortress, after his defeat in Adventure Quest. 
 
There are over 200 specific locations, including rooms within the tower and outdoor locations to 
navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case 
 
 
- TECHNICAL - 
 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dungeon-adventure 
 
 
$end


$info=Dungeons Amethysts Alchemist,
$<a href="http://www.mobygames.com/game/cpc/dungeons-amethysts-alchemists-n-everythin"</a>
$bio
 
 
Dungeons Amethysts Alchemist (c) 1987 Plasma Touch / Atlantis Software Limited 
 
A dark lord called TITE-ARZ conquers the kingdom and installs a reign of terror (that increases 
inflation to 59% and causes general unemployment on the population). In order to defeat him, a mighty 
warrior must find the magical amethyst stone that was stolen from the alchemist's tower. 
 
Dungeons, Amethysts, Alchemists 'n' Everythin' is a text adventure with graphics - a parody of 
fantasy genre conventions that relies heavily on semi-adult puns for comedy. Written using Graphic 
Adventure Creator (which the game also parodies), it has a very basic parser, without most of the 
standard features of other parsers at the time (like the older and superior Infocom one). It does not 
support chain commands or pronoun recognition and has a very limited vocabulary. 
 
 
- TECHNICAL - 
 
Other Systems : Amiga,Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/dungeons-amethysts-alchemists-n-everythin 
 
 
$end


$info=Dustin,
$<a href="http://www.mobygames.com/game/cpc/dustin"</a>
$bio
 
 
Dustin (c) 1986 Dinamic Software / Dinamic Software 
 
Dustin’s life of crime has caught up with him 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Score : 3.6 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dustin 
 
 
$end


$info=Dynamite Dan 2,
$<a href="http://www.mobygames.com/game/cpc/dynamite-dan-ii"</a>
$bio
 
 
Dynamite Dan 2 (c) 1986 Mirrorsoft Ltd. / Mirrorsoft Ltd. 
 
Implanting subliminal messages in music seemingly worked for Judas Priest - the evil Dr. Blitzen is 
trying to make it work for himself, by planting messages in popular records. Blitzen has used the 8 
islands of Arcanium for this task - each contains a jukebox as well as a record containing a clue to 
the location of the secret factory in which he produces these horrors. Dynamite Dan is back to put a 
stop to this, by exploring the 8 islands in turn to find the pieces of the puzzle. 
 
There are 192 screens in total - 24 on each island - all loaded with enemies on fixed attack 
patterns. Some move diagonally, others home in on Dan, and some move horizontally - all of them 
detract from Dan's energy level, eventually leading to death and failure, and some can steal objects 
from him. The record and jukebox are randomly placed on each go, as are the enemies. Dan can jump 
far, and his jumps are bigger if he has taken a run-up. 
 
There are many objects to collect - a torch for theft protection, bomb goggles to blow doors open, 
foods for restored energy (and a mixer for infinite energy), and dumbells to increase jump size. All 
of these are used automatically. To escape each island he must also find enough fuel for his trusty 
Zeppelin. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dynamite-dan-ii 
 
 
$end


$info=Dynamite Dux,
$<a href="http://www.mobygames.com/game/cpc/dynamite-dx"</a>
$bio
 
 
Dynamite Dux (c) 1989 SEGA Corporation / Activision (UK) Limited 
 
Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. 
Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy 
recharging, is pretty typical as well. Games of this type that were converted from the arcade to home 
computers are particularly commonplace - Renegade and the Double Dragon series are famous examples. 
 
Where this one stands out, however, is the setting of your character as a duck called Bin, and with 
motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but 
somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has 
six levels to clear before he can rescue Lucy from Archaca's clutches. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Amiga,Atari ST,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dynamite-dx 
 
 
$end


$info=Dynasty Wars,
$<a href="http://www.mobygames.com/game/cpc/dynasty-wars"</a>
$bio
 
 
Dynasty Wars (c) 1990 Capcom Co., Ltd. / Erbe Software, S.A. 
 
Conversion of the Capcom arcade to home computers. The player adopts the identity of an ancient 
Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and 
archers. 
 
The game uses a lateral scroll and the player can move in all four directions. A novelty is the 
attack system: when pressing fire the energy of the attack will load up as the warrior moves his 
spear up and backwards, in order to gain momentum. The more the player can keep fire pressed, the 
more powerful the attack will be. 
 
The game spawned a sequel in the arcades, "Warriors of fate", and is not to be confused with the PSX 
game of the same title, which is a one-on-one fighting game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dynasty-wars 
 
 
$end


$info=Eagle's Rider,
$<a href="http://www.mobygames.com/game/cpc/eagles-rider"</a>
$bio
 
 
Eagle's Rider (c) 1990 Microďds / Microďds 
 
You are Steve Jordan, pilot of the spacejet Eagle. Cyborgs conquered the universe, but this event did 
not make you happy. And you decided to restore the freedom of the lifeforms discovering and 
destroying the mother planet of the Cyborgs. Riding the Eagle, you cruise the entire space full of 
asteroids, energy cells, and enemy Cyborgs' spaceships. On each stage you have to avoid the 
asteroids, collect energy cells, shoot the spaceships attacking you, and contact space stations 
(Alcor, Torius, Casiope, etc.). Finishing the stages you interrogate with space station's inhabitants 
to take an additional information (true or false) to find finally the coordinates of the Cyborgs' 
mother planet. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/eagles-rider 
 
 
$end


$info=Echelon,
$<a href="http://www.mobygames.com/game/cpc/echelon_"</a>
$bio
 
 
Echelon (c) 1988 Access Software, Inc. / U.S. Gold Ltd. 
 
Space combat simulator with wire-frame graphics.  Fly around an alien planet, looking for clues to a 
"mysterious event" in the planet's past. 
 
A rather novel feature allows people to play without concerning themselves with battle, or turn off 
the "exploration" and concentrate solely on combat. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Apple II,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/echelon_ 
 
 
$end


$info=Edd The Duck,
$<a href="http://www.mobygames.com/game/cpc/edd-the-duck"</a>
$bio
 
 
Edd The Duck (c) 1991 Zeppelin Games Limited / Zeppelin Games Limited 
 
On childrens TV in the early 90s, Edd the Duck and Wilson the arm were the familiar puppets helping 
with the link sections. Like most child-oriented licenses of the day, his first computer outing was a 
platform game, scrolling vertically and resembling Rainbow Islands, although much simplified. 
 
Edd must progress up the levels within the time limit (water will come up to drown him - presumably 
polluted water through which a duck can't swim), while collecting every star. Bad guys can be stunned 
by shooting them, which makes them safe to touch, although nothing other than Edd actually dies. The 
levels are all themed around particular areas of the BBC offices, including a sci-fi set and the 
weather room. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/edd-the-duck 
 
 
$end


$info=Eden Blues,
$<a href="http://www.mobygames.com/game/cpc/eden-blues"</a>
$bio
 
 
Eden Blues (c) 1987 ERE Informatique / ERE Informatique 
 
In this real-time adventure you are a prisoner of jail guarded by droids. And you know the roster of 
their duty, some of them are on beat by day, some by night. Another of them like a dogs, who is on 
beat all time. But you have to find the way out of labyrinth using your legs and a knack to bash the 
doors out. 
With time your health is decreasing and you must find the bottles to recuperate. When you are bashing 
the door, your physical endurance is decreasing and you must find a food to restore it. In game 
you'll also find the coins for coffee dispensing machines but beware of talking portraits and other 
traps... 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari ST,PC Booter 
SOURCE : http://www.mobygames.com/game/cpc/eden-blues 
 
 
$end


$info=Eidolon, The,
$<a href="http://www.mobygames.com/game/cpc/eidolon"</a>
$bio
 
 
Eidolon, The (c) 1986 Lucasfilm Games LLC / Activision, Inc. 
 
You control a mysterious 19th-century machine named "The Eidolon" through mysterious caves.   Collect 
and create fireballs and encounter strange creatures like 'Greps', 'Biter Birds', 'Bottlenecks', 
'Rotoflies', 'Puffer Birds' ,and 'Guardian Dragons'.   Each type of fireball you collect has 
different effects.  For instance Blue fireballs freeze time, and green fireballs transform one 
monster into another type. 
 
This is an early first-person shooter with full 3D panoramic graphics.  This was achieved with the 
use of Lucasfilm Games 3D fractal technology (also used in Rescue on Fractalus and Koronis Rift) 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,MSX,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/eidolon 
 
 
$end


$info=Capitan Trueno, El,
$<a href="http://www.mobygames.com/game/cpc/el-capitn-trueno"</a>
$bio
 
 
Capitan Trueno, El (c) 1989 Dinamic Software / Dinamic Software 
 
"El Capitán Trueno" (Captain Thunder) is the name of a famous Spanish comic book which tells the 
ongoing story of the eponymous 12th-century hero.  This is the first game dealing with the character, 
released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX 
Spectrum, Amstrad CPC, MSX and MS-DOS 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.7 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/el-capitn-trueno 
 
 
$end


$info=El Cid,
$<a href="http://www.mobygames.com/game/cpc/el-cid"</a>
$bio
 
 
El Cid (c) 1987 Dro Soft / Mastertronic Group Ltd. 
 
This is a fictitious adventure protagonized by "el Cid Campeador", a Castilian hero who contributed 
magnificently to the Spanish "Reconquista" (the re-conquest of the Hispanic territories which were 
invaded by Moors, time period which starts on 722 and ends on 1492 with the taking of the last 
Hispanic territory, Granada). 
 
But talking about the game, we are on the XI century, a dark time full of incessant fights between 
the the good and the evil. A legend whose antiquity was lost in the abyss of the times, assured the 
existence a parchment that, with being read by the evil forces, would trigger such big wave of 
disasters that Satan would be able to seize the Earth and assure its dominion as prince of the 
darkness. 
 
Our audacious protagonist, when knowing the legend of the parchment, was decided to recover it for 
the forces of the good, since the legend also affirmed that if this document would be read by two 
persons of good intentions, their effects would be annulled for ever. 
 
With this objective in mind, he began to search the magical key, that released the spell that had 
hidden the parchment. But the task was not going to be simple, like him, many horsemen had decided to 
find the parchment, some with glory anxieties and others by less worthy reasons. Luckily for Rodrigo 
(el Cid), the many years of fight against the Moors had fortified their noble arm, reason why the 
combats by sword are no secret for him. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/el-cid 
 
 
$end


$info=Elektra Glide,
$<a href="http://www.mobygames.com/game/cpc/elektraglide"</a>
$bio
 
 
Elektra Glide (c) 1986 English Software Company, The / English Software Company, The 
 
Elektraglide is a futuristic motorcycle driving game where the player chooses to drive in one of 
three countries, England, Australia, or America. 
 
On the road, there are many strange obstacles such as bouncing globes, spinning prisms, and airplanes 
that drop tall screens in your path. You are racing against the clock, so you must swerve around 
these obstacles because hitting them will force you to stop and cause you to lose time. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/elektraglide 
 
 
$end


$info=Elevator Action,
$<a href="http://www.mobygames.com/game/cpc/elevator-action"</a>
$bio
 
 
Elevator Action (c) 1987 Taito Corporation / Quicksilva Ltd. 
 
You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a 
security building and escape in the getaway car, located in the basement of the building. 
 
Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute 
Agent 17 at all costs. There are several ways in which Agent 17 can kill them: 
 
1. Shooting them with his gun. 
2. Kicking them by jumping onto them. 
3. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. 
4. Crushing them with an elevator. 
 
Whenever a light has been dropped, the hallways will be dark for a short period of time, making the 
enemy spies harder to see. The same holds true for hallways that are already dark. 
 
While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can 
still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto 
is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in 
it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible 
without falling off in order to make the jump safely. If there is an elevator cable in the way, 
however, it will block him, causing him to fall. 
 
Just because the game is called Elevator Action doesn't mean that elevators are the only means of 
travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire 
and don't have time to jump. 
 
Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to 
his car without getting all the documents, he cannot escape and must go back and collect the 
remaining documents. Once he has all the documents and drives away, he then proceeds to the next 
building. 
 
If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble 
controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The 
alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides 
ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for 
Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 2600,Commodore 64,Game Boy,MSX,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/elevator-action 
 
 
$end


$info=Eliminator,
$<a href="http://www.mobygames.com/game/cpc/eliminator-"</a>
$bio
 
 
Eliminator (c) 1988 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
A shoot ‘em up set on a patchwork-quilt coloured road, Eliminator puts you in control of a ship with 
a basic weapon, flying along at breakneck speed. There are barriers along the way to avoid, often set 
in quick succession, and lots of bad guys to shoot at or avoid - their shots must be avoided too. 
Some parts of the track are blocked unless you can shoot through obstacles before reaching them, or 
hit a jump pad. At some points you can change to travelling along the ceiling as well. Tokens can be 
collected en route, and used to obtain better weapons, but losing a life costs you the best one 
you’ve currently got. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/eliminator- 
 
 
$end


$info=Elite,
$<a href="http://www.mobygames.com/game/cpc/elite"</a>
$bio
 
 
Elite (c) 1986 
 
You have a ship with virtually no equipment. Take her and trade among the different star systems. You 
can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with 
anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop 
and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other 
ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do 
your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  
shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are 
plenty of room for exploration! Can you make your reputation all the way up to "elite"? 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
Other Systems : Amiga,Apple II,Atari ST,BBC Micro,Commodore 64,DOS,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/elite 
 
 
$end


$info=Buitre 2 - Emilio Butrageno 2,
$<a href="http://www.mobygames.com/game/cpc/emilio-butragueo-2"</a>
$bio
 
 
Buitre 2 - Emilio Butrageno 2 (c) 1989 Gremlin Graphics Software Ltd.|Wise Owl Software / Ocean 
Software Ltd. 
 
"Emilio Butragueńo 2" is the sequel to the award-winning Emilio Butragueńo Fútbol. This game consists 
of two parts, which are in fact two games previously released in England under a license from English 
player Gary Lineker- Gary Lineker's Super Skills and Gary Lineker's Hot-Shot. 
 
On the first one, we will practice the basic skills which could be helpful for our aspirations, so in 
order to improve them we will have to chose difficulty level and then train flexions, displacements 
(with cones, flags...), ball juggling, dribbling, penalty shots, etc. 
 
And finally, on the second part (load), we will try to win the World Cup, for that, we will choose 
game length, control method and our team, then, we will be playing in one of the four (rather 
Euro-centric in composition) groups composed by Brazil, Argentina, England, Scotland, Wales, Ulster, 
Ireland, France, Germany, Holland, Denmark, Spain, Italy, Poland, USSR and Uruguay. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/emilio-butragueo-2 
 
 
$end


$info=Buitre - Emilio Butrageno Futbol,
$<a href="http://www.mobygames.com/game/cpc/emilio-butragueo-ftbol"</a>
$bio
 
 
Buitre - Emilio Butrageno Futbol (c) 1987 Topo Soft / Topo Soft 
 
Emilio Butragueńo Fútbol is a game branded with the moniker of the Spanish striker Butragueńo, who 
was discovered for the rest of the world in the World Cup 1986. 
 
The game is simply a simulation of soccer 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/emilio-butragueo-ftbol 
 
 
$end


$info=Emilio Sanchez Vicario Grand Slam,
$<a href="http://www.mobygames.com/game/cpc/emilio-sanchez-vicario-grand-slam"</a>
$bio
 
 
Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat / Zigurat 
 
In this tennis simulation, the player is Spanish tennis hero Emilio Sanchez Vicario. The player can 
play tennis against the computer or against a friend in two player mode. 
 
It is possible to play just one match or a tournament. In tournament mode the player can select which 
grand slam to play: the Australia Open, Roland Garros, Wimbledon, and the US Open. 
 
The player can select their opponent from a list of famous tennis players, such as Lendl, Becker, 
Wilander, Edberg, or McEnroe. 
 
The game follows standard tennis rules and allows the player to hit a variety of forehand and 
backhand shots to any location on the court. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/emilio-sanchez-vicario-grand-slam 
 
 
$end


$info=Emlyn Huges' International Soccer,
$<a href="http://www.mobygames.com/game/cpc/emlyn-hughes-international-soccer"</a>
$bio
 
 
Emlyn Huges' International Soccer (c) 1989 Audiogenic Software Ltd. / Audiogenic Software Ltd. 
 
Emlyn Hughes International Soccer offers realistic arcade action and football management combined 
into one game. The wide range of facilities and control options have between designed in such a way 
that you can sit down and play without hours spent studying the manual, and getting to grips with the 
controls. 
One or two can play, whether against each other, or against the computer. You can even watch two 
computer teams playing each other! Player skill levels and fitness levels vary, so picking the right 
team is just as important as the way you control your players during the game. 
 
Fixture lists, results, and league tables may be displayed at any time during the season, and if you 
have a Commodore or compatible printer you can even print them out as a permanent record. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/emlyn-hughes-international-soccer 
 
 
$end


$info=Empire!,
$<a href="http://www.mobygames.com/game/cpc/empire"</a>
$bio
 
 
Empire! (c) 1986 
 
The ultimate goal in Empire! is to build a great galactic empire protected by a huge frontier shield. 
Before this can be achieved however, players have to complete various missions, trade with starbases 
and fight off invading aliens. 
 
The ship is controlled from a top-down perspective, with four gauges indicating its energy level, 
temperature, radiation level and shield status. When the radiation level or temperature reach 
maximum, the ship is destroyed. The ship heats up when it's near a sun or firing weapons. The 
radiation level rises when radioactive pods are carried. When the ship is running out of fuel, it can 
be refueled by collecting ore from planets. Two direction finders at the bottom of the screen point 
towards the next starbase, mission objective or manually chosen target. 
 
At starbases, players can accept missions and trade minerals, ore or people. These three goods can be 
found on planets (in form of pods). In order to land on a planet, players must enter a warp hole. 
Once on the planet's surface, the game switches to first-person perspective and the player has to 
dodge or destroy rockets fired at the ship and follow the direction finders towards pods or the 
"exit". Starbases need to be supplied with materials to be able to produce "performance pods" and 
equipment for the ship. 
 
In order to reach other star systems, players have to fly through asteroid belts. Although some 
systems can only be reached with a special hyperspace pod. 
 
Many star systems are overrun by aliens and can only be reclaimed when all aliens are wiped out. 
There are also systems that are infected with the plaque and players must take care not to spread it 
to other systems. 
 
As the game progresses, more aliens, better equipment and new starbases appear. When all systems have 
been visited, players can buy starbases. When all systems are owned by the player, the game can be 
finished by constructing the frontier shield. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/empire 
 
 
$end


$info=Enchanter,
$<a href="http://www.mobygames.com/game/cpc/enchanter"</a>
$bio
 
 
Enchanter (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
You are a dim ignorant Apprentice Enchanter, but your task is enormous.  You must save the world from 
a Warlock who is ruling the land with his evil powers.  You are not the first in this quest but 
hopefully you will be the first to succeed. 
You know  the basics of magic and will have the chance to learn many spells. Keep your wits and use 
everything you can to your benefit. 
 
Difficulty Level: Standard 
 
Original C=64 Grey Box Shipped with the following Contents: 
Booklet - A Brief History of Magic By Gustar Woormax, Ancient Scroll from the Circle of Enchanters, 
Official Wax Seal. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 0.0 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/enchanter 
 
 
$end


$info=Ancient Battles,
$<a href="http://www.mobygames.com/game/cpc/encyclopedia-of-war-ancient-battles"</a>
$bio
 
 
Ancient Battles (c) 1988 CCS / CCS 
 
This game is actually a lot like chess!  It’s a games designed to simulate pitched battles in the 
Ancient world. There is a set of armies available from the earliest times until the fall of the 
Western Roman Empire, in 475 A.D. 
 
You can design the terrain and/or units, set-up each side’s troops and then it's just on to the 
battle. You are doing nothing but fighting the battle you created. 
 
There are also some pre-designed scenarios and maps for your enjoyment. 
 
 
- TECHNICAL - 
 
Genre : Educational|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/encyclopedia-of-war-ancient-battles 
 
 
$end


$info=Endurance,
$<a href="http://www.mobygames.com/game/cpc/endurance"</a>
$bio
 
 
Endurance (c) 1985 CRL Group PLC / CRL Group PLC 
 
Endurance uses the same basic game system as CRL's Formula One, but turns its attention to motorcycle 
racing. As the title suggests, the six races featured are all lengthy, and include two 24-hour races 
for your two bikes (each with 2 riders assigned to it) to complete. Before each race you must set the 
bike up, trading off speed, fuel consumption and safety for the engine, and speed, safety and tyre 
wear for the chassis 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/endurance 
 
 
$end


$info=Enduro Racer,
$<a href="http://www.mobygames.com/game/cpc/enduro-racer"</a>
$bio
 
 
Enduro Racer (c) 1987 SEGA Enterprises Ltd. / Activision, Inc. 
 
In this game you play the role of an endurance bike racer. The gameplay involves you racing against 
the clock to get to the finish line and jumping over ramps. At the end of each race you get points 
for how many cars or bikes you have overtaken with which you can upgrade your bike. 
There are various different terrain for you to race on including desert beach and dirt tracks plus a 
number of things to slow you down or even knock you off of your bike all together. The main idea is 
to find the best route through each level to shave off valuable seconds in order to over take more 
cars and bikes. 
 
The Japanese version of the game has more Tracks than the European and US versions have. Among  them 
is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on 
the thin road. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Atari ST,Commodore 64,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/enduro-racer 
 
 
$end


$info=Energy Warrior + Molecule Man,
$<a href="http://www.mobygames.com/game/cpc/energy-warrior-molecule-man"</a>
$bio
 
 
Energy Warrior + Molecule Man (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
This release in Mastertronic's short-lived XS series combines two of their budget games. Energy 
Warrior is a side-scrolling shooter originally released on its own for the C64, while Molecule Man is 
an isometrically-viewed puzzler released by the company in 1986 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/energy-warrior-molecule-man 
 
 
$end


$info=Enlightment - Druid 2,
$<a href="http://www.mobygames.com/game/cpc/enlightenment"</a>
$bio
 
 
Enlightment - Druid 2 (c) 1988 Electralyte / Firebird Software Ltd. 
 
One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and 
although now older and having lost his Druid status after experimenting in black arts, he feels 
worthy of banishing this terrible foe. 
 
The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way 
Hasrinaxx moves, shoots, avoids enemies and collects health items. 
 
Matters are more complex in terms of the spell system however. 32 spells can be collected and used, 
including a fireshield to allow you to pass fiery areas, water and fire walls to attack immediate 
enemies, a deathlight to clear the area of enemies, and a teleport. You can also summon one of 4 
Elemental beings, who can be controlled simultaneously to attack creatures for you. Only 8 spells can 
be carried at a time, but you can drop and later re-collect them. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/enlightenment 
 
 
$end


$info=Equinox,
$<a href="http://www.mobygames.com/game/cpc/equinox_"</a>
$bio
 
 
Equinox (c) 1986 Mikro-Gen Ltd / Mikro-Gen Ltd 
 
Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the 
only way to harvest its bounty is to do so remotely. Worse still, the security system of defence 
droids is active, and primed to damage anything which attempts to penetrate the surface. 
 
As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the 
security system and clear the area of radioactive material. This is done by throwing it down the 
disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is 
limited and must be found within the complex, with the retro-thrust move using it up particularly 
quickly. To reach the next level you must find the appropriate pass. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/equinox_ 
 
 
$end


$info=Escape from the Planet of the Robot Monsters,
$<a href="http://www.mobygames.com/game/cpc/escape-from-the-planet-of-the-robot-monsters"</a>
$bio
 
 
Escape from the Planet of the Robot Monsters (c) 1990 Atari Games Corporation / Domark Software, Inc. 
 
Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue 
mission to Planet X. This planet has been taken over by robots and you must find and evacuate the 
remaining humans. 
 
It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels 
shooting robots, rescuing humans and picking up items. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/escape-from-the-planet-of-the-robot-monsters 
 
 
$end


$info=ESWAT - Cyber Police,
$<a href="http://www.mobygames.com/game/cpc/e-swat-cyber-police"</a>
$bio
 
 
ESWAT - Cyber Police (c) 1990 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Crime is getting out of control in Liberty City, and to combat the problem, the LCPD establishes a 
new unit, called ESWAT (Enhanced Special Weapons and Tactics). Police officers who are promoted to 
this unit wear a cyber-suit that contains state-of-the-art military equipment including two 
Turbo-Booster Thrusters, extra ammunition, and increased protection. In order to become an ESWAT 
member, all a dedicated police officer has to do is arrest enough criminal masterminds to progress 
through the ranks, which include Captain, Assistant Chief, and Chief. 
 
ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left 
to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through 
Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While 
you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some 
levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained 
the cyber-suit, you wear it for the duration of the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/e-swat-cyber-police 
 
 
$end


$info=Everyone's A Wally - Meet The Gang,
$<a href="http://www.mobygames.com/game/cpc/everyones-a-wally-the-life-of-wally"</a>
$bio
 
 
Everyone's A Wally - Meet The Gang (c) 1985 Mikro-Gen Ltd / Mikro-Gen Ltd 
 
Wally Week's third game introduces us to more members of his gang.  As well as his lady Wilma, his 
mates Tom, Dick and Harry come under your control as well, and you have to indirectly guide Wally's 
son Herbert. You've discovered a safe, but need to find the five parts of the code - each character 
is searching for a particular one. Their respective professions dictate which tasks they can perform 
- plumbing, electrical work and car maintenance for example. Objects must be collected and 
manipulated to accomplish all this. There are plenty of reaction and timing tests along the way, as 
well as hidden games. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/everyones-a-wally-the-life-of-wally 
 
 
$end


$info=Exolon,
$<a href="http://www.mobygames.com/game/cpc/exolon"</a>
$bio
 
 
Exolon (c) 1987 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
This action game combines shoot 'em up and platform elements, as you control a flying man who can 
gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to 
right in each level, either along the ground or by using the arrangement of platforms. Most of the 
baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump 
to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number 
of missiles to take out installations (activated by holding down fire, which makes autofire 
facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and 
the Amiga version was identical to the ST's. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/exolon 
 
 
$end


$info=Explorer,
$<a href="http://www.mobygames.com/game/cpc/explorer"</a>
$bio
 
 
Explorer (c) 1987 RamJam Corporation, The / Electric Dreams Software 
 
After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further 
by creating a game-world with no fewer than 4 billion locations. 
 
These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from 
above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying 
close enough to one that a beacon is activated, to which will direct you to it. You must then find a 
patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter 
robotic bugs to kill. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/explorer 
 
 
$end


$info=Express Raider,
$<a href="http://www.mobygames.com/game/cpc/express-raider"</a>
$bio
 
 
Express Raider (c) 1987 Data East Corporation / U.S. Gold Ltd. 
 
Your aim in life is to be the greatest train robber in the Wild West, a multi-stage task recreated in 
this coin-op conversion. Your character has plenty of attacking kicks and punches to use on anyone 
who gets in his way, starting with the local banker, and then some coyotes roaming the plains, who 
are easier dodged than killed. After this, you find yourself atop the train, attacking a succession 
of guards in one-on-one beat ‘em up duels, each of which must be won outright within the time limit 
to avoid losing a life. Many of these shoot at you, so dodge their shots as you attack them. The game 
offers a practice mode, in which you have 32 lives to try to improve your skills, and a ‘normal’ mode 
in which you have unlimited continues as long as you can reach the high-score table with each 
continue – in this mode, as in the ‘advanced’ mode in which you must always start again from scratch, 
you have 5 lives 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/express-raider 
 
 
$end


$info=Exterminator,
$<a href="http://www.mobygames.com/game/cpc/exterminator-"</a>
$bio
 
 
Exterminator (c) 1991 D. Gottlieb & Co.|Premier Technology / Audiogenic Software Ltd. 
 
Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up 
there with being a Paper Boy or a Trashman. These aren't average bugs 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/exterminator- 
 
 
$end


$info=Extreme,
$<a href="http://www.mobygames.com/game/cpc/extreme"</a>
$bio
 
 
Extreme (c) 1991 Digital Integration Ltd. / Digital Integration Ltd. 
 
Your task in Extreme essentially involves wiping out alien pirates, across 3 distinct sections. This 
was essentially a spare-time pet project, so you would expect some of the most advanced graphics and 
special effects you'll ever see on a Spectrum. 
 
The first level involves flying around in a ship shooting out aliens, with contact depleting your 
energy (and causing the screen border to flash). The second section involves travelling underwater, 
running into landmines to set off explosions to kill surrounding enemies. The final part sees you 
travelling through a  building in a huge droid, taking out everything in your path. The game is quite 
short, and would take around 20 minutes to play through. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/extreme 
 
 
$end


$info=GP Formula 1 Simulator,
$<a href="http://www.mobygames.com/game/cpc/f-1"</a>
$bio
 
 
GP Formula 1 Simulator (c) 1991 Diabolic software / Zigurat 
 
"F-1" is an unofficial Formula 1 racing game. You must compete along the Formula 1 season (16 
   circuits included). There are three game modes: Practise, Race (Single race) & Complete season. 
 
Before each race, you can modify aspects like tires, transmission (manual or automatic), the number 
of laps or the difficulty level (between three levels). 
 
During the race, if you have problems, you have the option to stop at the boxes to repair your car. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/f-1 
 
 
$end


$info=F-15 Strike Eagle,
$<a href="http://www.mobygames.com/game/cpc/f-15-strike-eagle"</a>
$bio
 
 
F-15 Strike Eagle (c) 1987 MicroProse Software, Inc. / MicroProse Ltd. 
 
The seven missions featured in this simulation of F-15 flight are all real-life missions the plane 
was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have 
air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. 
There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 
types of enemy SAMs. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,Atari ST,Commodore 64,Game Boy,Game Gear,MSX,NES,PC-98,PC 
Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/f-15-strike-eagle 
 
 
$end


$info=F-16 Combat Pilot,
$<a href="http://www.mobygames.com/game/cpc/f-16-combat-pilot"</a>
$bio
 
 
F-16 Combat Pilot (c) 1991 Digital Integration Ltd. / Digital Integration Ltd. 
 
True to the aircraft’s flexibility, you pilot the F-16 in assignments as diverse as dogfights, 
bombing raids or reconnaissance missions. It is up to you to plan your flight route by setting 
waypoints on the tactical map prior to take-off 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/f-16-combat-pilot 
 
 
$end


$info=F40 Pursuit Simulator,
$<a href="http://www.mobygames.com/game/cpc/f40-pursuit-simulator"</a>
$bio
 
 
F40 Pursuit Simulator (c) 1988 Titus France SA / Titus France SA 
 
You have discovered evidence that a rogue group of police officers are involved in a stolen car 
racket To stop them profiting form their dubious actions you must get across America as quickly as 
possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 
MPH. 
 
There are many forks in the road, with arrows at the top of the screen indicating which route is 
quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, 
and the only real penalty is the lost time. There are lots of road blocks to swerve around. The 
police are after you - pay attention to the sirens and stay out of their way. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/f40-pursuit-simulator 
 
 
$end


$info=F.A Cup Football,
$<a href="http://www.mobygames.com/game/cpc/fa-cup-football"</a>
$bio
 
 
F.A Cup Football (c) 1986 Kerian UK / Virgin Games, Ltd. 
 
F.A. Cup Football is officially licensed by the English F.A, and lets you lead your English club 
  side to the FA Cup victory. First you have to select your team and how many players will play the 
  game (maximum is 8). You can select formation and between 3 different game strategies, which are: 
  attacking, balanced and defensive. Sometimes you have to answer to some questions where you have 3 
  choices. For example, if your player wants to leave the club, what would you do? 
 
Like in the real F.A Cup, your opponent will be decided by a random draw. Before each match you will 
see your next opponent. In the game you'll see all the fixtures, and watch how the matches are going 
minute by minute. If your team wins, you continue to the next round (unless it was the final). Drawn 
matches result in replays 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fa-cup-football 
 
 
$end


$info=Fairlight - A Prelude,
$<a href="http://www.mobygames.com/game/cpc/fairlight"</a>
$bio
 
 
Fairlight - A Prelude (c) 1986 Edge, The / Edge, The 
 
The land of Fairlight no longer lives up to its name, its culture and society having declined over 
centuries. The former ruler's castle Avars is shrouded in mystery, and Isvar chooses to investigate 
it. Unfortunately, he finds himself trapped in a mysterious castle from which he must escape. 
 
Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own 
physical properties and resultant characteristics in terms of how much else can be carried alongside 
it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can 
restore it. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fairlight 
 
 
$end


$info=Famous Five, The,
$<a href="http://www.mobygames.com/game/cpc/famous-five-five-on-a-treasure-island"</a>
$bio
 
 
Famous Five, The (c) 1990 Enigma Variations Ltd. / Enigma Variations Ltd. 
 
In terms of both interface and setting, this license was atypical of adventures at the time. Enid 
Blyton's Famous Five books told of jolly adventures on mysterious treasure islands played out by a 
group of well-mannered inquisitive youngsters. The story takes in Aunt Fanny's cottage, a fishing 
boat, a forest and a courtyard among other locations. 
 
This is brought to life as an interactive fiction game, using a purely keyboard-driven interface. 
Descriptions are written in Blytonesque language. You can control any of the four human characters at 
any time, and must often swap between them. You can EXAMine and TAKE objects, TALK to people and even 
attack each other. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/famous-five-five-on-a-treasure-island 
 
 
$end


$info=Questprobe 3 - Fantastic Four,
$<a href="http://www.mobygames.com/game/cpc/fantastic-four"</a>
$bio
 
 
Questprobe 3 - Fantastic Four (c) 1985 Adventure International / Adventure International 
 
The 3rd installment of Questprobe's Marvel Comic book text adventures with graphics. 
Free Alicia Masters from the evil Doctor Doom by playing the Thing and the Human Torch.  You can 
switch between the 2 characters at any time during gameplay. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fantastic-four 
 
 
$end


$info=Fantasy World Dizzy,
$<a href="http://www.mobygames.com/game/cpc/fantasy-world-dizzy"</a>
$bio
 
 
Fantasy World Dizzy (c) 1989 Codemasters / Codemasters 
 
Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in 
the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators 
along the way. The lands are littered with coins, and as well as completing the main task you should 
aim to collect as many of these as possible. There are puzzles on most screens, involving collecting 
objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the 
first two game, dialogue boxes between Dizzy and various other characters are included, giving the 
game a sense of character and humor as well as guiding you through the puzzles somewhat. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fantasy-world-dizzy 
 
 
$end


$info=Fast Food!,
$<a href="http://www.mobygames.com/game/cpc/fast-food"</a>
$bio
 
 
Fast Food! (c) 1989 Codemasters Software Company Limited, The / Codemasters Software Company Limited, 
The 
 
Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast 
food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the 
monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy 
to extremely difficult. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fast-food 
 
 
$end


$info=Fernandez Must Die,
$<a href="http://www.mobygames.com/game/cpc/fernandez-must-die"</a>
$bio
 
 
Fernandez Must Die (c) 1988 
 
Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. 
The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his 
country back to the people. 
 
Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken 
on, with finding good shielding spots and launching surprise attacks an especially useful 
strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines 
to avoid, and medical packs to pick up. 
 
On each of the 8 levels you must destroy Fernandez's buildings, which are accessed through an 
underground network of tunnels. You're not limited to being on foot - you start off in a jeep and can 
also use motorbikes, tanks and similar, although losing a life destroys this. In 2-player mode you 
can split driving and gunning duties. When starting a new game, you always start from the point at 
which you died in the last game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fernandez-must-die 
 
 
$end


$info=Fernando Martin Basket Master,
$<a href="http://www.mobygames.com/game/cpc/fernando-martn-basket-master"</a>
$bio
 
 
Fernando Martin Basket Master (c) 1987 Dinamic Software / Imagine Software 
 
"Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, 
dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US 
university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 
28. 
 
The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- 
you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or 
"NBA"). 
 
Basket Master was originally for 8 bits computers, platforms for which appeared December of 1986 
after several delays. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fernando-martn-basket-master 
 
 
$end


$info=Feud,
$<a href="http://www.mobygames.com/game/cpc/feud"</a>
$bio
 
 
Feud (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. 
As Learic, this is your task. 
 
Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be 
collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s 
no need to decide which spell you’d prefer to have access to). You can use a combination of the 
spells (including a teleporter, invisibility and a fireball, which you must work our how to use). 
Leanoric’s direction relative to yourself is indicated by a compass. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/feud 
 
 
$end


$info=Fiendish Freddy's Big Top O' Fun,
$<a href="http://www.mobygames.com/game/cpc/fiendish-freddys-big-top-o-fun"</a>
$bio
 
 
Fiendish Freddy's Big Top O' Fun (c) 1989 Gray Matter / Mindscape, Inc. 
 
In this game, you try to save your circus from Fiendish Freddy buying it out by preforming 6 circus 
acts which include... 
 
High Diving, 
Juggling, 
Trapeze, 
Knife Throw, 
Tightrope, and 
Cannonball 
 
These games are rather tricky, and watch out for Fiendish Freddy who has a fiendish trick up his 
sleeve every time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fiendish-freddys-big-top-o-fun 
 
 
$end


$info=Fifth Quadrant, The,
$<a href="http://www.mobygames.com/game/cpc/fifth-quadrant"</a>
$bio
 
 
Fifth Quadrant, The (c) 1987 Bubble Bus Software / Bubble Bus Software 
 
After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one 
small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien 
race known as the Zimen. 
 
In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the 
Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is 
situated in different areas of the ship. Some robots can easily navigate their way through the maze 
of 230 rooms, while others are temporarily trapped in their rooms. 
 
When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy 
is depleted, the robot will stop functioning, and the only way it can be restored is if a passing 
robot transfers its energy with the non-functional one. 
 
The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily 
trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the 
Zimen, gaining points when they have been destroyed. 
 
Control panels scattered throughout the ship give a robot access to code screens. When decoded, these 
will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and 
closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the 
Orion will be safe. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fifth-quadrant 
 
 
$end


$info=Fighter Pilot,
$<a href="http://www.mobygames.com/game/cpc/fighter-pilot_"</a>
$bio
 
 
Fighter Pilot (c) 1985 Digital Integration Ltd. / Digital Integration Ltd. 
 
An area of 15000 square miles is incorporated into this combat flight simulation from specialists 
Digital Integration. A full cockpit view is recreated, including gauges for airspeed and vertical 
speed. You can take off, land and shoot it out, with full practice modes on offer. Blind flying, 
cross winds and air turbulence are modelled accurately and can be used for a more advanced flying 
experience. A map is built in, as is full recreation of the targeting facilities of a F15. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fighter-pilot_ 
 
 
$end


$info=Fighting Soccer,
$<a href="http://www.mobygames.com/game/cpc/fighting-soccer"</a>
$bio
 
 
Fighting Soccer (c) 1989 SNK Corporation / Activision, Inc. 
 
Football coin-op conversion. Large sprites and small playing field. Passing is not important as the 
main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball 
when you are in possession as the opposition defenders have a lot more pace than the player with the 
ball so games tend to be a melee in the middle of the field of players all frantically tackling each 
other for possession. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fighting-soccer 
 
 
$end


$info=Fighting Warrior,
$<a href="http://www.mobygames.com/game/cpc/fighting-warrior"</a>
$bio
 
 
Fighting Warrior (c) 1985 Studio B Ltd. / Melbourne House 
 
A Pharaoh has captured a Princess and imprisoned her in a temple, and it is your job to fight through 
perilous lands to get her back. This takes place in a side-view beat 'em up similar to Way of the 
Exploding Fist. Mythical winged and dog-headed monsters and half-human hybrids are your opponents, 
fought one at a time. You can duck and jump, and the weapon at your disposal can be used for high, 
middle and low strikes. Containers offering magical powers (both good and bad) can be found and 
unlocked. Once inside the temple there are more foes to defeat. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fighting-warrior 
 
 
$end


$info=Final Assault,
$<a href="http://www.mobygames.com/game/cpc/final-assault"</a>
$bio
 
 
Final Assault (c) 1987 Infogrames Europe SA / Infogrames Europe SA 
 
Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to 
the peak of a mountain via several different trails of varying difficulty. Progress is made in a 
fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help 
out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you 
must choose which items you most likely will need for a given trail. For example, an exceptionally 
long trail may require camping gear and some additional food, where as a short trail will allow for 
some more luxuries such as extra rope. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : Side-Scrolling 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/final-assault 
 
 
$end


$info=Final Fight,
$<a href="http://www.mobygames.com/game/cpc/final-fight"</a>
$bio
 
 
Final Fight (c) 1991 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter 
Jessica and the clock is ticking. 
 
Final Fight is a 2D side-scrolling fighting game. 
Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the 
city clearing out the gang infestation. 
You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth 
wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at 
your disposal. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy Advance,SNES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/final-fight 
 
 
$end


$info=Final Matrix, The,
$<a href="http://www.mobygames.com/game/cpc/final-matrix"</a>
$bio
 
 
Final Matrix, The (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
An impossible mission has fallen into the most improbable hands. Poor Nimrod is sent to rescue a few 
of his Biopton companions from the hands of the brutal Cratons, who have imprisoned them in a chain 
of prison planets collectively known as "The Matrix". 
 
Nimrod must travel throughout the galaxy, infiltrate each planet where matrix activity is detected 
and rescue his friends. He may use the objects left at his disposal, such as TV cameras, which 
provide valuable intel about each complex, the ammo crates, which contain weapons needed to defeat 
the disruptors and guards, and the building blocks, which can be used as protection or to activate 
weight sensors. 
 
At the same time, he must avoid, if possible, the armed guards, the disruptors, which will block his 
way, the mines and the black ice. Once Nimrod locates a hostage, he needs  to take him to the landing 
zone and extract him to his spaceship in order to complete the rescue. 
 
"The final matrix" is an isometric arcade with adventure elements, such as puzzles and traps. A 
novelty feature is that every matrix can be entered at any time, following no particular order, which 
may appeal to casual players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Score : 3.3 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/final-matrix 
 
 
$end


$info=Finders Keepers,
$<a href="http://www.mobygames.com/game/cpc/finders-keepers"</a>
$bio
 
 
Finders Keepers (c) 1985 Mastertronic Ltd. / Mastertronic Ltd. 
 
The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his 
daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. 
Whether you return with them to please the King, or simply flee with everything you can get, is up to 
you. 
 
Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on 
contact. There are also scrolling mazes to move through. As you collect objects (often by using some 
of the other items you collect, to create chemical reactions of sorts and adding an element of 
lateral thinking), you must try to trade them for the most valuable items you can get. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/finders-keepers 
 
 
$end


$info=Fire and Forget,
$<a href="http://www.mobygames.com/game/cpc/fire-and-forget"</a>
$bio
 
 
Fire and Forget (c) 1988 Titus France SA / Titus France SA 
 
Restore peace on earth and collect a high score while doing so in the first one of the Fire and 
Forget games by Titus. Fire and Forget is a racing game in which you have to complete courses by 
blowing up various enemies and avoiding obstacles on the road. 
 
The different tracks are located all over the globe. There are six courses within each level of 
difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. 
So be sure to pick up those power-ups. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fire-and-forget 
 
 
$end


$info=Fire Ant,
$<a href="http://www.mobygames.com/game/cpc/fire-ant"</a>
$bio
 
 
Fire Ant (c) 1984 
 
You control an ant that must rescue the queen ant taken hostage by a group of scorpions. She is being 
held in the eighth chamber, but to reach her, you must navigate a series of tunnels that are being 
patrolled by the scorpions, and use objects scattered throughout the chambers to proceed to the next 
one. These objects include getting keys that will open yellow doors, and explosives that will 
detonate walls. Objects placed at the proper locations usually cause a chain reaction that clears the 
obstacles. Occasionally, scorpions are seen laying eggs, and getting these eggs will award you with 
bonus points. When the queen ant is rescued, the game resets to the first chamber. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/fire-ant 
 
 
$end


$info=Fire and Forget 2,
$<a href="http://www.mobygames.com/game/cpc/fire-forget-ii"</a>
$bio
 
 
Fire and Forget 2 (c) 1990 Titus France SA / Titus France SA 
 
Part two in the Fire and Forget series, best described as Crazy Cars (also by Titus) with weapons in 
a futuristic setting. This game combines the genres action and driving. 
 
In each of the five levels you need to blow your way to the front of the death convoy and shot down 
the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a 
car with the ability to fly. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fire-forget-ii 
 
 
$end


$info=FireTrap,
$<a href="http://www.mobygames.com/game/cpc/firetrap"</a>
$bio
 
 
FireTrap (c) 1987 Data East Corporation / Electric Dreams Software 
 
A girl is trapped on the top floor of 16 burning skyscrapers, and as a firefighter, your mission is 
to climb up these skyscrapers and put out the flames that shoot through the building's windows, 
threatening every single floor. You'll also rescue other people trapped inside. Your mission becomes 
difficult by falling objects and fireballs, and even the flames shoot sparks in any direction at any 
time. 
 
You can use the water spray on the flames to distinguish them. Doing so will occasionally reveal cash 
and other special items, which include: the 3-way water spray, which allow you to extinguish flames 
north, east, and west of you 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/firetrap 
 
 
$end


$info=Flimbo's Quest,
$<a href="http://www.mobygames.com/game/cpc/flimbos-quest"</a>
$bio
 
 
Flimbo's Quest (c) 1990 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
Rescuing girlfriends is a pretty common challenge in older computer games - why can't any of these 
ladies look after themselves? On this occasion Pearly has been kidnapped by Fransz Dandruff, so you'd 
better make sure he's hair today, gone tomorrow. 
 
The gameplay is platform based, although you can move down platforms as well as up to the next one. 
There are lots of baddies (drawn in a cutesy style) who need shooting and offer rewards. the 7 levels 
are fairly short, relatively easy, and linear. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Score : 0.3 
Other Systems : Amiga,Atari ST,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/flimbos-quest 
 
 
$end


$info=Fred Flintstone,
$<a href="http://www.mobygames.com/game/cpc/flintstones_"</a>
$bio
 
 
Fred Flintstone (c) 1988 Teque Software Development Ltd. / Grandslam Entertainments Ltd. 
 
The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera 
Productions Inc. 
 
It's weekend! Fred Flintstone thinks of only one thing: bowling 
with his friend and neighbor Barney. 
Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is 
not going to help him with it. No, she goes shopping. 
And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over. 
 
The Flintstones game is divided in four parts. 
 
Part 1: Painting the walls of your living room. 
To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. 
To paint the walls Fred uses the tail of a living squirrel. 
Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. 
If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately 
starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its 
tail in the paint again. 
 
Part 2: Driving your car on the way to the bowling center. 
Finally, when all walls are painted Fred can go to the bowling 
alley! 
Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The 
road surface is dire and covered with rocks! 
And if one of the wheels hit a bump it will break off the car and disappear into the distance. 
 
Part 3: A bowling competition between Fred and Barney. 
At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and 
the starting position of the player. 
Each turn gives two throws (except he gets a strike). A game 
takes ten turns. while a match takes three games. 
 
Part 4: Saving Pebbles at a construction site. 
On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out! 
Fred finds Pebbles at a construction site on top of some 
scaffolding. He has to climb the scaffolding to rescue her. 
If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/flintstones_ 
 
 
$end


$info=Flunky,
$<a href="http://www.mobygames.com/game/cpc/flunky"</a>
$bio
 
 
Flunky (c) 1987 
 
A Flunky is a male servant who must do routine jobs for his masters 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/flunky 
 
 
$end


$info=Footballer of the Year,
$<a href="http://www.mobygames.com/game/cpc/footballer-of-the-year"</a>
$bio
 
 
Footballer of the Year (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Footballer of the Year sees you taking total control of the career of an aspiring striker with a 
Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small 
amount of money, which is used to buy goal cards 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/footballer-of-the-year 
 
 
$end


$info=Footballer of the Year 2,
$<a href="http://www.mobygames.com/game/cpc/footballer-of-the-year-2"</a>
$bio
 
 
Footballer of the Year 2 (c) 1989 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Fed up with football (soccer) management games, with all the match strategies, financial turmoil and 
prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single 
player, involving matches and transfers. 
 
You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a 
shooting chance, at which point arcade action skill comes in. The better you perform, the higher your 
wages are, the more chance you have of a big-money transfer and international call-up, and the less 
chance you have of being dropped from the team. 
 
There's also a trivia section, which asks increasingly difficult questions allowing you to go double 
or nothing on knowing the answers - up to Ł8000 a time can be won on this. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/footballer-of-the-year-2 
 
 
$end


$info=Football Manager,
$<a href="http://www.mobygames.com/game/cpc/football-manager"</a>
$bio
 
 
Football Manager (c) 1985 Addictive Games Ltd / Addictive Games Ltd 
 
The football management game style has been one of the most enduring since Kevin Toms pioneered it in 
1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the 
hope of reaching the top division and dominating it, as well as winning the cups. Players can be 
bought or sold, with their transfer values varying according to the size of any bid. Their skills and 
morale vary as the season goes on, with resting key players in easy matches often a key move. You can 
take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches 
feature short animated highlights sequences of key moments. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Side-Scrolling 
Other Systems : Amiga,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,Dragon 32/64,MSX,VIC-20,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/football-manager 
 
 
$end


$info=Football Manager 2,
$<a href="http://www.mobygames.com/game/cpc/football-manager-2"</a>
$bio
 
 
Football Manager 2 (c) Jun, 1988 Addictive Games Ltd / Addictive Games Ltd 
 
Football Manager from Addictive was the first game of its kind, and this sequel followed several 
years later, absorbing ideas from the many similar games released in between. Teams can now choose 
formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a 
more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club 
league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and 
assess the individual performance of the players, with match graphics differentiating the attack / 
midfield / defense areas more clearly. Training allows passing length and height to be specified. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/football-manager-2 
 
 
$end


$info=Football Manager World Cup Edition,
$<a href="http://www.mobygames.com/game/cpc/football-manager-world-cup-edition-1990"</a>
$bio
 
 
Football Manager World Cup Edition (c) 1990 Bedrock Software / Addictive Games Ltd 
 
Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. 
This time your mission is not to coach an club team, but one of the national teams that started in 
the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament 
and try to get the World Cup. You can fill up your team with 22 players, and can give each of them 
individual tactical game instructions. Before each game you give an interview that has influence of 
the morals of your players. In every half-time you can give new instructions to your team and make 
tactical corrections. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/football-manager-world-cup-edition-1990 
 
 
$end


$info=Forbidden Planet,
$<a href="http://www.mobygames.com/game/cpc/forbidden-planet"</a>
$bio
 
 
Forbidden Planet (c) 1986 Design Design / Design Design 
 
The Evil Lord has set up a system of defences on the Forbidden Planet, to help him return to power. 
It is your job to destroy them, skimming the planet's surface and blasting them out. Forbidden Planet 
is viewed form the cockpit of your craft, with the action displayed in vector graphics. You must 
shoot out Anti-Aircraft towers and guided missiles for points, while avoiding the damage they can 
inflict. As well as controls, options include limiting some of the sound effects, and arranging the 
in-game display in 3 different ways. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/forbidden-planet 
 
 
$end


$info=Forgotten Worlds,
$<a href="http://www.mobygames.com/game/cpc/forgotten-worlds"</a>
$bio
 
 
Forgotten Worlds (c) 1989 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold 
Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. 
 
Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a 
satellite which you rotate around your character for the direction in which your gun is firing. At 
the end of each level is a boss which needs to be killed to progress. 
 
Enemies that have been killed drop money. At the end of every level is a shop where you can buy 
weapons, armour, items and first-aid packs. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.1 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,SEGA Master System,TurboGrafx CD,Wii,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/forgotten-worlds 
 
 
$end


$info=Formula One Simulator,
$<a href="http://www.mobygames.com/game/cpc/formula-1-simulator"</a>
$bio
 
 
Formula One Simulator (c) 1985 Spirit Software / Mastertronic Ltd. 
 
In this simulation you can race ten international circuits, including traditional favourites such as 
Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Osterreichring. 
This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive 
realistically in terms of braking points and acceleration levels to set a quality lap. 
 
The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of 
the keyboard, using the keys for progressive steering intensity. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/formula-1-simulator 
 
 
$end


$info=Formula One,
$<a href="http://www.mobygames.com/game/cpc/formula-one"</a>
$bio
 
 
Formula One (c) 1985 CRL Group PLC / CRL Group PLC 
 
Shortly after Football Manager became a sensation, the sports management concept was applied to the 
high-pressure dollar-intensive world of Formula 1 racing. The top six teams of the early 80s are 
featured (Ferrari, Williams, Renault and McLaren as well as the now-defunct Brabham and Lotus), and 
you can choose which one to manage. Your first tasks are to choose your two sponsors and two drivers, 
with all the day's top names as well as 6 'rookie' drivers, who are cheap, but there's no guarantee 
of getting a good one. 
 
Once the game is properly underway, you must buy engine and chassis upgrades, and can improve the 
quality of your pitcrew - all of which eats into your budget. Your cars must be raceworthy to be able 
to race. After qualifying you must choose your tyres for each car - rain can be a factor, and the 
game informs you of the expected conditions before the race. 
 
The races are depicted via a timing board which displays the top 6 in the order, images of the cars 
flashing by (with a distinction made as cars come into the pits), and messages detailing crashes, 
spins and technical problems. Your drivers can be called in for pitstops, which involves moving a man 
around to undo each tyre in sequence, which is hardly realistic but does add some arcade skill and 
variation. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/formula-one 
 
 
$end


$info=4th Protocol, The,
$<a href="http://www.mobygames.com/game/cpc/fourth-protocol"</a>
$bio
 
 
4th Protocol, The (c) 1986 Electronic Pencil Co. Ltd., The / Century Communications 
 
This interactive fiction computer game is based on the bestselling Cold War spy novel by Frederick 
Forsyth released in 1984 by Hutchinson publishing.  As the novel's hero John Preston, you have been 
appointed head of the C1(A), an agency of the British Secret Intelligence Service. You uncover a 
plot, named AURORA, to take power in the Soviet Union hatched by a secret faction of high-level 
minds.  In order to stop their plan you read a lot of info found in Top Secret folders, set wiretaps, 
monitor and interrogate suspects and informants, and gather facts and clues. 
 
The game has three main sections - The NATO Documents, The Bomb and The SAS Assault. A secret code 
must be gained in order to proceed from one to the next. Unique icon-based graphics provide the means 
to conduct your investigation though they're not mouse-clickable (you have to browse the icons using 
the space bar).  Interesting plot twists and developments happen during the game and are communicated 
to you with text-only descriptions. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fourth-protocol 
 
 
$end


$info=Frank Bruno's Boxing,
$<a href="http://www.mobygames.com/game/cpc/frank-brunos-boxing"</a>
$bio
 
 
Frank Bruno's Boxing (c) 1985 Elite Systems Ltd. / Elite Systems Ltd. 
 
Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" 
and more recently his heroic battle with depression, put his name  to this boxing game which 
replicates Punch-Out. As Frank, you must take on 8 progressively tough boxers to win the title. 
 
The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact 
of punches. A full range of moves is provided, with the standard jabs complimented by body punches 
and the ability to dodge, duck or raise your guard. 
 
Each punch weakens your opponent's strength, although going long enough without being hit can see 
this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him 
many times, and then with a knockout blow, to see him go down. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.2 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/frank-brunos-boxing 
 
 
$end


$info=Frankie Goes to Hollywood,
$<a href="http://www.mobygames.com/game/cpc/frankie-goes-to-hollywood"</a>
$bio
 
 
Frankie Goes to Hollywood (c) 1986 Denton Designs / Ocean Software Ltd. 
 
Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting 
enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something 
greater than the routine of 80s Liverpool is awoken. 
 
You explore the streets and houses in the search of a way out. The main basis of the game involves 
picking up objects and using them in the correct way - most objects have more than one potential use, 
and misusing them is the only way the game can be lost. There are several sub-games along the way, 
including shoot 'em ups, a maze and a jigsaw puzzle. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/frankie-goes-to-hollywood 
 
 
$end


$info=Frank 'N' Stein,
$<a href="http://www.mobygames.com/game/cpc/frank-n-stein"</a>
$bio
 
 
Frank 'N' Stein (c) 1985 
 
Mr. Stein is keen to build monsters, using the bones he has throughout his mansion. Each time he 
    must collect the parts required, in the correct order, by navigating away around the platforms. 
    He can only jump while on spring spaces 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/frank-n-stein 
 
 
$end


$info=Fred,
$<a href="http://www.mobygames.com/game/cpc/fred"</a>
$bio
 
 
Fred (c) 1984 Indescomp / Indescomp 
 
You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking 
for a new experience, and in search of treasures and great adventures. 
 
The game consists of 6 levels, on which you must obtain treasures  and - of course - a map that 
allows you to leave the labyrinthine pyramid alive. 
 
You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself 
from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some 
enemies are immune to guns, and you must jump or avoid them. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fred 
 
 
$end


$info=Freddy Hardest,
$<a href="http://www.mobygames.com/game/cpc/freddy-hardest"</a>
$bio
 
 
Freddy Hardest (c) 1987 Dinamic Software / Dinamic Software 
 
The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible 
life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his 
last "little" parties he decided to take the controls of his spaceship in not very appropriated 
conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of 
drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, 
lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the 
enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed 
that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, 
Freddy Hardest, who although could not look it, is one of the most intelligent members of the 
Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the 
adventure. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/freddy-hardest 
 
 
$end


$info=Freddy Hardest in South Manhattan,
$<a href="http://www.mobygames.com/game/cpc/freddy-hardest-in-south-manhattan"</a>
$bio
 
 
Freddy Hardest in South Manhattan (c) 1989 Dinamic Software / Dinamic Software 
 
In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to 
pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats 
and knives, in a side-scrolling beat 'em up game. 
 
As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to 
you, and you have one life with energy which depletes as you get hit, but can be recharged by finding 
a safe space to stand still. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/freddy-hardest-in-south-manhattan 
 
 
$end


$info=Freedom,
$<a href="http://www.mobygames.com/game/cpc/freedom-rebels-in-the-darkness"</a>
$bio
 
 
Freedom (c) 1988 Coktel Vision / Coktel Vision 
 
Freedom: Rebels In The Darkness is a game that combines elements of various genres like adventure, 
strategy, RPG and fighting games. The main character is a rebellious black slave working on a sugar 
plantation that tries to incite a revolt among the slave population to gain freedom and to give 
comeuppance to each of their old masters. 
 
At the start of the game there is four characters to choose, each with different statistics and 
abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, 
where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find 
you, they either bark and alert the owners or attack you. When they do, the screen switches to a 
first-person screen where you have to avoid being bitten and killed by the animal. 
 
On the top of the screen there is four buttons, each with a unique function: 
 
Path-finding lets you click on the map with a cursor and see a description of each hut and house. 
 
Movement allows you to move your character. Left-clicking shows a first-person view of your 
surroundings. This screen can vary depending of the place where you are in the map. Most of the time 
is the recruitment screen, where you click on your brother slaves to amass a army. Their response is 
a random "yes" or "no". If you click while on a sugar field, you get the option of climbing the huts, 
picking the storage hut lock, or setting fire to the premises. If you click while on the housings of 
the owner or one of his henchmen, you get the option of either confronting the person, or running 
away. If you decide to confront him, the screen switches to a side-view similar to fighting games 
like Street Fighter, with two energy bars at the bottom, where you have to fight one of the owner's 
men. If you win, you have the choice of killing the person or holding him captive. 
 
Review is the game statistics screen, where you can see your progress in the game. 
 
Advice only starts working once you get the support of either the shaman or the medicine man. They 
can heal any wound sustained by dog attacks and fights. 
 
The game accepts mouse, keyboard and joystick controls, and plays drum music and other sounds. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/freedom-rebels-in-the-darkness 
 
 
$end


$info=Friday the 13th,
$<a href="http://www.mobygames.com/game/cpc/friday-the-13th_"</a>
$bio
 
 
Friday the 13th (c) 1985 Domark Software, Inc. / Domark Software, Inc. 
 
Jason is hiding in the forest, waiting to avenge his mother's death, when a party of teenagers visit 
the eerie Crystal Lake holiday camp close to the killer's filthy grotto. Jason puts on his hockey 
mask and sharpens his machete, ready for a razor-edges massacre. 
 
Ten of your friends are lose in the surroundings of Crystal Lake. Jason is out there to hunt them 
down. It's up to you to find him and kill him before he kills you. Luckily there are a lots of 
weapons to be found in the scenery, ranging from small knives to chainsaws. Unfortunately Jason is 
looking like a normal player until he attacks or is attacked. So it's up to you to identify him and 
end the nightmare by killing Jason. 
Depending on the number of friends surviving you'll get bonus points just to start over again with a 
different character. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 2.6 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/friday-the-13th_ 
 
 
$end


$info=Frost Byte,
$<a href="http://www.mobygames.com/game/cpc/frost-byte"</a>
$bio
 
 
Frost Byte (c) 1986 Mikro-Gen Ltd / Mikro-Gen Ltd 
 
In Frost Byte you control Hickey the Kreezer, an elastic curve which moves sideways, jumps and 
shoots. You must navigate your way through planet Cosmica, and rescue your brethren, within the 
limited 'Twang' energy you have. 
 
Cosmica is full of hideous monsters, many of which can be shot. Your character builds momentum as it 
moves, so some hazards are easier to clear from a running start. You can only jump vertically, 
although you have control as the character falls. Ammunition is limited, and must be collected 
throughout your quest. 
 
Three sweets which enhance your character can be collected - the red one increases your speed, blue 
increases the height of your leap, and green means you can safely fall further. There are additional 
objects to pick up and use as well. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/frost-byte 
 
 
$end


$info=Fruity Frank,
$<a href="http://www.mobygames.com/game/cpc/fruity-frank"</a>
$bio
 
 
Fruity Frank (c) 1984 
 
You control Fruity Frank as he tries to harvest all of the fruits on the screen. However, there are 
numerous bad guys out to get him! Frank can defend himself from the bad guys in two ways: he can push 
the apples located throughout the play field on top of the enemies and crush them or Frank can use 
his power ball. This ball can be thrown at an enemy to destroy it. He has only one power ball, 
though, so he will need to wait for it to return to him before it can be used again. 
 
When you successfully collect all of the cherries, you will move on to the next and more challenging 
level. 
 
This game is very similar to the first Mr. Do! game except that in Fruity Frank you don't collect 
letters from the alphabet. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 5.0 
Other Systems : MSX 
SOURCE : http://www.mobygames.com/game/cpc/fruity-frank 
 
 
$end


$info=Fugitif,
$<a href="http://www.mobygames.com/game/cpc/fugitif-les-aventures-de-jack-bludfield-part-1"</a>
$bio
 
 
Fugitif (c) 1991 Cristal Dream / Lankhor 
 
In the quite distant future, the universe is governed by an organisation known as the Foundation. You 
are Jack Bludfield, one of its former agents, now turned bounty hunter. You have now heard that your 
old partner, Xocann, has escaped from his prison planet. To exact revenge on Xocann, who once 
murdered your woman and left you to die, you take it on you to track him down. You start out in New 
York, where you must fool security guards and security systems, and track down someone who can give 
you a clue where to go next. 
 
For an adventure game, Fugitif uses a rather unique icon-based system. The entire screen is filled 
with still pictures of what you see, and you move from screen to screen using the cursor keys. All 
system messages are printed on the icon screen, from which you execute all commands bar movement. The 
command screen contains 20 icons which represent all the different verbs of your glossary. Double 
click a verb to go to another set of icons, representing all the usual objects you can expect to 
find. Apart from the 19 standard objects, more icons can pop up according to what can be found on a 
particular screen or in your inventory. It is possible to manipulate several objects at once with one 
verb, allowing you to build intricate actions such as moving a knocked-out guard's hand to an 
electronic lock requiring a particular biometric signature. On the other hand, the wealth of actions 
and objects available at all times can be rather overwhelming. 
 
Fugitif contains graphics drawn in the Amstrad's high resolution mode, which usually only allows 4 
colours, but innovates by extending the colour pallette using smart interrupt programming. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.4 
SOURCE : http://www.mobygames.com/game/cpc/fugitif-les-aventures-de-jack-bludfield-part-1 
 
 
$end


$info=Full Throttle,
$<a href="http://www.mobygames.com/game/cpc/full-throttle-"</a>
$bio
 
 
Full Throttle (c) 1985 
 
This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This 
time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, 
a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer 
bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, 
including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and 
times are recorded for comparisons. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/full-throttle- 
 
 
$end


$info=Fun School 3: for 5 to 7 Year Olds,
$<a href="http://www.mobygames.com/game/cpc/fun-school-3-for-5-to-7-year-olds"</a>
$bio
 
 
Fun School 3: for 5 to 7 Year Olds (c) 1991 Database Software / Database Software 
 
These six small educational games star Freddy the Frog. Each uses simple controls to ensure that 
children can play without difficulty from the software. 
 
Using forward, back, left and right keys Freddy must get to various important buildings as depicted 
on the screen. In Adding he is presented with a network of lily pads, some of which contain numbers 
or mathematical symbols. Land on these in the correct order to produce a correct sum. In the Toyshop, 
first identify toys from their names, then choose a toy at a specified price, and then combine goods 
to meet a specified price limit. 
 
Electricity allows you to learn about circuits - by working out whether an existing layout will work, 
and modifying it so that it will. The next game involves telling the time, so as to get the prince 
his key. Funtext teaches information searching using a Ceefax-type environment. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fun-school-3-for-5-to-7-year-olds 
 
 
$end


$info=Fun School 4: for 5 to 7 Year Olds,
$<a href="http://www.mobygames.com/game/cpc/fun-school-4-for-5-to-7-year-olds"</a>
$bio
 
 
Fun School 4: for 5 to 7 Year Olds (c) 1992 EuroPress Software / EuroPress Software 
 
Freddy the Frog presents six games designed to help school-starting children build on their numeracy 
and literacy skills. The rules for each game are explained in the form of short stories. Controls 
primarily use the cursor keys and enter. 
 
Freddie is building a house, but can only add a log to his work if you solve a maths question. In the 
library, a list of book titles must be sorted into alphabetical order. 
 
Successfully ordering letter and number sequences on the basketball court results in shots going in. 
Knowing which word is the opposite of the displayed one will help Freddy's diving. 
 
In the shop you have to identify which coins pay for which items, and then total up a shopping load 
and work out which coins pay for it. There is also a simple typing test included. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.3 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fun-school-4-for-5-to-7-year-olds 
 
 
$end


$info=Future Knight,
$<a href="http://www.mobygames.com/game/cpc/future-knight"</a>
$bio
 
 
Future Knight (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
You control Future Knight and your space craft has crashed on a remote and hostile planet and the 
aliens took your love interest hostage. 
First you have to find a way out of your huge and maze-like space craft. 
 
The aliens have already invaded your space craft and are now wandering through your craft looking for 
new technology. Use your laser gun to blow them to Kingdom Come. 
Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and 
defeat the huge robot aliens and rescue your love interest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/future-knight 
 
 
$end


$info=Galactic Conqueror,
$<a href="http://www.mobygames.com/game/cpc/galactic-conqueror"</a>
$bio
 
 
Galactic Conqueror (c) 1988 Titus France SA / Titus France SA 
 
As rebel forces close in on the space station Gallion, you launch strikes against enemy-controlled 
planets in the most sophisticated techno-toy available to mankind, the space fighter Thunder Cloud 
II. 
 
The game is a blend of action sequences in an Afterburner-esque pseudo-3D view. These sequences vary 
between ground combat, aerial combat and space combat, with different motion physics and enemy craft. 
There is also a strategic battle choices on a galactic map invaded in real-time. 
 
The PC version uses speaker tweaks to recreate the game's tune on theoretically-inferior hardware. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/galactic-conqueror 
 
 
$end


$info=Galactic Plague,
$<a href="http://www.mobygames.com/game/cpc/galactic-plague"</a>
$bio
 
 
Galactic Plague (c) 1984 Indescomp / Amsoft 
 
The Galactic Plague is an alien shoot up in the vein of Space Invaders. In this version each screen 
has between 4 and 20 alien craft of differing variety. Each variety of alien moves in a different 
pattern but always down and usually at a rate of knots, dropping bombs as they do so (often just one 
enemy can blanket the screen in bombs, almost inevitably causing the demise of the player). The ship 
controlled by the player is confined to moving along the bottom of the screen. The secret of 
progressing in the game was therefore learning the patterns of the aliens and learning where to place 
the ship to shoot down the various hordes without getting crushed by the hundreds of dropped bombs or 
colliding with an alien as it hit the bottom of the screen, where it just wrapped around to reappear 
at the top. 
 
The player only has three lives and many players found this game to be extremely difficult if not 
completely impossible after just a few screens, however, the game is completable. There are 
approximately 50 different screens and upon beating the last wave of enemies, the game goes straight 
back to screen No.1. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 1.0 
SOURCE : http://www.mobygames.com/game/cpc/galactic-plague 
 
 
$end


$info=Galaxy Force,
$<a href="http://www.mobygames.com/game/cpc/galaxy-force-ii"</a>
$bio
 
 
Galaxy Force (c) 1989 AM R&D Dept. #2 / Activision (UK) Limited 
 
You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden 
to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and 
canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as 
shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided 
missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and 
then collecting their carrier pods. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,Wii,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/galaxy-force-ii 
 
 
$end


$info=Gallitron,
$<a href="http://www.mobygames.com/game/cpc/galletron"</a>
$bio
 
 
Gallitron (c) 1987 Remote Programming / Mastertronic Ltd. 
 
After nuclear wars of the past, the planet Galletron has been isolated for many years, but it's now 
visible again, and still a beautiful place. If the Aarls take charge of it, the results for nearby 
planets could be catastrophic, so the Federation of Interplanetary Trustees (FIT) have send you in to 
ensure this doesn't happen. 
 
First you must head to 9 nearby planets and destroy their sophisticated communications systems (the 
Aarls have technology to beam solid matter around the universe), before heading for Galletron itself. 
You have two distinct guns, one for destroying enemies and one for destroying locked security doors. 
Use of these drains the ship's energy, which can be replenished by picking up tokens. Control is by 
rotating the ship and then thrusting it forward or backwards. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/galletron 
 
 
$end


$info=The Game of Harmony,
$<a href="http://www.mobygames.com/game/cpc/game-of-harmony"</a>
$bio
 
 
The Game of Harmony (c) 1990 Assembly Line, The / U.S. Gold Ltd. 
 
This strategic action puzzle game features original gameplay. You control a spacecraft situated on a 
globe which you can rotate and move around the screen. You must knock globes into others of the same 
colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off 
the side of the screen, increasing your tactical range. Knocking globes of different colors into each 
other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn 
into globes and you will have to get rid of them too. Many of the globes are linked to other globes 
(or the ship) via string, and the level layouts include barriers as obstacles (and ricochet points), 
making the Newtonian physics more complex. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/game-of-harmony 
 
 
$end


$info=Game Over,
$<a href="http://www.mobygames.com/game/cpc/game-over"</a>
$bio
 
 
Game Over (c) 1987 Dinamic Software / Imagine 
 
In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under 
her with her intelligence and an immense army of Terminators of the five planet confederations 
located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her 
lieutenant Arkos 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.4 
Other Systems : Commodore 64,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/game-over 
 
 
$end


$info=Game Over II,
$<a href="http://www.mobygames.com/game/cpc/game-over-ii"</a>
$bio
 
 
Game Over II (c) 1988 Dinamic Software / Imagine Software 
 
The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of 
System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and 
exuberant flora. 
 
Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). 
You have 24 different enemies to beat throughout 4 phases and 6 levels. 
 
This program has two parts, recorded individually on cassette versions. In order to play the second, 
it's necessary to discover the access code, which is granted when finishing the first.That procedure 
was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.0 
Other Systems : Atari ST,Commodore 64,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/game-over-ii 
 
 
$end


$info=Games, The - Summer Edition,
$<a href="http://www.mobygames.com/game/cpc/games-summer-edition"</a>
$bio
 
 
Games, The - Summer Edition (c) 1989 Epyx, Inc. / U.S. Gold Ltd. 
 
You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games. 
 
You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, 
Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately 
or play the whole competition. 
 
The game also features a multiple player option, this makes it a nice party game. If you are alone, 
you can compete against the computer. 
 
If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and 
read how you can make more tricks. It also features many real facts of the history of the Olympic 
summer games. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/games-summer-edition 
 
 
$end


$info=Games, The - Winter Edition,
$<a href="http://www.mobygames.com/game/cpc/games-winter-edition"</a>
$bio
 
 
Games, The - Winter Edition (c) 1988 Epyx, Inc. / U.S. Gold Ltd. 
 
Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can 
be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, 
Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or 
more events or simply practice an event. Some events can be played simultaneously (Cross Country 
Skiing, Slalom and Speed Skating) while the others have to be played one after another. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/games-winter-edition 
 
 
$end


$info=Garfield - Big Fat Hairy Deal,
$<a href="http://www.mobygames.com/game/cpc/garfield-big-fat-hairy-deal"</a>
$bio
 
 
Garfield - Big Fat Hairy Deal (c) 1988 Softek / Edge, The 
 
In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play 
Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object 
manipulation, gaining objects either by picking up or receiving them from other characters (usually 
in exchange for other objects). 
 
Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe 
him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's 
use. 
 
Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. 
Contact with many foes is draining. A butcher's is one major food source. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/garfield-big-fat-hairy-deal 
 
 
$end


$info=Garfield 2 - Winter's Tail,
$<a href="http://www.mobygames.com/game/cpc/garfield-winters-tail"</a>
$bio
 
 
Garfield 2 - Winter's Tail (c) 1989 Softek / Edge, The 
 
After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep 
next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the 
Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken 
that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy 
ending before he wakes up. 
 
Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing 
downhill towards a ski-jump that will lead him straight to the rooftop of the lasagna factory. The 
second mini-game is set in the chocolate factory where the mythical chicken is employed: Garfield 
must ensure all the mechanical chickens in the factory are provided their chocolate supply flowing 
through a pipeline. Finally, he must ice-skate across a frozen lake, following the trail of chocolate 
footsteps left by the chicken. 
 
As a disturbing element, Odie appears throughout the whole game. The drooling dog can steal some of 
the food Garfield needs to replenish his energy, but he can also tamper with the lift controls in the 
factory and saw holes in the frozen lake. 
 
The three mini-games can be played in any order. However, playing the whole game from the skiing 
level first is the only way to be able to see the ending. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/garfield-winters-tail 
 
 
$end


$info=Gauntlet,
$<a href="http://www.mobygames.com/game/cpc/gauntlet"</a>
$bio
 
 
Gauntlet (c) 1986 Atari Games Corporation / U.S. Gold Ltd. 
 
Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip 
into the hordes of enemies that assault you on you way to the end of the level. One or two players 
must make their way through 100 levels of mayhem and magic. 
 
It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, 
has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his 
long range bow, and Merlin the Wizard has magical bolts. 
 
Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, 
so destroy these before tackling the rest. 
 
Keys are needed to open the many doors within the levels, and in some situations a door will contain 
only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear 
the screen of all enemies. Beware of poison though, this reduces your energy level. 
Treasure is abundant throughout the levels and adds to your score. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.6 
Other Systems : Apple II,Apple IIgs,Atari 8-bit,Atari ST,Commodore 64,DOS,J2ME,Macintosh,MSX,NES,SEGA 
Master System,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gauntlet 
 
 
$end


$info=Gauntlet II,
$<a href="http://www.mobygames.com/game/cpc/gauntlet-ii"</a>
$bio
 
 
Gauntlet II (c) 1987 Atari Games Corporation / U.S. Gold Ltd. 
 
Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, 
a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic 
potions, and fend off assorted creatures and ghosts. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,NES,PlayStation 3,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gauntlet-ii 
 
 
$end


$info=Gauntlet Deeper Dungeons,
$<a href="http://www.mobygames.com/game/cpc/gauntlet-the-deeper-dungeons"</a>
$bio
 
 
Gauntlet Deeper Dungeons (c) 1987 Gremlin Graphics Software Ltd. / U.S. Gold Ltd. 
 
This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. 
Unfortunately there is no other new content besides the dungeons. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gauntlet-the-deeper-dungeons 
 
 
$end


$info=Gazza's Super Soccer,
$<a href="http://www.mobygames.com/game/cpc/gazzas-super-soccer"</a>
$bio
 
 
Gazza's Super Soccer (c) 1989 Empire Software / Empire Software 
 
This was the first of the two football games licensed around Paul Gascoigne, then the most expensive 
player in British football history. The game is viewed top down, and can be set to either move 
left-right or top-bottom. 
 
League and cup tournaments are included, as are single matches and set-piece practice sections (you 
have full control of these). The gameplay involves a number of advanced moves, and includes a gauge 
to control the exact dimensions of a kick (height and curl as well as strength), if you can use it 
quickly enough. Unusually, you have control over the goalkeeper, so can only blame yourself when you 
concede a goal. The players each have their own skills and strengths, and these develop as the game 
goes on – if you play well, your players become better, and more capable of facing better opposition. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gazzas-super-soccer 
 
 
$end


$info=GBA Championship Basketball - 2 On 2,
$<a href="http://www.mobygames.com/game/cpc/gba-championship-basketball-two-on-two"</a>
$bio
 
 
GBA Championship Basketball - 2 On 2 (c) 1986 Gamestar / Activision, Inc. 
 
GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with 
Computer Teammates and includes Practice Play. 
Draft your Teammates from a list of ten players whose styles are patterned after real professional 
superstars. 
Practice with games like "Around the world" and "Horse", or go one-on-one with a friend. 
You play GBA Basketball on a full court.  And when it comes to shooting, you have a full range of 
choices, like hook shots, tip-ins, jumpshots and even dunks. 
After each game, you can read the sports page of the Gamestar Gazette to check box scores and 
division standings. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gba-championship-basketball-two-on-two 
 
 
$end


$info=Gee Bee Air Rally,
$<a href="http://www.mobygames.com/game/cpc/gee-bee-air-rally"</a>
$bio
 
 
Gee Bee Air Rally (c) 1988 Activision, Inc. / Activision, Inc. 
 
Gee Bee Air Rally adds another dimension to motor racing - literally, as the action takes place in 
the sky. It targets the feel of pioneering races between 250mph planes in the valleys of the southern 
USA between brave but honest goggle-wearing men - a sort of Mille Miglia in the sky. 
 
The game consists of 16 courses, which are marked out by giant suspended cones, each of which is to 
be completed against a time limit, while avoiding contact with the other planes. You must stay within 
the cones, any time spent outside it results in the alloted time ticking down at a prohibitively fast 
rate (so don't think of short-cutting the track). After every second successful race, you take on a 
bonus track, in which balloons must be hit for points. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gee-bee-air-rally 
 
 
$end


$info=Gemini Wings,
$<a href="http://www.mobygames.com/game/cpc/gemini-wing"</a>
$bio
 
 
Gemini Wings (c) 1989 Tecmo, Ltd. / Virgin Games, Inc. 
 
Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred 
towards aliens. They respond by invading the planet, and it's down to you to clear up a situation 
scarily similar to reality in this arcade conversion. 
 
Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up 
system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional 
flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are 
detailed, and have many sections which fire at you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gemini-wing 
 
 
$end


$info=Genghis Khan,
$<a href="http://www.mobygames.com/game/cpc/genghis-khan_"</a>
$bio
 
 
Genghis Khan (c) 1991 Crom Software / Positive 
 
Genghis Khan is basically a strategy game, but not just. A very important part of your ability as 
governor will depend on your arcade experience when it comes to conquering the territories 
surrounding Mongolia. You mission will be to invade the Chinese Empire, and for that you must tear 
down the Great Wall using gunpowder. 
 
Unfortunately it will not be available from the beginning, so you will have to conquer Baghdad where 
the secrets of gunpowder manufacture are kept, and then dedicate your task in destroying the barrier 
that prevents you from the victory. But it will not be that easy, you will also have to defeat 
several enemies of varying difficulty. 
 
The game makes you choose between arcade, strategy or a mixture of both. In the first category you 
must use the joystick to defeat the owner of the chosen land. The screen turns into a side-scrolling 
game in which a Mongol warrior, sword in hand, must face the enemy hordes. Each soldier you kill 
equalizes to five in total, and every blow you receive means a loss of five units of yours. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/genghis-khan_ 
 
 
$end


$info=Strongman - Geoff Capes,
$<a href="http://www.mobygames.com/game/cpc/geoff-capes-strongman"</a>
$bio
 
 
Strongman - Geoff Capes (c) 1985 Software Communications Ltd. / Martech 
 
At a time when multi-event sports simulations where all the rage, Martech produced one licensed by a 
successful shot-putter and strongman. There are six events on offer, which represent standard 
strongman tasks such as truck-pulling, a tug of war and wrestling. Each must be completed within a 
time limit 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/geoff-capes-strongman 
 
 
$end


$info=Gerbil Riot of '67,
$<a href="http://www.mobygames.com/game/cpc/gerbil-riot-of-67"</a>
$bio
 
 
Gerbil Riot of '67 (c) 1988 
 
Owing more than a little to Robert Arnstein's TRS-80 escape-from-the-asylum text adventure classic 
Bedlam, this whimsical romp casts the player as an inmate with second ideas about remaining inside 
the institution walls.  It's not such a strange place, halls and stairways, but to make up for it the 
nuthouse is packed with a host of peculiar one-personality-trait characters (some of them the 
staff!), each of whom neatly play one-off roles in simple, if occasionally arbitrary puzzles. 
 
While there are no gerbils to be found on the grounds (their riot is firmly in the background 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gerbil-riot-of-67 
 
 
$end


$info=Crafton et Xunk - Get Dexter,
$<a href="http://www.mobygames.com/game/cpc/get-dexter"</a>
$bio
 
 
Crafton et Xunk - Get Dexter (c) 1986 ERE Informatique / PSS 
 
Crafton the android wants a life of freedom, away from the science experiments he is usually 
subjected to. Escaping the compound will require a security code, which is split into eight parts. 
Find the scientists who hold these to escape, in this isometric arcade adventure. 
 
There are obstacles to interact with, and foes to work around. Contact with these drains your energy, 
but there are Nurse pods to recharge this. There are four types of barrier doors - red, green, blue 
and grey, each requiring their own keys. You are accompanied by Xunk, who can be used to help with 
this - he will also warn you of events as they unfold, and automatically follow you to the exit of 
each screen. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Score : 4.6 
Other Systems : Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/get-dexter 
 
 
$end


$info=GBA - GFL Championship Football,
$<a href="http://www.mobygames.com/game/cpc/gfl-championship-football"</a>
$bio
 
 
GBA - GFL Championship Football (c) 1987 Gamestar / Activision, Inc. 
 
This must be one of the earliest team sport games to use a first-person view – the packaging mocks 
the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the 
player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and 
the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating 
the controls to select the pass direction. To take the ball, aim the visible hands in the centre of 
the screen. 
 
There are 28 teams split into four divisions 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gfl-championship-football 
 
 
$end


$info=Ghostbusters,
$<a href="http://www.mobygames.com/game/cpc/ghostbusters"</a>
$bio
 
 
Ghostbusters (c) 1985 Activision, Inc. / Activision, Inc. 
 
Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost 
hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the 
ghosts can be captured and transferred to a secure storage facility. However New York City has 
suddenly become a very haunted place, and the number of ghosts has suddenly increased. The 
Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the 
Temple of Zuul awakens and ressurects an evil goddess, Gozer. 
 
Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, 
the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and 
plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives 
through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. 
Once at the location, the game switches to a side-view. Two of the ghostbusters will take position 
and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver 
the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly 
above it. Successful capture will earn the player money, which can then be used to purchase new 
Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost 
fly away. 
 
As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical 
levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will 
activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final 
showdown with Gozer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.4 
Other Systems : Apple II,Atari 2600,Atari 8-bit,Commodore 64,MSX,NES,PC Booter,SEGA Master System,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ghostbusters 
 
 
$end


$info=Ghostbusters 2,
$<a href="http://www.mobygames.com/game/cpc/ghostbusters-ii"</a>
$bio
 
 
Ghostbusters 2 (c) 1989 Foursfield / Activision, Inc. 
 
Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and 
   hunt down Vigo, the Scourge of Carpathia. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.3 
Other Systems : Amiga,Atari 2600,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ghostbusters-ii 
 
 
$end


$info=Ghosts 'N' Goblins,
$<a href="http://www.mobygames.com/game/cpc/ghosts-n-goblins"</a>
$bio
 
 
Ghosts 'N' Goblins (c) 1986 Capcom Co., Ltd. / Elite Systems Ltd. 
 
Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must 
be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern 
settings with increasing difficulty. 
 
Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces 
- amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges 
include moving platforms, ladders and water/fire hazards. 
 
As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the 
course of the game, giving the player greater firepower. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,BREW,Commodore 64,DOS,Game Boy Advance,Game Boy Color,NES,Wii,Windows 
Mobile,WonderSwan,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ghosts-n-goblins 
 
 
$end


$info=Ghouls 'N' Ghosts,
$<a href="http://www.mobygames.com/game/cpc/ghouls-n-ghosts"</a>
$bio
 
 
Ghouls 'N' Ghosts (c) 1989 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved 
Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some 
versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the 
Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved 
knight, the Princess is struck by one of Lucifer's laser beams. 
 
Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the 
Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor 
or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some 
monsters! Although the game starts with graveyard and marsh territory familiar from the first game, 
later levels are set in a tower, a mass of skeletons, and a castle. 
 
Players progress from left to right (from bottom to top in level 3), and have to hack down the 
aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery 
slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five 
stages has its own setting and a final boss. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.1 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,SEGA Master System,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ghouls-n-ghosts 
 
 
$end


$info=GI Hero,
$<a href="http://www.mobygames.com/game/cpc/gi-hero"</a>
$bio
 
 
GI Hero (c) 1988 Blitter Animations / Firebird Software Ltd. 
 
You play as an American soldier, spreading havoc among soviet soldiers somewhere deep in the jungle 
and underground caverns. 
 
The game plays as a side scrolling action game. You walk around in a maze of jungle and underground 
caverns while navigation is aided by a satellite link. Other tools you have at your disposal include 
some mines, wire cutters and a tracking beacon. 
 
You can also get a trained dog that gives you an even better edge against your enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gi-hero 
 
 
$end


$info=Glen Hoddle Soccer,
$<a href="http://www.mobygames.com/game/cpc/glen-hoddle-soccer"</a>
$bio
 
 
Glen Hoddle Soccer (c) 1985 Amsoft / Amsoft 
 
Tottenham midfielder Glenn Hoddle got his own game with this Amstrad exclusive football game. The 
game is played from a isometric   sideline perspective, graphically similar to Commodore's Cup Final. 
The control method is a bit different from other football games, in the way that you simply press the 
fire button to select the player closest to the ball. Only single matches can be played, no cup or 
league competitions exist. There's three different skill levels available in the game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 0.4 
SOURCE : http://www.mobygames.com/game/cpc/glen-hoddle-soccer 
 
 
$end


$info=Global Commander,
$<a href="http://www.mobygames.com/game/cpc/global-commander"</a>
$bio
 
 
Global Commander (c) 1987 Martech / Martech 
 
Armageddon Man casts you as the Supreme Commander of a future barely balanced Earth. The Earth has 
been split into 16 separate nuclear capable countries, such as the Black African Republic, Japan and 
European Unite, and it's your job to make sure it doesn't become lifeless. 
 
The game is controlled by a point and click interface where you can check messages, deploy satellites 
and troops, send food to the regions which need it, and spy on nations. You will regularly get 
messages that a country is deploying forces or increasing its diplomatic presence in another nation, 
and can show support or criticism for these. Be aware that these decisions have consequences - the 16 
nations all have feelings of importance and would not want to be sidelined. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/global-commander 
 
 
$end


$info=G-Loc,
$<a href="http://www.mobygames.com/game/cpc/g-loc-air-battle"</a>
$bio
 
 
G-Loc (c) 1992 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at 
peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot 
them down. Solving starvation and disease can wait, apparently. 
 
The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has 
a strict time limit, and a target number of planes to shoot down. They take place from behind your 
plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player 
preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few 
hits, so watch the damage report as it goes from red to black. 
 
Fail to complete a section in the time limit and you use up a continue, but the amount of planes 
previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy 
enemies you gain access to better planes, and the rank reported at the end of the game improves – 
this is also dependent on the skill level you play at. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,Game Gear,Genesis,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/g-loc-air-battle 
 
 
$end


$info=Gnome Ranger,
$<a href="http://www.mobygames.com/game/cpc/gnome-ranger"</a>
$bio
 
 
Gnome Ranger (c) 1987 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from 
the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her 
lost in the forest. It is your job to keep her safe in this interactive fiction game. 
 
The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. 
The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the 
third involves precious stones. 
 
Commands such as FOLLOW, FIND and GO TO make travelling the game world much easier, and put an 
emphasis on object-manipulation and character interaction, rather than map-making. 
 
Instructions can be issued to other characters, with words like THEN, FIND and GIVE to join them. 
This co-operation is essential to solve many puzzles, and takes place in a world where characters 
have their own aims and motives. There are BRIEF and VERBOSE modes of text. The screen display adds a 
'g' to the start of all words beginning with n - 'gnorth' and 'gnugget' for example. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gnome-ranger 
 
 
$end


$info=Golden Axe,
$<a href="http://www.mobygames.com/game/cpc/golden-axe"</a>
$bio
 
 
Golden Axe (c) 1990 SEGA Enterprises Ltd. / Virgin Games, Inc. 
 
Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each 
with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces 
of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe. 
 
This is a horizontal fighting game, where you basically take one of the three characters (a warrior, 
a dwarf or an amazon) and bash everything which stands between you and Death Adder himself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 5.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,iPhone,SEGA Master System,TurboGrafx 
CD,Wii,Windows,WonderSwan Color,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/golden-axe 
 
 
$end


$info=Golden Basket,
$<a href="http://www.mobygames.com/game/cpc/golden-basket"</a>
$bio
 
 
Golden Basket (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
"Golden Basket" is a basketball simulator with many difficulty levels (including the usual NBA) and 
also the typical options like redefining the keyboard, possibility of playing against the computer or 
a friend, choosing the length of every match and even a demo mode to see how the game works. Also, 
the refree respects millimetrically the rules of the International Basketball Federation, therefore, 
you should know all of them if you want to enter in competition. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 2.4 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/golden-basket 
 
 
$end


$info=Gonzalezzzzz,
$<a href="http://www.mobygames.com/game/cpc/gonzzalezz"</a>
$bio
 
 
Gonzalezzzzz (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype 
(complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The 
game is divided in two loads: 
 
? In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in 
one big level divided in seven sections, a surreal landscape littered with dangerous objects like 
flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move 
him left and right respectively. 
 
? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical 
Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one 
large level divided in sections. He can collect or drop these by crouching with the A key and can use 
them with the SPACE bar. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.4 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gonzzalezz 
 
 
$end


$info=Goody,
$<a href="http://www.mobygames.com/game/cpc/goody"</a>
$bio
 
 
Goody (c) 1988 Opera Soft S.A. / Opera Soft S.A. 
 
In "Goody" you are a thief with a mission to break into a Spanish bank. For you need the appropriate 
tools, such as a torch and pincers. In your road toward the bank, you must avoid policemen, gorillas, 
kung-fu experts, women sweeping and paper airplanes... that is to say, the typical problems to those 
that any thief would face. The game is an arcade adventure of those of using the correct object in 
the correct place, similar to Jet Set Willy. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/goody 
 
 
$end


$info=Goonies, The,
$<a href="http://www.mobygames.com/game/cpc/goonies_"</a>
$bio
 
 
Goonies, The (c) 1986 Datasoft, Inc. / U.S. Gold Ltd. 
 
Datasoft's The Goonies is one of the most fondly-remembered games in the genre of platform 
action-adventure-puzzle games for which Datasoft was known (other games included Conan: Hall of 
Volta, Bruce Lee, and Zorro, all well-regarded classics). 
 
The game is licensed from the internationally-beloved Steven Speilberg film of the same name, in 
which a motley crew of suburban kids in Astoria, Oregon, must save their homes from being foreclosed 
upon and find their salvation in a treasure map leading to an old pirate ship in a cavern.  However, 
they must maneuver around an eccentric family of Italian criminals -- the Fratellis -- on the lam, 
who are also on the trail of the treasure. 
 
The game is divided into a series of eight screens based on scenes from the film, each of which 
contains unique and creative puzzles that must be solved by coordinating the activities of two of the 
kids from the Goonies (and in the last screen, the elephant-man-like Sloth) without getting killed by 
deadly bats, homicidal Fratellis, flying demon-skull thingies, or other environmental hazards.  For 
example, in one screen one player must wind up and hold a winch that lifts a large stone so that the 
other player can pass it, run backward on a ball floating in deadly water, bypass a series of three 
water buckets going up and down that kill you if you do not time your passage underneath correctly, 
jump to the top of a rail, and slide across to grab the key to the door below -- and all this without 
getting hit by a wandering bat. 
 
One of the characteristic elements of this series of games is that it was organized more like an 
arcade game than an adventure game 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.4 
Other Systems : Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/goonies_ 
 
 
$end


$info=Gradius,
$<a href="http://www.mobygames.com/game/cpc/gradius"</a>
$bio
 
 
Gradius (c) 1987 Konami Industry Co. Ltd. / Konami Ltd. 
 
The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against 
the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to 
power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to 
help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain 
enemies will leave a power up pod behind which can be collected to add more power to your ship. Each 
level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay 
is for one player or two players alternating. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.0 
Other Systems : Commodore 64,Game Boy,MSX,NES,PC-88,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gradius 
 
 
$end


$info=500cc Grand Prix 2,
$<a href="http://www.mobygames.com/game/cpc/grand-prix-500-2"</a>
$bio
 
 
500cc Grand Prix 2 (c) 1991 Microďds / Microďds 
 
You can choose between 4 bikes, 12 tracks (including favourites like Brno, Suzuka and Spa), with 1 or 
2 players in this Grand Prix motorcycle racing simulation. You can play a full season including 
qualifying modes, a single race, or simply practice a circuit to learn it and master the controls. 
Like the first Lotus game the game always uses a split screen 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/grand-prix-500-2 
 
 
$end


$info=500cc Grand Prix,
$<a href="http://www.mobygames.com/game/cpc/grand-prix-500-cc"</a>
$bio
 
 
500cc Grand Prix (c) 1986 Microďds / Microďds 
 
Grand Prix 500 cc is a motorbike simulator viewed from behind your bike. It lets you ride on 12 
circuits all around the world. You can play either alone or against a friend (with an unusual 
vertically-split screen), and in addition to the championship mode (9 laps with 6 competitors) 
there's a training mode (just 2 laps with 2 competitors). You can chose to race on any circuit at a 
time or go for the world championship mode where you race on the circuits in order. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.0 
Other Systems : Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/grand-prix-500-cc 
 
 
$end


$info=Grand Prix Circuit,
$<a href="http://www.mobygames.com/game/cpc/grand-prix-circuit"</a>
$bio
 
 
Grand Prix Circuit (c) 1990 Distinctive Software, Inc. / Accolade Europe Ltd. 
 
Formula One racing is recreated in detail in this simulation. You can drive a McLaren, Ferrari or 
Williams car, each with different qualities, around the real-life Formula One circuits including 
Monaco, Suzuka and the original Hockenheim circuit characterized by long straights. Rival drivers 
also have their own styles and strengths, and to win the World Championship you will have to master 
these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s 
F1. Graphics are sprite-based. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple IIgs,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grand-prix-circuit 
 
 
$end


$info=Aspar Grand Prix Master,
$<a href="http://www.mobygames.com/game/cpc/grand-prix-master"</a>
$bio
 
 
Aspar Grand Prix Master (c) 1988 Dinamic Software / Dinamic Software 
 
A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was 
licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 
500cc World Champion Alex Criville. 
 
The game features a full practice mode as well as qualifying and races. There are only 8 computer 
bikes, although the real life championship points system is used, meaning that the penalty for not 
finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The 
game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight 
which (in the overhead view) involves going up and to the right, you must push the joystick in that 
direction. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grand-prix-master 
 
 
$end


$info=Grand Prix Selection,
$<a href="http://www.mobygames.com/game/cpc/grand-prix-selection"</a>
$bio
 
 
Grand Prix Selection (c) 1989 Atari Games Corporation|SEGA Enterprises Ltd. / Electric Dreams 
Software 
 
Compilation including the following 3 racing games: 
 
1. Championship Sprint 
2. Super Hang-On 
3. Super Sprint 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grand-prix-selection 
 
 
$end


$info=Grand Prix Simulator,
$<a href="http://www.mobygames.com/game/cpc/grand-prix-simulator"</a>
$bio
 
 
Grand Prix Simulator (c) 1987 Codemasters Software Company Limited, The / Codemasters Software 
Company Limited, The 
 
Calling it a 'simulator' was a stretch, as with many of Codemasters' titles. In reality it was an 
overhead-view Super Sprint style arcade racer for 1 or 2 players, similar in many ways to the 
company's BMX Simulator. 
 
There were up to 14 circuits depending on the format, which incorporated many underpasses (some of 
them deliberately unrealistic) and tight curves. There were oil slicks to avoid and points bonuses to 
pick up. 
 
The cars have slow acceleration but a lot of power down the straights. You are scored based on your 
overall time and your fastest lap. Lose to the computer car and it's game over. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grand-prix-simulator 
 
 
$end


$info=Grand Prix Simulator 2,
$<a href="http://www.mobygames.com/game/cpc/grand-prix-simulator-2"</a>
$bio
 
 
Grand Prix Simulator 2 (c) 1989 Codemasters Software Company Limited, The / Codemasters Software 
Company Limited, The 
 
A sequel to the previous Grand Prix Simulator, a popular Super Sprint style racing game. 
 
As before, the action is viewed from overhead across a succession of tracks featuring hairpins, oil 
slicks and similar hazards. You must complete each race within the time limit 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grand-prix-simulator-2 
 
 
$end


$info=Granny's Garden,
$<a href="http://www.mobygames.com/game/cpc/grannys-garden_"</a>
$bio
 
 
Granny's Garden (c) 1987 4Mation Educational Resources Ltd / Angle Park Computing Centre|Educational 
Department of South Australia 
 
An indelible memory for the entire '80s cohort of UK schoolchildren, this educational game, 
originally released in 1983 on the BBC Micro, solicits textual input from the player regarding the 
correct approach and technique for rescuing three pairs of royal children from a wicked witch.  A 
variety of puzzle types with a wide and whimsical supporting cast kept classes of kids debating the 
correct course of action through an array of different environments, progress through each tracked 
courtesy of a password system. 
 
Some 15 or so years later, the game's developers eventually released a multimedia-enhanced remake of 
it for modern operating systems. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Educational 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grannys-garden_ 
 
 
$end


$info=Great Escape, The,
$<a href="http://www.mobygames.com/game/cpc/great-escape"</a>
$bio
 
 
Great Escape, The (c) 1986 Denton Designs / Ocean Software Ltd. 
 
The Great Escape is an isometric action-adventure game. 
 
Gather round, kids, and listen to grandpa tell of his time as a prisoner of war in Germany. ‘Twas 
back in 1942. Those were rough times, lads. Rough times. Been shot down in my plane. Darn shame it 
was, it being a good plane and all. Next I know, there’s this group of German soldiers standing round 
me, and off we go to a P.O.W. camp. Big thing, that, plenty of guards all around with a keen eye on 
your every move, and full of unfortunate souls like myself. Just that they do naught but sit all day 
and sob and generally be no great help when it comes to doing the Great Escape. But not me, no sir! I 
showed them Germans, I did, and I was out of their fashionable high security “he who comes here, 
stays here” camp in no time. You wanna hear that story? Bet you do! 
 
Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are 
numerous ways to freedom – back doors, cracked fences, even underground tunnels. However, you have to 
plan your escape while obeying the strict rules of the camp. 
 
Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay 
in bed at night. Failure to appear at any of these events will result in the alarm being rung. When 
you do not touch the controls, your protagonist will move automatically, going to all important 
events. You have to detect and use gaps in the time-table to explore the camp. 
 
Rule number two: guard rooms are off limits. If a soldier catches you in a room that is forbidden, 
you will be placed in solitary confinement. Of course, you have to enter restricted parts of the camp 
to find items crucial for your escape. The moral flag will turn from green to red to indicate that 
you are in an area where you shouldn’t be. 
 
Rule no three: no prisoner may carry forbidden objects. When you are caught in a suspicious 
situation, you will be stripped of all items that you found so far. To avoid that, you have to 
deposit objects in a safe place. You need to find keys to open locked doors, uniforms for camouflage, 
flashlights to see in dark tunnels, and many more. 
 
Rule number four: guard commands are to be obeyed at all times. The German soldiers patrol on fixed 
routes and have a line of sight. You have to learn the guard’s routes and sneak past their backs to 
avoid detection when breaking out. If you are caught, your morale will decrease. If your morale 
reaches zero, your will to escape is broken. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Keyboard 
Score : 3.8 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/great-escape 
 
 
$end


$info=Great Giana Sisters, The,
$<a href="http://www.mobygames.com/game/cpc/great-giana-sisters"</a>
$bio
 
 
Great Giana Sisters, The (c) 1988 Time Warp Productions / Rainbow Arts Software GmbH 
 
The Great Giana Sisters is a 2D side-scrolling arcade game like Nintendo's Super Mario Bros. 
 
After a long and deep sleep, Giana finds herself in a mysterious and evil dreamworld where everything 
is strange and different. 
In 32 levels, Giana has to fight against bad monsters, huge spiders and lots of other creatures to 
find a magic diamond that makes it possible to return to her own world. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.1 
Other Systems : Amiga,Atari ST,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/great-giana-sisters 
 
 
$end


$info=Gremlins 2 - The New Batch,
$<a href="http://www.mobygames.com/game/cpc/gremlins-2-the-new-batch"</a>
$bio
 
 
Gremlins 2 - The New Batch (c) 1990 Erbe Software, S.A. / Topo Soft 
 
As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter 
plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up 
a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and 
avoidance. 
 
Elite's implementation of this is a five-level side-view action game, in which you run around 
avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus 
items such as extra lives and time can be collected, as can improved weapons, and credits to spend on 
a new weapon after each level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gremlins-2-the-new-batch 
 
 
$end


$info=Gremlins - The Adventure,
$<a href="http://www.mobygames.com/game/cpc/gremlins-the-adventure"</a>
$bio
 
 
Gremlins - The Adventure (c) 1985 
 
Based on the movie of the same name, Gremlins: The Adventure is an interactive fiction game by Brian 
Howarth, author of the Mysterious Adventures series. Players take the role of Billy, who has already 
been tricked into feeding Gizmo after midnight, and now Kingston Falls is in danger of being overrun 
with Gremlins.  With Gizmo's help, Billy must save the town before it is too late. 
 
There are some animated graphics in this one.  The game has less than 50 locations, though time is a 
factor - the gremlins home in on Billy with every move he makes, so there is no chance to dawdle. The 
design means that deaths are more frequent than in most adventures. It uses the same parser as the 
other Adventure International games of this era. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gremlins-the-adventure 
 
 
$end


$info=Grid Iron 2,
$<a href="http://www.mobygames.com/game/cpc/grid-iron-2"</a>
$bio
 
 
Grid Iron 2 (c) 1989 Clockwize Software Developments / Alternative Software Ltd. 
 
This (American) football management game uses a menu-driven system. There are 16 teams to choose from 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grid-iron-2 
 
 
$end


$info=Growing Pains of Adrian Mole, The,
$<a href="http://www.mobygames.com/game/cpc/growing-pains-of-adrian-mole"</a>
$bio
 
 
Growing Pains of Adrian Mole, The (c) 1988 Level 9 Computing, Ltd. / Virgin Games, Ltd. 
 
Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the 
book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 
months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section 
features a number of challenges, in which one of three choices on what to do must be made. As you 
play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a 
positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four 
sections, which can be loaded individually or in sequence, with the score remaining in memory as you 
progress through them. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/growing-pains-of-adrian-mole 
 
 
$end


$info=Super Sleuth - Grumpy Gumphrey,
$<a href="http://www.mobygames.com/game/cpc/grumpy-gumphrey-supersleuth"</a>
$bio
 
 
Super Sleuth - Grumpy Gumphrey (c) 1985 Gremlin Graphics Software Ltd. / Gremlin Graphics Software 
Ltd. 
 
Gilbert Gumphrey is a veteran store detective, whose tasks range from the complex to the mundane. 
They include putting out fires, rescuing children, killing ducks, and getting the boss his afternoon 
cup of tea. Failure to do any of these successfully can lead to the sack. 
 
Grumpy Gumphrey Supersleuth is made up of 39 screens of puzzles. Each room is viewed in 
forced-perspective 3D, and the perspective of a room is not always the same as the perspective you 
entered it – however the initial movement into the main space of the room is automated. A task is 
dictated to you at the base of the screen, with instruction on where to find the objects you need. 
Watch out for an umbrella, keys and a skateboard among other things. You can hold multiple objects, 
cycling through them with the 'S' key. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/grumpy-gumphrey-supersleuth 
 
 
$end


$info=Guerrilla War,
$<a href="http://www.mobygames.com/game/cpc/guerrilla-war"</a>
$bio
 
 
Guerrilla War (c) 1988 SNK Corporation / Imagine 
 
A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but 
fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand 
to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified 
as Batista in Japan) in this evolution of the Commando style. 
 
The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic 
firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is 
required when picking them off, either using your gun or the grenades. There are also hostages 
carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each 
level ends with a boss. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.2 
Other Systems : Commodore 64,NES,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/guerrilla-war 
 
 
$end


$info=Guild of Thieves, The,
$<a href="http://www.mobygames.com/game/cpc/guild-of-thieves"</a>
$bio
 
 
Guild of Thieves, The (c) 1987 Magnetic Scrolls / Rainbird Software 
 
As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the 
Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is 
you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing 
for a puzzle - something else will screw it up more. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/guild-of-thieves 
 
 
$end


$info=Gunboat,
$<a href="http://www.mobygames.com/game/cpc/gunboat"</a>
$bio
 
 
Gunboat (c) 1990 Accolade, Inc. / Accolade Europe Ltd. 
 
Gunboat is a 2D action simulation. You take control of a U.S. Gunboat in several conflict zones. 
 
Your Gunboat carries a crew of four men: 
 
- A first-class petty officer who serves as boat captain and pilot 
- A gunner’s mate, who controls the forward guns 
- An engine man, who takes care of the engines and serves as midship gunner 
- A seaman who controls the aft guns 
 
All four men are cross-trained in each other’s tasks … redundancy becomes crucial if one or two crew 
members are wounded or dead. 
 
Be careful on the rivers ...! 
 
Anchors aweigh! 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,DOS,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gunboat 
 
 
$end


$info=Gunfighter,
$<a href="http://www.mobygames.com/game/cpc/gunfighter"</a>
$bio
 
 
Gunfighter (c) 1990 
 
In Gunfighter you play a Wild West Sheriff, whose town is under attack from a group of outlaws who 
have taken the ownership rights for several homes. You receive warnings of the presence of a 
particular outlaw, and must patrol the streets shooting it out with them. The Doc's can give you an 
extra life, at a cost of $500. Red Indians and potholes in the road mean that you have to concentrate 
on more than merely the outlaws. You are limited to carrying six bullets - enter the Sheriff's office 
to gain more. A casino sub-game is included, allow you to gamble some of your money. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gunfighter 
 
 
$end


$info=Gunship,
$<a href="http://www.mobygames.com/game/cpc/gunship"</a>
$bio
 
 
Gunship (c) 1987 MicroProse Software, Inc. / MicroProse Ltd. 
 
Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation 
recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal 
that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters 
of bombardment rockets--even air-to-air missles for duels with enemy helicopters. 
 
Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,MSX,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gunship 
 
 
$end


$info=Gunsmoke,
$<a href="http://www.mobygames.com/game/cpc/gunsmoke"</a>
$bio
 
 
Gunsmoke (c) 1987 Capcom Co., Ltd. / Topo Soft 
 
Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the 
   gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level 
   has a particular target enemy, although his or her henchmen must also be taken out. 
 
Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. 
The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. 
You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before 
you die rather than just once. There are scenes in which you raft up a river and use the tracks of a 
railway line. 
 
On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and 
B simultaneously to fire straight ahead. One-button control systems mimic all this. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gunsmoke 
 
 
$end


$info=Gutter,
$<a href="http://www.mobygames.com/game/cpc/gutter"</a>
$bio
 
 
Gutter (c) Jul 14, 1985 ERE Informatique / ERE Informatique 
 
The first thing the player/players of Gutter must do is inserting credits, using them to access the 
ball. In turns, each of you have to guide a ball down a gutter surrounded by a patchwork 3D effect. 
This is done by steering it left and right to give it angular acceleration. 
 
You can hit the jesters, kings, queens, and chalices for points and bonuses. Avoid the axemen and 
monks - the axeman takes your life, and monk returns you to the start of the game/ Different royal 
members, including monks, increase your score. As such, hitting monks can be a good move if you are 
confident. On the right of the screen you may see your career progress in the gutter (D/1/2/3/0/S). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/gutter 
 
 
$end


$info=Gyroscope,
$<a href="http://www.mobygames.com/game/cpc/gyroscope"</a>
$bio
 
 
Gyroscope (c) 1985 Catalyst Coders / Melbourne House 
 
Releasing a game which resembles a well-known arcade game before any official license can be released 
was always a challenge for publishers, and in this case Melbourne House released a game similar to 
Marble Madness. Controlling a gyroscope, you most navigate your way down a sloping track full of 
hazards. The viewpoint is in fixed isometric 3D, with hazards including buildings, ramps and drops. 
The gyroscope accelerates quickly and takes time to slow down, so it is easy to go into a screen too 
fast. 
 
Failing to keep the gyroscope spinning freely as it navigates these costs you one of your seven 
lives. You are also playing within a time limit - losing a life sees you return to the start of a 
level without regaining lost time, but running out of time sees you lose a life, but be able to 
continue from where you were left with a new set of time (so, as with Chase HQ, completing tricky 
levels can take 2 or 3 lives at first). 
 
You get time bonuses for completing a screen, points bonuses for completing one of the seven 
four-screen levels, and an extra life for reaching 1000 points. 
At the end of level 7, you will get 1000 points for each remaining lives, doubling your current 
amount of lives. You will then start again at level 1 but mirrored by the vertical axis (you are now 
climbing from the bottom of screen to the top). 
After level 14 (level 7 mirror), you will again win 1000 points for each remaining lives and then the 
game loop on level 1 (not mirrored). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gyroscope 
 
 
$end


$info=Hacker,
$<a href="http://www.mobygames.com/game/cpc/hacker"</a>
$bio
 
 
Hacker (c) 1986 Activision, Inc. / Activision, Inc. 
 
Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the 
adventure as a real hacker would do, lacking information of what is to come, only driven by your 
ambition. Consequently, the game opens with a plain text screen, prompting you for the login 
password. To break into the system is the first puzzle you've got to solve. 
 
Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. 
From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the 
earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. 
When delivered to the correct city, you can exchange these items for a piece of evidence. If all 
evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades 
wasn't hard enough, frequent system malfunctions and security checks test your skill as well... 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hacker 
 
 
$end


$info=Hacker II,
$<a href="http://www.mobygames.com/game/cpc/hacker-ii-the-doomsday-papers"</a>
$bio
 
 
Hacker II (c) 1987 Activision, Inc. / Activision, Inc. 
 
Hacker II: The Doomsday Papers is a real-time strategy game. 
It is the sequel to Hacker 
 
Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday 
Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - 
although nobody knows why a serious hacker might want to crack a help service for computer games...). 
However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, 
again,  involves a robot drone and you're the one at the remote control. Although this time, it's not 
the whole globe that's your playground, but a high security facility in Russia, where the plans for 
global domination are hidden. 
 
In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. 
However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, 
you've got to trick the observers. By tapping the surveillance system you can see what cameras are 
currently active and which rooms they monitor. Your task is to bypass the video signal of the right 
cameras with a taped recording of an empty room, so that your drone is hidden from the view. You 
control four monitors, which you may freely switch to show the security monitor, the radar map, VCR 
output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously 
controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It 
is. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.8 
Other Systems : Amiga,Apple II,Apple IIgs,Atari ST,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hacker-ii-the-doomsday-papers 
 
 
$end


$info=Halls of the Things,
$<a href="http://www.mobygames.com/game/cpc/halls-of-the-things"</a>
$bio
 
 
Halls of the Things (c) 1985 Design Design / Crystal Computing 
 
Using the gaming engine and graphical style that would be seen again in The Warlock Of Firetop 
Mountain, Halls Of The Things places our adventurous hero in a randomly generated tower. A long 
hallway with seven doorways in it at the start offers the player the opportunity to enter dungeon 
areas of varying difficulty (easiest and more open at the top, hardest at the bottom). In these areas 
of the tower, the player can explore, finding treasure and elixir bottles (which can be used to 
replenish the player's magic). Of course, things aren't that simple. The Things roam the various 
corridors and will chase and attack the player on sight, even going so far as to disguise themselves 
as ordinary objects until the player comes in range. Fortunately, the player has sword and bow, as 
well as magical spells, to defend and heal himself. Will this be enough for you to raise a fortune in 
loot or will The Things see you to your doom? 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 4.8 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/halls-of-the-things 
 
 
$end


$info=Hammer Boy,
$<a href="http://www.mobygames.com/game/cpc/hammer-boy"</a>
$bio
 
 
Hammer Boy (c) 1990 Dinamic Software / Dinamic Software 
 
Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole. 
 
Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind 
your fort by hitting them on the head and putting out the fires that are thrown from the side. That's 
really it to the game -- new levels bring different backgrounds (battleship, castle and space base) 
with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay. 
 
This game is based on the comic book hero. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hammer-boy 
 
 
$end


$info=Hammerfist,
$<a href="http://www.mobygames.com/game/cpc/hammerfist"</a>
$bio
 
 
Hammerfist (c) 1990 Vivid Image / Activision (UK) Limited 
 
In a grim future, the people are kept under control by a horde of genetically-modified beings who 
look identical to everyone else, and appear to act the same, but are subtly controlling minds and 
actions. This works perfectly for Centro-Holographis until two of their droids, Hammerfist (male) and 
Metalisis (female) malfunction. They try to put things right, and come under your control in this 
side-view action game with adventure elements. 
 
You can switch between the two characters at any moment, and must use this wisely as their abilities 
differ greatly. On each screen you must kill all enemies, as well as taking out the robots which keep 
the doors locked. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hammerfist 
 
 
$end


$info=Hammer-Head,
$<a href="http://www.mobygames.com/game/cpc/hammer-head"</a>
$bio
 
 
Hammer-Head (c) 1992 Postum Soft / Zigurat 
 
Hammer-Head is a horizontal-scrolling platform game. We take the role of Top, a secret agent, and we 
must to advance around the levels striking our enemies with the head. 
 
During the development of the phases we will be able to take a number of items, that on having 
finished every level we will be able to change for energy, time, lives extra or a " mini companion " 
controlled by the computer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 1.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hammer-head 
 
 
$end


$info=Hardball,
$<a href="http://www.mobygames.com/game/cpc/hardball"</a>
$bio
 
 
Hardball (c) 1986 Accolade, Inc. / Amsoft 
 
Hardball is a baseball action game for one or two players. You can throw a variety of pitches from 
fast balls to curve balls, steal bases, select team members, and substitute players as the game is 
played. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Apple IIgs,Atari 8-bit,Atari ST,Commodore 
64,DOS,Genesis,Macintosh,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hardball 
 
 
$end


$info=Hard Drivin',
$<a href="http://www.mobygames.com/game/cpc/hard-drivin"</a>
$bio
 
 
Hard Drivin' (c) 1989 Atari Games Corporation / Domark Software Ltd. 
 
Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports 
car. Your objective is to race around the course as fast as possible and hit as many checkpoints as 
possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road 
both in your direction and coming down the opposite direction, so be careful when you pass... 
 
The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually 
achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, 
driving through a loop, and so on. 
 
Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic 
angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the 
bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed 
again. 
 
The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that 
was in the arcade version. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Score : 1.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,Lynx,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hard-drivin 
 
 
$end


$info=Hard Hat Mack,
$<a href="http://www.mobygames.com/game/cpc/hard-hat-mack"</a>
$bio
 
 
Hard Hat Mack (c) 1984 
 
Finish building the high-rise while avoiding falling screws, vandals, and the building inspectors. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Score : 2.0 
Other Systems : Apple II,Atari 8-bit,Commodore 64,PC Booter 
SOURCE : http://www.mobygames.com/game/cpc/hard-hat-mack 
 
 
$end


$info=Harrier Attack,
$<a href="http://www.mobygames.com/game/cpc/harrier-attack"</a>
$bio
 
 
Harrier Attack (c) 1984 Durell Software Ltd. / Amsoft 
 
Harrier Attack is viewed from the side, and instantly resembles titles such as Wings of Fury and 
Jetstrike. You're on board a Harrier and must reach the enemy island, destroying planes and ground 
installations as you go, then destroy their base and fly back to yours. Your Harrier is armed with 
both bombs and a gun. You must be careful not to fly at full speed throughout your journey as fuel is 
limited. There are 5 difficulty levels - the latter ones increase the volume and pace of the enemy, 
and add more mountains to avoid. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : Side-Scrolling 
Score : 2.8 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/harrier-attack 
 
 
$end


$info=Harrier Mission,
$<a href="http://www.mobygames.com/game/cpc/harrier-mission"</a>
$bio
 
 
Harrier Mission (c) 1985 Anirog Software / Anirog Software 
 
Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? 
With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job. 
 
You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a 
practice mode also included. You must use guidance missiles and close-range guns, while paying 
attention to your fuel level, and the wind on higher difficulties. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,Electron,MSX 
SOURCE : http://www.mobygames.com/game/cpc/harrier-mission 
 
 
$end


$info=Harvey Headbanger,
$<a href="http://www.mobygames.com/game/cpc/harvey-headbanger"</a>
$bio
 
 
Harvey Headbanger (c) 1986 
 
Rotund drinkers Harvey Headbanger and Hamish Highball are at war in this single-screen action duel 
with a strategic edge. Walking across each of the 64 squares will turn them to your colour. Create a 
3x3 box of these squares to release cocktails (of your own colour, so only you can use them) and top 
up your energy. Contact costs each player energy, but the player with a higher energy level can get 
up first. The aim to win a point is to trap your opponent inside a box of your squares. You can play 
to anything from 1 to 10 points, and at 5 difficulty levels in a one-player game. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/harvey-headbanger 
 
 
$end


$info=HATE - Hostile All Terrain Encounter,
$<a href="http://www.mobygames.com/game/cpc/hate"</a>
$bio
 
 
HATE - Hostile All Terrain Encounter (c) 1989 Vortex Software / Gremlin Graphics Software Ltd. 
 
Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, 
which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take 
the enemy on, your task is to complete the 30 levels of training (the actual war could've been the 
basis for a sequel, although this never happened). 
 
The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hate 
 
 
$end


$info=Hawk Storm,
$<a href="http://www.mobygames.com/game/cpc/hawk-storm"</a>
$bio
 
 
Hawk Storm (c) 1990 Players Software / Players Software 
 
Hawk Storm is a brave warrior living on the planet Edos, and its citizens look up to him for 
survival. Edos has only one source of energy: the giant capacitoid crystals, capable of storing 
energy by day and regenerate that energy during the icy cold nights. Having realized this, the evil 
Nevik warriors decided to steal all but two of these crystals, making it impossible to sustain normal 
life on the planet. As a result, all of the people are forced to go in a Life Suspension Program, 
except Hawk, who must recover all thirty-two stolen crystals if Edos is to survive. 
 
The Neviks are scattered throughout Edos to make sure that Hawk does not succeed in his quest, but 
Hawk can collect up to three different weapons – shields, mines, and stryders – that can be used 
against them. Also scattered around are various hazards such as firepits, slimeballs, spikes, and gun 
turrets, which can cause Hawk to lose some energy if he collides into them. There are several objects 
which Hawk can use to his advantage. Energy pods can restore his energy, lifts can be used to reach 
higher platforms, and teleports can take him to different areas. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hawk-storm 
 
 
$end


$info=Head Over Heels,
$<a href="http://www.mobygames.com/game/cpc/head-over-heels"</a>
$bio
 
 
Head Over Heels (c) 1987 Ocean Software Ltd. / Ocean Software Ltd. 
 
Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are 
separated at the shoulders but capable of joining together to maximize their abilities in some 
situations (but reduce them in others, so they can be split again). 
 
The game is presented from an isometric perspective, and presents the characters with a number of 
puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must 
collect crowns as they progress. Objects can be picked up and manipulated as necessary. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/head-over-heels 
 
 
$end


$info=Heartland,
$<a href="http://www.mobygames.com/game/cpc/heartland"</a>
$bio
 
 
Heartland (c) 1986 Odin Computer Graphics Ltd. / Odin Computer Graphics Ltd. 
 
Heartland's meta-referential plot involves a struggle between good and evil, as depicted in a book, 
the last six pages of which have become lost. As a result, you must dive into the game's world to 
complete the story, and ensure that evil doesn't win, by saving the white pages and destroying the 
black ones. 
 
There are six levels, all with distinctly cutesy themes and colourful graphics. The level layouts are 
extremely complicated, and you have to make your way back to base after each one, before being 
transported onto the next one, all within a time limit. The levels are full of wizards who must be 
shot, as well as a small amount of character interaction. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/heartland 
 
 
$end


$info=Air Traffic Control - Heathrow International,
$<a href="http://www.mobygames.com/game/cpc/heathrow-international-air-traffic-control"</a>
$bio
 
 
Air Traffic Control - Heathrow International (c) Dec, 1984 Hewson Consultants Ltd. / Hewson 
Consultants Ltd. 
 
Heathrow International Air Traffic Control faithfully simulates the job of a radar operator at two 
major international airports: London Heathrow and Schiphol Amsterdam. The objective is to safely land 
ten aircraft or more within a time limit of 30 minutes. The task is broken down into a number of 
selectable levels to allow the player to gradually develop his or her skills. The player must radio 
instructions to approaching planes, keeping them separated and avoiding collisions. If planes get too 
close, there is a collision risk warning. Too many warnings or actual collisions will fail the level. 
 
 
- TECHNICAL - 
 
SOURCE : http://www.mobygames.com/game/cpc/heathrow-international-air-traffic-control 
 
 
$end


$info=Heavy Metal,
$<a href="http://www.mobygames.com/game/cpc/heavy-metal"</a>
$bio
 
 
Heavy Metal (c) 1990 Access Software, Inc. / U.S. Gold Ltd. 
 
This multi-genre military action game puts player in the seat of tactical commander of mechanized 
forces. Starting as Cadet, you'll raise your career from the rookie, when you should perform actions 
by yourself in different vehicles, to the ultimate elite, when you should act as a Tactical genius. 
 
There are three kinds of combat simulations: 
1. MBT (main battle tank M1A1 Abrams), where in first-person view you should sit in tank's 
   cockpit, command your gunner and driver, and eliminate surrounding enemies 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/heavy-metal 
 
 
$end


$info=Heavy on the Magick,
$<a href="http://www.mobygames.com/game/cpc/heavy-on-the-magick"</a>
$bio
 
 
Heavy on the Magick (c) 1986 Gargoyle Games Ltd / Gargoyle Games Ltd 
 
With full graphics throughout, Heavy on the Magick aimed the standard adventure style at a wider 
audience. Axil the Able is stuck in Collodon's pile, and he must find a way out. At the start, the 
game will randomly generate his Skill, Stamina and Luck - you can regenerate these if you don't like 
the initial values. As you play your experience statistic will increase. 
 
The graphics are created in memory before being copied onto the screen 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/heavy-on-the-magick 
 
 
$end


$info=Helichopper,
$<a href="http://www.mobygames.com/game/cpc/helichopper"</a>
$bio
 
 
Helichopper (c) 1986 
 
Your people's clones are trapped behind an electric fence on each of the 23 levels of this action 
game. To rescue them you must pull up next to the fence and wait for them to cross, before placing 
them into one of the gaps on the left of the screen. The correct one to place the clone into cycles 
through in sequence. On each level a set number of these must be rescued. 
 
The difficulty is that a swamp lies between the fence and the safety zone, and it is constantly 
spawning creatures who kill you on contact. You are armed with bombs with kill in a direct downward 
trajectory, so will be using the top area of the screen a lot. Although you can slot into one of the 
home-cells and wait for the sequence to cycle round, this runs the risk of becoming trapped in the 
section as the swamp-creatures encroach. The colour of the swamp things dictates the score but not 
the difficulty. On later levels there are static hazards on screen, as well as enemies firing at you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/helichopper 
 
 
$end


$info=Helter Skelter,
$<a href="http://www.mobygames.com/game/cpc/helter-skelter"</a>
$bio
 
 
Helter Skelter (c) 1990 Assembly Line, The / Audiogenic Software Ltd. 
 
Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving 
targets within time limit to win the level. 
On the higher levels feature hazards and bonus items, and you can score some big points if you hit 
them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows 
which one you must bounce at next. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Score : 5.0 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/helter-skelter 
 
 
$end


$info=Hercules,
$<a href="http://www.mobygames.com/game/cpc/hercules-slayer-of-the-damned"</a>
$bio
 
 
Hercules (c) 1988 Cygnus Software Ltd. / Gremlin Graphics Software Ltd. 
 
In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman 
Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. 
The King of Argos gives him 12 labours that he has to fulfill. 
 
These twelve labours are symbolized by icons that appear occasionally on the screen. You have to 
collect these labours while fighting off skeletons that carry swords.  The fights take place in 
ancient Greek temples amongst other places. 
If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it 
with a well placed blow. 
If all twelve labours have been collected he must face the the end boss of the game, the mighty 
Minotaur. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hercules-slayer-of-the-damned 
 
 
$end


$info=H.E.R.O.,
$<a href="http://www.mobygames.com/game/cpc/hero"</a>
$bio
 
 
H.E.R.O. (c) 1985 Activision, Inc. / Activision, Inc. 
 
There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to 
save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the 
dangerous creatures and lava, and find out where the miners are located before you run out of energy. 
To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow 
you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet 
features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and 
other creatures you'll encounter in the mines. From time to time, your path through the mine may be 
blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used 
to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of 
dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use 
up more energy. As the levels progress, the mine shaft will become longer and more maze-like, 
creatures will more frequently block the path, and lava walls and pools will appear which are 
dangerous to the touch. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.3 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hero 
 
 
$end


$info=Heroes of Karn,
$<a href="http://www.mobygames.com/game/cpc/heroes-of-karn"</a>
$bio
 
 
Heroes of Karn (c) 1984 Interceptor Micros / Interceptor Micros 
 
A long time ago, before the rise of the empire of Karn, evil creatures attacked the lands of Beren, 
the last of the Mountain Kings. Only four men, who would become known as the four heroes of Karn, 
survived the massacre and managed to flee. However, they were soon caught and put under a spell. The 
player takes on the role of the legendary Stranger from "a land where men can fly and machines can 
think", and must rescue the four heroes and retrieve the treasures of the realm. 
 
Heroes of Karn is an Interactive Fiction game with graphics and more unusually, music. You can type 
in commands to manipulate objects, solve puzzles or attack enemies. While it is not possible to have 
conversations with NPCs, you can give them orders to do certain tasks. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/heroes-of-karn 
 
 
$end


$info=Heroes of the Lance,
$<a href="http://www.mobygames.com/game/cpc/heroes-of-the-lance"</a>
$bio
 
 
Heroes of the Lance (c) 1988 U.S. Gold Ltd. / U.S. Gold Ltd. 
 
Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into 
a ruined city in search of the disks of Mishakal. 
 
The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  
The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch 
between them at any time.  Each character has different types of attacks and spells making them more 
suited to fighting different enemies as well as acting as lives. 
 
One of the AD&D games that takes a break from the usual RPG style. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,NES,PC-88,PC-98,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/heroes-of-the-lance 
 
 
$end


$info=Hero of the Golden Talisman,
$<a href="http://www.mobygames.com/game/cpc/hero-of-the-golden-talisman"</a>
$bio
 
 
Hero of the Golden Talisman (c) 1986 Mr Chip Software / Mastertronic Ltd. 
 
The town of the game's hero is under a curse from an evil wizard. He has stolen the Golden Talisman 
that had protected the city in the past. Broken into five pieces, the Talisman is hidden in a 
labyrinth filled with monsters. Now the hero has to find all five pieces of the Talisman and destroy 
the evil wizard in order to restore peace to the city. 
 
The labyrinth is explored from a side scrolling perspective. It is composed of 64 room spread over 
five levels. Each room is 8 screens large, providing a total of 512 screens to explore. The goal of 
each level is to find a piece of the Talisman while fighting off lots of different monsters ranging 
from birds to jumping eyeballs to fire-breathing dragons. 
 
The hero can jump, climb ropes, swim and shoot as well as pick up different power-ups and objects. He 
can carry five objects, but only hold/use one at a time. Pressing the space bar changes the object in 
use. Usable objects include keys, ropes, lamps to light dark rooms, flags that improve the hero's 
firepower and others. 
 
Power-ups can be collected to replenish health or air. If the hero runs out of air, being underwater 
will slowly decrease his health. To help the hero finding his way through the labyrinth, a map is 
shown at the lower left side of the screen. It marks all visited rooms, shows his current position 
and indicates whether there are any items in a room. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/hero-of-the-golden-talisman 
 
 
$end


$info=Hero Quest,
$<a href="http://www.mobygames.com/game/cpc/hero-quest"</a>
$bio
 
 
Hero Quest (c) 1991 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
The famous fantasy-themed board game was converted into an isometric-viewed role playing game in 
which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and 
an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite 
sides of the board. 
 
Strict turn-based movement rules apply, as actions other than movement can only be carried out before 
or after the move, the size of which is limited by a dice roll. These moves are carried out using an 
icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish 
them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can 
be collected, and traded at the shop after each level. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Windows 3.x,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hero-quest 
 
 
$end


$info=Hero Quest 2 - Return of the Witch Lord,
$<a href="http://www.mobygames.com/game/cpc/hero-quest-return-of-the-witch-lord"</a>
$bio
 
 
Hero Quest 2 - Return of the Witch Lord (c) 1991 Gremlin Graphics Software Ltd. / Gremlin Graphics 
Software Ltd. 
 
A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the 
original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and 
the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays 
similarly to the original game, but as the manual warns, is more difficult. 
 
For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero 
Quest: Return of the Witch Lord bundle. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hero-quest-return-of-the-witch-lord 
 
 
$end


$info=High Frontier,
$<a href="http://www.mobygames.com/game/cpc/high-frontier"</a>
$bio
 
 
High Frontier (c) 1987 Software Studios / Activision (UK) Limited 
 
When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to 
fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its 
development. 
 
The game is played via an icon control system, with a common set of icons and information panels are 
displayed around these screens. There are six distinct screens used to make the decisions, plus the 
ability to track existing satellites and keep track of active Soviet attacks. 
 
The Research & Development screen is the first port of call. It is split into six components, to 
which you must assign money and staff. The President will give the order to arm or disarm your units 
(including the activation code). Once you have working SDIs and the permission codes, you can launch 
them using the Shield screen. 
 
Espionage and Reconnaissance cameras are located to keep track of enemy development, although these 
figures are not always precise. The Threats screen lets you keep track of enemy resources and moods. 
The World screen effectively moves the game forward in time. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/high-frontier 
 
 
$end


$info=Highlander,
$<a href="http://www.mobygames.com/game/cpc/highlander"</a>
$bio
 
 
Highlander (c) 1986 Canvas / Ocean Software Ltd. 
 
The 1986 cult film Highlander is the basis of this adaptation, which reduces the film to its 
swordfighting scenes. Taking the role of the immortal Highlander Connor MacLeod, the player has to 
win three consecutive battles against increasingly skilled opponents: MacLeod's teacher Ramirez, a 
character named Fizir, and finally the mighty Kurgan, the main antagonist of the movie. 
 
A battle is won by depleting the enemy of his energy. Energy is lost by being hit, or by attempting 
an attack that is blocked by the enemy. To win, a combination of attacking and parrying moves is 
necessary, of which several are available depending on the character's stance (standing or crouched) 
and the direction the joystick is pushed. 
 
Two players can engage in a duel in two-player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/highlander 
 
 
$end


$info=Highway Encounter,
$<a href="http://www.mobygames.com/game/cpc/highway-encounter"</a>
$bio
 
 
Highway Encounter (c) 1985 Vortex Software / Vortex Software 
 
In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end 
of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to 
block (like barrels) or destroy (mines and aliens) your bomb. 
 
The perspective and guidance concept are not the game's only original features 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/highway-encounter 
 
 
$end


$info=Hijack,
$<a href="http://www.mobygames.com/game/cpc/hijack"</a>
$bio
 
 
Hijack (c) 1986 Electric Dreams Software|Paradise Software / Electric Dreams Software 
 
You are the head of the US Government’s Hijack Division, and you are called into action when a group 
of terrorists hijack a vehicle. You have three potential ways to foil them – get enough money to 
bribe them, use political influence to over-rule them, or bring in military force. To achieve any of 
these tasks, you will need to work with the President, FBI and CIA agents, Military and Political 
Advisers, and other staff including the Secretary to keep you in contact with them. You have a time 
limit, which the President can attempt to extend with the hijackers if you request this. 
 
You control your characters left-right movement through the buildings directly, including entering 
lifts to switch rooms, but moving the controller up or down moves a cursor along rows of icons at the 
top and bottom of the screen. The screen also has graphs to indicate your current political, military 
and financial situations. 
 
Most important of these are the chances to interact with other staff members, provided they are in 
the room. There are at least two requests you can make to each of them – The President can be asked 
for more support, an FBI Agent can question staff to ensure that there is no inside information. CIA 
Agents can give information about the hijackers, with 3 levels of detail, the more advanced ones 
taking longer. Press releases must be issued to ensure good publicity (and thus keep the President on 
your side) and funds raised to help with a financial solution. 
 
Your final target is to go to the scene of the hijack and negotiate with the terrorists. You can 
bring your key advisers with you, to increase the chance of a correct outcome. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hijack 
 
 
$end


$info=Hitchhiker's Guide to The Galaxy, The,
$<a href="http://www.mobygames.com/game/cpc/hitchhikers-guide-to-the-galaxy"</a>
$bio
 
 
Hitchhiker's Guide to The Galaxy, The (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much 
needed buffered analgesic and some fluff.  Your house has just been destroyed, followed shortly 
thereafter by your planet Earth (mostly harmless).  You’ve been rescued by your friend Ford Prefect, 
who’s not actually an out-of-work actor.  He has given you a book (The Hitchhiker’s Guide to the 
Galaxy), a towel, and is now telling you to put a fish in your ear.  It must be a Thursday 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.7 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Browser,Commodore 128,Commodore 
64,DOS,Macintosh,PC Booter,TI-99/4A,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/hitchhikers-guide-to-the-galaxy 
 
 
$end


$info=6 Hit Pak,
$<a href="http://www.mobygames.com/game/cpc/hit-pak-6-pak"</a>
$bio
 
 
6 Hit Pak (c) 1987 Capcom Co., Ltd.|Ernieware|Gargoyle Games Ltd|Palace Software, LTD.|Software 
Projects Ltd. / Elite Systems Ltd. 
 
This compilation contains: 
 
1. Scooby Doo 
2. Fighting Warrior 
3. 1942 
4. Sacred Armour of Antiriad (aka Rad Warrior) 
5. Jet Set Willy II: The Final Frontier 
6. Split Personalities 
7. Duet (listed as a bonus game) 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hit-pak-6-pak 
 
 
$end


$info=Hobbit, The,
$<a href="http://www.mobygames.com/game/cpc/hobbit"</a>
$bio
 
 
Hobbit, The (c) 1985 Beam Software Pty., Ltd. / Melbourne House 
 
Relive Tolkien's The Hobbit as Bilbo Baggins.  A piece of  Interactive fiction (with graphics to 
illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), 
starting with an encounter with Gandalf and Thorin. 
 
The implementation is rich enough that you can play entirely without pictures if you wish.  Also, 
gameplay happens in realtime, uncommon for interactive fiction. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.2 
Other Systems : Apple II,Commodore 64,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hobbit 
 
 
$end


$info=Hold-Up,
$<a href="http://www.mobygames.com/game/cpc/hold-up"</a>
$bio
 
 
Hold-Up (c) Sep, 1984 ERE Informatique / ERE Informatique 
 
You are a hold-up man driving a fast red car in a French town with narrow streets. The armoured van 
with bags of money is also somewhere in this town. So you must find it using your radar and collect 
the money. Gendarmerie (French Police) knows about you and wants to cancel your mission by killing 
you, so you also must avoid them, or to make a good getaway by dropping oil spots on the road. During 
your driving the fuel is used up, so you have to re-fill the tank at the gas station. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
SOURCE : http://www.mobygames.com/game/cpc/hold-up 
 
 
$end


$info=Hollywood Hijinx,
$<a href="http://www.mobygames.com/game/cpc/hollywood-hijinx"</a>
$bio
 
 
Hollywood Hijinx (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
(From The Infocom Homepage Entry) 
 
As a child, you spent most of your summers with your Aunt Hildegarde and Uncle Buddy. What memories! 
Uncle Buddy was a Hollywood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no 
children of their own, but you and your cousins loved their house, their parties, the Hollywood 
memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm. 
 
Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you 
remember her unusual will. You will inherit the entire estate -- probably worth millions if you can 
spend just one night in the house and on the grounds, find a treasure or two. But if you can't then 
you inherit nothing. 
 
And so Hollywood Hijinx begins with you being dropped off in front of a dark house, not to far from 
Hollywood ... 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/hollywood-hijinx 
 
 
$end


$info=Hong Kong Phooey,
$<a href="http://www.mobygames.com/game/cpc/hong-kong-phooey-no1-super-guy"</a>
$bio
 
 
Hong Kong Phooey (c) 1990 PAL Developments / Hi-Tec Software Ltd. 
 
A very straightforward adventure platform game where you play as Hong Kong Phooey himself to help 
fight crime. In this game Baron Von Bankjob has escaped from jail and it is up to Hong Kong Phooey to 
find him. The game starts off with the trademark scene of Hong Kong Phooey jumping out of his file 
cabinet as seen on the animated TV show. From there on you must maneuver yourself through each of the 
levels full of obstacles like the Baron's thugs, collapsing platforms, conveyor belts, oil and acid 
patches. Hong Kong Phooeys health is displayed via the "Hong Kong Phooey Book of Kung Fu" meter 
located on the bottom left of the screen. Collect drinks to help replenish your health, unlock doors 
and activate switches to help advance further into the level to find Baron Von Bankjob and bring him 
to justice. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hong-kong-phooey-no1-super-guy 
 
 
$end


$info=Hoppin' Mad,
$<a href="http://www.mobygames.com/game/cpc/hoppin-mad"</a>
$bio
 
 
Hoppin' Mad (c) 1988 Elite Systems Ltd. / Elite Systems Ltd. 
 
The player controls four bouncing balls that must make their way through twelve environments ranging 
from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of 
the balls must deal with several hazards, by jumping over them or crushing them. Collision with any 
of these will cause a ball to burst. 
 
The player can speed up or slow down the balls, or control their height, to make it easy to avoid 
these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons 
have been collected, the player is transported to the next environment, and when they have managed to 
get through all twelve environments, the player is transported back to the first environment. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hoppin-mad 
 
 
$end


$info=Rescue Mission,
$<a href="http://www.mobygames.com/game/cpc/hostage-rescue-mission"</a>
$bio
 
 
Rescue Mission (c) 1990 Infogrames Europe SA / Infogrames Europe SA 
 
Terrorists have overrun an embassy and hold the people inside as hostages. You control six 
counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you 
have to bring three men into position so they can snipe the building. The second part involves 
entering the building with the other three men to kill the terrorists and rescue the hostages. 
Depending on how well you positioned your snipers, you can use them to assist you on that mission. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple IIgs,Atari ST,BBC Micro,Commodore 64,DOS,Macintosh,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hostage-rescue-mission 
 
 
$end


$info=Hotrod,
$<a href="http://www.mobygames.com/game/cpc/hot-rod"</a>
$bio
 
 
Hotrod (c) 1990 SEGA Corporation / Activision, Inc. 
 
Hot Rod is a top-view racing game influenced by Super Sprint, in which three miniature cars race to 
complete a race as quickly as possible, by rotating, accelerating and braking at the right moments. 
You start with limited fuel, but more can be collected as you cover the track. Hitting hazards can 
cause your car to explode, thus costing time as it is replaced. 
 
Unusually the racetracks are linear rather than lap-based, so each round involves covering a section 
of track once. After each race, you can purchase upgrades at the shop, depending on how much money 
you earned in the previous race. 
 
Only part of the circuit is shown at a time, and this scrolls following the leader. If you fail to 
keep up with this, your car is moved forward on the track, with a penalty fuel deduction. This is 
slightly similar to the system later used in head-to-head games of Micro Machines, and is especially 
punishing while you are on roads travelling horizontally and the leading CPU car is travelling 
vertically, as it makes the margin for error much smaller. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hot-rod 
 
 
$end


$info=Hotshot,
$<a href="http://www.mobygames.com/game/cpc/hotshot"</a>
$bio
 
 
Hotshot (c) 1988 Maxwell Technology Ltd. / Prism Leisure Corporation Plc 
 
A simple two-player game released to much marketing fanfare, Hotshot places you and another player 
(either another person or an AI robot) in an arena split down the middle into two save for a hole 
about half the screen's height for the ball to travel through, with a series of bricks on each side 
to destroy. 
 
The aim of the game is to destroy your own bricks before your opponent can destroy his. This is 
achieved by catching the small by pointing your suction device at it and holding fire, and then 
releasing in the needed by letting go of the button. This is easier said than done, as the ball 
neither moves in a straight line or according to the natural rules of.gravity. 
 
Should either player be hit with the ball and not catch it properly, they will be knocked down and 
possession of the ball is passed to the other player. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hotshot 
 
 
$end


$info=Howard the Duck,
$<a href="http://www.mobygames.com/game/cpc/howard-the-duck"</a>
$bio
 
 
Howard the Duck (c) 1987 Activision, Inc. / Activision, Inc. 
 
Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them 
captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, 
you need to make your way through the maze-like landscapes, and jump or fight the many obstacles 
blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' 
duck can't swim. Or fly without the parachute you regularly use. 
 
Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the 
volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a 
cartoon featuring Howard, but was released to tie in with the movie of the same name. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/howard-the-duck 
 
 
$end


$info=How To Become A Complete Bastard,
$<a href="http://www.mobygames.com/game/cpc/how-to-be-a-complete-bastard"</a>
$bio
 
 
How To Become A Complete Bastard (c) 1987 Sentient Software Inc. / Virgin Games, Ltd. 
 
This game is based around cult ‘alternative comedian’ Ade Edmondson’s book of the same name. Having 
gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be 
seen as hateful, yobbish and immature – a Complete Bastard. 
 
The house has several rooms, each of which are filled with objects which are of use, as well as 
unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time – some 
awful actions force you to be sober, others force you to be drunk. The game also displays whether you 
need the toilet (or, more accurately, any part of the house that would cause offence), whether you 
need to fart, and how strong-smelling these are. 
 
The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a 
split-screen view. 
 
To win, you need to prove to all 16 party guest that you are a complete bastard. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Isometric 
Score : 1.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/how-to-be-a-complete-bastard 
 
 
$end


$info=How to be a Hero,
$<a href="http://www.mobygames.com/game/cpc/how-to-be-a-hero"</a>
$bio
 
 
How to be a Hero (c) 1987 Xcel / Mastertronic Ltd. 
 
This Gauntlet-inspired arcade adventure has three separate challenges, each of which can be loaded 
from the main screen. All are viewed from above, and involve shooting enemies (contact with whom 
drains your energy). Your health is represented by gradually-withering pineapples, which are 
recharged by eating food. 
 
The first is set in Egypt - you are locked inside a treasure-packed temple, and must escape through 
seven locked doors, each of which has its own key. The second sees you on a doomed spaceship, needing 
to collect security passes and circuit board pieces. The third is in a city full of mutants - escape 
passages are locked and a crucial document is in 24 pieces. 
 
The minimum target of escaping involves collecting keys - note that each barrier has only one way of 
being opened. To be a true hero, you must collect the sets of 24 treasure pieces/circuit board 
pieces/torn document pieces within the levels. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/how-to-be-a-hero 
 
 
$end


$info=Hudson Hawk,
$<a href="http://www.mobygames.com/game/cpc/hudson-hawk"</a>
$bio
 
 
Hudson Hawk (c) 1991 Special FX Software Ltd. / Ocean Software Ltd. 
 
Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a 
rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious 
crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of 
course, getting all these items will not be as easy as it sounds. Not only does Hawk face security 
guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can 
either punch enemies, or throw a ball at them. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hudson-hawk 
 
 
$end


$info=Human Killing Machine,
$<a href="http://www.mobygames.com/game/cpc/human-killing-machine"</a>
$bio
 
 
Human Killing Machine (c) 1989 Tiertex Ltd. / U.S. Gold Ltd. 
 
In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. 
Some people are taking the idea to extremes, plunging into danger just to prove that they are really 
tough and a lot stupider than the rest. 
 
In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the 
power of his homeland 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/human-killing-machine 
 
 
$end


$info=Humphrey,
$<a href="http://www.mobygames.com/game/cpc/humphrey"</a>
$bio
 
 
Humphrey (c) 1988 Made in Spain / Zigurat 
 
Everything began after the opening of the last film of our attractive protagonist. When finalizing 
the projection, everybody was pending of the exit of Humphrey and when this one appeared, well, that 
seemed uncontrollable. 
 
All fans jumped on his back and began to embrace, to kiss, to clear the clothes to him... just a 
little bit and had been the first film actor  attacked in public. 
 
Humphrey finished in hospital with all kind of contusions and a nervous crisis that him left 
postrated in the bed during several months. When he recovered, he changed of house with the intention 
to obtain some privacy and to avoid that they took place more incidents like the one than took to the 
hospital. 
 
But it seems that our friend was nothing lucky. The decorator had painted all the rooms with 
different colors that Humphrey had chosen and that caused certain alteration in his deranged nervous 
system. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/humphrey 
 
 
$end


$info=Hunchback,
$<a href="http://www.mobygames.com/game/cpc/hunchback"</a>
$bio
 
 
Hunchback (c) 1984 Century Electronics / Amsoft|Ocean Software Ltd. 
 
Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would 
run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping 
over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his 
beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle 
parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, 
the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the 
rope, the thrust of the lance, the approach of the arrow and the advance of the knight all 
simultaneously!  Succeed, against all odds, and you get to do it again, but faster!  Even an 
able-bodied protagonist would have a hard time juggling all these threats, but I have a feeling a 
dedicated player with patience and good timing can overcome them.  Let's call it a hunch. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : BBC Micro,Commodore 64,DOS,Dragon 32/64,MSX,VIC-20,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hunchback 
 
 
$end


$info=Hunchback II - Quasimodo's Revenge,
$<a href="http://www.mobygames.com/game/cpc/hunchback-ii-quasimodos-revenge"</a>
$bio
 
 
Hunchback II - Quasimodo's Revenge (c) 1985 Ocean Software Ltd. / Ocean Software Ltd. 
 
The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, 
ringing bells, rescuing Esmeralda and being generally physically unattractive.  Here he does all of 
these things, in a more platform-oriented take than the original, clambering up dangling ropes as 
they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous 
grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms.  
Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in 
distress awaits your homely visage. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hunchback-ii-quasimodos-revenge 
 
 
$end


$info=Hunchback - The Adventure,
$<a href="http://www.mobygames.com/game/cpc/hunchback-the-adventure"</a>
$bio
 
 
Hunchback - The Adventure (c) 1986 Ocean Software Ltd. / Ocean Software Ltd. 
 
As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches 
to licensed material once they'd gotten their mitts on it, which is how you explain following up not 
one but two run-and-jump platform games with a text adventure game -- the change in approach a breath 
of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is 
getting tired and stale. 
 
Many arcade games of the period would have a hard time with the transition, lacking enough of a 
skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always 
enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the 
public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't 
made terribly extensive use of its heritage up to this title. 
 
You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and 
well-being of gypsy Esperalda, but for once you don't do so by jumping over pits and ducking under 
arrows (and, uh, participating in organised sporting events)!  Instead, you navigate sites in, around 
and under Paris, including the Cathedral of Notre Dame, collecting inventory items to use to solve 
puzzles and overcome minions of the Bishop and Cardinal -- foes who no longer cause you to lose a 
life at the merest contact. 
 
The narrative does sustain a bit of garbling along the way in the transition from high literature to 
action arcade game and back to crypto-literary interactive fiction, but they take what they've 
learned about design along the way and present things clearly, possessions and companions continually 
visually indicated above a baroque text input/output field.  The interface is as intuitive as those 
of the prior games in the franchise, despite the enormous gulf between their respective styles of 
gameplay.  Now you can give your twitchy fingers a rest and let your brain take over for a while. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hunchback-the-adventure 
 
 
$end


$info=Hundra,
$<a href="http://www.mobygames.com/game/cpc/hundra"</a>
$bio
 
 
Hundra (c) 1988 Zeus Software / Dinamic Software 
 
Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, 
Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of 
Lukx, from where nobody has ever returned. 
 
Because of this deceit the Viking king has profaned the prohibited garden of the Norns. In there are 
found a great part of the treasure that the Gods keep jealous, as well as some of the nymphs more 
beautiful than ever a human eye has contemplated. 
 
Before such attractiveness, Jorund fell for the deceit of Loki and profaned the garden. The wrath of 
the Gods fell on him and their punishment did not take long: they would border to him to perpetuity 
to the kingdom of Lukx, where their inhabitants would give good account of the bones of our 
protagonist. 
 
But Hundra was not resigned to that her father died in that exile, and therefore, could not reach 
Valhalla, paradise of the viking warriors. 
 
Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced 
the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment 
had been excessive 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hundra 
 
 
$end


$info=Hunt for Red October, The,
$<a href="http://www.mobygames.com/game/cpc/hunt-for-red-october_"</a>
$bio
 
 
Hunt for Red October, The (c) 1991 Audio Visual Magic Ltd. / Grandslam Video Ltd. 
 
Based on the movie of the same name which was adapted from the best-seller by 
Tom Clancy. As Jack Ryan (a CIA officer) you must find out if Red October's 
mission is to DEFECT and if that is the situation try to prevent a possible deadly 
war. Red October is Russia's top secret nuclear missile submarine which is heading 
West on her maiden voyage... 
 
The game is divided into 5 different action sequences in which you must perform 
various abilities like jumping from a helicopter, navigating big and 
small submarines through deep and narrow channels while trying to avoid from 
many obstacles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hunt-for-red-october_ 
 
 
$end


$info=Hydra,
$<a href="http://www.mobygames.com/game/cpc/hydra"</a>
$bio
 
 
Hydra (c) 1990 Atari Games Corporation / Domark Software Ltd. 
 
If being the best speedboat racer in the world were all there was to life, you'd live on easy street. 
 But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering 
parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting. 
 
Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each 
section.  Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes.  
Collect crystals along the way to boost your speed or shields. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Lynx,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hydra 
 
 
$end


$info=Hydro Fool,
$<a href="http://www.mobygames.com/game/cpc/hydrofool"</a>
$bio
 
 
Hydro Fool (c) 1987 Carter Follis Software Associates / FTL - Faster Than Light 
 
After his improbable success in Sweevo's World, the world's least capable robot is back, and must go 
to the heavily-polluted Deathbowl and clean it up. The Deathbowl's four plugs must be removed, in 
order, so as to drain the poisonous water and allow it to be refilled. 
 
The specific objects required to clear each plug must be obtained, in many cases by shooting the 
enemies who hold them - a task made harder by the fact that contact with them is fatal, you start 
without weaponry, and no weapon has unlimited ammunition. Whirlpools and bubbles must be used to 
reach the various areas of the Deathbowl. Contact with water causes Sweevo to start rusting, although 
oil can be picked up to limit the effect. The game is viewed isometrically, and features over 200 
screens of action and puzzles (more in 128K mode). 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hydrofool 
 
 
$end


$info=Hyperbowl,
$<a href="http://www.mobygames.com/game/cpc/hyperbowl"</a>
$bio
 
 
Hyperbowl (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
Hyperbowl is a one-on-one futuristic sport viewed from above, with a small amount of the rectangular 
pitch visible at a time.  Each player controls one of the 10 available spaceships, each with their 
own subtle strengths and weaknesses in terms of speed, inertia and fire direction. A scanner shows 
the positions of both ships and the ball, so that things don't become disorientating. 
 
The aim is to guide the ball either into a 'goal' in the middle of each end (scoring 2 points) or 
onto the goal-line elsewhere (scoring one point). The ball can be steered either by hitting it with 
the ship or by shooting at it with your craft's beam (which does not injure or impede the opposition 
craft in any way). In either case the ball moves in a semi-random direction similar to the one you 
directed it in, but can rebound off the plus-shaped divots in the wall unexpectedly. 
 
The game lasts for 5 minutes, or until a player reaches the winning score of 9. Each of the three 
skills levels is a 5-tier tournament of increasing difficulty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hyperbowl 
 
 
$end


$info=Hyper Sports,
$<a href="http://www.mobygames.com/game/cpc/hyper-sports"</a>
$bio
 
 
Hyper Sports (c) 1985 Konami Industry Co. Ltd. / Imagine Software 
 
Six tough events await in this joystick-waggling action game. The full sequence of events is - 
swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete 
each event in order to be allowed onto the next one. 
 
Swimming involves moving left and right as fast as possible, while pressing fire when a breath is 
required. Skeet shooting and archery both come down to timing - though elevation and wind factors 
affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long 
and the landing graceful. The triple jump involves one press for each part of the jump, whereas the 
weightlifting involves merely brute strength. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : BBC Micro,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hyper-sports 
 
 
$end


$info=I-Alien,
$<a href="http://www.mobygames.com/game/cpc/i-alien"</a>
$bio
 
 
I-Alien (c) 1988 CRL Group PLC / CRL Group PLC 
 
After a nuclear war, humanity's livestock has been extinct and the survivors travel the galaxy in 
search for new sources of protein. 
Players take control of an alien that has been captured by one of the human ships. Seen from a 
side-view perspective, the alien must find it's way through the ship, going through color-coded 
transporters, jumping over and dodging obstacles and blasting numerous enemies. Sometimes, defeated 
enemies drop items that increase firepower, replenish health or reverse the controls. Fellow 
prisoners can be rescued to gain extra lives. The main goal however, is to find a bomb that has been 
planted on the ship before the timer reaches zero. Once this is achieved, the alien can exit the ship 
and try to make its way to the inside of his home planet where an escape pod is hidden. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/i-alien 
 
 
$end


$info=I-Ball,
$<a href="http://www.mobygames.com/game/cpc/iball"</a>
$bio
 
 
I-Ball (c) 1987 
 
Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball 
must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling 
vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, 
to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite 
puny, but collecting discs allows upgrades to be obtained, including multi-directional fire and turbo 
boosts. You have four lives, but must complete each level within a time limit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/iball 
 
 
$end


$info=I-Ball 2 - Quest for the Past,
$<a href="http://www.mobygames.com/game/cpc/i-ball-ii"</a>
$bio
 
 
I-Ball 2 - Quest for the Past (c) 1987 
 
After rescuing their people and surviving (in the first game), the Ball race wish to discover 
something about their history and heritage. You have been sent down mines, to explore 50 screens, on 
each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact 
on every 5th level. 
 
Your character is very bouncy, requiring small movements in order to keep control. You can shoot at 
the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There 
are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/i-ball-ii 
 
 
$end


$info=Ikari Warriors,
$<a href="http://www.mobygames.com/game/cpc/ikari-warriors"</a>
$bio
 
 
Ikari Warriors (c) 1987 SNK Corporation / Elite Systems Ltd. 
 
A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two 
players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the 
way different weapons can be found, including machine guns, grenades, and rocket launchers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.9 
Other Systems : Amiga,Atari 2600,Atari 7800,Atari ST,Commodore 64,MSX,NES,PC Booter,Windows,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ikari-warriors 
 
 
$end


$info=Victory Road,
$<a href="http://www.mobygames.com/game/cpc/ikari-warriors-ii-victory-road"</a>
$bio
 
 
Victory Road (c) 1988 SNK Corporation / Imagine 
 
Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To 
fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that 
same year. 
 
This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green 
men and other odd creatures. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,NES,PC Booter,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ikari-warriors-ii-victory-road 
 
 
$end


$info=Imagination,
$<a href="http://www.mobygames.com/game/cpc/imagination"</a>
$bio
 
 
Imagination (c) 1987 
 
Imagination is an Interactive Fiction game that includes four different adventures that parody other 
well known games. Their names are: 2002 - A Very Odd Day in Space, The Lords of Half Past Nine, Panic 
Miner and Raid over Margate. Each game presents you with a unique setting and different challenges. 
To solve Imagination, you have to enter these games and solve various puzzles that sometimes require 
you to use an item from one game in another game. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/imagination 
 
 
$end


$info=Impossaball,
$<a href="http://www.mobygames.com/game/cpc/impossaball"</a>
$bio
 
 
Impossaball (c) 1987 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
Impossaball puts you in control of a ball, and sets you in a checkered 3D environment with walls and 
ceilings. The ball bounces on the spot as standard, but can be directed to move, or bounce higher to 
gain momentum. Your task is to land on every cylinder in the level, so as to squash them down to 
ground level. Lots of spikes protrude in the levels, which must be avoided. Magic rings are both 
friend and foe - the first contact increases your remaining time, but a further contact loses a life. 
Other obstacles cause the ball to rebound, which could be good or bad depending on the situation. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/impossaball 
 
 
$end


$info=Impossamole,
$<a href="http://www.mobygames.com/game/cpc/impossamole"</a>
$bio
 
 
Impossamole (c) 1990 Core Design Ltd. / Gremlin Graphics Software Ltd. 
 
Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by 
an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the 
sacred scrolls of the race's Guardians. 
 
As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. 
The first four consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these 
are completed the final world is open to you. 
 
The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses 
as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been 
given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level 
designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and 
Monkeys. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/impossamole 
 
 
$end


$info=Impossible Mission,
$<a href="http://www.mobygames.com/game/cpc/impossible-mission"</a>
$bio
 
 
Impossible Mission (c) 1986 Epyx, Inc. / U.S. Gold Ltd. 
 
You play a secret agent on a quest to stop the evil Professor 
Elvin Atombender, who is believed to be tampering with national security computers. You must 
penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a 
password to use in the main control room. 
 
The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay 
value. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Apple II,Atari 7800,Commodore 64,PC-88,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/impossible-mission 
 
 
$end


$info=Impossible Mission 2,
$<a href="http://www.mobygames.com/game/cpc/impossible-mission-ii"</a>
$bio
 
 
Impossible Mission 2 (c) 1988 Novotrade International, Inc. / Epyx, Inc. 
 
You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the 
highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble 
security combinations for each tower, recover musical sequences and tie them together into a full 
melody to reach Elvin's central control room. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/impossible-mission-ii 
 
 
$end


$info=Incredible Shrinking Sphere,
$<a href="http://www.mobygames.com/game/cpc/incredible-shrinking-sphere"</a>
$bio
 
 
Incredible Shrinking Sphere (c) 1989 Foursfield / Electric Dreams Software 
 
The Incredible Shrinking Sphere of the title comes under your control in this isometric maze game 
which has similarities to Marble Madness and Spindizzy. The ball needs to be guided from the start of 
a level to the end, through 4 linked sections. 
 
Various functioning squares must be used to your advantage. Uniquely these include changes to the 
ball's size, as well as it's physics. Revolving squares randomly fire the ball off in another 
direction, and ramps shoot you in the current direction at high speed. Weapons can be collected, as 
can shields - both of which are required to avoid some of the hazards on show. Black holes are always 
fatal however. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/incredible-shrinking-sphere 
 
 
$end


$info=Indiana Jones and the Fate of Atlantis,
$<a href="http://www.mobygames.com/game/cpc/indiana-jones-and-the-fate-of-atlantis-the-action-game"</a>
$bio
 
 
Indiana Jones and the Fate of Atlantis (c) 1992 Attention to Detail Limited / LucasArts|U.S. Gold 
Ltd. 
 
Being an action title, the game starts off where Indy is about to have an excuse to use his trusty 
whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined 
the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes 
place in isometric view, although there are some variations along the way to keep up interest. There 
are even some adventure-game elements, such as Indy's inventory which you can fill with various 
objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve 
the tension from knuckle-blistering action. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/indiana-jones-and-the-fate-of-atlantis-the-action-game 
 
 
$end


$info=Indiana Jones and the Last Crusade,
$<a href="http://www.mobygames.com/game/cpc/indiana-jones-and-the-last-crusade-the-action-game"</a>
$bio
 
 
Indiana Jones and the Last Crusade (c) 1989 Tiertex Ltd. / U.S. Gold Ltd. 
 
As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before 
this can be done you must find the Cross of Coronado, a shield and a diary. 
 
This makes for a four-level arcade adventure combining climbs, exploration (with several routes 
through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off 
foes, but can also get involved in hand-to-hand combat. The first level takes place in caves 
underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is 
full of guards and ladders, and then Castle Grunwald in Austria. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,Game Gear,Genesis,MSX,NES,SEGA Master 
System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/indiana-jones-and-the-last-crusade-the-action-game 
 
 
$end


$info=Indiana Jones and the Temple of Doom,
$<a href="http://www.mobygames.com/game/cpc/indiana-jones-and-the-temple-of-doom"</a>
$bio
 
 
Indiana Jones and the Temple of Doom (c) 1987 Atari Games Corporation / U.S. Gold Ltd. 
 
The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade 
game based on the second movie in the series. As Indy you must complete several cycles of the 
following 3 types of levels:Mine level: Whip your way through a mine in order to free children that 
are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and 
defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. 
Escape with the mine cart after you've freed all children. 
2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. 
   Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 
3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and 
   Thuggee guards attack you. Watch out for that lava. 
With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is 
always the same. After several cycles there's a showdown with Mola Ram on the rope bridge. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/indiana-jones-and-the-temple-of-doom 
 
 
$end


$info=Indoor Soccer,
$<a href="http://www.mobygames.com/game/cpc/indoor-soccer"</a>
$bio
 
 
Indoor Soccer (c) 1986 Magnificent 7 / Magnificent 7 
 
Indoor football is recreated in this game notable for the large amount of colour clash during play. 
There are walls around the pitch, off which the ball ricochets in play, and 5 players on each team. 
There are no dead-ball plays other than centres and penalties. 3 skill levels are available, as are 
2-player games. Off-the-ball fighting is a common feature of the game, which can lead to penalties 
being awarded. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : BBC Micro,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/indoor-soccer 
 
 
$end


$info=Infernal Runner,
$<a href="http://www.mobygames.com/game/cpc/infernal-runner"</a>
$bio
 
 
Infernal Runner (c) 1985 
 
The player's character is locked in an infernal house full of deadly traps. He must escape by 
collecting all the keys and by opening all the chests that are spread throughout the rooms. He must 
also find food in order to survive. 
The game features non-linear gameplay (you can go back and forth in the house while you explore it) 
along with very visual depictions of the many different ways the player can die. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/infernal-runner 
 
 
$end


$info=Infidel,
$<a href="http://www.mobygames.com/game/cpc/infidel"</a>
$bio
 
 
Infidel (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
You've been marooned by your crew in the vast wasteland of the Egyptian Desert.  The burning heat 
causes you to think you are a brave explorer of fortune, but you have already been branded an 
Infidel.  You are more likely to starve to death than finding the gold and riches that are hidden in 
the pyramids. 
 
Difficulty Level: Advanced 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/infidel 
 
 
$end


$info=Infiltrator,
$<a href="http://www.mobygames.com/game/cpc/infiltrator"</a>
$bio
 
 
Infiltrator (c) 1986 Chris Gray Enterprises Inc. / U.S. Gold Ltd. 
 
The game is combination of first-person helicopter simulator and isometric/3rd-person espionage 
action/adventure. 
 
You as Johnny McGibbitts, ace pilot and neurosurgeon has given a mission against the "Mad Leader". 
You have to fly in helicopter behind enemy lines and make a diversion there. You can fool the 
choppers into believing that you are a one of bad guys, and also you can show false documents to 
guards in enemy camp. If they aren't fooled then you can use spray of sleeping gas or even a grenade. 
There are many houses in the camp, which has many rooms, which has many useful items, but you often 
don't need them because of the limit of time for operation. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/infiltrator 
 
 
$end


$info=Ingrid's Back,
$<a href="http://www.mobygames.com/game/cpc/ingrids-back"</a>
$bio
 
 
Ingrid's Back (c) 1988 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved 
home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of 
Ridley's Manor. 
 
Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding 
a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be 
a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests 
can be played in any order, although they logically follow on from each other. She is accompanied by 
Flopsy the dog in the first 2 parts, and her cousin Daisy in the third. 
 
Ingrid's Back uses the same game system as the original, and other contemporary Level 9 titles such 
as Knight Orc . Giving instructions to other characters (including Flopsy) and jumping around the map 
using GO TO and FOLLOW commands. A living and breathing world of people travelling, trading and 
relaxing underpins it all, and plays a part in most puzzles. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ingrids-back 
 
 
$end


$info=The Inheritance: Chaos in Scotland,
$<a href="http://www.mobygames.com/game/cpc/inheritance-chaos-in-scotland"</a>
$bio
 
 
The Inheritance: Chaos in Scotland (c) 1987 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
In the sequel to The Inheritance: Panic in Las Vegas you've found yourself in Scotland. Your Aunt has 
donated her castle, but alas, you must prove your identity. Your family book is somewhere in this 
castle and "false nephews" are popping up everywhere. What a chaos! 
 
As its predecessor, the game is played in first-person view with point-and-click interface. The 
player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the 
ACTION key. Inventory is now limited to 4 items and moved to the bottom of the screen. The game now 
consists of single load, but to make it more difficult a percentage of your hungriness is introduced 
to the game. It is equal to 99% at the beginning and is decreasing with time flow. You should keep an 
eye on it and fill it, eating food found in the castle. 
 
During the game, you, Mr. Peter Stone, will interact with different persons and collect/use different 
items. Some of your actions may be lethal for the others, but you should also keep your alive and get 
your Inheritance finally. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX 
SOURCE : http://www.mobygames.com/game/cpc/inheritance-chaos-in-scotland 
 
 
$end


$info=Inheritance, The,
$<a href="http://www.mobygames.com/game/cpc/inheritance-panic-in-las-vegas"</a>
$bio
 
 
Inheritance, The (c) 1987 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt 
passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and 
arrange the details of the inheritance. 
 
The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click 
sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by 
pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to 
an icon at the bottom. The game is divided in three loads. At the end of each load, the player 
receives a password for the next one: 
 
?The first load is entitled "In the building", where the player must leave his apartment and go to 
the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time 
limit, progress is further hindered by the other tenants that appear at each floor. They demand the 
return of borrowed goods. The player can search other apartments, steal money and threaten the other 
residents with weapons (this last option can lead to an instantaneous death). 
 
?"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. 
There is terrorists and other annoyances to be dealt with. 
 
?The final load is called "In Las Vegas", where the player must find the notary, while raising some 
necessary money (a testament clause says that in order to inherit the money Peter has to raise 1 
million dollars by playing games at the casinos). 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/inheritance-panic-in-las-vegas 
 
 
$end


$info=International Football,
$<a href="http://www.mobygames.com/game/cpc/international-football"</a>
$bio
 
 
International Football (c) 1990 D&H&nbsp / D&H&nbsp 
 
Take over managing a European international football team in this budget game. An initial team of 11 
players and 2 substitutes is selected automatically for you from the roster of 24 squad members and 
another 16 'hopefuls', but you can move these at will. You can choose your team's formation, playing 
style and tactics, to give you a fighting chance of qualifying from the 4-team groups to reach the 
major championships. Team training must also be organised. During the match you can see which part of 
the pitch the ball is in (Premier Manager later used a similar system) as well as updates on key 
moments. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/international-football 
 
 
$end


$info=International Karate,
$<a href="http://www.mobygames.com/game/cpc/international-karate"</a>
$bio
 
 
International Karate (c) 1986 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
International Karate is a simple one on one beat 'em up. The characters are shown from the side, the 
aim is to beat your opponent using the different karate moves. 
Depending on the move, the player will get a full or half-point. You need two full points to beat 
your opponent, or at least have more points when time runs out. 
 
On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New 
York. 
At the end of each stage you'll get to play little bonus games. 
 
While beating enemies the player will increase in belts, starting from the white belt. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/international-karate 
 
 
$end


$info=International Karate Plus,
$<a href="http://www.mobygames.com/game/cpc/international-karate-"</a>
$bio
 
 
International Karate Plus (c) 1988 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - 
either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other 
via various karate moves. 
 
Each of the moves scores a different number of points and if you come last in a particular round you 
are eliminated. 
 
There are some sub-games too, involving your karate-master holding a shield and defending himself 
against bouncing balls from both directions, and kicking bombs off the screen before they explode. 
 
All in the pursuit of that elusive black belt... 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.7 
Other Systems : Amiga,Amiga CD32,Atari ST,Commodore 64,Game Boy Advance,PlayStation,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/international-karate- 
 
 
$end


$info=International Rugby Simulator,
$<a href="http://www.mobygames.com/game/cpc/international-rugby-simulator"</a>
$bio
 
 
International Rugby Simulator (c) 1988 Codemasters / Codemasters 
 
Seven-a-side rugby union is brought to life in this budget game.  The action is viewed from the side, 
although kicks to the posts are played from a behind-the-posts perspective. Scrums and line-outs are 
incorporated for as realistic a game as possible given the player restriction. A tournament can be 
played with up to 8 players, with as many computer teams as required to fill the gaps. 
 
In the ST version the tactical side of the game is very complex - seventeen different formations are 
on offer. Other gameplay variables can be set - player stamina (lower values forcing you to play a 
more conservative game), how long a player takes to recover from a tackle, and the standard strengths 
of passes and kicks, pus some very complicated mathematical coefficients. The ability to rename 
teams, change kits and alter the match lengths seem banal by comparison. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/international-rugby-simulator 
 
 
$end


$info=International Tennis,
$<a href="http://www.mobygames.com/game/cpc/international-tennis_"</a>
$bio
 
 
International Tennis (c) 1992 Zeppelin Games Limited / Zeppelin Games Limited 
 
International Tennis lets up to four players play tennis on three different courts (grass, clay and 
asphalt), each with their own ball bounce. The game can be played using different match variations. 
You can play singles with men (five sets) or women (three sets) or play mixed with both in doubles. 
You can choose to take control of all players or choose a cpu-vs-cpu match. The action is seen from a 
third person perspective as standard is with tennis games. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Other Systems : Amiga,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/international-tennis_ 
 
 
$end


$info=Into the Eagle's Nest,
$<a href="http://www.mobygames.com/game/cpc/into-the-eagles-nest"</a>
$bio
 
 
Into the Eagle's Nest (c) 1987 Pandora / Pandora 
 
Pandora's first game combines the Gauntlet style with the World War 2 setting, and specifically the 
Eagle's Nest building which is being used by a commander as his HQ. Three Allied soldiers have been 
captured, and you must infiltrate the facilities, rescue your brave comrades, destroy the building, 
and salvage as much of the stolen art treasures as possible. 
 
There are eight levels to explore, each with a specific mission objective. Some of the paintings are 
loose, others are in crates which must first be shot. Explosives must be collected, not shot. With 
limited ammunition, guards everywhere, keys at a premium, and lots of strategic hiding points, an 
all-guns-blazing approach is less successful than a planned, measured one. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/into-the-eagles-nest 
 
 
$end


$info=Invasion,
$<a href="http://www.mobygames.com/game/cpc/invasion"</a>
$bio
 
 
Invasion (c) 1987 Icon Design Ltd. / Mastertronic Group Ltd. 
 
Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early 
implementation of the concept. Your army has landed on an alien planet and has the intention of 
destroying their weather control station, and ideally as many of their units as possible. 
 
The action is viewed from above, and you use a cursor to direct units, and automatically target and 
attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to 
it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical 
overview approach, but the bombs are particularly vital. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/invasion 
 
 
$end


$info=Invitation,
$<a href="http://www.mobygames.com/game/cpc/invitation"</a>
$bio
 
 
Invitation (c) May, 1987 Loriciels / Loriciels 
 
Receiving the invitation telegram from some "mysterious" Baron, you as journalist specialized in 
occult sciences have agreed to visit his manor. At first glance, his residence seems absolutely 
uninhabited, but searching room by room you'll find some items: a crucifix, flasks, a key, a 
revolver, a dirk... It seems that here is somebody to fight. 
 
The gameplay includes walking around the manor (left, right, forward and turn round) and choosing the 
actions such as search the rooms for useful items during some amount of time, use these items, read, 
and fight with the creatures inhabited the manor such as bats, rats, cobras, fanatics, etc. Attacking 
you, monsters take down your potential and mental health until you will be moved to the manor's 
cemetery. So you have to survive for certain period of time until midnight. Also you have to search 
for the clues such as secret codes to solve the mystery around the Baron and his manor, finally find 
and burn the pentagram. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/invitation 
 
 
$end


$info=Iron Lord,
$<a href="http://www.mobygames.com/game/cpc/iron-lord"</a>
$bio
 
 
Iron Lord (c) 1990 Ubi Soft Entertainment Software / Ubi Soft Entertainment Software 
 
Iron Lord is an action/adventure in the middle ages, with hand-drawn graphics. 
 
After returning from journeys far away, you find your ancestral castle in ruins, and hear rumors that 
a huge army is marching towards your land. Your only hope is to raise an army and fight back, but 
after your long absence you are an unknown heir to the land. To raise the army you need to win the 
respect of the people, by traveling through your land and accomplishing tasks, win competitions, and 
finally gather enough men to fight the army. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/iron-lord 
 
 
$end


$info=Iron Trackers,
$<a href="http://www.mobygames.com/game/cpc/iron-trackers"</a>
$bio
 
 
Iron Trackers (c) 1989 Microďds / Microďds 
 
Transport on Quad bikes is the only available form of transportation in a post nuclear disaster 
world, and it is your occupation. It is very dangerous, and you need to survive racing from city to 
city. Equipping your Quad with different weapons and engines, you should choose your route and 
traverse swamp roads, inner city streets, and forest tracks to complete your mission. 
 
In your quest you will encounter Mutant Appendages that will drag you into the murky depths of the 
swamp 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/iron-trackers 
 
 
$end


$info=Island of Dr. Destructo,
$<a href="http://www.mobygames.com/game/cpc/island-of-dr-destructo"</a>
$bio
 
 
Island of Dr. Destructo (c) 1987 
 
You are leading a mission to destroy Dr. Destructo's array of ships, and ultimately his island 
hideout, over 21 levels. You do this by flying a plane over a limited area, and shooting his planes 
so that they fall and inflict damage on the target item, which is large at the bottom of the screen. 
Multiple shots on a particular spot will ultimately cause a water-spout 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/island-of-dr-destructo 
 
 
$end


$info=Isoleur,
$<a href="http://www.mobygames.com/game/cpc/isoleur"</a>
$bio
 
 
Isoleur (c) 1985 Sprites / Sprites 
 
The purpose of this game, which take place on the 12x12 matrix board is to block the opponent 
(computer). Every player's turn includes following actions: 
- Placing the pawn in cell (it moves as a Knight in chess) 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/cpc/isoleur 
 
 
$end


$info=Iron Man,
$<a href="http://www.mobygames.com/game/cpc/ivan-iron-man-stewarts-super-off-road"</a>
$bio
 
 
Iron Man (c) 1990 Leland Corporation / Virgin Mastertronic Ltd. 
 
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which 
are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women 
await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you 
lose one of your 3 credits. 
 
Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, 
grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are 
desperate for upgrades, you can buy into your spare credits 
 
Only your off-road driving abilities will be enough to pull you to first place in these races. Play 
alone or with up to 3 other players (depending on the version)  in this conversion of a classic 
arcade game. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,Game Gear,Genesis,Lynx,NES,SEGA Master 
System,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ivan-iron-man-stewarts-super-off-road 
 
 
$end


$info=Iznogoud,
$<a href="http://www.mobygames.com/game/cpc/iznogoud"</a>
$bio
 
 
Iznogoud (c) 1987 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
This game from 1987 is based on the adventures of the French comic book character Iznogoud.   You are 
in the role of the Grand Vizier Iznogoud, whose only thought is to depose the Caliph of magical 
Baghdad and become "Caliph instead of the Caliph!"  To accomplish this aim, you must wander around 
and interact with characters around you, acquiring objects along the way that may or may not be 
useful, and figure out how all this will help you achieve your goal. 
 
During the game, you have 4 different methods of interacting with other characters: you can give 
objects to them, you can threaten them, you can flatter them, and you can throw a tantrum.  Depending 
on the character, these actions will elicit different responses--or none altogether.  You will need 
objects for various things, and objects are all acquired from other characters.  Some characters are 
helpful, others are not.  But the right combination of your actions will help you to become Caliph 
instead of the Caliph, while the wrong ones will often land you in a cell beneath the palace.  Just 
be careful not to lose your own head in the process! 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/iznogoud 
 
 
$end


$info=Jabato, El,
$<a href="http://www.mobygames.com/game/cpc/jabato"</a>
$bio
 
 
Jabato, El (c) 1989 Aventuras AD / Aventuras AD 
 
Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly 
related to the main plot. In each geographic area you will have different problems, interlaced within 
a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first 
century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known 
world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, 
codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in 
the fight against the evil but with a great heart. In this history you will assume the role of this 
fabulous personage. 
 
But it won't be easy: instead of living one of his moments of greatness, you will incarnate a 
defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his 
beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be 
sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must 
liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you 
soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the 
heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical 
tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against 
the terrible forces of the dark wisdom. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jabato 
 
 
$end


$info=Jackal,
$<a href="http://www.mobygames.com/game/cpc/jackal"</a>
$bio
 
 
Jackal (c) 1987 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
The enemy army has captured too many of your forces. Being held in P.O.W. camps, these soldiers are 
effectively out of the war... unless some kind of rescue operation can be mounted. Heavy Forces are 
too slow and visible to be of any use, but perhaps something smaller and lighter may make it in where 
larger forces would fail. A small jeep, maybe two, crewed by about 4 people.... minimal enough not to 
represent too much of a loss and yet suitable enough to aid in rescue. But of course, if these brave 
men want to succeed AND come back alive 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jackal 
 
 
$end


$info=Jack and the Beanstalk,
$<a href="http://www.mobygames.com/game/cpc/jack-and-the-beanstalk"</a>
$bio
 
 
Jack and the Beanstalk (c) 1985 Thor Computer Software / Thor Computer Software 
 
Jack and the Beanstalk has the player controlling Jack, a young boy determined to steal the giant's 
treasures. The game consists of four levels. In the first level, Jack must climb a beanstalk to the 
top while avoiding worms, spiders, and birds. Jack may obtain a weapon in this level and use it to 
kill them. In the second level, Jack climbs a series of brick walls while avoiding the same enemies, 
and collects the money bag at the top and leaves the screen in the upper-left. On level three, Jack 
climbs the fireplace to get to the golden goose in the cage, then climbs down a ladder to the bottom. 
Finally, level four has Jack climb up the giant to reach the table, where a huge money bag resides. 
The game ends when Jack completes his objective or when all of his lives are lost. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jack-and-the-beanstalk 
 
 
$end


$info=Dr. Jackle and Mr Wide,
$<a href="http://www.mobygames.com/game/cpc/jackle-wide"</a>
$bio
 
 
Dr. Jackle and Mr Wide (c) 1987 Mastertronic Ltd. / Bulldog Software 
 
As you go from room to room you have to find the items which will stop you changing into Dr Jackle 
for good. On the way round the rooms, you come across different puzzles to solve and items to pick 
up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like 
spikes and green bottles! 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jackle-wide 
 
 
$end


$info=Jack Nicklaus Golf,
$<a href="http://www.mobygames.com/game/cpc/jack-nicklaus-greatest-18-holes-of-major-championship-golf"</a>
$bio
 
 
Jack Nicklaus Golf (c) 1989 Sculptured Software, Inc. / Accolade, Inc. 
 
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 
Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the 
world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, 
number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can 
be either stroke play or a skins game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,Macintosh,MSX,NES,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/cpc/jack-nicklaus-greatest-18-holes-of-major-championship-golf 
 
 
$end


$info=Jack the Nipper,
$<a href="http://www.mobygames.com/game/cpc/jack-the-nipper"</a>
$bio
 
 
Jack the Nipper (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Jack the Nipper is a platform game that contains 50 screens packed with action. 
 
Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being 
penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the 
screen. 
 
To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they 
cause the most trouble to grown-ups. 
 
The various objects can be found all over town and at Jack's home. 
The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow 
up the police station, kill all flowers or free prisoners. Try to get a credit card and do some 
serious shopping! 
 
The first thing you should look for is you peashooter and fire peas at various objects or persons. 
Toot your horn to frustrate grown-ups or animals. 
 
The naughtier your the higher your naughtyometer goes up! 
The game comes to an end as the naughtyometer reaches 100%. 
Cause as much trouble as you can... but don't get spanked for it by grown-ups! 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jack-the-nipper 
 
 
$end


$info=Jack the Nipper in Coconut Capers,
$<a href="http://www.mobygames.com/game/cpc/jack-the-nipper-ii-in-coconut-capers"</a>
$bio
 
 
Jack the Nipper in Coconut Capers (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software 
Ltd. 
 
Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of 
platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is 
close at hand. 
 
The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be 
avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your 
coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, 
mine carts, trees, ropes and logs. 
 
As well as simply completing the game and amassing as many points as possible, you can aim to be as 
naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects 
available for that purpose (one can be carried at a time, alongside one weapon). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jack-the-nipper-ii-in-coconut-capers 
 
 
$end


$info=Jack the Ripper,
$<a href="http://www.mobygames.com/game/cpc/jack-the-ripper_"</a>
$bio
 
 
Jack the Ripper (c) 1987 St. Bride's School / CRL Group PLC 
 
This game was made just short of the 100th anniversary of England's most notorious serial killer, who 
gruesomely murdered at least five women in 1888. After accidentally killing someone, you become a 
suspect. You must prove that you are innocent, without the police hauling you in as they search for a 
scapegoat. 
 
Jack the Ripper is interactive fiction with occasional graphics, based closely on real events of the 
Ripper. The parser accepts full sentences, and instructions can be qualified with adverbs such as 
'slowly' and 'quietly'.  The game is split into three parts, including digitised graphics (of the 
author's sisters) representing Ripper victims. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jack-the-ripper_ 
 
 
$end


$info=Jahangir Khan World Championship Squash,
$<a href="http://www.mobygames.com/game/cpc/jahangir-khan-world-championship-squash"</a>
$bio
 
 
Jahangir Khan World Championship Squash (c) 1991 Krisalis Software Ltd. / Krisalis Software Ltd. 
 
Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their 
many sports simulations into. The rules of squash are accurately recreated, with a realistic court 
layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable 
match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 
'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a 
full roster of opponents to play in one-off or tournament modes. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jahangir-khan-world-championship-squash 
 
 
$end


$info=Jai-Alai,
$<a href="http://www.mobygames.com/game/cpc/jai-alai"</a>
$bio
 
 
Jai-Alai (c) 1991 Opera Soft S.A. / Opera Soft S.A. 
 
"Jai Alai" is a game based on the Basque handball (or Basque "pelota"), a sport original from the 
Basque country which is very popular in the whole Spain, but also to a lesser extent in some regions 
of the United States since the early XX century, the times of the European migrations. 
 
The games are disputed between two teams (composed of two players each one), with a scoring system 
very similar to the one of table tennis 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jai-alai 
 
 
$end


$info=Jail Break,
$<a href="http://www.mobygames.com/game/cpc/jail-break"</a>
$bio
 
 
Jail Break (c) 1986 Konami Industry Co. Ltd. / Konami UK Ltd. 
 
"The warden has been taken hostage. Free him, no matter what the cost." 
 
As a policeman, the object of the game is to fire on escaped convicts who have taken the warden 
hostage, and in order to do this, you must make your way through downtown streets, a park, a bridge, 
and eventually, a prison. By rescuing hostages along the way, you can obtain a number of weapons, 
such as a pistol and a tear gas gun, and you can select them by using the weapons select area at the 
bottom of the screen. Be careful: If you shoot any hostages, you will lose whatever weapons that you 
have. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jail-break 
 
 
$end


$info=Jaws,
$<a href="http://www.mobygames.com/game/cpc/jaws-the-computer-game"</a>
$bio
 
 
Jaws (c) 1989 Intelligent Design Ltd. / Screen 7 Ltd. 
 
As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from 
killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as 
quickly and cheaply as possible. 
 
Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four 
pieces, which are located along the sea bed in different places. As you explore the 150-plus screens 
of the game, you must shoot the other fish - some can be shot using your standard weapon, while 
others (those which flash) must be shot using special limited bullets. 
 
You also have responsibility for closing beaches, which removes the risk of a shark attack, but also 
costs the area business, especially on hot days, and irritates the Mayor. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.2 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jaws-the-computer-game 
 
 
$end


$info=Jet Boot Jack,
$<a href="http://www.mobygames.com/game/cpc/jet-boot-jack"</a>
$bio
 
 
Jet Boot Jack (c) 1984 English Software Company, The / Amsoft 
 
Music notes have escaped throughout the world, and Jet-Boot Jack must collect them up. There are ten 
levels, the first five of which can be played from the main menu. Gameplay is platform-based, and 
largely involves progressing down the levels, using holes and moving platforms. Enemies hover over 
the holes, but these can be disabled by toggling the right switches. There are also timing-based 
hazards such as arrows emerging from walls and lazer beams - contact with any of these costs one of 
your five lives. You also lose a life if you run out of energy. Some levels vary the format by 
requiring you to simply collect every note on a single screen, which has regeneration points and 
one-way platforms. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari 8-bit,BBC Micro,Commodore 64,Electron 
SOURCE : http://www.mobygames.com/game/cpc/jet-boot-jack 
 
 
$end


$info=Jet Set Willy,
$<a href="http://www.mobygames.com/game/cpc/jet-set-willy"</a>
$bio
 
 
Jet Set Willy (c) 1985 Software Projects Ltd. / Software Projects Ltd. 
 
Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky 
in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must 
tidy it all before his housekeeper will let him sleep. 
 
Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the 
house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the 
first action game where mapping is an advantage. Another innovation, to the chagrin of players 
everywhere, is manual protection - a sheet of colour-coded numbers. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Atari 8-bit,Atari ST,BBC Micro,Commodore 64,Dragon 32/64,Electron,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jet-set-willy 
 
 
$end


$info=Jetsons, The,
$<a href="http://www.mobygames.com/game/cpc/jetsons-the-computer-game"</a>
$bio
 
 
Jetsons, The (c) 1992 221B Software Development / Hi-Tec Software Ltd. 
 
The famous animated TV series by Hanna-Barbera spawned a film, and ultimately this licensed game, 
which contains 8 levels alternating between side-scrolling dodge-and-manipulate and driving gameplay. 
All four members of the Jetson family have a themed level. 
 
The driving sections take place within George's Jetcar, and you must slow down for the speed-limited 
areas and beware of black holes. 
 
At the beginning of the game you are George Jetson, labourer of the Spacely Space Sprockets company 
in 2062. Your boss Mr. Spacely wants you to work, but you want to collect money and have a fun. So 
after the boss ordinary order you can explore the company as usually, collect money bills and useful 
items, avoiding dangerous robotic mechanisms and Mr. Spacely himself. 
 
On further levels, other Jetsons family members must do the same things, but at their own locations. 
Level 2 involves taking Jane out of her booby-trapped home, level 3 sees Judy trying to get a kiss 
form pop heartthrob Jet Screamer, and finally Elroy is locked in at school and has to escape. 
 
You have to activate the items hidden behind the hatches with buttons. These allow you to progress on 
level, for example, fix an elevator with wrench. Time presses and you have to complete your mission 
quickly. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jetsons-the-computer-game 
 
 
$end


$info=Jewels of Darkness Pack,
$<a href="http://www.mobygames.com/game/cpc/jewels-of-darkness"</a>
$bio
 
 
Jewels of Darkness Pack (c) 1986 Level 9 Computing, Ltd. / Rainbird Software 
 
This is a collection of three previously-published Rainbird interactive fiction (with graphics) 
games. It contains: 
 
1. Adventure Quest 
2. Colossal Adventure 
2. Dungeon Adventure 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jewels-of-darkness 
 
 
$end


$info=Pro Tennis Tour,
$<a href="http://www.mobygames.com/game/cpc/jimmy-connors-pro-tennis-tour"</a>
$bio
 
 
Pro Tennis Tour (c) 1989 Blue Byte Software GmbH / Ubi Soft Entertainment Software 
 
Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on 
multiple court types. 
 
Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If 
you are lucky, you might even score an Ace.  If not, you will need to be ready to return your 
opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your 
opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction 
and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis 
game. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Lynx,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jimmy-connors-pro-tennis-tour 
 
 
$end


$info=Jimmy's Soccer Manager,
$<a href="http://www.mobygames.com/game/cpc/jimmys-soccer-manager"</a>
$bio
 
 
Jimmy's Soccer Manager (c) 1992 
 
This football management game is vaguely linked to Jimmy Greaves, a successful former footballer who 
in the early 90s co-hosted (with former Liverpool player Ian St. John) the vaguely satirical football 
magazine programme “Saint and Greavsie”. The player manages Kettering Town of Division 5 (the same as 
the real-life Conference) and must lead them to league and cup glory, climbing through the divisions. 
 
The player begins with a squad of 13 players, and must select 11 of these to form the team 
(formations are not considered). Players can be transfer listed, which allows CPU teams to bid on 
them, although bids for any player can be received via telephone at any time. When signing players, 
there are three available each week, although only one bid may be placed. The cost of admission to 
matches can also be set. Players will occasionally contact you to request wage rises. 
 
Matches are played through via a constantly moving timer, with the score and goalscorers displayed as 
they change. There is no training, or substitutions during the matches. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jimmys-soccer-manager 
 
 
$end


$info=Jim Power in "Mutant Planet",
$<a href="http://www.mobygames.com/game/cpc/jim-power-in-mutant-planet"</a>
$bio
 
 
Jim Power in "Mutant Planet" (c) 1992 Digital Concept|Loriciel SA / Loriciel SA 
 
Jim Power was a hero who one day while travelling through the forest, encountered a dimensional rift 
into a strange new world. Luckily Jim always travels armed and now he'll need to fight his way past 
several monsters into a monster stronghold to find his way back home. 
 
Jim Power is a side-scrolling platform game, a side-scrolling shooter and a top-view shooter game 
depending on the level. Jim Power for the most part can jump and has an upgradable gun weapon. He 
must find fight enemies, bosses and obtain various keys to progress through the levels. Jim also has 
a "Smart Bomb" power attack which can clear the screen of enemies. In shooter levels, Jim's spaceship 
only has the ability to shoot and move around the screen avoiding obstacles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Amiga,Atari ST,DOS,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/cpc/jim-power-in-mutant-planet 
 
 
$end


$info=Jinks,
$<a href="http://www.mobygames.com/game/cpc/jinks"</a>
$bio
 
 
Jinks (c) 1988 Diamond Software / Rainbow Arts Software GmbH 
 
Jinks added a largely new concept to the Breakout type games,offering much freer paddle movement ( 
both horizontally and vertically), a horizontally scrolling screen and the ability to flip the 
triangular paddle as needed. 
 
The objective is to survive on the planet Jinks - an exploration mission on this resource-rich planet 
has gone wrong. As hazards, there are objects that can destroy the paddle or make it smaller. There 
is also the ability to shake the screen if the ball is in a looping position. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 7800,Atari ST,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/jinks 
 
 
$end


$info=Jinxter,
$<a href="http://www.mobygames.com/game/cpc/jinxter"</a>
$bio
 
 
Jinxter (c) 1988 Magnetic Scrolls / Rainbird Software 
 
Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task 
of finding five charms and a magic bracelet to put things right falls on you. 
 
And you need a change of luck, because events in this game often emphasise the slings and arrows of 
outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! 
Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it 
first. 
 
Jinxter is an interactive fiction with graphics title that takes a realistic world of people and 
situations, and then plays with the boundaries to create a strange and puzzling world. Characters are 
all getting on with their own tasks, and getting them to help you is usually a case of making sure 
something's in it for them. 
 
Dialogue aims to add a comic touch to proceedings. Puzzles can often be solved in multiple ways, but 
the most obvious way is not always the correct one. Due to the presence of a Guardian, you can't 
actually die. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jinxter 
 
 
$end


$info=Joe Blade,
$<a href="http://www.mobygames.com/game/cpc/joe-blade"</a>
$bio
 
 
Joe Blade (c) 1987 Players Software / Players Software 
 
Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has 
kidnapped them in different areas of his base. Along the way he will find six bombs which must be 
activated, leaving him with only 20 minutes to rescue everyone. 
 
Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging 
letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. 
The screens are linked in various ways, and contain a number of keys which must be used correctly. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/joe-blade 
 
 
$end


$info=Joe Blade 2,
$<a href="http://www.mobygames.com/game/cpc/joe-blade-ii"</a>
$bio
 
 
Joe Blade 2 (c) 1988 Players Software / Players Software 
 
As Players Software correctly predicted, London in 1995 is an unfriendly unsafe city ran by thugs. 
Innocent civilians who leave the house will almost certainly face violence. An acclaimed hero since 
his successes in the original, Joe Blade is the man to put things right - if he can kill 100 thugs 
and rescue 20 civilians within ten minutes, the thugs will retreat and the city will be saved. 
 
As Joe, you must move through the streets and kill these thugs, by kicking them in the head (they 
have body armour). As in the first game, the streets are flick-screen and have many doorways linking 
them. Rescuing civilians involves touching them before completing a sub-game within a minute. 
 
There are four subgame variants of increasing difficulty, all based around a 1-2-3-4 sequence of 
numbers. The first involves simply stopping the cursor as each one appears in order - pressing the 
wrong one sends you back to having to find a 1. In the second, the numbers are on screen in random 
order, a cursor cycling through them - press fire to swap the two numbers currently highlighted. In 
the third, you are presented with two jumbled sets and must put one of them in order, by swapping 
numbers across the two sets. In the fourth, you must form the sequence by swapping an ever-changing 
number into the right place, by pressing fire at the right moment. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/joe-blade-ii 
 
 
$end


$info=John Elway's Quarterback,
$<a href="http://www.mobygames.com/game/cpc/john-elways-quarterback"</a>
$bio
 
 
John Elway's Quarterback (c) 1990 Leland Corporation / Virgin Mastertronic Ltd. 
 
In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head 
in single-game American football action.  Select your team's home city (there is no NFL or NFLPA 
license, so there are no real teams or players) and then battle the opposing team for four 15-minute 
(accelerated real-time) quarters.  Graphics are simple: one team has blue uniforms, the other team 
red ones.  The human player gets control of the quarterback on offense and the middle linebacker on 
defense.  The play perspective is top-down and vertical-scrolling.  Choose from 9 offensive--mostly 
passing--plays and 6 defensive plays.  Teams have 9 players each. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,NES,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/john-elways-quarterback 
 
 
$end


$info=Jonah Barrington's Squash,
$<a href="http://www.mobygames.com/game/cpc/jonah-barringtons-squash"</a>
$bio
 
 
Jonah Barrington's Squash (c) 1985 New Generation Software / New Generation Software 
 
For many years this was the only squash game in existence, and it's licensed by one of the top stars 
of the 80s. Jonah calls the score, and claimed that the program could boost a player's squash skills, 
as well as provide entertainment. 
 
Jonah Barrington's Squash features one and two player modes, with 4 difficulty levels. Accurate 
rebounds are implemented, and the ball's bounce is visible from its shadow. Realistic tactics appear 
to produce the correct effects, in terms of playing attacking or defensive. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jonah-barringtons-squash 
 
 
$end


$info=War In The Middle Earth,
$<a href="http://www.mobygames.com/game/cpc/jrr-tolkiens-war-in-middle-earth"</a>
$bio
 
 
War In The Middle Earth (c) 1989 Maelstrom Games / Melbourne House 
 
Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle 
Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic 
forces in real time, and scrolling wilderness screens where combat between characters and monsters 
can take place. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Side-Scrolling 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jrr-tolkiens-war-in-middle-earth 
 
 
$end


$info=Jump,
$<a href="http://www.mobygames.com/game/cpc/jump"</a>
$bio
 
 
Jump (c) 1992 Zigurat / Zigurat 
 
This arcade game is a cross between Breakout and Space Invaders. Player controls an electromechanical 
robot, who walks along the top of a wall consisting of bricks and jumps on it. A line of bugs is 
coming to him from the bottom of the screen in vertical direction, while the bomb is flying in 
horizontal direction in the center. Bugs may be killed by jumping on the wall, which results in a 
brick falling from its bottom. The number of jumps is equal to the bottom brick's distance from the 
robot. Flying bomb may eliminate the brick until it reaches the bug, but if the bug is killed, its 
bad or good soul will fly to the top, where robot may collect it and make influence on his mood. 
After the bug is eliminated, another one will start to crawl from the bottom. There is a snail moving 
in horizontal direction at the very bottom of the screen, which is mostly covered by the bugs 
crawling to the top, and it may be hit by brick in case of success also. 
 
The player is transferred to another level after necessary quantity of the bugs is killed. But 
beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes 
non-functional if the bugs reached the very top of the screen or if the robot falls off the wall. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/jump 
 
 
$end


$info=Kane,
$<a href="http://www.mobygames.com/game/cpc/kane"</a>
$bio
 
 
Kane (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
There are four fairly distinct sections to this Wild West themed action game, two involving shooting 
and two putting you on horseback. 
 
The first level involves shooting at birds, with a minimum of 3 required to progress. You must aim in 
front of the birds, so as to allow for the distance they will cover as the bullet travels. In the 
third level you are now shooting at bad guys, who emerge from locations (bank, saloon, store) on an 
accurate Wild West layout. 
 
The second level sees you attempting to jump over rocks and cacti, whereas level 4 involves jumping 
across a speeding train in order to wrestle control of it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kane 
 
 
$end


$info=Karateka,
$<a href="http://www.mobygames.com/game/cpc/karateka"</a>
$bio
 
 
Karateka (c) 1986 Brřderbund Software, Inc. / Ariolasoft UK 
 
The evil Akuma has destroyed your homeland, killed many of your friends and kidnapped your Princess 
Mariko. Fortunately, you are skilled in Martial Arts, so your inevitable quest to reach Akuma's 
palace has a chance of success. 
 
The game is viewed from the side and features a succession of increasingly-difficult opponents. All 
the standard karate kicks and punches are available to both you and your foes. The game's design was 
serious and realistic, and the game featured lots of cutscenes to develop the story. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.7 
Other Systems : Apple II,Atari 7800,Atari 8-bit,Atari ST,Commodore 64,DOS,NES,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/karateka 
 
 
$end


$info=Karnov,
$<a href="http://www.mobygames.com/game/cpc/karnov"</a>
$bio
 
 
Karnov (c) 1988 Data East Corporation / Electric Dreams Software 
 
Karnov, the fire-breathing Russian, is seeking the Lost Treasure of Babylon.  He runs, swims, jumps, 
climbs, and flies through nine levels of gameplay. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Commodore 64,DOS,Macintosh,NES,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/karnov 
 
 
$end


$info=Kat Trap,
$<a href="http://www.mobygames.com/game/cpc/kat-trap"</a>
$bio
 
 
Kat Trap (c) 1987 Design Design / Streetwise 
 
In the 24th century, Earth is pounded by solar explosions and abandoned by humans, and the planet is 
recolonized by a dangerous race known as Kat Men. When the solar explosions died, the humans decide 
to return to Earth.  When the Kat Men refuse to leave, a war droid known as MT-ED, or Multi Terrain 
Exploration Droid, is sent down to deal with the Kat Men. Accompanying him is Hercules 1, a 
maintenance and combat droid. When the two droids are beamed down, things take a turn for the worse. 
Hercules is kidnapped and  taken far away to the Kat Men's Nerve Center. It is MT-ED's task to get 
rid of the Kat Men and rescue Hercules. 
 
To do this, MT-ED has to explore fourteen environments and deal with deadly creatures that are within 
each environment, with each type of creature requiring a certain type of weapon to be defeated. These 
weapons - including lasers, water bombs, grenades, and rockets - can be picked up along the way, and 
MT-ED can switch between them with ease. If MT-ED comes into contact with any of the creatures, he is 
kicked into the air and gets stunned for a few seconds. If this happens, he loses one of his lives. 
Not all creatures are deadly 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kat-trap 
 
 
$end


$info=Kenny Dalglish Soccer Manager,
$<a href="http://www.mobygames.com/game/cpc/kenny-dalglish-soccer-manager"</a>
$bio
 
 
Kenny Dalglish Soccer Manager (c) 1989 Cognito / Cognito 
 
By 1989 Kenny Dalglish scarcely played for Liverpool, and was almost entirely concentrating on his 
role as manager, so a football management game with no arcade action featuring his license made 
sense. The game is purely icon- and menu-driven, perhaps the first step in dragging the genre into 
the 90s. Whichever team you took charge of start from the 4th division. Match highlights can be 
selected - these are viewed from the side and show goals and near-misses, although they can be turned 
off. 
 
You start with squads of over 20 players from which to choose your team of 11, each given a 
straightforward ability rating. Formations can be selected by placing each player in a precise 
position alongside the formation of the opposition team, using a fairly advanced system for the time. 
Via a separate menu you can consult with the chairman (to see if he's happy with your efforts), the 
physio (to check for injuries), the scout (who comes up with players you might like to purchase) and 
so on. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kenny-dalglish-soccer-manager 
 
 
$end


$info=Kenny Dalglish Soccer Match,
$<a href="http://www.mobygames.com/game/cpc/kenny-dalglish-soccer-match"</a>
$bio
 
 
Kenny Dalglish Soccer Match (c) 1990 Impressions / Impressions 
 
Kenny Dalglish was a hugely successful player for Celtic, Liverpool and Scotland, before becoming the 
first person to win the English league championship while both playing and managing (for Liverpool in 
1985, also winning the FA Cup that year). This was his second licensed game, and is a side-scrolling 
action game featuring single matches played between a team in red and a team in blue, each of which 
can be any of 9 skill levels. Matches can be varied between 10 and 90 minutes. The ball is loosely 
controlled in a manner similar to the Kick off series, although it isn’t possible to pass the ball a 
short distance, so an element of hitting and hoping comes into play, especially as the ball can’t be 
curved far. The ball bounces quite heavily, and is very difficult to shoot on target from closer than 
30 yards or so. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kenny-dalglish-soccer-match 
 
 
$end


$info=Kick Off,
$<a href="http://www.mobygames.com/game/cpc/kick-off"</a>
$bio
 
 
Kick Off (c) 1989 Anco Software Ltd. / Anco Software Ltd. 
 
Kick Off was the first football game of its kind, having a top down view and unlike other football 
games of that time the ball was not glued to the feet of the players. Playing Kick Off requires 
skills in boll control. There is an option to learn these skills without being harassed by the 
opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced 
to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, 
Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of 
players. You can play in a league consisting of 8 teams. The teams in the league are on the whole 
evenly matched but have different styles of play with players attribute to match that style. There is 
12 different referees in the game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kick-off 
 
 
$end


$info=Kick Off 2,
$<a href="http://www.mobygames.com/game/cpc/kick-off-2"</a>
$bio
 
 
Kick Off 2 (c) 1990 Anco Software Ltd. / Anco Software Ltd. 
 
The original Kick Off was expanded on in many ways for this sequel. The game now features full 
tournament modes (although the players on the teams are fictitious) and four different pitches 
(including an implementation of plastic pitches, whose uneven bounce cause controversy when several 
British clubs tried them in the 1980s). 
 
Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare 
passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in 
contemporary football games. Complex moves such as overhead kicks, back-heels and long-range 
through-ball passes can be completed with practice. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kick-off-2 
 
 
$end


$info=Kikstart II,
$<a href="http://www.mobygames.com/game/cpc/kikstart-2"</a>
$bio
 
 
Kikstart II (c) 1988 Mr Chip Software / Mastertronic Ltd. 
 
Based around the Kikstart TV show, the game allows you to recreate all those death-defying stunts in 
the comparative safety of your home.  Viewed from the side, there are many hazards to avoid along the 
way. Some of these include steps to jump over, tyres and hedges to plough through at maximum speed, 
and mud which will slow you down. 
 
24 courses are built in, and you can choose a set of 5 of these to race at a time, or let the 
computer choose them at random. More importantly, a course designer allowing you to create one of 
your own is included, with full control of the placement of the many hazards.. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kikstart-2 
 
 
$end


$info=Killed Until Dead,
$<a href="http://www.mobygames.com/game/cpc/killed-until-dead"</a>
$bio
 
 
Killed Until Dead (c) 1987 Artech / U.S. Gold Ltd. 
 
Killed Until Dead is a sophisticated mystery game with a leaning towards humor. The player has to 
solve every aspect of a murder case before it happens. The five biggest mystery writers in the world 
have gathered together at a hotel and one of them will be offing another unless Hercule Holmes can 
crack the case. 
 
Gameplay is a cross between the board-game Clue and the paper-based logic puzzles in which the player 
must eliminate clues in sequence. To solve the forthcoming murder, you will have to search the 
suspects' rooms and confront them with the evidence and set the hotel's security cameras to record 
secret meetings. 
 
By questioning the suspects as to what they know about certain people, rooms and objects, they may 
reveal combinations they know will not be involved in the murder - perhaps if it involves the gun, 
the killer will not be Lord Peter Flimsey, for example.  However, there's a catch. If he accuses the 
wrong suspect, he might be the one who's Killed Until Dead - they don't take kindly to false 
accusation. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/killed-until-dead 
 
 
$end


$info=Killer Ball,
$<a href="http://www.mobygames.com/game/cpc/killerball"</a>
$bio
 
 
Killer Ball (c) 1991 Microďds / Microďds 
 
In the dark future the new brutal sports game will be invented - Killerball - a blend of American 
Football, Roller-Skating, and Pinball. The three leagues (Elite, Major and Minor) will differ by the 
level of brutality. The action takes place in a circular rink. Each team of five players should put 
the iron ball in the small hole of the opposite team to make a score, and do not allow the players of 
another team to make the same. Each team player has health indicator, which will decrease during the 
game, because the only way to take the ball is to knock down the opponent in any brutal way. Each 
match during the season has time limit, but it may be finished also if all the players of any team 
will be unconscious and at least one ball will be put in the hole. 
 
The game has a training mode, where you may play a single match with a computer or another human 
player, and tournament mode, where eight teams controlled either by computer or human players will 
fight for the victory. Tournament progress may be saved and restored. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Platform 
Players : 1-8 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/killerball 
 
 
$end


$info=Killer Gorilla,
$<a href="http://www.mobygames.com/game/cpc/killer-gorilla"</a>
$bio
 
 
Killer Gorilla (c) 1984 
 
Killer Gorilla is a four stage platform game set on a building construction site. Stages consist of 
girders, ladders, conveyor belts and elevators. The object of stages one, two and three is to reach 
the top of the screen where your girlfriend is guarded by the eponymous Killer Gorilla. On stage four 
the objective is to remove the rivets from the girders, causing the top of the building to collapse 
and the gorilla to fall. On all stages, items belonging to your girlfriend can be collected for extra 
points. When stage four is completed, play loops back to stage one. Killer Gorilla is a clone of 
Nintendo's Donkey Kong arcade game. 
 
On stage one, the gorilla rolls barrels down the screen. These can be avoided, jumped over, or 
smashed with a hammer that can be collected and carried for a short time. If a barrel reaches the 
flaming barrel at the bottom of the screen, it will sometimes become a fireball that rolls 
erratically along girders and up and down ladders. 
 
On stage two, conveyor belts that occasionally change direction carry trays of cement that are fatal 
to the touch. Fireballs appear from a central furnace. Ladders to the top level extend and retract. 
There is again a hammer that can be used to smash the fireballs and the cement trays. 
 
On stage three, the gorilla throws bouncing I-beams that must be avoided. Constantly moving elevators 
must be jumped on to progress. 
 
On stage four, eight rivets hold the top of the building together. Running or jumping over each rivet 
makes it disappear. When all eight rivets have been removed, the stage is complete, and the game 
loops back to stage one, speeding up and adding barrels and cement trays. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : BBC Micro,Electron 
SOURCE : http://www.mobygames.com/game/cpc/killer-gorilla 
 
 
$end


$info=Kinetic,
$<a href="http://www.mobygames.com/game/cpc/kinetik"</a>
$bio
 
 
Kinetic (c) 1987 
 
Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You 
control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and 
X in that order and reach the end to win. 
 
There are foes to avoid or shoot – some take objects you have but most merely drain some of your 
energy. Some walls can also be shot out. Some rooms have white spots which affect gravity and drag 
you inwards. 
 
Avoid contact with red walls as these drain energy 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kinetik 
 
 
$end


$info=Klax,
$<a href="http://www.mobygames.com/game/cpc/klax"</a>
$bio
 
 
Klax (c) 1990 Atari Games Corporation / Domark Software, Inc. 
 
An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, 
or diagonals of a single color. Each level requires a different pattern to be made, and the tiles 
fall faster, more at a time, and in an increasing number of colors as the game progresses. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 2600,Atari 5200,Atari 7800,Atari ST,BBC Micro,Commodore 64,DOS,Game 
Boy,Game Boy Color,Game Gear,Genesis,Lynx,MSX,NES,PC-88,PC-98,SEGA Master System,TurboGrafx-16,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/klax 
 
 
$end


$info=Knight Games,
$<a href="http://www.mobygames.com/game/cpc/knight-games"</a>
$bio
 
 
Knight Games (c) 1986 English Software Company, The / English Software Company, The 
 
Knight Games consists of eight self-contained small games with a medieval theme. Two are shooting 
games. The Crossbow event involves moving a crosshair so as to hit one of an array of rotating 
targets. Once you've mastered this you are ready for Archery - this time you must hit targets which 
move from left to right, so timing is more important. 
 
The other six involve one-on-one combat. There are two sword-fighting battles against different 
backdrops 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/knight-games 
 
 
$end


$info=Knight Lore,
$<a href="http://www.mobygames.com/game/cpc/knight-lore"</a>
$bio
 
 
Knight Lore (c) 1985 Ashby Computers and Graphics Ltd. / Ashby Computers and Graphics Ltd. 
 
Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As 
with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving 
both puzzle-solving and action, meaning that each screen requires thorough planning and precise 
navigation. 
 
The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using 
monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 
days and nights - at night your character turns into a werewolf. Ultimate's individual style of 
eschewing straightforward instuctions in favour of feature lists and riddles is put to good use here, 
with the story detailed in a rhyming poem of sorts. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Score : 3.2 
Other Systems : BBC Micro,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/knight-lore 
 
 
$end


$info=Knightmare,
$<a href="http://www.mobygames.com/game/cpc/knightmare_"</a>
$bio
 
 
Knightmare (c) 1987 Focus Creative Enterprises Ltd.|MD Software / Activision, Inc. 
 
Knightmare was a popular childrens' television programme set in a medieval fantasy world, in which 3 
players guided a fourth through a maze using a virtual reality system. In the first licensed game you 
have been trapped in Damonia Castle and must somehow escape. 
 
Viewed in 3D, you move your character around the rooms, while most other actions are activated using 
a verb-noun command system. By pressing the first letter of the first word (open, close, dig and so 
on) and pressing enter once you've got the right word, you can then choose the second word (options 
are context-sensitive 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/knightmare_ 
 
 
$end


$info=Knight Orc,
$<a href="http://www.mobygames.com/game/cpc/knight-orc"</a>
$bio
 
 
Knight Orc (c) 1987 Level 9 Computing, Ltd. / Rainbird Software 
 
As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game 
plays for real 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/knight-orc 
 
 
$end


$info=Knight Tyme,
$<a href="http://www.mobygames.com/game/cpc/knight-tyme"</a>
$bio
 
 
Knight Tyme (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century 
aboard the peaceful trade starship USS Pisces. He must find a way back to his own time. 
 
Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the 
player interacts with the environment through the "Windimation" system: pressing a button brings up a 
window with a list of commands (pick up/drop/take/give an object, examine, command a character, read 
something, cast a spell and wear/unwear object). The player can scroll through these with the 
movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay 
as the ship must visit several different planets. The spaceship has to be refueled, otherwise the 
character will be stuck forever in space. There are rooms that kill the knight instantaneously. 
Usually there is a puzzle associated with these rooms that must be solved in order to access them. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/knight-tyme 
 
 
$end


$info=Kobayashi Naru,
$<a href="http://www.mobygames.com/game/cpc/kobyashi-naru"</a>
$bio
 
 
Kobayashi Naru (c) 1987 
 
Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in 
order to gain immortal status. Collect the required objects from each one in this adventure game. 
 
The game offers pictures of each location and significant objects, and a textual description of each 
location, but beyond this the game system is atypical of 1980s adventures, especially those 
originating on cassette. A set of icons is displayed in the top half of the screen, which are 
selected to activate movement, item manipulation, analysing the scene (by selecting specific words of 
text), and actions like ascending, throwing and swimming. Puzzle solving always uses objects either 
in the scene description or your inventory. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kobyashi-naru 
 
 
$end


$info=Kokotoni Wilf,
$<a href="http://www.mobygames.com/game/cpc/kokotoni-wilf"</a>
$bio
 
 
Kokotoni Wilf (c) 1986 Elite Systems Ltd. / Elite Systems Ltd. 
 
Kokotoni Wilf has been sent on a bold journey through time, to recover the seven pieces of the Dragon 
Amulet. There are 63 screens across 6 times zones to trek through in order to find these star-like 
objects. 
 
These screens are viewed from the side, and resemble Jet Set Willy, except that Wilf can fly through 
them and hover at a precision point. With hazards ranging from dinosaurs to spears to spaceships, and 
pieces located in hard-to-reach places, you will need this extra skill, especially as you have no 
weaponry. Most screens have more than 2 exits, but some are dead ends or lead directly into hazardous 
points. On each world you can immediately access the first 3 screens. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kokotoni-wilf 
 
 
$end


$info=Konami's Golf,
$<a href="http://www.mobygames.com/game/cpc/konamis-golf"</a>
$bio
 
 
Konami's Golf (c) 1987 Konami Co., Ltd. / Imagine Software 
 
Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your 
stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and 
ball lie must be taken into account. 
 
The game features a split screen with two views, one an overhead view of the entire hole, and the 
other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 
2 player stroke play, or 2 player match play. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/konamis-golf 
 
 
$end


$info=Kong's Revenge,
$<a href="http://www.mobygames.com/game/cpc/kongs-revenge"</a>
$bio
 
 
Kong's Revenge (c) 1991 Zigurat / Zigurat 
 
Kong's Revenge is an action game based on Donkey Kong. It is divided into two parts. 
 
In the first part, the player must climb to the top of five buildings and must defeat one of Kong's 
minions on each one. Throughout the level, the player must avoid barrels and fire balls, and activate 
levers to move platforms. 
 
The second part, which can only be accessed when the first one is completed, is a simple 
side-scrolling run 'n' gun game. While still avoiding barrels and other objects, the player must 
shoot at enemies. Finally, they have to defeat Kong and save the girl. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.8 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kongs-revenge 
 
 
$end


$info=Koronis Rift,
$<a href="http://www.mobygames.com/game/cpc/koronis-rift"</a>
$bio
 
 
Koronis Rift (c) 1987 Lucasfilm Games LLC / Activision, Inc. 
 
You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms 
earliest games. 
 
The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can 
loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. 
It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want 
you dead. 
 
The game uses fractal graphics, the terrain is vast and detailed, and the story behind it is quite 
complex, considering the type of game. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Apple II,Atari 8-bit,Commodore 64,MSX,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/koronis-rift 
 
 
$end


$info=Krakout,
$<a href="http://www.mobygames.com/game/cpc/krakout"</a>
$bio
 
 
Krakout (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the 
screen (there is a left/right option) instead of at the bottom. 
 
There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the 
bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch 
ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra 
life). 
 
The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew 
and eat your ball and spit out the core back at you! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/krakout 
 
 
$end


$info=Krypton Factor,
$<a href="http://www.mobygames.com/game/cpc/krypton-factor"</a>
$bio
 
 
Krypton Factor (c) 1987 Consult Computer Systems / TV Games 
 
In this game you take the role of a contestant in the TV game show The Krypton Factor. The gameplay 
is divided up into different types of mental skill including Observation in which you are told a 
story and shown a picture. The story is then told again but with subtle changes along with the 
picture which alters. You must then type in what text has changed and also what has altered on the 
picture. There are also mathematical puzzles involving you remembering a sequence and working out the 
sum quickly as the clock is ticking away. As the game progresses there are also physical tasks to do 
including moving the Ergobuggy around a course and finishing off with a general knowledge quiz. 
 
 
- TECHNICAL - 
 
Genre : Educational|Simulation 
Perspective : Top-Down 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/krypton-factor 
 
 
$end


$info=Kung-Fu Master,
$<a href="http://www.mobygames.com/game/cpc/kung-fu-master"</a>
$bio
 
 
Kung-Fu Master (c) 1987 Irem Corp. / U.S. Gold Ltd. 
 
A conversion of the arcade game of the same name, which itself is loosely based on a movie, Kung-Fu 
Master is a side scrolling action game for one or two players, who alternate turns. 
 
Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a 
    restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will 
    need to fight his way to the top. Of course, this won't be easy as each floor has many opponents 
    to get past and a floor boss at the end of each level. 
 
Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as 
knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X 
himself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Apple II,Atari 2600,Atari 7800,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kung-fu-master 
 
 
$end


$info=Kwik Snax,
$<a href="http://www.mobygames.com/game/cpc/kwik-snax"</a>
$bio
 
 
Kwik Snax (c) 1990 Codemasters Software Company Limited, The / Codemasters Software Company Limited, 
The 
 
Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, 
Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade 
adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move 
around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in 
the maze to kill or trap those enemies. After every level is completed a short bonus screen appears 
where more fruit can be collected. During play various other tokens are released, such as bonus 
points, a smart bomb and control reversal. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/kwik-snax 
 
 
$end


$info=Abadia Del Crimen, La,
$<a href="http://www.mobygames.com/game/cpc/la-abada-del-crimen"</a>
$bio
 
 
Abadia Del Crimen, La (c) 1988 Opera Soft S.A. / MCM Software 
 
The development of the game is based on the Umberto Eco's novel "The Name of the Rose", on which 
Guillermo de Baskerville along with its intrepid disciple Adzo de Melk have the order on the part of 
Abad of an Abbey (Abadía) forgotten of the hand of God, to clarify certain crimes that are granted to 
the hand of the Devil. With this attractive argument we became jumbled of such way in the game that 
until we do not solve it we are condemned to moor itself of permanent form to the computer. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.7 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/la-abada-del-crimen 
 
 
$end


$info=Aventura Espacial, La,
$<a href="http://www.mobygames.com/game/cpc/la-aventura-espacial"</a>
$bio
 
 
Aventura Espacial, La (c) 1990 Aventuras AD / Aventuras AD 
 
A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy 
the planet. You have been chosen to be the central link of the support command which will try to give 
a solution for it. But don't worry, you have been educated and trained in the Golden Ring space 
station, the hardest survival school of the galactic confederation. 
 
Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the 
well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to 
destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept 
in the graphic-conversational adventure. 
 
First of all, your mission is to find your companions, whom are distributed by all the universe, and 
together with them you must arrive to the central base of the Dark Threat. There, you will have to 
deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. 
All the galaxy has its destiny in your hands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/la-aventura-espacial 
 
 
$end


$info=Aventura Original, La,
$<a href="http://www.mobygames.com/game/cpc/la-aventura-original"</a>
$bio
 
 
Aventura Original, La (c) 1989 Aventuras AD / Aventuras AD 
 
In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote 
the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC 
PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite 
programmers who knew how to connect to the data bank where it was located, and like all cults, it had 
its first "martyrs" 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/la-aventura-original 
 
 
$end


$info=Corona Magica, La,
$<a href="http://www.mobygames.com/game/cpc/la-corona-mgica"</a>
$bio
 
 
Corona Magica, La (c) 1990 OMK Software / OMK Software 
 
This game is based on the Spanish animation series of the same name, broadcast on Televisión Espańola 
during the late eighties, so as in the TV series, the action will take place in the System of the 
Double Sun, composed of seven planets (some inhabited and some not) and twelve moons 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/la-corona-mgica 
 
 
$end


$info=Diosa de Cozumel, La,
$<a href="http://www.mobygames.com/game/cpc/la-diosa-de-cozumel"</a>
$bio
 
 
Diosa de Cozumel, La (c) 1990 Aventuras AD / Aventuras AD 
 
The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a 
mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved 
mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is 
used to deal with. 
 
The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an 
incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him 
without anything. Do not think he only lost the map or the machete, no, he lost everything, including 
the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, 
coastal town near the place of the shipwreck, would carry serious problems with the justice. The main 
mission of the adventure is to discover all the hidden secrets of the island and then be able to 
escape from it. 
 
This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI 
characters, it means, personages with own personality, decision capacity, different behavior 
according to the development of the adventure, that is, personages who must be treated as if they 
were real since their reactions can vary from a game to another. Some improvements like the objects 
treatment system have been incorporated (which include all their qualities) 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/la-diosa-de-cozumel 
 
 
$end


$info=Espada Sagrada, La,
$<a href="http://www.mobygames.com/game/cpc/la-espada-sagrada"</a>
$bio
 
 
Espada Sagrada, La (c) 1990 Topo Soft / Topo Soft 
 
La Espada Sagrada is an arcade-videoadventure mix that consists of 3 phases, 2 of them inspired by 
the classic videoadventure genre of the eighties and the third being a classical arcade game. 
 
The hero player (Atahualpa Yupanqui) aims to obtain 'The Sacred Sword', and problems through the 2 
early stages must be solved in order to find it. Then in a third phase full of action, take advantage 
of that sword to be victorious. 
 
The two early stages have no side scrolling, while the third one is an arcade with horizontal scroll 
and non-stop action and big sprites. 
 
To access levels 2 and 3 you need a code, which is provided once you finish the previous one. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/la-espada-sagrada 
 
 
$end


$info=Aventures de Moktar, Les,
$<a href="http://www.mobygames.com/game/cpc/lagaf-les-aventures-de-moktar-vol-1-la-zoubida"</a>
$bio
 
 
Aventures de Moktar, Les (c) 1992 Titus France SA / Titus France SA 
 
Moktar is an Arabian man who is lost in the big city. You must bring him back to the Arab world. The 
game is a platform game, essentially the same as Titus the Fox, with a different main character. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/lagaf-les-aventures-de-moktar-vol-1-la-zoubida 
 
 
$end


$info=Guerra de las Vajillas, La,
$<a href="http://www.mobygames.com/game/cpc/la-guerra-de-las-vajillas"</a>
$bio
 
 
Guerra de las Vajillas, La (c) 1988 Dinamic Software / Dinamic Software 
 
Karapalo emperor, leader of the imperialistic forces, and his vaguely cleaned up lieutenant Darth 
Water, the cavalier with the most stinky breath of the galaxy, are the responsibles of the most 
tyrannic government the Universe has ever known. Only few planets and hundreds of men stay rebels to 
the oppression of the empire. You, Martín Luke Skywalker, are one of them. 
 
You live in the Tutuflex planet, a desertic place located thousands of years light from our Solar 
System. Centuries ago, their inhabitants lived calmly and peacefully without more preoccupations than 
annually collecting the fruits of the plantations of giant turnips, the only source of wealth of the 
planet. Tutuflex saw with certain unconcern how the forces of the Empire, long ago a reduced group of 
mercenaries of the worst kind, became one of the most powerful armies of the universe subduing an 
always rising number of planets, everything seemed so distant… 
 
Until a sad day, the forces of the empire arrived, and before the pacific inhabitants of Tutuflex had 
time to ask themselves what it was happening, they erased by laser all sign of life and peace of the 
surface of the planet. 
 
Now you are a man without land, without family, without future… in your heart there's only place for 
resentment and revenge. 
 
Having explained this, it would look (and indeed looks) as one of the most dramatic ways to start an 
adventure, if it wasn't because it's actually a parody of Star Wars ("La Guerra de las Galaxias", not 
"Vajillas", in Spanish). Besides title, you will also notice that all names of characters, places, 
etc have been modified in order to make the Spanish user more familiar -in a non-serious way- with 
them. Add to it that even the most tense situations will have a joke surrounding them, and as a 
result you have the first integral humorous adventure ever made in Spain. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Score : 2.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/la-guerra-de-las-vajillas 
 
 
$end


$info=Lamborghini: American Challenge,
$<a href="http://www.mobygames.com/game/cpc/lamborghini-american-challenge"</a>
$bio
 
 
Lamborghini: American Challenge (c) 1992 Titus France SA / Titus France SA 
 
Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 
divisions of racing through success on 60 racetracks across America. In each division there are 20 
rival racers, up to 3 of which compete in each race at a time. 
 
The races also feature lots of local drivers (who can take crucial positions away from you and the 
other championship drivers), Sunday drivers going at normal speed, and police. before each race you 
will be told of the quality of the locals and the likelihood of police presence. 
 
When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which 
point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end 
of the race despite this damage (which eventually hampers your speed), or simply pull over and accept 
a fine and the loss of race points. If the police subsequently stop you, the fine is heavier. 
 
Each race costs money to enter, and your earnings can be boosted by betting on the results with the 
other championship drivers. If one of you wins, each driver gives you either the amount they bet or 
the amount you bet, whichever is lower 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amiga CD32,Atari ST,Commodore 64,DOS,Game Boy,SNES 
SOURCE : http://www.mobygames.com/game/cpc/lamborghini-american-challenge 
 
 
$end


$info=Lancelot,
$<a href="http://www.mobygames.com/game/cpc/lancelot"</a>
$bio
 
 
Lancelot (c) 1988 Level 9 Computing, Ltd. / Mandarin Software 
 
Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and 
rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round 
Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the 
foundation of the Order to its finest hour - the quest for the Holy Grail. 
 
Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of 
Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now 
yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest 
possible score, you should only kill combat foes when it is absolutely essential to survival. 
 
The game's command set includes the ability to issue instructions to other knights, and to 
automatically GO TO a place you have previously visited. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lancelot 
 
 
$end


$info=Lasersquad,
$<a href="http://www.mobygames.com/game/cpc/laser-squad"</a>
$bio
 
 
Lasersquad (c) 1989 Target Games Limited / Blade Software Ltd. 
 
Laser Squad is by the same designer as Microprose's classic X-Com: UFO Defense. It brings to the 
table an immersive gameplay environment as well as many innovative ideas that weren't available in 
any other game of the time. 
 
In Laser Squad you control a group of "marine"-like soldiers (and the occasional cyborg). Before 
taking them into battle, you must buy them weapons and armour with a predetermined amount of credits, 
taking into account the individual abilities of your squad. Unlike X-COM, the soldiers do not gain 
experience over time. 
 
There are 3 missions in turn - in The Assassins you must face down Sterner Regnix and his guards, 
Moonbase assault challenges you to destroy the OmniCorp database, and Rescue From the Mines eschews 
violence in favour of a rescue mission. These are viewed from above and progress in turns. Laser 
Squad also features a 2-player "hotseat"-type gaming option. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/laser-squad 
 
 
$end


$info=Last Duel,
$<a href="http://www.mobygames.com/game/cpc/last-duel-inter-planet-war-2012"</a>
$bio
 
 
Last Duel (c) 1989 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
Last Duel follows the story of two planets that are in war with each other. On the planet Bacula, the 
Galden Tribe has overthrown the government and seized power over the whole world. Now they want more 
– by invading the peaceful planet of Mu and kidnapped Queen Sheets. 
 
The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that 
will defeat the Galdens. After many long months, they were able to develop a vehicle of immense 
firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can 
transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky. 
 
Players have to guide their vehicle through six difficult levels - alternating between ground vehicle 
and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in 
the ground need to be avoided, as players lose one of their ships should they happen to fall through 
one. Shooting power pods scattered around the level allows the player to increase their firepower. 
However, they lose that firepower if one of their ships is destroyed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/last-duel-inter-planet-war-2012 
 
 
$end


$info=Last Mission, The,
$<a href="http://www.mobygames.com/game/cpc/last-mission"</a>
$bio
 
 
Last Mission, The (c) 1987 Opera Soft S.A. / Opera Soft S.A. 
 
The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) 
with map of big dimensions. The game takes its inspiration from games such as Underwurlde and 
Starquake. 
 
You control a tank-like robot which can be divided in 
two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the 
head can only survive separately for a short amount of time, and your restart position is dictated by 
the location of the body, even if the head has moved forward through further screens. Therefore, the 
difficulty of the game was in making it possible to advance with the assembled robot's two parts. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/last-mission 
 
 
$end


$info=Last Ninja 2, The,
$<a href="http://www.mobygames.com/game/cpc/last-ninja-2-back-with-a-vengeance"</a>
$bio
 
 
Last Ninja 2, The (c) 1988 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a 
training session he is mysteriously transported to XXth-century New York. The Evil Shogun has 
returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than 
the belief in his own abilities. 
 
Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a 
powerful ninja, must fight his way through opponents while collecting necessary items. The game is 
split into various levels, each of them depicting a different locale and divided into several 
screens. The view is isometric and the ninja can move in four different dimensions (he can also walk 
backwards) and jump. 
 
Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight 
them either bare-handed or with the weaponry he finds along the way 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/last-ninja-2-back-with-a-vengeance 
 
 
$end


$info=Last V8, The,
$<a href="http://www.mobygames.com/game/cpc/last-v8"</a>
$bio
 
 
Last V8, The (c) 1986 
 
Seven years have passed since world war III, and only now dare you leave your shelter in order to 
investigate what has become of the surface world. You drive out in your specially-equipped vehicle, 
the Last V8, only to discover that the outside world is more hostile than you would have expected. 
Your task is now (as commended by a digitised voice at the beginning of each level) simply to get 
back to the base in as short time as possible. 
 
The Last V8 is an over-head driving game where you must drive through narrow roads without crashing 
into anything, and with a strict deadline for your arrival at the base. This is somewhat complicated 
by the fact that you have only a narrow stripe of screen space to see where you're driving 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/last-v8 
 
 
$end


$info=Video Poker,
$<a href="http://www.mobygames.com/game/cpc/las-vegas-video-poker"</a>
$bio
 
 
Video Poker (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
With 20 coins in your hand, you approach the electronic poker machine confidently, with the aim of 
making a killing. There are several winning hands, with a Royal Flush paying out at 250-1, a Royal 
Flush at 50-1 and Four of a Kind at 20-1. Smaller winnings can be scored with multiple pairs or pairs 
of 'face cards'. There are five skill levels, and four different values of money to play with. After 
the initial draw you can choose which cards to hold in the hope of getting the best possible 
combination together. There is no opponent to play, and thus no bluffing involved. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/las-vegas-video-poker 
 
 
$end


$info=Leaderboard,
$<a href="http://www.mobygames.com/game/cpc/leader-board"</a>
$bio
 
 
Leaderboard (c) 1987 Access Software, Inc. / U.S. Gold Ltd. 
 
Access' long line of golf simulations started with Leader Board. Hold down the fire button to set the 
pace, then press it for hook and slice if needed. Greens are sloped, so be sure to factor this in. 
Four 18-hole courses are provided, and a 4-round match can consist of any combination of these, with 
up to 4 players joining in. 
 
There are three skill levels - novice players just have to hit the ball at the right speed in the 
right direction with the right club. Amateurs must be precise with the snap, to set the desired level 
of hook or slice - conventional wisdom in golf is to work on eliminating it first, then adding it 
back in - while the professional level also adds wind fluctuations. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/leader-board 
 
 
$end


$info=League Challenge,
$<a href="http://www.mobygames.com/game/cpc/league-challenge"</a>
$bio
 
 
League Challenge (c) 1987 Hypa Hypa Designs / Atlantis Software Limited 
 
An old-fashioned football management game, in which you take over one of 64 clubs and try to lead 
them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the 
lowest of the four divisions, and the kits aren't real-life. 
 
You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you 
get this opportunity after each match, when a player is offered, with his skill and form displayed. 
You can train your players to improve these skills, and sell players you don't rate highly. 
 
Matches are played out via a succession of short animations, in which the home side wears red and the 
away side blue. At full time you are told how many injuries were incurred. The league season features 
15 matches, one against each team, with the top two teams gaining promotion. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/league-challenge 
 
 
$end


$info=Leather Goddesses of Phobos,
$<a href="http://www.mobygames.com/game/cpc/leather-goddesses-of-phobos"</a>
$bio
 
 
Leather Goddesses of Phobos (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
The year is 1936 and suddenly you are abducted by the Leather Goddesses for the final testing in the 
plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just 
finishing up their plans for the invasion of earth. You've been a  If you fail to escape and save 
humanity, the Leather Goddesses will turn the earth into their pleasure dome. 
 
Leather Goddesses of Phobos is an text-adventure with a sense of humor. The player uses standard 
commands in the text parser to observe his environment and pick up items. The game's "naughtiness" 
level can be adjusted between Tame (G), Suggestive (PG) and Lewd (R). 
 
Difficulty Level:  Standard 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 2.5 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/leather-goddesses-of-phobos 
 
 
$end


$info=Diamant De L'ile Maudite, Le,
$<a href="http://www.mobygames.com/game/cpc/le-diamant-de-lle-maudite"</a>
$bio
 
 
Diamant De L'ile Maudite, Le (c) Jan, 1986 Loriciels / Loriciels 
 
Le Diamant de l'Île Maudite (The Diamond of Cursed Island) is role-playing adventure game with 
first-person graphical view and AutoFill text input. 
 
In search of a priceless diamond hidden by a vanished civilization on a desert island in Pacific, you 
will face many dangers on the island's surface (1st part) and within mysterious underground filled 
with strange creatures (2nd part). Suffered by hunger, thirst and fatigue, you will need to do not 
get lost among the 130 locations! 
 
Vocabulary of the game consist of about 90 words identified and instantly completed after typing the 
3rd or 4th letter. If you type unknown orders, the word will be erased before you'll finish the 
writing! Moreover, up to 40 orders will be executed automatically. 
 
Some orders allow you to save game on diskette to resume it later. Arriving at the 2nd part of the 
game, you will be able to continue the game from this part without walking through the 1st part. 
 
The game was originally made in French. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
SOURCE : http://www.mobygames.com/game/cpc/le-diamant-de-lle-maudite 
 
 
$end


$info=Legend of Kage, The,
$<a href="http://www.mobygames.com/game/cpc/legend-of-kage"</a>
$bio
 
 
Legend of Kage, The (c) 1986 Taito Corporation / Imagine Software 
 
You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord 
Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen 
and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside 
of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's 
moves include the ability jump extremely high in the air, grab and climb trees, block and attack with 
his sword, and throw shuriken.  The game can be challenging at times though because the player dies 
in one hit.  2-players are supported, but must take turns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 2 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,MSX,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/legend-of-kage 
 
 
$end


$info=Monopoly,
$<a href="http://www.mobygames.com/game/cpc/leisure-genius-presents-monopoly"</a>
$bio
 
 
Monopoly (c) 1985 
 
This version of the classic board game supports several graphic formats and offers some different 
options. From 2 to 8 players can play the game, and they can all be computer players if you wish. 
This allows you to just sit back and watch as the computer takes over.  You can choose to play a 
short game with a specified time limit, or a standard game, and there is a save game feature. 
 
All actions are handled entirely by keyboard. Questions appear in the center area of the board (for 
buying property, for instance). Pressing the first letter of a word from the top bar takes that 
action (Q for Quit as an example). Player stats can be viewed on the screen. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/leisure-genius-presents-monopoly 
 
 
$end


$info=Maitre des Ames, Le,
$<a href="http://www.mobygames.com/game/cpc/le-matre-des-mes"</a>
$bio
 
 
Maitre des Ames, Le (c) 1987 Ubisoft France SAS / Ubisoft France SAS 
 
Le Maître des Âmes is a fantasy role-playing game. The game will lead you through dungeons, secret 
chambers, tunnels... 
It tends to respect as much as possible the basic rules of famous RPG games. 
 
At the beginning you have to create a party of 4 characters among 6 different ones: Warrior, Wizard, 
Cleric, Robber, Dwarf & Elf. Each one has special skills and attributes. 
 
The whole story takes place in a castle. Kharram Akkad, Royal wizard, was on the verge of making a 
big discover but then vanished mysteriously. Since then, a huge storm has surrounded the place making 
all life disappear. A party of adventurers standing in front of the fortress decide to enter... 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital) 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/cpc/le-matre-des-mes 
 
 
$end


$info=Lemmings,
$<a href="http://www.mobygames.com/game/cpc/lemmings"</a>
$bio
 
 
Lemmings (c) 1992 DMA Design Limited / Psygnosis Limited 
 
Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply 
walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately 
these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards. 
 
You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of 
the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, 
including climbing, floating and bashing. You must click to select the appropriate function, then 
click on the Lemming to activate it. Each level has a different range of skills on offer, a different 
amount of Lemmings, and a different percentage target in order to progress. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital) 
Score : 3.5 
Other Systems : 3DO,Amiga,Amiga CD32,Atari ST,CD-i,Commodore 64,DOS,Game Boy,Game Boy Color,Game 
Gear,Genesis,J2ME,Lynx,Macintosh,NES,PC-98,SEGA Master System,SNES,Windows 3.x,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lemmings 
 
 
$end


$info=Mystere Du Kikekankoi, Le,
$<a href="http://www.mobygames.com/game/cpc/le-mystre-de-kikekankoi"</a>
$bio
 
 
Mystere Du Kikekankoi, Le (c) Mar, 1985 Loriciels / Loriciels 
 
After finding the message in the bottle written by a young woman kidnapped by mad scientist, you as 
gentleman decide to save her. So you full of energy equal to 100.0% enter the demon's den. But time 
is flowing, and your energy is decreasing by 0.1% to 25% when you will be dead. Before this state you 
have to achieve the goal, finding appropriate objects to progress. Every wrong move leads to your 
death also. 
 
This text adventure game made in French. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
SOURCE : http://www.mobygames.com/game/cpc/le-mystre-de-kikekankoi 
 
 
$end


$info=Life Force,
$<a href="http://www.mobygames.com/game/cpc/life-force"</a>
$bio
 
 
Life Force (c) 1988 Konami Industry Co. Ltd. / Imagine 
 
In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his 
appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet 
has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. 
Life Force is an action packed shooter based on the arcade game. There are six levels which alternate 
between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the 
game, destroying certain enemies will release power ups which can be used to equip your ship with 
more powerful weapons, extra speed, and shields. Gameplay is for one player or two players 
simultaneously. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Score : 1.9 
Other Systems : Commodore 64,MSX,NES,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/life-force 
 
 
$end


$info=Light Corridor, The,
$<a href="http://www.mobygames.com/game/cpc/light-corridor"</a>
$bio
 
 
Light Corridor, The (c) 1990 Infogrames Europe SA / Infogrames Europe SA 
 
The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. 
You control a bat, which must 'serve' the ball into play, and then follow it through the level, 
deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the 
obstacles are all static, but moving barriers add timing, reactions and luck to proceedings. 
 
There are also several bonus objects, which are collected by passing through them. These include an L 
for an extra ball and dual rectangles to give you a second bat which moves around at random. 
 
The game also comes with a full level editor, allowing you to design new levels and save them to tape 
or disk. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/light-corridor 
 
 
$end


$info=Light Force,
$<a href="http://www.mobygames.com/game/cpc/lightforce"</a>
$bio
 
 
Light Force (c) 1986 Carter Follis Software Associates / FTL - Faster Than Light 
 
The Regulus system has been attacked by alien forces, and you are the only Terran fighter in place to 
clear the area and rescue the captured hostages. 
 
The game is a vertically-scrolling shoot 'em up with 5 levels. The first of these involves clearing 
their defences to reach the alien sector, then you face the jungle, ice and desert planets, before 
reaching the final alien compound. The game's enemies have a variety of attack patterns and 
formations, as well as varied and colourful appearance. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lightforce 
 
 
$end


$info=Line of Fire,
$<a href="http://www.mobygames.com/game/cpc/line-of-fire"</a>
$bio
 
 
Line of Fire (c) 1990 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and 
gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been 
developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless. 
 
The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to 
evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while 
riding tanks and speedboats as well as being on foot. The levels are set in locations such as the 
enemy camp, the jungle, a ruined city and the final flight back to your base. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/line-of-fire 
 
 
$end


$info=Little Computer People,
$<a href="http://www.mobygames.com/game/cpc/little-computer-people"</a>
$bio
 
 
Little Computer People (c) 1985 Activision, Inc. / Activision, Inc. 
 
This is the mother of The Sims. When you load the game for the first time and personalise it with 
your name you'll see a house with several rooms like a kitchen, living room, bed room, etc. After 
some time of waiting a little person will appear and check out the house with all its rooms to see if 
he likes it. If he likes it, he will move in shortly and bring his dog along with him. That's where 
the real "game" starts and thats what it will be like every time you'll load the game from then. You 
see the house and the little person living in it, doing all kinds of stuff people do in their daily 
routine. He'll cook, eat, feed his dog, read newspapers, watch TV and from time to time he will write 
you a letter to let you know what he feels or what things he misses. To keep it more gamelike, you 
can "talk" to him in form of typing commands like "feed dog". You can also play cards with him and 
send him food or a present. 
There is no aim in this game other than to interact with your LCP. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,PC-88,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/little-computer-people 
 
 
$end


$info=Little Puff in Dragonland,
$<a href="http://www.mobygames.com/game/cpc/little-puff-in-dragonland"</a>
$bio
 
 
Little Puff in Dragonland (c) 1989 Consult Software Ltd. / Codemasters 
 
Puff is a poor little dragon who decides to explore the world beyond his home - Dragonland. 
Unfortunately, he is now lost and wants to go back home! Puff is too little to do this adventure by 
himself so you have to guide him through many levels, solving puzzles, avoiding traps and find all 
four parts of the pass to get back into Dragonland. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/little-puff-in-dragonland 
 
 
$end


$info=Live Ammo,
$<a href="http://www.mobygames.com/game/cpc/live-ammo"</a>
$bio
 
 
Live Ammo (c) 1987 Ocean Software Ltd.|Denton Designs|Dinamic Software|Konami Ltd.|Platinum 
Productions / Ocean Software Ltd. 
 
Live Ammo is a compilation of five games: 
 
1. Army Moves 
2. Green Beret 
3. Rambo: First Blood Part II 
4. The Great Escape 
5. Top Gun 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Simulation 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/live-ammo 
 
 
$end


$info=Liverpool,
$<a href="http://www.mobygames.com/game/cpc/liverpool-"</a>
$bio
 
 
Liverpool (c) 1990 Grandslam Entertainments Ltd. / Grandslam Entertainments Ltd. 
 
The Amstrad CPC appears to be the only released version of Grandslam's original vision of a licensed 
Liverpool FC game (a Striker-style forced perspective 3D game surfaced for 16-bit systems in 1992, 
and a slightly simplified top-view version for C64 a year later). A human player must represent 
Liverpool, and can play either single 1 or 2 player matches or a full league. The second team always 
wears white. The English Division 1 teams of the time are included, with their 11 first-choice 
players named. Attendances are calculated, and goalscorers are recorded. 
 
The action is viewed side-on, and uses a power bar to affect the strength of passes and shots -  two 
bars move along the bottom of the screen in sequence, and must be stopped as close together as 
possible to produce a good contact with the ball. 
 
The ball sticks to a player's foot. Players appear to occasionally freeze, and sometimes two players 
will get jammed together, and need a third to move the ball. The view is very close-up, but a scanner 
of the whole pitch is provided, as well as a running clock. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/cpc/liverpool- 
 
 
$end


$info=007 - The Living Daylights,
$<a href="http://www.mobygames.com/game/cpc/living-daylights"</a>
$bio
 
 
007 - The Living Daylights (c) 1987 Sculptured Software, Inc. / Domark Software, Inc. 
 
The Living Daylights is a side-scrolling action game which features eight levels of gameplay, 
centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in 
Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off 
henchmen, and takes on an evil weapons dealer. 
 
Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out 
enemies with his trusted Walther PPK. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 3.3 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/living-daylights 
 
 
$end


$info=Livingstone Supongo,
$<a href="http://www.mobygames.com/game/cpc/livingstone-i-presume"</a>
$bio
 
 
Livingstone Supongo (c) 1987 Opera Soft S.A. / Opera Soft S.A. 
 
Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure 
technologically almost identical to Goody (also Opera's) but this game has a more complex map and an 
obligation to alternate among three weapons and a pole that you have from the beginning of the game. 
 
The name of the game indicates a tour around each of the searches of David Livingstone that carry out 
the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality 
ends, and turns into a platform game. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/livingstone-i-presume 
 
 
$end


$info=Livingstone Supongo 2,
$<a href="http://www.mobygames.com/game/cpc/livingstone-supongo-2"</a>
$bio
 
 
Livingstone Supongo 2 (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens 
to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, 
unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state. 
 
Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must 
surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must 
take some important objects to pass to next level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/livingstone-supongo-2 
 
 
$end


$info=Lode Runner,
$<a href="http://www.mobygames.com/game/cpc/lode-runner"</a>
$bio
 
 
Lode Runner (c) 1989 Brřderbund Software, Inc. / Brřderbund Software, Inc. 
 
The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to 
infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, 
ladders and ropes. 
 
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost 
you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, 
thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold 
has been collected, a ladder allowing you to move onto the next screen is added. Completing these 
screens often requires forward planning and precision. 
 
This was one of the earliest games to include a level editor, allowing the creation of new level 
designs with no programming skill. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,J2ME,Macintosh,MSX,NES,PC-88,PC 
Booter,VIC-20,Wii,WonderSwan,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lode-runner 
 
 
$end


$info=Lone Wolf: The Mirror of Death,
$<a href="http://www.mobygames.com/game/cpc/lone-wolf-the-mirror-of-death"</a>
$bio
 
 
Lone Wolf: The Mirror of Death (c) 1991 Audiogenic Software Ltd. / Audiogenic Software Ltd. 
 
In this out-of-canon adventure of gamebook hero Kai Master Lone Wolf, the player controls the dashing 
adventurer scaling the interior of warlock Gorazh's sinister magic tower Kazan-Gor -- an inverted 
pyramid, broadening as it gets higher -- in pursuit of a Lorestone of Nyxator located at the very 
top.  Imprisoned in his flick-screen tower, Gorazh has filled it with monsters and traps, the most 
insidious of which was a magic mirror, Dhazag-Oud, whose seven shards reflect back superior 
counterparts of whoever gazes upon them (and which subsequently result in boss battles.) 
 
The gameplay largely skips over the choose-your-own-adventure sequences of Lone Wolf's gamebook roots 
and instead just initially prompts the player to select four of eight Kai skills (eg. Mindshield, 
Sixth Sense, Healing) to use (with restrictions) over the course of his tower travails.  From there, 
the player controls Lone Wolf's movements, skill use and attack strategies using the keyboard 
controls. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lone-wolf-the-mirror-of-death 
 
 
$end


$info=Loopz,
$<a href="http://www.mobygames.com/game/cpc/loopz"</a>
$bio
 
 
Loopz (c) 1990 Audiogenic Software Ltd. / Audiogenic Software Ltd. 
 
A puzzle game where the main goal is to make loops! Random pieces are presented over a board, 
including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It 
is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be 
placed on any empty space on the grid, and rotated into one of the four main compass directions. 
 
Any pieces which are not part of the finished loop when a level is completed are left on the screen, 
so there is value in playing towards 2 distinct loops, to ensure that you have options depending on 
which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. 
 
Three play modes are available, two of which can be played with two players. Game A is freestyle - 
simply make loops, gaining extra points for size and style. 
 
Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus 
multiplier method depending on loop difficulty. 
 
The third mode of play begins with an already made loop and then removes random pieces of it, so the 
player has to put them back in when they appear again. It is essentially a memory test and logic 
puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit 
is also often effective. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital) 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,Game Boy,Lynx,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/loopz 
 
 
$end


$info=Lords of Chaos,
$<a href="http://www.mobygames.com/game/cpc/lords-of-chaos"</a>
$bio
 
 
Lords of Chaos (c) 1990 Target Games Limited / Blade Software Ltd. 
 
Turn-based strategy game based on Julian Gollop's earlier games, Chaos and Laser Squad. The setting 
is pure fantasy - the Old World is wrecked by magical discharges, and the wizards who attempted to 
keep it balanced ultimately gave up, and used their skill to create a new world. These Lords of Chaos 
(up to four, played either by human or computer) may now battle for control of this world. 
 
The idea of the game is to escape the level within a certain number of moves (preferably carrying lot 
of treasure and having killed the evil wizard Torquemada). Along the way you can use wizardry weapons 
and spells (there are 45 in total, created by combining ingredients) to conjure up mystical creatures 
like dragons and unicorns, but unfortunately so can Torquemada. Worlds include marshlands, castles 
and forests. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lords-of-chaos 
 
 
$end


$info=Lords of Midnight,
$<a href="http://www.mobygames.com/game/cpc/lords-of-midnight_"</a>
$bio
 
 
Lords of Midnight (c) 1984 
 
The Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 
4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin 
(his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many 
more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and 
the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control. 
 
The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing 
the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be 
played as a straight strategy title or an RPG of sorts. 
 
The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). 
You can always look in each of the 8 compass directions, meaning that the game features 32000 views - 
a remarkable tally in systems of this size. 
 
Doomdark's forces, the Foul, move at night, giving the game a turn-based structure. Your characters 
can also die at the hands of dragons, skulkrin and wolves. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lords-of-midnight_ 
 
 
$end


$info=Doomsdark's Revenge,
$<a href="http://www.mobygames.com/game/cpc/lords-of-midnight-2-doomdarks-revenge"</a>
$bio
 
 
Doomsdark's Revenge (c) 1986 Beyond - Challenging Software / Beyond - Challenging Software 
 
The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, 
but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by 
Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes 
control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more 
characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. 
Shareth has brainwashed him, so he must also be turned back to Luxor's side. 
 
The game is effectively turn-based 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lords-of-midnight-2-doomdarks-revenge 
 
 
$end


$info=Lords of Time,
$<a href="http://www.mobygames.com/game/cpc/lords-of-time"</a>
$bio
 
 
Lords of Time (c) 1984 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a 
group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine 
objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers 
and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and 
more mundane tasks in the present day. To enter different time zones, go into the grandfather clock 
in your home (the starting location) and activate one of the nine cogs. 
 
Lords of Time is played by typing commands to guide your character, moving in compass directions and 
with standard commands such as OPEN DOOR, GET GLASS and EXAMINE CAR. Objects you will encounter 
include keys, an emerald and a petrol can. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : BBC Micro,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lords-of-time 
 
 
$end


$info=Lorna,
$<a href="http://www.mobygames.com/game/cpc/lorna"</a>
$bio
 
 
Lorna (c) 1990 Topo Soft / Erbe Software, S.A. 
 
Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place. 
 
This game follows the standard style of "go ahead and kill all anything that interpose on your way", 
those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to 
defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can 
use your always effective assault-rifle. 
 
This game is based on the popular Alfonso Aspiriz's comic book. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 1.8 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lorna 
 
 
$end


$info=LA SWAT,
$<a href="http://www.mobygames.com/game/cpc/los-angeles-swat"</a>
$bio
 
 
LA SWAT (c) 1987 Sculptured Software, Inc. / Mastertronic Ltd. 
 
The streets of Los Angeles are not safe. Lately, the kids are sick and tired of parents ordering them 
about and telling them what to do, so they decide to go out on the streets and threaten to club every 
policeman who gets in their way, making the streets not safe for the public, not even for little old 
ladies who decide to take a walk on a sunny day. 
 
The bad news is: you're a police officer patrolling the streets, and you have two other police 
officers at your side. Your job is to shoot the little troublemakers that approach you. These 
troublemakers are harmless at a distance, but they are known to throw fire bombs at a few policemen. 
When you are killed by one of the troublemakers, one of the policemen replaces you as the one who 
gets to control the streets. If there is no policemen left, the game is over. 
 
There are also turret guns located on top of buildings that fire, so you just can't stay on the 
footpath and hope not to get clobbered by the troublemakers. You just have to cross the road which is 
dangerous for a policeman in situations like this. When you come to the intersection, you'll come 
face-to-face with a gang, and you must shoot each gang member before they have a chance to leave you 
for dead. Once you've shoot all remaining gang members, a man appears holding a woman hostage. The 
object here is to shoot the man to free her. If you shoot the woman instead, you'll sacrifice 1000 
points. 
 
Your score increases when you walk, but score more points if you manage to shoot a troublemaker. 
You'll lose 100 points for killing a lady walking down the footpath. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/los-angeles-swat 
 
 
$end


$info=Inhumanos, Los,
$<a href="http://www.mobygames.com/game/cpc/los-inhumanos"</a>
$bio
 
 
Inhumanos, Los (c) 1990 Delta Software, S.L. / Delta Software, S.L. 
 
"Los lnhumanos" is a game in which our objective will be to rescue the girl who has been kidnapped by 
another enemy group called "Los Rokopiedras". Besides capturing our beloved, they have also committed 
an excess which is what really did upset Zufuru, the inhuman protagonist of this history: they have 
destroyed his dear Simca 1000, a unique car, full of memories of our friend. 
 
And, as this history occurs in the city of the skyscrapers, the distant New York, Zufuru will have to 
cross the famous Central Park in order to find the resting four pieces of his little car. Only when 
all of them would be on his possession he will be able to accede to the Empire State, the second 
level of the game and where his beloved is located. 
 
For the most curious, this game debts its name to a Spanish pop music group which had quite succes 
during the eighties, period in which they produced some of the most danced songs on the Spanish 
youthful and universitary circles, that's also why you can listen to some of their most famous songs 
during the game, as well as seeing their mascot on the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/los-inhumanos 
 
 
$end


$info=Pajaros de Bangkog, Los,
$<a href="http://www.mobygames.com/game/cpc/los-pjaros-de-bangkok"</a>
$bio
 
 
Pajaros de Bangkog, Los (c) 1988 Dinamic Software / Dinamic Software 
 
The story begins when the detective Pepe Carvalho (or in this case, you), receives a mysterious phone 
call from Bangkok by an old friend, Teresa Marsé, who is requesting you to come there to her help as 
she claims some people want to kill her. 
 
With this information, you meet all her family in the travel agency which took her to Bangkok, where 
his guide informs everyone about what happened: "In Bangkok, Teresa met a young native -Archit- for 
which she falls in love, but he turns out to be a a diamond smuggler. Teresa has the "great" idea to 
convince him to steal diamonds of his boss, Jungle Kid, but the latter's son discovers it, Archit and 
had no other choice but to kill him. Now the whole Thai Mafia pursues them, and it will be difficult 
for them to escape." 
 
With all this, nobody seems to want to go to in the search for Teresa or hire someone to travel. You 
get to convince his father that something must be done, and you get chosen as a volunteer after 
discussing the trip price with the owner of the agency. But he refuses to give you more than 200,000 
búths for the travel... 
 
After a long journey by plane you finally arrive in Bangkok, and you do not know where to start 
looking. You just know that you have to go to the Spanish embassy in Bangkok, where the ambassador 
will explain in greater depth your mission. 
 
Los Pájaros de Bangkok is a conversational adventure based on the novel of the same title, written by 
Manuel Vázquez Montalbán. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/los-pjaros-de-bangkok 
 
 
$end


$info=Templos Sagrados,
$<a href="http://www.mobygames.com/game/cpc/los-templos-sagrados"</a>
$bio
 
 
Templos Sagrados (c) 1991 Aventuras AD / Aventuras AD 
 
Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second 
"book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities 
similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time 
around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén 
Itzá. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/los-templos-sagrados 
 
 
$end


$info=Lotus Esprit Turbo Challenge,
$<a href="http://www.mobygames.com/game/cpc/lotus-esprit-turbo-challenge"</a>
$bio
 
 
Lotus Esprit Turbo Challenge (c) 1990 Magnetic Fields (Software Design) Ltd. / Gremlin Graphics 
Software Ltd. 
 
The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of 
Proton. 
 
The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty 
levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 
10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you 
start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - 
examples include Ricardo Pastry and Crashhard Banger. 
 
You can choose between sound effects or one of a variety of music pieces. The game features a 
simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation 
filling the other half. In most races you will have to make a pitstop for fuel in order to reach the 
finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with 
these (or the other cars) will slow you, but there is no car damage model. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/lotus-esprit-turbo-challenge 
 
 
$end


$info=Lucky Luke - Nitroglycerine,
$<a href="http://www.mobygames.com/game/cpc/lucky-luke_"</a>
$bio
 
 
Lucky Luke - Nitroglycerine (c) 1987 Coktel Vision / Cedic Vifi 
 
This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws 
his gun and shoots quicker than his shadow. 
 
It was decided to construct a railway line to connect the East and West of the United States. Two 
companies argued about the establishment of this line. You were chosen to protect the quality of the 
line and to do not give it away to the competitor. 
 
In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from 
travel on the train. During arcade shooting he should shoot all of them on the streets and inside the 
saloon. 
 
After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this 
boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. 
During these actions he'll encounter four Daltons and Apache's leader. 
 
The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching 
the points on the railway. 
 
And the last one is to solve the problem of water between Comanches and the Ranch owners in the place 
where quality will be checked finally. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/lucky-luke_ 
 
 
$end


$info=Lurking Horror, The,
$<a href="http://www.mobygames.com/game/cpc/lurking-horror"</a>
$bio
 
 
Lurking Horror, The (c) 1987 Infocom, Inc. / Infocom, Inc. 
 
(From the Infocom Home Page site) 
 
In The Lurking Horror, you are a student at G.U.E. Tech. You have braved a snowstorm to get to the 
Computer Center and finish work on an assignment. But the snowstorm has turned into a raging 
blizzard, and has trapped you in a complex of buildings late at night. You are not alone, fortunely 
... or perhaps, unfortunately. Thus you begin the story, unaware that anything may be wrong beneath 
or within the veneer of the quiet campus. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 4.0 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/lurking-horror 
 
 
$end


$info=Macadam Bumper,
$<a href="http://www.mobygames.com/game/cpc/macadam-bumper"</a>
$bio
 
 
Macadam Bumper (c) 1985 ERE Informatique / PSS 
 
A single classical-style pinball table is provided in this simulation. A table editor is also 
provided - this allows you to choose a shape for the table and arrange the component parts as you 
wish. Up to four players can take it in turns, each with five balls in turn. 
 
Unusually, the default table has multiple flippers at the bottom of the table, as well as some 
located higher up. Use them to return a ball higher on table and to prevent it being lost at the 
bottom of the table. Hitting some valuable areas of table gives you a bonus. Gain as many points as 
possible to rack up a high score. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/macadam-bumper 
 
 
$end


$info=Mach 3,
$<a href="http://www.mobygames.com/game/cpc/mach-3"</a>
$bio
 
 
Mach 3 (c) 1987 Loriciels / Loriciels 
 
Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind 
in this behind-the-hero view shooter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mach-3 
 
 
$end


$info=Madballs,
$<a href="http://www.mobygames.com/game/cpc/madballs"</a>
$bio
 
 
Madballs (c) 1988 Denton Designs / Ocean Software Ltd. 
 
On the planet Orb live a gang of notorious Madballs who decide what is passed through parliament. 
They have no leader, and this is where a ball simply known as Dust Brain comes in. It is his quest to 
persuade the other Madballs on the planet to join him in his quest for power, and he does this by 
bumping them off the multi-directionally scrolling platforms. Once a Madball has been persuaded, it 
appears in a tube at the bottom of the screen. When a Madball ends up in the tube, Dust Brain must 
find the 'downtube' exit so that he can pursue other Madballs. 
 
While searching for other Madballs, Dust Brain encounters many obstacles that include trampolines, 
springboards, catapults, ramps, pyramids, and oil slicks 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/madballs 
 
 
$end


$info=Mad Mix,
$<a href="http://www.mobygames.com/game/cpc/mad-mix"</a>
$bio
 
 
Mad Mix (c) 1988 Topo Soft / Topo Soft 
 
Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat 
in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while 
trying to avoid the ghosts that are chasing you. 
 
As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer 
transformative powers. These include being turned into a hippopotamus - which allows you to step on 
ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, 
you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from 
a fixed vantage point. 
 
As with most arcade titles at the time, there is no true ending 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Score : 3.2 
Other Systems : Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mad-mix 
 
 
$end


$info=Mad Mix 2,
$<a href="http://www.mobygames.com/game/cpc/mad-mix-2-en-el-castillo-de-los-fantasmas"</a>
$bio
 
 
Mad Mix 2 (c) 1990 Topo Soft / Topo Soft 
 
Peace had arrived finally at "Cocovillage" thanks to the good work made by Mad Mix, who had become 
the worthy successor of his grandfather. But the nightmare had still not finished, because a few 
miles away, in the town of his cousin Ope, "Cococastle" (a place crowned by a phantasmagoric Castle), 
it was happening a strange phenomena. All the indications made think that a "coco", survivor of 
"Cocovillage", had converted the Castle into his dwelling, establishing in addition a maleficent 
alliance with the sinister inhabitants from that place. The terror had seized the inhabitants of 
"Cococastle", and only Mad can give back the tranquillity to the pacific inhabitants of this village. 
 
The game consists in eating all the "coconuts" (small ball species that are dispersed through all the 
Castle) which appear at every moment. Once you have finished with all the coconuts of the level you 
will pass to the following stay of the Castle of the Ghosts, this is the mechanic until you have been 
able to explore all its corners. However, you shouldn't care only in eating all the "coconuts", but 
in addition you will have to be very kind trying to not collide with any of the inhabitants of the 
terrific Castle, as well as to avoid the different traps (or using them in your own benefit) while 
taking helpful -some with really curious effects- objects. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mad-mix-2-en-el-castillo-de-los-fantasmas 
 
 
$end


$info=Magic Johnson's Basketball,
$<a href="http://www.mobygames.com/game/cpc/magic-johnsons-fast-break"</a>
$bio
 
 
Magic Johnson's Basketball (c) 1990 Arcadia Systems, Inc. / Dro Soft 
 
Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five 
contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the 
action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on. 
 
Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a 
larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from 
five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, 
and bigger bucks if you win. 
 
Each game lasts four three-minute, real-life quarters. In between quarters, you can review stats such 
as field goal percentage, three-pointers made, rebounds, and steals. If the score is tied at the 
final buzzer, you play additional quarters until someone wins. 
 
You control one player at a time. An arrow appears on-screen above the head of the player you're 
running. Just hit B to switch players. You can play against the computer or up to three friends. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Other Systems : Amiga,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/magic-johnsons-fast-break 
 
 
$end


$info=Magicland Dizzy,
$<a href="http://www.mobygames.com/game/cpc/magicland-dizzy"</a>
$bio
 
 
Magicland Dizzy (c) 1990 Codemasters / Codemasters 
 
Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been 
corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, 
jump and flip through a large number of screens, pick up and use various items, and talk to people. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Platform 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/magicland-dizzy 
 
 
$end


$info=Mag Max,
$<a href="http://www.mobygames.com/game/cpc/mag-max"</a>
$bio
 
 
Mag Max (c) 1987 Nihon Bussan Co., Ltd. / Imagine Software 
 
An alien menace has attacked the worlds of civilization and laid waste to their planets. However 
before the being conquered, a group of scientists has managed to create one last weapon and hidden it 
underground. The name of the weapon is Mag Max and only it might be able to defeat the alien 
invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered 
across the land. Through their collection, Mag Max's strength increases. 
 
Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a tiny little fighter 
craft that can fire low-powered projectiles. As component pieces are found 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mag-max 
 
 
$end


$info=Magnetik Tank,
$<a href="http://www.mobygames.com/game/cpc/magnetik-tank"</a>
$bio
 
 
Magnetik Tank (c) 1986 Loriciels / Loriciels 
 
This is an immersive isometric game where you start by having no clue about your mission. You drive a 
tank which moves under heavy inertia via directional controls, and bumps into walls and can only 
shoot. 
 
Gameplay resembles titles such as Alien 8 and Sweevo's World. Some blocks can be pushed, some move 
after you shoot them, while some can be used for lifts. Most rooms have multiple exits, but some are 
locked and others aren't on the same vertical level. Avoid lasers and blocks, solve puzzles by 
pushing or triggering blocks, and finally solve your quest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.5 
Other Systems : Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/magnetik-tank 
 
 
$end


$info=Mambo,
$<a href="http://www.mobygames.com/game/cpc/mambo"</a>
$bio
 
 
Mambo (c) 1989 Positive / Positive 
 
Mambo, the most intrepid secret agent of the galaxy, has to fulfill a dangerous mission: entering 
into an enemy base The base is filled with crazy guardians who wouldn't hesitate in shooting against 
the smallest movement or launching missiles that could constitute a serious danger for humanity. They 
are not the kind of people anyone would allow to run freely through the streets. 
 
Once inside the camp, the first action will consist in cornering the four captains, to snatch each of 
their codified cards. Simultaneously, it's necessary to find two security computers: one opens the 
door of the subterranean base and the other allows access to the control room. Finally, you should 
arrive at this room and activate the missiles with the cards. You will then need to leave the base. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mambo 
 
 
$end


$info=Manchester United Football Club,
$<a href="http://www.mobygames.com/game/cpc/manchester-united"</a>
$bio
 
 
Manchester United Football Club (c) 1990 Krisalis Software Ltd. / Krisalis Software Ltd. 
 
A football management simulation with an arcade component where you manage the world's most famous 
football team. Lead them through a season to see how many trophies you can win. You can pick your 
dream team for the positions you want and see how they do in the championships. 
 
The management side lets you choose and configure your team, choosing training schedules to develop 
your players and viewing their skills. 
 
The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on 
the result. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/manchester-united 
 
 
$end


$info=Manchester United in Europe,
$<a href="http://www.mobygames.com/game/cpc/manchester-united-europe"</a>
$bio
 
 
Manchester United in Europe (c) 1991 Krisalis Software Ltd. / Krisalis Software Ltd. 
 
Play your favourite team as they make their way through the European Football championships. You can 
either select your team and let the computer's AI battle out each match, or take over control of the 
players and put the ball in the back of the net yourself. 
 
This was Krisalis' second game in the sport genre, a sequel to Manchester United - The Official 
Computer Game. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/manchester-united-europe 
 
 
$end


$info=Manic Miner,
$<a href="http://www.mobygames.com/game/cpc/manic-miner"</a>
$bio
 
 
Manic Miner (c) 1985 
 
You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of 
underground caverns used by an advanced but now extinct civilization, and realizes that the mines 
contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time 
(air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all 
elements to be found in a classic platform game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.5 
Other Systems : BBC Micro,Commodore 64,DOS,Dragon 32/64,Game Boy Advance,MSX,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/manic-miner 
 
 
$end


$info=Macaraibo,
$<a href="http://www.mobygames.com/game/cpc/maracabo"</a>
$bio
 
 
Macaraibo (c) Aug, 1986 Loriciels / Loriciels 
 
You are a diver in the gulf of Maracaibo, Venezuela. Caribbean waters filled with sharks and other 
divers hides rocks, debris and underwater life. So you have to find the key to free another diver 
from a cage avoiding underwater obstacles and using underwater map. 
 
Your actions include: swimming in four directions (N-E-W-S), raising to the limited distance, 
lowering to the seabed, and fighting with the opponents using you hands. 
 
Radar below the playscreen shows the points of your position and positions of your current opponents. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
SOURCE : http://www.mobygames.com/game/cpc/maracabo 
 
 
$end


$info=Marauder,
$<a href="http://www.mobygames.com/game/cpc/marauder"</a>
$bio
 
 
Marauder (c) 1988 Arcanum Software Developments / Hewson Consultants Ltd. 
 
Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias 
have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal. 
 
You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. 
There are also colored turrets to shoot at - each colour represents a particular change to your car's 
performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart 
bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of each 
level. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/marauder 
 
 
$end


$info=Marble Madness Construction Set,
$<a href="http://www.mobygames.com/game/cpc/marble-madness-construction-set"</a>
$bio
 
 
Marble Madness Construction Set (c) 1986 Melbourne House|Atari Games Corporation / Melbourne House 
 
Marble Madness involved guiding a ball through precarious levels with drops, ramps, and enemies to 
avoid for fear of losing time or being sent back to the start of a screen. The initial home licensing 
was split – Electronic Arts converted the arcade game itself to several systems, whilst Melbourne 
House provided their own level set, but more significantly designed an environment allowing players 
to create their own levels. 
 
Angled and slanted ramps can be placed anywhere, either on a blank screen or to edit an existing 
level. Enemies can be placed anywhere, these will follow their own paths once you play the game. Time 
/ points bonuses and oil slicks can also be added to the levels. A complete block of levels can be 
saved to create a game set of its own. Designs can be tested out before being committed to storage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/marble-madness-construction-set 
 
 
$end


$info=Marble Madness Deluxe Edition,
$<a href="http://www.mobygames.com/game/cpc/marble-madness-deluxe-edition"</a>
$bio
 
 
Marble Madness Deluxe Edition (c) 1987 Melbourne House|Atari Games Corporation / Melbourne House 
 
Marble Madness Construction Set gave enthusiasts of the arcade game Marble Madness a chance to create 
their own layouts that was not seen in any of the other home versions. However, it lacked a direct 
conversion of the arcade's level designs, which is where this Deluxe Edition comes in. Alongside an 
improved version of the construction set, the original game is converted, although without 
multicoloured graphics. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/marble-madness-deluxe-edition 
 
 
$end


$info=Mario Bros,
$<a href="http://www.mobygames.com/game/cpc/mario-bros"</a>
$bio
 
 
Mario Bros (c) 1987 Nintendo Co., Ltd. / Ocean Software Ltd. 
 
Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters 
have taken over the sewers, and the brothers must clear them out of the pipes. 
 
The platform puzzle which first introduced Luigi to the world has both single and multiplayer action 
with two differing game types, but with the same objective. 
Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, 
then kicking them away. Each level is cleared when a set number of coins is collected. 
 
For the two player mode, the first to collect the set amount of coins wins. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.4 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 7800,Atari 8-bit,Commodore 64,Game Boy 
Advance,NES,PC-88,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mario-bros 
 
 
$end


$info=Marsport,
$<a href="http://www.mobygames.com/game/cpc/marsport"</a>
$bio
 
 
Marsport (c) 1985 Gargoyle Games Ltd / Gargoyle Games Ltd 
 
Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. 
Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they 
have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go 
to Mars and locate the original plans. 
 
Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated 
into the graphics. A single path is displayed on screen at a time, and the view is rotated at 
junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most 
action-driven adventure up to this point. 
 
The Marsport is split into ten distinct sections with their own functions, such as Stores, 
Administration and Computers. There are robots to interact with, for gaining information or objects. 
Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections 
until it can be found and disabled. You will have to shoot the Sept before they can touch you, and 
also be wary of Warden robots which may malfunction and mistake you for a Sept. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.7 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/marsport 
 
 
$end


$info=MASK,
$<a href="http://www.mobygames.com/game/cpc/mask_"</a>
$bio
 
 
MASK (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
MASK is game based on a popular animated TV series of the mid 1980's. In addition to the TV series, 
entitled M.A.S.K., an acronymn for Mobile Armored Strike Kommand, there was also a series of books, 
authored by Kenneth Harper and illustrated by Bruce Hogarth, and comics. A new line of toys was 
produced to accompany each TV series. 
 
The stories all centre around the M.A.S.K. organisation led by the fearless Matt Tracker. M.A.S.K. 
agents wear helmets or masks to protect their identities and to give them super powers which help in 
their fight against the criminal V.E.N.O.M. organisation. They drive super powered vehicles which can 
transform. 
V.E.N.O.M., aka the Vicious Evil Network of Mayhem, are the bad guys. They are by Miles Mayhem one 
  time friend of Matt and co-founder of MASK who betrayed Matt long ago. 
 
There are four areas to the game and in all Matt must drive his Thunderhawk vehicle around the game 
area, avoiding V.E.N.O.M.'s armoured vehicles and tanks while accomplishing tasks in a specific 
order. 
In area 1 : Boulder Hill, his first task is to recover his own mask and later an abducted agent. 
However it's not just a case of driving around until the agent is found. Matt must first and collect 
a scanner which will direct him the missing agent (who will be hidden). However the agent cannot be 
picked up until his mask has been collected and the scanner will not function until the four pieces 
of the security key have been collected and assembled. Items, including bombs, are collected by 
driving over them. Bombs are Matt's only weapon against V.E.N.O.M.'s tanks and, as bombs do, they 
will damage Matt and his vehicle if he's too close to the explosion. 
 
The remainder of the game consists of three more areas, Prehistoric, Far Future, and VENOM Base each 
of which have two abducted agents to rescue. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mask_ 
 
 
$end


$info=Master Chess,
$<a href="http://www.mobygames.com/game/cpc/master-chess"</a>
$bio
 
 
Master Chess (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
The ancient game of chess is recreated here, with all the traditional rules and game concepts. The 
game is in 2D, as the programmers felt this was the most effective use of available memory. Controls 
involve moving a pointer over the square to move a piece from, pressing space, then moving to the 
destination square and pressing space again. You can set the amount of time players (human and 
computer) have to plan moves, although an over-ride option to force a move instantly also exists. You 
can save and reload games, and at any point can move pieces either from current settings or from 
scratch, to completely customise the game or play out classic positions. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/master-chess 
 
 
$end


$info=Master of the Lamps,
$<a href="http://www.mobygames.com/game/cpc/master-of-the-lamps"</a>
$bio
 
 
Master of the Lamps (c) 1985 Activision, Inc. / Activision, Inc. 
 
Master of the Lamps casts you as an Eastern prince hoping to become King. There are two distinct 
gameplay sections, through which he must prove his worthiness. Firstly, you must ride a magic carpet, 
flying through a series of diamonds which twists and turns more as you move through the 41 levels. 
 
Alternating with this, you are in front of a row of pipes. Hit a gong 3 times to summon a genie, who 
will play a sequence of notes. Once the last one has been played, they fly towards you in order, and 
their colour equivalent on the row must be hit (the number of times they are played), before the 
flying note can hurt you. Complete this and a piece of lamp is granted. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,MSX 
SOURCE : http://www.mobygames.com/game/cpc/master-of-the-lamps 
 
 
$end


$info=Masters of the Universe,
$<a href="http://www.mobygames.com/game/cpc/masters-of-the-universe-the-movie"</a>
$bio
 
 
Masters of the Universe (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or 
Eternia and the universe will suffer. 
 
This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the 
eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in 
the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will 
meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In 
Charlie's Electronics Store, you aim your cross-hair to shoot oncoming enemies who guard a chord. 
Later, make your way to the rooftops and fight a laser battle on a flying disk. After all eight 
chords are retrieved, go mano-a-mano with Skeletor in the final battle. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/masters-of-the-universe-the-movie 
 
 
$end


$info=Mata Hari,
$<a href="http://www.mobygames.com/game/cpc/mata-hari"</a>
$bio
 
 
Mata Hari (c) Sep, 1988 Loriciels / Loriciels 
 
Super spy MATA HARI (also known as an exotic/erotic dancer and courtesan) has just entered the 
embassy, where the double agent WALLS is prisoned under high surveillance. It is necessary that you 
help her because her mission is perilous. 
 
She will have to eliminate one after another all security guards (humans and robots) by shooting them 
from her pistol, avoid flying robo-droids by standing in doggy-style pose, and acquire the number of 
secret code for the electronic doors by threatening the embassy employees. 
 
Queen of explosive, she will have to collect the dynamites scattered within embassy and blow up the 
strong doors and safes, where diskettes (CPC) / keys (ST) are hidden, which allow to reach the upper 
floors by the elevator. Every wrong move of MATA HARI means her coma and every coma of MATA HARI 
throws her into embassy's hospital, from where she may exit optionally (in Amstrad CPC version) or 
fighting with a guard (in Atari ST version). 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/mata-hari 
 
 
$end


$info=Matchday 2,
$<a href="http://www.mobygames.com/game/cpc/match-day-ii"</a>
$bio
 
 
Matchday 2 (c) 1987 Ocean Software Ltd. / Ocean Software Ltd. 
 
The original Match Day was the first serious football game to hit the Spectrum, and this sequel 
emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be 
human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes 
are given to allow you to restore these to the same state another day. 
 
Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces 
are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature 
of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of 
any rebounds. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/match-day-ii 
 
 
$end


$info=Max Headroom,
$<a href="http://www.mobygames.com/game/cpc/max-headroom"</a>
$bio
 
 
Max Headroom (c) 1986 Binary Design, Ltd. / Quicksilva Ltd. 
 
This game is based on a 1984 British television movie which led to a 14-episode television series 
that ran in 1987 in the U.S.  It's an early cyberpunk vision set "twenty minutes in the future" where 
powerful corporations rule and compete for television ratings and consumer dollars.  Edison Carter is 
an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic 
construct of his mind that was stored after Edison was involved in a motorcycle accident and the last 
thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel.  Max lives in 
computers and can appear on any screen, television or any electronic device.  The character is 
actually Matt Frewer in a latex mask, edited so as to appear jittery and stuttering like an early 
computer model. 
 
In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 
top floors of their high-rise building starting at the 200th floor.  Security systems protect each 
floor and you have to find and enter the correct codes to gain access from the elevators.  Each floor 
seen in isometric view, has lines representing walls of various rooms with doors and office 
furniture.  Robots will chase and fire at you and decrease your health level as shown on the 
biomonitor at bottom of screen.  Also indicated are the floor number and time left.  On the right 
side of screen are 4 icons for Reporter E. Carter which open a door, call elevator, view through 
camera, or allow movement to run around the floor.  On the left side are icons for Controller T. 
Jones (Theora helps you hack into systems) to show you the floor and computer circuits. 
 
When entering a security code, it takes the form of an LED digit over which you must move a pointer 
over a row of circuit lines in order to activate various segments to form a desired digit.  Each 
segment will remain lit only temporarily so when time runs out you must ensure that the letter is 
fully lit or your code will fail.  In that event, you must make your way across the floor to the 
second elevator and try again. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/max-headroom 
 
 
$end


$info=M.A.X.: Maximum Action Xtra,
$<a href="http://www.mobygames.com/game/cpc/max-maximum-action-xtra"</a>
$bio
 
 
M.A.X.: Maximum Action Xtra (c) 1991 Factor 5 GmbH|Jaleco Ltd.|Lucasfilm Games LLC|Sales Curve 
  Ltd., The / U.S. Gold Ltd. 
 
This compilation includes the following games: 
 
1. SWIV 
2. Saint Dragon 
3. Turrican 2 
4. Night Shift 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/max-maximum-action-xtra 
 
 
$end


$info=Mega Apocalypse,
$<a href="http://www.mobygames.com/game/cpc/mega-apocalypse"</a>
$bio
 
 
Mega Apocalypse (c) 1988 Martech / Martech 
 
It is a very strange universe really - isn´t it? All those millions of planets and moons and stars 
and comets swirling about in the vastness of space. Imagine what fun it would be to explore - to 
boldly go where no boldly goer had boldly gone before - unless they happened to live there. 
 
Latest research from the Institute of Advanced Research (I.A.R.) indicated that there are quite a lot 
of planets with things living on them. Some of these things are pretty intelligent like us really. 
Other of these things are really stupid, like whelks, for example. 
 
Anyway, to cut a long story short, you have been selected to explore the universe, boldly seeking out 
strange and exciting new worlds. If you find any, your instructions are quite clear. 
 
BLAST THE LIVING DAYLIGHTS OUT OF THEM!! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mega-apocalypse 
 
 
$end


$info=Mega-Bucks,
$<a href="http://www.mobygames.com/game/cpc/mega-bucks"</a>
$bio
 
 
Mega-Bucks (c) 1986 
 
A teenager inherits a mansion from his uncle Maxabillion Brainbox III, within which is hidden his 
vast fortune. In this flip screen adventure (similar to the "Magic Knight" series) our hero must 
search the sprawling mansion before his time limit runs out and a bizarre security system locks down 
the Mansion for good. The house and it's grounds have been littered with clues and puzzles by the 
lad's uncle, creating the worlds biggest treasure hunt. To find the hidden fortune the prospective 
billionaire has to creatively use the items that litter the mansion, from tape recorders to fire 
extinguishers, garden shears to a sick budgie and and leave the mansion with Mega-bucks. 
 
 
- TECHNICAL - 
 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mega-bucks 
 
 
$end


$info=Megachess,
$<a href="http://www.mobygames.com/game/cpc/megachess"</a>
$bio
 
 
Megachess (c) 1988 Genesis Soft|Iber Soft / MCM Software 
 
"Megachess" is a program with modest graphics but certainly with a great intelligence, a proof of 
that are its 6 difficulty levels, all of them very well differentiated. On the other hand, this game 
also has an analysis option that can be very useful at the time of practicing or taking to board one 
of those listings which are so frequent on the press. 
 
 
- TECHNICAL - 
 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/megachess 
 
 
$end


$info=Megacorp,
$<a href="http://www.mobygames.com/game/cpc/megacorp"</a>
$bio
 
 
Megacorp (c) 1987 Dinamic Software / Dinamic Software 
 
In the XXII century the universe is dominated by two major forces born after decades of major wars: 
the Empire and the Hark Federation. Being both of them expansionist governments, frictions in their 
borders are almost constant. 
 
Within the Empire, the biggest power after the emperor himself, are the Mega Corporations, financial 
partnerships that control every aspect of people's lives. With power of life and death, these 
Mega-Corp, as they are familiarly known, extend their tentacles by the Cosmos in search of riches to 
extract or eventually snatch. 
 
The federal system consists in the "adoption" under its tutelage of technologically poor planetary 
systems in general, although rich in material or manpower that are invariably employed in improving 
the resources of the originary Hark planets. 
 
"Megacorp" is a conversational adventure with static graphics in which you will take part of the 
Imperial federation. Your exact mission would be guiding your operative agent to get control of the 
situation on the GEA-3 planet. You should, helping rebel groups, overthrow the government, now in the 
hands of The Federation. 
 
Your craft will land on the forest surrounding the rebel base. Cross the lake, pass police checks and 
find your link to be identified by their status as merchant in fur, from here follow his 
instructions. The mission is risky but the reward is great, if you make GEA-3 planet be part of the 
Empire, you will get immensely rich. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/megacorp 
 
 
$end


$info=Meganova,
$<a href="http://www.mobygames.com/game/cpc/meganova"</a>
$bio
 
 
Meganova (c) 1988 Dinamic Software / Dinamic Software 
 
Hi, my name is Philip Sunset, but my friends call me "long hands" and my office is one of the best 
remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there 
are people who vulgarly call it "thief". And this time I am involved in a very undesirable situation. 
The thing is that I took the Sprocket System "landed", apparently one of the most secret treasures of 
the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into 
cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the 
Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.0 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/meganova 
 
 
$end


$info=Mega Phoenix,
$<a href="http://www.mobygames.com/game/cpc/mega-phoenix"</a>
$bio
 
 
Mega Phoenix (c) 1991 Creepsoft / Dinamic Software 
 
Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a 
coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the 
player moves left to right while shooting several waves. There is a shield function available, which 
lasts for a short period of time (after which it must recharge to be used again) and it paralyses the 
craft while active. 
 
The first waves consist of several small alien beings in a set pattern, which move down from the 
fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes 
firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all 
repeats with higher difficulty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mega-phoenix 
 
 
$end


$info=Mega Sports,
$<a href="http://www.mobygames.com/game/cpc/mega-sports"</a>
$bio
 
 
Mega Sports (c) 1992 Action Graphics|Epyx, Inc. / U.S. Gold Ltd. 
 
Mega Sports compiles some of Epyx's multiple-event sports games from the 80s. Some of these titles 
were converted to some of these systems specially for this collection, or were only ever released on 
other compilations for those formats. The games are:Winter Games 
2. Summer Games 
3. Summer Games II 
4. The Games: Summer Edition 
5. The Games: Winter Edition 
6. California Games 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mega-sports 
 
 
$end


$info=Mercenary 1 and 2,
$<a href="http://www.mobygames.com/game/cpc/mercenary-compendium-edition"</a>
$bio
 
 
Mercenary 1 and 2 (c) 1987 Novagen Software Ltd / Novagen Software Ltd 
 
A compilation of Paul Woakes's innovative 3D exploration and flight game, and the  Second City 
expansion pack. For some systems this was a compilation of previously-released titles, for others it 
was the only release for either part of the gameworld. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mercenary-compendium-edition 
 
 
$end


$info=Mercs,
$<a href="http://www.mobygames.com/game/cpc/mercs"</a>
$bio
 
 
Mercs (c) 1991 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must 
rescue a former President from a Central African revolutionary gang. 
 
You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before 
they can shoot you. At times you will have to shoot trees and other scenery to progress. 
 
Finding strategic placings is important, especially as you can't shoot while on water. Most of the 
time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, 
smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring 
multiple shots to destroy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mercs 
 
 
$end


$info=Metro Cross,
$<a href="http://www.mobygames.com/game/cpc/metro-cross"</a>
$bio
 
 
Metro Cross (c) 1987 Namco Limited / U.S. Gold Ltd. 
 
Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to 
reach the end of the level. 
 
You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the 
way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the 
same. Timing is everything in this game. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Other Systems : Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/metro-cross 
 
 
$end


$info=Mewilo,
$<a href="http://www.mobygames.com/game/cpc/mwilo"</a>
$bio
 
 
Mewilo (c) 1987 Coktel Vision / Coktel Vision 
 
Méwilo is a 1st person point & click adventure game that plays on the Caribbean island Martinique. 
You, an expert in paranormal phenomena, arrive by ship at the town St Pierre on Martinique on May 7, 
1902, a day before volcano Mount Pelée will erupt and destroy the town. You are invited by your 
friends, Genevičve and Michel Hubert-Destouches to investigate what is happening in their house, 
which seems to be haunted by a zombie. It's your task to find out what has happened and to find a way 
to let your friends live in peace again. 
 
With a "colibri cursor" you can click on a map to visit various locations on the island (thanks to 
your own paranormal abilities you can explore places as a colibri). By investigating/interrogating 
the player also learns about the  history of the island (especially during an extensive multiple 
choice puzzle). Some of the puzzles require that the player types in the right answer. 
The game has a small inventory (with three slots) and a scoring system with a maximum of 99 points. 
It includes some animations, music and sound. It was published in a German and French version. The 
manual includes a short story by the Martinician author Patrick Chamoiseau and a calalou recipe 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Score : 3.2 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/mwilo 
 
 
$end


$info=Miami Vice,
$<a href="http://www.mobygames.com/game/cpc/miami-vice__"</a>
$bio
 
 
Miami Vice (c) 1986 Canvas / Ocean Software Ltd. 
 
In this spin-off from a popular TV cop show of the 1980s, Crockett and Tubbs are trying to smash a 
drugs ring bossed by Mr. J. You have to start at the bottom, initially busting the casual dealers 
before reaching their suppliers, and ultimately the casino-dwelling honchos. 
 
This is done through a combination of driving and shooting, through an overhead rendition of Miami. 
When crooks are stopped they will often provide valuable information, although sometimes they can 
only be stopped by shooting them. 
 
When you learn of a meeting, you can enter it on foot, either to gain evidence or make an arrest - 
but remember that a joint full of crooks will not simply allow you to do your civic duty. This is all 
done against a time limit, with a one-minute penalty for crashing the car. 
 
 
- TECHNICAL - 
 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/miami-vice__ 
 
 
$end


$info=Michel Futbol Master Super Skills,
$<a href="http://www.mobygames.com/game/cpc/michel-futbol-master-super-skills"</a>
$bio
 
 
Michel Futbol Master Super Skills (c) 1989 Dinamic Software / Dinamic Software 
 
In 1989 arrived at our screens a game of the world of soccer: Michel Futbol Master + Super Skills, 
carried out by the ex-player of Real Madrid, Michel. As habitual on Dinamic games, this game consists 
of two loads clearly differentiated: 
 
-Load 1: Super Skills (tests), This load has the objective to initiate you  on the game play, it 
 consists of 5 tests, starting with cones dribbling, ball control (you must obtain that the ball will 
 not touch the ground with a frontal viewing), passing (you must assist your companion to score), 
 shooting (the inverse of the previous) and penalty shoot out (with frontal view again, you must 
 calculate your shoot). 
 
-Load 2: Michel Futbol Master (Championship), in this load we will play the 88's EuroCup celebrated 
 in Germany, and we will be able to choose between 8 European teams: Italy, Denmark, Germany, Spain, 
 URSS, Holland, England and Ireland. The simulator has cenital view, in game you can calculate the 
 shot's power and height, and also, the simulator allows you to see and listen (with digital sound) 
 the real names of all players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/michel-futbol-master-super-skills 
 
 
$end


$info=Mickey Mouse,
$<a href="http://www.mobygames.com/game/cpc/mickey-mouse-the-computer-game"</a>
$bio
 
 
Mickey Mouse (c) 1988 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
The Ogre King and his minions have taken over Disney Castle, and it's Mickey's task to win it back. 
The game starts on a sequence of stairways, up which Mickey must move, shooting any creatures that 
get in his way. Eventually you will come to a door and go through it, at which point the second 
section of the game begins. 
 
These are viewed from above, and see Mickey negotiate his way through a multi-screen maze, with 
multiple exits on each screen. Ghosts and ogres block his path, but he's armed with a water pistol 
for the former and an axe for the latter, both of which need replenishing regularly. Some doors 
require keys to move through. 
 
There are several sub-games, including Pac-Man and Donkey Kong-derived games. To win the game you 
must finally beat the Ogre King. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mickey-mouse-the-computer-game 
 
 
$end


$info=Microball,
$<a href="http://www.mobygames.com/game/cpc/microball"</a>
$bio
 
 
Microball (c) 1988 Alternative Software Ltd. / Alternative Software Ltd. 
 
A pinball game for up to four players. The game features one simple pinball table. Lighting up the 
letters ABC at the top of the table scores 10,000 points. (The letters can be rotated by the player.) 
Also includes most of the usual pinball features, including bonus multipliers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/microball 
 
 
$end


$info=Microprose Soccer,
$<a href="http://www.mobygames.com/game/cpc/microprose-pro-soccer"</a>
$bio
 
 
Microprose Soccer (c) 1988 Sensible Software / MicroProse Software, Inc. 
 
Arcade-style soccer game. It has two different parts: Indoor and Outdoor. 
 
The Outdoor game is the normal European soccer. You may play single matches, league or tournament 
(world championships). Optional features are: weather effects, replays, customizable game length. 
Some quite funny movements and shots are available (e.g. banana flanks). 
 
The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different 
rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The 
same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing 
of the wall and into goal). 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 1.6 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/microprose-pro-soccer 
 
 
$end


$info=Midnight Resistance,
$<a href="http://www.mobygames.com/game/cpc/midnight-resistance"</a>
$bio
 
 
Midnight Resistance (c) 1990 Data East Corporation / Ocean Software Ltd. 
 
The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and 
his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, 
and aims to put his advanced plans to evil use. 
 
Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based 
levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson 
has also planted machine gun bays en route. 
 
Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include 
machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you 
have no suitable ammo. The control system is unusual - you can shoot in different directions and 
crawl along low ledges. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/midnight-resistance 
 
 
$end


$info=Mig 29 Soviet Fighter,
$<a href="http://www.mobygames.com/game/cpc/mig-29-soviet-fighter"</a>
$bio
 
 
Mig 29 Soviet Fighter (c) 1989 Codemasters / Codemasters 
 
The closest comparison to this action game would be Afterburner, a game which was overdue a decent 
home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy 
planes, tanks and installations while avoiding their fire. You are armed with different kinds of 
weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can 
be picked up by collecting the parachutes which are dropped into your path. There are mountain 
ranges, deserts and arctic scenes to clear along the way, with big boss planes to face. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mig-29-soviet-fighter 
 
 
$end


$info=Mike Gunner,
$<a href="http://www.mobygames.com/game/cpc/mike-gunner"</a>
$bio
 
 
Mike Gunner (c) 1989 Dinamic Software / Dinamic Software 
 
You are Mike Gunner, the most effective detective in the country, who has been hired to end with all 
the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm 
nerves, very cold head and especially the most prepared to pull the trigger. 
 
Mike Gunner is a shooting-gallery Operation Wolf-style game, requiring the Gun Stick accessory. The 
player will have to adjust the contrast and brightness of your screen, in order to gain optimum 
performance. 
 
Thorough the game you will find people who shouldn't shot at: for example kids or policemen, all of 
them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in 
the least expected moment they will show they are not so friendly. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mike-gunner 
 
 
$end


$info=Mike Read's Computer Pop Quiz,
$<a href="http://www.mobygames.com/game/cpc/mike-reads-computer-pop-quiz"</a>
$bio
 
 
Mike Read's Computer Pop Quiz (c) 1989 Elite Systems Ltd. / Elite Systems Ltd. 
 
BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from 
the 50s to the 80s. You can play against the computer or another human 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mike-reads-computer-pop-quiz 
 
 
$end


$info=Mikie,
$<a href="http://www.mobygames.com/game/cpc/mikie"</a>
$bio
 
 
Mikie (c) 1986 Konami Corporation / Imagine 
 
Mikie puts you in charge of Mikie, a high school student who likes to win hearts of every girl that 
he can lay his eyes on. 
 
There are several classrooms to explore like the Quantum Physics Room, Locker Room, Canteen, the 
Aerobics Dancing Class, and the Playground. In each classroom, Mikie has to collect all the hearts 
that are found in each classroom to form a message. In order to collect these hearts, Mikie must 
stand somewhere near them and shout out. There are two type of hearts: small  and large. Mikie needs 
to shout out only once to collect the small hearts, and multiple times to collect the large ones. 
When a message is formed, Mikie can exit the classroom through a door marked OUT. 
 
Stopping him from collecting the hearts is the teacher, the chef, and the janitor. The teacher is the 
worst one. When he is unable to  catch you, he works up a sweat, and eventually, throws his teeth at 
you. When his teeth hits Mikie, he loses one of his three lives. In later classrooms, Mikie can throw 
stuff at his enemies in order to stun them for several seconds (for instance, the basketballs in the 
locker room, and the chickens in the canteen). The janitor isn't as bad because he walks much slower 
than the others. 
 
In between levels, you have to enter the next classroom through a door marked IN without being 
caught, but you can do at least two things to pass time: Steal some lunch, and open one of the 
unmarked doors to receive a punch, a kick, or the chance to see a naked lady with breasts. Beware 
that if you take too long in the hallway and don't travel between floors, a bucket slides across the 
screen real fast and attempt to slip you. 
 
If you're good enough at the game, you can enter a high score, and if you fail to enter anything, the 
game will assume that you are Clint Eastwood. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mikie 
 
 
$end


$info=Milk Race 87,
$<a href="http://www.mobygames.com/game/cpc/milk-race"</a>
$bio
 
 
Milk Race 87 (c) 1987 Icon Design Ltd. / Mastertronic Ltd. 
 
The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 
entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among 
others. 
 
The roads are strewn with potholes, and cars and other bikes make things more treacherous. 
Time-trials are sprung on you at random, and these must be completed in the allotted time. 
 
You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via 
pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be 
picked up to boost your energy. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/milk-race 
 
 
$end


$info=Mind Fighter,
$<a href="http://www.mobygames.com/game/cpc/mindfighter"</a>
$bio
 
 
Mind Fighter (c) 1988 Abstract Concepts|Infinite Imaginations / Activision (UK) Limited 
 
The computer game of an Anna Popkess book (which was originally bundled with the game) uses an 
interactive fiction System Without A Name, or SWAN for short. It’s set in a post-apocalyptic world of 
guards desperately attempting to retain order over mobs of genetically-mutated thugs, with extensive 
use of the death penalty. 
 
Into this maelstrom steps Robin, an 11-year-old psychic beamed forward in time from before the drama. 
Adjusting to a completely different form of life, Robin must learn to survive and get adequate food, 
and ultimately infiltrate this vicious police state. 
 
Encounters with other characters are frequent, of whom some retain a semblance of old humanity. 
Daryl, Alison and Matthew all come in handy, and must be coaxed into doing what you wish. Examining 
objects often gives few clues, so the detail in the manual is vital, although few of the objects are 
vastly different from familiar 20th century artifacts. Two levels of object descriptions exist, 
allowing for faster or more immersive play. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mindfighter 
 
 
$end


$info=Mindshadow,
$<a href="http://www.mobygames.com/game/cpc/mindshadow"</a>
$bio
 
 
Mindshadow (c) 1985 Interplay Productions, Inc. / Activision, Inc. 
 
At the beginning of Mindshadow you find yourself on a lonely beach in a lifeless hut.  With a 
headache and no memory. 
 
The object of the game is to completely regain your memory.  As you progress in the game a word or 
phrase will trigger memories of the past.  Like most adventure games the fun of the game is centered 
on discovery of you and your surroundings. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mindshadow 
 
 
$end


$info=Mind Trap,
$<a href="http://www.mobygames.com/game/cpc/mindtrap"</a>
$bio
 
 
Mind Trap (c) 1989 Mastertronic Ltd. / Mastertronic Ltd. 
 
This abstract puzzler promises 999,999 different levels, with a game design bearing some relation to 
sliding-block games. You are presented with up to 24 coloured and spotted (like dice) blocks, 
arranged in columns of up to 4. The task is to arrange these so that they are lined up in columns 
matching their number. 
 
You are in control of a crosshair, which can be moved to cover four blocks. Holding fire while 
pushing left or right and hovering it over a group of 4 will move the four blocks around in sequence. 
Things can get harder when the level arrangement results in blocks having to be moved through 
sections with a column of only 2, or when some parts of the arena lack cogs, meaning that you can't 
move on those sections. Later in the game you'll have to work on multiple floors at the same time, 
switching blocks between them. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mindtrap 
 
 
$end


$info=Mission-1,
$<a href="http://www.mobygames.com/game/cpc/mission_"</a>
$bio
 
 
Mission-1 (c) Sep, 1987 Loriciels / Loriciels 
 
In this isometric action game you are an agent in combining suit with laser helmet, descended to a 
factory to find and kill another agent Halox, who stole the formula for the bomb MEGATRON and who 
wanted to sell it to enemies. 
 
You should explore 80 rooms, walking from one room to another. Each room has one entrance and one 
exit, and it is filled with mechanical enemies and different useful mechanisms such as elevators, 
teleports, directional platforms, etc. You should move in four directions to avoid the enemies, or 
you may shoot them to break them for some period of time. One of 5 kinds of combining suits and 
helmets are available in certain rooms to increase your health energy, which may be decreased by 
collision with enemies. 
 
The highest score will be saved. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/mission_ 
 
 
$end


$info=Mission Elevator,
$<a href="http://www.mobygames.com/game/cpc/mission-elevator"</a>
$bio
 
 
Mission Elevator (c) 1986 Eurogold / Eurogold 
 
A bomb has been set by terrorists to blow up a sky-scraping hotel in which the FBI’s Central 
Intelligence Unit is located, and you must diffuse it. 
Reaching the room itself is no easy task, as the hotel is split into segments of 8 floors, and you 
can’t move onto the next one without the emergency key, which the porter has hold of – he must be 
located. Each of these has one eighth of the secret stop code, and these must be entered in order to 
finally diffuse the bomb. Secrets can be gleaned from the opposing hijackers, and from the barman. In 
some cases furniture can be used to your advantage. 
The whole game is similar to Impossible Mission, requiring lots of logic, puzzle-solving and 
structured thought. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Score : 3.2 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mission-elevator 
 
 
$end


$info=Mobile Man,
$<a href="http://www.mobygames.com/game/cpc/mobile-man"</a>
$bio
 
 
Mobile Man (c) 1989 Loriciel SA / Loriciel SA 
 
As man in some sort of hand-made bike/helicopter you are flying down into the catacombs of some 
French town. These catacombs formed a labyrinth are filled with flowers, acid cans and are controlled 
by your enemies representing dinosaurs, mutants, robots, and undeads. The contact with enemies is 
lethal for you, so you have to find the flowers of appropriate color, and shoot the balls of such 
color at the monsters of such color to kill them. Also you should clear your way of acid cans. To do 
this you should most often fly to appropriate position of complex labyrinth to shoot the can through 
the gap in the wall. It is because of your ability to shoot in horizontal plane only. To increase 
your energy you should find the barbecues. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/mobile-man 
 
 
$end


$info=Molecule Man,
$<a href="http://www.mobygames.com/game/cpc/molecule-man"</a>
$bio
 
 
Molecule Man (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. 
To do this you must collect 16 circuits which are located at extreme points of the levels. You must 
regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is 
totally inadequate. 
 
Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending 
machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles 
which make some sections difficult or impossible to access. 
 
Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely 
distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you 
can design a new set with the bundled maze editor. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,Linux,MSX,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/molecule-man 
 
 
$end


$info=Monty on the Run,
$<a href="http://www.mobygames.com/game/cpc/monty-on-the-run"</a>
$bio
 
 
Monty on the Run (c) 1985 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Monty Mole was imprisoned due to his coal theft in Wanted: Monty Mole, and rescued by Sam Stoat in 
Monty is Innocent. Now he has to get out of Britain while he still can. 
 
Like the original, the game is a flick-screen platformer with puzzly leanings. Learning the movement 
paths of enemies, and the timing sequence of the crushers, and working out a path across the screen 
by using the offered ropes and platforms. Not all parts of all screens can be accessed at once. 
 
You will need to collect money and other items along the way. Before starting the game, you must 
choose five items from a selection of 21 to form your 'Freedom Kit' – correct selections are 
essential to complete the game, and a degree of trial and error is required to know which ones are 
correct. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/monty-on-the-run 
 
 
$end


$info=Monty Python's Flying Circus,
$<a href="http://www.mobygames.com/game/cpc/monty-pythons-flying-circus"</a>
$bio
 
 
Monty Python's Flying Circus (c) 1990 Core Design Ltd. / Virgin Games, Inc. 
 
Monty Python's Flying Circus is an arcade style game based on the UK television series of the same 
name. Players control one of the "Mr. Gumbies" and maneuver him through multiple screens, throwing 
fish at flying feet and similarly surreal enemies. Periodically the game cuts away to a non-sequitur 
aside, such as a lesson on "the larch," or a quick game of breakout. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/monty-pythons-flying-circus 
 
 
$end


$info=Moon Blaster,
$<a href="http://www.mobygames.com/game/cpc/moon-blaster"</a>
$bio
 
 
Moon Blaster (c) 1990 Loriciel SA / Loriciel SA 
 
In Moon Blaster you are a pilot of a ground-skimming space jet landed on the surface of moons to 
eliminate the enemies blasting them off. There are three kinds of moon - sand, green and ice, and you 
may visit all or only one of them. Sitting in the cockpit, you may speed up or turn your space jet, 
and blast off the enemy. Keep an eye on the scanner to see which directions and distances have 
threats, and watch the shield level - one this reaches zero, a shot will force you to eject. Points 
are accumulated for shots fired and time survived. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/moon-blaster 
 
 
$end


$info=Moon Cresta,
$<a href="http://www.mobygames.com/game/cpc/moon-cresta"</a>
$bio
 
 
Moon Cresta (c) 1986 Nihon Bussan Co., Ltd. / Incentive Software Ltd. 
 
Converting Nichibutsu's arcade shoot 'em up to home systems of the day, Moon Cresta was a rare 
deviation from complex adventure/strategy games from Incentive (of Freescape fame). 
 
The action involves moving along the base of the screen, while wave after wave of aliens come towards 
you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the 
coast is clear you must manually dock, with a points bonus on offer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : BBC Micro,Commodore 64,Dragon 32/64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/moon-cresta 
 
 
$end


$info=Moonmist,
$<a href="http://www.mobygames.com/game/cpc/moonmist"</a>
$bio
 
 
Moonmist (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
(From the instruction manual) 
 
In Moonmist, you are a famous young American detective. An old friend, Tamara Lynd, has written you a 
letter (included in the package), asking for your help. And so you have travelled to England to test 
your detective skills. 
 
As the story begins, you are outside Tresyllian Castle - the old, dark, hauntingly beautiful castle 
where Tamara now lives. Tamara greets you, and you meet some interesting guests. But your visit soon 
turns to mystery, as a trail of riddles and clues leads you to a hidden valuable treasure. 
 
But Tamara is worried about a ghost that is tormenting her. What does the ghost want? Is it jealous 
of her? Does the ghost want the hidden treasure for itself? Or is the ghost a fake - just someone 
dressing up to frighten Tamara? If so, why? 
 
Some of the characters in the game will treat you differently whether you play as a male or female 
character, and the game comes with four different variations (choosen at the start by picking a 
color). 
 
Difficulty Level: Introductory 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/moonmist 
 
 
$end


$info=Moonwalker,
$<a href="http://www.mobygames.com/game/cpc/moonwalker"</a>
$bio
 
 
Moonwalker (c) 1989 Emerald Software Ltd. / U.S. Gold Ltd. 
 
Moonwalker is broken up into 4 levels. 
The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed 
to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 
- Michaelsville. 
Here you need to find orbs which transform your bike into the glittering Stratus car able to leap 
barriers. If you get far enough you escape via a jetski. 
Level 3 has you defending yourself in Club 30 against Mr Big's task force. 
And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as 
Moonwalker himself - survive and save the children. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 1.4 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/moonwalker 
 
 
$end


$info=Mordon's Quest,
$<a href="http://www.mobygames.com/game/cpc/mordons-quest"</a>
$bio
 
 
Mordon's Quest (c) 1985 
 
You have a reputation as a worthy and capable adventurer. One day you encounter an old man named 
Mordon, who explains that he is one of the Ancient Ones, who have been guiding universes in a 
positive way for centuries. However, they have been dying out through old age, and so have built a 
time machine. 
 
A younger Ancient One named Bostafer scuppered this, destroying the machine in the hope of using it 
to make himself immortal. Can you retrieve all the pieces from time and space before Bostafer?The 
pieces have attained mythical status in some cultures, so retrieving them may not be an easy task. 
 
Mordon's Quest is a pure-text IF game containing 150 locations and understanding over 400 words. 
Items you will find early in the game include a blowpipe, a black pearl and a crystal orb. Commands 
include CLIMB, SACRIFICE and INSERT, as well as standard movement and object-retrieval methods. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.2 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mordons-quest 
 
 
$end


$info=Mortadelo y Filemon II,
$<a href="http://www.mobygames.com/game/cpc/mortadelo-y-filemn-ii"</a>
$bio
 
 
Mortadelo y Filemon II (c) 1989 Animagic S.A. / Dro Soft 
 
The famous crazy-scientist Dr. Bacterio was experimenting with hens to let them grow to the size of a 
horse, thus trying definitively to end the hunger in the world.  But, as was habitual in his 
experiments, he had failed in his objective and now a gang of uncontrolled hens is circulating around 
the city putting eggs on the street.  But certain special eggs have the capacity to turn one person 
into a hen (or at least that's what they believed) if the egg crushes on his head. 
 
Is the sequel of the first game dedicated to the famous Ibańez's comicbook saga, "Mortadelo y 
Filemón", known as "Clever & Smart" or "Flip & Flop" outside Spain. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mortadelo-y-filemn-ii 
 
 
$end


$info=Manoir de Mortevielle, Le,
$<a href="http://www.mobygames.com/game/cpc/mortville-manor"</a>
$bio
 
 
Manoir de Mortevielle, Le (c) 1988 Lankhor / Lankhor 
 
Mortville Manor is an adventure game of Jerome Lange.  In 1951, someone is murdered in an impressive 
manor and it's up to Jerome Lange to solve the case.  But beware: something otherworldly is going on 
here... 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/mortville-manor 
 
 
$end


$info=MOT,
$<a href="http://www.mobygames.com/game/cpc/mot"</a>
$bio
 
 
MOT (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
Who is MOT ? 
MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), 
which can travel through the planes of time and space as easily as you go from your bedroom to the 
kitchen. 
 
Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house 
from time to time or eating all the food in your fridge during the night. 
And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed 
their car, they sent you to a psychiatrist. 
 
But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ? 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mot 
 
 
$end


$info=Motorbike Madness,
$<a href="http://www.mobygames.com/game/cpc/motorbike-madness"</a>
$bio
 
 
Motorbike Madness (c) 1988 Binary Design, Ltd. / Mastertronic Ltd. 
 
Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You 
must reach the bottom within the time limit, remaining within the track boundaries and avoiding 
hazards including water, logs and stationary cars. The faster you complete the course, the more prize 
money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned 
hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are 
rotational, with the fire button or space used for wheelies. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Isometric 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/motorbike-madness 
 
 
$end


$info=Motos,
$<a href="http://www.mobygames.com/game/cpc/motos"</a>
$bio
 
 
Motos (c) 1987 Namco Limited / Mastertronic Ltd. 
 
In this game, you control a bumper car, and the object is to bump your opponents off the gameboard 
while they do the same to you, and once you have managed to bump all your opponents off the board, 
you move on to the next round. If you take too long to complete a round, a fireball will strike one 
of the tiles on the board, causing them to collapse and making it more likely that you or your 
opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and 
the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, 
making it easier for opponents to fall down the gap that will be left there. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/motos 
 
 
$end


$info=Moto Cross Simulator,
$<a href="http://www.mobygames.com/game/cpc/moto-x-simulator"</a>
$bio
 
 
Moto Cross Simulator (c) 1989 Supersonic Software Ltd. / Codemasters 
 
Riding a dirt bike you must complete the stages within a time limit. There are 5 skills sections on 
tough mountain terrain, and 4 relatively smooth time trials. Hazards such as sand dunes, logs, rocks 
and gullies are out to stop you. You'll have to wheelie to clear the rocks and before hitting jumps, 
angling the bike so as to aim for the same slope as the land, and make sure to land on the back wheel 
to avoid falling. Any infraction loses you one of your bikes - you start with 3 but get a new one 
after successfully completing a stage. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Top-Down 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/moto-x-simulator 
 
 
$end


$info=Mountains of Ket,
$<a href="http://www.mobygames.com/game/cpc/mountains-of-ket-"</a>
$bio
 
 
Mountains of Ket (c) 1986 
 
The first game in the Ket trilogy was originally pure Interactive Fiction, however the Amstrad 
conversion later added graphics of key scenes within the game. Your mission is to cross the Mountains 
of Ket and destroy the evil forces who are attacking your land. 
 
The game relies largely on typed commands, but features a combat system and shop scenes. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/mountains-of-ket- 
 
 
$end


$info=Movie,
$<a href="http://www.mobygames.com/game/cpc/movie"</a>
$bio
 
 
Movie (c) 1986 
 
The feel of a gangster movie is recreated isometrically in this game. You play a private detective 
who has the task of retrieving a vital cassette from a Mob boss' hideout. Two twin girls are in the 
area - one is on your side, the other is connected to the mob. Needless to say, you will have to work 
out who you can trust. 
 
You control the detective with either directional (key or joystick press corresponds to motion) or 
rotational (forward to move, left or right to rotate) control. Pressing fire activates the main 
command menu, which allows you to pick up or drop objects, use your gun, and communicate with people. 
You can carry 3 items at a time 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/movie 
 
 
$end


$info=Movie Premiere,
$<a href="http://www.mobygames.com/game/cpc/movie-premiere"</a>
$bio
 
 
Movie Premiere (c) 1991 Creative Materials|Daisysoft|Images Software Ltd.|Motivetime Ltd. / Elite 
Systems Ltd. 
 
Compilation with four movie-licensed games, includes: 
 
1. Back to the Future Part II 
2. Days of Thunder 
3. Gremlins 2: The New Batch 
4. Teenage Mutant Hero Turtles 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/movie-premiere 
 
 
$end


$info=Mr. Heli,
$<a href="http://www.mobygames.com/game/cpc/mr-heli"</a>
$bio
 
 
Mr. Heli (c) 1989 Irem Corp. / Firebird Software Ltd. 
 
It is 2999 and Mr Muddy threatens your planet. Fortunately you have a fully armed large helicopter 
with which to attack his sadistic minions. You hop aboard and fly through four side-view levels, 
primiarly scrolling left to right but with some variant, each of which ends with a boss. 
 
As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into 
these, which function in two different ways. Most will drop crystals, which if collected are added to 
your cash total. The others reveal a picture of a weapon with a price - make contact with it while 
carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mr-heli 
 
 
$end


$info=Multi Sports,
$<a href="http://www.mobygames.com/game/cpc/multi-sports"</a>
$bio
 
 
Multi Sports (c) 1991 Alucine Soft|Dinamic Software|Positive / Dinamic Software 
 
Multi Sports is a pack composed of the following games: 
 
1. Basket Master 
Aspar GP Master 
Choy-Lee-Fut Kung-Fu Warrior 
Michel Fútbol Master + Super Skills 
Simulador Profesional de Tenis 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/multi-sports 
 
 
$end


$info=Mundial de Futbol,
$<a href="http://www.mobygames.com/game/cpc/mundial-de-ftbol"</a>
$bio
 
 
Mundial de Futbol (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
The world cup of Opera gathers the confrontations of the twenty-four teams which participated in 
Italy '90, besides offering options of pre-world cup, training and demo mode. If we chose the last 
one, we will see the computer playing all the matches in the same order the FIFA fixed them. The 
programmers have also distributed the abilities of every team according to the world ranking position 
they were occupying in that moment. 
 
During the training, our team will practice on the turf all the time we could need. Once done, we 
will enter in the world cup mode, in which we can load/save game or start the competition. Chosen the 
teams, we will play (or see) the matches according to the developing of the world cup. Ampler is the 
fan of possibilities in the pre-world cup mode, since we will play with those teams we would have 
selected, being them controlled by another player or the computer. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.4 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mundial-de-ftbol 
 
 
$end


$info=Munsters, The,
$<a href="http://www.mobygames.com/game/cpc/munsters"</a>
$bio
 
 
Munsters, The (c) 1989 Tiger Developments Ltd. / Alternative Software Ltd. 
 
The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. 
Playing as different members of the family in succession, the player must rescue them. As you walk 
through each room, you must collect items to help you deal with each challenge. You must build up 
your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other 
challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - 
you have a single life. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/munsters 
 
 
$end


$info=Meurtres a Venise,
$<a href="http://www.mobygames.com/game/cpc/murders-in-venice"</a>
$bio
 
 
Meurtres a Venise (c) 1989 Cobra Soft / Infogrames Europe SA 
 
Terrorists plotting against the city of Venice have set a five-hour deadline - as a private 
detective, it is your job to stop them in that time frame. 
 
Motion in this mouse-controlled adventure is achieved by clicking on directional arrows, but pay 
attention to everything you see. You carry an organiser with which you take notes, make illustrations 
and store information. Your camera can be used to photograph suspicious clues and persons so you can 
show them to other suspects as evidence later. 
 
The game plays out in real time so timing and patience are everything, as there are points where you 
have to wait for certain characters to appear at a certain place at a certain time. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/murders-in-venice 
 
 
$end


$info=Mutants,
$<a href="http://www.mobygames.com/game/cpc/mutants"</a>
$bio
 
 
Mutants (c) 1987 Denton Designs / Ocean Software Ltd. 
 
In the distant future, human beings have outposts all over the galaxies, but wars and aggression have 
not died out. Neither has opposition to potential exploitation or environmental damage 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mutants 
 
 
$end


$info=Mutan Zone,
$<a href="http://www.mobygames.com/game/cpc/mutan-zone"</a>
$bio
 
 
Mutan Zone (c) 1988 Opera Soft S.A. / Opera Soft S.A. 
 
Scorpio was one of the most beautiful space colonies of all the galaxy and its raw materials were one 
of the fundamental points of the terrestrial wealth. But, one day, the explosion of a Supernova 
altered the genes of the inhabitants of the planet, turning them into strange beings who hate the 
human specie and want to destroy it. In such a situation, the Earth space services sent a series of 
scientists in order to study the mutation and the way for solving it. But they were captured and 
forced to work for the scorpians in the creation of a definitive weapon that would make disappear our 
planet of the Solar System. Only a Rainbow-Command could avoid it and your help will be indispensable 
for the attainment of the mission. 
 
The game is composed of two parts, within which there are two introduction sub-games that will allow 
you to obtain some additional lives before starting the game itself. On the first part you will have 
to face a series of natural obstacles while shooting to everything with strange looks, for that, you 
count with a laser and a cosmic hammer, but you also should take batteries for your portable radar 
that informs to you of the enemy situation. 
 
Once finished this part, you will start the last one, in which you must be careful in not crashing 
your newly-acquired motorcycle with the multiple obstacles you will find, at the same time you get 
rid of the mutants, whereas you go to the laboratory where you will have to liberate the kidnapped 
scientists.  It won't be easy - you will find the head of the mutants who is anxious to give you a 
warm welcome. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mutan-zone 
 
 
$end


$info=Mystery of the Nile,
$<a href="http://www.mobygames.com/game/cpc/mystery-of-the-nile"</a>
$bio
 
 
Mystery of the Nile (c) 1986 Made in Spain / Zigurat 
 
In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured 
by a dictatorial regime in an Arab country. They must escape the country at once, and the player is 
the only one who can help them. 
 
In the initial screens all three tourists need to be reunited from their different prison cells. Each 
character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. 
Control between any of the travelers can be switched at any moment by typing 1, 2 or 3. 
 
Once the three travelers are reunited, every screen acts as a puzzle of sorts: the player is given a 
few seconds to strategically place each character before enemies appear. When they do, two of the 
characters will react automatically to the enemies, and the player will directly control the last 
character. If all enemies in the screen are eliminated and the three characters survive, they will 
advance to the next screen. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mystery-of-the-nile 
 
 
$end


$info=Mystical,
$<a href="http://www.mobygames.com/game/cpc/mystical"</a>
$bio
 
 
Mystical (c) 1990 Infogrames Europe SA / Infogrames Europe SA 
 
Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the 
Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly 
determined to stop you! 
 
In this vertical scrolling action you should avoid the contact with enemies and their attacks, or 
eliminate them. You may move on the screen in four directions, collect the items, drink potions and 
read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie 
assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything 
was made with a certain sense of humor. 
 
The best scores will be written in High Scores table. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mystical 
 
 
$end


$info=Myth,
$<a href="http://www.mobygames.com/game/cpc/myth-history-in-the-making"</a>
$bio
 
 
Myth (c) 1989 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
In this platform game, you are a mere mortal who has been called by the Gods to defeat several 
mythological creatures that have been turned bad by the evil Dameron. 
 
Myth: History in the Making is a platform game with a lot of fighting. The levels of this game deal 
with different mythologies, from ancient Greece to the Vikings, over to Valhalla (where none other 
than the hammer-wielding Thor awaits you), and more. 
 
Apart from jumping from platform to platform, you'll also fight the enemies and bosses in your path 
with a variety of weapons - in the beginning you have only fists to defend yourself, but later you'll 
find more powerful weapons, such as swords and axes. There are many various types of enemies, 
different on every level. Typically, enemies keep appearing and coming at you from all sides, no 
matter how many of them you kill - so you have to keep moving. 
 
Some obstacles in the game require not only brute force, but also a bit of thinking and 
puzzle-solving (and guesswork) to get past. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amiga CD32,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/myth-history-in-the-making 
 
 
$end


$info=Mythos,
$<a href="http://www.mobygames.com/game/cpc/mythos"</a>
$bio
 
 
Mythos (c) 1990 Comix / Opera Soft S.A. 
 
After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology. 
 
Mythos is a side-scrolling action game. In the game the player controls an archer centaur called 
Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player 
must go through the Olympus. With only three lives to find the coins the player must try to avoid or 
destroy, all the mythological creatures that cross Ahyzar's path. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mythos 
 
 
$end


$info=NARC,
$<a href="http://www.mobygames.com/game/cpc/narc"</a>
$bio
 
 
NARC (c) 1990 Williams Electronic Games, Inc. / Ocean Software Ltd. 
 
Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge 
of the underworld. To do this, you must get through the game's eight stages, with over ten sectors 
like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where 
Mr. Big resides. In order to get through the stages, you are required to collect a number of safe 
cards, and insert them in the slot next to the stage exit.  Each sector includes a map, and should be 
easy to read. For example, the blue or red dots represent you, and the white dots are the missile 
launchers, while the "E" indicates the exit. 
 
Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine 
mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big 
himself. You have two ways you can deal with them: either put a bullet in them or make arrests. 
Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a 
shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet 
counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it 
is important not to waste all of your missiles: you might need them later when you deal with later 
enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine. 
 
More often than not, when you blow up enemies, you can pick up several items that they drop, 
including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards.  Even if you 
got the safe card and can pass the level, you can keep blowing up enemies to score more points. 
According to the game, this game is for training purposes only, so you will not get employed by your 
local DEA office. Is this what the DEA does every day: go on rampages? 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/narc 
 
 
$end


$info=Narco Police,
$<a href="http://www.mobygames.com/game/cpc/narco-police"</a>
$bio
 
 
Narco Police (c) 1990 Dinamic Software / Dinamic Software 
 
In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and 
position three squads of elite cops on the perimeter, and guide them through the enemy's network of 
tunnels. Once through you must level the factory with explosives. 
 
The loadout and starting positions are predefined, but you can change the loadout, choosing from two 
types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor. 
 
The game plays like a strategic third person shooter. You control the commander of the current squad, 
and can switch between the three. Also, there are computer terminals scattered around that can turn 
off some of the automated defenses and cameras. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/narco-police 
 
 
$end


$info=Navy Moves,
$<a href="http://www.mobygames.com/game/cpc/navy-moves"</a>
$bio
 
 
Navy Moves (c) 1988 Dinamic Software / Dinamic Software 
 
My name is McArra and I belong to the special pacification forces. My mission: find and destroy a 
nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. 
The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" 
mission. 
 
At first, we will be sent near the island where is anchored the submarine awaiting orders. We will 
swim to the coast, and once there... everything will depend on us. 
 
"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the 
same gaming style. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 5.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/navy-moves 
 
 
$end


$info=Navy Seals,
$<a href="http://www.mobygames.com/game/cpc/navy-seals_"</a>
$bio
 
 
Navy Seals (c) 1990 Ocean Software Ltd. / Ocean Software Ltd. 
 
Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best 
known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying 
missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then 
fleeing the scene. 
 
You will of course meet many more fighters throughout the level, and pick up improved weapons as the 
game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film 
License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/navy-seals_ 
 
 
$end


$info=NEIL Android,
$<a href="http://www.mobygames.com/game/cpc/neil-android"</a>
$bio
 
 
NEIL Android (c) 1988 Alternative Software Ltd. / Alternative Software Ltd. 
 
In the year 2099, the spaceship EPIC makes another one of her journeys when she is suddenly caught in 
a plasma storm, forcing her off course into unmapped. Due to the damaged caused by the storm, the 
EPIC was forced to land on an uninhabited planet to make urgent repairs. While on the planet, the 
ship's crew had no idea that an unknown virus made its way onto the ship. Upon returning to the 
EPIC's home base of Altontron, the crew became aware that the ship had been infected by the alien 
life form. 
 
They have sent an android called NEIL to get rid of the aliens. Each room of the ship contains nine 
green aliens that NEIL needs to destroy. As well as these aliens, there are also robots that come in 
the room from time to time. When shot, these robots leave behind cells, which give NEIL extra 
ammunition, allow him to replenish his air supply, or use a smart bomb which kills all aliens in the 
room. Finding a turbo lift allows NEIL to travel between floors. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/neil-android 
 
 
$end


$info=Nemesis the Warlock,
$<a href="http://www.mobygames.com/game/cpc/nemesis-the-warlock"</a>
$bio
 
 
Nemesis the Warlock (c) 1987 Creative Reality / Martech 
 
2000AD hero Nemesis must defeat the evil Torquemada, the Grand Master of Termight, and the hordes of 
Terminators he has dispatched. The game is set on a succession of 30 single-screen levels comprising 
of networks of platforms. You are armed with a gun (with limited ammunition) and a sword, and must 
kill a set amount of Terminators on each level. Terminators follow a set pattern, so you can work out 
which ledges they will reach next. Dead Terminators remain on the screen - when you are not doing 
well, Torquemata can sometimes turn these into vicious scythe-wielding zombies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nemesis-the-warlock 
 
 
$end


$info=Nether Earth,
$<a href="http://www.mobygames.com/game/cpc/nether-earth"</a>
$bio
 
 
Nether Earth (c) 1987 
 
Nether Earth is arguably the first classic real time strategy. In a distant future there is a war 
between humans and ancient race of aliens called Insignian. On mysterious planet there are four bases 
to conquer and to win a war - Kerberus, Tarras, Faretra and Diolkos. Only way, how to fight, is to 
use factories to build giant battle robots, similar to Mech units in other games. Commanding robots, 
capturing factories and defeating enemy in realtime - is primary goal for player. 
 
In Nether Earth is player controlling small flying robot, instead of mouse cursor in Dune 2 and later 
RTS games. With this robot you can enter a factory, design your unique battle robot from few parts 
like wheels, antigrav, radar, laser gun or nuclear weapon. After that you have to command your robot. 
Artifical Intelligence is great for a time, but in though times is possible to control robot manualy. 
Every captured factory means difference in tactics, because of power ballance. Computer AI has no 
advantage of you, its pure strategy in real time. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.5 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nether-earth 
 
 
$end


$info=Netherworld,
$<a href="http://www.mobygames.com/game/cpc/netherworld"</a>
$bio
 
 
Netherworld (c) 1988 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
In this game you are trapped in Netherworld. With your space ship you have to make your way through 
different levels with a hostile environment. Under a time limit you have to collect diamonds to get 
to the next level. The game is filled with dragons, moving mines, acid spitting creatures and lots 
more. 
Your space ship is able to shoot, furthermore you can collect several power ups, such as sand glasses 
to ease the time limit, shield restore or items that give you invulnerability. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/netherworld 
 
 
$end


$info=Never Ending Story,
$<a href="http://www.mobygames.com/game/cpc/neverending-story"</a>
$bio
 
 
Never Ending Story (c) 1985 Ocean Software Ltd. / Ocean Software Ltd. 
 
The Neverending Story is a text adventure based on the movie by Wolfgang Petersen (rather than the 
novel by Michael Ende). 
 
The world of Fantasia is about to be destroyed by the "All-consuming Nothing", it needs someone from 
the "Real World" to believe in it again in order to be saved from falling into oblivion. 
 
The player takes control of the young hero Atreyu who is the only one who can find the savior of 
Fantasia. The game uses different pictures to show the player's current location as well as the items 
he is holding, which companions are with him and any events that might be taking place. The game's 
parser has been deliberately kept simple (it has a vocabulary of about 40 words) in order to allow 
more room for the game data. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/neverending-story 
 
 
$end


$info=New Zealand Story, The,
$<a href="http://www.mobygames.com/game/cpc/new-zealand-story"</a>
$bio
 
 
New Zealand Story, The (c) 1989 Taito Corporation / Ocean Software Ltd. 
 
One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the 
evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the 
kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue 
Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various 
locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. 
 
If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. 
When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet 
Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are 
several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat 
these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki 
shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, 
it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all 
these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, 
and fireballs. 
 
In some levels, a few areas are located further up than just left or right, and the only way that 
Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other 
areas are underwater, and when Tiki goes underwater, her oxygen  meter decreases, so she has to rise 
up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to 
squirt water at enemies if she gets to the top of the water. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,NES,SEGA Master System,TurboGrafx-16,Wii,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/new-zealand-story 
 
 
$end


$info=Nigel Mansell's Grand Prix,
$<a href="http://www.mobygames.com/game/cpc/nigel-mansells-grand-prix"</a>
$bio
 
 
Nigel Mansell's Grand Prix (c) 1988 DJL Software Ltd. / Martech 
 
Nigel Mansell's first licensed computer game recreates all 16 Formula 1 circuits of the time, viewed 
from behind the car but with a full cockpit-type view below. This is important because the game is 
very much a simulation rather than an action game. 
 
Before each race you have to do three qualifying laps, and only make the grid if you are fast enough 
to meet the pre-defined qualifying limit. The races can be between 5 and 20 laps, or at full length 
if you prefer - fortunately a half-finished season can be saved to cassette or disk. 
 
F1 cars of this era have turbo boosts, and this is available in the game to provide a quick blast of 
extra speed, which is useful for overtaking but can cause the turbo or the engine itself to be 
overstressed, as well as using fuel more quickly (pitstops are for tires but not fuel, again in 
keeping with the era's real Formula 1 rules). 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.2 
Other Systems : Amiga,Atari ST,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nigel-mansells-grand-prix 
 
 
$end


$info=Nigel Mansell's World Championship,
$<a href="http://www.mobygames.com/game/cpc/nigel-mansells-world-championship"</a>
$bio
 
 
Nigel Mansell's World Championship (c) 1993 Gremlin Graphics Software Ltd. / Gremlin Graphics 
Software Ltd. 
 
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a 
championship had finally come good. The game was pitched somewhere in between a full-blown simulation 
like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last 
from between 3 and 20 laps. 
 
Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – 
pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve 
With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the 
screen, offering instructions and praise. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Amiga CD32,Atari ST,DOS,Game Boy,Genesis,NES,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nigel-mansells-world-championship 
 
 
$end


$info=Night Hunter,
$<a href="http://www.mobygames.com/game/cpc/nighthunter"</a>
$bio
 
 
Night Hunter (c) 1990 Ubi Soft Entertainment Software / Ubi Soft Entertainment Software 
 
NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. 
Dracula will have the ability to transform into a bat and a werewolf.  Your goal is to locate holy 
medallions in order to create total chaos on Earth.  Of course, Van Helsing and his band of vampire 
hunters are on your trail, so they must be avoided so you don't get dusted.  Enemies encountered 
include priests with holy water, vultures, and even the police. 
 
NightHunter is a traditional side scrolling platform game that is made up of 30 levels.  Each level 
has 20 screens.  To advance to the next level 8 objects must be collected 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nighthunter 
 
 
$end


$info=Night Shade,
$<a href="http://www.mobygames.com/game/cpc/nightshade__"</a>
$bio
 
 
Night Shade (c) 1985 Ultimate - Play the Game / Ultimate - Play the Game 
 
Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area 
was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the 
minds of the others. Many have gone there, none have returned - can you be the first? 
 
Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles 
such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 
3 hits from the various roaming monsters - turning from white to yellow to green as you take them - 
but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have 
any. 
 
The map is made up of medieval-style buildings, which are visible while you are on the outside but 
whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to 
destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to 
do this. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nightshade__ 
 
 
$end


$info=Night Shift,
$<a href="http://www.mobygames.com/game/cpc/night-shift"</a>
$bio
 
 
Night Shift (c) 1991 Attention to Detail Limited / U.S. Gold Ltd. 
 
Night Shift is a strange platform/puzzle combo of a game. 
 
Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in 
store for you... if you can meet the challenge! 
 
1. Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your 
   favourite LucasArts games. You must meet your quota each night. 
IF YOU FAIL, YOU'RE FIRED! 
Make your quota! Get a raise! Get a bonus! Get a bigger quota! 
Fend off nasty lawyers and furry pests. 
Make it all the way from the assembly line to the mansion on the hill! 
 
(from the back of the box) 
 
Gameplay is divided into 6 different kinds of shifts, each with its own assignments (provide power, 
use wrench to tighten bolts, etc.)  You will use tools throughout the game, and will be awarded with 
bonus items (hourglass for extra time, cash bonus for extra points). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/night-shift 
 
 
$end


$info=Ninja,
$<a href="http://www.mobygames.com/game/cpc/ninja_"</a>
$bio
 
 
Ninja (c) 1987 Sculptured Software, Inc. / Mastertronic Ltd. 
 
This is an side-scrolling beat-'em-up game consisting of a succession of fights, in which you 
(surprisingly) play a ninja whose job is to go through the playfield and kill everyone in his path. 
You are also equipped with a dagger and a shuriken which you can hurl at your enemies. 
 
You must also collect "idols" which are left lying around), which will reinvigorate you, as well as 
grant you further points. Once you collect all of the idols, you will have won the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ninja_ 
 
 
$end


$info=Last Ninja 2 Remix, The,
$<a href="http://www.mobygames.com/game/cpc/ninja-remix"</a>
$bio
 
 
Last Ninja 2 Remix, The (c) 1990 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
This is an updated version of Last Ninja 2: Back With a Vengeance, which was also published by System 
3. The differences are a short Intro, some minor graphic changes and a remixed Soundtrack. 
Gameplay is exactly the same as in Last Ninja 2. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ninja-remix 
 
 
$end


$info=Ninja Scooter Simulator,
$<a href="http://www.mobygames.com/game/cpc/ninja-scooter-simulator"</a>
$bio
 
 
Ninja Scooter Simulator (c) 1988 Sysoft / Silverbird Software Ltd. 
 
Use your scooter to roar through these mean streets within a tough time limit, in a side-scrolling 
Metrocross-style game. Barriers, rough ground and ramps are in the way, as are other scooter riders 
from level 3 onwards. You will have to swerve or jump around them. Using jumps requires positioning 
and timing your landing successfully so as not to fall. 
 
The action is side-scrolling, with 5 different positions on the screen featuring a variety of clear 
spaces and hazards. Time bonuses and speed boosts are available. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ninja-scooter-simulator 
 
 
$end


$info=Ninja Spirit,
$<a href="http://www.mobygames.com/game/cpc/ninja-spirit"</a>
$bio
 
 
Ninja Spirit (c) 1990 Irem Corp. / Activision, Inc. 
 
Conversion of a ninja-based action game that has the player leading Moonlight through numerous 
enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this 
task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon 
offers its own advantages and must be used at certain times to overcome specific obstacles or 
opponents. 
 
The game's coin-op origins are evident in the fact that it does not have passwords or saves. To 
compensate for this, however, adjustable difficulty settings were added. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.4 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ninja-spirit 
 
 
$end


$info=Ninja Warriors, The,
$<a href="http://www.mobygames.com/game/cpc/ninja-warriors"</a>
$bio
 
 
Ninja Warriors, The (c) 1989 Taito Corporation / Virgin Mastertronic Ltd. 
 
Two player side scrolling beat-em-up converted from the Taito coin-op that featured three monitor 
screens side by side. The Amiga version was developed in letterbox format in order to show as much of 
the wide screen background graphics as possible. 
 
The player(s) controlled robot Ninjas, which battled their way through the levels using Shuriken and 
knives. As the Ninja's took damage their classic Ninja garb was torn away to reveal robotic limbs, 
torso or head. When the damage reached critical the Ninja Robot would explode, scattering mechanical 
body parts. 
 
As with The Sales Curve's later title SWIV, The Ninja Warriors used the company's Dynamic Loading 
System to load sprites, sound and background graphics from disk on the fly. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,SEGA CD,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ninja-warriors 
 
 
$end


$info=Nodes of Yesod,
$<a href="http://www.mobygames.com/game/cpc/nodes-of-yesod"</a>
$bio
 
 
Nodes of Yesod (c) 1985 Odin Computer Graphics Ltd. / Odin Computer Graphics Ltd. 
 
Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), 
member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to 
investigate. It turns out that the source of the signals is a strange monolith. The aim of the game 
is to destroy this monolith. 
 
Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, 
after finding it first, use a device called mole. After pressing up on on the joystick, Charlie 
stands still and the player gains control over the mole that can be used to attack enemies. However, 
not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be 
used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many 
caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, 
and touching him will cause Charlie to loose one of his keys. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nodes-of-yesod 
 
 
$end


$info=No Exit,
$<a href="http://www.mobygames.com/game/cpc/no-exit"</a>
$bio
 
 
No Exit (c) 1990 Coktel Vision|MDO / Tomahawk 
 
No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won 
within a time limit. You can specify your character's ability quite precisely, trading off Vivacity 
against Efficiency and Resistance against Strength. Your character has a special destructive mode, 
which can be accessed 3 times This turns the character into a werewolf and increased the level of 
damage you can inflict. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/no-exit 
 
 
$end


$info=No Limits,
$<a href="http://www.mobygames.com/game/cpc/no-limits"</a>
$bio
 
 
No Limits (c) 1991 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
A double pack featuring the conversion of Capcom's U.N. Squadron, alongside Strider 2, the follow-up 
to their coin-op. Spectrum and Amstrad tapes are included in the same pack. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/no-limits 
 
 
$end


$info=Nomad,
$<a href="http://www.mobygames.com/game/cpc/nomad_"</a>
$bio
 
 
Nomad (c) 1986 Ocean Software Ltd. / Ocean Software Ltd. 
 
Cyrus T. Gross has built the TALOS asteroid and directed it towards earth. Only the Nemesis 
Organisation's Mobile Attack Droid 471 can save humanity now. 
 
In N.O.M.A.D., players take control of the Mobile Attack Droid 471 as it ventures through the city, 
in this top-view shooter. Players begin with four lives. The Droid moves with considerable inertia 
(although some rooms disable this), and control involves using left and right to rotate it, pushing 
forward to provide thrust in the direction it is facing, and pushing backwards to reverse. 
 
The early part of the route is linear, but later on there are junctions to plan around. Moving 
enemies, spawning points and wall-mounted guns are the main threats. There are many switches along 
the walls, which open the sealed doors located throughout the levels, although a switch doesn't 
automatically operate on the nearest door. The game features regular checkpoints, which will restore 
the droid to that point after the lose a life. Points are awarded constantly for survival, and for 
shooting the enemies and other targets. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nomad_ 
 
 
$end


$info=Nonamed,
$<a href="http://www.mobygames.com/game/cpc/nonamed"</a>
$bio
 
 
Nonamed (c) 1986 Dinamic Software / Dinamic Software 
 
So you want to be a Knight of the King Abdul Honeickam Gargoy, young countryman? I can see that you 
are accurate with the arch, fast with the sword, and tough in hand-to-hand combat... but you need to 
prove that you're brave enough! 
 
My boy, you'll be locked in the Castle with no name. You've to survive the nightmare world inside... 
and escape alive! Others have tried without success, and were sadly transformed into ogres by the 
evil mage Nirlem. Good luck! 
 
This was one of the first games by Dinamic. It's a challenging side-scrolling game with Ghosts N' 
Goblins style gameplay, with some strange monsters (you know, the Castle was previously owned by 
Alucard!) and potions that can help you a bit. By the way... you can climb ropes, and will frequently 
need to. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nonamed 
 
 
$end


$info=Nonterraqueous,
$<a href="http://www.mobygames.com/game/cpc/nonterraqueous"</a>
$bio
 
 
Nonterraqueous (c) 1985 
 
The planet Nonterraqueous is controlled by a master computer. You control a robot seeker drone trying 
to find and destroy this machine. 
 
You start with a laser and can get bombs but at swap stations you can change form. This new form 
cannot drop bombs or shoot lasers but it is not harmed by acid drops. You also have psyche stations 
that can reload you psyche but be careful. If you overload it you will be destroyed. 
 
You don't HAVE to change form for the acid drops. If you're quick and lucky enough, you can just 
avoid them. 
 
If you touch a proton thruster, an acid drop touches you in your acid vulnerable form, you overload 
you psyche, your psyche goes to zero or you're too low when you drop a bomb, you die. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nonterraqueous 
 
 
$end


$info=North and South - Les Tuniques Bleues,
$<a href="http://www.mobygames.com/game/cpc/north-south"</a>
$bio
 
 
North and South - Les Tuniques Bleues (c) 1990 Infogrames Europe SA / Infogrames Europe SA 
 
Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the 
American Civil War from both the North and the South sides. 
 
In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies 
enter the same state, the battle is played out in an action sequence. Additional action sequences 
must be accomplished when capturing an enemy fort or train. 
 
The game also offers a two-player-mode. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Score : 3.1 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/north-south 
 
 
$end


$info=North Star,
$<a href="http://www.mobygames.com/game/cpc/northstar"</a>
$bio
 
 
North Star (c) 1988 Sentient Software Inc. / Gremlin Graphics Software Ltd. 
 
The Northstar space station has been overrun by aliens, with all reports suggesting that the crew 
didn't survive. It's your job to progress through its floors, wipe out the aliens and restore order. 
 
What this entails is essentially a case of walking from left to right taking out everything you see. 
You are armed with a lance, which you can use from some distance, although you can only attack in one 
direction at a time, although aliens can come at you from all around, many of them using some wicked 
patterns. There are ledges to be climbed 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/northstar 
 
 
$end


$info=Nosferatu the Vampyre,
$<a href="http://www.mobygames.com/game/cpc/nosferatu-the-vampyre"</a>
$bio
 
 
Nosferatu the Vampyre (c) 1986 Design Design / Piranha 
 
This game shares two major similarities to The Great Escape - firstly, it's licensed around a 
venerable film, using the setting to new effect. Secondly, it's isometrically-viewed (with monochrome 
graphics, even on the capable-of-far-better C64) and features full object interaction of the 
Filmation style - this is taken further here, as the physics of the objects are varied by their shape 
and centre of gravity. 
 
There are three stages to complete. In the first you play Johnathan Harker, who must retrieve some 
papers (he works for an Estate Agent's) and escape the castle. The second level introduces 
Johnathan's wife Lucy, and van Helsing, with play switching between the three. Lucy's role is 
slightly different as it is she who pursues the vampire itself, and she takes on the task alone in 
level 3. 
 
Food must be collected to keep the characters' strength up, and crucifixes and candles can be picked 
up to help matters. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/nosferatu-the-vampyre 
 
 
$end


$info=New York Warriors,
$<a href="http://www.mobygames.com/game/cpc/ny-warriors"</a>
$bio
 
 
New York Warriors (c) 1990 Synergistic Software, Inc. / Virgin Mastertronic Ltd. 
 
NY Warriors is a top down action game in which you must face various armed gangs in a post 
apocalyptic New York and finish various missions. A fairly common shooter game, it is fairly true to 
the formula for such games, lots of enemies, lots of shooting and joystick action. Various weapons 
can be picked up for use as you progress to enhance your firepower. The atmosphere is maintained with 
details such as snoring bums and packs of stray dogs, also with some darkly cyber-punkish artwork. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ny-warriors 
 
 
$end


$info=Oberon 69,
$<a href="http://www.mobygames.com/game/cpc/oberon-69"</a>
$bio
 
 
Oberon 69 (c) 1990 Diabolic Soft / G.LL. Software S.A. 
 
You find yourself in a world where the air has become unbreathable and Sun's light barely reaches 
planet Earth. With your planet almost desertic, many cities began to be built in other planets of the 
solar system. But... in Oberon, the fourth satellite, there appeared an strange life form, which did 
just awake from its lethargy. The worst of all is that these new creatures have started attacking the 
human populations, even if they are babies! 
 
Without wasting any more second, you decide to go to Oberon to save the few babies still alive, 
before they are eaten by these monsters. Once there, your mission would be to find the babies and 
send them to planet Earth in a safe way. For this, you will have to buy a cryogenic valve for each 
one of them in the ATMs of the Company, in order to provide them more safe travel. When you finish 
the mission, you will have to buy a ticket back to Earth. 
 
Oberon 69 is an arcade platformer where you will have to use your pistol to kill larvae, tentacles, 
robots, alien queens and her eggs, with the advantage that you can make frontal or vertical shots. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/oberon-69 
 
 
$end


$info=Obliterator,
$<a href="http://www.mobygames.com/game/cpc/obliterator"</a>
$bio
 
 
Obliterator (c) 1988 Psygnosis Limited / Psygnosis Limited 
 
You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for 
otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. 
 
Obliterator is an arcade style platform action game. The game screens are static (instead of 
scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze 
like at times with many locations to search. Armed with a variety of weapons, you have to board the 
alien spacecraft, disable its weapons, plasma drives and shields, then escape. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/obliterator 
 
 
$end


$info=Ocean Conqueror,
$<a href="http://www.mobygames.com/game/cpc/ocean-conqueror"</a>
$bio
 
 
Ocean Conqueror (c) 1987 
 
As a submarine pilot within a war, your task is to destroy enemy munitions convoys in your sector. 
There are eight destroyers and four transports to destroy, within a time limit of 18 hours. You are 
armed with torpedos and guided missiles (upon firing one, control inputs are applied to the missile, 
rather than the ship). You also have a long range radar and a static map with co-ordinates. Controls 
are complex, with the periscope and rudder coming under your direct control. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ocean-conqueror 
 
 
$end


$info=Official Father Christmas,
$<a href="http://www.mobygames.com/game/cpc/official-father-christmas"</a>
$bio
 
 
Official Father Christmas (c) 1989 Enigma Variations Ltd. / Alternative Software Ltd. 
 
The game is set on Christmas Eve, with Santa (Father Christmas) rushing to deliver presents to the 
entire world. 
 
After the player enters his/her name (which is used later in the personal letter to Santa), the first 
level takes the form of a flip-screen collecting game with Santa at home gathering the scattered 
pieces of his sleigh. If he collides with one of the elves running around, the item he is carrying is 
lost and has to be found again. 
 
The player chooses six presents they want (computer, doll, book, etc.), which are listed on their 
letter to Santa. Santa then collects the presents as they fall from the top of the screen. 
 
Finally Santa can deliver the presents, riding his sleigh over several horizontally-scrolling 
continents. The presents are dropped with parachutes and should be delivered to the homes indicated 
by arrows. Clouds and aeroplanes can knock them off course. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/official-father-christmas 
 
 
$end


$info=Off Shore Warrior,
$<a href="http://www.mobygames.com/game/cpc/off-shore-warrior"</a>
$bio
 
 
Off Shore Warrior (c) 1988 
 
Society has become ultra-peaceful, but some retain a lust for violence and carnage. Off-shore racing 
fills that void perfectly in this behind-the-boat racer, which resembles Titus's earlier Fire & 
Forget. 
 
Four X1 boats armed with missiles tough it out over circuits set up in lakes and lined with rocks, 
desperately trying to avoid finishing last, as this will eliminate them from future competition. 
Contact with other boats can also be harmful, and will cost you time. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/off-shore-warrior 
 
 
$end


$info=Oh Mummy,
$<a href="http://www.mobygames.com/game/cpc/oh-mummy"</a>
$bio
 
 
Oh Mummy (c) 1984 Gem Software / Amsoft 
 
The pyramids of ancient Egypt are known to be full of treasure, but it will take a brave man to 
uncover them, as the spirits have sent guardians to protect them. 
 
In this game you play an archaeologist, and mummies are after you. You have to run through a matrix 
(inside a pyramid), and make sure you unveil every treasure by walking around all 4 sides of each 
square. It's presented in a 2D top down view. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/oh-mummy 
 
 
$end


$info=Ole,
$<a href="http://www.mobygames.com/game/cpc/ole"</a>
$bio
 
 
Ole (c) 1987 Jawx / Firebird Software Ltd. 
 
This is one of the few bullfighting games made outside Spain. Once in, players must first type their 
name in order to let the computer know who will be the "future matador". The action takes place in 
the round scenario of a Plaza in which players have total freedom of movement (just like the bull), 
the objective being to score as much points as possible by passing the animal with the best arts. 
Players will also have the possibility to take off the "capote" (cloth) in order to run faster and 
distract the beast in one of those moments of maximum danger. But in case the bull does attack, no 
problem, the player just has to wake up and take the capote again. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.0 
Other Systems : Commodore 64,MSX 
SOURCE : http://www.mobygames.com/game/cpc/ole 
 
 
$end


$info=Ole Toro,
$<a href="http://www.mobygames.com/game/cpc/ol-toro"</a>
$bio
 
 
Ole Toro (c) 1985 Dinamic Software / Dinamic Software 
 
Olé, Toro is an early game (though not the first) dedicated to the Spanish tradition of bullfighting. 
Here you will play the role of the bullfighter, who is situated in the middle of the screen. He will 
have to avoid the repeated attacks the brave animal will try to commit against him by appearing on 
the right. For that, you should develop an accurate technique and learn the exact moment you need to 
press the keys in order to activate every move. Otherwise, you will most probably pass the next days 
in the Plaza's hospital. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.8 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ol-toro 
 
 
$end


$info=Olli and Lissa 3 - The Candlelight Adventure,
$<a href="http://www.mobygames.com/game/cpc/olli-lissa-3-the-candlelight-adventure"</a>
$bio
 
 
Olli and Lissa 3 - The Candlelight Adventure (c) 1989 Hard & Software / Codemasters 
 
This is the third game starring the doggie duo, and it features Olli's attempt to retrieve the parts 
for his car which have been stolen and scattered all over the Spooky Castle. Finding these and 
reassembling the car is done in several stages. First you must find a magnifying glass, and use this 
to examine the screens thoroughly to find each part. Once you obtain the car part, you will need a 
spanner to be able to do anything with it. Armed with these, you must head to the basement, to be 
able to put it back together. 
 
Bonus items can be found, ranging from essential keys and candlelight recharges to extra lives and 
telephones. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/olli-lissa-3-the-candlelight-adventure 
 
 
$end


$info=Olli and Lissa - Ghost of Shilmoore,
$<a href="http://www.mobygames.com/game/cpc/olli-lissa-the-ghost-of-shilmore-castle"</a>
$bio
 
 
Olli and Lissa - Ghost of Shilmoore (c) 1987 D&K&nbsp / Firebird Software Ltd. 
 
Panic at Shilmore Castle! For years it is inhabited by ghost Sir Humphrey and his pals Olli and Lisa 
but it is bought up by Eugine Portcullis III Jnr who wants to break it down and ship it to the 
States, bit by bit. 
Being rather attached to his castle, Sir Humphrey wants to scare Eugene away for good. Unfortunately, 
Sir Humphrey has lost his ability to make himself invisible. He can only regain his power by mixing 
special ingredients that Olli must find. 
 
In this flick-screen platform game you control Olli who must find each ingredient and return it one 
after another to Sir Humphrey within a set time limit. 
In each screen there are spooks, snakes and bats as well as dangerous gapes to avoid. Olli cannot 
really die, but when touched by a baddie he gets set back at the start of a screen costing valuable 
time. 
 
Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away for good. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/olli-lissa-the-ghost-of-shilmore-castle 
 
 
$end


$info=Horse Racing,
$<a href="http://www.mobygames.com/game/cpc/omni-play-horse-racing"</a>
$bio
 
 
Horse Racing (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
In Sport of Kings up to four human players can manage a successful horse racing stable. Choose which 
races to enter your horses into, and which jockeys to hire for them. Details of each horse and 
jockey's form, plus the conditions, should be used to help you make the right choices. After this, 
races are displayed from a side-view perspective. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/omni-play-horse-racing 
 
 
$end


$info=One Man and His Droid,
$<a href="http://www.mobygames.com/game/cpc/one-man-and-his-droid"</a>
$bio
 
 
One Man and His Droid (c) 1985 Mastertronic Ltd. / Mastertronic Ltd. 
 
Control a droid on the planet Andromadous trying to herd Ramboids (alien sheep) into a teleporter. 
First the droid has to travel through a chamber filled with constantly moving Ramboids. Then the 
Ramboids must be herded towards the teleport receptor in a particular order. As well as the droid's 
standard movement mode, it can also tunnel or dig through the caverns. In later levels, the cavern 
designs become more complex and moving blocks create further problems. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/one-man-and-his-droid 
 
 
$end


$info=Opera Super Sports,
$<a href="http://www.mobygames.com/game/cpc/opera-super-sports"</a>
$bio
 
 
Opera Super Sports (c) 1991 Opera Soft S.A. / Opera Soft S.A. 
 
Opera Super Sports is a compilation of five sport games: 
 
Angel Nieto Pole 500 
Golden Basket 
Jai Alai 
Mundial de Fútbol 
Poli Díaz 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/opera-super-sports 
 
 
$end


$info=Operation Thunderbolt,
$<a href="http://www.mobygames.com/game/cpc/operation-thunderbolt"</a>
$bio
 
 
Operation Thunderbolt (c) 1990 Taito Corporation / Ocean Software Ltd. 
 
Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists 
en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't 
released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, 
Africa, and all the hostages are hidden in various locations. The authorities have asked the hero 
from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for 
the ride. 
 
There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down 
soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you 
are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You 
have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by 
shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. 
Also from crates, you can get special items like bulletproof vests, rocket bombs, and different 
weapons. 
 
You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or 
grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of 
your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily 
avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the 
mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in 
a blue dress stands up and gets in the line of fire, and you have to very careful when you're going 
to use rocket bombs. 
 
There are two endings to this game, and which ending you can watch will depend on the number of 
hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Score : 2.6 
Other Systems : Amiga,Atari ST,Commodore 64,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/operation-thunderbolt 
 
 
$end


$info=Operation Wolf,
$<a href="http://www.mobygames.com/game/cpc/operation-wolf"</a>
$bio
 
 
Operation Wolf (c) 1988 Taito Corporation / Ocean Software Ltd. 
 
You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. 
Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol 
boats to helicopters, and more. Can you carry the day? 
 
Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped 
"rail-shooter", where you basically hold the gun and shoot just about everything that moves, while 
conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them 
up". Your primary machine gun can kill everything if you hit it enough times, but you can also use 
the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a 
machine gun which will allow you to shoot faster for a few seconds. 
 
You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, 
knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot 
grenades and knifes out of the air if you aim well enough. There are also civilians running around 
which can be shot, but it's not beneficial. 
 
Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,NES,SEGA Master System,TurboGrafx-16,Wii,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/operation-wolf 
 
 
$end


$info=Oriental Games,
$<a href="http://www.mobygames.com/game/cpc/oriental-games"</a>
$bio
 
 
Oriental Games (c) 1990 
 
The Oriental Games offer skilled martial artists the chance to prove themselves in Kung Fu, Kendo and 
the relatively brutal Kyo-Kus-Hin-Kai., using “courage, skill and flare” (sic) according to the 
packaging. It makes for a series of one-on-one fights viewed from the side. 
 
Kendo involves using a stick as your weapon, whereas Kung Fu various punches and kicks and 
Kyo-Kus-Hin-Kai involves head butts and flying attacks. You can jump over opponents 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Amiga,Atari ST,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/oriental-games 
 
 
$end


$info=Orphe: Voyage aux Enfers,
$<a href="http://www.mobygames.com/game/cpc/orphe-voyage-aux-enfers"</a>
$bio
 
 
Orphe: Voyage aux Enfers (c) Aug, 1985 Loriciels / Loriciels 
 
It was a hot day. You were returning from a business trip in your sports car. The contract had not 
signed and you were upset. You sped up your car using its turbo-compressor, lost control and crashed 
into a truck. You survived, but just barely. You had fallen into a coma. During three years your soul 
was trapped in a strange place known as the Inferno. 
 
In this game the object is to escape the Inferno. You must explore, interact with characters, as well 
as collect and use inventory items. Above all, you must not fall into Satan's hands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/cpc/orphe-voyage-aux-enfers 
 
 
$end


$info=Outboard,
$<a href="http://www.mobygames.com/game/cpc/out-board"</a>
$bio
 
 
Outboard (c) 1990 Loriciel SA / Loriciel SA 
 
You as speedboat racer enters the championship taking place along the waterways of six cities (Paris, 
Venice, Amsterdam, London, New York, and Sydney). Kissed by a lovely woman and wearing the helmet, 
you should win the race accelerating and avoiding other competitors to do not crash into them or the 
debris in the water. In each waterway you must complete six laps, and at each end of the course, 
there are buoys which you must approach slowly in order to turn around. The other competitors are 
ill-mannered, regularly get in your way and want to throw you off the speedboat, so you often has to 
teach them a lesson of courtesy. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Other Systems : Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/out-board 
 
 
$end


$info=Out Run,
$<a href="http://www.mobygames.com/game/cpc/outrun"</a>
$bio
 
 
Out Run (c) 1987 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Race across varied terrain in this conversion of one of the most famous arcade racing games. Your 
Ferrari is at the ready, complete with female passenger, over a series of short tracks. 
 
Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp 
bends and hazards, contact with which can cause the car to roll and lose you time. On each section of 
track there is a fork in the road, allowing you to choose which direction you go in. You have to 
complete 5 track sections in total, out of the 15 in the game. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Gear,Genesis,J2ME,MSX,SEGA Master System,SEGA 
Saturn,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/outrun 
 
 
$end


$info=Out Run Europa,
$<a href="http://www.mobygames.com/game/cpc/outrun-europa"</a>
$bio
 
 
Out Run Europa (c) 1991 Probe Software Ltd. / U.S. Gold Ltd. 
 
The third game in the OutRun series, which revolutionised the third-person perspective style of 
racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the 
predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety 
and taking different skill to use. You must complete each level within the strict time limits, and 
the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or 
music. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Game Gear,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/outrun-europa 
 
 
$end


$info=Overlander,
$<a href="http://www.mobygames.com/game/cpc/overlander"</a>
$bio
 
 
Overlander (c) 1988 Elite Systems Ltd. / Elite Systems Ltd. 
 
Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the 
action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic 
universe in which a lot of money can be earned by transporting goods form place to place, but the 
large gangs of Overlanders who already do this are keen to stop you. 
 
Two missions are on offer at a time, one tougher but more lucrative than the other, with half the 
money paid upfront and the other half on successful completion. Before setting off, you can buy 
upgrades such as turbo chargers, armour and enhanced weapons, each of which has a limited lifespan. 
Attacks from other vehicles can come either from guns or attempting ramming, and the roads are 
poorly-maintained and hazardous, so be careful, or better yet be violent first. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/overlander 
 
 
$end


$info=P-47 Freedom Fighter,
$<a href="http://www.mobygames.com/game/cpc/p47-thunderbolt"</a>
$bio
 
 
P-47 Freedom Fighter (c) 1990 NMK Co. Ltd. / Firebird Software Ltd. 
 
The P-47 was one of the toughest planes in use in World War 2, and this side-scrolling shoot 'em up 
puts you in control of one as you take on hordes of Nazis. 16-bit versions have a simultaneous 
2-player mode, as well as the ability to wrap-around the game with increased difficulty up to 4 
times. 
 
You are initially armed with a machine gun, but can also pick up bombs, spray missiles and 
multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up 
further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/p47-thunderbolt 
 
 
$end


$info=Pacific,
$<a href="http://www.mobygames.com/game/cpc/pacific"</a>
$bio
 
 
Pacific (c) 1986 ERE Informatique / ERE Informatique 
 
As a diver you explore the calm waters of the Pacific in a search of hidden treasures. Starting at 
the waves you dive deeper and deeper to the reefs, which form a labyrinth and block your way. During 
the diving you should move left/right, swim up or passively fall down on the screen until you reach 
its boundary, when you progress from one screen to another. 
Underwater inhabitants such as crabs or skates are harmful to your diving-suit so you have to shoot 
them with your pistol. You also have to push the dynamite to the seabed, find the doors, follow the 
passages, and collect the treasures. Encountering the depth sensors in the reefs you may check your 
position on the map. Your oxygen supply is exhausting during a diving so you have to top it up 
regularly. 
 
Game may be played in turns by 1 or 2 players of the same or different sex. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/cpc/pacific 
 
 
$end


$info=Pack Powersports,
$<a href="http://www.mobygames.com/game/cpc/pack-powersports"</a>
$bio
 
 
Pack Powersports (c) 1991 Made in Spain|Zigurat / Zigurat 
 
Compilation of four sport games by Zigurat. The games included are: 
 
1. Carlos Sainz 
Emilio Sánchez Vicario Grand Slam 
Paris-Dakar 
Sito Pons 500cc Grand Prix 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pack-powersports 
 
 
$end


$info=Pac-Land,
$<a href="http://www.mobygames.com/game/cpc/pac-land"</a>
$bio
 
 
Pac-Land (c) 1988 Namco Limited / Grandslam Entertainments Ltd. 
 
Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, 
   face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be 
   easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through 
   Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, 
   which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby 
   Pac-Man, Chomp Chomp, and Sourpuss. 
 
There are sixteen rounds to complete, with four trips each. During each round, he can grab a power 
pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also 
awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use 
a springboard to jump over a lake. He must also make it to the end of each round before time runs 
out, otherwise a ghost will chase him. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,Lynx,MSX,NES,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pac-land 
 
 
$end


$info=Pac-Mania,
$<a href="http://www.mobygames.com/game/cpc/pac-mania"</a>
$bio
 
 
Pac-Mania (c) 1988 Namco Limited / Grandslam Entertainments Ltd. 
 
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all 
   of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts 
   also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts 
   will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts 
   when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to 
   follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be 
   careful, because some of the ghosts have learned this trick as well and you could end up in a mid 
   air collision! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,BREW,Commodore 64,Genesis,J2ME,MSX,NES,SEGA Master System,Zeebo,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pac-mania 
 
 
$end


$info=Pang,
$<a href="http://www.mobygames.com/game/cpc/pang"</a>
$bio
 
 
Pang (c) 1991 Mitchell Corporation / Ocean Software Ltd. 
 
Pang is a platform game which consists of 50 levels in total. It can be played with one or two 
players on the same screen, and the other player can join anytime within the game. 
 
Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can 
shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they 
either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, 
some levels also have barriers that have to be destroyed with your hooks, since they often block your 
access to balloons. There are also some barriers which cannot ever be destroyed. Your character has 
the ability to climb ladders, but cannot jump. 
 
You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches 
to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot 
destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for 
a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more 
points), life, and such. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,TurboGrafx CD,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pang 
 
 
$end


$info=Panzadrome,
$<a href="http://www.mobygames.com/game/cpc/panzadrome"</a>
$bio
 
 
Panzadrome (c) 1985 RamJam Corporation, The / Ariolasoft UK 
 
As the pilot of an underpowered tank with stone wheels and a single-shot turret, you must take out 
the full force of tanks which inhabit the island of Panzadrome, which is split into 64 flick-screen 
regions. Nothing unusual there, but the tanks and mounted turrets of Panzadrome are robotic, and 
controlled by a central computer. Plasma vents send their power throughout the network, and are 
destructible but heavily protected by tanks – these are thus your main target. 
 
Upgrades to your tank can be purchased from robot factories, each of which offers a single product. 
The most important of these is the Polycrete, which allows you to repair the huge impassable craters 
that are left in the ground by enemy fire. This adds a puzzle element to the game, as you aim to kill 
tanks in wide areas where possible, to prevent boxing yourself in. Keep an eye on the scanner in 
order to avoid landmines, and don’t allow your shields to be destroyed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/panzadrome 
 
 
$end


$info=Panza Kick Boxing,
$<a href="http://www.mobygames.com/game/cpc/panza-kick-boxing"</a>
$bio
 
 
Panza Kick Boxing (c) 1990 Futura / Loriciels 
 
Endorsed by André Panza, this game brings Thai kick boxing to the PC, and gives you nice graphics and 
smooth animations along with over 35 moves. 
 
Use the training gym to build up your character's abilities until you feel ready to take on an 
opponent. You also have the ability to customize your attacks. 
 
When you are ready, go to the ring to take on various opponents as you try to become the best kick 
boxer in the game. Punch, kick, block... can you survive the fight and emerge as the winner? 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 4.0 
Other Systems : Amiga,Atari ST,DOS,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/cpc/panza-kick-boxing 
 
 
$end


$info=Paperboy,
$<a href="http://www.mobygames.com/game/cpc/paperboy"</a>
$bio
 
 
Paperboy (c) 1987 Atari Games Corporation / Elite Systems Ltd. 
 
Based on the arcade game, the object of Paperboy is to deliver papers to your customers while 
inflicting as much damage as possible to the houses of your non-customers. To make things more 
difficult, numerous obstacles get in your way including construction workers, rogue tires, 
skateboarders, dogs and cats, cars, and even the occasional tornado. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.2 
Other Systems : Amiga,Apple IIgs,Atari ST,BBC Micro,BlackBerry,Commodore 64,DOS,Electron,Game 
Boy,Game Boy Color,Game Gear,Genesis,J2ME,Lynx,NES,SEGA Master System,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/paperboy 
 
 
$end


$info=Paperboy 2,
$<a href="http://www.mobygames.com/game/cpc/paperboy-2"</a>
$bio
 
 
Paperboy 2 (c) 1991 Tengen Inc. / Mindscape International Ltd. 
 
You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and 
basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better 
be very sure to only throw papers at the right houses! (and at people, that's fun :) 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,DOS,Game Boy,Game Gear,Genesis,NES,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/paperboy-2 
 
 
$end


$info=Paris Dakar,
$<a href="http://www.mobygames.com/game/cpc/paris-dakar"</a>
$bio
 
 
Paris Dakar (c) 1988 Made in Spain / Zigurat 
 
Paris-Dakar is a rally simulator in which the player controls a wide variety of variables, including 
the state of the car (gasoline, water, damages, gear box...) and the race route (always accessible), 
among others. If needed, the player can refuel, buy water or whatever else is required from the 
powerboats in Europe or the tankers in Africa. Prices of these essential materials aren't always very 
reasonable, given the player's meagre starting wallet, motivating players to earn higher sponsorships 
through strong performance in the race. 
 
There are three different stages: one in Europe, another one in the desert of the Sahara, and finally 
a crossing of the Tenere desert before arriving in Dakar. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/paris-dakar 
 
 
$end


$info=Park Patrol,
$<a href="http://www.mobygames.com/game/cpc/park-patrol"</a>
$bio
 
 
Park Patrol (c) 1986 Activision, Inc. / Firebird Software Ltd. 
 
Do you have what it takes to become a park ranger? This game will test you to see if you're really up 
to the job. You play a park ranger, whose job is to collect twelve items scattered around the park, 
such as soda cans, bottles, and balls. Unfortunately, getting these items is not as easy as it 
sounds, as your task gets difficult by swimmers, swamps, snakes, turtles, and ants. To make matters 
worse, your energy gets depleted quickly, so to restore it, you can either return to your hut, or 
snatch food off an ant's back in later levels. More often than not, some of the turtles will follow 
you into the lake. If they enter the lake, you can run them over for 500 points before they decide to 
jump back out again. 
 
Besides collecting items, you also must rescue swimmers that are about to drown in the lake. Fail to 
rescue a swimmer in a limited amount of time, and you'll also drown, and the same can be said if you 
bump into snakes. Rather than collecting items, you  can also roll on logs. Doing this will earn you 
5000 points if you manage to roll for a long time. There are five levels of Park Patrol to complete, 
and once you complete all of them, the diffculty level gets higher and the game becomes much more 
difficult. To give you an example, the turtles will stop at nothing to kill you, and there will be 
more than one swimmer to rescue at once. 
 
This game can have two players. Park Patrol even provides you with a menu, in which you can alter the 
number of turtles, ants, swamps, swimmers, and snakes in each of the five levels. With the menu, you 
can have none of these in every level, but what's the fun of completing a level without any enemies 
to avoid? Also, you can play as a boy or a girl. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/park-patrol 
 
 
$end


$info=Passagers du Vent, Les,
$<a href="http://www.mobygames.com/game/cpc/passengers-on-the-wind"</a>
$bio
 
 
Passagers du Vent, Les (c) 1986 
 
Based on François Bourgeon's French comic book series from the '80s, the game follows the series' 
plot very closely. 
 
As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series 
of unfortunate events. They will face a thousand dangers, travel from the European to the African 
shores, in a quest to discover truth about Isa's real identity. 
 
The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, 
and more than fifteen other characters living towards the end of the eighteenth century. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX 
SOURCE : http://www.mobygames.com/game/cpc/passengers-on-the-wind 
 
 
$end


$info=Passengers on the Wind II,
$<a href="http://www.mobygames.com/game/cpc/passengers-on-the-wind-ii"</a>
$bio
 
 
Passengers on the Wind II (c) 1988 Infogrames Entertainment SA / Infogrames Entertainment SA 
 
Passengers On the Wind II allows players to decide the fate of the heroes and direct all of them so 
that they reach their aim. Players will discover many locations, directions, and events 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari ST,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/passengers-on-the-wind-ii 
 
 
$end


$info=Passing Shot,
$<a href="http://www.mobygames.com/game/cpc/passing-shot"</a>
$bio
 
 
Passing Shot (c) 1989 SEGA Enterprises Ltd. / Image Works 
 
This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. 
The player travels from France, to Australia, to the US and end up in England and get to listen to 
the national anthem of each country. 
 
There are four difficulty levels to select the skill of the computer controlled player. One or two 
players may play but always against the computer. In a two player game, both players play as a 
doubles team. 
 
The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) 
and then it switches to a top down view for the rally. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/passing-shot 
 
 
$end


$info=Pawn, The V2.3,
$<a href="http://www.mobygames.com/game/cpc/pawn"</a>
$bio
 
 
Pawn, The V2.3 (c) 1987 Magnetic Scrolls / Rainbird Software 
 
The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where 
strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is 
not good as they produce high-quality whisky. King Erik is not popular for this decision, as some 
feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and 
Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. 
 
The package includes a novella complete with map and decipherable hints, which are accessed by typing 
'hint' followed by the code into the computer. Therefore, those with only a pirated copy would 
struggle to complete the game. 
 
Your score and the number of locations visited are both displayed in the title bar. The parser allows 
whole words to be deleted and unaccepted previous entries to be re-edited. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 1.8 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pawn 
 
 
$end


$info=Paws,
$<a href="http://www.mobygames.com/game/cpc/paws"</a>
$bio
 
 
Paws (c) 1985 
 
In Paws you play a cat whose ten kittens have wandered off. With Bull Dog Billy and his Bully gang on 
the loose, this is a situation no responsible mother could allow. In this Atic Atac-style arcade 
adventure, you must move through the screens rescuing your kittens (carrying one at a time) and 
bringing them back to your home. 
 
The game screens include a built-up city (with the barriers drawn as imitations of common high street 
UK brands of the time, including Lloyds Bank and John Menzies), a forest, and a run-down inner city 
with litter. The dogs are on the prowl - shoot them using your yarn balls. Ammunition and food can be 
collected. If you take too long dealing with the dogs, they will form into a pack, which means Game 
Over. Other than that, you have nine lives. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/paws 
 
 
$end


$info=Pearl Harbour,
$<a href="http://www.mobygames.com/game/cpc/pearl-harbour"</a>
$bio
 
 
Pearl Harbour (c) 1985 Sprites / Sprites 
 
Historically, attack of Japanese Forces on the U.S. base at Pearl Harbour in 7 December, 1941 
involved the U.S. in the World War II. 
 
The game represents the well-known Battleship board game, but now with historical content. You have 
to sink all enemy ships of the opponent on the matrix table 15x15 saying the coordinates of the 
matrix item, for example, 'a01' means the upper left coordinate of the battlefield and 'o15' means 
the lower right coordinate of the battlefield. Five kinds of ships (1-5 items in line) and the radar 
are present to easy the job of the ships detection. Accurate hits increase your score. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/pearl-harbour 
 
 
$end


$info=Penalty Soccer,
$<a href="http://www.mobygames.com/game/cpc/penalty-soccer"</a>
$bio
 
 
Penalty Soccer (c) 1990 Clockwize Software Developments / Artronic Limited 
 
Penalty Soccer is a football game with easy rules: save 10 penalties before the striker scores 10. 
For every victory you qualify to the next level. For each level the game goes faster and your 
goalkeeper moves slower. Totally there is ten levels. Before the game starts you can choose who to 
take the penalty and this represents the difficulty level. In total there are eight levels with 
Keegan being the easiest and Maradona the most difficult. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/penalty-soccer 
 
 
$end


$info=Perico Delgado Maillot Amarillo,
$<a href="http://www.mobygames.com/game/cpc/perico-delgado-maillot-amarillo"</a>
$bio
 
 
Perico Delgado Maillot Amarillo (c) 1989 Topo Soft / Erbe Software, S.A. 
 
"Perico Delgado Maillot Amarillo", a game based on the Spanish champion, was one of the first cycling 
simulators that reproduced accurately the ups and downs of one of the hardest sports. Here you can 
run in a singular test (after seeing the informative track profile), divided each one in four parts 
completely different and in which your reflections will be continuously put on approval. 
 
Try to start the race in first position and obtain a perfect rate in your pedaling, at the same way 
you avoid the dangerous fans in smooth land 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/perico-delgado-maillot-amarillo 
 
 
$end


$info=Peter Pan,
$<a href="http://www.mobygames.com/game/cpc/peter-pan_"</a>
$bio
 
 
Peter Pan (c) 1988 Coktel Vision / Coktel Vision 
 
This is the story of a boy who wouldn't grow up... 
 
In Peter Pan, you, somewhat, follow the story of Peter and Wendy. 
 
In the Darling children's bedroom, you must click the various objects to find Peter's shadow. 
 
Next, everyone flies to Neverland and you see the island's map. Click the item that moves, which is 
the Indian village. 
 
Here, you must navigate a watery maze, gathering floating items. Be careful that the Indian brave in 
his canoe doesn't catch you or you'll lose a life. 
 
After that, it is off to the Lost Boys' village. You must run a maze, gathering flowers, while 
avoiding a pirate. 
 
Then, it is off to the Mermaid Lagoon. You must click on each mermaid so Peter can jump rocks to get 
to Wendy. 
 
After that, you move to a tree with a playhouse. You must click around to find the hiding children, 
like hide-and-seek. 
 
Finally, it is off to Captain Hook's ship, the Jolly Roger, where you must run a maze, avoiding three 
pirates, to get to and rescue Wendy. This will send Hook packing and win the game. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/peter-pan_ 
 
 
$end


$info=Peter Shilton's Handball Maradona,
$<a href="http://www.mobygames.com/game/cpc/peter-shiltons-handball-maradona"</a>
$bio
 
 
Peter Shilton's Handball Maradona (c) 1986 Grandslam Entertainments Ltd. / Argus Press Software Ltd. 
 
Rather than attempting to simulate the whole of football, this title concentrated on the goalkeeper's 
task of saving shots. In each match you will face a succession of shots from different distances and 
angles, and aim to save as many as possible. 16 teams were included for you to select your team and 
opposition from. There's a practice mode, and a skill challenge, where you move up through the game 
by saving 4 successive shots. The C64 version has a little sampled speech and extra sound. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/peter-shiltons-handball-maradona 
 
 
$end


$info=PHM Pegasus,
$<a href="http://www.mobygames.com/game/cpc/phm-pegasus"</a>
$bio
 
 
PHM Pegasus (c) 1988 Lucasfilm Games LLC / Electronic Arts, Inc. 
 
PHM Pegasus is a combination simulation and action game. You control a naval hydrofoil missile boat, 
and need to complete a variety of different missions. Some of the missions include destroying all 
enemy vessels in a given area, surveillance requiring you to identify the location of enemy ships 
(without sinking them!), or to escort a supply ship through hostile territory. As missions are 
successfully completed you earn points based on how successful the mission was, and with increasing 
points you can advance in rank, from deck mopper up to admiral. Your performance on one mission won't 
have an affect on future ones, and you can choose to play missions out of order as well.  Several 
missions include other craft you can control to help out (both ships and helicopters). A time 
compression mode is included, which can be used to reduce the amount of time waiting to arrive at a 
destination, or even left on to make the action sequences more challenging. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/phm-pegasus 
 
 
$end


$info=Pick 'n' Pile,
$<a href="http://www.mobygames.com/game/cpc/pick-n-pile"</a>
$bio
 
 
Pick 'n' Pile (c) 1990 Ubi Soft Entertainment Software / Ubi Soft Entertainment Software 
 
Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in 
columns on the screen. By moving the symbols around, you need to create columns which contain 
identical symbols 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Apple IIgs,Atari 2600,Atari ST,Commodore 64,DOS,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pick-n-pile 
 
 
$end


$info=Pictionary,
$<a href="http://www.mobygames.com/game/cpc/pictionary-the-game-of-quick-draw"</a>
$bio
 
 
Pictionary (c) 1989 Oxford Mobius / Domark Software Ltd. 
 
Based on the board game, the object is guess a word or phrase based on a drawing. There are five 
categories - Person/Place/Animal, Object, Action, a category of difficult puzzles, and an All Play 
category. The amount of time to guess an answer can be altered. 
 
These drawings are done using a cut-down variant of a paint package, which you can practice with to 
get your drawing skills up to scratch. You are not limited to freehand drawing - lines, boxes, 
circles and curves can be drawn, with variable ink colours and line thickness. After each question 
the game will tell you the answer and ask which player (if any) got the correct answer. Pictionary 
can be played against the computer, or with multiple players. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pictionary-the-game-of-quick-draw 
 
 
$end


$info=Pinball Magic,
$<a href="http://www.mobygames.com/game/cpc/pinball-magic"</a>
$bio
 
 
Pinball Magic (c) 1990 
 
Pinball Magic is for one or two players, working through a sequence of twelve tables. Each one has 
several letters on screen, usually in more than one place. Runnig the ball over each letter opens the 
exit 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/pinball-magic 
 
 
$end


$info=Pinball Wizard,
$<a href="http://www.mobygames.com/game/cpc/pinball-wizard"</a>
$bio
 
 
Pinball Wizard (c) 1985 Sagittarian Software / CP Software 
 
Those 8-bit computers aims to play a mean pinball in this early release. There is a single table, 
featuring 2 sets of flippers at the base, and 4 bumpers on each side, allowing for multiple 
ricochets. Above these are a set of scoreless bumpers, each of which has a gap in between and a 
letter above, which spell out 'Sagittarian' along the top - hit them all to turn them into bonus 
lights. An accumulating bonus is also kept, which increases in increments of 50. Sticky bonuses are 
also provided, and hitting the 'hi' one often enough increases the value of the bumpers 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pinball-wizard 
 
 
$end


$info=Ping-Pong,
$<a href="http://www.mobygames.com/game/cpc/ping-pong"</a>
$bio
 
 
Ping-Pong (c) 1985 Konami Industry Co. Ltd. / Imagine Software 
 
From Konami's coin-op, Ping Pong recreates the fast-paced sport of table tennis. To win each match 
you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until 
someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels 
to beat, with increasing abilities as the game goes on. The human player has the advantage of serving 
first, and as the serve reverses every five points, you are guaranteed to have more chances to serve 
than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards 
long rallies and large winning margins, as you get points for each hit, for each point won, and for 
each point of the winning margin. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 3.8 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ping-pong 
 
 
$end


$info=Pipe Mania,
$<a href="http://www.mobygames.com/game/cpc/pipe-dream"</a>
$bio
 
 
Pipe Mania (c) 1990 Assembly Line, The / Empire Software 
 
Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an 
unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are 
offered in random order, and there are seven different types - straight lines going horizontally or 
vertically, corners rotating in each of the four directions, and cross-over pieces which carry the 
flooz straight across horizontally and vertically. Each of these can be entered from either side. 
When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. 
 
Before the flooz starts flowing from its randomly-selected starting position, the player has several 
seconds to start placing pieces. They can be put down anywhere. However a situation that can often 
occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to 
be filled. Players are able to  replace a piece with another in the same square (to make it easier to 
flow the flooz that way), but for a slight scoring penalty. 
 
Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or 
passing the flooz through every square on the screen. Later levels have some squares on the grid 
blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). 
After every four levels there is a bonus game for points, in which the player can only place the 
pieces in the lowest open space in each column, similarly to the board game of "Connect 4". 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 2.2 
Other Systems : Amiga,Apple II,Atari ST,BBC Micro,Commodore 64,DOS,Electron,Game 
Boy,Macintosh,NES,SNES,Windows 3.x,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pipe-dream 
 
 
$end


$info=Piso Zero,
$<a href="http://www.mobygames.com/game/cpc/piso-zero"</a>
$bio
 
 
Piso Zero (c) 1991 Zigurat / Zigurat 
 
In "Piso Zero" the player takes the role of Mac, a hero that must rescue the people of 15 buildings 
that are now under the control of the evil Calawarr brothers and his army. 
 
To rescue the hostages, the player must find along every stage the hostages, and take them to the 
exit of the building, avoiding the enemies. In each stage the player must rescue a different number 
of hostages. To do this our hero has a limited time and a unlimited ammo. 
 
There are a high-scores table for the best players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 1.6 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/piso-zero 
 
 
$end


$info=Pit Fighter,
$<a href="http://www.mobygames.com/game/cpc/pit-fighter"</a>
$bio
 
 
Pit Fighter (c) 1991 Atari Games Corporation / Domark Software, Inc. 
 
Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and 
   zooming effects.  Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who 
   dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality 
   Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of 
   each other. The last man standing is the winner of this three-knockdown match. Players fight their 
   way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the 
   Masked Warrior. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,Genesis,Lynx,SEGA Master System,SNES,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pit-fighter 
 
 
$end


$info=Planet Fall,
$<a href="http://www.mobygames.com/game/cpc/planetfall"</a>
$bio
 
 
Planet Fall (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
It all started with your great-great-grandfather who was a High Admiral and one of the founding 
officers of the Patrol.  All generations since then have served in the Patrol.  Now it's your turn 
and two years into you are still a lowly Ensign Seventh Class.  Your direct report, Blather, is 
really making your life miserable.  Are you really Stellar Patrol material? 
 
Difficulty Level: Standard 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 4.0 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/planetfall 
 
 
$end


$info=Platoon,
$<a href="http://www.mobygames.com/game/cpc/platoon"</a>
$bio
 
 
Platoon (c) 1988 Ocean Software Ltd. / Ocean Software Ltd. 
 
The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In 
this action game based around the film, you take control of these five guys in turn, with the chance 
to switch between them as they each take one of the 3 hits that would kill them. 
 
The game recreates each of the sections of the film, starting with a side-scrolling journey through 
the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck 
hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map 
and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is 
not all from enemy ground soldiers. 
 
The next section is in first-person 3D, as you move through a network of tunnels in search of flares 
and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy 
appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a 
room to search. 
 
After escaping this you settle in a bunker overnight, and have a limited amount of flares with which 
to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike 
from the film is the next moment - you have two minutes to rush into a safe position to the north, 
using your compass for guidance. 
 
Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst 
trapped in a foxhole to prevent him wiping you out. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/platoon 
 
 
$end


$info=Plotting,
$<a href="http://www.mobygames.com/game/cpc/plotting"</a>
$bio
 
 
Plotting (c) 1990 Taito Corporation / Ocean Software Ltd. 
 
Plotting involves several different types of blocks, bearing symbols such as squares, circles and 
crosses. Using a small yellow object to direct a block across onto a particular section of a shaped 
wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing 
similar blocks it touches. This is done against a time limit, and there are special blocks to help 
out with extra lives. 
 
Converted from a Taito coin-op. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 3.2 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/plotting 
 
 
$end


$info=Plundered Hearts,
$<a href="http://www.mobygames.com/game/cpc/plundered-hearts"</a>
$bio
 
 
Plundered Hearts (c) 1987 Infocom, Inc. / Infocom, Inc. 
 
(From the Infocom Home Page) 
 
Plundered Hearts is set in the late 1600s, where you are living the genteel life of a beautiful young 
Englishwoman. You have received news that your dear father is ailing, and so you are travelling to 
the West Indies to care for him. As the story opens, the ship you are aboard is attacked by pirates, 
and you are carried off by the dashing pirate captain! But this does not dissuade you from your 
determination to find your father. Along the way, you shall encounter danger, adventure ... and more 
than a touch of romance. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 4.0 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/plundered-hearts 
 
 
$end


$info=Poli Diaz Boxeo,
$<a href="http://www.mobygames.com/game/cpc/poli-daz"</a>
$bio
 
 
Poli Diaz Boxeo (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
Poli Diaz is a boxing game protagonized by the Spanish boxing star of the late eighties, Policarpio 
Díaz. This game uses an isometric perspective where two boxers revolve around the center of the ring, 
with no possibility of going back, and we observe it from a corner of the quadrilateral. The options 
menu is the usual: one or two player mode, choose the control type and the number of assaults and 
lenght of the same. 
 
Our first opponent will be a sparring, that without offering much opposition, will allow us to learn 
about the control of the game. After this weak opponent is defeated, you will have to fight (in 
order) for the titles of Spain, Europe and the World against other opponents. 
 
"Poli Diaz" has two different modes of control, one of attack and other of defence. In the former, 
and with the appropriate combination of hits and movement, we will attack the contrary, and in the 
second we will cover of the  punches that undoubtedly fall over us. In this context, using a joystick 
could be recommendable. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/poli-daz 
 
 
$end


$info=Popeye,
$<a href="http://www.mobygames.com/game/cpc/popeye_"</a>
$bio
 
 
Popeye (c) 1986 dk'tronics / Macmillan Ltd. 
 
The object of the game is to collect hearts and deliver them to Olive Oyle to keep her 'lovemeter' 
topped up. Points are scored for hearts delivered. 
Bluto, UFO's, witches etc try to stop you. Some hearts are behind locked doors so you've got to find 
the right key to open the door and get them while others can be grabbed simply by jumping up to get 
them. 
Somewhere there's a fruit machine for which you need to collect 'spin' items. 
 
The game boasts a 'clever multidimensional effect' which allows Popeye to go behind the scenery and 
go through doors. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/popeye_ 
 
 
$end


$info=Popeye 2,
$<a href="http://www.mobygames.com/game/cpc/popeye-2"</a>
$bio
 
 
Popeye 2 (c) 1991 Bizarre Developments / Alternative Software Ltd. 
 
Strange happenings are afoot once again in Sweethaven and only Popeye can make it right. In Popeye 2, 
our spinach lovin' hero must once again rescue Olive Oyl and make mincemeat of Bluto while looking 
after Swee'Pea, feeding Wimpy and keeping an eye on Jeep. 
 
Popeye has four different levels to traverse through. His initial adventure takes him to a 
construction site where bouncing springs, falling girders and open welding flames impede his 
progress. Rolling barrels, and bombs which must be touched to be put out also stand to cause harm. In 
every level scattered hamburgers must be collected in order for Popeye to get past Wimpy who is often 
hanging out somewhere near the top of every vertically scrolling platform level. There are also feats 
of strength that Popeye must perform by beating up a punching robot-type thing with the aid of 
Spinach. Once past all these obstacles Popeye can move on to the next level. 
 
The second level takes Popeye into the urban jungle where he must climb the side of the Biff Spinach 
building and avoid the same obstacles as in the previous levels. In the third level falling girders 
are replaced with giant bananas as Popeye finds himself in a jungle. Coconut throwing monkeys hang 
from ledges and snoozing tigers and snakes decorate the trees. The fourth and final level of the game 
finds Popeye climbing the masts of the S.S. Trev and the S.S. Andy as he makes his way to a final 
confrontation with Bluto and rescue Olive Oyl. 
 
Popeye is able to jump around and occasionally when the situation calls for it punch his way through 
this vertical platformer. Bonus points are rewarded for finding Swee'Pea and Jeep. He can take 
multiple hits before he takes a curtain call but thankfully is unharmed by long drops. The player 
should beware as Popeye has only one life to get through the four levels of this adventure. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/popeye-2 
 
 
$end


$info=Postman Pat,
$<a href="http://www.mobygames.com/game/cpc/postman-pat"</a>
$bio
 
 
Postman Pat (c) 1989 Enigma Variations Ltd. / Alternative Software Ltd. 
 
Kids TV favourite Postman Pat aims to stamp his authority on the games scene by delivering a 
first-class licensed game. Your job is to guide Pat and his van around a particularly busy day of 
work.First you go to the post office where Mrs Goggins will give you the letters or parcel to be 
delivered.You will also have to help herding Peter Fogg's sheep, and do all this against a time 
limit. The game includes  a rendition of the show's music, as well as two difficultly levels - 
according to the inlay the easy version is for children, and the harder one for 'the serious gamer'. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/postman-pat 
 
 
$end


$info=Postman Pat 2,
$<a href="http://www.mobygames.com/game/cpc/postman-pat-2"</a>
$bio
 
 
Postman Pat 2 (c) 1989 Enigma Variations Ltd. / Alternative Software Ltd. 
 
Postman Pat's rounds for this morning take him through the streets to several different houses, all 
indicated by black arrows. Unfortunately, his van has broken down, so he must do his rounds on foot. 
The first job is to find a collect the pile of letters. Watch out for stray hens. Make sure to drink 
plenty of tea to ensure that he is up to the tasks. 
 
That is not all he must do though - being a pillar of the community he is always prepared to help out 
when his friends need a favour. These may involve collecting and using objects (only one can be 
carried at a time), or finding other people such as Ted Glenn the handyman. A top-down map guides you 
as you complete each task. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/postman-pat-2 
 
 
$end


$info=Postman Pat 3,
$<a href="http://www.mobygames.com/game/cpc/postman-pat-3-to-the-rescue"</a>
$bio
 
 
Postman Pat 3 (c) 1992 Alternative Software Ltd. / Alternative Software Ltd. 
 
Postman Pat 3 is a Paperboy-style game. Pat agrees to help deliver telephone directories on behalf of 
his friend Delivery Man Dan, who's broken his leg. The play controls Pat's van, and must deliver 
directories to as many houses as possible whilst avoiding obstacles and without running out of fuel. 
There are five days in which deliveries may be attempted and failure to deliver enough of the 
directories in the five days may result in Dan losing his job. Licenced game of the Postman Pat 
television series, and sequel to Postman Pat and Postman Pat 2. The TV show's theme music is used as 
the in-game music. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/postman-pat-3-to-the-rescue 
 
 
$end


$info=Potsworth & Co,
$<a href="http://www.mobygames.com/game/cpc/potsworth"</a>
$bio
 
 
Potsworth & Co (c) 1992 Visual Impact / Hi-Tec Software Ltd. 
 
Potsworth the well-spoken dog and his Midnight Patrol chums (Rosie, Nick, Carter, Keiko and Freddy) 
were stars of a successful cartoon, one of the many Hanna-Barbera IPs turned into licensed games by 
Hi-Tec. The Nightmare Prince has stolen the Grand Dozer's sleep potion, and the pieces have been 
placed around the Dream Zone. The Midnight Patrol race into action to restore Dozer's decent night's 
sleep. 
 
The game takes place across 5 levels of platform action. There are many switches, which are activated 
by pushing crates onto them. Moving platforms and small ledges ensure a test of timing and planning. 
There are hidden paths and bonuses to uncover, and dying always puts you back where you die with an 
invincibility period. Each character has its own special weapon or feature, all activated by hitting 
the fire key or button. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/potsworth 
 
 
$end


$info=Power,
$<a href="http://www.mobygames.com/game/cpc/power"</a>
$bio
 
 
Power (c) 1985 Durell Software Ltd. / Durell Software Ltd. 
 
Mankind has spread throughout the solar system into vast colonies, which are under alien threat. The 
bad guys have anti-matter machines capable of destroying the planets' power source. You must destroy 
these before they can reach Critical Mass. 
 
Your journey involves travelling primarily to the east, in a hovering craft. It is rotated with left 
and right movements, and accelerated with forward motion. Laser and shield strength are limited and 
monitored on screen. Use them wisely, as hostile aliens and mines line the route. Get shot down and 
you re-emerge with a jet pack, now directed to the bay which can give you a new craft. 
 
The force-field gates near the power planets are guarded by turrets which must be shot down. The 
mission then boils down the insides of the plant, which must be destroyed before its tractor beam has 
sucked you into the core. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/power 
 
 
$end


$info=Power Drift,
$<a href="http://www.mobygames.com/game/cpc/power-drift"</a>
$bio
 
 
Power Drift (c) 1989 SEGA Enterprises Ltd. / Activision, Inc. 
 
Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer 
that gives you the chance to do just that. 
 
There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to 
tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and 
mohicans. 
 
Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. 
You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other 
buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you 
down. 
 
Finish all 5 stages in a level and you’ll be presented with a bonus level. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.4 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,SEGA Saturn,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/power-drift 
 
 
$end


$info=Powerplay - Game of the Gods,
$<a href="http://www.mobygames.com/game/cpc/powerplay-the-game-of-the-gods"</a>
$bio
 
 
Powerplay - Game of the Gods (c) 1986 Arcana Software Limited / Arcana Software Limited 
 
As one of the four great Gods Apollo, Hermes, Hecate and Aphrodite, choose a team of four mighty 
warriors to fight for you in the Powerplay tournament to prove who is the greatest. This battle will 
be fought out not using swords or knives, but with knowledge - gameplay takes the form of a complex 
quiz on a chess-like board. 
 
You have four playing pieces, which start off arranged as a cross in one corner of the 
isometrically-viewed board. The squares are split into four different colours, which each represent a 
particular broad Trivial Pursuit-style subject area. The question has four possible answers, and a 
correct answer allows you to move your piece one space, perhaps onto one of the four white teleport 
squares (which randomly places it on one of those four squares). 
 
When a piece lands on the same square as an opposition piece, a challenge ensues, which plays out 
like a quiz show, with questions asks in quick fire and the first player to answer gaining a point if 
right and losing one if wrong. The losing piece drops down a skill level. 
 
Once a piece reaches 25 Wisdom Points, it can mutate up a skill level - this makes it harder to beat, 
but makes the questions it faces harder. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/powerplay-the-game-of-the-gods 
 
 
$end


$info=Predator,
$<a href="http://www.mobygames.com/game/cpc/predator"</a>
$bio
 
 
Predator (c) 1987 Source the Software House Ltd. / Activision, Inc. 
 
Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie 
movie of the same name. The game is not a faithfully conversion of the movie however - your unit has 
already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge 
obstacles etc, before facing the Predator itself a number of times. 
 
The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all 
and must collect them as the game goes on. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.6 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/predator 
 
 
$end


$info=Predator 2,
$<a href="http://www.mobygames.com/game/cpc/predator-2"</a>
$bio
 
 
Predator 2 (c) 1991 Arc Developments / Image Works 
 
Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and 
Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator 
species of alien has arrived, out to wreak serious destruction. It is your job to stop it. 
 
The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind 
Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit 
versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups 
such as machine guns and rocket launchers to be had. You can't go in all-guns-blazing however, as 
killing a single innocent causes Harrington to lose his job 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/predator-2 
 
 
$end


$info=Prehistorik,
$<a href="http://www.mobygames.com/game/cpc/prehistorik"</a>
$bio
 
 
Prehistorik (c) 1991 Titus France SA / Titus France SA 
 
Prehistorik is a side-view platform game with superficial similarity to Chuck Rock, although the 
games were developed simultaneously in different countries. You control a neanderthal who must march 
through hostile pre-historic environments seeking food and keeping himself safe. Some food can be 
found in caves, but it mainly exists in living animal forms. 
 
These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must 
be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are 
indestructible, with the monkeys who throw coconuts at you particularly fiendish. 
 
You will have to complete the level within the time limit, and avoid contact with these foes. 
However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an 
improved jump. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/prehistorik 
 
 
$end


$info=Prehistorik 2,
$<a href="http://www.mobygames.com/game/cpc/prehistorik-2"</a>
$bio
 
 
Prehistorik 2 (c) 1993 Titus France SA / Titus France SA 
 
Prehistorik 2 takes up the story of its predecessor, for another caveman-era platform game. 
 
The hero must use his club to crush animal enemies, many of which then release bonus items to 
collect. He no longer needs to feed his clan, so there is no required minimum food target, unlike the 
original game. Other bonus items are located around the levels, while yet more can be found by using 
your club creatively and adventurously. 
 
There are bosses and passwords after every few levels. The Amstrad version is one of the few games to 
use the CPC Plus features for lots of colours and sprites and full parallax scrolling. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/cpc/prehistorik-2 
 
 
$end


$info=President,
$<a href="http://www.mobygames.com/game/cpc/president"</a>
$bio
 
 
President (c) 1987 
 
Become the President of a small country and make sure to win elections every two years in this 
strategy game. You must ensure that hunger and disease are minimised, but will spend most of your 
term enhancing your nation’s finances and military, before using these resources to please people at 
the last minute. 
 
Your land includes hidden resources, as well as land for building roads, food production and military 
bases. Units can be built and deployed. You must ensure that there is enough oil, which is often set 
up through trade with other nations. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/president 
 
 
$end


$info=Price of Magik,
$<a href="http://www.mobygames.com/game/cpc/price-of-magik"</a>
$bio
 
 
Price of Magik (c) 1986 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
In the final instalment of the Time and Magik series of interactive fiction, the light from the Red 
Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper 
Myglar has turned against them and is using it for himself. He must be defeated before the crystal is 
exhausted. 
 
The typing interface is typical of Level 9 games of the era. Time saving features include an ALL 
command can apply TAKE and EXAMINE to every object you can see, and the ability to type future 
commands while the screen is still scrolling. 
 
18 spells are available, activated using 3-letter codes you will discover while exploring. These 
range from confusing or angering an enemy to healing yourself and detecting danger. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/price-of-magik 
 
 
$end


$info=Prince de Perse,
$<a href="http://www.mobygames.com/game/cpc/prince-of-persia"</a>
$bio
 
 
Prince de Perse (c) 1990 Brřderbund Software, Inc. / Brřderbund Software, Inc. 
 
The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams 
in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out 
Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've 
got 60 minutes! 
 
Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, 
solve some simple puzzles and engage in sword fights with the guards. The player has an infinite 
amount of lives, but has to restart at the beginning of a level each time he dies, and must complete 
the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of 
your character. 
 
The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The 
Genesis version has a new intro and an altered set of graphics but the level layout remains almost 
identical to that of the original. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.2 
Other Systems : Amiga,Apple II,Atari ST,DOS,Game Boy,Game Boy Color,Game 
Gear,Genesis,iPhone,Macintosh,NES,SEGA CD,SEGA Master System,SNES,TurboGrafx CD,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/prince-of-persia 
 
 
$end


$info=Prison Riot,
$<a href="http://www.mobygames.com/game/cpc/prison-riot"</a>
$bio
 
 
Prison Riot (c) 1990 Players Software / Players Software 
 
Seven prisoners have incited a minor riot, and you are the one who must prevent it from becoming a 
major riot. You have 15 minutes to find them and throwing them from the roof, but you must first 
complete a short word-unscrambling puzzle sequence to diffuse their booby-traps. 
 
The bulk of the game is a flick-screen fighting game, similar to the Joe Blade series. Prisoners can 
be attacked with your rifle, or by kicking them in the head. Any other contact drains energy, and you 
have only one life. Keys are required to open security doors 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/prison-riot 
 
 
$end


$info=Prodigy,
$<a href="http://www.mobygames.com/game/cpc/prodigy"</a>
$bio
 
 
Prodigy (c) 1986 MD Software / Electric Dreams Software 
 
The tyrannical Wardlock has created two humanoids within his mechanical world, for his own amusement. 
Solo the Synthelman must lead Nejo the baby out of this nightmare and to safety. 
 
There are four worlds to get through, Ice Zone, VegieZone, Tech Zone and Fire Zone. These are linked 
via teleports and all full of nasties to fend off and protect Nejo from. The Ice Zone contains oxygen 
bubbles which must be popped to keep you breathing well. Nejo needs feeding and taking to the showers 
regularly. 
 
The game is viewed isometrically and smoothly scrolls, unlike other isometric games of the day. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/prodigy 
 
 
$end


$info=Professional Ski Simulator,
$<a href="http://www.mobygames.com/game/cpc/professional-ski-simulator"</a>
$bio
 
 
Professional Ski Simulator (c) 1988 Codemasters / Codemasters 
 
Players have to guide a skier down the piste in the specified time limit. The ski is against a 
competitor but the clock is the main enemy because if the player doesn't cross the finishing posts in 
time it is game over. 
 
The controls are fairly simple: left and right on the joystick rotates the skier and the fire button 
propels the player character forward with his sticks. Avoid obstacles such as trees, gates or log 
cabins. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/professional-ski-simulator 
 
 
$end


$info=Pro Tennis Simulator,
$<a href="http://www.mobygames.com/game/cpc/professional-tennis-simulator"</a>
$bio
 
 
Pro Tennis Simulator (c) 1990 Alucine Soft / Dinamic Software 
 
In this game you will have the possibility to play seven different championships, including the four 
Grand Slams, so, depending on the competition, you will play on clay, grass or synthetic surface 
while facing someone of the 11 best ATP players. You also will have the option to train with another 
player, the computer or using the ball-launcher machine. With the serve training and choosing 
equipment and surface, you will also improve your game on all the possible conditions. 
 
If this game is called a simulator it's because: your shots will be different depending on the net 
distance, the effect and direction of the ball in serve will be defined by you, besides, you will 
have a total control of the ball direction, shot power and shot style on the moment of the impact 
(according to the pressed keys), you will be able to access to game stats on every moment, and 
finally, you will have the possibility of choosing racket and slippers (all of them adapted for every 
situation). 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/professional-tennis-simulator 
 
 
$end


$info=Prohibition,
$<a href="http://www.mobygames.com/game/cpc/prohibition"</a>
$bio
 
 
Prohibition (c) 1987 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
Prohibition is a shoot'em up taking place in New York in 1930. The town is overrun by gangsters and 
you're hired by the police to rid the town of them. 
 
The gameplay is simple: you're facing a row of buildings, a gangster pops up and you have to shoot 
him before the on-screen timer goes empty and he shoots you first. You can hide until the timer 
restarts but this is limited too. 
At the end of each stage is a bonus round where you have to shoot gangsters in a room, with no more 
ability to hide and a faster timer. 
As you progress through each stage, the game will become faster, and enemies will become harder to 
find and to hit. 
Of course, your goal is to reach the end of the game with the highest possible score. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.9 
Other Systems : Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/prohibition 
 
 
$end


$info=Project Future,
$<a href="http://www.mobygames.com/game/cpc/project-future"</a>
$bio
 
 
Project Future (c) 1985 Micromania / Micromania 
 
Your first mission out of Space College could hardly be tougher - penetrate the SS Future spaceship, 
and activate its self-destruct function, to prevent it crashing into earth. This means walking 
through 256 screens of minions, and getting each part of the protection code. 
 
The droids emerge from particular points of the level, and constantly regenerate, so your path must 
be precisely navigated. You can collect a suit of armour for protection, improved weaponry (the 
initial unit only fires horizontally), and a high-speed scooter - each of which last for the next 3 
screens. Extra lives can be collected en route. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/project-future 
 
 
$end


$info=Project Neptune,
$<a href="http://www.mobygames.com/game/cpc/project-neptune"</a>
$bio
 
 
Project Neptune (c) 1988 Infogrames Europe SA / Infogrames Europe SA 
 
Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow 
Shadow's network of undersea mining bases. At the same time, you must protect your own bases from 
attack. You are in command of a small but powerful submarine, and must work quickly and 
strategically, if you are to succeed. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/project-neptune 
 
 
$end


$info=Power Boat Simulator,
$<a href="http://www.mobygames.com/game/cpc/pro-powerboat-simulator"</a>
$bio
 
 
Power Boat Simulator (c) 1989 Optimus Software Ltd / Codemasters Software Company Limited, The 
 
If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely 
one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a 
bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, 
you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so 
as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the 
course, often close to the banks, which you must avoid contact with, for fear of crashing your boat. 
When this happens you are forced into the next one, which is, as if by magic, available at a 
convenient point just beforehand. A helicopter flies overhead, dropping bombs which you must avoid, 
and often obscuring your view. The other boats often crowd together attempting to force you into the 
wall. 
 
As with all the Codemasters budget titles, realism goes out of the window, with an emphasis on simple 
instantaneous action. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pro-powerboat-simulator 
 
 
$end


$info=Pro Skateboard Simulator,
$<a href="http://www.mobygames.com/game/cpc/pro-skateboard-simulator"</a>
$bio
 
 
Pro Skateboard Simulator (c) 1989 Codemasters Software Company Limited, The / Codemasters Software 
Company Limited, The 
 
Codemasters applied the fast-pitching 3D isometric graphics of Marble Madness to this recreation of 
skateboarding. There are 7 levels of gameplay, each featuring a skate park and then a cross-country 
section with a top-down view. 
 
In the skate park you have to collect all the flags, without leaving the tarmac too much, and within 
a strict time limit. In the cross-country event you must skate between a series of flags. This time 
there are hazards such as trees and buildings to avoid hitting. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pro-skateboard-simulator 
 
 
$end


$info=Prowler,
$<a href="http://www.mobygames.com/game/cpc/prowler"</a>
$bio
 
 
Prowler (c) 1987 Icon Design Ltd. / Mastertronic Ltd. 
 
Prowler sends you deep into space, to Ursa Minor Delta-V, where the Peradusins are on the attack 
(companies were starting to run out of subtle ways to re-identify Russia 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/prowler 
 
 
$end


$info=Psi-5 Trading Company,
$<a href="http://www.mobygames.com/game/cpc/psi-5-trading-company"</a>
$bio
 
 
Psi-5 Trading Company (c) 1987 Accolade, Inc. / U.S. Gold Ltd. 
 
Psi-5 Trading company puts the player in command of a space freighter crewed by a host of quirky 
   aliens.  The player must pilot the ship through pirate-infested space and needs to decide whether 
   to fight off or attempt to evade the space robbers.  Time is short and commands must be timely and 
   prudent as numerous emergencies crop up as the ship is attacked and systems fail or are destroyed. 
   The player is challenged to get the precious cargo to its destination! 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/psi-5-trading-company 
 
 
$end


$info=Psyborg,
$<a href="http://www.mobygames.com/game/cpc/psyborg"</a>
$bio
 
 
Psyborg (c) 1992 Loriciel SA / Loriciel SA 
 
You are a psyborg named Duncan Norton, who must travel through the vortex from a space vessel trapped 
in a galaxy very far from Earth. An alien race is threatening to take over 38 planets and you've got 
to stop them. 
 
Starting from Anacreon, you will mentally pass through the Krypton, Kalgan, Zorgon, Terminus, 
Trantor, and finally Sol systems. Each stellar system has a certain number of planets, which you will 
traverse from one to another. 
 
The game is a first-person virtual reality race, where you run as fast as possible on the tiles that 
are formed in a pentagonal prism. At the starting point you accelerate, and then change the facets of 
the prism in order to avoid falling through the gaps. When the tile's path  spirals, you may 
decelerate your velocity. Time runs out, and you must refill your time meter by standing on tiles 
marked with a "T". Standing on certain tiles that are marked with shapes of different blinking colors 
will give you a different amount of points. Special actions, such as jumping from one part of prism 
to another as well as teleporting forward and back, may be performed. Save points are placed on the 
track but the number of prism facets may change during your run. 
 
Finishing the race to each planet will give you a password, which may be used later to start from 
this point. The best scores will be written in High Scores table. 
 
The game is available for 1 or 2 players. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/psyborg 
 
 
$end


$info=Psycho Pig UXB,
$<a href="http://www.mobygames.com/game/cpc/psycho-pigs-uxb"</a>
$bio
 
 
Psycho Pig UXB (c) 1988 Jaleco Ltd. / U.S. Gold Ltd. 
 
The object of this game is to get rid of your opponents (pigs) by throwing bombs at them. When they 
are thrown, the bombs will count down from the number shown on the bomb, and explode when they reach 
zero. But they will explode immediately once they hit their target, regardless of the countdown. 
Items can be picked up along the way that will help you defeat opponents. One of them is a knapsack 
that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, 
and the object of this game is to attempt to kiss the lady pigs as they pop in and out of their 
holes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/psycho-pigs-uxb 
 
 
$end


$info=Psycho Soldier,
$<a href="http://www.mobygames.com/game/cpc/psycho-soldier"</a>
$bio
 
 
Psycho Soldier (c) 1988 SNK Corporation / Imagine Software 
 
Sequel to Athena, the 2d side-scroller which starred a "kawaii" version of the greek goddess Athena 
as she set out to find adventure in the mortal world. 
 
Changing her bikini for a Japanese schoolgirl uniform, Athena uses her new psychic powers (hence 
"psycho" soldier... erm... yep, anyway...) to clear a post-apocalyptic world of its mutant 
inhabitants with the help of her friend Kensu (thus allowing simultaneous 2 player gameplay). 
 
Gameplay consists of the usual run 'n jump fare typical of the genre with the added feature of a 
constantly scrolling background, which added to the many "option"-style power-ups and Athena's own 
psychic blasts make the game a strange shooter/platformer hybrid. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/psycho-soldier 
 
 
$end


$info=Pub Darts,
$<a href="http://www.mobygames.com/game/cpc/pub-darts"</a>
$bio
 
 
Pub Darts (c) 1986 Binary Design, Ltd. / Mastertronic Ltd. 
 
180 is a darts simulation game and it follows the traditional darts rules where you compete against 
an opponent to see who scores the 501 points first on a best out of three sets. 
 
If you play against the computer in a Championship knockout competition the computer will randomly 
select the players out of eight different opponents. Each player has his own characteristics and 
style of play as their 'favorite doubles' they like to throw. 
Regardless against whom you play they will become better as you progress towards the final. 
 
A practice mode helps you to become familiar and more skillful at throwing the darts. 
 
The game can be played by one or two players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 1.8 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pub-darts 
 
 
$end


$info=Puffy's Saga,
$<a href="http://www.mobygames.com/game/cpc/puffys-saga"</a>
$bio
 
 
Puffy's Saga (c) 1989 Ubi Soft Entertainment Software / Ubi Soft Entertainment Software 
 
Puffy and his fortuitously-named girlfriend Puffyn are trapped in an alien world full of threats, 
traps and surprises. Taking control of one or the other (Puffy is more powerful but Puffyn can move 
faster) you must find your way through. 
 
Puffy's Saga is an overhead view maze game that represents a cutesy variant of Gauntlet. Each of the 
20 levels has a quota of dots to eat before the level is completed. These levels are inhabited by 
foes who surround you and reduce your energy on contact. Meat restores 100 energy points each time - 
this total can go beyond its starting level of 500. You are armed with a gun, which not only kills 
foes but also turns many of them into edible energy-giving snacks. 
 
Keys must be collected and used to open doors. Magic Goms allow you to use a map or a fire-bolt. 
Other available bonuses include invincibility periods and teleporting. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/puffys-saga 
 
 
$end


$info=Punchy,
$<a href="http://www.mobygames.com/game/cpc/punchy"</a>
$bio
 
 
Punchy (c) 1984 Mr. Micro Ltd. / Amsoft 
 
Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & 
Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to 
rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a 
traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be 
crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in 
the air as you move along. 
 
Even though it is a rather early game, the Spectrum version features some interesting speech samples 
using a technique that was very uncommon at that time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/punchy 
 
 
$end


$info=Purple Saturn Day,
$<a href="http://www.mobygames.com/game/cpc/purple-saturn-day"</a>
$bio
 
 
Purple Saturn Day (c) 1989 Exxos / Infogrames Europe SA 
 
Every 4 galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in 
the Purple Saturn Day games. Four interplanetary events await the player: Pilot a ship through time 
and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a 
futuristic obstacle course. 
 
Although not an official entry in the series, this game is in the same vein as Epyx's popular Games 
"series" titles. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/purple-saturn-day 
 
 
$end


$info=Puzznic,
$<a href="http://www.mobygames.com/game/cpc/puzznic"</a>
$bio
 
 
Puzznic (c) 1990 Taito Corporation / Ocean Software Ltd. 
 
The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear 
them all, by making them make contact with blocks of the same design. You control a cross-hair, which 
can move a block left or right, which can cause it to fall if there is no block under the space it 
would occupy. 
 
There are many complications in terms of solving the levels. Moving platforms meaning that you need 
to move a block at a particular time, or in particular order, to prevent them being blockaded. In 
some situations there are an odd number of a certain type of block - solving these requires 
positioning two of the blocks one space apart, such that a move will result in a piece making contact 
with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms 
suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in 
place to make a certain move possible (by forming a stack, for example) 
 
The game structure is slightly unusual, as after you complete each batch of four levels you get a 
choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means 
there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total 
of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by 
running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 
lives. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,MSX,NES,PlayStation,TurboGrafx-16,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/puzznic 
 
 
$end


$info=Pyjamarama,
$<a href="http://www.mobygames.com/game/cpc/pyjamarama"</a>
$bio
 
 
Pyjamarama (c) 1984 Mikro-Gen Ltd / Amsoft 
 
Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake 
up from it in time for work. Only you can save him from the inevitable sack, by finding the key that 
can be used to bring your alarm clock to life. 
 
The world inside his head is large and varied, with escalators, lifts and locked doors used to 
navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others 
only become active when you walk over them while carrying one or two items they require to become 
active. 
 
As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, 
punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter 
depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.5 
Other Systems : Commodore 64,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/pyjamarama 
 
 
$end


$info=Quad,
$<a href="http://www.mobygames.com/game/cpc/quad"</a>
$bio
 
 
Quad (c) Oct, 1987 Microďds / Microďds 
 
Mounting your Quad, you, Agent X27, have only idea in mind: to cross the border  and leave the desert 
with the plans you are carrying as quick as possible. Half of secret services are already chasing you 
and they will not be gentle! In addition, the representatives of Agency "forgot" to inform you that 
the track across the desert was not used for years. There was everything: rocks, boulders, cacti and 
even the carcasses of animals! With all this, you should not miss jerrycans placed by Agency to 
refuel your Quad. And also avoid the helicopter! 
 
The game is a third-person racing arcade set in the desert full of different obstacles. The player 
controls the Quad to stay on the track, avoiding the obstacles, and collecting the jerrycans to 
refuel the Quad. If the fuel level reaches zero, helicopter appear and eliminate the Quad's life. 
Time is flowing and you should speed up your Quad. Points are earned as the player progresses through 
the game. The player begins with a limited number of lives 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
SOURCE : http://www.mobygames.com/game/cpc/quad 
 
 
$end


$info=Quadrel,
$<a href="http://www.mobygames.com/game/cpc/quadrel"</a>
$bio
 
 
Quadrel (c) 1991 
 
Quadrel is a puzzle game in which you must fill each piece of the selected layout with different 
colored paints, without painting two adjacent pieces the same color. 
 
At the beginning of a game, you can select the desired image or layout, as well as whether you wish 
to play with unlimited time or not. You can also select the "Imposed" game mode, in which the game 
points which piece you must fill next. Each layout has a set amount of paint available for use, in 
four different colors: red, green, blue and yellow. The amount of brush stokes left for each color is 
indicated on your palette. Some layouts have a large amount of a particular color and a very small 
amount of another, while other layouts have a more even amount of each color. The goal is to plan 
well from the start, so as to avoid running out of a particular color that will be needed to finish 
the layout. 
 
The game can be played in solitaire mode, against the computer, or against another human player on 
the same screen. There are no sound effects during gameplay, only music. If you manage to finish a 
layout, you can enter your name in a high score table. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/quadrel 
 
 
$end


$info=Quartet,
$<a href="http://www.mobygames.com/game/cpc/quartet"</a>
$bio
 
 
Quartet (c) 1987 SEGA Enterprises Ltd. / Activision, Inc. 
 
Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will 
open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to 
make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants 
will leave behind something that you can get to increase your score, and the inhabitants will 
eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the 
ground or the nearest platform, and have to get it again 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/quartet 
 
 
$end


$info=Quattro Cartoon,
$<a href="http://www.mobygames.com/game/cpc/quattro-cartoon"</a>
$bio
 
 
Quattro Cartoon (c) 1991 Codemasters / Codemasters 
 
Quattro Cartoon is a compilation of four games which were all originally published under Codemasters' 
Cartoon Time label, and have particularly direct appeal to younger players: 
 
1. Frankenstein Jr. 
Little Puff In Dragon Land 
2. Olli & Lissa 3 
2. Wizard Willy 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/quattro-cartoon 
 
 
$end


$info=Quattro Combat,
$<a href="http://www.mobygames.com/game/cpc/quattro-combat"</a>
$bio
 
 
Quattro Combat (c) 1991 Codemasters / Codemasters 
 
This is from Codemasters' Quattro series of four-game compilations, featuring four of their original 
budget titles. Commando and Green Beret are among the influences on show: 
 
SAS Combat Simulator 
2. Ninja Massacre 
3. Arcade Flight Simulator 
4. Thunderbolt (Commodore 64) or Death Stalker (Spectrum & Amstrad) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/quattro-combat 
 
 
$end


$info=Quattro Mega Stars,
$<a href="http://www.mobygames.com/game/cpc/quattro-mega-stars"</a>
$bio
 
 
Quattro Mega Stars (c) 1992 Big Red Software|Codemasters|Consult Software Ltd. / Codemasters 
 
Released in the last days of the 8-bit systems, this compilation from the Quattro series featured 
games from three of their most established characters and a well-known literary favourite: 
 
CJ's Elephant Antics 
2. Little Puff in Dragon Land 
3. Big Foot 
4. Sky High Stuntman 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/quattro-mega-stars 
 
 
$end


$info=Quattro Skills,
$<a href="http://www.mobygames.com/game/cpc/quattro-skills"</a>
$bio
 
 
Quattro Skills (c) 1991 Codemasters / Codemasters 
 
This is from Codemasters' Quattro series of four-game compilations. All four games had previously 
been released, and all can be classed as sports games. 
 
Professional Skateboard Simulator 
2. 11-A-Side Soccer 
3. Pro Tennis Simulator 
4. International Rugby Simulator 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/quattro-skills 
 
 
$end


$info=Quattro Super Hits,
$<a href="http://www.mobygames.com/game/cpc/quattro-super-hits"</a>
$bio
 
 
Quattro Super Hits (c) 1991 Optimus Software Ltd|Codemasters|Zeit Corporation / Codemasters 
 
This is from Codemasters' Quattro series of four-game compilations, featuring four of their original 
budget titles: 
 
Super Stuntman 
2. Super Tank Simulator 
3. Super Hero 
4. KGB Super Spy 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/quattro-super-hits 
 
 
$end


$info=Race Against Time - Sport Aid 88,
$<a href="http://www.mobygames.com/game/cpc/race-against-time"</a>
$bio
 
 
Race Against Time - Sport Aid 88 (c) 1988 Codemasters / Codemasters 
 
The Race Against Time is a game based on Sport Aid '88, a global program of sport, music, and 
carnival, cultivating in the simultaneous 10km world-wide run that took place on September 11, 1988. 
Millions of people around the world joined the campaign to help children worldwide by fighting 
hunger, poverty, and disease. 
 
Players take on the role of Omar Khalifa, the legendary Sudanese athlete who has decided to 
participate. Starting from the El Mowheli relief camp in Sudan, he has limited time to raise a flag 
and light a flame in each of the six continents. Khalifa's journey has him pass famous landmarks such 
as the Statue of Liberty, the United Nations, the Leaning Tower of Pisa, Mt. Rushmore, the Sydney 
Opera House, the Colosseum, and the Eiffel Tower. There are multiple routes on each continent. 
 
Khalifa can pick up objects to help him reach places, but only one object can be carried at a time. 
He can also get an hourglass which will give him more time. The run is over when Khalifa runs out of 
time or when he comes into contact with dangers he must face. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/race-against-time 
 
 
$end


$info=Radius,
$<a href="http://www.mobygames.com/game/cpc/radius"</a>
$bio
 
 
Radius (c) 1987 Reptilia Designs / Players Software 
 
Radius is a horizontal scrolling space shoot-em-up in the style of C64 classic Delta. Play a 
starpilot and take control of the Hunter Killer Fighter craft on a mission to regain control of the 
'Radius', an important hyperspace transport route, which has been captured by alien forces. Blast 
your way past attacking waves of aliens through a changing space backdrop. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/radius 
 
 
$end


$info=Rad Ramp Racer,
$<a href="http://www.mobygames.com/game/cpc/rad-ramp-racer"</a>
$bio
 
 
Rad Ramp Racer (c) 1989 Virgin Mastertronic Ltd. / Virgin Mastertronic Ltd. 
 
Players race against the computer or another player in three courses, performing jumps and collecting 
tokens under two minutes, using either skates or BMX bikes. The action is split horizontally with the 
skate-wielding player competing in the top-half of the screen, while the bottom-half is occupied by 
the BMX rider. The player with the highest score wins. Rad Ramp Racer comes with a course designer, 
letting the player edit any of the three courses and playing them normally. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rad-ramp-racer 
 
 
$end


$info=Sacred Armour of Antiriad, The,
$<a href="http://www.mobygames.com/game/cpc/rad-warrior"</a>
$bio
 
 
Sacred Armour of Antiriad, The (c) 1986 Palace Software, LTD. / Palace Software, LTD. 
 
As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed 
post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will 
this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, 
and enables him to float. 
 
This means that the game has two distinct styles, with your character limited to jumping, and with 
only rocks (located around the screens) to throw. Once he finds the suit he can fly around the 
ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based 
themselves. You will need to recharge the suit at times, and also take it off to pass through tight 
caverns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Apple II,Commodore 64,DOS,MSX,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rad-warrior 
 
 
$end


$info=Raid Over Moscow,
$<a href="http://www.mobygames.com/game/cpc/raid-over-moscow"</a>
$bio
 
 
Raid Over Moscow (c) 1985 Access Software, Inc. / U.S. Gold Ltd. 
 
The USSR has launched a huge attack on the USA, and the only hope for the free world is for you (as 
leader of a US Squadron of fighters) to destroy their defense bases. This is done in a multi-stage 
action game with some similarities to the same developer's Beach Head. All the mini-games must be 
completed before the time limit on the bomb is expired. 
 
The first thing you will see is a missile being launched 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.0 
Other Systems : Apple II,Atari 8-bit,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/raid-over-moscow 
 
 
$end


$info=Rainbow Islands,
$<a href="http://www.mobygames.com/game/cpc/rainbow-islands"</a>
$bio
 
 
Rainbow Islands (c) 1990 Taito Corporation / Ocean Software Ltd. 
 
Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously 
small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys. 
 
Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 
levels each island, with a big, bad boss at the end of each. 
 
By trapping beasts under your rainbows, then jumping on them to break them you can collect seven 
different colored gems, and there are also power-ups for extra speed and rainbows. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.8 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy Color,NES,SEGA Master System,TurboGrafx CD,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rainbow-islands 
 
 
$end


$info=Rally Cross,
$<a href="http://www.mobygames.com/game/cpc/rally-cross-challenge"</a>
$bio
 
 
Rally Cross (c) 1989 Enigma Variations Ltd. / Anco Software Ltd. 
 
Rallycross racing was once popular on the BBC, featuring super-modified cars racing against each 
other on tracks combining tarmac and gravel sections. Rally Cross Challenge sees Anco bring it to 
life in top-view Super Sprint style. 
 
There are six different circuits, and four cars in the game - 16-bit users with a Microdeal joystick 
adapter can have all four of these controlled by human players, other users are limited to 2-player. 
Computer cars have varying personalities and abilities. You must finish in the top 3 to move on to 
the next race. 
 
The opportunity to upgrade your car comes after each race, with the points you earn from race results 
(4,2,1 for the top 3). There are six categories of upgrades - turbo, steering, traction, 
aerodynamics, repair time and brakes. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rally-cross-challenge 
 
 
$end


$info=Rally Driver,
$<a href="http://www.mobygames.com/game/cpc/rally-driver"</a>
$bio
 
 
Rally Driver (c) 1986 Five Ways Software / Hill MacGibbon 
 
Rather than creating a pure arcade game, Five Ways aimed at creating a true simulation of rallying 
that also had educational value. As such, a full map of the area is provided, a degree of 
route-planning is required, with each road having its own properties. Some have a higher possible 
speed, some are more likely to flood when it rains, and some are prone to being closed. 
 
You can get information on current conditions (and avoid a 50-second penalty) by stopping at a 
checkpoint. The hazards featured in the game are unusual - spectators running onto the track and 
stray farm animals must be avoided, and a definite penalty is imposed for driving the wrong way down 
a road. The race is in three stages, and drivers are eliminated after each of the first 2. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rally-driver 
 
 
$end


$info=RAM,
$<a href="http://www.mobygames.com/game/cpc/ram_"</a>
$bio
 
 
RAM (c) 1990 Topo Soft / Topo Soft 
 
Fox is a member of the special corps CEO, and his next assignment is in the Soviet city of 
Chernovska. The last CEO member who was sent there went missing after sending a report on a new 
military project called RAM. 
 
R.A.M. is a side-scrolling action platformer where the player takes control of Fox. When the game 
  begins Fox has landed far away from his objective and he needs to cross several areas packed with 
  enemy soldiers. At first, Fox has to rely on his assault rifle and his hand grenades, but later on 
  he can use stationary guns and even vehicles. The vehicles need fuel, and their clever use is 
  essential in succeeding. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ram_ 
 
 
$end


$info=Rambo - First Blood Part 2,
$<a href="http://www.mobygames.com/game/cpc/rambo-first-blood-part-ii__"</a>
$bio
 
 
Rambo - First Blood Part 2 (c) 1986 Platinum Productions / Ocean Software Ltd. 
 
Tough Vietnam veteran John Rambo is called back into action after some soldiers are taken hostage in 
a PoW camp. His orders are to simply capture photographic evidence of the war crimes taking place, 
but after finding a close friend tied up, he decides to wipe them all out by himself. This being 
Hollywood, chances are that he will succeed. 
 
Ocean's interpretation of his challenge recreates Commando fairly closely. You move up the screen, 
taking out enemies – these respawn, so there is no value in not moving upwards as quickly as 
possible. Find strategic positions from which to attack. Touch each hostage you find to free them. 
 
You have knives and grenades, but using the latter alerts the enemy as to your presence, making life 
harder. Extra weapons such as rocket launchers and machine guns can be collected en route. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rambo-first-blood-part-ii__ 
 
 
$end


$info=Rambo 3,
$<a href="http://www.mobygames.com/game/cpc/rambo-iii"</a>
$bio
 
 
Rambo 3 (c) 1988 Ocean Software Ltd. / Ocean Software Ltd. 
 
Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was 
putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped 
by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation 
approximately following the plot of the film. 
 
In the first part, you explore the building Trautman could be in, through a top-down view of the 
building. It is heavily protected by infra-red security beams, which when activated unleadsh the 
enemies. The locations of the beams are only apparent if you collect the special goggles. Other 
hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect. 
 
Section two is identical to the first, except that it is located outside, the enemy are onto you from 
the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, 
with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the 
challenge of finally getting out alive. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rambo-iii 
 
 
$end


$info=Rampage,
$<a href="http://www.mobygames.com/game/cpc/rampage"</a>
$bio
 
 
Rampage (c) 1988 Bally Midway Manufacturing Co., Inc. / Activision, Inc. 
 
George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them 
into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round 
destroying buildings, and up to 3 human players can join in. 
 
Smashing at the edges of the buildings for long enough will make them collapse. The police and 
military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid 
the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking 
back to being human 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Amiga,Apple II,Atari 2600,Atari 7800,Atari 8-bit,Atari ST,Commodore 
64,DOS,Lynx,NES,SEGA Master System,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rampage 
 
 
$end


$info=Ramparts,
$<a href="http://www.mobygames.com/game/cpc/ramparts"</a>
$bio
 
 
Ramparts (c) 1988 Future Concepts Ltd. / GO! 
 
Not to be confused with Atari Games' Rampart, Ramparts is in fact a clone of Bally Midways' Rampage, 
but with a medieval theme, and players are giant knights instead of monsters. The game is for one or 
two players simultaneously, and each has the opportunity to enter in a five-character name before 
play begins, which will subsequently be displayed next to individual scores during play. 
 
The game takes place on a single screen, where the player(s) can move left and right on one 
foreground plane, and the object is to destroy a castle, each phase, by scaling and punching the 
individual buildings until each, and all collapses. Buildings will often overlap, requiring some to 
be taken down before others. Players will be harassed by witches, goblins, archers and the like. 
 
The back story concerns two knights, Sir Griswold and Sir Larkin, who have had a curse set upon them 
to be transformed into giants by the Evil One, and they must quest for the fiend, so that they may be 
restored to mere mortals. 
 
 
- TECHNICAL - 
 
Players : 1-3 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ramparts 
 
 
$end


$info=Ranarama,
$<a href="http://www.mobygames.com/game/cpc/rana-rama"</a>
$bio
 
 
Ranarama (c) 1987 Graftgold Ltd. / Hewson Consultants Ltd. 
 
The purpose of apprentice courses is for young people to learn a trade gradually, without putting 
yourself or your employers at risk. Unfortunately, nobody explained this to Wizard’s apprentice 
Mervyn, before he tried to cast a spell to make him irresistible to females, as the spell misfired, 
and made him attractive only to female frogs. However, his dungeon was soon invaded, and Mervyn was 
not killed, as he appeared to be a humble frog. 
 
Viewed from above, the aim is to kill all 96 of the wizards who have invaded the dungeon, which is 
split into 8 levels, each made up of 16 screens and at least 50 rooms. To see what’s in a room he has 
to enter it, in a manner similar to the Switchblade games. 
 
The game’s rather esoteric title comes from the way you obtain spells to upgrade the four different 
types of power you have (power, offence, defence and effect). When you meet a warlock you enter a 
mini game in which the letters RANARAMA are in random order, and by swapping pairs of letters in 
sequence you must form the full word in as little time as possible. This system of having a sub-game 
for collecting upgrades is similar to the ‘grappling’ concept in Paradroid. 
 
This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecraft), each of which 
can be used on one of the four types of power. The Magecraft offensive use is a fireball, defence for 
Runecraft makes you invisible to enemies, and the special effect for Witchcraft allows you to jump 
through space. Lose a life and you lose all these powers, and losing another life means it’s Game 
Over. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.8 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rana-rama 
 
 
$end


$info=Rastan Saga,
$<a href="http://www.mobygames.com/game/cpc/rastan"</a>
$bio
 
 
Rastan Saga (c) 1988 Taito Corporation / Imagine 
 
Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. 
Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, 
skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom. 
 
The game features different weapons such axes, maces and fire swords, each with its own attributes 
like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and 
armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your 
weapon) and jewelery for bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Apple IIgs,Commodore 64,DOS,Game Gear,MSX,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rastan 
 
 
$end


$info=Raster Runner,
$<a href="http://www.mobygames.com/game/cpc/raster-runner"</a>
$bio
 
 
Raster Runner (c) 1990 Hitech Studio Designs / Mastertronic Ltd. 
 
Set in the future, the object of Raster Runner is to guide your bike around the arena while trying to 
surround your opponent with the energy trail your bike leaves behind. Your opponent is doing the 
same. When one of the bikes crash, the player who took control a bike loses one life. A crash can be 
avoided by activating a force field, but only up to three can be activated. The player who loses all 
of their lives loses the game, while the other player wins. To assist you, a small overview map can 
be used to keep track of the bikes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/raster-runner 
 
 
$end


$info=Rasterscan,
$<a href="http://www.mobygames.com/game/cpc/rasterscan"</a>
$bio
 
 
Rasterscan (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can 
repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid 
repaired, after which you must regain control of the power generator and the engines. 
 
The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to 
move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top 
of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. 
Before any power can be generated and the ship's scanner accessed, a leak must be fixed by finding 
and using a piece of spare piping. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rasterscan 
 
 
$end


$info=RBI Baseball 2,
$<a href="http://www.mobygames.com/game/cpc/rbi-baseball-2"</a>
$bio
 
 
RBI Baseball 2 (c) 1991 Tengen Inc. / Domark Software, Inc. 
 
R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can 
  choose any National or American League team. You can even play one of the 1989 All-Star squads. 
 
R.B.I. Baseball 2 has One Player and Two Player options as well as a Password mode to enable you to 
  play a full season (one game against every team in the division). In addition, a watch mode 
  provides you with the best seat in the house for a computer-controlled match up. 
 
R.B.I. Baseball 2 is similar to the original R.B.I. Baseball in terms of gameplay. This time around 
  the game uses the teams and statistics from the 1989 season. Just as in the original, you get to 
  see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and 
  catch a line drive like Ozzie Smith. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rbi-baseball-2 
 
 
$end


$info=Real Ghostbusters, The,
$<a href="http://www.mobygames.com/game/cpc/real-ghostbusters"</a>
$bio
 
 
Real Ghostbusters, The (c) 1989 Data East Corporation / Activision, Inc. 
 
After the success of the Ghostbusters film (and indeed of the licensed game from Activision) a 
cartoon TV series was created, which this converted Data East arcade game is based on. You control a 
Ghostbuster, who has 10 levels full of ghosts to clear up. 
 
This is done by first shooting the ghosts using a gun, and then by using a photon beam (by holding 
down the fire button) to suck them in for storage in the backpack. Photon recharges can be collected, 
as can the potential for an improved shot, as well as a shield. The Ghostbusters mascot Slimer also 
appears as a power-up, which hovers around your character killing ghosts on contact. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/real-ghostbusters 
 
 
$end


$info=Rebel Planet,
$<a href="http://www.mobygames.com/game/cpc/rebel-planet"</a>
$bio
 
 
Rebel Planet (c) 1986 Adventuresoft UK Ltd. / Adventuresoft UK Ltd. 
 
You play the part of an agent of SAROS, the Terran resistance movement against their imperial alien 
overlords, the Arcadians. Disguised as a merchant, you will fly your ship, the Caydia, to three 
different colony planets -- Tropos, Halmuris, and Arcadion -- to rendezvous with underground freedom 
fighters and gather the intelligence you require to destroy the central computer of the Arcadian 
hivemind, liberating humanity! 
 
An adaptation of Robin Waterfield's Fighting Fantasy gamebook #18, published the previous year, this 
computer game version rejects the Choose-Your-Own-Adventure gameplay design of the book in favour of 
a more open-ended text adventure model, albeit one with a restrictive text parser.  Most elements of 
the trademark Fighting Fantasy RPG system, including the randomness of even simulated die-rolls, have 
been streamlined out, leaving only metrics for damage taken and hunger (hitherto untracked in the 
books.)  Carrying limits, while atypical in FF gamebooks, are enforced here as in the original book. 
 
A further new dynamic includes the strict timetable of the space traffic control towers -- you need 
to have wrapped up your business planetside before your launch window comes up, otherwise you're out 
of luck.  In keeping with the game's sci-fi setting (in both rural and urban flavours), you will find 
extensive use of objects such as your limcom, nutritious hcaps (tasty like dead Zorkons, num num!), 
and the indispensable lite-kube.  Combat has been largely phased out in favour of an extension of the 
gamebook's espionage theme of ciphers and passwords, magic words with the power of plot advancement. 
 
A version of this game also came out for the BBC Micro. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rebel-planet 
 
 
$end


$info=Rebelstar,
$<a href="http://www.mobygames.com/game/cpc/rebelstar"</a>
$bio
 
 
Rebelstar (c) 1987 
 
A turn-based, tactical squad combat game for one or two players, from the creator of the later X-COM 
series. 
 
Moonbase Delta may look like an unassuming mining colony, but in fact, it is the secret location of 
the ISAAC super-computer, used by the Empire to break the Rebels' secret codes. The Rebelstar 
Raiders' mission is to break in, get past the patrolling robot guards and destroy the computer. It 
won't be easy. 
 
Your Raiders each have a specific number of action points per move, which can be allocated to 
movement, firing and object manipulation. Keys, medical kits and repair droids are among the 
available objects. Shots can be precise, point-blank (less points used, but less prospect of 
success), wide-range, or opportunist. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rebelstar 
 
 
$end


$info=Red Arrows, The,
$<a href="http://www.mobygames.com/game/cpc/red-arrows"</a>
$bio
 
 
Red Arrows, The (c) 1985 
 
The activities of the RAF's famous aircraft display team are brought to life in this simulation. The 
player can take part in loops, rolls and flypasts, working in tandem with friendly pilots as little 
as 6ft away, flying at over 300 miles per hour. 
 
Instructions are given in-flight 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/red-arrows 
 
 
$end


$info=Red Hawk,
$<a href="http://www.mobygames.com/game/cpc/red-hawk"</a>
$bio
 
 
Red Hawk (c) 1986 Silhouette Software / Melbourne House 
 
By shouting 'Kwah!' ordinary Kevin Oliver can transform himself into superhero Redhawk, a power you 
must use in this cartoon adventure. As you travel the city you must pay attention to your popularity 
ratings - you can play the game either to perform good or evil. 
 
The game uses a text parser with a vocabulary allowing for actions such as walking, looking around, 
arresting people, hitting them, using objects, or waiting in a set position for a set amount of time 
- every action sees time get used up. Standard input methods such as using AND or commas to delimit 
multiple commands, and leaving out words like THE and SOME are implemented. 
 
Being in Redhawk mode uses up energy, so this must be used sparingly.The screen display is in comic 
book style, with the last 3 drawings on screen at each time. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/red-hawk 
 
 
$end


$info=Red Heat - Double Detente,
$<a href="http://www.mobygames.com/game/cpc/red-heat"</a>
$bio
 
 
Red Heat - Double Detente (c) 1989 Special FX Software Ltd. / Ocean Software Ltd. 
 
Red Heat is based on the Walter Hill film of the same name, starring Arnold Schwarzenegger and James 
Belushi. You take control of Soviet detective Ivan Danko (played by Schwarzenegger), who travels to 
Chicago in pursuit of the fearsome Georgian drug lord Victor Rosta. 
 
The game is essentially a side-scrolling beat'em up in the vein of Vigilante. As Danko, you proceed 
across four levels which follow the movie's original setting, where you are constantly attacked by 
members of the Cleanheads, a group of drug-dealers who are in business with Victor Rosta. To 
eliminate hostiles you can either punch them (slow but long-ranged) or head-butt them (close-ranged 
but faster). The only defensive move available is crouching, so as to avoid being hit - there is no 
jumping or any other evasive tactics. Occasionally, you can get hold of a handgun and fire six shots 
at the villains. Other items you can pick up will boost your health, make you temporarily 
invulnerable or give you access to bonus levels. 
 
One peculiarity of Red Heat is its widescreen-like game area, and the fact that all characters are 
drawn from the waist up. This may find partial explanation in the first level, set in a Russian sauna 
where, as in the original movie scene, all characters are not wearing clothes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.4 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/red-heat 
 
 
$end


$info=Red Moon,
$<a href="http://www.mobygames.com/game/cpc/red-moon"</a>
$bio
 
 
Red Moon (c) 1985 Level 9 Computing, Ltd. / Rainbird Software 
 
The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. 
This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful 
magician is sent to rescue the Crystal from the castle where it's hidden. 
 
Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest 
to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is 
a key element of the game: both the magician and enemy opponents have hit points, in the style of 
RPGs. Spellcasting requires certain objects to be collected, and many spells must also be cast on a 
specific target. Various objects will be found during the adventure, including garlic, pills and a 
mask. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/red-moon 
 
 
$end


$info=Renegade,
$<a href="http://www.mobygames.com/game/cpc/renegade"</a>
$bio
 
 
Renegade (c) 1987 Taito Corporation / Imagine 
 
This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels 
Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of 
Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her 
kidnappers. This is split into five levels, taking you through the subway and the docks as well as 
some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, 
punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, 
with an element of attempted humour along the way. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,NES,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/renegade 
 
 
$end


$info=Renegade 3 - The Final Chapter,
$<a href="http://www.mobygames.com/game/cpc/renegade-iii-the-final-chapter"</a>
$bio
 
 
Renegade 3 - The Final Chapter (c) 1989 Imagine / Imagine 
 
Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. 
The hero's girlfriend has been beamed into the future, while the man himself has been sent back into 
prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights 
in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As 
such, gone are the attacks of street gangs from the first two iterations of the series, replaced by 
assailants such as knights in armor and robots. In each level you have six minutes to reach the 
finish, as this is all the time the time-travel portal is available for. There are many surface 
hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at 
different heights, allowing you to deal with each of the diverse foes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.8 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/renegade-iii-the-final-chapter 
 
 
$end


$info=Rescate En El Golfo,
$<a href="http://www.mobygames.com/game/cpc/rescate-en-el-golfo"</a>
$bio
 
 
Rescate En El Golfo (c) 1990 True Soft / Opera Soft S.A. 
 
The game is classic a beat-'em-up. 
 
A Jumbo jet full of passengers is hijacked by Iraqi terrorists and they are threatening to blow the 
plane up. 
 
One of the passengers happens to be the girl friend of Ricky. Can you as Ricky fight off all of the 
terrorists and rescue the hostages on the plane? 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rescate-en-el-golfo 
 
 
$end


$info=Rescue from Atlantis,
$<a href="http://www.mobygames.com/game/cpc/rescue-from-atlantis"</a>
$bio
 
 
Rescue from Atlantis (c) 1989 Dinamic Software / Dinamic Software 
 
The advanced civilization of the planet Somerset built a gigantic exploratory spaceship called 
Atlantis, and sent it to research the planet Earth. After the completion of its task, the ship 
submerged to an oceanic abyss. The D.A.G. ("giant-looking depredators"), a war-mongering 
civilization, took possession of Atlantis with the intention of conquering Somerset and the universe. 
Somerset sends a hero to rescue Atlantis from the enemy, and return it home. 
 
Rescue from Atlantis is a Spanish side-scrolling action-adventure game divided in three loads: 
 
1.  In the first load, the hero must find a way to gain entrance to the camouflage city built on 
   top of Atlantis. This level starts with the bathysphere being dropped from the sky into the ocean 
   by a spaceship. Once it hits the bottom, the player can guide it by using O and P to move left and 
   right, respectively. Q makes it go up, and A cycles through its inventory. The bathysphere is 
   armed with a laser gun that can be fired by pressing the SPACE bar. Hitting M ejects the 
   protagonist from the bathysphere as to explore more strait entrances. Once out, M also serves as 
   the GET, DROP, ENTER and USE button. There are objects scattered on the sea floor to be collected 
   and used. The bathysphere also comes with some useful paraphernalia: 
 
? A laser pistol to kill the enemy and the sea life 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rescue-from-atlantis 
 
 
$end


$info=Rescue on Fractalus,
$<a href="http://www.mobygames.com/game/cpc/rescue-on-fractalus"</a>
$bio
 
 
Rescue on Fractalus (c) 1986 Lucasfilm Games LLC / Activision, Inc. 
 
Rescue on Fractalus is an action game played from a 3D first person point of view. Your mission is to 
rescue stranded pilots on the planet of Fractalus. You begin each mission from the mother ship, and 
when your quota of pilots has been rescued you must return there so you can move on to the next 
level. To help locate the pilots and navigate the tricky terrain, your spaceship is equipped with 
various instruments, such as a compass, altimeter, and scanner. Your enemy, the Jaggi's, have 
numerous forces on this planet and will be attempting to stop you. Gun emplacements, flying saucers, 
and the Jaggi themselves are all capable of destroying your ship if you don't destroy them first. To 
defend yourself from these threats, your ship is equipped with torpedoes. As the levels progress, the 
Jaggi defenses become more aggressive, and you will even need to fly some night missions where 
visibility is limited! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Apple II,Atari 5200,Atari 8-bit,Commodore 64,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rescue-on-fractalus 
 
 
$end


$info=Return to Eden,
$<a href="http://www.mobygames.com/game/cpc/return-to-eden"</a>
$bio
 
 
Return to Eden (c) 1984 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
The command robots of Snowball have found the colonisable planet Eden, and already set about 
colonising this lush verdant planet. Not easy though - native plants and animals have adapted and 
fought back at the threat to their territory. A walled area now encloses the city, which is crumbling 
around you. 
 
When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. 
As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made 
dangerous due to the robots malfunctioning. 
 
Return to Eden is an interactive fiction game which sets you as Kim, and challenges you to enter and 
survive within the robot city. Strange and surreal outcomes about - what do you get when you plant a 
brick? The world includes a bank, a theme park, the Corridors of Power, and a Starbike. 
 
Unlike its predecessor, it features graphics, with over 200 illustrative pictures featured. adds the 
ability to type while the screen is updating. Vocabulary is simplified - a new IT command refers to 
the last-mentioned object, and clothing can be WEAR'ed without being GET'ted first. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/return-to-eden 
 
 
$end


$info=Return to Oz,
$<a href="http://www.mobygames.com/game/cpc/return-to-oz"</a>
$bio
 
 
Return to Oz (c) 1986 Kaos / U.S. Gold Ltd. 
 
Based on the overlooked but dark in tone 1985 Walt Disney movie Return To Oz which was a non-musical 
sequel to The Wizard Of Oz, this combined story elements from L. Frank Baum's novels Ozma Of Oz and 
The Marvelous Land Of Oz.  The game plot follows the movie pretty closely.  After returning to 
Kansas, no one believes Dorothy's story. When she can't sleep, Auntie Em seeks help from a doctor who 
wants to give her scary tests in an insane asylum. Dorothy escapes and finds herself back in the Land 
of Oz where she learns the Nome King has taken over and has destroyed the Emerald City and the Yellow 
Brick Road.  Your new companion is Billina the chicken who in Oz can talk.  You will meet a scarecrow 
named Jack Pumpkinhead, and a robot named Tik-Tok, among others.  Dorothy must stop the Nome King and 
the witch Mombi who wants Dorothy's head for her collection, and restore Princess Ozma to the throne. 
 
There is a command line at bottom of screen with the following options: Look, Talk, Search, Get, 
List, and Leave. List shows you all the items you are carrying and shows you a sub-menu to Drop or 
Use an item.  The top of the screen offers a text description of the graphics scene shown.  As the 
game is intended for kids, when you select a command that is allowed on a particular screen, the 
person or objects on screen will flash to show what can be done and where.  Hitting the space bar 
moves the cursor to the next available option available. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/return-to-oz 
 
 
$end


$info=Rex,
$<a href="http://www.mobygames.com/game/cpc/rex"</a>
$bio
 
 
Rex (c) 1989 Creative Reality / Martech 
 
Rex the dinosaur is fed up of the environmental damage being done by a nearby nuclear plant. As a 
result, he takes to the heavily-guarded tunnels that lead to it, with the intention of ridding the 
world of nuclear power forever. 
 
The game is viewed from the side in a flick-screen format. Rex jumps and shoots, staking out various 
walking and flying enemies. Walking on to a Beam Pad means that upon losing a life, you will resume 
from the screen on which you died. As enemies are dying, keep shooting at them to keep increasing 
your score. 
 
There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and 
can only be used if you have enough. Collect a bubble when you weapon is at the top level and you 
will collect an improved weapon. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rex 
 
 
$end


$info=Rick Dangerous,
$<a href="http://www.mobygames.com/game/cpc/rick-dangerous"</a>
$bio
 
 
Rick Dangerous (c) 1989 Core Design Ltd. / Firebird Software Ltd. 
 
You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  
However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the 
challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past 
leaders and their minions, and then engulfed in a web of traps in a Nazi base. 
 
Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and 
dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are 
traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for 
enemies you can't get into the purely-horizontal range of your gun. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,iPhone,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rick-dangerous 
 
 
$end


$info=Rick Dangerous 2,
$<a href="http://www.mobygames.com/game/cpc/rick-dangerous-2"</a>
$bio
 
 
Rick Dangerous 2 (c) 1990 Core Design Ltd. / MicroStyle 
 
Your role as Rick Dangerous demands that you stop the Fat Guy and his evil plans to help an alien 
race take over control of our world. The journey takes in Hyde Park, Ice Caverns, Forest and Atomic 
Mines. He must solve positional puzzles and memorise the locations of laser bolts and booby traps, as 
well as avoiding enemies including robots, penguins and nomads. As in the first game, a fifth level 
is unlocked after you complete the four standard levels. 
 
Rick can climb ladders and crawl through tight spaces. He is equipped with a laser gun and six little 
bombs, but can also punch with some effect. The controls are very easy to understand: pressing 
fire+up shoots the gun, pressing fire+down places a bomb, pressing fire+bottom-left/bottom-right 
makes Rick slide a bomb along the floor in the specified direction. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rick-dangerous-2 
 
 
$end


$info=Rick Davis's World Trophy Soccer,
$<a href="http://www.mobygames.com/game/cpc/rick-daviss-world-trophy-soccer"</a>
$bio
 
 
Rick Davis's World Trophy Soccer (c) 1989 Novotrade International, Inc. / Virgin Mastertronic Ltd. 
 
This football simulation focuses on international football, allowing you to play a tournament or 
single friendly matches. Up to 8 human players can be involved in the tournament. Options include 
three skill levels, variable match lengths and a choice of sound or music (or both on some versions). 
 
The match is viewed from the side, although it switches to a 3D view when the ball is close to the 
goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming 
cross-hair. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rick-daviss-world-trophy-soccer 
 
 
$end


$info=Rigel's Revenge,
$<a href="http://www.mobygames.com/game/cpc/rigels-revenge"</a>
$bio
 
 
Rigel's Revenge (c) 1987 Smart Egg Software / Mastertronic Ltd. 
 
The Re-Unification War is in full swing throughout the 22nd Century Galaxy, during your career as 
reporter Harper. When you are sent to Rigel V, your partner Elliott is killed by a bomb, and attempts 
to communicate some instructions to you as he fades. You catch part of them, telling you to proceed 
eastwards, disarm a device protected by andriod guards, and find a light-guide. In this text 
adventure, you set about doing precisely those things. Solutions have a sense of realism - you have 
to dive to avoid bullets and use a mine detector. Objects include an Identicard, a Jetcycle and 
dipswitches. Input is mostly VERB NOUN, but a few commands require fine-tuning. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rigels-revenge 
 
 
$end


$info=Road Blasters,
$<a href="http://www.mobygames.com/game/cpc/roadblasters"</a>
$bio
 
 
Road Blasters (c) 1988 Atari Games Corporation / U.S. Gold Ltd. 
 
RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece 
throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including 
armored cars, motorcycles, canons on the side of the road, landmines, and more. 
 
Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will 
fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise 
missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up 
along the way by crossing the halfway point of a level, or by collecting the red and green fuel 
spheres that appear in the road or after destroying certain enemies.  On many levels collecting fuel 
is critical otherwise you won't be able to reach the finish line. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,Lynx,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/roadblasters 
 
 
$end


$info=Road Raider,
$<a href="http://www.mobygames.com/game/cpc/road-raider"</a>
$bio
 
 
Road Raider (c) 1988 Chris Gray Enterprises Inc. / Gremlin Graphics Software Ltd. 
 
It is the future, and a holocaust has swept over the world. 
 
Now, in a post-apocalyptic environment, you are set to destroy the evil Dr. A Noid, who had turned 
people to zombies with his artificial food called "SLU". 
 
First, you drive through the city with your ATV, destroying enemy vehicles and avoiding mines and gun 
turrets. There are several buildings you can explore. 
 
In those buildings, you walk from room to room in a gauntlet-style setting, shooting zombies and 
avoiding traps. You'll find ammunition, food, and hopefully the pass to the Arena. 
 
The Arena is the third part of the game: This is a deadly destruction derby where you have to steer 
your ATV through the treacherous maze and destroy all the enemy vehicles by pushing them into the 
holes in the ground. 
 
After surviving the Arena, you'll proceed to the next city - until you get to face Dr. A Noid 
himself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/road-raider 
 
 
$end


$info=Road Runner,
$<a href="http://www.mobygames.com/game/cpc/road-runner"</a>
$bio
 
 
Road Runner (c) 1987 Atari Games Corporation / U.S. Gold Ltd. 
 
This game is based on an arcade game that was released by Atari. 
 
You play the Road Runner. You must run along the road, avoiding trucks, landmines, falling rocks, 
etc. and also not get caught by Wile E. Coyote. You must also eat birdseed along the way or you will 
become faint and Wile E. will catch you. 
 
You can get points for eating birdseed and making Wile E. get hit by trucks, falling rocks, etc. 
 
The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Atari 2600 version is 
one or two player, alternating. The Atari 2600 version also has another difference in that you don't 
HAVE to eat the birdseed but you can for the points. This may have been due to programming 
constraints on the Atari 2600. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 2600,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/road-runner 
 
 
$end


$info=Road Runner and Wyle Coyote,
$<a href="http://www.mobygames.com/game/cpc/road-runner-and-wile-e-coyote"</a>
$bio
 
 
Road Runner and Wyle Coyote (c) 1991 PAL Developments / Hi-Tec Software Ltd. 
 
The cartoons of Road Runner trying to flee Wile E. Coyote (and inevitably cause him to fall into a 
trap) are recreated in this action game. You control Road Runner himself in two distinct stages, each 
of which are repeated four times with increasing difficulty. 
 
In the first Road Runner must peck as much seed from the ground of a single screen as he can, while 
avoiding the myriad traps and dangers Wile E. Coyote throws at him from the sky. The more seed you 
can peck, the better your chances will be in take 2.  This involves running away from Wile E, jumping 
the traps he has laid and finally reaching the safety of a big drop, which you will clear and watch 
Wile E. fall through, just like the cartoons. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/road-runner-and-wile-e-coyote 
 
 
$end


$info=Robbbot,
$<a href="http://www.mobygames.com/game/cpc/robbbot"</a>
$bio
 
 
Robbbot (c) 1986 ERE Informatique / ERE Informatique 
 
The team of three Robots (XOR, RHO and SAM) are landed on the unknown planet to get the Axium B52 
resource. 
 
Combining different functions of robots you as a distant manager have to explore the underground 
tunnels of the planet, to avoid falling destroying items, shoot the creatures, which take your energy 
out, and to find the important resource. 
 
Every robot can fly to bypass the planet's gravitation, but the surface of the planet is looks like a 
mixed fractal. No surface, but many obstacles formed a labyrinth with big gaps to move in. Some 
creatures want to taste robots, it leads to loss of robot's energy, so you have to shoot them in 
horizontal plane. Also unique features of robots allow you as pilot-manager to use robots as a team. 
XOR collects the resources, SAM repairs other robots but not itself if they break-down, and RHO 
transmits communications from the other two robots back to you. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/cpc/robbbot 
 
 
$end


$info=Robin Hood - Legend Quest,
$<a href="http://www.mobygames.com/game/cpc/robin-hood-legend-quest"</a>
$bio
 
 
Robin Hood - Legend Quest (c) 1993 Codemasters Software Company Limited, The / Codemasters Software 
Company Limited, The 
 
One of numerous games to take the Robin Hood setting, and Codemasters' third, this is a platform 
adventure with puzzle solving elements, with similarities to Gods. Robin must rescue Maid Marion from 
the clutches of the Sheriff of Nottingham, collecting treasure along the way. Robin is armed with a 
bow and arrow with which to take out gargoyles, trolls and the like. The level designs are long and 
maze-like, with a need to collect keys and uncover secret passageways in order to find all sections 
of them, and the gold they contain. Many of the moving platforms are only activated by collecting a 
key for them from elsewhere. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/robin-hood-legend-quest 
 
 
$end


$info=Robin of Sherwood,
$<a href="http://www.mobygames.com/game/cpc/robin-of-sherwood-the-touchstones-of-rhiannon"</a>
$bio
 
 
Robin of Sherwood (c) 1985 Adventure International (UK) / Adventure International (UK) 
 
Robin of Sherwood is based on a 1980s UK TV retelling of the legendary hero. Robin is trapped inside 
the Sheriff's castle with Scarlett and Much. Once escaped, Herne the Hunter will inform him that he 
must find the six Touchstones of Rhiannon, as dictated by the Prophecies of Gildas. You are 
constantly evading recapture from the Sheriff, also having to deal with nuns, magicians and taxmen 
and the challenges they set you for rewards. There are graphics for almost every location, many of 
them animated. The screen layout and command set are typical of Brian Howarth's adventures - mostly 
two word commands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/robin-of-sherwood-the-touchstones-of-rhiannon 
 
 
$end


$info=Robinson Crusoe,
$<a href="http://www.mobygames.com/game/cpc/robinson-crusoe"</a>
$bio
 
 
Robinson Crusoe (c) 1987 Coktel Vision / Coktel Vision 
 
Based on the famous book, this graphical adventure plays much like a multiple-choice story book. You 
start out as Robinson, waking up on a deserted beach. Your main objective now is to survive in your 
new and unfamiliar environment. The vividly illustrated screens present you with multiple choices 
concerning your next action, interspersed with small flashes of animation. Your first objective is to 
rescue supplies from your sinking ship and to build a shelter, then to adapt to day-to-day life on 
the island, which might not be entirely uninhabited... 
 
Getting around the game is dependent on carrying out the correct actions in the correct order, or 
Mother Nature and other forces will meddle, eventually leading to Robinson's unceremonious death. 
Since the game is close to the original story, a copy of Daniel Defoe's book will serve as a useful 
cheating guide. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/cpc/robinson-crusoe 
 
 
$end


$info=RoboCop,
$<a href="http://www.mobygames.com/game/cpc/robocop"</a>
$bio
 
 
RoboCop (c) 1989 Ocean Software Ltd. / Ocean Software Ltd. 
 
Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni 
Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the 
troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and 
created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one 
responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin 
of this town... 
 
Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority 
of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can 
move left, right and duck but can not jump. Different weapons can be picked up from enemies, and 
power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's 
face to the proper mugshot and engage in a first-person shooting bonus round. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.9 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,MSX,NES,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/robocop 
 
 
$end


$info=RoboCop 2,
$<a href="http://www.mobygames.com/game/cpc/robocop-2"</a>
$bio
 
 
RoboCop 2 (c) 1990 Ocean Software Ltd. / Ocean Software Ltd. 
 
RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying 
nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a 
training mission, which is a first-person perspective shoot 'em up. Should you also fail the 
training, you must go to the beginning of the previous mission. Successfully completed mission or 
enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, 
there's no time limit, and you are able to jump. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.3 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/robocop-2 
 
 
$end


$info=Robozone,
$<a href="http://www.mobygames.com/game/cpc/robozone"</a>
$bio
 
 
Robozone (c) 1991 Arc Developments / Image Works 
 
A nearby planet is emitting a dangerous level of pollution, so you must go in destroy the source. The 
game is split into three levels, all of which are shoot 'em up based but in different ways. The first 
level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section 
requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed 
section as you close in on destroying the emitter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/robozone 
 
 
$end


$info=Rocco,
$<a href="http://www.mobygames.com/game/cpc/rocco"</a>
$bio
 
 
Rocco (c) 1985 Dinamic Software / Dinamic Software 
 
Our Stallone-inspired hero has four fights to win before becoming champion boxer in this sports game. 
Cimbel Lin, Ted Matare, Jansen Sino and Fighter Bull must be dealt with in order, with fights getting 
tougher as you progress.The action is viewed in 3D, from behind your boxer and with a full view of 
your opponent. A health bar is provided for each player, going from green to red as hits are scored. 
When the strength goes down to zero, a punch will floor your opponent - either player can be seen 
hitting the floor when a knockout blow is struck. Three knockouts are required to win a fight. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rocco 
 
 
$end


$info=Rockford,
$<a href="http://www.mobygames.com/game/cpc/rockford-the-arcade-game"</a>
$bio
 
 
Rockford (c) 1988 Arcadia Systems, Inc. / Mastertronic Ltd. 
 
This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, 
etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And 
there are enemies to make your life (even more) difficult. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rockford-the-arcade-game 
 
 
$end


$info=Rock 'n' Roll,
$<a href="http://www.mobygames.com/game/cpc/rock-n-roll"</a>
$bio
 
 
Rock 'n' Roll (c) 1989 Rainbow Arts Software GmbH / Rainbow Arts Software GmbH 
 
Rock 'n Roll is a real-time puzzle game. 
 
You know, there's this ball, and it's stuck in a labyrinth for no apparent reason. Never mind -- 
let's just help him out, okay? 
You control the friendly, spotted ball with the cursor keys. It'll gain speed as it goes, bounce off 
when it hits obstacles, loose energy when it's caught in traps, die when it falls off the platform. 
The 32 levels through which you've got to guide the ball are full of traps: laser barriers, ramps, 
tubes, breakable tiles etc. Colored keys will open doors, switches create (or destroy!) helpful 
items. These include picks to repair floor tiles, parachutes to prevent you from falling off and 
bombs to destroy walls. Items have to be bought with coins that are found all over the level. 
The inertia of the ball has a very realistic feel to it, making the control intuitive and relatively 
easy. Not so easy, however, is the design of the (huge) levels 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rock-n-roll 
 
 
$end


$info=Rock and Roller,
$<a href="http://www.mobygames.com/game/cpc/rockn-roller"</a>
$bio
 
 
Rock and Roller (c) 1988 
 
Rock'N Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a 
buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in 
the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant 
helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil 
spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be 
taken into consideration. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rockn-roller 
 
 
$end


$info=Rockstar Ate My Hamster,
$<a href="http://www.mobygames.com/game/cpc/rock-star-ate-my-hamster"</a>
$bio
 
 
Rockstar Ate My Hamster (c) 1989 Codemasters / Codemasters 
 
You are Cecil Pitt, a wannabe rock star manager. You must choose from 1-4 rock stars (with names such 
as Tina Turnoff and Wacko Jacko) to manage by viewing their audition tapes. Once you chosen your 
artists you then have to choose what kind of gear to get them - spanking new, second hand or dodgy. 
The dodgy gear is dirt cheap but you might pay for your choice later on in the game. 
 
To make your group a star, you have options such as practicing, publicity stunts, and buying gifts 
for your stars. Each action you choose advances the calendar by one day and you have until December 
to achieve your ultimate aim of superstardom - represented by a line graph which rises or falls 
depending on the performance of your band's releases. 
 
Once your band has recorded their first album you can choose to release the single and/or the album. 
The single needs a video to go with it which costs varying amounts of cash depending on which 
director you choose. You can choose to go for publicity, but this can be risky as there is a chance 
that one of your rock stars will be in the papers as an ex-rock star who died in any of many strange 
ways (all that's missing is a 'bizarre gardening accident'). Publicity affects your sales directly 
and also affects the crowds who attend your gigs. You lose the game if either you run out of money, 
or all of your rock stars die. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rock-star-ate-my-hamster 
 
 
$end


$info=Rocky Horror Show, The,
$<a href="http://www.mobygames.com/game/cpc/rocky-horror-show"</a>
$bio
 
 
Rocky Horror Show, The (c) 1985 CRL Group PLC / CRL Group PLC 
 
Play as either Brad or Janet to rescue the other, in this computer adaptation of the hit Broadway 
Musical The Rocky Horror Picture Show. 
 
Search the castle for pieces of the Medusa machine to free your partner from stone and escape the 
castle before it blasts off. Each one must be taken to the De-Medusa machine, only carrying one at a 
time. You must collect keys and disable force fields along the way. 
 
Other characters in the game will hinder your progress by stealing and hiding your clothes or other 
objects you may be carrying.  Watch out for Riff-Raff or he'll shoot you with his laser gun.  And if 
Eddie thaws out and escapes from the freezer, he'll run you over with his motorcycle. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rocky-horror-show 
 
 
$end


$info=Rodeo,
$<a href="http://www.mobygames.com/game/cpc/rodeo"</a>
$bio
 
 
Rodeo (c) 1986 Phase / Microďds 
 
Playable by 1 or 2 players, this game put the player in the old western rodeo style. The game is made 
of various contests such as horse and bull rodeo, static and mobile targets firing, cow catching 
among some others. Events have either time or ammo limitation or even both. Each gamer(s) 
alternatively must play all contests, one by one, and must succeed and score the best points 
 
 
- TECHNICAL - 
 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/cpc/rodeo 
 
 
$end


$info=Rod Land,
$<a href="http://www.mobygames.com/game/cpc/rodland"</a>
$bio
 
 
Rod Land (c) 1991 Jaleco Ltd. / Storm 
 
Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam 
and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. 
 
There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a 
stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at 
the same time, as it's possible to release them to move them out of the way. 
 
When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices 
which can be used to kill other enemies. 
 
Each level also contains a certain amount of fruit. If you can collect all of this (with some bad 
guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each 
enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an 
invaluable extra life. 
 
In the Game Boy version the difficulty lies slightly lower because the player can use his wand even 
when climbing ladders. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 0.0 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,NES,Symbian,Windows Mobile,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rodland 
 
 
$end


$info=Rogue,
$<a href="http://www.mobygames.com/game/cpc/rogue"</a>
$bio
 
 
Rogue (c) 1988 
 
This classic dungeon-crawl uses ASCII characters (letters and some symbols) and basic colors to 
depict a rogue's epic adventure through the infamous Dungeon of Doom. Using a host of weapons and 
items, he explores the dark dungeons one step at a time in turn-based mode. There are 25 different 
types of monsters, symbolized with their initial letter (L for Leprechaun for instance) and they have 
different abilities and modes of attack. The dungeons are different each time you play the game. In 
their deepest level the greatest prize awaits... 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 0.0 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,Linux,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rogue 
 
 
$end


$info=Rollaround,
$<a href="http://www.mobygames.com/game/cpc/rollaround"</a>
$bio
 
 
Rollaround (c) 1988 Mr Chip Software / Mastertronic Ltd. 
 
In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral 
version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no 
scrolling across them as such. On each level you are set a target number of crosses of each colour  
to collect, with less and less leeway as to how many of the different ones are required as the game 
goes on. 
 
There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in 
many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn 
plain squares into either crosses or holes, both of which invert the status of the crosses and holes 
respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop 
the timing and slow the aliens) are also present. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rollaround 
 
 
$end


$info=Rolling Thunder,
$<a href="http://www.mobygames.com/game/cpc/rolling-thunder"</a>
$bio
 
 
Rolling Thunder (c) 1988 Namco Limited / U.S. Gold Ltd. 
 
Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your 
mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has 
been captured. Starting out armed only with a handgun, you have to make your way through heavily 
guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side 
scrolling action based on the arcade game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rolling-thunder 
 
 
$end


$info=Room Ten,
$<a href="http://www.mobygames.com/game/cpc/room-ten"</a>
$bio
 
 
Room Ten (c) 1986 CRL Group PLC / CRL Group PLC 
 
On the low-gravity worlds of the Galcorp, there is not much to do, so the corporation invents a new 
sport, played in low-gravity rooms. In essence it's a 3D Pong game, with the aim being to hit a ball 
towards the other player in such a way that he will be unable to return it. When the ball hits the 
back wall their opponent scores 5 points, with the first player to reach 35 being declared the 
winner. 
 
The screen is split into two, showing the view of each player, with the bat in the middle to start 
with. The game speed can be altered from adagio (slow) to vivace (fast), and the skill of the 
computer player can be altered, as can the screen colour. A 2-player option is included 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/room-ten 
 
 
$end


$info=R-Type,
$<a href="http://www.mobygames.com/game/cpc/r-type"</a>
$bio
 
 
R-Type (c) 1989 Irem Corp. / Electric Dreams Software 
 
R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  
  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire. 
 
The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies 
without firing several shots. By holding down the fire button, it can be loaded up so as to release a 
large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods 
will come flying in your direction. Upon being shot, they release an upgrade. The first one will 
invariably be the one called "The Force", which is a weapons pod that clings either to the front or 
the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly 
head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. 
Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against 
bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. 
Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, 
differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing 
across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows 
any walls it may encounter (good for artillery emplacements). 
 
The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for 
the Alien movies. When it came out, it was considered trend-setting since it broke off from the 
stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, 
which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and 
block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a 
combination of strategy and reflexes, without the memorisation that is required of R-Type's 
contemporary rival, Gradius. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.9 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,iPhone,J2ME,MSX,SEGA Master 
System,TurboGrafx-16,TurboGrafx CD,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/r-type 
 
 
$end


$info=The Rubicon Alliance,
$<a href="http://www.mobygames.com/game/cpc/rubicon-alliance"</a>
$bio
 
 
The Rubicon Alliance (c) 1987 Ariolasoft UK / Reaktor Software 
 
In this intergalactic 3D action-flight-simulation your mission is to save the Rubicon, an constructed 
anti-matter zone that was made by the alliance of the eight planets of the Hyturian system. In 2746 
after many centuries of war between the eight planets of the system, they decided to build up this 
anti-matter zone around the entire system as protection against each others. It worked fine for 
several decades - the peace remained unthreatened. But now the time has come that the Rubicon barrier 
has been breached, by the entry of a new planet and its hostile home race, the Space Thugs. Enter 
your Starfox fighter, save the whole system, and find out who breached the system. 
 
The action is viewed from the cockpit of your starfighter, which is equipped with lasers and 
side/rear-view mirrors. It also has a status log detailing your weapons and current threats, and an 
advanced 3-dimensional navigation system called the Holocube. Controlled from a separate screen, the 
Holocube allows you to rotate a 3D image of space and plot the co-ordinates of your journey. 
 
The player must manually navigate through wormholes for fast travel - contact with the edges drains 
your shield. Electrical and ion storms are a constant hazard - the easiest way to avoid these is to 
use the general log to note their co-ordinates. Weapons can be upgraded 
 
Starfox features eight missions to be completed in order. The first is to shoot down 60 Space Thugs. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rubicon-alliance 
 
 
$end


$info=Ruff and Reddy,
$<a href="http://www.mobygames.com/game/cpc/ruff-and-reddy-in-the-space-adventure"</a>
$bio
 
 
Ruff and Reddy (c) 1990 PAL Developments|Twilight / Hi-Tec Software Ltd. 
 
Due to an accident involving Professor Flipnoodles' Pocket Rocket (would you trust a scientist called 
Flipnoodles? I certainly wouldn't, especially as mad scientists cause so many computer game plot 
disasters) the Hanna Barbera characters have been hurtled into space. The Lilli-Punies have kidnapped 
them, and will only let them free if they can rescue their missing compatriots. 
 
The search starts on the surface of the planet, but also takes Ruff underground into the cavernous 
regions the Lilli-Punies live in. These have lots of water, which Ruff must avoid. Plenty of extra 
lives can be collected along the way, with solving puzzles as important as good reactions and 
dexterity. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ruff-and-reddy-in-the-space-adventure 
 
 
$end


$info=Runestone,
$<a href="http://www.mobygames.com/game/cpc/runestone"</a>
$bio
 
 
Runestone (c) 1985 
 
Runestone takes the panoramic views and multiple characters of Lords of Midnight and allies them to 
adventure-style features. There are NPCs who have specific roles in the storyline, move in real-time, 
and can be given instructions. You have the ability to directly enter buildings, and a changing score 
is constantly kept. 
 
The land of Belorm consists of Warriors, Wizards and Elves. The Great Wizards ensured centuries of 
peace, before legions of orcs attacked from the Northern Wastes. A series of sneak attacks weakened 
Belorm, the last of them killing Elwin. However, the Great Book leads Greymarel the Wizard to believe 
that Kordomir is the mythical Dark One, and the greatest threat. Now Belorm and can only be saved if 
Greymarel, Eliador (the last of the Elves), and Morval the Warrior can find the Runestone, a sacred 
device sculpted by Zaphir the Great Wizard. 
 
Commands are input from the keyboard. You can move in a direction by typing (for example) GO or MOVE 
E, or alternatively can LOOK E and then GO – only N/S/E/W movement is offered, so moving northeast 
requires 2 moves. Instructions for other characters are issued using TELL or ASK. When issuing combat 
instructions, you can specify the target orc and the weapon to be used. Chain commands are accepted 
 
Greymarel has little spell-casting ability as the game starts, but can gain many as they are 
discovered. He also has many strange relics, which may prove to be of use. Key NPCs include Chronos 
the Wise, Quester the Hermit and Brunor the Bold. The Great Waters separate the north from the south 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/runestone 
 
 
$end


$info=Running Man, The,
$<a href="http://www.mobygames.com/game/cpc/running-man"</a>
$bio
 
 
Running Man, The (c) 1989 Emerald Software Ltd. / Grandslam Entertainments Ltd. 
 
Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty 
for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. 
Unfortunately, you are captured again but for other person now. Not the state, a director of a show 
called running man. This show is the most popular hobby in future, everybody play money. A guy (you) 
are hunted by professional killers, he must runs and stay alive for win money. So with the four 
levels, you must fight with your hunters and go quickly to the end of levels if you want recovery 
freedom one day... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.3 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/running-man 
 
 
$end


$info=Green Beret,
$<a href="http://www.mobygames.com/game/cpc/rushn-attack"</a>
$bio
 
 
Green Beret (c) 1986 Konami Industry Co. Ltd. / Imagine Software 
 
Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in 
before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), 
or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and 
sends you on a kamikaze mission against hordes of enemy fighters. 
 
There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an 
enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will 
make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between 
either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of 
enemy fighters 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,DOS,MSX,NES,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/rushn-attack 
 
 
$end


$info=Rygar,
$<a href="http://www.mobygames.com/game/cpc/rygar"</a>
$bio
 
 
Rygar (c) Jul, 1987 Tecmo, Ltd. / Tecmo, Ltd. 
 
A hero has arrived to defeat the forces of evil in the land of Argool, and you are this hero. Do you 
have what it takes? This game was one of the first adventures to hit the NES and the remarkable 
aspect on top of this was the multiple viewpoints the games offers. When you are in an action zone, 
the game is a side-scrolling action game 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/cpc/rygar 
 
 
$end


$info=Saboteur,
$<a href="http://www.mobygames.com/game/cpc/saboteur"</a>
$bio
 
 
Saboteur (c) 1986 Durell Software Ltd. / Durell Software Ltd. 
 
Saboteur combines platform, beat 'em up and adventure elements, setting you as a lone samurai trying 
to infiltrate an enemy complex. You are capable of all manner of ninja-style moves including kicks 
and punches, as well as using weaponry. You must travel through an underground complex linked mainly 
by platforms and ladders, before triggering a bomb and escaping the complex. Your energy recharges if 
you stay still, so finding areas free of guards (kill these for money) and dogs (avoid them 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Score : 4.4 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/saboteur 
 
 
$end


$info=Saboteur 2,
$<a href="http://www.mobygames.com/game/cpc/saboteur-ii"</a>
$bio
 
 
Saboteur 2 (c) 1987 Durell Software Ltd. / Durell Software Ltd. 
 
The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge 
this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 
screens of action. The game design is very similar to the original, right down to the unusual 
background graphical style. The sections of the game are on multiple levels, separated mainly by 
ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll 
have to collect tapes and collect a 14-part computer code. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/saboteur-ii 
 
 
$end


$info=Sabre Wulf,
$<a href="http://www.mobygames.com/game/cpc/sabre-wulf"</a>
$bio
 
 
Sabre Wulf (c) 1985 Ashby Computers and Graphics Ltd. / Ashby Computers and Graphics Ltd. 
 
The ACG amulet (a reference to Ultimate's formal name of Ashby Computers and Graphics), has been 
split into four pieces, which are located in different parts of a jungle, and you're the intrepid 
explorer sent to locate them. 
 
The game takes place on a thoroughly huge map, and the viewed area often includes section which 
overlap and can't be reached directly, due to the huge shrubs and trees which are used as borders. 
 
The gameplay has many similarities to Ultimate's earlier Atic Atac title (even though they charged 
almost twice as much for it). It combines shooting (creatures such as spiders and hippos are among 
the many ferocious delights on show), and puzzle solving, largely involving manoeuvring objects. Once 
you run out of lives, the game tells you the percentage completed 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.2 
Other Systems : BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sabre-wulf 
 
 
$end


$info=Sabrina,
$<a href="http://www.mobygames.com/game/cpc/sabrina"</a>
$bio
 
 
Sabrina (c) 1988 Iber Soft / MCM Software 
 
When a person reaches elevated levels of popularity, the eager eyes of some programmers nail in him, 
and with these lucid minds they begin to emanate ideas that end up materializing into a program, or 
at least a commercial. This is the case with this Italian youngster singer of overwhelming 
personality that enters by the hand of Iber Soft to the world of videogames. 
 
The game develops the eventful journeys that a popular singer -Sabrina- must suffer to be able to be 
transferred from the airport to the nearest television studios. In order to arrive there, she must 
cross a town whose inhabitants seem to be a little dis-conformed with their way to be, to act and, 
mainly, to dress. 
 
Your mission will be to guide Sabrina in this arduous way, avoiding or eliminating as more as 
possible enemies. They are of several kinds, although all of them have an aspect in common: they are 
normal and current people of whom you can be found in the street to dozens. Thus, for example, the 
typical housewives, the knifer, the aggressive punkie, the exorcist priest, the old woman with her 
indispensable cane and a long list of others of citizen tipisms. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sabrina 
 
 
$end


$info=Saga of Erik The Viking, The,
$<a href="http://www.mobygames.com/game/cpc/saga-of-erik-the-viking"</a>
$bio
 
 
Saga of Erik The Viking, The (c) 1984 Level 9 Computing, Ltd. / Mosaic Publishing 
 
In this text adventure, you play the role of Erik the Viking.  Upon returning home, you find your 
farm abandoned 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/saga-of-erik-the-viking 
 
 
$end


$info=Sai Combat,
$<a href="http://www.mobygames.com/game/cpc/sai-combat"</a>
$bio
 
 
Sai Combat (c) 1986 Mirrorsoft Ltd. / Mirrorsoft Ltd. 
 
Sai Combat features real-life combat, in the Japanese style of Sai Karate AKA Kendo. The difference 
from standard karate is the presence of a large stick for each player, which is used to inflict much 
of the damage. Your challenge in a one-player game is to progress through the Belts and Dans, by 
winning every fight. Each hit scores you points depending on how tough a maneuver it is deemed to be- 
three hits must be impacted to move up a level. A player's energy level, or Chi, is depicted by a 
white dragon turning green or red as weakened. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : Side-Scrolling 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sai-combat 
 
 
$end


$info=Saint and Greavsie,
$<a href="http://www.mobygames.com/game/cpc/saint-and-greavsie"</a>
$bio
 
 
Saint and Greavsie (c) 1989 Core Design Ltd. / Grandslam Entertainments Ltd. 
 
Saint and Greavsie is a sports trivia game where one to four players have to answer sport-related 
questions. Players start by throwing a ball across a series of stadiums. To the left of these 
stadiums is a green bar, and the higher the green bar, the greater the distance the ball will go. 
 
Depending on where the ball lands, the player has to answer three types of questions from one of four 
question packs. Home questions (worth one point) are generally related to modern football and are the 
easiest to answer. Away questions (worth two points) are generally related to football in the 1960s 
and '70s with teasers about 'golden oldies'. Finally, derby questions (worth three points) will test 
your knowledge of football trivia, and these questions are fun as well as factual. Players can choose 
to answer the question or pass onto the next player. If the player chooses to answer a question 
correctly, a penalty shootout is given which involves the player kicking a goal to score bonus 
points. 
 
The winner of the game is declared after all players have completed 21 or 42 matches (when one league 
season is completed). The winner is the player who has the most points. 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/saint-and-greavsie 
 
 
$end


$info=Saint Dragon,
$<a href="http://www.mobygames.com/game/cpc/saint-dragon"</a>
$bio
 
 
Saint Dragon (c) 1990 NMK Co. Ltd. / Storm 
 
Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by 
man these beings have superior firepower and attack capabilities, and can only really be beaten by 
one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that 
is the role you take in this horizontally scrolling shoot 'em up. 
 
Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even 
your last life 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 5.0 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/saint-dragon 
 
 
$end


$info=Samantha Fox Strip Poker,
$<a href="http://www.mobygames.com/game/cpc/samantha-fox-strip-poker"</a>
$bio
 
 
Samantha Fox Strip Poker (c) 1986 Software Communications Ltd. / Martech 
 
In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against 
Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, 
the less she wears. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 3.1 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/samantha-fox-strip-poker 
 
 
$end


$info=Santa's Christmas Capers,
$<a href="http://www.mobygames.com/game/cpc/santas-xmas-caper"</a>
$bio
 
 
Santa's Christmas Capers (c) 1991 Zeppelin Games Limited / Zeppelin Games Limited 
 
A Christmas-themed horizontally scrolling shoot-'em-up. Santa is attempting to make his annual 
gift-delivering journey while battling renegade pixies. As Santa and Rudolph journey over seasonal 
landscapes, the pixies attack with presents and bombs. Santa can retaliate by throwing his own 
presents at them. The game is divided into three main sections: Lapland, the Atlantic Ocean, and 
present delivering. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/santas-xmas-caper 
 
 
$end


$info=Sapiens,
$<a href="http://www.mobygames.com/game/cpc/sapiens"</a>
$bio
 
 
Sapiens (c) Jun, 1986 Myriad / Loriciels 
 
Sapiens is an adventure/arcade game that brings you back 100,000 years ago for discovering the 
everyday life of the Homo Sapiens Neandertalensis.You play as a young hunter from the Light-Foot 
tribe, and as such you'll have to explore your territory, keep up friendly contacts with the other 
tribes, trade objects, make assegai heads and fight for your life... 
One key to survival is to know your environment: learning the location of the springs, the hunting 
territories full of rabbits, the gloomy plains where wolves are on the prowl and the other tribe's 
camps is paramount. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.0 
Other Systems : Atari ST,DOS,Windows 
SOURCE : http://www.mobygames.com/game/cpc/sapiens 
 
 
$end


$info=Saracen,
$<a href="http://www.mobygames.com/game/cpc/saracen"</a>
$bio
 
 
Saracen (c) 1987 IntelliCreations, Inc. / U.S. Gold Ltd. 
 
A combination puzzle/action game from Datasoft.  In each of the 100 levels, the player moves a 
crusader through an obstacle filled maze trying to reach the Saracen Chief and detonate a bomb next 
to him.  The chief does not move, instead remaining in a set position. 
 
Along the way, he must avoid roaming guards, bouncing cannonballs, and other traps.  The crusader is 
armed with a bow and can pick up directionally specific arrows that are used to stop guards or 
destroy walls. The arrows being limited to shooting in one of the four compass directions is 
exacerbated by only being able to carry one object (key, arrow or bomb) at a time. For these reasons, 
the game's puzzle leanings and the need for a methodical approach are strong. 
 
There is generally only one way to solve each level and proper use of the given tools is key to 
finding it. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/saracen 
 
 
$end


$info=Satan,
$<a href="http://www.mobygames.com/game/cpc/satan"</a>
$bio
 
 
Satan (c) 1990 Dinamic Software / Dinamic Software 
 
Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you 
can make the journey to defeat your foes and rescue the other wizards in the second part. As with so 
many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a 
password (provided at the end of part one) is input. 
 
Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and 
you are also working against a time limit on each section. As well as your magical powers (which are 
stronger in part two), you can collect swords to attack, as well as lightning bolts which can be 
collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be 
spent at shop sections on rechargers, shields and teleporters amongst other things. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/satan 
 
 
$end


$info=Savage,
$<a href="http://www.mobygames.com/game/cpc/savage"</a>
$bio
 
 
Savage (c) 1988 Probe Software Ltd. / Firebird Software Ltd. 
 
Savage contains three different parts, each with its own style. You can play all three, but to get 
more than one life on levels 2 or 3, you must first input the code earned on completing the previous 
level. 
 
You play Savage, a muscular warrior who was imprisoned in a castle. When he broke free, he found out 
that his imprisonment had been a trick with the sole purpose of imprisoning his love, the maiden. You 
have to progress through the 3 parts of the game to rescue her. 
 
The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to 
kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 
1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to 
avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding 
timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to 
release power-ups 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/savage 
 
 
$end


$info=Scapeghost,
$<a href="http://www.mobygames.com/game/cpc/scapeghost"</a>
$bio
 
 
Scapeghost (c) 1989 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
You were successful police officer Alan Chance, until you were killed during a raid on drug dealers, 
who managed to take a hostage in the process. People have assumed that you died as a result of your 
own mistakes. 
 
Now you have returned as a ghost, with psychic powers in place of your physical ones. Starting out at 
your own funeral, you must follow conversations to find clues. One early task is to find items which 
boost your physical abilities. You have help from other deceased beings, starting with pub owner Joe 
Danby. 
 
Scapeghost was Level 9's final adventure game, and it is in the same format as the existing ones, 
which makes for a text parser with additional graphics. Puzzles require instructions to be given to 
other characters. The game is split into 3 days, each of which can be played independently of each 
other - November Graveyard, Haunted House and Poltergeist. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/scapeghost 
 
 
$end


$info=Scooby Doo,
$<a href="http://www.mobygames.com/game/cpc/scooby-doo"</a>
$bio
 
 
Scooby Doo (c) 1986 Gargoyle Games Ltd / Elite Systems Ltd. 
 
Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an 
evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders 
beat 'em up. 
 
Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over,  springy 
thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into 
one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of 
the four levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/scooby-doo 
 
 
$end


$info=Scooby & Scrappy Doo,
$<a href="http://www.mobygames.com/game/cpc/scooby-doo-and-scrappy-doo"</a>
$bio
 
 
Scooby & Scrappy Doo (c) 1991 PAL Developments / Hi-Tec Software Ltd. 
 
This licensed platform games sets you as Scrappy Doo, with the aim of trekking through four levels to 
rescue Scooby and Shaggy. As his name suggests, Scrappy is adept at using his fists to vanquish many 
of these foes. The layout of the castle and the route to it features lots of ladders, ledges and gaps 
to negotiate. Bonus lives (via Scooby Snacks), invincibility periods and extra points (burgers) are 
on offer throughout the game. Many of these are in precariously-placed areas that require precise 
timing and considerable risk to reach. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Score : 3.4 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/scooby-doo-and-scrappy-doo 
 
 
$end


$info=Score 3020,
$<a href="http://www.mobygames.com/game/cpc/score-3020"</a>
$bio
 
 
Score 3020 (c) 1988 Topo Soft / Topo Soft 
 
This game consists in disputing an exciting pinball game against a computer. But not a normal one, 
since its resources are unlimited and arranges of a huge army of mechanical exterminators ready to 
finish with us. The game objective is to lead a radioactive ball through 20 different boards full of 
dangers each one. On the left part of the screen we will find an indicator of radioactive energy that 
will be very important throughout the game, because, while the indicator is over half, we will be 
able to destroy the movable enemies when hitting against them, but if it is below this limit will not 
only not destroy the enemies, but in addition the firings of these will repel the trajectory of our 
ball. All the elements of the game have a specific utility and its knowledge is fundamental for 
trying to complete the route that will lead us to the last board. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Score : 2.0 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/score-3020 
 
 
$end


$info=Scramble Spirits,
$<a href="http://www.mobygames.com/game/cpc/scramble-spirits"</a>
$bio
 
 
Scramble Spirits (c) 1990 SEGA Enterprises Ltd. / Grandslam Entertainments Ltd. 
 
Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your 
fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground 
targets to achieve victory. Each level ends with a close-viewed section of particular intensity 
before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy 
everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is 
provided. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/scramble-spirits 
 
 
$end


$info=Scuba Kidz,
$<a href="http://www.mobygames.com/game/cpc/scuba-kidz"</a>
$bio
 
 
Scuba Kidz (c) 1989 Silverbird Software Ltd. / Silverbird Software Ltd. 
 
Players take on the role of a scuba driver, and it is up to them to navigate a series of underwater 
caves in search of their kidnapped friends. While exploring these caves, their air supply depletes so 
they must go up to the surface to refuel on air. Finding an air tank enables players to swim 
underwater for a longer period of time. If players have no air left, the game is over. 
 
Useful items can be found scattered around the sea floor. These items include keys, which are used to 
unlock passages 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/scuba-kidz 
 
 
$end


$info=SDI - Strategic Defence Initiative,
$<a href="http://www.mobygames.com/game/cpc/sdi-strategic-defense-initiative"</a>
$bio
 
 
SDI - Strategic Defence Initiative (c) 1989 SEGA Corporation / Activision, Inc. 
 
This arcade conversion is based around classic-style shoot 'em up action. It puts you in control of a 
satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction 
of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the 
mouse left and right to direct the targeting, move it up and down to increase the range, and use the 
joystick to move the satellite and thus avoid any contact. 
 
Each level is split into defensive and offensive stages. On defensive levels you must stop each unit 
as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before 
it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of 
destructible (but worth saving) platforms. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sdi-strategic-defense-initiative 
 
 
$end


$info=Seablood,
$<a href="http://www.mobygames.com/game/cpc/seas-of-blood"</a>
$bio
 
 
Seablood (c) 1985 Adventuresoft UK Ltd. / Adventure International (UK) 
 
You are an intrepid pirate captain, commanding the corsair crew of the dread vessel the Banshee 
through the shipping lanes of Khul's so-called Inland Sea on an avaricious quest: to amass a hold 
full of lucre through treasure-hunting and outright plunder, transporting it safely through the 
troubled waters from wretched Tak in the north to the distant southern isle of Nippur. 
 
A loose adaptation (using many of the original's locations and situations, but often in new, 
streamlined ways) of Andrew Chapman's Fighting Fantasy gamebook #16, published earlier the same year, 
while this computer game version still ignores the gamebooks' Choose-Your-Own-Adventure 
multiple-choice design in favour of a limited two-word text-game-with-graphics interface, important 
elements of the FF system rejected in the earlier Adventure Soft conversion of Temple of Terror have 
been re-integrated into this adaptation -- notably the trademark Fighting Fantasy SKILL & STAMINA RPG 
stats-management and (simulated) random die-rolling for tracking damage and resolving combat.  
(Players hoping for the books' third dynamic are, well, out of LUCK.) 
 
An additional extraordinary element is carried over from the gamebook: ship-to-ship combat, with your 
crew manifest standing in to represent an analogue to your boat's STAMINA score (ability to sustain 
further damage) -- handy to maintain at high levels while attempting to fend off menaces both 
nautical and land-based drawn from many fabulous and folkloric sources including Homer's Odyssey and 
the annals of Arabian hero Sinbad the Sailor.  The conversion also continues the imposition of the 
text adventure convention of carry limits unknown in the gamebook, as well as pre-set character 
stats.  Perhaps in an attempt to increase the game's length (at the cost of its replayability), 
mutually exclusive side-quests from the gamebook all become mandatory stops here toward a larger new 
goal of not merely maximising one's treasure-accumulation, but systematically denuding the entire 
coast of anything shiny and not nailed down. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/seas-of-blood 
 
 
$end


$info=Seastalker,
$<a href="http://www.mobygames.com/game/cpc/seastalker"</a>
$bio
 
 
Seastalker (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
You must save the Aquadome!  But is it in more danger from an inside traitor, or a vicious sea 
monster? As a famous inventor and scientist, you will use your inventions and skills to save the day. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC Booter,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/seastalker 
 
 
$end


$info=Secret Diary of Adrian Mole,
$<a href="http://www.mobygames.com/game/cpc/secret-diary-of-adrian-mole-aged-13"</a>
$bio
 
 
Secret Diary of Adrian Mole (c) 1985 Level 9 Computing, Ltd. / Mosaic Publishing 
 
Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire 
and observational humour into the diary of a confused teenager. It might sound like an odd idea for a 
computer game, but Level 9 felt that there was an adventure in there. 
 
Most of the major characters from the book appear, including Adrian's warring parents and their 
respective flings, his sweetheart Pandora, his best mate Nigel, school bully Barry Kent, and 
curmudgeonly pensioner Bert Baxter. The game didn't use many typed commands. You would read passages 
of text (many of them from the book) and be given 3 choices as to what to do, which would lead to 
other events unfolding. Your aim throughout all of this was to make Adrian as popular as possible. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/secret-diary-of-adrian-mole-aged-13 
 
 
$end


$info=Sector 90,
$<a href="http://www.mobygames.com/game/cpc/sector-90"</a>
$bio
 
 
Sector 90 (c) 1987 Icon Design Ltd. / Quicksilva Ltd. 
 
Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring 
of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. 
Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat 
on his way.  The enemies consist solely of a single type of robot, and the puzzles are all very 
simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the 
correct split-second. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sector-90 
 
 
$end


$info=Seesaw,
$<a href="http://www.mobygames.com/game/cpc/seesaw"</a>
$bio
 
 
Seesaw (c) 1985 Andromeda Software / Amsoft|Quicksilva Ltd. 
 
The evil lord of the castle is throwing heavy blocks at you. If you stand on the opposite end of the 
see-saw when a block falls on it, you will be hoisted up in the air. Watch out for green monsters 
defending the castle's wall that grab either you or the block flying up. If five blocks are on the 
see-saw at once, it will become immobilized. Lives are lost when you are grabbed by a green monster 
or when a block crushes you. The object of the game is to fly to the top of the castle and defeat the 
evil lord. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/seesaw 
 
 
$end


$info=Sentinel, The,
$<a href="http://www.mobygames.com/game/cpc/sentry_"</a>
$bio
 
 
Sentinel, The (c) 1987 
 
A surreal and very original game by Geoff Crammond 
 
The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest 
vantage point stands The Sentinel,  a statue-like being with an energy draining stare,  you begin at 
the lowest.  "Energy" plays an important role,  there's a constant amount in the game world and each 
object is worth a certain number of units - including you. 
 
The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. 
 
The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze,  or 
rather the square you are standing on can be seen,  you'll have about 5 seconds to teleport to 
another location (or hit a key to teleport to a random location - which will never be higher,  and 
may be lower than your current level) before the Sentinel begins absorbing your energy,  when it 
reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then 
teleported to,  making sure you absorb your old hull to avoid losing energy. Boulders and trees can 
also be created,  trees to block The Sentinels view and boulders can be stacked to gain higher 
ground. 
 
There are a few other elements to the game - on later levels there will be other Sentries positioned 
around the landscape. If only part of you can be seen i.e. not the square you are standing on, a 
nearby tree can be changed into a "Meanie"  which will ultimately force you to teleport. There are 
9999 levels in the game but the next level number is based on the current level + how much energy you 
have remaining. 
 
Sentinel Returns is a remake very true to the original. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sentry_ 
 
 
$end


$info=Seymour at the Movies,
$<a href="http://www.mobygames.com/game/cpc/seymour-goes-to-hollywood"</a>
$bio
 
 
Seymour at the Movies (c) 1991 Big Red Software / Codemasters 
 
Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he 
soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start 
production of his film by himself. 
 
Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg 
character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to 
collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left 
portion of the screen sits an inventory with three slots and besides that the score points and the 
energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the 
bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game 
starts with three lives (shown as clack boards under the energy bar) and no way of saving progress. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/seymour-goes-to-hollywood 
 
 
$end


$info=Sgrizam,
$<a href="http://www.mobygames.com/game/cpc/sgrizam"</a>
$bio
 
 
Sgrizam (c) 1985 Dinamic Software / Dinamic Software 
 
The mission of this game consists in rescuing a princess who has been kidnapped by the evil 
inhabitants of the Kindos planet, whom, in addition, have robbed the fabulous treasure of the 
Imperial Palace. This assignment has been entrusted to you by Emperor Cophenix II, who promised to 
give you the hand of his gorgeous daughter, plus half of his possessions. 
 
The adventure starts in the entrance of the Kindos castle, you will have to cross the different 
passages which lead to the jail Princess Doxaphin is locked up. You will have to avoid certain 
enemies and face others. You can duck, jump or pull out your sword to aim an accurate thrust at your 
adversaries. But be careful, all these movements have to be made with extreme precision. Otherwise 
you will lose one of your three valuable lives. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sgrizam 
 
 
$end


$info=Shackled,
$<a href="http://www.mobygames.com/game/cpc/shackled"</a>
$bio
 
 
Shackled (c) 1988 Data East USA, Inc. / U.S. Gold Ltd. 
 
A multi-player, multi-level labyrinth/maze game in the genre of Gauntlet 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shackled 
 
 
$end


$info=Shadow Dancer,
$<a href="http://www.mobygames.com/game/cpc/shadow-dancer"</a>
$bio
 
 
Shadow Dancer (c) 1991 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Shadow Dancer is a one-player game in which you control Shinobi. With the help of your dog, you must 
kill your enemies while you venture through locations such as airports, railroads, waterfalls, 
sewers, and more.  Furthermore, you must find and disarm several bombs along the way before you leave 
each. You also have the option of using magic against enemies, which may consist of tornadoes or 
fireballs. 
 
There are five missions you must complete 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shadow-dancer 
 
 
$end


$info=Shadow Fire,
$<a href="http://www.mobygames.com/game/cpc/shadowfire"</a>
$bio
 
 
Shadow Fire (c) 1986 Denton Designs / Beyond - Challenging Software 
 
General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship 
are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire 
would be in great danger, and it is only a matter of time until his inquisitors will discover them. 
The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take 
care of the situation. 
 
Players take control of all six mercenaries and have one hour and forty minutes to rescue Ambassador 
Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid 
and a strong fighter, Zark Montor, the team leader, is an expert in unarmed combat and the only 
translator of the group, Servina Maris is the only character who can pick locks, Torik is an avian 
with thorough knowledge of explosives, Maul is a slow combat droid and Manto is a weak droid, but the 
only team member that can operate the transporter that is vital for the mission's success. 
 
Controls are completely icon based and the screen is divided into six sections. The upper screen 
section is called the mission command screen and displays which character is active, the active 
character's location and the status of all characters: whether they are moving, engaged in combat, 
weak or dying or performing certain action such as picking locks. The lower half of the screen 
changes depending on the situation and shows additional information and all selectable actions. 
 
From the main game screen (enigma team screen) players can choose one of the six characters and 
access four sub-screens: 
 
Character status screen: 
Shows a character's speed, strength, stamina (health) and carried weight. 
 
Object screen: 
Shows all objects present at a location as well as all objects carried by the selected character. It 
can be used to drop or pick up items, equip weapons and items or use special items. 
 
Movement screen: 
Here, the active character can be moved by clicking on arrows that show possible directions for a 
character to move. 
 
Battle screen: 
During battles, characters can scan the location to count and identify their enemies, move, attack 
with their equipped weapon, defend or retreat. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shadowfire 
 
 
$end


$info=Shadow of the Beast,
$<a href="http://www.mobygames.com/game/cpc/shadow-of-the-beast"</a>
$bio
 
 
Shadow of the Beast (c) 1990 
 
While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on 
drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving 
Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be 
sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife 
descended into the man's body, Aarbron recognizes the face. Of his father. 
As his father dies in the altar, memories of his childhood and tormented past at the hands of the 
Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled 
the temple, knowing the road to avenge his father and redemption would be hard. 
 
Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a 
side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical 
score  by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving 
gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate 
through several areas filled with enemies and traps, collecting keys and activating triggers than 
open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has 
at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies 
die with just one hit, the player must time each attack accurately. However, there are also traps of 
objects that cannot be destroyed, and these require the player to jump, duck or move according the 
sequence. The player has only one life with 12 hit points that can be replenished by collecting some 
objects hidden in the level (like an off-route location or a under a megalith), which also 
contributes to the difficulty level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,Lynx,SEGA Master System,TurboGrafx CD,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shadow-of-the-beast 
 
 
$end


$info=The Shadows of Mordor,
$<a href="http://www.mobygames.com/game/cpc/shadows-of-mordor"</a>
$bio
 
 
The Shadows of Mordor (c) 1987 Faceless Programmers' Corporation / Melbourne House 
 
An officially licensed J.R.R. Tolkien "Lord of the Rings" 
text adventure game based on the second part of the trilogy 
- "The Two Towers". 
You can select to play as either Frodo or Sam. The game follows the plot of the book closely and many 
locations have accompanying illustrations. Unusually for a text adventure game the action happens in 
real time so if you sit there thinking of what to do next, things will happen in the game eg. 
creatures will move from location to location. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shadows-of-mordor 
 
 
$end


$info=Shadow Warriors,
$<a href="http://www.mobygames.com/game/cpc/shadow-warriors"</a>
$bio
 
 
Shadow Warriors (c) 1990 Tecmo, Ltd. / Ocean Software Ltd. 
 
Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the 
veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who 
seek to fulfil Nostradamus' end of the world prophecies. 
 
Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited 
time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed 
while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums 
or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, 
Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units. 
 
The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the 
Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including 
Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage. 
 
A two-player co-operative game is also featured. Whenever the player dies, a continue screen will 
appear showing Ryu chained to a table while a circular saw descends upon him. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shadow-warriors 
 
 
$end


$info=Shanghai,
$<a href="http://www.mobygames.com/game/cpc/shanghai"</a>
$bio
 
 
Shanghai (c) 1988 Activision, Inc. / Activision, Inc. 
 
Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of 
many computer versions. 
 
The gameplay involves 144 tiles, each depicting different images, which have to be removed by 
matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the 
centre. A tile can only be removed if it has no tile next to it on at least one side. 
 
This computer implementation can generate a random board layout to take on, as well as featuring 5 
preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Other Systems : Amiga,Apple II,Apple IIgs,Atari 8-bit,Atari ST,Commodore 
64,DOS,Lynx,Macintosh,MSX,SEGA Master System,TurboGrafx-16,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/shanghai 
 
 
$end


$info=Shao Lin's Road Kung Fu,
$<a href="http://www.mobygames.com/game/cpc/shao-lins-road"</a>
$bio
 
 
Shao Lin's Road Kung Fu (c) 1987 Konami Industry Co. Ltd. / Edge, The 
 
The arcade follow-up to Yie Ar Kung Fu switches from the one-on-one style into a platform beat 'em up 
design. You play Lee, who has become trapped in the Temple by the Triads, and must escape by 
over-powering them. Each section of the game is on several levels (which you can jump up and down) 
and scrolls. Balls of energy are sometimes released when you kill a Triad - grab this and it becomes 
a powerful weapon you can hurl at an opponent. Most enemies can be killed with standard kicks, but 
each level has a Super Triad who can only be killed through magic. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shao-lins-road 
 
 
$end


$info=3D Pool,
$<a href="http://www.mobygames.com/game/cpc/sharkeys-3d-pool"</a>
$bio
 
 
3D Pool (c) 1989 Aardvark Software / Firebird Software Ltd. 
 
Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and 
variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game 
style (although the game can be played this way instead). The pace, spin and angle of each shot can 
be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 
9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) 
are included. 
 
There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set 
shots. Prior to each match it is possible to bet on the outcome. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sharkeys-3d-pool 
 
 
$end


$info=Sharkey's Moll,
$<a href="http://www.mobygames.com/game/cpc/sharkeys-moll"</a>
$bio
 
 
Sharkey's Moll (c) 1991 Zeppelin Games Limited / Zeppelin Games Limited 
 
Operation Wolf and The Untouchables combine for this action game set in 1920s Chicago. You play 
Lieutenant Sharkey, who has been sent out to wipe out Rubbers Malone and his henchmen. 
 
You have control over the gun, which you move across the screen as the game scrolls steadily from 
left to right, and must kill as many of the henchmen as you can - otherwise they will shoot at you 
and reduce your energy level. You are armed with a limited amount of ammo plus a few Molotov 
Cocktails to throw - both of these can be replenished from bonus items. As well as on the streets, 
enemies also appear in cars and through windows (there's a special bonus for shooting these). At the 
end of each level you meet an informant, who must not be shot, as this destroys the entire level of 
work. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sharkeys-moll 
 
 
$end


$info=Sherman M4,
$<a href="http://www.mobygames.com/game/cpc/sherman-m4"</a>
$bio
 
 
Sherman M4 (c) 1990 Loriciel SA / Loriciel SA 
 
Sherman M4 is a 3D tank simulator. It is set in World War II and includes 3 campaigns 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/sherman-m4 
 
 
$end


$info=Shinobi,
$<a href="http://www.mobygames.com/game/cpc/shinobi"</a>
$bio
 
 
Shinobi (c) 1989 SEGA Enterprises Ltd. / Sales Curve Ltd., The|Virgin Games, Inc. 
 
You control a ninja, Shinobi, who must battle his way through each level in search of hostages which 
must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the 
powerful ninja magic which can clear the screen of enemies in one go. 
 
Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw 
swords. Watch out for gun-toting enemy henchmen and ninjas. 
 
Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants 
to helicopter gunships. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,NES,SEGA Master System,TurboGrafx-16,Wii,Xbox 
360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shinobi 
 
 
$end


$info=Ship Of Doom,
$<a href="http://www.mobygames.com/game/cpc/ship-of-doom"</a>
$bio
 
 
Ship Of Doom (c) 1985 Artic Computing / Artic Computing 
 
While on a reconnaissance flight, your ship has been drawn by a Graviton Beam onto an Alien Cruiser. 
Fred, your pet android, informs you that the cruiser is on a Humanoid slave mission, its aim to seek 
out Humanoid planets from which samples are taken and their brains replaced by microchips. Your aim 
is to free your ship by pressing the control button in the main computer room. Of course, expect 
various hazards and puzzles to be in your way. The game features a simple 'Verb Noun' command 
interface, and no graphics of any description. Instructions such as 'insert key into hole' have to be 
split into two commands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ship-of-doom 
 
 
$end


$info=Shockway Rider,
$<a href="http://www.mobygames.com/game/cpc/shockway-rider"</a>
$bio
 
 
Shockway Rider (c) 1987 Carter Follis Software Associates / FTL - Faster Than Light 
 
"Shockway Rider" is an action game taking place in some distant future where every big city is 
surrounded by moving pedestrian walkways called shockways. The goal of the game is to complete a full 
circle on the shockway, which consists of three lanes moving at different speed. Obstacles are 
provided by gang members and angry citizens who block the shockways and have to be fought off with 
weapons or bare fists. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/shockway-rider 
 
 
$end


$info=Shogun,
$<a href="http://www.mobygames.com/game/cpc/shogun"</a>
$bio
 
 
Shogun (c) 1986 Virgin Games, Inc. / Virgin Games, Inc. 
 
Wait, you say, wasn't this an Infocom title? Actually, this one came out first on the budget 
publisher Mastertronic's catalog. It's a vastly different game than the Infocom one - you wander 
around as one of a number of characters trying to build up your rapport with the people, doing battle 
and working your way up to becoming a shogun. An obscure title that I always loved - and the very odd 
graphics and gameplay, on a 2D surface  where you're always flying everywhere, were so strange, but 
in the end that made it a memorable game. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/shogun 
 
 
$end


$info=Short Circuit,
$<a href="http://www.mobygames.com/game/cpc/short-circuit_"</a>
$bio
 
 
Short Circuit (c) 1987 Ocean Software Ltd. / Ocean Software Ltd. 
 
A freak bolt of lightning has made Robot 5 gain human feelings, and his makers at Nova Robotics are 
keen to open him up and find out how this happened. 5 therefore feels desperate to escape, and 
survive in the wider world. 
 
The game is split into two parts, which differ from the Commodore 64 game of the same name, and can 
each be played independently. The first is viewed in third-person 3D, as our hero moves from room to 
room through various doors. Objects can be picked up to allow him to jump and fire. You can use 
objects in your possession, take them by searching desks, or link to some of the available computers 
to use their functionality. 
 
In the second stage, armed with jumping and shooting abilities, Number 5 must simply escape as 
quickly as he can. Guards and Other robots are giving chase, and should be shot. Your robot becomes 
increasingly depressed when he kills wildlife, and this can eventually cost you a life, so make sure 
you jump or duck around them. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.4 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/short-circuit_ 
 
 
$end


$info=Shufflepuck Cafe,
$<a href="http://www.mobygames.com/game/cpc/shufflepuck-cafe"</a>
$bio
 
 
Shufflepuck Cafe (c) Dec, 1989 
 
One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a 
chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. 
Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. 
 
There are several competitors, from which some of them definitely cheat, so be prepared to be laughed 
at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or 
add one in the middle, and see who breaks glass first. There are single plays or the tournament where 
you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,DOS,Macintosh,NES 
SOURCE : http://www.mobygames.com/game/cpc/shufflepuck-cafe 
 
 
$end


$info=Side Arms,
$<a href="http://www.mobygames.com/game/cpc/side-arms-hyper-dyne"</a>
$bio
 
 
Side Arms (c) 1988 Capcom Co., Ltd. / GO! 
 
Originating in the arcades, Side Arms is a horizontally scrolling shoot ‘em up in which you control 
Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude 
weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. 
You must first reach Bozon’s territories, then wipe out its forces hidden in caverns and lurking in 
underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, 
often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot 
either to the left or the right, giving you more range to launch attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/side-arms-hyper-dyne 
 
 
$end


$info=Sidewalk - Renaud,
$<a href="http://www.mobygames.com/game/cpc/sidewalk"</a>
$bio
 
 
Sidewalk - Renaud (c) 1987 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
You are supposed to take your girlfriend to the Live Aid rock concert tonight 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sidewalk 
 
 
$end


$info=Pirates,
$<a href="http://www.mobygames.com/game/cpc/sid-meiers-pirates"</a>
$bio
 
 
Pirates (c) 1987 MicroProse Software, Inc. / MicroProse Software, Inc. 
 
Take on the life of a buccaneer in the golden age of Caribbean Piracy! This game lets you choose from 
6 different "ages" (for example, "The Silver Empire" from 1560-1600, "War For Profit" from 1640-1660, 
etc.), one of 4 nationalities (English, French, Dutch, Spanish), 4 difficulty levels, and one of 5 
special abilities (skill at fencing, skill at navigation, etc.). Nine different types of ships were 
represented. 
 
The goal of the game is to retire with as much gold and land as possible, as many ranks/titles as 
possible (Colonel, Admiral, Marquis, Duke), and a wife. Finding long lost relatives helps too. You 
accomplish these goals by plundering cities, capturing and sinking enemy ships, getting in good with 
governors to receive titles, learn news of "evil Spaniards" holding your relatives, capturing evil 
pirates, etc. 
 
The game is educational, as you will learn about piracy through the thoroughly researched manual. 
You'll smell the sea salt as you participate in wild sword fights, desperate sea battles, and daring 
attacks by land! 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Apple II,Apple IIgs,Atari ST,Commodore 64,DOS,Macintosh,NES,PC-98,PC Booter 
SOURCE : http://www.mobygames.com/game/cpc/sid-meiers-pirates 
 
 
$end


$info=Silent Service - The Submarine Simulation,
$<a href="http://www.mobygames.com/game/cpc/silent-service"</a>
$bio
 
 
Silent Service - The Submarine Simulation (c) 1986 MicroProse Software, Inc. / MicroProse Ltd. 
 
You are now a member of the Silent Service, the US Navy Submarine command. For a long while after 
Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take 
one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New 
Zealand. Set your difficulty/realism level and time period (early means less tech for juicier 
targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud 
torpedoes, maximum depth, and more. 
 
You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a 
single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get 
promoted, or survive the war. 
 
How well will you do when matched against history? 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Apple II,Apple IIgs,Atari 8-bit,Atari ST,Commodore 64,DOS,NES,PC-98,PC 
Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/silent-service 
 
 
$end


$info=Silent Shadow,
$<a href="http://www.mobygames.com/game/cpc/silent-shadow"</a>
$bio
 
 
Silent Shadow (c) 1988 Topo Soft / Topo Soft 
 
Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to 
get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To 
do so the player has a modern and sophisticated fighter whose power, speed and ability can get to 
create false images on the radar, making it worthy of the Silent Shadow nickname. 
 
To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The 
idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and 
ending the game, but neither should you go too  slow because you could clash with the bomber, then 
losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies 
in sight. The game allows collaborative game where up to 2 players can take one aerofighter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/silent-shadow 
 
 
$end


$info=Silicon Dreams Pack,
$<a href="http://www.mobygames.com/game/cpc/silicon-dreams"</a>
$bio
 
 
Silicon Dreams Pack (c) 1986 Level 9 Computing, Ltd. / Rainbird Software 
 
This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and 
Worm in Paradise. These had previously been released for some but not all of these systems. 
 
Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you 
must complete them in order (carrying your score from one adventure to the next). Snowball has 
graphics for the first time, and the other two games have more graphics than before, and some longer 
text descriptions are added to all 3 games. 
 
Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its 
passengers. When you are awakened prematurely from hibernation, you know something's wrong! 
 
Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from 
destroying Snowball 9. 
 
Worm in Paradise: You have to find as much information about the city as possible, obtain money, and 
then become a member of the governing party of Eden. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/silicon-dreams 
 
 
$end


$info=Silkworm,
$<a href="http://www.mobygames.com/game/cpc/silkworm"</a>
$bio
 
 
Silkworm (c) 1988 Tecmo, Ltd. / Virgin Mastertronic Ltd. 
 
Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The 
main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on 
land as well as in the air. 
 
Player 1 would play as a helicopter, but if a second player joined the game, they would play as a 
jeep. Both players would have to protect each other as well as themselves. After a certain number of 
kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would 
get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even 
during the end of level baddie!). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/silkworm 
 
 
$end


$info=Sim City,
$<a href="http://www.mobygames.com/game/cpc/simcity"</a>
$bio
 
 
Sim City (c) 1989 Maxis Software Inc. / Infogrames Europe SA 
 
SimCity sets you as the mayor of a new municipality, with the responsibility of building and 
maintaining a place where citizens can move to and work and be happy. The first task is to place 
essentials such as housing, transport links, schools, factories and shops. There are 50 types of 
these, allowing for homes of all standards and different types of businesses. Make sure to consider 
which sites are effective for which tasks. Some power sources pollute, others don't but are more 
expensive. Taxes must be raised to ensure an income, and then portions allocated to public services 
such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be 
dealt to contain any damage. 
 
Successful mayoring will cause the small village to grow into a town, then a city and finally a 
metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that 
they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of 
people come and leave. 
 
The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. 
The environment varies in each game (especially if you have the Terrain Editor add on), and this 
should affect your choices. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.5 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,Macintosh,PC-98,SNES,Wii,Windows 3.x,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/simcity 
 
 
$end


$info=Simpsons, The - Bart vs The Space Mutants,
$<a href="http://www.mobygames.com/game/cpc/simpsons-bart-vs-the-space-mutants"</a>
$bio
 
 
Simpsons, The - Bart vs The Space Mutants (c) 1991 Imagineering Inc. / Acclaim Entertainment, 
Inc.|Ocean Software Ltd. 
 
Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson 
(from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield. 
 
On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants 
are planning to use to build their machine, such as purple objects or balloons. He also has to 
collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so 
his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). 
This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover 
who are the real Space Mutants, Bart must use his X-ray Specs. 
 
The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in 
the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, 
etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of 
the bar. 
 
Bart also has some coins that can be used in many ways throughout the game, like buying things, 
getting devices operating, etc. Those coins are essential to solve some puzzles in the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.6 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Gear,Genesis,NES,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/simpsons-bart-vs-the-space-mutants 
 
 
$end


$info=Sir Fred,
$<a href="http://www.mobygames.com/game/cpc/sir-fred"</a>
$bio
 
 
Sir Fred (c) 1986 Made in Spain / Made in Spain 
 
The whistle of the leaves with the wind of the forest is brutally interrupted by the appearance of a 
solitary figure between the branches of the shrubs. The sharping air of the North threat with tearing 
the clothes of the great horseman, "Sir Fred".  His rabid preoccupation for the kidnapping of the 
princess whom he loves does not appear reflected in his imperturbable expression. He only stops for a 
moment, with a fleeting blowing to fix, like an arrow, his glance on the walls of the castle and to 
tighten the teeth with desperation. He never faced so many and so big dangers. In each bend, in each 
stay of the great castle of Beni-Gómez it's awaiting him, threatening, the death. But there is no 
space for the doubt nor to lie down back. The decision is already taken. The ground runs, it almost 
flies under the firm and implacable push of his feet... 
 
Guide Sir Fred, through the different rooms of the castle, until finding his beloved princess. Take 
into account that she can be prisoner in different stays, and pay attention to the objects you can 
find on the way 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sir-fred 
 
 
$end


$info=Sir Lancelot,
$<a href="http://www.mobygames.com/game/cpc/sir-lancelot-"</a>
$bio
 
 
Sir Lancelot (c) 1984 Studio B Ltd. / Melbourne House 
 
In this Manic Miner variant Sir Lancelot is exploring a castle in the hope of finding treasures. He 
must navigate his way through 24 platform screens (in a predefined order on the Spectrum but in any 
order on the Amstrad), collecting every object on each one to reveal the exit within a time limit. 
 
There are enemies on fixed attack paths to avoid - Lancelot has no weapon but can jump, and survive 
any length of fall. Avoiding contact is thus a case of jumping out of their way, and using lower 
ledges to strategically time his moves. There are sections you can freely climb but not descend, so 
timing and forward planning are important. Contact with any of these costs one of your four lives, 
and resets the screen to its starting position. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sir-lancelot- 
 
 
$end


$info=Sir Wood,
$<a href="http://www.mobygames.com/game/cpc/sirwood"</a>
$bio
 
 
Sir Wood (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
The dark magician Amargol has stolen the magic golden shield from the Nargoot village. The player, as 
Arn, a courageous shepherd, must recover the shield before four days have passed. Otherwise the power 
of the shield will be taken by Amargol. 
 
Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the 
forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, 
recover the golden shield. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sirwood 
 
 
$end


$info=Sito Pons 500cc Grand Prix,
$<a href="http://www.mobygames.com/game/cpc/sito-pons-500cc-grand-prix"</a>
$bio
 
 
Sito Pons 500cc Grand Prix (c) 1990 Zigurat / Zigurat 
 
"Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was 
the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz). 
 
In this game, we will pilot as Sito Pons -obviously- on the 500cc World Championship, through 14 
exciting circuits, starting the official training to classify, and later running on the race. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sito-pons-500cc-grand-prix 
 
 
$end


$info=Skateboard Kidz,
$<a href="http://www.mobygames.com/game/cpc/skateboard-kidz"</a>
$bio
 
 
Skateboard Kidz (c) 1988 
 
Vertically scrolling action game with monochromatic graphics. Control your skating kid along 
zig-zagging paths, avoiding obstacles, jumping ramps, etc. Jump over the letters S, K, A, T and E to 
collect sections of bronze, silver and gold skateboards. Collect litter for extra points. Eventually 
you come head to head with another skater, whom you must race to the finish. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/skateboard-kidz 
 
 
$end


$info=Skate Crazy,
$<a href="http://www.mobygames.com/game/cpc/skate-crazy"</a>
$bio
 
 
Skate Crazy (c) 1988 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Pull on your skates and get down to the local car park where your prowess on eight wheels is put to 
the test in the 'Car Park Challenge'. 
 
The player grooves his way around one level of the car park which has been turned into a 
multidirectionally scrolling arena for the gladiators of roller racing. Kick cans over, litter to 
collect and obstacles to avoid in the shape of cones, ramps, sand, bouncing balls, flying frisbees, 
mazes of tyres and rocks, and even other skaters. Finishing each level is a battle against time to 
negotiate a series of gates in a set order, the next gate being signified by a row of dots which 
flash between its flags. 
 
To complete rounds successfully, though, suitably impressive stunts and tricks are carried out to 
appease a set of four judges. Each have a card which they periodically display at the bottom of the 
screen, notifying the player of his progress. When the player's energetic jumping skills have gained 
enough points to qualify, he skates through the finishing gate and has his performance rated. Failing 
to qualify forces the player to skate around the car park against the clock, picking up a set number 
of pieces of litter. Beating a level allows the player to skate to the level's exit ramp, from where 
he chooses to move up to the next level or leave the car park and move onto the next part of the 
game, 'The Skate Crazy Championship Course'. 
 
This section of the game is a race against time over four horizontally scrolling cityscapes of 
platforms and ramps, with the player building up speed on his skates using a paced joystick waggling 
movement. Ground level obstacles and gaps in the floor are crossed with leaps of controllable 
strength and items at head height are avoided by judicious ducking. Birds and other creatures also 
spell doom for the heroic skater, unless he is able to avoid them or throw things at them. 
 
Points are scored in this section by picking up extra skating paraphernalia, such as pads, clothes, 
skates and litter. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/skate-crazy 
 
 
$end


$info=Skate or Die,
$<a href="http://www.mobygames.com/game/cpc/skate-or-die"</a>
$bio
 
 
Skate or Die (c) 1989 Electronic Arts, Inc. / Electronic Arts, Inc. 
 
Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in 
turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit 
Rodney's skate shop to buy equipment. 
 
The first event is freestyle, in which your aim is to score as many points as possible in 10 
attempts. Judges determine how much style and skill you have shown. The High Jump uses the same 
equipment, only this time your task is to jump as high as possible at the end of the ramp. 
 
The downhill events are overhead-view races. In the Downhill Race you simply try to complete the 
course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent 
whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your 
opponent over. 
 
The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple IIgs,Commodore 64,DOS,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/skate-or-die 
 
 
$end


$info=Skull and Crossbones,
$<a href="http://www.mobygames.com/game/cpc/skull-crossbones"</a>
$bio
 
 
Skull and Crossbones (c) 1991 Atari Games Corporation / Domark Software Ltd. 
 
Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and 
even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back 
your hard earned money from an evil wizard. You can also fight side by side with a friend (who 
controls the pirate you didn't choose). 
 
Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll 
through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure 
where X marks the spot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/skull-crossbones 
 
 
$end


$info=Skweek,
$<a href="http://www.mobygames.com/game/cpc/skweek"</a>
$bio
 
 
Skweek (c) 1989 Loriciels / U.S. Gold Ltd. 
 
The Skweeks lived in harmony for centuries, being a naturally peaceful peoples, until Pitark arrived. 
He ruined their bright pink land by removing the colour, and it was only after he died that they had 
the opportunity to clean the land up. Your job is to travel through the 99 continents and clean each 
one in sequence. 
 
Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose 
shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is 
instantly fatal. Some squares contain arrows which force you in a particular direction, while there 
are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away 
from them as they do this, while Shortcut squares allow you to move to another teleport-type square 
by pushing the joystick in its direction. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,DOS,Game Gear,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/cpc/skweek 
 
 
$end


$info=Skyfox,
$<a href="http://www.mobygames.com/game/cpc/skyfox"</a>
$bio
 
 
Skyfox (c) 1986 Raymond E. Tobey, Inc. / Ariolasoft UK 
 
Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the 
most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is 
complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top 
speed of Mach IV.  The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, 
enemy planes and the mothership.  Use the radar to locate enemy vehicles, and the long-range scanner 
to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and 
on fuel levels - you can dock at the base to refuel. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/skyfox 
 
 
$end


$info=Flying Shark,
$<a href="http://www.mobygames.com/game/cpc/sky-shark"</a>
$bio
 
 
Flying Shark (c) 1987 Taito Corporation / Firebird Software Ltd. 
 
Sky Shark is a top-down shooter similar to Raiden.  You start off with four lives and three bombs.  
With that (you can get more lives at certain point intervals, and more bombs can be found), you, the 
"Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many 
as six gun upgrades.  (Aside from the bombs and the gun upgrade, there are no other weapons to be 
found at all.)  Includes three difficulty levels and two-player support. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sky-shark 
 
 
$end


$info=Slaine,
$<a href="http://www.mobygames.com/game/cpc/sline-the-celtic-barbarian"</a>
$bio
 
 
Slaine (c) 1987 Creative Reality / Martech 
 
The last of the evil Drune Wizards who have been ruling Lyonesse is dead. Don't get the champagne out 
yet though, because his evil power lives on until his name (which, as with all the Drunes, is a 
closely-guarded secret) is said. The only person who knows it is his daughter, who is trapped in 
Small Sky Tower. This, coupled with the fact that she's reputedly beautiful, is all the incentive 
Slaine needs to track her down. 
 
The game system is unusual - known as REFLEX, it is menu-based, but these menus appear and disappear 
in real-time, meaning that the game has a constant aspect of pressure and time-sensitivity. You must 
collect and examine objects, map your way through Lyonesse, and use your mighty sword where needed. 
Slaine must keep an eye on his Warp rating, which drops in unsuccessful combat but is replenished 
either by physical (eating food) or mental (the high of winning a battle, or having a run of time 
without one) factors, and has a big effect on his performance. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sline-the-celtic-barbarian 
 
 
$end


$info=Slapshot,
$<a href="http://www.mobygames.com/game/cpc/slapshot_"</a>
$bio
 
 
Slapshot (c) 1984 Superior Quality Software / Anirog Software 
 
SLAP-SHOT! Hockey is a fast-action ice hockey simulation game. Each ice hockey match has three 
periods that last three minutes each. 
The puck can be passed from player to player at varying speeds and directions. The game allows you to 
give opponents a body check and you can even control the strength of it. 
However, when you are playing too roughly it is possible that you'll get penalized. 
 
To win a match you will have to develop a good match strategy, good skating and passing skills and 
quick reflexes. 
 
This game can be played by one or two players. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,MSX 
SOURCE : http://www.mobygames.com/game/cpc/slapshot_ 
 
 
$end


$info=Sliders,
$<a href="http://www.mobygames.com/game/cpc/sliders"</a>
$bio
 
 
Sliders (c) 1991 Microďds / Microďds 
 
A simple enough futuristic sports game that isn't a world away from Marble Madness. You control a 
ball over a futuristic landscape, the idea being to find the puck that's hidden somewhere in the 
level and "herd" it back to your starting point. Sounds simple enough, except for one thing, there's 
another player (either computer or human) trying to do the same thing. 
 
This results in incredibly hectic gameplay. Add this to the fact that sometimes you're negatively 
charged to the puck (and thus kick it away) or positively charged (so the puck sticks to you) and 
you're in for a crazy time! 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/sliders 
 
 
$end


$info=Slightly Magic,
$<a href="http://www.mobygames.com/game/cpc/slightly-magic"</a>
$bio
 
 
Slightly Magic (c) 1991 Astonishing Animations / Codemasters 
 
Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, 
but is generally shorter and easier than most other games of that genre. 
 
In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has 
suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical 
spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her. 
 
In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system 
that requires multiple objects to be combined in order to achieve effects ranging from frightening 
the enemies to turning the player into a fish. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/slightly-magic 
 
 
$end


$info=The Slugger,
$<a href="http://www.mobygames.com/game/cpc/slugger"</a>
$bio
 
 
The Slugger (c) 1985 Ocean Software Ltd. / Imagine 
 
In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 
innings, with 3 different computer skill levels. The rules are explained by some introductory 
screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't 
need to worry about statistics for different teams or players. 
 
The main viewing area is a forced-perspective view of the field, with a small side-viewed window of 
the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the 
ball, but a point doesn't end until the pitcher has the ball back (unless it is a home run). Features 
include stealing bases, pitching curve balls, or customizing the colors of each team. 
 
The game has been presented with considerable glitz, with cheerleaders on screen between innings and 
lots of advertising boards and other slogans. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/slugger 
 
 
$end


$info=Sly Spy - Secret Agent,
$<a href="http://www.mobygames.com/game/cpc/sly-spy-secret-agent"</a>
$bio
 
 
Sly Spy - Secret Agent (c) 1990 Data East Corporation / Ocean Software Ltd. 
 
With a clear James Bond influence, Sly Spy must stop terrorists destroying parts of the city in this 
collection of sub-games. Roughly half of these (starting with level 2, and alternating from there on) 
are side-scrolling Green Beret-influenced offerings, not entirely dissimilar to a great many Ocean 
movie licenses. There are bad guys to shoot and bullets to avoid, with boxes to climb up on and 
strategic positions to shoot from behind cover. 
 
The first level involves skydiving down the screen and shooting at the agents as they themselves fall 
- complete this and you'll safely parachute to the ground. There's a motorbike chase, in which you 
must shoot out and dodge agents. Two underwater levels follow, in which more enemies and some sharks 
must be shot. Before reaching the final multiple-enemy showdown in a missile factory full of the 
baddies from the game. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sly-spy-secret-agent 
 
 
$end


$info=Smashed,
$<a href="http://www.mobygames.com/game/cpc/smashed"</a>
$bio
 
 
Smashed (c) 1987 
 
Pigseye Peers is a newly-qualified surgeon sent to join the mobile military hospital unit in Korea - 
the Strangest Mobile Army Surgical Hospital East of Detroit, or S*M*A*S*H*E*D for short. Thus, the 
game is a clear spoof of the very popular TV series, M*A*S*H*. It is an adventure using text inputs 
with occasional graphics. 
 
Your job is to get a still back, but you have no idea where it is nor how to get it - the supplied 
instructions offer little more than a command list. Usually, you will get a description of the room, 
as well as a listing of items, vehicles, and possible exits. To go in another direction, all you need 
to do is just enter the first letter of the direction that you want to go (eg: N for north). 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/smashed 
 
 
$end


$info=Smash TV,
$<a href="http://www.mobygames.com/game/cpc/smash-tv"</a>
$bio
 
 
Smash TV (c) 1991 Williams Entertainment Inc. / Ocean Software Ltd. 
 
The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest 
between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to 
bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything 
in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and 
luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them. 
 
Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It 
retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, 
violence, a hint of satire and that all-important two player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Amiga,Atari ST,Commodore 64,Game Gear,Genesis,NES,SEGA Master System,SNES,Xbox 360,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/smash-tv 
 
 
$end


$info=Snoopy and Peanuts,
$<a href="http://www.mobygames.com/game/cpc/snoopy-the-cool-computer-game"</a>
$bio
 
 
Snoopy and Peanuts (c) 1989 Edge, The / Edge, The 
 
A simple adventure game for young players where you play Snoopy as the main character solving various 
puzzles in the area. 
 
The basic idea is manipulating objects by picking them up and dropping them at certain areas, which 
will result in a new sequence to the plot. 
 
You can use either a keyboard or joystick to play the game and there are only 5 actions you can 
perform: Move left, Move right, Jump, Pickup/Drop and Object Information. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/snoopy-the-cool-computer-game 
 
 
$end


$info=Snowball,
$<a href="http://www.mobygames.com/game/cpc/snowball"</a>
$bio
 
 
Snowball (c) 1984 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Snowball 9 was sent to Colonize Eridani A, with robots sent to prepare the territory around 100 years 
before human beings arrive, but something went wrong en route. Commander Kim Kimberley became aware 
of this when she was abruptly awoken from hibernation. 
 
Snowball is an interactive fiction game, which uses compression techniques to provide 7000 rooms in 
computers of this size. Kim must go from her hibernation chamber to the ship controls, and then work 
them to guide the ship safely to Eridani. Commands like INVENTORY, EXAMINE, TAKE and USE are 
available. Objects include a drinks machine, a bed, green foam, Kevlar and a silver tray. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/snowball 
 
 
$end


$info=Snow Strike,
$<a href="http://www.mobygames.com/game/cpc/snowstrike"</a>
$bio
 
 
Snow Strike (c) 1990 Incredible Technologies, Inc. / Epyx, Inc.|U.S. Gold Ltd. 
 
You must fly an F14-LBC "Rapier" on a series of missions all along Colombia. You've land missions 
like free flight, destroy drug labs, bomb drug refineries, destroy drug stores and destroy drug 
convoy. You've aircraft carrier missions like free flight, destroy enemy aircraft carriers, destroy 
drug ships and destroy enemy oil supplies. 
In the air you can fight the MiG-27, Su-27, MiG-29 and MiG-31 armed with heat or radar guided 
missiles! 
 
You can choose to be an existing pilot or to create a new one. 
You can choose between 2 levels of difficulty: beginner (less enemy attacks) or expert (the most 
dangerous). 
The weather will affect the mission. The good weather will be great for training, and the stormy will 
be dangerous but great for attacks, as you can hide into the clouds and approach the enemy unnoticed. 
You'll have a copilot that will help you telling what's going on every moment. 
You can avoid missiles using your skills, using chaff or... if you can't, you can use your parachute! 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/snowstrike 
 
 
$end


$info=Soccer Pinball,
$<a href="http://www.mobygames.com/game/cpc/soccer-pinball"</a>
$bio
 
 
Soccer Pinball (c) 1992 
 
Soccer Pinball is a pinball game with eight round split across three tables. On the soccer-themed 
levels, a 'goal' is guarded by 'defenders' who must be removed by hitting them. Score three goals to 
reach the next level - initially you will face another soccer-based table with more defenders. Other 
football-themed elements include 'throw-in' positions from the side and pop-up players to toggle for 
points. 
 
On the Amiga version, the later tables have a casino and gambling as a theme. Gameplay is 
fundamentally the same - hit the correct targets in sequence to advance, with other targets adding to 
your score. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/soccer-pinball 
 
 
$end


$info=Soccer Star,
$<a href="http://www.mobygames.com/game/cpc/soccer-star"</a>
$bio
 
 
Soccer Star (c) 1989 Cult Games / Cult Games 
 
In Soccer Star you are trying to be the best football manager with the best team. At the beginning 
you have to start with a team from the bottom division, as you are a new manager. As the seasons go 
on you can start buying better players and try winning every game so you get promoted to next 
division 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/soccer-star 
 
 
$end


$info=Soldier of Light,
$<a href="http://www.mobygames.com/game/cpc/soldier-of-light"</a>
$bio
 
 
Soldier of Light (c) 1989 Taito Corporation / RAD Games 
 
You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil 
hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally 
scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and 
jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is 
lost when one of your five lives is lost. 
 
The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have 
their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After 
completing each planet you must successfully fly to the next one. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/soldier-of-light 
 
 
$end


$info=Solid Gold,
$<a href="http://www.mobygames.com/game/cpc/solid-gold"</a>
$bio
 
 
Solid Gold (c) 1987 Action Graphics|Artech|Chris Gray Enterprises Inc.|Access Software, Inc.|Atari 
Games Corporation / U.S. Gold Ltd. 
 
Compilation of games marketed in Europe by US Gold 
 
Featuring: 
 
1. Gauntlet 
2. Ace of Aces 
3. Leaderboard 
4. Winter Games 
5. Infiltrator 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Simulation|Sports 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/solid-gold 
 
 
$end


$info=Sol Negro - Soleil Noir,
$<a href="http://www.mobygames.com/game/cpc/sol-negro"</a>
$bio
 
 
Sol Negro - Soleil Noir (c) 1988 Opera Soft S.A. / Opera Soft S.A. 
 
A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and 
the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the 
other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon 
can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break 
the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time 
together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city 
submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge 
shade crosses the planet. 
 
The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to 
locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the 
help of a jet pack and a M-92 rifle laser 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sol-negro 
 
 
$end


$info=Solo,
$<a href="http://www.mobygames.com/game/cpc/solo"</a>
$bio
 
 
Solo (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. 
Everything was going fine until someday you left your home and found a deserted street, but almost 
instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of 
it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if 
these dudes are real, why shouldn't it be real too? 
 
Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its 
development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option 
to play a 2 players cooperative mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/solo 
 
 
$end


$info=Solomon's Key,
$<a href="http://www.mobygames.com/game/cpc/solomons-key"</a>
$bio
 
 
Solomon's Key (c) 1987 Tecmo, Ltd. / U.S. Gold Ltd. 
 
Solomon's Key is a platform game with both action and strategy elements. On each level your goal is 
to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which 
can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach 
the key you will need carefully to arrange the blocks on the screen so you can jump your way around 
safely. Wandering around each level are a variety of enemies which will cause you to lose a life if 
you're caught. Some creatures can be killed by destroying the block they are standing on, others must 
be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in 
blocks. Some treasures give you bonus points, others can form magic spells to help deal with the 
enemies. To make the game more difficult, each level has a time limit in which it must be completed. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.1 
Other Systems : Atari ST,Commodore 64,NES,PC Booter,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/solomons-key 
 
 
$end


$info=Sonic Boom,
$<a href="http://www.mobygames.com/game/cpc/sonic-boom"</a>
$bio
 
 
Sonic Boom (c) 1990 SEGA Corporation / Activision, Inc. 
 
Sonic Boom is an arcade game shoot 'em up with a vertically-scrolling perspective in which the player 
is a US pilot, armed with the super-powerful Sonic Boom aircraft. Players must face six levels of 
cannon-fodder enemies in order to prevent the world being destroyed, but has 5 continues with 3 lives 
each to make use of. There is a boss at the end of each level which must be beaten in a time limit in 
order to progress. Most enemies are aircraft, but there are also tanks, trains, and turret 
installations to wipe out. Defeated waves of enemies reveal improved weaponry and other bonuses. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sonic-boom 
 
 
$end


$info=Sooty's Fun With Numbers,
$<a href="http://www.mobygames.com/game/cpc/sootys-fun-with-numbers"</a>
$bio
 
 
Sooty's Fun With Numbers (c) 1990 Enigma Variations Ltd. / Alternative Software Ltd. 
 
Six short mathematical tests aimed at children up to 7 years of age come together in this package. 
Sooty the silent magical bear is one of the UK’s most enduring children’s characters, and his friends 
Sweep the squeaking dog and Soo the talking bear join him here. The games can be played with little 
or no computer knowledge, and feature full graphics. 
 
In Magic Numbers the player must count how many wands Sooty has on the screen. Sweep’s Bones involves 
moving bones from a pile on the right (Sweep’s stash) to the left (the ones he will enjoy today). 
Soo’s Hats is an addition test. In Bigger/Smaller you are presented with 2 numbers, and asked to 
select the biggest or smallest, which Sooty will magic away with his wand. Order Order presents a 
line of numbers, some of which are filled in, and challenges the player to select the others (which 
are randomly arranged elsewhere on the screen) and place them in the correct positions. Soo’s Race 
brings these skills together – you are asked a succession of questions, and answering them correctly 
will see Sooty’s car move along a track, and hopefully win its race against Sweep. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sootys-fun-with-numbers 
 
 
$end


$info=Sorcerer,
$<a href="http://www.mobygames.com/game/cpc/sorcerer"</a>
$bio
 
 
Sorcerer (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
Your close friend and mentor Belboz is missing.  Before his disappearance you noticed that he wasn't 
quite the same.  Belboz could possible be the most powerful Enchanter in the land, and this worries 
you.  You must find out what has become of your good friend.  Hopefully his powers won't be used 
against you. 
 
Difficulty Level: Advanced 
 
Original C=64 Grey Box Contained: 
Booklet - Popular Enchanting, Booklet - Field Guid to the Creatures of Frobozz 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC Booter,TRS-80 
SOURCE : http://www.mobygames.com/game/cpc/sorcerer 
 
 
$end


$info=Sorcerer Lord,
$<a href="http://www.mobygames.com/game/cpc/sorcerer-lord"</a>
$bio
 
 
Sorcerer Lord (c) 1987 Personal Software Services / Personal Software Services 
 
Sorcerer Lord is a medieval fantasy game of tactical warfare. 
 
The evil Shadowlord's army is threatening to overrun the peaceful country of Galanor. The alliance of 
races in Galanor isn't very fond of suppression, slavery or extinction, so they are preparing for war 
-- it's your job to coordinate the Galanorian defense. 
 
Movement and combat are turn-based. You and the Shadowlord alternately recruit new troops, move 
armies on a 2D hex-map of the land and try to conquer the enemies garrisons. The outcome of fights is 
shown as plain text only. Although the gameplay is quite simple, there are a few tactical knacks like 
certain races fighting more fiercely in certain terrain types, fatigue levels and basic statistics 
for army leaders. Despite the game's title, magic is a rather unimportant element of chance in 
battles and not under your direct control. 
 
The game contains a time limit 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sorcerer-lord 
 
 
$end


$info=Sorcery,
$<a href="http://www.mobygames.com/game/cpc/sorcery"</a>
$bio
 
 
Sorcery (c) 1985 Virgin Games, Ltd. / Virgin Games, Ltd. 
 
You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it 
is your task to rescue them within a time limit in this action adventure hybrid. 
 
The player must fly through 17 screens including wastelands, a river and the woods, collecting items 
and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited 
(but replenishable) energy. The final destination is Stonehenge, where the player must kill 
Necromancer using one of the three potential objects discovered during your journey. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sorcery 
 
 
$end


$info=Soul of a Robot,
$<a href="http://www.mobygames.com/game/cpc/soul-of-a-robot"</a>
$bio
 
 
Soul of a Robot (c) 1986 Action Byte / Mastertronic Ltd. 
 
To save planet Nonterraqueous from a malfunctioning evil computer, its people have built a robot to 
attack the super-computer. Cunningly, it was designed with such tortured feelings that it can only be 
happy in successful death, so you must take it to the computer to blow itself up. 
 
The game is a succession of 256 platform-based screens, each of which has many obstacles and hazards. 
There are 5 levels of jump intensity, and the correct one must be used to clear each hazard and reach 
the next jump. The maze is split into 3 sections, with the computer in the last of these, and these 
can only be reached via a teleport. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/soul-of-a-robot 
 
 
$end


$info=Soviet,
$<a href="http://www.mobygames.com/game/cpc/soviet"</a>
$bio
 
 
Soviet (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
Set during the collapse of the Soviet Union, this arcade style game puts the player in control of a 
Soviet tank. This tank must explore the areas of Vilnius and Baku and rescue all Russian citizens. 
Meanwhile, the rebel armies will attack with everything they have. 
 
The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is 
reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the 
level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task 
literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown 
up. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Score : 2.7 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/soviet 
 
 
$end


$info=Space Ace,
$<a href="http://www.mobygames.com/game/cpc/space-ace__"</a>
$bio
 
 
Space Ace (c) 1988 Probe Software Ltd.|Hewson Consultants Ltd.|Namco Limited|Sentient Software Inc. / 
Gremlin Graphics Software Ltd. 
 
This is a compilation that contains the following 7 games: 
 
1. Cybernoid: The Fighting Machine 
2. Exolon 
3. NorthStar 
4. Trantor the Last Stormtrooper 
5. Venom Strikes Back 
6. Xevious 
7. Zynaps 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-ace__ 
 
 
$end


$info=Space Crusade,
$<a href="http://www.mobygames.com/game/cpc/space-crusade"</a>
$bio
 
 
Space Crusade (c) 1992 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Space Crusade is a science fiction strategy game converted from the Games Workshop/Milton Bradley 
boardgame, in which you control a commander and four marines who are sent on different missions 
aboard hostile alien starships. Your commander starts off as a sergeant, but he can work his way 
through the ranks. The game allows three players, each commanding one marine chapter each. The alien 
team is `played` by the computer. 
 
The game is a literal conversion of the board game in the same vein as Gremlin's earlier Hero Quest. 
It can be best described as a turn-based board game in which the player must fulfill the primary and 
secondary objectives to complete the mission, which usually involves elimination of entire alien 
force on board or destruction of mothership etc. This game features unique 3D close-ups during the 
battle scenes, a feature which was later adopted by games like the X-Com series. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-crusade 
 
 
$end


$info=Space Gun,
$<a href="http://www.mobygames.com/game/cpc/space-gun"</a>
$bio
 
 
Space Gun (c) 1992 Taito Corporation / Ocean Software Ltd. 
 
2039 A.D. Man begins deep space exploration in search of new life forms and usable fuel sources. What 
he discovers is trouble. 
 
Until now, the success of past explorations was causing the space effort to grow by leaps and bounds. 
Until now, the explorers had found little more than fungus and small insects as alternative 
lifeforms. Until now, the chief dangers had been 
those posed by the hostile environment of space. Until now, the aliens had not known about THEM. 
 
On the ragged edge of the galaxy, other creatures that roam the stars discover humans and spaceships 
to be excellent sources of food and other resources. Prepared at the worst for clashes with rival 
exploration teams, the human crews can do little to 
defend themselves as wave upon wave of nightmare 
creatures descend upon their ships and bases. 
 
In response to their distress calls, the Federation has assembled a series of rescue teams, lead by 
their best military sharpshooters, to deal with the alien menace. As the leader of one of these 
teams, you must gun down the intruders and pick up the human survivors. Brave the maze of dark 
corridors that may lead to a deadly shootout between you and legions of monsters. Pick up survivors 
and extra ammo on the way. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-gun 
 
 
$end


$info=Space Harrier,
$<a href="http://www.mobygames.com/game/cpc/space-harrier"</a>
$bio
 
 
Space Harrier (c) 1987 AM R&D Dept. #2 / Elite Systems Ltd. 
 
Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a 
really big gun, you have to defend yourself against the alien hordes using your wits to navigate 
around the screen. But watch out for those end of level bosses! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Gear,NES,PC-88,SEGA 32X,SEGA Master System,SEGA 
Saturn,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-harrier 
 
 
$end


$info=Space Hawks,
$<a href="http://www.mobygames.com/game/cpc/space-hawks"</a>
$bio
 
 
Space Hawks (c) 1985 Durell Software Ltd. / Amsoft 
 
Space Hawks is a galactic shoot'em up in the style of Galaxian. As in Galaxian, the player's space 
ship can only move along the horizontal axis. When an alien is killed, the player must avoid the 
debris of the alien. At advanced levels the player must also be careful with space mines that move 
around the game screen. 
 
Eight waves of aliens must be destroyed to complete the adventure. 
Before starting the game, the user can select the difficulty (among 8 levels), and the number of 
players (1 or 2). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/cpc/space-hawks 
 
 
$end


$info=Space Racer,
$<a href="http://www.mobygames.com/game/cpc/space-racer"</a>
$bio
 
 
Space Racer (c) 1988 Loriciels / Loriciels 
 
A top of the line space race game. Filled with action! Try to reach the finish first. Blast your 
opponents if they try to pass you. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-racer 
 
 
$end


$info=Space School Simulator: The Academy,
$<a href="http://www.mobygames.com/game/cpc/space-school-simulator-the-academy"</a>
$bio
 
 
Space School Simulator: The Academy (c) 1987 
 
Pete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti 
setting. Players take the role of a student at an academy for advanced piloting. There they need to 
solve 20 simulated missions on a wide range of planets. 
 
The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the 
causality of previous decisions having an effect on later choices. This reduces the complexity of 
management. Although players can customize the ships, including giving them names of your choice, the 
game comes with supplied ones include a variety that should suit many different circumstances. 
 
Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of 
controls. All ships skim over the surface of the planet and feature weapons. Most missions will 
involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move 
on to a different planet. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-school-simulator-the-academy 
 
 
$end


$info=Space Shuttle - A Journey Into Space,
$<a href="http://www.mobygames.com/game/cpc/space-shuttle-a-journey-into-space"</a>
$bio
 
 
Space Shuttle - A Journey Into Space (c) 1986 Activision, Inc. / Activision, Inc. 
 
Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is 
to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a 
satellite to perform repairs, and finally land the Discovery successfully, all while using as little 
fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher 
difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The 
game is played from a first person perspective in the space shuttle cockpit where you can control 
everything from the shuttles engines to cargo bay doors. When the game is over you will be given a 
ranking which is based on the number of successful dockings and the amount of fuel that was used. In 
addition to the full flight mode, two easier game variations (autosimulator and simulator mode) are 
included. The autosimulator mode is the easiest 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-shuttle-a-journey-into-space 
 
 
$end


$info=Driller,
$<a href="http://www.mobygames.com/game/cpc/space-station-oblivion"</a>
$bio
 
 
Driller (c) 1987 Incentive Software Ltd. / Incentive Software Ltd. 
 
A 3D strategy / action game featuring scaling and rotating polygon graphics.  You're the sole voyager 
happening upon an abandoned space station that's ready to explode from the pressure of dangerous 
vapors building up inside.  For each sector, you must locate the build-up area, then drill to release 
the pressure.  Features 18 different areas to explore, each with its own unique laws of physics and 
logic, and a number of secret rooms and hidden levels to discover. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/space-station-oblivion 
 
 
$end


$info=Spaghetti Western Simulator,
$<a href="http://www.mobygames.com/game/cpc/spaghetti-western-simulator"</a>
$bio
 
 
Spaghetti Western Simulator (c) 1990 Cygnus Software Ltd. / Zeppelin Games Limited 
 
As Clint Westband the player is cast a bounty hunter to go after the desperadoes of the Wild West. 
Roaming around the streets he has to shoot the bandits to get more bounty and on the way he can 
collect dynamite to blow up objects), extra money bags and keys to open doors. There are also items 
to pick up to kill the ghosts, scorpions and hornets as these zap energy and eventually kill Clint. 
Make sure not to shoot innocent bystanders or a part of the collected bounty has to be given back. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spaghetti-western-simulator 
 
 
$end


$info=Speedboat Assassins,
$<a href="http://www.mobygames.com/game/cpc/speedboat-assassins"</a>
$bio
 
 
Speedboat Assassins (c) 1989 Binary Design, Ltd. / Virgin Mastertronic Ltd. 
 
Terrorists have seized control of some of the world's most prestigious harbours, such as London and 
New York. As a tough marine commando, you have been sent in to launch the counter-attacks. 
 
Sensibly, your boss drops you into the action in front of a mine field, and with no armour. Negotiate 
the mine field and you come into the main body of action, in which weaponry can be collected either 
from that which is left lying around, or by docking with a supply helicopter when it comes into view. 
Enemy ships are all around and must be taken out. Clear these and you reach the towers, which must be 
shot down, and finally a 'boss' ship to complete the level. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/speedboat-assassins 
 
 
$end


$info=Buggy Boy,
$<a href="http://www.mobygames.com/game/cpc/speed-buggy"</a>
$bio
 
 
Buggy Boy (c) 1987 Tatsumi Electronics Co., Ltd. / Elite Systems Ltd. 
 
Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, 
offroad, north, east, west, south. The offroad course loops around back to the start, the others are 
long runs with a distinct beginning and ending. You must complete each leg before the time runs out. 
 
Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all 
colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several 
gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, 
you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on 
the road, hit it and it will fly away and you get 2000 points. 
 
There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the 
tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost 
you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy 
will ride on two wheels until you hit something again. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Amiga,Atari ST,Commodore 64,J2ME,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/speed-buggy 
 
 
$end


$info=Speed Zone,
$<a href="http://www.mobygames.com/game/cpc/speed-zone"</a>
$bio
 
 
Speed Zone (c) 1988 PAL Developments / Mastertronic Ltd. 
 
"Speed Zone" is a vertically scrolling shoot'em up with a classic style. 
 
The player, who flies a latest-generation spacecraft, must destroy all the alien hordes who want to 
destroy the space federation. The spaceship has a shield with a limited amount of energy. This energy 
protects the ship from the alien craft's shots. When the energy shield has reached its limit, the 
player loses one of three lives. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.0 
Other Systems : DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/speed-zone 
 
 
$end


$info=Spellbound - A True Graphic Adventure,
$<a href="http://www.mobygames.com/game/cpc/spellbound"</a>
$bio
 
 
Spellbound - A True Graphic Adventure (c) 1985 Mastertronic Ltd. / Mastertronic Ltd. 
 
Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 
people including his tutor Gimbal, who have become locked in time thanks to a faulty spell. 
 
The game invented a whole new control system, essentially pioneering the use of icons and windows in 
adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal 
sub-menus, which contain the main options for object manipulation. 
 
All objects can be examined in detail, which produces a visual display of them, and possible clues as 
to their usage. You must look after your character's health and energy levels - carrying too many 
objects will progressively weaken him. You must also look after and direct the trapped characters 
once you locate them. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spellbound 
 
 
$end


$info=Spellbreaker,
$<a href="http://www.mobygames.com/game/cpc/spellbreaker"</a>
$bio
 
 
Spellbreaker (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
(From the instruction manual) 
 
Welcome to the world of the Enchanter saga - a world founded on magic, where guilds of magicians have 
mastered the powers of sorcery 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/spellbreaker 
 
 
$end


$info=Spherical,
$<a href="http://www.mobygames.com/game/cpc/spherical"</a>
$bio
 
 
Spherical (c) 1990 Rainbow Arts Software GmbH / Rainbow Arts Software GmbH 
 
Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball 
through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game 
is prevented from being a pure clone due to the ball, which moves automatically once activated, and 
can be controlled by using strategically-placed blocks. 
 
Simply reaching the ball usually involves modifying the level layout using these bricks. There are 
enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for 
bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the 
controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan 
ahead. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spherical 
 
 
$end


$info=Spindizzy,
$<a href="http://www.mobygames.com/game/cpc/spindizzy"</a>
$bio
 
 
Spindizzy (c) 1986 Electric Dreams Software / Electric Dreams Software 
 
As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using 
limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 
degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that 
it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with 
 
Gerald must collect energy crystals throughout his journey - which can also be shortened by using a 
complex system of lifts. Sections you have travelled through are automatically mapped. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Score : 4.1 
Other Systems : Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spindizzy 
 
 
$end


$info=Spirits,
$<a href="http://www.mobygames.com/game/cpc/spirits"</a>
$bio
 
 
Spirits (c) 1987 Topo Soft / Topo Soft 
 
You're in a castle, where a series of magical phenomena have been taking place: a young girl and a 
military armor have been victims of an enchantment. Its author, an evil warlock and our main enemy, 
has adopted the form of an eagle and has also requested help of a legion of ghosts, monsters, demons, 
werewolves and other kinds of despicable creatures, that will try to avoid that we can reach their 
master. 
 
Once we get started, our immediate goal will consist in the following: In the first place, as every 
classic magician, we should go in search of our crystal ball. Once we have it, we are going to be 
able to see which are the movements of all the relevant personages in the story (the young lady, the 
armor and the eagle), also, it's going to show us where are the resting two elements required for our 
adventure: the magic wand (with which we will counter-enchant the girl) and the book of spells 
(essential to break the spell of the armor). 
 
Here it is where the graphical innovations of the program will occupy the an important place in the 
game. All these monitorings above mentioned are possible because the screen is divided in two zones. 
In the superior part we will see the adventures of our personage. Simultaneously, in the inferior 
zone, there will appear the exact place of the castle in which the object or personage we are looking 
for is located. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.8 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spirits 
 
 
$end


$info=Spitfire 40,
$<a href="http://www.mobygames.com/game/cpc/spitfire-40"</a>
$bio
 
 
Spitfire 40 (c) 1986 Novotrade International, Inc. / Mirrorsoft Ltd. 
 
This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in 
the skies over the south of England. The program is viewed from within the cockpit, with the 
instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes 
and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all 
incorporated in the simulation logic. 
 
The game can generate random combat situations - for example, 6 enemies 10 miles away, 1500 feet into 
the air. Once you have established a strong flight record you can take on the missions. Additionally 
there are practice modes for both flying and combat. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Atari 8-bit,BBC Micro,Commodore 64,Electron,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spitfire-40 
 
 
$end


$info=Spitting Image,
$<a href="http://www.mobygames.com/game/cpc/spitting-image-the-computer-game"</a>
$bio
 
 
Spitting Image (c) 1988 Walking Circles / Domark Software Ltd. 
 
This game is based on the long-running British satirical television show with puppet likenesses of 
political figures and celebrities.  A prophet determines that a world war will occur in seven years 
instigated by a mysterious leader.  To avoid this, one ruler of the world must be determined in this 
beat 'em up involving six rulers: U.S.A.'s Ronald Regan, the U.K.'s Margaret Thatcher, the USSR's 
Mikhail Gorbachev, South Africa's PW Botha, Iran's Ayathollah Khomeini, and Pope John Paul II. 
 
Having chosen which to play as, you travel to an opponent's country to engage in a best-of-three 
fight that is judged by Queen Elizabeth II on a postage stamp.  You attack each opponent on the 
ground as well as jumping in the air and each character has a special move like Thatcher's head-butt 
or Khomeini's beard whip.  You can also call for help twice from an aide who will usually throw a 
projectile at your opponent. 
 
If you manage to defeat all 5 opponents, you will meet the mysterious leader in a final showdown in a 
mud-wrestling pit in the dark where you will only be able to see the eyes of the characters.  You can 
also play 2-player fights, one against another on the same computer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spitting-image-the-computer-game 
 
 
$end


$info=Splat,
$<a href="http://www.mobygames.com/game/cpc/splat_"</a>
$bio
 
 
Splat (c) 1985 Incentive Software Ltd. / Amsoft 
 
A spider must be guided safely through a maze, eating all the patches of grass. The screen scrolls in 
four directions, and the walls of the level are in a different pattern on each level, and must always 
be avoided for fear of losing a life. The main thing making life harder is that the level is always 
scrolling in random directions, and contact with the wall at the edge of the screen costs you a life. 
As a result, careful planning is required to ensure that you don't get trapped into a corner. There 
are seven levels of increasing difficulty to get through. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/splat_ 
 
 
$end


$info=Split Personalities,
$<a href="http://www.mobygames.com/game/cpc/split-personalities"</a>
$bio
 
 
Split Personalities (c) 1986 Ernieware / Domark Software, Inc. 
 
Sliding block puzzle games were one of the many non-electronic forms of entertainment re-made with 
new twists for the digital age. The basic premise involves being presented with 1 of 10 pictures 
(representing famous figures such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive 
Sinclair), with the complete picture presented at the side of the screen. You must move your cursor 
onto the, pick up a piece, and place it onto the main playing area, ensuring that you can move the 
others into place. Unlike with the plastic versions there are 16 pieces to fit into 20 spaces, 
allowing more leeway in terms of continual sliding. The complications in this version include gaps in 
the playing area which swallow pieces and return them to the bank, a time limit, bombs which have to 
be moved off the screen to avoid losing a life, and bonus objects to be moved in specific ways for 
bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/split-personalities 
 
 
$end


$info=Spooked,
$<a href="http://www.mobygames.com/game/cpc/spooked"</a>
$bio
 
 
Spooked (c) 1989 Players Software / Players Software 
 
As an experienced ghoul-chaser, you think you can handle anything when you get a call to explore a 
haunted mansion. You soon realize that you're wrong, however, and you'll need all of your skills to 
deal with 384 screens of spookiness. 
 
It's an arcade adventure, with ghosts to avoid as they cause your character to fall off course, 
sometimes down a screen or two. Collecting bugs and beetles allows you to use one of the cauldrons to 
produce spells to kill enemies. You have 4 minutes on each life, although more can be picked up from 
the many egg-timers around the screens. The game keeps track of your 'Scaredyness factor' and adjusts 
the game difficulty to help struggling players accordingly. 
 
The eventual target is to collect items to turn into letters - earning enough of these allows you to 
play a Hangman game against the 'spooky old man'. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spooked 
 
 
$end


$info=Sporting Triangles,
$<a href="http://www.mobygames.com/game/cpc/sporting-triangles"</a>
$bio
 
 
Sporting Triangles (c) 1989 CDS Software Ltd / CDS Software Ltd 
 
A licensed version of a British TV game show from the late 1980s. 
 
The game features 3 players, all either human or computer. Each chooses a category of questions out 
of 12 on offer - some are for a single sport (such as soccer or cricket) while others a more general 
(such as Indoor Sport and Pot Luck). 
 
Four of the seven rounds involve each player being asked a question, which could be from one of the 3 
selected categories, or it could be general sport. A die is rolled, and the colour of its final 
position on the board indicates the type of question. 
 
The other 3 rounds include Hit For Six, in which you get a succession of clues and have to work out 
which of the 6 named people they refer to - get it as quickly as you can to maximize your score. 
 
The Jigsaw round involves identifying a club crest, pitch for a particular sport or similar, with a 
piece added to the picture after each incorrect guess. Again the score declines the more guesses you 
need. There's an 'on the buzzer' questions round at the end. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sporting-triangles 
 
 
$end


$info=Sports-A-Roni,
$<a href="http://www.mobygames.com/game/cpc/sports-a-roni"</a>
$bio
 
 
Sports-A-Roni (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Alternative World Games Is a series of mini games based around the theme of an Olympiad for the 
non-sporting minded. It is intended to be a spoof on all serious sporting simulations. 
 
There are eight games in this compilation, some are one player and some are two player. The minimum 
number of players names that can be entered is two, the game setup insists that a second player is 
named because thee are two player games. The maximum number of names that can be entered is six. 
 
The game menu selection screen has been designed to look like a bank of nine TV screens. Each TV is 
displaying a sporting channel name. The player selects the channels to be played and presses 'Fire'. 
This causes an animation to commence on the appropriate TV. The player can select either one or all 
eight games. Channel nine is used to allow the player to select between competition and practice 
modes. 
 
At the end of each game the scores are displayed. After the last game has been played the game 
displays the medal table, there can be a long wait while the game reads to the end of the tape to 
find this program. 
When the selected game(s) have been played the medal table is displayed and the gaming session is 
over. If further game-play is desired, e.g. for a rematch, then the whole game must be reloaded and 
the player selection process has to be repeated. 
 
The eight games are 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sports-a-roni 
 
 
$end


$info=Spy Hunter,
$<a href="http://www.mobygames.com/game/cpc/spy-hunter"</a>
$bio
 
 
Spy Hunter (c) 1986 Bally Midway Manufacturing Co., Inc. / SEGA Enterprises Ltd.|U.S. Gold Ltd. 
 
A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of 
view. Your car is equipped with machine guns to help you get past the numerous enemies out on the 
road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons 
van, and if you drive into the back of the van your car becomes equipped with a second weapon (such 
as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a 
boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons 
change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop 
you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from 
a helicopter. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 2600,Atari 8-bit,ColecoVision,Commodore 64,NES,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spy-hunter 
 
 
$end


$info=Spy Trek,
$<a href="http://www.mobygames.com/game/cpc/spy-trek-adventure"</a>
$bio
 
 
Spy Trek (c) 1986 
 
As Mike the Spy, you must explore several European countries, in search of some all-important plans. 
This will involve getting onto a plane using fake ID, flying without a plane to Switzerland, and then 
onto Venice. Objects you will encounter include an umbrella, an onion, and a fishing line. 
 
This adventure is written using GAC (Graphic Adventure Creator) 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spy-trek-adventure 
 
 
$end


$info=Spy vs Spy,
$<a href="http://www.mobygames.com/game/cpc/spy-vs-spy"</a>
$bio
 
 
Spy vs Spy (c) 1985 First Star Software, Inc. / Beyond - Challenging Software 
 
M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for 
  one or two players. The innovative split-screen shows both spies at the same time. Play with a 
  friend or against the machine. 
 
The black crow and the white crow are out to beat each other before the time bell rings. Find the 
needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by 
setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). 
 
Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with 
those fights, since one of you will die if you run into each other. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.2 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,NES,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spy-vs-spy 
 
 
$end


$info=Spy vs Spy 3 - Arctic Antics,
$<a href="http://www.mobygames.com/game/cpc/spy-vs-spy-iii-arctic-antics"</a>
$bio
 
 
Spy vs Spy 3 - Arctic Antics (c) 1988 First Star Software, Inc. / Databyte 
 
The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies 
on an arctic island. Once again they're doing their thing - wandering round the island searching for 
items and setting traps to kill each other (or more frequently themselves). 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spy-vs-spy-iii-arctic-antics 
 
 
$end


$info=Spy vs Spy 2 - Island Caper,
$<a href="http://www.mobygames.com/game/cpc/spy-vs-spy-the-island-caper"</a>
$bio
 
 
Spy vs Spy 2 - Island Caper (c) 1987 First Star Software, Inc. / First Star Software, Inc. 
 
A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, 
instead of the four items which allow you to leave for the airport, the spies must try to collect 3 
pieces of a missile. 
 
There are new traps and a single gun to take part in combat, rather than the big sticks of the 
previous game. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Apple II,Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spy-vs-spy-the-island-caper 
 
 
$end


$info=Spy vs. Spy Trilogy,
$<a href="http://www.mobygames.com/game/cpc/spy-vs-spy-trilogy"</a>
$bio
 
 
Spy vs. Spy Trilogy (c) 1988 First Star Software, Inc. / Databyte 
 
This is a compilation of the first three Spy vs. Spy games for the Amstrad CPC, Atari 8-bit, 
Commodore 64 and ZX Spectrum. 
 
The included games are: 
 
1. Spy vs. Spy 
2. Spy vs. Spy: The Island Caper 
3. Spy vs. Spy III: Arctic Antics 
 
The disk versions have a menu you select your desired game from. For the tape versions, you simply 
insert the correct tape or side. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spy-vs-spy-trilogy 
 
 
$end


$info=007 - The Spy Who Loved Me,
$<a href="http://www.mobygames.com/game/cpc/spy-who-loved-me"</a>
$bio
 
 
007 - The Spy Who Loved Me (c) 1990 Kremlin, The / Domark Software, Inc. 
 
You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl 
Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war 
between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous 
Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped 
with the usual gadgetry such as a Laser, Missiles, and many other things. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.3 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/spy-who-loved-me 
 
 
$end


$info=Stainless Steel,
$<a href="http://www.mobygames.com/game/cpc/stainless-steel"</a>
$bio
 
 
Stainless Steel (c) 1986 
 
Ricky Steel is a feared renegade with a mechanical arm to fire bullets, and his Class A101 armoured 
yet amphibious Nightwind car is Stainless. He lives in a Mad Max-inspired world, but Dr. Vardos has 
sent a horde of androids to destroy it. Take control of Steel and stop this, in this Spy Hunter-style 
vertically scrolling road-based shooter. 
 
The game is split into four sections. You begin on foot, and must travel up the screen to reach the 
Nightwind. Helicopters and other foes must be shot or avoided, and their bullets avoided. You then 
enter your vehicle and drive up the screen, dealing with similar hazards. The controls involve 
pushing forward to accelerate and pushing down to reverse. Level 2 involves taking to the water, 
attacking submarines using bombs. The final showdown involves hunting down and killing Vardos, 
despite the attentions of animal-shaped asteroids and other hazards. 
 
The scanner along the bottom of the screen is crucial to spotting foes as they approach. You have a 
limited shield, turned on and off by pressing space, and limited fuel which is recharged by 
collecting fuel circles which float by. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stainless-steel 
 
 
$end


$info=Star Control,
$<a href="http://www.mobygames.com/game/cpc/star-control"</a>
$bio
 
 
Star Control (c) 1990 Toys for Bob / Accolade, Inc. 
 
Star Control is a science-fiction wargame which pits the forces of the Alliance of Free Stars against 
those of the predatory Ur-Quan Hierarchy. The games are designed so that you can ease into play, 
familiarizing yourself with menus, options and player controls. 
The Alliance and Hierarchy each possess different types of warships. Each vessel has its own 
maneuvering and firing characteristics, plus a unique special power that you can employ when 
circumstances dictate. 
 
The game has two modules: the Melee, in which you can simply blast the computer or another player to 
smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Commodore 64,DOS,Genesis,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-control 
 
 
$end


$info=Stardust,
$<a href="http://www.mobygames.com/game/cpc/star-dust"</a>
$bio
 
 
Stardust (c) 1987 Topo Soft / Topo Soft 
 
The Blodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use 
shields powered remotely from a single generator located on their homeworld. As a feared pilot, you 
must fly your Astrohunter spaceship through hostile territory to destroy it. 
 
The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which 
have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In 
this part of the game, you have four lives, represented by shields which deplete as you take hits. 
 
The last Supercruiser contains the six all-important Generator panels. This final phase of the game 
takes place on foot, as you destroy them with projectiles. You must then return to your ship before 
everything explodes and takes you with it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-dust 
 
 
$end


$info=Star Glider,
$<a href="http://www.mobygames.com/game/cpc/starglider"</a>
$bio
 
 
Star Glider (c) 1986 Argonaut Software Ltd. / Rainbird Software 
 
The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the 
protected Starglider species, which Novenia's automated defenses were programmed not to shoot. 
 
Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was 
designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high 
standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 
10,000-sector map, a top speed of 2550 Urads and two homing missiles. 
 
The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. 
There are several control options to decide exactly how the craft works, with fixed or floating 
sighting, and the option of automatic centering, allowing you to balance the game between easy 
sighting and advanced shooting ranges. 
 
Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the 
ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot 
is required to complete this job, at which point you move up to the next, harder, level. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/starglider 
 
 
$end


$info=Starion,
$<a href="http://www.mobygames.com/game/cpc/starion"</a>
$bio
 
 
Starion (c) 1985 
 
Aliens using a time machine have changed several crucial events in earth history. As Starion, a 
rookie starfighter pilot in 2010AD, you must correct these, in a hybrid of puzzle and action. 
 
There are 243 sectors to correct, each representing a year. After selecting one, you are involved in 
first-person space dogfighting, viewed from within your cockpit. Pay attention to your 
multi-directional scanner to locate ships and mines. There are also indicators for your fuel and 
oxygen levels, pitch and yaw, and engine temperature. 
 
Shot enemies release letters, which must then be flown over. Once an area is cleared, you must use 
the letters to form a word. Then, fly through the time gate, and decide which historical event the 
word relates to. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/starion 
 
 
$end


$info=Starquake,
$<a href="http://www.mobygames.com/game/cpc/starquake"</a>
$bio
 
 
Starquake (c) 1986 Bubble Bus Software / Bubble Bus Software 
 
As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the 
task of preventing it from exploding. This involves collecting various items (the exact combination 
is different every time you load the game) and taking them to the planet's core. 
 
The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A 
teleport system exists, so once you find the codes you can get quick access to different parts of the 
game. 
 
The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, 
but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be 
used to allow limited vertical movement, but these disappear after a few seconds each use. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/starquake 
 
 
$end


$info=Star Raiders 2,
$<a href="http://www.mobygames.com/game/cpc/star-raiders-ii"</a>
$bio
 
 
Star Raiders 2 (c) 1987 Atari Corporation / Electric Dreams Software 
 
The Zylons have returned to attack the Celos IV star system. In this 3D shoot-'em-up, the player 
takes control of the Liberty Star and must warp to threatened planets to battle the Zylon Fly 
Fighters and Destroyers. The Zylon Squadrons can also be attacked while in transit, and friendly 
Space Stations allow refueling. To achieve victory, the Zylon Attack Bases on their own planets must 
be destroyed. The game ends if the Liberty Star runs out of fuel, or if all cities are destroyed by 
Zylons. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-raiders-ii 
 
 
$end


$info=Star Rank Boxing,
$<a href="http://www.mobygames.com/game/cpc/star-rank-boxing"</a>
$bio
 
 
Star Rank Boxing (c) 1985 Gamestar / Activision, Inc. 
 
20 tough computer opponents, finishing with legendary champion Barry McGuigan himself, await in this 
early boxing game. The fights take place in a full 3D arena, with a range of hooks, jabs and 
cross-punches available, aimed to the head or body. 
 
Before you start you must create your character, including his appearance and initial abilities, and 
choose one of five play styles. You can start off as a New Pro or a Contender - the latter option 
means tougher fights form the word go, but you start halfway up the rankings. A full training options 
is included, allowing you to work on your boxer's abilities to best prepare for the next fight. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-rank-boxing 
 
 
$end


$info=Starstrike 2,
$<a href="http://www.mobygames.com/game/cpc/starstrike-ii"</a>
$bio
 
 
Starstrike 2 (c) 1986 Realtime Games Software Ltd. / Firebird Software Ltd. 
 
In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders 
attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the 
Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated 
computers, lasers and shields, all it needs is a good pilot, such as yourself. 
 
Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken 
out, complete with all their command computers and production droids. The planets are split into five 
groups, each of which can be chosen at the start of the game. 
 
The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and 
weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of 
the first game. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/starstrike-ii 
 
 
$end


$info=Star Trap,
$<a href="http://www.mobygames.com/game/cpc/star-trap"</a>
$bio
 
 
Star Trap (c) 1989 Loriciels / Loriciels 
 
Year is 2189, humanity has visited numerous galaxies due to the hyper-space engines. In search of 
adventure and exotics of the distant lands you have signed contract for 5 years with the 
Intergalactic Company to work on the Space Lines. For your first trip you were appointed as 
technician trainee on the freighter AMPELOS. The freighter left Achernar VI in direction of Tau Ceti 
II. Some hours later you were in the room of piloting when suddenly all alarms start... What is that? 
You have only 8 hours to discover it. 
 
You start to explore the freighter AMPELOS. Robots became uncontrollable and attack you. They are 
surely behind the commander's death. Happily, the computer can help you to deactivate them. But your 
adventure is only beginning and already the cap of the dead commander (peace to his soul) reveal a 
number, which you remembers quickly. 
 
The gameplay flows as the icon-based first-person adventure. You may move in available directions and 
do the actions via set of  icons, which are "Take", "Put", "Look at", "Examine", "Use", and some new 
such as "Listen", "Recharge" (a battery, a weapon). Another icon allows you to start a dialogue, for 
example, with the navigator or the doctor. You can then ask them simple questions from predefined 
words such as "HOW TO DEACTIVATE ROBOTS?" and you'll hear the words pronounced. At the right side of 
the screen you'll see the objects in your possessions and useful information: health, fatigue, your 
ammunition, your reservation of air (if you are wearing a combine suit). When you arrive in a place, 
you should use the icon to look at the place (the eye), sometimes several times to discover objects. 
Then (and before taking the object) you should use the magnifier on the object, because it can't be 
used on the object already put in inventory. 
 
Amstrad CPC version of the game is port of Atari ST version and use only 4 colours. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/star-trap 
 
 
$end


$info=Star Wars,
$<a href="http://www.mobygames.com/game/cpc/star-wars"</a>
$bio
 
 
Star Wars (c) 1987 Atari, Inc. / Domark Software, Inc. 
 
Conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You 
take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, 
involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of 
TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses 
vector graphics, which allow lots of action at high speed on comparatively slow systems. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Atari 2600,Atari 5200,Atari 8-bit,Atari ST,BBC Micro,ColecoVision,Commodore 
64,DOS,Electron,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-wars 
 
 
$end


$info=Star Wars Droids,
$<a href="http://www.mobygames.com/game/cpc/star-wars-droids"</a>
$bio
 
 
Star Wars Droids (c) 1988 Binary Design, Ltd. / Mastertronic Group Ltd. 
 
Droids: Escape From Aaron is based off the Star Wars Saturday morning animated series that ran from 
1985-1986. The series followed the adventures of the droid duo C-3PO and R2-D2. 
 
In this platformer/RPG/puzzle title, the droids find themselves prisoners of the Fromm Gang, and must 
escape a series of traps and hostile droids and traps, including seekers, droid maintenence crews and 
various droid guards. 
 
Threepio and Artoo must make their way through the Fromm Gang's prison, a mining level and a research 
level in order to escape their captors and be reunited with their master, Thall Joben. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-wars-droids 
 
 
$end


$info=Return of the Jedi,
$<a href="http://www.mobygames.com/game/cpc/star-wars-return-of-the-jedi"</a>
$bio
 
 
Return of the Jedi (c) 1988 Atari Games Corporation / Domark Software, Inc. 
 
The arcade game from Atari based on the third Star Wars movie features three action sequences 
inspired by the film. 
 
First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to 
evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps. 
 
In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree 
traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the 
Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and TIE Fighters. 
 
In the final sequence, the Millennium Falcon enters the Death Star and has to make its way to the 
reactor, surviving more TIE Fighters and laser turrets. Once the reactor is destroyed, you have to 
get out again before the explosion engulfs the ship. 
 
After the Death Star has been destroyed, the game restarts at the first sequence, but with a higher 
difficulty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.8 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-wars-return-of-the-jedi 
 
 
$end


$info=Star Wars - The Empire Strikes Back,
$<a href="http://www.mobygames.com/game/cpc/star-wars-the-empire-strikes-back__"</a>
$bio
 
 
Star Wars - The Empire Strikes Back (c) 1988 Atari Games Corporation / Domark Software, Inc. 
 
The arcade game from Atari Games based on the second Star Wars movie features four action sequences 
inspired by the film. The graphical style is similar to the first Star Wars game, using vector 
graphics with a first-person perspective. 
 
The first sequence takes place on the ice planet Hoth, where the player must destroy Imperial probe 
droids. The droids send transmissions to the Empire that can also be targeted and destroyed. Once 
enough transmissions have been sent, the Empire attacks. 
 
In the second sequence, the player has to fend off Imperial walkers, either by shooting a limited 
number of tow cables at their feet or by targeting a small area at their head with lasers. But sooner 
or later, the Rebel base's power generator will be destroyed and the evacuation begins. 
 
In the third sequence, the Millennium Falcon has to destroy TIE Fighters in space. 
 
In the fourth and final sequence, the Falcon must navigate through an asteroid field, avoiding 
collisions. 
 
Once the four sections have been completed, the game restarts at a higher difficulty level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-wars-the-empire-strikes-back__ 
 
 
$end


$info=The Star Wars Trilogy,
$<a href="http://www.mobygames.com/game/cpc/star-wars-trilogy"</a>
$bio
 
 
The Star Wars Trilogy (c) 1989 
 
As the title indicates, this compilation contains three Star Wars games: 
 
1. Star Wars 
2. Star Wars: The Empire Strikes Back 
3. Star Wars: Return of the Jedi 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/star-wars-trilogy 
 
 
$end


$info=Station Fall,
$<a href="http://www.mobygames.com/game/cpc/stationfall"</a>
$bio
 
 
Station Fall (c) 1987 Infocom, Inc. / Infocom, Inc. 
 
(From Infocom Home Page site) 
 
After the fall of the Second Galactic Union in 1716 GY, a ten-thousand-year dark age settled upon the 
galaxy. Interstellar travel was nonexistent, and many star systems descended into a near-barbaric 
state, buring coal and gas for energy, and growing food directly from exposed topsoil. In 11,203 GY, 
a treaty between the Empires of Tremain and Galium formed the Third Galactic Union. Ships of the 
Stellar Patrol (a pseudo-military wing of the Union government on Tremain) began exploring the 
galaxy, searching for the human civilizations that are the remnants of the Second Galactic Union. You 
are a native of the planet Gallium, one of the most politically powerful but culturally barren worlds 
in the Union. Your great-great-grandfather was a founding officer of the Stellar Patrol, and for five 
generations, your family has served in the Patrol. It was always taken for granted that you would 
sign up as soon as you came of age. Once in the Patrol, you discovered that the exciting career 
promised in all the Patrol recruitment brochures was nonsense. Your life was drudgery and demerits. 
The one time you got to see an exotic planet was right after a big parade, when they needed a detail 
to sweep up all the confetti. Then came your big moment: shipwrecked on a seemingly deserted world, 
you met an exuberant robotic companion named Floyd. Together, the two of you discovered the secret of 
that mysterious planet, Resida, and saved it from near destruction. As a result of your heroics, you 
were offered, and quickly accepted, a juicy promotion. Good-bye Ensign Seventh Class -- hello 
Lieutenant First Class! No more scrubwork! No more bathroom details! No more cleaning groth cages! 
Finally, your life in the Stellar Patrol would be as exciting as those brochures had promised! Oh, 
how naive you'd been. Your daily routine simply replaced tedious scrubwork with tedious paperwork. 
Since your planetfall on Resida, five long years have dragged by, without a single event worthy of 
note. Why, just look at today's "thrilling" assignment: scooting over to Space Station Gamma Delta 
Gamma 777-G 59/59 Sector Alpha-Mu-79 to pick up a supply of Request for Stellar Patrol Issue 
Regulation Black Form Binders Request Form Forms... 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/stationfall 
 
 
$end


$info=Steg the Slug,
$<a href="http://www.mobygames.com/game/cpc/steg-the-slug"</a>
$bio
 
 
Steg the Slug (c) 1992 Big Red Software / Codemasters 
 
Steg the slug has to feed his family of "T'yungunz".  To do this he must blow bubbles to catch the 
grubs that they feed on and guide them through the level by blowing on them or nudging them past any 
obstacles in the way to the nest where T'yungunz live.  To complete a level, you must make sure that 
a certain number of T'yungunz are fully fed so they go to sleep.  If they don't get enough food then 
eventually they die. 
 
The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will 
burst the bubbles.  Some of these can be activated or deactivated using various switches. 
 
Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and 
even walk on the ceiling.  There are also devices he can contruct out of the parts from the Acme 
Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of 
getting around each level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/steg-the-slug 
 
 
$end


$info=Steve Davis Snooker,
$<a href="http://www.mobygames.com/game/cpc/steve-davis-snooker"</a>
$bio
 
 
Steve Davis Snooker (c) 1984 CDS Software Ltd / CDS Software Ltd 
 
Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which 
can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit 
remake. 
 
Instead, you are scored based not only on how many points you score legitimately, but also on how 
many points you concede through foul shots, and how many shots you take in total. You always take the 
next shot, even if you've missed or fouled, so in a one player game the break-building strategies can 
be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance 
 
As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on 
which mode you choose), and if successful choosing one of the 6 colours (by pressing the number 
corresponding to its points value). Once you've lined up the direction of the shot, you will have to 
set the speed, and then the spin. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,BBC Micro,Commodore 64,Electron,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/steve-davis-snooker 
 
 
$end


$info=Stifflip and Co,
$<a href="http://www.mobygames.com/game/cpc/stifflip-co"</a>
$bio
 
 
Stifflip and Co (c) 1987 Binary Vision Ltd. / Palace Software, LTD. 
 
Count Chameleon recognises the importance of the game of cricket to the power of the British Empire, 
and knows that a simple Rubbertronic Ray to scupper the ball's bounce is all it takes to bring their 
power down. You control the team of Viscount Stifflip, Professor Braindeath, Colonel R G Bargie and 
Miss Primbottom, as they attempt to stop him. 
 
The bulk of the game is icon-driven, and allows you to switch between the four characters at will. 
The control options are all described in slangy English terms, so instead of talking to characters 
you 'Chinwag' with them, and fights are called 'Fisticuffs'. These are a key aspect of the game, 
requiring prompt arcade reactions and correct move selection, especially as using the low blow too 
often results in a character being wiped out. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stifflip-co 
 
 
$end


$info=Storm,
$<a href="http://www.mobygames.com/game/cpc/storm"</a>
$bio
 
 
Storm (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and 
his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around 
rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player 
mode is on offer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Atari 8-bit,Commodore 64,MSX,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/storm 
 
 
$end


$info=Stormbringer - A True Graphic Adventure,
$<a href="http://www.mobygames.com/game/cpc/stormbringer"</a>
$bio
 
 
Stormbringer - A True Graphic Adventure (c) 1987 Mastertronic Group Ltd. / Mastertronic Group Ltd. 
 
Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 
16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his 
castle hideout - which means clearing 64 screens of adventure. 
 
As with the rest of the series, the game uses a largely visual system, in which a press of the fire 
button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls 
up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to 
cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is 
that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stormbringer 
 
 
$end


$info=Stormlord,
$<a href="http://www.mobygames.com/game/cpc/stormlord"</a>
$bio
 
 
Stormlord (c) 1989 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore 
things their rightful way, you must rescue them. 
 
As you progress through the levels of platform-adventure action, you will come across fairies which 
are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and 
dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach 
some levels 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,Symbian,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stormlord 
 
 
$end


$info=Strangeloop,
$<a href="http://www.mobygames.com/game/cpc/strange-loop"</a>
$bio
 
 
Strangeloop (c) 1985 Virgin Games, Ltd. / Virgin Games, Ltd. 
 
Strange Loop is a arcade adventure game with 240 different rooms and each room is filled with a 
dangerous swarf. 
 
You, in a space suit and with a laser gun, have to regain control of a factory located in Outer 
Space. The factory, where robots are produced, has been taken over by aliens and they are 
reprogramming the robots to take over planet Earth. 
To take over control of the factory you have to reach the central Control Room but to get there you 
have to overcome many obstacles and collect several objects. 
These objects can be used to perform several tasks of which some must be done before you take over 
the computer by stopping it. 
Fuel and patches for your suit can be picked up and retrieve items such as rings and spanners, which 
are given out by robots or just left around on the floor. 
 
Strange Loop has an option to save and load the current game status. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/strange-loop 
 
 
$end


$info=Streaker,
$<a href="http://www.mobygames.com/game/cpc/streaker"</a>
$bio
 
 
Streaker (c) 1987 Mastertronic Ltd. / Bulldog Software 
 
You are a streaker with not a stitch on you, in the streets. As you go from room to room you must try 
and collect as much of your clothing as possible 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/streaker 
 
 
$end


$info=Street Cat,
$<a href="http://www.mobygames.com/game/cpc/street-cat"</a>
$bio
 
 
Street Cat (c) 1987 Rainbow Arts Software GmbH / Rainbow Arts Software GmbH 
 
Sports game featuring you, the cat with various stages. 
Your task is the pass various obstacle courses, each more difficult than the last. 
 
Events include: 
The City Park 
Inner City Interlude 
The Underground Sewer 
The Bowling Pub 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/street-cat 
 
 
$end


$info=Street Cred Football,
$<a href="http://www.mobygames.com/game/cpc/street-cred-football"</a>
$bio
 
 
Street Cred Football (c) 1989 Players Software / Players Software 
 
Removing the corporate poshness and ambition of modern football, this Players title gives you a basic 
street match for one or two human players. Hitting the crate which is used to represent a goal more 
times than the opponent to win is the only rule. Your team of 5 players is selected from a pool of 
24, including representations of the programmers as well as Joe Blade and other Players characters, 
and these can be placed at will around the pitch. Once in play you control the player nearest the 
ball, with full passing and shooting control available. Dirty challenges are not only permitted but 
encouraged. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/street-cred-football 
 
 
$end


$info=Street Fighter,
$<a href="http://www.mobygames.com/game/cpc/street-fighter"</a>
$bio
 
 
Street Fighter (c) 1988 Capcom Co., Ltd. / GO! 
 
You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and 
Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and 
Birdie, are later seen in the Street Fighter Alpha series. 
 
After each country you will have the chance to get additional points in a little bonus round, a 
feature seen later in most Street Fighter games. 
 
The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal 
is to become the greatest fighter in the world. As with most tournament fighting games once you have 
defeated the boss the game will reset and start from the beginning with a harder difficulty level. 
 
It is possible to start a two player game but there will be only one fight (between the two players) 
which will determine who will travel the globe to fight the computer controlled opponents. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 2.3 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,TurboGrafx CD,Wii,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/street-fighter 
 
 
$end


$info=Street Hawk,
$<a href="http://www.mobygames.com/game/cpc/street-hawk"</a>
$bio
 
 
Street Hawk (c) 1986 Ocean Software Ltd. / Ocean Software Ltd. 
 
After an intensive 18-month research program, Jesse Mach's super bike is finally ready to hit the 
mean streets. 
 
Jesse has vowed to avenge the death of his best friend, and goes on a mission to take down the 
villains whether they may be. But Jesse need not look no further than the street. The baddies are 
driving XR3's, so all it would take is one laser blast in the XR3 fuel tank, and the cars are 
immobilized. 
 
Zooming along, the player has to serve through traffic, dodging the bullets fired by the bad guys and 
eliminating carloads of criminals while taking care not to kill innocent citizens. As well as the 
built-in lasers, Jesse's bike can leap into the air, and a well-timed spring can avoid a collision. A 
crash or a blast from a villain's gun is not fatal, as the bike can take a fair bit of damage before 
it is immobilized. Reckless driving is not tolerated, and if too many civilians are killed, the 
police will be in pursuit. If the police catches up with the bike, the game ends. However, the turbo 
facility can be used to make a quick getaway. 
 
After driving along, the player needs to keep an eye on the gauges that indicate the condition of the 
lasers, the damage inflicted on the bike, and the engine temperature. Points are awarded for each of 
the villain's car blown up and for each civilian overtaken. While driving, Jesse receives a message 
regarding a break-in at the liquor store. It is up to him to take it slowly so that he can arrive 
there safely. 
 
At the liquor store, you must destroy three villains who run out of the store and attempt to escape 
in their getaway van. All of the villains must be shot before the second mission can begin. This 
mission involves another chase sequence, only this time a high bonus is awarded for killing off a 
major underworld figure who is driving a black sedan. Once the sedan gets destroyed, Jesse and his 
bike can return to base for a refit so the major confrontation with the leader can begin. To complete 
the game, the leader must be blown out of his Porsche. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/street-hawk 
 
 
$end


$info=Street Sports Basketball,
$<a href="http://www.mobygames.com/game/cpc/street-sports-basketball"</a>
$bio
 
 
Street Sports Basketball (c) 1988 Epyx, Inc. / U.S. Gold Ltd. 
 
Taking basketball out of poshly-decorated arenas with hotdog sellers, cheerleaders and pre-game 
entertainments, Epyx presented basketball played as it is by kids all over America. Four different 
courts are provided - the schoolyard, the alleyway, the parking lot and the backyard. Each of these 
has its own hazards to play around, such as oil slicks and potholes. The standard basketball dunks, 
passes and steals are on offer. An opposition player drilling the ball into you sees you gain 
possession. 
 
One or two players can join in, choosing their team of 3 from the 10 kids you are offered, each with 
different abilities. There are 3 computer difficulty levels. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital) 
Score : 2.0 
Other Systems : Amiga,Apple II,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/street-sports-basketball 
 
 
$end


$info=Strider,
$<a href="http://www.mobygames.com/game/cpc/strider"</a>
$bio
 
 
Strider (c) 1989 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the 
universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class 
Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all. 
 
Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb 
walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and 
guards, with mid- and end-level bosses. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,SEGA Master System,TurboGrafx CD,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/strider 
 
 
$end


$info=Strider 2,
$<a href="http://www.mobygames.com/game/cpc/strider-2_"</a>
$bio
 
 
Strider 2 (c) 1990 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser 
and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a 
roof-top battle, and finally the prison ship in which the Megantan leader is held. 
 
The gameplay is similar to the original, consisting of running, jumping and attacking, with a very 
dynamic central character. The laser gun can be used while standing still 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Game Gear,Genesis,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/strider-2_ 
 
 
$end


$info=Strike Aces,
$<a href="http://www.mobygames.com/game/cpc/strike-aces"</a>
$bio
 
 
Strike Aces (c) 1990 Vektor Grafix Ltd / Activision (UK) Limited 
 
Strike Aces is a flight simulator designed to give players a feel for the quick decision-making 
process that real pilots need to fly. It takes place at the Strategic Air Command Bombing and 
Navigation Competition, a real-life event that occurs every year at Ellsworth Air Force Base in South 
Dakota. The best aircrews from around the world and some of the best aircraft come to participate in 
a series of three missions that are constantly monitored, with points awarded to aircrews in various 
categories. In the end, the aircrew that has gained the post points receives the Curtis E. LeMay 
trophy. In this game, you are the pilot of one of these aircrews with a choice of flying one of six 
aircraft, and your missions will pit you against any of seven additional enemy aircraft (although you 
will not get to fly them). To practice flying, you can do a Free Flight 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/strike-aces 
 
 
$end


$info=Strike Force Cobra,
$<a href="http://www.mobygames.com/game/cpc/strike-force-cobra"</a>
$bio
 
 
Strike Force Cobra (c) 1986 Five Ways Software / Piranha 
 
The Enemy has kidnapped the world's top computer scientists, and is intent on cracking into your 
supercomputer. Strike Force Cobra must penetrate his hideout, crack his computer codes, and rescue 
the scientists before any of this can be done. To crack the code you use a DLB (Digital Lock Breaker) 
which is more effective when more numbers have been found, and the scientists give these when 
rescued. 
 
Your team of four members of varying nationalities is chosen from a pool of 8, each with their own 
strengths and weaknesses. The game is viewed isometrically, and you move the characters (one at a 
time) through the lair, shooting down intruders and clearing any traps for the other members to go 
through. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Isometric 
Players : 1 Player 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/strike-force-cobra 
 
 
$end


$info=Strike Force Harrier,
$<a href="http://www.mobygames.com/game/cpc/strike-force-harrier"</a>
$bio
 
 
Strike Force Harrier (c) 1986 H&H&nbsp / Mirrorsoft Ltd. 
 
Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, 
and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as 
well as two practice modes - one for the rudiments of flight and the other for combat. The 
action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than 
a pukka flight simulator. 
 
Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the 
planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears 
ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and 
landing) is correctly implemented, although more traditional horizontal take-offs should be used when 
space permits. The full range of weapons are provided 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/strike-force-harrier 
 
 
$end


$info=Strip Poker,
$<a href="http://www.mobygames.com/game/cpc/strip-poker_"</a>
$bio
 
 
Strip Poker (c) 1985 Core / Core 
 
You are a certain man, playing against a girl called Marilyn over 20 rounds of a poker game. In each 
round you have to change up to 4 cards if you've already got the "Ace" to acquire the poker's winning 
combination. Marylin have to do the same after you. After comparing both hands, the winner is 
defined. Depending on this, Marilyn strips off or get dressed. You will need six winning hands, one 
after another, to achieve your goal. 
 
The game is played in French. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/cpc/strip-poker_ 
 
 
$end


$info=Strip Poker II Plus,
$<a href="http://www.mobygames.com/game/cpc/strip-poker-2-plus"</a>
$bio
 
 
Strip Poker II Plus (c) 1988 Anco Software Ltd. / Anco Software Ltd. 
 
Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface 
and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker 
opponents, and they will gradually remove their clothes for you if you win. 
 
You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of 
cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. 
Donna and Sam are the included girls. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/strip-poker-2-plus 
 
 
$end


$info=Striker - In The Crypt of Trogan,
$<a href="http://www.mobygames.com/game/cpc/stryker-in-the-crypts-of-trogan"</a>
$bio
 
 
Striker - In The Crypt of Trogan (c) 1992 Simmer Software / Codemasters 
 
As a noble and righteous wizard, you must beat the evil Trogan the Diabolical. This involves 
travelling through flick-screen Switchblade style environments both above and below ground. Using 
your sword, you must flatten Trogan's many henchmen, and avoid skeletons. You have limited energy, 
but can collect top-ups. Tokens to both improve and weaken your weaponry are also scattered 
throughout. 
 
The Amstrad version adds a silhouetted backdrop (similar to that in the C64 version) when ran on the 
Amstrad Plus, making it the only cassette-based game released in the UK to cater to the system. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stryker-in-the-crypts-of-trogan 
 
 
$end


$info=Stun Runner,
$<a href="http://www.mobygames.com/game/cpc/stun-runner"</a>
$bio
 
 
Stun Runner (c) 1990 Atari Games Corporation / Domark Software Ltd. 
 
Based on the 1989 Atari Games (not to be confused with Atari Corporation, producers of the Lynx) 
coin-op by Ed Rotberg.  It's 2492 and you must pilot your Sub-Terranean Underground Network 
(S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title 
as S.T.U.N. Runner, completing each course before time runs out. 
 
There are also enemies on each course, such as cycles, indestructible armored drones, and flying 
bird-like craft.  Shoot or avoid them.  If you hit them, you lose one of your shields (your craft has 
six total) and are slowed down temporarily.  The more shields you have at the finish line, the more 
bonus points you get.  Getting hit with no shields does not kill you, however.  There are no lives in 
this game.  The only way to lose is to fail to cross the finish line. 
 
Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make 
you indestructible.  By running over enough green stars on each course, you can also earn Shockwaves, 
which destroy all enemies in your path. 
 
Note that there is no accelerator in this game.  Your craft always goes full speed, unless you hit 
something.  Then you will slow down, but quickly accelerate back to full speed.  Other than that, you 
cannot slow down and the only way to speed up is to run over a Boost Pad.  Your only controls are 
steering left and right and aiming the gun on top of your craft up and down. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Lynx,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stun-runner 
 
 
$end


$info=Stunt Man Seymour,
$<a href="http://www.mobygames.com/game/cpc/stuntman-seymour"</a>
$bio
 
 
Stunt Man Seymour (c) 1992 Reflective Designs / Codemasters Software Company Limited, The 
 
Stuntman Seymour is a side-scrolling platform game. The protagonist, Seymour, as a stuntman must make 
his way through four movie sets with different themes. 
 
There are numerous enemies on each level, and collision with an enemy or its projectile, or falling 
into water causes Seymour to lose a life (he has 5 of them). Seymour can defend himself by shooting 
bullets that travel forward, or tossing bombs that fly directly upwards and then fall (there's a 
limited amount of bombs, but more can be collected on the way.) The levels also have score-giving 
items to collect. At the end of each level, Seymour fights a giant boss that jumps around and tosses 
bombs. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stuntman-seymour 
 
 
$end


$info=Stunt Car Racer,
$<a href="http://www.mobygames.com/game/cpc/stunt-track-racer"</a>
$bio
 
 
Stunt Car Racer (c) 1990 
 
Race a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You 
start in the fourth three-man division of a league, all racing each other twice, and must come top to 
progress. The action is viewed from within the car throughout the 3-lap races, with the distance 
between you always on screen. 
 
Jump chasms, jumps, and drawbridges 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/stunt-track-racer 
 
 
$end


$info=Subbuteo,
$<a href="http://www.mobygames.com/game/cpc/subbuteo"</a>
$bio
 
 
Subbuteo (c) 1990 Goliath Games / Electronic Zoo 
 
Subbuteo recreates the famous table football game, which makes for something very different from 
Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each 
player has 30 seconds to make their move (within a 30 minute match length), which involves first 
selecting a player, then aiming the direction in which he will be flicked, then the power and swerve 
of the flick are determined by the length of time the button is held down for. 
 
With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, 
and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. 
Before each flick, the team not in possession can make a 'defensive flick' involving moving one of 
their players into a potential blocking position (without hitting the ball or an opponent, as this is 
a foul). 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/subbuteo 
 
 
$end


$info=Subway Vigilante,
$<a href="http://www.mobygames.com/game/cpc/subway-vigilante"</a>
$bio
 
 
Subway Vigilante (c) 1989 Players Software / Players Software 
 
A fighting game which pits you as beret-wearing Guardian Angel-style vigilante against criminals in 
the London Underground subway system. Using the subway map to locate trouble hotspots, you then 
travel by train to confront the violent criminals in the stations. Once a station is cleared of bad 
guys move on to another location to do your vigilante duty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/subway-vigilante 
 
 
$end


$info=Sultan's Maze,
$<a href="http://www.mobygames.com/game/cpc/sultans-maze"</a>
$bio
 
 
Sultan's Maze (c) 1984 Gem Software / Amsoft 
 
The legend goes that once upon a time a sultan was visiting the maze in Hampton Court. There he was 
robbed his jewels by a group of thieves, and his brave bodyguard entered the maze to recover them, 
only to be murdered by the thieves on his way back. In present day, the player is an adventurer who 
accepts the mission to explore the maze and recover the jewels. The maze is shown in a 1st person 
view, and the player has to navigate it in order to find the jewels and take them outside. Apart from 
getting lost and exhaustion, other dangers await him, specially in the shape the ghost of the 
Sultan's bodyguard, who still haunts the place. 
 
Sultan's Maze is a primitive 3D adventure well known to enthusiasts of the Amstrad CPC 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Dragon 32/64 
SOURCE : http://www.mobygames.com/game/cpc/sultans-maze 
 
 
$end


$info=Super Bowl,
$<a href="http://www.mobygames.com/game/cpc/super-bowl"</a>
$bio
 
 
Super Bowl (c) 1986 Ocean Software Ltd. / Ocean Software Ltd. 
 
Super Bowl XX, in which Chicago trounced New England 46-10, is recreated in this action/strategy 
hybrid, which also features computer AI for a solo match on the C64 version (Spectrum owners can only 
practice plays on their own). When kicking, the player controls the kick's strength and accuracy by 
pressing fire, so the direction isn't under direct control, and punts can only be returned if they 
are caught on the full. 
 
When selecting the play, a distinction is made between long and short passing plays. You select the 
recipient when the ball is in play by moving the cursor which appears and pressing fire. If a catch 
is made, you can take control of any player, which needn't be the player running for the end-zone. 
Running and Special Teams plays are also on offer of course. 
 
When on the defense, the player has 4 main positional strategies to choose from, and can specify 
individual markers, and a player to simply track the ball carrier. Any individual player can be 
controlled once the action begins, and holding down fire allows you to change this player as the play 
unfolds. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-bowl 
 
 
$end


$info=Super Cars,
$<a href="http://www.mobygames.com/game/cpc/supercars"</a>
$bio
 
 
Super Cars (c) 1990 Magnetic Fields (Software Design) Ltd. / Gremlin Graphics Software Ltd. 
 
This is a top-view racing game, stylistically influenced by Super Sprint, from the company who later 
produced the Lotus series of games. 
 
There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the 
last track you race is made harder than usual). In the races you win money, which can be spent on the 
usual handling and power upgrades, as well as forward-shooting missiles. You must finish in the top 3 
of each race to progress - initially there are 4 computer opponents, but more are added as you 
progress through the game 
 
You can upgrade your car throughout the game via the shop section. You are given an initial price, 
but also a number of options of things to say to the salesman – get the right combination and the 
price will drop. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/supercars 
 
 
$end


$info=Super Cauldron,
$<a href="http://www.mobygames.com/game/cpc/super-cauldron"</a>
$bio
 
 
Super Cauldron (c) 1993 Titus France SA / Titus France SA 
 
Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You 
play a witch (although the character looks decidedly masculine, for no apparent reason), and have to 
negotiate four worlds, each split into bite-size chunks. 
 
The levels are populated with bats, trolls and snakes, which have programmed attack patterns and 
follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the 
cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they 
don't). These include upgraded weapons (the default one isn't especially powerful), and help such as 
magic staircases and a metal melter. Some sections of water kill you, other identical ones take you 
to different sections. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/super-cauldron 
 
 
$end


$info=Super Cycle,
$<a href="http://www.mobygames.com/game/cpc/super-cycle"</a>
$bio
 
 
Super Cycle (c) 1986 Epyx, Inc. / U.S. Gold Ltd. 
 
A motorbike racing game strongly resembling Sega's Hang-On titles. The game is viewed from behind the 
bike, which tilts as you turn. You are racing against the clock, although there are lots of other 
bikes on track to avoid and ride around. There are 3 skill levels, which affect the amount of time 
you have to complete the level, and the bonus offered if you manage to (the amount of time left, 
divided by a set number, bigger on lower levels). Your bike has 3 gears and appears to have a top 
speed of around 120 MPH. After every 2 races there's a bonus round in which you must pick up as many 
tokens as possible in the time limit. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-cycle 
 
 
$end


$info=Super Hang On,
$<a href="http://www.mobygames.com/game/cpc/super-hang-on"</a>
$bio
 
 
Super Hang On (c) 1987 SEGA Enterprises Ltd. / Electric Dreams Software 
 
This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a 
motorcycle around the world, completing each section of track within a time limit. There are other 
bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. 
Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are 
senior, and Europe is expert. 
 
This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does 
not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your 
cycle is always moving, and your speed strictly depends on the gear you are in, although contact or 
running off the road slows the bike down. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-hang-on 
 
 
$end


$info=Super Hero,
$<a href="http://www.mobygames.com/game/cpc/superhero"</a>
$bio
 
 
Super Hero (c) 1988 Codemasters Software Co. Ltd. / Codemasters Software Co. Ltd. 
 
Five guardians threaten the peaceful existence of the people, and it’s you who’s been entrusted with 
saving them. 
 
Lots of goodies have been hidden around the worlds to help you, ranging from swords and Power Boots 
to advanced ones such as Teleport Keys and an ESP Gauge, which guides you direction-wise. Many of 
these are only visible once you have the helmet. 
 
After each Guardian dies you get a Deadzone bonus level, which can earn you an extra life if you 
escape unscathed. An advanced player status screen is included. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/superhero 
 
 
$end


$info=Super Monaco GP,
$<a href="http://www.mobygames.com/game/cpc/super-monaco-gp"</a>
$bio
 
 
Super Monaco GP (c) 1991 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. 
As well as the famous Monaco course, others from around the world have been added, to give the game a 
longer shelf life. You must complete qualification sessions and the races as fast as possible. 
 
The Genesis version of Super Monaco adds a complete career mode, however.  In the career mode, your 
goal is to win a season of races. Unfortunately, you start with a relatively slow car.  By 
challenging other drivers, you can move to a better team and car, and ultimately win the F1 World 
Title. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.7 
Other Systems : Amiga,Atari ST,Commodore 64,Game Gear,Genesis,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-monaco-gp 
 
 
$end


$info=Fruit Bank Supernudge 2000,
$<a href="http://www.mobygames.com/game/cpc/super-nudge-2000"</a>
$bio
 
 
Fruit Bank Supernudge 2000 (c) 1989 PAL Developments / Virgin Mastertronic Ltd. 
 
Super Nudge 2000 is a fruit machine simulator for one player. 
 
The game allows the player 10, 20 or 30 credits to start and when all credits have been used the 
player can, if their winnings are high enough, enter their name on a high-score table 
 
The machine has five reels. Reels 1-4 are game reels that spin to provide a winning or losing line. 
Reel five contains the numbers 0-5 and wt the end of each spin the corresponding number of lights in 
the SUPERNUDGE feature is lit. When all lights are lit the feature is activated. 
Reel five also has a 'SKILL' symbol which, if displayed, causes all unlit lights to flash and the 
player can activate the SUPERNUDGE feature by pressing the action key when all lights are lit. 
Randomly, after each spin, the game will retain the lit feature lights for the next spin. 
 
When a winning line is displayed the player must gamble the win for either a higher or lower win. If 
a higher win is achieved the process is repeated until the player either achieves the maximum win 
possible or fails to advance. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-nudge-2000 
 
 
$end


$info=Super Pipeline 2,
$<a href="http://www.mobygames.com/game/cpc/super-pipeline-ii"</a>
$bio
 
 
Super Pipeline 2 (c) 1985 Taskset Ltd. / Amsoft|Taskset Ltd. 
 
The follow-up to Super Pipeline adds new enemies and 16 levels. The player controlled the 
(white-suited) foreman in charge of keeping the pipeline flowing to fill a number of barrels (which 
increased on later levels, up to 3). Two types of enemy run onto the pipe - those that can make a 
hole (commonly drills, a blowtorch and the earthenware jug) and pests (spiders, lobsters and so on). 
Once a hole is made in the pipe, the foreman must guide a (green-suited) workman to the hole so it 
can be repaired. While the workman is mending the leak, he is vulnerable to being knocked off the 
pipe. 
 
The foreman is equipped with a gun to shoot enemies, but he can also be knocked off the pipe by the 
monsters. To make matters more complicated, the lobster can only be attacked from behind (due to its 
shell) and the "Shower of Tacks" on later levels cannot be shot at all. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-pipeline-ii 
 
 
$end


$info=Super Robin Hood,
$<a href="http://www.mobygames.com/game/cpc/super-robin-hood"</a>
$bio
 
 
Super Robin Hood (c) 1986 Codemasters / Codemasters 
 
Robin Hood, the world's first socialist, pushes wealth redistribution to one side here - his only 
concern is rescuing Maid Marion from the clutches of the Sheriff of Nottingham. This will involve 
crossing Sherwood Forest, before entering his castle and progressing through it's enemy-strewn rooms. 
 
Gameplay is flick-screen and platform-based. Spiders and guards' darts must be avoided - contact with 
these drains your energy from its initial 99, as does falling any distance, although health tablets 
can be collected. Hearts must be collected from each screen, as must keys to operate the medieval 
lifts. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.9 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-robin-hood 
 
 
$end


$info=Super Scramble Simulator,
$<a href="http://www.mobygames.com/game/cpc/super-scramble-simulator"</a>
$bio
 
 
Super Scramble Simulator (c) 1989 Magnetic Fields (Software Design) Ltd. / Gremlin Graphics Software 
Ltd. 
 
Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to 
the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses 
within the time limits. 
 
The game uses a split-screen display, with a big window viewed from the side as well as a 
longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the 
side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to 
go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear 
divots in the ground. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-scramble-simulator 
 
 
$end


$info=Super Seymour Saves the Planet!,
$<a href="http://www.mobygames.com/game/cpc/super-seymour-saves-the-planet"</a>
$bio
 
 
Super Seymour Saves the Planet! (c) 1991 Big Red Software / Codemasters 
 
In the sequel to Seymour Goes to Hollywood, Seymour takes on his first movie role - as an 
eco-friendly superhero. With game design showing some obvious influence from Bomb Jack, Seymour jumps 
around a series of single screen areas collecting barrels of toxic waste. One barrel at a time is 
highlighted and is worth more points than the others, but will explode after a short countdown. 
Seymour is plagued by mutants which fly and bounce around the screen. Some must be jumped on from 
above, some must be hit from below. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-seymour-saves-the-planet 
 
 
$end


$info=Super Skweek,
$<a href="http://www.mobygames.com/game/cpc/super-skweek"</a>
$bio
 
 
Super Skweek (c) 1991 Loriciel SA / Loriciel SA 
 
Super Skweek is a game inspired by the wide success of Chip's Challenge, and share some elements of 
that puzzler while combining other elements from games such as Pengo. 
 
In Super Skweek, you play the title character who must walk around and either paint all the tiles of 
the game board pink, complete a specific mission, or both.  Some tiles react in various ways when you 
walk on them, like exploding. 
 
Unlike Chip's Challenge, the game plays in realtime and you can pick up and use weapons to keep away 
certain monsters as you paint the tiles.  There is also a shop you can enter to purchase items.  
Finally, levels have a time limit for completion. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Lynx 
SOURCE : http://www.mobygames.com/game/cpc/super-skweek 
 
 
$end


$info=Super Sprint,
$<a href="http://www.mobygames.com/game/cpc/super-sprint"</a>
$bio
 
 
Super Sprint (c) 1987 Atari Games Corporation / Electric Dreams Software 
 
A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is 
from an overhead view of the racetrack. The racetracks start simple and gradually get more 
complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally 
wrenches will appear in the roadway, and when collected they can be used after a race to power up 
your car with better tires, better acceleration or a higher top speed. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 1.0 
Other Systems : Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-sprint 
 
 
$end


$info=Indoor Sports,
$<a href="http://www.mobygames.com/game/cpc/superstar-indoor-sports"</a>
$bio
 
 
Indoor Sports (c) 1987 DesignStar Consultants, Inc. / Advance Software Ltd. 
 
Four Indoor Sports are compiled in this entry to DesignStar's SportTime line of recreations. Ten-Pin 
Bowling, Air Hockey, Darts and (except on the Commodore 64) Ping Pong are featured. The menus and 
options screens have the same feel as Clubhouse Sports. Each game has computer opponents at multiple 
skill levels plus human-versus-human and demo modes, and matches can consist of varying numbers of 
rounds, with other options depending on the game. 
 
Ten-pin bowling is played from a side-on view, although once the shot has been taken you see the 
   results unfold from the bowler's view. There are three stages to taking a shot. Move the player up 
   and down to line up his run-up, pressing fire to set the position. Then, do the same to set the 
   angle of the shot. Finally, after pressing fire to start the run-up, press it again to time the 
   release of the ball, as close to the line as possible. 
 
Darts has 4 skill and 3 speed levels, and players can play to 301, 501 or 701, to vary game length or 
provide a handicapping system. You can also set whether scoring must start or end with a double. 
Viewed from behind the board, you must first line up the dart, then set the dart's curvature and 
power by stopping a curved gauge on the right, then a rising power bar on the left. The view then 
changes twice - first a behind-the-player view to show the dart's approach, then a close-up of the 
board to show where it landed. 
 
Air Hockey plays for five minutes, or until someone has scored 12 points. The view is above the pitch 
but angled so as to emphasize the goal at the top. 
 
Ping-Pong features a handicapping system - six ability areas can be graded from 1-5, to ensure a 
closely-matched game. Again the view is from behind one court. To impart direction onto a shot, the 
angle must be pressed at the same time as the fire button. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/superstar-indoor-sports 
 
 
$end


$info=Gary Lineker's Super Star Football,
$<a href="http://www.mobygames.com/game/cpc/superstar-soccer"</a>
$bio
 
 
Gary Lineker's Super Star Football (c) 1987 SportTime / Gremlin Graphics Software Ltd. 
 
Much of the design and programming of Superstar Ice Hockey (by many of the same programmers) is 
revised to provide a six-a-side soccer game. You can control any combination of centre-forward, 
goalkeeper (on the C64) and manager. For much of the game you are merely the centre-forward as the 
action unfolds around you - don't be afraid to track back and help out. 
 
The ball sticks closely to a player, who can pass, shoot, head or bicycle-kick it. Goalkeepers are 
penalised for retaining possession for too long (a rule later adapted for use in real-life football). 
Match length can be between 6 and 90 minutes, by toggling the speed at which time moves. Fouls are 
fully implemented. 
 
Single matches can be played in the cassette version, but the disk version adds a full-season 
structure. 64 English teams are split into 4 divisions of 16, with a season consisting of either 7 or 
15 matches. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/superstar-soccer 
 
 
$end


$info=Super Tank Simulator,
$<a href="http://www.mobygames.com/game/cpc/super-tank-simulator"</a>
$bio
 
 
Super Tank Simulator (c) 1989 Optimus Software Ltd / Codemasters 
 
8 challenging zones of battle await you in your role as a tank driver. The game is viewed from above, 
with rotational control and forward/reverse power for the tank. The routes to travel along are narrow 
and varied, so some exploration is required – some paths are inevitably safer and faster than others. 
The walls are particularly useful as they are strong enough to deflect shots, so you can often attack 
from safe positions round a corner. 
 
Opposition includes gun turrets firing at you, enemy tanks and landmines. You start with a standard 
gun, which must be held down longer to take out tougher foes, but can collect smart bombs and 
shields. A first-person viewpoint section follows each of these sections, with the sighting under 
your control, and more helicopters and jeeps to take on. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-tank-simulator 
 
 
$end


$info=Super Trolley,
$<a href="http://www.mobygames.com/game/cpc/super-trolley"</a>
$bio
 
 
Super Trolley (c) 1988 Icon Design Ltd. / Mastertronic Group Ltd. 
 
Super Trolley recreates all the fun of shelf-stacking as a computer game. Your task is to keep the 
shelves stocked and the floors clean. First up you must collect the stock to be placed on the 
shelves, then move it to the appropriate part of the supermarket. Over 30 foods are featured, ranging 
from bread and milk to eggs and carrots. Each section of the supermarket has its own 
isometrically-viewed screen. The shoppers are there to get in your way, and other hazards include 
vandalising kids, un-house-trained dogs and moronic shoppers who don't take their item off the top of 
the shelves. The ultimate aim of the game is to do so well that you can take over as manager. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-trolley 
 
 
$end


$info=Super Trux,
$<a href="http://www.mobygames.com/game/cpc/super-trux"</a>
$bio
 
 
Super Trux (c) 1989 Gargoyle Games Ltd / Elite Systems Ltd. 
 
The Super Trux trophy is a hectic truck race across nine European cities. As one of the participants, 
you need to drive your truck through different tracks in places like London, Brussels or Paris and 
finish each section in the designated time. 
 
Every track features hazards, like ups and downs which limit your visibility, roadworks reducing the 
road to a single line, and the many other participant trucks. At the end of every track the road 
forks and the player can choose the next stage in their route. This feature, taken from Sega's 
"OutRun", makes every trip a new challenge. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 4.2 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/super-trux 
 
 
$end


$info=Survivor,
$<a href="http://www.mobygames.com/game/cpc/survivor_"</a>
$bio
 
 
Survivor (c) 1987 Topo Soft / Topo Soft 
 
Survivor is a platform game in which you take the uncomfortable role of the "bad one". This time, you 
will be a ruthless alien wandering around in a gigantic spaceship which contains the last vestiges of 
the species which once extended thorough the entire Universe. Unfortunately for these species, 
Survivor (you) wants his race to be the only existing one. 
 
With such an evil purpose, you will move in different zones of the spaceship erasing all the species 
you encounter , including their babies. Your main weapon to do so will be a recalcitrant liquid, 
which you will be able to throw from your mouth. You are, however not immortal, and in order to 
recharge you energy you will have to eat some humans. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/survivor_ 
 
 
$end


$info=Survivors,
$<a href="http://www.mobygames.com/game/cpc/survivors"</a>
$bio
 
 
Survivors (c) 1988 Atlantis Software Limited / Atlantis Software Limited 
 
Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player 
takes control over three droids and must use their abilities to rescue the survivors. 
 
Seen from a top-down perspective, The Survivors plays somewhat similar to Boulder Dash as the levels 
are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can 
beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The 
goal in each of the seven levels is to rescue all survivors within the time limit, while paying 
attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause 
other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have 
been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on 
contact. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/survivors 
 
 
$end


$info=Suspect,
$<a href="http://www.mobygames.com/game/cpc/suspect"</a>
$bio
 
 
Suspect (c) 1984 Infocom, Inc. / Infocom, Inc. 
 
You are a suspected murderer and time is running out because the police are ready to throw the books 
at you.  If you ever want to return to your normal life of being a reporter you better prove your 
innocence.  However, the real murderer probably watching your every move -- so be carefull. 
 
Difficulty Level: Advanced 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC Booter 
SOURCE : http://www.mobygames.com/game/cpc/suspect 
 
 
$end


$info=Suspended,
$<a href="http://www.mobygames.com/game/cpc/suspended"</a>
$bio
 
 
Suspended (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
(From the instruction manual) 
 
You are the Central Mentality on an advanced semi-automated planet. You were supposed to sleep - in 
limited cryogenic suspension - for the next 500 years, 20 miles beneath the surface of the planet, 
while the great Filtering Computers maintained all surface systems. But the computers have taken you 
out of suspension because something is terribly wrong: the weather has become brutal, food production 
is dangerously low, and the Transportation System is malfunctioning, causing unprecedented accidents 
and casualties. The planet is in chaos. 
 
You are physically immobilized. But you have six robots at your disposal, and you must manipulate 
them strategically to bring the Filtering Computers back into balance. Each robot has a distinct 
perception of the world and offers you specific abilities - one offers you sight 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 4.3 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC Booter,TRS-80 
SOURCE : http://www.mobygames.com/game/cpc/suspended 
 
 
$end


$info=Swap,
$<a href="http://www.mobygames.com/game/cpc/swap"</a>
$bio
 
 
Swap (c) 1990 Microďds / Microďds 
 
In this puzzle board game you should swap the tiles to make the sequence of tiles of the same color 
to eliminate them. 
Shape of tiles varies from big and small squares to triangles or hexagons. If tiles have no neighbor 
tiles you may take appropriate tiles from the pocket of the limited size to eliminate the rest of the 
tiles. Finishing the level, player will be transferred to the higher level if the results of the 
current level were high enough for such level. But to finish level successfully, player should 
acquire the certain number of points and to be qualified for the next level. The difficulty also 
raises and depends on quantity of colours, the shape of the tiles, and time limit presence. Undo 
moves are also present, but such moves decrease your final results. Game may be saved in progress and 
loaded later. 
 
Best scores and levels will be written in High Score Table. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/swap 
 
 
$end


$info=Sweevo's World,
$<a href="http://www.mobygames.com/game/cpc/sweevos-world"</a>
$bio
 
 
Sweevo's World (c) 1986 Gargoyle Games Ltd / Gargoyle Games Ltd 
 
The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and 
generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed 
screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less 
serious approach to the genre. Sweevo can enter the world through four different vertical levels, and 
must use lifts and holes to cross through these to solve many puzzles. 
 
You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact 
with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy 
can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a 
percentage, although several other totals are kept - most unusually 'Brownie Points', through contact 
with the brownies. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sweevos-world 
 
 
$end


$info=Switchblade,
$<a href="http://www.mobygames.com/game/cpc/switchblade"</a>
$bio
 
 
Switchblade (c) 1990 Core Design Ltd. / Gremlin Graphics Software Ltd. 
 
The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the 
evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and 
restore your people's pride. 
 
The gameplay is platform and ladders based, set both inside and outside. The layout of the 
territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. 
Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting 
coins and trading them at shop sections. Holding down fire progressively builds up your fighting 
power. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.6 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/switchblade 
 
 
$end


$info=SWIV,
$<a href="http://www.mobygames.com/game/cpc/swiv"</a>
$bio
 
 
SWIV (c) 1991 Sales Curve Ltd., The / Storm 
 
SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit 
conversion of the side scroller Tecmo arcade game Silkworm. 
 
One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when 
the vehicles passed over water. As well as a host of blaster fodder the game also included a 
mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy 
would fly onto the screen and assemble into one vehicle before commencing to fire at the players' 
vehicles. When destroyed the "goose" would drop power-ups. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/swiv 
 
 
$end


$info=Swords and Sorcery,
$<a href="http://www.mobygames.com/game/cpc/swords-sorcery"</a>
$bio
 
 
Swords and Sorcery (c) 1986 
 
The catacombs of Zob are believed to contain untold wealth and fortune, and this is enough to tempt 
you. That means entering an imposing dungeon filled with strange foes - Mages, Servants of Set, 
Revenent Guardians and many more. After taking 14 days of training to build up your skills, or taking 
the default combinations, your magic and swordplay must face the challenge. 
 
Swords and Sorcery is a dungeon-crawler that uses the proprietary MIDAS system to present a 
first-person visual representation of your position, in a manner similar to Bard's Tale. This is on 
the left of the screen, with a map of your surroundings on the right, and text messages detailing 
your current situation below. 
 
Below even that are the menus, which are activated by moving a highlight bar left and right before 
selecting the correct option. Enemies you meet can be threatened, bribed or grovelled to. You can 
activate any spells you collect, including un-poison, weaken enemy, and freeze enemy. 
 
Watch out for magical barriers and traps, and use the transporters to your advantage. When you 
encounter magic would will have to test it to determine its use or detriment. 
 
The Armour of Zob is split into several pieces, which would will hopefully find on your quest. There 
are also extra swords and shields to collect, plus some treasure as a reward. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/swords-sorcery 
 
 
$end


$info=Affaire Sydney, L',
$<a href="http://www.mobygames.com/game/cpc/sydney-affair"</a>
$bio
 
 
Affaire Sydney, L' (c) 1986 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
Promoted to a rank of Senior Sergeant of Investigations Brigade in Saint-Etienne (Loire), you've 
already proved yourself in L'affaire Vera Cruz (The Vera Cruz Affair). Your chiefs rest all their 
hopes upon your abilities and commit a new case to you, L'affaire Sydney (The Sydney Affair). 
 
Mr. James Sydney has just been shot in the head. The assassin, who fired from the opposite 
    building, should know the habits of the victim, because (s)he spent all the day at the same place 
    there... So you go with your team to the crime scene to collect the clues and follow the possible 
    traces. 
 
The game as its predecessor flows in two parts: crime scene investigation to collect the evidence, 
and work with telex machine to gain information about possible suspects. 
 
The crime scene now includes two screens (street with Sydney's body and assassin's apartment). You 
should collect all possible evidence moving the marker on the screen and examining the objects 
scattered at the scenes as well as the body itself. 
 
With telex machine you should perform investigation according to the police procedures. Different 
actions are possible here such as sending messages within Diamond Network to receive the replies, 
printing the notes, contacting other Police services to gain the new information, comparing the 
evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, 
and arresting finally. To specify the subject for each action you should type it. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sydney-affair 
 
 
$end


$info=Tai-Pan,
$<a href="http://www.mobygames.com/game/cpc/tai-pan"</a>
$bio
 
 
Tai-Pan (c) 1987 Ocean Software Ltd. / Ocean Software Ltd. 
 
You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to 
get enough of a loan to buy a ship 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tai-pan 
 
 
$end


$info=Super Space Invaders,
$<a href="http://www.mobygames.com/game/cpc/taitos-super-space-invaders"</a>
$bio
 
 
Super Space Invaders (c) 1991 Taito Corporation / Domark Software, Inc. 
 
Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, 
bosses, power ups, and a variety of scenery!  Invaders come in several configurations for you to try 
to blast, and power-ups help you with more weapons to choose from. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Gear,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/taitos-super-space-invaders 
 
 
$end


$info=Bard's Tale,
$<a href="http://www.mobygames.com/game/cpc/tales-of-the-unknown-volume-i-the-bards-tale"</a>
$bio
 
 
Bard's Tale (c) 1988 Interplay Productions, Inc. / Electronic Arts, Inc. 
 
The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard 
Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is 
dangerous to stay out in the streets at night. 
 
Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers 
of Skara Brae to search for a way to defeat Mangar. 
 
Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more 
character classes, indoor and outdoor adventuring, and color graphics, among other things. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.6 
Other Systems : Amiga,Apple II,Apple IIgs,Atari ST,Commodore 64,DOS,Macintosh,NES,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tales-of-the-unknown-volume-i-the-bards-tale 
 
 
$end


$info=Tank,
$<a href="http://www.mobygames.com/game/cpc/tank"</a>
$bio
 
 
Tank (c) 1987 SNK Corporation / Ocean Software Ltd. 
 
Your country has been taken over by a brutal dictator, and you must wipe out his forces and defences. 
You control a tank (surprisingly enough) armed with machine guns and cannons in this top-view 
scrolling shoot 'em up with arcade roots. Arrows guide you as to the optimal route. 
 
Available tokens to collect include fuel and equipment. Destroy enemy tanks and bases with the 
cannons, and infantrymen with the machine gun. There are rivers to cross using bridges, landmines, 
and enemy installations to beware of. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tank 
 
 
$end


$info=Tapper,
$<a href="http://www.mobygames.com/game/cpc/tapper"</a>
$bio
 
 
Tapper (c) 1986 Bally Midway Manufacturing Co., Inc. / Amsoft|SEGA Enterprises, Inc. 
 
Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding 
customers. There are four customers, each has its own lane lengthier than the previous one, whom you 
have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 2600,Atari 8-bit,BBC Micro,ColecoVision,Commodore 64,PC Booter,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tapper 
 
 
$end


$info=Target Plus,
$<a href="http://www.mobygames.com/game/cpc/target-plus"</a>
$bio
 
 
Target Plus (c) 1988 Dinamic Software / Dinamic Software 
 
Target Plus requires that you have the Gun Stick accessory. It means that your success will depend on 
whether you have a good shot or not. Game options will be selected with a shot as well. 
 
This game consists of two parts which can be played independently, all of being related to aim 
shooting. The second part does include a 1 or 2 players mode. 
 
In the first part you will have to shot at plates flying in the air, accounting for a total of 12, if 
you hit at least 6 the you will pass to the next round of this first part. You have 3 shots for every 
two plates, so you have to be effective on a regular basis. Once you have passed this round, you will 
have to aim at a total of 7 targets, your goal is to hit at least 3 of them, here you only have one 
shot available for each objective. If you are lucky enough, the stage will be restarted with 
increased difficulty. 
 
In the second part of the game your objective will be to protect a juicy cooked chicken to be 
mercilessly attacked by spiders or voracious wasps that emerge from everywhere. Your mission would be 
to shot at them before they can absorb its substance till just leaving the bones. But it will not be 
easy, as time goes on insects will be more numerous, so if you find it pertinent, you can request the 
help from a second player. Do not let them spoil your dish... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/target-plus 
 
 
$end


$info=Target Renegade,
$<a href="http://www.mobygames.com/game/cpc/target-renegade"</a>
$bio
 
 
Target Renegade (c) 1988 
 
Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig 
    Pen which is located on the upper side of town. The problem is, every gang in the city is out 
    looking for you. It is now up to you to beat the odds and rescue your brother. You start the game 
    armed only with your fists, and along the way there are some additional weapons to be found such 
    as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one 
    player. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.8 
Other Systems : Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/target-renegade 
 
 
$end


$info=Targhan,
$<a href="http://www.mobygames.com/game/cpc/targhan"</a>
$bio
 
 
Targhan (c) 1990 Silmarils / Loriciel SA 
 
The game takes place in medieval times a la Golden Axe. The plot is your typically standard fare: 
lone warrior travels the land far and wide killing all manner of beasts with the end goal in mind to 
kill an evil lord who has gotten too big for his britches. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/cpc/targhan 
 
 
$end


$info=Tarzan,
$<a href="http://www.mobygames.com/game/cpc/tarzan"</a>
$bio
 
 
Tarzan (c) 1986 Martech / Martech 
 
According to African legend, a human baby was abandoned in the forest. Found and brought up by a 
she-ape named Kala, he grew to learn the ways of the jungle and the language of the beasts. Years 
later, as John Clayton, Lord of Greystoke, he was brought back to England to claim his rightful 
inheritance. However, he occasionally returns to the wild to become Tarzan, Lord of the Jungle. 
 
Now is one of those occasions. Tarzan has returned to the jungle with his wife, Lady Jane Greystoke, 
but their holiday came to an end when Usanga, evil chief of the Wamabo, kidnaps Jane to force Tarzan 
into retrieving the seven gemstones that were stolen from his tribal shrine. These gemstones are 
believed to be the Eyes of the Rainbow, representing each color of the spectrum. Tarzan has been 
given three days to find the gemstones, otherwise Jane will be eaten by the tribal pet, Sheeta the 
Panther. 
 
After consulting his information sources, Tarzan learns that the Eyes of the Rainbow have been 
scattered around the dense jungle by a family of pesky chimps. Tarzan's quest involves navigating 
dark caves, crevasses, swamps, and treacherous quicksand. 
 
Objects, such as the rope and torch, need to be found if Tarzan wants to find each gemstone. 
Throughout the quest, hazards such asheadhunters, lions, snakes, spiders, quicksands, and pits are 
encountered. If Tarzan comes into contact with any of these hazards, he becomes stunned for an hour 
and the on-screen timer shrinks accordingly. Fortunately, he can punch creatures, allowing him to 
escape them. 
 
If Tarzan manages to find all seven gemstones within the time limit and deliver them to Usanga, Jane 
will be released. If not, she will become nothing more than another bowl of jungle soup. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tarzan 
 
 
$end


$info=Tau Ceti,
$<a href="http://www.mobygames.com/game/cpc/tau-ceti"</a>
$bio
 
 
Tau Ceti (c) 1986 
 
A space simulation with elements from a number of other genres mixed in.  Your mission is to destroy 
a robot army that has taken over a planet.  Gameplay includes arcade sequences, where you fly your 
ship around and shoot the enemy robots 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Other Systems : Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tau-ceti 
 
 
$end


$info=T-Bird,
$<a href="http://www.mobygames.com/game/cpc/t-bird"</a>
$bio
 
 
T-Bird (c) 1989 PAL Developments / Virgin Mastertronic Ltd. 
 
Players control a Foourd T-Bird, a transportation system capable of great speeds up to 1346 mph. 
Their job is to destroy the swarms of aliens – including flying saucers, tie fighters, space 
jellyfish, unidentifiable blobs, and the like – and dodge their fire. This can be achieved by 
shooting them with the standard zapper or use a smart missile to destroy everything in sight. 
 
When an entire swarm is destroyed, getting the token that appears give the player a roving sight, 
sideways-firing missiles, extra lives, extra missiles, and so on. Between each swarm, a meteor shower 
appears, and players need to avoid being hit. At the end of each level, players have to destroy a 
guardian to proceed to the next, and the smart missiles cannot be used to destroy them. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/t-bird 
 
 
$end


$info=Technician Ted - Chip Factory,
$<a href="http://www.mobygames.com/game/cpc/technician-ted"</a>
$bio
 
 
Technician Ted - Chip Factory (c) 1984 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
Ted is an enthusiastic worker at a computer chip factory, which takes the form of dozens of hazardous 
platform screens, most of which lead to more than 2 other rooms, through holes in the floor and 
ceiling as well as a lift. Each room is littered with moving sprites as well as lava pits and 
dangerous drops, all of which will drain the energy from Ted's single life. 
 
Ted has 21 tasks to complete in this 8 1/2 hour-day, but it is largely up to him to find out what 
they are, and which order to do them in. The full day includes trips to the canteen, photocopier, 
power generator and the boss' office - logic will give you clues as to when these are to be 
accomplished. 
 
He knows that solving one problem can change the nature of another, due to the program's advanced 
Event Processing. In each room, two flashing boxes must be hit, sometimes within a time limit, and 
Ted knows the location of the first few of these. On the technical side the game promises a full 
uninterrupted soundtrack and super-smooth animation. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/technician-ted 
 
 
$end


$info=Techno Cop,
$<a href="http://www.mobygames.com/game/cpc/techno-cop"</a>
$bio
 
 
Techno Cop (c) 1988 Gray Matter|Imagexcel / Gremlin Graphics Software Ltd. 
 
Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal 
scum. The game consists of two parts 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/techno-cop 
 
 
$end


$info=Teenage Mutant Hero Turtles,
$<a href="http://www.mobygames.com/game/cpc/teenage-mutant-ninja-turtles"</a>
$bio
 
 
Teenage Mutant Hero Turtles (c) 1990 Konami Industry Co. Ltd. / Image Works 
 
With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to 
the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, 
rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The 
Shredder deep in the bowels of The Technodrome itself. 
 
Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon 
series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but 
the ability to swap between turtles at any time) as you save your friends and battle The Shredder and 
his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you 
cannot use him again until you rescue him from a place hidden in the overworld. 
 
Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore 
buildings, sewers and other places. When entering places from the top-down view, the perspective 
shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's 
main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited 
use. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/teenage-mutant-ninja-turtles 
 
 
$end


$info=Teenage Mutant Hero Turtles 2,
$<a href="http://www.mobygames.com/game/cpc/teenage-mutant-ninja-turtles-ii-the-arcade-game"</a>
$bio
 
 
Teenage Mutant Hero Turtles 2 (c) 1991 Konami Co., Ltd. / Image Works 
 
April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous 
Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, 
Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They 
battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and 
the evil alien brain Krang, up to the final showdown with Shredder himself. 
 
Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade game made by Konami 
during the height of the cartoon series' popularity. Depending on the version of the game, up to two, 
three or four players can take part in the action. The game plays like a simplified Double Dragon. 
While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray 
guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain 
cases two bosses working in tandem, such as Bebop and Rocksteady). 
 
The NES version of the game features additional content not present in other versions of the game: 
two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter 
Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,NES,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/teenage-mutant-ninja-turtles-ii-the-arcade-game 
 
 
$end


$info=Teenage Queen,
$<a href="http://www.mobygames.com/game/cpc/teenage-queen"</a>
$bio
 
 
Teenage Queen (c) 1988 ERE Informatique / ERE Informatique 
 
In this interactive poker game you meet in a park the beautiful female roller-skater, who is very 
interested in strip playing. During the game you come to night club, where the female shows her real 
body... 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,DOS,Nintendo DS 
SOURCE : http://www.mobygames.com/game/cpc/teenage-queen 
 
 
$end


$info=Tempest,
$<a href="http://www.mobygames.com/game/cpc/tempest"</a>
$bio
 
 
Tempest (c) 1987 Atari, Inc. / Electric Dreams Software 
 
99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. 
Thus, when aliens invade them, it becomes necessary to fly into and clear them. 
 
Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network 
of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and 
keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus 
limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in 
dealing with these, plan ahead allowing for the time your shots to take to travel. 
 
You have a Super Zapper, which can be used once on each level to wipe out all aliens currently 
active, but this scores no points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.6 
Other Systems : Atari ST,BBC Micro,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tempest 
 
 
$end


$info=Ten-Pin Challenge,
$<a href="http://www.mobygames.com/game/cpc/tenpin-challenge"</a>
$bio
 
 
Ten-Pin Challenge (c) 1987 
 
Tenpin Challenge was a budget choice for ten-pin bowling enthusiasts to play the game at home. Up to 
four players can take part, with a choice of five ball weights. The computer does the scoring 
automatically, taking bonus points for strikes and spares into account. Your high scores can be saved 
to cassette. 
 
Taking a shot has three stages. First you must aim the shot  by moving a cursor left and right. then, 
you must set the spin, by stopping a spinning diagram as it quickly moves through the 360 degrees. 
Finally you set the pace, by holding down the 'a' key for the right length of time, with no power 
gauge to guide you. Once this is done you will see the shot outcome, with a split screen showing the 
ball moving sideways at first, and then towards (and hopefully into) the bunch of pins, which are 
then moved and replaced as necessary. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tenpin-challenge 
 
 
$end


$info=Terminator 2,
$<a href="http://www.mobygames.com/game/cpc/terminator-2-judgment-day"</a>
$bio
 
 
Terminator 2 (c) 1991 LJN, Ltd. / Ocean Software Ltd. 
 
The game consists of several actions parts linked together. All parts are different, each resembling 
typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each 
level a small cutscene from the movie is shown. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/terminator-2-judgment-day 
 
 
$end


$info=Terminus,
$<a href="http://www.mobygames.com/game/cpc/terminus-the-prison-planet"</a>
$bio
 
 
Terminus (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
Throughout the known universe, a lifestyle of constant education and minimal pleasure is being 
enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains 
has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct 
characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the 
bouncing Spex - come to the rescue 
 
The compound is split into 512 screens, and you can switch between the four characters when you come 
to a teleport. Each has limited battery power for the special suits which protect them - fortunately 
this can be recharged. There are plenty of guards to take out 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/terminus-the-prison-planet 
 
 
$end


$info=Terra Cognita,
$<a href="http://www.mobygames.com/game/cpc/terra-cognita"</a>
$bio
 
 
Terra Cognita (c) 1986 
 
Mining Engineers working on the planet Krion have inadvertently triggered its destruction, and must 
escape in this vertically-scrolling shoot 'em up. There are over 100 screens to fly through, and they 
include many barriers and narrow paths, as well as force fields. There are also time-shift fields - 
some move you forward, but some send you back to the start. 
 
Enemies are in short supply - the game's feel resembles Artificial Dreams (from the same designer). 
You have limited fuel and must collect fuel tokens to recharge this. Other available powerups include 
points bonuses, extra lives, changes to the constant speed of scrolling, and invincibility from force 
fields (although not enemies). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/terra-cognita 
 
 
$end


$info=Terror Molinos,
$<a href="http://www.mobygames.com/game/cpc/terrormolinos"</a>
$bio
 
 
Terror Molinos (c) 1985 Melbourne House / Melbourne House 
 
As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family 
man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid 
the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off. 
 
Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in 
itself, but you must also take 10 holiday snaps to prove what you got up to. 
 
The game is structured similarly to a real holiday. There are day trips to go on, which provide extra 
photo opportunities. A few Spanish phrases such as 'QUE QUIRE USTED' ('what do you want?') and 'UNA 
HABITACION' ('a room') are included 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/terrormolinos 
 
 
$end


$info=Terror Pods,
$<a href="http://www.mobygames.com/game/cpc/terrorpods"</a>
$bio
 
 
Terror Pods (c) 1989 Psygnosis Limited / Psygnosis Limited 
 
Just because a region is bleak, desolate and inhospitable doesn't mean it lacks value. The planet 
Colian is a case in point 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/terrorpods 
 
 
$end


$info=Test Match and Ltd Overs Cricket,
$<a href="http://www.mobygames.com/game/cpc/test-match-one-day-cricket"</a>
$bio
 
 
Test Match and Ltd Overs Cricket (c) 1985 CRL Group PLC / CRL Group PLC 
 
This cricket management game can be played in two different ways, featuring one-day matches on side 
B, and the full length test matches (featuring two innings each, played over five six-hour days) on 
side A. A program detailing the instructions and game system (including some precise explanations of 
the mathematics used by the game to calculate the results of each bowl) loads before the main game. 
 
By default the game features England and Australia, although you can manually type in different team 
names. Before each over the bowling team must choose their bowler, while the batting team chooses its 
two opening players, and which play should come in after each dismissal. Both batsmen and bowlers are 
number in descending order of ability. The action is viewed form above, and when a shot is played the 
batting team must decide whether to run or not - after each run the positions are updated and the 
decision made again. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/test-match-one-day-cricket 
 
 
$end


$info=Tetris,
$<a href="http://www.mobygames.com/game/cpc/tetris"</a>
$bio
 
 
Tetris (c) 1988 Elorg / Mirrorsoft Ltd. 
 
The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  
Geometric shapes fall from the top of a playfield to rest on the bottom 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amiga,Apple IIgs,Atari ST,Commodore 64,DOS,Macintosh,MSX,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tetris 
 
 
$end


$info=Thai Boxing,
$<a href="http://www.mobygames.com/game/cpc/thai-boxing"</a>
$bio
 
 
Thai Boxing (c) 1986 Anco Software Ltd. / Anco Software Ltd. 
 
Thai Boxing is a one on one fighting game shown from an isometric perspective. Different joystick 
combinations let your fighter perform high, middle or low attacking moves as well as dodge or block 
his opponent's attacks. Fighters receive scores for successful attacks. The more difficult or 
effective the attack, the higher the score. Unless one fighter is knocked out, the fighter who has 
the highest score at the end of three rounds wins. 
 
Although the game is shown from an isometric perspective, it is not possible to move in three 
dimensions. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 128,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/thai-boxing 
 
 
$end


$info=Theatre Europe,
$<a href="http://www.mobygames.com/game/cpc/theatre-europe"</a>
$bio
 
 
Theatre Europe (c) 1985 Personal Software Services / Personal Software Services 
 
This game covers the first 30 days of what was then feared to be the next war in Europe. You can 
choose to be the supreme commander of the NATO or the Warsaw Pact. In your control are air and ground 
units. These are backed up by your ability to make strategic nuclear/chemical attacks. 
 
As the Warsaw Pact commander your task is to break the lines of the NATO alliance, which you see is a 
powerful invasion force, poised on your border. Your first task is to take over West Germany. 
 
As NATO commander your task is to stop the Russian invasion. Hold the lines on West Germany's border. 
You will achieve this by preventing the occupation of West Germany. 
 
Your computer opponent can play in three different ways. Nuclear weapons can be disabled for a 
Beginner game, while the thought processes can be either rational or unpredictable. 
 
Gameplay is turn-based and primarily strategic, but some scenes can be played out in optional action 
sequences. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/theatre-europe 
 
 
$end


$info=They Sold a Million II,
$<a href="http://www.mobygames.com/game/cpc/they-sold-a-million-ii"</a>
$bio
 
 
They Sold a Million II (c) 1986 Ocean Software Ltd.|Datasoft, Inc.|D&L Research|Ashby Computers and 
Graphics Ltd. / Ocean Software Ltd. 
 
The second entry in this series of compilations (featuring games with combined all-format sales of 
over 1 million) contains sport, action and arcade adventure games: 
 
1. Match Day 
2. Match Point 
3. Bruce Lee 
4. Knight Lore 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/they-sold-a-million-ii 
 
 
$end


$info=They Stole a Million,
$<a href="http://www.mobygames.com/game/cpc/they-stole-a-million"</a>
$bio
 
 
They Stole a Million (c) 1986 Tigress Marketing / 39 Steps 
 
In They Stole a Million you are The Boss, a would-be criminal mastermind out to seek his fortune the 
dishonest way. To do this you will have to hire a team of criminals, with skills ranging from 
explosives to driving - these will each seek an upfront payment and a percentage cut of the eventual 
profits. You will have to buy information and plans on potential targets - an art gallery and bank 
for example. Menu options reveal pop-up windows of information and sub-menus. 
 
Planning the raid itself is your next task. An overhead view of the site is prevented, with your 
information on doors and storage locations all readily available. You move each member around the map 
to give them orders, using a displayed clock to ensure that the action timings overlap correctly. 
Many options bring up sub-menus of icons. 
 
During the actual crime, you wait outside, with a walkie-talkie to issue orders. Keep an eye out for 
police cars, as their presence may for you to freeze, or run off with what you have so far. You can 
enter the site to help out, but this leaves you defenceless if the police arrive. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : Top-Down 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/they-stole-a-million 
 
 
$end


$info=Thing on a Spring,
$<a href="http://www.mobygames.com/game/cpc/thing-on-a-spring"</a>
$bio
 
 
Thing on a Spring (c) 1986 Micro Projects Engineering / Gremlin Graphics Software Ltd. 
 
The evil Goblin has used his magical abilities to ensnare all the toys in the neighborhood to go into 
his underground lair. Thing bounces to the rescue, and resolves to retrieve them from his 4 storey 
underground lair. To do this he must collect 9 pieces of a jigsaw puzzle on each floor. 
 
Needless to say, Goblin has not made things easy - a myriad of traps await our intrepid hero. There 
are traps all over, some crucial areas are guarded by switches, and the last of these switches locks 
the level-ending lift. 
 
Thing on a Spring is a platform game, made unusual by Thing's motion method. He can bounce to reach 
great heights, and be bounced off platforms strategically to reach higher platforms. You have limited 
oil, which is lost through contact with the many nasties you will encounter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/thing-on-a-spring 
 
 
$end


$info=Thomas the Tank Engine,
$<a href="http://www.mobygames.com/game/cpc/thomas-the-tank-engine-friends"</a>
$bio
 
 
Thomas the Tank Engine (c) 1991 Enigma Variations Ltd. / Alternative Software Ltd. 
 
Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to 
the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, 
other trains and vehicles through your route! Based on the famous television and railway series, this 
game is designed for ages 3 and up. 
 
 
- TECHNICAL - 
 
Other Systems : Amiga,Commodore 64,DOS,Genesis,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/thomas-the-tank-engine-friends 
 
 
$end


$info=3 Weeks in Paradise,
$<a href="http://www.mobygames.com/game/cpc/three-weeks-in-paradise"</a>
$bio
 
 
3 Weeks in Paradise (c) 1986 Mikro-Gen Ltd / Mikro-Gen Ltd 
 
This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. 
Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his 
attempt at rescuing them. 
 
This is an arcade adventure resembling the other Wally Week games, although it represents David 
Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but 
the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage 
puzzles to solve on each screen, and a limit of carrying 2 objects at a time. 
 
The setting is largely jungle, but there are forests, beaches and huts amongst other things to 
explore as well. Movement between screens is generally from left to right, but you will go into the 
screen via signposted sections, and occasionally travel vertically as well. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/three-weeks-in-paradise 
 
 
$end


$info=Throne of Fire,
$<a href="http://www.mobygames.com/game/cpc/throne-of-fire"</a>
$bio
 
 
Throne of Fire (c) 1987 Consult Computer Systems / Melbourne House 
 
This was Consult Computer Systems first major collaboration with Mike Singleton. It is a slash 'em up 
1 or 2 player game in which you play one of 3 princes, each out to defeat his brothers and gain 
control of the castle. You can see the 2 players simultaneously side by side. 
 
You navigate to the different rooms by selecting the windows on the scrolling castle display on the 
bottom of the screen. These windows are colour coded to whichever prince controls that particular 
room. The rooms are displayed as a view from the window showing exits left, right and forward (which 
can move you up or down). There is a neat animation when a player dies showing blood dribbling down 
the screen. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/throne-of-fire 
 
 
$end


$info=Through the Trapdoor,
$<a href="http://www.mobygames.com/game/cpc/through-the-trap-door"</a>
$bio
 
 
Through the Trapdoor (c) 1987 
 
In his previous adventure, Berk had to complete tasks that were given by his master, the Bad Tempered 
Thing, and had to deal with his creatures that lurk from underneath the Trap Door. Now one day, Berk, 
along with his friend Drutt, decided to explore his domain by going through the Trap Door. 
 
You take control of both Drutt and Berk, swapping between them with the fire button. They need to 
solve a series of puzzles and deal with new creatures along the way. There are four regions to 
explore, and opening locked doors give access to later regions. Scattered throughout the regions are 
sweets and toadstools which, when consumed, will provide Berk with special characteristics. Progress 
is made by using the two characters together, as Drutt can reach places that Berk cannot. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/through-the-trap-door 
 
 
$end


$info=Thrust,
$<a href="http://www.mobygames.com/game/cpc/thrust"</a>
$bio
 
 
Thrust (c) 1986 
 
Thrust took a unique game style by bringing realistic physics and inertia-based movement into arcade 
games, directly influencing titles like Oids, not to mention the same author's Exile from Audiogenic. 
The action is viewed from the side, with the graphics drawn in vectors, in keeping with the 
mathematical nature of everything that unfolds. 
 
As a Resistance fighter, the player must fly into enemy lines in order to steal Klystron Pods to 
power more advanced starships, using your tractor beam to take them. A network of mounted guns are 
aiming to shoot the player down – these can be disabled by shooting their power source, but 
eventually this will explode, forcing the player to flee. Some of the later levels feature reverse 
gravity, which is where things really get difficult. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 2600,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,Electron,Vectrex,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/thrust 
 
 
$end


$info=Thunderbirds,
$<a href="http://www.mobygames.com/game/cpc/thunderbirds_"</a>
$bio
 
 
Thunderbirds (c) 1989 Grandslam Entertainments Ltd.|Teque Software Development Ltd. / Grandslam 
Entertainments Ltd. 
 
International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of 
whom has a Thunderbird craft of their own. They have four missions to complete in turn. 
 
Each of these involves a two-man squad, whom you can switch between at any time. Each must select the 
correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, 
avoid hazards and solve puzzles. 
 
Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is 
a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it 
explodes. During this mission, you discover evidence of the miner's construction, so must break into 
a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue 
to ransom, so you must finally travel to his lair to stop him. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/thunderbirds_ 
 
 
$end


$info=Thunder Blade,
$<a href="http://www.mobygames.com/game/cpc/thunderblade"</a>
$bio
 
 
Thunder Blade (c) 1988 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install 
a dictator as leader. 
 
The game features 12 levels split into three distinct styles. First of all you'll be flying over a 
city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing 
to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting 
to wipe out the planes mounted on an aircraft carrier. 
 
The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be 
shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,SEGA Master System,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/thunderblade 
 
 
$end


$info=Thunder Burner,
$<a href="http://www.mobygames.com/game/cpc/thunder-burner"</a>
$bio
 
 
Thunder Burner (c) 1991 Loriciel SA / Loriciel SA 
 
You are a pilot of some robot/spacejet transformer on some deserted planet full of cacti and enemy 
ships. You may turn left/right at the angle of 45 degrees, move at the angle of 45 degrees, 
accelerate/decelerate speed of your moving, shoot, and metamorphose into a spacejet at will. During 
12 levels of gameplay enemies fly towards you, and you should shoot them or avoid them, because each 
meeting with the enemy means decreasing the number of instances of your transformer. You'll also need 
to collect spheres to maintain your fuel levels. When all instances of your spacejet will be lost you 
may be enlisted in the High Score Table. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST 
SOURCE : http://www.mobygames.com/game/cpc/thunder-burner 
 
 
$end


$info=Thundercats,
$<a href="http://www.mobygames.com/game/cpc/thundercats"</a>
$bio
 
 
Thundercats (c) 1987 Gargoyle Games Ltd / Elite Systems Ltd. 
 
This license of the children's TV show set it as a Ghosts 'N Goblins-style hack-n-slash adventure. 
The Thundercat must defeat Mumm-Ra's forces, which range from dwarves to bats. Although you start 
with only a sword, more can be collected by attacking the various containers through the levels - 
later weapons can destroy these enemies quicker, and allow attacks from a distance. Reaching the end 
of each level sees bonuses for time and kills. The path through the game can be varied on later 
levels, so you can play it through more than once and find new sections, even though the individual 
levels only scroll left-to-right. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/thundercats 
 
 
$end


$info=Tie Break,
$<a href="http://www.mobygames.com/game/cpc/tie-break"</a>
$bio
 
 
Tie Break (c) 1990 Starbyte Software / Ocean Software Ltd. 
 
This tennis simulation uses a top-down scrolling perspective. You are not in control of the player's 
motion, but once he gets close to the ball, shot selection is down to you. Standard shots plus 
topspin, lobs and stop volleys are available, by pushing the joystick in the right direction as you 
aim the shot. 
 
The game supports up to 16 players in singles matches on a variety of court surfaces.  It includes 
all of the major world tournaments - the four Grand Slam events at Melbourne, Roland Garros, 
Wimbledon and New York, plus the Davis Cup and Masters events.  An early attempt at TV-style coverage 
is offered. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-8 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tie-break 
 
 
$end


$info=Tiger Road,
$<a href="http://www.mobygames.com/game/cpc/tiger-road"</a>
$bio
 
 
Tiger Road (c) 1989 Capcom Co., Ltd. / GO! 
 
This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children 
from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump 
onto and follow for a slightly different path. Magic urns containing improved weapons appear 
frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you 
in large hordes. Once you get to the indoor sections you will find big enemies with the ability to 
kill you with one hit, in sections set on multiple levels complete with stairways. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tiger-road 
 
 
$end


$info=Time and Magik Pack,
$<a href="http://www.mobygames.com/game/cpc/time-and-magik-the-trilogy"</a>
$bio
 
 
Time and Magik Pack (c) 1988 Level 9 Computing, Ltd. / Mandarin Software 
 
In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 
adventures:Lords of Time 
2. Red Moon 
3. The Price of Magik 
The games have all been updated into the company's later adventure system, and have longer textual 
descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature 
higher-resolution and more-colourful graphics. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/time-and-magik-the-trilogy 
 
 
$end


$info=Times of Lore,
$<a href="http://www.mobygames.com/game/cpc/times-of-lore"</a>
$bio
 
 
Times of Lore (c) 1990 ORIGIN Systems, Inc. / MicroProse Ltd. 
 
A simple action-RPG following the adventures of a young warrior (strong barbarian, armored knight, or 
quick valkyrie) to assist a weakened kingdom from various threats, and to recover special Artifacts 
that once made the kingdom strong. 
 
Gameplay consists of moving your character in real-time through various terrains, like forests, 
towns, and dungeons. The player gathers basic items, like health and magic potions, and increasingly 
powerful weapons as you progress through the story. Conversations are handled through keyphrases. 
Combat is real-time as well, against a few types of creatures (skeletons, orcs, rogues) of which 
there can be various flavors. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/times-of-lore 
 
 
$end


$info=Timetrax,
$<a href="http://www.mobygames.com/game/cpc/time-trax"</a>
$bio
 
 
Timetrax (c) 1986 Binary Design, Ltd. / Argus Press Software Ltd. 
 
Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum 
portals. Each one is guarded by a great mind, who must have a relevant object returned to them before 
they will allow you to seal the portals. Doing this requires formulating a spell from the runes the 
Minds give you. 
 
All of this is played out in a combination of side-view action and icon-based object manipulation. 
Starting in your living room as you search for a weapon and its bullets, you move along a network of 
levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together 
brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the 
chance to test them first). 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/time-trax 
 
 
$end


$info=Tintin on the Moon,
$<a href="http://www.mobygames.com/game/cpc/tintin-on-the-moon"</a>
$bio
 
 
Tintin on the Moon (c) 1989 Infogrames Europe SA / Infogrames Europe SA 
 
Hergé's famous cartoon character is brought to life in this multi-stage action game, specifically 
based around the episode of the same name. In many details the story was similar to the real moon 
landings, then many years off. 
 
A more accurate title for the game would be 'Tintin Gets to the Moon', as reaching it is your 
challenge. The game is split into two distinct types of sections 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tintin-on-the-moon 
 
 
$end


$info=Tir Na Nog,
$<a href="http://www.mobygames.com/game/cpc/tir-na-nog"</a>
$bio
 
 
Tir Na Nog (c) 1986 Gargoyle Games Ltd / Gargoyle Games Ltd 
 
The first of a trilogy of similarly-designed titles from Gargoyle Games, Tir Na Nog is a complex mix 
of arcade and adventure elements done in an innovative way. The game is viewed from the side, and to 
change direction you must rotate the view. 
 
You play Cuchulainn, and you must restore the Sidhe race to its former position of intelligence, 
enlightenment and civilization. This can be done by retrieving the four pieces of the Seal of Calum, 
which was shattered when the Great Enemy invaded. 
 
Many puzzles are presented in the form of cryptic text messages (displayed in a neat pseudo-Celtic 
font), ranging form 'find my crown for a gift' to 'The backdoor key is me' - lateral thinking is 
required to interpret these messages. 
 
The action side of things is challenging, especially before you have found a good sword or mace. When 
you die, you return to the start of the game, but the settings of objects are left exactly as they 
were - making it important to regularly save the game, as it's possible to lose weaponry in a 
situation so precarious that you have little chance of retrieving it without suffering more combat. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tir-na-nog 
 
 
$end


$info=Titan,
$<a href="http://www.mobygames.com/game/cpc/titan"</a>
$bio
 
 
Titan (c) 1988 Titus France SA / Titus France SA 
 
Titan is a 2D arcade game / puzzle game hybrid. 
 
For some reason, mad professors of the future tend to invent strange entertainment games in which 
every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit 
and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by 
hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/titan 
 
 
$end


$info=Titanic,
$<a href="http://www.mobygames.com/game/cpc/titanic"</a>
$bio
 
 
Titanic (c) 1988 Topo Soft / Topo Soft 
 
After developing a new suit for diving in deep waters, Urine and Deepman decide to use it to search 
for the Titanic. This dive will be useful to test the new suit, but also to find the secrets that are 
hidden in the lost ship. 
 
Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was 
lost with the ship. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/titanic 
 
 
$end


$info=Titanic Blinky,
$<a href="http://www.mobygames.com/game/cpc/titanic-blinky"</a>
$bio
 
 
Titanic Blinky (c) 1992 Zeppelin Games Limited / Zeppelin Games Limited 
 
Arthur J. Hackensack, an insane Texas billionaire bent on conquering the world, kidnaps professor 
Frobisher Goonhilly, a paranormal scientist working on a matter transformation weapon. As a 
demonstration of its powers, Arthur transforms the Isle of White into a giant custard slice, New York 
into a bath sponge and the Eiffel Tower into a toast rack. The ghost Blinky, secret agent for 
S.P.E.C.T.R.E. (Society for the Prevention of Ectoplasmic Crime, Telekinetic misuse and Reality 
Endangerment), infiltrates the madman's sea ship (the newly raised SS Titanic) armed with an 
ectoplasmic gun and a case full of disguises. 
 
Titanic Blinky is a platform adventure and a clone of Dizzy, replacing the egg protagonist with a 
slightly effeminate ghost. As in that game, the aim is to collect objects (by pulling down on the 
movement controls) to solve puzzles. One main difference from Dizzy is the fact that Blinky carries a 
gun with infinite ammunition. There's an energy bar at the bottom of the screen that gets depleted 
every time Blinky touches an enemy. When it's empty, Blinky literally flips over and the player loses 
one life. The game starts with three lives, and there's no form of saving progress. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/titanic-blinky 
 
 
$end


$info=Titus the Fox - To Marakesh and Back,
$<a href="http://www.mobygames.com/game/cpc/titus-the-fox-to-marrakech-and-back"</a>
$bio
 
 
Titus the Fox - To Marakesh and Back (c) 1992 Titus France SA / Titus France SA 
 
In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' 
fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get 
her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 
screens of platform gameplay, scrolling in 8 directions. 
 
There are secret rooms to find, and bosses at the end of each level. The player can also interact 
with many parts of the background. Using available objects such as springs and crates correctly is 
often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make 
an appearance. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Atari ST,DOS,Game Boy,Game Boy Color 
SOURCE : http://www.mobygames.com/game/cpc/titus-the-fox-to-marrakech-and-back 
 
 
$end


$info=TNT,
$<a href="http://www.mobygames.com/game/cpc/tnt"</a>
$bio
 
 
TNT (c) 1990 Atari Games Corporation|Namco Limited / Domark Software Ltd. 
 
Five arcade conversions from the Tengen brand make up this collection: 
 
1. APB 
2. Dragon Spirit 
3. Hard Drivin' 
4. Toobin' 
5. Xybots 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tnt 
 
 
$end


$info=Tobruk 1942,
$<a href="http://www.mobygames.com/game/cpc/tobruk-the-clash-of-armour"</a>
$bio
 
 
Tobruk 1942 (c) 1987 Data Design Systems / PSS 
 
The battle for Tobruk in May-July 1942 was one of the key battles of the North African front in World 
War 2. Rommel lead the Axis forces to a victory, taking out Allied forces which were gathered to 
densely mine a strategic defensive area of Libya. In this tactical wargame, players can do the same. 
Taking the six Allied supply points is crucial to your mission's success. 
 
You must guide the movement and attacks of your units. You can also call in aircraft and engineer 
support. The game is turn-based 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tobruk-the-clash-of-armour 
 
 
$end


$info=Toi Acid Game,
$<a href="http://www.mobygames.com/game/cpc/toi-acid-game"</a>
$bio
 
 
Toi Acid Game (c) 1989 Iber Soft / Iber Soft 
 
Toi Acid Game begins while the protagonist, the Toi, is having a date in a discotheque with his 
girlfriend, Zoi. And then, there appears the usual crazy scientist, in this case called Dr Acid, who 
kidnaps the hero's girlfriend with the intention to provide diversion to his diabolic creations. The 
small and roundish friend cannot allow this, so he goes quickly to her rescue. 
 
In order to accomplish it, he will have to face four different levels in which all kind of tiny 
beasts will try to cut his way. Thus, on the first stage, the disco, he will have to avoid some crude 
dudes, siphons, drinks which fall from above, etc., whereas he desperately looks for the eight plates 
that will allow the access to the next levels, which are: the beach, the pirate ship, and finally, 
the Acid House. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/toi-acid-game 
 
 
$end


$info=Tomahawk,
$<a href="http://www.mobygames.com/game/cpc/tomahawk"</a>
$bio
 
 
Tomahawk (c) 1986 Digital Integration Ltd. / Digital Integration Ltd. 
 
Flight simulation specialists Digital Integration turned their attention to helicopter flight in this 
recreation of the AH-64 Apache. All the controls are realistically simulated, so the airspeed is 
dependent on the height of the vehicle, and you can move horizontally using the rudder option as well 
as rolling left and right. If using a Sinclair joystick interface you can use both ports to have all 
these controls accessible on dual joysticks, just like the real thing. Either way, a full instrument 
panel allows monitoring of these. 
 
You are armed with cannons, rockets and anti-tank missiles, each of which has its target set up 
independently, but only one can be loaded at once. Flight options include day/night, clear/cloudy and 
air turbulence on/off, allowing beginners and experts to find a suitable setting. Scenery includes 
trees, mountains and pylons, while enemy targets include helicopters, turrets and tanks. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Apple II,Atari 8-bit,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tomahawk 
 
 
$end


$info=Toobin',
$<a href="http://www.mobygames.com/game/cpc/toobin"</a>
$bio
 
 
Toobin' (c) 1989 Atari Games Corporation / Domark Software, Inc. 
 
Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You 
rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of 
the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, 
and fishermen - you are armed with a limited supply of tin cans to take care of these. There are 
gates to slide through on the way down - these give you a points bonus. Each level has a strict time 
limit to adhere to, although there's a kickin' party at the end if you succeed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy Color,MSX,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/toobin 
 
 
$end


$info=Top Gun,
$<a href="http://www.mobygames.com/game/cpc/top-gun"</a>
$bio
 
 
Top Gun (c) 1986 Ocean Software Ltd. / Ocean Software Ltd. 
 
The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from 
the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the 
computer. You are armed with missiles (while put you in control of a small target zone, which must 
reman over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these 
more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to 
throw at you, of which the last is the toughest, while each player in a 2-player game also has 3 
'lives'. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.0 
Other Systems : Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/top-gun 
 
 
$end


$info=Top Secret,
$<a href="http://www.mobygames.com/game/cpc/top-secret_"</a>
$bio
 
 
Top Secret (c) Jul, 1986 Loriciels / Loriciels 
 
Since the news of coup d'etat in the province of Wago arrived, life became completely unbearable. The 
single resolution to save the peace of the country was to set up a secret organization which would be 
responsible for liberating the president, who was kidnapped and imprisoned during uprising. 
 
So you enlisted in this secret organization. Manu, one of the members of the organization, is your 
neighbour. Today, we are in the daytime of July 1st. But, suddenly, Manu has been stopped, and all 
network is dismantled. It is necessary to recover the equipment, to discover the passage and to drive 
the plan of Manu to the most complete success. But where to begin, towards whom to go, which persons 
is it necessary to contact? 
 
Typing in the sentences, you will visit city places including a bank, a bar, a garage, a newsstand, a 
small public garden, and a graveyard. For this, you have in the top of screen a directory of orders 
which you can choose with arrows of your keyboard and validate with the key COPY. Choosing an order 
you complete it with noun and progress in the game. 
 
This text adventure was made in French. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/cpc/top-secret_ 
 
 
$end


$info=Total Eclipse,
$<a href="http://www.mobygames.com/game/cpc/total-eclipse"</a>
$bio
 
 
Total Eclipse (c) 1988 Major Developments / Incentive Software Ltd. 
 
Uses 3D system called Freescape developed by Incentive Software Ltd. 
 
A pyramid has been built to destroy anything that blocks the sun and now a total eclipse is about to 
occur.  Collect ankhs to open doors, shoot mummies, drink water and maybe then you solve the puzzle 
of pyramid. Controlling yourself in 3D world, you may change angle of your rotation and width of your 
steps to avoid some obstacles. Also you can use your gun to shoot some doors or to eliminate some 
foes. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/total-eclipse 
 
 
$end


$info=Total Recall,
$<a href="http://www.mobygames.com/game/cpc/total-recall"</a>
$bio
 
 
Total Recall (c) 1991 Ocean Software Ltd. / Ocean Software Ltd. 
 
Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find 
a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is 
hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that 
get in his way. 
 
Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes 
mainly require you to collect some items before leaving the level. You have only one chance to 
complete the current level, which means that if your energy is lost, the game ends. Energy is lost if 
you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by 
either collecting some pills or a heart, depending on the platform. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/total-recall 
 
 
$end


$info=Tour 91,
$<a href="http://www.mobygames.com/game/cpc/tour-91"</a>
$bio
 
 
Tour 91 (c) 1991 Topo Soft / Topo Soft 
 
Tour 91 is an action cycling game from Topo Soft (like Perico Delgado Maillot Amarillo, the other 
cycling game of this company). 
 
You must choose a cyclist and compete in a cycling race of four stages. The first stage is against 
the time. The second stage is a plane stage. The third stage is a mountain stage, and the last stage 
is a sprint stage. Before competing, you have the option to practise each individual stage. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tour-91 
 
 
$end


$info=Tournament Tennis,
$<a href="http://www.mobygames.com/game/cpc/tournament-tennis"</a>
$bio
 
 
Tournament Tennis (c) 1985 D&L&nbsp / Psion Software Ltd. 
 
Most of the conventions that became standard for tennis simulations appear in this early title - 
indeed many were pioneered by it. Matches can be played at quarter-final, semi-final or final level - 
winning at one level automatically moves you onto the next one. They can last for 3 or 5 sets, with a 
player requiring a 2-game lead to win a set, although a tie-break comes in at 6-6 in all but the 
final set. 
 
The view is pseudo-3D, from above the court, and features a shadow on the ball to give a more 
realistic appearance and make it easier to judge its height. Spectators turn their heads to view the 
action, and ball-boys run on to the court to retrieve a dead ball. Shot speed, direction and spin can 
all be applied, and forehand and backhand strokes are both available. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ColecoVision,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tournament-tennis 
 
 
$end


$info=Nebulus,
$<a href="http://www.mobygames.com/game/cpc/tower-toppler"</a>
$bio
 
 
Nebulus (c) 1988 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
You play a small green guy who needs to blow up eight towers, because their presence is somehow 
poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to 
get to the top of these towers to blow them up. 
 
You make your way up to the top of the tower via walkways around the outside of the towers. You need 
to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement 
is achieved by jumping onto moving ledges at the right moment. 
 
The game was considered revolutionary in its time for its graphic technique. As the main character 
walked around the outside of the tower, the character was fixed in the middle of the screen while the 
tower itself rotated. This gave it a pseudo-3D effect. 
 
Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out 
as a side-scrolling collect-'em-up in which bonus points can be obtained. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
Other Systems : Amiga,Atari 7800,Atari ST,Commodore 64,DOS,Game Boy,NES,Symbian,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tower-toppler 
 
 
$end


$info=Toyota Celica GT Rally,
$<a href="http://www.mobygames.com/game/cpc/toyota-celica-gt-rally"</a>
$bio
 
 
Toyota Celica GT Rally (c) 1991 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
A detailed recreation of rallying licensed from Toyota Great Britain. Driving on gravel, asphalt and 
ice is involved, with each race made up of a series of short stages to complete. After each stage, 
your times are compared with those of your rivals, whose names are subtly changed from the real 
drivers of the day. Up to four human players can be involved, taking it in turns. 
 
As visibility is sometimes low, and the exact curvature of a corner isn't always obvious from the 
apex, a co-driver is provided to give pace notes. These can be adjusted before you take to the track, 
specifying what is defined as 'hard left' and how early the warning should be given. 
 
The steering sensitivity can be adjusted, and you can choose between automatic centering, and a 
push-the-opposite-way-to-centre mode, but more unusual is the option to race with the steering 
directions reversed - definitely one for advanced players. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/toyota-celica-gt-rally 
 
 
$end


$info=Tracksuit Manager,
$<a href="http://www.mobygames.com/game/cpc/tracksuit-manager"</a>
$bio
 
 
Tracksuit Manager (c) 1988 Goliath Games / Goliath Games 
 
Tracksuit Manager varied the conventional Football Manager game style in a number of ways. You take 
charge of an international team aiming to qualify for and then play in the European Championships and 
World Cup. This means there is no transfer market, just a pool of 100 eligible players from which a 
squad of 22 is selected. You can view reports on each player's ability and form at any stage of the 
squad and team selection process. You can arrange friendly matches to try out players and ensure that 
the squad plays together as much as possible. 
 
The matches are presented as a running commentary, with a small graphic indicating which area of the 
pitch the ball is in. A wide range of tactical options are available to dictate the team's passing 
style, defensive approach and so on, and in another first you can give specific instructions to 
individual players (maybe telling a particularly pacy defender to man-mark a dangerous opposition 
winger instead of staying in a set position). 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tracksuit-manager 
 
 
$end


$info=Traffic,
$<a href="http://www.mobygames.com/game/cpc/traffic"</a>
$bio
 
 
Traffic (c) 1984 Andromeda Software / Amsoft 
 
Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London 
streets by changing the traffic lights from red to green. The objective in order to advance to the 
next level is to get a preset number of vehicles through the screen, although it does not matter 
which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers 
next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, 
it's game over. A warning sound is given when five cars are queued 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,MSX 
SOURCE : http://www.mobygames.com/game/cpc/traffic 
 
 
$end


$info=Trailblazer,
$<a href="http://www.mobygames.com/game/cpc/trailblazer"</a>
$bio
 
 
Trailblazer (c) 1986 Mr Chip Software / Gremlin Graphics Software Ltd. 
 
An imaginative action game in which you must guide a ball-shaped craft through a succession of 
levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various 
colors, which affect the craft's speed, both within its power potential and into warp, as well as a 
control-reverser and lots of holes. You can jump these holes by pressing fire, although you have a 
limited number of these for each level, and adjust the speed by pulling the joystick forward or 
backwards.  You face a time limit on each of the 21 levels, although your time is boosted every time 
you complete one. A simultaneous 2-player mode is included, similar to the split-screen mode in the 
Lotus games (by the same authors). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 8-bit,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/trailblazer 
 
 
$end


$info=Train, The,
$<a href="http://www.mobygames.com/game/cpc/train-escape-to-normandy"</a>
$bio
 
 
Train, The (c) 1988 Artech Digital Entertainments, Inc. / Accolade, Inc. 
 
In the months before France is liberated by the Allies in World War 2, Germany tries to take Paris' 
collection of classic paintings. As Resistance member Pierre LeFeu, helped by wounded former engineer 
Le Duc, must prevent this happening, but taking the paintings by train to Normandy and Allied 
control. 
 
Once in control of the train, you must set the throttle level, ensure that there is enough coal in 
the furnace, control the speed, and ensure that steam is released when necessary. Use the provided 
map, and the communications network once released, to plan the strategic side of your mission. Each 
station has coal and water supplies which may be needed to keep the train running. 
 
You must raid railway stations in order to get track switches into the right position. Both this and 
the initial capture of the train involve aiming at the enemy, current indicated point, and ducking 
before their bullets can hit you. Taking control of bridges is similar - you control a cannon and 
must take aim. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/train-escape-to-normandy 
 
 
$end


$info=Trantor,
$<a href="http://www.mobygames.com/game/cpc/trantor-the-last-stormtrooper"</a>
$bio
 
 
Trantor (c) 1987 Probe Software Ltd. / GO! 
 
In this game you play the role of a man who has been stranded on an alien planet after his space ship 
explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across 
platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is 
played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is 
to keep moving. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.2 
Other Systems : Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/trantor-the-last-stormtrooper 
 
 
$end


$info=Trapdoor, The,
$<a href="http://www.mobygames.com/game/cpc/trap-door"</a>
$bio
 
 
Trapdoor, The (c) 1986 
 
Berk is trying to obtain a chest of treasure from within a castle inhabited by the Bad Tempered 
Thing. This involves completing five tasks, although a learner mode in which only 4 are required is 
also provided. The first task is to provide a can of worms, whilst crushed eyeballs must be provided 
for task two. You then need to boil Slimies, fry eggs (getting them is a dilemma in itself), and then 
force everything back into the trapdoor. These tasks must be completed before Thing’s Angry Meter 
reaches its limit. 
 
As fans of the TV show will recall, the Trap Door of the title seals in numerous strange monsters, 
and in the game some are harmful and some are a hindrance, depending on the task at hand, so be 
careful which ones are released. Remember to close it, as spooks will be released if you do not – 
these require food to be pacified. Boni and Drutt appear regularly – the former giving cryptic 
morsels of advice, and the latter eating spiders and getting in the way. You can prepare for one task 
while completing another, so pay attention to items which may be useful, and think about what they 
are likely to be used in conjunction with. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/trap-door 
 
 
$end


$info=Trashman,
$<a href="http://www.mobygames.com/game/cpc/trashman"</a>
$bio
 
 
Trashman (c) 1986 New Generation Software / Virgin Games, Inc. 
 
While few young people aspire to the role of a Dustman, New Generation Software felt they would enjoy 
pretending to be one on this innovative arcade game. 
 
Each section presents you with a road of houses, drawn from forced-perspective 3D, with 
flick-scrolling as you move up the road. Each house's dustbin must be collected, emptied and replaced 
within the time limit, which is indicated by the Bonus timer at the top of the screen. If this 
reaches zero, you receive the first of 3 warnings -  a third sees you out of a job. 
 
Setting foot on the grass causes the onus to drop more quickly, and there are additional hazards to 
avoid, including the local cars, which appear to be driven by maniacs, and cyclists and barking dogs, 
which can both injure you and cause your movement to slow. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/trashman 
 
 
$end


$info=Treasure Island Dizzy,
$<a href="http://www.mobygames.com/game/cpc/treasure-island-dizzy"</a>
$bio
 
 
Treasure Island Dizzy (c) 1989 Codemasters / Codemasters 
 
This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange 
magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil 
Pirates that rule the island. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Score : 2.0 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/treasure-island-dizzy 
 
 
$end


$info=Trigger,
$<a href="http://www.mobygames.com/game/cpc/trigger"</a>
$bio
 
 
Trigger (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
Crazy Park is a place not recommended for people who want to have a peaceful existence, because the 
murderers, thieves and other thugs converted it in their home. But of course, as in every other story 
where some bad guys take a place which doesn't belong to them, there will appear a guy ready to end 
with them. 
 
Trigger is a game with a 1st person perspective where you have to make use of your Gun Stick 
accessory. The game has a side scroll by which you will see a multitude of enemies emerging. Some of 
them will shot at you, others will launch grenades, knives... there will even be exhibitionists. But 
don't go too fast, there will be other persons to which you should not shot at, otherwise points 
would be reduced from your marker. Also, there will also appear some objects that will recharge your 
ammunition. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/trigger 
 
 
$end


$info=Trivial Pursuit,
$<a href="http://www.mobygames.com/game/cpc/trivial-pursuit"</a>
$bio
 
 
Trivial Pursuit (c) 1987 Oxford Digital Enterprises Ltd. / Domark Software, Inc. 
 
This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, 
Trivial Pursuit. The game involves answering questions on one of six subject categories to gain 
moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain 
the right to take on the final winning question. Questions are aimed at British players - many 
entertainment questions are based on British TV, and sport questions relate to popular British 
sports. 
 
Two game modes are available:- single player (which involves answering questions against the clock) 
and multiplayer (where you can take on up to five human-controlled players). The computer reveals the 
answer, and you select 'yes' or 'no' to tell it whether you got it right. 
 
The question categories are exactly the same as the board game, however two different question styles 
are added to take advantage of computer technology - some questions relate to a picture or diagram 
and some relate to a piece of music. 
 
One additional feature not available in the board game is a statistical analysis of the number and 
type of questions answered correctly. This can be split into the performances of all the players, or 
the performance of an individual player within the six categories. It is especially useful at the end 
of the game, when choosing which category a player must answer to win the game. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Score : 4.8 
Other Systems : Amiga,Amiga CD32,Atari 8-bit,Atari ST,Commodore 64,DOS,MSX,SEGA Master System,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/trivial-pursuit 
 
 
$end


$info=Trivial Pursuit - A New Beginning,
$<a href="http://www.mobygames.com/game/cpc/trivial-pursuit-2-a-new-beginning"</a>
$bio
 
 
Trivial Pursuit - A New Beginning (c) 1988 Oxford Mobius / Domark Software, Inc. 
 
After recreating the original board game as closely as possible with the first licensed game, Oxford 
did something different with the sequel. Each player now controls a spaceship, and the overall aim is 
to convince the Elders of the planet Genus  to accept your people's plan to colonize it. 
 
The Elders are all located in different parts of the galaxy, and can only be reached by travelling 
through the galaxy answering questions correctly, and answering a specific question once you get 
there. As a result, the gameplay isn't vastly different from the original. 
 
The six question categories are the same as the original, and there are 50 levels of question to 
clear, but the big difference is that the question category is random, so players who are only 
knowledgeable in one or two areas are no longer at an advantage. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/trivial-pursuit-2-a-new-beginning 
 
 
$end


$info=Tuareg,
$<a href="http://www.mobygames.com/game/cpc/tuareg"</a>
$bio
 
 
Tuareg (c) 1988 Topo Soft / Topo Soft 
 
Life has never been too quiet in Marrakesh, but lately things have been getting harder.  Ait-Amar, 
the daughter of the sultan, has been kidnapped by a group of Berbers and they are forcing him to give 
half of his fortune within three days. 
 
But as you know, with every kidnapping of a princess there's always an hero ready to rescue her, and 
Ben-Yussef, our protagonist, has been the chosen one this time to get into the labyrinthine and 
dangerous Kasbah in order to affront the kidnappers and rescue the handsome daughter of the Sultan. 
 
As expected, it will be a hard task, because although there are some local residents willing to give 
clues in exchange for some coins, others will try to steal everything they can. Besides these two 
types of Moors, deep in the Kasbah there are women to which you can steal their money, policemen that 
will take your weapons, and thugs who are at the doors of the houses that you must enter in order to 
find the princess. 
 
Like any human being, Ben-Yussef must replenish his strength in inns and restaurants and rest in 
hotels or hostels, implying a significant economic outlay. You can also buy new weapons in the 
armouries prepared to this effect, bearing in mind that depending on the neighborhood, these elements 
may also vary in price. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Score : 2.8 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tuareg 
 
 
$end


$info=Turbo Boat Simulator,
$<a href="http://www.mobygames.com/game/cpc/turbo-boat-simulator"</a>
$bio
 
 
Turbo Boat Simulator (c) 1988 Mind's Eye / Silverbird Software Ltd. 
 
You are aboard a powerful boat, deep in enemy territory, and must get through this to make it back in 
one piece. To help you do this, allied planes drop pieces of the map onto the water, all of which 
must be collected to complete the level. Gameplay is side-scrolling, and the boat can be steered up 
and down the screen as well as accelerated in either direction. 
 
The waterways have many mounds and blockades in place, as in Spy Hunter.  Enemy boats and planes 
shoot at you, and also drop mines. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turbo-boat-simulator 
 
 
$end


$info=Turbo Cup,
$<a href="http://www.mobygames.com/game/cpc/turbo-cup"</a>
$bio
 
 
Turbo Cup (c) 1988 Loriciels / Loriciels 
 
Based on sportscar and Paris-Dakar racer René Metge and his Porsche 944 Turbo, Turbo Cup is a racing 
game viewed from above and behind the car, in a forced perspective. Instead of the sand of the Dakar 
race, the game features four conventional French racetracks - Paul Ricard, Nogaro, Magny-Cours and 
Dijon-Prenois. 
 
After completing a qualifying lap you race against 21 similar cars. Contact with cars from behind 
causes you to spin but does not affect your rival, although side-on contact is usually beneficial. 
There are hazards off the track to avoid, and hitting the grass at speed causes a spin. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turbo-cup 
 
 
$end


$info=Turbo Esprit,
$<a href="http://www.mobygames.com/game/cpc/turbo-esprit"</a>
$bio
 
 
Turbo Esprit (c) 1986 Durell Software Ltd. / Durell Software Ltd. 
 
Turbo Esprit puts you in control of a Lotus Esprit cop car, with the challenge of breaking up a drugs 
gang and protecting the innocent. 
 
A map is built into the car, which can instantly show the positions of the baron's cars - this is 
crucial because you can't interrupt them before the initial deal is done, as this will simply make 
them leave and try again another time. 
 
The game's environment is large and varied, with traffic lights, junctions and zebra crossings 
accurately implemented, and pedestrians to avoid. The roads are multi-laned, and at the end of each 
road you can turn across, which makes the game's perspective shift in a flick-screen manner. One 
unusual feature for the time is a saveable high-score table. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turbo-esprit 
 
 
$end


$info=Turbo Girl,
$<a href="http://www.mobygames.com/game/cpc/turbo-girl"</a>
$bio
 
 
Turbo Girl (c) 1988 Gamesoft / Dinamic Software 
 
Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate 
intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange 
cybernetic beings) intercept the provisions of the colony supported by a ship-robot army 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turbo-girl 
 
 
$end


$info=Turbo Out Run,
$<a href="http://www.mobygames.com/game/cpc/turbo-out-run"</a>
$bio
 
 
Turbo Out Run (c) 1989 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
The sequel to OutRun features similar basic gameplay to the original, with the action viewed from 
behind the car, and the challenge being to complete each stage within the time limit. Contact can 
cause the car to spin, slow down or even flip 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Score : 2.9 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Genesis,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turbo-out-run 
 
 
$end


$info=Turbo the Tortoise,
$<a href="http://www.mobygames.com/game/cpc/turbo-the-tortoise"</a>
$bio
 
 
Turbo the Tortoise (c) 1992 Visual Impact / Hi-Tec Software Ltd. 
 
After Doctor Mulliner and his assistant Beckett make a mistake using Cybernetic technology 
prototypes, Mulliner’s pet tortoise Wal is given super powers. The only way a working machine can be 
built is for this tortoise to travel through time and collect the required parts from six time 
periods (Prehistoric, Ice Age, Egyptian, Mediaeval, 20th Century and the Future). 
 
Taking the role of Turbo the Tortoise, the player must travel through six side-scrolling platform 
levels, each of them well-guarded by enemies. Limited weaponry can be collected, although jumping on 
the heads of these foes will also kill them. Turbo must allow for moving platforms, switches, fragile 
platforms and water hazards. Enhancements and extra lives are in hard-to-reach places, often only 
accessible by using enemy heads as launch pads. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turbo-the-tortoise 
 
 
$end


$info=Turrican,
$<a href="http://www.mobygames.com/game/cpc/turrican"</a>
$bio
 
 
Turrican (c) 1990 Rainbow Arts Software GmbH / Rainbow Arts Software GmbH 
 
Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more 
recently these nightmares have become real. Only Turrican can save them in this fast paced side 
scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay. 
 
Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of 
emphasis on finding and using the 10 different weapons Turrican can collect. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Score : 3.3 
Other Systems : Amiga,Atari ST,Commodore 64,Game Boy,Genesis,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turrican 
 
 
$end


$info=Turrican 2,
$<a href="http://www.mobygames.com/game/cpc/turrican-ii-the-final-fight"</a>
$bio
 
 
Turrican 2 (c) 1991 Factor 5 GmbH / Rainbow Arts Software GmbH 
 
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for 
home computers from the ground up. 
 
Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United 
Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape 
and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine 
who's the boss. 
 
Unlike other games of its type, this game contains three levels of horizontal shooter action in the 
spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are 
basically free to go everywhere you want, since there is no automatic scrolling and the levels are 
packed with hidden extra lives and weapons. All those levels are very different: the first one in the 
rock desert is pretty colorful with parallaxing rainbow background and happy music, while the 
following worlds get darker and darker. 
 
Turrican can get some different weapons for his arm cannon: 
 
1. The bounce weapon which rebounds from surfaces into smaller bouncing balls when powered up 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.6 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/turrican-ii-the-final-fight 
 
 
$end


$info=Tusker,
$<a href="http://www.mobygames.com/game/cpc/tusker"</a>
$bio
 
 
Tusker (c) 1990 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he 
disappears you are determined to find out what might have happened to him, and what secrets may lie 
within. 
 
This side scrolling arcade adventure is split into three stages, taking in the harsh and barren 
desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your 
presence, and weaponry must be found to fend them off, although its use does little to put the 
natives at ease initially. The machete to cut through the jungle is equally important. At many other 
points you will need to use objects you have found along the way. The backgrounds are in full 3D and 
can serve to obscure the character when he is behind trees or rocks. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/tusker 
 
 
$end


$info=Twin Turbo V8,
$<a href="http://www.mobygames.com/game/cpc/twin-turbo-v8"</a>
$bio
 
 
Twin Turbo V8 (c) 1988 Scope Soft / Codemasters Software Co. Ltd. 
 
This road racing game features five stages, taking in day and night driving. Each stage has a variety 
of twists and turns, blind bends, hills and opponents to avoid. Player controls car with steering, 
accelerate/brake and can shift between two gears, low and high. The player must reach the stage 
markers within a time limit to continue. Time bonuses are awarded based on how well the player did. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/twin-turbo-v8 
 
 
$end


$info=Twin World,
$<a href="http://www.mobygames.com/game/cpc/twinworld-land-of-vision"</a>
$bio
 
 
Twin World (c) 1990 Blue Byte Software GmbH & Co. KG / Ubi Soft Entertainment Software 
 
After the Cariken family became complacent, the land of Gaspar ceased to be ruled as well. This left 
the way clear for evil men such as  Maldur the druid to step in and slaughter the family, shattering 
their magical amulet. By computer game plot standards he did a good job - only one of the family 
survived, and the amulet was broken into 23 pieces. 
 
As Ulopa, the sole survivor, you must reclaim the pieces. They are spread across 23 levels of 
platforming action, combining the surface with some underground tunnels. The levels are of course 
packed with monsters. You have 3 types of weapons with different functionality 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/twinworld-land-of-vision 
 
 
$end


$info=Uchi-Mata Judo,
$<a href="http://www.mobygames.com/game/cpc/uchi-mata"</a>
$bio
 
 
Uchi-Mata Judo (c) 1987 Martech / Martech 
 
Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the 
ultimate tournament. 
 
The game is played from a non-scrolling side view. You control your fighter and attempt to get within 
striking distance of your opponent, however you don't attack directly with your attack button. 
Instead, your attack command puts you in a fighting stance that allows you to input a series of 
directional moves. That, combined with the correct feet placement of both fighters (which can be seen 
in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the 
basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may 
need to rest and build up your strength in order to perform effective attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/uchi-mata 
 
 
$end


$info=Ulises,
$<a href="http://www.mobygames.com/game/cpc/ulises"</a>
$bio
 
 
Ulises (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
The witch Circe imprisoned twelve virgins for a ritual sacrifice. Ulysses, the Greek hero, recently 
washed away on the beach after a storm destroyed his ship and its crew, is summoned by the populace 
to rescue the kidnapped women. In exchange, they promise to help him return to Itaca, his home. To 
aid in his quest, he receives from a wise elder a magical hammer. 
 
Ulises is a side-scrolling platform game from Spain. Although Spanish, the game has almost no text, 
only four words: "Opera Soft", the name of the company 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/ulises 
 
 
$end


$info=Une affaire en or,
$<a href="http://www.mobygames.com/game/cpc/une-affaire-en-or"</a>
$bio
 
 
Une affaire en or (c) 1985 Free Games Blot / Free Games Blot 
 
Une affaire en or (a golden opportunity, or something like that) is a business simulation for up to 
four players. You are the new director of the "Apples Company", and your goal is to turn the company 
into Europe's biggest player in the apple compote industry. 
 
You start out with a capital of 15 million francs, for which you must buy factory capacity, energy, 
apples and hire a workforce. You have four different energy alternatives, ranging from atom energy to 
coal, petrol or gas. Atom energy is expensive but secure, whereas your energy supply can get 
interrupted by wars in the Middle East if you rely on petrol, and the other alternatives also 
fluctuate in price and supply. After having bought energy and supplies, you can start production. 
Your production capacity per turn is calculated based on the size of your factory in relation to your 
labour force. Being a French labour force, strikes can halt production for certain turns, and mood 
swings will bring down productivity as well. 
 
Production cannot proceed without a supply of apples, and accidents in your warehouse may force you 
into the market to buy fresh ingredients. Apples can be bought in your own region, from all of 
France, or from the EEC market. Supply is limited, and may be brought down by bad weather. 
 
For selling your stock, you need a dealer network, either on a national or European level. The market 
prices fluctuate, and can be saturated by cheap "made in Hong-Kong" goods, halting trading for one 
turn or more. Sometimes, the state will cease your stock and pay only half price for it. However, the 
state also tends to give you subsidies for investments. 
 
The game is won by saturating the markets, both domestic and export. Gameplay takes place on a screen 
filled with graphs and a cursor-based menu, triggering action dialogues. Five actions can be taken 
per turn, and each turn is ended by entering the production phase. 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Controls : Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/cpc/une-affaire-en-or 
 
 
$end


$info=UN Squadron,
$<a href="http://www.mobygames.com/game/cpc/un-squadron"</a>
$bio
 
 
UN Squadron (c) 1990 Capcom Co., Ltd. / U.S. Gold Ltd. 
 
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim 
is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of 
military aircraft-based scenarios. 
You choose one of three unique pilots 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,SNES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/un-squadron 
 
 
$end


$info=Untouchables, The,
$<a href="http://www.mobygames.com/game/cpc/untouchables"</a>
$bio
 
 
Untouchables, The (c) 1989 Special FX Software Ltd. / Ocean Software Ltd. 
 
You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless 
Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to 
pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/untouchables 
 
 
$end


$info=Uridium,
$<a href="http://www.mobygames.com/game/cpc/uridium"</a>
$bio
 
 
Uridium (c) 1987 Graftgold Ltd. / Hewson Consultants Ltd. 
 
Your home solar system of 15 planets has been attacked by a horde of Super Dreadnoughts, from a race 
who wish to harvest your universe's minerals for their own use. 
 
You must pilot your craft through some of the hardest levels ever created and shoot down all the 
enemy space craft and ground weapons, and avoid the many indestructible hazards. 
 
The innovation is that you do not simply travel in a single direction, but instead move from left to 
right or right to left depending on where the current targets are, in a manner more similar to 
Defender than most shoot 'em ups. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,DOS,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/uridium 
 
 
$end


$info=V - The Visitors,
$<a href="http://www.mobygames.com/game/cpc/v"</a>
$bio
 
 
V - The Visitors (c) 1986 Kaos / Ocean Software Ltd. 
 
There were two popular sci-fi television miniseries called V in 1983 and V: The Final Battle in 1984 
which led to one season of a television weekly series also in 1984-1985.  The plot involved an alien 
invasion of Earth by a reptilian race known as "The Visitors".  In this game, you play as Mike 
Donovan, a resistance leader who enters the visitors' huge spaceship in order to blow up its reactor 
by setting explosives at key points. 
 
The aliens will try to stop you as will surveillance, cleaner, maintenance, and security robots.   If 
you touch any robots or are shot by them, a static charge will cause your hearbeat to increase.  If 
this happens several times you have to rest or it could kill you.  In 8 different laboratories you 
will find formulas for Red Dust which is lethal to the aliens - releasing it into air purification 
plants will kill many of them and also slow the robots. You can use a laser or when its charge runs 
out, you can jump over or roll under enemies. 
 
The gamescreen has three sections. The middle and upper are corridors you are going through and one 
above or below you. The bottom of the screen is a communiputer with various sections. One allows you 
to monitor the aliens' messages and to send messages of your own to confuse them 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/v 
 
 
$end


$info=Vagan Attack,
$<a href="http://www.mobygames.com/game/cpc/vagan-attack"</a>
$bio
 
 
Vagan Attack (c) 1985 Atlantis Software Limited / Atlantis Software Limited 
 
As a Federation Commander, you are in control of your Andromeda ship when the warrior Vagan race 
attacks. Only your quick man-management and combat strategy nous can save your presence in the galaxy 
(made up of 4096 sectors across the 64 quadrants) in this Star Trek-influenced game. 
 
At all stages many commands are available to you, which are typed in using 2 letter codes. 
Instructions include activating the propulsion engines, firing one of your weapons, viewing the 
scanner to get either a short- or long-range view of the area, or viewing a damage report. Your 
supply of weaponry is recharged and damage repaired by docking at a Starbase. Time passes as you make 
your decisions, and attacks on Starbases must be warded off within set time limits. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vagan-attack 
 
 
$end


$info=Vampire,
$<a href="http://www.mobygames.com/game/cpc/vampire"</a>
$bio
 
 
Vampire (c) 1986 Dinamic Software / Codemasters 
 
Your mission here is really obscure. You must destroy the evil Count Dracula who is devastating the 
region. The scenario of your nightmare will be the Castle of this malevolent personage.  Throughout 
95 horrifying rooms you will be besieged by his slaves, try to avoid them and obtain the greater 
amount of food as possible. If you reunite the 5 keys and you introduce them in its 5 corresponding 
bolts you would have done a very important part of the mission. In order to obtain each key you must 
find a certain object and fix it in the "generator by pedals", if you do it well you will be able to 
jump the enormous pit. The second part of your mission consists in opening the 6 magical 
counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk 
quickly to the superior part of the castle to take the cross. At this moment you will be teleported 
to the space to get rid of the final confrontation in which you will be able to use the laser weapon 
and the self-propelled knapsack. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vampire 
 
 
$end


$info=Vector Ball,
$<a href="http://www.mobygames.com/game/cpc/vectorball"</a>
$bio
 
 
Vector Ball (c) 1988 Binary Design, Ltd. / Mastertronic Ltd. 
 
This one on one future sport combines ideas from a number of real-world competitions, most notably 
the schoolgirl favourite Netball (I wonder why the ad blurb makes no mention of this?). The action is 
viewed isometrically, so moving the joystick up moves your droid north-east, down moves south-west, 
and so on. 
 
The aim is to score more points than your opponent in each match, and be the first to win four 
matches (against either a human or computer opponent), before moving up to the next difficulty level. 
There is a goal in the middle at each end, and the ball can be advanced by shooting it (the length of 
a shot is affected by pushing the joystick up or down with fire pressed) as you can't run with the 
ball, or hold onto it for long. The main novel idea in the game is the shaping of the pitches, which 
are viewed in full 3D and have bumps and big divots all around. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vectorball 
 
 
$end


$info=Vendetta,
$<a href="http://www.mobygames.com/game/cpc/vendetta"</a>
$bio
 
 
Vendetta (c) 1990 System 3 Software, Ltd. / System 3 Software, Ltd. 
 
You, a former army hero, have to save your brother (a military scientist who developed the ultimate 
weapon) and his little daughter who are kidnapped by blood-thirsty terrorists. The same terrorists 
you have fought  some years ago. 
The cops think you are somehow involved in the kidnapping, and so your job is obvious: rescue your 
family members and wash your name clear. 
 
The gameplay could be compared with the Last Ninja series. It has an isometric view and  no 
scrolling. You can pick up useful items like weapons, which blink when you enter a screen containing 
such an item. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vendetta 
 
 
$end


$info=Mask 3 - Venom Strikes Back,
$<a href="http://www.mobygames.com/game/cpc/venom-strikes-back"</a>
$bio
 
 
Mask 3 - Venom Strikes Back (c) 1988 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third 
game to be based on the popular MASK comics, TV series, and books of the mid 1980's. 
 
The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the 
criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two 
games has been based around the transformer like vehicles used by M.A.S.K., not so in this game. 
In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has 
been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never 
see his son alive again. 
 
Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son 
and steal a rocket back to earth. 
In his quest he is helped by special masks that give him special powers. For example one mask will 
give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, 
float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry 
four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, 
and this number is reduced each time the mask is used so eventually the mask will need replacing. 
 
At the end of each level as Matt progresses to the next the player gets a code word. This codeword 
can be typed in when the game is re-loaded allowing the player to restart at the new level. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/venom-strikes-back 
 
 
$end


$info=Affaire Vera Cruz, L',
$<a href="http://www.mobygames.com/game/cpc/vera-cruz"</a>
$bio
 
 
Affaire Vera Cruz, L' (c) 1985 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
You are Detective Sergeant in the Crime Squad at Saint Etienne (Loire). As an Officer of the Police, 
you are capable of leading any criminal investigation. As you took your post up, you were called to 
investigate what the press are fast terming "L'affaire Vera Cruz"(The Vera Cruz Affair). 
 
Prostitute Vera Cruz sprawled on the floor in her "Forest" apartment was found by caretaker. The pool 
of blood poured from a bullet wound in her chest. It was believed to be a case of suicide with a gun 
as the weapon involved. But you have to prove that it was a murder. 
 
The gameplay flows in two parts: crime scene investigation to collect the evidence, and work with 
telex machine to gain information about possible suspects. 
 
At the crime scene, you should collect all possible evidence moving the marker on the screen and 
examining the objects scattered at the scene as well as the body itself. 
 
With telex machine you should perform investigation according to the police procedures. Different 
actions are possible here such as sending messages within Diamond Network to receive the replies, 
printing the notes, contacting other Police services to gain the new information, comparing the 
evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, 
and arresting finally. To specify the subject for each action you should type it. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vera-cruz 
 
 
$end


$info=Vermeer,
$<a href="http://www.mobygames.com/game/cpc/vermeer"</a>
$bio
 
 
Vermeer (c) 1987 ariolasoft GmbH / ariolasoft GmbH 
 
All centers around Walther von Grünschild, a rich merchant and patron of the arts from Berlin, whose 
art collection was stolen. Now he sends his four nephews into the world to regain his paintings. The 
most successful of them becomes his heir. The game starts in 1918 and ends when von Grünschild dies. 
One round equals one day. The length of a round can be chosen between five seconds and infinite. 
 
In auctions the missing pictures are sold from time to time. But to buy them the player obviously 
needs money. This is gained by opening up to 24 plantations in the Third World. There the player 
either grows coffee, cacao, tea or tobacco. After the harvesting the goods get shipped to warehouses 
in New York or London where the player sells it to interested companies. The player has to be on-site 
for every action which means an important part of the game is to plan ahead where he has to go during 
the next days. Another way to win money is gambling at horse races. 
 
Besides his business the player can visit art schools to gain the ability to distinguish real 
paintings from fake ones. This is useful during the auctions because it is annoying to buy a forgery. 
Another way is to hire a middleman to attend anonymous to the auctions. This way the other players 
don't know he tries to buy a certain painting and it gets cheaper. Of course the middleman can't 
profit from the player's expertise and is more likely to buy a forgery. In Chicago the player can 
hire robbers to steal paintings from his competitors. 
 
 
- TECHNICAL - 
 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/vermeer 
 
 
$end


$info=Very Big Cave Adventure, The,
$<a href="http://www.mobygames.com/game/cpc/very-big-cave-adventure"</a>
$bio
 
 
Very Big Cave Adventure, The (c) 1986 St. Bride's School / CRL Group PLC 
 
Essentially a graphical version of Colossal Cave, The Very Big Cave Adventure has the player 
navigating around a forest, collecting treasures and dealing with strange creatures. It involves 
reading a description of each scene, then typing in one- or two-word commands to perform an action, 
with some of them providing some humor to the player. Directions can be abbreviated as N, E, S, W. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/very-big-cave-adventure 
 
 
$end


$info=Viaje Al Centro De La Tierra,
$<a href="http://www.mobygames.com/game/cpc/viaje-al-centro-de-la-tierra"</a>
$bio
 
 
Viaje Al Centro De La Tierra (c) 1989 Topo Soft / Topo Soft 
 
In this Jules Verne inspired game you are gonna take a journey to the center of the earth. 
This game consist of three parts. 
In the first part you have to solve a puzzle by putting the parts in the correct order. 
 
In the second part you control three characters at the same time. Each character carries its own 
objects and attributes, while they enter the volcano on their way to the center of the earth. They 
have to pass water cascades, geysers and eventually a lake with a monster. 
 
In the third part you have to choose one of the three ways to get to the surface of the earth. 
Each route is different and has its own dangers like tigers, carnivorous plants and quick sand. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/viaje-al-centro-de-la-tierra 
 
 
$end


$info=Vigilante,
$<a href="http://www.mobygames.com/game/cpc/vigilante"</a>
$bio
 
 
Vigilante (c) 1989 Irem Corp. / U.S. Gold Ltd. 
 
Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous 
tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. 
 
The game offers five distinct locations, such as city streets and a junkyard, with many different 
thugs with different strengths. You fight with your fists, feet and a chain. Each level features an 
end boss which requires a special tactic in order to progress. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,SEGA Master System,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vigilante 
 
 
$end


$info=Vindicators,
$<a href="http://www.mobygames.com/game/cpc/vindicators"</a>
$bio
 
 
Vindicators (c) 1989 Atari Games Corporation|Tengen Inc. / Domark Software, Inc. 
 
The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who 
has been sent forward to destroy the 14 space stations which make up the potential invasion threat. 
 
There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every 
direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank 
takes a while to steer, making it initially harder to avoid contact with those enemies. Each level 
contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed 
after each level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vindicators 
 
 
$end


$info=3D Construction Kit,
$<a href="http://www.mobygames.com/game/cpc/virtual-reality-studio"</a>
$bio
 
 
3D Construction Kit (c) 1991 Incentive Software Ltd. / Domark Software Ltd. 
 
This package allows users to create their own 3D worlds, using technology related to the Freescape 
universe seen in games such as Castle Master and Driller / Space Station Oblivion. Pull-down menus 
allow objects to be created and positioned, with movement loops and simple animation defined. A 
network of rooms can be created. 
 
A simple BASIC-style language is integrated to allow puzzles and conditions (open a door when a key 
in placed into it, for example). You can also include enemies which must be shot. At any moment you 
can enter the gameworld to test it. 
 
 
- TECHNICAL - 
 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/virtual-reality-studio 
 
 
$end


$info=Virtual Worlds: The 3D Game Collection,
$<a href="http://www.mobygames.com/game/cpc/virtual-worlds-the-3d-game-collection"</a>
$bio
 
 
Virtual Worlds: The 3D Game Collection (c) 1991 Incentive Software Ltd. / Domark Software Ltd. 
 
This compilation includes the following 4 games: 
 
1. Driller 
2. Total Eclipse 
3. Castle Master 
4. Castle Master II: The Crypt 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/virtual-worlds-the-3d-game-collection 
 
 
$end


$info=Vixen,
$<a href="http://www.mobygames.com/game/cpc/vixen"</a>
$bio
 
 
Vixen (c) 1988 Intelligent Design Ltd. / Martech 
 
The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has 
been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them 
out and restore the planet to humanity. 
 
Each level must be completed within a time limit, but progressing from left to right. She is armed 
with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus 
items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn 
into a fox can also be collected - enough of these takes you into a bonus level set underground. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vixen 
 
 
$end


$info=Wacky Darts,
$<a href="http://www.mobygames.com/game/cpc/wacky-darts"</a>
$bio
 
 
Wacky Darts (c) 1992 Big Red Software / Codemasters 
 
The bar-room game of darts involves aiming small projectiles at a circular board. The board is 
divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 
'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the 
shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, 
worth 25 points. 
 
Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 
to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in 
that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 
20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top. 
 
Both of these games are recreated in this simulation. The movement of the cursor you use to aim is 
slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of 
being as drunk as most darts players). 
 
Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of 
varying difficulties. Each of them has a short profile, and use a different object to hit the board. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wacky-darts 
 
 
$end


$info=Wacky Races,
$<a href="http://www.mobygames.com/game/cpc/wacky-races_"</a>
$bio
 
 
Wacky Races (c) 1992 PAL Developments / Hi-Tec Software Ltd. 
 
You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action 
title with superficial racing overtones. Your aim is to complete each course in a particular 
position, which is achieved either by waiting for them to suffer enough damage to drop out of the 
race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to 
impale the opposition cars, and deal with the many hazards the races throw at you, including boulders 
and rabbits, which can be taken out for points. 
 
The action is viewed from the side, scrolling horizontally as you progress, and vertically when you 
need to jump or duck over the bigger hazards, which must be avoided Moon Patrol style, meaning that 
you must often time one jump properly so as to be able to make the next one successfully. In some 
sections of the road you can duck down onto another set of roads, which may or may not be less 
hazardous. Falling into thin air costs you a life, while heavy impacts deduct some of your energy 
points. When the view doesn’t show the next section, and the correct course is not clear, an arrow 
appears to direct you. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.3 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wacky-races_ 
 
 
$end


$info=War,
$<a href="http://www.mobygames.com/game/cpc/war"</a>
$bio
 
 
War (c) 1986 Software Communications Ltd. / Martech 
 
The planet Earth is on the verge of being invaded by a group of aliens whose objective is the 
conquest of other planets. They are approaching Earth in a fleet of twenty cylinders containing 
cities, fields, factories, power stations, military bases, and shoe shops. As the aliens launch their 
attack on Earth, a pilot, controlled by the player, has been sent to destroy each cylinder one by one 
within a certain amount of time. 
 
Once the pilot has done enough damage to the cylinder, the pilot then proceeds to the escape portal. 
This escape portal has a security system which consists of five rows of colored squares that scrolls 
from right to left. For a successful hack, the player must line up two arrows that point to a square, 
and fire at the square whose color matches the border of the screen. If the player fails the hack, 
then they have to destroy the cylinder again. If successful, the player proceeds to the next cylinder 
where their 
task becomes more difficult. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/war 
 
 
$end


$info=War Machine,
$<a href="http://www.mobygames.com/game/cpc/war-machine"</a>
$bio
 
 
War Machine (c) 1989 Players Software / Players Software 
 
Only you can save the world from destruction, by finding four parts of the weapon to use against the 
Alien Syndicate's evil leader. This task must be completed within 80 minutes, although you have five 
lives available. 
 
Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed character through the 
levels, destroying the alien forces as he goes. The levels have lots of pieces of ledges and spikes 
all around, which must be planned around, as well as lava pits. There is extra weaponry and 
ammunition to collect along the way. Your main weapon can be fired in any direction, but you can't 
move and fire at the same time unless you're firing to the left or right. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/war-machine 
 
 
$end


$info=Way of the Exploding Fist, The,
$<a href="http://www.mobygames.com/game/cpc/way-of-the-exploding-fist"</a>
$bio
 
 
Way of the Exploding Fist, The (c) 1985 
 
This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's 
Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, 
somersaults and roundhouse kicks. 
 
The move executed each time is defined based on the character's direction, the joystick/keyboard 
positioning, and on whether the fire button is depressed, in a system which became standard on 
single-button control systems. 
 
To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, 
whereas a less forceful contact offers half a point - the best moves also offer more points. In the 
one-player game, you advance through a Dan by winning two successive bouts, and a single win for the 
opponent means game over. The champion in a two-player duel is decided by points after 4 rounds. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/way-of-the-exploding-fist 
 
 
$end


$info=Way of the Tiger, The,
$<a href="http://www.mobygames.com/game/cpc/way-of-the-tiger"</a>
$bio
 
 
Way of the Tiger, The (c) 1986 Gremlin Graphics Software Ltd.|Triple Scroll / Gremlin Graphics 
Software Ltd. 
 
Three distinct side-scrolling beat 'em up game sections await in this title, licensed from a series 
of Fighting Fantasy-style books. As Avenger, you must clear the world of evil so as to protect the 
innocent, using your superior strength. 
 
The combat is split into Hand-to-Hand, Pole Fighting and Samurai Sword fighting, each of which are 
loaded separately from across 2 cassettes - a novelty at the time. In each mode there are 16 moves 
available, varying depending on whether fire (or the space bar in keyboard mode) is pressed. The 
moves are arranged logically, and reverse depending on the character's facing direction, similarly to 
the Exploding Fist games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital) 
Score : 3.4 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/way-of-the-tiger 
 
 
$end


$info=We Are the Champions,
$<a href="http://www.mobygames.com/game/cpc/we-are-the-champions"</a>
$bio
 
 
We Are the Champions (c) 1988 Bally Midway Manufacturing Co., Inc.|Atari Games Corporation|Palace 
Software, LTD.|System 3 Software, Ltd.|Taito Corporation / Ocean Software Ltd. 
 
This compilation pack of fighting and racing games includes the following titles: 
 
1. Barbarian: The Ultimate Warrior 
2. International Karate + 
3. Rampage 
4. Renegade 
5. Super Sprint 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/we-are-the-champions 
 
 
$end


$info=WEC Le Mans,
$<a href="http://www.mobygames.com/game/cpc/wec-le-mans"</a>
$bio
 
 
WEC Le Mans (c) 1988 Coreland|Konami Industry Co. Ltd. / Imagine Software 
 
Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found 
its way onto the home systems. Although you're racing against the other cars, you must make each 
checkpoint in the required amount of time in order to complete the game. The lap is split into three 
sections, so the fourth section is identical to the first, the fifth to the second, and so on. 
 
As the game goes on, the bonus time offered for each section drops, so you have to drive better as 
the game goes on to stay in. Night is represented as well, with everything darkened and the need for 
headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try 
not to stray onto the grass as this slows you down. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 4.6 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wec-le-mans 
 
 
$end


$info=Wells and Fargo,
$<a href="http://www.mobygames.com/game/cpc/wells-fargo"</a>
$bio
 
 
Wells and Fargo (c) 1988 Topo Soft / Topo Soft 
 
In this stage coach game you control two characters (in one player mode, in two player mode you can 
choose your character), the rider of the stage coach and the man on top of the stage coach, the 
riffle man. 
 
A new stage coach service has been set up by Wells and Fargo. And it is your job to protect the 
transported cargo. The stage coach route goes through hostile territories and it is full of hazards. 
 
You have to keep the stage coach on the road (as the stage coach rider) and shoot hostile hazards (as 
the man with the riffle). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wells-fargo 
 
 
$end


$info=Welltris,
$<a href="http://www.mobygames.com/game/cpc/welltris"</a>
$bio
 
 
Welltris (c) 1990 Infogrames Europe SA|Doka / Infogrames Europe SA 
 
Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the 
creator of Tetris) with Andrei Sgenov. 
 
It has the same gameplay concept as Tetris 
 
 
- TECHNICAL - 
 
Players : 1-3 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 4.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/welltris 
 
 
$end


$info=Werewolves of London,
$<a href="http://www.mobygames.com/game/cpc/werewolves-of-london"</a>
$bio
 
 
Werewolves of London (c) 1988 Ariolasoft UK / Mastertronic Ltd. 
 
A curse has turned you into a werewolf, which is surely bad news for your employment and relationship 
prospects. The only way to rid yourself of the curse is to kill all the relatives of those who 
inflicted it. The more you kill, the more the police want to capture and jail you, but with the right 
equipment you can get out and continue your murderous rampage. 
 
The game is an arcade adventure viewed at an angle. Collect as many objects as you can from people, 
including Underground tickets to get around London more quickly, torches and manhole cover removers 
to access and function in dark areas, and bandages to repair shot wounds. These objects can be stored 
for later use, even inside your jail cell. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/werewolves-of-london 
 
 
$end


$info=Western Games,
$<a href="http://www.mobygames.com/game/cpc/western-games"</a>
$bio
 
 
Western Games (c) 1987 micro-partner Software GmbH / Magic Bytes 
 
Western Games has six Wild West themed sport-style events. In Arm Wrestling you must pull the 
joystick back when the arm in the central display has entered a strong phase and press the button to 
prop the arm up then hope for the best. 
 
The Beershooting event requires you to shoot a 5 beer glass targets faster than your opponent, but 
this is not too easy if you get nervous.Player 1 moves the joystick to the right to draw their gun, 
while Player 2 must move theirs to the left. Once the gun is drawn, the crosshairs are used to line 
up the target. Press the joystick button to fire. A beating heart shows the degree of your 
nervousness in the display. 
 
Quid-spitting requires that you bite off the right amount of tobacco and chew it to just the right 
consistency before you determine what angle to spit it into the pot. This requires some fancy 
joystick handling. To lift your arm and bite off the quid, you must move the joystick forward.To 
chew, you must move the joystick fast to the left and right. Don't chew it too long or too short. To 
stop chewing, you must move the joystick forward. Once that is done you must pull the stick back to 
determine the strength. Click and hold the joystick button to determine the right angle. Press the 
joystick button to spit. Timing is the key. 
 
The Milking event has a rhythmically heaving udder indicating the beat that you must move the 
joystick. To fill the cans, the joystick must be moved in a predetermined pattern, but it must be 
moved rythmically with the udder. You can elbow your opponent to get the upper hand by moving your 
joystick to the right and pressing the joystick button. 
 
Dancing requires a complicated routine of joystick movements to do certain dance moves while keeping 
the beat. Lose the beat and the other guys bash the piano player on the head causing him to stop 
playing. You must buy the piano player another beer to have him resume playing. 
 
The Eating competition is the final event. Dip the spoon into the stew. Balance the spoon. Slurp. 
Chew. Swallow. and drink. Simple? No. If you get some out of order, you get delayed by belching. Dip 
the spoon by moving the joystick back. Balance the spoon by moving the joystick to the left and 
right. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64 
SOURCE : http://www.mobygames.com/game/cpc/western-games 
 
 
$end


$info=Carmen Sandiego,
$<a href="http://www.mobygames.com/game/cpc/where-in-the-world-is-carmen-sandiego-enhanced"</a>
$bio
 
 
Carmen Sandiego (c) 1990 Brřderbund Software, Inc. / Microďds 
 
You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's 
most precious treasures. After each assignment briefing, you'll be given a deadline to capture the 
thief that stole the artifact using clues dealing with your knowledge of geography. 
 
Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound 
effects, and joystick support. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Apple IIgs,Atari ST,DOS,Genesis,SNES 
SOURCE : http://www.mobygames.com/game/cpc/where-in-the-world-is-carmen-sandiego-enhanced 
 
 
$end


$info=Who Dares Win 2,
$<a href="http://www.mobygames.com/game/cpc/who-dares-wins-ii"</a>
$bio
 
 
Who Dares Win 2 (c) 1986 Alligata Software Ltd. / Alligata Software Ltd. 
 
Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, 
which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a 
short tap of the fire button) and five grenades (used via a longer press), and must not only kill off 
the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin 
at the bottom of the first screen and slowly make your way upwards 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,BBC Micro,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/who-dares-wins-ii 
 
 
$end


$info=Wild Streets,
$<a href="http://www.mobygames.com/game/cpc/wild-streets"</a>
$bio
 
 
Wild Streets (c) 1989 Titus Software Corporation / Titus Ltd. 
 
New-York, Year 1998. The once most prestigious city in the world, has now become a fighting zone. 
Half of the city is left in ruins, and it is in that part of town that the marginals and gangs are 
living, hunted by every law enforcement agencies. The other half of the city consists of fancy 
mansions, in some of which the most important drug barons reside. 
Unfortunately, they are the ones who run the city using the enormous profits they make from dealing 
drugs and weapons. 
They now have succeeded in endangering the country's economy. 
 
The U.S. government, wanting to avoid a terrible crisis, called the CIA to run several types of 
operations in order to get rid of this bad substitute of government. 
The C.I.A., headed up by "The Boss", has to clean up the city of its crooks. 
One plan is to reorganize the city by placing security check-points at strategic positions. 
The operation was set up for April 4, and quickly proved to be an unprecedented success. 
The badly organized, smaller street gangs, were greatly outnumbered and couldn't match the extremely 
well armed law enforcement troops. 
 
On May 7, during a successful raid, the state police special branch, took possession of a huge 
arsenal of weapons and ammunition, worth more than two million dollars. 
This raid was an important stage in the whole operation. 
Realizing the sticky situation they were in, the heads of the crime organizations now started making 
plans for themselves: They needed to regain their control over the city and above all, secure their 
territories. 
On May 15, they kidnapped "The Boss" in order to get from him the names of his operatives involved in 
the C.I.A. fight against organized crime. 
This way, they were convinced they could stay in control of the situation and become even more 
powerful. 
 
Your mission is to liberate "The Boss" and to bring him back safely. 
 
You're gonna be dropped from the chopper with your panther at the spot where "The Boss" was last 
seen. 
You have your 357 Magnum ready and the panther is trained to protect you closely. 
 
You'll have to travel through the various parts of the city, in search of the hostage, and you will 
find that your street fighting skills will prove to be very useful. 
 
In each part of the city, you will confront various enemies and their gang leaders. 
They will become more and more skilled in combat as you progress. Some of them are so powerful that 
it would be wise to save bullets for these particular fights. 
Once you reach the point where "The Boss" is held prisoner, you must rescue him and safely escort him 
back to a safe place. 
 
On the way back, you will have to be particularly careful, since you will have to protect "The Boss" 
whose physical condition has been worn out. 
 
Wild Streets is a side-scrolling arcade game, in which you fight enemies using punches, kicks, your 
gun and sometimes your panther will help you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/cpc/wild-streets 
 
 
$end


$info=Wild West Seymour,
$<a href="http://www.mobygames.com/game/cpc/wild-west-seymour"</a>
$bio
 
 
Wild West Seymour (c) 1992 The Big Red Software Company Ltd. / Codemasters 
 
You are Seymour, a round, happy fellow with legs and arms. You are an aspiring film producer, and 
you're about to fulfill your dream: producing a hit western movie. 
 
But everything goes awry when an enigmatic fellow known only as "El Bandeeto" destroys your script 
and litters your equipment all over your studio. Your goal is to retrieve these things and then to 
safely arrive at the shooting location. 
 
Wild West Seymour is an action/adventure game similar to the famous Dizzy series. It consists of 4 
levels (film studio, town, desert and prairie) where you have to use both your wits and your reflex 
to get the necessary items and use them to solve puzzles. You can hold up to 3 items at once, which 
forces you to do some skillful inventory management. Beware of dangers, such as deep water, which can 
damage you - you have a limited number of lives! 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wild-west-seymour 
 
 
$end


$info=Windsurf Willy,
$<a href="http://www.mobygames.com/game/cpc/windsurf-willy"</a>
$bio
 
 
Windsurf Willy (c) 1989 Silmarils / Silmarils 
 
Windsurf Willy offers 1 or 2 player windsurfing action at 3 different skill levels. You're the 
contestant in 15 different locations, in which you must show 4 judges your skills, from speed to 
trick-surfing as you ride those waves. Points are awarded based how artistic the technique was. 
Judging the flow of the waves, and avoiding wreckage and other hazards, is crucial to maximising the 
score. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/cpc/windsurf-willy 
 
 
$end


$info=Wings of Fury,
$<a href="http://www.mobygames.com/game/cpc/wings-of-fury"</a>
$bio
 
 
Wings of Fury (c) 1990 Brřderbund Software, Inc. / Loriciel SA 
 
Wings of Fury is an action game with some minor simulation aspects, in which you are the pilot of an 
American F6F Hellcat plane. The setting of the game is the Pacific during World War II. 
 
It is your job to defeat the Japanese by destroying enemy bunkers, machine gun nests and barracks on 
a series of islands. Barracks and gun nests can be bombarded with regular bombs, while you'll have to 
use rockets to take out the concrete bunkers. After a successful bombing run, return to mow down the 
Japanese soldiers with your machine guns. You also have to sink Japanese battleships with torpedoes 
and engage in dogfights with enemy fighter planes. 
 
 
You start each mission by taking off from an aircraft carrier, which you'll have to protect from 
assaults by Japanese torpedo planes. Whenever you run out of fuel, bombs, rockets or machine gun ammo 
you can replenish those by returning to your carrier. Your carrier is also the place to repair damage 
to your plane. 
 
The Gameboy Color version of Wings of Fury has a toned down violence level. You no longer mow down 
Japanese soldiers with your machine guns, instead you bombard jeeps & trucks. Also missing in this 
version are the Japanese torpedo planes and the small 1st-person view window. New are some extra 
manoeuvres for your plane like a barrel roll and a review of your ammo consumption after each 
mission. Using less ammo than allocated gives you bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.5 
Other Systems : Amiga,Apple II,Commodore 64,DOS,Game Boy Color 
SOURCE : http://www.mobygames.com/game/cpc/wings-of-fury 
 
 
$end


$info=Winter Games,
$<a href="http://www.mobygames.com/game/cpc/winter-games"</a>
$bio
 
 
Winter Games (c) 1986 Action Graphics / U.S. Gold Ltd. 
 
Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: 
Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 4.0 
Other Systems : Amiga,Apple II,Apple IIgs,Atari 2600,Atari 7800,Atari ST,Commodore 
64,Macintosh,MSX,NES,PC-88,PC Booter,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/winter-games 
 
 
$end


$info=Winter Sports,
$<a href="http://www.mobygames.com/game/cpc/winter-sports"</a>
$bio
 
 
Winter Sports (c) 1985 Software Images / Electric Dreams Software 
 
Eight winter sports events are recreated in this Epyx-style action game. Three variations on skiing 
are included - Downhill, Slalom and Giant Slalom, which involve setting the correct speed and 
direction change as you steam through the gates. These events have a split-screen view displaying 
different angles at once, as to the Bobsled, Speed Skating, Bobsled and Biathlon (all bar the latter 
are vertically-split). As it includes target shooting, the Biathlon is one of the more challenging 
events. The game also includes an Ice Hockey mode as something of a bonus. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/winter-sports 
 
 
$end


$info=Wishbringer,
$<a href="http://www.mobygames.com/game/cpc/wishbringer"</a>
$bio
 
 
Wishbringer (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
(From the Infocom Home Page site) 
 
In Wishbringer, you're a postal clerk in a small seaside village called Festeron. You deliver a 
strange envelope to a magic shop, and discover that an old woman's black cat has been kidnapped by 
"the Evil One." The old woman asks for your help, and when you leave the magic shop, you find 
yourself trapped in a nightmare world. Your once-quit town is now full of goons, trolls, vultures, 
fortress-like towers, and assorted wickedness. You become entangled in the struggle between Good and 
Evil 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/wishbringer 
 
 
$end


$info=Wizard's Lair,
$<a href="http://www.mobygames.com/game/cpc/wizards-lair"</a>
$bio
 
 
Wizard's Lair (c) 1985 Bubble Bus Software / Bubble Bus Software 
 
Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars explorer 
Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The 
game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the 
fuller jungle graphics. 
 
The pace of the game is quite fast, and the challenge of the action elements is increased by not 
having infinite weaponry. The route through the game is non-linear, with multiple exits and secret 
rooms commonplace. Although the screens always contain a particular area, rather than the sections of 
different areas viewed in Atic Atac (which meant that you'd often have to work out how to reach some 
sections via other screens), a river is a central aspect of the layout, and delimits some sections of 
the screens. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wizards-lair 
 
 
$end


$info=Wizard Warz,
$<a href="http://www.mobygames.com/game/cpc/wizard-warz"</a>
$bio
 
 
Wizard Warz (c) 1987 Canvas / GO! 
 
Wizard Warz is an overhead view action RPG using "classic" graphics. You start of the game as an 
apprentice wizard with four minor spells, and aim to defeat 7 master wizards to become the chief 
wizard yourself. To aid you in your quest you must return six treasures to their rightful owners and 
find more powerful spells. 
 
There are also numerous monsters to fight on your travels, each with their own strengths and 
weaknesses to your offensive magical barrage. 
 
You can also use a familiar to help your mission - for example, having a crow will let you see the 
furthest distance. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wizard-warz 
 
 
$end


$info=Wizball,
$<a href="http://www.mobygames.com/game/cpc/wizball"</a>
$bio
 
 
Wizball (c) 1987 Sensible Software / Ocean Software Ltd. 
 
In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green 
ball that is able to defend his world against the color-sucking enemies who have turned his once 
brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard 
will restore the colors to the world by retrieving them from defeated enemies. 
 
The player starts out as a bouncing green ball that can shoot and be put into more or less heavy 
rotation to move slowly or faster, physically correct through the side-scrolling levels. The first 
task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles 
that are left by them. In order to stand a chance against the following moving enemy waves, some 
upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. 
flying through the levels), a shield sheltering the top and bottom of the player's should be 
acquired, and two-way fire (left/right) should be obtained. 
 
But the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the 
form of a small green satellite that will imitate the ball's movement, or can be directly controlled 
by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a 
certain kind of defeated enemies until the respective color pot is filled up. There's three colors 
available (red, green and blue), and several different combinations of them must be collected to 
complete a level and restore it to former colorfulness. Every color combination collected will send 
Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently. 
 
The game also features a bunch of multi-player modes, there's even a two-player cooperative mode 
amongst them. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wizball 
 
 
$end


$info=Wolfman,
$<a href="http://www.mobygames.com/game/cpc/wolfman"</a>
$bio
 
 
Wolfman (c) 1988 
 
You wake up one morning, covered in blood but seemingly uninjured. Could the rumours about a 
Werewolf's curse having returned be true, and could you be the one struck with this curse? Yes, they 
could. 
 
The game is split into three parts, played through the eyes of a different character each time. In 
the first you are the Werewolf's host, and must beat the curse back. Sex is added to ultra-violence 
in part 2 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wolfman 
 
 
$end


$info=Wonderboy,
$<a href="http://www.mobygames.com/game/cpc/wonder-boy"</a>
$bio
 
 
Wonderboy (c) 1987 Westone Co., Ltd. / Activision, Inc. 
 
Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king 
had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to 
explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, 
and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through 
the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, 
coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only 
line of defense against these menaces. 
 
There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless 
Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open 
different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You 
can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you 
complete each round while still riding the skateboard, you'll start the next round still riding it. 
As you progress through each round, your vitality will start to get low, but it can be increased by 
getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal 
eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, 
and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there 
is a king waiting to destroy you with his fireballs or lightning bolts. 
 
There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in 
rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special 
items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. 
Another girl will appear and take you up to the clouds where the object is to collect as many hearts 
as you can without falling down or getting the item again. Once you have collected all the hearts, 
you can get the item to return to the surface, and more often than not, you'll get further in the 
round. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Commodore 64,Game Gear,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wonder-boy 
 
 
$end


$info=World Championship Boxing Manager,
$<a href="http://www.mobygames.com/game/cpc/world-championship-boxing-manager"</a>
$bio
 
 
World Championship Boxing Manager (c) 1990 Goliath Games / Goliath Games 
 
Manage a stable of 3 wannabe heavyweight world champions in this unusual twist of the standard 
football management style. The option are selected through an icon-based system, representing your 
office. 
 
Training your fighters involves deciding which areas they should work on, considering their strengths 
and weaknesses and any damage inflicted in previous fights, and those of their next opponent. 
 
There are 97 of these in the game, so reaching the top of the rankings will take 15-20 fights, just 
like real life. Choosing a beatable opponent, but one who can get your fight as high up the Friday 
Night bill as possible, negotiating the best financial deal, and a mutually agreeable dare, are the 
main considerations. 
 
Two different governing bodies are included in the game, each with subtly different rules, and a 
fight in one set of rules won’t be viewed quite as significantly by the other. 
 
The matches are presented from the commentary box, with the 2 expert analysts exchanging textual 
descriptions of the key punches, and who is dong the best (a clue to how any judges’ decision would 
go). Before and during the fights you can instruct your man as to what tactics to adopt. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/world-championship-boxing-manager 
 
 
$end


$info=World Class Leaderboard,
$<a href="http://www.mobygames.com/game/cpc/world-class-leader-board"</a>
$bio
 
 
World Class Leaderboard (c) 1988 Access Software, Inc. / U.S. Gold Ltd. 
 
Before the long-running Links series, Access produced the Leader Board lineage, which concludes here. 
Wind, snap and power are the main considerations as you dodge the bunkers, water and rough which make 
for more complex courses than the 8-bit versions of the original. 
 
A course editor is provided.  The courses provided include real courses like St. Andrews, a fictional 
designs such as The Gauntlet, which as the name suggests is designed to push your skills to the 
maximum. 
 
The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented 
"RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the 
fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the 
gameplay. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Atari ST,Commodore 64,DOS,Game Gear,Genesis,SEGA Master System,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/world-class-leader-board 
 
 
$end


$info=World Class Rugby,
$<a href="http://www.mobygames.com/game/cpc/world-class-rugby"</a>
$bio
 
 
World Class Rugby (c) 1991 Denton Designs / Audiogenic Software Ltd. 
 
Like Domark's Rugby: The World Cup, this was released alongside the 1991 Rugby World Cup, which was 
won by New Zealand in a final against England. Recreating this full 16-team event is an option, as 
are individual friendly matches and an 8-team league. 
 
Options are highly customisable - there are 10 skill levels, variable match lengths, the option to 
play without offsides, and variable pitch conditions. Replays can be enabled for each try, and then 
saved to disk. The accurate rules of rugby are recreated, including scrums, line-outs, penalties and 
drop goals. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/world-class-rugby 
 
 
$end


$info=World Cup Soccer 90 - Italy 90,
$<a href="http://www.mobygames.com/game/cpc/world-class-soccer"</a>
$bio
 
 
World Cup Soccer 90 - Italy 90 (c) 1990 Tiertex Ltd. / U.S. Gold Ltd. 
 
Released to tie in with the 1990 football World Cup, US Gold put together a lavish package for the 
game, including a wall chart to fill in with the results, a booklet full of information on the 
tournament, and even a trivia quiz booklet. 
 
The game itself is top-down and features the full World Cup structure and all the 24 teams who were 
involved. Multiple formations and team selections are available before each match. The ball sticks to 
the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide 
tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player 
has differing skills and behaviour style depending on his team's relative ability. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/world-class-soccer 
 
 
$end


$info=World Cup Carnival Mexico 86,
$<a href="http://www.mobygames.com/game/cpc/world-cup-carnival"</a>
$bio
 
 
World Cup Carnival Mexico 86 (c) 1986 U.S. Gold Ltd. / U.S. Gold Ltd. 
 
World Cup Carnival became the first FIFA officially licensed title, starting the line that still runs 
to this day. Initially planned as a US Gold in-house title, time constraints after a failed first 
attempt forced them to acquire Artic's World Cup Football, and fit the game with licensing tags and 
'feelies' including a badge and wallchart, to release the game in time for the competition. 
 
In the Commodore 64 and Amstrad CPC versions, ten teams are available, in the ZX Spectrum the 
selection is extended to the 24 participating teams.in the real World Cup. In any of the platforms, 
the competition is limited to eight teams. A training mode with juggling and penalty taking and 
saving is also included in all versions. There are no formation settings, and matches last for 3 
minutes. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/world-cup-carnival 
 
 
$end


$info=World Games,
$<a href="http://www.mobygames.com/game/cpc/world-games"</a>
$bio
 
 
World Games (c) 1987 Epyx, Inc. / U.S. Gold Ltd. 
 
Olympics style sports game.  Compete in several events including: 
Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber 
Toss, Pole Vault, Platform Diving. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 1.0 
Other Systems : Amiga,Apple II,Apple IIgs,Atari ST,Commodore 64,MSX,NES,PC Booter,SEGA Master 
System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/world-games 
 
 
$end


$info=Worm in Paradise, The,
$<a href="http://www.mobygames.com/game/cpc/worm-in-paradise"</a>
$bio
 
 
Worm in Paradise, The (c) 1986 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Eden has been successfully colonised, by creating several domed cities. Society is rigidly 
functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather 
than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make 
everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even 
control human reproduction. The end result is a society in which humans have no useful role. Who 
would live in a 'paradise' like this? 
 
The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game 
relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – 
return to your home before darkness falls, and don't expect robots to help with tasks which will not 
be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these 
change every time you load the game, so be careful to write them down. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/worm-in-paradise 
 
 
$end


$info=Wriggler,
$<a href="http://www.mobygames.com/game/cpc/wriggler"</a>
$bio
 
 
Wriggler (c) 1985 Devonshire House / Romantic Robot 
 
One of the few games to set you as a maggot, in Wriggler you must negotiate the four stages of the 
Maggot Marathon. This involves trekking through a garden, a shrubbery, an underground lair, and 
finally a mansion. 
 
Viewed form above the game is maze-based, with lots of Atic Atac style sections where you can see 
other parts of the level on the same screen, but can't access them because the design of the maze 
puts something in the way. Graphics are quite large and chunky - this is perhaps the closest anyone 
came to borrowing Rapscallion's unusual visual design. 
 
You have an energy bar which decreases constantly, and contact with the ants, spiders and the rest of 
the sickly creatures reduces this further. Fortunately you can obtain apples, cherries, cups of tea 
(I suspect a generation of sadistic 10-year-olds started trying to ply worms with caffeine as a 
result of this) and other foodstuffs to recharge this. These can be eaten immediately or stored for 
later use, however you can only hold one object at a time. Many other items are needed to get past 
situations during the game, so be careful what you keep to avoid too much backtracking through the 
256 screens. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wriggler 
 
 
$end


$info=WWF Wrestlemania,
$<a href="http://www.mobygames.com/game/cpc/wwf-wrestlemania_"</a>
$bio
 
 
WWF Wrestlemania (c) 1991 Twilight / Ocean Software Ltd. 
 
At the height of the World Wrestling Federation's European fame came this crunching recreation of the 
elaborate hammed-up action. Hulk Hogan, The Ultimate Warrior or the British Bulldog can come under 
your control. 
 
You play either in practice matches (against the hopefully-misnamed Mr Perfect) or in a sequence of 5 
matches to win the Wrestlemania Belt. Your opponents have different special moves - watch out for The 
Warlord's Full Nelson and Sgt. Slaughter's Camel Clutch, for example. Before the fights start, your 
opponents will deliver a taunt, which you must respond to as creatively as possible. 
 
The game is a beat 'em up viewed from a forced perspective above and behind the action. Your aim is 
to pin your opponent to the ground for 3 seconds, which can only be done once he has been weakened. 
Kicks, punches and throws will reduce an opponent's strength bar. When a strong opponent is down, 
stamping on him will pay off more than attempting a pin. 
 
Avoid leaving the ring for too long - 20 seconds out and the match is void, which counts as a defeat. 
As in real WWF, the frame of the arena can be used to perform moves. Once players are in close 
contact, waggle the joystick to ensure you win the grapple. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/wwf-wrestlemania_ 
 
 
$end


$info=Xcel,
$<a href="http://www.mobygames.com/game/cpc/xcel"</a>
$bio
 
 
Xcel (c) 1986 Program Techniques Ltd. / Mastertronic Ltd. 
 
In a period of advanced technology, humanity created 30 Sentinel planets - advanced technological 
devices that were designed to protect us forever. Inevitably these rebel, and destroy everything in 
their path. Some years later, with society having declined, they must be destroyed, and this is where 
you come in. 
 
Gameplay has several elements, with the first task being to locate a Sentinel and guide your ship to 
it. Two inbuilt computers can be used to help you with this. Next you must land on the planet's 
surface, avoiding contact with anything as you head for the ground. 
 
The main bulk of the game sees you walk around the planet's surface, destroying all the alien craft 
you can find. These include dark creatures such as Tri-Syncs and Mirobs. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : Top-Down 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/xcel 
 
 
$end


$info=Xeno,
$<a href="http://www.mobygames.com/game/cpc/xeno"</a>
$bio
 
 
Xeno (c) 1986 Binary Design, Ltd. / A&F&nbsp 
 
Xeno is a future sport resembling Air Hockey. Each of the two players (the second being either human 
or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it 
into their opponent's goal. This is done in a turn-based manner, in which each player controls a 
movement line which sets up their intended move before it is enacted. 
 
The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored 
into your shot selection. You are not required to hit the puck with a shot, so some shots can be 
defensive-minded. You can toggle between 1 and 9 seconds for the shot time, and between 1 and 9 
minutes for the length of each of the four quarters. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/xeno 
 
 
$end


$info=Xenon,
$<a href="http://www.mobygames.com/game/cpc/xenon"</a>
$bio
 
 
Xenon (c) 1988 Bitmap Brothers, The / Melbourne House 
 
Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game 
is actually nothing like its sequel, with completely different control scheme and gameplay. The plot 
overlaps however, with the Xenites making their first attempt to control the galaxy. 
 
Xenon is essentially an overhead shooter, where the player controls the ship and moves around the 
screen. However, the difference between Xenon and its sequel is that here the player actually 
controls the movement of the playfield (up or down) by simply moving the ship in the direction of 
choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and 
pull back on the stick in order to reverse-scroll the playfield. 
 
It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where 
players can't shoot them). To combat these the player can transform its tank into a plane. The game 
then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The 
plane has to transform back into a tank again to combat most ground units. 
 
In Xenon, upgrades are taken from destroyed enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/xenon 
 
 
$end


$info=Xenophobe,
$<a href="http://www.mobygames.com/game/cpc/xenophobe"</a>
$bio
 
 
Xenophobe (c) 1989 Bally Midway Manufacturing Co., Inc. / MicroStyle 
 
Xenos.  The very name strikes fear into every colonist's heart.  A distress call is received from 
space stations orbiting your homeworld, then silence.  A single ship escapes, piloted by a battered 
man who tells the tale of pods that hatch into acid-spitting Xenos. 
 
A small band of engineers has been dispatched to combat the Xeno threat before it takes over all the 
space stations and, eventually, your homeworld.  Assemble your band of engineers and fight the Xenos 
on each station, striving to either clear it or abandon it.  You start out with a standard issue 
laser, but can pick up additiona weapons as you find them, including Phasers, Lightning Rifles, 
Poofer guns, and bombs. 
 
Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987.  Gameplay premise and 
setting is heavily inspired/influenced by the movie Aliens. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari 2600,Atari 7800,Atari ST,Commodore 64,Lynx,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/xenophobe 
 
 
$end


$info=Xevious,
$<a href="http://www.mobygames.com/game/cpc/xevious"</a>
$bio
 
 
Xevious (c) 1986 Namco Limited / U.S. Gold Ltd. 
 
It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want 
their planet back 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Apple II,Atari 7800,Atari ST,Commodore 64,Game Boy Advance,NES,PC-88,SEGA Master 
System,Wii,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/xevious 
 
 
$end


$info=Xor,
$<a href="http://www.mobygames.com/game/cpc/xor"</a>
$bio
 
 
Xor (c) 1987 Astral Software / Logotron Entertainment 
 
Magus and Questor are trapped in the 15 mazes of Xor. These include Dolly's Revenge, Patience Pending 
and The Decoder, and can be played in any order. Before going through the exit, they must collect 
every balloon from within the levels. All of this must be done in a limit of 2000 moves. 
 
The characters have differing abilities, and can be swapped between at any time. Hazards to avoid 
include bombs, falling boulders and barriers. Four pieces of the map can be found and collected. 
 
Prospector in the Mazes of Xor is an Amiga update adding extra levels and a level editor. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/xor 
 
 
$end


$info=X-Out,
$<a href="http://www.mobygames.com/game/cpc/x-out"</a>
$bio
 
 
X-Out (c) 1990 Rainbow Arts Software GmbH / Rainbow Arts Software GmbH 
 
In principle, this is yet another (technically very impressive) horizontally scrolling shoot-'em-up. 
The interesting twist about the scenario is that it doesn't play in space like the similar game 
R-Type and most of its clones - instead, the fight between good and evil is underwater. 
 
Through five levels, you have to shoot countless enemies, complete with the obligatory mid-level and 
end-level bosses. The most innovative part of this game comes after a level when you get to purchase 
new weapons - instead of simply buying upgrades, you can customize your ship by placing your new 
weapons anywhere on it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/x-out 
 
 
$end


$info=Xybots,
$<a href="http://www.mobygames.com/game/cpc/xybots"</a>
$bio
 
 
Xybots (c) 1989 Atari Games Corporation / Domark Group Ltd. 
 
Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, 
depending on your point of view. With either one or two players, you must move through a series of 
Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from 
flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played 
co-operatively, although bullets from one player can harm the other. 
 
The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets 
to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often 
it's good to send one player forward and let the other play the waiting game, as in Gauntlet. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.4 
Other Systems : Amiga,Atari ST,Commodore 64,Lynx,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/xybots 
 
 
$end


$info=Xyphoes Fantasy,
$<a href="http://www.mobygames.com/game/cpc/xyphoes-fantasy"</a>
$bio
 
 
Xyphoes Fantasy (c) 1991 
 
The evil Kan is spreading his power over the land of Norem, using his minions called Skull. As a 
brave warrior, you are asked by an old magician to help him rid the land of Kan and the Skull. 
 
The basic gameplay of Xyphoes is similar to that of Shadow of the Beast or parts of Psychic World, 
where you walk along a monster-infested landscape and the main task is to get as far to the right as 
you can without losing your life. Apart from walking, ducking and jumping, your warrior can send 
energy waves at monsters. Potions and magic crystals upgrade your weapon or give you a protective 
shield. For each level, the magician demands that you find a number of magic items which will restore 
his power. After having cleared the platform levels, you must face one of Kan's swordsmen and defeat 
him, Barbarian-style. In level two, you are given a horse to ride through the landscape, similar to 
Shinobi III. 
 
Technically, Xyphoes Fantasy is an advanced game, made by people from the French demo scene. Running 
only on a 128K CPC, it features digitised music on the title screen, an in-game soundtrack, lots of 
colours and overscan. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/cpc/xyphoes-fantasy 
 
 
$end


$info=Flintstones, The - Yabba Dabba Doo,
$<a href="http://www.mobygames.com/game/cpc/yabba-dabba-doo"</a>
$bio
 
 
Flintstones, The - Yabba Dabba Doo (c) 1986 Taskset Ltd. / Quicksilva Ltd. 
 
In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by 
collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in 
the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away 
neighbours will pinch bits. 
Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus 
earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these 
are gained as you build the house, get to work and finally find Wilma. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/yabba-dabba-doo 
 
 
$end


$info=Yes Prime Minister,
$<a href="http://www.mobygames.com/game/cpc/yes-prime-minister"</a>
$bio
 
 
Yes Prime Minister (c) 1987 Oxford Digital Enterprises Ltd. / Mosaic Publishing 
 
A week in the life of the British Prime Minister.  But not just any Prime Minister, this game puts 
you in the shoes of Prime Minister James (Jim) Hacker from the classic BBC television comedy "Yes, 
Prime Minister". 
 
Much like most political simulations, you must balance your popularity with the needs of your party, 
the meddling of foreign governments, and the small minded incompetence of the civil servants that 
surround you.  All of this is played out with multiple choice dialogues between Hacker and the other 
cast members of the series (complete with lo-res digital pictures).  The dry humor of the show 
abounds as you must deal with crises such as the French refusing to continue work on the channel 
tunnel until Waterloo station is renamed.  Fans of the show will recognize much of the material and 
non-fans should still find enough laughs to keep them interested. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/yes-prime-minister 
 
 
$end


$info=Yie Ar Kung Fu,
$<a href="http://www.mobygames.com/game/cpc/yie-ar-kung-fu"</a>
$bio
 
 
Yie Ar Kung Fu (c) 1986 Konami Industry Co. Ltd. / Imagine Software 
 
Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  
Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D 
environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, 
including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed 
with unique weapons and attacks, so Oolong's task won't be easy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.1 
Other Systems : BBC Micro,Commodore 64,Electron,MSX,NES,Wii,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/yie-ar-kung-fu 
 
 
$end


$info=Yie Ar Kung Fu 2,
$<a href="http://www.mobygames.com/game/cpc/yie-ar-kung-fu-2-the-emperor-yie-gah"</a>
$bio
 
 
Yie Ar Kung Fu 2 (c) 1987 Konami Co., Ltd. / Imagine Software 
 
Sequel of the popular arcade game, Yie Ar Kung-Fu. It follows Lee-Young's quest to become a Kung-Fu 
master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D 
environment. Lee-Young has a wide range of attack moves he can use to lower his opponent's life bar, 
including traditional punching and kicking attacks as well as jumping ones. Opponents are well 
equipped with unique weapons and attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 0.0 
Other Systems : BBC Micro,Commodore 64,Electron,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/yie-ar-kung-fu-2-the-emperor-yie-gah 
 
 
$end


$info=Yogi Bear,
$<a href="http://www.mobygames.com/game/cpc/yogi-bear"</a>
$bio
 
 
Yogi Bear (c) 1987 Dalali Software Ltd. / Piranha 
 
Dalali Software are described as "Smarter than the average software house" in the introduction to 
this licensed arcade adventure. Yogi must travel across Yellowstone Park to rescue his friend 
Boo-Boo, who has been kidnapped. Travel through 198 screens to reach him, collecting six toffee 
apples en route - these are converted into a code which allows Boo-Boo to be rescued without his 
kidnapper raising a fuss. 
 
The park scrolls sideways, with Yogi moving into and out of the layered screens. It contains animals 
who can harm you on contact, as well as black holes and water hazards. Contact with the park ranger 
or tourists is also forbidden. Yogi must watch his energy level, which is kept up by swiping fish and 
pick-a-nick baskets. Boo-Boo must be rescued before he and Yogi have to hibernate for the winter. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 3.0 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/yogi-bear 
 
 
$end


$info=Zampabolas,
$<a href="http://www.mobygames.com/game/cpc/zampabolas"</a>
$bio
 
 
Zampabolas (c) 1989 BITamina / SYSTEM 4 de Espańa, S.A. 
 
Zampolas is an unofficial conversion of the classic board game called Hungry Hungry Hippos. The game 
has only a multiplayer mode (2 to 4 players), and doesn't feature an AI computer player. Players can 
choose between 2 boards, and can play a 10, 20 or 30 ball game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/zampabolas 
 
 
$end


$info=Zap't'Balls,
$<a href="http://www.mobygames.com/game/cpc/zaptballs"</a>
$bio
 
 
Zap't'Balls (c) 1992 Elmsoft / CPC Amstrad International 
 
Zap't'Balls is most notable for its technical novelties. Amstrad experts would think it was running 
on a Plus, as what appear to be hardware sprites are moving smoothly at full speed. However, this was 
accomplished on a stock CPC by forming a stack within video RAM itself, a technique achieved by 
disabling interrupts. 
 
The game itself is similar to Pang. One or two players have 80 screens of balls to clear, by firing a 
rope vertically such that a ball will hit it. Upon doing this it splits into two balls of half the 
size, unless it is at the smallest size, when it will disappear. Each screen must be cleared within a 
time limit. Contact with a ball costs the player a life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/cpc/zaptballs 
 
 
$end


$info=Zap't'balls Advanced Edition,
$<a href="http://www.mobygames.com/game/cpc/zaptballs-the-advanced-edition"</a>
$bio
 
 
Zap't'balls Advanced Edition (c) 1992 Elmsoft / Elmsoft 
 
The full version of Zap't'Balls continues in the same colourful vein (you could swear it ran on a 
CPC+), and with the same Pang-styled gameplay. 
 
This time, Ramses and Columbus have five new worlds to shoot their way through, beginning with the 
"cuddly testworld". Each new world is unlockable via a password. The levels may contain ladders and 
elaborate platform installations to climb (but you cannot jump!). On some levels, your beam is very 
short, which requires you to take great risks when trying to zap the balls. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 4.4 
SOURCE : http://www.mobygames.com/game/cpc/zaptballs-the-advanced-edition 
 
 
$end


$info=Zoids,
$<a href="http://www.mobygames.com/game/cpc/zoids"</a>
$bio
 
 
Zoids (c) 1986 Electronic Pencil Co. Ltd., The / Martech 
 
In this game you are a visiting Earthman, caught in the war between ancient enemies. After you 
crashed, you joined your rescuers in their war for survival. You are the blue side 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/zoids 
 
 
$end


$info=Zombi,
$<a href="http://www.mobygames.com/game/cpc/zombi"</a>
$bio
 
 
Zombi (c) 1990 Ubi Soft Entertainment Software / Ubi Soft Entertainment Software 
 
In Zombi you control a team of four intrepid travelers, who have landed their helicopter on the roof 
of a shopping centre in the hope of finding fuel. The problem is that, with Hell full, Zombies are 
walking the earth, devouring humans as they please. 
 
Zombi is a point and click adventure game in which you control the four characters (Alexandre, 
Sylvie, Yannick and Patrick) in turn, taking each of them individually through the abandoned complex. 
Lots of potentially-useful items have been left behind, some stored in cupboards - work out what they 
could be used for. 
 
Try to find a weapon with which to attack the zombies - bare-hands fighting only works for a few 
attempts before your character is worn out. Dead zombies should be placed in the freezer in the 
basement to stop them re-emerging. You have free rein over the shopping mall, and can use the bed 
shops to rest and the food shops for nourishment. Be wary of the dark and zombie-filled basement 
though. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/zombi 
 
 
$end


$info=Zona 0,
$<a href="http://www.mobygames.com/game/cpc/zona-0"</a>
$bio
 
 
Zona 0 (c) 1991 
 
A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in 
control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving 
impassable lines in their wake.  As the play field gets cluttered up with these trails, it gets more 
and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns.  
The player's goal is to outlast the computer-operated light bikes, proceeding to the next level. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Strategy 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/zona-0 
 
 
$end


$info=Zork 3,
$<a href="http://www.mobygames.com/game/cpc/zork-iii-the-dungeon-master"</a>
$bio
 
 
Zork 3 (c) 1984 Infocom, Inc. / Infocom, Inc. 
 
In the third game of the famous adventure game series  Zork, you are once again a nameless 
adventurer, only this time you won't travel through a beautiful magical land, but are immediately 
cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have 
passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral 
of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the 
Dungeon? 
 
Like its predecessors, "Zork III: The Dungeon Master" is a text adventure game. You read descriptions 
of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy 
to get stuck in the game, so you'll have to reload several times in order to find the correct way. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 2.0 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Browser,Commodore 64,DOS,Macintosh,MSX,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/zork-iii-the-dungeon-master 
 
 
$end


$info=Zork 2,
$<a href="http://www.mobygames.com/game/cpc/zork-ii-the-wizard-of-frobozz"</a>
$bio
 
 
Zork 2 (c) 1984 Infocom, Inc. / Infocom, Inc. 
 
Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, 
the game is set in the Great Underground Empire, but this time the main goal is to face off against 
the titular Wizard. 
 
Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text 
- and the player types commands such as "lift cage" or "examine robot". 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 0.0 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Browser,Commodore 64,DOS,Macintosh,MSX,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/zork-ii-the-wizard-of-frobozz 
 
 
$end


$info=Zork 1,
$<a href="http://www.mobygames.com/game/cpc/zork-the-great-underground-empire"</a>
$bio
 
 
Zork 1 (c) 1984 Infocom, Inc. / Infocom, Inc. 
 
Zork: The Great Underground Empire is a classic text adventure game.  The player begins as an 
"adventurer" standing near a white house in a nice forest, but soon descends into the Great 
Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen 
Treasures of Zork. 
 
As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates 
with the player via text, and the player interacts with the game by typing commands, such as "examine 
mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" 
or "east" - or just "n" and "e"), and can check what items are being carried with the "inventory" 
command (or just "i"). 
 
Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" and 
is widely considered to be one of the great classics of the genre which reached the peak of its 
popularity in the '80s. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 1.5 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Browser,Commodore 64,DOS,Macintosh,MSX,PC-98,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/cpc/zork-the-great-underground-empire 
 
 
$end


$info=Zorro,
$<a href="http://www.mobygames.com/game/cpc/zorro_"</a>
$bio
 
 
Zorro (c) 1986 Datasoft, Inc. / U.S. Gold Ltd. 
 
All the ingredients from the Zorro story feature in this action game - a kidnapped senorita, an evil 
enemy leader (Colonel Garcia) and his henchmen and of course the obligatory swordfight! 
 
This computer version of Zorro is a strange beast, he can leap across buildings, fall 50 feet and 
land like a feather, with neither a scratch to his head or a crease in his cape. He can also perform 
masterful tricks, such as balancing a large plant pot on his head, while simultaneously climbing up a 
ladder. 
 
Zorro has similar platform gameplay to the same company's Bruce Lee game, but with a slower pace and 
more puzzle elements. There are 20 different screens in the game, with The Ole Hotel screen being 
used continually throughout the game. The player must overcome various puzzles, including the 
branding of a bull and catapulting into the air via a conveniently left spring board and a dazed 
Garcia guard! 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Analog) 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/zorro_ 
 
 
$end


$info=Z-Pilot,
$<a href="http://www.mobygames.com/game/cpc/z-pilot"</a>
$bio
 
 
Z-Pilot (c) 1987 Alligata Software Ltd. / Alligata Software Ltd. 
 
You pilot the Z-Fighter. By cybernetic control, your brain becomes one with the ship and your every 
thought becomes motion. Destroy all attacking aliens. Fail, and the known universe will be overrun by 
the bloodthirsty aliens. A true shoot-em-up. The joystick controls all motion. Fire button fires. 
 
Destroy alien encounters and score points. The higher the level, the greater the challenge. The 
greater the challenge, the larger the points received. 
After destroying 10 aliens, an energy unit will appear. If you destroy this, you will free an energy 
capsule. Chase and collect the capsule to obtain energy bombs. 
 
Once you have gathered several energy bombs, you can blast a hole through the moving force barrier 
surrounding the Transporter Unit. Create a large enough hole and you will be able to warp through 
hyperspace to the next level. Complete all 4 levels and the universe is saved and you are a hero. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Analog) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/z-pilot 
 
 
$end


$info=Zub,
$<a href="http://www.mobygames.com/game/cpc/zub"</a>
$bio
 
 
Zub (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
Zub is a cartoon platform game, the first title developed by the brothers Ste Pickford and John 
Pickford as a team. In a humorous twist, every creature in the game is named Zub, including the main 
character. The player controls Zub, an alien warrior that received a mission from his Emperor Zub of 
the Zub galactic empire: to retrieve the Green Eye of Zub, a powerful artifact. 
 
Zub must ride the intergalactic elevators to reach other planets and continue the search for the Eye. 
The worlds are very empty, featuring a few platforms and sparsely populated by dangerous monsters 
called Zubs. Zub must hop to the existing platforms, position them next to each other, and keep 
jumping and alternating between them to ascend to the top of the level and move to the next planet. 
The Zubs float around the scene following the hero, trying to touch and drain some of the health 
energy, and have to be killed with the laser gun. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Analog) 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/zub 
 
 
$end


$info=Zynaps,
$<a href="http://www.mobygames.com/game/cpc/zynaps"</a>
$bio
 
 
Zynaps (c) 1987 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
This horizontally-scrolling shoot 'em up features 16 levels and 450 screens of Nemesis-inspired 
action. You pilot a spacecraft through the levels, shooting as many of the encroaching meanies and 
mounted turrets as possible. Power-up tokens are offered for shooting some, which can be used to 
obtain better weapons including ground-attack lasers, speed ups and multiple bullets. Extra lives are 
on offer as well, which you'll certainly need, especially as you have to go back a long way when 
losing a life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Analog) 
Score : 3.2 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/zynaps 
 
 
$end


$info=Cid, El,
$<a href="http://www.mobygames.com/game/cpc/el-cid"</a>
$bio
 
 
Cid, El (c) 1987 Dro Soft / Mastertronic Group Ltd. 
 
This is a fictitious adventure protagonized by "el Cid Campeador", a Castilian hero who contributed 
magnificently to the Spanish "Reconquista" (the re-conquest of the Hispanic territories which were 
invaded by Moors, time period which starts on 722 and ends on 1492 with the taking of the last 
Hispanic territory, Granada). 
 
But talking about the game, we are on the XI century, a dark time full of incessant fights between 
the the good and the evil. A legend whose antiquity was lost in the abyss of the times, assured the 
existence a parchment that, with being read by the evil forces, would trigger such big wave of 
disasters that Satan would be able to seize the Earth and assure its dominion as prince of the 
darkness. 
 
Our audacious protagonist, when knowing the legend of the parchment, was decided to recover it for 
the forces of the good, since the legend also affirmed that if this document would be read by two 
persons of good intentions, their effects would be annulled for ever. 
 
With this objective in mind, he began to search the magical key, that released the spell that had 
hidden the parchment. But the task was not going to be simple, like him, many horsemen had decided to 
find the parchment, some with glory anxieties and others by less worthy reasons. Luckily for Rodrigo 
(el Cid), the many years of fight against the Moors had fortified their noble arm, reason why the 
combats by sword are no secret for him. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/el-cid 
 
 
$end


$info=Escape From Planet of Robot Monsters,
$<a href="http://www.mobygames.com/game/cpc/escape-from-the-planet-of-the-robot-monsters"</a>
$bio
 
 
Escape From Planet of Robot Monsters (c) 1990 Atari Games Corporation / Domark Software, Inc. 
 
Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue 
mission to Planet X. This planet has been taken over by robots and you must find and evacuate the 
remaining humans. 
 
It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels 
shooting robots, rescuing humans and picking up items. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/escape-from-the-planet-of-the-robot-monsters 
 
 
$end


$info=Freddy Hardest in South Manhatten,
$<a href="http://www.mobygames.com/game/cpc/freddy-hardest-in-south-manhattan"</a>
$bio
 
 
Freddy Hardest in South Manhatten (c) 1989 Dinamic Software / Dinamic Software 
 
In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to 
pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats 
and knives, in a side-scrolling beat 'em up game. 
 
As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to 
you, and you have one life with energy which depletes as you get hit, but can be recharged by finding 
a safe space to stand still. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/freddy-hardest-in-south-manhattan 
 
 
$end


$info=Marauder, Le,
$<a href="http://www.mobygames.com/game/cpc/marauder"</a>
$bio
 
 
Marauder, Le (c) 1988 Arcanum Software Developments / Hewson Consultants Ltd. 
 
Captain C T Cobra has the task of travelling through planet Mergatron where the jewels of Ozymandias 
have been placed by their captors. The road is long and tough but he has a Battlecar at his disposal. 
 
You play Cobra as he journeys vertically, taking out the mounted turrets and enemy cars as he goes. 
There are also colored turrets to shoot at - each colour represents a particular change to your car's 
performance (there are a few temporary negative ones alongside the upgrades). You have 16 smart 
bombs, which may sound generous, but just watch them go. A boss must be beaten at the end of each 
level. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/marauder 
 
 
$end


$info=Mundeal de Futbol,
$<a href="http://www.mobygames.com/game/cpc/mundial-de-ftbol"</a>
$bio
 
 
Mundeal de Futbol (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
The world cup of Opera gathers the confrontations of the twenty-four teams which participated in 
Italy '90, besides offering options of pre-world cup, training and demo mode. If we chose the last 
one, we will see the computer playing all the matches in the same order the FIFA fixed them. The 
programmers have also distributed the abilities of every team according to the world ranking position 
they were occupying in that moment. 
 
During the training, our team will practice on the turf all the time we could need. Once done, we 
will enter in the world cup mode, in which we can load/save game or start the competition. Chosen the 
teams, we will play (or see) the matches according to the developing of the world cup. Ampler is the 
fan of possibilities in the pre-world cup mode, since we will play with those teams we would have 
selected, being them controlled by another player or the computer. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 1.4 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mundial-de-ftbol 
 
 
$end


$info=Sito Pons 500xx,
$<a href="http://www.mobygames.com/game/cpc/sito-pons-500cc-grand-prix"</a>
$bio
 
 
Sito Pons 500xx (c) 1990 Zigurat / Zigurat 
 
"Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was 
the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz). 
 
In this game, we will pilot as Sito Pons -obviously- on the 500cc World Championship, through 14 
exciting circuits, starting the official training to classify, and later running on the race. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/sito-pons-500cc-grand-prix 
 
 
$end


$info=Dark Star 1 - Time of Changes,
$<a href="http://www.mobygames.com/game/cpc/dark-star"</a>
$bio
 
 
Dark Star 1 - Time of Changes (c) 1985 Design Design / Design Design 
 
Billed as the fastest vector graphics ever seen on the Spectrum up to that point, and with full 
colour to boot, Dark Star has similarities with the Star Wars arcade game. Viewed from your cockpit, 
you fly the LIAR spacecraft around the galaxy, with the hope of achieving liberation, by destroying 
all the Evil Lord's main bases. 
 
You'll have to fly accurately through hyperspace tunnels, and keep moving so as to avoid enemy fire, 
ideally destroying enemy spaceports as well as planetary bases. There are plenty of energy dumps 
along the way, which you'll need to collect in order to be able to reach all 256 sectors. 
 
The game is hugely customizable, with almost all controls redefinable, and the speed and power of the 
enemy variable. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Dragon 32/64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/dark-star 
 
 
$end


$info=Donald Alphabet Chase,
$<a href="http://www.mobygames.com/game/cpc/donalds-alphabet-chase"</a>
$bio
 
 
Donald Alphabet Chase (c) 1991 Westwood Associates / Disney Software 
 
Donald's Alphabet Chase is an educational game for children ages 2-5 featuring Donald Duck. Donald's 
alphabet letters have escaped and are now hiding throughout the house! You need to help Donald locate 
all 26 of the letters and put them back in place. By pressing a letter on the keyboard, an animation 
is displayed where Donald finds and catches that letter. There are six different screens a letter may 
be hiding on, and each letter features a different animation. When all of the letters have been 
collected, the game is over and a bonus screen is displayed. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amiga,Apple II,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/donalds-alphabet-chase 
 
 
$end


$info=5th Quadrant, The,
$<a href="http://www.mobygames.com/game/cpc/fifth-quadrant"</a>
$bio
 
 
5th Quadrant, The (c) 1987 Bubble Bus Software / Bubble Bus Software 
 
After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one 
small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien 
race known as the Zimen. 
 
In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the 
Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is 
situated in different areas of the ship. Some robots can easily navigate their way through the maze 
of 230 rooms, while others are temporarily trapped in their rooms. 
 
When a robot comes into contact with the Zimen, its energy is quickly drained. When all of its energy 
is depleted, the robot will stop functioning, and the only way it can be restored is if a passing 
robot transfers its energy with the non-functional one. 
 
The Zimen materializes suddenly in the Orion's passageways with deadly persistance, and can easily 
trap the outnumbered crew into a corner. To help them, the robots can throw bouncing bombs at the 
Zimen, gaining points when they have been destroyed. 
 
Control panels scattered throughout the ship give a robot access to code screens. When decoded, these 
will unlock matter-transmitters and lifts, meaning that the robot crew can move through the ship and 
closer to the ultimate goal: locking into the Bridge Computer. When all four have done this, the 
Orion will be safe. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Analog)|Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/fifth-quadrant 
 
 
$end


$info=Madmix 2,
$<a href="http://www.mobygames.com/game/cpc/mad-mix-2-en-el-castillo-de-los-fantasmas"</a>
$bio
 
 
Madmix 2 (c) 1990 Topo Soft / Topo Soft 
 
Peace had arrived finally at "Cocovillage" thanks to the good work made by Mad Mix, who had become 
the worthy successor of his grandfather. But the nightmare had still not finished, because a few 
miles away, in the town of his cousin Ope, "Cococastle" (a place crowned by a phantasmagoric Castle), 
it was happening a strange phenomena. All the indications made think that a "coco", survivor of 
"Cocovillage", had converted the Castle into his dwelling, establishing in addition a maleficent 
alliance with the sinister inhabitants from that place. The terror had seized the inhabitants of 
"Cococastle", and only Mad can give back the tranquillity to the pacific inhabitants of this village. 
 
The game consists in eating all the "coconuts" (small ball species that are dispersed through all the 
Castle) which appear at every moment. Once you have finished with all the coconuts of the level you 
will pass to the following stay of the Castle of the Ghosts, this is the mechanic until you have been 
able to explore all its corners. However, you shouldn't care only in eating all the "coconuts", but 
in addition you will have to be very kind trying to not collide with any of the inhabitants of the 
terrific Castle, as well as to avoid the different traps (or using them in your own benefit) while 
taking helpful -some with really curious effects- objects. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : DOS,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/mad-mix-2-en-el-castillo-de-los-fantasmas 
 
 
$end


$info=Erik The Viking,
$<a href="http://www.mobygames.com/game/cpc/saga-of-erik-the-viking"</a>
$bio
 
 
Erik The Viking (c) 1984 Level 9 Computing, Ltd. / Mosaic Publishing 
 
In this text adventure, you play the role of Erik the Viking.  Upon returning home, you find your 
farm abandoned 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/saga-of-erik-the-viking 
 
 
$end


$info=Scooby Doo in the Castle Mystery,
$<a href="http://www.mobygames.com/game/cpc/scooby-doo"</a>
$bio
 
 
Scooby Doo in the Castle Mystery (c) 1986 Gargoyle Games Ltd / Elite Systems Ltd. 
 
Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an 
evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders 
beat 'em up. 
 
Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over,  springy 
thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into 
one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of 
the four levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/scooby-doo 
 
 
$end


$info=Bloodwych Maps,
$<a href="http://www.mobygames.com/game/cpc/bloodwych"</a>
$bio
 
 
Bloodwych Maps (c) 1990 
 
Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D maze-like 
game. This games distinguishing feature is the two-player split screen support, allowing simultaneous 
realtime on the one computer. 
 
Each player controls a party of four to explore a dungeon where you can also interact with some of 
the others there, instead of just killing them. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/bloodwych 
 
 
$end


$info=Gauntlet 2,
$<a href="http://www.mobygames.com/game/cpc/gauntlet-ii"</a>
$bio
 
 
Gauntlet 2 (c) 1987 Atari Games Corporation / U.S. Gold Ltd. 
 
Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, 
a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic 
potions, and fend off assorted creatures and ghosts. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Analog)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,NES,PlayStation 3,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/gauntlet-ii 
 
 
$end


$info=Hero Quest 2 - Return of the Witch Lord CPC128,
$<a href="http://www.mobygames.com/game/cpc/hero-quest-return-of-the-witch-lord"</a>
$bio
 
 
Hero Quest 2 - Return of the Witch Lord CPC128 (c) 1991 Gremlin Graphics Software Ltd. / Gremlin 
Graphics Software Ltd. 
 
A Hero Quest expansion pack with a set of new quests (adapted from a similar expansion to the 
original board game). This time the quests follow an ongoing storyline. The Witch Lord is back, and 
the heroes enter the ruined city Kalos to find and defeat him. Return of the Witch Lord plays 
similarly to the original game, but as the manual warns, is more difficult. 
 
For the DOS version of the game, the expansion pack was only available through the Hero Quest + Hero 
Quest: Return of the Witch Lord bundle. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/hero-quest-return-of-the-witch-lord 
 
 
$end


$info=Seymour at the Movies for CPC128+,
$<a href="http://www.mobygames.com/game/cpc/seymour-goes-to-hollywood"</a>
$bio
 
 
Seymour at the Movies for CPC128+ (c) 1991 Big Red Software / Codemasters 
 
Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he 
soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start 
production of his film by himself. 
 
Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg 
character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to 
collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left 
portion of the screen sits an inventory with three slots and besides that the score points and the 
energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the 
bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game 
starts with three lives (shown as clack boards under the energy bar) and no way of saving progress. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/seymour-goes-to-hollywood 
 
 
$end


$info=Zap't'balls Passwords,
$<a href="http://www.mobygames.com/game/cpc/zaptballs"</a>
$bio
 
 
Zap't'balls Passwords (c) 1992 Elmsoft / CPC Amstrad International 
 
Zap't'Balls is most notable for its technical novelties. Amstrad experts would think it was running 
on a Plus, as what appear to be hardware sprites are moving smoothly at full speed. However, this was 
accomplished on a stock CPC by forming a stack within video RAM itself, a technique achieved by 
disabling interrupts. 
 
The game itself is similar to Pang. One or two players have 80 screens of balls to clear, by firing a 
rope vertically such that a ball will hit it. Upon doing this it splits into two balls of half the 
size, unless it is at the smallest size, when it will disappear. Each screen must be cleared within a 
time limit. Contact with a ball costs the player a life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/cpc/zaptballs 
 
 
$end


$info=Alienstorm,
$<a href="http://www.mobygames.com/game/cpc/alien-storm"</a>
$bio
 
 
Alienstorm (c) 1991 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their 
creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons 
and special attacks. 
 
When you start the game, you can select any one of these characters to play as. There are six 
missions to complete (eight in the Genesis version) with several stages, and each mission has you 
blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the 
mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get 
tougher in every mission, and are capable of hiding into objects such as plants, postboxes, 
trashcans, drums, and several others. Each mission has an objective such as rescuing people 
destroying an UFO. 
 
When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or 
energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather 
than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you 
currently see. These types of attack vary depending on the character you choose at the start of the 
game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while 
Scooter is able to teleport out of his present location, and leave a series of bombs that will blow 
up aliens on sight, he will then re-appear. However, using your character's special attack uses up a 
lot of energy, and if you have little or no energy, you can't use it. 
 
At the end of some missions is an alien boss, which you must destroy in order to complete the 
mission. Also, at the end of every one, you have to enter buildings where you participate in a 
shooting gallery. The object is to kill aliens popping up from several locations with the building. 
 
You can play Alien Storm by yourself, or with another person. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,Genesis,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/alien-storm 
 
 
$end


$info=Battle of Midway, The,
$<a href="http://www.mobygames.com/game/cpc/battle-for-midway"</a>
$bio
 
 
Battle of Midway, The (c) 1985 PSS / PSS 
 
Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island 
and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and 
Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen. 
 
You are in command of the two task forces of the Pacific fleet and must destroy or drive off the 
Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the 
guns when the island or task force are attacked. As planes swoop in, shoot them down until they are 
gone or your gun is destroyed. We're all counting on you, sailor! 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Analog)|Keyboard 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/battle-for-midway 
 
 
$end


$info=Jeu D'Echecs,
$<a href="http://www.mobygames.com/game/cpc/master-chess"</a>
$bio
 
 
Jeu D'Echecs (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
The ancient game of chess is recreated here, with all the traditional rules and game concepts. The 
game is in 2D, as the programmers felt this was the most effective use of available memory. Controls 
involve moving a pointer over the square to move a piece from, pressing space, then moving to the 
destination square and pressing space again. You can set the amount of time players (human and 
computer) have to plan moves, although an over-ride option to force a move instantly also exists. You 
can save and reload games, and at any point can move pieces either from current settings or from 
scratch, to completely customise the game or play out classic positions. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/master-chess 
 
 
$end


$info=Laberinto Sultan,
$<a href="http://www.mobygames.com/game/cpc/sultans-maze"</a>
$bio
 
 
Laberinto Sultan (c) 1984 Gem Software / Amsoft 
 
The legend goes that once upon a time a sultan was visiting the maze in Hampton Court. There he was 
robbed his jewels by a group of thieves, and his brave bodyguard entered the maze to recover them, 
only to be murdered by the thieves on his way back. In present day, the player is an adventurer who 
accepts the mission to explore the maze and recover the jewels. The maze is shown in a 1st person 
view, and the player has to navigate it in order to find the jewels and take them outside. Apart from 
getting lost and exhaustion, other dangers await him, specially in the shape the ghost of the 
Sultan's bodyguard, who still haunts the place. 
 
Sultan's Maze is a primitive 3D adventure well known to enthusiasts of the Amstrad CPC 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Dragon 32/64 
SOURCE : http://www.mobygames.com/game/cpc/sultans-maze 
 
 
$end


$info=Vera Cruz Affair, The,
$<a href="http://www.mobygames.com/game/cpc/vera-cruz"</a>
$bio
 
 
Vera Cruz Affair, The (c) 1985 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
You are Detective Sergeant in the Crime Squad at Saint Etienne (Loire). As an Officer of the Police, 
you are capable of leading any criminal investigation. As you took your post up, you were called to 
investigate what the press are fast terming "L'affaire Vera Cruz"(The Vera Cruz Affair). 
 
Prostitute Vera Cruz sprawled on the floor in her "Forest" apartment was found by caretaker. The pool 
of blood poured from a bullet wound in her chest. It was believed to be a case of suicide with a gun 
as the weapon involved. But you have to prove that it was a murder. 
 
The gameplay flows in two parts: crime scene investigation to collect the evidence, and work with 
telex machine to gain information about possible suspects. 
 
At the crime scene, you should collect all possible evidence moving the marker on the screen and 
examining the objects scattered at the scene as well as the body itself. 
 
With telex machine you should perform investigation according to the police procedures. Different 
actions are possible here such as sending messages within Diamond Network to receive the replies, 
printing the notes, contacting other Police services to gain the new information, comparing the 
evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, 
and arresting finally. To specify the subject for each action you should type it. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : Commodore 64,MSX,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/cpc/vera-cruz 
 
 
$end
