## GoodSNES_204_GM_V1 History.dat - A console/handheld games database.
## (c) 2011 Matt McLemore, some rights reserved.
## All names used are trademarked by their respective trademark holders.
##
## Revision: 1.00 - 10-05-2011
## File size: 1280037 bytes / Lines: 33840
##
## Created by:
##   Matt McLemore - AKA Tempest
##   Butter100fly - http://www.quickplayfrontend.com/index.php?showuser=6
##
## Credits:
##   MobyGames - http://www.mobygames.com/
##   AllGame - http://www.allgame.com/
##
## Available at http://emumovies.com/forums/index.php?/topic/3489-system-ini-files-project/
##
## This work is licensed under a Creative Commons Attribution 3.0 License.
## You are free :
## to Share — to copy, distribute and transmit the work
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## You must attribute the work in the manner specified by the author
## (but not in any way that suggests that they endorse you or your use of the work).
## For any reuse or distribution, you must make clear to others the license terms of this work.
## The best way to do this is with a link to:
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$info=2020 Super Baseball,
$<a href="http://www.mobygames.com/game/snes/super-baseball-2020"</a>
$bio
 
 
2020 Super Baseball (c) Jul, 1993 Pallas / Tradewest, Inc. 
 
In the year 2020, baseball finally evolved. There is no longer conventional professional baseball in 
2020. Baseball designed by the Super Baseball Association has been very popular and is the best 
sport. 
 
However, the truth is that the association has used a colossal sum of money to promote Super Baseball 
as show business. They have manipulated each player's ability using the control computer to secretly 
decide victory or defeat in every game. The players who knew this removed the connecting parts of the 
computer to play their own game of baseball. Finally, a fair game is going to be played at Cyber Egg 
Stadium. 
 
In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual 
men, women, or robot players. During play, you can make your team stronger with prizes earned from 
amazing catches. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.6 
Other Systems : Genesis,Neo Geo,Neo Geo CD 
SOURCE : http://www.mobygames.com/game/snes/super-baseball-2020 
 
 
$end


$info=3x3 Eyes - Juuma Houkan,
$<a href="http://www.mobygames.com/game/snes/3x3-eyes-jma-hkan"</a>
$bio
 
 
3x3 Eyes - Juuma Houkan (c) Dec 22, 1995 Banpresto Co., Ltd. / Banpresto Co., Ltd. 
 
The game is based on the manga series 3x3 Eyes. Long time ago, in ancient China, a group of people 
discovered the secret of immortality. They became San Zhi Yan (Sanjiyan in Japanese pronunciation), 
or "three-eyed ones", and possessed supernatural powers that were manifested in a third eye each one 
of them had. One of the San Zhi Yan, a girl named Pai, longed to become a normal human again. She was 
aided by the Japanese scientist and explorer Fujii, who mysteriously disappeared in Tibet some time. 
Fujii's son, Yakumo, became connected to Pai by merging his soul with her and becoming a wu, an 
immortal being. Now they both travel around the world, trying to regain their human essence, and 
having their base in Hong-Kong, working for Li Lingling, the head of the Monster Fighting Agency. 
 
This game follows the story of volumes 8 to 11 of the manga. Lingling discovers a letter left by 
Fujii, where he reports about a strange tribe that can control beasts. Yakumo is ordered to travel to 
Nepal, but first he has to find more information about the mysterious tribe by contacting people in 
Hong-Kong. 
 
The game is a mixture of puzzle-solving adventure and platform action, with the emphasis on the 
first. Yakumo moves around the gameworld, picking objects and manipulating them in order to solve 
puzzles, and talking to characters. But he can also jump, climb on ladders, run, and sometimes fight 
enemies in platform-style. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.3 
SOURCE : http://www.mobygames.com/game/snes/3x3-eyes-jma-hkan 
 
 
$end


$info=3x3 Eyes - Seima Kourinden,
$<a href="http://www.mobygames.com/game/snes/3x3-eyes-seima-krinden-den"</a>
$bio
 
 
3x3 Eyes - Seima Kourinden (c) Jul 28, 1992 Yutaka / Yutaka 
 
Based on the manga series 3x3 Eyes (original Japanese name Sazan Eyes) by Yuzo Takada, the game tells 
the story of a young man named Yakumo Fujii. He lives in Tokyo and enjoys a life of an average 
teenager: studies in school, works as a waiter on a part-time job, hangs around with friends, and so 
on. But one day, he meets a mysterious girl named Pai. Pai is the sole survivor of an ancient race, 
called San Zhi Yan - Chinese for "Three Eyes". Long ago, they discovered the secret of immortality, 
but as a result they lost their human form, and some of them mutated into horrible demons. Pai's 
dream is to become human again. Yakumo's father was her trusty friend, but he died, and wished his 
son would continue helping Pai. At first Yakumo doesn't feel very enthusiastic about that, but 
through a bizarre accident his nature becomes inseparable from Pai's, and he becomes immortal 
himself! He has no choice but to help Pai. They travel around the world, from Hong-Kong to Mexico, 
seeking their lost humanity, and fighting the remains of the demonic race. 
 
The game is a console-style RPG set in modern times. You can travel from location to location by 
plane, or riding Pai's winged demon. On your journey Yakumo and Pai meet other character who join the 
party, and visit cities and dungeons, where they fight enemies in turn-based style. Battles are 
viewed from first-person perspective. Every character has various spells and techniques which can be 
used in battles. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 2.7 
SOURCE : http://www.mobygames.com/game/snes/3x3-eyes-seima-krinden-den 
 
 
$end


$info=3 Ninjas Kick Back,
$<a href="http://www.mobygames.com/game/snes/3-ninjas-kick-back"</a>
$bio
 
 
3 Ninjas Kick Back (c) 1994 Malibu Interactive / Sony Imagesoft 
 
You must help an old samurai to retrieve a dagger he once got as an award for his achievements in 
martial arts. The dagger was stolen by somebody who envied the old warrior - now he cannot give this 
prize to the warriors of the next generation. Choose one of the three young ninjas to help the old 
man! 
 
This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each one of the three 
ninjas has unique weapons and abilities. All three of them can run, duck, crawl, climb, jump, and 
hang on trees, ropes, etc. You'll encounter many obstacles and enemies, both regular and boss-like, 
which you'll have to overcome and defeat. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.6 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/3-ninjas-kick-back 
 
 
$end


$info=4 Nin Shougi,
$<a href=""</a>
$bio
 
 
4 Nin Shougi (c)  Planning Office WADA 
 
 
- TECHNICAL - 
 
Genre : Boardgame 
 
 
$end


$info=7th Saga, The,
$<a href="http://www.mobygames.com/game/snes/7th-saga"</a>
$bio
 
 
7th Saga, The (c) Sep, 1993 Produce Co., Ltd. / Enix America Corporation 
 
Your character embarks on a quest to find the seven crystals that are hidden throughout the land of 
Ticondera. There are seven different characters to choose from, each with different beginning stats 
and specialties. 
 
The game is presented in a 2.5D perspective, but shifts to an over-the-shoulder semi-3D view when 
combat initiates. Combat is turn-based, depending on which character you choose, your combat will 
either be almost entirely melee or magic-based. Potential enemies wandering around the world cannot 
be seen, however a radar map helps indicate enemies as as white dots. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/7th-saga 
 
 
$end


$info=90 Minutes - European Prime Goal,
$<a href=""</a>
$bio
 
 
90 Minutes - European Prime Goal (c)  Namco (Ocean) 
 
 
- TECHNICAL - 
 
Genre : Sports/Soccer 
 
 
$end


$info=AAAHH!!! Real Monsters,
$<a href="http://www.mobygames.com/game/snes/nickelodeon-aaahh-real-monsters"</a>
$bio
 
 
AAAHH!!! Real Monsters (c) Aug 15, 1995 Realtime Associates, Inc. / Viacom New Media 
 
In this game, based on popular Nickelodeon comics, you control three monsters: Ickis, Oblina, and 
Krumm. The Gromble, a headmaster in monster school, needs you to perform the final test - monster 
Midterm Exam - in order to prove yourselves to be real monsters. You should collect trash, throw it 
on people, and scare them! 
 
This is a platform game, where you control three characters. Each one of them has a special move that 
is often used to solve puzzles and overcome obstacles: Ickis can fly for a short time, Oblina can 
reach high ledges, and Krumm can scan off-screen areas. They can also collect monster books, that 
will teach them to scare people. Help the three monsters to graduate! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.2 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/nickelodeon-aaahh-real-monsters 
 
 
$end


$info=ABC Monday Night Football,
$<a href="http://www.mobygames.com/game/snes/abc-monday-night-football"</a>
$bio
 
 
ABC Monday Night Football (c) Dec, 1993 Data East Corporation / Data East Corporation 
 
ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black 
stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice 
synthesis technology. 
 
You can change receivers on the fly, throw maddening blitz plays at the QB, and stare blankly at the 
buxom cheerleaders. It all adds up the same.... it's football. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Amiga,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/snes/abc-monday-night-football 
 
 
$end


$info=Accele Brid,
$<a href="http://www.mobygames.com/game/snes/accele-brid"</a>
$bio
 
 
Accele Brid (c) 1993 Tomy / Tomy 
 
This is a very basic, linear "shoot'em'up" game in which the robot of your choice, rigged with a 
variety of different weapons goes through a pipe and blasts at everything that comes in the way. The 
robot can fire weapons from both arms as well as jump, kick and punch. Power-ups and bonuses can be 
picked up along the way to upgrade weapons or armour. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/accele-brid 
 
 
$end


$info=Ace wo Nerae!,
$<a href=""</a>
$bio
 
 
Ace wo Nerae! (c)  Telenet 
 
 
- TECHNICAL - 
 
Genre : Sports/Tennis 
 
 
$end


$info=ACME Animation Factory,
$<a href="http://www.mobygames.com/game/snes/acme-animation-factory"</a>
$bio
 
 
ACME Animation Factory (c) 1994 Probe Software Ltd. / Sun Corporation of America 
 
ACME Animation Factory is essentially Mario Paint with a Looney Tunes license.  The player can choose 
from 18 pre-set animations of their favorite cartoon characters and super impose them over a scene to 
create their very own cartoon.  Much like Mario Paint, they can also color blank drawings, create 
their own music and even play games like Solitaire and Mix 'n' Match.  Players can also save their 
own creations for later viewing. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/acme-animation-factory 
 
 
$end


$info=Acrobat Mission,
$<a href="http://www.mobygames.com/game/snes/acrobat-mission"</a>
$bio
 
 
Acrobat Mission (c) Sep 11, 1992 UPL Co., Ltd / Teichiku Co., LTD. 
 
Years ago humanity abandoned the over-polluted Earth to make a new home on Mars. Now, without 
warning, a mechanical moon has appeared in the skies over Mars, and is raining down destruction on 
the colonies. A plan is hastily put into action to destroy the moon and its armada of space-craft. 
Due to the impossible task of surviving a direct assault, the mission is code-named Acrobat Mission. 
 
Your spaceship in Acrobat Mission is capable of firing a single straight ahead shot. By picking up a 
Wide upgrade, more shots are added that fly off at an angle, and the shot can be charged up to 
unleash a continuous short range cone of energy. Picking up a Hurricane upgrade will cause bullets to 
circle you defensively before shooting forward, and charging will store a full round of bullets up to 
be fired straight ahead all at once. Up to two bombs can be held at once, and if an enemy bullet hits 
a bomb it will detonate, saving your ship from damage. If your ship is hit, however, then you will 
have a few seconds to ram it into whatever shot you and take them down with you. Unlike most 
scrolling shooter games contact with an enemy ship will not kill you, but they can still push you 
into the path of bullets. 
 
Play takes place over five levels, first of your launch on Mars, then the approach to the moon, and 
finally infiltrating the base to destroy its core. Each level ends with a unique boss except stage 4, 
which ends with 3 bosses. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/acrobat-mission 
 
 
$end


$info=ActRaiser,
$<a href="http://www.mobygames.com/game/snes/actraiser"</a>
$bio
 
 
ActRaiser (c) Nov 01, 1991 Quintet Co., Ltd. / Enix Corporation 
 
ActRaiser was one of the early SNES games, drawing upon the success of side-scrolling platform action 
titles and the building model of Sim City. You play "The Master" (essentially God), and must save the 
world from evil. 
 
First you purge the land by sending your spirit into a warrior with a big sword and magic powers. 
This side scrolling portion puts you in many different locales, from swamps and forests, to pyramids 
and snowy mountaintops. 
 
As you eliminate evil from different parts of the land, you allow villagers to return and build their 
towns. You then control an angel who helps guide the villagers in their town building, and can send 
down miracles to aid them in their needs. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.0 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/actraiser 
 
 
$end


$info=ActRaiser 2,
$<a href="http://www.mobygames.com/game/snes/actraiser-2"</a>
$bio
 
 
ActRaiser 2 (c) Nov, 1993 Quintet Co., Ltd. / Enix Corporation 
 
Players control "The Master," a god-like spirit sent down from the heavens, and fight to eradicate 
evil from the land. This sequel to ActRaiser focuses entirely on the side-scrolling action of the 
original, and has 14 levels with new monsters, new abilities, and new super powers. 
 
You still control a "Cloud Palace" across a zoomable map of the world, choosing your next area of 
battle. In addition, many of the sound effects from the original game make their reappearance, as 
well as some hidden RPG elements. 
 
Changes from the original ActRaiser include the elimination of the village-building mode, a move from 
a battery-save to password-save system, and a new musical score. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/actraiser-2 
 
 
$end


$info=Addams Family Values,
$<a href="http://www.mobygames.com/game/snes/addams-family-values"</a>
$bio
 
 
Addams Family Values (c) Feb, 1995 Ocean Software Ltd. / Ocean Software Ltd. 
 
The evil Debbie Jelinksi is harming the Addams family once again... She has kidnapped Baby Pubert, 
and Uncle Fester is the one who must find him and to bring him back to his loving family. The game is 
based on the live-action movie of the same name. 
 
Addams Family Values is an action adventure game with slight RPG elements (you gain more hit points 
while proceeding in the game, can upgrade your equipment and special attacks). You control Fester, by 
moving him around, fighting regular enemies and bosses, talking to members of Addams household, and 
occasionally solving puzzles. The combat is pure action,  Zelda-style. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.9 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/addams-family-values 
 
 
$end


$info=Addams Family, The,
$<a href="http://www.mobygames.com/game/snes/addams-family"</a>
$bio
 
 
Addams Family, The (c) Mar, 1992 Ocean Software Ltd. / Ocean of America, Inc. 
 
The Addams Family is a platform game based on the characters and settings from the movie (which, in 
turn, is based on the famous 1960's television series, which in turn is based on Charles Addams 
cartoon of the same name, which was featured in the magazine, The New Yorker, in the 30's). 
 
The game takes place towards the end of the movie: the Addams Family has been evicted from their home 
by a court order issued by a backstabbing attorney (there's one for the books), Tully Alford. Even 
worse, the other Addamses: Morticia, Pugsley, Wednesday, Granny and Lurch have gone missing. 
 
As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious 
monsters and evading traps, and eventually face your nemesis, Tully. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.6 
Other Systems : Amiga,Atari ST,Genesis 
SOURCE : http://www.mobygames.com/game/snes/addams-family 
 
 
$end


$info=Addams Family, The - Pugsley's Scavenger Hunt,
$<a href="http://www.mobygames.com/game/snes/addams-family-pugsleys-scavenger-hunt_"</a>
$bio
 
 
Addams Family, The - Pugsley's Scavenger Hunt (c) Feb, 1993 Ocean Software Ltd. / Ocean of America, 
Inc. 
 
The Addams Family: Pugsley's Scavenger Hunt is a side-scrolling platformer based on the second 
animated TV series The Addams Family (1992). The player takes the role of Pugsley who gets challenged 
to a scavenger hunt by his sister Wednesday.  He has to retrieve six items which are of course hidden 
in six levels which can be accessed in any order. The gameplay follows the usual platforming 
standards: Pugsley moves from left to right while jumping a lot, avoiding enemies and sometimes 
solving switch puzzles. Pugsley can take three hits before dying but if he collects enough dollar 
symbols he can replenish his health. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/addams-family-pugsleys-scavenger-hunt_ 
 
 
$end


$info=Adventures of Batman & Robin, The,
$<a href="http://www.mobygames.com/game/snes/adventures-of-batman-robin__"</a>
$bio
 
 
Adventures of Batman & Robin, The (c) Dec, 1994 Konami Co., Ltd. / Konami (America), Inc. 
 
Konami's game based on the 90s animated series starring the Caped Crusader sends him against his most 
famous enemies in a platforming/beat'em'up title. 
 
Each of the game's eight levels (or episodes) sends Batman against one particular villain. Most 
levels present Batman with a large number of henchmen to take out and environmental dangers to avoid 
on his way to one or more boss battles, but some deviate from the norm. For instance, Catwoman's 
stage is a large chase over Gotham City's rooftops with no enemies besides Catwoman herself. In the 
Penguin's level, Batman must navigate the dark corridors of Gotham City's museum, rescuing the staff. 
Two-Face's level is a driving sequence, seen from a top-down perspective. 
 
Besides kicks, throws and punches, Batman can use a variety of equipment against the enemies. Always 
available are Batarangs and the grappling hook. Before each mission, Batman can also select 
additional equipment, like knockout gas spray, throwing stars, smoke bombs and plastic explosives, 
all with limited ammunition. Special equipment required for certain levels include a flashlight, gas 
mask and X-ray goggles. If some necessary equipment is missing, it is always possible to return to 
the Batcave to change the gear and then restart the current level. 
 
Many of the situations and environments of the levels are based on episodes from the series and the 
game's graphics emulate the animation and drawing style of the show. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/adventures-of-batman-robin__ 
 
 
$end


$info=Adventures of Dr. Franken, The,
$<a href="http://www.mobygames.com/game/snes/adventures-of-dr-franken"</a>
$bio
 
 
Adventures of Dr. Franken, The (c) Dec, 1993 Motivetime Ltd. / DTMC, Inc. 
 
Franky and his girlfriend Bitsy are planning a vacation to New York. There's just one problem: Bitsy 
doesn't have a passport. Our protagonist comes up with a brilliant idea: He takes Bitsy apart and 
mails her to New York in different packages, where he will put her back together. Unfortunately for 
the couple, Bitsy has been lost in the mail. It is up to Franky to find her parts and put her back 
together. 
 
The Adventures of Dr. Franken is a standard platformer where the player navigates platforms and 
avoids enemies. Touching too many enemies result in death. To defeat himself Franky has the ability 
to kick foes. The goal of every level is to find a package which is hidden in it. To reach it Franky 
also has to solve switch puzzles, There are overall 20 levels including four bonus levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/adventures-of-dr-franken 
 
 
$end


$info=Adventures of Rocky and Bullwinkle and Friends, The,
$<a href="http://www.mobygames.com/game/snes/adventures-of-rocky-and-bullwinkle"</a>
$bio
 
 
Adventures of Rocky and Bullwinkle and Friends, The (c) Jun, 1993 Imagineering Inc. / THQ Inc. 
 
The Adventures of Rocky and Bullwinkle is the video game adaptation of the 60's cartoon series 
staring Bullwinkle, a moose, and Rocky, a flying squirrel.  The game plays out much like an episode 
of the show.  The story begins at the dedication of the Frostbite Falls Rocky and Bullwinkle museum.  
Unfortunately, the not-so-nice Boris and Natasha have disguised themselves as security guards for the 
museum and managed to steal some of the priceless artifacts. 
 
Bullwinkle and Rocky must track down the stolen artifacts and return order to Frostbite Falls.  Most 
of the action is of the side-scrolling platformer variety, but along the way, you will get to play 
lots of mini-games involving characters from the show. During the platforming sections you can switch 
instantly between the two protagonists. Both play differently: Bullwinkle can throw bombs at enemies 
and Rocky can fly for short instances. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 1.6 
Other Systems : Game Boy,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/adventures-of-rocky-and-bullwinkle 
 
 
$end


$info=Adventures of Tintin, The - Prisoners of the Sun,
$<a href="http://www.mobygames.com/game/snes/adventures-of-tintin-prisoners-of-the-sun"</a>
$bio
 
 
Adventures of Tintin, The - Prisoners of the Sun (c) 1996 Infogrames Europe SA / Infogrames Europe SA 
 
The Adventures of Tintin: Prisoners of the Sun is based on the Belgian comic book of the same name. 
The basic plotline is the same: Professor Cuthbert Calculus gets kidnapped and the player, in the 
role of Tintin, needs to rescue him. The rest is more loosely adapted: in contrast to the comic, 
which is mostly based in Peru, this game offers many different locations all over the world. 
 
The gameplay itself is a typical platforming action: Tintin walks through the levels while avoiding 
the enemies. Pretty much everyone, e.g. little girls and security guards, is out to hurt Tintin who 
has no means of defending himself. This means the most important aspect is learning enemy placements, 
their patterns and how to avoid them. But he has to hurry because of the time limit. Required for 
success is the usage of the two playing plains: from the player's perspective in the foreground and 
further towards the background. Tintin can switch between the two at any time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : DOS,Game Boy Color,Windows 
SOURCE : http://www.mobygames.com/game/snes/adventures-of-tintin-prisoners-of-the-sun 
 
 
$end


$info=AD&D - Eye of the Beholder,
$<a href="http://www.mobygames.com/game/snes/eye-of-the-beholder"</a>
$bio
 
 
AD&D - Eye of the Beholder (c) Apr, 1994 Westwood Associates / Capcom U.S.A., Inc. 
 
Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of 
heroes to investigate, but someone or something has been watching the proceedings. After the heroes 
enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon 
filled with monsters, traps and puzzles. 
 
Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition 
AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat 
and magic happen in real time. Fight over a dozen different monster varieties and cast over 40 
spells. A point-and-click interface makes exploring, fighting, spellcasting and handling objects 
easy. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.0 
Other Systems : Amiga,DOS,PC-98,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/eye-of-the-beholder 
 
 
$end


$info=Aerobiz,
$<a href="http://www.mobygames.com/game/snes/aerobiz"</a>
$bio
 
 
Aerobiz (c) Feb, 1993 KOEI Co., Ltd. / KOEI Corporation 
 
You are the CEO of an airline company. Your goal is to become the most successful airline in the 
world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of 
passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you 
lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or 
selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You 
must also pay attention to statistics like quarterly and annual sales reports, as well as city data. 
World events also affect your airline, from natural disasters to war and even the Olympic games, all 
of which will affect how many passengers you get. All the planes in the game are based on real-life 
aircraft, such as the Boeing 747 and the Concorde. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.9 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/aerobiz 
 
 
$end


$info=Aerobiz Supersonic,
$<a href="http://www.mobygames.com/game/snes/aerobiz-supersonic"</a>
$bio
 
 
Aerobiz Supersonic (c) Aug, 1994 KOEI Co., Ltd. / KOEI Corporation 
 
You have just been elected as the CEO of a brand new airline company that must compete against 3 
other airlines for global dominance. Set up new routes, buy businesses, and manage all your resources 
including planes, cashflow, and company representatives. 
 
The basic premise of the game is the same as that of the original Aerobiz, but this time you have 
more planes to choose from, more city airports spanned over 7 different global regions, and 4 
different time period scenarios complete with historically accurate political relationships and 
events. 
 
Do you have what it takes to make your company fly high? Or will it crash and burn? 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Score : 3.5 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/aerobiz-supersonic 
 
 
$end


$info=Aero Fighters,
$<a href="http://www.mobygames.com/game/snes/aero-fighters"</a>
$bio
 
 
Aero Fighters (c) Nov, 1994 Video System Co., Ltd. / Video System Co., Ltd. 
 
Aero Fighters is a vertical scrolling shooter and a port of the arcade game of the same name. There 
are four pilots from four countries (Japan, Sweden, United Kingdom and United States) involved in a 
war. Each country each has their own plane: F18, FSX, AJ-37 or AV-8. Every plane has a different 
upgradeable primary and special weapon. The game features overall seven levels and a few of them are 
presented in a random order. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.7 
SOURCE : http://www.mobygames.com/game/snes/aero-fighters 
 
 
$end


$info=Aero the Acro-Bat,
$<a href="http://www.mobygames.com/game/snes/aero-the-acro-bat"</a>
$bio
 
 
Aero the Acro-Bat (c) Oct, 1993 Iguana Entertainment, Inc. / SunSoft 
 
You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world 
of amusement and fun. So you jump through the circus-style levels, using different kinds of machines 
such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as 
cheese, soda, keys, clocks, etc. and avoiding lethal obstacles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.9 
Other Systems : Game Boy Advance,Genesis,Wii 
SOURCE : http://www.mobygames.com/game/snes/aero-the-acro-bat 
 
 
$end


$info=Aero the Acro-Bat 2,
$<a href="http://www.mobygames.com/game/snes/aero-the-acro-bat-2"</a>
$bio
 
 
Aero the Acro-Bat 2 (c) Nov, 1994 Iguana Entertainment, Inc. / SunSoft 
 
In the sequel to Aero the Acro-Bat you have to defeat evil industrialist Edgar Ektor once again. He 
is back and again with bad ideas, so you -  in the role of Aero - have to find and destroy him before 
he carries out his diabolical "Plan B". Like in the last installment, you have to jump, escape lethal 
obstacles and progress in time. This game features more moves for Aero, more mechanisms to use and 
more items to collect. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.1 
Other Systems : Genesis,Wii 
SOURCE : http://www.mobygames.com/game/snes/aero-the-acro-bat-2 
 
 
$end


$info=Air Cavalry,
$<a href="http://www.mobygames.com/game/snes/air-cavalry"</a>
$bio
 
 
Air Cavalry (c) Jun, 1995 Synergistic Software, Inc. / Cybersoft, Inc. 
 
A standard helicopter war-game, featuring the Air Cavalry division. The game is played in a third 
person view using mode 7 graphics, with the cockpit displayed in splitscreen. There are three 
campaign areas to fly in: Middle East, Indonesia, and Central America. There are also 2 player versus 
and co-op split-screen modes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.4 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/air-cavalry 
 
 
$end


$info=Akazukin Cha Cha,
$<a href=""</a>
$bio
 
 
Akazukin Cha Cha (c)  Tomy 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Aladdin,
$<a href="http://www.mobygames.com/game/snes/disneys-aladdin__"</a>
$bio
 
 
Aladdin (c) Nov, 1993 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Disney's Aladdin is based on the 1992 Disney animated film. For the GBA and the SNES editions 
development was handled by Capcom. Like other versions, the game is a side-scrolling platformer where 
the player controls Aladdin through locations from the movie like the city of Agrabah, the Cave of 
Wonders, and Jafar's palace. Some locations not appearing in the film include a trippy, candy-colored 
world inside the Genie's lamp and an ancient pyramid. Enemies standing in Aladdin's way include the 
Sultan's guards, animals and various magical creatures. They can be dispatched by jumping on top of 
them or by throwing apples at them. Besides jumping and throwing, another one of Aladdin's abilities 
consists of him pulling out a blanket and using it to slow his fall. 
 
Besides the platform levels, the game also includes magic carpet rides as well as a bonus game played 
between levels: if Aladdin collects a golden scarab in a level, he can play a wheel of fortune for 
extra health, lives or continues. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.4 
Other Systems : Game Boy Advance 
SOURCE : http://www.mobygames.com/game/snes/disneys-aladdin__ 
 
 
$end


$info=Albert Odyssey,
$<a href="http://www.mobygames.com/game/snes/albert-odyssey"</a>
$bio
 
 
Albert Odyssey (c) Mar 05, 1993 Tokai Engineering / SunSoft 
 
The town of Gouto hosted a miraculous artifact, the Key of Resurrection. The evil wizard Oswald 
invaded the town with his army of goblins and dragons. Three brave knights went out to defend the 
homeland, and one of them was killed in battle. His wife and his daughter Sophia left the house 
crying, but Oswald was already in the town, and with one strike he killed Sophia's mother... 
 
Fast-forward ten years. In a nearby town lives a young brave warrior named Albert. He just turned 
sixteen, and he undergoes an initiation as a descendant of brave heroes of the past. Meanwhile, 
Sophia became the court wizard of the kingdom. She hasn't forgot the murder of her parents, but she 
needs the help of a brave warrior like Albert to avenge their death and to stop Oswald... 
 
"Albert-Odyssey" is a console-style strategy RPG. The story is told in cut-scenes between battles and 
traveling within towns. World map and dungeons are handled as huge battlefields, where your party 
moves in turn-based style, waiting for the enemy turn until you can perform your next action. Enemies 
often come in large groups, and strategic positioning of your party members on the battle field plays 
an important role. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/albert-odyssey 
 
 
$end


$info=Albert Odyssey 2 - Jashin no Taidou,
$<a href=""</a>
$bio
 
 
Albert Odyssey 2 - Jashin no Taidou (c)  Sunsoft 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Alcahest,
$<a href="http://www.mobygames.com/game/snes/alcahest"</a>
$bio
 
 
Alcahest (c) Dec 17, 1993 HAL Laboratory, Inc. / Square Co., Ltd. 
 
Past and future are connected in a way mortals do not understand...  A star was glowing up in the 
sky, and the demon god Alcahest appeared, bringing chaos and destruction to the world. A single 
swordsman stood in defiance. The four powers that protect the world, the Guardians, gave him their 
power, and with it the swordsman slew the demon and restored peace in the world. 
 
Thousand years have passed. And a new battle is already on the way. A cruel emperor leads his troops 
towards conquest. The kingdom of Panakeia is defending itself with the aid of its knights. Once 
again, the ominous star shines in the sky, indicating the demon's revival. With the help of 
Alcahest's power, the evil emperor wants to conquer the world. But the new generation also brings the 
new hero - the brave swordsman Alen. Aided by the Guardians, Alen must stop the Empire's evil plans 
and to destroy Alcahest once again. 
 
This is an action game with RPG elements. You wander around slaying enemies in real time combat, 
gathering treasure on the way, and occasionally participating in boss battles. When you gather enough 
experience from fighting, you gain extra hit points. You can also upgrade your weapons. On the way 
you'll meet some characters who will join your party for short time, and you'll be able to use their 
special attacks and magic. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/alcahest 
 
 
$end


$info=Alien 3,
$<a href="http://www.mobygames.com/game/snes/alien____"</a>
$bio
 
 
Alien 3 (c) 1993 Probe Software Ltd. / LJN, Ltd. 
 
Lt. Ellen Ripley is sleeping in the cryogenic chamber aboard the spaceship Sulaco. A fire breaks 
    out in the chamber, causing Ripley to be placed in an E.E.V. (Emergency Escape Vehicle) which is 
    jettisoned into space. It crash lands on the planet Florina "Fury" 161, a planet that houses a 
    maximum security prison. She finds out that the prison is overrun by aliens. 
 
Alien3 for the Super Nintendo is very different to its other counterparts. The game consists of six 
stages, and in each, you are given a series of missions to complete that include rescuing prisoners 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/alien____ 
 
 
$end


$info=Alien Vs. Predator,
$<a href="http://www.mobygames.com/game/snes/alien-vs-predator_"</a>
$bio
 
 
Alien Vs. Predator (c) Sep, 1993 Information Global Service / Activision, Inc. 
 
Based on the Alien VS Predator comic book series. During the 25th century, mankind has colonized many 
planets. On one of these, New Shanghai, strange creatures have been discovered. These Aliens cause 
much havoc. New Shanghai initiates a distress call to other planets in the galaxy. A cloaked ship 
belonging to hunting creatures known as Predators intercepts the message. The Predators on board 
decide that these strange Alien creatures might make worthy trophies for the collection. The player 
takes the role of one of the Predators. 
 
The Predator will fight through several levels of alien creatures in a 
side scrolling manner. The Predator's ability includes attacking, 
jumping, sliding and firing bolts from it's shoulder cannon. Additionally, the shoulder cannon can be 
charged up to unleash a 
devastating attack that also harms the Predator. Most aliens will 
drop power-ups which include health, trophy skulls, a double edged 
throwing weapon, throwing spears and active camouflage. Boss aliens wait at the end of most levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 1.2 
SOURCE : http://www.mobygames.com/game/snes/alien-vs-predator_ 
 
 
$end


$info=Al Unser Jr's Road to the Top,
$<a href="http://www.mobygames.com/game/snes/al-unser-jrs-road-to-the-top-"</a>
$bio
 
 
Al Unser Jr's Road to the Top (c) Nov, 1994 Radical Entertainment Inc. / Software Toolworks, Inc., 
The 
 
This racing game features both a practice and a Road to the Top mode. 
 
In the Road to the Top mode, four different racing events are held with three courses for each event. 
Each event features a different vehicle to use. The player can choose from one of three vehicles 
which feature different attributes for handling, top speed, braking, and acceleration. The player 
begins by racing go-karts, then moves up to snow mobiles, then IROC racing cars, and then finally 
Indy racing cars. If the player places high enough in all the races, then the final challenge is to 
take on Al Unser, Jr. in the finals in Vancouver. 
 
In the practice mode, the player can practice every course in the game except for the final race. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/al-unser-jrs-road-to-the-top- 
 
 
$end


$info=Amazing Spider-Man, The - Lethal Foes,
$<a href="http://www.mobygames.com/game/snes/amazing-spider-man-lethal-foes"</a>
$bio
 
 
Amazing Spider-Man, The - Lethal Foes (c) Mar 17, 1995 Argent|Epoch Co., Ltd. / Epoch Co., Ltd. 
 
The Amazing Spider-Man: Lethal Foes is based on the Spider-Man cartoon of the time and pits 
Spider-Man against several of his old foes as well as an army of Spider-Slayers. Spider-Man can 
attack with a hand-to-hand combo or by shooting out pellets of webbing. He can crawl on any wall or 
ceiling and also swing along with his webbing strands if he has enough clearance. The story is told 
in dialogue scenes with the stage's boss as well as Spider-Man's allies at the end of each stage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/amazing-spider-man-lethal-foes 
 
 
$end


$info=American Gladiators,
$<a href="http://www.mobygames.com/game/snes/american-gladiators"</a>
$bio
 
 
American Gladiators (c) Apr, 1993 Imagitec Design Inc. / GameTek, Inc. 
 
American Gladiators is licensed from the popular TV show of the same name. It features a series of 
events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five 
male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of them know by 
their bodybuilding achievements. Main male characters are Turbo, Nitro (he featured several US 
National TV commercials), Gemini, Thunder and Laser (Mr. Montana on 1986). 
 
In total there are seven events, all viewed from third-person views. The final one is the Eliminator 
assault course., in which you compete directly against an opponent. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : Platform 
Players : 1-2 Players 
Score : 1.2 
Other Systems : Amiga,Atari ST,DOS,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/american-gladiators 
 
 
$end


$info=American Tail, An - Fievel Goes West,
$<a href="http://www.mobygames.com/game/snes/an-american-tail-fievel-goes-west"</a>
$bio
 
 
American Tail, An - Fievel Goes West (c) 1994 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
Based on the movie by the same name, Fievel Goes West is a platform game featuring the young mouse 
Fievel Mousekewitz. After immigrating to overseas to America in the 1800s(?), the Mousekewitz family 
has moved out onto the open frontier of the wild west. With dreams of being a cowboy, Fievel soon 
makes friends and plays on the dusty streets imagining himself a great gunslinger. But all is not 
well as the villainous Cat R. Waul and his gang of cats (as well as other creatures) has plans to 
turn this place into an all-you-can-eat mouse buffet. It's up to Fievel to get in the way of Cat's 
plans with the help of the canine sheriff, Wylie Burp and his non-mouse eating cat pal, Tiger 
 
Fievel Goes West is a platform game. Fievel can jump and fire a pop-gun as he ventures through each 
level, collecting coins. The pop-gun can be powered-up to fire more powerful projectiles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.1 
SOURCE : http://www.mobygames.com/game/snes/an-american-tail-fievel-goes-west 
 
 
$end


$info=Andre Agassi Tennis,
$<a href="http://www.mobygames.com/game/snes/andre-agassi-tennis"</a>
$bio
 
 
Andre Agassi Tennis (c) Jun 13, 1993 TecMagik Entertainment Ltd. / Radiance Software 
 
A game endorsed by the American player who stunned the tennis world in the early 90s with his "Image 
is everything" looks, sporting long hair, earrings and colorful shirts, Andre Agassi Tennis includes 
eight players (male and female and as as expected, only Agassi is a real player) rated according to 
movement speed and both accuracy and strength on serve, backhand and forehand. 
 
Gameplay features all the usual moves: smashes, passing shots, volleys and all kinds of backhand and 
forehand plays, but unlike other games, precise positioning and timing are crucial to avoid hitting 
the ball outside the court, swinging the racket into thin air or more embarrassing, let the ball hit 
you on the head. 
Three courts are available: Grass, Clay and Indoor (Sega versions  add a fourth, Hard), but the 
differences between them are minimal. Game modes change according to the version, with the 16-bit 
versions including a "Skins" game, where each point is worth a sum of money based on the number of 
times the ball was hit. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 1.4 
Other Systems : Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/andre-agassi-tennis 
 
 
$end


$info=Angelique,
$<a href="http://www.mobygames.com/game/snes/angelique"</a>
$bio
 
 
Angelique (c) Sep 23, 1994 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
In every sector of the Cosmoc, there is a queen who rules over it, keeping the powers of the elements 
in balance with the help of the Nine Guardians. But with time, the queen's power fades, and a new 
queen must replace her. Several candidates compete until one of them proves that she has the 
knowledge of the nine elements and has convinced the Guardians to lend their power to her. The 
heroine of the game is a seventeen-year-old Angelique Limoges, and her main adversary is a rather 
unpleasant girl named Rosalia. Will Angelique be able to befriend the Guardians and become the next 
queen? 
 
Angelique borrows elements from different genres: Japanese-style adventure (without puzzles), "dating 
sim", and (not overly complex) strategy. The goal is to make sure that Angelique has good 
relationship with the Guardians, maintaining the balance. For that, Angelique has to visit them 
daily, talk to them, and see what effects their powers have over the land. The situation is further 
complicated by the fact that Angelique - depending on the Zodiac sign the player chooses for her - 
has a certain affinity with one of the elements, and therefore, with one of the Guardians. This can 
lead to a love relationship, which will forfeit Angelique's chances to become a queen, but deliver an 
ending which can still be considered satisfying. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/angelique 
 
 
$end


$info=Animaniacs,
$<a href="http://www.mobygames.com/game/snes/animaniacs"</a>
$bio
 
 
Animaniacs (c) 1994 Konami Co., Ltd. / Konami Deutschland GmbH 
 
Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name.  
The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to 
retrieve movie memorabilia from the Warner Bros. studio lot. 
 
There are 4 stages, and in each stage the Warners must work together to get past obstacles and 
enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow 
kisses to charm simple minded foes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/animaniacs 
 
 
$end


$info=Appleseed,
$<a href=""</a>
$bio
 
 
Appleseed (c)  Visit 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Arabian Nights - Sabaku no Seirei Ou,
$<a href=""</a>
$bio
 
 
Arabian Nights - Sabaku no Seirei Ou (c)  Takara , Pandora Box 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Arcade's Greatest Hits - The Atari Collection 1,
$<a href="http://www.mobygames.com/game/snes/arcades-greatest-hits-the-atari-collection-1"</a>
$bio
 
 
Arcade's Greatest Hits - The Atari Collection 1 (c) Aug, 1997 Digital Eclipse Software, Inc. / Midway 
 
Another in the series of Midway's retro arcade compilations, this is the first to feature early Atari 
titles (in addition to the usual FMV interview segments.) 
 
The games included are: 
 
1. Asteroids (vector space shooter) 
2. Battlezone (vector 3D tank shooter) 
3. Centipede (insect shooter) 
4. Missile Command (missile shooter) 
5. Super Breakout (the more varied sequel to Breakout, and the only non-shooter in this 
   collection) 
6. Tempest (color vector shooter) 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Other Systems : PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/arcades-greatest-hits-the-atari-collection-1 
 
 
$end


$info=Arcana,
$<a href="http://www.mobygames.com/game/snes/arcana"</a>
$bio
 
 
Arcana (c) May, 1992 HAL Laboratory, Inc. / HAL America Inc. 
 
In this game you play as a young boy named Rooks.  He's the only one that can save the world from the 
evil Galneon.  With the power of the cards he begins his adventure. 
 
All of the people you fight with and against are displayed on cards.  They can have an elemental 
attribute or not.  Rooks is able to summon an elemental to aid him.  He can only summon one type at a 
time, and he must find them before being able to summon them. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.3 
SOURCE : http://www.mobygames.com/game/snes/arcana 
 
 
$end


$info=Archer MacLean's Dropzone,
$<a href="http://www.mobygames.com/game/snes/dropzone"</a>
$bio
 
 
Archer MacLean's Dropzone (c) Dec, 1994 Eurocom Entertainment Software / Psygnosis Limited 
 
Dropzone was the first game to propel Archer Maclean to stardom. The game, originally written for the 
8-bit Ataris, is basically a Defender clone, but popular because it so closely recreates the gameplay 
of the original Defender, with its speedy scrolling and frantic gameplay. 
 
The player is a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited 
by a number of different aliens 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Other Systems : Atari 8-bit,Commodore 64,Game Boy,Game Boy Advance,Game Gear,Game Boy Color,NES 
SOURCE : http://www.mobygames.com/game/snes/dropzone 
 
 
$end


$info=Arcus Spirits,
$<a href="http://www.mobygames.com/game/snes/arcus-odyssey"</a>
$bio
 
 
Arcus Spirits (c) Oct 22, 1993 Wolf Team / Sammy Corporation 
 
Long time ago, an evil sorceress Castomira decided to conquer the world. But a good princess revolted 
against her, and in a great fight defeated the sorceress. But in order to completely seal the 
sorceress' powers, the princess had to forge a magic sword. For a long time this sword guarded the 
peace of the citizens of Arcus. But now the followers of Castomira stole it, and the world is facing 
a great peril... 
 
This is a  Gauntlet-like game: lots of action and magic, with items to collects, and many dungeons to 
free from monsters. The game is also viewed from an isometric perspective, typical for the genre. 
Choose one of four characters to battle your way through dungeons and castles, or play with a friend 
in a 2-player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.5 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/arcus-odyssey 
 
 
$end


$info=Ardy Lightfoot,
$<a href="http://www.mobygames.com/game/snes/ardy-lightfoot"</a>
$bio
 
 
Ardy Lightfoot (c) Feb, 1994 ASCII Corporation / Titus France SA 
 
A Zelda-like game with a twist. 
 
Here you are some sort of a dog with oversized bird which you use to defeat your enemies. Your goal 
is to find seven pieces of powers. Each piece is spread throughout a colorful world with funny 
enemies and weird bosses. 
 
It´s like a Zelda-clone, Ardy and Link are not twins but they have same goal, to find pieces which 
then have to be puzzled together to find the greater evil. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/ardy-lightfoot 
 
 
$end


$info=Aretha,
$<a href="http://www.mobygames.com/game/snes/aretha"</a>
$bio
 
 
Aretha (c) Nov 26, 1993 Japan Art Media / Yanoman Corporation 
 
In a far away land, war was raging, as an evil ruler sent his troops to invade the castle of a mighty 
king. His minions stormed the castle and burnt it down. The king could not escape his fate, and the 
villain thought no one was spared by his wrath... 
 
Present time. You are Ariel, a little girl who lives with her old wise grandmother in a small house 
near a mountain range, north to the forest. She just turned ten, and the grandmother sends her on a 
seemingly simple quest: to go through the forest to Nineveh, the nearby town, and to meet there a 
certain person. But what starts as a simple assignment soon develops into the quest for magic powers 
of Aretha, the ultimate battle against the evil, and the discovery of Ariel's own true identity. 
 
The game is a console-style RPG, where Ariel and her party travel on the world map, through forests, 
mountain paths, and caves, occasionally visiting towns and fighting monsters in turn-based combat 
viewed from first-person perspective, using a variety of physical and special attacks. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.8 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/aretha 
 
 
$end


$info=Aretha II - Ariel no Fushigi na Tabi,
$<a href="http://www.mobygames.com/game/snes/aretha-ii-ariel-fushigi-no-tabi"</a>
$bio
 
 
Aretha II - Ariel no Fushigi na Tabi (c) 1994 Japan Art Media / Yanoman Corporation 
 
The game continues the story of the young princess Ariel. After she rightfully regained her throne, 
people enjoyed a peaceful life under her benevolent reign. But this peaceful existence did not last 
long... Two adventurers who were wandering through mountains met a mysterious evil being, who 
threatened to ruin Ariel's kingdom. After that, the two men disappeared without a trace. Ariel's 
servants reported to her about the matter. After consulting her wise grandmother, Ariel decided to go 
out herself, to meet up with her old trusty companions and to find out the origin of the new threat. 
 
The game is a console-style RPG - you fight random enemies in turn-based combat viewed from 
first-person perspective. Enemies may attack you from the sides, and you should pay attention which 
enemy you face. A unique feature the game uses is the ability to get special items called "souls" 
after battles, and then to use them to forge your own armor. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 4.3 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/aretha-ii-ariel-fushigi-no-tabi 
 
 
$end


$info=Arkanoid - Doh It Again,
$<a href="http://www.mobygames.com/game/snes/arkanoid-doh-it-again"</a>
$bio
 
 
Arkanoid - Doh It Again (c) Nov, 1997 Taito Corporation / Nintendo of America Inc. 
 
A sequel to the arcade game Arkanoid. Use your paddle to move the ball around and hit bricks to clear 
the level. Once all the bricks are gone in the current level, you go on to the next level. Power-ups, 
like lasers and paddle lengthening will help you during the levels. Unlike the arcade version, the 
sequel has boss battles and somewhat of a storyline. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Mouse 
Score : 3.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/arkanoid-doh-it-again 
 
 
$end


$info=Armored Police Metal Jack,
$<a href="http://www.mobygames.com/game/snes/kikou-keisatsu-metal-jack"</a>
$bio
 
 
Armored Police Metal Jack (c) Jul 31, 1992 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
Kikou Keisatsu Metal Jack is a scrolling brawler based on the anime of the same name. At the start of 
the game the player can choose from Red Jack, Silver Jack, or Blue Jack. Red and Silver both have 
weapons they can find ammo for in levels (a gun and baton, respectively), and all three can do a 
multiple hit combo or a jumping attack. At the end of a level the Jack will be met by his vehicle 
which will then merge with his armor. In this form the Jack's attacks are strengthened and he can 
charge up an attack that hits every enemy onscreen. 
 
There is no story told at any point in the game, so if you want to know what's going on you'll have 
to track down the anime. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/kikou-keisatsu-metal-jack 
 
 
$end


$info=Art of Fighting,
$<a href="http://www.mobygames.com/game/snes/art-of-fighting"</a>
$bio
 
 
Art of Fighting (c) Dec, 1993 SNK Corporation / TAKARA Co., Ltd. 
 
Yuri Sakazaki has been kidnapped! Her big brother Ryo Sakazaki and Robert Garcia, his best friend, go 
search for her on the streets of South Town. As they go deeper and deeper they will find clues as to 
who ordered the kidnapping, the Sakazaki family's relation to the mob, and a person from their past. 
 
This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, and has all 
characters, stages, and moves featured in the arcade unit. Unlike the original arcade version, 
players can now play as Mr. Big and the elusive Mr. Karate. 
 
The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter 
is in the game and will decrease as you perform special moves. It can be recharged, but doing so 
leaves you open to attack. When your health is almost gone, you can perform a secret combination that 
will unleash a deadly attack on your opponent - provided you have a full Spirit meter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
Other Systems : Genesis,Neo Geo,Neo Geo CD,TurboGrafx CD,Wii 
SOURCE : http://www.mobygames.com/game/snes/art-of-fighting 
 
 
$end


$info=Asterix,
$<a href="http://www.mobygames.com/game/snes/astrix"</a>
$bio
 
 
Asterix (c) 1993 Infogrames Europe SA / Infogrames Europe SA 
 
The year is 50 BC. Gaul is entirely occupied by the Romans. Well, almost entirely... One small 
Gaulish village continues to defy the occupying forces, the villagers protected by a magic potion 
which makes them invincible. But now Obelix has vanished! The Romans have confirmed his capture and 
taken him to an unknown destination. 
 
Astérix is a platform game based on the eponymous comic books, where the short and mustached Gaul has 
to progress through levels located all across Europe, fighting Romans and various aggressive animals 
along the way, to rescue his friend Obelix before Caesar throws him to the lions.... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.9 
Other Systems : Game Boy,NES 
SOURCE : http://www.mobygames.com/game/snes/astrix 
 
 
$end


$info=Asterix & Obelix,
$<a href="http://www.mobygames.com/game/snes/astrix-obelix"</a>
$bio
 
 
Asterix & Obelix (c) 1996 Infogrames Europe SA|Bit Managers / Infogrames Europe SA 
 
Asterix & Obelix is a platform game where one player can choose to control either Asterix or Obelix 
or two players can play simultaneously. The mission of the two Gauls is to acquire artifacts from all 
across Europe. 
 
The game, like the comics, is set around 50 BC. It includes some bonus levels like a rugby match and 
the Olympic Games in Greece. Codes are used to save the player's progress. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 2.6 
Other Systems : DOS,Windows 
SOURCE : http://www.mobygames.com/game/snes/astrix-obelix 
 
 
$end


$info=Atlas, The - Renaissance Voyager,
$<a href="http://www.mobygames.com/game/snes/atlas"</a>
$bio
 
 
Atlas, The - Renaissance Voyager (c) Mar 24, 1995 Artdink Corporation / Pack-In-Video Co., Ltd 
 
Historical business/discovery game by Japanese developer Artdink. The German version was published by 
Sunflowers. The game is set in the 15th century. You are in a contract with the King of Portugal. For 
10.000 gold a year you have to explore the area 1000 miles south of Portugal within five years. You 
are allowed to trade with the goods you discover, but all information gathered on your travels is 
property of the King of Portugal. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Other Systems : DOS,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/atlas 
 
 
$end


$info=Axelay,
$<a href="http://www.mobygames.com/game/snes/axelay"</a>
$bio
 
 
Axelay (c) Sep, 1992 Konami Co., Ltd. / Konami, Inc. 
 
This planet was once a quiet, peaceful place to live, until...they came... 
 
An unknown alien race came to this planet and promptly laid waste to it. The remaining defense force 
has been sent out to try and defeat them. One lucky person gets to fly the latest line of defense 
ships made: the AX-77 Axelay. However, these ships are still in the prototype stage, and as such, 
only one exists. 
 
So get out there and head to the alien's homeworld. With some luck, you may just be able to take them 
out at the source... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/axelay 
 
 
$end


$info=A.S.P. Air Strike Patrol,
$<a href="http://www.mobygames.com/game/snes/asp-air-strike-patrol"</a>
$bio
 
 
A.S.P. Air Strike Patrol (c) 1995 Opus Corp. / SETA U.S.A., Inc. 
 
Playing as a jet pilot of the "Coalition" force, players take control of either an F-15 Eagle, or an 
A-10 Tankbuster jet. The mission is to neutralise the offensive forces of the Zarak army, who have 
recently invaded a smaller neighbouring country. The Zarak army has many ground units, including 
tanks, stinger-missile launchers, SCUD missiles and armored vehicles. 
 
To accomplish the ultimate goal of defeating the Zarak army, players venture out on numerous missions 
(called "sorties") that have varied and specific objectives. Typically, various installations such as 
radar sites, air bases or ground units are the target. Other missions include disabling an 
oil-pipeline and destroying SCUD launchers before they fire. 
 
Pre-mission screens ask the player to select from the two planes. Then,  the player can specify 
   the armament to carry into the sortie. Air-to-ground and air-to-air missiles are available for 
   each of the planes. Here, a strategic choice between countering either air units or ground units 
   has to be made, as each area (of which there are eight) is patrolled by opposing enemy F-15 jets. 
 
The game is played through the isometric-perspective, and the plane's speed and direction can be be 
adjusted in real-time. Altitude however, is fixed. A missile/bomb-target is constantly shown on the 
ground before the plane, allowing players to aim at units, or, with the F-15, a lock-on targeting 
system is available. 
 
The game also makes use of a briefing before each mission, and also a further briefing by an animated 
colonel on the tarmac just before take-off. Various debriefing screens are shown also, and, if the 
player attains a certain strike rate, a "GNN" news story may play out. For each mission, a time-limit 
and minimum destruction-rate must be met. You can take-off as often as need be to attain this. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/asp-air-strike-patrol 
 
 
$end


$info=Bahamut Lagoon,
$<a href="http://www.mobygames.com/game/snes/bahamut-lagoon"</a>
$bio
 
 
Bahamut Lagoon (c) Feb 09, 1996 Square Co., Ltd. / Square Co., Ltd. 
 
The kingdom of Kahna is in great danger. The evil Emperor Sauzer, obsessed by his world domination 
ideas, is preparing to invade the kingdom. The king sends his best troops of knights and wizards to 
face the enemy, but in vain - the kingdom is conquered by Sauzer, the king is murdered, and his 
lovely daughter is kidnapped. You were brave, Leader of the Dragon Squad, but now you will have to 
become strong. Remember the promise you gave the princess long time ago: always to be at her side. 
Supported by his friends and by his faithful dragons, you must now free the princess and the kingdom 
from the enemy's hands. If only the strongest of the dragons, Bahamut, could be awakened... 
 
Bahamut Lagoon, created by the company which gave us the Final Fantasy games, is a mixture of 
turn-based strategy and RPG. Control several parties of four characters each, and command different 
dragons at once. The battles start on a top-down screen typical for strategy games, but often switch 
to a dynamic "platform" view, such as used in early console RPGs. You also can influence the game by 
other strategic activities, such as, for example, setting a whole forest on fire, to prevent enemies 
to come through it. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/bahamut-lagoon 
 
 
$end


$info=Bakumatsu Kourinden Oni,
$<a href="http://www.mobygames.com/game/snes/bakumatsu-krin-den-oni"</a>
$bio
 
 
Bakumatsu Kourinden Oni (c) Feb 02, 1996 Pandora Box / Banpresto Co., Ltd. 
 
The game is set in the end of Edo period in Japan (1600-1868). Japan, controlled by the feudal rulers 
(shoguns) of the Tokugawa dynasty, consumed by a peaceful sleep for three hundred years, was awoken 
by the arrival of the Westerners. It seemed that they only wanted the end of Japan's isolation from 
the rest of the world. But their true purpose was to take control of a mysterious Japanese energy 
source called reiketsu. To protect those sources, that were running dry during their three hundred 
years-long reign, the Tokugawa Shoguns formed the famous Shinsengumi special force. In addition to 
its primary mission of clearing out forces that would try to overthrow the shogunate, there also 
existed a special branch of them called "Shadow Shinsengumi". The duty of the "Shadow" was to take 
care of "those things the human hand cannot manage"... 
 
You control Yamatomaru, a strong-willed sixteen-year-old boy who lives in Iida village, near Koufu. 
His father has recently passed away. After failing to defeat a monster in his village, he was saved 
by one of the Shadow Shinsengumi man, Mibu Juurota. As he receives his father's katana, he goes on 
his first mission - rescuing boys who were trapped in a mountain path. Soon the plot thickens and the 
young hero becomes involved in mystical struggles between the forces who try to control reiketsu... 
 
The gameplay is similar to  Dragon Quest  series and other console-style RPGs: the battles are 
random, turn-based, and are viewed from first-person perspective. You fight using physical attacks 
and a variety of special moves based on spiritual energy. An unusual addition to the gameplay is the 
karma system. By doing good deeds you can increase your karma level, in an  Ultima-like way. This way 
you get more money and precious items from fighting monsters, and your special powers increase in 
strength. If you don't show compassion, steal people's things and lie, your karma will decrease, you 
won't get money from random battles, and some people will attack you. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/bakumatsu-krin-den-oni 
 
 
$end


$info=Ballz 3D,
$<a href="http://www.mobygames.com/game/snes/ballz-3d-fighting-at-its-ballziest"</a>
$bio
 
 
Ballz 3D (c) Nov, 1994 PF Magic / Accolade, Inc. 
 
Ballz is a fighting game, but what makes it uniqe is the fact that your player is made out of balls. 
The game has a detailed 3D engine with a fixed camera. The game plays like your normal beat 'em up 
game. This game supports 2 players, 3 difficulties and up to 21 matches. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/ballz-3d-fighting-at-its-ballziest 
 
 
$end


$info=Ball Bullet Gun,
$<a href=""</a>
$bio
 
 
Ball Bullet Gun (c)  I'Max , SFC Soft , Be Top 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Ball Bullet Gun (J) [T+Eng1.00_AGTP,
$<a href=""</a>
$bio
 
 
Ball Bullet Gun (J) [T+Eng1.00_AGTP (c)  I'Max , SFC Soft , Be Top 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Barbie Super Model,
$<a href="http://www.mobygames.com/game/snes/barbie-super-model"</a>
$bio
 
 
Barbie Super Model (c) 1993 Tahoe Software Productions / Hi-Tech Expressions, Inc. 
 
Help Barbie become a great fashion model!  This is an arcade game with many different activities to 
participate in. 
 
In each level, Barbie starts by going left to right with forced scrolling.  She has a default speed 
and can speed up as well.  She must avoid moving obstacles by moving up and down and controlling her 
speed.  If she hits one, she loses a chance and it's game over if she runs out of chances.  She must 
pick up items which grant point bonuses and extra chances. 
 
There is also a camera item to pick up which brings you to a magazine cover shoot.  You are shown a 
cover with barbie wearing an outfit which is themed to the level.  You must then go to her dressing 
room and dress her in a matching outfit.  You are also given separate control of the colors of three 
different components and must match these.  You are awarded points for each correct match. 
 
When you reach the right side of the level, you are given a runway practice.  This consists of four 
positions on the runway floor labeled to tell you which button you must press at each one. 
 
Barbie then goes back through the level right-to-left.  On the return trip, there is a handbag to 
pick up.  This brings you to another magazine cover.  You then go to a makeup mirror where you must 
match Barbie's hairstyle, earrings, eyeshadow and lip and nail color to the cover.  Again, you are 
awarded points for each item which you get correct. 
 
When you reach the left side of the level, you must then do Barbie's runway walk that you were given 
earlier.  You are awarded points for each station at which you perform the correct move. 
 
Barbie then continues to the next level.  There are a total of four: Barbie driving down the street, 
skating on the beach, walking through a ski resort and walking through the park. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 1.2 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/barbie-super-model 
 
 
$end


$info=Barbie Vacation Adventure,
$<a href="http://www.mobygames.com/game/snes/barbie-vacation-adventure"</a>
$bio
 
 
Barbie Vacation Adventure (c) 1994 Software Creations Ltd. / Hi Tech Entertainment 
 
In Barbie Vacation Adventure, Barbie, along with her friend Midge in two-player mode, travels around 
the country to four different vacation spots, each with its own set of mini games. 
 
In Iowa, at a county fair, Barbie must catch an escaped pig by walking up to it and pressing the 
action button, after that she can play carnival games.  The options are a strength test, knocking 
down cans and a hit-the clown game.  In the latter two, players can  aim balls with the d-pad, then 
throw with the action button.  Leading targets is required.  The strength test has a mater that goes 
up and down and Barbie must land her hit when the indicator is on the bell to ring it. 
 
In Wyoming, Barbie goes camping.  First, she must assemble her tent.  This is essentially a jigsaw 
puzzle.  Next, she must jump from rock to rock to get to the other side of the park where she can go 
on a nature hike.  In the next segment, players aim a camera cursor at animals as Barbie walks along 
the path and hit the action button to take photos.  This requires good reaction time. 
 
There's a ranch in Texas where Barbie can ride horses.  The horse runs on its own.  The player pushes 
the action button to make it jump.  There are numerous gates on the course and the player must time 
jumps correctly to clear them.  If they hit too many, they must start over.  There is also the option 
to play horseshoes.  The cursor moves about erratically and you must press the action button when it 
passes over the stake. 
 
In Florida, Barbie can play volleyball against Midge.  This game allows both players to play 
simultaneously in two-player mode.  Barbie and Midge can move forward or backward on the court and 
hit action to set the ball.  First one to ten points wins.  There is also a diving segment where 
barbies must navigate an underwater maze to collect sunken treasure. It might remind some people of 
Barbie's Ocean Discovery. 
 
Finally, there is Barbie's home in California.  Ken has hidden presents around the house and Barbie 
must find them and identify them by shape. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 1.6 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/barbie-vacation-adventure 
 
 
$end


$info=Barkley Shut Up and Jam!,
$<a href="http://www.mobygames.com/game/snes/barkley-shut-up-and-jam"</a>
$bio
 
 
Barkley Shut Up and Jam! (c) 1994 Accolade, Inc. / Accolade, Inc.|ITC 
 
In the game you play street basketball two-on-two with your friends on with computer. So there are no 
referees, no fouls, and no shot clock, but the teams called by the names of cities such as Phoenix or 
Chicago. You can choose your player from 16 available players, including Barkley himself. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 2.4 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/barkley-shut-up-and-jam 
 
 
$end


$info=Bassin's Black Bass,
$<a href="http://www.mobygames.com/game/snes/bassins-black-bass"</a>
$bio
 
 
Bassin's Black Bass (c) Nov, 1994 Starfish Inc. / HOT-B USA, Inc. 
 
Bassin's Black Bass is a fishing game endorsed by the professional fishing champion Hank Parker. It 
is another entry in Hot-B's long line of fishing games. Players aim to become a professional 
fisherman and can travel by themselves or along with Hank. 
 
There are four different fishing areas players advance to as they win each round of the tournament. 
Players travel by boat on the water, select a fishing spot and then select lure and cast fish. 
Certain types of fish are only available at specific spots. There is also a fish radar that makes a 
sound when there is fish nearby. Players need to select the correct type of lure (there are about 
20), keep track of weather conditions and the limited time available in tournaments. Some fish fight 
back hard and need to be reeled in with careful timing. 
 
The four tournaments are Local Amateur Tournament, Amateur Bass Championship, Pro Bass Tournament and 
Bassin' World Championship. About eight types of fish can be caught. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/bassins-black-bass 
 
 
$end


$info=Bass Masters Classic,
$<a href="http://www.mobygames.com/game/snes/bass-masters-classic"</a>
$bio
 
 
Bass Masters Classic (c) Jun, 1995 Black Pearl Software / Malibu Games 
 
This game consists of five 3-day tournaments at four lakes. The mission is to catch as much large 
bass as possible. Once the day of the fishing tournament is over, the five largest bass that were 
caught get weighed and are compared to the other fisherman's catches. The one with the heaviest catch 
is the winner. 
 
The player starts off choosing an angler. Then the player can either go to the bait shop, practice 
pond, or start in the tournament. In the bait shop, choices of baits, lines, rods, reels, fish 
finders, and boat engines are available for purchase. The practice pond mode is just where the player 
can cut his teeth on the game mechanics without consequence. 
 
The tournament mode is the main part of the game. Players start out in a fishing boat. Some of the 
factors that can affect your fishing are temperature, wind speed, water clarity and time of day. 
After casting the line, the game goes from an above the lake view to a side view of the lake water 
depths. Then it's just up to the player to attract the fish with the bait, and after the fish is 
caught on the hook, reel it in. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/bass-masters-classic 
 
 
$end


$info=Bass Masters Classic - Pro Edition,
$<a href="http://www.mobygames.com/game/snes/bass-masters-classic-pro-edition"</a>
$bio
 
 
Bass Masters Classic - Pro Edition (c) Jul, 1996 Black Pearl Software / Black Pearl Software 
 
This game is basically an update to Bass Masters Classic. Updates involve adding 6 pro fishermen, 
five different lakes instead of four, an expanded lineup of different fishing equipment, 2 difficulty 
level settings, a zoom function, larger lakes, and new music tracks. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/bass-masters-classic-pro-edition 
 
 
$end


$info=Bastard!! - Ankoku no Hakai-shin,
$<a href=""</a>
$bio
 
 
Bastard!! - Ankoku no Hakai-shin (c)  Cobra Team 
 
 
- TECHNICAL - 
 
Genre : Fighter/Versus 
 
 
$end


$info=Batman Forever,
$<a href="http://www.mobygames.com/game/snes/batman-forever_"</a>
$bio
 
 
Batman Forever (c) Aug, 1995 Acclaim Studios London / Acclaim Entertainment, Inc. 
 
Batman Forever is the officially licensed game based on the 1995 movie. The bad guys this time around 
are The Riddler and Two-Face. 
 
This game is an usual hybrid of side-scrolling platformer and one-on-one fighter. You make your way 
through levels that include some platform jumping elements, but you typically take on opponents one 
at a time like in a fighting game. You arsenal includes a lot of nifty bat-gadgets, and a collection 
of fighting moves that are unleashed with special button combinations. 
 
The graphics were rendered completely with digitized actors and objects, but none of the actors from 
the movie make an appearance in the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 2.2 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/batman-forever_ 
 
 
$end


$info=Batman Returns,
$<a href="http://www.mobygames.com/game/snes/batman-returns_"</a>
$bio
 
 
Batman Returns (c) Apr, 1993 Konami Co., Ltd. / Konami (America), Inc. 
 
The successful movie sequel Batman Returns spawned many different game adaptations. The SNES version 
presents the story of Batman's encounter with the Penguin and Catwoman as a side-scrolling 
beat'em'up, with one Batmobile driving sequence thrown in. 
 
There are two varieties of the beat'em'up levels. One plays like Final Fight and similar games: 
Batman can move in two dimensions, beating up his enemies with various punches, kicks, combos and 
special moves. 
Special gadgets to be used include the famous Batarang to take out enemies from a distance and "Test 
Tubes" filled with chemical explosives which will damage all enemies on the screen. 
 
In the second type of side-scrolling level, Batman can only move in one dimension, left or right. The 
Batarang is the standard weapon here, with punches only being used when the enemy gets close. Also in 
these levels, Batman can use a grappling hook to cross dangerous areas unharmed. 
 
Enemies in the beat'em'up levels usually belong to the Penguin's Red Triangle Circus Gang - clowns in 
all varieties: thin clowns, fat clowns, clowns on bikes, clowns armed with bazookas, and more. At the 
end of each level there is a boss fight, including several encounters with Catwoman and the Penguin. 
 
In the Batmobile driving level, the action is viewed from behind. Batman has to evade clowns on bikes 
and shoot them down when he gets the chance. At the end of the road, another boss fight awaits. 
 
Digitized images from the film illustrate the storyline. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.3 
SOURCE : http://www.mobygames.com/game/snes/batman-returns_ 
 
 
$end


$info=Battletoads in Battlemaniacs,
$<a href="http://www.mobygames.com/game/snes/battletoads-in-battlemaniacs"</a>
$bio
 
 
Battletoads in Battlemaniacs (c) Jun, 1993 Rare, Ltd. / Tradewest, Inc. 
 
The three battletoads Zitz, Rash and Pimple are in Tibet to witness the presentation of the Psicone 
Gamescape, a virtual reality machine. All of a sudden a monster jumps out of the gameworld, captures 
both the Psicone CEO's daughter & Zitz and takes them back into the Gamescape. Of course Rash and 
Pimple will have to enter the Gamescape and rescue them. 
 
Battletoads in Battlemaniacs is another game in the Battletoads series by Rare. Much like its 
predecessor, it blends fighting game elements (in the style of Double Dragon) with other kinds of 
gameplay, like racing levels, "snake riding" levels and such. There are some bonus levels between 
some of the regular ones, where the player can collect extra lives. 
 
Buddies can team up and defeat the opposition together in the two coop-modes available. In mode A, 
players can hit each other while in mode B, they can't. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.9 
Other Systems : SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/battletoads-in-battlemaniacs 
 
 
$end


$info=Battletoads & Double Dragon - The Ultimate Team,
$<a href="http://www.mobygames.com/game/snes/battletoads-double-dragon-the-ultimate-team"</a>
$bio
 
 
Battletoads & Double Dragon - The Ultimate Team (c) Oct, 1993 Rare, Ltd. / Tradewest, Inc. 
 
Earth is under fire by Colossus, a battleship the size of a city. Using powerful laser cannons, it 
has destroyed most of Earth's defence forces, while its many troops clean up the rest of the planet. 
All expect for 5 warriors. 
 
The Battletoads, who are well aware of evil forces in the galaxy, join forces with Billy and Jimmy 
Lee from Double Dragon to defend Earth from the deadly ship and its troops. Using a range of special 
moves you must fight your way through the streets into the heart of the ship and destroy it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.9 
Other Systems : Game Boy,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/battletoads-double-dragon-the-ultimate-team 
 
 
$end


$info=Battle Blaze,
$<a href="http://www.mobygames.com/game/snes/battle-blaze"</a>
$bio
 
 
Battle Blaze (c) Dec, 1993 Sammy Corporation / American Sammy Corporation 
 
In the land of Virg, it is custom to select the King at the Tournament of Champions. Aspiring to rule 
the human world, a zealous demon from the Netherworld sends out five phantoms to posses each 
contender, so that the last survivor will be able to murder the king. However, one of the contenders, 
Durill manages to defeat the phantom that tries to take control of him, but dies from exhaustion. His 
son Kerrel takes Durill's place in the Tournament to avenge his father and kill the demon. 
 
Battle Blaze is a one on one fighting game seen from a side-scrolling perspective. A jump and an 
attack button is all that is needed to control the six different characters. Each character uses a 
different weapon and has a few unique special attacks. 
 
There are two modes of play: In "Hero"-mode, the player can only control of Kerrel and must follow 
the game's story. In "Battle"-mode, all characters are available and two-player fights are possible. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 1.8 
SOURCE : http://www.mobygames.com/game/snes/battle-blaze 
 
 
$end


$info=Battle Cars,
$<a href="http://www.mobygames.com/game/snes/battle-cars"</a>
$bio
 
 
Battle Cars (c) Dec, 1993 Namco Limited / Namco Limited 
 
Battle Cars takes place in the 22nd century.  In the century beforehand, the Greenhouse Effect has 
taken a toll on the world, the polar ice caps have melted, causing countries to begin to go 
underwater, as a result, battles for territory become more fierce, causing confrontations to become 
nuclear, forever altering the landscape. 
 
You are a rookie driver, in the new blood sport known as Battle Cars, held by the IBCA (International 
Battle Cars Association) and your goal is to qualify for each race then take out your rivals and 
eventually face the top driver of that circuit in a final fight for supremacy. 
 
There are nine levels in all, each with their own unique boss and the ability to upgrade your car and 
weapons.  The game resembles F-Zero in a way of gameplay, but the cars are more modeled after Formula 
One cars. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/battle-cars 
 
 
$end


$info=Battle Clash,
$<a href="http://www.mobygames.com/game/snes/battle-clash"</a>
$bio
 
 
Battle Clash (c) Oct, 1992 Intelligent Systems Co., Ltd. / Nintendo of America Inc. 
 
Battle Clash is a game that uses the Super Scope light gun peripheral. In this game, you fight in a 
futuristic version of the world as a warrior named Michael Anderson, who takes part in a competition 
simply known as the "Battle Game". Contestants in the Battle Game fight using mobile Standing Tanks 
(or STs for short), that come with a variety of weapon systems and forms. 
 
To defeat the enemies in each stage, you must shot at weak spots on their armor to cause damage to 
them. The game scrolls automatically along with the opponent, so you cannot manually dodge bullets. 
You will have to play defensively by shooting them down. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Super Scope 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/battle-clash 
 
 
$end


$info=Battle Grand Prix,
$<a href="http://www.mobygames.com/game/snes/battle-grand-prix"</a>
$bio
 
 
Battle Grand Prix (c) Apr, 1993 Naxat Soft / Hudson Soft USA, Inc. 
 
Battle Grand Prix is a Formula One racing game in which one or two players can pit themselves in 3 
Grand Prix races. The players can pick from 40 fictional drivers and 24 teams to play with. The game 
is always shown in split-screen mode, even when the player is playing on his own, in this case the 
opponent directly behind or ahead of the player is shown in the other window. Car settings can be 
adjusted in the garage. Pit-stops can be used to repair the car during a race. Crashing the car can 
also force the player to retire from the race early. 
 
In the game the player can choose from four game modes: 
 
1. Survival - Finish at or lower than a certain position (determined by your difficulty) to 
   continue to the next race 
Champion 
VS 
Slot - In this game mode steering happens automatically. The only thing the players need to concern 
themselves with is the gas and break pedals. 
 
The game features three difficulty levels: Beginner, Pro and Expert. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Super Scope 
SOURCE : http://www.mobygames.com/game/snes/battle-grand-prix 
 
 
$end


$info=Battle Robot Retsuden,
$<a href=""</a>
$bio
 
 
Battle Robot Retsuden (c)  Banpresto 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Battle Soccer - Field no Hasha,
$<a href=""</a>
$bio
 
 
Battle Soccer - Field no Hasha (c)  Banpresto , Pandora Box 
 
 
- TECHNICAL - 
 
Genre : Sports/Soccer 
 
 
$end


$info=Battle Tycoon,
$<a href="http://www.mobygames.com/game/snes/battle-tycoon"</a>
$bio
 
 
Battle Tycoon (c) May 19, 1995 Right Stuff Corp. / Right Stuff Corp. 
 
In a war torn world of magic and science, a young man by the name of Bang unwittingly thwarted the 
designs of an evil organization sponsoring a fighting tournament. One year later, that tournament, 
Battle Tycoon is happening once more, and Bang has returned to fight again. 
 
Battle Tycoon is an anime-themed 2D fighting game, and the sequel to Flash Hiders. There is a 
standard versus mode, as well the "Advance" mode which follows a character's story, and allows for a 
great deal of RPG-like customization and power-up to your character. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/battle-tycoon 
 
 
$end


$info=Bazooka Blitzkrieg,
$<a href="http://www.mobygames.com/game/snes/bazooka-blitzkrieg"</a>
$bio
 
 
Bazooka Blitzkrieg (c) 1992 Bandai Co., Ltd. / Bandai America, Inc. 
 
Sylon Corporation's robots, the XT7 Cyborg-Commando Fighting Machines, have gotten out of control and 
threaten the city. The citizens are in danger and the only way to stop them is to destroy them. 
 
Bazooka Blitzkrieg is a first person shooter game that uses the Super Scope light gun. Players begin 
the game in either Blitzkreig mode or Boot Camp (Training for each of the levels). Upon starting the 
game, the screen slowly moved from left to right. The player fires his weapon at the different robots 
to destroy them. The scope's fire has a regular "machine gun" firing, as well as a more powerful 
charged-up shot. There are three levels in all and bosses at the end of each level which must be 
destroyed in sections. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Super Scope 
SOURCE : http://www.mobygames.com/game/snes/bazooka-blitzkrieg 
 
 
$end


$info=Beauty and the Beast,
$<a href="http://www.mobygames.com/game/snes/disneys-beauty-and-the-beast"</a>
$bio
 
 
Beauty and the Beast (c) 1994 Hudson Soft Company, Ltd. / Hudson Soft USA, Inc. 
 
Disney's Beauty and the Beast begins with a narrative that parallels the 1991 animated film-- an 
enchantress transforms a mean prince into a beast until such time that he could learn to love. One 
day, a woman named Belle happens into his castle. The Beast must pursue her through his own deadly 
castle for both their safety. 
 
This is a side-scrolling action platformer. The Beast is rather slow but with a powerful claw strike 
and jump-stomp attack. He can also scale certain types of walls and can catch the edges of platforms. 
He also has a special roar that allows him to stun certain enemies. This becomes necessary in some 
sections in order to freeze bats so the Beast can use them as stepping stones to higher platforms. 
 
The game has a time limit in the form of the magical rose. The Beast must battle through such levels 
as the dungeon and the main hall battling giant spiders, rats, rogue candle monsters, live gargoyle 
statues, and enchanted brooms, while collecting books for points (since Belle likes books) and magic 
mirrors that allow the Beast to see further into the current level to anticipate what challenges 
await. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/disneys-beauty-and-the-beast 
 
 
$end


$info=Beavis and Butt-head,
$<a href="http://www.mobygames.com/game/snes/mtvs-beavis-and-butthead_"</a>
$bio
 
 
Beavis and Butt-head (c) Nov, 1994 Realtime Associates, Inc. / Viacom New Media 
 
Beavis and Butthead are on the couch watching television. While flipping through the channels they 
come across an ad for a GWAR concert. Now they want to go to the GWAR concert, but they have no money 
for concert tickets. So in their infallible logic, they think that if they take pictures of 
themselves doing cool things, they will be able to get into the concert for free. 
 
The game contains four main levels which are Highland High School, Streets of Highland, Highland 
Hospital and the Turbo Mall 2000 and the final level at the concert. 
 
The levels bring you to different parts the area, for example in the high school level, the player 
will roam through the halls, cafeteria, and gymnasium. At the end of each level Beavis and Butthead 
take a picture of them doing something cool, then they go couch fishing. 
 
Couch fishing involves trying to catch as much food as possible until either the time runs out or the 
line gets snagged. The purpose of this is to raise their health meter for the next level. 
 
The boys will pick up weapons such as paint-ball guns to take on various enemies. There is also food 
scattered throughout the levels that when consumed will increase health. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/mtvs-beavis-and-butthead_ 
 
 
$end


$info=Bebe's Kids,
$<a href="http://www.mobygames.com/game/snes/bebes-kids"</a>
$bio
 
 
Bebe's Kids (c) 1994 Radical Entertainment Inc. / Motown Software 
 
This side-scrolling beat em' up game is based on a 1992 Paramount Pictures animated movie which was 
the first ever to feature an all-Black main cast. The characters were originally from comedian Robin 
Harris' "Bébé's Kids" (pronounced Bay-Bay) stand-up comedy act. They're described as little hellions 
and bad-ass troublemaker kids.  In this game, someone has taken control of the Fun World amusement 
park, and you've got to help Kahlil, LaShawn, and PeeWee make things right. 
 
You can play as either Kahlil or LaShawn and can use each character's different special attacks. 
Kahlil uses a spin-tuck to take out almost any enemy you meet and LaShawn uses powerful cartwheels. 
Enemies such as animatronic robots and security guards must be taken out in the first time-limited 
level.  Some items can also be picked up and thrown at enemies.   The second level has the baby 
PeeWee in a china shop knocking glasses off shelves and you must break 10 before they hit you or the 
ground or are grabbed by your caretaker Robin.  There is also a haunted house maze level where you 
must keep trying different doors until you find the exit 
while avoiding mummies along the way. Then there's a pirate ship beat em' up level and eventually you 
make your way to the underground control center and the Big Boss. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Super Scope 
Score : 1.4 
SOURCE : http://www.mobygames.com/game/snes/bebes-kids 
 
 
$end


$info=Beethoven's 2nd,
$<a href="http://www.mobygames.com/game/snes/beethovens-2nd"</a>
$bio
 
 
Beethoven's 2nd (c) 1993 Riedel Software Productions, Inc. / Hi-Tech Expressions, Inc. 
 
Beethoven's 2nd is a platform game where you get a chance to wear the metaphorical shoes of Beethoven 
- that lovable, big dog from the movie. 
 
Your four puppies need to be rescued and brought back to their mom. As a responsible father and 
guardian you'll first need to find the puppy, avoiding dangers such as bad-tempered cats, mean 
dogcatchers, acorns which have a habit to drop down just when you pass underneath, and careless 
skateboarders. You can bark at these opponents to scare them away. And if you'll find a source of 
water (such as a rubber hose), you can make yourself wet and then - in a tense situation - shake off 
the water, eliminating everyone in the vicinity. 
 
Once you find your pup, you'll find out that getting him back to his mom is no easy task. While your 
puppy can - thankfully - walk on his own accord when you put him down, you'll still have to carry it 
over obstacles, and you'll be forced to fight all the enemies again while doing it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/snes/beethovens-2nd 
 
 
$end


$info=Best of the Best - Championship Karate,
$<a href="http://www.mobygames.com/game/snes/best-of-the-best-championship-karate"</a>
$bio
 
 
Best of the Best - Championship Karate (c) 1993 Futura / Electro Brain Corp. 
 
Best of the Best Championship Karate is a realistic fighting game. 
After you choose your fighter for his parameters (strength, stamina and resistance), you can choose 
from 55 different moves. 
You can now train your fighter at a gym before the real fights. 
To master the game, one must alternate training and fights, as training improves stamina, strength 
and resistance. 
Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the 
ring ! 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
Other Systems : Amiga,Amstrad CPC,DOS,Game Boy,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/best-of-the-best-championship-karate 
 
 
$end


$info=Big Sky Trooper,
$<a href="http://www.mobygames.com/game/snes/big-sky-trooper"</a>
$bio
 
 
Big Sky Trooper (c) 1995 LucasArts / JVC Musical Industries, Inc. 
 
On day an alien race of slugs is out patrolling space, when they encounter the Lucasarts logo. The 
logo, as we all know looks like a statue of a person with his hands extending towards the sky. Seeing 
this logo, the slugs determine that ours is a race made up of BONES and of ADVERTISING, two things 
the slugs simply hate. So they attack. 
 
With the slug invasion in full swing, earth is quite simply outnumbered by the gooey slugs. It must 
recruit special super soldiers, Big Sky Troopers, armed with a special heavily armored suit to combat 
the menace. So urgent is the need for qualified Big Sky Troopers, that recruiting and rank are petty 
things. It is not unknown for example for a brand new trooper to start as a 21-star general in the 
army. 
 
Once selected, it is up to your Big Sky Trooper, piloting a FIDO class starship, to engage the slugs 
in space and in planetfall and thwart their plans to destroy mythical galactic devices and conquer 
humanity. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.6 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/big-sky-trooper 
 
 
$end


$info=Biker Mice from Mars,
$<a href="http://www.mobygames.com/game/snes/biker-mice-from-mars"</a>
$bio
 
 
Biker Mice from Mars (c) 1994 Konami Co., Ltd. / Konami (America), Inc. 
 
Based on the cartoon of the same name, Biker Mice From Mars is a racing game very similar to Rock 'n 
Roll Racing. Races are shown from an isometric perspective and you can choose between six different 
drivers that differ in acceleration, top speed and grip. During the races, you can use weapons such 
as mines or missiles to slow down your opponents and pick up random bonuses ranging from money to 
making you temporarily invincible. After each race, you will receive money that can be spent on 
better tires, armor, engines or weapons. There's also a two-player mode that lets you play the main 
race with a friend or compete in a one on one race. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Isometric 
Players : 1-2 Players 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/biker-mice-from-mars 
 
 
$end


$info=Bill Laimbeer's Combat Basketball,
$<a href="http://www.mobygames.com/game/snes/bill-laimbeers-combat-basketball"</a>
$bio
 
 
Bill Laimbeer's Combat Basketball (c) Nov, 1991 Hudson Soft Company, Ltd. / Hudson Soft USA, Inc. 
 
This futuristic basketball game is endorsed by none other than Bill Laimbeer of the Bad Boys Detroit 
Pistons.  The game is 5-on-5 with no rules except for out-of-bound and backcourt.  The storyline is 
that in the year 2023 Bill Laimbeer, the most physical player to ever play in the NBA, becomes the 
new commisioner of the NBA.  As new commisioner of the League he throws away all the old rules and 
make the game plays more to his liking which means basketball is to be an extremely physical game.  
The new League is only for those who aren't scare of contact and are tough enough to endure constant 
physical pain.  The new NBA is extreme enough for players to wear armor to protect themselves from 
the new style of basketball that include hitting, shoving, punching and tackling.  It's an all-new 
basketball game that plays like the style of extreme football.  This game is contact basketball to 
the max.  There are even  weapons on the court such as bombs and saw blades that make this game one 
of the most violent basketball games of all time. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 1.8 
SOURCE : http://www.mobygames.com/game/snes/bill-laimbeers-combat-basketball 
 
 
$end


$info=Bill Walsh College Football,
$<a href="http://www.mobygames.com/game/snes/bill-walsh-college-football-"</a>
$bio
 
 
Bill Walsh College Football (c) Jun 01, 1994 High Score Productions / Electronic Arts, Inc. 
 
The game features 24 college football teams from the 1993 season and 24 of the all-time college teams 
since 1978. Play modes include exhibition, playoffs and all-time playoffs and the SNES version also 
has an eleven week season mode.with the National Championship as the ultimate goal. 
 
The playbook consists of 56 offensive plays and 52 defensive plays. 
On offense, running backs can dive, spin and hurdle. Also, passing is dealt with by having the 
receivers in their own windowed boxes . When on defense, defenders can dive at the ball carrier, and 
raise hands to block kicks or intercept passes. 
 
The game also features four weather conditions (fair, windy, rain and snow), and three different 
quarter lengths (20, 40 and 60 minutes). 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/bill-walsh-college-football- 
 
 
$end


$info=Bio Metal,
$<a href="http://www.mobygames.com/game/snes/biometal"</a>
$bio
 
 
Bio Metal (c) Nov, 1993 Athena Co., Ltd. / Activision, Inc. 
 
BioMetal is a side-scrolling shooter game. Their are two pairs, one for lasers and the other for 
missiles, of three upgrades for your weapons. 
 
The war that divided the galaxy and used all it's resources has ended. A fleet was sent on a mission 
to find more natural resources. They never returned. Their last transmission reveals that the enemy' 
created one last experiment. This experiment is a combination of the aggressive nature of animals 
combined with the efficiency of machines. These creatures were named BioMetal. 
 
The MF-92GX Halbard mothership has been assigned to destroy the threat before they can not be 
stopped. You are piloting the MF-92GX Halbard fighter that is equipped with the experimental Gel 
Analog Mutant weapon. The Gel is charged up on the ship and can be used to surround the ship as a 
protective shield or be thrown at the enemy forces. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/biometal 
 
 
$end


$info=Bishoujo Senshi Sailor Moon,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon (c) Aug 27, 1993 Angel / Angel 
 
The game is based on the popular manga/animé series of the same name. The heroine of the series is a 
14-year-old schoolgirl named Serena (Usagi in the Japanese version). One day she encounters a magical 
talking cat named Luna, who tells her she has been chosen to be a Sailor Moon fighter, to find the 
lost Princess of the Moon Kingdom and to fight the forces of darkness lead by the evil Queen Beryl. 
 
This adaptation of the story is a beat-'em-up game. You can control either Serena herself or one of 
her Sailor Moon companions. Each girl has different strengths and special attacks. You advance in the 
game by moving on a platform and defeating the enemies you encounter. You can't move on if you 
haven't defeated all the enemies that keep coming at you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.4 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon 
 
 
$end


$info=Bishoujo Senshi Sailor Moon R,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-r"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon R (c) Dec 29, 1993 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
The game is based on the animé series Sailor Moon. The main character of the series is Tsukino Usagi, 
a 14-year-old schoolgirl who unexpectedly gets involved in an epic adventure. Luna, a magical talking 
cat, contacts her and tells her she is in fact a Sailor Moon, one of the legendary Pretty Fighters - 
girls who fight the forces of darkness and protect the Kingdom of Moon. 
 
The game is based on the events of the animé that follow the victory of Usagi and her friends over 
the Queen Beryl. Peace has returned to the Moon Kingdom. But suddenly, a little girl named Chibiusa 
arrives from the future and says the future kingdom is threatened by the forces of the evil Prince 
Diamond. Looks like you are the only ones who can defeat him, and save the future Sailor Moon, 
Chibiusa's mother. 
 
This is a beat-'em up game. You can play as either Usagi or any of her girlfriends, including 
Chibiusa. You move on a platform and fight the enemies by punching, kicking, and throwing them, and 
by using special abilities unique to each character. You can advance only after you have cleared an 
area from enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-r 
 
 
$end


$info=Bishoujo Senshi Sailor Moon Super S - Fuwa Fuwa Panic,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-super-s-fuwa-fuwa-panic"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon Super S - Fuwa Fuwa Panic (c) 1995 Tom Create Co., Ltd. / Bandai Co., 
Ltd. 
 
Bishoujo Senshi Sailor Moon Super S: Fuwa Fuwa Panic is a Sailor Moon themed competitive puzzle game. 
Players first select a character from among five Sailor Scouts and Chibiusa, each with a unique 
special move. They will then challenge each other in competition. Each player has a board which 
contains some balloons, in either red, yellow, green or blue. These balloons can be shot at in order 
to gain points and fill up the power bar. Balloons of the same color that are adjacent to one another 
with all be destroyed and generate more points. The goal is to avoid being the player whose balloons 
are pushed downwards off the board, and to make the opponent receive this fate. As groups of balloons 
are destroyed, they can reveal power-ups as well as produce black balloons on the opponent's board. 
Black balloons can only be destroyed by groups of colored balloons being removed adjacent to them. 
Players with a filled power bar can unleash special abilities. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-super-s-fuwa-fuwa-panic 
 
 
$end


$info=Bishoujo Senshi Sailor Moon Super S - Zenin Sanka!! Shuyaku Soudatsusen,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-super-s-zenin-sanka-shuyaku-sdatsusen"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon Super S - Zenin Sanka!! Shuyaku Soudatsusen (c) Mar 29, 1996 Angel / 
Angel 
 
The game is based on the manga/animé series Sailor Moon. It tells the story of Pretty Sailor 
Fighters, teenage girls who were summoned to protect the futuristic Moon Kingdom and to fight the 
forces of darkness, led by the evil Queen Beryl and Prince Diamond. The main heroine is a girl named 
Tsukino Usagi, who was contacted by the magical talking cat Luna to become Sailor Moon, the leader of 
the group. 
 
This fighting game is an enhanced version of  Bishoujo Senshi Sailor Moon S: Jougai Ranto!? Shuyaku 
Soudatsusen. Girls compete against each other in tournament mode, story mode, player-vs.-computer 
mode, and two players mode. They can use physical attacks and magical spells. In story mode you can 
also upgrade your fighter's attributes (strength, defense power, etc.) New in this expanded version: 
additional playable characters (hence the title Zen'in Sanka - "Everyone Participates"), different 
scenes in story mode, additional backgrounds for battles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : 
http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-super-s-zenin-sanka-shuyaku-sdatsusen 
 
 
$end


$info=Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-s-jgai-rant-shuyaku-sdatsusen"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen (c) Dec 16, 1994 Angel / Angel 
 
The game is based on the animé series Sailor Moon. The heroine of the series is Tsukino Usagi, a 
14-year-old schoolgirl. She meets a talking cat named Luna, who tells her she is in fact the powerful 
fighter Sailor Moon who can save the Moon Kingdom from an assault of the forces of darkness. Later, 
other Sailor fighters join Usagi on her quest. 
 
This is a fighting game in which you can play as Usagi or any of her Sailor companions (named after 
planets). The girls fight against each other, using punches, kicks, and special attacks. There is 
also a tournament mode and a two-player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-s-jgai-rant-shuyaku-sdatsusen 
 
 
$end


$info=Bishoujo Senshi Sailor Moon S - Kondo ha Puzzle de Oshiokiyo!,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-s-kondo-wa-puzzle-de-oshioki-yo"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon S - Kondo ha Puzzle de Oshiokiyo! (c) 1994 Tom Create Co., Ltd. / Bandai 
Co., Ltd. 
 
Bishoujo Senshi Sailor Moon S: Kondoha Puzzle de Oshiokiyo is a falling block competitive puzzle 
game. Players begin by choosing from a selection of Sailor Moon licensed characters, each with a 
unique special attack. The player is presented with a board filled with colored blocks in three 
colors: red, blue and green. The goal is to remove all the blocks from play. Clicking on a block that 
touches several adjacent blocks of the same color will remove them all from play. As each player 
successfully clears blocks, they drop "black blocks" on their opponent as well as increase their 
power bar. Black blocks cannot be removed by normal means and disappear only when large ammounts of 
blocks are removed adjacent to them. As the power bar charges, players can unleash their special 
ability, often an attack on the other player. 
 
This puzzle game is based on the "S" series of Sailor Moon and includes characters from there: Sailor 
Moon, Sailor Mars, Sailor Venus, Sailor Mercury, Sailor Jupiter, Chibiusa, Tuxedo Mask, Sailor 
Uranus, Sailor Neptune and Sailor Pluto. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-s-kondo-wa-puzzle-de-oshioki-yo 
 
 
$end


$info=Bishoujo Senshi Sailor Moon S - Kurukkurin,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-s-kurukkurin"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon S - Kurukkurin (c) 1995 ZOO Corporation / Bandai Co., Ltd. 
 
Bishoujo Senshi Sailor Moon S: Kurukkurin is a competitive puzzle game featuring Sailor Moon licensed 
characters. Upon choosing a character (each with unique "special moves"), the player competes against 
an opponent. Each player controls a grid of 10x6 sections (represented by hearts) initially made up 
of clear hearts. The player moves their cursor over the clear hearts to turn them into one of four 
colors: red, yellow, blue and green. Sometimes "treasures" will show up on the board. When several 
hearts of the same color are adjacent to one another, the player can clear them... which pushes all 
the hearts (and treasures) down towards the bottom. The goal is to be the player with the most 
treasures to end the round. 
 
Sailor Moon characters featured are primarily from the "S" Series and includes: Sailor Moon, Sailor 
Mars, Sailor Mercury, Sailor Venus, Sailor Jupiter, Chibius, Tuxedo Mask, Sailor Neptune, Sailor 
Uranus and Sailor Pluto. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-s-kurukkurin 
 
 
$end


$info=Bishoujo Senshi Sailor Moon - Another Story,
$<a href="http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-another-story"</a>
$bio
 
 
Bishoujo Senshi Sailor Moon - Another Story (c) Sep 22, 1995 Angel / Bandai Co., Ltd. 
 
The game is based on the Japanese manga and animé series Bishoujo Senshi: Sailor Moon - "Bishoujo 
Senshi" roughly meaning "Pretty Young Girl Warrior". It is set in the 30th century, in a futuristic 
city Crystal Tokyo. In this city lives a totally ordinary (at first) fourteen-year old girl Usagi. 
When she meets a magical cat named Luna, she finds out that she is in fact a princess sent to the 
future in order to fight the minions of Darkness. She discovers within herself the power to transform 
into the hero of darkness, Sailor Moon, meets other warriors who help her on her quest, and fights 
the evil Queen Beryl, hostile aliens, and other foes. 
 
The events of this game take place shortly after Bishoujo Senshi Sailor Moon S, the fourth volume of 
the long-running series. A global peace is established in the universe, but lately suspicious things 
are happening. A strange meteorite is seen approaching the Earth. Street gangs and spies who work for 
a mysterious person called Apsu are seen in Crystal Tokyo. And the Mystic Silver Crystal, the 
Ginzuishou, which protects the city, is shaking! Usagi and her friends must now investigate the 
strange events and face the forces of Darkness once again. 
 
The game is a console-style RPG in  Final Fantasy style (battles with your party to the right and the 
enemies to the left), with a battle system somewhat similar to that of  Chrono Trigger: you must form 
a party out of several available characters, make them participate in battles together, and learn 
powerful combo attacks. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.1 
SOURCE : http://www.mobygames.com/game/snes/bishjo-senshi-sailor-moon-another-story 
 
 
$end


$info=Blackthorne,
$<a href="http://www.mobygames.com/game/snes/blackthorne"</a>
$bio
 
 
Blackthorne (c) Sep 23, 1994 Blizzard Entertainment Inc. / Interplay Productions, Inc. 
 
Blackthorne is an action-adventure game that takes place on the planet Tuul. Tuul was a peaceful 
place, until the evil warrior Sarlac used the power of the Darkstone to take control.  Blackthorne's 
father, the good King Vlaros, sent him to Earth just as his kingdom crumbled around him.  Now, 20 
years later, Blackthorne is grown and must return to Tuul to free it from the clutches of Sarlac. 
 
This game is played from a side-view with non-scrolling backgrounds. It has strong similarities to 
Prince of Persia, except you battle your foes using guns and bombs instead of a sword. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.8 
Other Systems : DOS,Game Boy Advance,Macintosh,SEGA 32X 
SOURCE : http://www.mobygames.com/game/snes/blackthorne 
 
 
$end


$info=BlaZeon,
$<a href="http://www.mobygames.com/game/snes/blazeon"</a>
$bio
 
 
BlaZeon (c) 1992 A.I Co., Ltd. / Atlus Software, Inc. 
 
BlaZeon is a space shooter and direct conversion of the arcade game. The player travels in a 
spaceship from the left side of the screen to the right while swarms of enemy spaceships appear. The 
player is able to fire at them with his cannon (which can be fired normally or rapid fire) and 
special missile weapon. After the defeat of certain enemies they will leave behind their husk. 
Touching this former enemy will allow the player to upgrade their spaceship into more powerful forms. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/blazeon 
 
 
$end


$info=Bonkers,
$<a href="http://www.mobygames.com/game/snes/disneys-bonkers"</a>
$bio
 
 
Bonkers (c) Oct, 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
The game is based on the Disney TV show of the same name. Bonkers is a bob-cat police officer who 
lives in "toondom", a cartoony land where people co-exist with various creatures from cartoon movies. 
 
One day, Bonkers and his partner Lucky hear about a shocking robbery: Hollywood's most valuable 
treasures - Sorcerer's Hat, Mermaid's Voice, and Magic Lamp - were stolen! Now it is up to Bonkers to 
capture the thieves and to take back the stolen treasures. 
 
This is an action platform game. Bonkers can jump and dash, throwing enemies aside and even 
destroying some obstacles. Enemies can be killed by jumping on their heads. You can also collect 
various items such as bombs to throw at the enemies, cakes to refill your health, or hyper juice to 
make you dash continuously. 
 
Besides the common license, this game is totally different from the Genesis game  Bonkers. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/disneys-bonkers 
 
 
$end


$info=Boogerman - A Pick and Flick Adventure,
$<a href="http://www.mobygames.com/game/snes/boogerman-a-pick-and-flick-adventure"</a>
$bio
 
 
Boogerman - A Pick and Flick Adventure (c) 1995 Interplay Entertainment Corp. / Interplay 
Entertainment Corp. 
 
Boogerman is just your standard jump n run... no, wait! You usually don't flick boogers or fart on 
your enemies in standard jump and run games, do you? Well, here you have to, at least if you want to 
stand a chance against the evil Boogermeister. The game features about 20 levels of dirt, slime and 
bad taste in worlds like "Mucous Mountains", "The Pits" or "Flatulent Swamps". Parents will want to 
keep this game away from young children. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.9 
Esrb : Kids to Adults 
Other Systems : Genesis,Wii 
SOURCE : http://www.mobygames.com/game/snes/boogerman-a-pick-and-flick-adventure 
 
 
$end


$info=Boxing Legends of the Ring,
$<a href="http://www.mobygames.com/game/snes/boxing-legends-of-the-ring"</a>
$bio
 
 
Boxing Legends of the Ring (c) 1993 Sculptured Software, Inc. / Electro Brain Corp. 
 
Boxing Legends of the Ring lets you take control of eight middleweight legends of boxing, Roberto 
Duran, Tommy "Hitman" Duran, Jake "Raging Bull" La Motta, Rocky Graziano, "Sugar" Ray Robinson, 
"Sugar" Ray Leonard, "Marveleous" Marvin Hagler and James Toney.  You can either compete in an 
exhibition mode or play in career mode and become the greatest of all time. 
 
The set of punches in the game is pretty much standard, jab, hook, uppercut, even the ever popular 
but illegal low blow.  Also, for each round and every knockdown you score on an opponent, you get a 
super punch, a straight shot to the face and is almost unstoppable and connected right could knock 
out your opponent, but if you miss, you lose your punch for the round. 
 
There are two main displays during a fight, a damage inflict meter in the form of two boxing gloves, 
one on each side and as a player connects a punch, the glove will show a black area of where the 
glove connected and a damage meter that show's the two fighters faces.  As the round progresses, the 
fighter shows more bruises and cuts and starts to flash red when the fighter is getting tired and is 
the best time to land your super punch. 
 
Another feature is from round to round, your view will alternate, from looking over your shoulder to 
the next round and looking at yourself over your opponents shoulder. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/boxing-legends-of-the-ring 
 
 
$end


$info=Brainies, The,
$<a href="http://www.mobygames.com/game/snes/brainies"</a>
$bio
 
 
Brainies, The (c) 1994 Atreid Concept SA / Titus France SA 
 
This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four 
different colors onto a spot that matches their color. You control a cross-hair, and press fire while 
over a Brainy to take or give up control of its motion. Running out of time costs you a life. 
 
The challenge lies in the fact that you can only control the direction in which a Brainy will walk. 
Once this is set, he will continue to walk until he hits a wall, an obstacle or another Brainy. 
 
To make things a bit more complicated, there are various obstacles like arrows that change the 
direction a Brainy is walking in and items than can optionally be picked up. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/snes/brainies 
 
 
$end


$info=Brain Lord,
$<a href="http://www.mobygames.com/game/snes/brain-lord"</a>
$bio
 
 
Brain Lord (c) Jan 27, 1994 Produce Co., Ltd. / Enix Corporation 
 
In "Brain Lord", you play a young traveler and warrior who is searching for his long lost father. 
Long ago, when you were a mere child, your father told you about the great legacy of your village. 
Once your people were Dragon Warriors, who could control and fly on dragons. But the dragons had 
disappeared, and your father was determined to find the legendary Tower of Light, where, according to 
rumors, the last dragons might be hiding. You father went to search the Tower of Light and never came 
back. Years have passed, and now you finally found the Tower of Light. But your adventure doesn't end 
there, as you had thought - it begins there... 
 
"Brain Lord" is an action RPG with a heavy emphasis on dungeon exploring. You fight enemies in real 
time, using various weapons with different ranges - swords, axes, etc. You can equip different kinds 
of armor and shields. On your quest you will find magical jades that summon fairies who would fight 
at your side. The fairies have special attacks and level up after fighting just like you, but are 
controlled by the AI. There are also puzzles to solve in the dungeons, and the hero has the ability 
to jump. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/brain-lord 
 
 
$end


$info=Bram Stoker's Dracula,
$<a href="http://www.mobygames.com/game/snes/bram-stokers-dracula"</a>
$bio
 
 
Bram Stoker's Dracula (c) Sep, 1993 Psygnosis Limited|Traveller's Tales Ltd. / Sony Imagesoft 
 
Bram Stoker's Dracula is the title given to a number of games based on the 1992 film of the same 
name. Gameplay for each game varies greatly from platform to platform, but they all retain a similar 
plot based on the movie. The 16-bit console versions are side-scrolling hack-and-slash games. 
 
The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's 
capture, follow him to London, and end his reign of terror. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.9 
Other Systems : Amiga,Genesis 
SOURCE : http://www.mobygames.com/game/snes/bram-stokers-dracula 
 
 
$end


$info=Brandish,
$<a href="http://www.mobygames.com/game/snes/brandish"</a>
$bio
 
 
Brandish (c) Feb, 1995 Nihon Falcom Corp. / KOEI Co., Ltd. 
 
Once there was a prosperous kingdom, which was protected by a tower, where a mighty dragon was 
living. The people of the kingdom were secure with such a guardian. But one man wanted the dragon's 
power for something else, and this man was the king. He went to the tower and tried to kill the 
dragon, in order to rob his power. But the dragon's fury turned the king into a horrible creature, a 
demon, and his evil essence made his entire kingdom sink deep under the earth. 
 
Many years have passed, and now you take control of a traveler named Varik (Ares in the Japanese 
version). A young woman accuses him of killing her teacher, and in a desperate fight they both fall 
underground, to where the lost kingdom was buried. You must guide Varik through underground mazes and 
help him to escape the wrath of his adversary and the demonic inhabitants of the lost kingdom. 
 
The game is an action RPG, a dungeon crawler with plenty of creatures to defeat and many weapons, 
armor, and other treasure to collect. You can also use magic spells. The camera rotates automatically 
according to your movements. You also have the ability to jump forwards. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.8 
Esrb : Kids to Adults 
Other Systems : PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/brandish 
 
 
$end


$info=Brandish 2 - The Planet Buster,
$<a href="http://www.mobygames.com/game/snes/brandish-2-the-planet-buster"</a>
$bio
 
 
Brandish 2 - The Planet Buster (c) Aug 11, 1995 Nihon Falcom Corp. / KOEI Co., Ltd. 
 
The Planet Buster continues the story that was told in the first Brandish game, and depicts the 
events that happened three years after the evil demonic king was defeated in his lost kingdom, sunken 
deep underground. You take control of a young warrior named Ares, who wields a magical weapon, a 
powerful sword called the Planet Buster. One day, while traveling through a desert, Ares is captured 
by a warlock named Karl, who is after the powers hidden within the magical sword. Suspecting Ares 
might have some valuable information, Karl doesn't execute him, but takes away the Planet Buster and 
throws Ares into his underground prison. Now your primary goal is to guide Ares out of the huge 
prison full of various dangers, and to get your mighty weapon back. 
 
The game is an action RPG with a heavy emphasis on dungeon crawling. You guide Ares through rotating 
dungeons, fighting enemies in real-time combat, casting spells, and solving an occasional puzzle. You 
have the ability to jump forwards and to attack inanimate objects such as doors to cause damage and 
to break the object. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.0 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/snes/brandish-2-the-planet-buster 
 
 
$end


$info=Brawl Brothers,
$<a href="http://www.mobygames.com/game/snes/brawl-brothers"</a>
$bio
 
 
Brawl Brothers (c) 1993 Jaleco Ltd. / Jaleco USA, Inc. 
 
The Brawl Brothers are two guys, not actually brothers, named Rick and Doug (or, Hack and Slash, 
respectively) who run a self-defense gym in Bayside City. Three of the gym's best fighters are also 
characters in this game: there is Lord J., a karate and judo master 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/brawl-brothers 
 
 
$end


$info=BreakThru!,
$<a href="http://www.mobygames.com/game/snes/breakthru"</a>
$bio
 
 
BreakThru! (c) 1994 ZOO Corporation / Spectrum Holobyte, Inc. 
 
In the award-winning tradition of Tetris, comes BreakThru! This time, your goal is to make as many 
bricks disappear as you can before time runs out. Click on a group of same-colored bricks to remove 
bricks and make the wall come tumbling down. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Other Systems : DOS,Game Boy,SEGA Saturn,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/breakthru 
 
 
$end


$info=Breath of Fire,
$<a href="http://www.mobygames.com/game/snes/breath-of-fire"</a>
$bio
 
 
Breath of Fire (c) Aug 10, 1994 Capcom Co., Ltd. / Square Soft, Inc. 
 
Long ago in the days of darkness and magic, a young wanderer comes face to face with his destiny.  
You control the fate of Ryu, a young warrior and descendant of the Light Dragon Clan.  Together, with 
your mystical friend, Nina, you must search for magic spells and mysterious secrets.  Along the way, 
gain experience and skill as you battle against strange monsters.  Uncover valuable secrets that will 
help you on your adventure and unlock the secrets of the Dragon Clan. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.5 
Other Systems : Game Boy Advance 
SOURCE : http://www.mobygames.com/game/snes/breath-of-fire 
 
 
$end


$info=Breath of Fire II,
$<a href="http://www.mobygames.com/game/snes/breath-of-fire-ii"</a>
$bio
 
 
Breath of Fire II (c) Dec 10, 1995 Capcom Co., Ltd. / Capcom Entertainment, Inc. 
 
Ryu was a young boy who has memories of a strange village far away and a magical doorway which sucked 
him through. However those are only distant memories. Ryu and his best friend Bow are apprentices in 
the Ranger's Guild. As adventurers they take on posted jobs needed by the townspeople. However it 
isn't long before one job goes awry and Bow is accused of stealing a valuable item. In order to clear 
his friend's name and find the meaning of his dreams, Ryu will explore the world, eventually 
discovering the meaning of his dreams and hidden abilities inside himself. 
 
Breath of Fire II is a role playing game. The majority of game is played from a top-down map, however 
battles are seen from an isometric view. Ryu will form parties from among 8 other characters, each 
with their own set of skills and powers that will help him discover the truth behind the mystery. 
 
In the GBA version, you can use a link-cable to link to a friends and exchange weapons and items to 
defeat the higher evils. And with the inclusion of the community system, you can build and maintain 
your own city while you are fed up of exploring. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
Score : 3.9 
Esrb : Kids to Adults 
Other Systems : Game Boy Advance,Wii 
SOURCE : http://www.mobygames.com/game/snes/breath-of-fire-ii 
 
 
$end


$info=Brett Hull Hockey,
$<a href="http://www.mobygames.com/game/snes/brett-hull-hockey"</a>
$bio
 
 
Brett Hull Hockey (c) Jan, 1994 Radical Entertainment Inc. / Accolade, Inc. 
 
Brett Hull Hockey lets the player take control of NHL great Brett Hull along with 600 NHLPA players 
and all of the NHL teams of the time including their respective names and logos.  The player can 
choose to play in an Exhibition mode either against the computer A.I. or a friend, Playoffs or in 
Season mode with three different length options (a full season, half a season or an 11-game season).  
The game simulates hockey action including slap shots, body checks, hat tricks among many other 
real-life hockey moves.  Al Michaels also lends his voice talents to the game for in-game commentary. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/brett-hull-hockey 
 
 
$end


$info=Brett Hull Hockey '95,
$<a href="http://www.mobygames.com/game/snes/brett-hull-hockey-95"</a>
$bio
 
 
Brett Hull Hockey '95 (c) 1994 Radical Entertainment Inc. / Accolade, Inc. 
 
Motion-captured graphics made their first appearance in a hockey game with this Brett Hull license. 
Al Michaels provides a full running commentary, while a mode allowing the player to improve their 
game with Brett's help is also included. The game is viewed isometrically, with all the realistic 
fouls and gameplay situations included. Full pre-match analysis and forecasting is provided, as are 
post match statistics. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Score : 2.4 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/brett-hull-hockey-95 
 
 
$end


$info=Bronkie Health Hero,
$<a href="http://www.mobygames.com/game/snes/bronkie-the-bronchiasaurus"</a>
$bio
 
 
Bronkie Health Hero (c) Sep, 1994 WaveQuest Inc. / Health Hero Network, Inc. 
 
Years ago, meteors struck San Saurian, filling the air with thick and filthy dust. So a mighty wind 
machine was made to help everyone breathe. But Mr. Rexo has stolen the parts for the machine, forcing 
other dinosaurs to guard the pieces! 
 
You must help Bronkie and Rexo find the lost machine pieces by blowing away dust with your lungs, and 
hitting enemies with your dusters, before the dust returns and everyone chokes on the dust! But don't 
run into cigarrette smoke or dust storms, otherwise your vision will get darker, and you'll have a 
hard time finding out where to go, running into enemies all around! 
 
Along the way you'll learn about asthma and how to prevent it, as well as how to react if you're 
suffering from an asthma attack. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Educational 
Perspective : Platform 
Players : 1-2 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/bronkie-the-bronchiasaurus 
 
 
$end


$info=Brunswick World Tournament of Champions,
$<a href="http://www.mobygames.com/game/snes/brunswick-world-tournament-of-champions"</a>
$bio
 
 
Brunswick World Tournament of Champions (c) Aug, 1997 Tiertex Design Studios / THQ Inc. 
 
In this bowling game, players create a bowler in order to play against eleven professional bowlers. 
Players can choose their bowler's clothes, what hand they use to bowl, the spare ball and primary 
ball they want to use, and also the weight of the balls. 
 
The game offers practice, tournament, and league modes. Practice mode is just a quick game of bowling 
by yourself. In league mode, players can either compete by themselves or as a team against other 
bowlers. Finally, the tournament mode features six different tournaments to compete in. A short or 
long tournament determines the number of players that will be involved in the tourney. 
 
Before hitting the lanes, the player will be informed of the oil pattern of the lane which tells the 
player how the ball will react to that lane. Bowling is performed by choosing where to stand, then 
using the two meters that determine the amount of power and spin the ball will have when it's finally 
released down the lane. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/brunswick-world-tournament-of-champions 
 
 
$end


$info=Brutal - Paws of Fury,
$<a href="http://www.mobygames.com/game/snes/brutal-paws-of-fury"</a>
$bio
 
 
Brutal - Paws of Fury (c) Dec, 1994 Eurocom Entertainment Software / Cybersoft, Inc. 
 
The Dalai Llama (bad pun or what?) has organised a martial arts contest for animals of all species to 
prove their skills, and you are competing in it. There are a wide variety of furry creatures to take 
on, and finally the Dalai Llama himself. 
 
Brutal: Paws of Fury is a standard one-on-one beat 'em up across a variety of levels, with mostly 
outdoor terrain. You can choose of the many characters. Throughout the game, your character travels 
across Dalai Llama's island, fighting a series of duels before getting to the final showdown. 
 
During a duel, you can punch and kick your opponent, try to use special attacks on him/her, or use a 
"taunt" that restores a bit of your health. Each battle lasts a number of rounds (how many - that is 
determined in the options menu) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.4 
Other Systems : Amiga,Amiga CD32,DOS,Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/brutal-paws-of-fury 
 
 
$end


$info=BS Super Mario USA,
$<a href=""</a>
$bio
 
 
BS Super Mario USA (c)  Nintendo , St. Giga 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Bubsy II,
$<a href="http://www.mobygames.com/game/snes/bubsy-ii"</a>
$bio
 
 
Bubsy II (c) Oct, 1994 Accolade, Inc. / Accolade, Inc. 
 
Bubsy is back! After defeating the evil Woolies in the first game, Bubsy, the brave bob-cat, has to 
participate in an even more dangerous adventure: to explore a mysterious hyperdimensional mansion, 
inside of which there are portals that lead to different area in different locations and times. 
 
Similarly to  Sonic games, Bubsy moves very fast and can also jump very high. Bubsy kills the enemies 
by jumping on their heads. The levels are large and can be accessed right from the beginning of the 
game (except the ultimate level), starting in either west or east wing. There are five types of 
regular levels: Egyptian pyramid, sci-fi space-like environment, a world filled with musical 
instruments and notes, a "green" level with trees and hills, and a side-scrolling group of levels 
where Bubsy has to navigate an airplane. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 5.0 
Other Systems : Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/bubsy-ii 
 
 
$end


$info=Bubsy in Claws Encounters of the Furred Kind,
$<a href="http://www.mobygames.com/game/snes/bubsy-in-claws-encounters-of-the-furred-kind"</a>
$bio
 
 
Bubsy in Claws Encounters of the Furred Kind (c) May, 1993 Accolade, Inc. / Accolade, Inc. 
 
In this 15-level action game the player is Bubsy the bobcat, who has to defeat the Woolies the 
aliens, which steal balls of yarn. There are five different locations such as jungle, wild west, 
etc., where the player has to jump and land on their enemies to kill them. Each time to finish the 
level the player has to defeat the boss, who sits in an alien ship. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.3 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/bubsy-in-claws-encounters-of-the-furred-kind 
 
 
$end


$info=Bugs Bunny - Rabbit Rampage,
$<a href="http://www.mobygames.com/game/snes/bugs-bunny-rabbit-rampage"</a>
$bio
 
 
Bugs Bunny - Rabbit Rampage (c) Feb, 1994 Viacom New Media / Sun Corporation of America 
 
A fiendish animator has gone crazy and has started painting Bugs Bunny into all sorts of messes 
across reused cartoon landscapes. Bugs is getting into trouble from all kinds of characters including 
Elmer Fudd, Marvin the Martian, Crusher the wrestler, Yosamite Sam, the three little pigs. Bugs will 
need to use his experience, wit, and arsenal of wacky ACME weapons in order to defeat the challenges 
of each location. 
 
Bugs Bunny Rabbit Rampage is a side-scrolling platform game. The player, controlling Bugs Bunny, is 
able to jump (and squash), high-kick, throw cream pies and use ACME weapons. These weapons are 
scattered all over the landscape and include such cartoon favorites as bone-shaped dynamite sticks, 
anvils to drop on heads, Shrink Rays, portable holes and many more. Players will encounter a variety 
of familiar Looney Tunes characters as enemies and level bosses. At the end of each level (10 in 
all). players are given a rating based on their gameplay style, which includes how many of these ACME 
weapons they were willing to use. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/bugs-bunny-rabbit-rampage 
 
 
$end


$info=Bulls Vs Blazers and the NBA Playoffs,
$<a href="http://www.mobygames.com/game/snes/bulls-vs-blazers-and-the-nba-playoffs"</a>
$bio
 
 
Bulls Vs Blazers and the NBA Playoffs (c) Dec, 1992 Electronic Arts, Inc. / Electronic Arts, Inc. 
 
Another update in Electronic Arts' basketball series, this time featuring the teams and players from 
the 1992 NBA playoffs plus the East and West All-Stars. 
 
Features unchanged from the previous games include detailed stats, instant replay, substitutions, 
free throw T-meter and signature moves, some of which are new. 
 
Exclusive to the Genesis version is the ability to create your own All-Star teams and to call 
defensive plays. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/bulls-vs-blazers-and-the-nba-playoffs 
 
 
$end


$info=Burai - Hachigyoku no Yuushi Densetsu,
$<a href="http://www.mobygames.com/game/snes/burai-hachigyoku-no-yshi-densetsu"</a>
$bio
 
 
Burai - Hachigyoku no Yuushi Densetsu (c) Jan 14, 1993 Riverhill Software Inc. / Information Global 
Service 
 
The world of Kypros is populated by many races: humans, intelligent reptiles, dog-like wosshus, and 
others. There are also many gods in Kypros. Not all the gods could accept the peaceful co-existence 
of creatures in Kypros, and Daar, the god of darkness, plotted evil schemes until he was defeated and 
sealed by the god of light, Risk. Years have past, and the evil demon lord Bido is trying to 
resurrect Daar. According to an ancient prophecy, only eight heroes, the bearers of magic pearls, can 
stop Bido's evil plans: eight heroes who come from different parts of Kypros, unaware of their great 
mission. Among those heroes are the young pirate Zan Hayate, the fighter of the wosshu tribe Gonza 
and his little sister Maimai, the beautiful sorceress Lilian Lancelot, and others. 
 
Before the eight heroes unite for their ultimate journey, you play their introductory stories. You 
travel on the world map, visiting towns and dungeons on your way. The combat is turn-based, viewed 
from first person perspective. Enemies appear randomly. Each hero has his/her own unique techniques 
to use in battles. 
 
The story and general gameplay of Hachigyoku no Yuushi Densetsu is similar to those of the original  
Burai: Jouken for PC-98 and MSX 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 2.5 
Other Systems : SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/burai-hachigyoku-no-yshi-densetsu 
 
 
$end


$info=Bushi Seiryuuden - Futari no Yuusha,
$<a href="http://www.mobygames.com/game/snes/bushi-seiryden-futari-no-ysha"</a>
$bio
 
 
Bushi Seiryuuden - Futari no Yuusha (c) Jan 17, 1997 Game Freak, Inc. / T&E&nbsp 
 
The game is set in a fantasy world that resembles the feudal Japan. Long time ago, the first deity, 
the Emperor of Light, created two gods - from the darkness, the Ocean God, and from the glittering 
moon, the Mountain Goddess - and sent them to build a world out of the chaos. The Ocean God poured 
rain over the chaos and created seas and oceans 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Platform 
Players : 1-2 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/bushi-seiryden-futari-no-ysha 
 
 
$end


$info=Bust-A-Move,
$<a href="http://www.mobygames.com/game/snes/bust-a-move"</a>
$bio
 
 
Bust-A-Move (c) Mar, 1995 Taito Corporation / Taito Corporation 
 
The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break 
all the bubbles, by breaking 3 or more of the same color.  The game contains a two-player mode where 
each player tries to break all bubbles first. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.2 
Esrb : Kids to Adults 
Other Systems : 3DO,DOS,Game Gear,J2ME,N-Gage,Neo Geo CD,Neo Geo Pocket Color,PSP,Windows,WonderSwan 
SOURCE : http://www.mobygames.com/game/snes/bust-a-move 
 
 
$end


$info=B.O.B.,
$<a href="http://www.mobygames.com/game/snes/bob"</a>
$bio
 
 
B.O.B. (c) Jun, 1993 Gray Matter / Electronic Arts, Inc. 
 
You are a teenage ant-like robot, who is going out for a date... 
However, you take your dad's car and he warns you 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.3 
Esrb : Everyone 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/bob 
 
 
$end


$info=Cacoma Knight in Bizyland,
$<a href="http://www.mobygames.com/game/snes/cacoma-knight-in-bizyland"</a>
$bio
 
 
Cacoma Knight in Bizyland (c) 1993 Affect Co.,Ltd / SETA U.S.A., Inc. 
 
The people of Bizyland were hard-working and prosperous. However, Wagamama, the queen of Lasyland was 
jealous and used the power of her magic mirror. The spell that was cast would switch the realms of 
Bizyland and Lasyland around. The only people left unaffected by the spell were those who were not 
hard-working: notably the king of Bizyland as well as two children and a robot who were playing that 
day. Using the king's magic chalk, they must travel over Lasyland and restore enough of a percentage 
of each area so as to break the spell over each region. 
 
Cacoma Knight is a puzzle-painting game. Choosing one of the three characters, the player will begin 
each level only able to move around the edges. The player can start using the chalk to move away from 
the edges and draw a line over the darkened area and reach another edge. Once a section (always the 
smaller) is "chalked off" from the rest, it will be restored. Any treasure chests revealed will be 
opened for points bonuses. Different enemies will walk along the chalk lines or fly in between them. 
They can be destroyed by being in a section of the screen when it is restored. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/cacoma-knight-in-bizyland 
 
 
$end


$info=California Games II,
$<a href="http://www.mobygames.com/game/snes/california-games-ii"</a>
$bio
 
 
California Games II (c) 1992 Silicon Sorcery / DTMC, Inc. 
 
California Games II is the sequel to the smash hit 1988 game. 
 
This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Score : 3.0 
Other Systems : Amiga,Atari ST,DOS,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/california-games-ii 
 
 
$end


$info=Cal Ripken Jr. Baseball,
$<a href="http://www.mobygames.com/game/snes/cal-ripken-jr-baseball"</a>
$bio
 
 
Cal Ripken Jr. Baseball (c) 1992 Mindscape, Inc. / Mindscape, Inc. 
 
This baseball game is your basic SNES baseball game, play as one of 16 teams, along with two special 
teams, the All-Stars and the MVP's. Cal Ripken, the featured player is the only real player to appear 
in this game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/cal-ripken-jr-baseball 
 
 
$end


$info=Cannondale Cup,
$<a href="http://www.mobygames.com/game/snes/cannondale-cup"</a>
$bio
 
 
Cannondale Cup (c) Nov, 1994 Radical Entertainment Inc. / American Softworks Corporation 
 
Choose from 1 of 8 different racers who compete on 8 different bicycle race courses. The game splits 
the courses into different stages, with each stage having a requirement to move on to the next stage. 
The requirements are based on completing a set number of laps or attaining a certain score, except 
for the final race where the player must come in 1st place in 30 laps. 
 
There are also a number of selectable mountain bikes which are rated in the categories of turning, 
speed, tires, acceleration, and shocks. During a race, players can punch opposing cyclists and also 
jump ramps. The higher the position the player comes in at the end of a race, the higher the score 
the player will receive. 
 
It was also re-released as a part of the SNES game Exertainment Mountain Bike Rally / Speed Racer as 
the Mountain Bike part of it, along with another game. It contains the same gameplay with only a few 
minor graphical changes. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/cannondale-cup 
 
 
$end


$info=Cannon Fodder,
$<a href="http://www.mobygames.com/game/snes/cannon-fodder"</a>
$bio
 
 
Cannon Fodder (c) 1994 Sensible Software / Virgin Interactive Entertainment (Europe) Ltd. 
 
Guide a team of up to four soldiers through 72 levels of combat in this innovative top-down 
action/strategy hybrid, best thought of as Lemmings crossed with Commando crossed with Dune 2. The 
characters are controlled indirectly using the mouse, as you activate each soldier or group of them 
by highlighting them, click the left button to move them to a particular spot, and the right button 
for them to fire guns at an enemy. You can also pick up grenades, which can be used to destroy groups 
of enemies or buildings (by pressing both buttons at once). 
 
Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. 
Your troops can cross water but can't shoot within it, so finding and controlling bridges is often 
crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch 
out for CPU soldiers also doing so. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Isometric 
Players : 1-2 Players 
Score : 3.5 
Other Systems : 3DO,Amiga,Amiga CD32,Atari ST,DOS,Game Boy Color,Genesis,J2ME,Jaguar,Symbian,Windows 
SOURCE : http://www.mobygames.com/game/snes/cannon-fodder 
 
 
$end


$info=Capcom's MVP Football,
$<a href="http://www.mobygames.com/game/snes/capcoms-mvp-football"</a>
$bio
 
 
Capcom's MVP Football (c) 1992 Equilibrium, Inc. / Capcom U.S.A., Inc. 
 
This is an American Football game which features four different game modes. 
 
There is the Custom mode which let's the player set up an exhibition game between two teams. The 
player can either choose to directly control the football players on the field or choose to just 
coach the team by selecting plays and letting the computer control the on field action. Other 
parameters that can be adjusted are the quarter length, the field conditions, and the difficulty of 
the computer opponent. 
 
There is also a Tournament mode where the player tries to take a team through a playoff bracket in 
order to get to the Super Bowl. 
 
MVP mode puts the player in game situations in which the player has to try to overcome. 
 
Demo mode lets the player watch the computer play against itself. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/capcoms-mvp-football 
 
 
$end


$info=Capcom's Soccer Shootout,
$<a href="http://www.mobygames.com/game/snes/capcoms-soccer-shootout"</a>
$bio
 
 
Capcom's Soccer Shootout (c) 1994 A-Max / Capcom U.S.A., Inc. 
 
Capcom's Soccer Shootout let's up to four players take the helm of 12 different international soccer 
teams in a series of games that include Exhibition, Full Season and All-Star Game modes. There are 
also Penalty Kick, Indoor Soccer, and Training modes.  The season mode lets the player choose from 
either a 22 or 44 game season in an attempt to become World Champions and the game boasts a realistic 
style including bicycle kicks, side tackles, diving saves along with several other moves. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/capcoms-soccer-shootout 
 
 
$end


$info=Captain America and the Avengers,
$<a href="http://www.mobygames.com/game/snes/captain-america-and-the-avengers"</a>
$bio
 
 
Captain America and the Avengers (c) 1993 Data East Corporation / Mindscape, Inc. 
 
A conversion of the arcade game of the same name, Captain America and The Avengers is a one or two 
player (simultaneous) side-scrolling beat 'em up in which four Marvel Comics licensed heroes (Captain 
America, Iron Man, Hawkeye and Vision) take on the evil Red Skull (who "by assembling a team of 
super-villains seeks to conquer the world"). Isn't that always the way? 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 0.8 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/captain-america-and-the-avengers 
 
 
$end


$info=Captain Commando,
$<a href="http://www.mobygames.com/game/snes/captain-commando"</a>
$bio
 
 
Captain Commando (c) 1995 Capcom Co., Ltd. / Capcom Co., Ltd. 
 
Metro City, 2026. A corrupt mutant group by the name of "Scumocide" plot to control the universe. The 
hero, Captain Commando assembles a team of three renegades 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Esrb : Teen 
Other Systems : PlayStation 
SOURCE : http://www.mobygames.com/game/snes/captain-commando 
 
 
$end


$info=Captain Novolin,
$<a href="http://www.mobygames.com/game/snes/captain-novolin"</a>
$bio
 
 
Captain Novolin (c) Nov, 1992 Sculptured Software, Inc. / Health Hero Network, Inc. 
 
Some Superheroes possess incredible strength, others can fly or make themselves invisible 
 
 
- TECHNICAL - 
 
Genre : Action|Educational 
Perspective : Platform 
Players : 1 Player 
Score : 1.3 
SOURCE : http://www.mobygames.com/game/snes/captain-novolin 
 
 
$end


$info=Carrier Aces,
$<a href="http://www.mobygames.com/game/snes/carrier-aces"</a>
$bio
 
 
Carrier Aces (c) 1995 Synergistic Software, Inc. / Cybersoft, Inc. 
 
Carrier Aces is a 3rd person flight simulator that takes place during World War II. The game is also 
entirely split screen, with a second player or the computer opponent taking the controls on the 
second half of the secreen. Players control an aircraft pilot of either the United States or Japanese 
Empire. Based aboard an aircraft carrier, the player can engage in the following missions: 1vs1 
dogfights, strafing runs on enemy ships, dive bombing on enemy ships, torpedo runs on enemy ships and 
carrier landings. All missions are made up of these elements, however campaign missions also feature 
the ability to decide which aircraft to bring into battle, each with it's own statistics, and keep 
track of progress on an area map. When two forces engage each other on this map, players can choose 
which plane to bring into battle and it will close in a 1vs1 battle with the enemy. In dogfights, 
both players control an aircraft whereas during ship combat, one player controls an aircraft and the 
other will control the ship's turret gun. Aircraft controls include being able to tilt left and 
right, climb, dive, increase speed, decrease speed, fire guns, release bombs/torpedoes (if present) 
and do a 180 degree loop. Turret controls are more limited, only allowing the player to aim left and 
right, fire the gun and zoom. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/carrier-aces 
 
 
$end


$info=Casper,
$<a href="http://www.mobygames.com/game/snes/casper_"</a>
$bio
 
 
Casper (c) Dec, 1996 Absolute Entertainment, Inc. / Natsume, Inc. 
 
Casper the Friendly Ghost's 3 uncles have turned Dr. Harvey into a blob of ectoplasm. Now it's up to 
Casper and Dr. Harvey's daughter, Kat, to find a way to rescue Dr. Harvey. To accomplish this task, 
they must find seven Cellular integrator capsules located throughout the Whipstaff Manor. Once found, 
the capsules can be used in the Lazarus Machine. This machine has the power to cure Dr. Harvey from 
his predicament. 
 
Players take control of a floating Casper, who is followed by Kat throughout the Manor. Gameplay 
consists of Casper picking up items that he will be able to morph into, enabling him to fight off 
various enemies and to also assist Kat in getting through the mansion unscathed. Examples of some of 
the items Casper can turn into are a butterfly net, a pillow, and a plunger. Casper also has the 
ability to turn invincible as a defensive maneuver. Casper can leave the screen that Kat is on, but 
if he strays too far away from her, she will be abducted by a ghost. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/casper_ 
 
 
$end


$info=Castlevania - Dracula X,
$<a href="http://www.mobygames.com/game/snes/castlevania-dracula-x"</a>
$bio
 
 
Castlevania - Dracula X (c) 1995 Konami Co., Ltd. / Konami (America), Inc. 
 
In Transylvania, people lived in fear of the evil Count Dracula. The ultimate embodiment of evil, 
Dracula swept his dark hand over the land, making the people mere sheep for his thirst for blood. But 
when a young woman named Sonia Belmont came forth to confront him, he made a horrible mistake: he 
underestimated her. Thus, the battle between Dracula and the Belmont family began. 
 
Now, in the late 18th century, the battle still rages on... 
 
Dracula has been resurrected by a cult of black magic to cast his shadow of fear and terror over the 
land once again. But now, Dracula takes his fight to those the Belmonts are close to. He kidnaps two 
girls, Annette and Maria Renard, to bring forth the latest Belmont, so that he may destroy the 
bloodline for good. 
 
Richter Belmont, Annette's lover, has no choice now, but to take up the legendary Vampire Killer and 
follow his destiny: to battle Dracula and save Annette and Maria. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.6 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/castlevania-dracula-x 
 
 
$end


$info=Championship Pool,
$<a href="http://www.mobygames.com/game/snes/championship-pool"</a>
$bio
 
 
Championship Pool (c) Nov, 1993 Bitmasters, Inc. / Mindscape, Inc. 
 
Championship Pool is a pool game where players can 8-ball or 9-ball pool tournament that starts off 
with the BCA Regional Championship where the player must defeat 32 opponents in a first to four games 
match. If the player loses against any of the 32 opponents, they are then eliminated from the 
tournament. The winner of that then goes onto the World Championship. 
 
All of the gameplay is done from a top down view of the table. The player moves an icon to indicate 
location they want to hit the ball too. To aid in the aiming, a ghost of the cue ball and the first 
ball that is hit is repetitively played out to show the path of the hit ball. With the all the shots 
there is a very small margin of error, but this is only notable when a long shot is played or a shot 
from a sharp angle and the ghost balls will randomly play out all the possible occurrences. The 
player can also change the power and spin of the played shot with the ghost balls will updating to 
show the outcome of those changes. 
 
There are 4 different game modes that can be chosen, each with a different set of pool games. The 
different game modes and there games are: 
 
1. Tournament: The player must defeat 32 different players in a first to four knockout tournament 
   in 8-ball or 9-ball pool before going on to the World Championship. During the tournament the 
   opponent is never actually is seen playing there shots. Instead, when it is the opponents turn, it 
   cuts to an image of the player with a caption and then returns the control to the player with some 
   balls removed and moved. This way the opponent can finish the game within 4 turns regardless of if 
   they where snookered or not. 
 
2. Challenge:  It has many different pool games that are played, all with one player without an 
   opponent. The games are: 
 
1. 14.1 Challenge – After the break the ball is placed anywhere at the top of the table behind the 
   line. At that point, the player can hit any ball but once the fails to hit a ball in a hole the 
   game is over. If there is only one ball left on the table the rest of the balls are re-racked and 
   play continues. At the end score is given based on the number of balls that where hit in the 
   holes. The score are tallied up over 5 games to get the total score. 
 
2. Eight Ball - After the break the ball is placed anywhere at the top of the table behind the 
   line. The player must hit all the chosen set of balls (stripes or solids) and the 8-ball in one 
   turn.  The score is based on how many balls where hit in. 
 
3. Nine Ball - After the break the ball is placed anywhere at the top of the table behind the 
   line. The player must hit the 9 ball in one turn. The score is based on how many balls where hit 
   in. 
 
4. Equal Offence – Same as 14.1 Challenge but there is only one game played. 
 
5. Three Pool – Only have 3 balls on the table. Score is based on how many shots it takes to get 
   all three balls in with lower been better. 
 
6. Speed Pool – Objective is to hit all the balls in as quickly as possible as a timer is timing 
   how long the game takes. Any ball can be hit at any time and the player can miss the shot and not 
   be penalised (other than taking longer). 
 
3. Party:  It has many different multiplayer pool games that are played with ether just 2 or 2 to 
   8 human players. The games are: 
 
1. Eight Ball (2 Players)  – A standard eight ball game with the players taking turns to play. 
 
7. Nine Ball (2-8 Players)  – A standard nine ball game with up to 8 players taking turns. First 
   player to get the 9-ball in wins. 
 
8. 14.1 Continuous (2 Players)  – Players can hit any ball in for a point. If a shot is missed 
   then other player plays. If there is only one ball on the table the pocketed balls are re-racked. 
   Play continues until one of the players reaches the score chosen at the start of the game. 
 
9. Ten Ball (2-8 Players)  – Same as Nine Ball except with 10 balls. 
 
10. Rotation (2-8 Players)  – Only the lowest ball can be hit and the score for getting a ball in 
    is the value of the ball (e.g. 8-ball is 8 points). Player with the highest score at the end of 
    the game wins. 
 
11. Straight Pool (2 Players)  –  Same as 14.1 Continuous but the player with the highest score 
    after one game wins. 
 
12. Equal Offence (2-8 Players)  –  Same as Equal Offence in challenge mode but players can take 
    turns to beat each others score. 
 
13. Fifteen Ball (2-8 Players)  – Same as Rotation except that any ball can be hit not just the 
    lowest. 
 
14. One Pocket (2 Players)  – The two players are given one of the two pockets at the end of the 
    table. The player must hit all the balls in there nominated pocket with the one with the most 
    balls wins. 
 
 
Three Ball (2-8 Players)  – Same as Three Ball in challenge mode but players can take turns to beat 
each other’s score. 
 
15. Speed Ball (2-8 Players)  – Same as Speed Ball in challenge mode but players can take turns 
    to beat each other’s score. 
 
4. Freestyle: Lets the player practice with no opponent, no penalties, the ability to move any 
   ball to the desired location (or remove by throwing the ball in the pocket), and the ability to 
   place potted balls back on the table. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-8 Players 
Other Systems : Game Boy,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/championship-pool 
 
 
$end


$info=Championship Soccer '94,
$<a href="http://www.mobygames.com/game/snes/championship-soccer-94"</a>
$bio
 
 
Championship Soccer '94 (c) 1994 Sensible Software / Sony Imagesoft 
 
The first football (‘soccer’ to you Americans 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Amiga,Atari ST,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/championship-soccer-94 
 
 
$end


$info=Champions World Class Soccer,
$<a href="http://www.mobygames.com/game/snes/champions-world-class-soccer"</a>
$bio
 
 
Champions World Class Soccer (c) 1994 Park Place Productions / Acclaim Entertainment, Inc. 
 
This soccer game offers 32 national teams to play, with none of the players' names shown. Shown from 
a slightly tilted 3rd-person side perspective, players can do an exhibition match, full tournament or 
go against a human player in the 2-player exhibition mode. The different teams are ranked by speed, 
offense and defence, and different team formations can be selected. 
 
The gameplay is very basic: players can pass, shoot, tackle with a third button used to switch 
between players. In the options menu, fouls and offside can be disabled, the amount of time per half 
can be determined and there is a radar and mini-map to track the other players. The European edition 
is endorsed by Ryan Giggs and the game uses a password system to continue tournaments. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/champions-world-class-soccer 
 
 
$end


$info=Chaos Seed - Fuusui Kairoki,
$<a href="http://www.mobygames.com/game/snes/chaos-seed-fuusui-kairoki"</a>
$bio
 
 
Chaos Seed - Fuusui Kairoki (c) 1996 Neverland Co., Ltd. / Taito Corporation 
 
In this action-strategy-RPG hybrid you play the role of a young member of a cave-dwelling race of 
warriors. As the planet is dying, it is your task to build the necessary mystic rooms in your caves 
to channel the energy back to the planet, but the surface-dwellers think that you are to blame for 
the current situation and constantly send waves of explorers and adventurers trying to clear your 
"dungeon". 
 
The game is played from a top-down perspective using a 2D engine in different phases, first you can 
roam your cave freely, molding the walls at your discretion by simply pushing and pulling into them 
to create the rooms needed to channel energy into the earth or create upgrades for your character, 
summon monsters to aid you, etc. When a timer runs out you proceed to a menu-based interface from 
which you control the energy production and decide what to upgrade, equip, etc. rinse and repeat for 
a new turn. Each turn brings new challenges in the form of surface-dwelling adventurers, which you 
must fight with your weapons and magic spells while attempting to build your rooms. 
 
Whenever you reach a certain quota of energy production you get to move on to another scenario in a 
different cave. As mentioned you can create summon rooms to invoke creatures that can aid you in 
combat, help you gather energy and other resources, etc. etc. 
 
Depending on how you place you rooms according to certain Feng-Shui principles you get bonuses and 
upgrades and you will also face cave-dwelling monsters that you must defeat and other NPCs that may 
or may not aid you. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/chaos-seed-fuusui-kairoki 
 
 
$end


$info=Chavez,
$<a href="http://www.mobygames.com/game/snes/chavez"</a>
$bio
 
 
Chavez (c) 1994 Malibu Interactive / American Softworks Corporation 
 
Chavez is a standard boxing game that is considered the Spanish version of Riddick Bowe Boxing with 
Spanish only in-game menus and 24 professional boxers including Speedo Garcia, Ron Ronaldo and the 
game's namesake, Julio Cesar Chavez, among many other latino boxers each with their own strengths and 
weaknesses 
 
Standard modes like Exhibition and Career are present including the ability to create seven 
custom-made boxers and save them to a battery backup.  The game screen is shown in side-scrolling 
fashion with a miniature ring at the top of the screen to show players their position in the ring and 
the "power" and "health" meters at the bottom of the screen. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/chavez 
 
 
$end


$info=Chavez II,
$<a href="http://www.mobygames.com/game/snes/chavez-ii"</a>
$bio
 
 
Chavez II (c) 1994 Sculptured Software, Inc. / American Softworks Corporation 
 
Chavez II is the sequel to Chavez, where once again the player can choose from nine fictional boxers 
including the game's namesake, Julio Cesar Chavez. They can choose either to partake in an Exhibition 
where they can choose any fighter or in Career and fight their way to the top of the rankings to take 
on Chavez to become World Champion. 
 
The gameplay is a behind-the-back perspective with the player utilizing a variety of punches ranging 
from regular jabs to "Super Punches" that require will drain the fighter's stamina, but will be more 
devastating to opponents. Players can create their own boxer as well and the game's language is 
Spanish-only including in-game commentary. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/chavez-ii 
 
 
$end


$info=Chessmaster, The,
$<a href="http://www.mobygames.com/game/snes/chessmaster_"</a>
$bio
 
 
Chessmaster, The (c) 1992 Software Toolworks, Inc., The / Mindscape International Ltd. 
 
The Chessmaster is a game where the player has the chance to play against the CPU controlled 
Chessmaster at a standard game of chess. 
 
To play the game the player must pick up the chess pieces with there hand cursor and place it in the 
desired location, within the rules a standard chess game. There are 16 different difficulty levels 
that includes 2 beginner levels, 13 standard levels (ranging from an average of 5 seconds to 4.5 
minutes per shot depending on level), and a infinite level that will keep thinking of a shot until a 
perfect shot can be made or it is forced to move. There is also a teaching mode that shows the player 
all the possible moves with the selected piece. Two players can play each other with two controllers 
and there is also an option of letting the Chessmaster play itself. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Game Boy,Game Gear,NES 
SOURCE : http://www.mobygames.com/game/snes/chessmaster_ 
 
 
$end


$info=Chester Cheetah - Too Cool to Fool,
$<a href="http://www.mobygames.com/game/snes/chester-cheetah-too-cool-to-fool"</a>
$bio
 
 
Chester Cheetah - Too Cool to Fool (c) Dec, 1992 System Vision / Kaneko USA, Ltd. 
 
The game's hero is the Frito-Lay mascot, Chester the Cheetah. Chester leaves peacefully in a zoo with 
other animals, until the big brute Mean Eugene steals his beloved motor scooter. What's worse, 
without knowing how to handle the scooter, Mean Eugene broke it to pieces and threw them away. Now 
it's up to Cheetah to travel across the zoo and to retrieve parts of his scooter. 
 
The game is composed of platform levels. On each level there is a hidden scooter part, which Chester 
has to recover before being able to exit the level. On the way there are various creatures that will 
try to eliminate Chester and obstacles to watch for. Chester can dash and stun enemies by jumping on 
their heads. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/chester-cheetah-too-cool-to-fool 
 
 
$end


$info=Chester Cheetah - Wild Wild Quest,
$<a href="http://www.mobygames.com/game/snes/chester-cheetah-wild-wild-quest"</a>
$bio
 
 
Chester Cheetah - Wild Wild Quest (c) Mar, 1994 Kaneko USA, Ltd. / Kaneko USA, Ltd. 
 
Chester Cheetah: Wild Wild Quest is the sequel to Chester Cheetah: Too Cool to Fool in the series 
based on the Frito-Lay mascot: Chester Cheetah. 
 
Chester the cheetah lives in the Four Corners Zoo together with other animals. One day he decides to 
leave the zoo and to search for the legendary Hip City. Riding his trusty motor scooter, with a map 
in the paws, Chester encountered the nasty brute Mean Eugene. True to his habit of stealing and 
destroying things, Mean Eugene took the map from Chester, tore it to pieces, and scattered them all 
across United States of America. Chester must now visit various locations in the country to retrieve 
the map pieces and to find a way to Hip City. 
 
The player may explore the game world in a non-linear fashion. At any time, there are three levels 
available and the player may tackle them in any order. Each solved level leads to additional two. On 
each level, the player must find the missing map piece, proceed to the exit, and defeat the level 
boss. Chester can dash and kill enemies by jumping on their heads. He dies from one hit, unless he 
has a pack of the cheetahs snack at his disposal. In this case, he'll recover full health. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/chester-cheetah-wild-wild-quest 
 
 
$end


$info=Chibi Maruko-chan - Harikiri 365-Nichi no Maki,
$<a href=""</a>
$bio
 
 
Chibi Maruko-chan - Harikiri 365-Nichi no Maki (c)  Epoch 
 
 
- TECHNICAL - 
 
Genre : Quiz 
 
 
$end


$info=Chibi Maruko-chan - Mezase! Minami no Island!!,
$<a href=""</a>
$bio
 
 
Chibi Maruko-chan - Mezase! Minami no Island!! (c)  Konami 
 
 
- TECHNICAL - 
 
Genre : Maze 
 
 
$end


$info=Choplifter III,
$<a href="http://www.mobygames.com/game/snes/choplifter-iii-rescue-survive"</a>
$bio
 
 
Choplifter III (c) Jan, 1994 Beam Software Pty., Ltd. / Extreme Entertainment Group, Inc. 
 
Choplifter III for the SNES features entirely different levels from the Game Gear and GameBoy 
versions, and plays slightly different than other Choplifter games. While the controls and basic 
gameplay haven't changed significantly, and the main goal of each level is still rescuing a certain 
number of hostages, Choplifter III is faster and more action-oriented than earlier Choplifter games. 
 
Enemies appear in larger variety and numbers now. They reappear more often and some levels feature 
fights against large bosses. To compensate for this, there are more power-ups (such as missiles, 
bombs, invisibility, etc.) available, and it is possible to have the helicopter repaired at certain 
points in a level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/choplifter-iii-rescue-survive 
 
 
$end


$info=Choujikuu Yousai Macross - Scrambled Valkyrie,
$<a href="http://www.mobygames.com/game/snes/chou-jikuu-yousai-macross-scrambled-valkyrie"</a>
$bio
 
 
Choujikuu Yousai Macross - Scrambled Valkyrie (c) Oct 29, 1993 Winky Soft / Zamuse 
 
The legend of the Valkyrie pilots is not yet over. Hikaru, Max, and Millia take flight to defend the 
earth from Zentraedi, robots, more robots, and giant space crab-bees. Now is the time to scramble 
Valkyrie again. 
 
When starting a game or continuing the player picks from either Hikaru, Max, or Millia. Each flies a 
custom Valkyrie with its own set weapon load-out. A Valkyrie changes its weapon and movement speed by 
switching between its three forms: Fighter, Gerwalk, and Battroid. Typically the Valkyrie weapon 
shoots straight and quickly, the Gerwalk weapon shoots around or through obstacles, and the Battroid 
weapon does higher damage in exchange for reduced firing rate. Each weapon can be upgraded up to 
twice by picking up power up items dropped by special enemy ships, but one level of power up will be 
lost any time the Valkyrie is shot. If a Valkyrie's entire life bar is depleted then the full stage 
must be repeated, provided the player still has enough continues. 
 
In a nod to Galaga the player is able to capture some enemy craft to increase their firepower. If the 
player does not shoot any weapons for a few seconds a field of electricity will cover the Valkyrie. 
Touching some enemy ships will then cause their targeting to be shorted out and make them friendly to 
the player, following along and shooting or ramming onscreen enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/chou-jikuu-yousai-macross-scrambled-valkyrie 
 
 
$end


$info=Chou Aniki - Bakuretsu Rantouden,
$<a href="http://www.mobygames.com/game/snes/ch-aniki-bakuretsu-rantden"</a>
$bio
 
 
Chou Aniki - Bakuretsu Rantouden (c) Sep 22, 1995 NCS Corporation / Masaya 
 
The Cho Aniki series makes it's debut on the SNES with all of it's homo-erotic, pseudo humorous, 
bizarre, sweaty bodybuilding charm, but with one major gameplay change. Instead of being another 
side-scrolling shooter, Bakuretsu Rantouden is actually a one-on-one 2D fighter a la Street Fighter 
in which the most recognizable characters from the Cho Aniki series (yes the speedo wearing 
bodybuilders included) fight each other for ultimate supremacy using special attacks and moves. 
 
An interesting feature is that the game honors it's shooter roots, therefore instead of being 
restricted to walking backwards and forwards in the 2D plane and jumping around as in other fighting 
games, in this game all the characters can fly meaning the fights actually occur in mid-air allowing 
the players to dash all over the screen. Includes single player and 2-player vs modes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/ch-aniki-bakuretsu-rantden 
 
 
$end


$info=Chou Mahou Tairiku WOZZ,
$<a href="http://www.mobygames.com/game/snes/ch-mah-tairiku-wozz"</a>
$bio
 
 
Chou Mahou Tairiku WOZZ (c) Aug 04, 1995 Red Company Corporation / Bullet-Proof Software, Inc. 
 
The magic world of Wozz, populated by magicians, alchemists, and other kinds of people - including 
simple town and village inhabitants - was a seemingly peaceful place, until one day, a poisonous rain 
started turning its inhabitants into monsters. The chief wizard realizes that the demon Balaam is 
trying to link the world of Wozz with the world of humans. Only a human hero can stop Balaam, and the 
wizard's teleporting magic brings... three young humans: the Japanese girl Reona Kitazato, and two 
boys: the American Shot Phoenix and the Chinese Chun Chingtao. Will those youngsters be able to stop 
Balaam? 
 
The game is a traditional console-style RPG similar to Breath of Fire: turn-based battles are viewed 
from an isometric perspective. You control all three characters as a party, but in the beginning of 
the game you choose one of them as the main character, and therefore will see the game from his/her 
perspective. In case the characters split up, you'll be able to control only the one you chose. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/ch-mah-tairiku-wozz 
 
 
$end


$info=Chrono Trigger,
$<a href="http://www.mobygames.com/game/snes/chrono-trigger"</a>
$bio
 
 
Chrono Trigger (c) Aug 11, 1995 Square Co., Ltd. / Square Soft, Inc. 
 
What begins as a carefree day at the Millennial Fair for a young man named Crono turns into his 
ultimate adventure. When Crono meets a young girl named Marle, little does he realize that this young 
girl, his best friend Lucca's invention, and a mysterious pendant will thrust him into the ultimate 
trip through time and space, encountering new friends, defeating the forces of evil, and encountering 
the one who would destroy the flow of time. 
 
Chrono Trigger is a role-playing game, with the usual game mechanics fare for such: the player takes 
control of a variably large party, developing the combat skills of its members and managing their 
equipment. As the characters grow in power, not only their ability scores increase, but they also 
learn new "Techs" - special powerful attacks and maneuvers which cost them "Magic Points" to use in 
battle. 
 
The game utilizes the ATB (active time battle) combat system from  Final Fantasy games - sort of a 
mix of turn-based and real-time combat -  adding to it combo attacks. Apart from normal Techs, it is 
possible to use Double and Triple Techniques - super-powerful attacks which involve two or three 
characters using their abilities at once. There are no random battles in the game, as all the enemies 
are visible on screen, and it's even possible to just pass by them entirely. 
 
The game allows you to face your ultimate adversary at different points of time, which leads to 
several different endings. There is also a New Game+ option, which allows you to carry over your 
powerful characters to a new game, and adds even more endings to the already existing ones. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.2 
Esrb : Kids to Adults 
Other Systems : Nintendo DS,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/chrono-trigger 
 
 
$end


$info=Chuck Rock,
$<a href="http://www.mobygames.com/game/snes/chuck-rock"</a>
$bio
 
 
Chuck Rock (c) 1992 Core Design Ltd. / Sony Imagesoft 
 
Chuck Rock is your typical average cave man.  He likes to spend his Sunday afternoons watching 
football and drinking beer.  Unfortunately, his peaceful existence is interrupted one day when his 
wife, Ophelia Rock, is kidnapped by the village wierdo, Gary Gritter.  So, Chuck is rather upset 
about this whole situation and you have to help him make things right. 
 
The game is a side-scrolling platformer.  Chuck fights of a variety of dinosaurs using his 
belly-buster attack and a jump kick.  Occasionally he has to pick up and throw rocks to defeat 
enemies and allow him to jump to greater heights. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.8 
Other Systems : Amiga,Amiga CD32,Atari ST,Commodore 64,Game Boy,Game Gear,Genesis,SEGA CD,SEGA Master 
System 
SOURCE : http://www.mobygames.com/game/snes/chuck-rock 
 
 
$end


$info=Civilization,
$<a href="http://www.mobygames.com/game/snes/sid-meiers-civilization"</a>
$bio
 
 
Civilization (c) Oct, 1995 MicroProse Software, Inc. / KOEI Corporation 
 
Civilization has the widest scope of any strategy game of its time. You are a leader of a nation. You 
begin in the Stone Age, and complete the game in the XXIth century (unless your civilization gets 
destroyed earlier). Your eventual goal is to become the dominant civilization in the world, either by 
wiping out everybody else, or being the first to get a space ship to Alpha Centauri. 
 
As the nation's leader, you have many responsibilities. You have to build cities, and then 
micromanage them, constructing various buildings. Most of people in your cities will be working on 
the neighbouring lands to get food (without it, your city won't survive or grow), production (used to 
build military units and buildings) and trade (which can be exchanged for money, science (see below) 
or luxuries that make people happy. You decide how much trade you want to invest into each of these 
areas.) You have to make sure that your people are in a good mood 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Mouse 
Score : 3.2 
Esrb : Kids to Adults 
Other Systems : Amiga,Atari ST,DOS,Macintosh,PC-98,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/sid-meiers-civilization 
 
 
$end


$info=Claymates,
$<a href="http://www.mobygames.com/game/snes/claymates"</a>
$bio
 
 
Claymates (c) 1993 Visual Concepts Entertainment, Inc. / Interplay Productions, Inc. 
 
From the creators of Clay Fighter comes a game about a shape-shifting ball of clay.  You play as a 
boy named Clayton, whose father has developed a serum to turn humans into animals.  However, an evil 
shaman desires this serum, and when he is denied ownership of it, he kidnaps Clayton's father and 
turns Clayton into a ball of clay.  It's up to the unlikely hero to rescue his father, the serum, and 
the world! 
 
The game is a side-scrolling platformer where you gain power-ups that let you transform into various 
forms to help you reach the end of the level.  After each level, you are placed on the world map and 
given several robots who blindly walk forward until they hit an obstacle, then turn at a right angle 
and continue on their way.  It's up to you to manipulate them to help you clear a way to the next 
level, where more challenges await. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-8 Players 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/claymates 
 
 
$end


$info=Clay Fighter,
$<a href="http://www.mobygames.com/game/snes/clay-fighter"</a>
$bio
 
 
Clay Fighter (c) Nov, 1993 Visual Concepts Entertainment, Inc. / Interplay Productions, Inc. 
 
Clay Fighter is a 2D fighting game released in which the characters, as the name suggests, are made 
completely out of clay.  This allows for interesting moves and stylized graphics.  The zany roster 
includes: Bad Mr. Frosty, a snowman 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
Other Systems : Genesis,Wii 
SOURCE : http://www.mobygames.com/game/snes/clay-fighter 
 
 
$end


$info=Clay Fighter 2 - Judgment Clay,
$<a href="http://www.mobygames.com/game/snes/clay-fighter-2-judgement-clay"</a>
$bio
 
 
Clay Fighter 2 - Judgment Clay (c) 1994 Interplay Entertainment Corp. / Interplay Entertainment Corp. 
 
Clay Fighter 2, just like its predecessor, is a Street Fighter-like fighting game for 1 or 2 players. 
 
The characters were made out of clay and then renderized, which provides the game some individuality 
in the enormous mass of Super NES fighting games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/clay-fighter-2-judgement-clay 
 
 
$end


$info=Clay Fighter - Tournament Edition,
$<a href="http://www.mobygames.com/game/snes/clay-fighter-tournament-edition"</a>
$bio
 
 
Clay Fighter - Tournament Edition (c) May, 1994 Visual Concepts Entertainment, Inc. / Interplay 
Productions, Inc. 
 
The Tournament Edition of Clay Fighter fixes some glitches and adds new features to the original 2D 
fighting game. Most scenarios were changed or redone, the graphics are brighter and the gameplay is 
faster. The characters can now perform three and four-hit combos. More voice-overs and a new 
introduction cut-scene were added. 
 
Three kinds of tournaments are now available: double elimination, single elimination and sudden 
death. One, four or eight players can join the tournaments, with the option of renaming their 
characters for customization. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/clay-fighter-tournament-edition 
 
 
$end


$info=Cliffhanger,
$<a href="http://www.mobygames.com/game/snes/cliffhanger"</a>
$bio
 
 
Cliffhanger (c) Oct, 1993 Malibu Interactive / Sony Imagesoft 
 
Standard side-scrolling fighter based off of the Stallone film of the same name. Sly must fight thugs 
and the elements as he tracks down suitcases of stolen cash dropped around the peaks of the Rockies. 
Combat follows the Final Fight standard, broken up by some mountain climbing and running (or 3-D 
snowboarding on the Sega CD) from avalanches. 
 
Enemies are the standard brawler crooks, occasionally carrying guns and knives the player can pick 
up. The game tends to follow a pattern of having you deal with a natural hazard (scaling a cliff, 
leaping over gaps), then locking the screen down for a fighting segment, nature again, fighting 
again, etc. The available fighting moves is limited, compared to other games of this type, and the 
ability to hit an enemy character is noticeably less accurate. 
 
The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. 
Animated cutscenes move the story along on the cartridge systems, while brief clips from the film 
play between levels on the Sega CD. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 1.7 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/cliffhanger 
 
 
$end


$info=Clock Tower,
$<a href="http://www.mobygames.com/game/snes/clock-tower_"</a>
$bio
 
 
Clock Tower (c) Sep 14, 1995 Human Entertainment, Inc. / Human Entertainment, Inc. 
 
Jennifer and her friends are adopted by a nice lady named Mary one day. They expect to be going to a 
wonderful new home, at the Barrows Mansion. There they will live with Mary and Mr. Barrows. 
Unfortunately, something goes terribly wrong and Jennifer's friends are showing up dead one by one.  
While this is happening, Mary is missing and Jennifer ends up being chased by a crazed psychopath 
known only as...Scissorman. 
 
Now she must survive and get out of the mansion in this point-and-click horror adventure... Being a 
teenage girl, you have no special abilities at all, just your wits and your will to survive, there 
are a few enemies that can kill you instantly, but Scissorman is the true horror that will give you 
trouble. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.2 
Other Systems : PlayStation,Windows,WonderSwan 
SOURCE : http://www.mobygames.com/game/snes/clock-tower_ 
 
 
$end


$info=Clue,
$<a href="http://www.mobygames.com/game/snes/clue-"</a>
$bio
 
 
Clue (c) 1992 Sculptured Software, Inc. / Parker Brothers 
 
Based on the board game Clue. A murder has taken place in a mansion. You play as one of the 6 
suspects in this case. You have to find out who committed the crime, and with what weapon and where 
in the mansion it took place in. There are 5 levels of difficulty which basically give you less 
information the harder up the level. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-6 Players 
Score : 2.5 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/clue- 
 
 
$end


$info=College Football USA '97 - The Road to New Orleans,
$<a href="http://www.mobygames.com/game/snes/college-football-usa-97"</a>
$bio
 
 
College Football USA '97 - The Road to New Orleans (c) 1996 Ceris Software / Black Pearl Software 
 
College Football USA 97 is a college football game featuring 111 Division 1-A teams. The game has 
exhibition, season, tournament, and tiebreaker modes. It also contains a create a player feature. 
Basically it is an updated version of College Football USA 96 with similar gameplay. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-6 Players 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/college-football-usa-97 
 
 
$end


$info=College Slam Basketball,
$<a href="http://www.mobygames.com/game/snes/college-slam"</a>
$bio
 
 
College Slam Basketball (c) 1996 Iguana UK / Acclaim Entertainment, Inc. 
 
Part of the NBA Jam series of basketball games, College Slam allows you to choose from over 40 real 
college teams and take part in head-to-head games, tournament games, and season-long play. The 
gameplay is arcade-style two-on-two fast action featuring backboard shattering wild dunks, power-ups 
and other crazy moves. The game also features fight songs from all the available teams. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-4 Players 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : DOS,Game Boy,Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/college-slam 
 
 
$end


$info=Columns,
$<a href="http://www.mobygames.com/game/snes/columns"</a>
$bio
 
 
Columns (c) Aug 01, 1999 SEGA Enterprises Ltd. / Media Factory 
 
Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to 
clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must 
be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 
4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to 
set up 'combos' - where one line causes other blocks to drop so as to create other lines. 
 
As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a 
particular block from the base of the pre-formed pile of bricks. The difficulty of this can be 
determined by increasing the number of complete rows which are already in place. 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Score : 2.2 
Other Systems : Game Gear,Genesis,MSX,PC-98,SEGA Master System,TurboGrafx-16,Wii,Windows 
SOURCE : http://www.mobygames.com/game/snes/columns 
 
 
$end


$info=Combatribes, The,
$<a href="http://www.mobygames.com/game/snes/combatribes"</a>
$bio
 
 
Combatribes, The (c) Mar, 1993 Technos Japan Corp. / American Technos Inc. 
 
A 2D side-scrolling brawler, The Combatribes puts you and a friend in the shoes of combat cyborgs 
Berzeker, Bullova and Blitz (yes those are their real names) as they attempt to defeat the evil crime 
ring "Ground Zero", led by the cybernetically enhanced Martha Splatterhead and her minions. 
 
The game is set around simple stages in which wave after wave of baddies attack you from all 
directions. Once you defeat enough of them with your basic attacks and special moves a boss character 
appears which you'll need to defeat before moving on to the next stage. 
 
Besides the arcade mode, a Vs one-on-one mode is available with the inclusion of all boss characters 
as selectable fighters. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.1 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/combatribes 
 
 
$end


$info=Congo's Caper,
$<a href="http://www.mobygames.com/game/snes/congos-caper"</a>
$bio
 
 
Congo's Caper (c) 1993 DE Act Team / Data East USA, Inc. 
 
Congo and Congette were a pair of monkeys happily living in the jungle. One day a magic ruby fell out 
of the sky and turned both Congo and Congette into half-humans. The ruby also brought forth a 
demon-kid who prompty kidnaps Congette. It will be up to the newly evolved Congo to travel across the 
jungles and rescue her. 
 
Congo's Caper is a side-scrolling platform action game. Being the second Tatakae Genshijin game, it 
is the sequel to Joe & Mac and controls very similar to that game. Players move Congo to different 
locations on a map, each representing one level. Controlling Congo, the player can move left, right, 
jump, duck, swim, climb ladders, roll down hills and swing his club to attack enemies. If Congo is 
damaged or hit by enemies, he reverts to a monkey form. Another hit as a monkey will kill him and use 
up one of his lives. To return to human form, Congo can collect a ruby or if he collects rubies while 
already human he can turn into an invincible Super Congo for a short while. Collecting 100 diamonds 
or 1 big diamond will give Congo and extra life while collecting sapphires will spin the slot machine 
(and possibilities of bonuses). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/congos-caper 
 
 
$end


$info=Contra III - The Alien Wars,
$<a href="http://www.mobygames.com/game/snes/contra-iii-the-alien-wars"</a>
$bio
 
 
Contra III - The Alien Wars (c) Apr, 1992 Konami Co., Ltd. / Konami, Inc. 
 
It's time for revenge... 
 
The hideous Red Falcon, thought to have been destroyed long ago by the Earth's greatest commandos, 
Mad Dog and Scorpian, has risen again, this time pissed off and thirsty for revenge. His armies are 
marching through the cities, across the lands, and with the intention of exterminating the human race 
like a bad case of fleas. Two new commandos, Jimbo and Sully, have come forth now to kick Red 
Falcon's ass and save what remains of the world from his hideous plans! 
 
The Alien Wars begin!!! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : Game Boy,Wii 
SOURCE : http://www.mobygames.com/game/snes/contra-iii-the-alien-wars 
 
 
$end


$info=Cool Spot,
$<a href="http://www.mobygames.com/game/snes/cool-spot"</a>
$bio
 
 
Cool Spot (c) Dec 10, 1993 Virgin Games, Ltd. / Virgin Games, Inc. 
 
Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game 
objective is fairly simple 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.2 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/cool-spot 
 
 
$end


$info=Cool World,
$<a href="http://www.mobygames.com/game/snes/cool-world"</a>
$bio
 
 
Cool World (c) 1992 Painting by Numbers, Ltd. / Ocean Software Ltd. 
 
A licensed game based on the live action/animation movie "Cool World" 
 
You play Frank Harris and your task is to stop Holli Would from entering the real world. 
 
You accomplish the levels by shooting doodles and collecting coins. 
 
Gameplay is set by 4 World with 4 levels each. 
 
Same as the movie, the game is based in cartoon graphics. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,NES 
SOURCE : http://www.mobygames.com/game/snes/cool-world 
 
 
$end


$info=Cosmo Police Galivan II - Arrow of Justice,
$<a href="http://www.mobygames.com/game/snes/cosmo-police-galivan-ii-arrow-of-justice"</a>
$bio
 
 
Cosmo Police Galivan II - Arrow of Justice (c) Jun 11, 1993 Cream / Nihon Bussan Co., Ltd. 
 
Once again the universe is at peril from invaders from beyond, but this time their target is Earth! 
Galivan and company don't have time to find items or level up weapons as in Galivan's previous outing 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/cosmo-police-galivan-ii-arrow-of-justice 
 
 
$end


$info=Crayon Shin-chan - Arashi wo yobu Enji,
$<a href="http://www.mobygames.com/game/snes/crayon-shin-chan-arashi-o-yobu-enji"</a>
$bio
 
 
Crayon Shin-chan - Arashi wo yobu Enji (c) Jul 30, 1993 
 
Five-year-old Shinnosuke Nohara is the epitome of noisy children: loud and inappropriate, infuriating 
to his parents, and hilarious to onlookers. Shin-chan is always getting in trouble with his parents 
and saying bizarre or offensive things to everyone he meets. Every so often, though, he'll try to do 
what his mom wants him to, but more often than not, he'll misunderstand and simply confound his 
parents further. 
 
Arashi o Yobu Enji ("A Kindergartner Called Tempest") is one of many games based on the manga and 
anime created by Yoshito Usui. In four stages, each made up of five areas, Shin-chan must explore his 
neighborhood looking for a specific object. He can enter houses to ask people for information, but 
will often end up simply insulting them. He must also avoid or knock over the other children in the 
neighborhood, and has various ability cards that he can use to assist him, which might give him a 
water pistol or refill his health. After finding what he's looking for, Shin-chan will move on to the 
next area. 
 
Also included is a minigame mode with eight different minigames, such as a bubble-blowing contest, a 
three-legged race, and a desperate search for clothing before school. The entire game, including the 
minigames, is filled with dialogue containing the same humor as the source material. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/crayon-shin-chan-arashi-o-yobu-enji 
 
 
$end


$info=Crystal Beans From Dungeon Explorer,
$<a href="http://www.mobygames.com/game/snes/crystal-beans-from-dungeon-explorer"</a>
$bio
 
 
Crystal Beans From Dungeon Explorer (c) Oct 27, 1995 Hudson Soft Company, Ltd. / Hudson Soft Company, 
Ltd. 
 
There was once a prosperous kingdom, a peaceful kingdom, ruled by a wise old king, where all peopled 
lived happily together, protected by the power of a magical crystal. But one day, several dark clouds 
appeared over the kingdom and poured down a devastating rain. And then one of the clouds turned into 
a demon, and, reaching its hands to the treasure room in the palace, took the crystal away. The demon 
lord, still in a form of a menacing dark cloud, started spawning monsters and sending them to attack 
the now helpless kingdom. The king called to the heavens for help. Eight magical weapons fell on the 
ground, and eight warriors rose to protect their country. Your task now is to cleanse the land of the 
monsters and to defeat the evil demon lord. 
 
"Crystal Beans" is an action RPG based on fighting and dungeon crawling. You can play as either of 
the eight initial character classes: Fighter, Warrior, Bow-man, Wizard, Priest, Kage (a kind of a 
ninja), Monk, or Witch. In addition, there are four secret classes you discover during your journey. 
Each class has its own strength and weaknesses, and two unique attack types. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/crystal-beans-from-dungeon-explorer 
 
 
$end


$info=Cutthroat Island,
$<a href="http://www.mobygames.com/game/snes/cutthroat-island"</a>
$bio
 
 
Cutthroat Island (c) Mar, 1996 Software Creations Ltd. / LJN, Inc. 
 
In this game you play the role of a pirate lady called Morgan who was given a piece of a map by her 
father before he died. In the game you set out to find more pieces of the map so that you can find 
the hidden treasure buried on Cutthroat Island. The gameplay involves you scrolling along the screen 
and sword fighting pirates and other scoundrels one on one with various different attacks. As you 
progress you unlock more combos. This game is based on the film by the same name. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 2.1 
Esrb : Kids to Adults 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/cutthroat-island 
 
 
$end


$info=Cu-On-Pa SFC,
$<a href=""</a>
$bio
 
 
Cu-On-Pa SFC (c)  T & E Soft , Onesong 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
 
 
$end


$info=Cybernator,
$<a href="http://www.mobygames.com/game/snes/cybernator"</a>
$bio
 
 
Cybernator (c) 1993 NCS Corporation / Konami, Inc. 
 
In a future where fossil fuels are limited, major countries and forces of the world are at war with 
one another over territory. Alliances are made, forming two major sides: The Axis and The Federation. 
 The elite units in these wars are Assault Suits, man-piloted combat mechs called Assault Suits.  
Jake is one such pilot, drafted into the Pacific States' Marine Corp under the Federation. During his 
training, the war has grown substantially and upon being assigned to a platoon, he is immediately 
thrown into combat. 
 
Cybernator is a side scrolling mech combat game and platform game. The player controls Jake as he 
moves his assault suit left and right on the battlefield. The assault suit can jump and use a jetpack 
for a short time to increase altitude. The assault suit begins with a Shot machine gun weapon that 
spreads out fire in front, and a Punch weapon for close melee. Additional weapons can be found during 
the course of the game and existing weapons improved by the gathering of "P" power-ups, left by 
defeated enemy. Each level contains a variety of enemies and an end boss which must be destroyed to 
reach the next level. Some levels take place as horizontally scrolling shooters, in which the Assault 
suit can move up, down, left and right on the screen... but is constantly advancing towards new 
threats. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.2 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/cybernator 
 
 
$end


$info=Cyber Knight,
$<a href="http://www.mobygames.com/game/snes/cyber-knight"</a>
$bio
 
 
Cyber Knight (c) Oct 30, 1992 Advance Communication Company / Tonkinhouse 
 
In the 24th century, mankind has gone into space. The crew of the starship Swordfish are in an 
engagement with space pirates when the battle takes a turn for the worse. In desperation, the crew 
activate their jump drive without a destination... and end up flung across the galaxy to the galactic 
core. The Swordfish however is badly damaged with many casualties including the captain. Only 26 of 
the crew survive, and of them only 6 are qualified for combat: The commander, two soldiers, a 
mechanic and a doctor and six giant "Module" mechanized suits available for them. These survivors 
locate planet Farworld, apparently colonized by humans. There they discover the colony is under 
attack by a relentless mechanical aliens dubbed "Berserkers". The crew of the swordfish must fight 
back against the Berserkers and explore the galaxy for some means to return home. 
 
Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy. The game takes 
place in a top-down view for movement on planets and areas, a side-view for combat sequences and a 
first person menu system when aboard the Swordfish starship. The Swordfish can travel between stars, 
scanning worlds for information. If the ship is able to land on a planet, three crew members piloting 
three Modules (giant robots) can be selected to debark and explore the planet. Many planets will have 
towns or people living on them which can be talked to in order to uncover information. Different 
quests are assigned in order to find the items necessary to progress. There is no system of currency 
or buying items. Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back 
to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, 
accuracy, etc) for the Modules and new weapons for them to carry. The six modules are unique in 
statistics, and also the six pilots each carry different skills. 
 
Combat takes place in turn-based combat on a 6x6 squares field. Seen from the side view, the three 
modules can be positioned in relation to enemies in order to attack, using a variety of melee and 
long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" 
that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the 
module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the 
party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, 
as well as options and defeated pilots or modules can be restored by returning to the Swordfish. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.1 
Other Systems : TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/snes/cyber-knight 
 
 
$end


$info=Cyber Knight II - Chikyuu Teikoku no Yabou,
$<a href="http://www.mobygames.com/game/snes/cyber-knight-ii-chiky-teikoku-no-yab"</a>
$bio
 
 
Cyber Knight II - Chikyuu Teikoku no Yabou (c) Aug 26, 1994 Atelier Double / Tonkinhouse 
 
Following the events of the first Cyber Knight in the 24th century, the crew of the Swordfish have 
returned to Earth after defeating the mechanical "Berzerkers" far across space. However during their 
time away, the Earth Federation has been taken over by the ambitious General Forrest, who seeks to 
wage war on the independent systems and conquer them. Recognizing the potential weapons that could be 
made from the Berzerker science data, Forrest impounds the Swordfish and jails it's crew. The 
Berzerker data is used to create "Overtech" and bring to life "Metalliforms", self-replicating war 
machines. The Swordfish crew manages to escape, thanks to a mysterious agent "CJ", and are recruited 
into the resistance against the Earth Federation. Given a new spaceship, the Galvodirge, they must 
travel the galaxy to different human civilizations and devise a plan to stop Earth's attack. 
 
Cyber Knight II is an RPG with science-fiction themes. As in the first game, much of the game takes 
place in a top-down view for movement on planets and areas, a side-view for combat sequences and a 
first person menu system when aboard the Galvodirge starship. The Galvodirge can travel between 
stars, scanning worlds for information. If the ship is able to land on a planet, the crew can debark 
either on foot or using combat modules (mechs). Some areas are only accessible using modules and 
others (such as towns) do not allow the use of these war machines. Many planets will have towns or 
people living on them which can be talked to in order to uncover information. Different quests are 
assigned in order to find the items necessary to progress. There is no system of currency or buying 
items. Instead, many defeated enemies leave behind "NeoParts", which can be brought back to the 
Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, 
accuracy, etc) for the Modules and new weapons for them to carry. 
 
The crew are divided into a three person "combat team" and a three person "support team". If modules 
are used, they can be assigned from the ship's hanger. Unlike the first game, modules only perform a 
combat or a support role, and each is unique in statistics and the type of weaponry it can carry. 
When combat occurs on the main map, the support team will often deliver the first strike by firing 
missiles into the enemies. When searching facilities, caves or other locations, the support team is 
not available. Following either case, the combat team engages the enemy in turn-based combat on a 6x6 
squares field. Seen from the side view, the three modules can be positioned in relation to enemies in 
order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each 
module also carries a number of "options" that are consumable attacks. Each Module has two sets of 
hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the 
module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, 
which must when not in combat. These kits, as well as options and defeated pilots or modules can be 
restored by returning to the Galvodirge. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/cyber-knight-ii-chiky-teikoku-no-yab 
 
 
$end


$info=Cyber Spin,
$<a href="http://www.mobygames.com/game/snes/cyber-spin"</a>
$bio
 
 
Cyber Spin (c) 1992 Arc Co., Ltd. / TAKARA Co., Ltd. 
 
Cyber Spin is a top down racing game.  The player takes on the role of Chuck Davis, superstar teenage 
racer, driving in the Cyber Car.  Chuck faces seven opponents in Grands Prix across ten nations.  The 
main obstacle in Cyber Spin is the power supply.  Power is depleted when turbo is used and also when 
damage is taken.  When there is no power left, the race is over for Chuck. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/cyber-spin 
 
 
$end


$info=Cyborg 009,
$<a href="http://www.mobygames.com/game/snes/cyborg-009"</a>
$bio
 
 
Cyborg 009 (c) Feb, 1994 BEC Co., Ltd. / Toei Animation 
 
Nine young people were turned into cyborgs by a company trying to take over the world. They have 
defeated this company and are now using their super powers to protect the world. 
 
Based on the manga/anime by the same name, Cyborg 009 is a side-scrolling platformer in which the 
player takes control of 8 different cyborgs, using their special abilities to complete several 
missions. 
 
Their special abilities are as follows: 
002 can fly and hover in the air 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/cyborg-009 
 
 
$end


$info=Daffy Duck - The Marvin Missions,
$<a href="http://www.mobygames.com/game/snes/daffy-duck-the-marvin-missions"</a>
$bio
 
 
Daffy Duck - The Marvin Missions (c) Oct, 1993 ICOM Simulations, Inc. / Sun Corporation of America 
 
Based on Chuck Jones' Looney Tunes character, Daffy Duck, Daffy Duck: The Marvin Missions sees Daffy 
in his quirky "Duck Dodgers" spin-off persona, also known as "Duck Dodgers in the 24th and 1/2 
Century!". 
 
In this game, Duck Dodgers sets out to stop Marvin the Martian from performing various notorious 
deeds, including destroying his beloved home-planet, Earth. There seems to be only one way to stop 
Marvin - and that's to destroy all five of his deadly machines! 
 
Gameplay-wise, this is a standard platforming affair. However, you can also shoot at your enemies 
using an array of weapons, fly around with your jet-pack and defend enemy fire with your shield. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.5 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/daffy-duck-the-marvin-missions 
 
 
$end


$info=Daikaijuu Monogatari,
$<a href="http://www.mobygames.com/game/snes/daikaij-monogatari"</a>
$bio
 
 
Daikaijuu Monogatari (c) Dec 22, 1994 Birthday / Hudson Soft Company, Ltd. 
 
The magical land of Shelldorado is populated by creatures who look like beasts, but possess a great 
wisdom despite their appearance. A long time ago, the land was attacked by the Demon King Fattobajah. 
The Demon King was only defeated by the power of the four great elemental shells - Fire Shell, Water 
Shell, Air Shell, and Earth Shell. In the ultimate battle, Fattobajah was sealed by the magical Aura 
Balls, and the Balls themselves were sealed in a crypt in Dorado City, so that the Demon King could 
never reawaken. 
 
Years have passed, and a disaster occurred. Several meteors  fell to earth, causing huge tidal waves. 
The Shell-beasts realize it must be another Aura Ball, one they have not sealed. They call the Hero 
of the Fire Shell back to Shelldorado. He must seal the new Aura Ball, but he can do that only after 
finding the other Shell heroes. The Hero of the Fire Shell is you... 
 
The game is a traditional console-style RPG with random battles and turn-based combat, viewed from 
semi-third-person "over-the-shoulder" perspective. There are a lot of party members to recruit, the 
Shell heroes as well as optional, secret characters. The party members you find might have a unique 
skill which can be required to solve puzzles. At one point in the game, you'll also be able to build 
your own town. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/daikaij-monogatari 
 
 
$end


$info=Daikaijuu Monogatari (J) (V1.0) [T+Eng0.01_Firesage,
$<a href=""</a>
$bio
 
 
Daikaijuu Monogatari (J) (V1.0) [T+Eng0.01_Firesage (c)  Hudson , Birthday 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Dai-3-Ji Super Robot Taisen,
$<a href=""</a>
$bio
 
 
Dai-3-Ji Super Robot Taisen (c)  Banpresto 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Dai-4-Ji Super Robot Taisen,
$<a href=""</a>
$bio
 
 
Dai-4-Ji Super Robot Taisen (c)  Banpresto , Winkysoft 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Darius Twin,
$<a href="http://www.mobygames.com/game/snes/darius-twin"</a>
$bio
 
 
Darius Twin (c) Nov, 1991 Taito Corporation / Taito Corporation 
 
The evil alliance under the leadership of Belser is attacking your world 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/darius-twin 
 
 
$end


$info=Dark Half,
$<a href="http://www.mobygames.com/game/snes/dark-half-"</a>
$bio
 
 
Dark Half (c) May 31, 1996 Westone Co., Ltd. / Enix Corporation 
 
Through the Light came the Darkness, and through the Darkness came the Light. They were inseparable 
in the beginning, and gave birth to each other. Rukyu appeared before all the other creatures, the 
great demon of darkness, later to be known as the Satan. The divine hero-god Roda went up to his dark 
realm to defeat him, but was struck down, and presumed dead. But the hero couldn't die so easily: he 
swore to defeat Rukyu once and for all. Meanwhile, Rukyu doesn't just stay in his realm, waiting for 
Roda: he goes out to the world as a death-bringing sorcerer, and he is out for Roda... 
 
The game is quite different from most other RPGs, because it lets you play as both the "good" hero 
and the villain. The game is divided into chapters, and each chapter is played by either Roda or 
Rukyu. You switch the two heroes chapter-after-chapter, and lead them to their ultimate battle from 
two opposite sides. The entire game, including the battles, is viewed from an isometric perspective. 
The battles are random and turn-based, and the battle field is divided into squares you can position 
and move your characters on. Both Roda and Rukyu can have party members join them, and both attack 
mostly with magic. Rukyu uses a special energy called "Soul Power", while Roda cast one-time spells 
from scrolls he receives after battles. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/dark-half- 
 
 
$end


$info=Dark Half (J) [T+Eng.26_KleptoSoft,
$<a href=""</a>
$bio
 
 
Dark Half (J) [T+Eng.26_KleptoSoft (c)  Enix , Westone 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Dark Kingdom,
$<a href="http://www.mobygames.com/game/snes/dark-kingdom"</a>
$bio
 
 
Dark Kingdom (c) Apr 29, 1994 Telenet Japan Co., Ltd. / Telenet Japan Co., Ltd. 
 
Dark Kingdom lets you experience a traditional story of a Japanese RPG from "the other side". In this 
game, you play the role of a mercenary named Gene Dorman. Instead of becoming a world-saving paladin, 
Gene joins forces with the Demon King himself! He offers his services to him and receives from him 
various assignments. Gene doesn't yet know that fate will make his path cross with that of the "good" 
hero Lux, with whom he shares a mysterious connection... 
 
Gene must complete the missions of the Demon King in a specified order, and each time he completes a 
mission, his rank raises, allowing him access to higher levels of the hierarchy of the Demon King 
Castle, new abilities, etc. Other servants of the Demon King join him on his mission, and fight 
together with him as a party. The battles are turn-based and are viewed from first-person 
perspective. The game has an internal clock with day and night cycle. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/dark-kingdom 
 
 
$end


$info=Dark Law - Meaning of Death,
$<a href="http://www.mobygames.com/game/snes/dark-law-the-meaning-of-death"</a>
$bio
 
 
Dark Law - Meaning of Death (c) Mar 28, 1997 ASCII Corporation / ASCII Corporation 
 
Three-hundred years ago, there were two kingdoms on the earth -Reyfore, ruled by the benevolent and 
mighty king Reynard, and Amugnon, ruled by king Daruk. The two kingdoms could have lived in peace, 
but pride took over king Daruk, he didn't respect the Goddess any more, and as a result his mind 
became obsessed by the idea of destruction. Daruk attacked Reyfore, and for decades war was embracing 
the two kingdoms, setting the Earth in flames. After a prolonged battle, king Reynard defeated king 
Daruk, and a reign of prosperity began once again. 
 
But can evil be truly defeated? The hero of the game, a young adventurer, falls down from a cliff 
while taking a stroll near the ancient Sophia Temple. He is saved by an old man who lives with his 
daughter Refia in a small country house. But one day, a demonic-looking knight appears, accompanied 
by monsters, kills the old man, and kidnaps Refia. The old man recognized the knight - it was king 
Daruk! Now the hero must bring Refia back and defeat Daruk once and for all. 
 
The game has a less linear structure than a standard console-style RPG: together with the main story 
there are many missions, or "scenarios", which are not obligatory to complete, but which occupy a 
large portion of the game. In the beginning of the game you create a party of four characters, the 
hero and his three companions. The battles are pre-determined and take place on the same screen as 
the gameworld itself. Your party and the enemies can move freely around the screen and attack with 
melee and ranged weapons, and their actions depend on the amount of action points they have. 
Navigation in town is menu-based. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/dark-law-the-meaning-of-death 
 
 
$end


$info=David Crane's Amazing Tennis,
$<a href="http://www.mobygames.com/game/snes/david-cranes-amazing-tennis"</a>
$bio
 
 
David Crane's Amazing Tennis (c) Oct, 1992 Imagineering Inc. / Absolute Entertainment, Inc. 
 
A tennis game featuring both an exhibition and a tournament mode. In the head to head exhibition 
mode, the player can choose their opponent (with the higher ranked opponents being better than the 
lower ranked ones). The tournament mode allows for 16 different players to compete to become the 
champion. Both of these modes can be played on either grass, hard, or a clay court. The player can 
also choose whether to be either a left or right handed tennis player. 
 
During the game, whoever is serving the ball will be closer to the screen. Players will be able to 
use topspin, execute drop shots, perform volleys, lobs, slices and overhead smashes, and decide on 
either a hard or soft serve to keep the opponent off balance. 
 
Although the game features fictional players, it is endorsed by Footlocker. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/david-cranes-amazing-tennis 
 
 
$end


$info=Death and Return of Superman, The,
$<a href="http://www.mobygames.com/game/snes/death-and-return-of-superman"</a>
$bio
 
 
Death and Return of Superman, The (c) 1994 Blizzard Entertainment Inc. / SunSoft 
 
"Doomsday" is here and only Superman can stop him. Unfortunately in doing so he gets killed himself. 
Now four other characters emerge, each claiming to be the real hero. The story starts you off with 
Superman, then Steel, the Eradicator, the Cyborg, and Superboy. Each character has slightly varied 
moves so different strategies apply when playing as them. 
 
The gameplay is basically that of a standard beat-em-up, with the punches, throws and specials moves. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.3 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/death-and-return-of-superman 
 
 
$end


$info=Demolition Man,
$<a href="http://www.mobygames.com/game/snes/demolition-man"</a>
$bio
 
 
Demolition Man (c) 1995 Alexandria, Inc. / Acclaim Entertainment, Inc.|Virgin Interactive 
Entertainment, Inc. 
 
Demolition Man is a game based on the 1993 movie by the same name. As with the movie, the game takes 
place in a dystopian Los Angeles, in 1996. John Spartan is the country´s most fearsome cop and hunts 
his nemesis, Simon Phoenix. However in doing so, he kills several innocent civilians and both 
characters are sentenced to cryostasis rehabilitation where they will be brainwashed for 30 years. 
However the brainwashing does not go as planned and upon waking up, Phoenix goes on a new crime 
spree. However in 30 years the world has also changed and Los Angeles has become San Angeles, a 
utopian and violence-free society. As a remnant of a more violent past, police officer John Spartan 
is once again sent to capture Phoenix. 
 
Demolition Man is a fast-paced platform game, with some levels taking place in an overhead 
perspective (similar to Smash TV). As John Spartan, the player will spend most of his time shooting 
endless waves of "cryocons" released upon the antiseptic world of the future. The standard weapon can 
be upgraded with a shotgun and magnum, both with limited ammo. Additionally, various types of 
grenades can be collected, which are thrown independently of the firearm. Simon Phoenix appears as a 
boss character at the end of every level that is directly tied in with the movie. 
 
The Sega CD version of the game retains identical levels and gameplay, but adds digitized clips from 
the film to introduce levels and advance the plot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.6 
Esrb : Kids to Adults 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/demolition-man 
 
 
$end


$info=Demon's Crest,
$<a href="http://www.mobygames.com/game/snes/demons-crest"</a>
$bio
 
 
Demon's Crest (c) Nov, 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Demon's Crest is a sequel to Gargoyle's Quest. Once, the world of demons and the world of humans 
co-existed in harmony. But then six mysterious crests fell from the sky onto the earth, crests of six 
elements: fire, water, air, earth, time, and heaven. The demons became obsessed with the crests and 
with the power hidden in them, and so a civil war started. Finally, the Red Demon named Firebrand got 
all the crests but one - the crest of heaven. The Dragon Demon possessed this crest, so Firebrand 
decided to confront him. He defeated the Dragon Demon, but was himself severely wounded in battle. 
While flying back, he was knocked down by a mysterious enemy and lost his crests. 
 
You control Firebrand, a flying red demon, and your mission is to help him to gain his crests, and to 
defeat everybody who stands in his way. This is a platform action game: you fight the enemies in real 
time (using magical attacks), avoid obstacles, collect healing potions on the way, etc. Firebrand can 
also fly for a short time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/demons-crest 
 
 
$end


$info=Dennis the Menace,
$<a href="http://www.mobygames.com/game/snes/dennis"</a>
$bio
 
 
Dennis the Menace (c) 1993 
 
This game brings the US cartoon character Dennis the Menace's menacing treatment of poor old Mr. 
Wilson to the computer screen, around the time of the film also released in 1993. 
 
Dennis is a platform game across settings such as Sewers, the Park, and Mr. Wilson’s house, each of 
which has an end-of-level bad guy. The in-level opposition follows standard attack patterns and can 
usually be avoided. The enemies regenerate as you move on, although you generally only progress from 
bottom-left to top-right anyway. 
 
Some of the holes in the ground are deadly while others lead to secret rooms. Fortunately, you are 
given up to 9 lives at the start, and lots of extra lives are on offer throughout the game, so these 
are well worth checking out. A choice between music and sound effects is offered. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.5 
Other Systems : Amiga,Amiga CD32 
SOURCE : http://www.mobygames.com/game/snes/dennis 
 
 
$end


$info=Der Langrisser,
$<a href="http://www.mobygames.com/game/snes/der-langrisser"</a>
$bio
 
 
Der Langrisser (c) Jun 30, 1995 Crosstalk Inc.|NCS Corporation / Masaya 
 
"Der Langrisser" is a sequel to the game that was known outside of Japan as  Warsong, and is in fact 
a remake of the Genesis game  Langrisser II. 
 
The Blue Dragon Knights of the Rayguard Empire are trying to steal the virtuous sorceress Riana. 
Their goal is to make her serve the evil Emperor Bozel, whose intention is to find the most powerful 
evil sword in the land, the Alhazard. Naturally, the main hero of the game, the knight Elwin, has not 
only to rescue Riana, but to retrieve the legendary holy sword Langrisser, the only artifact that is 
more powerful than Alhazard. At first, Elwin automatically follows the "good" path, but as the game 
progresses, he can choose whether to continue being good, to become an ally with Rayguard, or to side 
with the forces of Chaos whose goal is utter destruction. 
 
"Der Langrisser" features a complex character creation process, during which you must answer morally 
ambiguous questions,  Ultima-style, that will determine the class and the attributes of the main 
hero. The game is a strategy RPG in which you control your party only during battles. You just hire 
soldiers and unite them under commands of generals. When your units attack the enemy, an automatic 
battle sequence occurs. You can also use magic spells to heal your troops or to harm enemy soldiers. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
Other Systems : PC-FX 
SOURCE : http://www.mobygames.com/game/snes/der-langrisser 
 
 
$end


$info=Der Langrisser (J) (V1.0) [T+Eng_MoonKnight,
$<a href=""</a>
$bio
 
 
Der Langrisser (J) (V1.0) [T+Eng_MoonKnight (c)  Masiya , NCS 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Desert Strike - Return to the Gulf,
$<a href="http://www.mobygames.com/game/snes/desert-strike-return-to-the-gulf"</a>
$bio
 
 
Desert Strike - Return to the Gulf (c) Oct, 1992 Electronic Arts, Inc. / Electronic Arts, Inc. 
 
The first game in the Strike series. A year after the Gulf War, a self styled General named Kilbaba 
(Muababa in the GBA version) takes over an Arab Emirate and threatens to start WWIII against its 
enemy in the West, the U.S. The whole world holds their breath as the President chooses you to 
destroy Kilbaba and his terrorist army before he launches a nuclear attack on the world! 
 
You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, 
destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find 
out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 3.7 
Other Systems : Amiga,DOS,Game Boy,Game Boy Advance,Game Gear,Genesis,Lynx,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/desert-strike-return-to-the-gulf 
 
 
$end


$info=Dezaemon - Kaite Tsukutte Asoberu,
$<a href=""</a>
$bio
 
 
Dezaemon - Kaite Tsukutte Asoberu (c)  Athena 
 
 
- TECHNICAL - 
 
Genre : Shooter 
 
 
$end


$info=Dig & Spike Volleyball,
$<a href="http://www.mobygames.com/game/snes/dig-spike-volleyball"</a>
$bio
 
 
Dig & Spike Volleyball (c) 1993 Tonkinhouse / Hudson Soft USA, Inc. 
 
Dig & Spike Volleyball is a volleyball game where the player can choose from two different venues, 
each with their own rules.  They can either choose an indoor event, where they can choose from 
International teams and compete in a 6 v. 6 person squad with rules and regulations, giving it an 
authentic feel.  There is also a 2 vs. 2 beach game where the gameplay is more relaxed which is ideal 
for beginners to the game, letting them learn the basic's such as serving, spiking and blocking. 
 
There is also a practice mode that shows players the controls of the game and helps get them started. 
The game also contains two-player action that allows friends to compete head-to-head. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/dig-spike-volleyball 
 
 
$end


$info=Dino City,
$<a href="http://www.mobygames.com/game/snes/dinocity"</a>
$bio
 
 
Dino City (c) Sep, 1992 Irem Software Engineering, Inc. / Irem America Corp. 
 
Timmy and his friend, Jaime go into Timmy's father's lab to watch a movie on the big screen. Little 
do they know that the big screen is actually a time machine. When Timmy touches the remote they are 
both sucked into prehistoric times. Now in order to return home they must reclaim a time machine fuse 
that was stolen by some Neanderthals who go by the name of "The Rockies". The Rockies are also 
looking to destroy DinoCity, so two dinosaurs named Rex and Tops decide to help out the two human 
children in their fight against the Neanderthals. 
 
Gameplay involves one of the humans riding one of the dinosaurs throughout six stages, To defeat the 
enemies, the player can jump on top of them, punch them, or throw projectiles at them. Defeated 
enemies may drop eggs. It is also possible for the human to dismount the dinosaur. The human will now 
be able to jump and reach higher places. 
 
The player can only take three hits before losing a life. Energy can be refilled by finding hearts 
throughout a level. Time is of the essence as all stages are timed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/dinocity 
 
 
$end


$info=Dino Dini's Soccer,
$<a href="http://www.mobygames.com/game/snes/dino-dinis-soccer"</a>
$bio
 
 
Dino Dini's Soccer (c) 1994 Dini & Dini Productions / Virgin Interactive Entertainment (Europe) Ltd. 
 
Although this soccer game is based on Goal, it features a very different control method, with the 
ball on sticking to your foot to make running with the ball easier. The game is viewed from above and 
played up and down the pitch, without the left-to-right option of Goal. Matches can be between 2 or 
20 minutes, and the scanner which shows player positions on the rest of the pitch can be moved, 
resized or disabled. The method of triggering aftertouch onto a pass can be chosen as well. 
 
The game features a variety of tournaments, including the full World Cup and its qualifying rounds, 
and the European Championships, or individual matches, as well as being able to configure a league or 
cup tournament ot your own specification. Only international teams are included, although their names 
can be customised. Unlike most soccer games of the time, player ethnicities are accurately depicted. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-8 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/dino-dinis-soccer 
 
 
$end


$info=Dirt Racer,
$<a href=""</a>
$bio
 
 
Dirt Racer (c)  Elite , Motivetime 
 
 
- TECHNICAL - 
 
Genre : Racing 
 
 
$end


$info=Dirt Trax FX,
$<a href="http://www.mobygames.com/game/snes/dirt-trax-fx"</a>
$bio
 
 
Dirt Trax FX (c) 1995 Sculptured Software, Inc. / Acclaim Entertainment, Inc. 
 
Dirt Trax Fx is a Motocross racing game in which players can choose between 8 drivers, differing in 
top speed, acceleration, turning and braking, to compete on 22 different tracks. The tracks feature 
lots of mounds, ramps, pits and other similar obstacles. Parts of a track might also be covered in 
water mud or ice. To successfully navigate the motorbike through these obstacles, the shoulder 
buttons can be used to lean the bike, while pressing up or down changes the angle of the bike. Before 
the game begins, players can choose between four different bikes ranging from 50cc to 500cc (the last 
bike needs to be unlocked first). The choice of the bike greatly affects the game's speed as well as 
the overall difficulty. 
 
Apart from the main race, there is also a "Rad Tag" mode. In this mode, a timer ticks down that can 
only be stopped by hitting the opponent. The driver whose timer reaches zero first loses. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/dirt-trax-fx 
 
 
$end


$info=Donkey Kong Country,
$<a href="http://www.mobygames.com/game/snes/donkey-kong-country"</a>
$bio
 
 
Donkey Kong Country (c) Nov 01, 1994 Rare, Ltd. / Nintendo of America Inc. 
 
King K. Rool has stolen Donkey Kong's banana stash, and Donkey Kong needs your help to get them back. 
In search of K. Rool, the Kremling horde impedes your progress. Kremlings, crocodile-like creatures, 
include Kritters (they succumb to a simple jump on the head), Krushas (they are virtually 
indestructible), and others. There are also other enemies that block your path, such as beavers, 
snakes, vultures. Leading them are dastardly bosses, including Very Gnawty, Necky, Bumble B, and Dumb 
Drum, and they all bar the way with their own special blend of villainy. 
 
Donkey Kong is joined by Diddy Kong: these two primates differ significantly. For example, Donkey 
Kong is generally stronger 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : Game Boy Advance,Game Boy Color,Wii 
SOURCE : http://www.mobygames.com/game/snes/donkey-kong-country 
 
 
$end


$info=Donkey Kong Country 2 - Diddy's Kong Quest,
$<a href="http://www.mobygames.com/game/snes/donkey-kong-country-2-diddys-kong-quest"</a>
$bio
 
 
Donkey Kong Country 2 - Diddy's Kong Quest (c) Dec 01, 1995 Rare, Ltd. / Nintendo of America Inc. 
 
Donkey Kong has been kong-napped by the nasty K.Rool and the Kremlings, and it is up to Diddy Kong 
and his girl-friend Dixie Kong to save him. 
 
All the familiar enemies and helpful friends return, along with some new characters, including the 
wise Wrinkly Kong who will teach you some important lessons in gameplay. Again the emphasis is on 
banana collecting, where as every 100 bananas makes one extra life. Apart from beating K. Rool and 
rescuing Donkey Kong, there are extra missions that can be completed. Collect enough K. Rool Krem 
Coins to open up the routes to the Lost World, while every level has a hidden Hero Coin to collect. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : Game Boy Advance,Wii 
SOURCE : http://www.mobygames.com/game/snes/donkey-kong-country-2-diddys-kong-quest 
 
 
$end


$info=Donkey Kong Country 3 - Dixie Kong's Double Trouble,
$<a href="http://www.mobygames.com/game/snes/donkey-kong-country-3-dixie-kongs-double-trouble"</a>
$bio
 
 
Donkey Kong Country 3 - Dixie Kong's Double Trouble (c) Nov 01, 1996 Rare, Ltd. / Nintendo of America 
Inc. 
 
This time both Donkey Kong and Diddy Kong have been kong-napped by a mysterious new leader of the 
Kremlings, and it's up to Dixie and new team mate Kiddy Kong to save the day. 
 
New elements to the series includes the Brother Bears, thirteen Bears who, if you pay them with Bear 
Coins found in each level, will aid you in your quest by building certain items. Also, new bonus 
mission have you playing a 1st/3rd person shooter style party game. Plus a host of new enemies, the 
usual huge end of world bosses and a collection of the Kong family who will help you out as best they 
can. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.9 
Esrb : Kids to Adults 
Other Systems : Game Boy Advance,Wii 
SOURCE : http://www.mobygames.com/game/snes/donkey-kong-country-3-dixie-kongs-double-trouble 
 
 
$end


$info=DOOM,
$<a href="http://www.mobygames.com/game/snes/doom"</a>
$bio
 
 
DOOM (c) Feb 29, 1996 id Software, Inc. / Williams Entertainment Inc. 
 
The Union Aerospace Corporation has been experimenting with teleportation technology on Mars' moons 
Phobos and Deimos. After early successes, something goes wrong. It seems the scientists have opened a 
gateway straight to Hell. Phobos base is overrun with demonic creatures, and the whole of Deimos 
simply vanishes. A squad of marines is sent to Phobos, but all except one are quickly slaughtered. It 
falls to the surviving marine to grab some guns and strike back at the demons. 
 
id Software's follow-up to their genre-defining Wolfenstein 3D, DOOM is another first person shooter: 
full-on action seen from the space marine's perspective. Like Wolfenstein, the game consists of 
distinct episodes, playable in any order. The first episode, Knee-Deep in the Dead, takes place in 
the Phobos base and is freely available as shareware. The full game continues on Deimos in The Shores 
of Hell and culminates in Inferno, the final episode which takes place in Hell itself. Each episode 
consists of nine levels, one of which is a hidden level. 
 
The basic objective in each level is simply to reach the exit. Since dozens of enemies stand in the 
way, the only way to get there is through killing them. Switches and buttons must be 
pressed to advance at certain points and often color-coded locked doors will block the way - matching 
keycards or skull keys must be found to pass. 
 
DOOM's engine technology is more advanced than Wolfenstein's, and thus the levels are more varied and 
complex. The engine simulates different heights (stairs and lifts appear frequently) and different 
lighting conditions (some rooms are pitch black, others only barely illuminated). There are outdoor 
areas, pools of radioactive waste that hurt the player, ceilings that come down and crush him, and 
unlike Wolfenstein's orthogonally aligned corridors, the walls in DOOM can be in any angle to each 
other. An automap helps in navigating the levels. 
 
Stylistically, the levels begin with a futuristic theme in the military base on Phobos and gradually 
change to a hellish environment, complete with satanic symbols (pentagrams, upside-down-crosses and 
portraits of horned demons), hung-up mutilated corpses and the distorted faces of the damned. 
 
DOOM features a large weapon arsenal, with most weapons having both advantages and drawbacks. The 
starting weapons are the fists and a simple pistol. Also available are a shotgun (high damage, slow 
reload, not good at distances), a chaingun (high firing rate, but slightly inaccurate in longer 
bursts) and a plasma rifle (combining a high firing rate and large damage). The rocket launcher also 
deals out lots of damage, but the explosion causes blast damage and must be used with care in 
confined areas or it might prove deadly to the player as well as the enemies. Two further (in)famous 
weapons in DOOM are the chainsaw for close-quarter carnage, and the BFG9000 energy gun, that, while 
taking some practice to fire correctly, can destroy most enemies in a single burst. The different 
weapons use four different ammunition types (bullets, shells, rockets and energy cells), so 
collecting the right type for a certain gun is important. 
 
DOOM drops some of Wolfenstein's arcade-inspired aspects, so there are no extra lives or treasures to 
be collected for points, but many other powerups are still available. Medpacks heal damage while 
armor protects from receiving it in the first place. Backpacks allow more ammunition to be carried, a 
computer map reveals the whole layout of the level on the automap (including any secret areas), light 
amplification visors illuminate dark areas and radiation suits allow travel over waste without taking 
damage. Also available are berserk packs (which radically increase the damage inflicted by the fists) 
as well as short-time invisibility and invulnerability powerups. 
 
The enemies to be destroyed include former humans corrupted during the invasion, plus demons in all 
shapes and sizes: fireball-throwing imps, floating skulls, pink-skinned demons with powerful bite 
attacks and large one-eyed flying monstrosities called Cacodemons. Each episode ends with a boss 
battle against one or two especially powerful creatures. 
 
DOOM popularized multiplayer in the genre with two different modes: Cooperative allows up to four 
players to move through the single-player game together, while Deathmatch is a competitive game type 
where players blast at each other to collect 'frag' points for a kill and re-spawn in 
a random location after being killed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.7 
Esrb : Mature 
Other Systems : 3DO,DOS,Game Boy Advance,Jaguar,Linux,PC-98,SEGA 32X,Windows 
SOURCE : http://www.mobygames.com/game/snes/doom 
 
 
$end


$info=Doomsday Warrior,
$<a href="http://www.mobygames.com/game/snes/doomsday-warrior"</a>
$bio
 
 
Doomsday Warrior (c) 1992 Shin-Nihon Laser Soft Co., Ltd. / Renovation Products, Inc. 
 
The Doom Squad is a group of fighters under the control of an evil wizard. They threaten earth and 
bring destruction. One of the Doom Squad members betrays his group and becomes the Doomsday Warrior. 
This warrior must then defeat the other members of the Squad and finally the wizard controlling it 
all. 
 
Doomsday Warrior is a fighting game. Choosing one of the Doom Squad members to become to the Doomsday 
warriors, you must defeat your opponents. Each character has the ability to punch, kick, jump and 
unleash a special move (usually by being close to the enemy and using either jump, kick or punch). 
The better the skill in fighting, the more ability points are earned. These ability points can be 
used to improve various areas of the fighter after battle. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/doomsday-warrior 
 
 
$end


$info=Doraemon 2 - Nobita no Toys Land Daibouken,
$<a href="http://www.mobygames.com/game/snes/doraemon-2-nobita-no-toys-land-daibken"</a>
$bio
 
 
Doraemon 2 - Nobita no Toys Land Daibouken (c) Dec 17, 1993 Epoch Co., Ltd. / Epoch Co., Ltd. 
 
The game is closely related to Doraemon: Nobita to Yosei no Kuni. It is based on the manga 
"Doraemon", that tells the story of a Japanese boy named Nobita, who always gets bullied by stronger 
kids in the school. In the future, his grandson uses a time machine and send the cat-like robot 
Doraemon to protect Nobita. In this adventure, Nobita, Doraemon, and their friends travel to the Toys 
Land. Some evil toys are threatening this country, and it's up to our heroes to help its inhabitants. 
 
The game is divided into adventure and platform action modes. In adventure mode, Doraemon walks 
around towns, talking to people and entering houses. Key locations lead to platform levels, which 
must be completed to advance the story. Platform levels include plenty of obstacles (pits, spikes, 
self-destructing platforms etc.), as well as various enemies who try to stop the heroes. You can 
choose one of the six available characters to play through the platform level. They all can jump and 
defeat enemies either by jumping on their heads or by using long-ranged weapons. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/doraemon-2-nobita-no-toys-land-daibken 
 
 
$end


$info=Doraemon 3 - Nobita to Toki no Hougyoku,
$<a href="http://www.mobygames.com/game/snes/doraemon-3-nobita-to-toki-no-hgyoku"</a>
$bio
 
 
Doraemon 3 - Nobita to Toki no Hougyoku (c) Dec 16, 1994 Epoch Co., Ltd. / Epoch Co., Ltd. 
 
The game is based on the popular manga series Doraemon. It tells the story of a Japanese boy named 
Nobita, who often gets beaten by other boys. Nobita's future grandson constructs a cat-like blue 
robot named Doraemon, and sends him to the past to protect Nobita. In this game, a friend of Nobita's 
finds a fossil. Accidentally, this fossil gets overrun by a car. Nobita feels it was his fault and 
asks Doraemon to use a time machine to travel back to prehistoric age to retrieve the fossil. 
 
This is an action platform game with adventure elements. You can control Doraemon, Nobita, and other 
characters, traveling through platform levels, defeating or avoiding enemies. Each character has his 
own weapon and possesses a special ability (for example, Suneo can crawl through narrow spaces, etc.) 
which is often required to complete a stage. In present time, you travel through Nobita's town in top 
down view, talking to characters and entering houses. There is also a slight RPG element in the game, 
as you can buy items and upgrade your weapons. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/doraemon-3-nobita-to-toki-no-hgyoku 
 
 
$end


$info=Doraemon 4 - Nobita to Tsuki no Oukoku,
$<a href="http://www.mobygames.com/game/snes/doraemon-4-nobita-to-tsuki-no-koku"</a>
$bio
 
 
Doraemon 4 - Nobita to Tsuki no Oukoku (c) Dec 15, 1995 Agenda Co., Ltd. / Epoch Co., Ltd. 
 
The game is based on the popular manga series Doraemon. Doraemon is a blue cat robot who came from 
the future to protect a Japanese boy named Nobita. Nobita always gets himself in all kinds of 
troubles, so his grandson in the future decided to help him by sending Doraemon to keep an eye on 
him. One day, Nobita and Doraemon are looking at the beautiful moon, when suddenly a strange light 
engulfs them. They learn that something terrible has happened in the Moon Kingdom. Now they must 
travel to the moon and discover what is going on. 
 
This is a platform action game that is somewhat similar to  Super Mario World. You travel on a world 
map and enter various platform locations. Before each level, you can choose to play as either 
Doraemon, Nobita, or other four available characters. You can jump on enemies' heads or shoot at them 
with various weapons to eliminate them. There are many items and upgrades scattered around the 
levels, and sometimes it is possible to power-up by using two characters simultaneously. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/doraemon-4-nobita-to-tsuki-no-koku 
 
 
$end


$info=Doraemon - Nobita to Yousei no Kuni,
$<a href="http://www.mobygames.com/game/snes/doraemon-nobita-to-ysei-no-kuni"</a>
$bio
 
 
Doraemon - Nobita to Yousei no Kuni (c) Feb 19, 1993 Epoch Co., Ltd. / Epoch Co., Ltd. 
 
The game is based on the animé series "Doraemon". Doraemon is a blue robotic cat who has the ability 
to enter dream world and to help the people who live there. In this game, Nobita, a bespectacled 
friend of Doraemon's, suddenly meets a little fairy. Long ago, humans and fairies lived together in 
peace, but since the humans started developing their technology, the fairies have no place any more. 
Nobita and Doraemon travel to the dream world to find out how can they help. 
 
The game is divided into adventure and platform action modes. In adventure mode, you navigate 
Doraemon from a top-down view, talking to people and entering houses. When you have gathered enough 
information, a place on the map will be highlighted. If Doraemon (or other characters, later in the 
game) enters this place, a platform action section begins. In platform mode, Doraemon must overcome 
the obstacles and defeat enemies by jumping on them or by throwing magic dusk at them, in order to 
retrieve important items. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/doraemon-nobita-to-ysei-no-kuni 
 
 
$end


$info=Dossun! Ganseki Battle,
$<a href="http://www.mobygames.com/game/snes/dossun-ganseki-battle"</a>
$bio
 
 
Dossun! Ganseki Battle (c) 1994 I'Max Corp. / I'Max Corp. 
 
A falling block puzzle game  in a pseudo-medieval fantasy setting that pits two characters against 
each other in an abstract form of combat that is quite similar to games like Columns. Combining at 
least three matching symbols in a vertical, horizontal or diagonal line does not only clear them off 
the screen, but also deals damage to an opponent. This means that players do not only have to keep 
their game area clear, but also pay attention to their characters health bar. Once a block touches 
the top of the screen or the health bar is diminished the game ends. 
 
There are four different icons that have different effects when combined: 
Books, swords and rocks deal damage to an opponent by attacking with fireballs, dragons or swords. 
Bottles heal a certain amount of health. 
Purple blocks have no effect, but clog up the screen nonetheless. 
 
Chain reactions result in particularly powerful attacks or place one or more grey blocks inside the 
opponents area. They can be destroyed just like ordinary blocks, but they always stay in the same 
spot and do not fall down. 
 
More complex chain reactions give access to special attacks, up to three of which can be held and 
activated with the shoulder buttons. Special attacks have different effects that include clearing all 
purple blocks, using all potions and clearing the bottom three lines. 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/dossun-ganseki-battle 
 
 
$end


$info=Double Dragon V - The Shadow Falls,
$<a href="http://www.mobygames.com/game/snes/double-dragon-v-the-shadow-falls"</a>
$bio
 
 
Double Dragon V - The Shadow Falls (c) Jul, 1994 Leland Interactive Media / Tradewest, Inc. 
 
Double Dragon returns, this time as a VS. fighter, in the same mold as Street Fighter. Based on the 
Double Dragon animated series, which is loosely based on the original arcade game, Jimmy and Billy 
and a host of other characters fight it out in a tournament fighter. 
 
The Shadow Master, who has created a deadly virus which he plans to destroy the world with, is 
waiting for you at the end of the path to victory. You'll have to fight your way through many evil 
characters before you face the Shadow Master. Beat him, and the world is saved for another day. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 2.2 
Other Systems : Genesis,Jaguar 
SOURCE : http://www.mobygames.com/game/snes/double-dragon-v-the-shadow-falls 
 
 
$end


$info=Doukyuusei 2,
$<a href="http://www.mobygames.com/game/snes/dkysei-2"</a>
$bio
 
 
Doukyuusei 2 (c) Dec 01, 1997 Elf Co., Ltd. / Banpresto Co., Ltd. 
 
Dokyusei is a classic "love adventure", a genre that is also referred to (quite erroneously) as 
"dating simulations". You are a high-school student, whose father is a famous archaeologist traveling 
around the world, and whose mother died when he was a child. It is now your third year at the 88 High 
School, and naturally, your primary concern is your love life. Will you be able to date successfully 
and to come to a happy ending with one of the fifteen lovely female classmates? 
 
The game mechanics are a lot like in a "standard" adventure game (examine objects, visit various 
locations, talk to people, make decisions), but the plot centers exclusively around your relationship 
with the girls. The game has its own internal clock. You can move around your character on a "city 
map", visiting different locations. Every visit takes 20-30 minutes of game time. You can make 
appointments and visit various places at a specific time. The decisions you make influence the story. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.8 
Other Systems : PC-FX,PC-98,PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/dkysei-2 
 
 
$end


$info=Downtown Nekketsu Baseball Monogatari - Baseball de Shoufuda! Kunio-kun,
$<a href="http://www.mobygames.com/game/snes/downtown-nekketsu-baseball-monogatari"</a>
$bio
 
 
Downtown Nekketsu Baseball Monogatari - Baseball de Shoufuda! Kunio-kun (c) Dec 17, 1993 Technos 
Japan Corp. / Technos Japan Corp. 
 
Another sports title in the Nekketsu High game series, this time featuring the Nekketsu guys go at 
each other's throat while playing baseball. 
 
The game features a single play, Vs and Tournament/story mode. The gameplay itself  is similar to 
other baseball games in the sense that it subdivides the different stages of baseball (batting, 
pitching, running bases, etc.) in different "mini games" with their own camera angles and interfaces. 
 
As expected of a Nekketsu game you can play it rough by sneaking punches and kicks to "bend" the 
rules a bit, you can also use the "ki" or willpower of your players to trigger special moves and 
strategic management is limited to specifying different base strategies and behaviors for each 
player. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/downtown-nekketsu-baseball-monogatari 
 
 
$end


$info=Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken,
$<a href="http://www.mobygames.com/game/snes/do-re-mi-fantasy-milon-no-dokidoki-daibouken"</a>
$bio
 
 
Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken (c) Mar 22, 1996 Hudson Soft Company, Ltd. / Hudson 
   Soft Company, Ltd. 
 
A young boy named Milon sets off to save Alis, his fairy friend, after she was captured by the evil 
sorcerer Amon. He later learns that the only way to defeat Amon is by collecting five legendary 
instruments which Amon has stolen.  The sorcerer placed a curse on these instruments so that their 
true powers cannot be used and then left them in the hands of his minions.  The only way to lift the 
curse is by collecting five stars. 
 
Armed with only his bubble shooter, Milon must retrieve the legendary instruments, lift their curses 
and use their powers to defeat Amon and rescue Alis. 
 
Traveling through many different worlds starting with the forest, Milon will be confronted by many 
enemies. Milon can either shoot bubbles to trap and send his enemies away, or he can jump and flatten 
his enemies temporarily turning them into a platform for him to walk across. 
 
Milon has three different "outfits": red, blue, and green.  With the green outfit, Milon can 
withstand three hits.  Each time he gets hit, he will be downgraded a color - green to blue, blue to 
red.  If he gets hit with the red outfit, he will die and have to start the level over. 
 
By collecting 100 music notes, Milon will get an extra life.  There are also other useful items to 
get like bubble gum that will save Milon once if he were to fall, a special bubble shooter that let's 
him shoot multiple bubbles at once and a star that makes Milon temporarily invincible so that he can 
defeat enemies simply by running at them. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
Score : 4.0 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/do-re-mi-fantasy-milon-no-dokidoki-daibouken 
 
 
$end


$info=Dragon Ball Z - Hyper Dimension,
$<a href="http://www.mobygames.com/game/snes/dragon-ball-z-hyper-dimension"</a>
$bio
 
 
Dragon Ball Z - Hyper Dimension (c) Mar 29, 1996 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
Dragon Ball Z: Hyper Dimension is a fighting game based on the Dragon Ball Z series. Players select 
one of ten fighters: Freeza, Gotenks, Kid Buu, Majin Buu, Majin Vegeta, Perfect Cell, Piccolo, Son 
Goku, Ultimate Gohan and Vegetto. 
 
Hyper Dimension includes a Story Mode, which starts in the Freeza saga and ends in the Buu saga. In 
this mode you have to fight one on one against several enemies. 
 
In addition to the Story Mode, this game also contains a Versus Mode, Tournament Mode and Practice 
Mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/dragon-ball-z-hyper-dimension 
 
 
$end


$info=Dragon Ball Z - Super Butouden,
$<a href="http://www.mobygames.com/game/snes/dragon-ball-z-super-butouden"</a>
$bio
 
 
Dragon Ball Z - Super Butouden (c) Mar 20, 1993 Tose Co., Ltd. / Bandai Co., Ltd. 
 
Dragon Ball Z: Super Butouden was the first fighting game based on the Dragon Ball Z franchise and 
the first to introduce the split-screen mode to the games, where the screen is split in two whenever 
one of the two combatants moves away too far to keep them both shown in a single screen. This title 
features the adventures of Goku from the battle against Piccolo in the martial arts tournament to the 
conclusion of the Cell Games. 
 
The initially available characters are Goku (without SSJ), Vegeta (without SSJ), C-20, C-16, Piccolo, 
Freezer, C-18 and Original Cell. But upon entering the right code you can expand the list with Future 
Trunks (SSJ), Gohan (SSJ), Perfect Cell, Goku (SSJ), and Vegeta (SSJ), all of them relegated to 
occasionally appear in the Story Mode either as rivals or as alternative selectable characters. 
 
In the story mode, players select which fighter to pit against each opponent as while advancing 
rounds leading up to the battle against Perfect Cell. Players can also go one-on-one against another 
player or a CPU opponent. There is also a martial arts tournament mode, to play against eight players 
or CPU opponents in a elimination tournament. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/dragon-ball-z-super-butouden 
 
 
$end


$info=Dragon Ball Z - Super Butouden 2,
$<a href="http://www.mobygames.com/game/snes/dragon-ball-z-super-butouden-2"</a>
$bio
 
 
Dragon Ball Z - Super Butouden 2 (c) Dec 17, 1993 Tose Co., Ltd. / Bandai Co., Ltd. 
 
Dragon Ball Z: Super Butouden 2 is a fighting game that chronicles the events that take place during 
the battle against Perfect Cell, and includes a side story about Bojack and his henchmen (who Gohan, 
Trunks, Piccolo and Vegita fought in the "Bojack Unbound" movie), and Broli, the Legendary Super 
Saiyan. You can play as SSJ2 Gohan, Piccolo, Vegeta, Future Trunks, Perfect Cell, Cell Jr., Bojack or 
Zangya. Goku and Broli will be also available after you enter a secret code. 
 
Some basic elements from Super Butouden have remained, such as the split screen system or the special 
attacks (which now are executed by a shorter button combination). However, now you will also count 
with the Meteo combos, which allow attacks with multiple hits. You can also hold down buttons in 
order to quickly recharge your energy. Special moves can be also fired back in retaliation to your 
rival's attack, marking then the beginning of a button smashing duel. 
 
There are 3 game modes, including a story mode that lets you choose different paths and changes 
depending on the outcome of battles 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/dragon-ball-z-super-butouden-2 
 
 
$end


$info=Dragon Ball Z - Super Butouden 3,
$<a href="http://www.mobygames.com/game/snes/dragon-ball-z-super-butouden-3"</a>
$bio
 
 
Dragon Ball Z - Super Butouden 3 (c) Sep 29, 1994 Tose Co., Ltd. / Bandai Co., Ltd. 
 
Dragon Ball Z: Super Butouden 3 (known as Dragon Ball Z: Ultime Menace in France) is the last 
installment to the Super Butoden series for the SNES, which in this occasion is based on the Majin 
Buu saga. Avaliable charachers are Goku, Goten, Kid Trunks, Majin Vegita, Junior Gohan, Kaiohshin, 
Majin Boo, Darbura and C-18, plus another one available as a secret character: Future Trunks. 
 
Split screen mode is maintained, but now you can now fly up or down while on the same screen as your 
opponent. You can also struggle with your rival pushing with your arms together to test your button 
smashing abilities, or execute new Meteor Combos. Scenarios will also be different (mainly based on 
Buu saga) and will include alternative versions of themselves with different times of the day as 
well. 
 
The game allows you to take part either in a 8 player martial arts tournament with an eliminatory 
system or to make single combats against the CPU or another player. This makes Super Butouden 3 the 
only game of the series without a Story Mode,. It can be explained by the fact that when the game was 
released the Buu saga was still on a very early stage in Japanese TV. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/dragon-ball-z-super-butouden-3 
 
 
$end


$info=Dragon Ball Z - Super Gokuuden Kakusei Hen,
$<a href="http://www.mobygames.com/game/snes/dragon-ball-z-super-gok-den-kakusei-hen"</a>
$bio
 
 
Dragon Ball Z - Super Gokuuden Kakusei Hen (c) Sep 22, 1995 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
This is a direct sequel to the  first "interactive fighter" for SNES, based on the popular 
manga/animé series Dragon Ball. The game picks up the story where it ended in the previous game, and 
continues through Piccolo, Saiyajin, and Freezer sagas of the manga. After the battle with the Demon 
King (Daimaou) Piccolo, the twenty-third World Martial Arts Tournament is about to begin. But to the 
amazement of the hero Son Goku and his friends, their archrival Piccolo appears during the 
tournament, so that it quickly turns into a genuine battle. 
 
You control Son Goku and his son Son Gohan, switching between them as the game progresses. The game 
is basically an interactive comic book in which you can influence the story by choosing to press a 
button when the game prompts you to make a choice. You'll also participate in battles. The battle 
system is similar to rock-paper-scissors game, where one kind of move always beats or always loses to 
another. You can dash into your enemies, attack physically, and perform special moves, pressing the 
buttons in real time (although the battles are divided into turns). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 4.3 
SOURCE : http://www.mobygames.com/game/snes/dragon-ball-z-super-gok-den-kakusei-hen 
 
 
$end


$info=Dragon Ball Z - Super Gokuuden Kakusei Hen (J) [T+Eng311_KakkoiiTranslations,
$<a href=""</a>
$bio
 
 
Dragon Ball Z - Super Gokuuden Kakusei Hen (J) [T+Eng311_KakkoiiTranslations (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Dragon Ball Z - Super Gokuuden Totsugeki Hen,
$<a href="http://www.mobygames.com/game/snes/dragon-ball-z-super-gokden-totsugeki-hen"</a>
$bio
 
 
Dragon Ball Z - Super Gokuuden Totsugeki Hen (c) Mar 24, 1995 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
The first of the two "interactive fighters" for SNES based on the famous manga series Dragon Ball. 
"Totsugeki Hen" tells the story of the hero, Son Goku, following the first volume of the manga. The 
boy Son Goku meets a mysterious girl named Bulma, and she sends him on a mission to obtain the 
magical Dragon Balls. Naturally, Bulma is not the only one needing those Balls, so that the young 
hero will soon have to face and defeat some bad guys, including his first true rival Piccolo. 
 
The game puts you in control of Son Goku only during battles or when there is a possibility to make a 
choice and to influence the storyline. There is no other gameplay in the game except fighting and 
picking answers from menu. The fights are one-on-one: you pause them by pressing the start button, 
and then program Son Goku, making him execute various moves: dash, kick, special attack, etc. Every 
attack can be countered by an enemy attack, and you have to follow the enemy's move pattern in order 
to attack and defend successfully. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/dragon-ball-z-super-gokden-totsugeki-hen 
 
 
$end


$info=Dragon Ball Z - Super Saiya Densetsu,
$<a href="http://www.mobygames.com/game/snes/dragon-ball-z-ch-saiya-densetsu"</a>
$bio
 
 
Dragon Ball Z - Super Saiya Densetsu (c) Jan 25, 1992 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
Cho Saiya Densetsu is based on the popular manga/animé series Dragon Ball. It follows the events 
described in the beginning of Dragon Ball Z, the second story block, which tells about the connection 
of the hero Son Goku with a powerful alien race, and new mighty foes from far away planets. The game 
starts just where the tale of Dragon Ball begins. Son Goku goes to meet his friends, but is stopped 
by a mysterious stranger named Raditz who tells Son Goku they are relatives. Raditz demands from him 
to destroy humanity, and as Son Goku refuses, takes his son Son Gohan hostage. To rescue his son, Son 
Goku joins forces with his arch-rival, the Demon King Piccolo, who obviously has his own plans 
concerning Raditz. And thus begins the story during which Son Goku will learn of his true origin... 
 
The game is a RPG similar to the card-based Dragon Ball Z RPGs for NES. During battles, you choose 
cards from your card inventory, which determine the nature and the strength of your characters' 
attacks. You can also train your characters in training houses and upgrade their special Ki power. 
Unlike early DBZ RPGs, you can move around freely in Cho Saiya Densetsu, and your movements are not 
determined by cards. You can also fly around the world and use your special Dragon Radar to discover 
location of magical Dragon Balls. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 2.6 
SOURCE : http://www.mobygames.com/game/snes/dragon-ball-z-ch-saiya-densetsu 
 
 
$end


$info=Dragon Knight 4,
$<a href="http://www.mobygames.com/game/snes/dragon-knight-4"</a>
$bio
 
 
Dragon Knight 4 (c) 1996 Elf Co., Ltd. / Banpresto Co., Ltd. 
 
This is a sequel to the well-known hentai RPG  Knights of Xentar, which is originally called "Dragon 
Knight 3". Years have passed after Takeru (a.k.a. Desmond, the hero of "Knights of Xentar") defeated 
the ultimate evil. He married his sweetheart Luna, and they had a son named Kakeru. This 15-year-old 
boy has one weakness: he likes naked female elves... But soon he learns the evil wizard Lushifon 
wants to turn all people into stones, and to control the whole world without being disturbed by them. 
Together with the mysterious swordsman Eto, and many other heroes, Kakeru must perform his ultimate 
quest and to defeat Lushifon and his minions. 
 
This is a strategy RPG: during battles, you control nine units, assigned according to the class of 
the character who leads the unit. Your opponents also form similar groups, and are also divided into 
classes. Each class has its own range, strengths, and weaknesses. There are many characters you can 
recruit to your party, and they belong to different classes (barbarians, archers, magicians, etc.). 
 
Note: the adult content (hentai scenes which include nudity) has been removed in SNES, Saturn, and 
Playstation versions. Playstation version has updated graphics and CG animations. The game was 
released exclusively in Japan. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.6 
Other Systems : PC-FX,PC-98,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/dragon-knight-4 
 
 
$end


$info=Dragon Quest III - Soshite Densetsu he...,
$<a href="http://www.mobygames.com/game/snes/dragon-warrior-iii"</a>
$bio
 
 
Dragon Quest III - Soshite Densetsu he... (c) Dec 06, 1996 Enix Corporation / Enix Corporation 
 
Dragon Warrior III is the concluding game of the first Dragon Quest/Dragon Warrior trilogy, and its 
story takes us back to the time period of the legendary Erdrick (also known as Loto), the ancestor of 
the first game's hero. You are the son of a powerful warrior Ortega, skillful in physical combat and 
spellcasting. Your father went out to fight the evil Baramos, who is responsible for the appearance 
of monsters in your region, and never returned. You are sent by the king on a quest to continue your 
father's brave deeds and to defeat Baramos. 
 
Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, 
castles, cities and other locations while battling random encounters, buying equipment, and talking 
to people. You and your party members receive experience when they beat up monsters and level up with 
enough experience, increasing their stats. The game features a day/night cycle - as you travel, day 
slowly changes to night and vice versa 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.9 
Other Systems : Game Boy Color,NES 
SOURCE : http://www.mobygames.com/game/snes/dragon-warrior-iii 
 
 
$end


$info=Dragon Quest III - Soshite Densetsu he... (J) [T+Eng0.14_Dejap,
$<a href=""</a>
$bio
 
 
Dragon Quest III - Soshite Densetsu he... (J) [T+Eng0.14_Dejap (c)  Enix 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Dragon Quest I & II,
$<a href="http://www.mobygames.com/game/snes/dragon-quest-i-ii"</a>
$bio
 
 
Dragon Quest I & II (c) Dec 18, 1993 Chunsoft Co., Ltd. / Enix Corporation 
 
This is a remake of two classic NES RPGs - an exclusively Japanese release of the two first Dragon 
Quest titles on one cartridge. 
 
In Dragon Quest (known as Dragon Warrior in the US), you play as the descendant of the legendary 
warrior Erdrick, and your goal is to recover the magical Ball of Light from Erdrick's and the 
humanity's arch-enemy, the Dragon Lord. In Dragon Quest II, you assume the role of the descendant of 
the hero of the first game, and must join forces with two other characters in order to defeat a demon 
lord who destroyed a nearby city and killed its inhabitants. 
 
Both RPGs feature random battles and turn-based combat viewed from first-person perspective. In 
Dragon Quest you fight alone, while in the sequel two other characters can join your party, and you 
also fight against multiple enemies at once. 
 
The remake includes updated graphics (although they still retain the original NES look), sound of 
SNES quality, and some changes in the gameplay and in the game world. Certain locations are larger, 
some menu commands (such as "Stairs") are omitted, and there is a larger variety of items. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/dragon-quest-i-ii 
 
 
$end


$info=Dragon Quest I & II (J) [translations,
$<a href=""</a>
$bio
 
 
Dragon Quest I & II (J) [translations (c)  Enix 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Dragon Quest VI - Maboroshi no Daichi,
$<a href="http://www.mobygames.com/game/snes/dragon-quest-vi-maboroshi-no-daichi"</a>
$bio
 
 
Dragon Quest VI - Maboroshi no Daichi (c) Dec 09, 1995 Heart Beat / Enix Corporation 
 
You and two of your friends decide to attack the Archenemy - the evil Mudo - in his castle. But as 
you reach his throne, he attacks you and send the three friends into three different places... 
 
Was this just a dream? You have just fallen out of your bed dreaming! It's time to go to the village 
elder, to get a seemingly simple assignment - to sell some goods at a bazaar in the nearest town. But 
soon the hero will discover his dream was not so far away from reality... 
 
"Dragon Quest VI" is the last SNES game of the Dragon Quest series (called "Dragon Warrior" in US). 
It is a party RPG with turn-based combat and battles viewed from 1st person perspective. Not much has 
changed since the NES days of Dragon Quest - gameplay style, setting, and even menu layout seem 
almost identical to those of the early classics. Like its immediate predecessor  Dragon Quest V, this 
game was never released outside Japan. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/dragon-quest-vi-maboroshi-no-daichi 
 
 
$end


$info=Dragon Quest V - Tenkuu no Hanayome,
$<a href="http://www.mobygames.com/game/snes/dragon-quest-v-tenk-no-hanayome"</a>
$bio
 
 
Dragon Quest V - Tenkuu no Hanayome (c) Sep 15, 1992 Chunsoft Co., Ltd. / Enix Corporation 
 
You are the son of the brave warrior, Lord Papas. It appears that your mother died just after giving 
birth to you, and your father took you on a long journey when you were a little baby, and all you 
know is that he was searching for something. Now you are six years old, and Lord Papas brings you to 
your home village. After some time, you learn that His Highness Prince Henry was kidnapped by 
bandits. Your father attempts to rescue him, and during this action you discover that perhaps your 
mother is still alive... The game follows the story of Papas' son, and this story is stretched over 
years, as the hero grows and becomes a man of courage and virtue. During the game, the hero will 
discover the truth about his mother, and will have to make some crucial decisions, such as which girl 
to marry (the decisions affect the course of the game and its ending). 
 
"Dragon Quest V" is a party RPG with turn-based combat, and battles viewed from 1st person 
perspective, just like all its predecessors. Your party roams about the world, fighting random 
enemies, performing quests, and defeating bosses. The novelty is in the game's unusual story, which 
spans almost a lifetime of the hero. 
 
"Dragon Quest V" was not available outside of Japan until 2009, when the DS version was released in 
the United States. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/dragon-quest-v-tenk-no-hanayome 
 
 
$end


$info=Dragon Slayer - Eiyuu Densetsu,
$<a href="http://www.mobygames.com/game/snes/dragon-slayer-the-legend-of-heroes"</a>
$bio
 
 
Dragon Slayer - Eiyuu Densetsu (c) Feb 14, 1992 Nihon Falcom Corp. / Epoch Co., Ltd. 
 
"Dragon Slayer" tells the story of a young prince named Selios. One day his old teacher Raiyas sends 
him to a nearby cave to retrieve a magic weapon. When the prince returns, he finds the house attacked 
by monsters. Raiyas tells him to seek help in the castle of a baron, whose country has always been 
allies with theirs for a long time. However, the baron betrays Selios' trust and imprisons him. The 
young prince manages to escape, but without the possibility to return he has no choice but to wander 
through the land, trying to find trustworthy companions who would help him to save his country. 
 
This is a traditional medieval-themed Japanese RPG with turn-based combat viewed from first-person 
perspective (like in  Dragon Warrior games). The enemies are semi-random: they do appear out of 
nowhere and attack suddenly, but they are visible on the screen, and if you flee from a battle they 
will still be there to pursue you. 
 
The Genesis release has updated graphics 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.2 
Other Systems : Genesis,MSX,PC-88,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/dragon-slayer-the-legend-of-heroes 
 
 
$end


$info=Dragon Slayer - Eiyuu Densetsu II,
$<a href="http://www.mobygames.com/game/snes/dragon-slayer-the-legend-of-heroes-ii"</a>
$bio
 
 
Dragon Slayer - Eiyuu Densetsu II (c) Jun 04, 1993 Nihon Falcom Corp. / Epoch Co., Ltd. 
 
Years have passed since prince Selios, the hero of the first game, defeated the demon god Agunija in 
the ultimate battle. Peace returned to the land of Iseruhasa. Selios married his sweetheart Dina, and 
they had a child, whom they gave the name Atlas. At the age of fifteen, Atlas was already a strong 
warrior, thanks to the lessons of his teacher Lowel. Everything seemed peaceful in the country, until 
two warriors spotted strange creatures near the capital city. Those were... men in space suits! Of 
course, the warriors could not have known this and believed them to be monsters. Do the mysterious 
strangers have peaceful intentions, or are they a new threat to the kingdom? 
 
The second "Dragon Slayer" is very similar to the first game, graphically and gameplay-wise. The only 
major difference is the fact that the enemies are now completely visible on screen before battles, so 
that the player can avoid fighting them if he wants to. Otherwise, it is a traditional Japanese RPG 
with turn-based combat viewed from first-person perspective. The Genesis version has once again 
updated graphics. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 1.6 
Other Systems : Genesis,PC-88,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/dragon-slayer-the-legend-of-heroes-ii 
 
 
$end


$info=Dragon View,
$<a href="http://www.mobygames.com/game/snes/dragon-view"</a>
$bio
 
 
Dragon View (c) Nov, 1994 Infogrames Ibérica S.A. / Kotobuki System Co., Ltd. 
 
Solve puzzles and fight monsters in order to save your love.  She's been taken by Giza an evil 
sorcerror bent on destroying all life in the world.  You'll journey through different lands in search 
of clues and powerful items and magic. 
 
This game is a 3D side scroller.  You fight in real time. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/dragon-view 
 
 
$end


$info=Dragon - The Bruce Lee Story,
$<a href="http://www.mobygames.com/game/snes/dragon-the-bruce-lee-story"</a>
$bio
 
 
Dragon - The Bruce Lee Story (c) 1993 Virgin Interactive Entertainment (Europe) Ltd. / Acclaim 
Entertainment, Inc. 
 
Dragon: The Bruce Lee Story  is a action/fighting game in which you play Bruce Lee, the infamous 
martial arts master. 
 
As you go through the different levels, the game follows the format of the 1993 Universal movie of 
the same name, but is not identical to it. 
 
As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, roundhouse kicks, 
flying kicks, flying chops and throws. Defeat a multitude of new opponents and build up your Chi in 
order to gain special abilities and weapons. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Score : 3.3 
Esrb : Teen 
Other Systems : Genesis,Jaguar 
SOURCE : http://www.mobygames.com/game/snes/dragon-the-bruce-lee-story 
 
 
$end


$info=Dragon's Lair,
$<a href="http://www.mobygames.com/game/snes/dragons-lair___"</a>
$bio
 
 
Dragon's Lair (c) Feb, 1993 Motivetime Ltd. / Data East Corporation 
 
This version of Dragon's Lair is a departure from the earlier arcade titles of the same name. Instead 
of recreating the original arcade experience, the game now focuses on action/platforming elements, 
not dissimilar to Konami's Castlevania games. 
 
The story begins with our hero, Dirk the Daring, on a quest to rescue the Princess Daphne from the 
evil dragon, Singe. However, before he can rescue the princess, he must first overcome 24 levels 
filled with enemies and obstacles.  Fortunately, Dirk has both his trusty sword and the ability to 
used ranged weapons (axes, knives, & shuriken) at his disposal. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.1 
SOURCE : http://www.mobygames.com/game/snes/dragons-lair___ 
 
 
$end


$info=Drakkhen,
$<a href="http://www.mobygames.com/game/snes/drakkhen"</a>
$bio
 
 
Drakkhen (c) Jan 01, 1991 Infogrames Europe SA / Kemco,Seika 
 
ANHAK DRAKKHEN AGHNAHIR HURTHD! 
 
The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, 
their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor 
sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the 
invasion of the Drakkhen. 
 
Drakkhen is a role-playing game with several ingenious features for its time. The eye-catcher is a 
mix of fast 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain 
made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in 
Eternam). The player will encounter monsters and fight them in real-time combat, and discover the 
palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, 
solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status 
windows on the left side of the screen, thus allowing to see their current status and equipment at 
once. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.1 
Other Systems : Amiga,Atari ST,DOS,PC-98 
SOURCE : http://www.mobygames.com/game/snes/drakkhen 
 
 
$end


$info=Dream TV,
$<a href="http://www.mobygames.com/game/snes/dream-tv"</a>
$bio
 
 
Dream TV (c) 1992 Rollogame Ltd. / Triffix Entertainment Inc. 
 
A mystical television has challenged 2 kids to complete quests on various worlds. The first world is 
the Medieval World, land of castles, dungeons, undead skeleton warriors, malicious knights, and lots 
of keys and doors. The goal is to collect a number of puzzle pieces and get out of the world. Other 
world themes include Egyptian, Prehistoric, and Futuristic. 
 
Dream TV is a 2-player action/adventure game with only a single player. The player must alternately 
control both kids throughout the game. The player can either adopt a split-screen view showing both 
kids, or a fullscreen view that focuses on one kid. The game includes challenges that require the 
player to use both kids simultaneously, such as a see-saw where both kids need to bounce on either 
end in order to propel one up onto a higher platform. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/dream-tv 
 
 
$end


$info=Dr. Mario,
$<a href="http://www.mobygames.com/game/snes/dr-mario"</a>
$bio
 
 
Dr. Mario (c) Jun 01, 1998 Nintendo Co., Ltd. / Nintendo Co., Ltd. 
 
In this Tetris-style game, you play as Dr. Mario, who must drop differently coloured pills onto 
viruses to remove them from the bottle. Each pill is split into two, with each side a different 
colour. Match that colour to the colour of the virus, and it will be removed from the bottle. 
 
Included in the game is the normal mode, a time trial, and a two player battle mode to see who can 
remove the most viruses. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Score : 3.9 
Other Systems : Game Boy,Game Boy Advance,NES 
SOURCE : http://www.mobygames.com/game/snes/dr-mario 
 
 
$end


$info=Dual Orb,
$<a href="http://www.mobygames.com/game/snes/dual-orb"</a>
$bio
 
 
Dual Orb (c) Apr 16, 1993 I'Max Corp. / I'Max Corp. 
 
In an alternate reality, in a parallel world, there are humans just like in the universe we dwell in. 
Those humans used to co-exist peacefully with animals, fairies, and dragons - other inhabitants of 
the world. The dragons were the wisest, most ancient, and most powerful race of all. But humans 
feared their wisdom and their strength, and lost contact to them, destroying the balance in the 
world. Now, only a few dragons remained, and their whereabouts are shrouded in mystery... 
 
You control Ralph, a young fighter apprentice who lives with his old master in a small house near a 
village. It is the day of your graduation, and the master sends you to meet a very important person. 
When you arrive at this person's hut, you are spoken to by the spirit of a mighty dragon, the creator 
of the universe! You, the young adventurer, is chosen to stop an evil spirit who tries to destroy the 
universe, and as a token you receive a magic Orb, which contains the soul of the great dragon. And 
there your adventure begins... 
 
"Dual Orb" is a traditional console-style RPG with turn-based combat viewed from first-person 
perspective. As Ralph ventures further on his journey, he discovers companions who will help him on 
his quest, and join his party. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/dual-orb 
 
 
$end


$info=Dual Orb II,
$<a href="http://www.mobygames.com/game/snes/dual-orb-ii"</a>
$bio
 
 
Dual Orb II (c) Dec 29, 1994 I'Max Corp. / I'Max Corp. 
 
Long time ago, a flourishing civilization was destroyed by the rage of a mighty dragon. The Earth was 
set in flames, and no one escaped the destruction - no one except one man, who managed to launch 
himself forward, thousand years into the future. There, he was found by people of Kardosa Empire, who 
soon understood they have in their hands a human who possesses the secret of a superior ancient 
technology, that was unknown to the primitive civilization of the present... 
 
You play the role of Aleth, the son of the High Priest in the small kingdom of Garade, whom leads a 
peaceful life with his friend Lagnus, Prince of Garade. One day Aleth accidentally gains possession 
of a precious artifact which is sought after by the Kardosa Empire. Aleth and Lagnus get involve in a 
conflict which will soon lead them to great discoveries of the secrets of the ancient civilization, 
of the great destruction that occurred thousand years ago, and of their own true identities... 
 
The game is a console-style RPG: your party meets randomly encountered enemies and bosses, and fights 
them in turn-based combat viewed from isometric perspective. You upgrade armor by buying it, and also 
can buy weapons, but weapons can also be upgraded for money to different levels, to create powerful 
attacks called "techs". 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/dual-orb-ii 
 
 
$end


$info=Dual Orb II (J) [T+Eng1.01a_TransCorp,
$<a href=""</a>
$bio
 
 
Dual Orb II (J) [T+Eng1.01a_TransCorp (c)  I'Max 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Dungeon Master,
$<a href="http://www.mobygames.com/game/snes/dungeon-master"</a>
$bio
 
 
Dungeon Master (c) Dec 20, 1991 FTL Games / Victor 
 
Select your 4 adventurers and descend into the depths of the dungeon. 
 
Dungeon Master was a significant enhancement to the 3D dungeon crawl type of role-playing adventure 
game started by Wizardry and The Bard's Tale.  The addition of a mouse-based (real-time) combat and 
inventory system in Dungeon Master has been repeated by the Eye of the Beholder Trilogy, Lands of 
Lore series, and other late-classic-era RPG games. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.5 
Other Systems : Amiga,Apple IIgs,Atari ST,DOS,PC-98 
SOURCE : http://www.mobygames.com/game/snes/dungeon-master 
 
 
$end


$info=D-Force,
$<a href="http://www.mobygames.com/game/snes/d-force"</a>
$bio
 
 
D-Force (c) Dec, 1991 Asmik Corp. of America / Asmik Corp. of America 
 
A top-down scrolling shooter. Players control a helicopter and must fight their way through several 
levels, shooting everything that moves. Defeated enemies sometimes drop power-ups that improve the 
helicopter's standard weapon or equip it with homing missiles as secondary weapon. In addition to the 
standard "shooting mode" D-Force also features an "exploration mode". In exploration mode, the 
player's helicopter is attacked by animals instead of warplanes or other helicopters. In this mode, 
the shoulder buttons can be used to change the helicopters altitude and attack (or dodge) enemies at 
different heights. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/d-force 
 
 
$end


$info=EarthBound,
$<a href="http://www.mobygames.com/game/snes/earthbound"</a>
$bio
 
 
EarthBound (c) Jun 05, 1995 Ape|HAL Laboratory, Inc. / Nintendo of America Inc. 
 
In the year 199X, in the village of Onett, on the continent of Eagleland... 
 
Young Ness was asleep one night when a loud crashing noise awoke him suddenly. As he rushes out of 
bed and up to a nearby hill, he encounters a strange meteor, carrying a single passenger: a 
mysterious insect-like being named Buzz Buzz. Buzz Buzz tells him that in the future, an evil alien 
being known as Giygas has conquered the world, and the only one who can stop him are 4 young kids: 3 
boys and a girl. Ness, of course, is one of the chosen ones... Ness now must find the other three 
children: Paula, a young girl with remarkable psychic powers, Jeff, a mechanical genius, and Poo, the 
young Prince of Dahlaam. Together, these four friends have the power to defeat Giygas and save the 
world from his chaotic reign! 
 
EarthBound is a top-down RPG where you travel around Eagleland and various other, exotic countries, 
trying to end Giygas' evil influence. 
 
On the way, Ness and his friends will encounter a lot of enemies and battle them in turn-based 
combat. Each turn, each of the characters in the party can attack with their weapon, use a special 
ability (some characters have powerful psychic powers that can hurt enemies, heal comrades and more 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.2 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/earthbound 
 
 
$end


$info=Earthworm Jim,
$<a href="http://www.mobygames.com/game/snes/earthworm-jim"</a>
$bio
 
 
Earthworm Jim (c) Oct, 1994 Shiny Entertainment, Inc. / Playmates Interactive Entertainment, Inc. 
 
A crow is chasing a worm named Jim while in outer space Psy-Crow is chasing a renegade ship. The 
ship's captain has stolen an ultra-high-tech-indestructible-super-space-cyber-suit and Queen 
Slug-for-a-Butt has ordered Psy-Crow to get it, since it can make her more beautiful than 
Princess-What's-Her-Name. Psy-Crow blasts the captain and the suit falls to Planet Earth. 
 
Back on earth Jim wonders if he is finally safe when an 
ultra-high-tech-indestructible-super-space-cyber-suit lands on him. Luckily Jim rests in the neck 
ring of the suit. Then the space particles begin interacting with Jim, causing a light-speed 
evolution. Jim soon realizes he is in control of the suit. 
 
Jim overhears the Queen's plans for the suit and decides to meet this Princess... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : DOS,Game Boy,Game Boy Advance,Game Gear,Genesis,SEGA Master System,Wii 
SOURCE : http://www.mobygames.com/game/snes/earthworm-jim 
 
 
$end


$info=Earthworm Jim 2,
$<a href="http://www.mobygames.com/game/snes/earthworm-jim-2"</a>
$bio
 
 
Earthworm Jim 2 (c) Nov, 1995 Shiny Entertainment, Inc. / Playmates Interactive Entertainment, Inc. 
 
An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding 
crows and doing other general worm-like things. Jim is suddenly struck by a very large ultra- high- 
tech- indestructible- super- space- cyber- suit. Through sheer luck, Jim rests safely in the neck 
ring of the suit. 
 
Suddenly, the ultra-high-tech space particles of the suit begin interacting with Jim's soft wormy 
flesh. A radical light-speed evolution takes place. 
 
Jim soon realizes he is in control of the suit. 
 
Gameplay is similar to the first game, with Jim jumping and running through the levels. There are 5 
weapons more than the original game to collect. Characters like Princess Whats-Her-Name and Psy-Crow 
appear. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Esrb : Kids to Adults 
Other Systems : Game Boy Advance,Genesis,PlayStation,SEGA Saturn,Wii,Windows 
SOURCE : http://www.mobygames.com/game/snes/earthworm-jim-2 
 
 
$end


$info=Edono Kiba,
$<a href="http://www.mobygames.com/game/snes/edo-no-kiba"</a>
$bio
 
 
Edono Kiba (c) Mar 12, 1993 Riot / Micronet Co. Ltd. 
 
Tokyo, 2050 AD. Terrorists are running wild in the streets, and only one armored police officer is 
fast enough to hunt them down. 
 
In Edo no Kiba you are always moving forward, either running or walking (or, in some levels, flying), 
although you can still move around the screen as in most belt-scrolling games. Your avatar attacks by 
slashing to the right with his energy sword, and he can also hold his sword defensively to deflect 
some bullets. By then holding forward and releasing attack he can throw the sword like a boomerang. 
He can also jump. A bomb follows the avatar around on any on-foot level that can be used to destroy 
all enemies onscreen at any time, and it will be replaced whenever a life is lost. Environments range 
from city streets to sewers and a flying battleship. Each level ends with a boss fight against an 
enemy that can withstand many attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.4 
SOURCE : http://www.mobygames.com/game/snes/edo-no-kiba 
 
 
$end


$info=Eek! the Cat,
$<a href="http://www.mobygames.com/game/snes/eek-the-cat"</a>
$bio
 
 
Eek! the Cat (c) Aug, 1994 CTA Developments / Ocean Software Ltd. 
 
Platform game based on the cartoon series Eek the Cat.  Eek must help his friends through 6 huge 
levels of hazards. This platformer has a novel approach that the player (Eek) can take as much damage 
as possible, but must keep his protectee safe from harm using various skills. Situations reflect the 
cartoon. For example, his master the granny is out sleepwalking in the zoo and he must prevent the 
animals waking her up. In the second level, his girlfriend has been abducted by aliens and he must 
help her get to the end of the level so the aliens can use her as a battery safely. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.3 
SOURCE : http://www.mobygames.com/game/snes/eek-the-cat 
 
 
$end


$info=Eien no Filena,
$<a href=""</a>
$bio
 
 
Eien no Filena (c)  Tokuma Shoten 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Eien no Filena (J) [translations,
$<a href=""</a>
$bio
 
 
Eien no Filena (J) [translations (c)  Tokuma Shoten 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Elfaria,
$<a href=""</a>
$bio
 
 
Elfaria (c) 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Elfaria II - The Quest of the Meld,
$<a href=""</a>
$bio
 
 
Elfaria II - The Quest of the Meld (c)  Hudson Soft , Red , Susumu Matsushita 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Elite Soccer,
$<a href="http://www.mobygames.com/game/snes/elite-soccer"</a>
$bio
 
 
Elite Soccer (c) 1994 Rage Software Ltd. / GameTek, Inc. 
 
Elite Soccer lets the player choose from 24 National teams including the U.S., England, France, 
Brazil among others, in a chance to play in the World Cup tournament and win the coveted trophy.  
Players can also choose to play in a Knockout-style tournament where instead of a round robin type of 
play like in World Cup, they instead play one game and advance to the next like a regular tournament. 
 There is also a two-player mode that allows friends to compete head-to-head. 
 
The main gameplay is the same as others with an overhead view with a third-person perspective for 
penalty kicks.  The rules and regulations are up to date and can actually be changed to suit the 
players style of choice.  They can also choose weather conditions, skills of goalies or even the 
choice to play either indoors or outdoors.  Players can also edit their players including appearance 
and stats wise to suit their liking. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/elite-soccer 
 
 
$end


$info=Emerald Dragon,
$<a href="http://www.mobygames.com/game/snes/emerald-dragon"</a>
$bio
 
 
Emerald Dragon (c) Jul 28, 1995 Glodia / Media Works Inc. 
 
In "Emerald Dragon", you play as Atrushan, a blue dragon who lives in the Dragon World. One day, he 
and his friends discover a ship wreck near a mountain. After examining the wreck, the dragons find a 
human child - a little girl. The wise White Dragon, the leader of the dragons, tells them that her 
name is Tamryn and that she will play an important role in their lives. The girl doesn't remember 
anything, and grows up together with the dragons. But when she turns fifteen, she decides to go back 
to her homeland - the Human World. Soon after Tamryn has left, Atrushan realizes he can't bear the 
separation, and asks the White Dragon to allow him to go and find Tamryn in the Human World. But a 
mysterious evil curse has been placed on the dragons - they can't appear among the humans in their 
true form. Atrushan agrees to become a human and goes to the Human World - to find Tamryn, and also a 
way to remove the curse... 
 
The game features traditional Japanese-style RPG gameplay - Atrushan and his party travel over world 
map, visiting towns and descending into dungeons. The battle system is somewhat unusual - you can 
control only Atrushan, while other party members are controlled by the AI. You have a special bar for 
your actions in battle: once it is depleted, you can't perform any action and must wait for your next 
turn. You can move freely over the battle field, position yourself strategically near or far away 
from the enemy, attack from different sides, and assign general strategies to your non-controllable 
party members. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-5 Players 
Score : 3.8 
Other Systems : PC-88,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/emerald-dragon 
 
 
$end


$info=Emerald Dragon (J) [T+Eng0.1_TransCorp,
$<a href=""</a>
$bio
 
 
Emerald Dragon (J) [T+Eng0.1_TransCorp (c)  Mediaworks 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Emmitt Smith Football,
$<a href="http://www.mobygames.com/game/snes/emmitt-smith-football"</a>
$bio
 
 
Emmitt Smith Football (c) 1995 NCM Entertainment / JVC Musical Industries, Inc. 
 
A generic football game, among the many back in the day, Emmitt Smith Football has the standard 
Exhibition and Season modes along with multiple camera angles.  It also features a 360 degree 
TV-style instant replay for bone-crunching and ground-breaking plays that are performed. 
 
The one thing that sets it apart from others is the ability to create and save (using battery 
back-up) 64 unique plays that can be accessed at any time during a game along with the standard 
pre-set plays. While it does not have NFL or NFLPA licenses, it does feature then former Dallas 
Cowboys running back star Emmitt Smith, who is also on the front cover of the box. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/emmitt-smith-football 
 
 
$end


$info=Energy Breaker,
$<a href=""</a>
$bio
 
 
Energy Breaker (c)  Taito 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Energy Breaker (J) [T+Eng148k,
$<a href=""</a>
$bio
 
 
Energy Breaker (J) [T+Eng148k (c)  Taito 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Equinox,
$<a href="http://www.mobygames.com/game/snes/equinox"</a>
$bio
 
 
Equinox (c) Mar, 1994 Software Creations Ltd. / Sony Imagesoft 
 
Equinox is the sequel to the classic NES game Solstice. It's presented in a 3D isometric view with 
very colourful graphics. The game is based upon solving puzzles to progress to the next dungeon. In 
the game you play the son of the hero in the first game 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/equinox 
 
 
$end


$info=ESPN Baseball Tonight,
$<a href="http://www.mobygames.com/game/snes/espn-baseball-tonight"</a>
$bio
 
 
ESPN Baseball Tonight (c) 1994 Park Place Productions / Sony Imagesoft 
 
ESPN Baseball Tonight is a baseball game with both exhibition and playoff modes. Other modes included 
are both practice (both pitching and batting) and Home Run Derby modes. The game contains 28 real MLB 
teams but no actual players. Gameplay options include being able to turn errors on or off and to have 
assisted fielding on or off. 
 
Gameplay has the behind the batter viewpoint, whether pitching or batting. One thing to note when 
fielding, the player must manually throw the ball back to the pitcher for the game to continue. 
 
The Sega CD version is an update which includes the option for an 162 game season and has over 10 
minutes of video highlights. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : DOS,Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/espn-baseball-tonight 
 
 
$end


$info=ESPN National Hockey Night,
$<a href="http://www.mobygames.com/game/snes/espn-national-hockey-night_"</a>
$bio
 
 
ESPN National Hockey Night (c) 1994 Park Place Productions / Sony Imagesoft 
 
ESPN National Hockey Night was one of the many hockey games released back in the day.  This one 
featured all the NHL teams for its time, but lacked an official players license. 
 
It had four game modes to choose from: Exhibition, Challenge, Playoff, and Season.  The game also 
features both a horizontal and vertical perspective of the ice, battery backup to save progress and 
also featured the voice of Bill Clement for play-by-play commentary. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/espn-national-hockey-night_ 
 
 
$end


$info=ESPN Speedworld,
$<a href="http://www.mobygames.com/game/snes/espn-speed-world"</a>
$bio
 
 
ESPN Speedworld (c) 1994 Park Place Productions / Sony Imagesoft 
 
ESPN Speed World is a generic racing game that is made to resemble NASCAR.  The player is given a 
stock car and can tune the car from the angle of the spoiler, to the setting of the shocks, and up to 
the pressure of the tires. 
 
There are three different types of speedways to race on: Super Speedway, Short Track and Road Courses 
 with 5 different tracks for each to choose from.  Players can choose to race against the computer 
that has all 23 other stock cars on the track at once or play head-to-head on a split screen against 
a friend. 
 
It also featured realistic driving physics.  While it didn't have a NASCAR license, it did have ESPN 
which broadcasted the races and had NASCAR analyst, Dr. Jerry Punch, who lent his voice to the game 
for the color commentary. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/espn-speed-world 
 
 
$end


$info=ESPN Sunday Night NFL,
$<a href="http://www.mobygames.com/game/snes/espn-sunday-night-nfl"</a>
$bio
 
 
ESPN Sunday Night NFL (c) Nov, 1994 Ringler Studios / Sony Imagesoft 
 
ESPN Sunday Night NFL was one of the many football games released back in the day. It features all 28 
official NFL teams and their respective logos, but doesn't feature a license from the NFLPA, so there 
are no actual players names in the game. 
 
There are four different game modes to choose from: Playoffs, Single Game, Season and another season 
mode that lets the player act out the 1994 NFL season schedule.  It also had variable weather 
conditions that the players on the field would react to and a battery back-up to save games.  It also 
featured Chris Berman, who not only graced the front cover but also gives commentary as well. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/espn-sunday-night-nfl 
 
 
$end


$info=Extra Innings,
$<a href="http://www.mobygames.com/game/snes/extra-innings"</a>
$bio
 
 
Extra Innings (c) Mar, 1992 Sony Music Entertainment (Japan), Inc. / Sony Imagesoft 
 
This is a baseball game featuring 12 fictional teams, plus the player can also create 2 custom teams. 
Game modes include an Exhibition mode, an All Star game, a Pennant Race, and a Watch mode. 
 
While Exhibition mode can be either a one or two player affair, the All Star game is strictly for two 
players to compete in. When playing, batting and pitching are both done from a behind the batter 
viewpoint. 
 
The pennant race involves 6 teams playing each other throughout a season consisting of a number of 
games chosen by the player. 
 
Watch mode lets the player watch two computer controlled teams play each other. 
 
Options include either having automatic or manual fielding, having errors and/or wind on or off, and 
being able to either skip or watch opponents pennant games. There is also the Cold Game option, which 
lets a baseball game end when a team is winning by the  chosen amount of runs. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-6 Players 
Score : 4.4 
SOURCE : http://www.mobygames.com/game/snes/extra-innings 
 
 
$end


$info=E.V.O. Search for Eden,
$<a href="http://www.mobygames.com/game/snes/e-v-o-search-for-eden"</a>
$bio
 
 
E.V.O. Search for Eden (c) 1993 Almanic Corp. / Enix Corporation 
 
The storyline of E.V.O.: Search for Eden follows the same patterns as modern Evolution theories. The 
players first controls a prehistoric sea organism, and fights to gain evolution points with which he 
can improve his fish's body parts and upgrade his attack/defense abilities. The gameplay is not 
completely linear, which means that certain choices of paths and stages will affect the player's 
success. 
The game is composed of a series of stages, in which the sea organism slowly evolves into an 
amphibian, and later a land-only creature. The physical changes are fairly scientifically accurate 
which gives the game a semi-educational purpose as well. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/e-v-o-search-for-eden 
 
 
$end


$info=F1 Pole Position,
$<a href="http://www.mobygames.com/game/snes/f1-pole-position"</a>
$bio
 
 
F1 Pole Position (c) Dec, 1993 Human Entertainment, Inc. / Ubi Soft Entertainment Software 
 
This Formula 1 racing game features 3 game modes and 16 tracks to race on. The game modes included 
are Battle, World Grand Prix, and Test Run. 
 
Battle mode allows for an exhibition race where the player can choose any course and its condition 
plus how many laps the race will be. The player can also choose to race up to 13 other opposing 
racers, 
 
World Grand Prix mode lets the player compete in a season of F1 races. The higher a position a racer 
finishes in a race, the more points will be awarded to increase their place in the total season 
standings. 
 
Test Run lets the player practice any track without the interference of other racers, 
 
Players can fine-tune their car using a variety of settings. Settings include adjusting the steering, 
tires, gears, brakes, wings, and the suspension. Players can also choose the type of pit work, 
tachometer (digital or analog), and whether to have either manual or automatic gear shifting. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/f1-pole-position 
 
 
$end


$info=F1 ROC II - Race of Champions,
$<a href="http://www.mobygames.com/game/snes/f1roc-ii-race-of-champions"</a>
$bio
 
 
F1 ROC II - Race of Champions (c) 1994 SETA Corporation / SETA U.S.A., Inc. 
 
F1ROC II: Race of Champions is the follow-up sequel to F1ROC: Race of Champions where the player can 
race to become a legend in Formula One racing, but first must have to go through three different 
tiers of racing in order to do so. 
 
The player starts out in "Group C" in the lowest tier with less powerful cars and novice drivers.  
After winning the eight races of "Group C", the player is then transferred to F-3000 with more 
advance drivers and powerful cars.  The player must win another eight tracks in this division to 
advance to the final division, the F-1 Grand Prix itself, with the most advanced cars and the most 
talented drivers and to win this series the player must compete in 16 tracks.  If the player does 
well enough, they can return to the Grand Prix division the following year with the ability to choose 
a new car and sponsor. 
 
The main gameplay is a basic racing game, but does not involve oval tracks such as NASCAR, but 
twisting and turning tracks where the player must use caution when turning on winding roads.  Players 
can also qualify before races for a better starting spot and must make pit stops during races to 
replace fuel, tires and repair damage. The player can also win prize money for doing well in races to 
buy better parts and upgrades for their car to race better in future races.  They must be careful, 
however, when combining parts to try and make a perfect handling car.  If the player uses the wrong 
combination, they can have a car that handles well in turns, but is slow on long straightaways.  
Likewise, they can also become to fast and dangerous in turns, causing disastrous accidents. 
 
It features a battery back-up to save games and stats and also features authentic Formula One cars 
such as the FW14B Williams, the McLaren MP4, the Benettion B192,  the F92 Ferrari among many others 
and also has the entire 1992 F-1 racing season. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/f1roc-ii-race-of-champions 
 
 
$end


$info=F1 ROC - Race of Champions,
$<a href="http://www.mobygames.com/game/snes/f1roc-race-of-champions"</a>
$bio
 
 
F1 ROC - Race of Champions (c) 1992 SETA Corporation / SETA U.S.A., Inc. 
 
In F1ROC you drive in race car and compete in a series of sixteen races on tracks from around the 
world. You will earn money for each race depending on how you placed (for instance, first place nets 
you $7000) which you can use to purchase upgrades for your car. You need to find a good balance 
between the parts. To test the effectiveness of your parts you can run a test race to see how the car 
works before you buy. Data can be saved on the cartridge so you will not lose your parts or your race 
statistics. The goal is simply to complete all sixteen tracks 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/f1roc-race-of-champions 
 
 
$end


$info=F1 World Championship Edition,
$<a href=""</a>
$bio
 
 
F1 World Championship Edition (c)  Domark , Acclaim 
 
 
- TECHNICAL - 
 
Genre : Racing 
 
 
$end


$info=Faceball 2000,
$<a href="http://www.mobygames.com/game/snes/faceball-2000"</a>
$bio
 
 
Faceball 2000 (c) Sep, 1992 Xanth Software F,X, Inc. / Bullet-Proof Software, Inc. 
 
Faceball 2000 is a first-person shooter.  You control a H.A.P.P.Y.F.A.C.E., or Holographically 
Assisted Physical Pattern Yielded For Active Computerized Embarkation. The graphics consist of flat 
shaded corridors. Enemies are all simple geometric shapes with smiley faces on them. Although the 
graphics are simple, they allow for full freedom of movement, not unlike Wolfenstein 3-D. 
 
There are two modes of play. First there is a single player mode in which your goal is to find the 
exit to each level.  There are 70 mazes in this mode. The second mode is the multiplayer arena. For 
the Game Boy: up to 4 Game Boys can be linked together in this mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Other Systems : Game Boy,Game Gear 
SOURCE : http://www.mobygames.com/game/snes/faceball-2000 
 
 
$end


$info=Famicom Tantei Club Part II,
$<a href="http://www.mobygames.com/game/snes/famicom-tantei-club-part-ii-ushiro-ni-tatsu-shjo"</a>
$bio
 
 
Famicom Tantei Club Part II (c) Apr 01, 1998 Nintendo Co., Ltd. / Nintendo Co., Ltd. 
 
As a young detective (whom you name yourself), you work as an assistant for the famous investigator 
Utsugi. Your first important assignment is to investigate a murder case. A girl named Yoko was found 
murdered near a central bridge. During the investigation, you discover a strange rumor about a 
mysterious ghost-like "girl who stands at the back", spread around the school Yoko studied at. Soon 
the young detective realizes that the case grows more and more complex and that he will need all his 
wit and talents to find the criminal! 
 
This adventure game is dedicated entirely to investigation. You have a menu with various choices 
(Talk, Investigate, Think), as well as multiple topics to ask the suspects about. You should find 
clues by questioning people and gathering information, but also by examining areas - in certain 
places you should move a hand-like cursor over the screen and click on a precise spot to examine it. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.9 
Other Systems : Game Boy Advance,Wii 
SOURCE : http://www.mobygames.com/game/snes/famicom-tantei-club-part-ii-ushiro-ni-tatsu-shjo 
 
 
$end


$info=Famicom Tantei Club Part II (J) (V1.0) (NP) [T+Eng1.00_NeoDemiForce,
$<a href=""</a>
$bio
 
 
Famicom Tantei Club Part II (J) (V1.0) (NP) [T+Eng1.00_NeoDemiForce (c)  Nintendo 
 
 
- TECHNICAL - 
 
Genre : Adventure 
 
 
$end


$info=Family Dog,
$<a href="http://www.mobygames.com/game/snes/family-dog"</a>
$bio
 
 
Family Dog (c) 1993 Imagineering Inc. / Malibu Games 
 
Based on a short-lived animated prime-time television series created by Steven Spielberg and Tim 
Burton, you play as the title dog through three levels. The young boy in your family likes to target 
you for his mischief.  He sets up volleys of tennis balls and lets loose a vacuum cleaner on you 
which you must avoid.  The cat and other obstacles await you in your house while you collect bones 
for power. 
 
After all the trouble you cause in the home, you are sent to Obedience School and you have to run a 
gauntlet of gung-ho instructors and ferocious Dobermans in the heavily-guarded compound.  If 
successful at escaping, you reach a forest filled with wild animals. 
 
You can use flips, spins and barks to make your way through the various obstacles.  A special ball 
when found will trigger a bonus game that will also teach you how to fetch. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/family-dog 
 
 
$end


$info=Family Feud,
$<a href="http://www.mobygames.com/game/snes/family-feud_"</a>
$bio
 
 
Family Feud (c) 1993 Imagineering Inc. / GameTek, Inc. 
 
This version differs from others, with over 4,000 survey questions. The rules conforms to the shows, 
divided into rounds until a family reaches 300 points and the "Three Strikes" rule.  It also featured 
the new "Bulls Eye Round" that was introduced to the show at the time. 
 
To answer questions, the player uses the D-pad to move a cursor and pressing the required button in 
order to select that letter and spell out their answer.  Players can also battle each other as well 
as customize their family to their liking, from their appearance, hobbies, intelligence and 
occupations and customize the rules to suit the player. 
 
 
- TECHNICAL - 
 
Players : 8+ Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/family-feud_ 
 
 
$end


$info=Farland Story,
$<a href="http://www.mobygames.com/game/snes/farland-story"</a>
$bio
 
 
Farland Story (c) Feb 24, 1995 Technical Group Laboratory, Inc. / Banpresto Co., Ltd. 
 
"Farland Story" in the first in the row of successful Japanese strategy RPG games. The main hero of 
the game is a knight named Arc, who is in love with the beautiful priestess Ferio. One day, when Arc 
and his best friend Randia are out of town, a hostile army under the command of a mysterious Black 
Knight invades the town and kidnaps Ferio. Thus begins Arc's quest to defeat the enemies and to 
rescue his beloved one from their clutches. 
 
"Farland Story" consists entirely of battles (save cut scenes and the ability to shop if you are near 
a town after a battle). During battles, you move Arc and his party over the terrain, and attack when 
there are enemies in range. The party consists of different classes - knights attack with swords, 
archers specialize in long-ranged combat, priestesses heal, etc. Every attack leads to a 
counter-attack, from the enemy's side as well as from yours. You gain experience points for every 
attack, and can level up in the middle of a battle. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Other Systems : PC-FX,PC-98,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/farland-story 
 
 
$end


$info=Farland Story 2,
$<a href="http://www.mobygames.com/game/snes/farland-story-2"</a>
$bio
 
 
Farland Story 2 (c) Dec 22, 1995 Technical Group Laboratory, Inc. / Banpresto Co., Ltd. 
 
Farland Story 2 is an independent side-story to the Farland Story series (this game shouldn't be 
confused with  Farland Story Denki: Arc Ou no Ensei, which is also known as "Farland Story 2"). The 
game is set in the same time line as the second and the third "mainstream" Farland Story games, 20 
years after Arc has become a king. Peace has returned to the world, but on the continent of Ionia, an 
emperor is plotting an evil scheme. His son Riad refuses to accept the methods of his father, 
especially when he wants to use Serena, a girl he loves, for his plans of war and conquest. During a 
quarrel, Riad attacks the emperor's minister, and is forced to flee the castle together with Serena. 
The adventure of the runaway prince begins... 
 
Graphically and gameplay-wise, the game is similar to other Farland Story games, although its setting 
is generally more dark. The game consists of large strategic battles, during which you move your 
party over the battle location, attacking enemies physically when they are in range of your weapons, 
and casting healing and offensive magic. Like in other Farland Story games, the death of the main 
character (Riad in this case) means instant Game Over. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/farland-story-2 
 
 
$end


$info=Fatal Fury,
$<a href="http://www.mobygames.com/game/snes/fatal-fury"</a>
$bio
 
 
Fatal Fury (c) 1993 SNK Corporation / TAKARA Co., Ltd. 
 
Southtown City plays host to the King of Fighters Tournament. Andy & Terry Bogard take part in the 
tournament cause winning the tournament is the only way they can defeat Geese Howard. Geese Howard 
controls Southtown City and killed their father several years ago. Also taking part is Joe Higashi, a 
Japanese kickboxer. Select either Joe, Andy or Terry, visit several locations in Southtown City and 
win that tournament! 
 
Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fighting games by SNK. 
It's a conversion of the original Fatal Fury arcade game. This first game does not yet feature the 
series' trademark pseudo 3D mode (which allows you to move between the foreground & background while 
fighting). Includes a two-player vs. mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.2 
Other Systems : Genesis,Neo Geo,Neo Geo CD,Wii,Windows 
SOURCE : http://www.mobygames.com/game/snes/fatal-fury 
 
 
$end


$info=Fatal Fury 2,
$<a href="http://www.mobygames.com/game/snes/fatal-fury-2"</a>
$bio
 
 
Fatal Fury 2 (c) 1994 SNK Corporation / TAKARA Co., Ltd. 
 
Again, the Lone Wolves return! 
 
Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang 
Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces 
amongst them. Only one can be declared the winner though. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.1 
Esrb : Teen 
Other Systems : Genesis,Neo Geo,Neo Geo CD,TurboGrafx CD,Wii 
SOURCE : http://www.mobygames.com/game/snes/fatal-fury-2 
 
 
$end


$info=Fatal Fury Special,
$<a href="http://www.mobygames.com/game/snes/fatal-fury-special"</a>
$bio
 
 
Fatal Fury Special (c) Apr 01, 1995 SNK Corporation / TAKARA Co., Ltd. 
 
Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a 
conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by 
defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a 
fairly large selection of fighters that includes: 
 
1. The eight regular fighters from Fatal Fury 2: Terry Bogard, Andy Bogard, Joe Higashi, Kim 
   Kaphwan, Jubei Yamada, Cheng Sinzan, Mai Shiranui and Big Bear.The four bosses from Fatal Fury 2: 
   Billy Kane, Axel Hawk, Lawrence Blood and Wolfgang Krauser (this time they're all immediately 
   playable).Three characters returning from the first Fatal Fury: Duck King, Tung Fu Rue and Geese 
   Howard (the end boss from Fatal Fury). 
Other improvements include: 
 
1. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes 
   for every character.New & improved background graphics.Dolby Surround Sound support. 
Fatal Fury Special still features the series' trademark pseudo-3D movement along two planes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.3 
Esrb : Kids to Adults 
Other Systems : Game Gear,Neo Geo,Neo Geo CD,SEGA CD,TurboGrafx CD,Wii,Xbox 360 
SOURCE : http://www.mobygames.com/game/snes/fatal-fury-special 
 
 
$end


$info=Feda - The Emblem of Justice,
$<a href="http://www.mobygames.com/game/snes/feda-the-emblem-of-justice"</a>
$bio
 
 
Feda - The Emblem of Justice (c) Oct 28, 1994 Max Entertainment / Yanoman Corporation 
 
In a fantasy world, a soldier from the imperial forces deserts after witnessing the massacre of 
innocent villagers by his unit. He is sent to jail to be executed, but manages to escape with the 
help of two former unit colleagues. The group flees through the country-side, while being pursued by 
imperial soldiers. On their way, they join forces with other rebels to fight against the enemy, while 
uncovering hidden secrets and evil plots by the Empire. 
 
FEDA: Emblem of Justice is a strategy RPG similar to Shining Force and other titles with preset 
characters and linear gameplay. The player commands a party of varying size and characters with 
diverse skills. 
 
In the main battle sections, the player and the CPU-controlled enemy take turns moving the troops and 
giving orders. A menu at the bottom of the screen shows all the possible actions, where soldiers can 
defend, move, attack, or use an inventory item on each turn. The range of their movements and weapons 
vary according to their nature. A crossbow character can shoot from the back, while most sword and 
knife users have to be adjacent to their targets. Magic offensive powers have different ranges as 
well, reaching enemies that are far away from the attacking character. Health points can be recovered 
by eating rations or by magic, where a healer can restore points to several characters at once. 
 
Each party member has separate health and magic points, as well as other statistics like defense and 
attack power. They receive experience points after slaying an enemy or casting a spell, and extra 
points at the end of the battle. Their skills increase after surpassing 100 points. 
 
The map screen shows the party and groups of enemies traveling through the landscape in turns. The 
menu has options for moving the group or camping. In the encampment, one of the characters around the 
fire pit saves the game, while another inside the tent provides system options to change the 
interface color, adjust sound volume and rename the party members. 
 
In some locations like temples, villages and towns, the party has to explore the place and talk to 
the citizens to move on to the next section. In later battles, the player has to make a moral choice 
about attacking mutated humans. At the end of each battle, the party is assigned a dark or light 
emblem, and certain party members choose to leave or stay in the group based on its alignment. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/feda-the-emblem-of-justice 
 
 
$end


$info=Feda - The Emblem of Justice (J) [T+Eng.94_Stealth,
$<a href=""</a>
$bio
 
 
Feda - The Emblem of Justice (J) [T+Eng.94_Stealth (c)  Yanoman , Max Entertainment 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=FIFA 97 - Gold Edition,
$<a href="http://www.mobygames.com/game/snes/fifa-soccer-97_"</a>
$bio
 
 
FIFA 97 - Gold Edition (c) 1996 Extended Play Productions|Rage Software Ltd. / Electronic Arts, Inc. 
 
This iteration of the FIFA lineage includes commentary from John Motson with summaries from Andy 
Gray, with the between-match sections covered by Des Lynam. All player moves are from David Ginola 
using the MotionBlending technology. Full interactive replays are included. 
 
You can play a league or cup tournament, and practice your skills before playing. The game can be 
tailored to action or simulation style, with fouls, injuries and offsides available to toggle on or 
off. This version also includes a 6 vs 6 indoor play mode, and various multiplayer options 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Other Systems : DOS,Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/fifa-soccer-97_ 
 
 
$end


$info=FIFA 98 - Road to World Cup,
$<a href="http://www.mobygames.com/game/snes/fifa-98-road-to-world-cup"</a>
$bio
 
 
FIFA 98 - Road to World Cup (c) 1997 Extended Play Productions|XYZ Productions / Electronic Arts, 
Inc. 
 
The late-1997 edition of FIFA was heavily tied in with the qualifying procedure for the 1998 World 
Cup. In the Road to the World Cup mode, you take a team from first qualification through to the main 
tournament, using the varying systems in different parts of the world. The game features 16 distinct 
outdoor stadia. The League play features 189 clubs and 11 leagues. Each team has specific crowd 
chants incorporated into the ambient sound. 
 
The action is faster than in previous versions, and AI has been expanded. Players have distinct 
facial feature and hair styles. Each match is introduced by Des Lynam and commentated on by John 
Motson and former Scotland international Andy Gray. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 2.8 
Other Systems : Game Boy,Genesis,Nintendo 64,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/fifa-98-road-to-world-cup 
 
 
$end


$info=FIFA International Soccer,
$<a href="http://www.mobygames.com/game/snes/fifa-international-soccer"</a>
$bio
 
 
FIFA International Soccer (c) 1994 Extended Play Productions / Electronic Arts, Inc. 
 
The game that started the best-selling series licensed by football's world governing body, this first 
installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, 
previously unusual in football games but quickly imitated by several titles. The televisual 
presentation, one of the unique points of the early EA Sports titles, with hosts introducing the 
matches, was another thing making the game stand out from a market dominated by Sensible Soccer and 
Kick Off games. 
 
Based on international teams (with fictional player names), their abilities in each skill area rated 
out of 10 to give the player an overall impression of how good they are. The options available follow 
the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if 
the timer operates  continuously, or only while the ball is in play. Gameplay privileges quick runs, 
short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a 
box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical 
side, formations can be selected, with 5 different strategies also available (although not all of 
these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and 
strikers cover. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 3.5 
Other Systems : 3DO,Amiga,DOS,Game Boy,Game Gear,Genesis,SEGA CD,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/fifa-international-soccer 
 
 
$end


$info=FIFA Soccer 96,
$<a href="http://www.mobygames.com/game/snes/fifa-soccer-96"</a>
$bio
 
 
FIFA Soccer 96 (c) 1995 Extended Play Productions / Electronic Arts, Inc. 
 
"Aiming to be the first football simulation that is realistic in the true sense of the word, FIFA 
Soccer 96 was extremely popular at the time of release. It was hailed as the first really successful 
FIFA release, and opened the way for yearly revisions of the concept. 
 
There were a number of factors that made FIFA96 stand out from the crowd of other football sims. 
Firstly, the game's commentary was revolutionary at the time -- the renowned British commentator John 
Motson comments all the incidents and happenings on the pitch in real-time. The ambient commentary is 
varied, and systems with more than the minimum memory level get extra commentary phrases. 
 
The Virtual Stadium technology has numerous pre-defined camera angles. The game even has a SVGA mode 
for better-than-minimum system 
 
FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the 
Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams 
are also featured, and it's possible to match the teams you want to against each other through 
friendlies, or you can also choose to play domestic tournaments or International ones such as the 
World Cup. If you're not satisfied with the composition of the various teams, you can create your own 
dream team through the custom team creator. 
 
 
- TECHNICAL - 
 
Players : 1-5 Players 
Score : 3.6 
Esrb : Kids to Adults 
Other Systems : DOS,Game Gear,Genesis,PlayStation,SEGA 32X,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/fifa-soccer-96 
 
 
$end


$info=Fighter's History,
$<a href="http://www.mobygames.com/game/snes/fighters-history"</a>
$bio
 
 
Fighter's History (c) Aug, 1994 Data East Corporation / Data East Corporation 
 
Fighter's History is a traditional 2D fighter along the lines of the Street Fighter series. The 
player can choose between 9 different characters to play as: Ray, Feilin, Ryoko, Matlok, Samchay, 
Lee, Mizoguchi, Jean and Marstorius. Two hidden characters, Clown and Karnov, the bosses of the game, 
are also playable. Each of the fighters have a number of unique moves, once again, fashioned in the 
image of Street Fighter II. 
 
There are three different gameplay modes are available. CPU Battle is the traditional arcade mode, 
where the player select a character and try to complete the game by beating all of the other 
fighters. In survival mode, the player select a team of five characters to go up against another 
team. And finally versus mode, where the player can go up against his friends. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 1.0 
SOURCE : http://www.mobygames.com/game/snes/fighters-history 
 
 
$end


$info=Final Fantasy II,
$<a href="http://www.mobygames.com/game/snes/final-fantasy-ii_"</a>
$bio
 
 
Final Fantasy II (c) Nov, 1991 Square Co., Ltd. / Square Soft, Inc. 
 
This is the fourth entry in the  Final Fantasy series. It was known as Final Fantasy II 
internationally, because the  second and third games were never released outside of Japan. 
 
The military country of Baron is one of the strongest in the land, with a proud army and a majestic 
air force known as the Red Wings. But, while their armies are kind and loyal, the recent actions of 
the King are anything but. The young Captain of the Red Wings, Cecil, is ordered to steal a crystal 
from a village of innocent magicians, and when he questions the actions of his King, Cecil is 
immediately thrown out of the country and sent off to kill strange monsters. Little does he realize 
the price the King's actions will pay, and what the true secret of the crystals, and their powers, 
truly is... 
 
This is the first Final Fantasy game that introduced the famous ATB (active-time battle) system: 
during the battles, you have a time indicator for each party member that tells you when this 
character is able to act. If it takes you too long to select a command for this character, the enemy 
will act without waiting for your turn. The game abandons the job system that was implemented in the  
first and the  third game in favor of pre-set character classes (paladin, white mage, ninja, etc.) 
assigned to each party member. 
 
The PlayStation version adds a new rendered intro and ending. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.9 
Other Systems : Game Boy Advance,PlayStation,Wii,WonderSwan Color 
SOURCE : http://www.mobygames.com/game/snes/final-fantasy-ii_ 
 
 
$end


$info=Final Fantasy III,
$<a href="http://www.mobygames.com/game/snes/final-fantasy-iii__"</a>
$bio
 
 
Final Fantasy III (c) Oct, 1994 Square Co., Ltd. / Square Soft, Inc. 
 
This is the sixth entry in the  Final Fantasy series. It was called Final Fantasy III because three 
of the five previous installments of the series were never released outside of Japan. 
 
1,000 years ago, the War of the Magi occurred. People remember it as one of the most horrible 
tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began 
to grow, and people returned to seemingly normal lives. The only true worry people had was the 
Empire, whose leaders were looking to revive the great force once known as "magic". 
 
But then...something happened that would change the course of history forever... 
 
The Empire had heard word of the remains of a mystical being, known as an "Esper", being found in the 
mining town of Narshe. Quickly, three soldiers were dispatched to find this Esper and bring it to the 
Emperor. One of the soldiers, a young girl, triggers a power in the Esper that will begin one of the 
most dangerous series of events ever. And the only ones who can help her are a rag-tag band of rebels 
and heroes, whose very hearts and souls are the only ones that can save the world from the mad plans 
of the Empire. 
 
The game maintains the ATB (active time battle) system of the two previous  Final Fantasy games, 
spicing classic turn-based combat engine with a real-time element. The customization system combines 
character-specific classes with free-flowing character development. By finding various Espers and 
equipping them on characters, you can improve their parameters in different ways and choose the magic 
spells you want to learn for each character. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : Game Boy Advance,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/final-fantasy-iii__ 
 
 
$end


$info=Final Fantasy V,
$<a href="http://www.mobygames.com/game/snes/final-fantasy-v"</a>
$bio
 
 
Final Fantasy V (c) Dec 06, 1992 Square Co., Ltd. / Square Co., Ltd. 
 
The Elemental Crystals...the life source of the planet. With them, gentle winds blow, the seas are 
active, fire burns bright, and the earth is full of life. All seems well in the world, until the wind 
suddenly stops, the sea begin to grow stagnant, the heat of fire becomes scarce, and the earth begins 
to wither. King Tycoon, sensing a premonition of evil, hurries off to check on the Wind Crystal, only 
to witness it destroy itself. 
 
Meanwhile, a young traveler named Butz is camping in a field when a giant meteor strikes the planet. 
When he heads out to examine the meteor, he is shocked to find a young girl named Lenna, who is the 
princess of Tycoon, and a old man named Galuf, who is on a critical mission. Later, joined by Faris, 
a pirate captain, the foursome must travel the land in search of the destructor of the Crystals, and 
save the planet at any cost! 
 
Final Fantasy V featured many new gameplay options and tactics, including an improved Job/Ability 
system (like in Final Fantasy Tactics), the return of the ATB (Active Time Battle) turn system, and 
all of the classic FF gameplay you've come to know and love! 
 
Final Fantasy V was released as a stand-alone game in Japan, and again in Final Fantasy Collection. 
Its U.S. debut was as part of Final Fantasy Anthology. It was also later ported to the Gameboy 
Advance, adding 4 new Jobs, a new 30-floor dungeon, a bestiary, a music player, the ability to quick 
save anywhere, a few extra pieces of equipment, and a newly update translation. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.6 
Other Systems : Game Boy Advance,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/final-fantasy-v 
 
 
$end


$info=Final Fantasy VI (J) [T+Eng1.2b_RPGOne,
$<a href=""</a>
$bio
 
 
Final Fantasy VI (J) [T+Eng1.2b_RPGOne (c)  Square 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Final Fantasy - Mystic Quest,
$<a href="http://www.mobygames.com/game/snes/final-fantasy-mystic-quest"</a>
$bio
 
 
Final Fantasy - Mystic Quest (c) Oct, 1992 Square Co., Ltd. / Square Soft, Inc. 
 
Focus Tower is the center of the world and balances the forces of the world. However 4 monsters have 
taken the 4 elemental crystals (Earth, Water, Fire, Wind) for their own use, and also taken the 4 
keys that for doors inside of Focus Tower. With the balance disrupted, disasters befall the world. A 
young boy by the name of Benjamin finds his home village destroyed. Meeting a mysterious old man 
while trying to escape from earthquakes, he soon learns that he is the prophesized hero and the only 
one who can save the world. Benjamin must recover the 4 crystals, unlock Focus Tower and defeat the 
ultimate monster before the 5th crystal, the Crystal of Life is corrupted. 
 
Final Fantasy: Mystic Quest is an RPG game, shown from an overhead view for movement within areas and 
using a 3rd person view for battles. The game is divided into "areas" on the world map between which 
the player can freely jump. These areas are divided into Towns, Dungeons and Battle Areas. Towns 
feature characters to interact and talk to, Dungeons are mazes filled with monsters and Battle Areas 
are instant battles with specific monsters, completion of which sometimes awards special items. 
Inside a Dungeon or Town, the player moves from an overhead view, with he ability to jump, use weapon 
at whatever is in front of the character, interact with NPCs and attack monsters. 
 
Unlike other Final Fantasy games, there are no random battles, all the enemies are visible to the 
player (or in specific "Battle Areas").  During battle, the game features turn-based combat (but not 
the "ATB battle system" used in other Final Fantasy games) where the player chooses from battle 
commands such as Attack, Defend, Item and Spells. 
 
Also unlike other Final Fantasy games, the player's party only ever consists of two characters: 
Benjamin and another character who can either by controlled manually or automatically by the AI. 
Benjamin can collect armor for 4 different parts of the body as well as 4 different kinds of weapons, 
however the other party member cannot have their equipment changed. 
 
Players can save at any point in the game. If the player is defeated in a battle, the game will let 
the battle be retried, but any items used will be lost. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/final-fantasy-mystic-quest 
 
 
$end


$info=Final Fight,
$<a href="http://www.mobygames.com/game/snes/final-fight"</a>
$bio
 
 
Final Fight (c) Sep, 1991 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter 
Jessica and the clock is ticking. 
 
Final Fight is a 2D side-scrolling fighting game. 
Taking on the role of either Cody, Guy, or Mike Haggar, you must advance through six areas of the 
city clearing out the gang infestation. 
You will have to cope with a variety of thugs, ranging from firebomb-throwing maniacs to behemoth 
wrestlers. To defeat these thugs, you have an arsenal of punches, kicks, throws, and jump kicks at 
your disposal. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,Game Boy Advance,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/final-fight 
 
 
$end


$info=Final Fight 2,
$<a href="http://www.mobygames.com/game/snes/final-fight-2"</a>
$bio
 
 
Final Fight 2 (c) Aug, 1993 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Final Fight 2 is the SNES exclusive sequel to Final Fight which was released on the same platform. 
Like the original outing, this game is a sidescrolling fighter (i.e. Double Dragon). 
 
The MAD GEAR gang is back. They have kidnapped Guy's fiancee (Guy was one of the main characters in 
the original game), her father and Guy's martial arts master Genryusai. The younger sister of Guy's 
fiancee, Maki, teams up with Mike Haggar and Carlos Miyamoto to take out the MAD GEAR gang once and 
for all. The game is set in various stages around the world. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.3 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/final-fight-2 
 
 
$end


$info=Final Fight 3,
$<a href="http://www.mobygames.com/game/snes/final-fight-3"</a>
$bio
 
 
Final Fight 3 (c) Jan, 1996 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Final Fight 3 is almost identical to the previous two SNES installments. The Mad Gear gang was 
destroyed and with this, the Skull Cross gang has gone rampant in Metro City. Now, it is up to mayor 
Mike Haggar and Guy (along with the newcomers Dean and Lucia) to stop them once and for all. 
 
Like the previous games, this game is a side-scrolling fighting game (i.e. Double Dragon, Streets of 
Rage). Instead just using various punches, kicks and special attacks, you can also use various melee 
weapons that are just laying there on the street. Such as bottles, lampposts, metal pipes, barrels 
etc. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.6 
Esrb : Teen 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/final-fight-3 
 
 
$end


$info=Final Fight Guy,
$<a href="http://www.mobygames.com/game/snes/final-fight-guy"</a>
$bio
 
 
Final Fight Guy (c) Jun, 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Final Fight Guy is a side scrolling fighter game in the likes Double Dragon. You can choose between 
Guy and Haggar. Guy and Haggar are determined to rid Metro City of  MAD GEAR, the local street gang. 
You can also pick up and use various melee weapons that gang members tend to drop when you hit them. 
The game also has some bonus levels in which you can score extra lifes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/final-fight-guy 
 
 
$end


$info=Firemen, The,
$<a href="http://www.mobygames.com/game/snes/firemen"</a>
$bio
 
 
Firemen, The (c) 1994 Human Entertainment, Inc. / Human Entertainment, Inc. 
 
You play as a firefighter, together, you and your squad are sent in into a big building which is on 
fire. 
Your mission is to rescue the people inside the building and also put out the fire. 
 
Use your watercannon to put out fire or use your waterbomb to put out bigger flames. 
 
Be sure to listen to every word your squadmate tells you, or you may be toast. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/firemen 
 
 
$end


$info=Firepower 2000,
$<a href="http://www.mobygames.com/game/snes/firepower-2000"</a>
$bio
 
 
Firepower 2000 (c) 1992 Sales Curve Ltd., The / SunSoft 
 
A secret "underground race" on an island in the mid-Atlantic ocean has stolen top military vehicles 
and equipment from around the world and have rebuilt powerful war machines from them. They are even 
piloted by robots with one mission: to destroy. Military and intelligence officials of major 
countries have detected them, but they are afraid that they will be unable to prepare against an 
assault by this underground race. Their plan is to send you in to infiltrate their base and destroy 
them before they have a chance to unleash the war upon the rest of the world. You can choose to 
control either the Helicoptor or the Jeep, which have different advantages -- for instance, the 
Helicoptor is not obstructed by obstacles but the Jeep can fire in any direction. There are nine 
weapons (five permanent, four short-lasting specials) you can pick up along the way to help you 
destroy the enemy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/firepower-2000 
 
 
$end


$info=Fire Emblem - Monshou no Nazo,
$<a href="http://www.mobygames.com/game/snes/fire-emblem-monsh-no-nazo"</a>
$bio
 
 
Fire Emblem - Monshou no Nazo (c) 1993 Intelligent Systems Co., Ltd. / Nintendo Co., Ltd. 
 
A remake and expansion of the first NES/Famicom Fire Emblem, Marth must face the betrayal if Hardin 
and an old enemy he thought long vanquished, the Dragon King Medeus. 
 
Book 1 of the game is essentially a remake of the first NES game. Book 2 continues the story with the 
same characters. 
 
This game expands the series, however it drops explorable towns and the navigation through a world 
map which was introduced in Fire Emblem: Gaiden. New features include the ability to dismount the 
horse and pegasus mounted units, to allow the riders to fight indoors if needed. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/fire-emblem-monsh-no-nazo 
 
 
$end


$info=Fire Emblem - Monshou no Nazo (J) (V1.1) [T+Eng1.3_RPGuy96,
$<a href=""</a>
$bio
 
 
Fire Emblem - Monshou no Nazo (J) (V1.1) [T+Eng1.3_RPGuy96 (c)  Nintendo 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Fire Emblem - Seisen no Keifu,
$<a href="http://www.mobygames.com/game/snes/fire-emblem-seisen-no-keifu"</a>
$bio
 
 
Fire Emblem - Seisen no Keifu (c) May 14, 1996 Intelligent Systems Co., Ltd. / Nintendo Co., Ltd. 
 
The fourth installment in the popular strategy series, set in the continent of Jugdral, southeast of 
Akaneia. The game's first fifth chapters follow the Prince of Chalphy, Sigurd -- from there, his son 
Celis becomes the protagonist. The game uses the same turn-based strategy gameplay as its 
predecessors, but changes up the promotion system by making it entirely level-based, adds RPG-style 
status effects, and introduces the concept of the weapons triangle, in that a sword is strong against 
an axe, spear against the sword, and axe against the spear. Seisen no Keifu also featured much larger 
maps than previous titles (though a lower number of them -- 12 in all) and a handful of new units, 
such as the Troubadour, Dragon Master, and Falcon Knight. The game was released late in the Super 
Famicom's lifecycle in Japan and never published internationally. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.7 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/fire-emblem-seisen-no-keifu 
 
 
$end


$info=Fire Emblem - Seisen no Keifu (J) [T+Eng318k,
$<a href=""</a>
$bio
 
 
Fire Emblem - Seisen no Keifu (J) [T+Eng318k (c)  Nintendo 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Fire Emblem - Thraki 776,
$<a href="http://www.mobygames.com/game/snes/fire-emblem-thracia-776"</a>
$bio
 
 
Fire Emblem - Thraki 776 (c) Sep 01, 1999 Intelligent Systems Co., Ltd. / Nintendo Co., Ltd. 
 
Thracia 776 continues the Fire Emblem story with a midquel or a "meanwhile" setting. The events 
transpire during  Fire Emblem: Seisen no Keifu and the game contains many of the same characters from 
that game, while featuring cameos of many more. 
 
At its most simple the story is of Prince Leaf of Lenster's struggle to free his native land from two 
forces, the Grandbell Empire and the Loptus religion. 
 
Features introduced into this part of the series include fog of war and night maps with limited 
vision, this requires characters to use torches and wands to light their way. Also the capture 
command which allowed enemies to be subdued and their weapons taken. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.4 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/fire-emblem-thracia-776 
 
 
$end


$info=Fire Emblem - Thraki 776 (J) (V.ROM) [T+Eng_44k,
$<a href=""</a>
$bio
 
 
Fire Emblem - Thraki 776 (J) (V.ROM) [T+Eng_44k (c)  Nintendo , Intelligent Systems 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Fire Striker,
$<a href="http://www.mobygames.com/game/snes/firestriker"</a>
$bio
 
 
Fire Striker (c) 1994 Axes Art Amuse|Hect Co. Ltd. / DTMC, Inc. 
 
A long time ago the kingdoms of wind, fire, earth and water 
competed for the Trialight, a weapon created by the Arch Mage Wylde that can only be used by a 
Firestriker. The kingdom of wind won and united the four kingdoms. Wylde however, was not satisfied 
with peace and conjured four monsters to overthrow the united world. Now, only the kingdom of wind 
remains and the player takes control over the last Firestriker to free the other kingdoms and defeat 
the monsters. 
 
Even though Firestriker looks like a typical SNES RPG, it is in fact an action game that has more in 
common with a pinball-game than with any other genre. The Trialight is a ball of fire that basically 
behaves like a pinball. The player controls the Firestriker who can freely walk across the screen and 
strike at the Trialight to control its movement. Levels are filled with obstacles, destroyable block 
and monsters. Monsters and blocks can only be destroyed by the Trialight. The goal of each level is 
to maneuver the Trialight towards the exit of the screen. The exit is usually blocked by destroyable 
obstacles and sometimes certain conditions (such as killing all monsters or destroying certain 
objects) have to be fulfilled before a level can be completed. If the Firestriker is killed or the 
Trialight falls off the screen, the player loses a life. Additionally to the Firestriker, the player 
can use the shoulder buttons to control a magician who (in single player mode) stays at the bottom of 
the screen. The levels consist of several screens and are entered from a world map. As the game 
progresses, the player will also fight several bosses and free other Firestrikers whose special 
abilities are necessary to complete the game. 
 
Firestriker also features a two-player cooperative mode as well as a duel-mode for up to four 
players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/firestriker 
 
 
$end


$info=First Queen - Ornic Senki,
$<a href="http://www.mobygames.com/game/snes/first-queen-ornic-senki"</a>
$bio
 
 
First Queen - Ornic Senki (c) Mar 11, 1994 Culture Brain Inc. / Culture Brain Inc. 
 
Ornic Senki is a remake of  First Queen. The game retains the basic gameplay and the story of the 
original. Some scenes and dialogues were added (for example, the intro features a detailed account of 
what happened in different kingdoms after the Ornic invasion, which was absent in the original 
version). The battle system remains the same, but the player has more options to customize the party 
AI. Also, instead of choosing locations from a menu and being able to view the world map only before 
major battles, the player is actually navigating the world map now, physically moving to the dots 
that represent locations. 
 
The remake features new musical compositions and sound effects, as well as more detailed 16-bit 
graphics. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/first-queen-ornic-senki 
 
 
$end


$info=First Samurai,
$<a href="http://www.mobygames.com/game/snes/first-samurai"</a>
$bio
 
 
First Samurai (c) 1993 Vivid Image / Kotobuki System Co., Ltd. 
 
"The Demon King descends from his mountain domain to you, the First Samurai and your master. 
Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight 
the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the 
Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks 
the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical 
sword, the young samurai follows the Demon King into the future and the unknown..." 
 
The First Samurai is a platform action game very much similar to other platform games, but with a 
medieval oriental touch to it in addition to various unique features. 
 
Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey 
forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. 
With your martial art skills, your enemy best beware with those sudden moves that may prove fatal! 
 
The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually 
melee, either relying on your punch or kicks or using the magical sword to slash some pretty skillful 
blows in whatever direction possible. 
 
Monsters are forever regenerating but food for health is plentiful. It actually takes an effort to be 
killed... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/snes/first-samurai 
 
 
$end


$info=Flashback - The Quest for Identity,
$<a href="http://www.mobygames.com/game/snes/flashback-the-quest-for-identity"</a>
$bio
 
 
Flashback - The Quest for Identity (c) 1993 Delphine Software International / U.S. Gold Ltd. 
 
The year is 2142. You play as Conrad B. Hart, a man who has lost his memory. After barely escaping 
from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, 
and from now on his quest for survival and his lost identity begins. 
 
"Flashback" is a platform action adventure. You navigate Conrad over the platforms, performing 
various moves. You can simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick 
up objects lying on the ground. To defend yourself, you shoot enemies with your gun and also use 
various objects (such as stones) to harm or to distract them. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.8 
Other Systems : 3DO,Amiga,CD-i,DOS,Genesis,iPhone,Jaguar,Macintosh,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/flashback-the-quest-for-identity 
 
 
$end


$info=Flintstones, The,
$<a href="http://www.mobygames.com/game/snes/flintstones__"</a>
$bio
 
 
Flintstones, The (c) 1995 Ocean Software Ltd. / Ocean of America, Inc. 
 
The Flintstones is based on the live-action motion picture but the levels and controls differ from 
the Game Boy version. 
 
You still play as Fred in this side-scrolling platform game and you must get home from the Quarry, 
rescue Pebbles and Bam-Bam, Barney and Wilma from the evil Cliff Vandercave. In addition to the 
differing levels, the game has three weapons. You can still jump but that is not how you defeat 
enemies. Instead, you have a club and a limited supply of bowling balls to roll and rocks to throw. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/flintstones__ 
 
 
$end


$info=Flintstones, The - The Treasure of Sierra Madrock,
$<a href="http://www.mobygames.com/game/snes/flintstones-the-treasure-of-sierra-madrock"</a>
$bio
 
 
Flintstones, The - The Treasure of Sierra Madrock (c) Mar, 1994 Taito Corporation / Taito Corporation 
 
The Great Poobah has retired and is looking for a successor. Since there are so many candidates, it 
is decided that the person who finds the Great Treasure of Sierra Madrock will become the new Great 
Poobah. 
The player takes control over Fred and Barney who also participate in the treasure hunt in order to 
make Fred the New Great Poobah. 
 
The Flintstones: The Treasure of Sierra Madrock is a side-scrolling platformer that includes several 
board game elements. On a world map, Fred and Barney  throw dices to determine how many fields they 
can move. 
 
There are different fields that hold different challenges. 
 
Most fields require you to finish a side-scrolling platforming level. Fred and Barney can jump, club 
their enemies and climb trees or stone pillars. Holding down the jump button lets them hover in the 
air for a short moment. Throughout the levels, different power-ups and items can be found: clamps are 
used as money, apples replenish some health, 100 stars grant an extra life to Barney or Fred and an 
empty Heart frame increases their life bar. 
 
On fields marked with a skull, a boss has to be defeated. 
 
Heart fields hold bonus games in which you have to collect as many items as possible within the time 
limit. 
 
At amusement parks, several mini-games can be played to win items or extra lives. Mini-games include: 
Memory 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/flintstones-the-treasure-of-sierra-madrock 
 
 
$end


$info=Football Fury,
$<a href="http://www.mobygames.com/game/snes/football-fury"</a>
$bio
 
 
Football Fury (c) 1993 Aicom Corporation / American Sammy Corporation 
 
An American Football game featuring fictional teams. Even though, the teams are fictional, they are 
based on the real NFL team cities and the division setup of that time period. 
 
Gameplay involves the usual football fare of choosing a play and attempting to execute it. On 
offense, when throwing the football, a meter appears which measures the strength of the passer's 
throw. On defense, the player controls a defensive player and tries to tackle the opposing ball 
carrier or attempt to break up a pass play. 
 
There is an option to either play with the background music on or off. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/football-fury 
 
 
$end


$info=Foreman for Real,
$<a href="http://www.mobygames.com/game/snes/foreman-for-real"</a>
$bio
 
 
Foreman for Real (c) 1995 Software Creations Ltd. / Acclaim Entertainment, Inc. 
 
Before marketing fat-reducing grills, boxing legend George Foreman endorsed this boxing game with a 
3rd-person view similar to Punch Out. A full range of punches and jabs are available, with full 
round-by-round scoring from the judges. You can choose from 3-12 rounds, and there are 2 camera views 
as well as an automatic switch option. 
 
You can play simple exhibition matches or tournaments, or launch into a career mode. In this you 
start at the bottom of the world rankings, and must reach the top by beating the game's players, who 
other than George are all fictitious boxers with varying strengths and weaknesses. The coach gives 
advice before each fight to help highlight weaknesses in your play. There are passwords for each 
round. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 1.7 
Esrb : Kids to Adults 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/foreman-for-real 
 
 
$end


$info=Frank Thomas' Big Hurt Baseball,
$<a href="http://www.mobygames.com/game/snes/frank-thomas-big-hurt-baseball"</a>
$bio
 
 
Frank Thomas' Big Hurt Baseball (c) 1995 Iguana UK / Acclaim Entertainment, Inc. 
 
Baseball player Frank Thomas licensed one of the first baseball games to use motion-captured 3D 
graphics and multiple camera angles. 28 stadia have been rendered in 3D, and each has its own visible 
and significant differences. 
 
There are 6 distinct game modes, allowing for single exhibition matches as well as full seasons on 
the playoffs. There is also a Home Run Derby mode, allowing the player to pelt the ball out of the 
ground for points. 
 
You can choose pitchers and batters, based on their statistics and form. Bowling options are set to 
define the delivery, with fastballs and curveballs as well as more precise setting of pace and 
height. Fielding is optional - it's best to leave this to the computer at first You can always alter 
the infield and outfield depth and shift. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Esrb : Kids to Adults 
Other Systems : DOS,Game Boy,Game Gear,Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/frank-thomas-big-hurt-baseball 
 
 
$end


$info=Frantic Flea,
$<a href="http://www.mobygames.com/game/snes/frantic-flea"</a>
$bio
 
 
Frantic Flea (c) Apr, 1996 Häus Teknikka / GameTek, Inc. 
 
Frantic Flea has the player take control of a flea warrior out to protect his Flea World from an evil 
race of bugs called the Insideos who are enslaving his friends and family. 
 
The gameplay is a side-scroller with six different levels, where the player explores each stage, 
freeing fellow captive fleas and utilizing weapons and devices to aid in their missions such as the 
Hoverpod which enables flight and the Stikko which can give the player the ability to climb walls.  
The graphics are done up in a cartoon-style with over 100 animation frames to give sprites a more 
fluid life-like feel. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/frantic-flea 
 
 
$end


$info=Frogger,
$<a href="http://www.mobygames.com/game/snes/frogger"</a>
$bio
 
 
Frogger (c) Aug, 1998 Konami Industry Co. Ltd. / Majesco Sales, Inc. 
 
Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to 
safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of 
which will kill the frog and cost you a life if contact is made. 
 
The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the 
snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which 
are only there for a short time) and alligators (but stay away form their faces), and then jump into 
one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been 
filled, you move onto the next, harder, level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Esrb : Everyone 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,BREW,ColecoVision,Commodore 64,Dragon 
32/64,Game.Com,Game Boy Color,Genesis,Intellivision,J2ME,Macintosh,MSX,Odyssey 2,PC 
Booter,TI-99/4A,TRS-80,TRS-80 CoCo,VIC-20,Xbox 360 
SOURCE : http://www.mobygames.com/game/snes/frogger 
 
 
$end


$info=From TV Animation Slam Dunk - SD Heat Up!!,
$<a href="http://www.mobygames.com/game/snes/from-tv-animation-slam-dunk-sd-heat-up"</a>
$bio
 
 
From TV Animation Slam Dunk - SD Heat Up!! (c) 1995 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
Among the most famous Japanese comics of the 90s are definitely Slam Dunk. The manga tells of the 
running track that will make the young hoodlum Hanamichi Sakuragi who joined the basketball club in 
Shohoku high school just because initially interested in the sister of the captain Akagi but later 
this sport will conquer him so much that he becomes a real basketman. 
 
The game is essentially an arcade sports title basketball basically. The main screen there will be 
little choice given the presence of only three modes: Story mode and classic friendly tournament. In 
the first we follow the events of the television series whose plot differs slightly from the original 
one: using Shohoku then we will qualify for the national championship. The second and third but I 
think there is a need for further explanation. 
 
Executable field operations would also be different, you can also feint shots and blow up their 
opponents markers. Then successfully accumulating a sequence of 'affirmative action' row (steps 
succeeded, baskets made or avoided), will fill a horizontal bar at the top of the screen and, as he 
did a little 'in the playroom with the SNK Street Hoop, pressing simultaneously the three keys will 
not dorsal (except B), you can make a super nice shooting with supplemental animations depending on 
the player used. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/from-tv-animation-slam-dunk-sd-heat-up 
 
 
$end


$info=Front Mission,
$<a href="http://www.mobygames.com/game/snes/front-mission"</a>
$bio
 
 
Front Mission (c) Feb 24, 1995 G-Craft / Square Co., Ltd. 
 
In the future, many military forces are dependent on huge mech robots, called Wanzers (Walking 
Panzers) for combat. At Huffman Island, located in the the pacific ocean, wanzers are deployed by 
both the USN (United States of the New Continent) and the OCU (Oceana Community Union), who dispute 
ownership over the island.  One night, the OCU forces stage a covert recon mission on a facility 
located in Larcus, a USN-held territory and weapons facility. Lead by a soldier named Roid, this 
mission was entirely unofficial and violated the peace treaty. During the mission, USN forces lead by 
Commander Driscoll appeared and ambushed the OCU soldiers. During the combat, Roid's fiance, Karen is 
killed and the USN facility is blown up 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
Other Systems : WonderSwan Color 
SOURCE : http://www.mobygames.com/game/snes/front-mission 
 
 
$end


$info=Front Mission - Gun Hazard,
$<a href="http://www.mobygames.com/game/snes/front-mission-gun-hazard"</a>
$bio
 
 
Front Mission - Gun Hazard (c) Feb 23, 1996 Cobra Team|Omiya Soft, Co. Ltd. / Square Co., Ltd. 
 
The year is 2064, when the great solar power satellite, ATLAS is overshadowed by the invention of 
fusion power. The government alliance that had supported the building of ATLAS now find themselves 
facing economic crisis as the balance of power shifts. In this world of conflict and change, the 
Walking Panzer, or Wanzer, (a form of mecha) becomes the standard armored unit for wars and petty 
battles across the globe. For the small nation of Bergen, a coup d'etat is underway, staged by 
Colonel Ark. Seeking to establish complete control over the government and the NORAD units stationed 
there, Ark's first step involves the capture of President Orwen. Tipped off to the rebellion, Orwen 
seeks to flee from Bergen, looking for safe passage out of the seaport of Port Ertothal. A young 
Wanzer pilot, Albert Grabner, is assigned escort duty to the president by loyal elements of the army 
stationed there... 
 
Gun Hazard is a side-scrolling version of the Front Mission series. Gameplay is more than a little 
similar to Cybernator or Metal Warriors. The player moves between different stages on an area map. 
Once inside a level, the player controls Albert and his wanzer as it moves left, right across the 
screen. The wanzer is able to jump, and attack with a primary and a special weapon. At any time 
during a level, Albert can eject from his heavily armed wanzer to explore. Although vulnerable when 
outside, Albert is able to reach areas the wanzer cannot, in addition to being a smaller target and 
being able to jetpack indefinitely. 
 
Additionally, Albert can recruit other characters through the normal course of the story, some of 
whom can be designated to support roles. These support characters when set can provide a variety of 
different cover fire abilities for Albert during his missions. They too gain experience and levels. 
Different weapons and armor can be found or bought. Essential components include the Booster ability 
which allows the wanzer to hover and increase it's jumps, as well as the Dash ability which allows 
quick left-right movement by the wanzer. Money and experience are earned through the completion of 
level objectives as well as the kill count of enemy wanzers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.0 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/front-mission-gun-hazard 
 
 
$end


$info=Full Throttle Racing,
$<a href="http://www.mobygames.com/game/snes/full-throttle-racing"</a>
$bio
 
 
Full Throttle Racing (c) Jan, 1995 GameTek, Inc. / Cybersoft, Inc. 
 
Full Throttle Racing takes in chaotic, violent and no-holds-barred racing across America. The racing 
takes place on both land and water, with motorbikes and boats featured. 
 
There are 6 racers in the game, each with their own short profile, including a guy newly out of jail, 
a token woman and a token African-American. You can race one or both disciplines, racing either an 
individual weekend or a full championship. 
 
As you play the game you can upgrade your vehicle, with faster engines, better tyres and more nitros. 
As in Road Rash, throwing your legs out at the other riders is potentially advantageous. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/full-throttle-racing 
 
 
$end


$info=Fun 'N Games,
$<a href="http://www.mobygames.com/game/snes/fun-n-games"</a>
$bio
 
 
Fun 'N Games (c) 1994 Leland Interactive Media / Tradewest, Inc. 
 
Fun 'N Games presents a mixture of games and "applications". The main menu is divided into four 
sections: 
 
1. Paint: 
 
A paint program that offers different tools and brushes, a few pre-made backgrounds and objects as 
well as the option to import figures that were created in the sub-games 'Stylin' Stuff' and 'mix 'n 
match'. 
 
Games: 
 
Mouse Maze: A Pac-Man-clone in which the player guides a mouse through a top-down labyrinth. To 
complete a level, all cheese symbol have to be collected while cats have to be avoided. Collecting a 
bone temporarily transforms the mouse into a dog that can kill the cats. 
 
Space Lazer: A  shooter seen from the cockpit of a space-ship. The player controls a crosshair and 
has to shoot increasingly difficult enemies. 
 
Whack a Clown: This game is exclusive to the Genesis Version and plays like 'Whac-a-Mole' only with 
clowns instead of moles. 
 
Music: 
 
Songs can be composed by choosing from several instruments and putting notes onto a stave. It is also 
possible to add sound effects (animal noises and others) or edit provided songs. 
 
Style: 
 
This section contains two mini-games: 
 
Stylin' Stuff: Here, the player can edit the sprite of a woman by selecting different clothes, hats 
or haircuts. 
 
mix 'n match: Sprites can be created by putting together different heads, torsi and legs. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/fun-n-games 
 
 
$end


$info=Fushigi no Dungeon 2 - Fuurai no Shiren,
$<a href="http://www.mobygames.com/game/snes/mystery-dungeon-shiren-the-wanderer"</a>
$bio
 
 
Fushigi no Dungeon 2 - Fuurai no Shiren (c) Dec 01, 1995 Chunsoft Co., Ltd. / Chunsoft Co., Ltd. 
 
The legend of the Golden Condor... from village to village and  from town to town, everybody speak of 
it - somewhere, beyond forests and mountains, there lies an idyllic Golden Land, the land of eternal 
happiness. Many adventurers have tried to find their way to the mysterious land of the Golden Condor, 
but how many of them have survived the impassable mountain paths, the dark forests and caves, and the 
vicious monsters? You are the wanderer Shiren, and the goal of your life is to find the Golden Land. 
Together with your best buddy Koppa, a talking weasel, you decide to venture deep into the dungeons 
that lead to the land, and to try your luck there. 
 
Furai no Shiren (The Wanderer Shiren) is a roguelike, hack-and-slash game with randomly generated 
dungeon areas, items, and monsters. Despite being named Fushigi no Dungeon 2 it has no relation to 
the storyline or characters of the first game in the series, it does however share the same style of 
gameplay. The movement is turn-based. You visit towns and villages where you can buy and sell 
supplies. The dungeons are full of various traps and monsters, and sometimes non-playable characters 
you can talk to, some of which can join you on your quest. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.7 
Other Systems : Nintendo DS,Wii 
SOURCE : http://www.mobygames.com/game/snes/mystery-dungeon-shiren-the-wanderer 
 
 
$end


$info=Fushigi no Dungeon 2 - Fuurai no Shiren (J) (V1.0) [T+Eng1.0_AGTP,
$<a href=""</a>
$bio
 
 
Fushigi no Dungeon 2 - Fuurai no Shiren (J) (V1.0) [T+Eng1.0_AGTP (c)  Chun Soft 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=F-1 Grand Prix,
$<a href=""</a>
$bio
 
 
F-1 Grand Prix (c)  Video System 
 
 
- TECHNICAL - 
 
Genre : Racing/F1-Car 
 
 
$end


$info=F-Zero,
$<a href="http://www.mobygames.com/game/snes/f-zero"</a>
$bio
 
 
F-Zero (c) Aug, 1991 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
F-Zero is a futuristic racing game, set in the year 2560. The player chooses one of the four 
  available hovercars and then can race with other hovercars in one of the gameplay modes - 
  "Practice" or "Grand Prix". 
 
In "Practice" mode, the player chooses one track where he competes with one other hovercar to win the 
race (or there can be no rival at all, if you so wish). In "Grand Prix", the player must complete a 
series of races with several competitors. Each race consists of five laps. 
 
The hovercar has a limited Power meter, which represents the machine's health and decreases when the 
hovercar collides with the track boundaries and other players. If power runs out, the hovercar 
explodes and the player loses the race. There are repair areas near the start line, which restore 
power to the player's hovercar if he drives into them. The tracks contain many more or less dangerous 
traps, such as icefields or landmines. 
 
Completing a lap awards the player a "Super Jet" which can be activated at any time to give a short 
speed boost. The hovercar can keep up to three Super Jets and use them when necessary. 
 
Completing a lap also gives points, which give the player a life when enough are accumulated. The 
player can lose a life in the Grand Prix mode if his hovercar explodes, if his hovercar somehow falls 
out of the track or if he ends up too far behind the other racers. 
 
 
- TECHNICAL - 
 
Genre : Racing 
Players : 1 Player 
Score : 4.0 
Esrb : Everyone 
Other Systems : Wii,Windows 
SOURCE : http://www.mobygames.com/game/snes/f-zero 
 
 
$end


$info=F-ZERO Grand Prix 2,
$<a href=""</a>
$bio
 
 
F-ZERO Grand Prix 2 (c)  Nintendo 
 
 
- TECHNICAL - 
 
Genre : Racing 
 
 
$end


$info=Galaxy Wars,
$<a href="http://www.mobygames.com/game/snes/galaxy-wars"</a>
$bio
 
 
Galaxy Wars (c) Jan 13, 1995 Universal Co., Ltd. / Imagineer Co., Ltd. 
 
Home version of the 1979 arcade game of the same name. The aim is to launch missiles from the bottom 
of the screen at enemy spacecraft located at the top. To get there, the missile must pass through a 
asteroid belt flying across the screen and avoid the shots being fired down from the spacecraft. It 
is the players job to control the missile. Once launched it can be moved left and right and can be 
sped up by using the boost to speed it's way out of trouble. Points scored depend on the location of 
the hit on the enemy spacecraft. The speed at which enemy spacecraft move increases as the number of 
them decreases. Once all spacecraft have been destroyed, another wave starts, the speed decreases 
again and the process repeats. A life is lost when a missile is hit by a shot or collides with an 
asteroid. 
 
Three game modes are available, B&W and Color recreate the graphics and behaviour of the original 
arcade game in black & white and color respectively whilst Neo mode updates the game with improved 
graphics and slightly different behaviour. There's also a turn-based two player mode. Other options 
include changing the number of lives available at the start of a game and the number of points needed 
for an extra ship. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/galaxy-wars 
 
 
$end


$info=Ganbare Daiku no Gensan,
$<a href="http://www.mobygames.com/game/snes/ganbare-daiku-no-gensan"</a>
$bio
 
 
Ganbare Daiku no Gensan (c) Dec 22, 1993 Irem Corp. / Irem Corp. 
 
Hammerin' Harry and his friends have brought themselves a new house. They stand outside its front 
gate, watching it shine. They also watch a bomb fly past the house and destroy it. His friends are 
left devastated, and Harry seeks revenge on those responsible for the bombing. 
 
In Ganbare Daiku no Gensan, you must go through five stages (with two areas each), destroying workers 
that get in your way using your mallet. You can use it to perform two special attacks. One that sends 
fireballs going in all directions, and a more powerful one that sends shockwaves, destroying 
everything on screen. At the end of each area, a boss needs to be defeated in order to proceed to the 
next one. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/ganbare-daiku-no-gensan 
 
 
$end


$info=Ganbare Goemon 2 - Kiteretsu Shougun Magginesu,
$<a href="http://www.mobygames.com/game/snes/ganbare-goemon-2-kiteretsu-shogun-magginesu"</a>
$bio
 
 
Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (c) Dec 22, 1993 Konami Co., Ltd. / Konami Co., Ltd. 
 
As you may have guessed from the number 2 in the title, this is the second SNES game in the popular 
blend of the adventure and jump and run genres which is the Goemon series. Again, you (and your 
partner, in 2 player mode) control Goemon, his friend Ebisu-Maru and, new to the bunch, robot Sasuke, 
through loads of action stages and villages. Another new feature comes with 3D boss fights, featuring 
the giant mech type robot called "Goemon Impact". 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.8 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/ganbare-goemon-2-kiteretsu-shogun-magginesu 
 
 
$end


$info=Ganbare Goemon 3 - Shishi Juurokubei no Karakuri Manjigatame,
$<a href="http://www.mobygames.com/game/snes/ganbare-goemon-3-shishi-jrokubee-no-karakuri-manji-gatame"</a>
$bio
 
 
Ganbare Goemon 3 - Shishi Juurokubei no Karakuri Manjigatame (c) 1994 Konami Co., Ltd. / Konami Co., 
Ltd. 
 
Third title in the Ganbare Goemon series of platform/adventure games which cast you as the heroic 
Goemon as he attempts to save feudal Japan from all sorts of wacky evildoers. This time around, a 
time-travelling machine threatens all of Japan and thus Goemon and co. must jump into the future to 
stop the machine. 
 
The game alternates between a top-down world map view in which your characters explore the gameworld 
and side-scrolling stages in which the main action lies. As in most games of the series there are 
also loads of mini-games and unique gameplay sequences such as maneuvering Goemon's giant mecha. 
 
The game continues the tradition of bizarre humor unique to the series, you can play as either Goemon 
or any of his 3 companions, Ebisumaru, Sasuke or Yae with each sporting unique weapons and abilities 
and also with their own dialogue options and cutscenes, which feature sitcom-like pre-recorded laughs 
for added wackiness. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/ganbare-goemon-3-shishi-jrokubee-no-karakuri-manji-gatame 
 
 
$end


$info=Ganbare Goemon - Boku ga Dancer ni Natta Riyuu - Kirakira Douchuu,
$<a href="http://www.mobygames.com/game/snes/ganbare-goemon-kirakira-dch-boku-ga-dancer-ni-natta-wake"</a>
$bio
 
 
Ganbare Goemon - Boku ga Dancer ni Natta Riyuu - Kirakira Douchuu (c) 1995 Konami Co., Ltd. / Konami 
Co., Ltd. 
 
Fourth title in the Ganbare Goemon series of platform/adventure games which cast you as the heroic 
Goemon and his gang of wacky adventurers as he fights evil all over Japan. This sequel however, takes 
the action to outer space as the gang attempts to rescue Goemon Impact (Goemon's giant mecha) from a 
strange planet. 
 
The game is based around a stage-select hub from which you select which character you want to play as 
and then attempt to clear the game's many side scrolling stages in standard action platformer 
fashion, navigating the obstacles and defeating all enemies you run into with your weapons. Since 
each one of Goemon's allies got stranded on a different planet, you must take control of each one of 
them in order to clear the stages and recover the special ability unique to each character that must 
be later put to use to release Goemon Impact. As in other games of the series there are also loads of 
mini-games and unique gameplay sequences triggered in boss fights, bonus stages and special 
situations. These involve shooter sequences, racing & sport games and other assorted diversions. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/ganbare-goemon-kirakira-dch-boku-ga-dancer-ni-natta-wake 
 
 
$end


$info=Ganpuru - Gunman's Proof,
$<a href="http://www.mobygames.com/game/snes/gunple-gunmans-proof"</a>
$bio
 
 
Ganpuru - Gunman's Proof (c) Jan 31, 1997 ASCII Corporation / ASCII Corporation 
 
The year is 1880. Two meteors fell on Earth on a small island near North American Pacific Coast. In 
the middle of the island there is a small town governed by a sheriff. At first, the town's 
inhabitants didn't pay attention to the meteors. But then, strange things started happening. Monsters 
attacked people, and left on the victims' bodies a mysterious crest with one word: demiseed. One day 
you, a young boy who lives in the town, are contacted by two aliens who came in a miniature space 
ship. One of the aliens introduces himself as Zero, the Space Sheriff, and explains that an 
intergalactic criminal named Demi has escaped from justice and is hiding somewhere on the island, 
being the cause of all the troubles lately. Zero then possesses your body, lends you his powers, and 
commands you on the quest to destroy Demi and to bring peace to your island and to the alien world 
alike! 
 
The game is an action/adventure with slight RPG elements (buying and upgrading weapons, etc.) set in 
Wild West. While featuring traditional dungeon-crawling and many enemies to dispose of in real time 
combat, the game doesn't equip you with standard medieval swords, but with pistols, shotgun, machine 
gun, and even a flamethrower. Your weapons have infinite ammo. You can duck to avoid the alien 
monsters' fire, and perform special attacks with various types of weapons. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/gunple-gunmans-proof 
 
 
$end


$info=GD Leen,
$<a href="http://www.mobygames.com/game/snes/gdleen"</a>
$bio
 
 
GD Leen (c) May 28, 1991 Jorudan Co., Ltd. / SETA Corporation 
 
You are Ryu, the captain of a space ship, who left the Earth to explore far away planets. But one day 
something goes wrong with the ship, and Ryu has to perform an emergency landing. He finds himself in 
a middle of a forest on a planet he knows nothing about. What kind of a civilization awaits him here? 
It is not until he meets the beautiful, mysterious fairy named Fana, who tells him the planet is in 
grave danger, that he realizes that his fate and the fate of the planet are connected... 
 
This is a console-style RPG along the lines of  Dragon Quest series, but set in a sci-fi environment. 
You fight randomly encountered monsters in turn-based combat viewed from first-person perspective. 
Ryu and Fana will meet friends who will join their party, visit camps and towns, and descend into 
dangerous dungeons. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/gdleen 
 
 
$end


$info=Gekitotsu Dangan Jidousha Kessen - Battle Mobile,
$<a href="http://www.mobygames.com/game/snes/gekitotsu-dangan-jidousha-kessen-battle-mobile"</a>
$bio
 
 
Gekitotsu Dangan Jidousha Kessen - Battle Mobile (c) Jun 25, 1993 System Sacom / System Sacom 
 
One year ago they took from you your wife. Now it's time to pay them back, with interest. 
 
Gekitotsu Dangan Jidousha Kessen: Battle Mobile plays similarly to Spyhunter in both perspective and 
objective, but your car in Battle Mobile isn't quite as high tech an instrument as that other game's 
vehicle. You can launch unlimited missiles, but they can only hit helicopters. For ground based 
targets you must dash into them to ram them off the road. Your car's health is constantly dwindling, 
even when you're not being attacked by enemies, so picking up the occasionally appearing energy 
refill items is essential. Shields can be picked up and stored that will make your car invulnerable 
to all damage for a short while. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/gekitotsu-dangan-jidousha-kessen-battle-mobile 
 
 
$end


$info=Gemfire,
$<a href="http://www.mobygames.com/game/snes/gemfire"</a>
$bio
 
 
Gemfire (c) 1993 KOEI Co., Ltd. / KOEI Corporation 
 
Koei made an incursion into the fantasy worlds of magic with this game. 
 
Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess 
Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred.  Fleeing across the length and 
breadth of the island nation, they each choose a leader from the greatest noble houses as their 
champion to topple Eselred and bring peace to Ishmeria. 
 
Players select one of these noblemen and seek to unite all the provinces under their banner through a 
combination of warfare and diplomacy. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.7 
Other Systems : DOS,Genesis,MSX,NES,PC-98 
SOURCE : http://www.mobygames.com/game/snes/gemfire 
 
 
$end


$info=Genghis Khan II - Clan of the Gray Wolf,
$<a href="http://www.mobygames.com/game/snes/genghis-khan-ii-clan-of-the-grey-wolf"</a>
$bio
 
 
Genghis Khan II - Clan of the Gray Wolf (c) 1994 KOEI Co., Ltd. / KOEI Corporation 
 
As in the first part you could participate in two conquests: Mongol conquest and world conquest. In 
the first you must unite all the little tribes of the country. The world conquest is more complex: 
You must use all your senses to make the world as you wish. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.1 
Other Systems : DOS,Genesis,NES,PC-88,PC-98,SEGA CD,Wii 
SOURCE : http://www.mobygames.com/game/snes/genghis-khan-ii-clan-of-the-grey-wolf 
 
 
$end


$info=Genocide 2,
$<a href="http://www.mobygames.com/game/snes/genocide-2"</a>
$bio
 
 
Genocide 2 (c) Aug 05, 1994 Bits Corporation / Kemco 
 
The world is still recovering from war. The mega-corporation CONEX has been spearheading the 
rebuilding process, but their true intentions are far from altruistic. By gobbling up their 
competition, and with the help of new weapons technology, CONEX is on the cusp of controlling the 
world. Only a hero from the last war can defy them and stop their plans of conquest. 
 
Genocide 2 is a modified version of the PC release. The player takes control of a ten meter tall 
robotic ninja: the Tracer. Its only form of attack is a sword, but it can hold several extra weapons, 
and always has access to the Betty. The Betty can be fired in eight directions, returns to the Tracer 
after being fired, and can block enemy bullets. The objective of each stage is to reach the end, and 
some stages require you to destroy targets along the way. Any items picked up by the player, or 
damage done to the Tracer, carries over between stages, and each stage records your fastest time for 
beating them. 
 
Aside from the visual downgrade, Genocide 2 also lost many minor enemy types and one mid-boss in the 
transition to the Super Famicom. The first stage was removed, and the first two levels of stage 2 
were reversed. The Betty now can only be used for a limited time, and must recharge when its time has 
run out. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/genocide-2 
 
 
$end


$info=George Foreman's KO Boxing,
$<a href="http://www.mobygames.com/game/snes/george-foremans-ko-boxing_"</a>
$bio
 
 
George Foreman's KO Boxing (c) 1992 Beam Software Pty., Ltd. / Acclaim Entertainment, Inc. 
 
Featuring heavyweight champion George Foreman, this is a boxing simulation where players, taking the 
role of Foreman, go through a series of twelve rounds against different boxers to win the 
championship title belt. 
 
Played from an third-person perspective using a view from right over the shoulders over the boxer, 
players can move left and right to dodge incoming punches, block and throw left and right punches. 
The standard punch is a cross, but by holding the Up-key pressed, jabs can also be thrown. 
 
By avoiding punches and hitting them, a superpunch often becomes available, inflicting much more 
damage. A fight consists of a maximum of three rounds of three minutes each. When a boxer is knocked 
down four times, the match is over (technical knock-out). The same happens when a boxer goes down 
three times in a single round (regular knock-out). When down, players need to press both punch 
buttons in rapid succession to get back to their feet. The screen shows an energy meter drained when 
punches are received. After being knocked down and during intermissions, some energy is restored. 
 
All versions, except for the Game Boy, can be played with two players. A password system is used to 
save the progress. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.6 
Other Systems : Game Boy,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/george-foremans-ko-boxing_ 
 
 
$end


$info=Ghost Chaser Densei,
$<a href="http://www.mobygames.com/game/snes/ghost-chaser-densei"</a>
$bio
 
 
Ghost Chaser Densei (c) Sep 23, 1994 Winky Soft / Banpresto Co., Ltd. 
 
Ghost Chaser Densei doesn't take any dramatic departures from the standard scrolling-brawler 
plot-line. A city twenty minutes in the future must be saved from a terrorist organization, and 
between salvation and you is a long, straight line full of goons who must be punched. Aside from 
receiving orders from your boss before each level, and the quick conversation with a boss or rare 
NPC, the story won't attempt to get in the way of beat-downs. 
 
There are three playable characters in Ghost Chaser Densei: the martial artist Makai, the mace 
wielding cat-girl Iyo, and the autonomous robot Belva. Each has unique moves as well as the basic 
abilities of attacking, jumping, blocking, throwing, and using a special if attack and jump are 
pressed together. Unlike most brawlers these special moves deplete a recharging special bar, not your 
health. Makai can throw fireballs and do a flying kick in midair, Iyo can triangle jump and preform a 
spinning piledriver, and Belva can double jump and preform a grapple special. Characters also have a 
team up special if playing in two player mode. Enemies range from armored soldiers to lizard men to 
robots, but most break down into the same hierarchy: weaker types will rush at you while stronger 
types will shoot projectiles then rush at you. Each level ends with a unique boss with multiple short 
and long range attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/ghost-chaser-densei 
 
 
$end


$info=Ghoul Patrol,
$<a href="http://www.mobygames.com/game/snes/ghoul-patrol"</a>
$bio
 
 
Ghoul Patrol (c) 1994 LucasArts / JVC Musical Industries, Inc. 
 
In the sequel to Zombies Ate My Neighbors you as the kids - Zeke or/and Julie - have to save the 
world from demon the lord of skeletons, ghouls, ghosts and etc. 
Shooting them by super-new weapons like Plasma Gun or Lobbing Smash Gun, you need to rescue ten 
trapped victims on each level and fight the boss at the end. But also you have to remember that ammo 
is limited. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.0 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/ghoul-patrol 
 
 
$end


$info=Gods,
$<a href="http://www.mobygames.com/game/snes/gods"</a>
$bio
 
 
Gods (c) 1992 Bitmap Brothers, The / Mindscape, Inc. 
 
Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is 
presented as a  platform adventure set in ancient Greece, featuring a variety of enemies as you play 
it through. 
 
Of more significance, however, is the game's Artificial Intelligence system, in which creatures 
monitor how you play, and try to find safer positions. Also, the game offers more bonuses and 
power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to 
find and unlock. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
Other Systems : Amiga,Atari ST,DOS,Genesis,PC-98 
SOURCE : http://www.mobygames.com/game/snes/gods 
 
 
$end


$info=Gokujou Parodius,
$<a href="http://www.mobygames.com/game/snes/gokujou-parodius"</a>
$bio
 
 
Gokujou Parodius (c) Nov 25, 1994 Konami Co., Ltd. / Konami Co., Ltd. 
 
Konami's Gradius and space-shooter parody series continues with this second installment.  Gameplay is 
similar to the Gradius series in that you control a ship that can move anywhere on the screen while 
the screen itself scrolls from left to right. Enemies appear in waves and destroying all the fighters 
in a single wave releases power-ups which may be used to choose your ships upgrade. The Upgrade bar 
too is lifted from Gradius, however each character has different names and functions for their 
upgrades. 
 
In Gokujyou Parodius, you are now able to now choose from 11 different characters... many of whom 
appear from other Konami games. They include: 
 
1. Vic Viper: a ship from Gradius 
 
2. Takosuke: the "octopus" of the previous Parodius game, and also seen in at least one Goemon 
 
3. Twinbee: making his appearance from the Twinbee side scrolling games, Twinbee is a squat round 
   robot with a jetpack and a disproportionately big punching glove 
 
4. Pentaro: the original "joke character", Pentaro made an appearence in a previous Gradius title 
   as a flying penguin. However he does star in his own games as well, Konami's Penguin Adventure 
 
5. Hikaru: Hikaru is a girl in a tight fighting "bunny suit" who is riding on top of a missile 
 
6. Mambo: Mambo is a strange looking fish with two horns on the top of his head and on his 
   underside 
 
7. Michael: some kind of fat angel pig. He has wings and a golden halo over his head 
 
8. Koitsu: A blue stick man riding on a surfboard. He's probably one of the more 'normal' 
   characters 
 
9. Goemon: star of the Goemon series of games. Goemon is a ninja warrior equipped with wooden 
   pipes. He flies around in a superman pose for his appearance in Parodius 
 
10. Dracula: star of Konami's Kid Dracula, this white haired squat character retains his vampiric 
    abilities including that of being able to change into a bat 
 
11. Upa: a flying baby. Upa is actually from a Konami game by the name of  Bokutte Upa but is 
    probably just more recognizable as "the flying baby" of this crazy shooter 
 
In addition to your player-character, the levels themselves will be full of a strange mix of Konami 
references, bright colors and the just plain zany. it's not uncommon to have to fly your ship 
underneath a woman's legs for example or chased by a giant walrus or having enemies shooting cute 
pink hearts at you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/gokujou-parodius 
 
 
$end


$info=Goof Troop,
$<a href="http://www.mobygames.com/game/snes/goof-troop"</a>
$bio
 
 
Goof Troop (c) Jul 11, 1993 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Goofy and his son Max were enjoying a peaceful day of fishing, when Keelhaul Pete absconds with Pete 
and PJ. 
 
Now it's up to Goofy and Max to travel to Spoonerville Island and venture through the jungle to 
rescue their friends. As either character, you'll take on an army of surly swashbucklers as you dodge 
exploding cannon balls and search dank dungeons on your way to the final showdown with Keelhaul Pete. 
 
Along the way, you'll have to dig for treasure and solve puzzles to find the keys that will allow you 
to enter the pirate's hideout and face Pete. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/goof-troop 
 
 
$end


$info=Gourmet Sentai - Bara Yarou,
$<a href="http://www.mobygames.com/game/snes/gourmet-sentai-bara-yarou"</a>
$bio
 
 
Gourmet Sentai - Bara Yarou (c) Sep 29, 1995 Fupac|Winds Co., Ltd. / Virgin Interactive Entertainment 
(Japan), Inc. 
 
In Gourmet Sentai: Bara Yarou the player picks from three characters: Bonjour, Mademoiselle, and Très 
Bien. Each has slightly different movesets to use on downed or stunned opponents, but each posses the 
punch, throw, and jump usual for belt-scrolling brawlers. The characters must get past several minor 
enemies on each level before fighting a stronger boss at the end. Each enemy will drop a cooking 
ingredient when defeated, and at the end of each level two ingredients can be combined to make a meal 
that will restore some health based on if the chosen character likes it or not. Environments range 
from slums and palaces to high speed trains and space ships, but in general there is not much 
continuity between different areas. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/gourmet-sentai-bara-yarou 
 
 
$end


$info=Go Go Ackman,
$<a href="http://www.mobygames.com/game/snes/go-go-ackman"</a>
$bio
 
 
Go Go Ackman (c) Dec 23, 1994 Banpresto Co., Ltd. / Banpresto Co., Ltd. 
 
Ackman is not what one would call a good person. His job is to murder and steal souls for the Demon 
Lord. The angel Tenshi has taken it upon himself to put an end to Ackman's nefarious ways, and sends 
an army of angels and hired assassins to take out Ackman for good. It's just as well, because Ackman 
was getting bored without anyone to kill. 
 
Go Go Ackman is a scrolling platformer starring the titular Ackman. Ackman can punch and charge up a 
ranged wave of energy, and he can also jump on some enemies to stun them before running into them and 
turning them into a sliding projectile. Ackman can hold up to three bombs that can clear the screen 
of enemies, and can also hold a weapon, either a sword, boomerang, or pistol, but it will be lost if 
Ackman is hit. Levels are linear, but do allow some exploration to find weapons and items hidden off 
the beaten road. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/go-go-ackman 
 
 
$end


$info=Go Go Ackman 2,
$<a href="http://www.mobygames.com/game/snes/go-go-ackman-2"</a>
$bio
 
 
Go Go Ackman 2 (c) Jul 21, 1995 Banpresto Co., Ltd. / Banpresto Co., Ltd. 
 
Go Go Ackman 2 is mostly the same as its predecessor, with a few small tweaks. The angel Tenshi is 
still determined to end Ackman's nefarious ways, and this time he has enlisted the help of the 
angelic rock band Metal Angel. Ackman still murders at whim and has his companion Godon collect the 
souls of his slain, but this time Ackman can keep the weapons he finds, either sword, boomerang, or 
gun. Each weapon can be upgraded twice, but upgrades will be lost if Ackman is hit or finds a new 
weapon. Ackman can also now throw smaller enemies, although he can't move while holding them. 
 
Ackman 2 takes place over 5 stages filled with new bosses and enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/go-go-ackman-2 
 
 
$end


$info=Go Go Ackman 3,
$<a href="http://www.mobygames.com/game/snes/go-go-ackman-3"</a>
$bio
 
 
Go Go Ackman 3 (c) Dec 15, 1995 Banpresto Co., Ltd. / Banpresto Co., Ltd. 
 
Yet again Tenshi is hard at work on finding a way to kill off Ackman for good. But, what's this, it 
seems there's been a shake up in the chain of command, and now Tenshi is wanted by the Angel Police! 
Will Tenshi be able to clear his good name? Who's really pulling the strings here? And, most 
importantly, does Ackman care about any of this at all? 
 
The last of the Ackman games, Go Go Ackman 3 makes very few changes from Go Go Ackman 2, although 
Tenshi is now a playable character. Both Ackman and Tenshi can be switched between at special points 
in a level, but they share the same health meter and weapon. Unlike Ackman Tenshi can fly, but as he 
is an angel he can not collect the souls of enemies he kills. Souls have changed too, and are now 
used as currency in shops where Ackman can buy temporary powerups or healing. Finally Ackman has lost 
the ability to slide enemies along the ground, but he can now move while holding a stunned enemy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/go-go-ackman-3 
 
 
$end


$info=Go! Go! Dodge League,
$<a href=""</a>
$bio
 
 
Go! Go! Dodge League (c)  Pack-In-Video , Mebio 
 
 
- TECHNICAL - 
 
Genre : Sports/DodgeBall 
 
 
$end


$info=GP-1,
$<a href="http://www.mobygames.com/game/snes/gp-1"</a>
$bio
 
 
GP-1 (c) 1993 Genki Co., Ltd. / Atlus Co., Ltd. 
 
GP-1 is a racing game with motorcycles. The player races against 15 opponents on 13 tracks located 
   in 12 different countries.  There is an Exhibition mode that can support two players and the 
   Season mode where the player can choose from six different bikes.  Once the player starts to do 
   well in the career mode, they can purchase upgrades and parts for their bike. The player can also 
   choose a mechanic to fix their bikes. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/gp-1 
 
 
$end


$info=GP-1 Part II,
$<a href="http://www.mobygames.com/game/snes/gp-1-part-ii"</a>
$bio
 
 
GP-1 Part II (c) Dec, 1994 Genki Co., Ltd. / Atlus Co., Ltd. 
 
The sequel to GP-1, the player once again can race with motorcycles on 17 different tracks located 
across 14 different countries. The player also has six different bikes to choose from.  Players can 
also upgrade their bikes by winning races and earn points, earning enough points will let the player 
obtain better parts for their bike. 
 
The season mode, otherwise known as the Grand Prix is present along with a Practice and Race mode, 
but there is also a Battle mode that allows two friends to duke it out head-to-head on the track of 
their choice.  A password feature is also present to allow players to pick up and play at their 
leisure. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/gp-1-part-ii 
 
 
$end


$info=Gradius III,
$<a href="http://www.mobygames.com/game/snes/gradius-iii"</a>
$bio
 
 
Gradius III (c) 1991 Konami Industry Co. Ltd. / Konami, Inc. 
 
Gradius III is the third game in Konami's long-running space shooter series, which also includes Life 
Force and Nemesis. As with most Gradius titles, you control the highly advanced Vic Viper space 
fighter against hordes of foes. Weapons can be selected from pre-arranged loadouts or you can create 
your own custom loadout. The game can be played by a single player, or by two players in alternating 
turns. The game offers three levels of difficulty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/gradius-iii 
 
 
$end


$info=Granhistoria - Genshi Sekaiki,
$<a href="http://www.mobygames.com/game/snes/granhistoria-genshi-sekaiki"</a>
$bio
 
 
Granhistoria - Genshi Sekaiki (c) Jun 30, 1995 Banpresto Co., Ltd. / Banpresto Co., Ltd. 
 
You are a young man named Toru, and you are about to marry Lu, your sweetheart. Everything is ready 
for your marriage, the priest of the god Za your village worship is preparing to guide the ceremony. 
Strolling outside in the evening, you find a strange-looking shiny item. Immediately afterwards you 
are attacked by thieves and are... killed? A mysterious World Sphere contacts your soul and brings 
you back to life. But you are sent to the world a few hours into the past, just before the thieves' 
assault on you and on the village. You have to prevent the assault, to stop a chain of events, and to 
change world history! As you venture into the thieves' hideout to find out more about their plans, 
you find yourself involved in a struggle between the thieves' leader and the king's generals, and 
soon realize you must play a very important role in the history of the world... 
 
The gameplay of "Granhistoria" is connected to its main concept: changing the history. At any time, 
you can read about the latest events of the history of the world through the menu. Your decisions in 
the game influence the course of those events. You can choose with which party to join forces, and 
thus to lead history in different directions. 
 
The combat in the game is turn-based, and the enemies you encounter are random. Enemies attack from 
several sides, also from above, and you must often fight at several front simultaneously. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/granhistoria-genshi-sekaiki 
 
 
$end


$info=Great Circus Mystery Starring Mickey & Minnie, The,
$<a href="http://www.mobygames.com/game/snes/great-circus-mystery-starring-mickey-minnie"</a>
$bio
 
 
Great Circus Mystery Starring Mickey & Minnie, The (c) Oct, 1994 Capcom Co., Ltd. / Capcom 
Entertainment, Inc. 
 
Starring Mickey and Minnie Mouse, the two plan to spend the day at the Circus only to find that it's 
deserted. Believing that someone is responsible, you must dress up in different outfits such as 
Safari and Western, as you try to find clues to solve the mystery behind the disappereance of the 
performers, including your pals Donald Duck and Pluto. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Game Boy Advance,Genesis 
SOURCE : http://www.mobygames.com/game/snes/great-circus-mystery-starring-mickey-minnie 
 
 
$end


$info=Great Waldo Search, The,
$<a href="http://www.mobygames.com/game/snes/great-waldo-search"</a>
$bio
 
 
Great Waldo Search, The (c) 1993 Radiance Software / THQ Inc. 
 
Based on the popular Where's Waldo series of books, the player's goal is to find Waldo, who is hidden 
in various pictures, before the time on the clock runs out. The player controls a magnifying glass 
and must click on various items for different effects. Finding a clock adds more time to the search, 
clicking on a 150 icon adds 150 points to the score, etc. 
 
Each picture consists of 6 adjacent screens containing a continuous theme. The themes are The Carpet 
Flyers, The Underground Hunters, The Battling Monks, The Unfriendly Giants and The Land of Waldos. 
Players are given the option of playing on Normal difficulty, Expert difficulty, or playing the Land 
of Waldos stage. The only difference between the difficulties is that on expert there are no clock 
items to provide players with extra time. 
 
In all of the stages the player must find both Waldo and a scroll to complete the stage. Waldo must 
be found before the scroll in order to complete the stage. Waldo's dog Woof is also in each of these 
stages (except for the Land of Waldos) and by finding him players get to play a small bonus stage 
where they collect points as they control the dog on a flying carpet. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Other Systems : Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/great-waldo-search 
 
 
$end


$info=GS Mikami - Joreishi ha Nice Body,
$<a href="http://www.mobygames.com/game/snes/gs-mikami-joreishi-wa-nice-body"</a>
$bio
 
 
GS Mikami - Joreishi ha Nice Body (c) Sep 23, 1993 Natsume Co., Ltd. / Bandai Co., Ltd. 
 
It's a quiet day at the Mikami Ghost Sweeping Company until a mysterious package arrives. It seems 
the "kindly" old store keeper Yakuchin found a magic statue and figured it would best be kept in 
Mikami's hands. Of course, where there's magic, there's wealth (or something like that), so Reiko 
sets out to find the seven gems needed to complete the statue. 
 
GS Mikami: Joreishi wa Nice Body is a side scrolling platform game based on the Ghost Sweeper Mikami 
manga and anime. The player controls Reiko who can fight off ghosts and monsters with her enchanted 
baton. The baton can be powered up to shoot lighting or icicles at an angle, but its power is lost if 
Reiko is hit. Reiko can only hold up to three special weapons, either a scroll that sucks enemies 
into it, or a gem that freezes time. Each "case" in the game is either one or two platforming levels 
long followed by a boss fight. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 4.4 
SOURCE : http://www.mobygames.com/game/snes/gs-mikami-joreishi-wa-nice-body 
 
 
$end


$info=Gunforce - Battle Fire Engulfed Terror Island,
$<a href="http://www.mobygames.com/game/snes/gunforce"</a>
$bio
 
 
Gunforce - Battle Fire Engulfed Terror Island (c) Nov, 1992 Irem Corp. / Irem America Corp. 
 
The player takes control of a soldier who is dropped off onto an island and must fight his way 
through hordes of enemy soldiers until he gets to the final showdown in order to protect Mother Earth 
from the invaders. 
 
Gameplay consists of moving forward and blasting all the enemies who get in the way. The player 
starts out with a normal gun, but can find other weapons throughout a level, such as a flamethrower 
or a laser gun. While the normal gun has an infinite amount of bullets, the other types of weapons 
will eventually run out of ammo. With these weapons, the player can shoot either straight, up, or on 
a diagonal. The player will also have the opportunity to commandeer a vehicle, which they can also 
fire bullets from. 
 
The player starts with 5 lives and 3 continues. Each of the stages must be defeated in a certain 
amount of time or the player loses one of those lives. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/gunforce 
 
 
$end


$info=G.O.D - Mezameyo to Yobu Koe ga Kikoe,
$<a href="http://www.mobygames.com/game/snes/god-mezameyo-to-yobu-koe-ga-kikoe"</a>
$bio
 
 
G.O.D - Mezameyo to Yobu Koe ga Kikoe (c) Dec 20, 1996 Infinity Co., Ltd.|Third Stage / Imagineer 
  Co., Ltd. 
 
The year is 1999. A boy named Gen lives together with his mother in a small Japanese city. One day he 
goes to the nearby mountains and discovers an underground cave. In this cave, he encounters a strange 
bat-like creature guarding what appears to be a huge diamond. When Gen approaches the diamond, the 
floor crumbles, and all he can see is a group of aliens descending on the Earth... 
 
Gen is awakened by a man in a military uniform. He quickly gets up, and notices a calender. The year 
is 2009! Ten years have passed, of which there is no recollection in Gen's memory. The world has 
changed a lot during those years. Aliens have invaded the Earth, many cities are destroyed, and he 
find himself amidst the members of an underground resistance movement. Now he has to travel all over 
the world, help the humans in their struggle, and discover the secret of the invasion. 
 
The game is a console-style RPG with randomly encountered enemies whom you fight in turn-based combat 
viewed from "over-the-shoulder" perspective, similar to Phantasy Star IV. Gen and other party members 
develop special powers called "chakra", which can be leveled up just like the characters themselves. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.3 
SOURCE : http://www.mobygames.com/game/snes/god-mezameyo-to-yobu-koe-ga-kikoe 
 
 
$end


$info=Hakunetsu Pro Yakyuu '93 - Ganba League,
$<a href=""</a>
$bio
 
 
Hakunetsu Pro Yakyuu '93 - Ganba League (c)  Sony 
 
 
- TECHNICAL - 
 
Genre : Sports/Baseball 
 
 
$end


$info=HAL's Hole in One Golf,
$<a href="http://www.mobygames.com/game/snes/hole-in-one_"</a>
$bio
 
 
HAL's Hole in One Golf (c) 1991 
 
HAL's Hole in One is a standard 18-hole golf game, played from a top-down perspective. You can 
compete in stroke play with up to four players, or match play against a friend or the computer. When 
playing against the computer, you will play against an opponent that uses metal clubs, which hit 
farther than the standard wooden clubs. 
 
In addition to stroke and match play, you can obtain passwords that allow you to replay any 
spectacular shots that you make (eagles, holes-in-one, and double-eagles). 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.0 
Other Systems : MSX 
SOURCE : http://www.mobygames.com/game/snes/hole-in-one_ 
 
 
$end


$info=Hamelin no Violin Hiki,
$<a href="http://www.mobygames.com/game/snes/violinist-of-hameln"</a>
$bio
 
 
Hamelin no Violin Hiki (c) Sep 29, 1995 Daft Co., Ltd. / Enix Corporation 
 
In Violinist of Hameln you play the role of Hamel, a sort of wanderer / adventurer whose weapon is… a 
violin. His music can cover enemies in fear, or even control their minds. Hamel and his mascot Oboe 
arrives at Staccato, a small town attacked by monsters, and drives them away with his power. 
Impressed, a cute little girl named Flute decides to go with Hamel in order to find and destroy the 
evil power behind the attacks. 
 
The game is typical platform. You play as Hamel, and with your violin can shoot musical notes to beat 
your enemies. However, you count with Flute’s aid. Flute follows you (although you can order her to 
stop and stay), but also can be grabbed and thrown at the enemies (yes, thrown at the enemies). Flute 
can also collect through all the stages some costumes that, when worn, give her special abilities, 
such as flying, leaping, breaking walls or even explode and kill all in screen. At the end of each 
stage, of course, you’ll find the typical boss, all named as musical instruments. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/violinist-of-hameln 
 
 
$end


$info=Hammerlock Wrestling,
$<a href="http://www.mobygames.com/game/snes/hammerlock-wrestling"</a>
$bio
 
 
Hammerlock Wrestling (c) Oct, 1994 Jaleco Ltd. / Jaleco USA, Inc. 
 
Hammerlock Wrestling is Jaleco's take on wrestling with a style geared towards Saturday Night Slam 
Masters.  The player can choose from 12 fictional wrestlers and compete in four different modes of 
play.  There is also 60 different moves to choose from as well as unique finishers for each wrestler. 
 
The Exhibition mode allows up to four different players to compete either against each other in 
singles match or in tag team format.  Champion League Match is a round robin-type tournament with six 
different wrestlers competing for the league championship.  Tournament is the standard tournament 
format with eight different wrestlers involved and Top Ranking Match where the player must battle 
through the other eleven wrestlers and defeat each one to become champion. 
 
The game is divided into three different screens at times.  The middle part shows the current action 
happening in the ring while the top and bottom parts of the screen are used for close-ups of action 
sequences such as power moves, illegal moves and finishing maneuvers. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
SOURCE : http://www.mobygames.com/game/snes/hammerlock-wrestling 
 
 
$end


$info=Hanjuku Eiyuu - Aah Sekai yo Hanjuku Nare,
$<a href="http://www.mobygames.com/game/snes/hanjuku-eiy-aa-sekai-yo-hanjuku-nare"</a>
$bio
 
 
Hanjuku Eiyuu - Aah Sekai yo Hanjuku Nare (c) Dec 19, 1992 Square Co., Ltd. / Square Co., Ltd. 
 
Hanjuku Eiyu is set in a semi-comical universe called the Egg World, populated by two nations: 
Hanjuku and Kanjuku, or soft-boiled and hard-boiled eggs, respectively. You take the role of the 
commander of the Hanjuku army, and your goal is to guide it successfully through a series of events 
(called "tales"), capturing enemy castles and defeating the bosses of the Kanjuku army. 
 
This is a real-time war strategy game. The game time is divided into months, each month taking a few 
minutes of real time. You control the hero and his generals, each one commanding units of foot 
soldiers. You send your army commanders through the world map to capture enemy castles. Once all the 
castles are captured, a new construction appears on the map, where the level boss resides, and your 
final goal in the chapter (tale) is to defeat this boss. Once you run into an enemy, an automatic 
battle sequence occurs, which you can interrupt, assigning commands to your army. Both Hanjuku and 
Kanjuku armies can summon powerful creatures called Egg Monsters, who can fight against a whole army 
or against each other in turn-based combat. Each month a "monthly event" occurs, such as changes in 
the land, earthquake, etc. Random events also pop out, during which you can buy supplies for your 
army. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-8 Players 
Other Systems : WonderSwan Color 
SOURCE : http://www.mobygames.com/game/snes/hanjuku-eiy-aa-sekai-yo-hanjuku-nare 
 
 
$end


$info=Haou Taikei - Ryuu Knight,
$<a href="http://www.mobygames.com/game/snes/ha-taikei-ryu-knight"</a>
$bio
 
 
Haou Taikei - Ryuu Knight (c) Dec 22, 1994 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
"Ryu Knight" is based on an animé series of the same name. The story of the game is simple: you are 
Adyu, an apprentice knight who spends all his time training. One day, a mysterious old man appears 
out of nowhere, approaches Adyu and tells him the world needs more paladins, and therefore you must 
train harder in order to become one. He sends you on a quest to find a legendary weapon, which is 
broken into twelve parts, each part being hidden in a different place. He also entrusts you with the 
power of Ryu, a huge magical armor that grants the hero who equips it immense power. This is where 
Adyu's journey begins! 
 
The game is an action RPG, somewhat similar to  Ys series. Adyu wanders through the world and fights 
enemies in real-time combat, using melee weapons. He can also jump to avoid enemy attacks. You gain 
experience after defeating monsters and advance in levels. You can summon the armor Ryu at any time, 
which makes you much stronger, but you can't go through narrow corridors and climb up stairs when in 
Ryu form. The game features mostly open areas populated by enemies with an occasional town thrown in. 
The structure of the game is non-linear: you can visit almost any area of the map at any time. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-8 Players 
SOURCE : http://www.mobygames.com/game/snes/ha-taikei-ryu-knight 
 
 
$end


$info=HardBall III,
$<a href="http://www.mobygames.com/game/snes/hardball-iii"</a>
$bio
 
 
HardBall III (c) 1994 MindSpan / Accolade, Inc. 
 
The third game in the Hardball baseball series.  This revision features 256 colour VGA graphics, and 
announcer Al Michaels provides running commentary while you play. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/hardball-iii 
 
 
$end


$info=Harley's Humongous Adventure,
$<a href="http://www.mobygames.com/game/snes/harleys-humongous-adventure"</a>
$bio
 
 
Harley's Humongous Adventure (c) Mar 01, 1994 Visual Concepts Entertainment, Inc. / Electronic Arts, 
Inc.|Hi-Tech Expressions, Inc. 
 
Harley is a hip, young scientist who happens to have an IQ the size of Mt. Rushmore. While 
experimenting with a shrinking machine, something goes terribly wrong--the machine explodes and 
Harley is now the size of a bug! Harley has to find the missing pieces of his machine and reassemble 
it in order to return to his regular size. You'll guide him through all kinds of crazy capers, 
commandeering a tank, parachuting, using a jet pack, and fighting a giant rat, that will lead him to 
the parts he needs. When you're the size of an insect everything looks humongous, but even 
normal-sized people will agree that Harley's adventure is humongous. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/harleys-humongous-adventure 
 
 
$end


$info=Harvest Moon,
$<a href="http://www.mobygames.com/game/snes/harvest-moon"</a>
$bio
 
 
Harvest Moon (c) 1997 Amccus / Natsume, Inc. 
 
Ever wanted to live life on a farm, with nothing but the sun, the fresh scent of your crops, the 
muddy fields underneath, and cows and chickens to keep you company? Well, you're in luck, because you 
have just inherited your grandfather's ranch, but it's in a terrible state of disrepair! What ever 
can you do? 
 
You're going to do like the farmers do 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/harvest-moon 
 
 
$end


$info=Hat Trick Hero 2,
$<a href="http://www.mobygames.com/game/snes/hat-trick-hero-2"</a>
$bio
 
 
Hat Trick Hero 2 (c) Jul 29, 1994 Taito Corporation / Taito Corporation 
 
Hat Trick Hero 2 is the follow up to Hat Trick Hero, and it is loosely based on the arcade game Hat 
Trick Hero '93. One or two players can play in a exhibition game (one single match) or in a world 
league. The game scrolls horizontally uses mode 7 graphics to give the playing field some 
perspective. 
 
There are 18 countries to select from, each with different running, kicking and technical abilities. 
You can use 5 different formations, which are 4-4-2, 4-3-3, 3-5-2, WM and libero. You also select a 
team captain from 8 different characters. 
 
You can perform a foul tackle on the opponent, but when the referee is close enough to notice it you 
risk getting a yellow or red card. By holding down a direction after shooting the players can shoot 
the ball with curve effect. During the game a power-up bar is charged which can be used for special 
abilities. Holding down R allows you to run faster, but this slowly drains the power-up bar. With a 
fully charged power-up bar you can perform an unstoppable hyper shoot by pressing a special 
combination, and this drains the power-up bar entirely. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/hat-trick-hero-2 
 
 
$end


$info=Head-On Soccer,
$<a href="http://www.mobygames.com/game/snes/head-on-soccer"</a>
$bio
 
 
Head-On Soccer (c) Sep, 1995 U.S. Gold Ltd. / U.S. Gold Ltd. 
 
In this isometric football game, 50 national teams are represented to play in two game modes: 
Exhibition and Tournament (a series of seven games on four continents, with a final against the World 
All-Stars), with the ability to set time, difficulty level, see cutscenes after goals and if players 
are free to kick each other around without (many) fouls. 
 
While the game seems short-featured for 1995 standards, the tournament mode includes a twist: 
depending on how well the player defeats his opponents, he can trade his "standard players", who 
won't do anything spectacular (but at least fill up the ranks) for star players, who not only look 
different, are able to cross and backheel the ball but also have a unique ability at the disposal of 
the player: 
 
1. The Marker: can latch on an opposing player, stopping him from running away with the ball 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Other Systems : Genesis,Jaguar 
SOURCE : http://www.mobygames.com/game/snes/head-on-soccer 
 
 
$end


$info=Herakles no Eikou III - Kamigami no Chinmoku,
$<a href="http://www.mobygames.com/game/snes/herakles-no-eik-3-kamigami-no-chinmoku"</a>
$bio
 
 
Herakles no Eikou III - Kamigami no Chinmoku (c) Apr 24, 1992 Data East Corporation / Data East 
Corporation 
 
In this third installment of The Glory of Hercules series, you once again visit the world of ancient 
Greek mythology. Cast into the role of a young boy from a remote village, you live a peaceful life 
until one day the pigs in your village go crazy, and as a result you are thrown underground, only to 
be saved by mysterious fairies. Something goes wrong, and the world as you knew it doesn't exist any 
more. You must establish contact to the great gods and other famous characters from the Greek 
mythology in order to restore the balance. 
 
Like the previous games of the series, this is a standard console-style RPG with turn-based combat 
viewed from first-person perspective. There is a day/night cycle, which influences not only the 
appearance of the world map and the towns, but also the schedules of the world's inhabitants. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Score : 3.5 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/herakles-no-eik-3-kamigami-no-chinmoku 
 
 
$end


$info=Herakles no Eikou III - Kamigami no Chinmoku (J) [T+Eng.95beta1_Kojiro,
$<a href=""</a>
$bio
 
 
Herakles no Eikou III - Kamigami no Chinmoku (J) [T+Eng.95beta1_Kojiro (c)  Data East 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Herakles no Eikou IV - Kamigami Kara no Okurimono,
$<a href="http://www.mobygames.com/game/snes/herakles-no-eik-4-kamigami-no-okurimono"</a>
$bio
 
 
Herakles no Eikou IV - Kamigami Kara no Okurimono (c) Oct 21, 1994 Data East Corporation / Data East 
Corporation 
 
In this installment of the  Glory of Hercules RPG series, you are a young man who lives in Atlantis, 
an ancient land with advanced civilization, which is surrounded by a huge wall. He studies the wisdom 
of Atlantis together with his best friend Platon and his sweetheart Epipha. One day, he and Platon 
visit Epipha on the wall tower, but at this moment barbarian soldiers attack Atlantis. The young 
heroes have to flee and to find a way to protect their land from the invasion. Of course, none other 
but the great hero Hercules will help them on their quest! 
 
Like other Glory of Hercules games, this is a traditional console-style RPG. You travel on the world 
map, visiting towns and villages, descending into dungeons, and fighting random enemies in first 
person perspective turn-based battles, Dragon Warrior-style. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/herakles-no-eik-4-kamigami-no-okurimono 
 
 
$end


$info=Hiouden - Mamono-tachi to no Chikai,
$<a href=""</a>
$bio
 
 
Hiouden - Mamono-tachi to no Chikai (c)  Telenet , Wolfteam 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Hiouden - Mamono-tachi to no Chikai (J) [T+Eng1.00_AGTP,
$<a href=""</a>
$bio
 
 
Hiouden - Mamono-tachi to no Chikai (J) [T+Eng1.00_AGTP (c)  Telenet , Wolfteam 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Hit the Ice,
$<a href="http://www.mobygames.com/game/snes/hit-the-ice-the-video-hockey-league"</a>
$bio
 
 
Hit the Ice (c) 1993 Taito Corporation / Taito America Corporation 
 
Hit the Ice is a fast-paced, high-impact hockey game based on the 1990 arcade game from Williams. 
Having more in common with Midway's Arch Rivals than any sane hockey simulation, this arena is no 
place for penalties, and no place for wimps. While the idea is still to somehow put the puck into the 
opposing team's goal, each team only has three players, there is a heavy focus on checking, and it is 
possible to do a "super shot" which is strong enough to send the goalie into the net along with the 
puck. 
 
Available are exhibition and tournament modes for one or two players. Two players can even team up to 
take on the computer. The TurboGrafx-16 release also adds a four-player mode, while the Gameboy 
version adds a "shot race" mode where the player must get a certain number of goals as quickly as 
possible. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Other Systems : Game Boy,Genesis,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/snes/hit-the-ice-the-video-hockey-league 
 
 
$end


$info=Hokuto no Ken 5 - Tenma Ryuuseiden Ai Zesshou,
$<a href="http://www.mobygames.com/game/snes/hokuto-no-ken-5-tenmaryseiden-ai-zessh"</a>
$bio
 
 
Hokuto no Ken 5 - Tenma Ryuuseiden Ai Zesshou (c) Jul 10, 1992 Toei Animation / Toei Animation 
 
The RPG is based on the Japanese animé series Hokuto no Ken, also known as Fist of the North Star. It 
is set in a post-apocalyptic universe, where the humans are trying to rebuild their world after a 
terrible demonic assault. The series' hero Kenshirou and his girlfriend Julia are presumed dead after 
an attack by the army of the demon lord. You control a nameless hero who is about to marry his 
beloved one. However, during the wedding ceremony the girl is kidnapped by a mysterious stranger. You 
set on a journey through the wasteland to find her, and on your way encounter various character from 
the series who will help you to fight the minions of the evil. 
 
In this RPG you visit towns, wander around the world map, descend into dungeons, and fight enemies in 
a standard turn-based style. Your characters have various moves at their disposal, and the battles 
have a distinct fighting game feel. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/hokuto-no-ken-5-tenmaryseiden-ai-zessh 
 
 
$end


$info=Hokuto no Ken 6 - Gekitou Denshouken - Haou heno Michi,
$<a href="http://www.mobygames.com/game/snes/hokuto-no-ken-6-gekit-denshken-ha-e-no-michi"</a>
$bio
 
 
Hokuto no Ken 6 - Gekitou Denshouken - Haou heno Michi (c) Nov 20, 1992 Toei Animation / Toei 
Animation 
 
The three RPGs (Hokuto no Ken 3-5) seemed to symbolize a genre change after the first two 
platformers, but the series changes the genre once again in the sixth installment, which is a 
fighting game similar to  Street Fighter II or  Mortal Kombat. The background story is based on the 
manga/animé of the same name. The years is 199X, and the world lies in ruins. Technology can no 
longer be used, and the land is controlled by fighters of rivaling styles. In this game, you can 
choose one of the fighter characters of the series: the main hero Kenshiro, his brother and rival 
Raou, Nanto Seiken fighters Rei and Souther, the assassin Heart, and others. You fight one-on-one, 
filling an energy bar and performing various attacks and techniques. There is a free fight mode where 
you choose your opponent yourself, and a two-player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/hokuto-no-ken-6-gekit-denshken-ha-e-no-michi 
 
 
$end


$info=Hokuto no Ken 7 - Seiken Retsuden - Denshousha heno Michi,
$<a href="http://www.mobygames.com/game/snes/hokuto-no-ken-7-seiken-retsuden-denshsha-e-no-michi-"</a>
$bio
 
 
Hokuto no Ken 7 - Seiken Retsuden - Denshousha heno Michi (c) Dec 24, 1993 Toei Animation / Toei 
Animation 
 
Similar to the  sixth installment of the series, this is a fighting game along the lines of Street 
Fighter or Mortal Kombat. It is based on the main storyline of the manga/animé series Hokuto no Ken, 
also known as Fist of the North Star. 
 
After a terrible disaster mankind has stopped advancing the technology, and the world became a huge 
wasteland, controlled by fighter organizations. The main hero, Kenshirou of the Hokuto Shinken 
school, falls in love with a girl named Julia, who is abducted by one of the Nanto Seiken fighters, 
Shin. 
 
In the game, the player can choose to fight as various characters from the series, including 
Kenshirou, his brother Raou, the Emperor Souther, the leader of Nanto Seiken Rei, and others. There 
are three modes in the game: story mode, battle mode, and free fight mode. 
 
1. In story mode, the player fights as Kenshirou in pre-determined battles that reflect the story 
   of the series (like facing the assassin Heart). 
In battle mode, the player participates in a tournament by choosing one of the characters. 
In free fight mode, the player choses characters as well as the opponents. During battles, the player 
must first accumulate energy in order to unleash devastating techniques unique to each character. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/hokuto-no-ken-7-seiken-retsuden-denshsha-e-no-michi- 
 
 
$end


$info=Holy Umbrella - Dondera no Mubo!!,
$<a href="http://www.mobygames.com/game/snes/holy-umbrella-dondera-no-mubo"</a>
$bio
 
 
Holy Umbrella - Dondera no Mubo!! (c) Sep 29, 1995 Earthly Soft / Naxat Soft 
 
In "Holy Umbrella", you control a schoolboy who lives in modern-day Japan. One day, the sky suddenly 
turns dark blue, a heavy rain falls onto the city, and the boy finds, halfway between his house and 
the school, an umbrella which seems to have fallen from the sky. What he does not know is that the 
umbrella is magical! The moment he touches it, he is transfered to a parallel universe. Immediately, 
he is attacked by a huge tank, but a strange old man with a talking bird saves him. It seems that an 
evil creature named Dondera is threatening the country with the terrible monsters she created. But is 
it really so? You visit the capital town, talk to the emperor, and decide to investigate the 
matter... 
 
"Holy Umbrella" is essentially a platform action game, but unlike most other games of this genre, it 
allows you to visit towns, where you control your hero in a standard RPG-like top-down fashion. You 
can enter houses, talk to townspeople, etc. On platform levels, which are the main part of the game, 
you have to switch between the hero, the talking bird Bonto who accompanies you on your quest, and 
the girl Saki, whom you meet later in the game. Every character has his/her own special abilities and 
own ways of fighting: the hero can slide through air by using the umbrella, Bonto can double-jump on 
high ledges, Saki can jump on walls, etc. You use your umbrella as a weapon, as well as elemental 
stones you can collect on your way and throw at enemies. You also find various power-ups and items 
you can equip on the hero. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/holy-umbrella-dondera-no-mubo 
 
 
$end


$info=Home Alone,
$<a href="http://www.mobygames.com/game/snes/home-alone___"</a>
$bio
 
 
Home Alone (c) Dec, 1991 Imagineering Inc. / THQ Inc. 
 
Kevin is left alone at home while his family is celebrating the holidays elsewhere. Unfortunately for 
him, two burglars have entered the house to keep him company. Kevin must avoid being caught by the 
burglars while he gathers all the family belongings and bring them to safety. To aid him in his 
quest, Kevin has a slingshot and a water pistol, but equally important is proper handling of the 
environment - a banana skid placed in the right spot or a bowling ball on top of a cupboard will help 
Kevin in his cause against the robbers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.8 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/home-alone___ 
 
 
$end


$info=Home Alone 2 - Lost in New York,
$<a href="http://www.mobygames.com/game/snes/home-alone-2-lost-in-new-york_"</a>
$bio
 
 
Home Alone 2 - Lost in New York (c) 1992 Imagineering Inc. / THQ Inc. 
 
Loosely based on the film of the same name, Kevin McAllister has arrived in New York City without his 
parents. However he checks himself into a hotel and begins to have fun. It isn't long before the 
hotel  discovers he's using stolen credit cards and begin to chase him around! On top of that, Harry 
and Marv the burglars he once defeated, are in town and looking for revenge. 
 
Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will need to jump over 
enemies and obstacles while collecting items. These items include health bonuses and a variety of 
weapons. Losing all of Kevin's health or being "caught" will cost a life. The player starts with 
three lives for play. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.6 
Other Systems : Game Boy,NES 
SOURCE : http://www.mobygames.com/game/snes/home-alone-2-lost-in-new-york_ 
 
 
$end


$info=Home Improvement,
$<a href="http://www.mobygames.com/game/snes/home-improvement-power-tool-pursuit"</a>
$bio
 
 
Home Improvement (c) Nov, 1994 Absolute Entertainment, Inc. / Absolute Entertainment, Inc. 
 
Based off the hit sitcom, Tim "The Tool Man" Taylor's name has been put Binford's new line of power 
tools and he goes on a quest to retrieve the missing tools when he discovers that they are missing 
when he is about to present them on Tool Time.  It is a race against time as you must collect various 
metal nuts to stay alive and collect a few wooden boxes of tool parts to proceed to the next part of 
the one of the four sound stages you are in.  Defend yourself with your various common tools, take 
out weak walls and floors with your sledgehammer and jackhammer, and use your grappling tool to 
swing, lower, and raise yourself to distant areas. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/home-improvement-power-tool-pursuit 
 
 
$end


$info=Hook,
$<a href="http://www.mobygames.com/game/snes/hook"</a>
$bio
 
 
Hook (c) 1992 Ukiyotei Company, Ltd. / Sony Imagesoft 
 
In this video game adaption of the Steven Spielberg film Hook, the player takes the role of a 
grown-up Peter Pan, whose kids have been kidnapped by Captain Hook. Tinker Bell takes Peter back to 
Neverland where he must again become Pan and reclaim his children. 
 
This particular interpretation is a side-scrolling action game, in which players must hack their way 
past Hook's denizens through 11 levels.  These include forests, icy regions, and towns which Peter 
will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be 
collected for special powers. When enemies are attacked, they simply put their hands up in surrender 
rather than dying, so as to make the game more child-friendly. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.3 
Other Systems : Commodore 64,Game Boy,Game Gear,Genesis,NES,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/hook 
 
 
$end


$info=Hourai Gakuen no Bouken! - Tenkousei Scramble,
$<a href=""</a>
$bio
 
 
Hourai Gakuen no Bouken! - Tenkousei Scramble (c)  J-Wing , Youentai 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Humans, The,
$<a href="http://www.mobygames.com/game/snes/humans"</a>
$bio
 
 
Humans, The (c) 1993 Imagitec Design Inc. / GameTek, Inc. 
 
Your job in this action puzzler is to help prehistoric man to evolve by helping them discover tools, 
the wheel, weapons, or even fire. Each level in the game will have a given task to help in this, and 
you are allotted a number of characters who must accomplish the task. The player can switch from 
person to person while moving the characters around each scrolling puzzle, and teamwork is essential 
to success. 
 
Tasks can include finding objects (like a spear) on the screen, or trying to reach a specific 
destination which may require the use of objects you have discovered so far. Each level has a time 
limit, when time runs out the level can be restarted. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1 Player 
Score : 2.2 
Other Systems : Amiga,Atari ST,DOS,Game Boy,Genesis,Jaguar,Lynx 
SOURCE : http://www.mobygames.com/game/snes/humans 
 
 
$end


$info=Hunt for Red October, The,
$<a href="http://www.mobygames.com/game/snes/hunt-for-red-october__"</a>
$bio
 
 
Hunt for Red October, The (c) Jan, 1993 Riedel Software Productions, Inc. / Hi-Tech Expressions, Inc. 
 
Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class 
submarine with nuclear strike capabilities. This war machine has been named the Red October. While on 
its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan 
to defect to the United States. Naturally, such a weapon must not be allowed to fall into American 
plans, and so orders are issued among the Soviet forces to destroy the Red October. 
 
You control the Red October during its run for freedom. The game plays as an underwater sidescroller. 
The Red October submarine can move in any of four directions. The A button fires torpedoes 
horizontally towards the right and the B button fires missiles vertically, upwards. Additionally, the 
Caterpillar drive (invisibility) may be activated for short periods of time. The player may also 
activate a ECM blast that will destroy all nearby offensive weapons. On the screen at all times are 
displays for Armor (health) and Power (fuel) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Super Scope 
Other Systems : Game Boy,NES 
SOURCE : http://www.mobygames.com/game/snes/hunt-for-red-october__ 
 
 
$end


$info=Hurricanes, The,
$<a href="http://www.mobygames.com/game/snes/hurricanes"</a>
$bio
 
 
Hurricanes, The (c) Dec, 1994 Probe Software Ltd. / U.S. Gold Ltd. 
 
Featuring in a children's TV cartoon, The Hurricanes are the most revered team in the World Soccer 
League. The Gorgons are desperate to beat them in a key match - so desperate that they have made it 
hard for the team to even get to the stadium. Taking control of one of their star players, you must 
trek through the jungle, mines and a temple to get them to the stadium on time. 
 
Soccer Kid seems like a logical game to 'influence' a license of a show about brilliant football 
players. Arc Developments agreed. The gameplay thus has a football used as a weapon against 
encroaching foes. There are ropes to move across, precise jumps to time, and traps to avoid. 
 
In The Hurricanes the ball sticks closely to the player's foot, even while he is jumping. It is only 
released when purposefully kicked, and replaced if it hits something or is lost. It can be flicked up 
while you are off the ground. 
 
The levels move from left to right but on several different vertical levels, and there is often more 
than 1 possible path, in a manner similar to Global Gladiators. Power-up tokens can be collected and 
traded in. Losing one of your 5 lives takes you back tot he last restart point - losing one of your 
continues takes you to the start of the world. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/hurricanes 
 
 
$end


$info=HyperZone,
$<a href="http://www.mobygames.com/game/snes/hyperzone"</a>
$bio
 
 
HyperZone (c) 1992 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
A 3D shooter similar to Space Harrier. Control different futuristic flying vehicles and blast your 
way through numerous enemies and obstacles. If your ship is getting too fast, you can use the brakes, 
however flying too slow damages your ship. Apart from the standard weapons, most ships have a special 
attack that can be charged by holding down the fire button. The action takes place on set tracks 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/hyperzone 
 
 
$end


$info=Hyper Iria,
$<a href="http://www.mobygames.com/game/snes/hyper-iria"</a>
$bio
 
 
Hyper Iria (c) Oct 13, 1995 Banpresto Co., Ltd. / Banpresto Co., Ltd. 
 
Hyper Iria is based on the anime prequel to the sci-fi movie Zeiram. As in the anime and movie Iria 
is a space traveling bounty hunter who keeps running into the immortal villain Zeiram. In the game 
Iria can select one of four missions with a fifth selectable after the other four are completed. On 
the way to a mission Iria will discuss the mission with her AI companion Bob, and sometimes will be 
ambushed, requiring her to defend herself in a scrolling shooter type level. Upon reaching her 
destination Iria will proceed on foot, making her way through a maze-like level with several paths to 
her goal. Iria has powerful physical attacks, and can also carry firearms and grenades with limited 
ammunition. Money is rewarded based on your performance in a mission, and can be used to buy new 
firearms and more grenades. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/hyper-iria 
 
 
$end


$info=Hyper V-Ball,
$<a href="http://www.mobygames.com/game/snes/hyper-v-ball"</a>
$bio
 
 
Hyper V-Ball (c) Jun, 1994 Ubi Soft Entertainment Software / McO'River 
 
A volleyball simulation seen from a side-view perspective, meaning it is only possible to move 
players to the left or right. The player can choose between three different leagues: Men's League, 
Woman's League and Hyper League, which is a league for robots. Two buttons are used to control the 
ball, one for normal actions and one for "Hyper Plays", special attacks that can only be learned and 
used in the Hyper League. How a player will block or attack depends on the ball's speed and the 
players position. Team members who aren't under the player's direct control will also act on their 
own by positioning themselves or preparing spikes. They will, however, not block spikes on their own 
but it is possible to let players not under direct control block spikes by pressing one of the action 
buttons at the right moment. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/hyper-v-ball 
 
 
$end


$info=Idea no Hi,
$<a href=""</a>
$bio
 
 
Idea no Hi (c)  Shouei System 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Ignition Factor, The,
$<a href="http://www.mobygames.com/game/snes/ignition-factor"</a>
$bio
 
 
Ignition Factor, The (c) Jan, 1995 Jaleco Ltd. / Jaleco USA, Inc. 
 
The Ignition Factor has the player take control of one of the most dangerous jobs, a firefighter, as 
they progress through several stages including a museum, a mine and a variety of buildings including 
a skyscraper.  Before each mission, the player can look at a map and learn of trapped victims and 
dangerous hot spots and choose their equipment that include a chemical & electrical fire 
extinguisher, an oxygen tank, a rope and an axe among others.  However, the more equipment that the 
player is carrying, they will not be able to run or kick, limiting the firefighter to just merely 
walking. 
 
The goal of each mission is the same, traverse the building while avoiding fires or extinguishing 
them, save victims and keep from being burned.  Along the way the fire fighters will encounter 
obstacles that will stop or kill the player including collapsing floors and explosive barrels.  There 
are no power-ups to replenish their health or fire extinguishers so the player must be cautious.  
Points are awarded after each stage for saving victims, the time left on the meter as well as "Event" 
points.  If the player receives a certain amount of points at the end of the game, they will be 
treated to a special bonus stage. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/ignition-factor 
 
 
$end


$info=Ihatovo Monogatari,
$<a href="http://www.mobygames.com/game/snes/ihatovo-monogatari"</a>
$bio
 
 
Ihatovo Monogatari (c) Mar 05, 1993 Hect Co. Ltd. / Hect Co. Ltd. 
 
Ihatovo is a magical land created by the Japanese author Kenji Miyazawa. In the game, you are a 
stranger who arrives at Ihatovo and has to find seven missing notebooks by Miyazawa, to complete his 
stories, such as for example The Fire Stone, and others. 
 
This is an adventure game in which you can freely navigate your character through the top-down world, 
in a console RPG-like fashion. There are no battles in the game and also no puzzles, although at some 
points you'll have to collect and to use items. The game mainly progresses thanks to conversations 
with various characters you encounter in Ihatovo. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/ihatovo-monogatari 
 
 
$end


$info=Illusion of Gaia,
$<a href="http://www.mobygames.com/game/snes/illusion-of-gaia"</a>
$bio
 
 
Illusion of Gaia (c) Sep 01, 1994 Quintet Co., Ltd. / Nintendo of America Inc. 
 
Will is a young boy whose father disappeared long time ago. Now Will lives in a small town with his 
grandparents. He possesses unusual abilities of pushing and pulling things without touching them. One 
day, he finds in his house a girl, who soon turns out to be the princess Kara. Kara's father, king 
Edward, wants her to marry a mysterious person called the Jackal. Kara asks Will to help her to 
escape the palace, and soon they both get involved in a string of mystery and conspiracies... 
 
The game is somewhat similar to the famous Legend of Zelda games, also having a "save the princess" 
story, and employing real-time combat. Will can also use his special abilities to solve simple 
environmental puzzles. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/illusion-of-gaia 
 
 
$end


$info=Imperium,
$<a href="http://www.mobygames.com/game/snes/imperium_"</a>
$bio
 
 
Imperium (c) Nov, 1992 Jorudan Co., Ltd. / Vic Tokai, Inc. 
 
In 2027 AD, there is a distant planet where high-tech robots have enslaved a class of mechanized 
creatures. These slave robots have formed an underground resistance movement and developed a suit of 
body armor that may hold the key to victory over the high-tech robots. The only thing holding back 
these robots, is that the body armor can only be worn by a human. The player takes control of that 
human. 
 
This game is a vertical scrolling shooter. The player start with one life and 5 energy units for that 
life. The player also starts with a Vulcan weapon and a limited amount of missiles, which when used 
will hit everything on the screen. Extra missiles can be had by collecting icons from certain 
defeated enemies. Each enemy the player shoots down earns the player experience points. When the 
player reaches a certain amount of experience, they are rewarded with a new weapon, such as a wave or 
a laser. 
 
The game has 3 difficulty levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/imperium_ 
 
 
$end


$info=Incantation,
$<a href="http://www.mobygames.com/game/snes/incantation"</a>
$bio
 
 
Incantation (c) Dec, 1996 Titus France SA / Titus France SA 
 
In Incantation you are controlling a young wizard who has to complete several jump'n'run levels. 
Enemies are defeated by using different spells that can be found throughout the levels. Spells have 
different ranges and attack power. Before a level can be completed, a certain number of items has to 
be collected, and at the end of some levels, a boss-fight awaits the wizard. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 1.9 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/incantation 
 
 
$end


$info=Incredible Crash Dummies, The,
$<a href="http://www.mobygames.com/game/snes/incredible-crash-dummies"</a>
$bio
 
 
Incredible Crash Dummies, The (c) 1993 Gray Matter / LJN, Ltd. 
 
At a time when computer games were being blamed for violence, bad language, epilepsy and everything 
else the ‘moral majority’ needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as 
this is a standard platform game with a twist of questionable taste and purpose. 
 
You play a crash test dummy, trying to progress through levels filled with hazards such as cars and 
fireballs, within the time limits. Contact with each of these loses you a limb, and once you have 
none left, contact means game over. Since the character isn’t handicapped by missing limbs in any 
way, in practical terms you can think of these as hit points  especially as there are screwdrivers to 
pick up which restore one limb. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : Amiga,Game Boy,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/incredible-crash-dummies 
 
 
$end


$info=Incredible Hulk, The,
$<a href="http://www.mobygames.com/game/snes/incredible-hulk_"</a>
$bio
 
 
Incredible Hulk, The (c) 1994 Probe Entertainment Ltd. / U.S. Gold Ltd. 
 
In this side-scrolling action game you fight against your arch-enemy The Leader and his forces 
(Rhino, Absorbing Man, Abomination and Tyrannus) 
 
Take control of the Hulk/Dr. Banner through five levels of action. City and Construction Site, 
Tyrannus' Labyrinth, Leader's Fortress, Leader's Interior, and the Final Confrontation. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.0 
Other Systems : Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/incredible-hulk_ 
 
 
$end


$info=Indiana Jones' Greatest Adventures,
$<a href="http://www.mobygames.com/game/snes/indiana-jones-greatest-adventures"</a>
$bio
 
 
Indiana Jones' Greatest Adventures (c) Oct 11, 1994 Factor 5 GmbH / JVC Musical Industries, Inc. 
 
Indiana Jones gets the Super Star Wars treatment for SNES. The title consists of platform levels from 
the first three Indy films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. Players get to 
use Indy's trademark whip, as well as guns, grenades, and his fists to get through the game. 
 
Indiana Jones Greatest Adventures also features special levels such as running from the giant boulder 
(Raiders), the Mine Cart chase (Temple of Doom), flying a biplane (Last Crusade), and fighting a Nazi 
commander on a tank heading off a cliff (Last Crusade). 
 
The game is highlighted by selections from the John Williams score, and includes sound effects, 
digitized speech, and image captures during cutscenes. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.9 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/indiana-jones-greatest-adventures 
 
 
$end


$info=Inindo - Way of the Ninja,
$<a href="http://www.mobygames.com/game/snes/inindo-way-of-the-ninja"</a>
$bio
 
 
Inindo - Way of the Ninja (c) Mar, 1993 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
1581, Japan. Fearing a rebellion and striving to conquer the entire country,  the warlock Nobunaga 
orders to attack the Iga ninja clan. The ninjas bravely defend their village, but, being vastly 
outnumbered, are mercilessly slain by Nobunaga's men. Only one survived: you,  the hero of the game. 
Shortly before the assault you were sent to a nearby village to warn the elder of Nobunaga's attack. 
However, the other village is also destroyed by Nobunaga's army. You swear to avenge his crime. But 
for now, you are just an inexperienced young men, and are "wanted" by Nobunaga's men and ruthless 
bounty hunters. Will you be able to unite Japan in the ultimate struggle against Nobunaga? 
 
"Inindo: Way of the Ninja" is a console-style RPG with a touch of strategy. You navigate your hero on 
the world map, visit towns, and descend into dungeons. The battles are turn-based and are viewed from 
a third-person perspective, like in Final Fantasy games. You can move on the battle field and use 
melee or long-ranged attacks. You'll be able to recruit characters of various classes to your party, 
who will join you for profit or for other reasons. After you gain enough experience, you'll also be 
able to talk to daimyos (feudal rulers) of various castles and to convince them to work together 
against Nobunaga. You can also perform various tasks for the daimyos, such as spying. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.4 
Other Systems : MSX,PC-98 
SOURCE : http://www.mobygames.com/game/snes/inindo-way-of-the-ninja 
 
 
$end


$info=Inspector Gadget,
$<a href="http://www.mobygames.com/game/snes/inspector-gadget"</a>
$bio
 
 
Inspector Gadget (c) 1993 Hudson Soft Company, Ltd. / Hudson Soft USA, Inc. 
 
Inspector Gadget is on yet another mission against the evil Doctor Claw and his army of M.A.D. (Mean 
And Dirty) agents.  This time it's personal because Doctor Claw has captured Gadget's niece, Penny.  
With the help of his trusty dog, Brain, and his suit full of special gadgets, Inspector Gadget must 
save Penny and defeat Doctor Claw and his minions! 
 
Gadget will start in a haunted castle in England, and from there, he will travel to many places 
around the world while pursuing Doctor Claw. On the way, he will be confronted by Doctor Claw's 
agents, and the only way to get by them is to use his gadgets and items against them. 
 
Gadget can attack his enemies by using his punch (up, left right) and kicks which he is already 
equipped with. 
 
Several items he picked up can be used as weapons: 
 
Bombs - throw at enemies 
 
Red Propellers - to be used against aerial enemies 
 
Offensive Arrow - shoot at enemies 
 
Little Inspector Gadgets - little robots that will run at and damage enemies. 
 
If Gadget gets hit, he will lose his overcoat, leaving him in his boxers! In this state, he will lose 
a life if he gets hit again.  To prevent this from happening, pick up an extra overcoat that he can 
change into. 
 
Other items include: 
 
Hands - comes up from Gadget's hat and will grasp onto rings 
 
Suction cups - shoot at walls and have Gadget climb up them 
 
Hats - used as energy source for certain gadgets 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/inspector-gadget 
 
 
$end


$info=International Superstar Soccer,
$<a href="http://www.mobygames.com/game/snes/international-superstar-soccer__"</a>
$bio
 
 
International Superstar Soccer (c) Jun, 1995 Konami Computer Entertainment Osaka Co., Ltd. / Konami 
(America), Inc. 
 
International Superstar Soccer is a soccer game for the SNES and the first in the ISS series. The 
game features a number of game modes: Open Game (with 0, 1, or 2 players), International Cup, World 
Series, Training, Scenario, and Penalty Kick. 
 
The Game features 26 national teams from all over the world which include line-ups as seen in the 
1994 FIFA World Cup. 
 
The Scenario mode lets you play the second half of a match with specific goals, usually winning the 
game. Some of the scenarios are based on real matches played in the 1994 World Cup. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/international-superstar-soccer__ 
 
 
$end


$info=International Superstar Soccer Deluxe,
$<a href="http://www.mobygames.com/game/snes/international-superstar-soccer-deluxe"</a>
$bio
 
 
International Superstar Soccer Deluxe (c) Nov, 1995 Major A / Konami (America), Inc. 
 
This is the sequel to International Superstar Soccer, Konami's saga of soccer games. This Deluxe 
version was published first to the SNES, then the Mega Drive and Playstation. 
 
ISS Deluxe has realistic animations and player sprites. You can compete with 36 national teams with 
recognizable celebrity players (like Valderrama, Baggio, Ravanelli, Petkov...), but their names are 
fictitious. You can choose too from 16 formations and 8 strategies to win. 
 
The competitions available are: International Cup, World Series (League), Scenario Mode and 
customizable mini-cups/leagues. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Genesis,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/international-superstar-soccer-deluxe 
 
 
$end


$info=International Tennis Tour,
$<a href="http://www.mobygames.com/game/snes/international-tennis-tour"</a>
$bio
 
 
International Tennis Tour (c) 1993 Loriciel SA / Taito Corporation 
 
International Tennis Tour puts the player behind the racket of a generic male tennis player going up 
against a plethora of other generic players in various game modes.  There is a practice mode where 
the player can learn the in and outs of the game along with an exhibition mode where they can choose 
settings, rules and opposing players. 
 
They can also compete in tournaments and a career mode where they start off with a set amount of 
money, using it to enter more prestigious tournaments in order to win and gain more money to enter 
higher tournaments.  There is also a multiplayer option that lets two friends play head-to-head or 
team up in a doubles match against the computer A.I. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/international-tennis-tour 
 
 
$end


$info=Irem Skins Game, The,
$<a href="http://www.mobygames.com/game/snes/irem-skins-game"</a>
$bio
 
 
Irem Skins Game, The (c) Oct, 1992 Irem Corp. / Irem America Corp. 
 
A golf game featuring four different game modes. The four game modes are Skins game, Match play, 
Stroke play, and Tournament. 
 
The Skins game has players compete for prize money on each individual hole. 
 
Match play involves 2 golfers competing to see who can win the most holes out of 9 or 18 holes. 
 
Stroke play counts the total number of strokes over a course of a golf game. The golfer with the 
least amount of strokes wins. 
 
Tournament mode has golfers competing in either one day (18 holes) or two days (36 holes) of golf. 
Scoring is figured out by how many strokes over or under par a golfer made to finish a hole. 
 
Gameplay consists of first choosing a golfer type of either a power hitter, all-around, technician, 
or magician. Each type has its own proficiencies in the drive, power, accuracy, hook, slice, and back 
spin categories. 
 
When on the golf course the player can choose a club, their stance, direction of where to hit the 
ball, and the power of the swing. Once that is decided, the swing is determined by a meter which 
measures the accuracy of the shot and determines whether the ball gets hit straight, hooks, or 
slices. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/irem-skins-game 
 
 
$end


$info=Iron Commando,
$<a href="http://www.mobygames.com/game/snes/iron-commando-kotetsu-no-senshi"</a>
$bio
 
 
Iron Commando (c) Feb 10, 1995 Arcade Zone Ltd. / Poppo Co., Ltd. 
 
Iron commando is a brawler beat-em-up like Final Fight or Streets of Rage with lots of weapons and 
big end bosses. 
 
The B-movie story is cheesy and does nothing more than accommodate for the action. From the 
introduction sequence: "The peril came from outer space. A meteorite entered the earth's atmosphere 
bringing chaos. After observation, the scientists found that the meteorite was radioactive and had to 
be destroyed. Unfortunately, terrorists from g.h.o.s.t. want the meteorite too. The Iron Commando's 
mission is to retrieve the deadly body and avoid genetic mutation." 
 
The player or players walk along the levels beating up enemies. On some levels you ride a motorcycle 
or jeep, even a mine kart, and shoot your way through hordes of enemies. There are several end 
bosses, some are screen filling like a helicopter and a giant robot. 
 
Some enemies will drop food, grenades or weapons as you beat them into a bloody pulp. There are lots 
of different Weapons: 9mm guns, shotguns, machine guns, knives, baseball bats. The weird thing is, 
enemies that use a sword and even dogs will occasionally drop a machine gun or baseball bat. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/iron-commando-kotetsu-no-senshi 
 
 
$end


$info=Itchy & Scratchy Game, The,
$<a href="http://www.mobygames.com/game/snes/itchy-scratchy-game"</a>
$bio
 
 
Itchy & Scratchy Game, The (c) 1994 Bits Corporation / Acclaim Entertainment, Inc. 
 
They fight! and fight! and fight, and fight, and fight!... Itchy & Scratchy, from The Simpsons, are a 
cat and mouse cartoon duo. Itchy the mouse and Scratchy the cat exist only to find new and creative 
ways to attack and kill one another. As the latest cartoon adventures appear on the television, the 
violence spreads to brand new places. 
 
Itchy & Scratchy is a single player platform side-scroller. The player controls Itchy, the mouse, and 
must defeat Scratchy, the cat, with a variety of weapons. Itchy caries a default mallet, but can pick 
up additional weapons on particular levels. Each of the seven levels takes place in a different 
fictional location and is designed as a maze of doors and platforms. After defeating Scratchy, he 
usually will return with a special contraption to attack Itchy, and must therefore be defeated again. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Game Gear 
SOURCE : http://www.mobygames.com/game/snes/itchy-scratchy-game 
 
 
$end


$info=Izzy's Quest for the Olympic Rings,
$<a href="http://www.mobygames.com/game/snes/izzys-quest-for-the-olympic-rings"</a>
$bio
 
 
Izzy's Quest for the Olympic Rings (c) 1996 Alexandria, Inc. / U.S. Gold Ltd. 
 
Izzy's Quest for the Olympic Rings is the official game of the mascot of the 1996 Olympic Games in 
Atlanta. As the name suggests, Izzy must find the five Olympic rings, hidden by the guardians so that 
Izzy does not take them to his world. 
 
The game plays a lot like Mario games 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/izzys-quest-for-the-olympic-rings 
 
 
$end


$info=Jaki Crush,
$<a href="http://www.mobygames.com/game/snes/jaki-crush"</a>
$bio
 
 
Jaki Crush (c) 1992 Compile|Naxat Soft / NEC Home Electronics, Ltd. 
 
Jaki Crush is the third game in the Crush Pinball series, with a distinct demon and a horror theme. 
It is also the only title in the pinball series not released outside of Japan. It is based around the 
theme of a Jaki, a Japanese type of mythological demon and it contains a single table divided in 
three levels with six flippers. It can be played with two players (taking turns) and contains an 
option to alter the ball speed. There is a large amount of moving and stationary targets, and 
creatures that can be destroyed. There are six bonus stages that are accessed by shooting into a 
demon's mouth when it is open. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/jaki-crush 
 
 
$end


$info=James Bond Jr,
$<a href="http://www.mobygames.com/game/snes/james-bond-jr"</a>
$bio
 
 
James Bond Jr (c) 1992 Gray Matter / THQ Inc. 
 
Based off a cartoon series by the same name, you control James Bond's teenage nephew, James Bond Jr. 
Many scientists have disappeared and it is James Bond Junior's task to find the scientists and save 
the world.  Agents have seen missile sites on an island and they believe that Scumlord is 
responsible. All in a day's work... 
 
The gameplay is a side scroller similar to Contra. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.3 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/snes/james-bond-jr 
 
 
$end


$info=James Pond 3 - Operation Starfish,
$<a href="http://www.mobygames.com/game/snes/james-pond-3-operation-starfish"</a>
$bio
 
 
James Pond 3 - Operation Starfish (c) 1994 Vectordean Ltd. / Millennium Interactive Ltd. 
 
Unlike the  first game of the series, that was a mission-based game, and the  second one, where your 
character had unique abilities such as observing the whole level and growing to unlimited height, 
"James Pond 3" is a standard jump and run platform game. Pond can run very quickly (by holding down 
the A button) through large levels, which often contain steep mountain sides and other tricky areas. 
Once again, he has to oppose the evil scientist Maybe and his minions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.8 
Other Systems : Amiga,Amiga CD32,Genesis 
SOURCE : http://www.mobygames.com/game/snes/james-pond-3-operation-starfish 
 
 
$end


$info=Jammes,
$<a href=""</a>
$bio
 
 
Jammes (c)  Carrozzeria 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
 
 
$end


$info=Jammit,
$<a href="http://www.mobygames.com/game/snes/jammit"</a>
$bio
 
 
Jammit (c) 1994 GTE Vantage Inc. / GTE Entertainment 
 
As the name implies, this is strictly a basketball game. It has a black-basketball theme (as seen in 
a lot of odd American movies) and has a myriad of game options (one on one, group etc.). 
Also, it has a betting option, but other than that it's your typical run-of-the-mill basketball game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : 3DO,DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/jammit 
 
 
$end


$info=Jelly Boy,
$<a href="http://www.mobygames.com/game/snes/jelly-boy"</a>
$bio
 
 
Jelly Boy (c) 1991 Probe Software Ltd. / Ocean Software Ltd. 
 
Jelly Boy is a gelatinous humanoid pink blob on a mission throughout some strange worlds. He travels 
throughout such landscapes as giant toy factories and arctic snowfields during his quest, facing down 
all manner of dangerous enemies and obstacles. He can jump and he can  launch a large fist from his 
stomach (he is a blob, after all). Further, different levels have special power-ups that allow the 
blob to assume different forms that are useful in specific circumstances. These include a hot air 
balloon (for floating up to special items), a hammer (for smashing obstructing blocks), a submarine 
(for more effectively navigating an undersea bonus level), a skateboard (for blazing through a level 
on a deadline), and a pogo stick (for extra high jumping). Not all of the power-ups are useful, 
though. One item turns Jelly Boy into a block so that he is unable to move for several seconds. 
 
Jelly Boy collects musical notes in lieu of having a power meter. Being hit knocks away all of his 
collected notes and if he gets hit again without having any notes, he will lose a life. Jelly Boy 
also collects a variety of fruit throughout his quest. Accumulate enough fruit to earn extra lives. 
Certain types of fruit have other side effects (orange = more time on the clock, avocado = 
invincibility). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/jelly-boy 
 
 
$end


$info=Jeopardy!,
$<a href="http://www.mobygames.com/game/snes/jeopardy__"</a>
$bio
 
 
Jeopardy! (c) Dec, 1992 Imagineering Inc. / GameTek, Inc. 
 
A game based on the television quiz show and featuring the show's music and the voice of host Alex 
Trebek. Multiplayer or vs. the Computer games are available, and the game progresses through two 
rounds. Categories are made available to the player(s) and the questions are in the form of brief 
descriptions.  Answers are limited to extremely short phrases. The harder the question, the better 
the cash reward. Answering a question wrong results in a deduction of money from your score. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : Isometric 
Players : 1-3 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/jeopardy__ 
 
 
$end


$info=Jetsons, The - Invasion of the Planet Pirates,
$<a href="http://www.mobygames.com/game/snes/jetsons-invasion-of-the-planet-pirates"</a>
$bio
 
 
Jetsons, The - Invasion of the Planet Pirates (c) 1994 Sting, Inc. / Taito Corporation 
 
George Jetson was about to run out to work when his pal Captain Zoom appears out of thin air. Zoom 
tells him that Zora, the leader of SPREE ("Space Pirates Revelling in Evil Enterprises"), is planning 
on looting this solar system of all its resource! Unfortunately, in his last encounter with Zora, 
Zoom has used up all his strength and now he is powerless so he asks George to take over. He gives 
George his Pneumo Osmatic Precipitator (or P.O.P.) and bids him good luck.  Can George save his 
family and this galaxy? 
 
Guide George through 9 stages of intergalactic action armed with only his wits and the P.O.P....which 
is like a super vacuum. The P.O.P. can be used as a traveling tool by sucking onto walls and 
ceilings, it will enable George to climb up and across platforms.  As a weapon, the P.O.P. can be 
used to suck up blocks or enemies and spit out at other enemies. George can also use the P.O.P. to 
breathe under water! Talk about multi-functional! 
 
George's conditions are indicated by the number of hearts he has at the top of the screen.  By 
collecting more hearts, it will refill George's health. Food items will increase your score and by 
getting a high enough score in each stage, you may get to play a bonus game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/jetsons-invasion-of-the-planet-pirates 
 
 
$end


$info=Jikkyou Oshaberi Parodius,
$<a href="http://www.mobygames.com/game/snes/jikkyou-oshaberi-parodius"</a>
$bio
 
 
Jikkyou Oshaberi Parodius (c) Dec 15, 1995 Konami Co., Ltd. / Konami Co., Ltd. 
 
The third in the Paroidus series, it's the same gameplay and zaniness that substantiated the first 
two games. Gameplay itself is a copy (a parody rather) of Konami's famous Gradius series in that the 
screen scrolls from left to right (most times) and you maneuver around the screen destroying waves of 
enemies and avoiding obstacles. Unlike previous Parodius titles, this game contains a difficulty 
adjustment option, allowing the player to make things easier... or harder. Also unique to this 
parodius title is a bit of japanese digital voice that shouts out various things at you while you 
play. Survival throughout the level earns you a boss fight, which frequently includes some of the 
strangest characters in the game. Make no mistake, this *is* Gradius,  but with all sorts of strange 
graphics, music and references to other Konami games... So in other words, it's Parodius! 
 
There are now more power-ups than ever including the standard power-up (red, used to upgrade 
weapons), the shield power-up (blue) and a variety of different coloured bells. Green Bells will make 
you huge on the screen, Yellow Bells are worth points (points in turn are worth extra lives),  Blue 
Bells are "big bombs" that clear the screen of enemies/shots and can be saved until you need them, 
White Bells will give your character a megaphone that will shout out japanese phrases, the characters 
of the phrases themselves can be used to damage enemies (the power of words!), The Red Bell 
stockpiles you with three point-defense lasers... only one of which can be activated at a time and 
disappear after a short while. Finally the purple bell will clear the screen of all but the strongest 
enemies... and will turn them into power-ups. 
 
This time around there are 16 different characters to chose from and the power-ups and weapons that 
they use are more unique than ever. Several familiar "faces" return and they've brought along friends 
to share in the party: 
Vic Viper: The "gradius ship" appears once again in this gradius parody, equipped with it's 
traditional gradius weapons 
2. Lord British: The "other" Gradius ship and arguably the more famous of the two. Lord British 
   has weapons similar to Vic but quite different also.Missiles and shields work differently for 
   instance. And Lord British uses a Ripple gun instead of a double shot. 
3. Pentaro: It just wouldn't be a Parodius game if Pentaro wasn't involved. Originally from 
   Konami's Penguin Adventure, Pentaro retains the same abilities from previous Parodius games... 
   however his Potion weapon may now hit multiple enemies and his normal weapon shots explode against 
   obstacles 
4. Hanako: Also from Penguin Adventure, Hanako the penguin is Pentaro's girlfriend. While Pentaro 
   is blue, she is the red penguin. She plays nearly identical to Pentaro with the exception of her 
   S. Bomb weapon 
5. Twinbee: Twinbee, from the Twinbee games is another returning Parodius star. Unfortunately he 
   hasn't been upgraded since previous games, so his weapons are nearly identical 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.5 
Other Systems : PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/jikkyou-oshaberi-parodius 
 
 
$end


$info=Jikkyou Power Pro Wrestling '96 - Max Voltage,
$<a href="http://www.mobygames.com/game/snes/jikkyou-power-pro-wrestling-96-max-voltage"</a>
$bio
 
 
Jikkyou Power Pro Wrestling '96 - Max Voltage (c) Sep 13, 1996 Konami Co., Ltd. / Konami Co., Ltd. 
 
Step up to the ring with Jikkyou Power Pro Wrestling. As the name implies this is a wrestling game in 
which wrestlers from different leagues collide in grappling contests to determine who's the king of 
the hill. 
 
Select your character with his unique stats and movesets, and go at it against any opponent from four 
fictional leagues with dozens of moves, submission holds and rope maneuvers in or out of the ring. 
 
The game uses pre-rendered 2D sprites and features Vs, Tournament, and League play for up to four 
players. Also included is a career mode where you create a wrestler and control each aspect of his 
career up to his final victory in the inter-league tournament. And you can also configure matches to 
be standard, tag (with 4 or 6 wrestlers), submission or death-matches which adds such features as 
live wires and explosives to the ring. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Isometric 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/jikkyou-power-pro-wrestling-96-max-voltage 
 
 
$end


$info=Jimmy Connors Pro Tennis Tour,
$<a href="http://www.mobygames.com/game/snes/jimmy-connors-pro-tennis-tour"</a>
$bio
 
 
Jimmy Connors Pro Tennis Tour (c) 1992 Blue Byte Software GmbH / Ubi Soft Entertainment Software 
 
Endorsed by famous tennis player, Jimmy Connors, this game offers tournament and single play on 
multiple court types. 
 
Using crosshairs, aim your ball to the other side of the court and hope you hit where you want.  If 
you are lucky, you might even score an Ace.  If not, you will need to be ready to return your 
opponent's return.  Run back and forth as you try to keep hitting the ball over the net until your 
opponent misses, or you do.  When you hit the ball, you will want to attempt changing the direction 
and speed of the ball to throw your opponent off balance.  This is the real challenge of any tennis 
game. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Score : 4.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Lynx,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/jimmy-connors-pro-tennis-tour 
 
 
$end


$info=Jim Lee's WildC.A.T.S,
$<a href="http://www.mobygames.com/game/snes/jim-lees-wildcats-covert-action-teams"</a>
$bio
 
 
Jim Lee's WildC.A.T.S (c) Nov, 1995 Beam Software Pty., Ltd. / Playmates Interactive Entertainment, 
Inc. 
 
Jim Lee's WildC.A.T.S: Covert Action Teams is based on the comic book heroes by Jim Lee. The players 
take control of three superheroes, Spartan, Maul and Warblade, as they travel through each level, 
fighting numerous mutants and robots to force a final showdown with the main antagonist, Helspont, 
who is bent on world destruction. 
 
The gameplay is a basic side-scroller, using punches, kicks, and the heroes special powers to defeat 
enemies. Players can also combine their heroes to create more powerful moves. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-4 Players 
Score : 2.5 
Esrb : Teen 
SOURCE : http://www.mobygames.com/game/snes/jim-lees-wildcats-covert-action-teams 
 
 
$end


$info=Jim Power - The Lost Dimension in 3D,
$<a href="http://www.mobygames.com/game/snes/jim-power-the-lost-dimension-in-3d"</a>
$bio
 
 
Jim Power - The Lost Dimension in 3D (c) 1993 Loriciel SA / Loriciel SA 
 
In in this altered and expanded port of the original Amiga title,  Earth has always blocked "The Lost 
Dimension" and now its alien guardian, Vaprak, threatens to annihilate Earth to free its brethren in 
the dimension.  Special Agent Jim Power has been sent in alone to send Vaprak back into "The Lost 
Dimension". 
 
Armed with your upgradeable blaster, space ship, and jet pack, you will blast and jump you way across 
"The Lost Dimension" taking down its inhabitants before any contact from them takes your life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/jim-power-the-lost-dimension-in-3d 
 
 
$end


$info=Joe & Mac,
$<a href="http://www.mobygames.com/game/snes/joe-mac-caveman-ninja"</a>
$bio
 
 
Joe & Mac (c) Jan, 1992 Data East Corporation / Data East USA, Inc. 
 
Play Joe and Mac as cavemen ninjas in a multi-level platform area where the player has to jump and 
club incoming enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
Other Systems : Amiga,DOS,Game Boy,Genesis,NES,Zeebo 
SOURCE : http://www.mobygames.com/game/snes/joe-mac-caveman-ninja 
 
 
$end


$info=Joe & Mac 2 - Lost in the Tropics,
$<a href="http://www.mobygames.com/game/snes/joe-mac-2-lost-in-the-tropics"</a>
$bio
 
 
Joe & Mac 2 - Lost in the Tropics (c) 1994 Data East Corporation / Data East Corporation 
 
This sequel puts you back into the roles of the cavemen, Joe and Mac. This time, a caveman named Gork 
has stolen the crown belonging to the Chief of Kali Village, and it's up to you to retrieve it by 
using the 7 Rainbow Stones you will collect on your journey. 
 
Along the way, you will fight dinosaurs, cavemen, and other prehistoric enemies as your travel 
through the jungle, or through the ice and snow, or even through a volcanic wasteland. Along the way, 
you can pick up upgrades for your club, or pick up projectiles from eating certain health-recovery 
items. In some levels, you'll ride in a stone cart, trying to hope over gaps and avoid enemies as you 
try to reach the end. 
 
Improving on the original's platformer/brawler co-op gameplay, this game adds adventure and 
role-playing game elements that create a more involving experience compared to the first game. You 
can now collect coins in the levels to purchase items from Tiki Village, such as meat to recover your 
health, or even remodel your hut back at your home village. The game also uses a password system to 
track your progress. The game also shifts to an overhead map so you can wander to whichever level you 
wish, and return to completed levels to earn more money or power-ups. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/joe-mac-2-lost-in-the-tropics 
 
 
$end


$info=John Madden Football,
$<a href="http://www.mobygames.com/game/snes/john-madden-football_"</a>
$bio
 
 
John Madden Football (c) 1991 Park Place Productions / Electronic Arts, Inc. 
 
Unlike the first computer versions, this game originated on consoles and focuses on the action on the 
field instead of detailed strategy. There is still a detailed range of moves available, all grouped 
for quick selection. 
 
Game play modes include regular season, playoffs and sudden death. The game features 16 regular teams 
plus one All-Madden team, each with their own strengths and weaknesses. Play actions include 
selecting a pass recipient as a play unfolds, block tackles, dives and sackings. Different weather 
conditions come into play when it's wet, snowy or muddy. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Amiga,Genesis 
SOURCE : http://www.mobygames.com/game/snes/john-madden-football_ 
 
 
$end


$info=John Madden Football '93,
$<a href="http://www.mobygames.com/game/snes/john-madden-football-93"</a>
$bio
 
 
John Madden Football '93 (c) 1992 EA Canada|EA Studios / Electronic Arts, Inc. 
 
Another update in the Madden football series. New this time are some graphics and animations, 
including an animated coin toss and some player moves. New gameplay features are no-huddle offense 
and a stop clock play. 
 
There are 28 teams from the '92-'93 season, two All Madden teams and 8 Greatest Ever teams. 
 
Game modes are the usual pre-season, regular season, sudden death and playoffs. A special playoff 
mode for the 8 greatest teams is also available. 
 
The Genesis version features John Madden's digitized commentary speech and a battery-backed RAM for 
saving playoff results and player stats. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.0 
Other Systems : 3DO,Genesis 
SOURCE : http://www.mobygames.com/game/snes/john-madden-football-93 
 
 
$end


$info=JoJo no Kimyou na Bouken,
$<a href="http://www.mobygames.com/game/snes/jojo-no-kimy-na-bken"</a>
$bio
 
 
JoJo no Kimyou na Bouken (c) Mar 05, 1993 Cobra Team / Cobra Team 
 
One of the earliest titles based on the animé series Jojo's Bizarre Adventures, this game is not a 
pure fighter, like Capcom's more known title, but an adventure/RPG hybrid with turn-based fights. 
 
In a futuristic world, there lives a young man named Jojo who holds a terrible power within: the 
power to drain life from enemies. This power is somehow connected to the evil vampire Dio who is 
terrorizing the world. Jojo must find faithful companions on his quest to restore peace and to master 
the power within himself. 
 
In this game, you navigate Jojo in an adventure-like fashion, viewing the hero from third-person 
perspective. You can call up a menu at any time to choose a command such as "Look", "Talk", etc. 
Being a Japanese adventure, the game doesn't contain puzzles. from time to time, you'll be attacked 
by enemies and will fight them in turn-based combat viewed from first-person perspective. Jojo and 
his party members possess the so-called "stands", super-powerful creatures you summon during fights. 
before each fight, you'll have to choose one of fice available tarot cards to determine the amount of 
luck and compatibility of the stands you'll have in the game. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/jojo-no-kimy-na-bken 
 
 
$end


$info=JRR Tolkien's The Lord of the Rings - Volume 1,
$<a href="http://www.mobygames.com/game/snes/jrr-tolkiens-lord-of-the-rings-volume-one"</a>
$bio
 
 
JRR Tolkien's The Lord of the Rings - Volume 1 (c) 1994 Interplay Productions, Inc. / Interplay 
Entertainment Corp. 
 
Unlike many Lord of the Ring games this game was actually produced many years before the LotR hype 
and based on the book and an older movie. Though the title suggests there should be more volumes, as 
far as I know the other two where never produced. 
 
In this game you play Frodo Baggins, a Hobbit. The game starts off at Bilbo's 111 birthday. Your 
first quest is to find Pippin. In your quest you will need to take the Ring to Rivendell. You start 
alone, but later on you will get others to join you in your quest, like Sam and Gandalf. 
 
The game was originally designed for the NES, but release was hold off and later on adapted for the 
SNES. Because of the original game design graphics are somewhat NES like and not all buttons of the 
controller are used. The cartridge does not contain any RAM/battery, games can only be saved by 
remembering a code. The code must later be entered into the game to continue. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.3 
SOURCE : http://www.mobygames.com/game/snes/jrr-tolkiens-lord-of-the-rings-volume-one 
 
 
$end


$info=Judge Dredd,
$<a href="http://www.mobygames.com/game/snes/judge-dredd"</a>
$bio
 
 
Judge Dredd (c) Jun, 1995 Probe Entertainment Ltd. / Acclaim Entertainment, Inc. 
 
Judge Dredd is a platform action game based on the British comic book character of the same name and 
the 1995 movie that tarnished that name.  The game was a multi system release so it fits the standard 
console jump/shoot/duck formula although it does add some unique twists such as wounding enemies so 
that they surrender and can be arrested. 
 
The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to 
the Aspen penal colony from which he must escape and prove his innocence.  Following the fight at the 
top of the Statue of Liberty that ended the film, the game continues on with levels and characters 
inspired by the comic book culminating with a battle against the Dark Judges on Deadworld. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Teen 
Other Systems : DOS,Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/judge-dredd 
 
 
$end


$info=Jungle Book, The,
$<a href="http://www.mobygames.com/game/snes/walt-disneys-the-jungle-book"</a>
$bio
 
 
Jungle Book, The (c) 1994 Virgin Interactive Entertainment, Inc. / Virgin Interactive Entertainment, 
Inc. 
 
Based on the famous animated movie, Walt Disney's The Jungle Book is a platform game where you 
control Mowgli, the boy who was raised by wild animals deep in the jungles. Your goal is to find the 
human village so you may you join your kin once again. 
 
Mowgli is an athletic individual, and can jump, run, swing on vines or climb them without any 
problems. Most of the animals he comes upon, however, are inexplicably hostile, so he must defend 
himself with a variety of thrown weapons, such as bananas and boomerangs. 
 
To complete each level, Mowgli must collect a number of crystals (how many - it depends on the 
difficulty levels) within a time limit. A compass in the corner of the screen helps him by showing 
the direction where the nearest crystal is. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.5 
Other Systems : DOS,Game Boy,Genesis,NES,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/walt-disneys-the-jungle-book 
 
 
$end


$info=Jungle Strike,
$<a href="http://www.mobygames.com/game/snes/jungle-strike"</a>
$bio
 
 
Jungle Strike (c) 1993 High Score Productions / Electronic Arts, Inc. 
 
Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate 
America. After his father was killed, the people who were under his control, sent his son running 
off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his 
father, longs for revenge of his father's death and decides to shed the blood of those who killed 
him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons 
program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to 
seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight 
America at all costs. 
 
Because of this threat, you're hired again to battle these two characters, following their paths in 
the jungles of South America. Armed with the Commache, numerous other vehicles, and destructive 
weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain 
guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns 
on the side. Take out the evil duo and forever rid this threat.....in the jungle! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 3.5 
Esrb : Kids to Adults 
Other Systems : Amiga,Amiga CD32,DOS,Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/jungle-strike 
 
 
$end


$info=Jungle Wars 2,
$<a href="http://www.mobygames.com/game/snes/jungle-wars-2-kodai-mah-atimos-no-nazo-"</a>
$bio
 
 
Jungle Wars 2 (c) Mar 19, 1993 Atelier Double / Pony Canyon, Inc. 
 
In "Jungle Wars 2", the world is populated not only by humans, but by intelligent animals who behave 
like humans and have their own villages and clans. You play the role of a nameless young boy from a 
small village somewhere in the West. Your father sends you to a nearby cave to investigate the 
strange occurrences that were taking place there lately. You encounter  a group of rats belonging to 
the UrUr organization, and the mysterious King Rhinoceros. The investigation leads you further as you 
realize King Rhinoceros and his henchmen are after the secrets of the ancient Atimos civilization, 
which is guarded by seven animal sages living in different places in the world. Together with the 
friends you encounter on your journey, you decide to discover the secrets of Atimos and to stop the 
villains' plans. 
 
"Jungle Wars 2" is a traditional console-style RPG. You navigate your party on the world map, visit 
towns and villages, descend into dungeons, encounter random enemies and bosses, and fight them in 
turn-based combat viewed from first-person perspective. The girl Mio who joins your party at a 
certain point is able to use magic, while some characters have a limited amount of attacks and cannot 
use items. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/jungle-wars-2-kodai-mah-atimos-no-nazo- 
 
 
$end


$info=Jurassic Park,
$<a href="http://www.mobygames.com/game/snes/jurassic-park____"</a>
$bio
 
 
Jurassic Park (c) Nov, 1993 Ocean Software Ltd. / Ocean of America, Inc. 
 
The SNES game based on the film Jurassic Park is an action title that combines top-down and 
first-person perspectives. 
 
Playing as Dr. Alan Grant, the player's ultimate goal is to escape the Jurassic Park island. To reach 
that goal, several other tasks must be completed, including restoring power to the park and 
destroying a Velociraptor nest. 
 
The large game world is seen from a top-down view and can be freely explored. Some areas are not 
accessible from the beginning, however. To enter them, keycards must be found or some special goal be 
completed, like rebooting the computer system and using it to open certain gates. Dr. Grant can 
defend himself against the many free-roaming dinosaurs with a variety of weapons, including an 
electroshock gun, a shotgun, rocket launcher, gas grenade launcher and bola gun. All weapons except 
the electro gun require ammo to work. A radar at the bottom of the screen helps in detecting 
approaching dinosaurs, but will only work once the park's motion detectors have been activated. 
 
Upon entering one of the park's buildings, the game view switches to a scrolling first person 
perspective, reminiscent of early first person shooters like Wolfenstein 3D. Just like outside, 
dinosaurs lurk in the corridors, and the same guns as in the overworld map can be used to destroy 
them. Many buildings consist of several floors, with elevators connecting them. Some rooms are pitch 
black and can only be entered when in possession of night vision goggles. 
 
The game supports the SNES mouse for the first-person sections and the computer system interface. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Mouse 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/jurassic-park____ 
 
 
$end


$info=Jurassic Park Part 2 - The Chaos Continues,
$<a href="http://www.mobygames.com/game/snes/jurassic-park-part-2-the-chaos-continues"</a>
$bio
 
 
Jurassic Park Part 2 - The Chaos Continues (c) Nov, 1994 Ocean Software Ltd. / Ocean of America, Inc. 
 
One year after the events of the Jurassic Park, John Hammond wants to bring Jurassic Park back and he 
sends Dr. Alan Grant to aid a team of heavy armed men down to the former park to restore order.  
Meanwhile, Biosyn Corp has sent men down the former park so the company can gain control of the park 
for themselves. 
 
In this 2D shooter, Player 1 controls Dr. Alan Grant and Player 2 controls Tactical Sergeant Michael 
Wolfskin and alone or together you face off against the free roaming dinosaurs of the once known 
Jurassic Park along with the members of the Biosyn Corp.  Your player always has six weapons.  Your 
primary machine gun and cattle prod are unlimited and most take down both the humans and dinosaurs 
but some only work the dinosaurs such as the cattle prod.  Most of the levels are non linear so you 
must explore different pathways to complete the mission you have selected once you have once you 
selected either one or two player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.1 
Esrb : Kids to Adults 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/jurassic-park-part-2-the-chaos-continues 
 
 
$end


$info=Justice League Task Force,
$<a href="http://www.mobygames.com/game/snes/justice-league-task-force"</a>
$bio
 
 
Justice League Task Force (c) 1995 Blizzard Entertainment Inc.|SunSoft / Acclaim Entertainment, Inc. 
 
The comic-book superhero team of the Justice League consists of Superman, Batman, Wonder Woman, The 
Flash, Aquaman, and Green Arrow. They must defeat the evil Darkseid and his henchmen, Despero and 
Cheetah. But before they can reach Darkseid, the members of the Justice League must battle each 
other. You can follow this storyline in Story Mode, or if you prefer to just hold exhibition fights 
you can choose Battle Mode which allows you to use the villian characters as well. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.6 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/justice-league-task-force 
 
 
$end


$info=Jutei Senki,
$<a href=""</a>
$bio
 
 
Jutei Senki (c)  Enix , Tam-Tam 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Kablooey,
$<a href="http://www.mobygames.com/game/snes/bombuzal"</a>
$bio
 
 
Kablooey (c) Aug, 1992 
 
Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to 
the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a 
huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller 
bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud 
blastfests that need to be carefully planned. 
 
Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, 
movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1-2 Players 
Score : 3.5 
Other Systems : Amiga,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/snes/bombuzal 
 
 
$end


$info=Kaizou Choujin Shubibinman Zero,
$<a href="http://www.mobygames.com/game/snes/kaiz-chjin-shubibinman-zero"</a>
$bio
 
 
Kaizou Choujin Shubibinman Zero (c) 1994 Masaya / NCS Corporation 
 
A sequel to the Shubibinman Turbografx action platformers developed exclusively for the SNES. 
 
A new gang of cyborg-enhanced goons threatens peace in the city, so "Doc" decides to test his newest 
creations: Raita and Azuki, by sending them to destroy all the baddies and restore peace. 
 
The game plays as an 2D action platformer as previous entries in the series, in which you proceed 
through each stage pummeling enemies and collecting power-ups to enhance your powers. Now for the 
first time each character has unique abilities and attacks, furthermore each character has a charging 
attack that can be used to energize your partner thus encouraging teamplay in the two-player 
cooperative mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/kaiz-chjin-shubibinman-zero 
 
 
$end


$info=Kamen Rider SD - Shutsugeki!! Rider Machine,
$<a href="http://www.mobygames.com/game/snes/kamen-rider-sd-shutsugeki-rider-machine"</a>
$bio
 
 
Kamen Rider SD - Shutsugeki!! Rider Machine (c) Jul 09, 1993 Yutaka / Bandai Co., Ltd. 
 
Kamen Rider SD: Shutsugeki!! Rider Machine brings together all ten showa era Kamen Riders to do 
motorcycle combat with an army of Shocker soldiers. Each Episode starts with an introduction by 
"Oyassan" Tachibana, and stars a different Rider with his own unique special move. Episodes are 
broken up into six levels of combat against several Shockers riding their own motorcycles or cars or 
other vehicles, followed by a boss battle in the seventh level. After levels 2 and 5 the Kamen Rider 
will repair any damage and be able to choose from one of 4 limited powerups, such as invincibility, 
super speed, or a machine gun. Most of the time Kamen Rider will defeat enemies by riding alongside 
them and punching them, and enemies will try to do the same to ram or shoot him. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/kamen-rider-sd-shutsugeki-rider-machine 
 
 
$end


$info=Kawasaki Caribbean Challenge,
$<a href="http://www.mobygames.com/game/snes/kawasaki-caribbean-challenge"</a>
$bio
 
 
Kawasaki Caribbean Challenge (c) 1993 Park Place Productions / GameTek, Inc. 
 
Race a Kawasaki Ninja Motorcycle or Jet Ski over 3 different islands in the Caribbean. When you're 
ready, take the Challenge to see how good you really are! Look down at your vehicle from a bird's eye 
view and cross bridges, make sharp turns, knock other opponent's off the road (or ocean) and get 
first place, if you can! You get to choose from a selection of 3 Motorcycles and 3 Jet Ski's when you 
race. You must complete 5 laps on each level and try to get first place! 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/kawasaki-caribbean-challenge 
 
 
$end


$info=Kawasaki Superbike Challenge,
$<a href="http://www.mobygames.com/game/snes/kawasaki-superbike-challenge"</a>
$bio
 
 
Kawasaki Superbike Challenge (c) Dec, 1995 Lankhor / Time Warner Interactive, Inc. 
 
Kawasaki Superbike Challenge is a motorcycle racing game that uses the same engine as F1. It includes 
14 standard-length race tracks, plus the Suzuka 8 Hours endurance race, available in both training 
and Championship modes. The game is unlicensed (except by Kawasaki), so all riders and teams are 
fictional. 
 
The game now has more polygonal roadside objects than F1, and there is still a Turbo mode, allowing 
for faster racing at the expense of some of the detail. You have the ability to turn on or off 
weather (during rainy days the graphics are darker and the bike has less traction). The number of 
laps on each course can be 5, 10 or 15, and there are 4 skill levels. Some changes have been made to 
how the vehicle handles, to emphasize the switch from cars to bikes. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/kawasaki-superbike-challenge 
 
 
$end


$info=Keeper,
$<a href="http://www.mobygames.com/game/snes/keeper"</a>
$bio
 
 
Keeper (c) Jul 15, 1994 Fupac|Success Corp. / Datam Polystar 
 
Keeper is a cute action-puzzle game. A five-by-five grid fills up with colored blocks with different 
icons on them. Pikuru and Kintoto, the player characters, can move freely about the grid, climbing 
over the blocks, and pushing or pulling them in any direction where there is room. Line up three or 
more blocks of either the same color or the same symbol and they will disappear. If the entire grid 
fills up, the game ends. 
 
The game features a single-player mode and two-player battle and cooperative modes. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : PlayStation 
SOURCE : http://www.mobygames.com/game/snes/keeper 
 
 
$end


$info=Kendo Rage,
$<a href="http://www.mobygames.com/game/snes/kendo-rage"</a>
$bio
 
 
Kendo Rage (c) Oct, 1993 Affect Co.,Ltd / SETA U.S.A., Inc. 
 
Josephine is a teenage girl who is currently attending Honest Osaki's Kendo School and Used Car Sales 
to learn Kendo swordsmanship. The old man Osaki teaches his students the art of psychic powers so 
they can better defeat the forces of evildoers. Josephine is given the Zopikki Talisman 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/kendo-rage 
 
 
$end


$info=Kenyuu Densetsu Yaiba,
$<a href="http://www.mobygames.com/game/snes/keny-densetsu-yaiba"</a>
$bio
 
 
Kenyuu Densetsu Yaiba (c) Mar 25, 1994 Banpresto Co., Ltd. / Banpresto Co., Ltd. 
 
The game is based on the animé series The Legend of the Swordsman Yaiba. Yaiba Kurogane has been 
raised by his father in a jungle, training to become a samurai warrior. When Yaiba arrives at Tokyo 
to continue his training, he stays there at the house of his father's old rival, Raizou. Later Yaiba 
meets Takeshi Onimaru, an exceptionally talented apprentice swordsman, who soon becomes his biggest 
rival. One day Onimaru discovers a trap door leading to a secret room, where he finds two huge 
statues of ancient gods - Fuujin, the wind god, and Raijin, the lightning god. Onimaru realizes the 
swords of those gods hold an immense power, trains with the sword of the Fuujin, and becomes 
possessed by it. He sets out on a journey to find the other sword, causing the forces of evil to 
appear. It is now up to Yaiba to stop his rival and to make an end to his insane plans. 
 
The game is as action adventure/RPG with elements of a fighting game. You fight enemies in real-time 
combat. You can use a variety of moves and special attacks, defend, and jump. There is also a 
two-player mode, in which players control Yaiba and his rival. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/keny-densetsu-yaiba 
 
 
$end


$info=Ken Griffey Jr. Presents Major League Baseball,
$<a href="http://www.mobygames.com/game/snes/ken-griffey-jr-presents-major-league-baseball"</a>
$bio
 
 
Ken Griffey Jr. Presents Major League Baseball (c) 1994 Software Creations Ltd. / Nintendo of America 
Inc. 
 
Ken Griffey Jr Presents Major League Baseball is a baseball simulation featuring Ken Griffey Jr. of 
the "Nintendo Owned" Seattle Mariners. This licensed game allows you to play with all 28 Major League 
Teams in their own stadiums and over 700 player names (not likenesses). You control your pitcher or 
batter as well your fielders. The game allows you to play and save a 26, 78 or 162 game season. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.3 
SOURCE : http://www.mobygames.com/game/snes/ken-griffey-jr-presents-major-league-baseball 
 
 
$end


$info=Ken Griffey Jr.'s Winning Run,
$<a href="http://www.mobygames.com/game/snes/ken-griffey-jrs-winning-run"</a>
$bio
 
 
Ken Griffey Jr.'s Winning Run (c) Jun, 1996 Rareware / Nintendo of America Inc. 
 
Ken Griffey Jr.'s Winning Run is a licensed arcade baseball  game featuring MLB's own Ken Griffey Jr. 
Released in 1996, it contains all 28 MLB teams and logos from that time, with rosters containing 
fictitious names for the players (Ken Griffey Jr being the only real player in the game). 
 
Next to exhibition games, there are different game modes to compete in. In the MLB Challenge, players 
start with a weak team and go against every major MLB club to go up the rankings. There is also a 
complete World Series, All-Star games and the MLB League. In the league modes up to eight players can 
choose a team and play a season of 26, 52 or 162 games. Between matches players can change the 
line-up and rotation, and trade away players. 
 
Gameplay is fairly tradition, with fielding, pitching, batting and baserunning. Next to fastball and 
curveballs, there are six different pitches such as Super Fast, Screwball, Super Curve, Slider, 
Change Up and Knuckleball. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.3 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/ken-griffey-jrs-winning-run 
 
 
$end


$info=Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroriinu,
$<a href="http://www.mobygames.com/game/snes/kero-kero-keroppi-no-bken-nikki-nemureru-mori-no-keroleen-"</a>
$bio
 
 
Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroriinu (c) Mar 25, 1994 Character Soft / 
Character Soft 
 
The game is based on the popular Sanrio's animé-style fantasy characters, mainly Kero Kero. You play 
as a little frog-like creature Keroppi from KeroKero village. One day, Keroppi and his girlfriend 
Keroleen go to the nearby forest. When they make a lunch break and prepare to eat some tasty donuts, 
it suddenly becomes dark, and then Keroppi realizes he is all alone in the forest! Keroleen has been 
kidnapped by a mysterious evil force. Keroppi decides to travel around the world and to save her! 
 
Kero Kero Keroppi no Boken Nikki is an introductory Japanese-style RPG best suited for younger 
players. You encounter random monsters and fight them in turn-based combat viewed from first-person 
perspective. Later, two other characters join Keroppi on his quest to save Keroleen. You visit 
various towns and level up at certain points in the game, regardless of the amount of monsters you 
defeat. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
SOURCE : 
http://www.mobygames.com/game/snes/kero-kero-keroppi-no-bken-nikki-nemureru-mori-no-keroleen- 
 
 
$end


$info=Kevin Keegan's Player Manager,
$<a href="http://www.mobygames.com/game/snes/kevin-keegans-player-manager"</a>
$bio
 
 
Kevin Keegan's Player Manager (c) Nov 30, 1993 Anco Software Ltd. / Imagineer Co., Ltd. 
 
Kevin Keegan's Player Manager combines a football management sim with the Kick Off football game. The 
Kick Off game includes several skill levels, Challenge Cup and practice options. Manager offers three 
management skill levels, three division league and two Cup competitions. Options to play on the pitch 
or watch and get computer predicted results. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/kevin-keegans-player-manager 
 
 
$end


$info=Kick Off,
$<a href="http://www.mobygames.com/game/snes/super-kick-off"</a>
$bio
 
 
Kick Off (c) 1992 Anco Software Ltd.|Enigma Variations Ltd. / Imagineer Co., Ltd. 
 
Super Kick Off is an enhanced developed version of the popular football game developed by Dino Dini 
for consoles. It includes 40 teams (16 national and 24 club), along the ability to edit club team 
names and shirts and player names and looks. Game modes include friendlies, Domestic League and Cup  
(composed by eight English teams), European League (16 European teams) and International cup (eight 
team tournament). Training allows to practice free kicks, penalties or to pass, shoot and dribble 
without opposition. 
Players can compete head to head, or play cooperatively against the computer in the same team. Other 
game options include player speed, wind and grass cut, along the typical half length, offside rules, 
extra time and difficulty setting. All changes, from team edits to options, are stored in the 
cartridge internal memory. 
 
About the game itself, it was one of the most popular of the time, featuring a top-down view  with 
the ball not sticking to the players' feet being the most prominent gameplay feature. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.0 
Other Systems : Game Boy,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/super-kick-off 
 
 
$end


$info=Kick Off 3 - European Challenge,
$<a href="http://www.mobygames.com/game/snes/kick-off-3"</a>
$bio
 
 
Kick Off 3 - European Challenge (c) 1994 Anco Software Ltd. / Vic Tokai Europe Ltd. 
 
The third entry in the Kick Off series is the first that offers a isometric view instead of the old 
top-down view. In the game there are four competitions (World Cup Finals, League, Knock Out Cup and 
the challenge). There is several options for game speed and ball control to suit both novice and 
skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two 
games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal 
role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The 
difference is that in the Arcade mode you can switch of rules to focus purely on reflexes. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Other Systems : Amiga,DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/kick-off-3 
 
 
$end


$info=Kidoukeisatsu Patlabor,
$<a href="http://www.mobygames.com/game/snes/kidou-keisatsu-patlabor"</a>
$bio
 
 
Kidoukeisatsu Patlabor (c) Apr 22, 1994 BEC Co., Ltd. / Interbec 
 
This is an RPG that was only released on the SNES, which also shares its name with several other 
titles across different systems, due to them all being based on the same Anime series "Patlabor". 
In this RPG, you control the two main pilots from the series/films, Noa Izumi and Isao Ota, as you 
complete your typical duties each day, helping to deal with rogue Labors (Mecha) and other such 
incidents. The game, only having been released in Japan, is only really advisable to play if you 
understand Japanese, as it really is a text-heavy game. 
The gameplay consists of three screens - a map of Japan, showing where your asignments are located, 
the "main" screen, where you control your Labor from a top-down viewpoint and maneuver it around the 
area of the crime. Finally, there's the combat screen, for when you press the action button to attack 
a rogue Labor. From here you can select one of various attacks 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/snes/kidou-keisatsu-patlabor 
 
 
$end


$info=Kidou Butouden G-Gundam,
$<a href=""</a>
$bio
 
 
Kidou Butouden G-Gundam (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : Fighter/Versus 
 
 
$end


$info=Kidou Senshi Gundam - Cross Dimension 0079,
$<a href=""</a>
$bio
 
 
Kidou Senshi Gundam - Cross Dimension 0079 (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Kidou Senshi Gundam - Cross Dimension 0079 (J) [T+Eng1.00_AGTP,
$<a href=""</a>
$bio
 
 
Kidou Senshi Gundam - Cross Dimension 0079 (J) [T+Eng1.00_AGTP (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Kidou Senshi V Gundam,
$<a href="http://www.mobygames.com/game/snes/kidou-senshi-v-gundam"</a>
$bio
 
 
Kidou Senshi V Gundam (c) Mar 11, 1994 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
Kidou Senshi V Gundam recounts the events of the show, from Uso's first battle on Earth to the 
destruction of the Angel Halo. The story is told in occasionally animated cutscenes between combat. 
In battle Uso pilots the Victory Gundam and, later in the game, the V2 Gundam. The gundam is equipped 
with either three rifles, a beam saber, and a head mounted vulcan gun, or, in some space levels, with 
a chargeable beam rifle, a vulcan cannon, and the same 3 rifles. The goal of each encounter is to 
destroy any enemy MS that appear onscreen. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/kidou-senshi-v-gundam 
 
 
$end


$info=Kid Klown in Crazy Chase,
$<a href="http://www.mobygames.com/game/snes/kid-klown-in-crazy-chase"</a>
$bio
 
 
Kid Klown in Crazy Chase (c) Sep 10, 1994 Software Creations Ltd. / Kotobuki System Co., Ltd. 
 
You play as a clown, trying to finish the level while avoiding Blackjack's booby traps. 
 
To successfully finish each level, you'll need to beat the fuse. What is the fuse? At the start of 
each level, there is a bomb fuse at the same location as you are, you must get to the end of the 
level faster than it does in order to prevent the big bomb from going off. In addition, you'll also 
need to find all 4 card symbols before you can finish. If you don't, you'll get to go to the 
beginning of the level and have another try. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 2.9 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/kid-klown-in-crazy-chase 
 
 
$end


$info=Killer Instinct,
$<a href="http://www.mobygames.com/game/snes/killer-instinct"</a>
$bio
 
 
Killer Instinct (c) Aug 01, 1995 Rare, Ltd. / Nintendo of America Inc. 
 
In the distant future, a monopolistic and technological corporation called Ultratech organizes a 
fighting tournament known as "Killer Instinct". Many fighters answer the challenge to participate, 
including several of Ultratech's experimental warriors.  To increase the tournament's challenge, 
Ultratech utilizes a technology that can create bridges between alternate dimensions, releasing a 
creature known as Eyedol.  Eyedol is a two-headed ancient warrior that was imprisoned along with his 
bitter rival, Gargos. Some warriors enter the tournament to seek glory or escape.  Other fighters are 
attempting to bring an end to Ultratech's corruption. 
 
Killer Instinct is a Rare developed fighting game published by Nintendo (and distributed in the 
arcades by Midway).  Killer Instinct (or "KI" among its fanbase) is a 2D fighting game that features 
3D rendered sprite based graphics. Players choose from 10 characters: Orchid, Cinder, Jago, Glacius, 
Fulgore, Riptor, Sabrewulf, Spinal, T.J. Combo, and Thunder. 
 
Killer Instinct is known for its heavy combo based fighting system, allowing players to pull off 
moves that land an insane number of hits on their opponent, the highest being the "Ultra Combo".  The 
gameplay is also known for its use of combo breakers, finishing moves and stage fatalities, double 
energy bars, and dance-music inspired techno soundtrack. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.7 
Esrb : Teen 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/killer-instinct 
 
 
$end


$info=King Arthur & the Knights of Justice,
$<a href="http://www.mobygames.com/game/snes/king-arthur-the-knights-of-justice"</a>
$bio
 
 
King Arthur & the Knights of Justice (c) 1994 Manley & Associates, Inc. / Enix America Corporation 
 
Based on the cartoon series of the same name, King Arthur and the knights of Camelot have been 
encased inside glass by Morgana Le Faye. Only the Spell of Spells would be able to free them. Merlin, 
knowing that the world would come to ruin without King Arthur uses his magic to search all of space 
and time for replacements. Finding the New York Knights football team and their quarterback, Arthur 
King, Merlin transports them back to Camelot and gives them magical armor. Transformed into 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/king-arthur-the-knights-of-justice 
 
 
$end


$info=King Arthur's World,
$<a href="http://www.mobygames.com/game/snes/king-arthurs-world"</a>
$bio
 
 
King Arthur's World (c) Mar, 1993 Argonaut Software Ltd. / Jaleco USA, Inc. 
 
This is a 2D side scrolling strategy game.  You take the role of King Arthur and lead your army into 
battle against evil.  You'll travel to many worlds including fighting dark knights, underworld orcs, 
and cloud giants.  One of the few games that is Super NES Mouse capable. 
 
You are given a certain amount of troops each level.  Passwords are used to save your progress 
between levels.  The levels have enemies you must thwart, traps you should avoid, and gold to be won. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Mouse 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/king-arthurs-world 
 
 
$end


$info=King of Dragons, The,
$<a href="http://www.mobygames.com/game/snes/king-of-dragons"</a>
$bio
 
 
King of Dragons, The (c) Apr, 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
The King of Dragons is a fantasy themed side-scrolling beat'em up. There are five different 
characters to choose from: a fighter, a cleric, an elf, a wizard and a dwarf. All characters have 
different strengths and weaknesses in speed, attack power and magic. After choosing an appropriate 
character, the player has to fight his way through numerous short levels guarded by an equally high 
number of bosses 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.4 
SOURCE : http://www.mobygames.com/game/snes/king-of-dragons 
 
 
$end


$info=King of the Monsters,
$<a href="http://www.mobygames.com/game/snes/king-of-the-monsters"</a>
$bio
 
 
King of the Monsters (c) Jul 31, 1992 SNK Corporation / TAKARA Co., Ltd. 
 
King of the Monsters is a two player (or one player vs. computer) fighting game, in which the players 
take control of two gargantuan monsters (like Godzillas) and battle it out in different city 
locations. 
 
The city gets gradually destroyed as the two creatures fight it out. The players can also interact 
with the scenery by picking up boats and such, to use as weapons against the other player. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Other Systems : Genesis,Neo Geo,Wii 
SOURCE : http://www.mobygames.com/game/snes/king-of-the-monsters 
 
 
$end


$info=King of the Monsters 2,
$<a href="http://www.mobygames.com/game/snes/king-of-the-monsters-2-the-next-thing"</a>
$bio
 
 
King of the Monsters 2 (c) 1993 SNK Corporation / TAKARA Co., Ltd. 
 
The object of King of the Monsters 2 is similar to its predecessor. Choose from three monsters which 
include a large lizard, a large robotic ape, and a huge mutant human. Then walk through each city, 
making sure to destroy everything in site, including planes, buildings, and other creatures. When 
smashed, some buildings reveal power-ups that make your character more powerful. At the end of each 
city, you go head-to-head with the boss creature. There are small stages in between where you fight a 
second monster for bonus points, or you fall from the sky and land underwater where you try to 
collect points and power-ups while falling. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Neo Geo,Neo Geo CD 
SOURCE : http://www.mobygames.com/game/snes/king-of-the-monsters-2-the-next-thing 
 
 
$end


$info=Kinnikuman - Dirty Challenger,
$<a href="http://www.mobygames.com/game/snes/kinnikuman-dirty-challenger"</a>
$bio
 
 
Kinnikuman - Dirty Challenger (c) Aug 21, 1992 Yutaka / Bandai Co., Ltd. 
 
Kinnikuman: Dirty Challenger is a wrestling game based in the Kinnikuman (or Muscleman, as it's known 
in other countries) anime series. The game encompasses the "Survivor Match for the Kinniku Throne" 
saga, which started just after the "Dream Chojin Tag Team Chapter" ended. 
 
In this game you will be able to choose among 6 relevant characters of the aforementioned saga, 
including the enemies of Kinnikuman. Combats will be 1 vs 1 and you will be able to execute a 
repertory of man to man acrobatic tactics, and of course, all combats will end either with a 
countdown or a surrender of one of the combatants. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 1.4 
SOURCE : http://www.mobygames.com/game/snes/kinnikuman-dirty-challenger 
 
 
$end


$info=Kirby no Kirakira Kids,
$<a href="http://www.mobygames.com/game/snes/kirbys-star-stacker"</a>
$bio
 
 
Kirby no Kirakira Kids (c) Feb 01, 1998 HAL Laboratory, Inc. / Nintendo Co., Ltd. 
 
Kirby's Star Stacker is a Tetris-like puzzle game.  There are varying modes of play, such as Time 
Trial, Challenge and Story Mode, but the basic idea of play is the same: you must sandwich Star 
Blocks between two like Friend Blocks, either horizontally or vertically.  The Friend Blocks and any 
Star Blocks in-between are then removed from play.  Similar to Tetris, sets of blocks fall into the 
bin that contain any two of the following types: 
 
Star Blocks: The most important block, as all of the game types rely on it. Sandwich these blocks 
between two Friend Blocks either horizontally or vertically, and they will be cleared.  The more 
stars you clear, the higher the score. 
 
Friend Blocks: These blocks have pictures of Kirby's friends - Rick the Hamster, Kine the Fish, and 
Coo the Owl (all from Kirby's Dream Land 2) - on them. Match two of each to clear them from the 
screen.  Any Star Blocks between the two character blocks will also be cleared. 
 
Bomb Blocks: Sandwich a Bomb Block in between two Friend Blocks, and the bomb will explode, removing 
all blocks in the same row. 
 
Hard Blocks: You have to clear these blocks twice to clear them from the screen. Clear them once and 
they transform into an ordinary Star Block, and then can be removed in the normal way. 
 
The game also features a clever 'chain' system that rewards you for clearing blocks which then clear 
other blocks.  If you clear two or more blocks in this manner, then you'll be rewarded with Kirby 
raining down that amount of Stars, which can fill in gaps, which in turn could complete a row and 
allow it to chain even further! 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Score : 4.9 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/kirbys-star-stacker 
 
 
$end


$info=Kirby Super Star,
$<a href="http://www.mobygames.com/game/snes/kirby-super-star"</a>
$bio
 
 
Kirby Super Star (c) Sep 08, 1996 HAL Laboratory, Inc. / Nintendo of America Inc. 
 
"Kirby Super Star" is another platformer in the Kirby series, distinguished for having an unusually 
versatile character, who can fly and gain the abilities of his foes. 
 
The game is actually a set of seven main games: Spring Breeze, Dynablade, Gourmet Race, The Great 
Cave Offensive are unlocked at first, and later Metaknight's Revenge, Milky Way Wishes and The Arena 
become available, as well as a couple of minor minigames. 
 
These are all typical Kirby platformers, each one with its own set of levels and different gameplay. 
In most of them you can consume monsters and learn their special abilities, but in Milky Way Wishes 
abilities are instead collected in a manner similar to Metroid. Offensive Cave features levels with 
various obstacles, hidden treasures and some elementary lever-pulling kind of puzzle solving. 
Metaknight's Revenge is the only game on the cartridge with a (fairly strict) timer.  The Arena is a 
"boss rush" mode, asking players to defeat every boss in the game with limited health refills and on 
one life. 
 
Kirby Super Star is best known for its two-player cooperative play option, which has given it a 
reputation as a party game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/kirby-super-star 
 
 
$end


$info=Kirby's Avalanche,
$<a href="http://www.mobygames.com/game/snes/kirbys-avalanche"</a>
$bio
 
 
Kirby's Avalanche (c) Feb 01, 1995 Compile|HAL Laboratory, Inc. / Nintendo of America Inc. 
 
The First Annual Dream Land's Avalanche Competition is about to get under way, and as Kirby and a 
host of characters from the Kirby series, you can join the tournament and become Avalanche king. 
 
Avalanche is similar to Puyo Puyo, and has you stacking colored blobs similar in a way to Tetris. 
When a certain amount of one color is stacked, an explosion occurs and the screen clears of those 
blobs, which then appear in the other players screen (either the CPU or a second player). When your 
screen is cleared before the other player, you move onto the next round, and so on until the final 
boss. The winner of that match is then crowned the Avalanche king. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 4.3 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/kirbys-avalanche 
 
 
$end


$info=Kirby's Dream Course,
$<a href="http://www.mobygames.com/game/snes/kirbys-dream-course"</a>
$bio
 
 
Kirby's Dream Course (c) Feb 01, 1995 HAL Laboratory, Inc. / Nintendo of America Inc. 
 
Kirby's Dream Course is an innovative SNES game featuring everyone's favourite pink blob, Kirby. 
After his adventures in Dream Land we find him in this mini golf game where Kirby himself is the 
ball, and you must guide him around each hole using the sort of bar system that you see in most golf 
games. Where this game differs, however, is in the fact that you need to eliminate all on-screen 
enemies before you can guide Kirby into the hole and complete it. As per usual in golf games, the 
more strokes it takes you to complete the whole, the lower your score - so make sure you aim Kirby 
just right! 
 
You'll find eight courses and a total of sixty-four holes in the game, not including the final 
showdown with King Dedede, as well as an action-packed two-player mode. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/kirbys-dream-course 
 
 
$end


$info=Kirby's Dream Land 3,
$<a href="http://www.mobygames.com/game/snes/kirbys-dreamland-3"</a>
$bio
 
 
Kirby's Dream Land 3 (c) Oct, 1997 HAL Laboratory, Inc. / Nintendo of America Inc. 
 
That mean old King Dedede is at it again! He's causing his mischief and Dreamland's in trouble! 
Kirby, the resident hero of Dreamland, sets out to teach Dedede a lesson, this time with the help of 
many of his good friends! 
 
But wait! Something's wrong! Dedede doesn't seem to be himself... 
 
Looks like Kirby has to stop Dedede and find out what is wrong with him! It almost seems like 
something's controlling him... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.3 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/kirbys-dreamland-3 
 
 
$end


$info=Kishin Douji Zenki - Batoru Raiden,
$<a href="http://www.mobygames.com/game/snes/kishin-douji-zenki-battle-raiden"</a>
$bio
 
 
Kishin Douji Zenki - Batoru Raiden (c) Aug 04, 1995 
 
Once already Chiaki and her reluctant demon servant Zenki have saved the world from the forces of 
darkness, but apparently once is never enough. Chiaki has a vision of five cloaked figures and knows 
that only she and Zenki can stop them. At once they set off to track down the demon leaders. 
 
In Kishin Douji ZENKI: Battle Raiden the player takes the role of Zenki. At first, and occasionally 
through the game, Zenki will be in his powered down form where he can only punch, jump, and dash. 
After Chiaki recovers her bracelet, or regains her concentration, or whatever she needs to do at the 
time, she can transform Zenki into his powered up form. In this form Zenki deals more damage and has 
a much longer list of attacks that get added to as the game progresses, such as a pillar of energy, 
an electrified punch, and a dashing attack. By picking up scrolls Zenki can do a powerful Rudora 
attack to all enemies on screen, but this attack damages Zenki as well. 
 
To complete platforming levels Zenki will have to make it to the end of the level while occasionally 
finding hidden stone monuments that, when destroyed, will drop items as well as alter the level or 
remove obstacles, allowing Zenki to pass. After a stage's first platforming level is a midboss fight, 
and after the second platforming level is the boss fight proper. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/kishin-douji-zenki-battle-raiden 
 
 
$end


$info=Kishin Kourinden Oni,
$<a href=""</a>
$bio
 
 
Kishin Kourinden Oni (c)  Banpresto , Pandora Box 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Knights of the Round,
$<a href="http://www.mobygames.com/game/snes/knights-of-the-round"</a>
$bio
 
 
Knights of the Round (c) 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
In Knights of the Round, play the role of one of three knights from the Arthurian legends. The three 
characters are Sir Lancelot, Sir Percival, and of course King Arthur. 
 
The story tells of a man who pulled the mighty sword Excalibur from a rock which no one else could 
achieve. This feat signified that he should be king of the Britons and lead them to peace. The 
trouble is there is mass chaos in the land and the only way Arthur can stop it is to find the holy 
grail which has been hidden for over a thousand years. Aurthur is joined by Percival and Lancelot on 
his quest to find the grail. 
 
The gameplay involves the player to scroll along the screen fighting of enemies with a sword or axe 
depending on the character. The player can also block and parry with opponents which is done by a 
simple button press. There are also character development elements in the game where collecting 
points by killing enemies and picking up gold increase the character's attack and speed.  Character's 
armour and weapons also change when they gain experience. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/knights-of-the-round 
 
 
$end


$info=Kouryuu Densetsu Villgust - Kieta Shoujo,
$<a href="http://www.mobygames.com/game/snes/kryu-densetsu-villgust-kieta-shjo"</a>
$bio
 
 
Kouryuu Densetsu Villgust - Kieta Shoujo (c) May 23, 1992 Plex / Bandai Co., Ltd. 
 
This game is based on the animé series Villgust. The main hero of the game is Shun, a teenager who 
lives in modern-day Japan. One day, when he was going back from school with his girlfriend Michiko, 
Shun noticed a strange red-eyed rabbit. When he tried to follow him, Shun suddenly found himself all 
alone in a forest clearing. He was immediately approached by a group of four adventurers who said 
they were members of a group called R.A.G.E. (Resistance Against God of Evil). Apparently, Shun was 
transported into a parallel medieval world, and an evil organization known as Vile was the one behind 
Michiko's kidnapping. Shun and his friends will now do anything to help Michiko and to destroy Vile! 
 
This is a traditional console-style RPG. You travel on the world map, visit towns, buy equipment and 
items, descend into dungeons, and fight random enemies in turn-based combat viewed from a 
third-person "over-the-shoulder" perspective. The party can hold up to five characters. The 
characters level up in a standard way, and also get experience and new levels for their magical 
spells. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/kryu-densetsu-villgust-kieta-shjo 
 
 
$end


$info=Kouryuu no Mimi,
$<a href=""</a>
$bio
 
 
Kouryuu no Mimi (c)  VAP 
 
 
- TECHNICAL - 
 
Genre : Fighter/Horizontal 2D 
 
 
$end


$info=Kouryuu no Mimi (J) [T+Eng1.0_RPGOne,
$<a href=""</a>
$bio
 
 
Kouryuu no Mimi (J) [T+Eng1.0_RPGOne (c)  VAP 
 
 
- TECHNICAL - 
 
Genre : Fighter/Horizontal 2D 
 
 
$end


$info=Krusty's Super Fun House,
$<a href="http://www.mobygames.com/game/snes/krustys-fun-house"</a>
$bio
 
 
Krusty's Super Fun House (c) 1992 Audiogenic Software Ltd. / Acclaim Entertainment, Inc. 
 
Krusty the Clown's Fun House has been overrun by rats.  You must help him to herd the rats into trap 
machines to clear them out.  In order to do so, Krusty must manipulate his environment to set up 
pathways so that the rats are headed in the right direction.  Objects that Krusty move around include 
blocks, fans, and pipe pieces. 
 
The trap machines are operated by other recognizable Simpson's characters:  Bart, Homer, Sideshow 
Mel, and Corporal Punishment. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.1 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,NES,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/krustys-fun-house 
 
 
$end


$info=Kunio no Oden,
$<a href="http://www.mobygames.com/game/snes/kunio-no-oden"</a>
$bio
 
 
Kunio no Oden (c) May 27, 1994 Technos Japan Corp. / Technos Japan Corp. 
 
Another tournament rocks the streets around the Nekketsu High area, and you know Kunio and his gang 
aren't going to let an opportunity to prove how baddass they are pass them by. 
 
The tournament this time is an eating contest, and the game itself plays like a block-lining puzzle 
game in the grand tradition of Tetris and Puyo Puyo. You must line-up blocks  of the same type as 
they fall in the classic rectangular play area, clearing them before time runs up or they fill the 
entire screen. Features a 1P tournament mode, and a 2P competitive Vs mode in which you can chain 
blocks and send them to your opponent as "attacks" in hopes of causing him/her to lose. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/kunio-no-oden 
 
 
$end


$info=Kunio-kun no Dodge Ball - Zenin Shuugou!,
$<a href="http://www.mobygames.com/game/snes/kunio-kun-no-dodge-ball-da-yo-zenin-shgo"</a>
$bio
 
 
Kunio-kun no Dodge Ball - Zenin Shuugou! (c) 1993 Technos Japan Corp. / Technos Japan Corp. 
 
16-bit sequel to the cult-classic Super Dodge Ball which unfortunately only saw a Japanese 
   release. 
 
The game continues the "Worldwide Dodge Ball tournament" motif of the original in which several teams 
from around the world compete in side scrolling dodge ball matches to see which one is the best. 
Gameplay is similar to other sport games in which you control the character that has the ball at the 
time (although a lead character always marks the formations and generally controls the team), and 
special moves can be executed to try and eliminate your opponents (such as homing throws and other 
esoteric moves). 
 
This sequel also adds more comprehensive tournament mechanics, for instance your performance in each 
match allows you to buy power-ups and special moves to enhance your players, you can also create a 
custom team and manage them throughout the tournament by adding or removing members as you see fit 
(you can even try to lure players from opposing teams). You can also choose among a series of 
formations and AI profiles in case you play alone, although you can use a multi-tap to play with up 
to 4 players. 
 
Available game modes include Tournament, Vs and Mechabutsuke mode which is a variation on Vs that 
involves a free-roaming court and no outfielders. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/kunio-kun-no-dodge-ball-da-yo-zenin-shgo 
 
 
$end


$info=Kunio-kun no Dodge Ball - Zenin Shuugou! (J) [T+Eng1.3_B.Stigall,
$<a href=""</a>
$bio
 
 
Kunio-kun no Dodge Ball - Zenin Shuugou! (J) [T+Eng1.3_B.Stigall (c)  Technos 
 
 
- TECHNICAL - 
 
Genre : Sports/DodgeBall 
 
 
$end


$info=Kuusou Kagaku Sekai Gulliver Boy,
$<a href="http://www.mobygames.com/game/snes/ks-kagaku-sekai-gulliver-boy"</a>
$bio
 
 
Kuusou Kagaku Sekai Gulliver Boy (c) Jun 28, 1996 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
You are a boy named Gulliver, who lives together with his two best friends - the girl Misty and the 
young inventor Edison - in Venice, Italy. The evil Prince of Spain, Judou, is after the mysterious 
Blue Crystals who grant immense power to those who possess them. Gulliver's father was apparently 
connected to the secret of the Crystals, and was mercilessly killed by Judou. Now Gulliver swears 
revenge and embarks, together with Misty and Edison, on a grand journey that will take him to several 
cities and countries all over the world, from Rome to Himalaya. 
 
The game is an action RPG in which you can switch characters. Each one of the three heroes has 
his/her own attacks: Gulliver is a melee-style fighter, Edison can throw expendable bombs at enemies, 
and Misty can attack with magical spells. Whenever you switch to a different characters, the inactive 
characters in your party gradually regain their hit points. There are no weapons and armor to buy or 
to find in the game, but the character level up and become stronger from defeating enemies, and 
collect items those enemies drop. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/ks-kagaku-sekai-gulliver-boy 
 
 
$end


$info=Kyle Petty's No Fear Racing,
$<a href="http://www.mobygames.com/game/snes/kyle-pettys-no-fear-racing"</a>
$bio
 
 
Kyle Petty's No Fear Racing (c) 1995 Leland Interactive Media / Williams Entertainment Inc. 
 
Kyle Petty's No Fear Racing lets the player race on 28 different stock car tracks and choose from a 
bevy of customizable cars, each with their own appearances, strengths and weaknesses.  There are 
three different modes to play. A Single Race where the player can choose a car and a track and race 
one time against a slew of computer opponents.  Season lets the player compete in an entire season on 
all the tracks, earning prize money to buy parts to upgrade their car.  They can change parts to 
maximize performance or even tweak the car such as change gear ratios, spoiler height, tire pressure, 
etc. 
 
There is  also an option that allows for a two-player head-to-head battle that utilizes a split 
screen. 
 
It also features a track editor that lets the player build their own dream track and race on it 
against computer opponents or against a friend. 
 
While the game does gear itself in appearances and style towards NASCAR, it doesn't feature any full 
license from them.  It does, however, feature the likeness and endorsement of NASCAR driver Kyle 
Petty, son of NASCAR legend Richard Petty and grandson of NASCAR pioneer Lee Petty. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/kyle-pettys-no-fear-racing 
 
 
$end


$info=Kyuuyaku Megami Tensei,
$<a href="http://www.mobygames.com/game/snes/kyyaku-megami-tensei"</a>
$bio
 
 
Kyuuyaku Megami Tensei (c) 1995 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
This is Atlus' remake of Namco's two first Megaten games for NES. Graphics were improved to fit SNES 
standard, and there were some slight changes made to the interface (to resemble the classic look of  
Shin Megami Tensei, especially in the first game). 
 
The first  Megami Tensei follows the story of Nakajima, a programmer who has to become a devil 
summoner in order to stop an invasion from another world. Dungeon navigation and battles are viewed 
from first person perspective. 
 
Megami Tensei II puts you in the role of a nameless hero, a member of Devil Buster group who fight 
demons in a post-apocalyptic world that was caused by an atomic explosion in the end of the 20th 
century. Dungeon navigation gets a new top-down view in this sequel. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/kyyaku-megami-tensei 
 
 
$end


$info=Lady Stalker - Kako Kara no Chousen,
$<a href="http://www.mobygames.com/game/snes/lady-stalker-kako-kara-no-chsen"</a>
$bio
 
 
Lady Stalker - Kako Kara no Chousen (c) Apr 01, 1995 Climax Entertainment / Taito Corporation 
 
Lady is a girl from a good family. So, is she a good girl? Well, not really... she doesn't care much 
for good manners and diligent study, but thinks only about faraway lands and treasure. Wherever she 
appears, destruction follows... Lady's parents, afraid of their daughter's hyperactive nature, locked 
her in a mansion guarded by two loyal servants: the gardener Yoshio and the cook Cocks (yes, that's 
the name!). One day, Lady finds a book about Deathland Island, where supposedly a great treasure is 
hidden. She escapes the mansion, arrives at Deathland Island, and learns its was once ruled by a mad 
scientist King Baron, who made experiments on monsters. Lady decides to explore Baron's castle and 
the rest of the island, to find a way to get to the legendary treasure. 
 
"Lady Stalker" is an isometric action RPG, closely connected to the more known game  Landstalker for 
Sega Genesis. You explore dungeons and other locations, most of which are full of various puzzles. 
You can't jump, but you can dash (jumping over small pits) instead. The regular battles are random. 
Once you enter a battle, you control Lady in real-time, but later in the game, other characters join 
the party. Those characters are controlled by the AI, but you can pause the battle at any time and 
assign commands to them. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/lady-stalker-kako-kara-no-chsen 
 
 
$end


$info=Lagoon,
$<a href="http://www.mobygames.com/game/snes/lagoon"</a>
$bio
 
 
Lagoon (c) Dec, 1991 Zoom, Inc. / Kemco,Seika 
 
In the far off world of Lakeland, all was peaceful.  This was until an evil being known as Zerah came 
and polluted all of the water, making people very sick.  You play as Nasir, 'The Champion of Light', 
and are sent into the world to destroy the demons that seem to be linked to the muddy waters.  On 
your quest of good you'll come across people in need and help them.  You're able to attack, jump, and 
cast magic in your adventure.  You'll eventually face off with Zerah in the end. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/lagoon 
 
 
$end


$info=Lamborghini - American Challenge,
$<a href="http://www.mobygames.com/game/snes/lamborghini-american-challenge"</a>
$bio
 
 
Lamborghini - American Challenge (c) 1993 Titus France SA / Titus France SA 
 
Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 
divisions of racing through success on 60 racetracks across America. In each division there are 20 
rival racers, up to 3 of which compete in each race at a time. 
 
The races also feature lots of local drivers (who can take crucial positions away from you and the 
other championship drivers), Sunday drivers going at normal speed, and police. before each race you 
will be told of the quality of the locals and the likelihood of police presence. 
 
When police are in the area, speeding beyond 110 Km/h could see you branded as an offender, at which 
point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end 
of the race despite this damage (which eventually hampers your speed), or simply pull over and accept 
a fine and the loss of race points. If the police subsequently stop you, the fine is heavier. 
 
Each race costs money to enter, and your earnings can be boosted by betting on the results with the 
other championship drivers. If one of you wins, each driver gives you either the amount they bet or 
the amount you bet, whichever is lower 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Other Systems : Amiga,Amiga CD32,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Boy 
SOURCE : http://www.mobygames.com/game/snes/lamborghini-american-challenge 
 
 
$end


$info=Last Action Hero,
$<a href="http://www.mobygames.com/game/snes/last-action-hero"</a>
$bio
 
 
Last Action Hero (c) 1993 Bits Studios Ltd. / Sony Imagesoft 
 
Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when 
he is mysteriously catapulted inside the screen 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Score : 2.0 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/last-action-hero 
 
 
$end


$info=Last Battle, The,
$<a href="http://www.mobygames.com/game/snes/last-battle"</a>
$bio
 
 
Last Battle, The (c) Feb 12, 1994 Powwow / Techiko 
 
"The Last Battle" for SNES is a RPG in which you control Kurt, a young apprentice magician who lives 
in Eldar village with his parents. He just turned sixteen, and on the day of his initiation he 
receives a task from the Great Magician Fehbennels: he has to go to a nearby cave and to retrieve a 
precious gem. When Kurt returns home, he meets an injured soldier from the Silver Castle. He says the 
castle was attacked by the army of the evil warlock Glud. The Great Magician Fehbennels sends Kurt to 
king Gustaf and the ruler of the Silver Castle, Lord Yuri. Kurt gets involved in a conflict between 
different nations, and meets the elven girl Mei and other companions on his quest to defeat the 
ultimate evil. 
 
The game is a Japanese-style RPG: you navigate Kurt and his party on the world map, visiting towns, 
descending into dungeons, and fighting random enemies and bosses. The battles are set in auto-mode 
and are a mixture of turn-based and real time styles. You can stop the flow of a battle by accessing 
a menu and assigning commands to your characters. The battles are viewed from a third-person 
perspective, and the characters move around the battle field automatically while performing their 
attacks. The characters can use physical attacks and a variety of offensive and defensive magic. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
SOURCE : http://www.mobygames.com/game/snes/last-battle 
 
 
$end


$info=Last Bible III,
$<a href="http://www.mobygames.com/game/snes/megami-tensei-gaiden-last-bible-iii"</a>
$bio
 
 
Last Bible III (c) Mar 04, 1995 Multimedia Intelligence Transfer Co., Ltd. / Atlus Co., Ltd. 
 
"Last Bible III" is a sequel to two Last Bible games for GameBoy and GameBoy Color. You control 
Shieru, a young boy who lives in a small village on a planet with a medieval civilization. With the 
help of his friends, he should fulfill an ancient prophecy and defeat the evil that threatens the 
planet. In order to do that, the heroes of the game have to recruit demons who will help them in 
battles. 
 
As a part of Megaten universe, "Last Bible III" is focused on demon summoning and fusion. The concept 
is more developed in this game, since demons are now fully customizable characters that can level up 
and be equipped just like human party members. Unlike most Megaten games, "Last Bible III" is set in 
a medieval environment and has a more traditional flair. The battles are viewed from first person 
perspective in a standard Megaten fashion, but movement on the world map, in towns and in dungeons is 
controlled from third person perspective with a top-down view. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/megami-tensei-gaiden-last-bible-iii 
 
 
$end


$info=Lawnmower Man, The,
$<a href="http://www.mobygames.com/game/snes/lawnmower-man_"</a>
$bio
 
 
Lawnmower Man, The (c) 1993 Sales Curve Ltd., The / THQ Inc. 
 
The Lawnmower Man is the game based on the 1992 movie of the same name (itself loosely based on a 
Stephen King short story)  starring pre-Bond fame Pierce Brosnan as Dr. Lawrence Angelo, a scientist 
working for Virtual Space Industries in "Project 5", a secret research that attempts to increase the 
intelligence of primates using psychotropic drugs and VR training. 
 
With his reluctance to aim the research to military purpose, after one of the chimps escapes and 
shoots a guard in the process he is given a forced vacation, and while taking notes on the need for 
experiment with a human subject, he notices Jobe Smith (Jeff Fahey), a simpleton who makes his living 
on odd jobs such as mowing the grass (hence, the title role). The first experiments quickly increase 
Jobe's intelligence, and while after an accident Angelo stopped the experiments, The Shop, a secret 
agency overviewing Project 5, reinserted the drugs responsible for violent behaviour into the program 
and sped up the treatment. As Jobe starts to develop telekinetic powers, he starts to take revenge on 
those who abused him before he started the treatments, and plots to take over all computers in the 
world. 
 
While the CD version of the game (PC, Mega CD) is an interactive movie, both cartridge versions are 
platformers, the player taking control of Dr. Angelo or Carla Parkette (mother of Jobe's best friend) 
in typical side-scrolling shooting action. The player can collect better weapons or data discs, which 
after collecting a number of them allow to morph into the Virtual Suit, which gives protection 
against a first hit. The player visits several locations seen in the movie, such as the gas pump and 
the VSI headquarters. 
 
The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually 
all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There 
are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly 
different approach (Virtual World is seen in first person, the objective being dodging obstacles such 
as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting 
stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber 
Tube is a fast travel with plenty of enemies in a VR tunnel). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 2.2 
Other Systems : Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/lawnmower-man_ 
 
 
$end


$info=Legend,
$<a href="http://www.mobygames.com/game/snes/legend-"</a>
$bio
 
 
Legend (c) 1993 Arcade Zone Ltd. / Seika Corporation 
 
Legend is a side-scrolling Beat' em Up set in a fantasy world. You have to rid the kingdom of Sellech 
of the king's evil son Clovius, who wants to conquer the kingdom by harnessing the power of the 
imprisoned soul of Beldor, who once ruled over Sellech as a despot. 
 
To complete your quest, you must fight your way through numerous enemies using different combinations 
of slashes and kicks. You cannot perform any throws, but there are different magic attacks and a 
special attack. The special attack is a ranged attack that consumes a certain amount of energy, 
whereas the different spells use up magic bags that can be found throughout the game and damage every 
enemy on screen. Defeated enemies drop different kinds of items such as magic bags , food to 
replenish your health, money and keys that are used to open treasure chests in some of the 
bonus-games that take place in-between battles. Naturally, at the end of each stage, a powerful boss 
is waiting to be defeated. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/legend- 
 
 
$end


$info=Legend of The Mystical Ninja, The,
$<a href="http://www.mobygames.com/game/snes/legend-of-the-mystical-ninja"</a>
$bio
 
 
Legend of The Mystical Ninja, The (c) 1991 Konami Industry Co. Ltd. / Konami, Inc. 
 
Goemon (Kid Ying) and Ebisu-Maru (Dr. Yang) are enjoying themselves at home, when they hear about 
strange spirits sighted at the temple and taking control of the other villagers. Concerned, that a 
new evil has appeared, the two set out to confront it at the temple. This is just the beginning of a 
new adventure that will take them Goemon and his partner all across Japan 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.9 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/legend-of-the-mystical-ninja 
 
 
$end


$info=Legend of Zelda, The - A Link to the Past,
$<a href="http://www.mobygames.com/game/snes/legend-of-zelda-a-link-to-the-past"</a>
$bio
 
 
Legend of Zelda, The - A Link to the Past (c) Apr 01, 1992 Nintendo EAD / Nintendo of America Inc. 
 
Recently, famine and drought have plagued Hyrule.  When all seemed lost, a mysterious wizard, 
Agahnim, appeared, and stopped these strange happenings from occurring.  But there is talk that 
Agahnim now rules the country with his magic, behind the scenes.  And then, one night, the Princess 
of Hyrule, Zelda, calls out for help...and the one who hears her pleas is a young lad named Link... 
 
The Legend of Zelda: A Link to the Past is a top-down action adventure game (similar to the original 
Legend of Zelda) for the Super Nintendo and Game Boy Advance.  Players assume the role of Link, and 
their goal is to rescue Princess Zelda and save the land of Hyrule.  Unlike turn-based RPGs, all 
combat in Link to the Past is in real-time - you swing your sword at enemies by pressing a button, or 
can spin the sword around you for a more powerful attack by holding down the button until it is 
charged. 
 
Progression through the game is done by conquering a series of dungeons - each dungeon has its own 
special item associated with it, such as the hookshot (which latches onto a far-off object and pulls 
Link across) or the hammer (which can be used to flatten objects in your way).  Most of these 
dungeons are rendered impassable until the dungeon's particular item is acquired 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : Game Boy Advance,Wii 
SOURCE : http://www.mobygames.com/game/snes/legend-of-zelda-a-link-to-the-past 
 
 
$end


$info=Lemmings,
$<a href="http://www.mobygames.com/game/snes/lemmings"</a>
$bio
 
 
Lemmings (c) 1992 Psygnosis Limited / SunSoft 
 
Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply 
walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately 
these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards. 
 
You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of 
the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, 
including climbing, floating and bashing. You must click to select the appropriate function, then 
click on the Lemming to activate it. Each level has a different range of skills on offer, a different 
amount of Lemmings, and a different percentage target in order to progress. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.7 
Other Systems : 3DO,Amiga,Amiga CD32,Amstrad CPC,Atari ST,CD-i,Commodore 64,DOS,Game Boy,Game Boy 
Color,Game Gear,Genesis,J2ME,Lynx,Macintosh,NES,PC-98,SEGA Master System,Windows 3.x,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/lemmings 
 
 
$end


$info=Lemmings 2 - The Tribes,
$<a href="http://www.mobygames.com/game/snes/lemmings-2-the-tribes"</a>
$bio
 
 
Lemmings 2 - The Tribes (c) 1995 DMA Design Limited / Psygnosis Limited 
 
The sequel to one of the most famous games ever now has a much more significant plot. The Lemmings 
have split into 12 distinct tribes, each of which has their own landscape and their own cultural 
identity - they include Egyptian, Circus and Highland. However, Lemming Island is now in danger, and 
you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman 
from the 12 pieces. 
 
Across the 120 levels there are over 60 skills, although no more than 10 are in use on each screen. 
The Classic tribe has the ones form the original and is perhaps the best option for first-time 
players. 
 
The others range from digging methods such as a scooper (diagonally downwards) and club basher 
(horizontal), building skills such as a planter (takes time to produce the desired raise to the 
landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater 
(the only Lemmings who can cross ice). Some of these are only subtly different to others, and their 
exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills 
and experiment. 
 
Unlike the first game, you are rewarded for saving as many Lemmings as possible, rather than simply 
passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a 
Gold Medal for that tribe - Silver and Bronze are also on offer. You can also go back over levels in 
the hope of saving more Lems. 
 
Because there are 12 tribes, and you can switch between them at any point, you have to be stuck 12 
times in order to be unable to progress. The game saves your progress rather than using passwords as 
in the first game. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Mouse 
Score : 3.7 
Other Systems : Amiga,Atari ST,DOS,Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/lemmings-2-the-tribes 
 
 
$end


$info=Lennus II - Fuuin no Shito,
$<a href="http://www.mobygames.com/game/snes/lennus-ii-fin-no-shito"</a>
$bio
 
 
Lennus II - Fuuin no Shito (c) Jul 26, 1996 Asmik Ace Entertainment, Inc. / Asmik Ace Entertainment, 
Inc. 
 
This is a follow-up to the game "Lennus", which is know outside of Japan as  Paladin's Quest. The 
game is set in a world of Andell - a floating continent where ancient prophecies and highly advanced 
technology co-exist. A curse has fallen onto Andell - its four island, once united, are now 
separated, and are floating away from the heart of the continent, the temple of Andell. The sages of 
the temple summon a great hero named Farse, who must find a special magic orb for each one of the 
islands, which is the only way to re-unite them. Farse embarks on his journey, aided by three 
Terranos, the big-eared inhabitants of Andell. 
 
This is a console-style RPG where you control a party containing the main hero Farse and three 
Terranos you select out of the available five. You encounter random enemies and bosses and fight them 
in turn-based combat viewed from first-person perspective. You can use special attacks and magical 
spells, which don't consume magic points, but take away a certain amount of your hit points. Instead 
of healing items, you have mini-bottles you can refill with potions in special places in towns. You 
can equip various magical artifacts which will allow you to use magic spells belonging to eight 
different elements. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Mouse 
SOURCE : http://www.mobygames.com/game/snes/lennus-ii-fin-no-shito 
 
 
$end


$info=Lester the Unlikely,
$<a href="http://www.mobygames.com/game/snes/lester-the-unlikely"</a>
$bio
 
 
Lester the Unlikely (c) Jan, 1994 Visual Concepts Entertainment, Inc. / DTMC, Inc. 
 
One day Lester was walking through Seaport City's loading docks reading the new issue of his favorite 
comic, "Super Duper Hero Squad."  Feeling a little tired from playing video games late the night 
before, he looked around for a comfortable place to finish his comic. 
 
Without thinking, Lester stretched out on a pallet that was ready for loading onto a nearby 
freighter.  And fell asleep. 
 
Boy, did he pick a bad place to take  a nap.  Several hours out of port he woke up and found himself 
in deep trouble (and more than a little seasick).  The ship's captain believed his story about being 
an accidental stowaway.  But... only in cases of extreme medical emergency could the ship return to 
port.  And Lester wasn't that seasick.  Yet... 
 
So, he was along for the ride...  until the first port of call.  But as chance would have it, pirates 
hijacked and scuttled the freighter.  Luckily enough, Lester found a life vest before the ship sank 
and swam for the nearest tropical island. 
 
Just before reaching the beach Lester passed out from sheer exhaustion.  Now, his real adventure 
begins... 
 
It is up to you to help Lester get back home. 
 
You'll face such things as giant seagulls, panthers, pirates, and the spirits of the underworld. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.1 
SOURCE : http://www.mobygames.com/game/snes/lester-the-unlikely 
 
 
$end


$info=Lethal Enforcers,
$<a href="http://www.mobygames.com/game/snes/lethal-enforcers"</a>
$bio
 
 
Lethal Enforcers (c) Jan, 1994 Konami Co., Ltd. / Konami (America), Inc. 
 
Pick up your pistol and be the cop you need to be in order to rid the streets of the criminals out to 
make your day hell. Aim wisely and quickly, otherwise your lives will be lost quickly in this 1st 
person arcade shooter, cleaning up the streets. The higher the difficulty level, the more crimes 
there will be to eliminate, but watch out for the other weapons that can help you along the way. 
 
Go straight into the mayhem, practice in the targeting range or have a friend back you up in two 
player mode. Use a gun accessory or play with the gamepad. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Konami Justifier 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/lethal-enforcers 
 
 
$end


$info=Lethal Weapon,
$<a href="http://www.mobygames.com/game/snes/lethal-weapon"</a>
$bio
 
 
Lethal Weapon (c) 1992 Eurocom Entertainment Software / Ocean Software Ltd. 
 
In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete 
four main missions, before taking on a final bonus one. For each mission you can choose the 
appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you 
have to stop the crimes in your beloved L.A. 
 
Firstly, you have to stop drug dealers who want to transport their money from the dock, where you 
infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have 
to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an 
office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police 
sergeant, who is supplying armor-piercing bullets to local criminals. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.4 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,NES 
SOURCE : http://www.mobygames.com/game/snes/lethal-weapon 
 
 
$end


$info=Liberty or Death,
$<a href="http://www.mobygames.com/game/snes/liberty-or-death"</a>
$bio
 
 
Liberty or Death (c) 1994 KOEI Co., Ltd. / KOEI Corporation 
 
STORY 
The European Wars against Spain and France have been costly to the British Empire. In order to gain 
additional funds for the war effort, the Crown raise taxes from the New World colonies without 
representation. This act compels the New World colonies to protest and boycott against British rule. 
By 1775, the Crown alarmed by the protests, boycotts and politically instability in the New World 
sends troops to subdue any rebellious efforts by the New World colonists. This threatening approach 
provokes the Thirteen Colonies to revolt. Thus starts the War for Independence in the New World 
(American Revolutionary War). 
 
GAMEPLAY 
Choosing Sides 
In Liberty or Death, you partake in the American Revolutionary War, either as the "rebels" - the 
American Continental Army or as the "Crown" - the British Royal Army. 
 
Choosing either one of the nations will prompt you to choose the leading Commander-in-Chief: 
 
The Continental Army: Charles Lee, Artemas Ward or George Washington. 
The British Royal Army: Henry Clinton, Thomas Gage or William Howe. 
 
Revolutionary Politics 
Each turn you will have to balance your treasury for the war effort. Money is provided by each state. 
The more states that support your cause, the more money will flow in your coffers. Money is spent in 
paying wages, strengthening the fleet and recruiting new regiments. 
 
Here, if you have a sufficient fleet, you can also command your Navy officer to "control the seas" 
which is conducting a blockade and privateering against enemy ships. This may result in seized goods 
that will be added to your treasury. 
 
The American Revolutionary War in Liberty or Death included everyone except the American Indians: [1] 
Revolutionary Militia: American supporters but not yet fully supportive of Continental Army (not 
under your full control) [2] Loyalist Militia: Militia supportive to the Crown [3] French Army: The 
French will support the American cause after a formal alliance is held. [4] Spanish Army: The 
Spaniards will support the American cause after a formal alliance is held. 
 
Revolutionary Combat 
The Top-down turned based combat introduces units available in the Revolutionary War: Infantry, 
Guerrilla, Cavalry and Artillery (Engineers). Combat near shores may also be joined by Naval units: 
Fleet and Fires Ships. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.4 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/liberty-or-death 
 
 
$end


$info=Light Fantasy II,
$<a href=""</a>
$bio
 
 
Light Fantasy II (c)  Tonkin House 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Lion King, The,
$<a href="http://www.mobygames.com/game/snes/lion-king"</a>
$bio
 
 
Lion King, The (c) 1994 Westwood Studios, Inc. / Virgin Interactive Entertainment, Inc. 
 
Young Simba just can't wait to be king. His father is the current King of the Savannah and the young 
prince is able to frolic the lands at will 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/lion-king 
 
 
$end


$info=Little Magic,
$<a href="http://www.mobygames.com/game/snes/little-magic"</a>
$bio
 
 
Little Magic (c) 1993 Altron Corporation / Altron Corporation 
 
May is an apprentice mage at Magic School and must pass the final exam. 
 
A puzzle game seen from a top-down perspective. The goal of each level is to open the exit by pushing 
a magic stone on a designated spot. May can also push objects one tile ahead without moving herself. 
This is often used to get the stone over water that she can't cross herself. May's other ability is 
to create magic bubbles. She can create bubbles in three different sizes. Bubbles will pop after a 
certain amount of time, depending on their size. If they pop while next to the stone or another 
bubble, the stone or bubble will be moved one space. Since May can create several bubbles 
simultaneously, it is possible, and often necessary, to create chain reactions to maneuver the stone 
into the desired position. 
 
As the game progresses, levels become increasingly difficult and new hazards and enemies are 
introduced. Enemies follow a set movement pattern and can sometimes be stopped, but not destroyed by 
magic bubbles. Later levels are made more complicated by different types of tiles including: grass 
that slows down May, ice that May and the magic stone will slip over, spikes that destroy the stone 
if it is pushed into them, collapsing tiles that can only be walked over once, rune tiles on which 
May cannot create magic bubbles, teleporters and others. 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/little-magic 
 
 
$end


$info=Little Master - Nijiiro no Maseki,
$<a href=""</a>
$bio
 
 
Little Master - Nijiiro no Maseki (c)  Tokuma Shoten , Zener Works 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Live a Live,
$<a href="http://www.mobygames.com/game/snes/live-a-live"</a>
$bio
 
 
Live a Live (c) Sep 02, 1994 Square Co., Ltd. / Square Co., Ltd. 
 
In "Live a Live", you control seven main characters and play through seven different stories set in 
seven different time periods: prehistoric age, medieval Europe, feudal Japan, a futuristic world with 
robots and weird machines, etc. Those stories appear to have no common points, yet after completing 
all of them, you'll see they are in fact connected - the worlds of all those characters are 
threatened by the same ultimate evil force. 
 
The combat features many innovations compared to traditional console RPGs: your position on the 
battle field is important, and certain techniques can be used only from certain positions, and enemy 
attacks also affect only specific parts of the field. Out of the seven chapters, some have more 
battle-oriented gameplay, while others are more devoted to puzzle-solving and information-gathering. 
 
The game is one of the least known Squaresoft products, and was never released outside of Japan. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.6 
Esrb : Teen 
SOURCE : http://www.mobygames.com/game/snes/live-a-live 
 
 
$end


$info=Lock On,
$<a href="http://www.mobygames.com/game/snes/lock-on_"</a>
$bio
 
 
Lock On (c) Oct, 1993 Copya System Ltd. / Vic Tokai, Inc. 
 
Lock On is a jet fighter game that has the classic one man vs. the forces of evil formula.  After a 
vicious warlord threatens the nations of the world, the United Nations have recruited a hot shot ace 
pilot by the name of Jake Steel to go after the madman and bring peace back to the world. 
 
The player will partake in a variety of missions against both air and ground forces and can fly in 
four different aircraft (the British made Tornado, the Japanese FSX, the A-10 Warthog and the F-14 
Tomcat).  The player can use each jets strengths to their advantage along with their powerful 
weaponry such as Vulcan cannons and heat seeking missiles against enemy jet fighters, tanks and other 
various enemies scattered throughout each mission. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/lock-on_ 
 
 
$end


$info=Lode Runner Twin - Justy to Liberty no Daibouken,
$<a href="http://www.mobygames.com/game/snes/lode-runner-twin-justy-to-liberty-no-daibouken"</a>
$bio
 
 
Lode Runner Twin - Justy to Liberty no Daibouken (c) 1994 T&E&nbsp / T&E&nbsp 
 
All the king's candy has been stolen by invaders who live down in the dungeon. The king summons twin 
heroes: Justy and Liberty to try to get it back. 
 
Lode Runner Twin: Justy to Liberty no Daibouken is a side-scrolling platform game, adapted for the 
SNES from the original Lode Runner. However the atmosphere has changed to a lot more cartoonish and 
happy. Controlling either Justy or Liberty, the player is able to move back and forth, climb ladders, 
cross ropes and dig holes in some types of surface. The enemies then fall into these holes and the 
player can walk over them. The goal in each level is to get all the candy. 
 
There is also a battle mode that puts Justy versus Liberty to see who can fetch the most candy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/lode-runner-twin-justy-to-liberty-no-daibouken 
 
 
$end


$info=Lodoss Tou Senki - Record of Lodoss War,
$<a href="http://www.mobygames.com/game/snes/record-of-lodoss-war__"</a>
$bio
 
 
Lodoss Tou Senki - Record of Lodoss War (c) Dec 22, 1995 Kadokawa Shoten / Kadokawa Shoten 
 
One of the several video games based on Ryo Mizuno's fantasy novels, this version of Record of Lodoss 
War does not follow the main plot of the novels, but is instead dedicated to an important episode 
from the history of Lodoss: the battle of Six Heroes against the demon god. 
 
The introduction shows the Six Heroes in the middle of this confrontation. Flaus, the priestess of 
Valis, is slain in battle. The hero Beld, enraged, invokes a demonic power to defeat the god. But 
when the battle is over, the heroes disappear... 
 
The game begins with Karla the Grey Witch, one of the Six Heroes, alone in a strange place, her 
powers lost. After completing Karla's scenario, the player is taken to the scenarios of the other 
heroes, and finally finds out what happened to all of them. 
 
Record of Lodoss War is a Japanese-style RPG with top-down navigation, world map, and randomly 
appearing enemies. However, the battles have a strategic edge, allowing the characters to move on the 
battle field freely. The battles take place on an isometric screen. Characters can also acquire 
unique abilities, such as for example Karla's ability to possess bodies of other people. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Isometric 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/record-of-lodoss-war__ 
 
 
$end


$info=Looney Tunes B-Ball,
$<a href="http://www.mobygames.com/game/snes/looney-tunes-b-ball"</a>
$bio
 
 
Looney Tunes B-Ball (c) 1994 Sculptured Software, Inc. / SunSoft 
 
The Looney Tunes work hard at Warner Bros. studios acting in cartoons for all to enjoy. It's tough 
work, and afterwards they just want to relax and maybe shoot a few hoops in the parking lot. Of 
course they can't entirely leave their wild antics inside the studio, and will certainly bring some 
kind of zany onto the basketball court. 
 
Looney Tunes B-Ball is a 2-on-2 Basketball game, similar to the more well known NBA Jam. However, 
Looney Tunes is much more informal and silly, though this level of silliness is set by the player via 
the Wackiness Meter on the main menu. Players choose their teams from the likes of: Bugs Bunny, Daffy 
Duck, Elmer Fudd, Wile E. Coyote, Tasmanian Devil, Sylvester, Yosemite Sam and Marvin Martian. Each 
player has unique statistics for their shooting, 3-pointers, defense, stamina and speed. 
 
Once on the court, the player can pass the ball, shoot the ball, grab a burst of speed or unleash a 
special defensive ability or a special offensive ability.. These abilities include cream pies, time 
bombs, sticks of dynamite and other fun toys from the ACME Corporation. Offensive Abilities must be 
"bought" by collecting gems and other items which occasionally show up on the basketball court. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/looney-tunes-b-ball 
 
 
$end


$info=Lord Monarch,
$<a href="http://www.mobygames.com/game/snes/lord-monarch"</a>
$bio
 
 
Lord Monarch (c) Oct 09, 1992 Nihon Falcom Corp. / Epoch Co., Ltd. 
 
You are prince Alfred, the son of the great king of Monarch. Since you have been a rather fresh and 
lazy boy, the king decides to strengthen you by sending you to battle. You are now sixteen, and you 
must prove you are worthy of being the prince of Monarch! 
 
This is a strategy war game. You command an army and can perform various actions, such as sending 
troops, fortifying your position, allying with another ruler, etc. There are time limits to your 
strategic operations during which you'll have to defeat the enemy. The Genesis version features 
animé-style graphics, slightly different interface, and an elaborated storyline that was absent in 
the original SNES version. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.4 
Other Systems : Genesis,PC-98 
SOURCE : http://www.mobygames.com/game/snes/lord-monarch 
 
 
$end


$info=Lost Vikings II, The,
$<a href="http://www.mobygames.com/game/snes/norse-by-norse-west-the-return-of-the-lost-vikings"</a>
$bio
 
 
Lost Vikings II, The (c) May, 1997 Silicon & Synapse, Inc. / Interplay Entertainment Corp. 
 
Get ready for more nights of masochistic puzzle goodness, because the Lost Vikings need your help 
once again!  The brothers (Erik the Swift, Baleog the Fierce and Olaf the Stout) are trying to get 
back home and you need to guide them through.  Two brand new characters (Fang the Werewolf and Scorch 
the Dragon) also join the fray.  Each character has their own special talents and they must be used 
in concert if you are to win. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.9 
Other Systems : DOS,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/norse-by-norse-west-the-return-of-the-lost-vikings 
 
 
$end


$info=Lost Vikings, The,
$<a href="http://www.mobygames.com/game/snes/lost-vikings"</a>
$bio
 
 
Lost Vikings, The (c) 1992 Silicon & Synapse, Inc. / Interplay Productions, Inc. 
 
Three Vikings, Eric the Swift, Olaf the Stout and Baleog the Fierce, were kidnapped by the alien 
Tomator, the evil Croutonian ruler, who is collecting unique life forms to display in his gallery. 
The three Vikings will have to combine their unique skills to defeat Tomator, as well as a vast array 
of aliens, robots, giant snails, big lizards and more. 
 
The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead of one character who 
can jump, run, shoot, collect items, flip switches and so on, there are three different characters, 
each with his own skills. Eric the Swift can jump, run and bash through walls with his tough helmet. 
Olaf the Stout has a shield which can block attacks, function as an air glider or as a step to stand 
on. Baleog the Fierce can shoot things with his arrows (including switches) or kill things with his 
sword. The player has to use the three Vikings as a team if he wants to get past the increasingly 
difficult levels and puzzles. 
 
The player controls one Viking at a time, but can switch between them at any point. The Vikings have 
limited space in their inventory which they can use to keep various items. Each Viking has three 
health points, and if he loses them all from confrontations with dangers, he dies (some threats kill 
instantly), and the level must be restarted. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.8 
Other Systems : Amiga,Amiga CD32,DOS,Game Boy Advance,Genesis 
SOURCE : http://www.mobygames.com/game/snes/lost-vikings 
 
 
$end


$info=Love Quest,
$<a href="http://www.mobygames.com/game/snes/love-quest"</a>
$bio
 
 
Love Quest (c) Mar 17, 1995 Tokuma Shoten Publishing Co., Ltd. / Tokuma Shoten Publishing Co., Ltd. 
 
You are a young man who is about to marry his sweetheart Yuka. Everything is prepared for the 
ceremony, but at the last moment the church is shaken by a mysterious force, and the next thing you 
know is that your bride has disappeared! Equipped not only with your best weapon and armor, but also 
with your manly charm, you have to go out to the jungle of modern city, to get Yuka back! I guess it 
also won't harm if you get acquainted with some pretty ladies on the way, now will it?.. 
 
"Love Quest" is a humorous RPG where traditional turn-based, first person perspective combat options 
are replaced by actions you would normally do to win a girl's attention: you can for example smile, 
which will cost you MP and inflict big "damage" on the girl, and so on. Your only enemies are girls 
(including random encounters), and your progress will be determined by your successful fighting. Of 
course, you also level up, acquire items, better weapons and armor, just like in any "normal" RPG. At 
certain points girls will also join your party, to heal and to support you. 
 
Despite its "suggestive" themes, the game doesn't feature any explicit sex scenes or nudity. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/love-quest 
 
 
$end


$info=Lucky Luke,
$<a href="http://www.mobygames.com/game/snes/lucky-luke"</a>
$bio
 
 
Lucky Luke (c) 1997 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
Based on the famous comics series about good cowboy Lucky Luke. 
 
In the game you as Lucky Luke have to arrest four Dalton brothers – Averell, William, Jack, and Joe. 
On your mission you will progress from level to level shooting bad cowboys, jail-breakers, and bad 
Indians with your revolver 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 5.0 
Other Systems : DOS,Windows 
SOURCE : http://www.mobygames.com/game/snes/lucky-luke 
 
 
$end


$info=Lufia II - Rise of the Sinistrals,
$<a href="http://www.mobygames.com/game/snes/lufia-ii-rise-of-the-sinistrals"</a>
$bio
 
 
Lufia II - Rise of the Sinistrals (c) Aug 31, 1996 Neverland Co., Ltd. / Natsume, Inc. 
 
Lufia II is an RPG with many puzzle elements thrown in. In this game, the prequel to Lufia I, you are 
Maxim, a monster hunter. During your journey, you will find new party members, explore and conquer 
various dungeons, and solve many puzzles. 
Lufia II was an innovative game in many regards. It made extensive use of puzzles in its dungeon 
layouts. It also featured "Capsule Monsters" which would fight alongside your party in battle. They 
would evolve when fed weapons, armor, or special fruits. You could also gamble away your money in 
minigames at the casinos found in various towns. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.7 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/lufia-ii-rise-of-the-sinistrals 
 
 
$end


$info=Lufia & the Fortress of Doom,
$<a href="http://www.mobygames.com/game/snes/lufia-the-fortress-of-doom"</a>
$bio
 
 
Lufia & the Fortress of Doom (c) 1993 Neverland Co., Ltd. / Taito America Corporation 
 
The hero Maxim and his group defeat the Sinistrals on Mt. Doom (as portrayed in Lufia II), and all is 
peaceful.  With such a great peace, the defense forces of the world become lax.  One hundred years 
later attacks begin taking place, supposedly by the Sinistrals.  It's up to the descendant of the 
hero, and his childhood friend Lufia, to form a new band of champions to save the world. 
Gameplay is fairly standard for RPGs, with turn-based battling by way of a menu of icons, and random 
battles.  There's also a higher-than-normal emphasis on puzzles within dungeons. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/lufia-the-fortress-of-doom 
 
 
$end


$info=Lufia & The Fortress of Doom (U) [!,
$<a href=""</a>
$bio
 
 
Lufia & The Fortress of Doom (U) [! (c)  Taito , Disco 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Lupin III - Densetsu no Hihou wo Oe!,
$<a href=""</a>
$bio
 
 
Lupin III - Densetsu no Hihou wo Oe! (c)  Epoch 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Madden NFL '94,
$<a href="http://www.mobygames.com/game/snes/madden-nfl-94"</a>
$bio
 
 
Madden NFL '94 (c) Oct, 1993 Visual Concepts Entertainment, Inc. / Electronic Arts, Inc. 
 
Madden NFL '94 is the third in the Madden series of football games for the SNES. It features 80 teams 
-- 28 teams from the 1993 season, 38 Super Bowl teams from 1966-1991, 12 All Star franchise teams 
since 1950, and two "All-Madden" teams: one for the 1993 season and one from a 20-year time span. You 
can play these teams in a regular exhibition game or sudden death overtime game, or take the 1993 
teams through an entire season. You can also enter the playoffs with the 1993 teams, the Super Bowl 
champions, or the All Star franchise teams. Unlike many other sports games, saving a season is done 
by password rather than by storing the data into a saved game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 3.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/madden-nfl-94 
 
 
$end


$info=Madden NFL '95,
$<a href="http://www.mobygames.com/game/snes/madden-nfl-95"</a>
$bio
 
 
Madden NFL '95 (c) 1994 High Score Productions|Visual Concepts Entertainment, Inc. / Electronic Arts, 
Inc. 
 
John Madden's back in the 1995 version of Madden NFL. 
 
Play exhibition, Super Bowl, playoffs or full season with any of the 1994 teams or all Madden teams. 
 
This time around, you can select whether or not to include weather conditions, new player animations 
(high steppin', QB slides), a bigger field and over 100 injuries. 
 
Also includes windowless passing, all new Madden-designed strategies and team match-up that shows how 
your players stack up to the other team in their position. 
 
 
- TECHNICAL - 
 
Players : 1-5 Players 
Score : 4.7 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/madden-nfl-95 
 
 
$end


$info=Madden NFL '96,
$<a href="http://www.mobygames.com/game/snes/madden-nfl-96"</a>
$bio
 
 
Madden NFL '96 (c) 1995 Tiburon Entertainment / Electronic Arts, Inc. 
 
John Madden returns for the '96 season of Madden NFL. 
 
Play exhibition, Super Bowl, playoffs or full season with any of the 1995 teams or all Madden teams. 
 
While you can still select weather and there are over 100 injuries, this version adds voice-overs and 
the ability to draft and create players and see if they get drafted. 
 
Still includes windowless passing, all new Madden-designed strategies and team match-up that shows 
how your players stack up to the other team in their position. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 2.8 
Esrb : Kids to Adults 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/madden-nfl-96 
 
 
$end


$info=Madden NFL '97,
$<a href="http://www.mobygames.com/game/snes/madden-nfl-97"</a>
$bio
 
 
Madden NFL '97 (c) Oct, 1996 EA Tiburon / Electronic Arts, Inc. 
 
Welcome to Madden NFL 97, the game that captures the excitement of a 30 yard touchdown pass, the 
strategy of a well executed scoring drive, and the atmosphere of a crisp autumn afternoon in the 
stadium. Madden NFL 97 delivers state of the art graphics and sound -- and with modem and network 
support, it's ready to put your competitive skills to the test. 
 
 
- TECHNICAL - 
 
Players : 1-5 Players 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : DOS,Game Boy,Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/madden-nfl-97 
 
 
$end


$info=Madden NFL '98,
$<a href="http://www.mobygames.com/game/snes/madden-nfl-98"</a>
$bio
 
 
Madden NFL '98 (c) Nov, 1997 Tiertex Design Studios / Electronic Arts, Inc. 
 
Playcalling expert John Madden again licenses Electronic Arts' flagship football simulation. New 
features for 1998 include more advanced Quarterback functions such as the ability to play lob passes 
and adjust timing patterns, and more instinctive AI features to adjust as the match goes on. Squad 
features have also been advanced, with the opportunity to create plays and trade them. 
 
Gameplay is much the same as the other editions, with the full season on offer as well as playoffs 
and the Superbowl. Everything is presented TV-style, with play-by-play analysis and reports. The 
contemporary NFL teams are joined by great squads of the past. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1-5 Players 
Esrb : Kids to Adults 
Other Systems : Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/madden-nfl-98 
 
 
$end


$info=Madou Monogatari - Hanamaru Daiyouchienji,
$<a href="http://www.mobygames.com/game/snes/mad-monogatari-hanamaru-daiychienji"</a>
$bio
 
 
Madou Monogatari - Hanamaru Daiyouchienji (c) Jan 12, 1996 Compile / Tokuma Shoten Publishing Co., 
Ltd. 
 
The game is set in the same universe and shares characters and storyline with  Puyo Puyo puzzle 
games. Unlike Puyo Puyo, Mado Monogatari is a Japanese-style RPG. You play Arle, a five-year old 
apprentice magician. She is attending a special kindergarten, and it is time for the Final Exam. At 
the same time, Arle receives a mysterious letter that tells her that if she finds eight magical gems 
and takes them to the Wizard Mountain, she'll be granted one wish. Arle decides to search for the 
gems which are scattered all over the world, and to overcome all the obstacles with her great magic 
power! 
 
The game features random enemy encounters and turn-based combat, which takes place on a platform 
(Arle to the left, the enemies to the right). You can't perform physical attacks at all, and your 
only way of harming enemies is through magic. During the game, you learn a variety of magic spells, 
which can be upgraded later. In battles you can't see your own and the enemies' hit points, and have 
to act according to your intuition. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Platform 
Players : 1-5 Players 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/snes/mad-monogatari-hanamaru-daiychienji 
 
 
$end


$info=Madou Monogatari - Hanamaru Daiyouchienji (J) [T+Eng1.01_AGTP,
$<a href=""</a>
$bio
 
 
Madou Monogatari - Hanamaru Daiyouchienji (J) [T+Eng1.01_AGTP (c)  Takuma Shoten , Compile 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Magical Drop,
$<a href=""</a>
$bio
 
 
Magical Drop (c)  Data East , Russ 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
 
 
$end


$info=Magical Drop 2,
$<a href="http://www.mobygames.com/game/snes/magical-drop-ii"</a>
$bio
 
 
Magical Drop 2 (c) Sep 20, 1996 Data East Corporation / Data East Corporation 
 
In Magical Drop II, you control a clown that can grab and throw balloons. You have to match three 
balloons of the same colour or more vertically to pop them and clear the screen. You can hold 
multiple balloons of the same colour at once and cause consecutive collisions. There are special 
balloons that cannot be removed that easily and power-ups that clear entire rows or provide 
additional help. 
 
Depending of the originating country, there are different game modes: 
 
1. Survival: Play as long as you can - an endless flow of balloons appears at a rapidly increasing 
   speed while you move up levels. 
 
2. Puzzle: You have a limited time to clear a fixed set of balloons before time runs out. 
 
3. VS Mode: Fight the CPU or a fellow player in a direct split-screen duel. Each character has 
   specific item balloons during gameplay. 
 
 
- TECHNICAL - 
 
Players : 1-5 Players 
Other Systems : Neo Geo,Neo Geo CD,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/magical-drop-ii 
 
 
$end


$info=Magical Pop'n,
$<a href="http://www.mobygames.com/game/snes/magical-popn"</a>
$bio
 
 
Magical Pop'n (c) Mar 10, 1995 Polestar Co., Ltd. / Pack-In-Video Co., Ltd 
 
The kingdom of Toaru prosperous and peaceful place that's famous for its magic.  Within Toaru castle 
lies the Magic Gem which legend says can give the person who holds it great magical powers.  Because 
of this, it is sealed inside the castle to prevent the gem from landing in the wrong hands. 
 
One night, a dark figure and his army of monsters invades the castle and steals the gem.  Armed with 
a sword and her magic powers, the Princess Toaru sets off to retrieve the gem and save the world. 
 
Magical Pop'n let's you play a young, energetic little princess who is simply called...Princess.  The 
game starts off with Princess chasing after a floating bad guy off a balcony and into town. 
 
Princess has two type of weapons: her sword and  her magic powers. 
 
When using magic, Princess will consume star powers.  Different types of magic requires a different 
number of stars.  Stars can be collected throughout the game and you can also get stars after 
defeating a foe.  In the first stage you will only have access to Princess' magic beam powers which 
shoots small beams of laser at enemies.  Later, you will receive the ice, fire and other powers. 
 
The sword can only be used to perform close range slashing against enemies. But it does not cost any 
stars. 
 
In each stage, Princess will be confronted with a number of enemies that she must fight off to 
advance.  There are many mini-bosses and at the end of a stage, you will have to fight the main boss. 
 
Princess' health is indicated by the number of hearts she has in her health meter.  There are various 
items that will help refill the meter: Candy refills half a heart, A slice of cake refills a whole 
heart and a birthday cake will refill the entire meter. 
 
You will be taken to the game over screen if you lose all your lives.   But, no worries, there's an 
unlimited number of continues. There is no save feature in the game. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-5 Players 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/magical-popn 
 
 
$end


$info=Magical Quest Starring Mickey Mouse, The,
$<a href="http://www.mobygames.com/game/snes/magical-quest-starring-mickey-mouse"</a>
$bio
 
 
Magical Quest Starring Mickey Mouse, The (c) Dec, 1992 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
This was the first Mickey Mouse game for Super NES, featuring a traditional platform gameplay and 
colorful Disney-like graphics. 
 
Mickey's mission is to save his dog Pluto, who's been kidnapped and kept inside emperor Pete's 
castle, in a magical land, guarded by mysterious creatures. 
 
The originality of the game lies on the possibility of wearing different costumes to incorporate 
different characters, all taken from old Disney cartoons. Each one has a special ability. As a 
wizard, Mickey has magical powers 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/magical-quest-starring-mickey-mouse 
 
 
$end


$info=Magical Taruruuto-kun - Magic Adventure,
$<a href="http://www.mobygames.com/game/snes/magical-taruruuto-kun-magic-adventure"</a>
$bio
 
 
Magical Taruruuto-kun - Magic Adventure (c) Mar 28, 1992 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
Magical Taruruuto-kun: Magic Adventure is a Super Mario-style platformer based on the anime and manga 
of the same name. In the game Taru must cross levels in five worlds to reach and defeat Raivar to 
save Honmaru's girlfriend Iyona. Taru can attack enemies in a level with his tongue, and he can also 
eat the many takoyaki scattered throughout the level. Takoyaki can also function as platforms, 
though, so they shouldn't all be eaten. At the end of a level Taru can use the takoyaki he's eaten to 
purchase temporary power ups. On the worldmap taru can run into friends and enemies who will 
challenge Taru to minigames. Win and he gains extra takoyaki and powerups. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/magical-taruruuto-kun-magic-adventure 
 
 
$end


$info=Magic Boy,
$<a href="http://www.mobygames.com/game/snes/magic-boy"</a>
$bio
 
 
Magic Boy (c) 1993 Blue Turtle / JVC Musical Industries, Inc. 
 
Join Magic Boy as he attempts to become a master wizard, and he does this by shooting enemies, 
putting them in a bag, and throwing them away. He also must get through four areas: Sand Land, Wet 
World, Plastic Place, and Future Zone. There are also several power-ups that help him on his quest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/snes/magic-boy 
 
 
$end


$info=Magic Johnson's Super Slam Dunk,
$<a href="http://www.mobygames.com/game/snes/super-slam-dunk"</a>
$bio
 
 
Magic Johnson's Super Slam Dunk (c) Jul, 1993 Park Place Productions / Virgin Interactive 
Entertainment, Inc. 
 
A basketball game featuring 28 teams. Even though the game doesn't carry an NBA license, 27 of the 
teams are based on the cities of their real professional counterparts of that era. The other team is 
an all star team. 
 
The game has an exhibition and playoff mode. Exhibition is the usual team vs team game, while the 
playoff mode has 8 teams competing to win the championship. Players can choose to turn fouls on or 
off and also choose how many minutes each quarter will be. 
 
The game features a vertical basketball court, with only half of the court shown at any one time. 
When a player takes the ball from one side of the court to the other, the screen rotates and then the 
other half of the court is shown. 
 
Earvin "Magic" Johnson gives commentary before a game, while broadcaster Chick Hearn gives the play 
by play during the game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-slam-dunk 
 
 
$end


$info=Magic Knight Rayearth,
$<a href="http://www.mobygames.com/game/snes/magic-knight-rayearth"</a>
$bio
 
 
Magic Knight Rayearth (c) Sep 29, 1995 Tomy 
 
This game is based on the anime and manga by manga artist CLAMP. 
 
In the land of Cephiro, the world was kept in peace and harmony by the wishes of Princess Emauraude, 
the Pillar of Balance. But the evil priest, Lord Zagato, has kidnapped Emauraude, and Cephiro is 
being invaded by deadly beasts. If this continues, Zagato will gain complete control of Cephiro! The 
only ones who can stop him are the legendary Magic Knights... 
 
And those Magic Knights are three young girls from Earth. Hikaru Shidou, Umi Ryuuzaki, and Fuu 
Hououjii have been plucked from modern-day Tokyo and brought to Cephiro by Emauraude, and they're the 
only ones who can defeat Zagato...as the Magic Knights! 
 
This interpretation of the manga story is a traditional Japanese-style RPG. The player controls the 
three main heroines as a party 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Game Gear 
SOURCE : http://www.mobygames.com/game/snes/magic-knight-rayearth 
 
 
$end


$info=Magic Sword,
$<a href="http://www.mobygames.com/game/snes/magic-sword"</a>
$bio
 
 
Magic Sword (c) May 29, 1992 Capcom Co., Ltd. / Capcom Co., Ltd. 
 
As the hero, you must climb up a monster-ridden tower to defeat Drokkmar, master of the Blackorb. To 
do this, you must defeat his army that stands in your way with whatever weapon you are carrying. 
Health is decreased by coming into contact with various monsters, attacks, traps, and the passage of 
time. It is increased by finding food. Every certain amount of points, a "Food Fairy" appears and 
drops off food as well. 
 
Throughout your journey, you can smash open chests to find treasure and artifacts. Some of these 
artifacts can be recovered that alter gameplay, such as providing more damage or increased magical 
power. Also throughout your journey, you can collect keys, which are used to free imprisoned allies, 
who not only help you defeat monsters, but also leave you an item that will help you on your quest. 
Only one person can join you at a time. 
 
As you progress through the tower, you will be granted new magical weapons after each boss you 
defeat. The weapons are affected by a "magic bar" that charges over time. When this bar is fully 
charged, the weapon has a powerful ranged attack, but when not charged only a close attack is 
produced. A magical staff will grant increased range attack ability. A magical blast may be generated 
by jumping and attacking, but doing this costs health. 
 
There are multiple paths in the game, and two separate endings. Hidden doors can be used to skip 
levels when found - usually by attacking a wall or a particular spot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/magic-sword 
 
 
$end


$info=Magna Braban - Henreki no Yuusha,
$<a href="http://www.mobygames.com/game/snes/magna-braban-henreki-no-yusha"</a>
$bio
 
 
Magna Braban - Henreki no Yuusha (c) Nov 18, 1994 Ask Kodansha / Ask Kodansha 
 
The Demon King and his monster armies have been attacking the human kingdoms in an effort to 
exterminate them all. One day a young boy named Alex is attacked by four monsters but is saved by a 
Knight of Anatea. Alex, the son of a shepard, grows up idolizing this knight and once the proper age, 
wishes to enroll in the Arena tournament, though his family forbids him. Entering the tournament Alex 
and two other warriors: Gina the Magician and Getz the Mercenary, all are defeated in the first round 
and sent to the Inn to recuperate. However during their absence, the Demon King plans a surprise 
attack on the Arena and kills everyone there. As the only surviving warriors from the tournament, 
Alex, Gina and Getz are mistakingly assumed to be strong enough to withstand monsters, and made 
knights by the King and given the mission of defeating the Demon King. They set out on an epic 
journey... 
 
Magna Braban: Henreki no Yusha is a console-style RPG with party-based combat and random enemy 
encounters. The game's main view is an overhead map of a specific location, such as a town, where the 
characters move and can interact with NPCs. Upon leaving an area, the view changes to a larger 
overworld map showing locations of interest. The battles are viewed from an isometric perspective and 
the characters automatically engage and perform their actions. While the player does not directly 
control any of the characters, they can pause the battle at time and assign new strategies (such as 
melee, use long-ranged attacks or use Magic) to each character. Experience points and gold are 
awarded after each battle, the later of which can be used to purchase equipment and items. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/magna-braban-henreki-no-yusha 
 
 
$end


$info=Magna Braban - Henreki no Yuusha (J) [translations,
$<a href=""</a>
$bio
 
 
Magna Braban - Henreki no Yuusha (J) [translations (c)  Ask Kodansha 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Mahjong Gokuu Tenjiku,
$<a href="http://www.mobygames.com/game/snes/mahjong-gok-tenjiku"</a>
$bio
 
 
Mahjong Gokuu Tenjiku (c) Aug 19, 1994 Chat Noir / Chat Noir 
 
Mahjong Gokuu Tenjiku is a mahjong tournament between characters from Xi You Ji ("Journey to the 
West"), the classic Chinese novel. The player can choose to play as either of the four "good" 
characters from Xi You Ji: the Buddhist monk Xuan Zang, the famous monkey Sun Wukong, the pig Bajie, 
and Xuan Zang's pupil Wujing. They compete against the variety of Xi You Ji villains. The player can 
choose a location to set a mahjong game in, and adapt most of mahjong rules to his own liking in a 
special menu. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.4 
Other Systems : PC-FX 
SOURCE : http://www.mobygames.com/game/snes/mahjong-gok-tenjiku 
 
 
$end


$info=Mahoujin Guru Guru 2,
$<a href="http://www.mobygames.com/game/snes/mahoujin-guruguru-2"</a>
$bio
 
 
Mahoujin Guru Guru 2 (c) Apr 12, 1996 TamTam Co., Ltd. / Enix Corporation 
 
Mahoujin GuruGuru 2 is an action-RPG from Enix that stars two children, Kukuri and Nike, a brother 
and sister. It is based on a comedy anime starring the same characters. In this game, the children 
must defeat the evil demon Giri to save the world. 
 
Battles are fought in real-time with one player controlling two characters. This amounts to lining up 
the children in such a way that Nike can swing his sword and hit the enemies while Kukuri shoots her 
magical balls at them at the same time. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/mahoujin-guruguru-2 
 
 
$end


$info=Majin Tensei,
$<a href="http://www.mobygames.com/game/snes/majin-tensei"</a>
$bio
 
 
Majin Tensei (c) Jan 28, 1994 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
"Majin Tensei" is a strategy RPG that incorporates many elements of classic Megaten into a different 
genre. You must lead a party of summoned creatures to claim the victory over hostile demons who 
invaded a futuristic city named New Tokyo. The gameplay is round-based. You issue commands to your 
party, moving around the battle field, using magic or attacking your enemies physically. At that 
moment, a short automatic battle occurs, whose outcome is determined by character parameters. You 
create your hero by allocating available skill points and then improve his stats by level up. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/majin-tensei 
 
 
$end


$info=Majin Tensei II - Spiral Nemesis,
$<a href="http://www.mobygames.com/game/snes/majin-tensei-ii-spiral-nemesis"</a>
$bio
 
 
Majin Tensei II - Spiral Nemesis (c) Feb 19, 1995 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
The sequel to "Majin Tensei" is a strategy RPG that takes place in an alternate Tokyo of 1996. You 
control a group of three special agents whose task is to stop a demonic invasion from a different 
reality. You receive missions such as capturing enemy base, exterminating invaders, etc. After you 
complete a mission, you move to the next one in a linear fashion, without exploration. The gameplay 
consists of large strategic battles. You move on the battle field, trying to complete your mission 
and exterminate the demons on your way. Attacking (or being attacked by) a demon results in a short 
auto-battle sequence. 
 
"Spiral Nemesis" contains many classical Megaten elements, such as demon classification, Light/Dark 
and Law/Chaos alignment axis, etc. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/majin-tensei-ii-spiral-nemesis 
 
 
$end


$info=Majuu Ou,
$<a href="http://www.mobygames.com/game/snes/majyuuou"</a>
$bio
 
 
Majuu Ou (c) Aug 25, 1995 KSS / KSS 
 
Abel's daughter has been kidnapped by his former friend, Bayer.  Bayer has sold his soul to the 
devil, and sacrificed Abel's wife, in an attempt to resurrect the King of Demons.  With no other 
choice, Abel vows to save his daughter, no matter what the cost - even if it is his own humanity... 
 
Majyuuou is a side-scrolling platformer for the Super Nintendo, taking influences from Castlevania 
and Contra.  You play as Abel, intent on rescuing his daughter from the depths of Hell.  As you 
defeat certain bosses, they will drop large, color changing gems.  Pick up the gem, and you'll 
transform into either a red Harpy, a blue Dragon, or a green Lizard, depending on what color it is 
when you pick it up.  Each demon type has its own special attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/majyuuou 
 
 
$end


$info=Majuu Ou (J)[T+Eng1.01_AGTP,
$<a href=""</a>
$bio
 
 
Majuu Ou (J)[T+Eng1.01_AGTP (c)  KSS 
 
 
- TECHNICAL - 
 
Genre : Shooter/Walking 
 
 
$end


$info=Makeruna! Makendou 2,
$<a href="http://www.mobygames.com/game/snes/makeruna-makend-2"</a>
$bio
 
 
Makeruna! Makendou 2 (c) Mar 17, 1995 Success Corp. / Datam Polystar 
 
The Ghost Prime Minister is holding a fighting tournament, and 14-year-old Hikari Tsurugino, the 
second Mighty Makendo, must face off against all sort of strange apparitions. Characters from the 
first game make appearances, including Mai Tsurugino, Hikari's sister and the first Mighty Makendo. 
 
Makeruna! Makendo 2 is a comical VS fighting game with an eclectic cast of characters including a 
soccer player, a zombie, a musclebound mer-man, and a giant robot. Bouts are best two-out-of-three, 
and each character has both a life bar and a "Makendo" meter, which lets each character perform a 
variety of special attacks. The game includes a story mode and a 2-player versus mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : PlayStation 
SOURCE : http://www.mobygames.com/game/snes/makeruna-makend-2 
 
 
$end


$info=Marchen Adventure Cotton 100%,
$<a href="http://www.mobygames.com/game/snes/mrchen-adventure-cotton-100"</a>
$bio
 
 
Marchen Adventure Cotton 100% (c) Apr 22, 1994 Success Corp. / Datam Polystar 
 
This is the sequel to the original side-scrolling shooter Cotton, and it continues the adventures of 
the cute young witch and her quest for candy. 
 
The game features new levels and enemies, all rendered in a much lighter family-friendly tone. 
Gameplay remains the same as in the original, with the addition of being able to collect different 
magical spells additionally there are now 3 different difficulty settings to choose from. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Other Systems : PlayStation 
SOURCE : http://www.mobygames.com/game/snes/mrchen-adventure-cotton-100 
 
 
$end


$info=Mario is Missing!,
$<a href="http://www.mobygames.com/game/snes/mario-is-missing"</a>
$bio
 
 
Mario is Missing! (c) 1992 Software Toolworks, Inc., The / Nintendo Co., Ltd. 
 
Bowser, the token bad guy from the Mario Bros. series, is up to no good again in this educational 
game designed to teach children geography. This time he's set up his headquarters in Antarctica and 
created portals to 25 famous cities around the world, so that his Koopas can wreak havoc in our own 
world. He's also kidnapped Mario, hence the title of this game. You play as Luigi who must foil 
Bowser's plans by entering through each of the portals, tracking down the Koopas who have stolen 
famous artifacts, and looking for clues about your location. Once you've set everything right and 
determined where you are, you call Yoshi on your Globulator so he can track you down. You need 
Yoshi's help to eat the Pokey (a cactus-like creature) that's guarding the return portal, and when 
Luigi returns he can close the portal forever. 
 
By exploring these 25 cities, children can familiarize themselves with the landmarks and artifacts 
that each city has. When Luigi returns the stolen artifacts to the proper places he can even take 
photographs of them. There is also an add-on disk you can purchase that adds ten additional cities to 
the game (it originally retailed for $24.95). 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.9 
Other Systems : DOS,NES 
SOURCE : http://www.mobygames.com/game/snes/mario-is-missing 
 
 
$end


$info=Mario no Super Picross,
$<a href="http://www.mobygames.com/game/snes/marios-super-picross"</a>
$bio
 
 
Mario no Super Picross (c) Sep 14, 1995 Ape|Jupiter Corp. / Nintendo Co., Ltd. 
 
A sequel to Mario's Picross on the GameBoy, Mario's Super Picross features the same gameplay as its 
predecessor. The game is played slab of stone with a grid on it. Above of every column and next to 
every row are numbers that acts as clues as to where a filled square is located along that column or 
row. The point of the game is to find all the filled squares on the grid by using your hammer and 
chiseling out squares that you think are filled and marking those that aren't with X. 
 
There are two different sets of puzzles available but you start off with only one, Mario's Picross, 
and when you completed the first level, Wario will pop in and offer you his set of puzzles. The 
difference between the two is that Mario's Picross have to be completed within a certain time. Every 
time you chisel out the wrong square, it will deduct time. If time runs out before you can solve the 
puzzle, it's game over. Wario's Picross are timed to see how long it will take you to complete it, 
but will not run out. The catch here is that you will not be notified of a wrong square. 
 
Other features includes game-saves, hints and tutorials. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Mouse 
Score : 4.5 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/marios-super-picross 
 
 
$end


$info=Mario Paint,
$<a href="http://www.mobygames.com/game/snes/mario-paint"</a>
$bio
 
 
Mario Paint (c) Aug 01, 1992 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Mario Paint is an education tool that allows anyone to create simple pictures, paint over black and 
white pictures, or free draw their own, using the specially developed SNES Mouse. You can also create 
your own piece of music using a selection of notes and themes, create greeting cards and animations, 
or play a game of "Gnat Attack", where you use the mouse to control a swatter to swat the many flies. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Mouse 
Score : 3.7 
Esrb : Everyone 
SOURCE : http://www.mobygames.com/game/snes/mario-paint 
 
 
$end


$info=Mario's Time Machine,
$<a href="http://www.mobygames.com/game/snes/marios-time-machine"</a>
$bio
 
 
Mario's Time Machine (c) 1993 Software Toolworks, Inc., The / Software Toolworks, Inc., The 
 
Bowser is at it again!  He's using a time machine, called a Timulator, to loot historical artifacts 
from the past, in order to stock his museum.  He plans to destroy the time machine after, and 
therefore change the course of history forever.  It's up to Mario to stop Bowser and return all the 
stolen artifacts to their rightful place in history! 
 
 
- TECHNICAL - 
 
Genre : Adventure|Educational 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.9 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/snes/marios-time-machine 
 
 
$end


$info=Marko's Magic Football,
$<a href="http://www.mobygames.com/game/snes/marko"</a>
$bio
 
 
Marko's Magic Football (c) 1995 Domark Software, Inc. / Acclaim Entertainment, Inc. 
 
Colonel Brown, the evil owner of a toy factory, has created a substance that can turn people and 
animals into mutant sludge monsters. When Marko's football comes in touch with the substance it gets 
magical powers, giving Marko the power to stop Colonel Brown. 
 
Now Marko has to find his way through numerous platform levels filled with enemies and obstacles. 
Using his magic football, he can perform various moves and attacks. He can kill his enemies with 
different kicks, header shots or even bicycle kicks and also use his ball as a trampoline. 
 
The SNES version features two additional moves for Marko (the ability to balance on the ball and a 
different method of returning it to him), but they do not have a great impact on gameplay. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.8 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/marko 
 
 
$end


$info=Mark Davis' The Fishing Master,
$<a href="http://www.mobygames.com/game/snes/mark-davis-the-fishing-master"</a>
$bio
 
 
Mark Davis' The Fishing Master (c) Apr, 1996 Natsume Co., Ltd. / Natsume, Inc. 
 
In Mark Davis' The Fishing Master, the player can take control of fishing legend Mark Davis and fish 
in five different lakes and even compete in a fishing tournament to win a trophy. 
 
The gameplay is reminiscent of Super Black Bass.  The player picks a location to fish using an 
overhead map where the player is then taken to a behind the person perspective to cast their reel.  
Once the player casts their line, the view will change to a split screen with the original view on 
the top with a underwater view on the bottom to view the bait and an approaching fish. 
 
Each lake has a different criteria to meet such as a weight limit, time limit, etc., to advance to 
the next lake and ultimately compete in the major tournament.  Players can also assemble their own 
set of authentic fishing gear including rods, reels, bait and various equipment.  The game also 
boasts that the fish in the game act realistically to their real-life counterparts. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/mark-davis-the-fishing-master 
 
 
$end


$info=Marvelous - Mouhitotsu no Takarajima,
$<a href=""</a>
$bio
 
 
Marvelous - Mouhitotsu no Takarajima (c)  Nintendo 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Marvel Super Heroes - War of the Gems,
$<a href="http://www.mobygames.com/game/snes/marvel-super-heroes-in-war-of-the-gems"</a>
$bio
 
 
Marvel Super Heroes - War of the Gems (c) Oct 17, 1996 Capcom Co., Ltd. / Capcom Co., Ltd. 
 
Marvel Super Heroes in War of the Gems is a side-scrolling platformer/beat 'em up based on the 
Infinity Gauntlet storyline from the comics.  Adam Warlock calls on the heroes to recover the 6 
Infinity Gems before they are used for evil. 
 
You may choose ones of five heroes: Spider-Man, Hulk, Captain America, Iron Man and Wolverine.  Each 
one has different stats and abilities.  (i.e. Spider-Man is agile. Hulk is strong, Iron Man can 
double-jump with his rocket boots, etc.)  Initially you can choose a training area in Avenger 
headquarters or four levels.  As you complete levels, most open up.  Each hero can be equipped with 
gems to boost their abilities in each section.  These must be obtained by finding them in the levels. 
 
Gameplay is fairly similar to X-Men-Mutant Apocalypse.  Combat is all on a 2D plane.  Each hero has 
basic jumps and attacks and special moves that can be executed with button combinations like 
quarter-rolls.  Enemies include various villains from the Marvel Universe and evil doubles of various 
Marvel heroes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.1 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/marvel-super-heroes-in-war-of-the-gems 
 
 
$end


$info=Mary Shelley's Frankenstein,
$<a href="http://www.mobygames.com/game/snes/mary-shelleys-frankenstein"</a>
$bio
 
 
Mary Shelley's Frankenstein (c) Nov, 1994 Bits Corporation / Sony Imagesoft 
 
Based of the 1994 movie remake of Frankenstein, the player is the artificial man created by Victor 
Frankenstein. After Victor rejects his creation due to its hideous appearance, the creation flees 
from Victor and swears revenge on him. 
 
The player goes through a number of levels, battling anything that attacks with a wooden stick. It's 
possible to set the tip of the stick on fire, by swinging it at the fire torches located on the 
walls. The player can also use a special attack: a blue ball coming out of the hands of the creation, 
which takes some of the player's life away. There are also some simple puzzles to be solved in order 
to get through the levels. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.7 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/mary-shelleys-frankenstein 
 
 
$end


$info=Mask, The,
$<a href="http://www.mobygames.com/game/snes/mask"</a>
$bio
 
 
Mask, The (c) 1995 Black Pearl Software / THQ Inc. 
 
The Mask is based on the movie with the same name. The story follows poor guy Stanley Ipkiss who 
finds a mysterious mask and is given mysterious powers from it.. 
 
As in the movie, Stanley (aka The Mask) has some funny weapons, like the Guns, the Horn, the Hammer 
and the ability to transform into a big Tornado. He battles through levels inspired by the movie, 
including his apartment, the city streets, the bank, the park, the jail, and the night club for the 
final showdown. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.4 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/mask 
 
 
$end


$info=Maten Densetsu - Senritsu no O-parts,
$<a href="http://www.mobygames.com/game/snes/maten-densetsu-senritsu-no-ooparts"</a>
$bio
 
 
Maten Densetsu - Senritsu no O-parts (c) Oct 27, 1995 TAKARA Co., Ltd. / TAKARA Co., Ltd. 
 
"Maten Densetsu" is a RPG set in post-apocalyptic Japan, similar in style and in gameplay to  Shin 
Megami Tensei and other  Megaten games. 
 
You find yourself in the middle of the Tokyo district Akihabara. But is this really Akihabara? The 
buildings have turned into ruins, and you wander around the deserted streets without any idea of how 
you could possibly be in such a place. A strange giant head appears in front of you, and defeats you 
in battle. When you wake up, you find out that Japan is floating in the air, and is attacked by a 
mysterious force that spawned countless demons who brought destruction to the cities. People are 
hiding among rubble and in underground passages. Some of them are fighting the demons, joining an 
organization called Self-Defense Forces. The hero's first objective is to find a way to his home 
district Shinjuku, where he will obtain more information about the power that threatens Japan, and 
discover mysterious artifacts from an unknown civilization, called ooparts (out-of-place artifacts). 
 
You can play as either one of the five characters presented to you in the beginning of the game: 
Rage, Rai, Hokuto, Seigi, and Daigo, each one having his own initial strengths and weaknesses. The 
entire game plays from first-person perspective. You navigate a cursor over the city map and check 
out your radar device to find out places of interest. The claustrophobic, extremely complex 
first-person 3D dungeons have a distinct Shin Megami Tensei flair. The battles are random and 
turn-based. Your main character doesn't gain levels, but instead accumulates energy points which can 
be then distributed freely to raise his strength, mental power, defense, etc. Certain characters join 
your party later in the game, and there are also friendly demons who would join you if you choose a 
correct way of behavior when you encounter them. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 4.3 
SOURCE : http://www.mobygames.com/game/snes/maten-densetsu-senritsu-no-ooparts 
 
 
$end


$info=Math Blaster - Episode 1,
$<a href="http://www.mobygames.com/game/snes/math-blaster-episode-1-in-search-of-spot"</a>
$bio
 
 
Math Blaster - Episode 1 (c) Oct, 1994 Davidson & Associates, Inc. / Davidson & Associates, 
Inc.|Western Technologies Inc. 
 
A follow-up to the original Math Blaster! games, Math Blaster: In Search of Spot is an educational 
title with arcade elements designed to help students learn maths while having fun. 
 
The game allows students to practice basic addition, subtraction, multiplication, and division skills 
in addition to fractions, decimals, percents, estimation, and number patterns. The subjects can be 
practiced separately or together in review. Six levels of difficulty are provided. Like the previous 
titles, the game also includes an editor to create new problem sets (present in the PC version only). 
 
Math Blaster's friend and assistant, Spot, is kidnapped by the evil Trash Alien at the beginning of 
the game. The Galactic Commander gives Math Blaster the mission to follow the Trash Alien to his home 
planet and rescue Spot. 
 
The game starts with a complete mission (story mode). The mission consists of a series of four (three 
in the console versions) math activities (mini-games) strung together with cut-scenes. The activities 
can also be played separately, for practice or for score. 
 
The activities are as follows: 
 
1. Trash Zapper - Solve equations to gain tractor beam power, then use the tractor beam to collect 
   space trash. 
 
2. Number Recycler (PC version only) - Create equations by pushing around columns of numbers and 
   operators. Correct equations allow you to turn the trash you collected into fuel. 
 
3. Cave Runner - Use Math Blaster's jet pack to fly through a cave. He has a number on his chest, 
   and it must be arithmetically between the numbers on each side of an opening in order for him to 
   pass through. Droplets of water falling from above can change this number by performing an 
   operation on it. There are also gems which can be collected for bonus points, and in higher 
   levels, monsters appear that can knock Math Blaster down. 
 
4. Math Blaster - The Trash Alien's spaceship displays an equation, and the four portholes serve 
   as multiple-choice answers. Use the jet pack to fly into the correct portholes while avoiding 
   floating trash and energy blasts from the ship. Bonus gems also appear at random, and after five 
   problems a bonus round occurs where players get a chance to collect as many gems as they can 
   within a time limit. 
 
Upon finishing the complete mission, the player is presented with a certificate that can be printed 
out (PC version only). Their final score is also added to a high score board for their account. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : DOS,Genesis,Windows 
SOURCE : http://www.mobygames.com/game/snes/math-blaster-episode-1-in-search-of-spot 
 
 
$end


$info=Maui Mallard in Cold Shadow,
$<a href="http://www.mobygames.com/game/snes/maui-mallard-in-cold-shadow"</a>
$bio
 
 
Maui Mallard in Cold Shadow (c) Nov, 1996 Disney Interactive, Inc. / Disney Interactive, Inc. 
 
Disney's Donald Duck takes the starring role in this sidescrolling platform game.  As the detective 
Maui Mallard, he's on the trail of a long lost Idol, which has recently vanished.  Early on, Maui can 
also switch between his normal self and Ninja Maui, and with all the creepy voodoo enemies he'll 
encounter throughout his adventure, he's going to need all the help he can get. 
 
As previously mentioned, there are two personalities to Maui, and as a result, two different sets of 
controls.  Normal Maui carries a bug gun, which can fire a variety of different insect ammo, from 
basic bugs, to the more powerful lightning and fire bugs.  It's also possible for Maui to combine 
bugs to pack a more powerful blast at his enemies. 
 
Once Maui starts to find Yin-Yang coins, he'll be able to transform into Ninja Maui.  Ninja Maui has 
lightning-quick reflexes, and wields a bo staff.  In addition to being handy for whacking enemies, 
Ninja Maui can also climb between walls by jumping and propping the staff between the walls at the 
height of his jump.  He can also hook onto duck heads and swing from them to reach areas he normally 
couldn't.  You'll need to constantly find Yin-Yang coins to fuel your Ninja persona, otherwise you'll 
run out and transform back to Maui Mallard. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.5 
Esrb : Kids to Adults 
Other Systems : Genesis,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/maui-mallard-in-cold-shadow 
 
 
$end


$info=Mazinger Z,
$<a href="http://www.mobygames.com/game/snes/mazinger-z"</a>
$bio
 
 
Mazinger Z (c) Jun 25, 1993 Winky Soft / Bandai Co., Ltd. 
 
Dr. Hell's robot army has destroyed Tokyo, and now only Kouji Kabuto, and the giant robot 
    Mazinger Z, can stop them from taking over the entire world. Animated cutscenes between levels 
    tell the story of the game. 
 
The Mazinger Z comes with a full armory of anti-robot weaponry, from super-powered karate moves to 
missiles, Breast Fire, and its signature Rocket Punch. Special moves deplete a regenerating energy 
meter, while Rocket Punches can be preformed at any time, although Mazinger will be unable to punch 
until its arms return. Each level contains several varieties of enemies, all of them from the show 
and unique to each level, that must be defeated to progress. Some enemy robots will fire projectiles 
from a distance while others will rush in attempt to grapple the Mazinger, and sometimes more than 
one enemy must be fought at once. Enemies will drop healing items and occasionally an item that 
upgrades Mazinger's Rocket Punch to the Iron Cutter for a limited time. At the end of each level is a 
fight with a stronger boss robot with more dangerous attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/mazinger-z 
 
 
$end


$info=Mecarobot Golf,
$<a href="http://www.mobygames.com/game/snes/mecarobot-golf"</a>
$bio
 
 
Mecarobot Golf (c) 1993 Advance Communication Company / Toho Co.,Ltd. 
 
In Mecarobot Golf, a mechanical golfer by the name of Eagle was banned from competing in professional 
human tournaments when it was determined that his mechanical brain that can determine the right 
angles was an unfair advantage.  Instead, the engineers that built Eagle have built him his very own 
course and the player has taken up the challenge against the mechanical golfer. 
 
The player doesn't get to play as the robot, instead they attempt to beat the robot in a standard 18 
rounds of regular golf including weather conditions and obstacles such as sand traps, bunkers, water 
hazards and trees.  Players can also practice their swing on the Driving Range to learn the basics of 
the game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/mecarobot-golf 
 
 
$end


$info=MechWarrior,
$<a href="http://www.mobygames.com/game/snes/mechwarrior"</a>
$bio
 
 
MechWarrior (c) 1993 Beam Software Pty., Ltd. / Activision, Inc. 
 
You are Gideon Braver Vandenburg, heir to the planet. While you were away, unknown attackers 
destroyed your home, killed your entire family, and stole the Chalice that you need to win the 
throne. When you are implicated in your own family's death, you are forced into exile. With a help of 
an old friend who contributed an old Jenner and some credits, you must become a mercenary. You must 
travel the Inner Sphere in search of clues to who set you up, and eventually avenge your family and 
recover the Chalice. You have five years. Good luck and good hunting. 
 
Mechwarrior was the first 3D BattleTech game developed. Dynamix (who later developed the Starsiege 
series) created it for Activision. You go to a planet and in search of "fixers" who will set up some 
contracts with the local authorities. The terms are a flat payment and some salvage payments. Some 
houses are very stingy but they tell you a lot about the mission. Others pay well but may not tell 
you everything. You can buy/sell/repair 'Mechs, hire/fire pilots, decide which planet to move to, as 
you try to maintain decent relationships with all five houses of the Inner Sphere, while trying to 
uncover clues about where you need to go. This ground-breaking game is very replayable, as each 
mission is randomly generated. There's even some extended campaigns where you run 2-3 missions in a 
row. 
 
(The following is the plot from the SNES version of Mechwarrior.) 
You are Herras Ragen. When you were 12 (3017) your father Colonel Joseph T. Ragen, a soldier in the 
House Davion army, was working to infiltrate and destroy a renegade mercenary cartel called the Dark 
Wing Lance and he had got in over his head.  Somehow the members of the cartel got the location of 
your family's house on Redondo leaked to them from an unknown source. Before making their covert 
strike the lance made an agreement that they would separate for 10 years and maintain an absolute 
code of secrecy before regrouping again to continue their nefarious operations. 
 
One night the Lance attacked your families home killing everyone inside.  Over at a friend's you 
heard sounds of explosions. Rushing home you found a roaring inferno of what used to be the home you 
grew up with your family. Newly orphaned you vowed revenge on whoever had done this. 
 
The year is 3027. Now a young man, you cannot serve House Davion after what happened all those years 
ago. Now you make your living working as a freelance Mercenary on the planet Galatea selling your 
services to anyone whose contract will lead you closer to the insidious Dark Wing Lance. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 4.3 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/snes/mechwarrior 
 
 
$end


$info=Mechwarrior 3050,
$<a href="http://www.mobygames.com/game/snes/battletech-a-game-of-armored-combat"</a>
$bio
 
 
Mechwarrior 3050 (c) Oct, 1995 Malibu Games / Activision, Inc. 
 
Take control of a Matcat Mech as you fight your way through several level of mechanized mayhem.   Use 
machine guns, rocket launchers, homing missiles, flame throwers, mines and atomic bombs to defeat the 
encroaching enemy threat.  The different levels have different terrains, such as snow, ice and swamps 
which affect the progress of your mech.   You can also kill the littler mechs by stomping on them, 
which is always fun. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Score : 3.8 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/battletech-a-game-of-armored-combat 
 
 
$end


$info=Mega lo Mania,
$<a href="http://www.mobygames.com/game/snes/mega-lo-mania"</a>
$bio
 
 
Mega lo Mania (c) 1993 Sensible Software / Imagineer Co., Ltd. 
 
First you choose one out of four different characters to represent you, Scarlet (red army), Oberon 
(yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the 
first 9 are groups of 3 territories which can be completed in any other, while the final 'Mother of 
All Battles' has its own surprises. 
 
Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you 
find necessary on each island. The rest men left will go to another level with another new 100. In 
the second half of the game you can freeze men to save them for the Mother of All Battles. 
 
Once you select your island and place for your HQ, you must do some research for better weapons and 
defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, 
and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they 
will build an additional base there, with larger armies completing this more quickly. 
 
Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain 
material for higher level weapons, depending on whether the area you're on is rich with a certain 
material or not. With each next level, you'll start from a higher technology level and be able to 
progress to one higher level up then the at previous level. 
 
If there is more then just one enemy, you can make an alliance until you crush the other one - three 
of you can form an alliance against fourth enemy. For what its worth, a certain numeric level of 
defence is always stronger from the same level of attacker, and men that are not armed (conscripts) 
can only kill enemy soldiers, not destroy or attack enemy fort. 
 
The main thing as it always is in strategy games is to be the sole survivor and lead your men to 
victory, experimenting on vicious technologies, equipping your men, making a perfect soldiers out of 
them, produce shields, weapons, planes... to dominate the world and crush your opponents. 
 
You can do the battling only in a certain quadrant, but don't be long as your men will automatically 
start building the fort, and it will be at the bottom of age level and you'll need to invent 
everything for that one again. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.6 
Other Systems : Amiga,Atari ST,DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/mega-lo-mania 
 
 
$end


$info=Mega Man VII,
$<a href="http://www.mobygames.com/game/snes/mega-man-7"</a>
$bio
 
 
Mega Man VII (c) Sep, 1995 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
At long last, Mega Man had finally manage to beat the evil Dr. Wily! With this defeat, Wily was 
thrown in jail, seemingly for good. The world would no longer be subject to his madness. 
 
But remember, Dr. Wily is mad, but he's not stupid. He had a backup plan...and all he had to do was 
just wait... 
 
6 months had passed, and somewhere from deep within Wily's abandoned lab, 4 hidden capsules activated 
and opened. His backup plan was in action...he had hidden 4 new Wily Robots that would spring him out 
of jail so he could continue his mad reign. 
 
When Mega Man hears the word that Wily was busting out of prison, he rushes onto the scene, only to 
encounter a strange robot he had never seen before named Bass. Bass tells Mega Man to back off, that 
he would stop Wily, and that Mega Man was no longer needed. 
 
Think that's gonna stop Mega Man? No way! Mega Man takes off to put a stop to Dr. Wily and find out 
exactly whose side Bass is on... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/mega-man-7 
 
 
$end


$info=Mega Man X,
$<a href="http://www.mobygames.com/game/snes/mega-man-x"</a>
$bio
 
 
Mega Man X (c) Oct, 1993 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Mega Man X is a robot designed by Dr. Light to choose his own path in life. Years after he is 
created, Dr. Cain finds X and mimics his design to create a race of such robots called reploids. When 
the sigma virus infects these reploids, causing them to commit acts of evil, it is up to Mega Man X 
and his partner Zero (who is quite powerful, contrary to what his name implies) to stop it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/snes/mega-man-x 
 
 
$end


$info=Mega Man X 2,
$<a href="http://www.mobygames.com/game/snes/mega-man-x2"</a>
$bio
 
 
Mega Man X 2 (c) Jan, 1995 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Sigma, the leader of the Maverick army, was destroyed when he underestimated his opponent: a lone 
warrior, awakened into a time he never knew...X. 
 
6 months had passed, and X rose to the rank of leader of the Maverick Hunters. His first task was to 
eliminate the last of the Mavericks. But as he began his assignment, a mysterious group of Reploids 
calling themselves the X-Hunters appeared with a message to X: the remains of his fallen comrade, 
Zero, were in the hands of the X-Hunters, and they planned on resurrecting Zero to fight alongside 
them and for their fallen leader, Sigma. 
 
X must now stop the X-Hunters and rescue Zero, and once again prevent Sigma from rising back into 
ultimate power. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/mega-man-x2 
 
 
$end


$info=Mega Man X 3,
$<a href="http://www.mobygames.com/game/snes/mega-man-x3"</a>
$bio
 
 
Mega Man X 3 (c) Jan, 1996 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
A Reploid scientist named Dr. Doppler begins creation of a new city for Reploids, which will bring a 
new era of peace to the Reploids and humans. But something goes terribly wrong, and now Mavericks 
have begun to appear everywhere! It's up to X and Zero to find out who is behind this Maverick revolt 
and bring them down for good! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.9 
Esrb : Kids to Adults 
Other Systems : PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/mega-man-x3 
 
 
$end


$info=Mega Man's Soccer,
$<a href="http://www.mobygames.com/game/snes/mega-man-soccer"</a>
$bio
 
 
Mega Man's Soccer (c) 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Dr. Wily, angered at being foiled once again decides to send his robots to the soccer field. Dr. 
    Light immediately responds by forming a soccer team of Mega Mans to counter Dr. Wily's latest 
    scheme. 
 
Mega Man Soccer is an overhead view soccer game featuring characters from the Mega Man series. 
Players begin by selecting either Exhibition, Tournament, League or Capcom Championship modes. 
Depending on the mode, a team must be formed using either all of one type of robot, or a mixture of 
different types assigned to different positions on the field. In any case, each soccer team has 8 
players on the field including the goalie. The goal of each team is to score on the net of the 
opposing team, earning points to win the game. The action follows the ball as it is tossed around the 
field from player to player. Once a player's team member has the ball they can choose to pass it to 
another teammate, shoot the ball straight ahead or perform a clearing kick (if the goalie). If the 
player does not have the ball, they are given control of the nearest player to the ball and can slide 
tackles or shoulder tackles to try to gain possession. Each type of robot has a special move that can 
be initiated. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/mega-man-soccer 
 
 
$end


$info=Melfand Stories,
$<a href=""</a>
$bio
 
 
Melfand Stories (c)  ASCII 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Metal Combat - Falcon's Revenge,
$<a href="http://www.mobygames.com/game/snes/metal-combat-falcons-revenge"</a>
$bio
 
 
Metal Combat - Falcon's Revenge (c) Dec, 1993 Intelligent Systems Co., Ltd. / Nintendo of America 
Inc. 
 
Following the events of Battle Clash, the Battle Game Chiefs had been defeated. But the world did not 
return to peace and instead new Chiefs and new machines rose up to rule the world. Like before, the 
Chiefs use giant robots known as Standing Tanks (STs). Seeing the world in trouble, the hero pilots 
who had defeated the Battle Chiefs decide to once again enter the Battle Game using an improved 
version of their ST, the Falcon. The truth behind the Battle Game will take the Falcon deep into 
space... 
 
Metal Combat: Falcon's Revenge is a first person shooter designed for the Super Scope Light Gun. 
Gameplay is identical to Battle Clash. The player takes the role of the gunner of the giant robot, 
movement is handled automatically by the game, scrolling the screen. Players must keep the enemy 
robot in the gunsights and blast away at different parts of it, while also intercepting enemy 
missiles and counter-attacks. All robots have a weak point that will increase the damage done to 
them. Power-ups such as Neutron Beams and Plasma Bombs can be picked up following the completion of 
certain stages, and equipped at the beginning of combat. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Super Scope 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/metal-combat-falcons-revenge 
 
 
$end


$info=Metal Marines,
$<a href="http://www.mobygames.com/game/snes/metal-marines"</a>
$bio
 
 
Metal Marines (c) Jan 01, 1993 Namco Limited / Namco Limited 
 
The Antimatter Cold War has left Earth ruined as the stockpiled AM weapons of various nations were 
triggered in a chain effect, vaporizing large portions of the Earth. The once great continents have 
been drastically changed into thousands of tiny islands and various cities have washed into the 
oceans.  During this turmoil,  Zorgeuf the Great rushes to conquer the bewildered world along with a 
troop of commanders and declares the Earth Empire. The only hope to defeat him lies from without 
Earth, as the Colonial Forces send a command carrier from the major orbital base. With so many armies 
gone, the ground infantry unit has been replaced by the Metal Marine, a fifty foot armored robot that 
can be sent into battle for attack or defense. From their respective Command Center, each side in the 
conflict will need to direct the placement of facilities on the ground to defend against enemy 
attack, manage resources and successfully strike the enemy. 
 
Metal Marines is an isometric strategy game. Controlling one side of a conflict, the player must wage 
a campaign across several islands to defeat Zorgeuf and his lieutenants. The player controls 
logistics of the base to ensure that there are the necessary assets to wage war. On each map, the 
player places three underground command bases, if all of these are destroyed the battle is lost.  The 
player must manage the resources of their money to construct new buildings or upgrade existing 
facilities on the map. Different buildings include Energy Plants, Factories, Economic Centers, Radar 
systems, Anti-Aircraft missiles, fake buildings and fake HQ bases, mine fields, gun pods, missile 
launchers, metal marine hangers and even ICBMs.  At any time, the player may order an attack and 
choose which assets to fire at the opponent. Missiles, Metal Marines carriers and ICBMs all use 
different levels of fuel. Metal Marines once deployed in an area will automatically fire rifles at 
nearby targets or engage even closer targets in melee attacks. Gunpods, while stationary, will also 
fire on nearby enemies. Metal Marines are largely autonomous but can be manually controlled to a 
minor degree (directional) by the player. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 3.1 
Other Systems : Wii,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/metal-marines 
 
 
$end


$info=Metal Max 2,
$<a href="http://www.mobygames.com/game/snes/metal-max-2"</a>
$bio
 
 
Metal Max 2 (c) Mar 05, 1993 Crea-Tech Inc. / Data East Corporation 
 
This is a sequel to Metal Max. The game is set in a futuristic world. An evil organization known as 
the Grapplers terrorizes the world, destroying entire cities if they notice a sign of resistance. The 
elders of Mado City invited four famous monster hunters to defend the city against the Grapplers. One 
of the hunters, Maria, brought a friend with her - this friend is you, the hero of the game. But even 
the hunters can't withstand the Grapplers' assault. Their leader, the giant machine-like Ted Broiler, 
kills Maria. You are left on your own, and you decide to fight the Grapplers and to become a hunter 
yourself. 
 
The game is a Japanese-style RPG with random encounters and turn-based combat viewed from 
third-person perspective, like in Final Fantasy games. There are two kinds of combat in the game: 
standard character-to-character combat, and vehicle battles. vehicles can be purchased, equipped, and 
modified just like the characters themselves. Various vehicles have different special attacks, and 
there are plenty of items to collect that will upgrade and repair your vehicles. As a hunter, you can 
also hunt down various giant monsters that populate the world, and kill them for a reward. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/snes/metal-max-2 
 
 
$end


$info=Metal Max Returns,
$<a href="http://www.mobygames.com/game/snes/metal-max-returns"</a>
$bio
 
 
Metal Max Returns (c) Sep 29, 1995 Crea-Tech Inc. / Data East Corporation 
 
This is a remake of the game Metal Max, originally for NES. You are a little boy who lives with his 
father in a town in a futuristic world dominated by machines. Your wish is to become a "hunter" - to 
kill monsters that roam the world and to receive rewards for that. The storyline and the gameplay 
basics remained unchanged in this remake. You fight enemies in turn-based combat, and use vehicles, 
such as your own personal tank Mosquito, to transport yourself through different areas, and to 
participate in battles. You can also buy equipment and upgrade your vehicles. 
 
The remake features enhanced graphics and sound, background pictures for battles (they were black in 
the original), slightly different locations (more houses in towns, sometimes different layout of the 
towns and of the world map), and reduced difficulty level. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/metal-max-returns 
 
 
$end


$info=Metal Morph,
$<a href="http://www.mobygames.com/game/snes/metal-morph"</a>
$bio
 
 
Metal Morph (c) 1994 ORIGIN Systems, Inc. / FCI 
 
In the year 2214, Earth has made contact with another dimension, known as Otherside.  As their 
ambassador, they choose to send the Metal Morph, a being made from living metal, as he is the only 
being that can survive the inter-dimensional travel.  The people of Earth have created a Hypergate, 
which links the two galaxies together.  Upon arriving at the alien destination, the Metal Morph is 
quickly ambushed and is taken to an alien lab for study so that they can travel through the Hypergate 
themselves.  The Metal Morph quickly escapes and begins to get back to his sabotaged ship... 
 
Metal Morph is a side-scrolling platformer.  As the Metal Morph, you can jump, duck and shoot, as 
well as transform into an invulnerable liquid blob of metal.  While as a blob, you can also travel 
through pipes to get to areas you couldn't normally.  Power ups such as triple shots and homing 
missiles make battle easier for you. 
 
The game also has sections where you fly your spaceship to track down your stolen pods.  In flight 
mode, you can move the ship up, down, left and right while shooting enemies and dodging their 
incoming shots.  Power ups such as speed up (which makes the ship travel faster to its destination) 
and shields (which prevent instant death) can also be found. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/metal-morph 
 
 
$end


$info=Metal Warriors,
$<a href="http://www.mobygames.com/game/snes/metal-warriors"</a>
$bio
 
 
Metal Warriors (c) Apr, 1995 LucasArts Entertainment Company LLC / Konami (America), Inc. 
 
Get deployed in your own giant mech and battle through nine linear levels against the evil Dark Axis 
forces. Eject and switch robots, piloting one of the six "Battledroid" suits 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.9 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/metal-warriors 
 
 
$end


$info=Michael Andretti's Indy Car Challenge,
$<a href="http://www.mobygames.com/game/snes/michael-andrettis-indy-car-challenge"</a>
$bio
 
 
Michael Andretti's Indy Car Challenge (c) 1994 Genki Co., Ltd. / Bullet-Proof Software, Inc. 
 
Indy Car Challenge lets the player get behind the car of some of the fastest race cars on Earth.  The 
player gets to race on 16 different Indy tracks across the U.S., with some tracks also in Canada and 
Australia. The view of the game is set behind the back of the car and there are three different 
camera angles during the replay of races along with a "manual" camera that lets the player rotate 
around the car at 360 degrees. 
 
There is also an option for two friends to compete head-to-head using split screen. The game also 
features the likeness of Indy Car legend, Michael Andretti, who gives the player advice before each 
race. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/michael-andrettis-indy-car-challenge 
 
 
$end


$info=Michael Jordan - Chaos in the Windy City,
$<a href="http://www.mobygames.com/game/snes/michael-jordan-chaos-in-the-windy-city"</a>
$bio
 
 
Michael Jordan - Chaos in the Windy City (c) 1994 Electronic Arts, Inc. / Electronic Arts, Inc. 
 
You play as the famous Basketball-player Michael Jordan! 
 
The time is near for an All-Star Charity Game so Michael decides to go to the gym for some training. 
When he arrives, he finds out that his buddies stuff is there but not his buddies. 
 
Suddenly a basketball flies in from nowhere, on it there is a note. 
The note says something about a kidnap and that Michael should visit a guy in the Egypt-room in the 
cities Museum. 
 
Michael heads over, alone, to the museum. 
A guard there lets him in. 
 
When Michael finally is in the Egypt-room, he finds a secret passage leading to an underground 
prison. 
Michael thinks that his buddies must be there, so he enters the prison... 
 
Your weapon is, of course, a basketball. 
But you can upgrade it to a homing-ball, flame-ball, bounce-ball and many more. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Score : 4.7 
SOURCE : http://www.mobygames.com/game/snes/michael-jordan-chaos-in-the-windy-city 
 
 
$end


$info=Mickey Mania,
$<a href="http://www.mobygames.com/game/snes/mickey-mania"</a>
$bio
 
 
Mickey Mania (c) 1994 Traveller's Tales Ltd. / Sony Electronic Publishing Ltd. 
 
Mickey Mouse gets a chance to go down memory lane and walk through the timeless adventures he has 
lived. Mickey Mania is a platformer where all the levels are based on Mickey's most famous cartoons. 
The levels range about 75 years, starting off with "Steamboat Willie" and going all the way to "The 
Prince and the Pauper". 
 
The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle 
element. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.5 
Other Systems : Genesis,PlayStation,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/mickey-mania 
 
 
$end


$info=Mickey to Donald - Magical Adventure 3,
$<a href="http://www.mobygames.com/game/snes/disneys-magical-quest-3-starring-mickey-and-donald"</a>
$bio
 
 
Mickey to Donald - Magical Adventure 3 (c) Dec 08, 1995 Capcom Co., Ltd. / Capcom Co., Ltd. 
 
Huey, Dewy and Louie went to hide in the attic to hide from their uncle Donald's temper when they 
came across a mysterious book.  Upon opening it, hand appears and kidnaps the boys into Storybook 
Land.  Now Donald Duck and his pal Mickey Mouse must go save the boys by defeating the evil King 
Pete! 
 
This game is for one to two players. You can choose to play as either Mickey Mouse or Donald Duck.  
Options also include difficulty settings. 
 
The gameplay starts off much the way previous Magical Quest games have in that you jump on your 
enemies, spin them around, collect coins, etc.  Later both Mickey and Donald will be given costumes 
that will give them special abilities.  You will first receive a set of armor.  While Mickey receive 
a full knight's armor which includes a lance with a giant boxing glove at the end and a shield. 
Donald, however, gets a barrel and a hammer because his butt's too big for the armor. Both costumes 
has its pros and cons - for example, Donald's weapon can only be aimed forward while Mickey's can be 
aimed up/down/forward.  But, in water Mickey's armor will drag him down and sink while Donald's can 
float.  If playing with two players, these attributes can be used together so, for example, Mickey 
can take a ride on Donald's back across the water. 
 
In each stage, there are various hidden doors which will give you access to Bonus Games, shops and 
areas with coins and treasures. In a Bonus Game,  you will pick one of our three cards and unless you 
get the card with King Pete's picture, you will receive some sort of prize.  In the shops, you can 
purchase upgrades for your costumes, lives and hearts for your health meter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.4 
Other Systems : Game Boy Advance 
SOURCE : http://www.mobygames.com/game/snes/disneys-magical-quest-3-starring-mickey-and-donald 
 
 
$end


$info=Mickey to Donald - Magical Adventure 3 (J) [T+Eng1.1_RPGOne,
$<a href=""</a>
$bio
 
 
Mickey to Donald - Magical Adventure 3 (J) [T+Eng1.1_RPGOne (c)  Capcom 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Mickey's Ultimate Challenge,
$<a href="http://www.mobygames.com/game/snes/mickeys-ultimate-challenge"</a>
$bio
 
 
Mickey's Ultimate Challenge (c) Feb, 1994 Designer Software|WayForward Technologies / Hi-Tech 
Expressions, Inc. 
 
One night, as Mickey (or Minnie) lay in bed reading a book of fairy tales, he started to wonder how 
it would be to live in a far off land, in a magic castle. As he fell asleep, he woke up in the 
Kingdom of Beanwick, which is constantly tormented by earthquakes. Then, he offers his help to solve 
the mystery behind those earthquakes. 
 
Mickey's Ultimate Challenge is a puzzle game in which the player chooses either Mickey or Minnie to 
play with. They'll find five characters from the Disney's universe in the kingdom, and will be 
prompted to help them in several tasks. 
 
Each task is a different puzzle, given by a specific character. Daisy, for instance, will ask help to 
clean the castle's paintings hanging on a wall. The task is in fact a memory game, where Mickey or 
Minnie must clean the pictures matching pairs. After completing one task, they'll receive a gift. 
 
After completing all tasks, Mickey or Minnie must trade the gifts they won with the right characters. 
For instance, after finishing Goofy's task, they will receive his hammer. The player must then guess 
who among the other characters would like to receive that hammer. 
 
Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle 
and character. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.1 
Other Systems : Game Boy,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/mickeys-ultimate-challenge 
 
 
$end


$info=Micro Machines,
$<a href="http://www.mobygames.com/game/snes/micro-machines"</a>
$bio
 
 
Micro Machines (c) 1994 Merit Studios, Inc. / Ocean Software Ltd. 
 
If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, the 
Micro Machines series could be for you. It involves racing miniatures representing particular vehicle 
types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s 
in the sandpit, Formula 1 cars on a snooker table, and so on. 
 
These levels were packed with variation. The Snooker tables has the track painted on, although this 
is open to deviation (as are most levels), and had you racing through the pockets and across the rim 
of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly 
in front of you. The desktop levels include binders to jump across, pencil-sharpeners to avoid, and 
lots of visual jokes in the open homework. 
 
Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge 
mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along 
(adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early 
on), eliminating one after every third race (assuming that you can finish in the top 2 of a race 
within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race 
which can earn you an extra life. 
 
The real innovation of the game was in the multiplayer modes. You started with 4 points each, and 
when one car gets far enough ahead to force the other car off-screen, the slider moves in their 
favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win 
the level, although if 3 laps were completed, the person leading at that point is declared the winner 
- with a sudden death play off if scores are level. 9 of the tracks are available in this mode, 
although you can also play this Head to Head system as a 1-player game across all the tracks. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1-4 Players 
Score : 4.6 
Other Systems : Amiga,CD-i,DOS,Game Boy,Game Gear,Genesis,NES,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/micro-machines 
 
 
$end


$info=Micro Machines 2 - Turbo Tournament,
$<a href="http://www.mobygames.com/game/snes/micro-machines-2-turbo-tournament"</a>
$bio
 
 
Micro Machines 2 - Turbo Tournament (c) 1995 Codemasters Software Company Limited, The / Ocean 
Software Ltd. 
 
The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel 
of an extremely small car. You race around on interesting places, like a table, a treehouse and many 
more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks 
(the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a 
track editor. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1-4 Players 
Score : 2.0 
Other Systems : DOS,Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/micro-machines-2-turbo-tournament 
 
 
$end


$info=Mighty Max,
$<a href="http://www.mobygames.com/game/snes/adventures-of-mighty-max"</a>
$bio
 
 
Mighty Max (c) 1994 WJS Design / Ocean Software Ltd. 
 
The Adventures of Mighty Max is based on the TV cartoon Mighty Max which in turn is based on a series 
of toys. 
Max is a kid who possesses a magic cap that allows you to travel across different world and to save 
people who get in trouble in other dimensions. But his archenemy, the demonic Skull Master, has 
recently locked all the portals Max was using for inter-dimensional travel. However, the Skull Master 
has kept some of the portals for himself, keeping there some of his destructive weapons. It's time to 
destroy those weapons and to stop Skull Master! 
 
This is a platform game in which you control Max himself or one of his two side-kicks (that doesn't 
influence the gameplay). You travel through several different worlds. Your goal is to find Skull 
Master's weapons, which are scattered around the level, and to destroy them. The levels are timed, 
and there are also plenty of enemies who will disturb you on your way to the goal. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.1 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/adventures-of-mighty-max 
 
 
$end


$info=Mighty Morphin Power Rangers,
$<a href="http://www.mobygames.com/game/snes/mighty-morphin-power-rangers"</a>
$bio
 
 
Mighty Morphin Power Rangers (c) Nov 23, 1995 Natsume Co., Ltd. / Bandai America, Inc. 
 
This is a one-on-one fighting game for one or two players. 
 
Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable Green) and take him 
or her through a series of battles against Rita's monsters. After one normal battle, the monster 
grows very large, and then it is time to take out the MegaZord. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.9 
Other Systems : Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/mighty-morphin-power-rangers 
 
 
$end


$info=Mighty Morphin Power Rangers - The Fighting Edition,
$<a href="http://www.mobygames.com/game/snes/mighty-morphin-power-rangers-the-fighting-edition"</a>
$bio
 
 
Mighty Morphin Power Rangers - The Fighting Edition (c) Sep, 1995 Natsume Co., Ltd. / Bandai America, 
Inc. 
 
Mighty Morphin Power Rangers: The Fighting Edition is a game directly based on the world-known 
television series. In this game, you can choice among 8 playable characters: the Power Rangers' Zords 
(Thunder Megazord, Mega Tigerzord, Ninja Megazord, Shogun Megazord) or some of their known villains 
(Lipsyncher, Silver Horns, Goldar, Lord Zedd). The title offers 3 game modes: Story Mode (1-Player 
only), Fighting Mode (2-Player) and Trial Mode (a survival mode for 1-Player only). 
 
During Story Mode, the goal is to defeat all the 4 Zords, the 4 villains up to Lord Zedd and last, 
but not least, Ivan Ooze. In this mode, you can opt by the Thunder Megazord (formed by the 5 original 
Rangers) or by the Mega Tigerzord (formed in conjunction with the White Ranger). The Fighting Mode is 
an traditional 2-Player head-to-head combat, where you can choose any of the 4 Zords or even the 4 
villains. Trial Mode is a Endurance-like option, and the main goal is to win as many battles as 
possible using only 1 health bar (that will be partially replenished after each battle). 
 
As well as many fighting games, you can take advantage of a Power Bar (here, it fills automatically): 
if you execute a Super Move when this bar is flashing, it will be cause more damage, besides 
increasing 1 level. Once you having reached its maximum status, it's possible to execute power-up 
versions of Special Moves or even unleash high-damage blows (Super Moves). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 2.4 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/mighty-morphin-power-rangers-the-fighting-edition 
 
 
$end


$info=Mighty Morphin Power Rangers - The Movie,
$<a href="http://www.mobygames.com/game/snes/mighty-morphin-power-rangers-the-movie"</a>
$bio
 
 
Mighty Morphin Power Rangers - The Movie (c) 1995 Natsume Co., Ltd. / Bandai America, Inc. 
 
This game is loosely based off of the movie of the same name, where the player can take control of 
either the Yellow, Black, Pink, Blue, Red or White Ranger in a side-scrolling beat-em-up in an 
attempt to stop the evil Ivan Ooze who is trying to control the universe. 
 
There are six different levels to play in each with their own standard obstacles and enemies, 
mid-level bosses and of course end bosses that range from Mordant, Lord Zedd to Ivan Ooze himself.  
There are no weapons that can be used, instead the player must rely on kicks and punches to dispatch 
enemies and pick up health items left behind. 
 
Additionally, the Yellow, Black, Pink Rangers are extremely fast and can jump into higher areas but 
are more weaker than Blue, Red, White Rangers who are much stronger, but lack the speed and jumping 
abilities of the other Rangers.  Players can refill their health by picking up heart icons and power 
icons to increase their morphing meter.  Once filled, the morphing meter will increase the Rangers 
power, attack capabilities, speed and jumping abilities. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/mighty-morphin-power-rangers-the-movie 
 
 
$end


$info=Might and Magic III - Isles of Terra,
$<a href="http://www.mobygames.com/game/snes/might-and-magic-iii-isles-of-terra"</a>
$bio
 
 
Might and Magic III - Isles of Terra (c) Jan, 1995 New World Computing, Inc. / FCI 
 
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. 
Ease of  use was central to the gameplay and interface, and the plot included piles of new twists and 
turns. 
 
Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, 
through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will 
uncover the mysteries that surround the exotic islands in the Great Sea. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Score : 3.6 
Other Systems : Amiga,DOS,Macintosh,PC-98,SEGA CD,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/might-and-magic-iii-isles-of-terra 
 
 
$end


$info=Might and Magic II - Gates to Another World,
$<a href="http://www.mobygames.com/game/snes/might-and-magic-ii-gates-to-another-world"</a>
$bio
 
 
Might and Magic II - Gates to Another World (c) 1993 New World Computing, Inc. / Elite Systems Ltd. 
 
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still 
pretty much the same game engine and presentation. Embark on a glorious journey then save the world 
of CRON and yourself. 
 
A balanced party is a necessity in this game. There are several locations and items that are 
restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get 
you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic 
level, you will find that characters age as the game goes on. If you wait too long, your characters' 
statistics will change to reflect their aging. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Score : 3.4 
Other Systems : Amiga,Apple II,Commodore 64,DOS,Genesis,Macintosh,MSX,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/snes/might-and-magic-ii-gates-to-another-world 
 
 
$end


$info=Milandra,
$<a href=""</a>
$bio
 
 
Milandra (c)  ASCII , Tomcat , Crea-Tech 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Miracle Girls,
$<a href="http://www.mobygames.com/game/snes/miracle-girls-tomomi-to-mikage-no-miracle-world-adventure"</a>
$bio
 
 
Miracle Girls (c) Oct 22, 1993 TAKARA Co., Ltd. / TAKARA Co., Ltd. 
 
Without warning Tomomi, Mikage and their friends are warped into a strange fantasy land. Now it's up 
to them to find their friends and get back to the real world. 
 
Miracle Girls is based on the characters of the manga and anime of the same name. The player starts 
the game by picking either Tomomi or Mikage, although they both have the same abilities. Either can 
jump or toss candy, which will render enemies harmless for a few seconds as they eat it. Enemies 
incapacitated in this way can be used as platforms. Hidden in levels are bombs that fill the screen 
with candy, turning any onscreen enemies into heart rings, fruit that increase health, and doors that 
lead to a celestial slot machine that can reward additional lives. At the end of each level is a 
different challenge with a boss, such as a top-down squirt-gun fight or a game of matching cards. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/miracle-girls-tomomi-to-mikage-no-miracle-world-adventure 
 
 
$end


$info=Miracle Girls (J) [T+Eng1.0_RPGOne,
$<a href=""</a>
$bio
 
 
Miracle Girls (J) [T+Eng1.0_RPGOne (c)  Takara 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Miracle Piano Teaching System, The,
$<a href="http://www.mobygames.com/game/snes/miracle-piano-teaching-system"</a>
$bio
 
 
Miracle Piano Teaching System, The (c) 1991 Software Toolworks, Inc., The / Software Toolworks, Inc., 
The 
 
The Miracle Piano Teaching System teaches piano to beginning / intermediate players using a 
combination of scripted lessons, dynamically created lessons, and piano-themed video games. The 
original version came bundled with a custom piano keyboard. Later versions work with any MIDI 
keyboard. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Other Systems : Amiga,DOS,Genesis,Macintosh,NES 
SOURCE : http://www.mobygames.com/game/snes/miracle-piano-teaching-system 
 
 
$end


$info=MLBPA Baseball,
$<a href="http://www.mobygames.com/game/snes/mlbpa-baseball"</a>
$bio
 
 
MLBPA Baseball (c) 1994 Visual Concepts Entertainment, Inc. / Electronic Arts, Inc. 
 
The strategy of baseball is merged with a fast-paced arcade game in MLBPA Baseball from Electronic 
Arts. Details designed to appeal to the die-hard fan include: real players with statistics based on 
the 1993 season 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 4.0 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/mlbpa-baseball 
 
 
$end


$info=MoHawk & Headphone Jack,
$<a href="http://www.mobygames.com/game/snes/mo-hawk-headphone-jack"</a>
$bio
 
 
MoHawk & Headphone Jack (c) 1995 Black Pearl Software / THQ Inc. 
 
Protean platform hero with attitude (well, with sunglasses) rocks out in this novel but forgotten 
would-be Sonic-killer, collecting CDs (this is pre-Napster, remember) and avoiding segmented slinkies 
and nasty robot bugs in disorienting mode 7 mazes with no constant "down". 
 
The boneless wonder (er, and his Walkman) pours himself into cracks, splatters against walls, curls 
into a defensive porcupine-koosh hybrid, always lands on his feet (by growing feet where his hands 
were!) and blasts apart into little jelly gibs as a special offensive attack.  Gross.  And as if a 
radical surferpunk made of snot wasn't cool enough to begin with, a power-up gives him a chopper 
wheel in place of feet.  Dude is the hood ornament on his own motorbike! 
 
One- or two-player (nonsimultaneous). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.4 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/mo-hawk-headphone-jack 
 
 
$end


$info=Monopoly,
$<a href="http://www.mobygames.com/game/snes/monopoly"</a>
$bio
 
 
Monopoly (c) 1992 Sculptured Software, Inc. / Parker Brothers 
 
This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of 
yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 
players at once, and it can be played over the Internet. Music is in midi format, and the sound 
quality is at the wav format. Roll, spin, and don't miss to give us a grin. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1-8 Players 
Score : 3.2 
Other Systems : Game Boy,Game Boy Color,Genesis,Macintosh,NES,Nintendo 64,PlayStation,SEGA Master 
System,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/monopoly 
 
 
$end


$info=Monopoly 2,
$<a href=""</a>
$bio
 
 
Monopoly 2 (c)  Tomy , Ape 
 
 
- TECHNICAL - 
 
Genre : Boardgame 
 
 
$end


$info=Monstania,
$<a href="http://www.mobygames.com/game/snes/monstania"</a>
$bio
 
 
Monstania (c) Sep 27, 1996 Amccus|Bits Laboratory / Pack-In-Video Co., Ltd 
 
The hero of the game is Fron, a sixteen-year old boy who lives on the island of Monstania. One day, 
strolling in the forest, he notices a strange light. The light lead him to a clearing, and then 
suddenly disappeared. But Fron realized what was the meaning of that light - it was a fairy! Of 
course, everybody knew that fairies had been long extinct, but Fron never believed in that. All his 
life he wanted to meet a real fairy, and now, when the opportunity has come, he firmly decides to 
find her. His girlfriend Tia helps him on the dangerous journey, during which they meet a mysterious 
little girl named Chitta, and get involved in a grand adventure, that will ultimately lead them to 
the battle against the dark force that threatens the whole Monstania! 
 
"Monstania" has a somewhat unusual gameplay within the frames of console RPGs. You don't explore the 
world in the game: it is entirely linear and takes you to the next destination by itself (only at a 
few points you can choose where to go next by selecting an appropriate answer). Once within the 
location, you cannot leave it until you complete all your objectives there, which then take you to 
the next location. The objective is usually a large strategic battle. You navigate your party members 
on the battle field, attack with melee and long-ranged weapons, and use special technique which 
require action points. Unlike most other turn-based strategy games, an enemy makes a move immediately 
after you did the same with one of your characters, without waiting for the "enemy turn". The RPG 
element is not very significant: your characters level up automatically after each battle. There are 
also some puzzles to solve in certain locations. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : Isometric 
Players : 1-8 Players 
SOURCE : http://www.mobygames.com/game/snes/monstania 
 
 
$end


$info=Mortal Kombat,
$<a href="http://www.mobygames.com/game/snes/mortal-kombat"</a>
$bio
 
 
Mortal Kombat (c) Sep, 1993 Midway / Acclaim Entertainment, Inc. 
 
Five Hundred years ago, an ancient and well respected Shaolin fighting tournament, held every 50 
years, was corrupted by an evil and elderly sorcerer by the name of Shang Tsung.  Shang was 
accompanied by Prince Goro, a warrior of the Shokan race (a four armed half-human/half-dragon). 
Knowing that if ten tournaments in a row were won by the Outworld champion, the Earth Realm would be 
conquered by evil and fall into darkness, Shang entered Goro in the tournament and had him defeat the 
great Kung Lao. Goro has been  reigning supreme as the undefeated fighting champion for five hundred 
years now. As the last tournament required draws near, Raiden, Thunder God and protector of the Earth 
Realm, enacts a plan to tip the scales in the humans favor, Seven fighters step into the arena on 
Shang Tsung's mysterious island: Shaolin warrior Liu Kang, Special Forces operative Sonya Blade, the 
mercenary thug Kano, fame-seeking actor Johnny Cage, the ice wielding Lin Kuei warrior Sub-Zero and 
his undead adversary Scorpion, and Raiden himself. 
 
Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one on one kombat, 
allowing each player to perform a variety of punches, kicks, and special moves in order to defeat 
their opponent.  When the opponent faces their second round loss, the winner can perform a finishing 
move called a "Fatality" on the loser.  The Fatality is a move unique to each fighter that 
graphically kills the loser in a blood-soaked finale. 
 
Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized 
actors to represent the game's fighters, as well as its use of copious amounts of blood during 
gameplay. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,SEGA CD,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/mortal-kombat 
 
 
$end


$info=Mortal Kombat 3,
$<a href="http://www.mobygames.com/game/snes/mortal-kombat-3"</a>
$bio
 
 
Mortal Kombat 3 (c) Oct, 1995 Midway Games, Inc. / Williams Entertainment Inc. 
 
Shao Kahn has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao 
Kahn used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive 
his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, 
allowing Kahn's extermination squads to invade and destroy Earth, and enslave the population's souls. 
 
A small team of Raiden's "Chosen Warriors" survives the attack: Mortal Kombat champion Liu Kang and 
his ally Kung Lao, Special Forces agents Sonya Blade and Jax, the shaman Nightwolf, the riot cop 
Stryker, the nomadic Kabal, and former Lin Kuei warrior Sub-Zero, who has gone rogue from his clan. 
Facing the warriors are the mercenary Kano, cyber-ninjas Smoke, Sektor and Cyrax, Sheeva, a female 
Shokan, the sorcerer Shang Tsung, and Queen Sindel herself. 
 
Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playfields, "Dial-A-Combo" 
attacks, a "Run" button to speed up the battles, and "Vs." codes, which unlock new powers and 
abilities once both players enter a code sequence in pre-match-up screens. Also included are more 
stage fatalities and finishing moves as each warrior attempts to go one-on-one with the Centaurian 
enforcer Motaro, and Shao Kahn himself. 
 
Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature 
motion-captured digitized graphics for its kombatants, and introduces online network play to the PC 
version. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.9 
Esrb : Mature 
Other Systems : DOS,Game Boy,Game Gear,Genesis,PlayStation,SEGA Master System,Windows 
SOURCE : http://www.mobygames.com/game/snes/mortal-kombat-3 
 
 
$end


$info=Mortal Kombat II,
$<a href="http://www.mobygames.com/game/snes/mortal-kombat-ii"</a>
$bio
 
 
Mortal Kombat II (c) Sep, 1994 Midway Games, Inc. / Acclaim Entertainment, Inc. 
 
The Mortal Kombat fighters, plus several new ones, return for a tournament held by the evil Shang 
Tsung of the Outworld. The action is one-on-one as before, and famed for its high level of violence 
and blood (other than the sanitised Nintendo version). There are 5 difficulty levels and optional 
credits, as well as the usual two player mode including same character duels. 
 
To win the main tournament, the player must beat each of the other human players, before taking on 
Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as 
well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. 
These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
Esrb : Mature 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,PlayStation,PlayStation 3,SEGA 32X,SEGA Master 
System,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/mortal-kombat-ii 
 
 
$end


$info=Moryou Senki Madara 2,
$<a href="http://www.mobygames.com/game/snes/mry-senki-madara-2"</a>
$bio
 
 
Moryou Senki Madara 2 (c) Jul 16, 1993 Konami Corporation / Konami Corporation 
 
Set partly in modern-day world and partly in a fantasy medieval Japan, the game is based on the 
manga/animé series Madara. Loosely connected to Buddhist and local Japanese myths, it tells the story 
of Madara, the son of the evil Emperor Miroku. An ancient prophecy said that a young warrior with 
tremendous powers will dethrone Miroku, and for fear of his son's might he ordered to cut his body 
into eight pieces. Raised with artificial limbs, Madara soon discovered his true origin and   
understood he was destined to bring down his father. 
 
The game puts you in the role of a teenager named Kamishiro, who lives in modern-day Japan. One day 
he and his girlfriend Subaru venture into a mysterious shrine on the outskirts of their home town, 
and Kamishiro met the princess Sakuya, who explained to him that he must travel to a different world 
and to help Madara to get rid of Miroku. During his travels Kamishiro meets many characters from the 
original manga story, including Madara's brother and rival, Kage-Ou, and discovers the secret 
connection between the two worlds. 
 
The game is a console-style RPG with random battles. The combat system is turn-based, but the battles 
are set in auto mode, and you must pause them in order to assign commands to your characters. The 
battles are viewed from a dynamic third-person perspective, and the characters move around the battle 
field when executing their attacks. You can also change formation of your party, and use a variety of 
magic spells. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/mry-senki-madara-2 
 
 
$end


$info=Mr. Do!,
$<a href="http://www.mobygames.com/game/snes/mr-do"</a>
$bio
 
 
Mr. Do! (c) 1995 Universal Co., Ltd. / Imagineer Co., Ltd. 
 
You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are 
numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he 
can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, 
Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power 
ball, though, so he will need to wait for it to return to him before it can be used again. From time 
to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use 
the power ball to destroy an alpha monster you earn that letter 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.2 
Esrb : Kids to Adults 
Other Systems : Apple II,Atari 2600,Atari 8-bit,ColecoVision,Commodore 64,Game Boy,J2ME,MSX 
SOURCE : http://www.mobygames.com/game/snes/mr-do 
 
 
$end


$info=Mr. Nutz,
$<a href="http://www.mobygames.com/game/snes/mr-nutz"</a>
$bio
 
 
Mr. Nutz (c) Aug, 1994 Ocean Software Ltd. / Ocean of America, Inc. 
 
You are the cool squirrel of the title, and you must defeat the evil Yeti before he freezes the 
entire world. Your quest will make you explore many areas such as a forest, a witch's cottage, a 
volcano, the clouds, a circus... 
 
Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. His tail can also 
    be controlled. You move through levels using ledges, ladders, bridges and platforms. There are 
    some simple puzzles involving object manipulation. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.7 
Esrb : Kids to Adults 
Other Systems : Game Boy,Game Boy Advance,Game Boy Color,Genesis 
SOURCE : http://www.mobygames.com/game/snes/mr-nutz 
 
 
$end


$info=Ms. Pac-Man,
$<a href="http://www.mobygames.com/game/snes/ms-pac-man"</a>
$bio
 
 
Ms. Pac-Man (c) Aug 01, 1996 General Computer Corporation|Midway / Williams Entertainment Inc. 
 
In 1982, a sequel to the  incredibly popular Pac-Man was introduced in the form of his girlfriend, 
Ms. Pac-Man.  This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original 
game, but added new features to keep the title fresh. 
 
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots 
and ever-moving bouncing fruit  while avoiding Inky, Blinky, Pinky and Sue, each with their own 
personalities and tactics.  One touch from any of these ghosts means a loss of life for Ms. Pac-Man. 
 
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located 
    within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus 
    points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a 
    limited amount of time, as the ghost's eyes float back to their center box, and regenerate to 
    chase after Ms. Pac-Man again. 
 
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing 
the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the 
arrival of "Junior". 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 7800,Atari 8-bit,BlackBerry,Commodore 64,Game 
Boy,Game Gear,Genesis,iPhone,iPod Classic,Lynx,NES,PC Booter,SEGA Master System,TI-99/4A,VIC-20,Xbox 
360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/ms-pac-man 
 
 
$end


$info=Musya,
$<a href="http://www.mobygames.com/game/snes/musya-the-classic-japanese-tale-of-horror"</a>
$bio
 
 
Musya (c) Dec, 1992 Jorudan Co., Ltd. / SETA U.S.A., Inc. 
 
Shizuka holds a talisman that has locked away the Evil One in the Abyss. Recently, a guard of the 
Evil One has taken Shizuka away from her village along with her talisman. Now it is up to the 
pikeman, Imoto, to save her and seal away the Evil One. 
 
Gameplay has Imoto going through various stages defeating enemies and stage bosses with his spear. 
Imoto can both thrust and spin his spear to attack enemies. He can also use 5 different magic spells, 
such as Thunder and Flame, which kill all the enemies on the screen.  Imoto may hold up to four 
scrolls of each of the five spells. Used spells can be replenished by finding items throughout each 
stage. 
 
The stages included are Tengumura Cavern, Catacombs, Palace of Hate, Cave of Darkness, Catacombs of 
Akuma, Cursed Palace, and the Watery Prison. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/musya-the-classic-japanese-tale-of-horror 
 
 
$end


$info=Mutant Chronicles - Doom Troopers,
$<a href="http://www.mobygames.com/game/snes/doom-troopers-mutant-chronicles"</a>
$bio
 
 
Mutant Chronicles - Doom Troopers (c) 1995 Adrenalin Entertainment / Playmates Interactive 
Entertainment, Inc. 
 
Based on the popular role-playing and card game, DOOM TROOPERS casts you as a fearless commando who's 
been commissioned to save the world from an invading force of mutants. Play as either Mitch Hunter or 
Max Steiner as you embark on the most important mission of your life--the complete annihilation of 
the Dark Legion. Work your way through eight detailed levels filled with all kinds of evil and 
dangerous mutants, as you unload with a barrage of high-powered weapons that are readily available. 
If the pressure is a little too much for you to handle alone, recruit a friend and try to eliminate 
the Dark Legion together. The world is in grave danger, and only the Doom Troopers can make things 
right. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 2.1 
Esrb : Teen 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/doom-troopers-mutant-chronicles 
 
 
$end


$info=Mystic Ark,
$<a href="http://www.mobygames.com/game/snes/mystic-ark"</a>
$bio
 
 
Mystic Ark (c) Jul 14, 1995 Produce Co., Ltd. / Enix Corporation 
 
Seven heroes from seven different Worlds. Seven heroes who were brought to a mysterious temple on a 
remote island and transformed into statues. Seven heroes who are chosen to bring harmony back to the 
universe: Miriene the witch (wizard), Lux the tetsujin (a race of iron people), Reeshina the grappler 
(monk), Tokio the ninja, Kamio the ogre, and Mesia the priestess. The seventh hero is you, the 
protagonist of the game - the knight Remeer or the female warrior Ferris. Your first task will be to 
release your companions from the statues they are locked in. You must travel to the Cat World and to 
retrieve an important artifact. But your main objective is to visit all the seven Worlds and to find 
seven mystic arks - the items that will re-unite those Worlds and bring peace to them. 
 
"Mystic Ark" is a RPG closely connected to  7th Saga. You travel on overworld map, visit towns, buy 
equipment, and descend into dungeons. The combat is turn-based and viewed from a third-person 
"over-the-shoulder" perspective. The battles are not random: the enemies can be seen as white dots on 
your radar, and if you don't want to fight, you can sometimes outrun or avoid them. The game also 
contains elements of pure adventure: often you must investigate objects closely and use items from 
your inventory on them. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/mystic-ark 
 
 
$end


$info=Nage Libre,
$<a href=""</a>
$bio
 
 
Nage Libre (c)  Varie 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Nankoku Shounen Papuwa-kun,
$<a href=""</a>
$bio
 
 
Nankoku Shounen Papuwa-kun (c)  Enix 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Natsume Championship Wrestling,
$<a href="http://www.mobygames.com/game/snes/natsume-championship-wrestling"</a>
$bio
 
 
Natsume Championship Wrestling (c) Jun, 1994 Natsume Co., Ltd. / Natsume, Inc. 
 
Natsume Championship Wrestling is one of the many unlicensed wrestling games released by in the 
heyday. It contains 12 fictional wrestlers (Asteroid, The Viper, Spike, Python, M. Roach, The 
Phantom, Big Ape, K-Bruto, H. Snake, Fangz, J. Kraze and Conan). The game modes include 1P v. CPU, 1P 
v. 2P, a regular and a tag team tournament or a round robin tournament to compete in. Each wrestlers 
has a very extensive set of moves, where different moves can be performed based on the ring situation 
(grappling, holds, dashes, on the ground, from ropes...) but in the end every fighter basically has 
the same set of moves, punch, kick, bodyslam, with a few unique ones like piledrivers and powerbombs. 
Each one also has his own devastating finisher. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/natsume-championship-wrestling 
 
 
$end


$info=NBA All-Star Challenge,
$<a href="http://www.mobygames.com/game/snes/nba-all-star-challenge"</a>
$bio
 
 
NBA All-Star Challenge (c) Dec, 1992 Beam Software Pty., Ltd. / LJN, Ltd. 
 
NBA All-Star Challenge offers one-on-one basketball featuring NBA players from the 1991-1992 season. 
Five different playing modes are available: a single one-on-one match, a free throw competition, a 3 
point shootout, a H.O.R.S.E. competition and a one-on-one tournament. 
You can choose from 27 players (one from every NBA team), including Michael Jordan, Larry Bird, 
Patrick Ewing, Karl Malone and David Robinson. 
Each mode can also be played by two players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/nba-all-star-challenge 
 
 
$end


$info=NBA Give 'n Go,
$<a href="http://www.mobygames.com/game/snes/nba-give-n-go"</a>
$bio
 
 
NBA Give 'n Go (c) Jul 05, 1995 Konami Computer Entertainment Osaka Co., Ltd. / Konami (America), 
Inc. 
 
NBA Give 'N Go is a port of the arcade version basketball game. The game is different from usual 
basketball games of the era because it is played in a vertical view. Most basketball games previously 
had a side scrolling or isometric view. Building upon this technique, the game features large player 
sprites and graphics. The game features the NBA roster from 1995 complete with player ratings. 
Gameplay consists of true 5 on 5 basketball but in a more arcade like style with alley-oops and high 
flying dunks. The audio includes action oriented commentary, in the style of NBA Jam. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 4.1 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/nba-give-n-go 
 
 
$end


$info=NBA Hang Time,
$<a href="http://www.mobygames.com/game/snes/nba-hang-time"</a>
$bio
 
 
NBA Hang Time (c) Oct, 1996 Funcom Oslo A,S / Midway 
 
NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All 
NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top 
basketball, disregarding the normal rules of the game but including fouls and out of bounds. You can 
also create your own player, with a collection of body parts and clothing to choose from. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.5 
Esrb : Kids to Adults 
Other Systems : Genesis,Nintendo 64,PlayStation,Windows 
SOURCE : http://www.mobygames.com/game/snes/nba-hang-time 
 
 
$end


$info=NBA Jam,
$<a href="http://www.mobygames.com/game/snes/nba-jam"</a>
$bio
 
 
NBA Jam (c) Mar, 1994 Midway Games, Inc. / Acclaim Entertainment, Inc. 
 
NBA Jam is a two-on-two basketball game You can play any NBA team, and you can play as players like 
Barkley, Starks, Pippen, and Grant. Each human player controls a single player, so choose your squad 
wisely to take team-mate skill into account. The game is action-oriented, and players can perform 
unrealistic slam-dunks. Full performance statistics are automatically recorded. The play clock and 
3-point line apply, but other rules are largely overlooked. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.8 
Other Systems : Game Boy,Game Gear,Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/nba-jam 
 
 
$end


$info=NBA Jam - Tournament Edition,
$<a href="http://www.mobygames.com/game/snes/nba-jam-tournament-edition"</a>
$bio
 
 
NBA Jam - Tournament Edition (c) 1994 Midway Games, Inc. / Acclaim Entertainment, Inc. 
 
This game lets you play two-on-two arcade basketball with players from all the NBA teams. Gameplay is 
fast and action-packed, with few rules, no fouls, and deliberately unrealistic jamming. Players are 
rated on eight ability categories, from steals and blocks, to dunks and 3-pointers. 
 
Up to four human players can take part, each always controlling a single player for their team, and 
AI for missing players. This allows for four players to face each other in teams of two, or for two 
players to team up against a third player with a CPU team-mate. 
 
The Tournament Edition ups each team's roster to three players, and allows for substitutions between 
quarters. Shoving players now results in injuries, which lower a player's stats 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.6 
Esrb : Kids to Adults 
Other Systems : DOS,Game Boy,Game Gear,Genesis,Jaguar,PlayStation,SEGA 32X,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/nba-jam-tournament-edition 
 
 
$end


$info=NBA Live '95,
$<a href="http://www.mobygames.com/game/snes/nba-live-95"</a>
$bio
 
 
NBA Live '95 (c) 1994 Hitmen Productions / Electronic Arts, Inc. 
 
The first of the NBA Live titles on the PC, NBA Live 95 includes all of the basketball players from 
the '94 - '95 season as well as the All-Star teams from the East and West. 
 
Manage over 300 players using the General Manager feature, new in this edition. Statistics for each 
player and team are saved. View players and teams side-by-side to compare stats and other 
information. You can trade any player in the league. 
 
Multiple in-game settings let you choose the mode of play, the style, and even the length of a 
quarter or session. Full motion videos bring your plays to life onscreen. Listen to the crowd roar, 
the noises of the court and hoop, and voices of the players. There is also a soundtrack of modern 
music. 
 
The DOS version includes support for 2 graphics resolutions: Normal mode (low res) 320x200 or Wide 
Angle (high res) 640x480. Gameplay can be controlled using the keyboard, mouse or joystick. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-5 Players 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/nba-live-95 
 
 
$end


$info=NBA Live '96,
$<a href="http://www.mobygames.com/game/snes/nba-live-96"</a>
$bio
 
 
NBA Live '96 (c) 1996 Hitmen Productions / Electronic Arts, Inc. 
 
As with all games in the NBA Live series you can draft, trade and edit players.  Play a full season, 
exhibition or just the playoffs.  96 includes 29 teams including the expansion Toronto and Vancouver 
teams. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-5 Players 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/nba-live-96 
 
 
$end


$info=NBA Live '97,
$<a href="http://www.mobygames.com/game/snes/nba-live-97"</a>
$bio
 
 
NBA Live '97 (c) 1996 NuFX, Inc. / Electronic Arts, Inc. 
 
NBA Live 97 is a basketball game with an emphasis on realism. You can choose from all of the NBA 
teams, create a team with players you create yourself, or choose a team formed by the All-Star 
players of the east or West coasts. When you create a player yourself you can customize the player to 
a high degree. There are over 60 offensive and 10 defensive set-ups.  Match options include an 
exhibition match, a whole season or the playoffs. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 2.5 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/nba-live-97 
 
 
$end


$info=NBA Live '98,
$<a href="http://www.mobygames.com/game/snes/nba-live-98"</a>
$bio
 
 
NBA Live '98 (c) Nov, 1997 Tiertex Design Studios / Electronic Arts, Inc. 
 
NBA Live 98 offers the player all teams, players and stadiums of the 1998 NBA season. More than 350 
faces got scanned to improve realism. Also some new moves like crossover or fade-aways are 
implemented. You can play single games, whole seasons, the playoffs or new things like manager career 
or 3-point-shootout in the style of an all-star-game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/nba-live-98 
 
 
$end


$info=NBA Showdown,
$<a href="http://www.mobygames.com/game/snes/nba-showdown"</a>
$bio
 
 
NBA Showdown (c) Oct, 1993 EA Canada|Electronic Arts, Inc. / Electronic Arts, Inc. 
 
The final entry in Electronic Arts' basketball series based on the old NBA playoffs engine before the 
NBA Live series took over. 
 
For the first time, the game features all 27 NBA teams from the 1993-1994 season. You can now play a 
full season with 82 games in addition to playoffs and exhibition games. 
 
Back from the old versions are instant replays, signature moves (some of them new) and free throw 
T-meter. Game speed has been sped up. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.4 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/nba-showdown 
 
 
$end


$info=NCAA Basketball,
$<a href="http://www.mobygames.com/game/snes/ncaa-basketball"</a>
$bio
 
 
NCAA Basketball (c) Oct, 1992 Sculptured Software, Inc. / Nintendo of America Inc. 
 
NCAA Basketball models a college basketball season, including March Madness (if your team qualifies!) 
and the Final Four (if you make it that far!). Teams represented are from the Big East, Big 8, ACC, 
SEC, and SWC conferences (some are missing because rights could not be secured). If season play is 
not for you, you can play exhibition games, but if you make it to the Final Four, you can save your 
game and have the option of using any team you like. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/ncaa-basketball 
 
 
$end


$info=NCAA Final Four Basketball,
$<a href="http://www.mobygames.com/game/snes/ncaa-final-four-basketball"</a>
$bio
 
 
NCAA Final Four Basketball (c) 1995 Bitmasters, Inc. / Mindscape, Inc. 
 
NCAA Final Four Basketball is a standard basketball-sim with a full NCAA license with 64 of the top 
Division 1-A teams including North Carolina, Florida State, Boston College, and Maryland to name a 
few. 
 
There are three modes of play to choose from: two Practice modes, one which shows the player the 
basic in's and outs of the game and another for free throw shooting, Exhibition and Tournament.  
Along with these modes are the ability to change around options to play a game to the player's liking 
including changing the length of the game. A battery-backup lets the player save their games, stats 
and rosters. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/ncaa-final-four-basketball 
 
 
$end


$info=NCAA Football,
$<a href="http://www.mobygames.com/game/snes/ncaa-football"</a>
$bio
 
 
NCAA Football (c) 1994 Software Toolworks, Inc., The / Mindscape, Inc. 
 
NCAA Football lets you play as one of sixteen college football teams in either an exhibition game or 
in tournament play. The tournament pits you against all the other teams which you must win in order 
to proceed 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.0 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/ncaa-football 
 
 
$end


$info=Nekketsu Tairiku Burning Heroes,
$<a href="http://www.mobygames.com/game/snes/nekketsu-tairiku-burning-heroes"</a>
$bio
 
 
Nekketsu Tairiku Burning Heroes (c) Mar 17, 1995 J-Force / Enix Corporation 
 
The young fighter Ryu was thrown out of his father's home, and this childhood trauma has been 
dominating his life ever since. His only wish is to surpass his father and to show him he has become 
a better fighter than him. Laila is a cheerful treasure hunter. She dreams only of valuable things, 
adventure, travels, and life in the capital city.  Gaou is experiencing a personal tragedy: he wants 
to discover the mystery of the disappearance of a woman he loved, Asuka, aided by his best friend 
Froz. Naaga is a girl who wears a heavy armor, which - as she thinks - will prevent her from losing 
any battle. At present, she has problems since she owes a million gold pieces to her guild. What do 
those heroes have in common? As their ways cross, they will find out they are in fact pursuing one 
and the same goal... 
 
"Burning Heroes" lets you start as either one of the four characters. Each one starts in a different 
place and is seemingly absorbed in his/her personal quest, but as the game progresses, the four 
heroes meet each other. You should also find and "unlock"  four other playable characters as you 
advance in the game. The gameplay system of "Burning Heroes" is similar to other console-style RPGs: 
you fight random enemies and bosses in turn-based combat, viewed from third-person perspective, like 
in  Final Fantasy games. As you get hit in a battle, your "passion" (literally "hot blood", nekketsu 
in Japanese) level rises, and the more damage you take, the quicker you reach 100%. Once the passion 
bar is full, you can summon a powerful monster and to unleash a devastating attack on the entire 
enemy party. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/nekketsu-tairiku-burning-heroes 
 
 
$end


$info=Neugier,
$<a href=""</a>
$bio
 
 
Neugier (c)  Wolfteam , Telenet 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Neugier (J) [T+Eng2.00_Haeleth,
$<a href=""</a>
$bio
 
 
Neugier (J) [T+Eng2.00_Haeleth (c)  Wolfteam , Telenet 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Newman-Hass Indy Car Featuring Nigel Mansell,
$<a href="http://www.mobygames.com/game/snes/newmanhaas-indycar-featuring-nigel-mansell"</a>
$bio
 
 
Newman-Hass Indy Car Featuring Nigel Mansell (c) Dec 16, 1994 Gremlin Graphics Software Ltd. / 
Acclaim Entertainment, Inc. 
 
Newman Haas Indy Car is, as the name shows, a racing game endorsed by the CART racing team of the 
same name and their top driver at the time, Englishman Nigel Mansell. 
 
The player has the option to drive a single race (where the option to practice is hidden) or go for 
the crown against 12 other drivers in 15 tracks (with some variety, not only ovals) across North 
America, with the season opener in Queensland, Australia. It is possible play solo, with a friend in 
split screen or with split screen against the computer, and if music or engine sounds are played in 
the race. 
A key choice in the game is selecting between Arcade and Simulation mode - in the later, the car can 
take a lot less damage before giving up, fine-tuning must be done by the driver and rules are 
enforced, under the risk of a disqualification. 
 
Graphically, the game is less sterile than most driving games of the platform (and in 16-bit 
consoles, generally), thanks to the inclusion of several polygonal buildings scattered around the 
circuits. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/newmanhaas-indycar-featuring-nigel-mansell 
 
 
$end


$info=NFL Quarterback Club,
$<a href="http://www.mobygames.com/game/snes/nfl-quarterback-club"</a>
$bio
 
 
NFL Quarterback Club (c) 1994 Iguana Entertainment, Inc. / LJN, Ltd. 
 
One of the earliest in the series which features all 28 NFL teams including their respective 
nicknames and logos and many of the top players of the day including John Elway, Joe Montana, Brett 
Farve and Troy Aikman, just to name a few. 
 
There are a variety of game modes to choose from including NFL Play which includes preseason, season 
and playoff modes along with the Simulation mode that allows players to relive past moments of NFL 
history and lets the player recreate these moments or change history all together. 
 
Also included is the Quarterback Challenge which would become a staple in the series.  In the QB 
Challenge, the player chooses from one of nineteen different NFL quarterbacks to compete in a series 
of challenges that will test their accuracy, speed, power and knowledge.  Players can also create 
their own custom quarterback and throw them into the competition. 
 
Players can also customize their options including quarter lengths, weather conditions, rules, etc. 
The game also contains a battery backup to save games and created characters. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/nfl-quarterback-club 
 
 
$end


$info=NFL Quarterback Club '96,
$<a href="http://www.mobygames.com/game/snes/nfl-quarterback-club-96"</a>
$bio
 
 
NFL Quarterback Club '96 (c) Nov, 1995 Iguana Entertainment, Inc. / Acclaim Entertainment, Inc. 
 
This game is the next-gen update of NFL Quarterback Club. 
 
Every team from the 1996 NFL season is shown here, with real player numbers and stats. 32 offensive 
plays and 16 defensive plays are available as you play.  Options include setting quarter lengths, 
from one to 15 minutes, and selecting your mode of play: Preseason, Playoffs, or a full Season, in 
which you play 18 games towards the goal of the Super Bowl. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/nfl-quarterback-club-96 
 
 
$end


$info=NHLPA Hockey '93,
$<a href="http://www.mobygames.com/game/snes/nhlpa-hockey-93"</a>
$bio
 
 
NHLPA Hockey '93 (c) 1992 Electronic Arts, Inc. / Electronic Arts, Inc. 
 
The second part in Electronic Arts' hockey series. It features the NHLPA license (so it has real 
player names), but not the NHL license (so it doesn't have NHL team names). 
 
Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are 
available. Goalies have improved AI, there are more foul play options and the game now features 
detailed statistics. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/nhlpa-hockey-93 
 
 
$end


$info=NHL Stanley Cup,
$<a href="http://www.mobygames.com/game/snes/nhl-stanley-cup"</a>
$bio
 
 
NHL Stanley Cup (c) Jul, 1993 Sculptured Software, Inc. / Nintendo of America Inc. 
 
This early SNES title is one of the first hockey titles to simulate 3 dimensions by using the SNES 
mode 7 SNES technology. It contains all 26 NHL teams at the time with varying strengths and 
weaknesses. It doesn't have the players association license, but all of the player numbers and 
abilities were true to their real-life counterparts. You can take your favorite team from the regular 
season all the way through the titular Stanley Cup. It even has a menu option in the North American 
version to change the between English and French languages. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.7 
SOURCE : http://www.mobygames.com/game/snes/nhl-stanley-cup 
 
 
$end


$info=NHL '94,
$<a href="http://www.mobygames.com/game/snes/nhl-94"</a>
$bio
 
 
NHL '94 (c) Oct, 1993 EA Canada / Electronic Arts, Inc. 
 
After establishing themselves in the virtual rinks, EA combined both NHL and NHLPA licenses in NHL 
'94, allowing them to feature all 26 real teams (including both expansion teams) and players of the 
new NHL season for the first time in the series. 
 
Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the 
devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder 
body checks, with new animations. For an additional challenge, players can also choose to control the 
goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the 
game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or 
best of seven) and an all new shoot-out mode. The main options remain basically the same couple since 
the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or 
the new automatic mode) and penalties. (off, on, on but no offsides). 
 
While there are some minor differences between platforms (Genesis  features record keeping for users 
and the MegaCD version has more stat screens, CD quality audio backdrops and the usual highlight 
clips here and there), only the PC version released at the same time features complete season action. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 4.4 
Other Systems : DOS,Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/nhl-94 
 
 
$end


$info=NHL '95,
$<a href="http://www.mobygames.com/game/snes/nhl-95"</a>
$bio
 
 
NHL '95 (c) 1994 High Score Productions|Visual Concepts Entertainment, Inc. / Electronic Arts, Inc. 
 
NHL '95 was EA Sports' third licensed ice hockey game, promising the fastest action in the series to 
date. The action is viewed top-down, and can be played with or without realistic penalties. There is 
a full season mode, allowing you to guide a team through all 84 matches, with the option of injuries 
potentially putting players out of a sequence of matches. You have full control over trading and 
creating players for your squad. New in-game moves include dummy shots and lie-down blocks. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 4.2 
Other Systems : DOS,Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/nhl-95 
 
 
$end


$info=NHL '96,
$<a href="http://www.mobygames.com/game/snes/nhl-96"</a>
$bio
 
 
NHL '96 (c) 1995 Tiburon Entertainment|High Score Productions / Electronic Arts, Inc. 
 
NHL 96 was the first EA Sports game to feature Virtual Stadium technology, which resulted in a 3D 
feel and multiple camera angles. The NHL license ensures that real teams and players of the era are 
included, with a full league and playoff system. Many game options can be toggled - the infamous 
fighting is option, as are the penalties and offsides. The control system makes it possible to 
execute one-touch passes, and several special trick moves to quickly advance the ball. As a bonus 
feature, it included 'Hockey Card' profiles of every player on CD, and interviews with the stars of 
the game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.5 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/nhl-96 
 
 
$end


$info=NHL '97,
$<a href="http://www.mobygames.com/game/snes/nhl-97"</a>
$bio
 
 
NHL '97 (c) Oct, 1996 Ceris Software / Electronic Arts, Inc. 
 
1997 edition of EA's NHL sport simulation series. Improvements in this edition come mostly in the 
graphical arena, with a refined version of the "virtual stadium" system that adds new camera angles 
(including the classical top-down one strangely missing from NHL 96), and polygonal players instead 
of the bitmap-based ones with motion-captured animations. 
 
Other extras include multiplayer support for up to 8 players through network or Gravis's GrIP system, 
the option to create new players and trade them around, and the usual amount of EA sports licensed 
multimedia flair, including an interesting "Goalie Mask Viewer" which lets you observe the 
elaboratedly decorated helmets of 30 goalies. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.3 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/nhl-97 
 
 
$end


$info=NHL '98,
$<a href="http://www.mobygames.com/game/snes/nhl-98"</a>
$bio
 
 
NHL '98 (c) 1997 Electronic Arts, Inc. / Electronic Arts, Inc. 
 
NHL 98 features much faster and refined gameplay (now using four action keys instead of two, removing 
the need to double-tap to perform some actions), along other new features such as "in-the-fly" 
tactics developed by Marc Crawford, then manager of the Colorado Avalanche and new commentary lines 
from Jim Hughson and Darryl Reaugh and a re-worked interface. 
Graphics are improved from the previous version with the players being less angular, and thanks to 
3Dfx support, with less pixels showing in the textures. The in-game presentation follows a TV-style 
script, zooming in players while displaying stats during clock stoppages. 
 
As far as game modes go, in the year of the first Olympic Tournament with professional players, NHL 
98 introduced the first real international competition, with 18 International teams to choose from. 
Other game modes include Season (option to pick between 25 or 82 games) and Playoff (best of 1, 3, 5 
or 7 matches) and a Penalty Shootout mode. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.0 
Other Systems : Genesis,PlayStation,SEGA Saturn,Windows 
SOURCE : http://www.mobygames.com/game/snes/nhl-98 
 
 
$end


$info=Nickelodeon GUTS,
$<a href="http://www.mobygames.com/game/snes/nickelodeon-guts"</a>
$bio
 
 
Nickelodeon GUTS (c) Nov, 1994 Viacom New Media / Viacom New Media 
 
Nickelodeon GUTS is based off of the Nickelodeon TV show in the late 90's that is basically American 
Gladiators for kids.  The events in the game are based off of the actual game show events with the 
main goal being to score as many points as possible while trying to beat the clock. 
 
In Elastic Sports, the player is strapped onto a long bungee cord and is bounced around.  There are 
three events: Slam Dunk is a basketball game, Attack is lacrosse and Spiral where the objective is to 
throw a football through a hanging tire. 
 
Action Sports is an obstacle course which someone would find at a boot camp and is divided into two 
events:  Basic Training involves poles, swinging ropes and punching bags and Tornado Run which adds 
water jets and moving platforms.  Players can also pick up bonus items that will add time or 
replenish health and a chance at the bonus round. 
 
The final event is the Aggro Crag which is a giant indoor mountain the player must climb while 
avoiding various obstacles such as confetti cannons, moving platforms and smoke vents.  The goal of 
this event is to navigate the mountain and activate five different sensors located on the mountain 
before being able to activate the last one at the very top of the mountain. 
 
There is also an option for two friends to compete either head-to-head or alternating depending upon 
the event.  Elastic lets the players compete against each other on a split-screen while Action Sports 
and the Aggro Crag has to be played through alternating play. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.4 
SOURCE : http://www.mobygames.com/game/snes/nickelodeon-guts 
 
 
$end


$info=Nigel Mansell's World Championship Racing,
$<a href="http://www.mobygames.com/game/snes/nigel-mansells-world-championship"</a>
$bio
 
 
Nigel Mansell's World Championship Racing (c) Jul, 1993 Gremlin Graphics Software Ltd. / GameTek, 
Inc. 
 
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a 
championship had finally come good. The game was pitched somewhere in between a full-blown simulation 
like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last 
from between 3 and 20 laps. 
 
Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – 
pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve 
With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the 
screen, offering instructions and praise. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.5 
Other Systems : Amiga,Amiga CD32,Amstrad CPC,Atari ST,DOS,Game Boy,Genesis,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/nigel-mansells-world-championship 
 
 
$end


$info=Ninja Gaiden Trilogy,
$<a href="http://www.mobygames.com/game/snes/ninja-gaiden-trilogy"</a>
$bio
 
 
Ninja Gaiden Trilogy (c) 1995 Tecmo, Ltd. / Tecmo, Inc. 
 
Ninja Gaiden Trilogy is a compilation of the three games in the series previously released for the 
NES: 
 
1. Ninja Gaiden 
2. Ninja Gaiden II: The Dark Sword of Chaos 
2. Ninja Gaiden III: The Ancient Ship of Doom 
 
All three games tell the story of ninja Ryu Hayabusa through alternating cinematic cutscenes and 
levels of 2D side-scrolling action.  The graphics and sound are essentially the same as in the 
originals, but enhanced for the SNES. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Score : 4.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/ninja-gaiden-trilogy 
 
 
$end


$info=Ninja Warriors, The,
$<a href="http://www.mobygames.com/game/snes/ninja-warriors_"</a>
$bio
 
 
Ninja Warriors, The (c) Feb, 1994 Natsume Co., Ltd. / Taito Corporation 
 
The land is under the grip of a tyrant named Benglar, who is able to brainwash those he captures. 
Using this ability he has taken over the military forces and now appears unstoppable. However, 
resistance forces lead by Mulk have been developing a new weapon: Cybernetic Special Forces with the 
ability to think, dubbed the Ninja Warriors. Untested, these machines are given the orders to 
assassinate Benglar... 
 
Ninja Warriors plays as a side scrolling beat 'em up, and is a single player adaptation of The Ninja 
Warriors arcade game. Players can choose from 3 different Ninja Warriors: Ninja, Kunoichi or 
Kamaitachi. The characters play differently, but share some common controls. Each can attack, jump, 
grab the enemy, block attacks or unleash a special attack on the entire screen. This special attack 
charges up gradually and can be reset by being knocked to the ground. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/ninja-warriors_ 
 
 
$end


$info=Nobunaga no Yabou - Haouden,
$<a href="http://www.mobygames.com/game/snes/nobunaga-no-yab-haden"</a>
$bio
 
 
Nobunaga no Yabou - Haouden (c) Dec 09, 1993 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
Haoden is the fifth game in Koei's Nobunaga's Ambition series, and once more is a historic war 
simulation set in 16th century Japan. Up to eight players can participate in one of three different 
scenarios with the ultimate goal of unifying the whole of Japan. Nearly 60 different real-life 
warlords and their territories are represented and available to play as. The three scenarios 
available are Nobunaga's rise to prominence in 1551, the Tenka Fubu campaign towards Kyoto in 1568, 
and Nobunaga's death in 1582. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Other Systems : 3DO,Genesis,PC-98,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/nobunaga-no-yab-haden 
 
 
$end


$info=Nobunaga's Ambition,
$<a href="http://www.mobygames.com/game/snes/nobunagas-ambition"</a>
$bio
 
 
Nobunaga's Ambition (c) 1994 KOEI Co., Ltd. / KOEI Corporation 
 
In the 16th century, Japan's Sengoku ("Warring States") period divided the nation into numerous 
feudal states, each ruled by a daimyo. These daimyos would often go to war with each other. Many 
dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those 
daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on 
the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. 
 
Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Gameplay is 
similar to Koei's better known Romance of the Three Kingdoms game. Players begin by selecting either 
a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which 
is rated attributes in several categories 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.0 
Other Systems : Amiga,DOS,Game Boy,Genesis,MSX,NES,PC-88,PC-98,TurboGrafx CD,Wii,WonderSwan 
SOURCE : http://www.mobygames.com/game/snes/nobunagas-ambition 
 
 
$end


$info=Nobunaga's Ambition - Lord of Darkness,
$<a href="http://www.mobygames.com/game/snes/nobunagas-ambition-lord-of-darkness"</a>
$bio
 
 
Nobunaga's Ambition - Lord of Darkness (c) 1994 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
Lord of Darkness, known in Japan as Busho Fuun Roku, is the fourth game in the Nobunaga series (but 
only the third one to have been localized in English). The story of Nobunaga takes place during the 
Japanese civil war of the 16th century. In a wartime strategy game, 15 different warlords are 
represented across several territories. 
 
One to eight human players can play, controlling different leaders and factions. Gameplay is done in 
one of two scenarios 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-8 Players 
Other Systems : Genesis,NES,PC-98,TurboGrafx CD,Wii 
SOURCE : http://www.mobygames.com/game/snes/nobunagas-ambition-lord-of-darkness 
 
 
$end


$info=Nolan Ryan's Baseball,
$<a href=""</a>
$bio
 
 
Nolan Ryan's Baseball (c)  Seta (Romstar) 
 
 
- TECHNICAL - 
 
Genre : Sports/Baseball 
 
 
$end


$info=Nosferatu,
$<a href="http://www.mobygames.com/game/snes/nosferatu"</a>
$bio
 
 
Nosferatu (c) 1994 SETA Corporation / SETA U.S.A., Inc. 
 
Nosferatu, a feared vampire 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/nosferatu 
 
 
$end


$info=No Escape,
$<a href="http://www.mobygames.com/game/snes/no-escape_"</a>
$bio
 
 
No Escape (c) Nov, 1994 Bits Corporation / Sony Imagesoft 
 
Based on the 1994 movie of the same name starring Ray Liotta, the player takes control of Liotta's 
character, Capt. J.T. Robbins, whose only objective of the game is to escape an island. After 
shooting his commanding officer, Robbins is imprisoned and eventually sent to the island Absolom as a 
war criminal, from where there is no escape possible. To do this still, the player must explore the 
island with side-scrolling platform gameplay for clues, finding items and combining them to make 
weapons and traps. 
 
Robbins can talk to some prisoners to help him in his quest, but he must also avoid violent 
prisoners, either by attacking them with punches or kicks or using traps and stealth to bypass them. 
The graphics are based off of rotoscopes of the actual actors from the movie. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/no-escape_ 
 
 
$end


$info=Obitus,
$<a href="http://www.mobygames.com/game/snes/obitus"</a>
$bio
 
 
Obitus (c) 1994 Scenario Developments / Psygnosis Limited 
 
Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival 
brothers. Wils aim is to find the secret to how he was transported here and discover a way back. 
 
The gameplay consists of a combination of arcade elements and first person view much like Eye of the 
Beholder and Dungeon Master.  One of the more remarkable features is in the first person mode, rather 
than having just 4 directs to face and flicking between them there are 8 directions and the view 
scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game 
more of a 3D feel. 
 
The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while 
avoiding their attacks.  Later you encounter a similar type of gameplay that involves exploring 
castles and adds 4 directional movement. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/snes/obitus 
 
 
$end


$info=Ochan no Oekaki Logic,
$<a href="http://www.mobygames.com/game/snes/ou-chan-no-oekaki-logic"</a>
$bio
 
 
Ochan no Oekaki Logic (c) Dec 01, 1995 GAME STUDIO Inc. / SunSoft 
 
Ou-chan no Oekaki Logic is a digital conversion, with anime mascots, of the classic Japanese 
   newspaper puzzle nonograms. A nonogram is a puzzle on a square or rectangular grid the object of 
   which is to reveal a hidden picture. Along each row and column there is a number or series of 
   numbers which indicate how many squares will be colored in that row or grid. Example 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Other Systems : SEGA Saturn,WonderSwan 
SOURCE : http://www.mobygames.com/game/snes/ou-chan-no-oekaki-logic 
 
 
$end


$info=Ogre Battle - The March of the Black Queen,
$<a href="http://www.mobygames.com/game/snes/ogre-battle"</a>
$bio
 
 
Ogre Battle - The March of the Black Queen (c) 1994 Quest / Enix Corporation 
 
Lead the rebellion and lead your army to reclaim your land from the evil Zenobian Empire in this 
real-time strategy game. Free towns and collect items and tarot cards to increase your strength, as 
well as recruit allies to join you in your crusade. But when you finally win the day, will you be a 
benevolent leader, or an become an evil despot yourself? You must decide. 
 
 
- TECHNICAL - 
 
Genre : RPG 
Players : 1 Player 
Score : 3.9 
Esrb : Kids to Adults 
Other Systems : PlayStation,SEGA Saturn,Wii 
SOURCE : http://www.mobygames.com/game/snes/ogre-battle 
 
 
$end


$info=Olympic Summer Games 96,
$<a href="http://www.mobygames.com/game/snes/olympic-summer-games"</a>
$bio
 
 
Olympic Summer Games 96 (c) 1996 Tiertex Ltd. / Black Pearl Software 
 
Olympic Summer Games is the 16-bit official videogame of the 1996 Olympic Games held in Atlanta, the 
third and the last IOC official title to be released on the console. A typical button masher, 
includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high 
jump, discus, skeet and archery) and 32 countries around the world compete in custom or full 
Olympics, or just practice. Two players can compete head to head in the sprinting events, and a total 
of eight can play in the same game. Three difficulty levels allow competitive events for both rookies 
to veterans in the genre. 
 
Sprinting events are a short and straight button mashing frenzy. 4 athletes compete simultaneously, 
the first winner advancing to the next round (two qualifiers and then the medal run). Only fast 
fingers and quick shotgun reaction can earn world record times. 
 
Jumping events are a mix of shorter button mashing bursts combined with timely pressed jumps. From 
the straight forward high and long jump events (run and then set the jump angle) to the more 
elaborate triple jump (as the name suggests, three jumps must be carefully measured for world class 
results) and the complex pole vault, where a strong run must be followed by a sharp pole fixation and 
good a release upwards. Both long jump and triple jump have a first round composed by three jumps, 
the better eight progress into the second round, where they are given three more jumps. In the high 
jump and pole vault the competition continues until all athletes miss three consecutive jumps. 
 
The throwing events (discus and javelin) work in the same fashion as the jumping events, although 
trickier to pull, as the setting of the angle must be followed by a timely release. Each player is 
entitled to three throws, the top eight allowed three more attempts. 
 
Finally, the shooting events. Archery is a three-round competition where the goal is to amass as many 
points as possible by shooting at the inner rings of the target. With six arrows per round, each shot 
must be calculated according to the wind, choosing between steady aim and lower tension (must be 
aimed upwards and compensating the wind) or higher tension but a jumpy aim (can be aimed directly at 
the "gold" points). Skeet is a five round competition where the goal is to hit five clay pigeons 
before they disappear off-screen with two slugs for each. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.0 
Other Systems : Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/olympic-summer-games 
 
 
$end


$info=On the Ball,
$<a href="http://www.mobygames.com/game/snes/on-the-ball-"</a>
$bio
 
 
On the Ball (c) 1992 Taito Corporation / Taito Corporation 
 
There's a kind of knick-knack you may find in dusty games rooms, a maze through which you navigate a 
marble by subtly tilting the board, dancing with gravity and momentum, deftly rolling your sphere out 
of dead ends and around the obstacles posed by holes in the board. Marble Madness explores this theme 
in a fudged 3-D perspective, Cloud Kingdoms in a flat 2-D one -- both by directly influencing the 
actions of the ball.  The game takes a different approach toward a similar end 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/on-the-ball- 
 
 
$end


$info=Operation Europe - Path to Victory 1939-45,
$<a href="http://www.mobygames.com/game/snes/operation-europe-path-to-victory-1939-45"</a>
$bio
 
 
Operation Europe - Path to Victory 1939-45 (c) 1994 KOEI Co., Ltd. / KOEI Corporation 
 
The game is an historical simulation of the European and North African theaters of World War II. The 
game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. 
This game emphasizes the military aspects of the war and leaves diplomacy to the politicians. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Simulation|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.4 
Other Systems : DOS,Genesis,MSX,NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/snes/operation-europe-path-to-victory-1939-45 
 
 
$end


$info=Operation Logic Bomb,
$<a href="http://www.mobygames.com/game/snes/operation-logic-bomb"</a>
$bio
 
 
Operation Logic Bomb (c) 1993 Jaleco Ltd. / Jaleco USA, Inc. 
 
At a secret lab developing technology in interdimensional physics, some kind of accident has 
occurred. Suddenly all contact is lost with the facility and the power shut down. The dimensional 
fabric surrounding the facility seems weak and strange monsters have been sighted. Concerned, an 
unknown agency preps a cybernetic soldier and his weapons to investigate... 
 
Playing as the bionic soldier, this game is a top-down shooter. The player must blast their way 
through enemy forces and the activate various switches to progress. Accessing computer memory banks 
throughout the facility will reveal footage of the accident and give some idea of all it happened. 
Additionally, dimensional holes have opened up all around the levels allowing monsters to appear and 
making certain paths, walls and technologies inaccessible until the area has been stabilized. 
 
The soldier uses a main weapon and a secondary weapon to progress, both of which can be cycled at any 
time and upgraded to new weapons found in the area. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.4 
SOURCE : http://www.mobygames.com/game/snes/operation-logic-bomb 
 
 
$end


$info=Operation Thunderbolt,
$<a href="http://www.mobygames.com/game/snes/operation-thunderbolt"</a>
$bio
 
 
Operation Thunderbolt (c) Oct, 1994 Taito Corporation / Taito Corporation 
 
Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists 
en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't 
released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, 
Africa, and all the hostages are hidden in various locations. The authorities have asked the hero 
from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for 
the ride. 
 
There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down 
soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you 
are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You 
have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by 
shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. 
Also from crates, you can get special items like bulletproof vests, rocket bombs, and different 
weapons. 
 
You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or 
grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of 
your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily 
avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the 
mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in 
a blue dress stands up and gets in the line of fire, and you have to very careful when you're going 
to use rocket bombs. 
 
There are two endings to this game, and which ending you can watch will depend on the number of 
hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Score : 3.2 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/operation-thunderbolt 
 
 
$end


$info=Oscar,
$<a href="http://www.mobygames.com/game/snes/oscar"</a>
$bio
 
 
Oscar (c) 1996 Flair Software Ltd. / Titus France SA 
 
Your name is Oscar. You have to run and jump through 7 Levels in Hollywood-style (Science Fiction, 
Western, Horror, Cartoons, Dino, Detective and Gameshow) to find Oscars (yes – the Academy Award!). 
 
If you have enough Oscars you solve the level. You can choose the levels in every order you want. In 
the levels you must jump on platforms to discover the level. 
 
You kill the enemies by jumping on them. Some of them lose a power up like invulnerable or a 
superjump. You can also find a JoJo to break down walls or using as ladder. Two creatures are no 
opponents. First the white rabbit. He gives you a extra continue. Second a red elephant. Touch him 
for using as save point in level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Other Systems : Amiga,Amiga CD32,DOS 
SOURCE : http://www.mobygames.com/game/snes/oscar 
 
 
$end


$info=Outlander,
$<a href="http://www.mobygames.com/game/snes/outlander"</a>
$bio
 
 
Outlander (c) Apr, 1993 Mindscape International Ltd. / Mindscape, Inc. 
 
Mindscape developed this game hoping to get it licensed as an official Mad Max game, however Warner 
Bros never made this happen. Anyway, the game closely resembles "The Road Warrior" (Mad Max 2). Your 
objective is to drive your car through the wasteland, trying to survive motorcycle gang members' 
attacks and to avoid running out of gas. 
 
The gameplay is a split of two genres: racing and side-scrolling. In the racing parts you have to 
destroy enemies like motorcycle gang members, gyro-copter captains, red trucks, etc. Your car has a 
machine-gun installed in its front, and if some guy drives along side of you, a little window pops 
up, allowing you to shoot them with your shotgun. 
 
Along the road there are several towns, and every time you pass through one of them, an alarm will 
warn you. As your gas run low, you have to stop on these towns and refuel your reserves of gas and 
ammo. When doing so, the game turns to a side-scrolling perspective, as you get out of your car, 
dealing with your enemies in hand-to-hand combats. In the cities you'll also find new equipment to 
your car, such as missile launchers, nitro, etc. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.8 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/outlander 
 
 
$end


$info=Out of This World,
$<a href="http://www.mobygames.com/game/snes/out-of-this-world"</a>
$bio
 
 
Out of This World (c) Nov, 1992 Delphine Software International / Interplay Productions, Inc. 
 
You play Lester, a young physics professor, who suddenly finds himself in a strange alien world after 
a lightning struck during his particle experiment. Now he must fight for his life, first with his 
bare hands, then with a gun he finds. But what gives him courage is that he is not alone. One of the 
aliens, who together with him escapes from the prison, helps him on his dangerous quest. Friendship 
can overcome all the obstacles. 
 
Out of This World is an action adventure game, where the adventuring element is concealed behind what 
looks like a typical platform shooter. The gameplay is based mainly on physical and environmental 
puzzles. There is no on-screen interface, and no in-game dialogue. Each enemy requires a different 
strategy, and often there is only one way to solve the problem. Typically, enemies will be defeated 
through the use of a gun you find near the beginning of the game 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.5 
Other Systems : 3DO,Amiga,Apple IIgs,Atari ST,DOS,Game Boy 
Advance,Genesis,Macintosh,Symbian,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/out-of-this-world 
 
 
$end


$info=Out to Lunch,
$<a href="http://www.mobygames.com/game/snes/out-to-lunch"</a>
$bio
 
 
Out to Lunch (c) Nov, 1993 Mindscape International Ltd. / Mindscape, Inc. 
 
Pierre Le Chef is famed worldwide for his mouth-watering recipes involving the freshest ingredients. 
So, when the vegetables start attempting to run away from him, he has no choice but to chase after 
them. 
 
Out To Lunch is a platform game set across 6 countries, starting off in Switzerland and finishing in 
Paris. To recollect the vegetables he must first stun them, either by firing at them or jumping on 
them, then walk over them, in a manner similar to Fire & Ice. Unusually, the game was converted from 
the SNES to the Amiga, not the other way around. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.0 
Other Systems : Amiga,Amiga CD32 
SOURCE : http://www.mobygames.com/game/snes/out-to-lunch 
 
 
$end


$info=Pacific Theater of Operations,
$<a href="http://www.mobygames.com/game/snes/pto-pacific-theater-of-operations"</a>
$bio
 
 
Pacific Theater of Operations (c) 1993 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
P.T.O is another military sim from KOEI.  In this game you can choose to be either Japan or the 
  Allies.  By managing your fleets and ordering new warships you can control many different sides of 
  the conflict.  (ship development, Base defense, Fleet arrangement, Direct battle control, Economic 
  decisions)  There are many different options of play in PTO, you can choose to play from one of 
  many different famous battles or you can play the campaign.  You can control one side or both.  
  There are also limited controls on victory conditions. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 4.7 
Other Systems : DOS,Genesis,MSX 
SOURCE : http://www.mobygames.com/game/snes/pto-pacific-theater-of-operations 
 
 
$end


$info=Pacific Theater of Operations II,
$<a href="http://www.mobygames.com/game/snes/pto-pacific-theater-of-operations-ii"</a>
$bio
 
 
Pacific Theater of Operations II (c) 1995 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
PTO II is a KOEI game that depicts the conflict between the USA and Japan during World War II. The 
player takes control of the Navy forces of both nation, and tries to outsmart each other. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Esrb : Kids to Adults 
Other Systems : SEGA Saturn,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/pto-pacific-theater-of-operations-ii 
 
 
$end


$info=Pac-Attack,
$<a href="http://www.mobygames.com/game/snes/pac-attack"</a>
$bio
 
 
Pac-Attack (c) Oct, 1993 Namco Limited / Namco Hometek Inc. 
 
Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many 
block-dropping puzzle games from the time, such as Puyo Puyo. 
 
The objective of the game is to place ghosts and then, after three pieces (which can include one or 
two blocks as well), make Pac-Man eat as many ghosts as possible to try and clear up the game area. 
Pac-Man's directions are chosen at random between left or right, but as he goes moving on the game 
area (after you place him, of course), if he bumps against a block or a "wall" on the game area, he 
will change his direction. As with many block-dropping puzzlers, if a line of blocks and/or ghosts 
reaches the top, the game ends. However, by filling up a meter on the left of the game area, a fairy 
may appear that can clear approximately 6 or 7 lines with ghosts, but it only clears the ghosts, 
although the blocks that were on top of them will drop. 
 
Also, like many puzzlers, it contains a versus mode against another human player. It's similar to the 
many versus modes of puzzle games: eat plenty of ghosts and your opponent will recieve many ghosts on 
his area. 
 
The game also includes a Puzzle mode. It features 100 levels, in which you have to eat all ghosts 
with no more than 4 Pac-Men at least (the number reduces in certain levels), and, unlike the other 
modes, you can change Pac-Man's direction with the press of a button. 
 
All of the handheld versions (including the one on Pac-Man Collection) lack the versus mode. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 3.7 
Other Systems : CD-i,Game Boy,Game Gear,Genesis,Wii 
SOURCE : http://www.mobygames.com/game/snes/pac-attack 
 
 
$end


$info=Pac-in-Time,
$<a href="http://www.mobygames.com/game/snes/pac-in-time"</a>
$bio
 
 
Pac-in-Time (c) Jan, 1995 Atreid Concept SA / Namco Hometek Inc. 
 
Everybody knows what/who Pac-Man is from his heyday in the '80s, but this time, we're getting a whole 
new adventure of our little eater. Guess his stomach is full, 'cause there's nothing much to eat 
here, only collecting points. This is much like some Indiana Jones adventure, only your little hero's 
Pac-Man instead of Harrison Ford. 
 
Pac-in-time is the US release of Fury of the Furries. It's exactly the same game. Only the 
   characters were changed: the not-so-known European Tinies (from the Skweek/Super Skweek/Tiny 
   Skweeks/Brainies/Tinies games) were replaced by the widely known Pac-Man. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : DOS,Game Boy,Macintosh 
SOURCE : http://www.mobygames.com/game/snes/pac-in-time 
 
 
$end


$info=Pac-Man 2 - The New Adventures,
$<a href="http://www.mobygames.com/game/snes/pac-man-2-the-new-adventures"</a>
$bio
 
 
Pac-Man 2 - The New Adventures (c) 1994 Namco Limited / Namco Hometek Inc. 
 
Join Pac-Man in a side scrolling adventure where you must guide him through Pac-Land, solving puzzles 
and finding objects in order to defeat the evil Ghost Witch of Nentor. You don't control Pac-Man 
himself, as you must show him where to go and what to look for, while using the slingshot to knock 
over and find items or open doors and defeat bad guys before Pac-Man bumps into them. You can collect 
items you find along the paths from Pac-Man's house in the inventory and use them for a later day. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.6 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/pac-man-2-the-new-adventures 
 
 
$end


$info=Pagemaster, The,
$<a href="http://www.mobygames.com/game/snes/pagemaster"</a>
$bio
 
 
Pagemaster, The (c) 1994 Probe Software Ltd. / Fox Interactive, Inc. 
 
The Pagemaster was released in conjunction with the Macaulay Culkin part action/part cartoon feature 
film released in 1994. Guide your character through a selection of levels based around themed books, 
ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by 
jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many 
more. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 5.0 
Other Systems : Game Boy,Genesis,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/pagemaster 
 
 
$end


$info=Paladin's Quest,
$<a href="http://www.mobygames.com/game/snes/paladins-quest"</a>
$bio
 
 
Paladin's Quest (c) 1993 Copya System Ltd. / Enix Corporation 
 
The world of Lennus is a world of legends and wonders and is divided into two continents 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.3 
SOURCE : http://www.mobygames.com/game/snes/paladins-quest 
 
 
$end


$info=Panic in Nakayoshi World,
$<a href=""</a>
$bio
 
 
Panic in Nakayoshi World (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : Maze 
 
 
$end


$info=Paperboy 2,
$<a href="http://www.mobygames.com/game/snes/paperboy-2"</a>
$bio
 
 
Paperboy 2 (c) Nov, 1991 Tengen Inc. / Mindscape, Inc. 
 
You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and 
basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better 
be very sure to only throw papers at the right houses! (and at people, that's fun :) 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 2.5 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,Game Boy,Game Gear,Genesis,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/paperboy-2 
 
 
$end


$info=Parodius - Non-Sense Fantasy,
$<a href="http://www.mobygames.com/game/snes/parodius"</a>
$bio
 
 
Parodius - Non-Sense Fantasy (c) 1992 Konami Co., Ltd. / Konami Co., Ltd. 
 
This is mostly the parody of Gradius (Nemesis on some systems), with some flavor from other 
shoot-em-ups, like Twinbee. The series is available on numerous platforms. 
 
The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, 
with different weapons. You must finish 7 stages, each having a boss at the end. You may start at 
either one, but must complete every level to advance to the final stage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Game Boy,MSX,NES,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/snes/parodius 
 
 
$end


$info=Peace Keepers, The,
$<a href="http://www.mobygames.com/game/snes/peace-keepers"</a>
$bio
 
 
Peace Keepers, The (c) Mar, 1994 Jaleco Ltd. / Jaleco USA, Inc. 
 
It's the year 2015 and the most powerful organization of the planet, a company named Deutschland 
Moldavia, is threatening to take over the world by genetically manipulatin humans into mindless 
slaves or powerful monsters. 
 
The Peace Keepers is a side-scrolling fighting game similar to games in the Final Fight series. The 
player can choose from four characters (plus two that become available later in the game) with 
different strengths and weaknesses. In addition to combinations of standard attacks, jump-, run-  and 
throwing attacks, all characters can also block attacks, perform single heavy attacks, special 
attacks that consume a certain amount of energy and super attacks. Super attacks damage all enemies 
on-screen, but can only be used twice per continue. If a character is hit repeatedly, there is a 
chance that they temporarily switch into "angry-mode" during which they are invincible and more 
powerful. 
 
Most levels offer different paths and exits, and after every level, a different character may be 
selected. This means that levels may be played through in different orders and that it is not at all 
necessary to play through all the levels to reach one of several endings. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/snes/peace-keepers 
 
 
$end


$info=Pebble Beach Golf Links,
$<a href="http://www.mobygames.com/game/snes/true-golf-classics-pebble-beach-golf-links"</a>
$bio
 
 
Pebble Beach Golf Links (c) 1992 T&E&nbsp / T&E&nbsp 
 
Players take on the challenge of one of the most beautiful and notorious golf courses in the world: 
Pebble Beach. These eighteen-holes demand accuracy, finesse, and even at times brute strength. The 
famous beach-side course is littered with sand-bunkers as well as sweeping fairways and cliff-side 
greens. 
 
Game play takes a classic approach - players control a selected golfer from a third-person 
perspective. Swing-control is displayed as a power and accuracy meter with which players must start 
and stop accordingly. Again, the classic-style putting system, complete with a topographic grid, lets 
the player know of the slope and elevation of the three-dimensional putting surface. 
 
As there are no other courses to play, this game is a tribute and testament to the challenging 
course-design of Pebble Beach Golf Links. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/true-golf-classics-pebble-beach-golf-links 
 
 
$end


$info=PGA European Tour,
$<a href="http://www.mobygames.com/game/snes/pga-european-tour"</a>
$bio
 
 
PGA European Tour (c) Sep, 1996 Halestorm, Inc. / Black Pearl Software 
 
European Tour is best thought of as a remake of the original game, rather than a sequel as such. It 
features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of 
the original. The graphics are much more detailed and colorful, as you'd expect considering the 
intervening years of advances in programming skill. 
 
The control system is the standard three-click method used in most golf games, but you can now define 
intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured 
effect, and an imperfect one exaggerating the effect. 
 
As well as the Stroke Play games of the original (where you count the total score across the whole 
round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to 
win as many individual holes as possible) and Skins (the same, but with money) modes as well. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 1.4 
Esrb : Kids to Adults 
Other Systems : Amiga,Amiga CD32,DOS,Game Boy,Genesis,Nintendo 64,Windows 
SOURCE : http://www.mobygames.com/game/snes/pga-european-tour 
 
 
$end


$info=PGA Tour 96,
$<a href="http://www.mobygames.com/game/snes/pga-tour-96"</a>
$bio
 
 
PGA Tour 96 (c) 1995 Black Pearl Software / Electronic Arts, Inc. 
 
PGA Tour 96 was the last of the series released for Sega's 16-bit console, and technologically the 
most advanced one. Instead of offering  several generic courses, the three available (Spyglass Hill, 
Sawgrass and River Highlands) are in 3D, with height differences visible (as well as the limited 3D 
abilities of the console allow). 
 
The player can either chose to play as one of the 10 PGA Pros (whose swings were digitized), or go 
Pro - the game keeps track of statistics (longest drive, driving accuracy, best round, etc), a game 
(Tournament, Strokeplay, Skins, Match and Shootout), as well as a replay. 
 
Gameplaywise, PGA 96 uses the tried-and-proved triple click system - one to start the swing, other to 
set strength and a final one for accuracy. It's possible to fade or draw the ball (to bend the 
trajectory), add backspin and pitch or chip the ball (for some medium range attempts at the hole or 
go above a bush).The difficulty level affects mostly the leniency of the triple click hit areas - 
while at novice it is possible to let the accuracy a bit off-center, in pro levels the ball goes 
where your swing took it - no excuses taken. However, only in Pro it is possible to make the longest 
drives, as the amateur and novice levels take a few yards from the total capacity of the club. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Esrb : Kids to Adults 
Other Systems : 3DO,DOS,Genesis,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/pga-tour-96 
 
 
$end


$info=PGA Tour Golf,
$<a href="http://www.mobygames.com/game/snes/pga-tour-golf"</a>
$bio
 
 
PGA Tour Golf (c) 1991 Sterling Silver Software / Electronic Arts, Inc. 
 
PGA Tour Golf introduced many of the conventions commonly seen in the genre since. The three-click 
control method (the first to start the swing, the second setting power and over-swing, the third 
setting draw or fade) allowed for a multitude of different shots, and required a sense of timing. 
 
Four courses are included, one of them a fantasy 'links' course designed by the programmers. Some of 
the holes are fiendish, with bunkers, water hazards and trees, and the need to plan strategies to get 
the best approach to the green. 
 
When playing a tournament there are 60 opponents, each representing top US golfers - ten of these 
appear with tactical advice for each hole. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 4.8 
Other Systems : Amiga,DOS,Game Gear,Genesis,Macintosh,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/pga-tour-golf 
 
 
$end


$info=Phalanx - The Enforce Fighter A-144,
$<a href="http://www.mobygames.com/game/snes/phalanx"</a>
$bio
 
 
Phalanx - The Enforce Fighter A-144 (c) 1991 Kotobuki System Co., Ltd. / Kotobuki System Co., Ltd. 
 
A futuristic shooter, Phalanx is the name of the prototype starfighter flown by Wink Baufield, a 
genetically enhanced pilot. It is sent to protect and reclaim Delia IV, a planet in the Andromeda 
galaxy, which has been colonized by humans for interstellar research purposes. However, an unknown 
and powerful alien force has overtaken the planet, the military defenses have been completely 
overwhelmed, and all hope rests on the Phalanx. 
 
You fly through eight levels, first through various locations in Delia IV, and then you invade the 
aliens themselves. Like most shooters, you can upgrade your weapons by picking up bonus items dropped 
by enemy craft. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.4 
Other Systems : Game Boy Advance 
SOURCE : http://www.mobygames.com/game/snes/phalanx 
 
 
$end


$info=Phantom 2040,
$<a href="http://www.mobygames.com/game/snes/phantom-2040"</a>
$bio
 
 
Phantom 2040 (c) 1995 Viacom New Media / Viacom New Media 
 
The cartoon mini-series: Phantom 2040, right here. It is the aforementioned year, 2040, and the city 
of Metropia is in total chaos. 
 
Crime, smuggling and terrorism are escalating. The debase company, Maximum Inc., has invented 
biotechnology that is threatening to mess about with nature - causing animal extinction and ecosystem 
adulteration. Evil company owner, Rebicca Madison, would like to rule Metropia and the world. 
 
In comes Kit Walker, the 24th Phantom, following the proud but secret footsteps of his ancestors. 
This 18 year old has to fight his way to get things right, or end trying. 
 
The game has many twist and turns in its plot, and a multitude of endings. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.3 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/phantom-2040 
 
 
$end


$info=Pieces,
$<a href="http://www.mobygames.com/game/snes/pieces"</a>
$bio
 
 
Pieces (c) Dec, 1994 Hori Electric Co., Ltd. / Atlus Co., Ltd. 
 
Pieces is a new take on Jigsaw puzzles by mixing it with Tetris.  Players take pieces of a jigsaw and 
fit them into the proper outlines on the puzzle to form a picture. Players can compete in the Jigsaw 
Mode which allows up to five friends to compete against each other, by taking turns, in a race 
against time depending upon the difficulty setting (four total).  Players can also compete against 
the computer, complete with power-ups that can help the player such as "Sweeper" which takes away 
half of their opponents completed puzzle.  There are eight different categories of puzzles to choose 
from ranging from sports themes to global locations, each with eight puzzles ranging 36 to 60 pieces 
in size. 
 
 
- TECHNICAL - 
 
Players : 1-5 Players 
Controls : Mouse 
Score : 3.4 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/pieces 
 
 
$end


$info=Pilotwings,
$<a href="http://www.mobygames.com/game/snes/pilotwings"</a>
$bio
 
 
Pilotwings (c) 1991 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Fly a selection of aircraft (including training vehicles, fighter planes and helicopters) through a 
range of training programs and missions. The more training you complete, the better the chance that 
you will complete the even bigger missions. Try your hand at landing, taking off, party tricks, fly 
through bad weather and shoot down targets. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.9 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/pilotwings 
 
 
$end


$info=Pinball Dreams,
$<a href="http://www.mobygames.com/game/snes/pinball-dreams"</a>
$bio
 
 
Pinball Dreams (c) Apr, 1994 Digital Illusions CE AB / GameTek, Inc. 
 
The first in a line of pinball games from 21st Century and Digital Illusions, with four tables 
covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted 
graveyard for Nightmare and pop music for Beat Box. 
 
The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the 
removal of Beat Box. 
 
The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape 
orientation. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-8 Players 
Score : 2.2 
Other Systems : Amiga,Atari ST,DOS,Game Boy,Game Gear,iPhone,PSP 
SOURCE : http://www.mobygames.com/game/snes/pinball-dreams 
 
 
$end


$info=Pinball Fantasies,
$<a href="http://www.mobygames.com/game/snes/pinball-fantasies"</a>
$bio
 
 
Pinball Fantasies (c) Feb, 1995 Digital Illusions CE AB / GameTek, Inc. 
 
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was 
created. The gameplay is much the same as the first game, with realistic physics, multi-player 
options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar 
Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. 
Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general 
themes which are less influenced by real tables than those in Pinball Dreams. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-8 Players 
Score : 0.9 
Other Systems : Amiga,Amiga CD32,DOS,Game Boy,iPhone,Jaguar,PlayStation,PlayStation 3,PSP 
SOURCE : http://www.mobygames.com/game/snes/pinball-fantasies 
 
 
$end


$info=Pink Panther in Pink Goes to Hollywood,
$<a href="http://www.mobygames.com/game/snes/pink-goes-to-hollywood"</a>
$bio
 
 
Pink Panther in Pink Goes to Hollywood (c) 1993 Manley & Associates, Inc. / TecMagik Entertainment 
Ltd. 
 
The Pink Panther is on his way to Hollywood to audition for an important role. Chased by his nemesis 
Inspector Clouseau, he flees into the MGM Studios. From the main entrance, you can enter different 
movie sets with distinct areas such as graveyards, manors or the jungle. Using a side-scrolling view, 
Pink Panther can jump, duck, run, climb and use a boxing glove to knock out enemies. Additionally, 
there are special tricks and props such as magic carpets, umbrellas and stairs to reach higher 
regions. Items such as stoplights, jackhammers, bowling balls, shields and supergloves give an 
advantage in the battles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.0 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/pink-goes-to-hollywood 
 
 
$end


$info=Pinocchio,
$<a href="http://www.mobygames.com/game/snes/pinocchio"</a>
$bio
 
 
Pinocchio (c) 1996 Virgin Studios London|Walt Disney Feature Animation / Buena Vista Games, 
Inc.|Virgin Interactive Entertainment, Inc. 
 
Journey through as Geppetto, the carpenter's live wooden puppet, Pinocchio, as he did in his Disney 
animated film - which itself was based on a children's novel. 
 
Have Pinocchio run, jump and twist-kick through all the familiar places, including the inside of a 
whale, and do good deeds enough to become the real human boy he's always wanted to be. 
 
A standard Disney platformer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
Other Systems : Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/pinocchio 
 
 
$end


$info=Pipe Dream,
$<a href="http://www.mobygames.com/game/snes/pipe-dream"</a>
$bio
 
 
Pipe Dream (c) Aug 07, 1992 Distinctive Software, Inc. / Bullet-Proof Software, Inc. 
 
Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an 
unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are 
offered in random order, and there are seven different types - straight lines going horizontally or 
vertically, corners rotating in each of the four directions, and cross-over pieces which carry the 
flooz straight across horizontally and vertically. Each of these can be entered from either side. 
When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. 
 
Before the flooz starts flowing from its randomly-selected starting position, the player has several 
seconds to start placing pieces. They can be put down anywhere. However a situation that can often 
occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to 
be filled. Players are able to  replace a piece with another in the same square (to make it easier to 
flow the flooz that way), but for a slight scoring penalty. 
 
Bonuses are awarded for looping the flooz through both sides of at least 5 cross-over pieces, or 
passing the flooz through every square on the screen. Later levels have some squares on the grid 
blocked off, a few gaps in the side-wall (allowing flooz to thread to the other side of the screen). 
After every four levels there is a bonus game for points, in which the player can only place the 
pieces in the lowest open space in each column, similarly to the board game of "Connect 4". 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,BBC Micro,Commodore 64,DOS,Electron,Game 
Boy,Macintosh,NES,Windows 3.x,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/pipe-dream 
 
 
$end


$info=Pirates of Dark Water, The,
$<a href="http://www.mobygames.com/game/snes/pirates-of-dark-water"</a>
$bio
 
 
Pirates of Dark Water, The (c) May, 1994 SunSoft / SunSoft 
 
The watery world of Mer is threatened by the deadly Dark Water. Prince Ren and his companions must 
find the Treasures of Rule to control the Dark Water and return Mer to its former glory. Always hot 
on their heels is the evil pirate-lord Bloth who wants to find the treasures to rule over Mer. 
 
Based on a cartoon series by the same name, The Pirates of Dark Water is a side scrolling fighting 
game similar to Final Fight or Streets of Rage. 
 
The player chooses a character, from among Prince Ren and his two companions Tula and Ioz, who differ 
in strength and agility, but who use the same basic attacks. There are two attack buttons, one for 
fast attacks and combinations and one for a single heavy attack. Other controls include: blocking 
attacks, grabbing and throwing opponents, dash attacks while running, and a special attack that hits 
multiple enemies consuming life energy at the same time. Most levels also require you to avoid 
obstacles like chasms, falling rocks or spikes that shoot out of the ground. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 2.6 
SOURCE : http://www.mobygames.com/game/snes/pirates-of-dark-water 
 
 
$end


$info=Pitfall - The Mayan Adventure,
$<a href="http://www.mobygames.com/game/snes/pitfall-the-mayan-adventure"</a>
$bio
 
 
Pitfall - The Mayan Adventure (c) Nov, 1994 Activision, Inc. / Activision, Inc. 
 
Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall 
Harry Jr in search of his father Pitfall Harry. You battle your way through the Mayan jungles, 
waterfalls, deserted mines and can bungee jump and boomerang your way to safety. There are 13 levels 
and the action is fast and gripping. You will need to be attentive—and quick. Or prepare to die. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Teen 
Other Systems : Game Boy Advance,Genesis,Jaguar,SEGA 32X,SEGA CD,Wii,Windows 
SOURCE : http://www.mobygames.com/game/snes/pitfall-the-mayan-adventure 
 
 
$end


$info=Pit Fighter,
$<a href="http://www.mobygames.com/game/snes/pit-fighter"</a>
$bio
 
 
Pit Fighter (c) 1991 Atari Games Corporation / THQ Inc. 
 
Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and 
   zooming effects.  Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who 
   dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality 
   Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of 
   each other. The last man standing is the winner of this three-knockdown match. Players fight their 
   way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the 
   Masked Warrior. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 1.6 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Boy,Genesis,Lynx,SEGA Master 
System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/pit-fighter 
 
 
$end


$info=Plok!,
$<a href="http://www.mobygames.com/game/snes/plok"</a>
$bio
 
 
Plok! (c) Sep, 1993 Software Creations Ltd. / Tradewest, Inc. 
 
At one day, Plok awakes to find out that his flag has been stolen. He spots it on a neighboring 
island and travels there to get it back. However, as he returns to his home, he realizes that all 
flags on his island have been replaced with flea-flags. This is only the beginning of his problems 
though, and he has to face many more challenges before the end of the game. 
 
Plok has to jump and fight his way through numerous levels, trying to find the exit or fulfilling 
certain missions such as killing a set number of fleas. Plok can perform two different jumps, a 
normal jump and a higher spinning jump. He can attack his enemies by throwing his limbs at them. 
Collecting presents will temporarily equip him with different weapons, or transform him into all 
sorts of vehicles such as a helicopter or a U.F.O. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/plok 
 
 
$end


$info=Pocky & Rocky,
$<a href="http://www.mobygames.com/game/snes/pocky-rocky"</a>
$bio
 
 
Pocky & Rocky (c) 1993 Natsume Co., Ltd. / Natsume, Inc. 
 
This is a single player or two player simultaneous game.  It has wonderful "Super Deformed" type 
graphics set in ancient Japan and an above average difficulty. 
 
You play as the Princess Pocky and her Racoon Rocky.  Run through each level beating the enemies and 
you'll face a goofy boss at the end.  Beat him and you're on to the next level. 
 
You fight and shoot your way through numerous levels based on temples and shrines.  Pocky shoot 
playing cards and Rocky shoot leaves for long range attacks.  For short range Pocky uses a rod and 
Rocky his tail. 
 
Pocky also has a spin attack and Rocky can freeze into a invulnerable statue. (Think Tanuki Mario) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Score : 4.3 
SOURCE : http://www.mobygames.com/game/snes/pocky-rocky 
 
 
$end


$info=Pocky & Rocky 2,
$<a href="http://www.mobygames.com/game/snes/pocky-rocky-2"</a>
$bio
 
 
Pocky & Rocky 2 (c) 1994 Natsume Co., Ltd. / Natsume, Inc. 
 
The sequel to Pocky & Rocky brings back the cooperative shooter action to the SNES with enhanced 
gameplay mechanics. Princess Luna has been kidnapped by a gang of evil demons and its up to Shinto 
priestess Pocky and her raccoon buddy Rocky to rescue her. 
 
As in the previous game, the gameplay involves taking control of either character to clear stage 
after stage of enemies in classic top-down shooter manner by blasting them with your magic cards or 
other collectable unique powers. New for the sequel is the ability to play with optional 
AI-controlled partners that add team-up special moves required to beat certain bosses as well as 
unique abilities that take the game in different directions (opening locks, or digging to get to the 
underworld sections of each stage for instance). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/pocky-rocky-2 
 
 
$end


$info=Popful Mail,
$<a href="http://www.mobygames.com/game/snes/popful-mail"</a>
$bio
 
 
Popful Mail (c) Jun 10, 1994 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
In this platform action game, you play as a cute bounty hunter known as Popful Mail. While you might 
think that a cute Anime chick would have no trouble making a living slashing bad guys with her sword, 
Popful is having a hard time making ends meet.  One day, however, Popful learns about a magician who 
has gone rogue and has a hefty bounty on his head. So, her adventure begins as Popful fights her way 
through a new adventure, and makes new friends along the way. 
 
Primarily this is an action game with very slight RPG elements. As you make your way through the 
plethora of levels, you will have to collect money from slain foes. You use this money in the shops 
to buy weapons, armor, health, and so on. Also, this game features interaction with many, many 
characters through both on-screen dialog and fully animated sequences. Some of these characters 
become playable as you progress through the game. 
 
This release has the same story and general gameplay style as the  earlier version, but otherwise was 
made from scratch, having entirely different graphics, locations, enemies, challenges, etc. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.5 
Other Systems : SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/popful-mail 
 
 
$end


$info=Populous,
$<a href="http://www.mobygames.com/game/snes/populous"</a>
$bio
 
 
Populous (c) Sep, 1991 Bullfrog Productions, Ltd. / Acclaim Entertainment, Inc. 
 
You play a god, gaming against other gods in a celestial game of conquest.  To win, you must help 
your chosen people take over the world and wipe out the vermin who worship that other god. 
 
Each god starts out with a single human, dumped into the middle of the wilderness.  Sometimes there 
is inhabitable land in sight, sometimes not.  To get win, you must change the landscape, creating 
flat land for your followers to build on.  The more followers you have you have, the more powerful 
you will be, so take care of them. Build as fast as you can, because the other god is doing the same. 
 
When you have enough followers, you can make the leader of your people into a hero.  He will then go 
around the land you have built, literally taking strength from the people into himself, and working 
his way toward the enemy.  When he gets there, he will engage in holy warfare upon your enemy's 
people.  He will burn 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 3.1 
Other Systems : Amiga,Atari ST,DOS,Genesis,Macintosh,PC-98,SEGA Master System,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/snes/populous 
 
 
$end


$info=Populous II - Trials of the Olympian Gods,
$<a href="http://www.mobygames.com/game/snes/populous-ii-trials-of-the-olympian-gods"</a>
$bio
 
 
Populous II - Trials of the Olympian Gods (c) Jan 22, 1993 Bullfrog Productions, Ltd. / Imagineer 
Co., Ltd. 
 
Populous II continues the "god game" genre pioneered by Bullfrog's classic Populous.  In PII, you're 
an unproven immortal who must fight your way through an entire pantheon of Greek gods, each with his 
or her own strategy and attacks, and ultimately enter into a showdown with Zeus himself. 
 
The gameplay mechanics are similar to Populous, but PII features a wider array of spells, digitized 
sound, and high-resolution graphics to give the spell effects extra punch.  Multiplayer is supported 
via serial link and dial-up. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 3.4 
Other Systems : Amiga,Atari ST,DOS,Genesis,Macintosh,PC-98 
SOURCE : http://www.mobygames.com/game/snes/populous-ii-trials-of-the-olympian-gods 
 
 
$end


$info=Pop'n Twinbee,
$<a href="http://www.mobygames.com/game/snes/popn-twinbee"</a>
$bio
 
 
Pop'n Twinbee (c) Mar 26, 1993 Konami Co., Ltd. / Konami Co., Ltd. 
 
Another top-down shooter in the Twinbee "cute'em up" franchise. 
 
Heroes Light and Pastel decide to go out and help a young maiden bring sense back to her scientist 
father, who apparently has bumped his head and transformed into a evil mastermind that seeks world 
domination. 
 
As the other games in the series Pop'n Twinbee is a vertically-scrolling arcade shooter in which you 
and a friend get behind the controls of Twinbee and Winbee, the cutest starfighters ever created, and 
try to clear stage after stage of enemies with your  weapons. Being a console original instead of a 
port, Pop'n features a number of additions to the gameplay mechanics, including an energy bar, eight 
difficulty levels and a handicap feature when playing with a friend (which makes most enemies target 
one fighter instead of the other). 
 
The upgrade system remains consistent with the series's: you shoot colored bells which give different 
power-ups when collected, including multiple shots, "options" and shield energy. Also when correctly 
powered-up both fighters can join and perform powerful team-up moves. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.8 
SOURCE : http://www.mobygames.com/game/snes/popn-twinbee 
 
 
$end


$info=Pop'n Twinbee - Rainbow Bell Adventures,
$<a href="http://www.mobygames.com/game/snes/popn-twinbee-rainbow-bell-adventures"</a>
$bio
 
 
Pop'n Twinbee - Rainbow Bell Adventures (c) Jan 07, 1994 Konami Co., Ltd. / Konami Co., Ltd. 
 
You play as either Twinbee, Gwinbee or Winbee. Cooperative play is also available. In this mode the 
second player takes control over one of the two characters left. Either way your task is to find and 
defeat the evil Dr. Warmon who tries to enslave the islands of Dunburi. 
 
To deal with the many villains Dr. Warmon throws at you, you need to collect colored bells. Depending 
on the color of the bell you can use different attacks like a laser (blue bells) or a lash (orange 
bells). But even without the bells you're not defenseless. Your standard-attacks include a shock wave 
and the ability to fly. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/popn-twinbee-rainbow-bell-adventures 
 
 
$end


$info=Porky Pig's Haunted Holiday,
$<a href="http://www.mobygames.com/game/snes/porky-pigs-haunted-holiday"</a>
$bio
 
 
Porky Pig's Haunted Holiday (c) 1995 Phoenix Interactive Entertainment / SunSoft 
 
Porky Pig ventures to Dry Gultch Haunted Theme Park and while staying there, falls asleep. He dreams 
up a nightmare, staring all sorts of fiendish foes including a very annoying Daffy Duck of various 
sorts. Venturing through ghostly mansions, haunted woods and a strange otherworld that plays the 
music from Terry Gilliam's Brazil! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.6 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/porky-pigs-haunted-holiday 
 
 
$end


$info=Power Instinct,
$<a href="http://www.mobygames.com/game/snes/power-instinct"</a>
$bio
 
 
Power Instinct (c) 1994 Atlus Co., Ltd. / Atlus Software, Inc. 
 
The time has come for the Gouketsuji clan to celebrate their fighting tournament. Every 5 years the 
clan (which has spread all over the world) celebrates a one-on-one fighting tournament to see which 
family gets to rule and now you get to take part in the contest. 
 
Power Instinct is a one-on-one 2D fighting game in the tradition of Street Fighter 2, in which you 
select your character from a group of unique fighters and attempt to defeat your opponents in 
successive fashion using your arcade reflexes and your character's unique moves. 
 
Features 8 selectable characters, plus a boss character, and single or 2-player Vs gameplay. Also 
includes a practice mode, battle mode and time attack and life attack modes for extended gameplay. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/power-instinct 
 
 
$end


$info=Power Monger,
$<a href="http://www.mobygames.com/game/snes/powermonger"</a>
$bio
 
 
Power Monger (c) Mar 26, 1993 Bullfrog Productions, Ltd. / Imagineer Co., Ltd. 
 
Powermonger takes the basic design and concepts of Bullfrog's previous game Populous, and places it 
in a war context. The game cast the player as a dispossessed warlord plundering his way through 195 
territories on the way to world conquest. Several other leaders have the same goal. 
 
The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom 
than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how 
the player progressed through the game.  Two-player games via modem links are available on computer 
versions. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Score : 3.4 
Other Systems : Amiga,Atari ST,DOS,Genesis,Macintosh,PC-98,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/powermonger 
 
 
$end


$info=Power Moves,
$<a href="http://www.mobygames.com/game/snes/deadly-moves"</a>
$bio
 
 
Power Moves (c) Jan, 1993 System Vision / Kaneko USA, Ltd. 
 
You are Joe, a young American who has been secretly training to become a powerful fighter. One day, 
he meets an old martial artist who tells him he should travel all over the world to meet other 
teachers and to learn from them. During his travels, Joe encounters many other fighters, and has to 
become more and more skillful in order to prove that he is the greatest fighter in the world. 
 
Unlike most other fighting games, you can control only one character (Joe) in single-player mode. In 
two-player mode, you can choose to fight as any of the seven available fighters, and also choose a 
scenery. The game plays like a standard 2D fighter: you can punch, kick, and jump on you opponents, 
but the fights are not entirely 2D, since you can also take a few steps vertically. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 1.7 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/deadly-moves 
 
 
$end


$info=Power Piggs of the Dark Age,
$<a href="http://www.mobygames.com/game/snes/power-piggs-of-the-dark-age-"</a>
$bio
 
 
Power Piggs of the Dark Age (c) 1996 Radical Entertainment Inc. / Titus Software Corporation 
 
The player is put in the role of Bruno, an anthropomorphic pig who has the task to defend his land 
which is currently under siege by wolves. Bruno comes equipped with a sword and the ability to throw 
donuts that he finds throughout the six levels of the game. Bruno also has the ability to jump and to 
also butt slam crates. No description of this game would be complete without mentioning the blowholes 
which are liberally sprinkled throughout each level. These blowholes will lift Bruno in the air so 
that he will be able to get to higher plateaus that he simply couldn't get to by just jumping 
normally. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/power-piggs-of-the-dark-age- 
 
 
$end


$info=Power Rangers Zeo - Battle Racers,
$<a href="http://www.mobygames.com/game/snes/sabans-power-rangers-zeo-battle-racers"</a>
$bio
 
 
Power Rangers Zeo - Battle Racers (c) Sep, 1996 Natsume Co., Ltd. / Bandai America, Inc. 
 
In this racing title based in the Zeo season of world-famous television series Power Rangers, players 
are allowed to select among the six Zeo Rangers (Pink, Yellow, Red, Blue, Green, Gold) or their 
enemies (King Mondo, Cog Soldier) to compete in a head-to-head circuit challenge along 16 race 
courses divided by 5 Tracks. 
 
Each pilot has different attribute levels for Acceleration, Speed and Grip, providing a more balanced 
competition. Besides several obstacles and speed energizers scattered by the courses, players can 
attack opponents by firing Blasters (a la Super Mario Kart special items) at your adversaries 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/sabans-power-rangers-zeo-battle-racers 
 
 
$end


$info=Power Soukoban,
$<a href=""</a>
$bio
 
 
Power Soukoban (c)  Nintendo , Thinking Rabbit 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
 
 
$end


$info=Power Soukoban (J) (NP) [T+Eng0.1_Menu,
$<a href=""</a>
$bio
 
 
Power Soukoban (J) (NP) [T+Eng0.1_Menu (c)  Nintendo , Thinking Rabbit 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
 
 
$end


$info=Prehistorik Man,
$<a href="http://www.mobygames.com/game/snes/prehistorik-man"</a>
$bio
 
 
Prehistorik Man (c) 1995 Titus Interactive, S.A. / Titus Software Corporation 
 
In Prehistorik Man, the player takes control of a neanderthal who is on a quest to travel through 
various levels, collecting food items to get his village ready for the fast approaching fall feast.  
Along the way, the player will encounter an assortment of enemies ranging from spiders, giant rats 
and even the mighty T-Rex. 
 
There are five levels in all and the player can upgrade their weapons to axes and mallets throughout 
the game as well as acquire a hang glider, giving the player the advantage of flight and covering 
long distances.  The main goal of the game is to vanquish enemies, collect food items, and face a 
boss at the end of each level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : Game Boy Advance,Nintendo DSi 
SOURCE : http://www.mobygames.com/game/snes/prehistorik-man 
 
 
$end


$info=Primal Rage,
$<a href="http://www.mobygames.com/game/snes/primal-rage"</a>
$bio
 
 
Primal Rage (c) 1995 Atari Games Corporation / Time Warner Interactive Ltd. 
 
A meteor struck the Earth, and caused great chaos. Seven gods from ancient times awoke, and are now 
attempting to take control of the post-apocalyptic world. 
 
Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The 
graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that 
it is viewed from a side perspective, and features deadly finishing moves at the end of the match. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 2.7 
Esrb : Teen 
Other Systems : 3DO,Amiga,DOS,Game Boy,Game Gear,Genesis,Jaguar,PlayStation,SEGA 32X,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/primal-rage 
 
 
$end


$info=Princess Maker - Legend of Another World,
$<a href="http://www.mobygames.com/game/snes/princess-maker-legend-of-another-world"</a>
$bio
 
 
Princess Maker - Legend of Another World (c) 1995 Gainax / TAKARA Co., Ltd. 
 
"Legend of Another World" one of Gainax' popular "princess-breeding simulation" games, similar to  
Princess Maker 2, but more medieval and fantasy-like. You have to determine the future of a little 
princess. Fill up the schedule for her, buy her weapons and armor, train her in combat, make her 
study and prove she is worthy of her title. Or just let her eat and sleep all day and see how she 
gets lazier and dumber day by day. In the end, your actions will determine the outcome of the story - 
the girl will become a fighter, a great painter, a good-for-nothing bimbo... it's all up to you. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.7 
SOURCE : http://www.mobygames.com/game/snes/princess-maker-legend-of-another-world 
 
 
$end


$info=Princess Minerva,
$<a href="http://www.mobygames.com/game/snes/princess-minerva"</a>
$bio
 
 
Princess Minerva (c) Jun 23, 1995 Riverhill Software Inc. / Vic Tokai Corporation 
 
The game is based on an animé of the same name. In the kingdom of Whistler, the best fighters are 
young, beautiful women, proficient in many styles of combat. Princess Minerva is one of them. She 
participates in a tournament, battles against the best female fighters of the country, and ultimately 
joins forces with them, building a super-powerful party that is bound to defeat the archenemy of the 
Queen of Whistler, the evil sorceress Dynastar. 
 
The game begins where the girls are already united and are getting ready for the grand quest. Your 
party contains nine girls, each one with various statistics and magic spells. The large party is 
divided into three smaller ones, and you switch between them while participating in random battles 
and fighting bosses. The combat is turn-based, and is viewed from a top-down perspective, like the 
locations you visit. You travel on the overworld map, visit towns, and descend into dungeons. The 
three active girls in your party can also unite to perform combo attacks. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.2 
Other Systems : PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/princess-minerva 
 
 
$end


$info=Prince of Persia,
$<a href="http://www.mobygames.com/game/snes/prince-of-persia"</a>
$bio
 
 
Prince of Persia (c) Nov, 1992 Brøderbund Software, Inc. / Konami of America, Inc. 
 
The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams 
in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out 
Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've 
got 60 minutes! 
 
Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, 
solve some simple puzzles and engage in sword fights with the guards. The player has an infinite 
amount of lives, but has to restart at the beginning of a level each time he dies, and must complete 
the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of 
your character. 
 
The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The 
Genesis version has a new intro and an altered set of graphics but the level layout remains almost 
identical to that of the original. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,DOS,Game Boy,Game Boy Color,Game 
Gear,Genesis,iPhone,Macintosh,NES,SEGA CD,SEGA Master System,TurboGrafx CD,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/prince-of-persia 
 
 
$end


$info=Prince of Persia 2 - The Shadow & The Flame,
$<a href="http://www.mobygames.com/game/snes/prince-of-persia-2-the-shadow-the-flame"</a>
$bio
 
 
Prince of Persia 2 - The Shadow & The Flame (c) 1995 Brøderbund Software, Inc. / Psygnosis Limited 
 
Your identity has been taken by the evil Grand Vizier Jaffar whom you defeated in the original Prince 
of Persia.  Banished from your palace, you must fight to reclaim what is yours and save the Sultan's 
lovely daughter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.6 
Esrb : Kids to Adults 
Other Systems : DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/snes/prince-of-persia-2-the-shadow-the-flame 
 
 
$end


$info=Pro Quarterback,
$<a href="http://www.mobygames.com/game/snes/pro-quarterback"</a>
$bio
 
 
Pro Quarterback (c) Dec, 1992 Leland Interactive Media / Tradewest, Inc. 
 
Pro Quarterback is a football game featuring 27 different teams. Since this game doesn't have an NFL 
or NFLPA license, there aren't any real NFL teams or players here, although the teams included in the 
game represent the cities of their real life NFL counterparts and also mimic the colors of their 
team's uniforms. 
 
The games options allow the player to choose to play on 6 different field surfaces (grass, mud, dirt, 
snow, rain and artificial turf) and to choose how long the game will last (2, 5, 10 or 15 minute 
quarters). There are also no penalties in this game whatsoever. 
 
Gameplay consists of playing on both offense and defense. There are 26 different offensive plays and 
18 different defensive plays to choose from. The game has a down the field view when on offense, so 
the game doesn't have receivers in windows. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/pro-quarterback 
 
 
$end


$info=Pro Sport Hockey,
$<a href="http://www.mobygames.com/game/snes/pro-sport-hockey"</a>
$bio
 
 
Pro Sport Hockey (c) Feb, 1994 Jaleco Ltd.|Tose Co., Ltd. / Jaleco USA, Inc. 
 
This hockey game includes 24 NHL teams and 288 NHLPA players. The NES version contains an exhibition, 
training and a super cup mode. The SNES version has a practice and a season mode. The training mode 
in the NES version allows you to practice both offense and defense. The training mode in the SNES 
version lets you either practice in an exhibition game or compete in a shootout. The super cup is 
based on the round-robin format in the NES version. The teams chosen to compete in the super cup are 
decided by the teams rankings from the season mode in the SNES version. 
 
The game is played with a top down view of the hockey rink, with the screen scrolling vertically as 
the puck carrier heads towards a net. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/snes/pro-sport-hockey 
 
 
$end


$info=Public Domain,
$<a href=""</a>
$bio
 
 
Public Domain (c) 
 
 
- TECHNICAL - 
 
Genre : [Unknown] 
 
 
$end


$info=Push-Over,
$<a href="http://www.mobygames.com/game/snes/pushover"</a>
$bio
 
 
Push-Over (c) 1992 Red Rat Software Ltd / Ocean Software Ltd. 
 
You're playing a small ant that is willing to help a friend in rather inconvenient situation. 
Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got 
himself so carried away that he lost the balance, and a bag of cookies fell deep down into an 
ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your 
friend. 
 
Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. 
It's path is filled up with boulders, and all the gates, and you must travel the quest to find the 
cookies. After each different place inside, you'll fins a small bag of cookie, and bring it back to 
your friend doggie. 
 
The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, 
so when you push the exact one, all must fall, and the one that marks the end must fall the last, or 
the door will stay shut permanently. Beside we know that ants are very easy, and can live almost 
every fall, you cannot practice that, so if you jusp from a little bit too high position, don't 
expect much, but to retry the level. 
 
Every block, or boulder in a game has a different markings. Like for example, the yellow ones are 
bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. 
The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits 
it, it'll continue falling back to the other side. Some bricks explode when you push them, or other 
brick hits them, and that way they leave the hole, so your brick can continue spining, or yet again, 
not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, 
like building a bridge on that place, some go high and when hit the top, they stick to it, and push, 
or not, the brick in front of them. Anyway, that's the game basics. 
 
Each level gives you the new code/password, so you can continue from the position where you ended 
each time you type that code. Perspective of your ant is like in any other platform game, and you 
control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve 
each level in a hurry. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Platform 
Players : 1 Player 
Score : 1.6 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/snes/pushover 
 
 
$end


$info=Putty Squad,
$<a href="http://www.mobygames.com/game/snes/putty-squad"</a>
$bio
 
 
Putty Squad (c) 1994 System 3 Software, Ltd. / Ocean Software Ltd. 
 
In this sequel to Putty, the Wizard's peoples have invaded Putty land, and it's up to you to head to 
the Wizard city of Klud and free your many POWs. The gameplay has less of a puzzle element than the 
original, and is more of a standard platform game - to whatever extent a game in which you can become 
an all-conquering Terminator Putty, must face pups throwing grenades at you, and can use Uncle Ted to 
play a tune to distract enemies can be seen as a 'standard' example of anything. 
 
You take control of the same amorphous blob as before, which has the ability to 'stretch' left and 
right (using this as a weapon which kills on contact) and to stretch upwards to make jumping easier. 
He can also explode himself and absorb other objects, even becoming them physically to gain an 
advantage. 
 
There are stars littered around the level, and collecting these upgrades Putty's abilities, starting 
with a super punch for 10 stars, going up to the Terminator ability for 40. 
 
The pups from the previous game are no longer on your side, and are out to get you. These have all 
manner of abilities - shooting mortar bombs at you, paradropping towards you, and even flying a 
helicopter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/putty-squad 
 
 
$end


$info=Q-bert 3,
$<a href="http://www.mobygames.com/game/snes/qbert-3"</a>
$bio
 
 
Q-bert 3 (c) 1992 New Matter / NTVIC 
 
This game is based on the coin op of the early 80's. You play a orange ball with 3 appendages: 2 legs 
and a snout. Q*bert is very good at hopping and does so on a isometric grid in the shape of a 
pyramid. 
Q*Bert 3 takes this simple premise and applies it to varying themes and forms of the grid. There 
  are a total of 20 levels with 4 boards per level of increasing difficulty. Happy hopping! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Score : 4.8 
SOURCE : http://www.mobygames.com/game/snes/qbert-3 
 
 
$end


$info=Race Drivin',
$<a href="http://www.mobygames.com/game/snes/race-drivin"</a>
$bio
 
 
Race Drivin' (c) Oct, 1992 Atari Games Corporation / THQ Inc. 
 
Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the 
first game. The player must complete laps around the race track before a  timer expires. There are 
several checkpoints around the track which increase player's time as he passes. 
 
Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new 
super-stunt track, and an autocross course. The player also may choose from three types of cars. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Other Systems : Amiga,Atari ST,DOS,Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/race-drivin 
 
 
$end


$info=Radical Dreamers,
$<a href=""</a>
$bio
 
 
Radical Dreamers (c)  Square 
 
 
- TECHNICAL - 
 
Genre : Adventure 
 
 
$end


$info=Radical Dreamers (J) [translations,
$<a href=""</a>
$bio
 
 
Radical Dreamers (J) [translations (c)  Square 
 
 
- TECHNICAL - 
 
Genre : Adventure 
 
 
$end


$info=Radical Rex,
$<a href="http://www.mobygames.com/game/snes/radical-rex"</a>
$bio
 
 
Radical Rex (c) 1994 Beam Software Pty., Ltd. / Activision, Inc. 
 
Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under 
the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex 
can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple 
hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits 
everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and 
scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, 
there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads 
and all kinds of dinosaurs. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 2.9 
Other Systems : Genesis,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/radical-rex 
 
 
$end


$info=Raiden Trad,
$<a href="http://www.mobygames.com/game/snes/raiden"</a>
$bio
 
 
Raiden Trad (c) Apr, 1992 Seibu Kaihatsu Inc. / Electro Brain Corp. 
 
In the year 2090, Earth is invaded by extra-terrestrials. The World Alliance of Nations has developed 
a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the 
experimental fighter to destroy the alien warships that just happen to look like odd variations of 
typical military tanks and planes with gadgets attached to them. 
 
Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scrolling shooter, based 
on an arcade game of the same title. It features two forms of weapon upgrades and two types of 
missiles (normal or homing). You start the game with several bombs which you can use to destroy most 
enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 2.6 
Other Systems : DOS,Genesis,Jaguar,Lynx,TurboGrafx-16,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/raiden 
 
 
$end


$info=Rampart,
$<a href="http://www.mobygames.com/game/snes/rampart"</a>
$bio
 
 
Rampart (c) Aug, 1992 Atari Games Corporation / Electronic Arts, Inc. 
 
Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy 
and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the 
enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player,  and the PC 
conversion does as well, making it a faithful, entertaining classic for multiple players on the same 
PC. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.2 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Game Boy,Game Boy Color,Genesis,Lynx,NES,SEGA Master 
System 
SOURCE : http://www.mobygames.com/game/snes/rampart 
 
 
$end


$info=Ranma Nibunnoichi - Akanekodan Teki Hihou,
$<a href="http://www.mobygames.com/game/snes/ranma-12-akanekodan-teki-hih"</a>
$bio
 
 
Ranma Nibunnoichi - Akanekodan Teki Hihou (c) Oct 22, 1993 Rumic Soft / Toho Co.,Ltd. 
 
The game is based on the animé series Ranma 1/2. It tells the story of the young martial artist Ranma 
Saotome. Traveling with his father Genma across China, Ranma discovered a cursed spring. When he and 
his father fell into that spring, they were both transformed: Ranma into a little girl, Genma into a 
panda bear. Hot water restored them to their original appearance, but whenever they are splashed with 
cold water, they turn into their "cursed" forms. 
 
The story of the game begins as Ranma and Genma are having breakfast by their friends. Suddenly, 
several cat-like creatures burst in and kidnap Genma. Ranma finds out that the cats belonged to 
Akaneko (Crimson Cat) Gang, who kidnaps strong fighters for some reason. Soon Ranma discovers that 
Kamusaru, the leader of the Crimson Cat Gang, is looking for an ancient treasure that will allow him 
to turn into a Nekomaou (Cat Demon King), and take over the world. Ranma and his friends will do 
anything to rescue Genma and to stop Kamusaru's evil plans! 
 
The game features many characters from the animé, including Ranma's fiancee Akane, the fighter 
Ryouga, the amazon warrior Shampoo who is in love with Ranma, and others. The game is built like a 
traditional Japanese RPG: your party fights random enemies in turn-based combat viewed from a 
third-person, Final Fantasy-like perspective. In battles, you can attack physically, or use various 
offensive and defensive techniques, which consume "ki" (an equivalent of magic points). Not only 
Ranma and Genma, but also the other characters in your parties can take a different shape. You carry 
around a bucket of cold water, and every time you use it on one of your characters, he/she is 
transformed into a "cursed" form. This is sometimes required to advance the story of the game (for 
example, Ranma can enter a certain location only as a girl). 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/ranma-12-akanekodan-teki-hih 
 
 
$end


$info=Ranma Nibunnoichi - Chougi Ranbu Hen,
$<a href="http://www.mobygames.com/game/snes/ranma-12-chougi-ranbu-hen"</a>
$bio
 
 
Ranma Nibunnoichi - Chougi Ranbu Hen (c) Apr 28, 1994 Rumic Soft / Rumic Soft 
 
A 2D one-on-one fighting game based on the Ranma 1/2 manga series dealing with the adventures of a 
male martial artist cursed to transform into a female version of himself when splashed with water. 
 
Ranma 1/2 : Chougi Ranbu Hen pits 12 characters from the series (including the male and female 
versions of Ranma) against each other in best 2-out-of-3 rounds matches, with the goal being to 
defeat all the opponents and thus claim a magical lucky cat that will grant the champion whatever he 
wishes. 
 
Gameplay involves controlling your character in a 2D scrolling arena, in which you attempt to defeat 
your opponent by using your basic attacks and special moves, all the while avoiding your opponent's 
strikes. You can also charge up your character until he reaches "super" mode, which allows you to 
unleash super moves for extra damage, but performing any basic attack negates the super mode. 
 
Features the standard single player and Vs modes along with a Tag Team Vs mode in which two players 
select a pair of characters and can exchange them in mid-fight for strategic advantage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.3 
SOURCE : http://www.mobygames.com/game/snes/ranma-12-chougi-ranbu-hen 
 
 
$end


$info=Ranma Nibunnoichi - Gu Choki Ougi Jaanken,
$<a href=""</a>
$bio
 
 
Ranma Nibunnoichi - Gu Choki Ougi Jaanken (c)  Rumic Soft 
 
 
- TECHNICAL - 
 
Genre : Puzzle/Drop 
 
 
$end


$info=Ranma Nibunnoichi - Hard Battle,
$<a href="http://www.mobygames.com/game/snes/ranma-12-hard-battle"</a>
$bio
 
 
Ranma Nibunnoichi - Hard Battle (c) 1992 NCS Corporation / DTMC, Inc. 
 
Another fighting game based on the Ranma 1/2 manga series set around the misadventures of a martial 
artist that gets cursed and magically transforms into a female version of himself whenever he's 
splashed with water. 
 
As in previous games the premise simply involves the cast of the series going at each other's throats 
for ultimate supremacy, although this time you can select any character in either the single player 
or Vs gameplay modes. 
 
The gameplay itself involves controlling your character in a side-scrolling arena and trying to 
defeat your opponent either with your basic attacks, special moves (triggered by specific controller 
motions) or super moves that require you to charge buttons and can only be dealt under specific 
situations (ie, when your life-bar starts flashing), while avoiding your opponent's attacks in turn. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/ranma-12-hard-battle 
 
 
$end


$info=Rapurasu no Ma,
$<a href="http://www.mobygames.com/game/snes/laplace-no-ma"</a>
$bio
 
 
Rapurasu no Ma (c) May 14, 1995 Humming Bird Soft / Vic Tokai, Inc. 
 
1924, the town Newcam, Massachusetts. On the outskirts of the town stands the Weathertop mansion. It 
was just an ordinary place until the last owner, Benedict Weathertop, started practicing black magic. 
He killed his parents and populated the mansion with all kinds of undead. Since then, nobody dared to 
approach the mansion. But a short while ago, two boys were found dead near this horrible place. 
Apparently, the boys had tried to enter the mansion. Another evidence pointed out that a girl 
followed them - but her body hasn't been found yet, and there is a slight hope she might be alive. 
This is where you, the hero of the game, decide to investigate the mystery, and to venture into the 
mansion... 
 
"Devil of Laplace" is a hybrid between survival horror and traditional Japanese RPG, similar to the 
pioneer of this genre,  Sweet Home for NES. Unlike "Sweet Home", this game has less puzzles and is 
more oriented towards RPG elements. You are not stuck in the mansion, but can leave it, visit the 
town, and buy supplies. Later you also visit other locations such as a castle, etc. The battles are 
random, turn-based, and are viewed from first-person perspective. The hero of the game can recruit 
three other characters to the party of five available. Each character (including the hero, to whom 
you assign gender and class) belongs to one of the five character classes: Dilettante, Medium, 
Detective, Scientist, or Journalist. Dilettante is an all-around character with defensive magic, 
Medium is a kind of a black mage, Detective is a melee fighter, Scientist can construct powerful 
machines to perform various techniques, and the Journalist can take pictures of the monsters, which 
is the only way to gain money in the game. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Other Systems : PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/laplace-no-ma 
 
 
$end


$info=Rap Jam - Volume One,
$<a href="http://www.mobygames.com/game/snes/rapjam-volume-one"</a>
$bio
 
 
Rap Jam - Volume One (c) Jan, 1995 64WD Creation S.A.R.L. / Motown Software 
 
This game combines basketball with some of the most popular rappers of the time as choose-able 
players.  Some of the artists included are: Public Enemy, LL Cool J, Naughty By Nature, Queen Latifah 
(!), Yo-Yo, House Of Pain, Onyx, Warren G. and Coolio. The gameplay is modeled after the fast-paced 
NBA Jam and takes place on various outdoor courts in 5 different U.S. cities.  Up to four players can 
compete, and the "Xtra" button works similar to turbo.  There's a shot meter that enables you to sink 
jumpers and rattle the rim. No 3-point shots exist and there are no fouls in the game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/rapjam-volume-one 
 
 
$end


$info=Realm,
$<a href="http://www.mobygames.com/game/snes/realm_"</a>
$bio
 
 
Realm (c) 1996 Flair Software Ltd. / Titus France SA 
 
In the year 5069 A.D., an alien invasion has devastated the planet, nearly killing the entire 
population and leaving the major cities of the world in ruins.  Out of this chaos, Earth's last hope 
has arisen with a Biomech cyborg that travels through the five realms (levels) of the game in order 
to destroy the alien menace and bring humanity back from the brink of annihilation. 
 
The gameplay is a side-scrolling action game, where the player travels throughout stages using 
weapons such as lasers, heat-seeking missiles and plasma boomerangs to destroy the various enemies 
scattered throughout the stages and face the standard huge menacing bosses to advance to the next 
level.  Power-ups can also be picked up that range from weapon upgrades to crystals that can produce 
a temporary shield to protect the player from enemy fire. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-4 Players 
Score : 3.7 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/realm_ 
 
 
$end


$info=Redline F-1 Racer,
$<a href="http://www.mobygames.com/game/snes/redline-f1-racer"</a>
$bio
 
 
Redline F-1 Racer (c) 1993 Absolute Entertainment, Inc. / Absolute Entertainment, Inc. 
 
Race a race car through 18 different levels as you compete with other racers. Race against a friend 
and upgrade your car as you win money from racing. Check the weather before a race to see if you need 
to put rain tires on your car, and see what advice there is in the course description. Race through 
tunnels and around sharp curves and tricky twists in the track's and try to be #1! 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/redline-f1-racer 
 
 
$end


$info=Rejoice - Aretha Oukoku no Kanata,
$<a href="http://www.mobygames.com/game/snes/rejoice-aretha-koku-no-kanata"</a>
$bio
 
 
Rejoice - Aretha Oukoku no Kanata (c) Oct 16, 1992 Japan Art Media / Yanoman Corporation 
 
This game is quite different not only from the GameBoy title  Aretha 3, but also from the first two 
Aretha games for the SNES. "Rejoice" is a semi-serious, semi-comical RPG that is only loosely 
connected to other Aretha games. The heroes of the game are four thieves who live in a small village, 
occasionally robbing people, and exploring ancient ruins in search for treasure. One day, a terrible 
flood drove the village inhabitants out of their houses, and one of the thieves, Treno, was washed 
away to a sea shore, near a forest. There, a mysterious old wizard found Treno, and the two ventured 
into the forest to find the way back home. As the plot thickens, the heroes discover that none else 
but the Demon King Howard is plotting an evil scheme, and they are the only ones who can stop him! 
 
Unlike other Aretha games, "Rejoice" is not a turn-based, but an action RPG. Monsters roam the game 
world, and you fight them by using weapons with elemental charges. You can pause the game at any 
time, access the menu, use items, and also switch characters. You can also jump, although this 
ability is not an integral part of the gameplay. You visit towns and can buy weapons, armor, and 
items in stores. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/rejoice-aretha-koku-no-kanata 
 
 
$end


$info=Rendering Ranger R2,
$<a href="http://www.mobygames.com/game/snes/rendering-ranger"</a>
$bio
 
 
Rendering Ranger R2 (c) Nov 17, 1995 Rainbow Arts Software GmbH / Virgin Interactive Entertainment 
(Japan), Inc. 
 
Multidirectionally scrolling action shooter. The main character runs through science fiction 
scenarios blasting away everything that moves. Starting with only a single shot,  5 different 
upgradable weapon systems can be collected as extras. Upon death, the last activated system loses one 
increment of its current upgrade status, but can be refueled by additional extras collected. Every 
weapon has also a massive 'smart' bomb feature, wiping out mostly everything on screen at once if 
invoked. There are also some R-Type style space shooter levels thrown in for good measurement. Very 
arcady with tons of action. Several boss monsters per level. Level progress is saved via password 
feature. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/rendering-ranger 
 
 
$end


$info=Ren & Stimpy Show, The - Buckeroos!,
$<a href="http://www.mobygames.com/game/snes/ren-stimpy-show-buckeroo"</a>
$bio
 
 
Ren & Stimpy Show, The - Buckeroos! (c) Apr, 1995 Imagineering Inc. / THQ Inc. 
 
Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that 
rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing 
with the video game system on the quest to earn big bucks. 
 
In the game, you control Ren & Stimpy through various side scrolling levels which are based on 
different episodes of the cartoon show.  Episodes the levels are based on are Space Madness,Out West, 
and Robin Hoek. 
 
In Space Madness, Space Cadet Stimpy must get a dazed Ren to the sick bay to feed him some chicken 
soup to cure him of his space madness. You will guide Ren through the Space Diner, the Laboratory, 
the Button Room and the Zero Gravity Bathroom to get to the sick bay. There are also parts of this 
level in which you will control the spacecraft that involves side scrolling shoot em up gameplay. 
 
Out West pits Three-Fingered Hoek and Stimpy the Kid, in the role of horse thieves. You must guide 
the buckeroos through the outskirts of town, past the corrals, through the rusty frontier town and to 
the stables, where you'll find the sheriff's horse to steal. 
 
During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with trusty bow and 
turkey baster, you must make your way through the village and rescue the fair Maid Moron from the 
clutches of the evil sheriff, who is holding the maiden captive in his castle. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/snes/ren-stimpy-show-buckeroo 
 
 
$end


$info=Ren & Stimpy Show, The - Fire Dogs,
$<a href="http://www.mobygames.com/game/snes/ren-stimpy-show-fire-dogs"</a>
$bio
 
 
Ren & Stimpy Show, The - Fire Dogs (c) Jun, 1994 Argonaut Games PLC / THQ Inc. 
 
Based on the Nickelodeon cartoon, Fire Dogs was one of the episodes in the first season and inspires 
this game cartridge.  You start as the dimwitted cat Stimpy who has to search through the different 
levels of a firehouse to find these objects to proceed: a helmet, hose, pair of socks, rope, 
trampoline, uniform, and a beaver(!).  They all have to be placed on a fire truck before time runs 
out.  You can jump, climb up stairs and firepoles, and grab items while avoiding or putting out fires 
with water and eluding a speedy fireman by painting yourself like a dalmatian to avoid getting thrown 
out. 
 
A short 30 second bonus round follows where you must find Ren, the psychotic chihuahua.  This is 
followed by another 30 second round to bounce as many bags of Gritty Kitty Litter into a bin as you 
can. 
 
The second level has both Ren and Stimpy holding the trampoline to catch objects falling from a 
burning building.  Again, there is a time limit by which all items must be caught.  If successful, 
you return to the firehouse again the next day and must survive a week to gain the award of the 
Sacred Golden Fire Hydrant Helmets. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/ren-stimpy-show-fire-dogs 
 
 
$end


$info=Ren & Stimpy Show, The - Time Warp,
$<a href="http://www.mobygames.com/game/snes/ren-stimpy-show-time-warp"</a>
$bio
 
 
Ren & Stimpy Show, The - Time Warp (c) Nov, 1994 Sculptured Software, Inc. / THQ Inc. 
 
In The Ren & Stimpy Show: Time Warp the player takes command of the comedic duo on a quest through 
time to stop Stimpy's beloved hero, Muddy Mudskipper, from changing history and ruining space and 
time. 
 
The gameplay is a side-scroller platformer with a mix of side-scrolling shooting stages where the 
player takes command of a space ship through time portals in between stages.  There are five stages 
to play in: the backyard, the Big City, the Untamed World, a zoo and a haunted house using various 
crazy weapons like beaver saws and watermelon bows to defeat enemies and their are also items to help 
them along in their quest such as rubber nipples that are used for climbing walls. 
 
There are various obstacles and traps the players must avoid as well, like the Crockostimpy and the 
Happy Helmet which will temporarily incapacitate the player until it is knocked off their head.  
Players can pick up health power-ups and earn points by picking up money symbols.  It also features 
the voice talents of Billy West. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/ren-stimpy-show-time-warp 
 
 
$end


$info=Ren & Stimpy Show, The - Veediots!,
$<a href="http://www.mobygames.com/game/snes/ren-stimpy-show-veediots"</a>
$bio
 
 
Ren & Stimpy Show, The - Veediots! (c) Oct, 1993 Gray Matter / THQ Inc. 
 
Veediots! lets the player experience four classic episodes of the Ren & Stimpy Show.  One is the 
episode, "The Boy Who Cried Rat", where the player takes control of Ren, who's dressed like a mouse, 
in which he has to reach the end of a house while avoiding obstacles and enemies as well as Stimpy.  
Towards the end of this stage, the player must travel through Stimpy's mouth in order to complete the 
stage by avoiding various pitfalls and obstacles. 
 
The second episode is "In the Army" where once again the player takes control of Ren as they travel 
through an army base, punch at enemies including soldiers, avoid various pitfalls and use various 
objects scattered throughout the stage in order to advance. 
 
The third episode is "Stimpy's Invention", where the player takes control of Stimpy as they must 
escape a demented laboratory by avoid pitfalls and enemies and collect items to complete the "Happy 
Helmet" and use it on Ren in order to complete the stage. 
 
The final stage is "Marooned" where the player takes control of Stimpy and is swallowed by a giant 
alien and must avoid various enemies as the fall down the throat of the giant alien.  Once Stimpy 
lands in the stomach, the player must make it to the end of the level, attacking enemies and avoid 
pits of acid in order to reach the end of the stage. 
 
There are also power-ups for each stage including health icons and powered toast icons that will give 
the player a brief stint of invincibility. The game also features the voice talent of Billy West. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/ren-stimpy-show-veediots 
 
 
$end


$info=Revolution X,
$<a href="http://www.mobygames.com/game/snes/revolution-x"</a>
$bio
 
 
Revolution X (c) 1995 Midway / Acclaim Entertainment, Inc. 
 
Revolution X is about the ol' Rock & Roll. 
 
There is an evil nation putting the youth down and banning our beloved rock music. Who you gonna 
call? Aerosmith! 
With the help of Aerosmith, the player must shoot his/her way through enemy infested levels, (light) 
guns blazing, collecting power-ups and releasing hostages. 
 
Almost all of the graphics are digitized and Aerosmith themselves are too! There are also lots of fmv 
videos. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 1.8 
Esrb : Teen 
Other Systems : DOS,Genesis,PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/revolution-x 
 
 
$end


$info=Rex Ronan - Experimental Surgeon,
$<a href="http://www.mobygames.com/game/snes/rex-ronan-experimental-surgeon"</a>
$bio
 
 
Rex Ronan - Experimental Surgeon (c) 1993 Sculptured Software, Inc. / Health Hero Network, Inc. 
 
This game comes at you with a Fantastic Voyage tale of a microsurgeon miniaturized to a 
near-microscopic scale in order to enter the body and save the life of a tobacco salesman, ironically 
laid low by health complications caused by the very cigarettes he sold.  Rex must be asking himself, 
"My parents put a mortgage on their house to put me through eight years of medical school just so I 
could scrub tar off someone's lungs like a window-washer?"  But it gets worse: Big Tobacco, 
pre-emptively attempting to silence the turnabout whistleblowing revelation they anticipate in the 
unlikely event of this salesman's recovery, have some shrinking technology of their own, and have 
introduced sinister nanobots into his body to ensure his -- and Rex's -- untimely demises. 
 
Washing off goo and attempting to survive the robot sprites' poor collision-detection routines 
comprise the large part of this game (albeit in exotic, well-rendered environments such as The Mouth, 
The Heart, The Lungs, and eventually The Brain -- where you struggle to clean up regenerating blobs 
of nicotine addiction) 
 
 
- TECHNICAL - 
 
Genre : Action|Educational 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.1 
SOURCE : http://www.mobygames.com/game/snes/rex-ronan-experimental-surgeon 
 
 
$end


$info=Riddick Bowe Boxing,
$<a href="http://www.mobygames.com/game/snes/riddick-bowe-boxing"</a>
$bio
 
 
Riddick Bowe Boxing (c) Jan, 1994 Malibu Games / Extreme Entertainment Group, Inc. 
 
Riddick Bowe Boxing is another one of the many boxing games released at the time, but with subtle 
differences. The HUD contains damage and energy meters along with a miniature ring up the top of the 
screen, useful to see the player's position in the ring so as not to get backed into a corner real 
easily. 
 
Players can compete in the standard, 1-Player v. CPU, 1-Player v. 2-Player or even a career mode, 
where there are four preset fighters to choose from along with an option to create customers boxers. 
The career starts out at position #25 in the ranking and players slowly work up the ladder, going to 
the gym in between bouts to build up stats to eventually take on "Big Daddy" himself, Riddick Bowe. 
 
The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for the graphics style 
and the included fighters. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Game Boy,Game Gear 
SOURCE : http://www.mobygames.com/game/snes/riddick-bowe-boxing 
 
 
$end


$info=Rise of the Phoenix,
$<a href="http://www.mobygames.com/game/snes/rise-of-the-phoenix"</a>
$bio
 
 
Rise of the Phoenix (c) 1995 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
Another in the long line of Koei strategy games, this one takes place in 206 B.C. as two rival 
warlords, Liu Bang and Xiang Yu fight for control of China.  The gameplay consists of viewing 
overhead maps, showing cities and armies, letting the player view the battles which consists of a 
castle siege and an open-field battle. 
 
Among the many options, the player can choose to move or attack among others such as sending secret 
night raids into enemy camps, take control of towns and cities, set up ambushes and even dam up 
rivers to divert them into flooding out an enemy fortress. 
 
The goal of the game is to destroy the enemy army and take control of all the cities in China by 
building armies and raising taxes in occupied territories in order to build the army.  The player can 
choose either Lui Bang or Xiang Yu, playing against the computer or go head-to-head against a friend. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Simulation|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/rise-of-the-phoenix 
 
 
$end


$info=Rise of the Robots,
$<a href="http://www.mobygames.com/game/snes/rise-of-the-robots"</a>
$bio
 
 
Rise of the Robots (c) Jan, 1995 Instinct Design|Mirage Technologies (Multimedia) Ltd. / Acclaim 
Entertainment, Inc. 
 
You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has 
taken control of the companies robots. You are charged with facing these robots in combat and 
eliminating them one by one to reach the core and deactivate the AI. 
 
Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations 
like not being able to jump over your enemy and only one fire button. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 1.8 
Esrb : Kids to Adults 
Other Systems : 3DO,Amiga,Amiga CD32,CD-i,DOS,Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/rise-of-the-robots 
 
 
$end


$info=Rival Turf,
$<a href="http://www.mobygames.com/game/snes/rival-turf"</a>
$bio
 
 
Rival Turf (c) 1992 Jaleco Ltd. / Jaleco USA, Inc. 
 
When a ruthless gang led by Big Al invades their turf, it's up to the Brawl Brothers to take back 
their streets and send their rivals home with their tails between their legs. You can go at it alone 
or team up with a friend for some simultaneous two-player action as you kick, punch, and body slam 
your way to victory through six stages of no holds barred, hand-to-hand fighting action. There are 
all kinds of realistic street-fighting techniques to master, including body slams, leg sweeps, jabs, 
hooks, and uppercuts. If you want a fight but aren't feeling friendly, then turn the tables on your 
friend and go head-to-head for bragging rights and control of the streets. In RIVAL TURF, only the 
strong survive…can you take it? 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.1 
Esrb : Teen 
SOURCE : http://www.mobygames.com/game/snes/rival-turf 
 
 
$end


$info=Road Runner's Death Valley Rally,
$<a href="http://www.mobygames.com/game/snes/road-runners-death-valley-rally"</a>
$bio
 
 
Road Runner's Death Valley Rally (c) Nov, 1992 ICOM Simulations, Inc. / Sun Corporation of America 
 
Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would 
would happen if the cartoons were interactive? Well, you might end up with something like Death 
Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you 
can while collecting different colored flags, which are worth different amounts of points. When you 
reach the ending, if you're fast enough, you'll also get a time bonus, but if you're good enough, 
you'll get a flag bonus. Some of the flags are INCREDIBLY difficult to find, and the fact that you 
won't usually be able to find them, will challenge (or at least frustrate) most gamers. You can run, 
turbo run (by stocking up on bird seed), peck, and jump in this wild adventure, as you try to catch 
the escape the ever-witty Wile E. Coyote and his assorted ACME contraptions. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/road-runners-death-valley-rally 
 
 
$end


$info=RoboCop 3,
$<a href="http://www.mobygames.com/game/snes/robocop-3"</a>
$bio
 
 
RoboCop 3 (c) Sep, 1992 Ocean Software Ltd. / Ocean Software Ltd. 
 
RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues 
who are being kept hostages), which are divided into several smaller levels. The levels usually 
consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather 
special repair kits, which will be used to restore your health after you've completed a level. 
"RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Commodore 64,Game Gear,Genesis,NES,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/robocop-3 
 
 
$end


$info=RoboCop Versus the Terminator,
$<a href="http://www.mobygames.com/game/snes/robocop-versus-the-terminator"</a>
$bio
 
 
RoboCop Versus the Terminator (c) 1993 Interplay Entertainment Corp. / Virgin Games, Inc. 
 
In the future, human soldiers of John Conner's resistance force against the machines are fighting a 
losing war against Skynet and it's robot forces. Discovering that one of the foundation technologies 
for Skynet is the cybernetics technology used in the creation of Robocop. One of the resistances' 
soldiers, Flo is sent back in time before the Rise of the Machines to destroy Robocop and stop Skynet 
from being built. However Skynet learns of the time travel attempt and sends Terminators to stop Flo. 
 
In the game you control Robocop who may move across the screen, jump, fire and exchange weapons. 
Robocop starts with the Auto-9 which has unlimited ammunition... other weapons may be more powerful 
but contain limited ammo. Beginning the game on a mission of law enforcement, you soon meet up with 
Flo and must engage in battle against Terminators, the forces of OCP and several obstacles 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.3 
Other Systems : Game Gear,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/robocop-versus-the-terminator 
 
 
$end


$info=Robotrek,
$<a href="http://www.mobygames.com/game/snes/robotrek"</a>
$bio
 
 
Robotrek (c) Oct, 1994 Ancient Co. Ltd.|Quintet Co., Ltd. / Enix America Corporation 
 
There exists a prosperous town named Rococo built on all the latest modern conveniences. Living in 
Rococo is a famous inventor, Dr. Akihabara and his son. All is peaceful until suddenly a group known 
as "Hackers" appear and begin causing trouble. The Hackers and their robotic monsters take part in 
robberies, vandalism and destruction around the world. Dr. Akihabara leaves on a voyage determined to 
thwart the Hackers plan, leaving his son behind in Rococo. As strange things begin to happen in and 
around Rococo, Akihabara's son decides to investigate.  Idolizing his father and also wishing to grow 
up to be an inventor, he builds himself a robotic fighting machine and sets out on his Robotrek... 
 
Robotrek a fantasy RPG with sci-fi and steampunk elements. Player's take the role of Akihabara's son, 
living in his lab at Rococo. The majority of the game is an overhead view, traveling through areas, 
talking to people and using items. Early on in the game, the player will learn how to create a robot 
in the laboratory and will use this this robot in a side-view battle mode to combat monsters and gain 
experience. The robots can be upgraded and equipped with different types of weapons, both found and 
invented. The player can have a total of three different robots to choose to send to battle, which 
allows customization strategies for certain situations and enemies. 
 
Akihabara's son will also need to think up new inventions to thwart the challenges in front of him. 
He gets the ideas for these inventions from talking to people or witnessing events which cause a 
lightbulb to go off above his head. New items then become available for production in the lab. Also, 
many existing items including his own inventions can be combined properly in the lab to create new 
items and weapons. Items no longer wanted can often be turned into scrap which sometimes is also able 
to be combined. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.6 
SOURCE : http://www.mobygames.com/game/snes/robotrek 
 
 
$end


$info=Rocketeer, The,
$<a href="http://www.mobygames.com/game/snes/rocketeer"</a>
$bio
 
 
Rocketeer, The (c) 1992 NovaLogic, Inc. / Information Global Service 
 
Based on the Dave Stevens' original comic book series and the movie made by the Walt Disney Company.  
Participate in several action sequences that mimic the same sequences in the movie, like racing a 
plane, a shootout in a warehouse, and hand-to-hand combat on top of a flying blimp. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Score : 2.6 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/snes/rocketeer 
 
 
$end


$info=Rockman & Forte,
$<a href=""</a>
$bio
 
 
Rockman & Forte (c)  Capcom 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Rocko's Modern Life - Spunky's Dangerous Day,
$<a href="http://www.mobygames.com/game/snes/rockos-modern-life-spunkys-dangerous-day"</a>
$bio
 
 
Rocko's Modern Life - Spunky's Dangerous Day (c) 1994 Viacom New Media / Viacom New Media 
 
Rocko's Modern Life is a side-scrolling adventure where the player takes control of the Nickelodeon 
character, Rocko, as they travel through three different stages (Rock-O-Whey Beach, Hill-O-Stench 
garbage dump, and Laundryland) trying to protect his beloved dog Spunky from the various dangers 
throughout the stages. 
 
As Rocko travels through the stage, he has to perform various tasks to keep spunky out of danger such 
as tossing him above onto safer platforms, moving objects to break his fall or fight off various 
enemies that want to harm him. 
 
There is no time limit and starts out with lives, with a health bar for Spunky while the player's 
character, Rocko, can't be hurt.  The story is told through comic-style panels and features the 
classic characters such as Hefer, The Bigheads and Earl the Experimental Dog. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.7 
SOURCE : http://www.mobygames.com/game/snes/rockos-modern-life-spunkys-dangerous-day 
 
 
$end


$info=Rocky Rodent,
$<a href="http://www.mobygames.com/game/snes/rocky-rodent"</a>
$bio
 
 
Rocky Rodent (c) Sep, 1993 Irem Corp. / Irem America Corp. 
 
Mafia member Don Garcia has kidnapped Melody, the daughter of the owner of the Rose Restaurant. Rocky 
Rodent agrees to rescue her in exchange for an all-you-can-eat meal. 
 
In order to find Melody, Rocky Rodent has to complete a number of fast-paced, side-scrolling 
platformer levels. While he can also defeat enemies by jumping on them, his most important weapons 
are four different hairstyles: His first hairstyle allows him to skewer and throw his enemies, 
destroy porous blocks as well as cling to and jump up certain ledges. A mohawk can be thrown at 
enemies like a boomerang or thrown into certain walls, from where it serves as a trampoline. Braids 
can be used as a grappling hook and a corkscrew-like haircut lets him bounce on his head to jump 
higher than normal. When Rocky is attacked by an enemy, he looses his current haircut. If he is 
attacked while not wearing any special haircut, he looses a live. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/rocky-rodent 
 
 
$end


$info=Rock N' Roll Racing,
$<a href="http://www.mobygames.com/game/snes/rock-n-roll-racing"</a>
$bio
 
 
Rock N' Roll Racing (c) Sep, 1993 Silicon & Synapse, Inc. / Interplay Productions, Inc. 
 
Rock 'n Roll Racing is an arcade combat racing game. Combat plays a heavy role in the game, as each 
car has a frontal weapon, such as a laser or missile, and a drop weapon, such as spikes or mines. As 
you complete races, you get more money to upgrade your car. 
 
The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Theme," "Highway Star" 
and "Paranoid." 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Isometric 
Players : 1-2 Players 
Score : 3.8 
Other Systems : Game Boy Advance,Genesis 
SOURCE : http://www.mobygames.com/game/snes/rock-n-roll-racing 
 
 
$end


$info=Roger Clemens' MVP Baseball,
$<a href="http://www.mobygames.com/game/snes/roger-clemens-mvp-baseball"</a>
$bio
 
 
Roger Clemens' MVP Baseball (c) Sep, 1992 Sculptured Software, Inc. / LJN, Ltd. 
 
Roger Clemens is known by some as the greatest pitcher in baseball history. In  Roger Clemens MPV 
Baseball players play a standard a 9 innings baseball game in Exhibition mode and a full regular 
season can be played including the World Championship Playoffs in the Regular Season mode. While 
playing in Regular Season mode the player can see their chosen team’s progress by using the in game 
calendar showing all the games. 
 
Players select a fictional team from the following groups: 
 
1. National Division West: San Francisco Quakes, Los Angeles Apaches, Cincinnati Big Cats, San 
   Diego Suns, Houston Mustangs, and Atlanta Condors. 
 
2. National Division East: Chicago Swords, Montreal Lumberjacks, New York Buffalos, St. Louis 
   Commandos, Pittsburgh Panthers, and Philadelphia Generals. 
 
3. American Division West: Oakland Bashers, Seattle Pioneers, Minnesota Hounds, California Waves, 
   Texas Cowboys, Chicago Red Birds, and Kansas City Kings. 
 
4. American Division East: Toronto Bears, Boston Hornets, New York Rebels, Detroit Wheels, 
   Milwaukee Marshals, Baltimore Eagles, and Cleveland Tomahawks. 
 
Each team has a set of players the make up the team each with their own skill level and statistics 
which, like the teams, is fictional other then Clemens himself who is on the Boston Hornets team. 
 
When controlling the pitcher the player can control the speed and spin of the pitch as well as the 
pitchers position on the plate. The pitcher can also stop the opponent stealing a base which can be 
seen via windows showing the positions of all the baserunners. When controlling the batter the player 
has to time the hit to successfully hit the ball so it will not be a missed hit or a foul, or has the 
option to not hit in case of a ‘ball’.  The player can also steal a base while batting. After the 
ball is hit the game goes into fielding mode where the camera shifts to a view that is lower than the 
normal 45 degree angle (the fielder gets smaller as he moves away from the camera). The player then 
controls the closest fielder to get or catch the ball and then throw it to the selected base. There 
are many different cameras angles that the game selects depending on the location of the ball. The 
camera can be on the left, center, or right side of the field in ether infield or outfield position 
and all cameras can pan to follow the ball. 
 
The player can use a password to save their progress in Regular Season mode. An exhibition match can 
be played in two player mode with the use of two controllers. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/roger-clemens-mvp-baseball 
 
 
$end


$info=Romance of the Three Kingdoms II,
$<a href="http://www.mobygames.com/game/snes/romance-of-the-three-kingdoms-ii"</a>
$bio
 
 
Romance of the Three Kingdoms II (c) 1992 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did 
improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily 
due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry 
that much about time length in the game, as the game take a slower time rate to allow the players to 
build up their forces without much interference. The RTK II gameplay and interface is closely similar 
to Nobunaga's Ambition II. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Score : 2.9 
Other Systems : Amiga,DOS,Genesis,MSX,NES,PC-98 
SOURCE : http://www.mobygames.com/game/snes/romance-of-the-three-kingdoms-ii 
 
 
$end


$info=Romance of the Three Kingdoms III - Dragon of Destiny,
$<a href="http://www.mobygames.com/game/snes/romance-of-the-three-kingdoms-iii-dragon-of-destiny"</a>
$bio
 
 
Romance of the Three Kingdoms III - Dragon of Destiny (c) 1994 KOEI Co., Ltd. / KOEI Corporation 
 
Romance of the Three Kingdoms III: Dragon of Destiny is another strategy game by Koei. The concept is 
the same here as in Koei's other wargames: conquer all you can! 
 
In this case the historical setting is ancient China. The country is under the control of one 
Emperor, but all of the faction leaders want to be the emperor themselves. You begin with one 
territory and you must conquer more to win the game. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis,PC-98,SEGA CD,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/romance-of-the-three-kingdoms-iii-dragon-of-destiny 
 
 
$end


$info=Romance of the Three Kingdoms IV - Wall of Fire,
$<a href="http://www.mobygames.com/game/snes/romance-of-the-three-kingdoms-iv-wall-of-fire"</a>
$bio
 
 
Romance of the Three Kingdoms IV - Wall of Fire (c) 1995 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
The Three Kingdoms era of Chinese history is the setting for this strategic war game. Select one of 
38 leaders and guide your people to power by military or diplomatic means in an isometrically viewed 
world. Military tactics such as well-placed taunts and deliberate enemy confusion are on offer. 
Weaponry includes catapults and automatic-firing crossbows. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 3.4 
Esrb : Kids to Adults 
Other Systems : PC-98,PlayStation,SEGA 32X,SEGA Saturn,Wii,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/romance-of-the-three-kingdoms-iv-wall-of-fire 
 
 
$end


$info=Romancing SaGa,
$<a href="http://www.mobygames.com/game/snes/romancing-saga"</a>
$bio
 
 
Romancing SaGa (c) Jan 28, 1991 Square Co., Ltd. / Square Co., Ltd. 
 
Once upon a time, three evil gods fought against the holy gods, and the holy God-Father chose a human 
warrior to help them. Finally, after a prolonged, terrible war, the leader of the three evil gods - 
Death, the eldest of them - surrendered. The youngest evil god, Schirach, became a human and has lost 
her powers. The middle one, Saruin, was sealed away in the dark world. Now, after thousand years have 
passed, and the seal of Saruin has weakened, it is time for you, the hero of the new generation, to 
defeat him. 
 
Romancing SaGa is the fourth installment in the long SaGa series - non-linear role-playing games with 
several main heroes. It is the first of three Super Nintendo entries. The first three games in the 
series were on the Gameboy and were known as "Final Fantasy Legend" outside of Japan. In this game, 
you play the stories of eight characters, which will later unite to face the ultimate evil. The eight 
characters belong to different classes and have different abilities. There are four male characters 
(noble son, thief, adventurer, and pirate), and four female ones (nomad, ranger, dancer, and savage). 
The combat is turn-based, with enemies visible on screen. Taking a cue from Final Fantasy II on the 
NES, instead of "Leveling" your character as a whole you level specific abilities such as a type of 
weapon or magic, as well as, stats such as HP and Strength and Intelligence. New to this entry 
abilities are randomly unlocked during battle as a light-bulb appears over the characters head and 
the new ability is unleashed to the surprise of friend and foe. This serendipitous element of 
gameplay along with the multiple heroes to choose from greatly enhance the replay value as no two 
playthroughs are alike. Which is good considering the steep learning curve of the SaGa games which 
require multiple playthroughs to truly master the system. 
 
"Romancing SaGa" was never released outside of Japan until the Playstation 2 remake "Romancing SaGa: 
Minstrel Song" 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.7 
Other Systems : Wii,WonderSwan Color 
SOURCE : http://www.mobygames.com/game/snes/romancing-saga 
 
 
$end


$info=Romancing SaGa 2,
$<a href="http://www.mobygames.com/game/snes/romancing-saga-2"</a>
$bio
 
 
Romancing SaGa 2 (c) Dec 10, 1993 Square Co., Ltd. / Square Co., Ltd. 
 
Long ago, seven noble warriors defeated the ultimate evil, and brought peace to the world. But the 
memory of the humans is short... wars begin, breaking the world's harmony, and now the world is 
threatened by seven demons. Emperor Leon of Avalon tries to rid the world of the demons. One day, he 
goes on a treasure hunt, accompanied by his son and heir, Gerard. But the emperor is slain by a 
horrible monster, and now Gerard, the child of royal blood, has to continue his work. 
 
In this game, you control the royal family of Avalon throughout several generations. Unlike the  
first game, where you could play eight different characters from the very beginning of the game, here 
you play various characters continuously, generation after generation. Each time the old emperor 
passes away, you'll have to choose a heir for him out of four candidates. The choice of those 
candidates depends on chance and on your decisions to recruit party members during your reign. You'll 
learn various techniques during the game and then assign them to your party members (a party contains 
five active characters). Characters can die permanently, i.e., become unavailable for the rest of the 
game, in case they lose their life points 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.3 
SOURCE : http://www.mobygames.com/game/snes/romancing-saga-2 
 
 
$end


$info=Romancing SaGa 2 (J) [T+Eng0.05a_Gilhide,
$<a href=""</a>
$bio
 
 
Romancing SaGa 2 (J) [T+Eng0.05a_Gilhide (c)  Square 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Romancing SaGa 3,
$<a href="http://www.mobygames.com/game/snes/romancing-saga-3"</a>
$bio
 
 
Romancing SaGa 3 (c) Nov 11, 1995 Square Co., Ltd. / Square Co., Ltd. 
 
Every 300 years the Death Eclipse kills all newly born creatures. Men, women, and children, animals 
and plants, even ferocious monsters - no one can survive the devastation caused by the Eclipse. No 
one except a child chosen by the destiny. 600 years ago, such a child survived the Death Eclipse, 
only to become a demon king. During the next Eclipse, a chosen child became a holy king, and he 
defeated the evil demon king. Now, when the next Eclipse is nearing, nobody knows who the next 
fortunate survivor will become - a demon or a holy man? 
 
In "Romancing SaGa 3", you can play through the story controling any one of the eight main characters 
- Julian, Monica, Mikhael, Harid, Katarina, Thomas, Elena, and Sarah. The story is common for all 
eight characters, and they often join together and share the same piece of a story. The princess 
Monica learns about a rebellion planned by a treacherous Baron to dethrone her brother, Marquis 
Mikhael. She goes to warn him, but on her way, she loses her horse, and has to stop in an inn of the 
town Shinnon. There, she meets travelers who agree to lend her a horse and accompany her to see her 
brother. When they finally reach Mikhael, a war begins... 
 
"Romancing SaGa 3" has a refined upgrading system: you can upgrade your weapons and your spells by 
using them continuously. The party combat is turn-based, and there are also strategic army-vs.-army 
battles you'll have to command. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/romancing-saga-3 
 
 
$end


$info=RPG Tsukuru 2,
$<a href=""</a>
$bio
 
 
RPG Tsukuru 2 (c)  ASCII , Success 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=RPG Tsukuru 2 (J) [T-Eng1.03_Magecraft,
$<a href=""</a>
$bio
 
 
RPG Tsukuru 2 (J) [T-Eng1.03_Magecraft (c)  ASCII , Success 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=RPG Tsukuru - Super Dante,
$<a href=""</a>
$bio
 
 
RPG Tsukuru - Super Dante (c)  ASCII 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=RPM Racing,
$<a href="http://www.mobygames.com/game/snes/rpm-racing"</a>
$bio
 
 
RPM Racing (c) 1992 Silicon & Synapse, Inc. / Interplay Entertainment Corp. 
 
RPM Racing was preceded by Rareware's R.C. Pro-Am in 1988 and Electronic Art's Racing Destruction Set 
in 1985, with the latter being the larger influence. It is a precursor to Rock 'n Roll Racing, which 
was done by the same developer. 
 
Combat, obstacles, and traction on the non-flat tracks play a significant role. There are 3 vehicle 
types to choose from that perform differently on pavement, dirt, ice, flat or bumpy tracks. Cars can 
be armed with oil, nitro, and mines. Additionally, there are 3 levels of tires, engines, shocks, and 
armor. 
 
There are full race season, single race, and custom track modes. In 1 player games, the 2nd player is 
replaced with one of 8 AI opponents who are each associated with their own vehicle. 
 
In season mode, each track has an entrance fee and cash prize for placing 1st 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Isometric 
Players : 1-2 Players 
Score : 0.8 
SOURCE : http://www.mobygames.com/game/snes/rpm-racing 
 
 
$end


$info=Rudra no Hihou,
$<a href="http://www.mobygames.com/game/snes/rudra-no-hih"</a>
$bio
 
 
Rudra no Hihou (c) Apr 05, 1996 Square Co., Ltd. / Square Co., Ltd. 
 
The Earth is ruled by heavenly powers, who destroy it and create it again every 4000 years, to end 
the live of powerful races and to let new ones appear. Many years ago, four great races dominated the 
Earth: the wise Danans, the beautiful Mermaids, the proud Reptiles, and the strong Giants. But those 
races had to give place to a newly born race: the humans. During the era of the humans, the planet's 
air has become filled with smog and the water dirty with pollutants. The cult of the Rudra have 
appeared and begun fortelling the end of the world. As the 4000 year deadline approaches, three 
characters each embark on their separate yet intertwined quests. 
 
Sion is a young warrior who wants to take part in a ritual tournament and become the strongest of the 
kingdom. However a capture of one of the Cultists of Rudras soon complicates his training. 
 
Surlet is a wise magician who is interested in archeology and history of the Earth. He is also a 
pupil of the famous professor Muench who recently made a very important discovery regarding ancient 
ruins 
 
Riza is a young druid who lives with her grandfather in a quiet village. She was born with a 
mysterious jade on her forehead, and now feels the urge to save the world from an inevitable, yet 
unknown disaster. 
 
Rundra no Hiho is a turn-based RPG, similar in gameplay and graphics to the better known Final 
Fantasy VI. Whenever players load the game cartridge, they are able to  choose which of the three 
characters they wish to play. This allows any one of these quests to be saved and put aside for any 
amount of time, allowing the player to change between characters as they so desire. Regardless of 
which character is chosen, the game is displayed as a top-view on the overworld and in towns. Players 
can move around to different locations, search treasure chests and talk to townspeople. On the 
overworld and in dungeons, random encounters can occur. During battles the game is displayed from a 
side-view and is turn-based between the player's characters and monsters. Players are able to Fight 
with their weapon, use mantras (magic), use items, defend or run away. Defeat of monsters will result 
in the party earning experience points and money, which can be spent to buy new weapons, armor and 
items. 
 
The game's mantra (magic) system is unique in that all spells are formed up of syllables, each with 
it's own effect (for instance, the syllable "Ig" represents fire and the syllable "ga" augments any 
mantra's power over it's basic form. Therefore "Igga" is a more powerful version than "Ig" alone). 
Syllables must be arranged in proper combinations in order to form effective magic spells. Hints 
towards some of these combinations can be found inside treasure chests or by talking to townspeople. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/rudra-no-hih 
 
 
$end


$info=Rudra no Hihou (J) [T+Eng2.00_AGTP,
$<a href=""</a>
$bio
 
 
Rudra no Hihou (J) [T+Eng2.00_AGTP (c)  Square 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Ruin Arm,
$<a href="http://www.mobygames.com/game/snes/ruin-arm"</a>
$bio
 
 
Ruin Arm (c) Jun 23, 1995 Plex / Bandai Co., Ltd. 
 
"Ruin Arm" tells the story of a young boy named Arm, who lives together in Arff Village together with 
his father Borgan, his sister Linda, and the talking bird Lucia. Proud of the warrior traditions of 
their family, Borgan sends Arm to retrieve a powerful sword from the depths of the dungeon Arff. When 
Arm returns home, he finds the village attacked by soldiers from as hostile empire. His father loses 
his memory, and he has to find a magical herb to cure him. The king of Rondium and his court magician 
send Arm and Linda on a quest to find out more about the attack, and Arm discovers the secrets of the 
ancient Mediom empire and its evil emperor. 
 
This is an action RPG in which you control Arm and his party. You can either let the computer AI 
handle the actions of the other characters, or control them on your own, one at a time. In battles, 
characters have their own attacks: Arm uses physical attacks, Linda casts magic, etc. The dungeons 
are complex, and many of them have puzzles that you can solve by making two characters co-operate. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/ruin-arm 
 
 
$end


$info=Run Saber,
$<a href="http://www.mobygames.com/game/snes/run-saber"</a>
$bio
 
 
Run Saber (c) 1993 Hori Electric Co., Ltd. / Atlus U.S.A., Inc. 
 
In the year 2998, the brilliant Dr. Bruford is experimenting with genetic structures and radiation. 
He hopes to create new functions in nature that will remove the pollution from the Earth before it is 
too late. Unfortunately Dr. Bruford's experiments go wrong and genetic monsters are unleashed upon 
the world. The only thing that can stop these creatures are Dr. Bruford's previous achievement: 
Genetically enhanced warriors known as the Run Sabers. Two of the Run Sabers, Sheena and Allen are 
ready to activate. 
 
Run Saber is a side-scrolling platform game similar in gameplay to Strider. Players assume the role 
of one or both of the Run Saber characters. Choosing either Sheena with her Ice powers or Allen with 
his Thunder powers, players must defeat mutant monsters. The Run Sabers can move side to side, jump 
in the air, attack with a sword, climb along walls or roofs, slide across the ground and drop-kick. 
Additionally, each character has a special move, which damages everything on the screen with either 
Ice or Lightning, and which can be activated by collecting orb power-ups. Other power-ups include 
small health, large health, extra life and a larger sword. Players progress through 5 different 
levels, often encountering powerful boss and miniboss mutant creatures. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/run-saber 
 
 
$end


$info=R-Type III - The Third Lightning,
$<a href="http://www.mobygames.com/game/snes/r-type-iii-the-third-lightning"</a>
$bio
 
 
R-Type III - The Third Lightning (c) Oct, 1994 Irem Corp. / Jaleco USA, Inc. 
 
The evil Bydo Empire returns in this entry of the R-Type series. So climb into the latest R-Type 
vessel, the R-90,  and blast through six side-scrolling levels on your way to destroy the Bydo 
mothership. 
 
Gameplay is still the classic R-Type way with huge levels and bosses. With your detachable laser 
unit, you can fire in front or behind your ship. R-Type III now features three different kinds of 
laser unit, selectable at the start of a game. Each offers different laser types depending on the 
power-ups collected. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
Other Systems : Game Boy Advance,Wii 
SOURCE : http://www.mobygames.com/game/snes/r-type-iii-the-third-lightning 
 
 
$end


$info=Saibara Rieko no Mahjong Hourouki,
$<a href=""</a>
$bio
 
 
Saibara Rieko no Mahjong Hourouki (c)  Taito 
 
 
- TECHNICAL - 
 
Genre : Mahjong 
 
 
$end


$info=Samurai Shodown,
$<a href="http://www.mobygames.com/game/snes/samurai-shodown"</a>
$bio
 
 
Samurai Shodown (c) 1994 SNK Corporation / TAKARA Co., Ltd. 
 
In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone 
know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia 
wishes to shroud the world in darkness. 
Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying 
Amakusa, and fulfilling a mission. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Score : 3.8 
Other Systems : 3DO,Game Boy,Game Gear,Genesis,Neo Geo,Neo Geo CD,Neo Geo Pocket,SEGA CD,Wii 
SOURCE : http://www.mobygames.com/game/snes/samurai-shodown 
 
 
$end


$info=Sanrio World Smash Ball!,
$<a href=""</a>
$bio
 
 
Sanrio World Smash Ball! (c)  Character Soft , Ape 
 
 
- TECHNICAL - 
 
Genre : Sports 
 
 
$end


$info=Sansara Naga 2,
$<a href="http://www.mobygames.com/game/snes/sansara-naga-2"</a>
$bio
 
 
Sansara Naga 2 (c) Jul 15, 1994 Marvelous Interactive, Inc.|Production I.G, Inc. / Marvelous 
Interactive, Inc. 
 
In "Sansara Naga 2", you can play as either a male or a female character. Ten years ago, the elder of 
the village Ryuen found you, a little child, near the village gate. Nobody knew where you came from, 
but in your hands you were holding an egg. This egg was carefully preserved, and now, after ten 
years, a dragon has hatched from it - a white dragon who can talk! It became clear that you are one 
of the legendary Dragonriders. Now the Elder has a new task for you. The Dragonrider Amrita, who has 
been taking good care of you during those ten years, has betrayed the Guild, set the Guild's 
warehouse on fire, and fled Ryuen with her dragon. It is your mission to locate her, to bring her 
back, and to find out why she disappeared. 
 
You travel to eight different worlds, learning more about the legendary race of dragons and their 
dragonriders. You can recruit dragons to your party. Each dragon has a unique ability - one can swim, 
another one can use magic, etc. The regular enemies are random, and you fight them in turn-based 
combat viewed form first-person perspective.When you defeat a monster, you have a choice of either 
feeding your dragon with it (it restores the dragons' hit points), or carrying it with you and then 
selling it in a town. Your weapons can wear off if you use them a lot. At some point you can also buy 
pigs and then cook them to produce healing items. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/sansara-naga-2 
 
 
$end


$info=Saturday Night Slam Masters,
$<a href="http://www.mobygames.com/game/snes/saturday-night-slam-masters"</a>
$bio
 
 
Saturday Night Slam Masters (c) Jun, 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Slam Masters is an arcade conversion of Capcom's wrestling game of the same name. 
 
Ten wrestlers with different fighting styles and individual special attacks are available. They are 
controlled with three buttons 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-4 Players 
Score : 4.3 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/saturday-night-slam-masters 
 
 
$end


$info=SD Gundam G Next,
$<a href=""</a>
$bio
 
 
SD Gundam G Next (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=SD Gundam G Next (J) [T+Eng0.8_4k,
$<a href=""</a>
$bio
 
 
SD Gundam G Next (J) [T+Eng0.8_4k (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=SD Gundam X,
$<a href=""</a>
$bio
 
 
SD Gundam X (c)  Yutaka 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=SD Gundam X (J) [T+Eng1.51_callinon,
$<a href=""</a>
$bio
 
 
SD Gundam X (J) [T+Eng1.51_callinon (c)  Yutaka 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=SeaQuest DSV,
$<a href="http://www.mobygames.com/game/snes/seaquest-dsv"</a>
$bio
 
 
SeaQuest DSV (c) Jan, 1995 Sculptured Software, Inc. / Malibu Games 
 
Based on the first season of the TV series of the same name, your character is an officer of the UEO: 
The United Earth Oceans Organization. You begin the game inside a training simulation, which upon 
successful completion ensures your transfer to the crew of the seaQuest DSV where you will be called 
upon to perform the same duties. 
 
Primarily, your function is to navigate the seaQuest Deep Submergence Vessel around the underwater 
map to various 'mission areas' where you will be called upon to use the on board vehicles to 
accomplish some task. Typical missions include salvage operations, rescue operations, disarmament of 
underwater explosives, termination of enemies and exploration. Damage of underwater property is 
deducted from your budget and completion of objectives adds to it. The money must be used to resupply 
weapons and buy additional vehicles. Underwater is a dangerous place. 
 
The vehicles you have at your command include 
 
1. Speeder: A simple two-man vessel designed entirely for speed. It is also a combat vessel and 
   may fire forwards, move up & down and change orientation between facing left and facing right 
2. Stinger: A prototype "next generation" attack vessel, this one-man sub allows you to orientate 
   in any direction to fire your weapon accurately. 
3. Sea Crab: A slow vehicle used for excavation, mining, and rescue missions. It is the only 
   vessel that can dock with other vessels and one of only two that can pick up undersea objects for 
   transport. It comes with a water jet to clear debris and a retractable drill 
4. Sea Truck: Slow and bulky, this vessel may move up and down and change it's orientation between 
   left and right. It's weapons are torpedoes and mines which may be dropped behind it. Furthermore 
   it can also pick up undersea objects for transport 
5. Remote (HR) Probe: Small and agile, this vehicle contains only a very simple weapon. It's main 
   purpose however is underwater welding and repair of objects. It can also activate switches 
6. Darwin - Intelligent Dolphin and seaQuest mascot: Darwin the Dolphin is perhaps the most agile 
   of the vehicles, and may take off in bursts of speed. However Darwin has no weapons with which to 
   defend himself and is very vulnerable. Darwin is able to get into tiny spaces that none of the 
   other vehicles can reach. Darwin is able to activate switches. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 4.2 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/seaquest-dsv 
 
 
$end


$info=Secret of Evermore,
$<a href="http://www.mobygames.com/game/snes/secret-of-evermore"</a>
$bio
 
 
Secret of Evermore (c) Oct, 1995 Square Soft, Inc. / Square Soft, Inc. 
 
You start out as a nameless boy and his dog, literally from the town of Podunk.  You chase the dog 
into an old abandoned mansion, where a scientist lived 30 years ago.  Some of his equipment is still 
operational, and when your dog chews on it, you're both sent to the strange world of Evermore.  Now 
you must try to get back. 
The action-RPG gameplay is very much like Secret of Mana, with a few key changes.  Multiplayer is 
out.  Rather than three characters, there are just the two.  The equivalent of magic is alchemy, 
where each effect requires several base ingredients which you gather as you go along. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.7 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/secret-of-evermore 
 
 
$end


$info=Secret of Mana,
$<a href="http://www.mobygames.com/game/snes/secret-of-mana"</a>
$bio
 
 
Secret of Mana (c) Oct, 1993 Square Co., Ltd. / Square Soft, Inc. 
 
Once upon a time, the power of Mana was used by all people and helped their civilization grow. But as 
evil forces took control of Mana Fortress, there was no way out but a war which destroyed the 
Mana-based civilization but eventually brought peace to people. The events of the past became but 
legends to the new generation of humans. But history repeats itself... One day, a young village boy 
finds a rusty sword stuck at the bottom of a river. He doesn't know this sword is the famous Mana 
sword, the one that won so many battles before. By drawing the sword out of the river bottom, the boy 
unwillingly summons hordes of monsters, and is expelled from his village. A mysterious knight Jema is 
the only man who helps him and gives him instructions for the future. First, he must repair the 
sword, and then, with its help, take control of Mana seeds which can be found in eight great castles. 
 
"Secret of Mana" is an action RPG, featuring real-time hack-and-slash type of a combat. Like in Quest 
for Glory games, you have a stamina gauge. The more stamina you have, the more powerful your strike 
is. You upgrade your weapons and abilities and meet many different types of monsters, while roaming 
around the country and performing your quests. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Score : 4.0 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/secret-of-mana 
 
 
$end


$info=Secret of the Stars,
$<a href="http://www.mobygames.com/game/snes/secret-of-the-stars"</a>
$bio
 
 
Secret of the Stars (c) Jul, 1995 Tecmo, Ltd. / Tecmo, Inc. 
 
You are a young boy named Ray, who lives with his foster-father in a small country house on an 
island. But he can not enjoy his idyllic life for a long time. Ray is told about the evil wizard 
Homncruise (yes, that's the name) who plans to conquer the world. Defeating Homncruise won't be easy: 
first Ray must find the magic crest of his fallen father, and build a strong team of legendary 
warriors, named Aquitallion. Only then will he and his comrades be ready to face Homncruise and to 
save the world. 
 
In this game you wander around the world map. visiting towns and dungeons, and fighting monsters in 
turn-based combat viewed from first-person perspective, much like in Dragon Quest games. You'll have 
two parties at your disposal, and will be able to switch between them at any time. One party is the 
Aquitallion, the "main" one, and the only one which can access plot-progressing areas. The other 
parties can be used for visiting dungeons and retrieving valuable items. At a certain point in the 
game, you'll also be able to build and to manage your own town. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-3 Players 
Score : 2.4 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/secret-of-the-stars 
 
 
$end


$info=Seijuu Maden - Beasts & Blades,
$<a href=""</a>
$bio
 
 
Seijuu Maden - Beasts & Blades (c)  BPS 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Seiken Densetsu 3,
$<a href="http://www.mobygames.com/game/snes/seiken-densetsu-3"</a>
$bio
 
 
Seiken Densetsu 3 (c) Sep 30, 1995 Square Co., Ltd. / Square Co., Ltd. 
 
Seiken Densetsu 3 is set in the same world as the two previous Seiken Densetsu games (the first is 
Final Fantasy Adventure, and the second is most known as Secret of Mana). The mysterious power of 
Mana is also the center of all events in Seiken Densetsu 3. Years have passed, and all the 
destructive powers of Mana have been securely sealed by Mana Swords into eight seeds, all placed in 
eight different kingdoms. But some people know about those sealed powers, and they don't want to free 
them for the sake of humanity, but for their own gain - such as the kingdom of Altena, which is 
slowly freezing and which can be saved only by the legendary powers. 
 
The game features several plot lines connected to each other by their common background. In the 
beginning of the game, you are offered to choose a group of three among six different characters of 
different classes: Duran the Fighter, Angela the Magic User, Lisa the Amazon, Carlie the Cleric, 
Kevin the Grappler and Hawk the Thief. Each one of them has her/his own background story and dwells 
in a different land. Gradually, the connections between those different characters become apparent, 
and the seemingly loose story lines are connected into a whole. 
 
Seiken Densetsu 3, like the previous game of the series, is an action RPG, with real time combat. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-3 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/seiken-densetsu-3 
 
 
$end


$info=Sengoku Denshou,
$<a href="http://www.mobygames.com/game/snes/sengoku"</a>
$bio
 
 
Sengoku Denshou (c) 1993 SNK Corporation / Data East Corporation 
 
A 2D side-scrolling beat 'em up, Sengoku casts you and a friend as two renegade fighters out to beat 
the crap out of the many assorted gangs that threaten the post-apocalyptic cities of the future. 
Unfortunately for them they also get caught in a time-warping scheme caused by the evil Nobunaga who 
attempts to invade the time period with mythical warriors and evil creatures from the Japanese 
sengoku period. 
 
The game thus takes you from the city to a spirit-realm from time to time, in which you must fight 
all sorts of Japanese mythical figures, and release three haunted spirits that can aid you in your 
battle. Collecting orbs from defeated enemies allows you heal up, gain weapons and even energy 
attacks and also summon the warrior forms of the spirits you released, which change your character's 
form and give you a new collection of attacks and powers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-3 Players 
Score : 3.3 
Other Systems : Neo Geo,Neo Geo CD,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/sengoku 
 
 
$end


$info=Shadowrun,
$<a href="http://www.mobygames.com/game/snes/shadowrun_"</a>
$bio
 
 
Shadowrun (c) Nov 01, 1993 Beam Software Pty., Ltd. / Data East Corporation 
 
The SNES version of Shadowrun appeared earlier than the Genesis one, and it is an entirely different 
game, with different story and gameplay, although it is also based on a pen-and-paper RPG of the same 
name. Your hero, Jake, is attacked by assassins, and appears to be dead. However, a mysterious dog 
approaches his lifeless body, transforms into a woman, and casts a spell on him... After that Jake 
wakes up in the morgue. He doesn't know what happened to him, he doesn't even remember his own name. 
Wandering through the futuristic city, where monorails, computers, and street gangs armed with 
automatic weapons co-exist with orcs, dwarves, and vampires, you begin to discover the mystery and to 
learn about the dangers awaiting you around every corner. 
 
Shadowrun for SNES is a skill-based RPG that uses real time combat. You can hire "deckers", i.e., 
temporary party members, but the main focus of the gameplay is on Jake and his abilities and skills. 
There are no random battles, but many screens with respawning enemies, where you can earn experience 
points and upgrade your skills. The experience points are called "karma" in this game. You need to 
gain karma in order to advance in one of the several skills available to you. You'll also be able to 
buy skills from people. The skills include firearms, computers, negotiation, leadership, and many 
others. You can also use the gained karma points to upgrade basic stats like hit points or charisma. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
Score : 3.8 
Esrb : Teen 
SOURCE : http://www.mobygames.com/game/snes/shadowrun_ 
 
 
$end


$info=Shanghai II - Dragon's Eye,
$<a href="http://www.mobygames.com/game/snes/shanghai-ii-dragons-eye"</a>
$bio
 
 
Shanghai II - Dragon's Eye (c) 1992 HOT-B USA, Inc. / Activision, Inc. 
 
Shanghai II is Activison's follow-up to their first tile matching game.  Players try to remove Mah 
Jong tiles in pairs from a set pattern.  Shanghai II has 8 different tile sets, 12 patterns based on 
the animals of the Chinese zodiac, and a layout editor for creating patterns. 
 
In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-player Shanghai 
varriant.  Players take turns adding and removing tiles from a small field with one player attempting 
to remove all the tiles and the other trying to position tiles to make this impossible. 
 
 
- TECHNICAL - 
 
Score : 4.0 
Other Systems : DOS,Genesis,Macintosh,MSX,Wii,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/shanghai-ii-dragons-eye 
 
 
$end


$info=Shaq Fu,
$<a href="http://www.mobygames.com/game/snes/shaq-fu"</a>
$bio
 
 
Shaq Fu (c) Oct, 1994 Delphine Software International / Electronic Arts, Inc. 
 
While en route to a charity game in Tokyo, basketball star Shaquille O'Neill (called "Shaq" for 
short) is drawn into an alternate dimension by a local man who believes only Shaq can save his 
grandson. Once there, he must fight a succession of 11 opponents, one at a time, with gameplay 
resembling Street Fighter 2 or Mortal Kombat. 
 
The game's graphics used similar rotoscoping techniques (similar to those used in Flashback or Prince 
of Persia) making Shaq's 7'2" frame is represented. As well as the story mode, the player can play 
individual fights, either with 1 or 2 players, although one human player must always be Shaq. Shaq 
can jump a huge distance, although he struggles to block. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 1.2 
Other Systems : Amiga,Game Boy,Genesis 
SOURCE : http://www.mobygames.com/game/snes/shaq-fu 
 
 
$end


$info=Shien's Revenge,
$<a href="http://www.mobygames.com/game/snes/shiens-revenge"</a>
$bio
 
 
Shien's Revenge (c) Oct, 1994 Almanic Corp. / Vic Tokai, Inc. 
 
Shien and Aska were swift ninjas fighting in a civil war. Having defeated hundreds of enemy soldiers, 
monsters suddenly appear and kidnap Aska. It is up to Shien to defeat them and rescue Aska from these 
creatures beyond the Time Gate. 
 
Shien's Revenge is a first-person Operation Wolf-style shooter that puts the player in the role of 
Shien the ninja. Movement is automatically controlled by the game, which scrolls horizontally or 
vertically. The player must use his weapons, long-range shuriken (throwing stars) and a close-range 
dagger in order to defeat various enemy ninjas and creatures that appear on the screen. A set of 
candles indicate the player's life meter. Power-ups such as rapid fire and scrolls can be picked up 
by defeating enemies. The use of scrolls produces a powerful attack that damages everything on the 
screen. At the end of each area, the player encounters a boss who must be defeated through the 
depletion of its life meter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Mouse 
Score : 2.0 
SOURCE : http://www.mobygames.com/game/snes/shiens-revenge 
 
 
$end


$info=Shinseiki Odysselya,
$<a href=""</a>
$bio
 
 
Shinseiki Odysselya (c)  Vic Tokai 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Shinseiki Odysselya II,
$<a href=""</a>
$bio
 
 
Shinseiki Odysselya II (c)  Vic Tokai 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Shin Kidou Senki Gundam W - Endless Duel,
$<a href=""</a>
$bio
 
 
Shin Kidou Senki Gundam W - Endless Duel (c)  Bandai 
 
 
- TECHNICAL - 
 
Genre : Fighter/Versus 
 
 
$end


$info=Shin Megami Tensei,
$<a href="http://www.mobygames.com/game/snes/shin-megami-tensei"</a>
$bio
 
 
Shin Megami Tensei (c) Oct 30, 1992 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
A young man lives together with his mother in Kichijoji, a district in modern Tokyo. One day, he has 
a strange dream: he is being sucked into another dimension, a strange maze-like structure. A spirit 
appears in front of him and asks him his name. As he proceeds further, he meets a man who is hanging 
on a cross, another one who is being tormented by a demon, and a mysterious young woman who is 
bathing in a pool... 
 
"Wake up!" - the voice of his mother cuts through the dream. The young man wakes up and checks his 
computer. Suddenly, a message arrives: the world is headed towards destruction. Only he who can 
summon demons through a virtual space will be able to prevent a disaster. What could that mean? The 
young man goes outside and finds out a murder has occurred in the nearby park. The district must be 
cut off from the rest of the city until the murderer is found. This was the beginning of the demon 
summoner's story... 
 
"Shin Megami Tensei" is a first-person RPG set in modern-day and futuristic Tokyo. The hero of the 
game can summon demons, who use a mysterious energy called Magnetite. The demons can fight for you 
and perform other useful tasks. The first-person combat is turn-based. In the beginning of the game, 
you can set the statistics of your party members, determining their strength, stamina, intelligence, 
etc. You'll need to make some crucial decisions during the game, that will also influence the outcome 
of its events. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.8 
Other Systems : Game Boy Advance,PlayStation,SEGA CD,TurboGrafx CD,Wii 
SOURCE : http://www.mobygames.com/game/snes/shin-megami-tensei 
 
 
$end


$info=Shin Megami Tensei If...,
$<a href="http://www.mobygames.com/game/snes/shin-megami-tensei-if"</a>
$bio
 
 
Shin Megami Tensei If... (c) 1994 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
A tranquil day, like most days. Even boring, like most days. The days of youth are flowing along. 
If... it was destroyed? If... this school was thrown into a separate world? This is the story of boys 
and girls who were suddenly thrust into the Demon World 
and are now lost... 
 
"Shin Megami Tensei If..." is a follow-up to the two classic SNES games. You choose your main 
character in the beginning of the game (by default it is the girl Tamaki, a character from the future 
 Persona series). Something weird is happening in the perfectly ordinary Karukozaka high school. One 
of the students made contact to a different universe that co-exists with modern-day Japan. With the 
help of your fellow students, you must investigate the matter and stop the insane plans of the 
student. 
 
The gameplay contains typical Megami Tensei features such as demon summoning, demon fusion, and the 
ability to talk to enemies before (or instead of) fighting them. Enemies will react differently 
depending on your approach during conversation. The battles utilize a turn-based engine. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.7 
Other Systems : PlayStation 
SOURCE : http://www.mobygames.com/game/snes/shin-megami-tensei-if 
 
 
$end


$info=Shin Megami Tensei II,
$<a href="http://www.mobygames.com/game/snes/shin-megami-tensei-ii"</a>
$bio
 
 
Shin Megami Tensei II (c) Apr 18, 1994 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
Shin Megami Tensei II is a direct sequel to the  first game. The events of this game take place 20 or 
30 years after the hero of the first game followed the neutral path, defeated the Asura Lord and the 
seraph Michael at the Cathedral, and founded a state where followers of both Law and Chaos ideals 
could live freely. But his reign of freedom doesn't last long. The Mesia faith gains power, expanding 
the Cathedral into a new enclosed environment named Millenium. The Gaians rise up, but their 
rebellion is repressed by the Mesians' elite warrior class, the Temple Knights. Some years later, a 
retired arena fighter Okamoto discovers a man fighting for his life against a demon. He rescues the 
man, who doesn't even remember his own name, and trains him to fight in the arena so they might both 
go on to a better living in one of the upper-class areas of Millenium. And thus the new battle for a 
better future begins... 
 
"Shin Megami Tensei II" features all the gameplay innovations of the previous game. You can summon 
demons, fuse them, make them battle for you, talk to random enemies and receive information from 
them, etc. The combat is turn-based, and you explore the dungeons from a first-person perspective 
view. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.5 
Other Systems : Game Boy Advance,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/shin-megami-tensei-ii 
 
 
$end


$info=Shin Momotarou Densetsu,
$<a href="http://www.mobygames.com/game/snes/shin-momotar-densetsu"</a>
$bio
 
 
Shin Momotarou Densetsu (c) Dec 24, 1993 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
Momotarou is a boy who was found by an old couple in a giant peach, according to an old Japanese folk 
tale. When he grew up, he defeated the evil demons from the Demon Island, and three years later found 
a way to save his land from the wrath of Emma, the King of Hell. But a new threat has appeared now! 
The demonic king Basara sends his henchman Karura to the moon, to kidnap Kaguya-hime, the legendary 
Moon Princess, in order for her to marry his son, Prince Daida. Momotarou prepares his magic carriage 
and flies to the moon, attempting to rescue Kaguya-hime. But he doesn't suspect how strong his foes 
really are... 
 
The sequel to the first two Momotarou Densetsu games is very similar to its predecessors in terms of 
gameplay. Moving around Momotarou and his party members over the world map (which has become 3D by 
now), you visit towns, buy weapons and accessories, talk to people, and fight random enemies and 
bosses in turn-based combat viewed from first person perspective. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/shin-momotar-densetsu 
 
 
$end


$info=Shin Nekketsu Kouha - Kunio-tachi no Banka,
$<a href="http://www.mobygames.com/game/snes/shin-nekketsu-kouha-kunio-kun-kunio-tachi-no-banka"</a>
$bio
 
 
Shin Nekketsu Kouha - Kunio-tachi no Banka (c) Apr 29, 1994 Technos Japan Corp. / Technos Japan Corp. 
 
Another beat 'em up in the Nekketsu Kouha Kunio-Kun series. 
The eternal rebel Kunio and his pal Riki finally get to face the long arm of the law when they get 
both arrested for killing a couple of bystanders in a hit-and-run incident. Problem is they are 
innocent and   the lookalike killers are still out there! Kunio and his pal now have to break out of 
the prison and go kick some butt in the name of justice (and to clear their names of course). 
 
Gameplay involves defeating all opponents using your arsenal of attacks and special moves (as well as 
any weapons you may find around) and completing the many side scrolling stages that make up the game, 
usually after beating an end level boss. 
 
Kunio and Riki are not alone in their quest, as their hard boiled girlfriends, Misako and Kyouko, can 
join up and provide their unique collection of special moves to the mix. Biking sequences in which 
you try to get to another part of town while fending-off opponents  Road Rash-style are also added 
for additional gameplay and the game uses several non-interactive cutscenes and dialogues to carry 
the plot forward. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/shin-nekketsu-kouha-kunio-kun-kunio-tachi-no-banka 
 
 
$end


$info=Shin Shougi Club,
$<a href=""</a>
$bio
 
 
Shin Shougi Club (c)  Hector , Natsu System 
 
 
- TECHNICAL - 
 
Genre : Boardgame 
 
 
$end


$info=Shodai Nekketsu Kouha Kunio-kun,
$<a href="http://www.mobygames.com/game/snes/shodai-nekketsu-kouha-kunio-kun"</a>
$bio
 
 
Shodai Nekketsu Kouha Kunio-kun (c) Aug 07, 1992 Technos Japan Corp. / Technos Japan Corp. 
 
First next-gen entry in the Nekketsu Kouha Kunio-kun brawler series. The story this time deals with 
the Nekketsu High gang making a field trip to Osaka. However rebel student Kunio and his pal Riki do 
a little more than sightseeing and get tangled up with the local Yakuzas so now its a battle for 
survival if they want to get out of the city alive. 
 
Gameplay-wise the game follows the already familiar beat 'em up/RPG hybrid template for the series, 
in which you control your character as he battles his way through side scrolling levels with a 
collection of attacks and special moves. These special moves can be acquired by collecting special 
items and your character gains experience for defeating enemies which allows you to upgrade his stats 
when leveling up. The battles are somewhat more chaotic as they are now staged as distinct waves that 
must be cleared before you can continue to scroll down the level, in each of these waves you'll face 
not only opposing gang members, but also neutral characters, policemen and other assorted NPCs that 
can fight on your side, against you, or simply ignore you depending on your behavior. 
 
New features in Shodai-NKKK include branching plot-points that lead you to different challenges and 
even alternate endings as well as completely reworked graphics to take advantage of the 16-bit SNES 
which now feature a more realistically proportioned character design. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/shodai-nekketsu-kouha-kunio-kun 
 
 
$end


$info=Shodai Nekketsu Kouha Kunio-kun (J) [T+Eng_Alpha2_NT,
$<a href=""</a>
$bio
 
 
Shodai Nekketsu Kouha Kunio-kun (J) [T+Eng_Alpha2_NT (c)  Technos 
 
 
- TECHNICAL - 
 
Genre : Fighter/Adventure 
 
 
$end


$info=Shodan Morita Shougi,
$<a href=""</a>
$bio
 
 
Shodan Morita Shougi (c)  Seta 
 
 
- TECHNICAL - 
 
Genre : Boardgame 
 
 
$end


$info=Shougi Club,
$<a href=""</a>
$bio
 
 
Shougi Club (c)  Hector , Arc , Natsu System 
 
 
- TECHNICAL - 
 
Genre : Boardgame 
 
 
$end


$info=Shougi Saikyou 2 - Jissen Taikyoku Hen,
$<a href=""</a>
$bio
 
 
Shougi Saikyou 2 - Jissen Taikyoku Hen (c)  Mahou , Magical Company 
 
 
- TECHNICAL - 
 
Genre : Boardgame 
 
 
$end


$info=Shounen Ashibe,
$<a href=""</a>
$bio
 
 
Shounen Ashibe (c)  Takara 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Side Pocket,
$<a href="http://www.mobygames.com/game/snes/side-pocket"</a>
$bio
 
 
Side Pocket (c) Dec, 1993 Data East Corporation / Data East Corporation 
 
The main objective is to cross different USA cities and reach the predetermined scores to go ahead. 
But remember: you'll have only 16 balls and every error can be lethal! 
 
The game also comes with modes for 2 players with two variants: 2P Pocket Game (the traditional mode) 
and 2P 9-Ball Game, where the premise is to sink 9 balls before the other player makes them first. If 
you prefer, test your target in Trick Game or even hear your favorite song in Jukebox. 
 
After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn 
extra balls. You will only need a good target in the parquet block! 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.2 
Other Systems : Game Boy,Game Gear,Genesis,NES,WonderSwan 
SOURCE : http://www.mobygames.com/game/snes/side-pocket 
 
 
$end


$info=Silva Saga II - The Legend of Light and Darkness,
$<a href=""</a>
$bio
 
 
Silva Saga II - The Legend of Light and Darkness (c)  Seta 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Simpsons, The - Bart's Nightmare,
$<a href="http://www.mobygames.com/game/snes/simpsons-barts-nightmare"</a>
$bio
 
 
Simpsons, The - Bart's Nightmare (c) Feb 26, 1993 Sculptured Software, Inc. / Acclaim Entertainment, 
Inc. 
 
Bart has to stay up late and write a paper for class tomorrow. For once, he is determined to get a 
good mark. However, very quickly, he falls asleep. Nightmare after nightmare haunt his subconscious, 
and it is up to you to get over each one, so that Bart will eventually wake up. From such dreams as 
being in an episode of Itchy & Scratchy to swimming through his own bloodstream, this platformer 
offers a nice challenge through its many diverse levels. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Score : 3.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/simpsons-barts-nightmare 
 
 
$end


$info=Sim Ant,
$<a href="http://www.mobygames.com/game/snes/simant-the-electronic-ant-colony"</a>
$bio
 
 
Sim Ant (c) 1993 Imagineer Co., Ltd. / Maxis Software Inc. 
 
SimAnt explores the detail of the lives of ants, as you take full control of an ant colony. Build up 
your colony to conquer the other colonies in the yard. Foes include spiders and humans - make their 
lives a misery by invading their homes. A Quick Game option focuses on battles with other groups of 
ants, and a full Tutorial mode is provided. Biological detail of real ants is provided, to help make 
the package more educational. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Isometric 
Players : 1 Player 
Controls : Mouse 
Score : 4.3 
Other Systems : Amiga,DOS,Macintosh,PC-98,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/simant-the-electronic-ant-colony 
 
 
$end


$info=Sim City,
$<a href="http://www.mobygames.com/game/snes/simcity"</a>
$bio
 
 
Sim City (c) Aug 01, 1991 Maxis Software Inc. / Nintendo of America Inc. 
 
SimCity sets you as the mayor of a new municipality, with the responsibility of building and 
maintaining a place where citizens can move to and work and be happy. The first task is to place 
essentials such as housing, transport links, schools, factories and shops. There are 50 types of 
these, allowing for homes of all standards and different types of businesses. Make sure to consider 
which sites are effective for which tasks. Some power sources pollute, others don't but are more 
expensive. Taxes must be raised to ensure an income, and then portions allocated to public services 
such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be 
dealt to contain any damage. 
 
Successful mayoring will cause the small village to grow into a town, then a city and finally a 
metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that 
they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of 
people come and leave. 
 
The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. 
The environment varies in each game (especially if you have the Terrain Editor add on), and this 
should affect your choices. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.8 
Other Systems : Amiga,Amstrad CPC,Atari ST,BBC Micro,Commodore 64,DOS,Macintosh,PC-98,Wii,Windows 
3.x,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/simcity 
 
 
$end


$info=Sim City 2000,
$<a href="http://www.mobygames.com/game/snes/simcity-2000"</a>
$bio
 
 
Sim City 2000 (c) 1995 
 
SimCity 2000 is the successor to the ground breaking city simulation game Sim City. You are once 
again the mayor, but this time you can fully customize the terrain before building your city. The 
graphics are isometric, whereas the original had graphics displayed in a top-down fashion. 
 
This title adds numerous features over the original such as the ability of building "light" zones, 
subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give 
names to places, and your city is surrounded by neighboring towns with which you can make trade. 
Finally, instead of the poll in the first game you now have the option of reading several newspapers 
to get an idea of your progress. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 3.2 
Other Systems : Amiga,DOS,Game Boy Advance,Macintosh,Nintendo 64,PlayStation,PlayStation 3,PSP,SEGA 
Saturn,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/simcity-2000 
 
 
$end


$info=Sim Earth - The Living Planet,
$<a href="http://www.mobygames.com/game/snes/simearth-the-living-planet"</a>
$bio
 
 
Sim Earth - The Living Planet (c) 1992 Maxis Software Inc. / FCI 
 
The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire 
planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s 
inhabitants into the stars, from its humble single-celled roots. 
 
The main threats you face include pollution, disease, famine, war and global warming. The controls 
available to you include the chance to move mountains and continents, creating different levels of 
species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things 
take from your limited energy, which must be replenished. 
 
 
- TECHNICAL - 
 
Genre : Educational|Simulation 
Perspective : Top-Down 
Players : 1 Player 
Controls : Mouse 
Score : 3.1 
Other Systems : Amiga,Atari ST,DOS,Macintosh,SEGA CD,TurboGrafx CD,Wii,Windows 3.x 
SOURCE : http://www.mobygames.com/game/snes/simearth-the-living-planet 
 
 
$end


$info=Sink or Swim,
$<a href="http://www.mobygames.com/game/snes/sink-or-swim"</a>
$bio
 
 
Sink or Swim (c) 1994 Zeppelin Games Limited / Titus France SA 
 
Your name is Kevin Codner – rescue mariner extraordinaire, answering the distress call of a sinking 
cruise liner, the SS Lucifer. You set off in your little submarine and board the ship where a horde 
of passengers desperately need your keen oversight and "shipsmarts". 
 
In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the 
beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way 
for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo 
boxes and bulkheads with bombs or, when no bombs are left, reposition the boxes with a crane. There 
are also conveyor belts in the levels. If the belt moves in the wrong way, the passengers either 
can't use it or may even be transported to their dooms, being dropped off into water, fire or steam 
jets. You can usually choose the direction of the belts by pulling a lever. 
 
There are several types of scenarios that Kevin Codner (you) are faced with throughout the game. Of 
course the puzzles get progressively more difficult, involving things like patching up cracked pipes 
to stop a lethal jet of steam from cooking the distressed passengers. You can blast away obstacles 
and stack crates in creative manners. For instance, you can have them fall onto each other to form a 
bridge across a gap or to provide shielding from fire. This is usually done by hoisting them onto 
conveyor belts using a crane. 
 
Each level has a certain "save limit", meaning you have to save at least a certain amount of 
passengers. This again is akin a bit towards Lemmings, and lots of levels have a built-in time limit, 
represented be water pouring into the compartment, rising ominously. When the water rises high 
enough, the passengers will get carried along with it, and they can only swim for a short period of 
time before getting exhausted and drowning, so you'd better be on time with some assistance. 
 
At the end of each level you receive a password (again, Lemmings-style) so that you may pick up your 
game from the current level without having to progress through them all from the get-go. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
Other Systems : Amiga,DOS,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/sink-or-swim 
 
 
$end


$info=Skuljagger - Revolt of the Westicans,
$<a href="http://www.mobygames.com/game/snes/skljagger-revolt-of-the-westicans"</a>
$bio
 
 
Skuljagger - Revolt of the Westicans (c) 1992 Realtime Associates, Inc. / American Softworks 
Corporation 
 
The pirate Sküljagger and his crew hold the island of Westica hostage. Forcing the people who live 
there to be his slaves, Sküljagger rules unopposed with an iron fist. A brave sailor named Storm 
Jaxon decides to rebel and steal Sküljagger's magical sword. Now he must fight for his life and 
ultimately to free the Westican people. 
 
Sküljagger: Revolt of the Westicans is a sidescrolling platform game. Players select between a 1 
player game, an alternating turn 2 player game or Bubblegum Practice. The player controls Storm Jaxon 
who is able to run left and right, jump and swing Sküljagger's magic sword. Storm must reach the end 
of each level before time runs out or risk losing a life. Under normal circumstances, touching an 
enemy or projectile will cause him to die, though the sword is often able to destroy projectiles. By 
collecting red jewels, Storm is able to both augment the sword with a projectile attack and be 
protected from one enemy attack. Green jewels will also protect from one enemy attack, however 
collecting 25 of them will grant an extra life. Blue jewels add additional time for Storm to complete 
each level. Finding a mask will make Storm invulnerable for a short time. These power-ups are either 
floating in the air of each level or hidden away in chests, boxes, rocks and coconuts. However these 
items which may hide items can also be picked up and thrown at enemies. 
 
In addition to the power-ups listed above, fruity bubblegum can also be found. Only one bubble gum 
flavor can be carried at a time and it will be held until the player activates it. Grape bubblegum 
encases Storm in a giant invulnerable bubble that can bounce higher than jumping alone. Cherry 
bubblegum will require the player to inflate manually, but will allow Storm to fly. Beware as over 
inflating the bubble will pop it. Watermelon bubblegum will turn Storm into a projectile that damages 
anything on the screen, also gathering items. Orange bubblegum will let Storm spit out pellets at 
enemies which will destroy them. Bubblegum power-ups can be tested in the special bubblegum practice 
option of the menu. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/skljagger-revolt-of-the-westicans 
 
 
$end


$info=Sky Blazer,
$<a href="http://www.mobygames.com/game/snes/skyblazer"</a>
$bio
 
 
Sky Blazer (c) 1993 Ukiyotei Company, Ltd. / Sony Imagesoft 
 
Arianna, a young sorceress, has been kidnapped by Ashura. Sky has pledged his life to rescuing her. 
Sky must venture through many colorful stages and nice background effects. 
 
Skyblazer is a blend of side-scrolling fighting with magical skills. Locating potions to recover 
energy and gaining magic points to thrash the enemies becomes a major part of the gameplay. Sky can 
also stick to and climb vertically up walls. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/skyblazer 
 
 
$end


$info=Slayers,
$<a href="http://www.mobygames.com/game/snes/slayers"</a>
$bio
 
 
Slayers (c) Jun 24, 1994 BEC Co., Ltd. / Banpresto Co., Ltd. 
 
"Slayers" is based on an manga series of the same name (also known as Lina the Teenage Sorceress). 
The heroine of the manga (and of the game) is Lina Inverse, a seventeen-year-old girl who can use 
magic and is also proficient with the sword. Lina particularly likes money, and often robs rich 
people and hunts for treasure. She also has a sense for justice - if a village or a town is in 
trouble, Lina will do anything to protect it and to fight the bad guys! In the game, Lina is knocked 
down after a fight against mysterious attackers, and is found by the inhabitants of the nearby 
village. The trouble is, she can't remember anything! When she meets her long-time companion Naga, 
their first objective become to investigate the goblin attacks on the population, but Lina's ultimate 
quest is to regain her memory and to find out who or what has attacked her. 
 
The game is a traditional console-style RPG with towns, dungeons, random enemies, and turn-based 
combat viewed from first-person perspective, in a Dragon Warrior fashion. The characters can attack 
physically or use special attacks. Lina can also cast various magical spells. You cannot travel on 
the world map, but "jump" to various locations instead. The game features animé-style cut scenes. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/slayers 
 
 
$end


$info=Smurfs 2, The,
$<a href="http://www.mobygames.com/game/snes/smurfs-travel-the-world"</a>
$bio
 
 
Smurfs 2, The (c) 1996 Virtual Studio / Infogrames Europe SA 
 
Night falls at the Smurf Village. Inquisitive Smurf brings Smurfette along to Papa Smurfs' laboratory 
to see the Magic Crystal that allows them to travel to anywhere in the world, but suddenly Smurfette 
breaks it, and they are gone! Now they must face the challenges in all continents in order to 
retrieve all shards of the Crystal and return home. 
 
A classic platformer, this title allows the player to choose between Inquisitive Smurf and Smurfette 
(there are no differences between characters) and collect all 10 shards scattered on the playfield.  
There is a larger emphasis on exploring the levels rather than killing enemies (no score is given for 
them), so they can be avoided in most occasions, but if the needs arise, be dealt with a kick or in 
Mario fashion by jumping over them. Some shards can only be obtained by jumping on an enemy, using 
the sprint jump or using the scenario (ropes, or vines). While large falls don't harm the Smurfs, 
improper contact with enemies does. Each 1-up has four hearts, and at the fifth contact a life is 
lost and the player must restart the level. Once all lives are lost, the game is over - there are no 
continues. To fill the meter there are hearts and small Smurf icons scattered or hidden somewhere in 
the level, and on all stages there's a key that unlocks a bonus level if all three are collected at 
the end of the continent. In these bonus levels the player collects as much objects as possible which 
translate into hearts when the time closes. If the player fills the meter, a 1-up is awarded. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/smurfs-travel-the-world 
 
 
$end


$info=Smurfs, The,
$<a href="http://www.mobygames.com/game/snes/smurfs_"</a>
$bio
 
 
Smurfs, The (c) 1994 Infogrames Europe SA / Infogrames Europe SA 
 
Free the Smurfs before Gargamel smurfs then all! 
Platform game where you will be able to play with the jockey smurf, the brainy smurf, the greedy 
smurf and the hefty smurf to resolve the adventure. 
All of the classic SMURF characters are along for the adventure, guaranteeing you a Smurf-tastic 
time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/smurfs_ 
 
 
$end


$info=SM Choukyoushi Hitomi Vol 2,
$<a href=""</a>
$bio
 
 
SM Choukyoushi Hitomi Vol 2 (c)  Seibu Kikaku 
 
 
- TECHNICAL - 
 
Genre : Adult/Misc 
 
 
$end


$info=SM Choukyoushi Hitomi Vol 2.5,
$<a href=""</a>
$bio
 
 
SM Choukyoushi Hitomi Vol 2.5 (c)  Jap , EJ Corp. 
 
 
- TECHNICAL - 
 
Genre : Adult/Misc 
 
 
$end


$info=SM Choukyoushi Hitomi Vol 3,
$<a href=""</a>
$bio
 
 
SM Choukyoushi Hitomi Vol 3 (c)  Seibu Planning , EJ Corp. 
 
 
- TECHNICAL - 
 
Genre : Adult/Misc 
 
 
$end


$info=Soccer Kid,
$<a href="http://www.mobygames.com/game/snes/soccer-kid"</a>
$bio
 
 
Soccer Kid (c) Aug, 1994 Krisalis Software Ltd. / Ocean Software Ltd. 
 
Aliens attempting to steal the World Cup have crashed as they tried to flee, and the Cup has been 
broken, its pieces scattered around the globe. As Soccer Kid, you must retrieve it. During your 
journey you will visit Britain, Italy, Russia, Japan, and finally the States. 
 
Soccer Kid is a platform game with some unique elements.  As the name implies, you have to kill your 
enemies with your ball. Football-style tricks of keeping the ball in the air and under control are 
especially useful - headers and overhead kicks can be played with practice. You gain access to the 
pieces by collecting 11 Player Cards across each world. 
 
There is a saving feature that gives you the ability to save between each country (but not between 
individual levels). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.0 
Other Systems : 3DO,Amiga,Amiga CD32,DOS,Game Boy Advance,Jaguar,PlayStation 
SOURCE : http://www.mobygames.com/game/snes/soccer-kid 
 
 
$end


$info=Soldiers of Fortune,
$<a href="http://www.mobygames.com/game/snes/chaos-engine"</a>
$bio
 
 
Soldiers of Fortune (c) 1993 Bitmap Brothers, The / Spectrum Holobyte, Inc. 
 
Sixteen levels (in four groups of four) await you in this long-developed Bitmap Brothers title. The 
basic gameplay is similar to Gauntlet, but in an open air setting, with bridges across rivers and 
such in the maps. The visuals are in the 'metallic and blue' style the Bitmaps appeared to favor. 
 
There were 6 characters available in the game, each with different strengths and weaknesses, and 
different starting prices. In 2-player mode you each chose a character and played co-operatively, but 
in one-player games you also choose a character for the computer to control, with its Artificial 
Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones 
occupying your character. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.5 
Other Systems : Amiga,Amiga CD32,Atari ST,DOS,Genesis,J2ME 
SOURCE : http://www.mobygames.com/game/snes/chaos-engine 
 
 
$end


$info=Solid Runner,
$<a href="http://www.mobygames.com/game/snes/solid-runner"</a>
$bio
 
 
Solid Runner (c) Mar 28, 1997 ASCII Corporation / ASCII Corporation 
 
In the far future Solid City is overrun by mecha-related crime, and few dare face the underworld 
mafias and street gangs that threaten the city. However everything changes when private eye Shuu's 
girl is murdered in a mob-related hit and he decides to get to the bottom of the crime wave and 
avenge his girl's death. 
 
Solid Runner is a top-down sci fi RPG in which you control Shuu as he explores the futuristic 
landscape of Solid City, taking missions and following leads that involve fighting the many gangs and 
mafias that run the city with the aid of your combat mecha and a few allies. Exploring the city and 
chatting with NPCs is handled via a top-down engine, as you move from hotspot to hotspot in the city 
via a "world map' interface. Combat in handled in a 3rd person perspective from which you select 
commands in turns and attempt to defeat your opposing mechas. 
 
While the game does feature a continuous plot, the emphasis is placed on completing individual 
missions, from which you get rewards that can be used to upgrade your mecha by replacing limbs, 
adding weapons, etc. in any of the game's shops. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/solid-runner 
 
 
$end


$info=Sonic Blast Man,
$<a href="http://www.mobygames.com/game/snes/sonic-blast-man"</a>
$bio
 
 
Sonic Blast Man (c) 1992 Taito Corporation / Taito Corporation 
 
You take on the role of Sonic Blast Man, a superhero, in this side-scrolling shooter, fighting 
against various forms of evil. While you have the typical punch, jump, and kick moves, the Sonic 
Blast Man also has two special power moves: Dynamite Punch and Screw Bomb. You travel through five 
different stages and fight enemies ranging from local ruffians to robots and even aliens from outer 
space. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/sonic-blast-man 
 
 
$end


$info=Sonic Blast Man II,
$<a href="http://www.mobygames.com/game/snes/sonic-blast-man-2"</a>
$bio
 
 
Sonic Blast Man II (c) Nov, 1994 Taito Corporation / Taito Corporation 
 
Heavy Blast Man is once again trying to take over the Earth.  People are being turned into hideous 
monsters and being made to serve him. Sonic Blast Man returns along with some new friends, Sonia and 
Captain Choyear. Together, they battle Heavy Blast Man and his minions to save the Earth from 
destruction. 
 
You control one of three characters in this side-scroller, as you fight your way through various 
levels filled with enemies and bosses. Beat them up with the basic punches and kicks or use your 
super moves to get out of tight spots. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/sonic-blast-man-2 
 
 
$end


$info=Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!!,
$<a href="http://www.mobygames.com/game/snes/soreyuke-ebisumaru-karakuri-meiro-kieta-goemon-no-nazo-"</a>
$bio
 
 
Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!! (c) 1996 Konami Co., Ltd. / Konami Co., 
Ltd. 
 
A puzzle spin-off title from the Ganbare Goemon series. Goemon has been captured and his friend 
Ebisumaru goes out to try to find and rescue him. In order to do so, he must traverse a series of 
maze-like levels avoiding obstacles and enemies and get to the end zone. 
 
The game is played from an isometric perspective from which you can get a good view of the mazes and 
Ebisumaru. You have no direct control of Ebisumaru per se, but instead switch special blocks around 
the mazes that can change Ebisumaru's direction of travel and such. You must reach the end of each 
stage before time runs out, and get all the power-ups and items laid in each maze in hopes of getting 
to Goemon alive. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/soreyuke-ebisumaru-karakuri-meiro-kieta-goemon-no-nazo- 
 
 
$end


$info=SOS,
$<a href="http://www.mobygames.com/game/snes/sos"</a>
$bio
 
 
SOS (c) Jun 01, 1994 Human Entertainment, Inc. / Vic Tokai, Inc. 
 
The date is Tuesday, September 13th, 1921.  It's a stormy night, and the luxury ocean liner "Lady 
Crithania" is about to be capsized by an enormous wave.  Many of its crew and its 2300 passengers 
will be killed outright in the initial overturning 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.4 
SOURCE : http://www.mobygames.com/game/snes/sos 
 
 
$end


$info=Sougou Kakutougi - Astral Bout,
$<a href="http://www.mobygames.com/game/snes/astral-bout"</a>
$bio
 
 
Sougou Kakutougi - Astral Bout (c) Oct 30, 1992 A Wave, Inc. / King Records 
 
Astral Bout is the 'precursor' of the mixed martial arts tournament, where fighters from different 
styles fight their way against each other to be the best. Select your own style: wrestling, 
kickboxing, karate, judo, sambo, martial artist, kung-fu or boxing. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/astral-bout 
 
 
$end


$info=Soul Blazer,
$<a href="http://www.mobygames.com/game/snes/soul-blazer"</a>
$bio
 
 
Soul Blazer (c) 1992 Quintet Co., Ltd. / Enix Corporation 
 
You have been called by the Master to restore life to the Friel empire.  The ruler, King Magridd, 
struck a deal with the evil Deathtoll - in exchange for the soul of one living being, Deathtoll will 
give him a piece of gold.  Magridd's greed got the better of him, and, thinking of the millions of 
souls of every living creature around the world, readily agreed to the deal.  But Magridd himself has 
since disappeared, and the the land is now devoid of life - instead only filled with Deathtoll's 
monstrous minions.  Will you be able to save Friel's subjects from their horrible fate? 
 
Soul Blazer is an action RPG in the top-down style of The Legend of Zelda.  Like Zelda, battles are 
not turn-based - the player directly attacks enemies and dodges them.  As they progress, they also 
unlock special items which allows them to complete tasks for characters or access special areas (such 
as the Dream Rod, which transports you into someone's - or something's - dream).  Unlike Zelda, the 
game has an experience meter, and the player levels up and becomes stronger as they defeat enemies.  
The game's unique hook is that there are "Monster Lairs" spread all over the land of Friel.  When 
they destroy all the enemies in a lair, they don't come back, and when they step on the empty lair, 
it restores part of the game world, bringing back anything from plants, to animals, to people, to 
buildings and more.  Each restored soul helps in some way - for example, the player can climb regrown 
ivy to reach new areas, reunite families by bringing back husband and wife, rebuild cities by 
restoring architects, and talk to characters to complete even more quests. 
 
The player's main goal is to find six Stones, which allow them to gain access to the World of Evil, 
where Deathtoll resides.  These stones are guarded by key characters in different parts of the world, 
usually the rulers, who require the player to defeat a boss character to rescue them.  While most of 
the game allows them to progress in a linear fashion, there are certain souls that can only be 
restored by killing monsters that can't be harmed with their earlier weapons.  The player will need 
to find special weaponry and then backtrack to previous areas to rescue these souls.  It's also 
advisable to revisit previous locations, as certain characters may have new sidequests to complete 
which can reward them with new items to make them even stronger. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/soul-blazer 
 
 
$end


$info=Space Ace,
$<a href="http://www.mobygames.com/game/snes/space-ace_"</a>
$bio
 
 
Space Ace (c) May, 1994 Oxford Digital Enterprises Ltd. / Absolute Entertainment, Inc. 
 
Borf has kidnapped Dexter's girlfriend Kimberly and is threatening to turn earth's population into 
babies using his "Infanto Ray". Naturally, Dexter cannot let this happen and sets out to stop Borf 
and rescue Kimberly. 
 
While following the same story as the Laserdisc conversions, the SNES version of Space Ace obviously 
lacks the long video sequences of the original, and also features different gameplay. 
 
Instead of only pushing the right button at the right moment, the player has complete control over 
Dexter. Most of the time, he will be busy jumping over chasms and dodging alien attacks, but 
occasionally, an 'energize'-symbol will appear which, by pressing the correct button in time, will 
temporarily transform Dexter into his stronger alter ego and enable him to shoot at his enemies. 
 
Once he boards his space ship, Dexter has to find his way out of a labyrinthine seen from a top-down 
perspective, destroying obstacles with the ship's laser and avoiding collisions. 
 
In order to retain the atmosphere of the original, the SNES version features a large number of 
(short) death animations and the platformer levels always follow the exact same sequence, which 
results in a trial&error-style gameplay somewhat similar to the original. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/snes/space-ace_ 
 
 
$end


$info=Space Football - One on One,
$<a href="http://www.mobygames.com/game/snes/space-football-one-on-one"</a>
$bio
 
 
Space Football - One on One (c) 1992 Argonaut Software Ltd.|B.I.T.S., Ltd. / Triffix Entertainment 
Inc. 
 
In the futuristic sports game Space Football, 2 players steering hovercrafts try to score touchdowns 
on each other by picking up and carrying a hoverball into a touchdown area. The hovercraft has the 
ability to accelerate, reverse, track the hoverball, and it can also fire at the opposing player to 
make him drop the ball if he's carrying it. If the player's hovercraft picks up the hoverball, they 
must try to get to the touchdown area within four seconds or else the hoverball gets automatically 
fumbled. Each game is played for a duration of 500 time units and the player with the highest score 
when the time runs out is declared the winner. 
 
The playfield itself presents features that can affect the way the match is played. Some playfields 
contain things such as jumps, spinners, and force arrows which can help or hinder a players movement. 
 
There are a total of 12 drivers to choose from, with 4 per every speed level (slow, medium, and 
high). 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/space-football-one-on-one 
 
 
$end


$info=Space Invaders,
$<a href="http://www.mobygames.com/game/snes/space-invaders_"</a>
$bio
 
 
Space Invaders (c) Nov, 1997 Taito Corporation / Nintendo of America Inc. 
 
A conversion of the classic arcade title, Space Invaders. This version, as part of the Arcade Classic 
series on Game Boy, has both 1 and 2 player modes using the usual 2 color Game Boy tones (black, 
grey) to re-create the addictive shooter. However, plug the cart into a Super Game Boy (an accessory 
of the Super Nintendo) and you have the option of playing the game in full color, with the original 
arcade cabinet as border art to the action while you play. 
 
The game is very simple to play. Shoot down the incoming invaders while dodging their fire. They will 
advance slowly at first towards you, but the closer they come, the faster they get. 
 
 
- TECHNICAL - 
 
Genre : Shooter 
Players : 1-2 Players 
Score : 3.1 
Esrb : Kids to Adults 
Other Systems : Game Boy,Wii,WonderSwan 
SOURCE : http://www.mobygames.com/game/snes/space-invaders_ 
 
 
$end


$info=Space Megaforce,
$<a href="http://www.mobygames.com/game/snes/space-megaforce"</a>
$bio
 
 
Space Megaforce (c) Apr 28, 1992 Compile / Toho Co.,Ltd. 
 
Compile's Aleste series lands on the SNES with the appropriately named Super Aleste. Taking the role 
of a lone starfighter pilot, you are tasked with destroying an evil alien armada in standard 2D 
shooter fashion. And while you may be alone, you certainly won't be underpowered, with eight 
different types of weapons, each having six power-up levels for a grand total of 48 firing modes (not 
counting bomb power-ups) Super Aleste boasts one of the largest arsenals in 2D shooter history. 
 
Gameplay is single-player only with 3 difficulty levels. Also included is a short campaign with 
different levels that plays mostly like a "survival" mode with the objective being to outlast the 
time limit and rack the most points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/space-megaforce 
 
 
$end


$info=Spanky's Quest,
$<a href="http://www.mobygames.com/game/snes/spankys-quest"</a>
$bio
 
 
Spanky's Quest (c) Jul, 1992 Natsume Co., Ltd. / Natsume, Inc. 
 
Spanky's Quest is a game about a monkey who decides to go on a picnic.  While on his way through the 
forest he see's a witch in the sky and out of nowhere bricks begin to make a tower around the area 
Spanky is in.  The witch challenges Spanky to come to the final tower and she will free him but 
before she flies away she turns the fruits in his knapsack into living fruit monsters.  Unknowingly, 
she drops a magic ball which agrees to help Spanky out on his quest. 
 
The object of the game is to get through all six of the towers which consist of 10 levels as well as 
a boss battle.  In order to proceed to the next level, you must acquire the amount of keys the locked 
door requires.  Keys are found lying around until a monster picks them up in which case you must use 
your ball on them to get it.  The ball has for different attacks: baseball, soccer ball, volleyball 
and basketball.  In order to attain a stronger ball, the ball must be bounced on Spankey's head.  
Spanky also gets different hats which give him a specific power until he loses it or the level ends. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/spankys-quest 
 
 
$end


$info=Sparkster,
$<a href="http://www.mobygames.com/game/snes/sparkster_"</a>
$bio
 
 
Sparkster (c) 1994 Konami Co., Ltd. / Konami (America), Inc. 
 
Sparkster is a 2D side-scrolling platformer starring the eponymous hero who previously appeared in 
Rocket Knight Adventures. It is very different from the contemporary Genesis title Sparkster, as it 
does not continue the story from the first game and has completely different levels, enemies and 
gameplay mechanics. In that way it can be considered a spin-off in the series. The introduction 
merely shows how an elderly man captures a girl and takes her into his airship. At that point 
Sparkster appears and he decides to chase them. 
 
Sparkster is a rodent carrying a rocket pack on his back. He can move around, duck, jump and hang 
from branches or rails. His regular attack is a sword slash that sends out a circular projectile. 
Through the L and R buttons he can dash left and right in a circle of fire. Keeping the attack button 
pressed powers up a rocket meter. When full, different types or actions can be performed: dashing 
left, right or up to cover a large distance, ricocheting off walls in a diagonal motion, or a 
stationary attack. 
 
The game consists of nine levels of which the last two can only be accessed on higher difficulty 
levels. Sparkster collects diamonds for points, defeats all types of robot enemies and collects 
apples to restore his heart meter near the top of the screen. Most of the game consists of regular 
platforming gameplay, with a few diversions where Sparkster rides a robot bird, or is shown from a 
top-down view flying in the air like a vertically-scrolling shooter. All levels have a level boss 
along with a large number of mid-level bosses. The game supports a password system. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/sparkster_ 
 
 
$end


$info=Spawn,
$<a href="http://www.mobygames.com/game/snes/spawn"</a>
$bio
 
 
Spawn (c) 1995 Ukiyotei Company, Ltd. / Sony Electronic Publishing Ltd. 
 
Many kids have been kidnapped and only Spawn can save them. 
 
But it's not an easy job, a guy with an unknown name has hired a bunch of thugs to bring you down. 
But this fella with an unknown name, didn't know you can fight.... Maybe you still have a chance to 
save the kids and slaughter that fella with an unknown name if you use Spawn's fist, feet and psychic 
powers... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.7 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/spawn 
 
 
$end


$info=Spectre,
$<a href="http://www.mobygames.com/game/snes/spectre"</a>
$bio
 
 
Spectre (c) Sep 07, 1994 Peninsula Gameworks / Cybersoft, Inc. 
 
Spectre is a 3D shooter where the player drives a little red car/tank and blasts away enemies.  The 
gameplay is similar to Battlezone, and obviously inspired by it. 
 
There is a selection of three tanks, each with three values (speed 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 2.8 
Other Systems : DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/snes/spectre 
 
 
$end


$info=Speedy Gonzales - Los Gatos Bandidos,
$<a href="http://www.mobygames.com/game/snes/speedy-gonzales-in-los-gatos-bandidos"</a>
$bio
 
 
Speedy Gonzales - Los Gatos Bandidos (c) 1994 SunSoft / Acclaim Entertainment, Inc. 
 
In a small Mexican village, all the mice were enjoying a fiesta until Los Gatos Bandidos, a group of 
cats, came and kidnapped them all. Only Slowpoke escaped and sent for his cousin, the fastest mouse 
in Mexico... Speedy Gonzales! Following the trail of the Bandidos, Speedy will enter each level and 
try to rescue as many mice as possible while chasing after cheese and avoiding natural hazards. 
Ariba! Ariba! 
 
The gameplay in Speedy Gonzales resembles the Sonic the Hedgehog series of games more than anything 
else. For the most part Speedy will run, run across fields and up slopes and into tunnels. There are 
also mousetraps which function similarly to Sonic's trampolines and will propel Speedy into the air. 
Speedy has a short range kick for attacking and can occasionally pick up items and use them at a 
later time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/speedy-gonzales-in-los-gatos-bandidos 
 
 
$end


$info=Speed Racer in My Most Dangerous Adventures,
$<a href="http://www.mobygames.com/game/snes/speed-racer-in-my-most-dangerous-adventures"</a>
$bio
 
 
Speed Racer in My Most Dangerous Adventures (c) Nov, 1994 Radical Entertainment Inc. / Accolade, Inc. 
 
This game is a take on the classic Anime cartoon series, Speed Racer.  You play as Speed, an aspiring 
race car driver with his trusty car, The Mach 5, along with his GO team, out to travel the world and 
win every international grand prix on the circuit. 
 
Along the way, you fight off the infamous villains of the series, out to stop Speed by any means 
necessary, even capturing his girlfriend, Trixie.  There are seven levels in all and in between 
racing levels you'll be on foot in a side-scroll style adventure, fighting off thugs and gangsters, 
collecting power ups to help you out, including green flags in order to keep your health up (not 
kidding about that). 
 
 
- TECHNICAL - 
 
Genre : Adventure|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/speed-racer-in-my-most-dangerous-adventures 
 
 
$end


$info=Spider-Man,
$<a href="http://www.mobygames.com/game/snes/spider-man-the-animated-series"</a>
$bio
 
 
Spider-Man (c) 1994 Western Technologies Inc. / LJN, Ltd. 
 
Spider-Man: The Animated Series is a side-scrolling action game.  You play as Spider-Man, using you 
usual spider abilities to fight off the bad guys: web-spinning, kicking, punching. 
 
The story is about 3 of your enemies escaping from prison, namely Dr. Octopus, The Green Goblin and 
Smythe, and it is you job to find them and "kick their butts" as the intro states. During the levels 
you'll also encounter a lot of robots, in different shapes and sizes. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/spider-man-the-animated-series 
 
 
$end


$info=Spider-Man and the X-Men in Arcade's Revenge,
$<a href="http://www.mobygames.com/game/snes/spider-man-x-men-arcades-revenge"</a>
$bio
 
 
Spider-Man and the X-Men in Arcade's Revenge (c) Nov, 1992 Software Creations Ltd. / LJN, Ltd. 
 
Spider-Man and members of the X-Men have teamed up in this side-scrolling action game to fight 
against Arcade, who has built a giant amusement park for the sole purpose of trapping and destroying 
the super-heroes. You first play as Spider-Man, who sees the X-Men get kidnapped by Arcade and 
follows them. Once you make it inside Arcade's park you can choose to play as Spider-Man, Cyclops, 
Storm, Gambit, or Wolverine, each of whom are trapped in a different part of Arcade's maze of deadly 
traps. You must navigate all five of them safely out, using their different skills and abilities 
while defeating baddies and bosses along the way. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.3 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/spider-man-x-men-arcades-revenge 
 
 
$end


$info=Spider-Man & Venom - Maximum Carnage,
$<a href="http://www.mobygames.com/game/snes/spider-man-venom-maximum-carnage"</a>
$bio
 
 
Spider-Man & Venom - Maximum Carnage (c) Sep, 1994 Software Creations Ltd. / LJN, Ltd. 
 
Loosely based on the comic book series, the story opens as Carnage breaks out of the insane asylum 
and wreaks mayhem. Spiderman immediately acknowledges the new job at hand and sets out to stop him. 
 
You start off with Spidey but in certain parts you get to choose between him and Venom, which takes 
you through an alternate routes. The gameplay is your standard beat-em-up, the regular punching and 
jump-kicking, with the addition of the all important webbing - ie web swinging, web shield etc. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.5 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/spider-man-venom-maximum-carnage 
 
 
$end


$info=Spider-Man & Venom - Separation Anxiety,
$<a href="http://www.mobygames.com/game/snes/spider-man-venom-separation-anxiety"</a>
$bio
 
 
Spider-Man & Venom - Separation Anxiety (c) Nov, 1995 Software Creations Ltd. / Acclaim 
Entertainment, Inc. 
 
Separation Anxiety is a side scrolling beat'em up game, featuring characters and stories taken from 
the Spiderman comics. The story is loosely based on a mini series of comics about Venom. In this 
game, the player(s) gets to choose between controlling Spider-Man, or his on and off again foe Venom. 
As Spiderman you must stop the life foundation who have removed five symbiotes from Venom. They plan 
to bond them with their soldiers, creating a dangerous army. Venom recovering from his wounds also 
realises he must destroy them. 
 
The game lets you punch, kick, swing and do combos throughout streets, the woods and underground 
complexes towards your goal. Throughout the game the player can pick up superhero icons. This icons 
will help you by summoning help from some of Spiderman's greatest allies like Daredevil, Ghost Rider, 
Hawkeye and Captain America 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.6 
Esrb : Kids to Adults 
Other Systems : Genesis,Windows 
SOURCE : http://www.mobygames.com/game/snes/spider-man-venom-separation-anxiety 
 
 
$end


$info=Spindizzy Worlds,
$<a href="http://www.mobygames.com/game/snes/spindizzy-worlds"</a>
$bio
 
 
Spindizzy Worlds (c) 1992 
 
On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. 
Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on 
the ST). There are two skill levels 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 3.5 
Other Systems : Amiga,Atari ST,PC-98 
SOURCE : http://www.mobygames.com/game/snes/spindizzy-worlds 
 
 
$end


$info=Spirou,
$<a href="http://www.mobygames.com/game/snes/spirou"</a>
$bio
 
 
Spirou (c) 1995 Infogrames Europe SA / Infogrames Europe SA 
 
This is a simple platform game, you're in a role of porter, jumping down the streets and buildings, 
and taking as many points as you can get. There's no strong background story. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.7 
Other Systems : DOS,Game Boy,Genesis,Windows 
SOURCE : http://www.mobygames.com/game/snes/spirou 
 
 
$end


$info=Sporting News Power Baseball, The,
$<a href="http://www.mobygames.com/game/snes/sporting-news-baseball"</a>
$bio
 
 
Sporting News Power Baseball, The (c) 1994 Hudson Soft Company, Ltd. / Hudson Soft USA, Inc. 
 
The Sporting News Baseball doesn't feature a Major League license, but does feature the MLBPA 
license, meaning that it features some of the best players of the time, such as Ken Griffey Jr., 
Daryl Strawberry and John Smoltz, to name a few. There are only three stadiums to pick from 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/sporting-news-baseball 
 
 
$end


$info=Sports Illustrated Championship Football & Baseball,
$<a href="http://www.mobygames.com/game/snes/sports-illustrated-championship-football-baseball"</a>
$bio
 
 
Sports Illustrated Championship Football & Baseball (c) Feb, 1994 Malibu Interactive / Malibu 
Interactive 
 
A sports game licensed by the leading sports magazine, Sports Illustrated. The title features both 
football and baseball games. Choose to play a 16-game football season, complete with 90 different 
offensive players and full championship setup. Or you can hit the baseball diamond, pick from 28 
different teams, and obliterate the competition with a variety of pitches and exciting drives and 
diving catches. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/sports-illustrated-championship-football-baseball 
 
 
$end


$info=Stargate,
$<a href="http://www.mobygames.com/game/snes/stargate_"</a>
$bio
 
 
Stargate (c) 1994 Probe Entertainment Ltd.|Tantalus Interactive Pty. Ltd. / Acclaim Entertainment, 
Inc. 
 
Based on the movie of the same name, a mystical circular portal called a "Stargate" has been 
uncovered. In attempting to unlock its secrets, its power is unlocked creating a passageway to a 
different world named Abydos. A special forces team is sent to the new world to investigate but is 
soon ambushed and its supplies taken including a powerful nuclear bomb. 
 
As Colonel O'Neil, a variety of objectives must be met starting with the recovery of supplies and the 
finding of other teammates, including civilian archaeologist Daniel Jackson. Once regrouped, O'Neil 
must lead the attack on the god, Ra and escape back to Earth before the power of the nuclear bomb can 
be unleashed on this new world. 
 
The game is a side-scroller platform adventure. The player controls O'Neil on a variety of objectives 
and is armed with a rifle weapon and grenades. Embarking through desert, caverns and nomad towns... 
eventually to the palace of Ra. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.9 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/stargate_ 
 
 
$end


$info=Star Fox,
$<a href="http://www.mobygames.com/game/snes/star-fox_"</a>
$bio
 
 
Star Fox (c) Oct, 1993 Argonaut Software Ltd. / Nintendo of America Inc. 
 
This is the first SNES title using the Super FX chip 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/star-fox_ 
 
 
$end


$info=Star Fox 2,
$<a href=""</a>
$bio
 
 
Star Fox 2 (c)  Nintendo 
 
 
- TECHNICAL - 
 
Genre : Shooter 
 
 
$end


$info=Star Fox 2 (Beta TD) [T+Eng1.00_AGTP,
$<a href=""</a>
$bio
 
 
Star Fox 2 (Beta TD) [T+Eng1.00_AGTP (c)  Nintendo 
 
 
- TECHNICAL - 
 
Genre : Shooter 
 
 
$end


$info=Star Ocean,
$<a href="http://www.mobygames.com/game/snes/star-ocean"</a>
$bio
 
 
Star Ocean (c) Jul 19, 1996 tri-Ace Inc. / Enix Corporation 
 
A young boy named Ratix lives in the town Clatos on a planet with medieval culture, together with his 
best friends Dorn and Milly. They belong to respectable families of warriors and healers, and excel 
in battles kills. One day, a letter from a neighbor town arrives. A strange disease has plagued the 
town and its inhabitants plead the healers of Clatos to help them. Milly's father decides to go, but 
he himself catches the disease. The young adventurers must save Milly's father and other people at 
all costs. But in the beginning of their journey, they discover a crashed space ship with people who 
belong to a much more advanced civilization. People from two different worlds must work together to 
solve the grand mystery... 
 
This RPG contains some interesting gameplay details, such as Approval Rating: people like or dislike 
each other and their behavior towards Ratix and within the party might change depending on their 
feelings to him and your own actions. The combat is fast-paced, real-time: you control Ratix, while 
other party members are AI-controlled. You can customize combat tactics by assigning roles to your 
comrades, and you can pause the combat at any time to make strategic decisions. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/star-ocean 
 
 
$end


$info=Star Ocean (J) [!,
$<a href=""</a>
$bio
 
 
Star Ocean (J) [! (c)  Enix , tri-Ace , Meimu 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Star Trek - Deep Space Nine - Crossroads of Time,
$<a href="http://www.mobygames.com/game/snes/star-trek-deep-space-nine-crossroads-of-time"</a>
$bio
 
 
Star Trek - Deep Space Nine - Crossroads of Time (c) Sep, 1995 Novotrade International, Inc. / 
Playmates Interactive Entertainment, Inc. 
 
"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action adventure based on the famous TV 
series. 
 
You play Benjamin Sisko, commander of Federation space station Deep Space Nine. When the station is 
attacked by Bajoran terrorists, your mission to uncover their plot leads you from DS9 to Bajor, 
beyond the wormhole and even through time itself. 
 
Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several 
missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun 
enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward 
by interacting with other characters from the TV series. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.5 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/star-trek-deep-space-nine-crossroads-of-time 
 
 
$end


$info=Star Trek - Starfleet Academy Starship Bridge Simulator,
$<a href="http://www.mobygames.com/game/snes/star-trek-starfleet-academy-starship-bridge-simulator"</a>
$bio
 
 
Star Trek - Starfleet Academy Starship Bridge Simulator (c) Jan 31, 1995 Interplay Productions, Inc. 
/ Interplay Productions, Inc. 
 
Two years before the better-known computer game came this title, in which the aim is to successfully 
complete the space combat element of Starfleet training. You will fight Klingons, deal with repairs, 
and find yourself in all manner of dangerous situations, but try to stay within Starfleet directives. 
 
The game is viewed from the bridge of your vessel (there are 5 different ones in total), with 
polygons used to display the action. Information on the world situation at the time of the game is 
supplied within the game. There are quick missions bringing scenes from Star Trek movies to life. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 4.2 
Other Systems : SEGA 32X 
SOURCE : http://www.mobygames.com/game/snes/star-trek-starfleet-academy-starship-bridge-simulator 
 
 
$end


$info=Star Trek - The Next Generation - Future's Past,
$<a href="http://www.mobygames.com/game/snes/star-trek-the-next-generation-echoes-from-the-past"</a>
$bio
 
 
Star Trek - The Next Generation - Future's Past (c) 1994 Spectrum Holobyte, Inc. / Spectrum Holobyte, 
Inc. 
 
The Romulans request permission to enter the Neutral Zone in order to search for a team of their 
researchers that they claim has gone missing. The USS Enterprise is sent to monitor their activities 
and find out their real motives. 
 
Gameplay is divided into three parts: commanding the Enterprise from the bridge, controlling an away 
team on a planetary mission and combat with other ships. 
 
From the bridge you can control all of the ships main functions. Conn: Set course to a different 
planet or sector. Communication:  Communicate: with other ships. Sensors: Receive information on your 
surroundings or planets you are orbiting. Computer: Access a database that contains lots of 
information on planets, races, technology, your crew etc. Engineering: If the Enterprise got damaged 
during combat, you can use this command to allocate resources to the different parts of the ship that 
need to be repaired. Briefing Room: Receive orders and information on your current mission. Tactical 
Station: Engage in combat. Transporter: Assemble an away team and beam it down to a planet (which is 
only possible if your current mission requires it). 
 
Before starting an away mission, you have to assemble a team of four crew members that differ in 
strength and in tactical and technical ability. Some crew members also have special abilities, Dr. 
Crusher can heal other crew members, Geordi and Data can see in the dark and Data can survive without 
air. Away missions are shown from a top-down perspective and you can control each team member 
individually or order different members to follow your currently selected character around. Most away 
missions are a mixture of simple (real time) combat and puzzle solving that usually consists getting 
hints from tricorder readings and finding objects that have to be used in the correct way. 
 
Ship battles are also seen from a top-down perspective and let you attack enemy ships with phasers 
and photon torpedoes, while keeping an eye or your shields and trying to dodge you enemy's torpedoes. 
If your ship too heavily damaged you can surrender and hope that your enemy spares you. 
 
While the SNES and Genesis versions are essentially the same games, there are some noticeable 
differences. The Genesis version plays considerably faster during ship battles and on away missions 
as well as on the bridge (meaning it takes much less time to repair the ship). There are many 
graphical differences and the map layout for away missions is slightly different from the SNES 
version as well. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 4.1 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/star-trek-the-next-generation-echoes-from-the-past 
 
 
$end


$info=Steel Talons,
$<a href="http://www.mobygames.com/game/snes/steel-talons"</a>
$bio
 
 
Steel Talons (c) Nov, 1993 Atari Games Corporation / Left Field Entertainment|Tengen Inc. 
 
Steel Talons brought realism-oriented helicopter combat to the arcades, and later to home systems. 
The action is viewed from behind your helicopter, with the 3D polygon world rotating around you, 
taking in mountains, rivers and deserts. 
 
There are 12 missions in total, each of which requires you to destroy targets in a set time limit. 
There are also training and head-to-head (against a CPU-controlled drone) modes. 
 
You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map 
tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or 
other vehicles will damage or destroy your helicopter. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Atari ST,Genesis,Lynx 
SOURCE : http://www.mobygames.com/game/snes/steel-talons 
 
 
$end


$info=Sterling Sharpe - End 2 End,
$<a href="http://www.mobygames.com/game/snes/sterling-sharpe-end-2-end"</a>
$bio
 
 
Sterling Sharpe - End 2 End (c) Mar, 1995 Tose Co., Ltd. / Jaleco USA, Inc. 
 
End 2 End is a football game with the main attraction of it being that it has the personal 
endorsement of former Green Bay Packer, Sterling Sharpe.  Game modes consist of Exhibition, Playoff 
and All-Star, however there is no Season mode.  The game features 30 different teams modeled after 
their NFL counterparts except that their nicknames and logos are absent from the game as well as 
their being no actual NFL players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/sterling-sharpe-end-2-end 
 
 
$end


$info=Stone Protectors,
$<a href="http://www.mobygames.com/game/snes/stone-protectors"</a>
$bio
 
 
Stone Protectors (c) 1994 Eurocom Entertainment Software / Kotobuki System Co., Ltd. 
 
A kingdom built by crystals in under attack by the Saurians. Their leader, called Zok, wants the 
kingdom's powerful crystals which is protected by the Queen. Breaking into the castle, all seems 
lost, but as Zok reaches to take the crystal, it explodes into pieces and they fly away... to earth. 
All but one of the crystals reaches New York and flies into the hands of a rock band... who are 
transformed into goblins by the power of the crystals. Now their goal is to bring back the pieces to 
the kingdom and fight Zok and take his piece. 
 
The game is a typical Beat-'em-Up-game, each player has different weapons, all from melée to 
long-range weapons such as bazookas and guns. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1-2 Players 
Score : 4.4 
SOURCE : http://www.mobygames.com/game/snes/stone-protectors 
 
 
$end


$info=Street Combat,
$<a href="http://www.mobygames.com/game/snes/street-combat"</a>
$bio
 
 
Street Combat (c) 1993 Irem Corp. / Irem Corp. 
 
Street Combat is a one-on-one 2D fighting game in which several martial artists, athletes and 
crime-fighters from all across the globe decide to compete against each other in a street fighting 
tournament for fame and glory. 
 
Single player mode allows you to choose between two versions of the "hero" character (Steven) and 
then takes you through 7 best 2-out-of-3 matches against a collection of different martial artists. A 
2-player Vs mode allows you to freely select any of the characters without restrictions. 
 
Gameplay is similar to other one-on-one beat 'em ups, in which you control your characters movements 
and attacks in a scrolling 2D plane attempting to defeat your opponent with special moves (triggered 
by specific controller motions) and avoid his attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.4 
SOURCE : http://www.mobygames.com/game/snes/street-combat 
 
 
$end


$info=Street Fighter Alpha 2,
$<a href="http://www.mobygames.com/game/snes/street-fighter-alpha-2"</a>
$bio
 
 
Street Fighter Alpha 2 (c) 1996 Capcom Co., Ltd. / Capcom Entertainment, Inc. 
 
Another Street Fighter sequel (this time for Street Fighter Alpha) adds even more to the classic 
fighting series. 
 
New characters in this version include Gen (a wise kung-fu master), Rolento (who you may remember 
from another Capcom classic, Final Fight) and Sakura, a young school girl who follows her hero Ryu so 
close, she has the same type of moves. Dhalsim and Zangief also return to the fight with some news 
moves. 
 
The other major difference is the loss of chain-combos and the gain of a custom combo system. Once 
you reach the required level (which is 1 at the least) you can execute a custom combo by combining 
any of the buttons (which there are 6 in total) or any of the special attacks (fireballs, etc.) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.2 
Esrb : Teen 
Other Systems : PlayStation,PlayStation 3,PSP,SEGA Saturn,Wii,Windows 
SOURCE : http://www.mobygames.com/game/snes/street-fighter-alpha-2 
 
 
$end


$info=Street Fighter II Turbo - Hyper Fighting,
$<a href="http://www.mobygames.com/game/snes/street-fighter-ii-turbo-hyper-fighting"</a>
$bio
 
 
Street Fighter II Turbo - Hyper Fighting (c) Aug, 1993 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Choose from twelve street fighters from around the world, skilled in a variety of martial arts -- for 
instance, a character named E.Honda is a sumo wrestler from Japan, while Ken is a master of Tae Kwon 
Do from the United States. Journey to different countries to defeat other fighters, eventually 
leading up to a battle with evil man M.Bison. Besides the standard punches and kicks, each character 
can also execute special moves, such as energy projectiles or lightning-fast kicks, for more damage 
or to create a chain of hit combos. 
 
This home version is a re-release of the original Street Fighter 2 game with several major 
improvements: the 'boss' characters (Vega, Balrog, Sagat, and M. Bison) are automatically unlocked 
for you to play, each character receives some new or upgraded moves and costume colors, and you can 
select a Turbo speed level which lets you play at a faster speed. It is based on the arcade 
re-release by the same name which also contained the subtitle "Hyper Fighting." 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/street-fighter-ii-turbo-hyper-fighting 
 
 
$end


$info=Street Fighter II - The World Warrior,
$<a href="http://www.mobygames.com/game/snes/street-fighter-ii"</a>
$bio
 
 
Street Fighter II - The World Warrior (c) Jul, 1992 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
The original Street Fighter II is a famous fighting game. Players select from one of eight 
characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They 
must then use their combat strengths to defeat the other seven fighters followed by four boss 
characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has 
their own reasons for wanting to win against the others. 
 
Each character contains his own selection of basic fighting techniques based on three styles of 
punches and three styles of kicks. The effect of each of these changes depending on the characters 
orientation (ducking, airborne or standing still). Street Fighter 2 made famous the "button 
combination" style of gameplay used to unleash powerful moves specific to each character. These 
include the ability to project fireballs, channel electricity or capture the opponent in a tight 
suplex. 
 
Street Fighter 2 is one of the most cloned fighting games and its effects on gameplay and fighting 
games specifically can not be understated. Street Fighter 2 is responsible for making popular several 
different elements. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/street-fighter-ii 
 
 
$end


$info=Street Hockey '95,
$<a href="http://www.mobygames.com/game/snes/street-hockey-95"</a>
$bio
 
 
Street Hockey '95 (c) Nov, 1994 GTE Vantage Inc. / GTE Entertainment 
 
Street Hockey '95 is like ice hockey without ice and in urban environments with no-holds barred 
rules.  Instead of ice skates, roller blades are used as players can pick from nine different skaters 
and assemble their squad in a series of game modes.  There are five modes in all: Fat Point, Rush, 
Whack, Crammit and Hot Puck, each with their own rules, time-limit and scoring system (ex. Fat Point 
awards players different points by what kind of shot they scored the goal with). 
 
There are six different environments to choose from ranging from empty swimming pools to construction 
sites filled with various obstacles that can stop the player dead in their tracks, but also has ramps 
so players can avoid the obstacles.  It also features multiplayer capabilities using an adapter to 
allow four friends to compete head-to-head. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/street-hockey-95 
 
 
$end


$info=Street Racer,
$<a href="http://www.mobygames.com/game/snes/street-racer"</a>
$bio
 
 
Street Racer (c) Nov, 1994 Vivid Image / Ubi Soft Entertainment Software 
 
Street Racer is a kart racing game similar to Super Mario Kart. 
 
Up to four players can play by split-screen. If there are no human opponents, the player can drive 
against seven computer opponents in three leagues. If the player wins the first league, they can play 
the second and so on. The game has eight different vehicles with different skills in speed, haste or 
resistance. There are also some power-ups on the tracks such as bombs, nitro fuel, and health packs. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.5 
Esrb : Kids to Adults 
Other Systems : Amiga,DOS,Game Boy,Genesis,PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/street-racer 
 
 
$end


$info=Strike Gunner,
$<a href="http://www.mobygames.com/game/snes/strike-gunner-stg"</a>
$bio
 
 
Strike Gunner (c) Oct 15, 1992 Athena Co., Ltd. / NTVIC 
 
Strike Gunner S.T.G. is a vertical-scrolling jet fighter adventure set in the far-off year of A.D. 
2008. The player controls their fighter as the scene unfolds around them, as enemies of air, land, 
and sea continuously enter the screen in wave after wave of assault. The player(s) begins with a set 
number of lives, a number which can be added to with good play. Run out, and your mission is over - 
there are no saves! 
 
Before each level, the player chooses one special weapon that can be utilized via an often-refilled 
meter, in addition to their normal guns. But choose wisely, you can only use one special weapon per 
round, and once used, it will be unavailable to you in later rounds! Play solo or with a human 
wingman. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/strike-gunner-stg 
 
 
$end


$info=Stunt Race FX,
$<a href="http://www.mobygames.com/game/snes/stunt-race-fx"</a>
$bio
 
 
Stunt Race FX (c) 1994 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Thanks to an improved version of the SuperFX Chip, Stunt Race FX was the first racing game for the 
SNES to feature fully polygonal cars and levels, which made it possible for the game to include 
gradients and obstacles that could not be realized in earlier, "flat" racing games. 
 
The game features four modes of play: 
Speed Trax is basically an arcade mode where the player has to qualify for each upcoming race by 
reaching checkpoints while collecting items to restore his damage- and boost-bar. It is divided into 
a Novice-, Expert-, and Master class, with each class featuring four unique tracks. 
In Stunt Trax the player has to complete courses filled with obstacles within a certain time limit 
while trying to collect as many stars as possible. 
Battle Trax is a two player mode taking place on special tracks without any CPU-controlled opponents. 
Finally, Test Run let's the player practice all tracks that have been unlocked. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/stunt-race-fx 
 
 
$end


$info=Sunset Riders,
$<a href="http://www.mobygames.com/game/snes/sunset-riders"</a>
$bio
 
 
Sunset Riders (c) 1993 Konami Co., Ltd. / Konami, Inc. 
 
The Wild West...full of the criminal element. Sir Richard Rose, the most despicable face in the 
criminal lot, has enough power to control the mining facilities, cattle ranches, and trading 
communities and turn everything to his favor. With that much power, he could literally buy himself 
the Wild West and control everything! 
 
The people need help, desperately. And just as things were looking grim, who should ride into town 
but 4 men who have made a pact: to put down Sir Richard Rose and make the Wild West a free and 
peaceful place to live. 
 
Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live out the wildest 
shootout the Wild West has ever seen... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/sunset-riders 
 
 
$end


$info=Super Adventure Island,
$<a href="http://www.mobygames.com/game/snes/super-adventure-island"</a>
$bio
 
 
Super Adventure Island (c) 1992 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
You are a caveman named Master Higgins. You have a beautiful girlfriend, and you like spending time 
sunbathing together on high trees and other places on the tropic island Waku-Waku. But all of a 
sudden, an evil magician turns your wife into a stone! As you begin to realize what happened, a bird 
grasps you and throws down somewhere on the island. You have to find your way back and to save your 
girl from the grim reality of petrification... 
 
This emotional drama turns out to be a rather simple platform game. The short, linear levels are all 
timed, so you have to hurry up and not to get delayed by the many treasures you might find on your 
way. You will have a weapon, your old trusty boomerang, which you will be able to upgrade during the 
game. After a series on levels, you will be invited to a boss battle. The sooner you complete a 
level, the more bonus points you get. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/super-adventure-island 
 
 
$end


$info=Super Adventure Island II,
$<a href="http://www.mobygames.com/game/snes/super-adventure-island-ii"</a>
$bio
 
 
Super Adventure Island II (c) 1994 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
Master Higgins finally marries his lovely girlfriend Tina. But out of nowhere, a powerful tropical 
cyclone destroyed the idyllic mood of their honeymoon. And not only this: it separated the ardent 
lovers again. After the winds stopped blowing, Tina found herself somewhere on a tropical coast. As 
for Master Higgins, he went to the king of Waku-Waku and, along with his main quest to save his brand 
new wife, got an assignment to save also a princess, whom the king was about to marry. Is there a 
connection between those two events?.. 
 
No, this is not a detective/mystery game, but platform arcade action. What distinguish the game 
clearly not only from ordinary platformers, but also from the first Super Adventure Island, are its 
light role-playing and puzzle-solving flavors. You don't have a time limit, but huge levels with many 
secret sub-levels to find, puzzles to solve, and treasure chests to unlock. You also can have 
equipment, such as swords, shields, etc. By defeating enemies, you gain health items, money, etc. 
Your HP is measured by hearts, and it can increase during the game if you find appropriate items. You 
also encounter random enemies while traveling on a world map. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/super-adventure-island-ii 
 
 
$end


$info=Super Alfred Chicken,
$<a href="http://www.mobygames.com/game/snes/alfred-chicken"</a>
$bio
 
 
Super Alfred Chicken (c) Feb, 1994 Twilight / Mindscape International Ltd. 
 
Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka 
Chickens. The result is a platform game across differently-themed levels, which are finished by 
either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been 
included, and progression sometimes requires solving positional puzzles. 
 
Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills 
them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies 
include whales armed with guns, and stray bombs. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Score : 3.8 
Other Systems : Amiga,Amiga CD32,Game Boy,NES 
SOURCE : http://www.mobygames.com/game/snes/alfred-chicken 
 
 
$end


$info=Super Aquatic Games, The,
$<a href="http://www.mobygames.com/game/snes/super-aquatic-games"</a>
$bio
 
 
Super Aquatic Games, The (c) Oct, 1993 Millennium Interactive Ltd.|Vectordean Ltd. / Seika 
Corporation 
 
Conceived partly as an Olympics tie-in, and partly as a stop-gap for James Pond fans (the third 
platform title in the series (Operation Starfish) was in the process of being heavily delayed, 
eventually being released in 1994), this game saw Pond and friends competing in the underwater 
Olympics. 
 
Most events had some sort of twist to them, to make them fit the underwater theme, or the style of 
humour seen in the James Pond series. The 100-metre-splash is similar to joystick-waggling games of 
the 80s but also involves making timed jumps to hit seagulls. More unusual is Kipper Watching, which 
involves 'heading' incoming beach balls away from a troop of sleeping seals. There's also gymnastics, 
unicycle-riding, and a hurdles race of sorts. The events can be played by up to 4 players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Other Systems : Amiga,Genesis 
SOURCE : http://www.mobygames.com/game/snes/super-aquatic-games 
 
 
$end


$info=Super Back to the Future Part II,
$<a href="http://www.mobygames.com/game/snes/super-back-to-the-future-ii"</a>
$bio
 
 
Super Back to the Future Part II (c) Jul 23, 1993 Toshiba-EMI Ltd. / Toshiba-EMI Ltd. 
 
A Japanese-only platform game where you control an anime-like Marty through Hill Valley. 
 
There are multiple stages, set across different time zones (present, future and past) where you 
hover-skate later on. 
You will encounter bosses like Griff, Biff and the corrupt Biff. 
 
Manically portrayed versions of Doc and Griff can also be found (see password entry screen). 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Score : 3.1 
SOURCE : http://www.mobygames.com/game/snes/super-back-to-the-future-ii 
 
 
$end


$info=Super Baseball Simulator 1.000,
$<a href="http://www.mobygames.com/game/snes/super-baseball-simulator-1000"</a>
$bio
 
 
Super Baseball Simulator 1.000 (c) 1991 Culture Brain Inc. / Culture Brain USA, Inc. 
 
I slight upgrade to the NES release that retains the fun factor of the original while adding a few 
select updates and additions. The graphics have been improved, but not substantially. The special 
hits and pitches have been tweaked with new ones added and old ones dropped. 
 
 
- TECHNICAL - 
 
Genre : Sports/Baseball 
Players : 1-2 Players 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/super-baseball-simulator-1000 
 
 
$end


$info=Super Bases Loaded 2,
$<a href="http://www.mobygames.com/game/snes/super-bases-loaded-2"</a>
$bio
 
 
Super Bases Loaded 2 (c) 1994 Jaleco Ltd.|Tose Co., Ltd. / Jaleco USA, Inc. 
 
Super Bases Loaded 2 is the 16-bit remake of the original NES versions.  It features the modes 
Exhibition, Season, and All Star and features a battery backup that will allow the player to keep 
track of stats and resume play at their own leisure. 
 
The game also allows the player to create their own team and use them in either exhibition or season 
mode.  It does feature a full 162-game season, but does not feature any MLB license, instead it 
consists of two fantasy leagues with seven teams to each league, along with three generic stadiums.  
The DSP chip is also utilized to give's the appearance of realistic 3D movement of the players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-bases-loaded-2 
 
 
$end


$info=Super Bases Loaded 3 - License to Steal,
$<a href="http://www.mobygames.com/game/snes/super-bases-loaded-3-license-to-steal"</a>
$bio
 
 
Super Bases Loaded 3 - License to Steal (c) Feb, 1995 Jaleco Ltd.|Tose Co., Ltd. / Jaleco USA, Inc. 
 
Super Bases Loaded 3 is the follow-up to Super Bases Loaded 2 which includes updated stats of over 
700 actual MLBPA players including Barry Bonds, Kirby Puckett and Terry Gwynn, just to name a few.  
The modes of play include the standard Exhibition and Season, but also include a Championship 
Tournament and an MVP Game.  However, since there is no MLB license, there are no team nicknames or 
logos, and also no World Series is  included in the game. The game only contains three generic 
stadiums.  A battery back-up is present that allows players to save games. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/super-bases-loaded-3-license-to-steal 
 
 
$end


$info=Super Battleship,
$<a href="http://www.mobygames.com/game/snes/super-battleship-the-classic-naval-combat-game-"</a>
$bio
 
 
Super Battleship (c) 1993 Synergistic Software, Inc. / Mindscape, Inc. 
 
This game features two different modes of play: Classic Battleship and Super Battleship. 
 
Classic Battleship is the typical Battleship game where the players set up their ships on a grid, 
then take turns choosing 3 places at a time to target and hope they hit the opposing players ship. 
The game ends when all the opposing players ships are sunk. This mode contains four difficulty 
levels: Ensign, Lieutenant, Commander, and Admiral. 
 
Super Battleship involves eight levels consisting of sixteen missions total. Missions include sinking 
enemy ships in a certain number of rounds, escorting ships to their destinations, defending cities 
from attack, and destroying enemy airfields. Gameplay consists of a turn-based moving of ships 
utilizing an overhead view. The player can then target any enemy units within the ship's range and 
attack. Attacking brings up an action sequence where both ships trade volleys of gunfire until one of 
them either sinks or retreats. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/super-battleship-the-classic-naval-combat-game- 
 
 
$end


$info=Super Battletank 2,
$<a href="http://www.mobygames.com/game/snes/super-battletank-2"</a>
$bio
 
 
Super Battletank 2 (c) Jan, 1994 Imagineering Inc. / Absolute Entertainment, Inc. 
 
In this sequel to Super Battletank, the player takes control of the feared M1A2 Battletank in 16 
missions centered in the Middle East.  After they are attacked by an unknown group of enemies on both 
land and air, the player is tasked to root out these enemies and stop any further attacks on 
Coalition forces. 
 
Much like its predecessor, the gameplay is a first-person tank simulation, using radar to scout out 
enemy tanks and using the main turret gun to disable and kill any opposing tanks, jeeps, APCs and 
various other heavy weapons including SCUD missiles.  If the player encounters and air resistance, 
they can mount their Phalanx machine gun to cut down enemy choppers. 
 
Players also have smoke screens that can temporarily make them unseen to any enemy forces, plus they 
can call in supply drops to replenish their armor and ammo as well as air support that can level any 
opposing force in their wake. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-battletank-2 
 
 
$end


$info=Super Battletank - War in the Gulf,
$<a href="http://www.mobygames.com/game/snes/super-battletank"</a>
$bio
 
 
Super Battletank - War in the Gulf (c) 1992 Absolute Entertainment, Inc. / Absolute Entertainment, 
Inc. 
 
In February 1991, The United States of America sent troops into Kuwait and fought in armed combat 
against the forces of Iraq. Operation Desert Storm featured many different types of units including 
mobile armor. The M1 Abrams tank division is deployed in a variety of missions to destroy marked 
Iraqi targets. 
 
Super Battletank: War in the Gulf is a 1st person tank simulation. Players sit in the cockpit to of a 
M1 Abrams tank. Controls allow the player to accelerate forward, decelerate, rotate the tank's 
trajectory left and right, move the tank's cannon left and right, fire the weapon and check the map. 
The goal of the player is to travel to the location of enemy targets, line them up with the Abrams 
cannon and fire upon them until destroyed. Each mission covers a large area of land and the player 
will need to consult the real-time map to travel appropriately to target locations. The M1 Abrams 
tank also features 2 special weapons: The laser which is more powerful than regular cannon, and the 
smoke screen which allows the player to escape. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/super-battletank 
 
 
$end


$info=Super Black Bass,
$<a href="http://www.mobygames.com/game/snes/super-black-bass"</a>
$bio
 
 
Super Black Bass (c) Apr, 1993 Starfish Inc. / HOT-B USA, Inc. 
 
Super Black Bass is a bass fishing game where players can compete in four different lake tournaments. 
Player can fish in: Skywater Lake (Local Amateur), Clear Lake (Amateur), Murphy Lake (Pro) and 
Bluestone Lake (Super Bass), the goal of which is to catch a certain weight limit of bass before a 
certain time limit. 
 
There are two screens, the boating screen where players navigate a lake using the D-Pad to navigate, 
the "A" button for acceleration and the "B" button for reverse.  The "Y" button is used to enter the 
fishing screen.  There is also a fish finder on the lower part of the screen that helps the player in 
locating a good place to fish. 
 
When the player enters the "fishing screen", they can use the "L & R" shoulder buttons to increase 
the distance meter, the "X" button brings up the lure selection screen, the "B" button can bring an 
overhead view of the location the player currently has the lure set for and the "Y" button brings the 
player back to the "boat mode".  To cast, the player presses the "A" button once to start the cast 
meter and a pressing it again when the meter is set at a certain limit to cast it. 
 
While fishing, the player will have an overhead top-down mode of the lake, using the "A" button to 
reel in their lure and using the D-Pad to manipulate movement of the lure.  Fish can be seen through 
the water, outlined in a light color while bigger fish are seen stationary and cast in a dark shadow. 
 Once the player hooks the fish, a meter will show up at the bottom, showing the tension of the line, 
when it hits to the far right of the meter, the line will snap.  The line can also be manually cut by 
pressing the "A+B" buttons together. 
 
There are eight different lures to choose from (Pencil Bait, Torpedo, Jitterbug, Frog, Crankbait, 
Spoon, Furry Sinker & Plastic Worm) along with several different color variations to choose from and 
five fish to catch (Blue Gill, Rainbow Trout, Catfish, Northern Pike and the game's namesake, Bass). 
 
There are also attributes the player can have, Technique and Strength, that can be upgraded by 
catching more bass and  progress can be kept through a password feature. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/super-black-bass 
 
 
$end


$info=Super Bomberman,
$<a href="http://www.mobygames.com/game/snes/super-bomberman"</a>
$bio
 
 
Super Bomberman (c) 1993 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
Super Bomberman is the first Bomberman game on the Super NES.  Like most games in the Bomberman 
series, Super Bomberman features a normal game as well as the famous battle mode. 
 
In the normal game, Mr. Karat and Dr. Mukk have been terrorizing Diamond City.  You must go from 
board to board, defeating the bad guys and solving puzzles to move to the next board. 
 
In battle mode, up to four players go head to head in a battle to the death.  Players can be computer 
controlled or human controlled via the Super MultiTap. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.9 
Other Systems : J2ME 
SOURCE : http://www.mobygames.com/game/snes/super-bomberman 
 
 
$end


$info=Super Bomberman 2,
$<a href="http://www.mobygames.com/game/snes/super-bomberman-2"</a>
$bio
 
 
Super Bomberman 2 (c) Dec 12, 1994 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
This is the second game in the Bomberman series for the Super Nintendo.  This game is much like the 
first in gameplay but has new levels and a new story to play though. 
 
The graphics are slightly different from the first game but in general the game holds most of the 
same style as the first.  There are a few new features such as colour coded bomb blasts and a few 
different powerups but other than that the second game is the same as the first. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 4.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/super-bomberman-2 
 
 
$end


$info=Super Bomberman 3,
$<a href="http://www.mobygames.com/game/snes/super-bomberman-3"</a>
$bio
 
 
Super Bomberman 3 (c) Oct 15, 1995 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
The third bomberman game in the SNES series.  This game was an overhaul of the entire system of 
bombermans from before.  Again there are new levels and a new story but there are also a lot of new 
features. 
 
Super Bomberman 3 adds in 5 player support using a multitap and the extra controller slot.  The 
"revenge" or "miso bomber" feature was introduced in this game.  That is when a player dies they can 
still throw bombs in from the sidelines in an attempt to swap places with a player that is still 
alive.  Many new powerups were added in this game including the Kangaroo which in addition to giving 
a player and extra hit allowed them to have some extra ablity including jumping, laying rows of 
bombs, and high speed running. 
 
Players are also not limited to the traditional Bomberman.  There is a wide selection of different 
characters that the player can choose from. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/super-bomberman-3 
 
 
$end


$info=Super Bomberman 4,
$<a href="http://www.mobygames.com/game/snes/super-bomberman-4"</a>
$bio
 
 
Super Bomberman 4 (c) Dec 12, 1996 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
The fourth addition to the Bomberman series for the SNES.  This game is almost identical to Super 
Bomberman 3 only with new levels and a new story. 
 
A small twist in this game is that instead of choosing the traditional bomberman or a country 
specific character players get to choose between bosses from the previous game when playing battle 
mode.  Each character has a special power from a jet pack to throwing abilities. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/super-bomberman-4 
 
 
$end


$info=Super Bomberman 5,
$<a href="http://www.mobygames.com/game/snes/super-bomberman-5"</a>
$bio
 
 
Super Bomberman 5 (c) Feb 28, 1997 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
The fifth and final Bomberman released for the SNES (so far).  This game is very similar to Super 
Bomberman 3 and 4.  Again there is a new story and new battle arenas but other than that it is the 
same game.  Players choose between the bosses of the story game levels in battle games like in Super 
Bomberman 4 yet they have not special powers this time around. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/super-bomberman-5 
 
 
$end


$info=Super Bomberman - Panic Bomber W,
$<a href="http://www.mobygames.com/game/snes/super-bomberman-panic-bomber-w"</a>
$bio
 
 
Super Bomberman - Panic Bomber W (c) Mar 01, 1995 Eighting,Raizing / Hudson Soft Company, Ltd. 
 
Super Bomberman: Panic Bomber World is a puzzle game based on the popular  Bomberman series, which 
plays much like a cross between Bomberman and Puyo Puyo. Groups of blocks will fall from the top of 
the screen. Match three identical blocks and bombs will drop from the top of the screen. 
Occasionally, a lit bomb will fall and explode, setting off any bombs it hits and causing a chain 
reaction. The game is over when blocks fill the screen. 
 
It is essentially a variant of the console release of  Bomberman: Panic Bomber, though without the 
time challenge mode and with several additions. Most of the stages play the same way as in the 
earlier version, but they now have real-world names (such as "Jamaica"), and dialogue between 
Bomberman and his opponents was added. 
 
The game features a single-player story mode and a battle mode for up to four players. 
 
 
- TECHNICAL - 
 
Players : 1-5 Players 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/snes/super-bomberman-panic-bomber-w 
 
 
$end


$info=Super Bonk,
$<a href="http://www.mobygames.com/game/snes/super-bonk"</a>
$bio
 
 
Super Bonk (c) Jun, 1994 A.I Co., Ltd. / Hudson Soft Company, Ltd. 
 
The fourth game in the regular "Bonk" caveman series, Bonk is back on his first Super Nintendo 
outing. 
 
In this side-scrolling platformer adventure, the gameplay is similar to Bonk 3. Super Bonk allows 
Bonk to travel through time from his prehistoric levels, the insides of a dinosaur, a version of 
modern Chinatown, and even the moon!  Along the way, Bonk can find power-ups that can change his form 
to creatures such as a shooting Bonk crab, a dinosaur form called "Big Kronk", find candies that 
change his size from tiny to huge, travel through transportation tubes, and find multiple bonus 
levels. 
 
Bonk still uses his head to smash his enemies, propeller seeds that allow Bonk to fly, and for the 
first time, can carry spring flowers on his head in his continuing battle against his arch nemesis, 
King Drool! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/super-bonk 
 
 
$end


$info=Super Bowling,
$<a href="http://www.mobygames.com/game/snes/super-bowling"</a>
$bio
 
 
Super Bowling (c) Sep, 1992 Athena Co., Ltd. / American Technos Inc. 
 
Super Bowling is a third-person bowling game. Players may bowl in several different environments, 
which range from ice ponds to neon-lit Chinese temples. Players can face-off against characters in 
their home stages, much like a fighting game. If the player wins they can then play on these stages 
in other play modes. 
 
Multi-player modes are also available, with a number of different variations. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.5 
Other Systems : Nintendo 64 
SOURCE : http://www.mobygames.com/game/snes/super-bowling 
 
 
$end


$info=Super Buster Bros.,
$<a href="http://www.mobygames.com/game/snes/super-buster-bros"</a>
$bio
 
 
Super Buster Bros. (c) 1992 Capcom Co., Ltd. / Capcom Co., Ltd. 
 
Super Pang is an adventure for one or two players that takes the player around the world, aiming to 
rid the planet of a terrible foe: seemingly innocuous-looking bubbles. The main portion of the game 
is Tour mode, where the player visits a series of different levels representing different countries 
of the world. Each player's character is armed with a gun, which shoots a vertical cable. If this 
hits a bubble, it will cause it to split in two. Upgrades allow two cables to be shot at once, or the 
ability to stick a cable to the ceiling where it will cling for a few seconds, bursting any bubble 
that hits it. 
 
Players must clear each screen of bubbles before progressing to the next one. The largest bubbles 
will have 4 degrees of splitting before clearing. Many level layouts have ladders, barriers and 
breakable bricks in part of the screen, affecting movement of both the player and the bubbles. Faster 
bubbles in the shape of diamonds also bounce around the screen going any which way rather than 
bouncing in predictable arcs like the other bubbles. 
 
Several power-up tokens are also available, offering features such as splitting all bubbles down to 
their minimal size, freezing the bubbles for a few seconds, and various different weapons. Monsters 
also enter the screen periodically, which hit the bubbles and take them down a size, and can often be 
directed by the cable weapon. 
 
In addition to the main Tour mode, the game also features Panic mode, in which a succession of 
bubbles are thrown at at the players. As the player progresses, the amount of bubbles required to 
reach the next level also increases, similar to scoring on Tetris. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/super-buster-bros 
 
 
$end


$info=Super Caesars Palace,
$<a href="http://www.mobygames.com/game/snes/super-caesars-palace"</a>
$bio
 
 
Super Caesars Palace (c) 1993 Illusions Gaming Company, The / Virgin Games, Inc. 
 
Super Caesars Palace is the upgraded sequel to the original Caesars Palace for the NES.  This version 
features nine different games to choose from: Blackjack, Keno, Roulette, Scratchers, Horse Racing, 
Red Dog, Craps, Video Poker and Slot Machines, each with their own degree of difficulty and strategy. 
 
Once a player reaches a sufficient amount of funds, they can then go to the V.I.P. room and play more 
high stakes versions of these games to either win big or lose big.  To add more realism, the player 
can also visit ATMs to draw more cash for playing in case they are running low on on-hand cash.  It 
also has a password feature that will allow the player to pick up and continue their game at a later 
time. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Mouse 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/super-caesars-palace 
 
 
$end


$info=Super Castlevania IV,
$<a href="http://www.mobygames.com/game/snes/super-castlevania-iv"</a>
$bio
 
 
Super Castlevania IV (c) Dec, 1991 Konami Co., Ltd. / Konami, Inc. 
 
Simon Belmont returns in the first Castlevania title to grace the SNES.  The console may be 
different, but the setup is very familiar: The place is Transylvania.  The villain is Count Dracula. 
 
Belmont has the classic Castlevania assortment of weapons (the famous whip, daggers, axes, fire 
bombs, boomerangs) at his disposal, and he gains strength and points by collecting various-sized 
hearts, coin purses, and pork chops. 
 
Like most Castlevania games, Super Castlevania IV is a 2D side-scrolling action game. However, it is 
2D with more depth than ever before. Parallax scrolling and rotating chambers are some of the "Mode 
7" effects made possible by the SNES hardware. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.0 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-castlevania-iv 
 
 
$end


$info=Super Chase H.Q.,
$<a href="http://www.mobygames.com/game/snes/super-chase-hq"</a>
$bio
 
 
Super Chase H.Q. (c) 1993 Taito Corporation / Taito Corporation 
 
Super Chase H.Q. is an enhanced sequel to Chase H.Q. As usual, you must drive your way towards a 
criminal's vehicle, which is known to be involved in some crime, while avoiding passing cars to gain 
points. Your car also comes equipped with three turbos, which can be useful if you are way behind the 
vehicle. 
 
But this time, cars aren't just the only things that you have to worry about. You will also encounter 
bikes that shoot or throw firebombs at you, as well as cars that go the wrong way. (If you crash into 
one of these, you'll be sent flying through the air.) Not to mention other obstacles such as 
barricades. 
 
Furthermore, as well as the criminal's damage indicator, you also have your own. When you finally 
catch up with each criminal,  they are likely to shoot at you if you get too close to their vehicle, 
but you may encounter criminals who have different ways of attacking you. The fourth criminal, for 
example, launches a missile at you if you are further behind him. Once you are shot at and hit, your 
indicator decreases for every time you are hit, but this rule does not apply when you're hit by 
passing cars. When your indicator is empty or when you're out of time, the game ends. 
 
When you complete each round, a statistics screen will appear, and you are awarded points based on 
the time remaining, how much damage you've done, and the number of nitros that are used. One of the 
options allow you to display the game's speedometer in either MPH or Km/h. The game also has a 
storyline, which can be viewed in between rounds. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/super-chase-hq 
 
 
$end


$info=Super Chinese World 2 - Uchuu Ichibuto Daikai,
$<a href="http://www.mobygames.com/game/snes/super-chinese-world-2-uch-ichibuto-daikai"</a>
$bio
 
 
Super Chinese World 2 - Uchuu Ichibuto Daikai (c) Oct 29, 1993 Culture Brain Inc. / Culture Brain 
Inc. 
 
Following the events of the first Super Chinese World game, the world has been saved and Rub-A-Doc 
has invited the leaders of the world, including the Emperor Chin of Chinaland to a galactic peace 
conference. However the conference is disrupted when alien invaders capture all members of the peace 
conference and declare themselves rulers of the galaxy. To back up this claim, the invaders have 
assigned several champions as lieutenants. Hearing that things are once again in trouble, ninja 
warriors Ryu and Jack quickly enlist the help of the people of Futureland to build a spaceship and 
attack one of the champions. However strong their intentions, Ryu and Jack are unable to defeat this 
opponent and must land at nearby planet for repairs... 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-chinese-world-2-uch-ichibuto-daikai 
 
 
$end


$info=Super Chinese World 3,
$<a href="http://www.mobygames.com/game/snes/super-chinese-world-3"</a>
$bio
 
 
Super Chinese World 3 (c) Dec 22, 1995 Culture Brain Inc. / Culture Brain Inc. 
 
Following the events of Super Chinese World 2, the people of Chinaland are enjoying intergalactic 
peace. While ninja masters Ryu and Jack are away training however, the people of Chinaland report 
seeing a strange lights and an alien vessel in the forest to the North and odd creatures scouting the 
land. What plans do these latest visitors have? Are they peaceful or hostile? Time for Jack and Ryu 
to investigate. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-chinese-world-3 
 
 
$end


$info=Super Conflict - The Mideast,
$<a href="http://www.mobygames.com/game/snes/super-conflict"</a>
$bio
 
 
Super Conflict - The Mideast (c) 1993 Manley & Associates, Inc. / Vic Tokai, Inc. 
 
Super Conflict is a strategy game that compares itself to a game of chess: there are two sides (Blue 
or Red) who must destroy the opposing force's Flag Unit. (In the fifth skill level, there is also a 
Flag Ship, and the game is lost if either one is destroyed.) Scenarios are laid on on a hexagonal 
grid, and each space has its own terrain type and can be occupied by one unit. You move your units 
around and attack enemy units in adjacent hexagons. There are also cities, airports, and shipyards, 
which you can occupy and use for your own purposes (ie. to repair a unit). Depending on the skill 
level or scenario you can also construct factories to produce additional units. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/super-conflict 
 
 
$end


$info=Super Double Dragon,
$<a href="http://www.mobygames.com/game/snes/super-double-dragon"</a>
$bio
 
 
Super Double Dragon (c) Oct, 1992 Technos Japan Corp. / Tradewest, Inc. 
 
Billy and Jimmy Lee return for another adventure. This time, fellow martial arts instructor and 
narcotics investigator, Marian, has disappeared while attempting to infiltrate the ruthless criminal 
mob known as the Black Shadow Warriors. 
 
Once again it is up to you (and a friend) to battle your way through a selection of side-scrolling 
beat 'em up levels to defeat the Shadow Warriors and their leader Duke, and save Marian. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/super-double-dragon 
 
 
$end


$info=Super Earth Defense Force,
$<a href="http://www.mobygames.com/game/snes/earth-defense-force"</a>
$bio
 
 
Super Earth Defense Force (c) 1991 Jaleco Ltd. / Jaleco USA, Inc. 
 
An evil organization, named AGYMA, threatens the 200 years of peace the galaxy has enjoyed.  From 
their base on the far side of the moon they have infiltrated many important locations on Earth.  
Working for the Earth Defense Force, you are the lone pilot of a special craft designed to fight off 
AGYMA: the XA-1. 
 
The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state of the art weapons 
with which to fend off the attacks and thwart AGYMA's plot to destroy Earth and disrupt peace 
throughout the cosmos. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/earth-defense-force 
 
 
$end


$info=Super Famicom Wars,
$<a href="http://www.mobygames.com/game/snes/super-famicom-wars"</a>
$bio
 
 
Super Famicom Wars (c) May 01, 1998 Intelligent Systems Co., Ltd. / Nintendo Co., Ltd. 
 
Super Famicom Wars is a strategy game where two players each control an army with the goal of 
destroying one another. Each city controlled by the player generates money which can be used to 
purchase new units. Each individual unit has unique statistics and is often best used against certain 
types of enemy units. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/super-famicom-wars 
 
 
$end


$info=Super Fire Pro Wrestling 2,
$<a href=""</a>
$bio
 
 
Super Fire Pro Wrestling 2 (c)  Human 
 
 
- TECHNICAL - 
 
Genre : Wrestling 
 
 
$end


$info=Super Fire Pro Wrestling X,
$<a href="http://www.mobygames.com/game/snes/super-fire-pro-wrestling-premium-x"</a>
$bio
 
 
Super Fire Pro Wrestling X (c) Mar 29, 1996 Human Entertainment, Inc. / Human Entertainment, Inc. 
 
In this final appearance of Fire Pro series on 16-bit consoles, the usual roster of over 150 
wrestlers from several wresting promotions worldwide including several styles from Shoot or Pancrase 
to American and Lucha are joined by 80 Create-a-wrestler slots, plus secret wrestlers such as legends 
Gotch or Thesz or the roster of Blazing Tornado. While all fighters have fictional names, a lot of 
them are perfectly recognizable by their attire, stance and style. The CAW mode allows the player to 
create a wrestler from scratch, setting how they look (choosing face, size, clothing and setting 
colours) and fight, with several styles and stances available, as well as over 500 moves, each more 
suitable for certain styles and skills. To make them fight more realistically when controlled by the 
AI, the CAW mode also allows one to set move priorities. 
 
Five game modes are available, including World Championship (single and tag), Battle Royale, 5-man 
Elimination Mode, League Battle and the One Night Dream Match. There are several referees available 
(each with their own quirks) and variant rules, from allowing fighting outside the ring without 
count-out (or disallowing it) to the disabling of disqualifications from illegal moves. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/snes/super-fire-pro-wrestling-premium-x 
 
 
$end


$info=Super Fire Pro Wrestling - Queen's Special,
$<a href="http://www.mobygames.com/game/snes/super-fire-pro-wrestling-queens-special"</a>
$bio
 
 
Super Fire Pro Wrestling - Queen's Special (c) Jun 30, 1995 Human Entertainment, Inc. / Human 
Entertainment, Inc. 
 
Long before the WWE introduced the Divas wrestling matches, in Japan there was a more serious affair, 
where wrestling skill was more important than breast implants, and matches were "real" (as far as 
wrestling goes) instead of pillow-fighting or bra and panties fights. 
 
In this game in the Fire Pro Series, the cast of the All Japan Women's Pro-Wrestling promotion are 
available, all fighting to win the Red belt, the highest prize of the federation. It's also possible 
to fight in single matches, tournaments, Battle Royal and Elimination matches. The usual array of 
options in CAW is present, being possible to create 16 new Wrestlers. 
 
Gameplay, as usual is the series, is dramatically different than in most western games. Each wrestler 
has a bunch of moves, ranked from weak to strong. While it's possible to connect any of them from 
open situations, while grappling only when the opponent is already beaten the most powerful moves can 
be successfully used. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Score : 2.0 
Other Systems : TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/super-fire-pro-wrestling-queens-special 
 
 
$end


$info=Super Ghouls 'N Ghosts,
$<a href="http://www.mobygames.com/game/snes/super-ghouls-n-ghosts"</a>
$bio
 
 
Super Ghouls 'N Ghosts (c) Oct, 1991 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
4 years after Arthur saved Princess PrinPrin from the evil demon Loki, a wonderful celebration is 
about to take place! Arthur and the Princess are engaged, and the wedding is to take place at last! 
Thousands from around the kingdom have come to witness this joyous event! 
 
But somewhere in the darkness of the forest lurks a horrible evil... 
 
Arthur and PrinPrin are spending a quiet moment locked in embrace, when she is suddenly snatched away 
by a huge demon! As her screams echo through the night, Arthur rushes from the castle, and pursues 
the demon to the graveyard, where he is greeted by hundreds of horrible ghouls and monsters! 
 
Now, this time, they've gone too far...Arthur is ready for them... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.0 
Other Systems : Game Boy Advance,Wii 
SOURCE : http://www.mobygames.com/game/snes/super-ghouls-n-ghosts 
 
 
$end


$info=Super Goal! 2,
$<a href="http://www.mobygames.com/game/snes/super-goal-2"</a>
$bio
 
 
Super Goal! 2 (c) 1994 Tose Co., Ltd. / Jaleco USA, Inc. 
 
Super Goal! 2 is a soccer game with the two game modes: Tournament and Exhibition, that can support 
two simultaneous players for one on one action, and has 20 International teams to choose from 
including Germany, Brazil, Argentina and U.S.A. just to name a few along with players modeled after 
their real-life counterparts. 
 
Players can customize each game to their liking including rule set-ups, stadiums, team formations and 
including the soccer ball design. It features real-life rules and regulations and soccer moves 
including bicycle kicks and slide tackles. It also has a password feature for player's to pick up and 
play at their leisure. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-goal-2 
 
 
$end


$info=Super Godzilla,
$<a href="http://www.mobygames.com/game/snes/super-godzilla"</a>
$bio
 
 
Super Godzilla (c) 1994 Advance Communication Company / Toho Co.,Ltd. 
 
Super Godzilla is a 16-bit Godzilla game where the player can take control of Toho's famous big green 
lizard as they rampage through Japan.  The game is divided into two main gameplay modes, Movement and 
Battle.  Movement has the player travel through the city using the D-pad and a map located on the 
bottom of the screen with the objective being to destroy certain objectives such as enemy humans and 
buildings as well as pick up power-ups.  There is an animation in the screen above the map that shows 
the results of their movements and attacks. 
 
Battle mode kicks in when the player locates an enemy on the map, like Biollante or Mechagodzilla, 
and is taken to a side-scrolling cinematic-style battle where the player must use punches, tail whips 
and the famous fire breath to drain the energy of the opposing monster.  However, the Fighting Spirit 
system is present which is in a sense a morality meter where the player must pick the right attacks 
at the right time in order to connect certain attacks.  Choosing the wrong attacks or failing to 
connect with them will cause the meter to drop and make Godzilla more vulnerable to attack. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/super-godzilla 
 
 
$end


$info=Super Gomoku Narabe - Renju,
$<a href=""</a>
$bio
 
 
Super Gomoku Narabe - Renju (c)  Naxat Soft 
 
 
- TECHNICAL - 
 
Genre : Boardgame 
 
 
$end


$info=Super Gussun Oyoyo 2,
$<a href=""</a>
$bio
 
 
Super Gussun Oyoyo 2 (c)  Banpresto , Irem 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
 
 
$end


$info=Super Gussun Oyoyo 2 (J) [T+Eng1.0_RPGOne,
$<a href=""</a>
$bio
 
 
Super Gussun Oyoyo 2 (J) [T+Eng1.0_RPGOne (c)  Banpresto , Irem 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
 
 
$end


$info=Super High Impact,
$<a href="http://www.mobygames.com/game/snes/super-high-impact"</a>
$bio
 
 
Super High Impact (c) 1993 Midway / Acclaim Entertainment, Inc. 
 
Super High Impact was one of the most hard hitting football games before the NFL Blitz series was 
created, with 18 teams and over 30 plays per team. The console versions are based on the Midway 
arcade series of the same name. The game has a Hit-O-Meter which often leads to massive brawls. Based 
on the arcade smash hit back in the days, featuring the three famous words: EAT THIS!!!, FIGHT!!! 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/super-high-impact 
 
 
$end


$info=Super International Cricket,
$<a href=""</a>
$bio
 
 
Super International Cricket (c)  Nintendo , Beam 
 
 
- TECHNICAL - 
 
Genre : Sports 
 
 
$end


$info=Super James Pond,
$<a href="http://www.mobygames.com/game/snes/james-pond-2-codename-robocod"</a>
$bio
 
 
Super James Pond (c) Jul, 1993 Vectordean Ltd. / American Softworks Corporation 
 
In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed 
with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto 
ceilings so as to slide across them. 
 
The gameplay takes place across worlds themed around particular types of toys, such as sporting 
goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement 
is included. On each level Pond must collect 2 penguins and reach the exit, although there are 
usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds 
(each of which has three sub levels), a boss must be faced. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.9 
Other Systems : Amiga,Amiga CD32,Atari ST,Commodore 64,DOS,Game Boy,Game Boy Advance,Game 
Gear,Genesis,Nintendo DS,PlayStation,PlayStation 2,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/james-pond-2-codename-robocod 
 
 
$end


$info=Super Loopz,
$<a href="http://www.mobygames.com/game/snes/super-loopz"</a>
$bio
 
 
Super Loopz (c) Mar 04, 1994 Graffiti / Imagineer Co., Ltd. 
 
Super Loopz is a revamped version of Loopz. Feature enhanced graphics and new musics, but the same 
gameplay: sort of Tetris encounter Pipe Dream. Tubes of random shapes drop on to a board, and by 
rotating and placing them you have to make shapes that join up in loops. Once you have placed a piece 
you can't remove it, except by using a special items which destroy every part of an incomplete loop 
it touches 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Other Systems : Amiga 
SOURCE : http://www.mobygames.com/game/snes/super-loopz 
 
 
$end


$info=Super Mad Champ,
$<a href=""</a>
$bio
 
 
Super Mad Champ (c)  Tsukada Original 
 
 
- TECHNICAL - 
 
Genre : Racing 
 
 
$end


$info=Super Mario All-Stars,
$<a href="http://www.mobygames.com/game/snes/super-mario-all-stars"</a>
$bio
 
 
Super Mario All-Stars (c) Aug, 1993 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Super Mario All-Stars is a collection of previously released Super Mario NES platform games. Each 
title is presented with its original gameplay and level design, but has been given a makeover in the 
graphics and sound department. A save option has been added allowing players to store the session 
data. 
 
Included in Super Mario All-Stars are the following games: 
 
1. Super Mario Bros.: Mario and Luigi must rescue the Princess and the Mushroom Retainers from the 
   evil King Bowser. 
 
2. Super Mario Bros.: The Lost Levels: known as Super Mario Bros. 2 in Japan, this game features 
   the same style of gameplay as the original Super Mario Bros. The game contains poison mushrooms, 
   which will shrink or kill Mario, and new and old enemies, such as Flying Bloopers. 
 
3. Super Mario Bros. 2: also known as Super Mario USA in Japan, Mario and friends discover a 
   mysterious land, called Subcon, that is being destroyed by Wart and his minions. They must rescue 
   this strange land from the tyrant. 
 
4. Super Mario Bros. 3: Bowser, with the help of his Koopalings, takes over the Mushroom Kingdom's 
   7 lands and turns their kings into creatures. It's now up to Mario and Luigi to save the Mushroom 
   Kingdom 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/super-mario-all-stars 
 
 
$end


$info=Super Mario Kart,
$<a href="http://www.mobygames.com/game/snes/super-mario-kart"</a>
$bio
 
 
Super Mario Kart (c) Sep 01, 1992 Nintendo EAD / Nintendo of America Inc. 
 
A collection of Super Mario characters, including Mario, Luigi, Yoshi, Peach, Bowser and Donkey Kong 
Jr., are out to win the Super Mario Kart championship. Using Mode 7 scaling, the first true kart game 
on the SNES has you collecting coins to boost your speed while using shells and bananas to stop 
others on the track. 
 
There are 4 cups in all to race for, Mushroom Cup, Flower Cup, Star Cup and Special Cup, each with a 
selection of tracks to race on (based in Bowser's Castle, Super Mario World and more). Plus, a 2 
player battle mode is on offer, where the first to pop the three balloons wins. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-mario-kart 
 
 
$end


$info=Super Mario RPG - Legend of the Seven Stars,
$<a href="http://www.mobygames.com/game/snes/super-mario-rpg-legend-of-the-seven-stars"</a>
$bio
 
 
Super Mario RPG - Legend of the Seven Stars (c) Mar 08, 1996 Square Co., Ltd. / Nintendo of America 
Inc. 
 
Super Mario RPG is a console RPG starring none other than Nintendo's popular character Mario. This 
game starts off like almost every other Mario game, with Bowser kidnapping Princess Toadstool. 
However, when Mario goes to Bowser's Keep to save her, a giant sword made by the evil Smithy crashes 
into the castle and sends Mario, the Princess, and Bowser flying to separate parts of the world. 
 
The game plays much like a traditional RPG: Mario and the members of his party gain experience points 
by defeating enemies. These experience points can increase the team's maximum number of hit points 
and flower points (magic points). The battles are also turn-based, but this time there are timed 
attacks and defenses. Timed attacks allow you to inflict more harm than normal to an enemy. Timed 
defenses, on the other hand, allow an enemy to inflict less harm than normal. You are only allowed to 
have three out of five team members on your party at a time. Mario is always in your party, 
regardless. Your team members can also purchase more weapons and abilities, along with better armor. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Isometric 
Players : 1 Player 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-mario-rpg-legend-of-the-seven-stars 
 
 
$end


$info=Super Mario War HOL,
$<a href=""</a>
$bio
 
 
Super Mario War HOL (c) 
 
 
- TECHNICAL - 
 
Genre : Shooter/Gallery 
 
 
$end


$info=Super Mario World,
$<a href="http://www.mobygames.com/game/snes/super-mario-world"</a>
$bio
 
 
Super Mario World (c) Aug, 1991 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Once again, the evil Bowser has captured Princess Peach (while on a holiday on Yoshi's Island), and 
it's up to Mario to save her. To aid him in his quest, Mario must use the flying ability of the 
feather to get him to places hard to reach. But what's even more important is his new friend, the 
dinosaur Yoshi, who Mario can ride through each level and eat the enemies. 
 
Over 90 levels are on offer, with plenty of Bowser's evil koopas and new characters around each 
level. Apart from saving Peach, you can also save some of Yoshi's friends, other dinosaurs that each 
have a special attack. Each level also contains a set of extra items to collect, including dinosaur 
coins, and break the tape at the end of each level to collect stars, that allow you to open up the 
bonus games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.2 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-mario-world 
 
 
$end


$info=Super Mario World 2 - Yoshi's Island,
$<a href="http://www.mobygames.com/game/snes/super-mario-world-2-yoshis-island"</a>
$bio
 
 
Super Mario World 2 - Yoshi's Island (c) Oct 01, 1995 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
The events of Yoshi's Island take place in the past. Mario was one of two twin brothers whom the evil 
Magikoopa Kamek tried to kidnap. Kamek kidnapped one of the brothers, but the second, Mario, fell 
down on Yoshi's island, where Yoshis live. The Yoshis decided to carry baby Mario and to bring him to 
his parents. But Kamek has sent troops and hordes of monsters to stop the Yoshis and to kidnap Mario. 
 
In the game, players control the differently colored Yoshis most of the time. Mario is a helpless 
baby unless a star that makes him invincible is collected. As a Yoshi, players can swallow enemies to 
make eggs 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.0 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/super-mario-world-2-yoshis-island 
 
 
$end


$info=Super Metroid,
$<a href="http://www.mobygames.com/game/snes/super-metroid"</a>
$bio
 
 
Super Metroid (c) Apr, 1994 Intelligent Systems Co., Ltd.|Nintendo R&D1 / Nintendo of America Inc. 
 
Super Metroid is a follow-up to Metroid II, and once again features bounty hunter Samus Aran. She 
heads to planet Zebes in order to hunt down the leaders of the Space Pirates, who kidnapped an unique 
Metroid larva. 
 
Super Metroid is a platform game, which, like the previous Metroid games, is not divided into 
separate levels 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-metroid 
 
 
$end


$info=Super Morph,
$<a href="http://www.mobygames.com/game/snes/morph"</a>
$bio
 
 
Super Morph (c) 1993 Millennium Interactive Ltd. / Sony Electronic Publishing Ltd. 
 
Young Morris Rolph has been trapped in limbo due to a malfunction on Dr Krankenpot's new teleport 
machine (how come characters with German-sounding names in computer games and films are always evil 
or stupid? Even Darth Vader sounds German.). Now he's been split into his 4 component parts, 
represented by liquid, gas, a hard ball and a bouncy ball, and he must get through 24 levels (36 on 
the special A1200 version - mirroring the game's plot-line of improved technology causing more 
problems for Morris) to retrieve the parts of the machine so it can be rebuilt to bring him back to 
life. 
 
The gameplay is vaguely influenced by Lemmings, as the levels are populated by lots of points which 
can't be crossed in all forms - walls, fires, gaps, thornbushes and suchlike. You get a set number of 
transformations on each level, although extra ones can be picked up at times, and there are heaters 
and freezers dotted around which cause transformations in some states. All this is done against a 
time limit. Like Lemmings 2, you can take on the next level in each of the worlds at any time, so you 
have to be stuck 4 times before you can't progress. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,Amiga CD32 
SOURCE : http://www.mobygames.com/game/snes/morph 
 
 
$end


$info=Super Nazo Puyo Tsuu - Ruruu no Tetsuwan Hanjouki,
$<a href="http://www.mobygames.com/game/snes/super-nazo-puyo-ruru-no-tetsuwan-hanjyouki"</a>
$bio
 
 
Super Nazo Puyo Tsuu - Ruruu no Tetsuwan Hanjouki (c) 1996 Compile / Compile 
 
Sequel to the original Super Nazo Puyo, SNP2 is a Puyo Puyo spin-off which combines arcade puzzle 
elements with RPG gameplay. 
 
You play as the young magician Arle as she sets out looking for adventure all over the land, chatting 
with NPCs and exploring the game world via a standard top-down RPG interface. Quests involve careful 
exploration and solving Nazo Puyo challenges which involve specific scenarios of puzzle-based 
gameplay which the player must solve under a specific timeframe. These sequences give the player a 
play area in which color-coded "puyos" are pre-arranged in different patterns, and the player must 
position and arrange the ones that start to fall in order to fullfil the objective at hand (clear 
only a certain row or color of puyos, reach a certain number of combos, etc.). Additionally, running 
into specific monsters can trigger standard Puyo Puyo duels, in which both players have their own 
play areas and the objective is to clear the screen faster than the opponent. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/super-nazo-puyo-ruru-no-tetsuwan-hanjyouki 
 
 
$end


$info=Super Nazo Puyo - Ruruu no Ruu,
$<a href="http://www.mobygames.com/game/snes/super-nazo-puyo-ruruu-no-ruu"</a>
$bio
 
 
Super Nazo Puyo - Ruruu no Ruu (c) 1995 Compile / Banpresto Co., Ltd. 
 
A spin-off of the successful action puzzle series Puyo Puyo with a twist. Whereas the main Puyo Puyo 
games are aimed at defeating AI or human controlled opponents in puzzle duels (where each player has 
his own play area in which color-coded "puyos" fall and must clear them out faster than his 
opponent). Nazo Puyo instead challenges the player with different single-player scenarios in which a 
specific objective must be completed (such as clearing only the red Puyos, or performing a specific 
sequence of combos, etc.). 
 
The game uses the mold of a top-down RPG in which you control the young magician Arle as she explores 
towns and dungeons in her search for adventure. Each quest involves finding an NPC who will trigger 
one of the aforementioned scenarios and rewards Arle with experience points and unique items that 
increase her stats. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.0 
SOURCE : http://www.mobygames.com/game/snes/super-nazo-puyo-ruruu-no-ruu 
 
 
$end


$info=Super NES Super Scope 6,
$<a href="http://www.mobygames.com/game/snes/super-nes-super-scope-6"</a>
$bio
 
 
Super NES Super Scope 6 (c) 1992 Intelligent Systems Co., Ltd. / Nintendo of America Inc. 
 
Super Scope 6 is the pack-in game for the Super Scope peripheral, which is required to play this 
game. The emphasis of Super Scope 6's gameplay is on first person shooting, using the required Super 
Scope accessory to aim. It features a total of six game modes, categorized as either Blastris or 
LaserBlazer. 
 
Blastris Mode features a variety of unrelated games. 
 
1. Blastris A is a falling block game based on Tetris and plays very similar. Blocks appear on the 
   left side of the screen and move towards the right side of the screen, where they will fit into 
   play. The goal is to have the blocks on any column line up and destroy themselves. Each level 
   requires five of these to happen. Unlike Tetris, the player cannot move or even rotate blocks. 
   Instead each section of the block can be destroyed by shooting it. Higher difficulty levels 
   increase the speed of gameplay 
2. Blastris B is a falling block game based on Columns and Puyo Puyo. On each screen are a number 
   of "jelly blocks" which must be destroyed to complete the stage. New blocks appear at the top of 
   the screen and move towards the bottom where they fit into play. Blocks can be destroyed by lining 
   up a row of 4 blocks of the same colour. The player is unable to move the falling blocks but may 
   cycle their colour by shooting at them. 
3. Mole Patrol is combination of Whack-a-Mole and a shooting gallery. A number of moles appear on 
   the screen with a flag indicating the amount that need to be destroyed that level, before jumping 
   into a pipe. From there the moles will climb out of any one of 12 holes on the screen and the 
   player must shoot them as fast as possible. Along with regular moles are pink moles that will 
   temporarily speed up gameplay, making shots more difficult. 
 
LazerBlazer Mode feature a group of games set in a military atmosphere. 
 
1. Type A: Intercept is a first person shooting game where the player shoots down incoming 
   missiles and airplanes. These missiles/planes appear on the right side of the screen and move 
   towards the left side. A radar is also given to the player to keep track of overall positions of 
   these objects on the screen. Ammunition is limited and the player must shoot down a certain amount 
   each level. 
4. Type B: Engage is a first person shooting game where the player shoots down incoming missiles 
   and airplanes, which will cautiously open fire on the player. These missiles/planes appear in 
   front of the player, in the distance and move towards the player. The player has limited energy 
   which is decreased when hit by an enemy. A radar is also given to the player to keep track of 
   overall positions of these objects on the screen. Ammunition is limited and the player must shoot 
   down a certain amount each level. 
5. Type C: Confront is a first person shooting game where the player shoots down incoming 
   spacecraft, which will actively open fire on the player. These UFOs can appear anywhere on the 
   screen and the player must shoot them down before they open fire on the player. Each hit by an 
   enemy decreases the player's shield energy. A radar is also given to the player to keep track of 
   overall positions of these objects on the screen. Ammunition is limited and the player must shoot 
   down a certain amount each level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Super Scope 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/super-nes-super-scope-6 
 
 
$end


$info=Super Ninja Boy,
$<a href="http://www.mobygames.com/game/snes/super-ninja-boy"</a>
$bio
 
 
Super Ninja Boy (c) 1992 Culture Brain Inc. / Culture Brain USA, Inc. 
 
One day a spaceship came down from the heavens and into the skies of Chinaland. It began broadcasting 
an image of peace. Soon Emperor Chin was holding a peace conference with the space ship's leader, 
Rub-A-Doc. Rub-A-Doc visited with some of the other places in the world before departing to the 
heavens and leaving the world. All seemed peaceful however there seems to be trouble starting up, 
strange monsters have been seen throughout Chinaland. Could the increase in monsters be somehow 
related to the recent visit from Rub-A-Doc? The ninja masters of Mount Edin, Jack and Ryu are sent to 
investigate... 
 
Super Ninja Boy is an action RPG for one or two players. In a two player game, each player controls 
either Jack or Ryu. In a one player game, only Jack appears.A second player may join at any time by 
visiting a convenience store. 
 
As mentioned, this game is an RPG and contains familiar RPG elements such as equipping differing 
kinds of weapons, equipment and gaining levels. The Ninja Boys are treated as a single entity and so 
these statistics are shared between Jack and Ryu with equal values. Battles with the enemy, either 
through random encounters or visible on the map is where the action starts. The characters enter a 
side-scrolling 'battle mode' where they may jump, fight, use their special techniques, items and 
spells... as well as activate various 'bonuses' on the battlefield by breaking open the bonus boxes. 
A battle is over and experience points awarded when a pre-determined number of enemies are defeated 
or the Ninja Boys are defeated. 
 
When bosses are encountered, the gameplay changes to a turn-based system. Each turn, commands are 
given to Jack & Ryu, which include usage of special items and skills accuired during the game, who 
then perform actions based on those commands. The enemy's turn takes place the same way. The battle 
ends when one side of the conflict runs out of hitpoints. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/super-ninja-boy 
 
 
$end


$info=Super Noah's Ark 3D,
$<a href="http://www.mobygames.com/game/snes/super-noahs-ark-3-d"</a>
$bio
 
 
Super Noah's Ark 3D (c) 1994 Wisdom Tree, Inc. / Wisdom Tree, Inc. 
 
An early SNES game that has a biblical FPS twist. You run around the ark, feeding animals and putting 
them to sleep for the night. The game was developed with the Wolfenstein SNES engine. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 0.7 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/snes/super-noahs-ark-3-d 
 
 
$end


$info=Super Nova,
$<a href="http://www.mobygames.com/game/snes/super-nova"</a>
$bio
 
 
Super Nova (c) 1993 Taito Corporation / Taito Corporation 
 
The intergalactic menace Belser has been long-defeated. However, he is rising again and is ready to 
cause trouble. Only a group of well-trained starpilots can defeat him. You take to the stars in this 
horizontal and sometimes vertical scrolling shooter. There are several power-ups to be obtained in 
your mission to defeat the evil Belser. 
 
There are three ships to choose from, each having different weapons for attack. There are eight 
attack levels for each, increasing with each Red Orb collected. The Blue Orb gives a limited defense 
shield. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.6 
SOURCE : http://www.mobygames.com/game/snes/super-nova 
 
 
$end


$info=Super Off Road,
$<a href="http://www.mobygames.com/game/snes/ivan-iron-man-stewarts-super-off-road"</a>
$bio
 
 
Super Off Road (c) 1992 Leland Corporation / Tradewest, Inc. 
 
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which 
are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women 
await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you 
lose one of your 3 credits. 
 
Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, 
grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are 
desperate for upgrades, you can buy into your spare credits 
 
Only your off-road driving abilities will be enough to pull you to first place in these races. Play 
alone or with up to 3 other players (depending on the version)  in this conversion of a classic 
arcade game. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.7 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Boy,Game Gear,Genesis,Lynx,NES,SEGA 
Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/ivan-iron-man-stewarts-super-off-road 
 
 
$end


$info=Super Off Road - The Baja,
$<a href="http://www.mobygames.com/game/snes/super-off-road-the-baja"</a>
$bio
 
 
Super Off Road - The Baja (c) Sep, 1993 Leland Interactive Media / Tradewest, Inc. 
 
Super Off Road: The Baja is a sequel of Super Off Road. Unlike its predecessor which uses an 
isometric top-down view of a single-screen track, this arcade racing game is made specifically for 
the SNES and uses its Mode 7 hardware for a 3D racing experience with a 3rd person perspective. 
 
The game has three different tournaments, the Mexico 250, Ensenada 500 and Baja 1000. Instead of 
having to drive many consecutive rounds on a small circuit the circuits are big and more akin to 
rally racing with a finish at a different location than the start. The game is still held with many 
opponents as well as non participating traffic and wildlife that can hinder the player or be 
ruthlessly run over. Along the bumpy off-road tracks the player can collect bags of money, just like 
in its predecessor. Money can be spend on improvements of various of the car's parts, such as: 
brakes, tires, shocks, lights, engine and nitros. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-off-road-the-baja 
 
 
$end


$info=Super Oozumou Netsusen Daiichiban,
$<a href=""</a>
$bio
 
 
Super Oozumou Netsusen Daiichiban (c)  Namco 
 
 
- TECHNICAL - 
 
Genre : Sports/Sumo 
 
 
$end


$info=Super Pinball II - Amazing Odyssey,
$<a href="http://www.mobygames.com/game/snes/super-pinball-ii-the-amazing-odyssey"</a>
$bio
 
 
Super Pinball II - Amazing Odyssey (c) Mar 17, 1995 KAZe Co., Ltd. / Meldac of Japan 
 
The sequel to the original Super Pinball, Super Pinball II is another pinball simulator featuring 
three different tables. This time the selection consists of the sci-fi themed "Space Sister" table, 
the spy-themed "The Spy Eyes", and the circus themed "Showtime". 
 
As in the original, the game features a Competition (free tournament) or Conquest (clear each table 
in succession) modes, but the hotseat multiplayer component has been reduced to two-players. Graphics 
are 2D representations of the tables viewed from a tilted 3D view, which manages to fit the entire 
tables on the screen without scrolling. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/super-pinball-ii-the-amazing-odyssey 
 
 
$end


$info=Super Pinball - Behind the Mask,
$<a href="http://www.mobygames.com/game/snes/super-pinball-behind-the-mask"</a>
$bio
 
 
Super Pinball - Behind the Mask (c) Nov, 1994 KAZe Co., Ltd. / Nintendo of America Inc. 
 
Behind the Mask is a pinball simulator for the SNES featuring three completely unique tables: the 
clown-themed "Jolly Joker", the pirate themed "Blackbeard and Ironmen", and the fantasy-themed 
"Wizard". 
 
All tables are shown in a tilted 3D view, which fits the entire table on the screen without the need 
for scrolling, with marquee messages and bonuses displayed as giant overlays on the screen. Features 
single player and up to four-player hotseat multiplayer gameplay in either Competition (free 
tournament mode) or Conquest (progress through each table and clear them by surpassing 100 million 
points) modes. Also features directional nudging using all the buttons in the pad. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/super-pinball-behind-the-mask 
 
 
$end


$info=Super Play Action Football,
$<a href="http://www.mobygames.com/game/snes/super-play-action-football"</a>
$bio
 
 
Super Play Action Football (c) Aug, 1992 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
The 16-bit sequel to NES Play Action Football.  Graphics are from the same three-quarters perspective 
as the original.  There are now three levels of play to choose from: high school, college, or 
professional.  All 28 real NFL teams are included, but Nintendo did not secure the NFLPA or NCAA 
licenses, so there are no real player names or real universities.  College play features weekly poll 
rankings, conference schedules, and bowl games.  NFL play includes both the regular season and 
playoffs. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/snes/super-play-action-football 
 
 
$end


$info=Super Pro Fighter BIOS,
$<a href=""</a>
$bio
 
 
Super Pro Fighter BIOS (c)  H.K. 
 
 
- TECHNICAL - 
 
Genre : BIOS 
 
 
$end


$info=Super Punch-Out!!,
$<a href="http://www.mobygames.com/game/snes/super-punch-out"</a>
$bio
 
 
Super Punch-Out!! (c) Oct 01, 1994 Nintendo R&D3 / Nintendo of America Inc. 
 
Your dreams are finally going to come true! All the years of training...all for that day where you'd 
finally step into the ring, amidst the roar of the excited crowd, to square off against the best of 
the best...you tighten your fist and hear your gloves tighten with them...you take a step 
foward...the door opens before you...and the boxing ring beckons your name! 
 
16 world champs are here, with the same dream as you: to win the WVBA Championship! Welcome to the 
world of boxing, kid! Give 'em an uppercut or two for your fans! 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-punch-out 
 
 
$end


$info=Super Putty,
$<a href="http://www.mobygames.com/game/snes/putty"</a>
$bio
 
 
Super Putty (c) 1993 System 3 Software, Ltd. / U.S. Gold Ltd. 
 
Putty is a platform game where the lead character is... a blob of putty. He has been expelled from 
Putty Moon by Dazzledaze the wizard and his assistant Dweezil the Cat. Your job is to lead the 
character round the platform levels making use of his special abilities to rescue and destroy. 
 
When moving, Putty has a natural bounce, and his eyes are loosely attached, moving after his body 
after falls (as a visual effect). He has many moves available - he can stretch himself to traverse 
larger gaps between (or move up/down) platforms, unleash a long-range punch, explode (which works 
like a smart bomb, clearing the screen of enemies) or flatten himself into a puddle on the floor (to 
absorb anything that walks over him). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.5 
Other Systems : Amiga,Amiga CD32 
SOURCE : http://www.mobygames.com/game/snes/putty 
 
 
$end


$info=Super Puyo Puyo,
$<a href="http://www.mobygames.com/game/snes/puyo-puyo"</a>
$bio
 
 
Super Puyo Puyo (c) Dec 10, 1993 Compile / Banpresto Co., Ltd. 
 
This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an 
arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more 
puyos of the same color are connected then they will disappear too. This game can be played 
simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple 
puyo combinations. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 4.8 
Other Systems : Game Boy,Game Gear,Genesis,Macintosh,MSX,NES,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/puyo-puyo 
 
 
$end


$info=Super Puyo Puyo 2,
$<a href="http://www.mobygames.com/game/snes/puyo-puyo-2"</a>
$bio
 
 
Super Puyo Puyo 2 (c) Dec 08, 1995 Compile / Compile 
 
A falling block game in which the goal is the combine four or more blocks of the same color which 
then disappear. The remain blocks will fall down and can produce combos which can cause special 
blocks (can only be destroyed by eliminating adjunct blocks) to appear at the enemies field. 
 
This game includes a story mode, in which Arle (the main character) fights against computer enemies, 
a vs player mode, a four player mode (SNES only), and an endless mode (SNES only). 
 
 
- TECHNICAL - 
 
Genre : Puzzle/Drop 
Players : 1-4 Players 
Other Systems : Game Boy,Game Gear,Genesis,Neo Geo Pocket Color,PlayStation,SEGA Saturn,TurboGrafx 
CD,Wii,WonderSwan 
SOURCE : http://www.mobygames.com/game/snes/puyo-puyo-2 
 
 
$end


$info=Super Robot Taisen EX,
$<a href=""</a>
$bio
 
 
Super Robot Taisen EX (c)  Banpresto 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental,
$<a href=""</a>
$bio
 
 
Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental (c)  Banpresto , Winky Soft 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental (J) [T+Eng0.005_Psybuster,
$<a href=""</a>
$bio
 
 
Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental (J) [T+Eng0.005_Psybuster (c)  
Banpresto , Winky Soft 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Super R-Type,
$<a href="http://www.mobygames.com/game/snes/super-r-type"</a>
$bio
 
 
Super R-Type (c) 1991 Irem Software Engineering, Inc. / Irem Software Engineering, Inc. 
 
In this SNES sequel to the arcade R-Type shooters, you are the R-9, Earth's most advanced form of 
defense against the evil BYDO Empire. There are seven stages you must go through, picking up power-up 
items to defeat the stage bosses which have returned from the arcade versions of R-Type and R-Type 
II. Your R-9 ship can also be united with FORCE, which are invincible units that surround your ship 
to protect you and can also power up and attack. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-r-type 
 
 
$end


$info=Super R.B.I. Baseball,
$<a href="http://www.mobygames.com/game/snes/super-rbi-baseball"</a>
$bio
 
 
Super R.B.I. Baseball (c) Jun, 1995 Tengen Inc. / Time Warner Interactive, Inc. 
 
Super R.B.I. Baseball is the first appearance of the R.B.I. series on the Super Nintendo.  It 
features 700 major MLBPA players and has all 28 teams along with the complete 1994 roster, but 
doesn't feature an MLB license, instead the teams nicknames are omitted and team colors are altered. 
 
There are six modes to choose from: Exhibition, Home Run Derby, Defense Practice, Playoffs, League, 
that has the player compete against each team in the game in succession and Game Breaker which lets 
the player choose from 17 scenarios to win the game under certain conditions.  They can also choose 
different Division Champion line-ups that range from 1989-1993 or All-Star Lineups from 1989-1994. 
 
The graphics of the game are presented in a cartoonish-way and the stadiums are "authentic", but 
altered to distinguish themselves from the actual MLB stadiums.  The game doesn't feature a battery 
back-up like many other baseball games, but Series championships can be saved using passwords.  Jack 
Buck also lends his voice talent to the game calling play-by-play commentary. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/super-rbi-baseball 
 
 
$end


$info=Super Slapshot,
$<a href="http://www.mobygames.com/game/snes/super-slap-shot"</a>
$bio
 
 
Super Slapshot (c) May, 1993 Ringler Studios / Virgin Interactive Entertainment, Inc. 
 
A generic 5-on-5 hockey game endorsed by 'Mr. Hockey' Gordie Howe. There are 32 international teams 
to choose from in exhibition and tournament. The gameplay features realistic hockey action with 
penalties and up close fights. There are 10 or more pages of hockey stats available during games. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 1.8 
SOURCE : http://www.mobygames.com/game/snes/super-slap-shot 
 
 
$end


$info=Super Smash T.V.,
$<a href="http://www.mobygames.com/game/snes/smash-tv"</a>
$bio
 
 
Super Smash T.V. (c) 1991 Williams Entertainment Inc. / Acclaim Entertainment, Inc. 
 
The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest 
between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to 
bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything 
in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and 
luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them. 
 
Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It 
retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, 
violence, a hint of satire and that all-important two player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,Game Gear,Genesis,NES,SEGA Master System,Xbox 
360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/smash-tv 
 
 
$end


$info=Super Soccer,
$<a href="http://www.mobygames.com/game/snes/super-soccer_"</a>
$bio
 
 
Super Soccer (c) Dec 13, 1991 Human Entertainment, Inc. / Human Entertainment, Inc. 
 
Let's play soccer - the world's favorite sport! 
 
In Super Soccer you can choose between an Exhibition mode and a Tournament mode. While the first mode 
lasts a single game only the Tournament mode challenges you with 16 consecutive games, facing the 
Nintendo Allstar Team in the final round. 
 
The field is shown in a top-down perspective. Scrolling is done by Mode 7 chip. Difficulty varies 
with the opponent team, ranging from easy to hard in later games in the tournament. 
 
After winning a match in the tournament mode, you will be rewarded witch a code in order to pick up 
the game in the same round of the tournament later on. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 2.7 
SOURCE : http://www.mobygames.com/game/snes/super-soccer_ 
 
 
$end


$info=Super Soccer Champ,
$<a href="http://www.mobygames.com/game/snes/european-football-champ"</a>
$bio
 
 
Super Soccer Champ (c) 1992 Taito Corporation / Taito Corporation 
 
This conversion of a Taito arcade game was released to coincide with the 1992 European Championships. 
The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect 
after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner 
to show the whole pitch. 
 
Although the game has a referee, he often loses attention, and these moments give you a chance to 
foul, punch or side-swipe opposition players. One and two player options are included. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Other Systems : Amiga,Atari ST,Commodore 64 
SOURCE : http://www.mobygames.com/game/snes/european-football-champ 
 
 
$end


$info=Super Solitaire,
$<a href="http://www.mobygames.com/game/snes/super-solitaire"</a>
$bio
 
 
Super Solitaire (c) Jan, 1994 Beam Software Pty., Ltd. / Extreme Entertainment Group, Inc. 
 
Super Solitaire is a SNES version of the classic solitaire card game with 12 varieties of play 
(Klondike, Free Cell, Golf, Cruel, Pyramid, Stonewall, Doesn't Matter, Aces Up, Florentine, Poker, 
Canfield and Scorpion). It features classic artwork for backgrounds along with optional cartoony 
graphics. Very soft music is included on the track. The game also sports options where you can choose 
to skip to the next card when stuck or get a hint on what to do. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/super-solitaire 
 
 
$end


$info=Super Star Wars,
$<a href="http://www.mobygames.com/game/snes/super-star-wars"</a>
$bio
 
 
Super Star Wars (c) Jun 01, 1992 Sculptured Software, Inc.|LucasArts Entertainment Company LLC / JVC 
Musical Industries, Inc. 
 
The story of this game is based on Episode IV: A New Hope, the first of the original  Star Wars movie 
trilogy. The player initially controls the movie's main hero, Luke Skywalker, but two more 
controllable characters join later: the careless captain Han Solo and his Wookie side-kick, 
Chewbacca. The game generally follows the movie plot, allowing the player to experience some of the 
most important sequences, such as the search for Obi-Wan Kenobi, rescuing princess Leia, and the 
final confrontation against Death Star and its TIE Fighters, led by the mysterious Darth Vader. 
 
Most of the game levels follow traditional platform gameplay style. As Luke, Han, or Chewbacca, the 
player makes his way through the linear levels, fighting enemies, jumping over obstacles, and 
collecting power-ups. The power-ups include standard health-restoring items, upgrades for the blaster 
gun (up to five different upgrade levels), as well as special items that can be used for massive 
destruction of the enemies. Luke uses a weak blaster gun, but later gains access to a lightsaber, 
being able to fight enemies melee-style. Han and Chewbacca use stronger flame guns, but cannot 
upgrade to better weapons. 
 
Some of the levels are dedicated to familiar Star Wars vehicles (such as a land speeder). Controlling 
the vehicle from a third-person view, the player has to navigate it through the pseudo-3D 
environments, avoiding obstacles and shooting at enemies on the way. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.7 
Esrb : Everyone 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-star-wars 
 
 
$end


$info=Super Star Wars - Return of the Jedi,
$<a href="http://www.mobygames.com/game/snes/super-star-wars-return-of-the-jedi"</a>
$bio
 
 
Super Star Wars - Return of the Jedi (c) Jun 01, 1994 Sculptured Software, Inc.|LucasArts 
Entertainment Company LLC / JVC Musical Industries, Inc. 
 
You select your character from the movie (Luke Skywalker, Han Solo, Princess Leia, or Chewbacca) 
before each level, as each one has different abilities, and go try to beat levels based on the 
movie's scenes brandishing lightsabers, blasters or crossbows, etc. depending on your choice of 
character. 
 
Gameplay consists of standard platform action spiced up with some slightly different (gameplay-wise) 
sequences. Race to Jabba the Hutt's palace in a speeder, fight your way through Jabba the Hutt's 
minions before killing Jabba himself, control speeder bikes and the Millennium Falcon, and much more. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Game Boy,Game Gear,Wii 
SOURCE : http://www.mobygames.com/game/snes/super-star-wars-return-of-the-jedi 
 
 
$end


$info=Super Star Wars - The Empire Strikes Back,
$<a href="http://www.mobygames.com/game/snes/super-star-wars-the-empire-strikes-back"</a>
$bio
 
 
Super Star Wars - The Empire Strikes Back (c) Jun 01, 1993 Sculptured Software, Inc.|LucasArts 
Entertainment Company LLC / JVC Musical Industries, Inc. 
 
The sequel to  Super Star Wars is, as the name implies, based on Episode V: The Empire Strikes Back, 
the second of the original  Star Wars movie trilogy. The game features familiar locations and events 
from the film, such as the ice planet Hoth, the search for Yoda on the jungle planet Dagobah, and the 
fight against Darth Vader. Several locations are expanded, adding places and boss enemies that did 
not exist in the movie, and certain key events in the story are omitted or changed. 
 
As in the previous game, the player is able to control three characters: Luke Skywalker, Han Solo, 
and Chewbacca. Unlike the first, each character has been given a distinct special move. Chewie spins 
a path of destruction through enemies, Han has grenades and a powerful slide, and Luke can switch to 
his lightsaber and block oncoming fire. Gameplay is very similar to the first game, mostly focusing 
on platforming elements. As before, there are Mode-7 vehicle levels, during which the player is able 
to pilot a snowspeeder against encroaching Imperial walkers, pilot the Millennium Falcon through the 
asteroid field, and break through Cloud City's defenses in Luke's X-Wing fighter. 
 
The game's other major addition is the inclusion of a suite of Force powers for Luke. They are 
learned by collecting hidden orbs on the Dagobah level, and add a second special bar that depletes 
with each usage of a Force power. Power-ups include health items, weapon upgrades, screen-clearing 
detonators, and orbs that restore Luke's Force power. Passwords have also been added, and are given 
upon completion of each of the game's 25 stages. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-star-wars-the-empire-strikes-back 
 
 
$end


$info=Super Street Fighter II - The New Challengers,
$<a href="http://www.mobygames.com/game/snes/super-street-fighter-ii"</a>
$bio
 
 
Super Street Fighter II - The New Challengers (c) 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games 
for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages 
making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the 
SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was 
the returning elimination group battle where you and a group of people played until one person was 
the champ. The Point Battle where the person with the most points wins. Newer modes included 
Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where 
you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.1 
Other Systems : Amiga,Amiga CD32,DOS,Genesis,Wii 
SOURCE : http://www.mobygames.com/game/snes/super-street-fighter-ii 
 
 
$end


$info=Super Strike Eagle,
$<a href="http://www.mobygames.com/game/snes/super-strike-eagle"</a>
$bio
 
 
Super Strike Eagle (c) Mar, 1993 MicroProse Software, Inc. / MicroProse Software, Inc. 
 
Microprose's F-15 Strike Eagle series returns with an edition for the Super Nintendo. Super Strike 
Eagle puts you in the cockpit of an F-15 as you attempt to force various governments back into the 
United Nations. 
 
To accomplish this, players must bomb targets, shoot down enemy fighters, and sink ships. Gameplay 
takes place in both the first-person and third-person perspectives. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/super-strike-eagle 
 
 
$end


$info=Super Tennis,
$<a href="http://www.mobygames.com/game/snes/super-tennis"</a>
$bio
 
 
Super Tennis (c) Nov, 1991 Tokyo Shoseki Co., Ltd. / Nintendo of America Inc. 
 
The world circuit of tennis awaits you. Select from 20 male and female players, each with their own 
style of game play (strengths and weaknesses) and play singles, doubles either against or with a 
human opponent or a CPU controlled player(s) on all the major surfaces (clay, grass & hardcourt). 
 
The circuit mode is the meat of the game. Here, using a password save system, you play a selection of 
tournaments all around the world. The more games you play and win, the more points you receive. These 
points go towards your rank in the world tour rankings. There are 4 major tournaments (as in real 
life) and many minor tournaments to play. 
 
 
- TECHNICAL - 
 
Genre : Sports/Tennis 
Players : 1-2 Players 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/snes/super-tennis 
 
 
$end


$info=Super Tetris 2 + Bombliss,
$<a href="http://www.mobygames.com/game/snes/super-tetris-2-bombliss"</a>
$bio
 
 
Super Tetris 2 + Bombliss (c) Dec 18, 1992 Tose Co., Ltd. / Bullet-Proof Software, Inc. 
 
Super Tetris 2 + Bombliss is one of the many versions of the famous soviet puzzle game, the first one 
available for the Super Nintendo, and an updated version of Tetris 2 + Bombliss. 
 
As the title would suggest, the game features both standard Tetris as well as another similar game 
called Bombliss. Tetris offers three game modes: standard marathon (A-type), start with garbage 
(B-type), and rising garbage (C-type). There is also a two-player versus mode where clearing rows 
sends garbage to the other player. 
 
Bombliss is slightly different from normal Tetris. Arranged on the board and in some dropped pieces 
are bomb squares. Completing a row does not clear the blocks in the row, but will trigger any bombs 
in the row which will destroy blocks. Different sizes of bombs will generate larger explosions. 
Bombliss is offered in standard marathon mode, a puzzle mode where a set board must be cleared using 
set piece drops, and a 2-player versus mode. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/super-tetris-2-bombliss 
 
 
$end


$info=Super Tetris 3,
$<a href="http://www.mobygames.com/game/snes/super-tetris-3"</a>
$bio
 
 
Super Tetris 3 (c) Dec 16, 1994 Tose Co., Ltd. / Bullet-Proof Software, Inc. 
 
Super Tetris 3 is yet another version of the famous soviet puzzle game. However, despite what the 
title may suggest, contained within are actually four different versions of Tetris: Tetris Classic, 
Familiss, Sparkliss, and Magicaliss. Tetris Classic, of course, is the basic version of the game, 
which comes with an endless mode and a 25-line "standard" mode. Familiss, as the name might suggest, 
is a family mode for up to four players simultaneously. Sparkliss, meanwhile, is very similar to 
Bombliss from Super Tetris 2, only with a medieval fantasy theme and different explosion patterns. 
Sparkliss includes both a stage mode and a puzzle mode. 
 
The most unique mode is Magicaliss, which has never shown up on any other version of Tetris. In 
Magicaliss, pieces come in three basic colors, and by rotating the piece, the player can choose 
between them. Creating a line entirely out of one color will clear all blocks on the screen of that 
color. There are also grey pieces, which can only be cleared by creating a line made entirely from 
one color, which will cause all grey blocks on screen to become that color. There are also rare 
rainbow pieces which will act as any color. Besides these additions, the game itself is basic Tetris. 
 
Tetris Classic, Sparkliss, and Magicaliss can also be played in a two-player battle mode, besides the 
four-player Familiss mode. 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/super-tetris-3 
 
 
$end


$info=Super Troll Islands,
$<a href="http://www.mobygames.com/game/snes/super-troll-islands"</a>
$bio
 
 
Super Troll Islands (c) Feb, 1994 Millennium Interactive Ltd. / American Softworks Corporation 
 
Arcade platform game, based on the license of those bright-haired cute naked chaps. Each scrolling 
level was initially shrouded in an animated "mist". Large rectangles of mist could be cleared by 
running around platforms and ladders in the correct order. As the mist cleared, a brightly-coloured 
background was revealed. All the usual platform enemies and pickups abounded. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/super-troll-islands 
 
 
$end


$info=Super Trump Collection,
$<a href=""</a>
$bio
 
 
Super Trump Collection (c)  Bottom Up 
 
 
- TECHNICAL - 
 
Genre : Cards 
 
 
$end


$info=Super Turrican,
$<a href="http://www.mobygames.com/game/snes/super-turrican"</a>
$bio
 
 
Super Turrican (c) Sep 02, 1993 Factor 5 GmbH / Kemco,Seika 
 
Super Turrican is the next generation installment of the famous Turrican Series. Once again it is up 
to the U.S.S. Freedom Forces to get into their Turrican Assault Suits and drive back the forces of 
"The Machine". 
 
Similar to it's predecessors, Super Turican features large levels that are crammed with secrets and 
can be explored freely and in any direction. To get rid of the numerous enemies, Turrican can use 
three upgradeable shots: A spreadshot, a powerful laser and a rebound that bounces off of walls. 
Additionally, there is a Freeze-Beam that can be used to temporarily freeze enemies. It is fully 
rotatable, and therefor also a great help in discovering secret capsules. These capsules contain 
powerups and can often be used to reach secret areas. Last but not least, Turrican has the ability to 
transform into an energy wheel (as long as he has enough special energy), which enables him to lay 
mines and even makes him invincible. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.8 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-turrican 
 
 
$end


$info=Super Turrican 2,
$<a href="http://www.mobygames.com/game/snes/super-turrican-2"</a>
$bio
 
 
Super Turrican 2 (c) 1994 Factor 5 GmbH / Ocean Software Ltd. 
 
Super Turrican is back, and once again the USS Freedom Forces have to prevent the evil Machine from 
harming innocent civilizations. 
This requires the player to jump and shoot his way through large levels filled with lots of enemies. 
To get rid of all the enemies, several different weapons can be used, most of which are already 
familiar to players from previous installments of the series: a Laser, a Spread-shot, and a(improved) 
Rebound. There is also the option to go 
into "wheel-mode" for a limited time to become invincible, lay mines and shoot rockets. The 
Flamethrower is new to the series as well as the Rope, which can be used to climb walls, cling to 
platforms or pick up out-of-reach items. Much like in side-scrolling shooters, you can now pick up 
homing missiles as secondary weapons. The biggest difference to previous Turrican-games however, is 
the fact that in Super Turrican 2 almost half of the levels are strictly linear and don't feature any 
large secret areas that have become somewhat of a trademark of the series. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 4.1 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/super-turrican-2 
 
 
$end


$info=Super Ultra Baseball 2,
$<a href=""</a>
$bio
 
 
Super Ultra Baseball 2 (c)  Culture Brain 
 
 
- TECHNICAL - 
 
Genre : Sports/Baseball 
 
 
$end


$info=Super Valis IV,
$<a href="http://www.mobygames.com/game/snes/valis-iv"</a>
$bio
 
 
Super Valis IV (c) Mar 27, 1992 Telenet Japan Co., Ltd. / Atlus Co., Ltd. 
 
Once upon a time, there was a prince named Gallagher. He was entrusted with a magical ring that 
granted him great powers. But he was too weak to control the power of the ring, and became possessed 
by it. The mad prince was sealed into a crystal, but many years later managed to break out, planning 
to wreak havoc on the Dream World and to conquer it! Yuko, the heroine of the three previous Valis 
games, is no longer a sacred Valis warrior - she has become a goddess. Lena, a young girl who wants 
to become a Valis warrior, is the new main character, who must prove to Yuko she is worthy to wield 
the sword of Valis, that will eventually stop the evil plans of Gallagher. 
 
Like the previous games in the series, this is an action platform game. You can fight enemies with 
melee weapons or use magic. In order to cast magic spells, you must gather special items while 
fighting off regular enemies. At the end of a level, a boss enemy battle awaits you. The game 
features cut scenes with animé-style graphics to advance the story. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.0 
Other Systems : TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/valis-iv 
 
 
$end


$info=Super Widget,
$<a href="http://www.mobygames.com/game/snes/super-widget"</a>
$bio
 
 
Super Widget (c) 1993 Atlus Co., Ltd. / Atlus Co., Ltd. 
 
Planet Earth is in danger from assorted villains who want to destroy the environment for their own 
nefarious purposes!  Far off in the Horsehead Nebula, a group of shapeshifting aliens known as World 
Watchers assign planets for their Watchers to protect.  A purple alien, Widget, is an apprentice 
assigned with the job of protecting Earth.  Along for the ride is his intelligent sidekick, Mega 
Brain. 
 
Super Widget is a platform game for the Super Nintendo, based on the cartoon show, Widget.  It shares 
some similarities to the game Felix the Cat in how the main character upgrades their weapon as they 
collect more power-ups. 
 
Widget navigates through various worlds as he travels to Earth, picking up 'W' coins - 100 earns him 
an extra life.  There are also special power ups in different categories - these allow Widget to 
transform into a variety of different creatures, each with their own different ranged attack.  As the 
player collects more power-ups of the same type (up to three), they change into more powerful 
creatures.  If the player gets hit while transformed, they change back to the previous creature.  If 
they get hit while as normal Widget, they lose a life. 
 
At the end of each world is a boss character.  These are larger enemies that require learning their 
basic pattern, avoiding their attacks, and then firing back with your own.  After defeating the boss, 
the player is graded based on how long it took to complete the level and their combat skills.  They 
are then awarded 'Watcher Experience' based on these grades. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/super-widget 
 
 
$end


$info=Super Wild Card BIOS,
$<a href=""</a>
$bio
 
 
Super Wild Card BIOS (c)  Front Far East 
 
 
- TECHNICAL - 
 
Genre : BIOS 
 
 
$end


$info=Suzuka 8 Hours,
$<a href="http://www.mobygames.com/game/snes/suzuka-8-hours"</a>
$bio
 
 
Suzuka 8 Hours (c) 1993 Namco Hometek Inc. / Namco Limited 
 
This recreation of one of the classic motorbike races uses Super FX technology for the rotating 
graphics. Five different variations of the circuit are featured, each one progressively more 
difficult. 250cc, 400cc and 750cc bikes are featured, each one available to be best for top speed, 
acceleration or handling. The bikes have two steering methods - leaning into the corner or tilting in 
with the bike upright -the options allow you to set which of these is controlled on the pad and which 
use the L and R buttons. Races can be set to last for between 15 minutes and the full 8 hours. Your 
ultimate aim is to win every type of race, across all bikes and circuit layouts. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/snes/suzuka-8-hours 
 
 
$end


$info=SWAT Kats - The Radical Squadron,
$<a href="http://www.mobygames.com/game/snes/swat-kats-the-radical-squadron"</a>
$bio
 
 
SWAT Kats - The Radical Squadron (c) 1995 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
S.W.A.T Kats is a game based on the short lived cartoon series S.W.A.T Kats: Radical Squadron. The 
  series would only last for 2 seasons but built a sort of cult following afterwards. 
 
The Swat Kats are a trio of mechanics by day, but secretly also a group of superheroes defending 
their home, MegaKat city, from creatures and evil villians. Swat Kats is essentially a side-scrolling 
action game. You start off using T-Bone and Razor and guide them through 5 different worlds of action 
packed excitement. Game levels are based on different episodes of the show. As you progress through 
the game you can increase your weapon levels and gain new weapons. Mode 7 graphics are featured in 
some parts of the game. A unique feature to the game is the ability to start on different levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/swat-kats-the-radical-squadron 
 
 
$end


$info=Syndicate,
$<a href="http://www.mobygames.com/game/snes/syndicate"</a>
$bio
 
 
Syndicate (c) 1994 Bullfrog Productions, Ltd. / Ocean Software Ltd. 
 
In the future, the world is controlled by a handful of global corporations (syndicates).  You are the 
Marketing director (hit man) for one of these companies.  It is your job to take control away from 
the competitors.  The job is not one of diplomacy, but one of brute force and physical control.  
Advance your way to the top of the corporation by successfully completing your missions and managing 
the money you make from your territories. 
 
The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real 
time rather than turn based. You have missions ranging from infiltrate and capture, to seek and 
destroy. In each of these you direct a team of four agents as they move through the world shooting at 
anything that gets in their way. 
 
You can upgrade and modify your agents, as well as equip them with tools you have researched or 
liberated from opposing syndicates.  As you complete missions, you gain more funds to use for 
purchasing agents or researching upgrades and equipment. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Isometric 
Players : 1-2 Players 
Score : 2.7 
Esrb : Kids to Adults 
Other Systems : 3DO,Amiga,Amiga CD32,DOS,Genesis,Jaguar,Macintosh,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/syndicate 
 
 
$end


$info=T2 - The Arcade Game,
$<a href="http://www.mobygames.com/game/snes/t2-the-arcade-game"</a>
$bio
 
 
T2 - The Arcade Game (c) 1993 Midway / LJN, Ltd. 
 
As the title states, this is the home conversion of the arcade rail-shooter based on the film 
Terminator 2: Judgement Day. Up to two players shoot through future and present levels as robotic 
killers reprogrammed to serve the human resistance. 
 
Both players wield a machine gun with infinite ammo that lowers its firing rate (overheats) as it is 
continuously fired. A secondary weapon (missile launchers in the future, shotguns in the present) has 
limited ammo but deals heavy damage. Powerups inside the game world include secondary weapon ammo and 
coolant for the machine guns, and are shot to be collected. 
 
T2: The Arcade Game features seven levels based on specific scenes or general concepts in the film. 
The first four levels act as a prelude, as the player guns down waves of metal Terminators across a 
post-apocalyptic Battlefield, a besieged Human Hideout, and through the security checkpoints of the 
enemy supercomputer SkyNet. After destroying the computer, players travel back in time to protect 
John and Sarah Connor, while also destroying every scrap of SkyNet research at the headquarters of 
its manufacturer. From there, players must fend off the indestructible T-1000 until the final 
showdown in the Steel Mill. 
 
Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and 
close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and 
SNES versions also support lightguns (the Menacer and Super Scope, respectively). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Score : 3.8 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/t2-the-arcade-game 
 
 
$end


$info=Tactics Ogre - Let Us Cling Together,
$<a href="http://www.mobygames.com/game/snes/tactics-ogre-"</a>
$bio
 
 
Tactics Ogre - Let Us Cling Together (c) 1995 Quest / Quest 
 
Tactics Ogre is a very detailed 3-D isometric turn based war / rpg sim. You start out with a band of 
troops and build a small army and fight many battles with choices to make in between battles that 
will determine which one of the 8 possible endings in a non-linear storyline. 
 
You have the option to recruit characters, control individual equipment of each character, with over 
6 male character classes, 6 female character classes, 3 demi-human classes, and more. You can also 
train at safe locations to advance your army before the next battle / storyline advancement. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Simulation|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Score : 4.3 
Other Systems : PlayStation,SEGA Saturn,Wii 
SOURCE : http://www.mobygames.com/game/snes/tactics-ogre- 
 
 
$end


$info=Taekwon-Do,
$<a href="http://www.mobygames.com/game/snes/taekwondo"</a>
$bio
 
 
Taekwon-Do (c) 1994 Human Entertainment, Inc. / Human Entertainment, Inc. 
 
This game is based in real taekwondo, using it's real attacks and tournament rules, each character 
(there are 19) has his own specialities and you can make your personalized fighter 
(abilities,aspect,procedence...) the fighter control is real simple, the diferent attacks are toggled 
just by pressing a direction in your pad and some button (forward+b for example) 
There are 4 game modes: Tournament, v.s, tag battle by turns, and practice. 
This game is only in japanese and korean. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Score : 3.1 
SOURCE : http://www.mobygames.com/game/snes/taekwondo 
 
 
$end


$info=Tales of Phantasia,
$<a href="http://www.mobygames.com/game/snes/tales-of-phantasia"</a>
$bio
 
 
Tales of Phantasia (c) Dec 15, 1995 Wolf Team / Namco Limited 
 
In "Tales of Phantasia", you play a young boy named Cless, who lives together with his parents in a 
quiet village. It was a day like all the others when Cless decided to go hunting with his best friend 
Chester. Chasing a wild boar, Cless discovered a strange talking tree in the forest who was pleading 
him for help. But as soon as it stopped speaking, the two friends heard the sound of an alarm. They 
returned to the village and found it burnt down, and all its inhabitants murdered. Before Cless' 
mother died in his arms, she told him this terrible massacre had something to do with the pendant she 
and her husband gave Cless for his birthday... what connection could there be? Cless decides to visit 
his uncle who lives in another town, but he doesn't realize his journey will take him to much more 
remote places than that! 
 
"Tales of Phantasia" presents a unique combat system: The battles have a lot in common with fighting 
games: you fight on a platform that slowly scrolls forward and have to attack your enemy in real 
time. Other party members are controlled by AI. You can pause the game at any time and use magic, 
items, or choose an overall strategy for your allies. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Platform 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Score : 3.8 
Other Systems : Game Boy Advance,PlayStation,PSP 
SOURCE : http://www.mobygames.com/game/snes/tales-of-phantasia 
 
 
$end


$info=Taz-Mania,
$<a href="http://www.mobygames.com/game/snes/taz-mania__"</a>
$bio
 
 
Taz-Mania (c) 1992 Visual Concepts, Ltd. / Sun Corporation of America 
 
This version of Taz-Mania is different from the side-scrolling versions by Sega, in this version the 
player controls Taz from a third-person perspective.  The goal of the game is to travel down the 
road, collecting Kiwi's before the timer runs out, avoiding obstacles along the way.  The Kiwi's will 
get harder to catch as the game goes on, jumping over Taz and actually outrunning him at times. 
 
Some obstacles Taz faces are trees, telephone poles, tour buses, even pterodactyls who will bring Taz 
back at the beginning of the level, but also have to avoid characters such as Axl & Bull, a pair of 
gators who try to capture Taz for the zoo, The She-Devil who is in love with Taz and if the player is 
caught by her, the game is instantly over and Wendal T. Wolf, who will jump on Taz's back and cover 
the screen with his hands making it hard to see. 
 
You can avoid some obstacles by using Taz's tornado spin, but using the spin will cause Taz's health 
meter to drop, but it can be refilled by eating Kiwi's along with blue and red birds, bushrats and 
items thrown to Taz by Didgeri Dingo, but beware, he can also throw obstacles at Taz as well 
including T.N.T.  There is also a bonus stages after completing three levels in which you collect as 
many items you can in the allotted time to raise the score. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Mouse|Super Scope 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/taz-mania__ 
 
 
$end


$info=Tecmo Super Baseball,
$<a href="http://www.mobygames.com/game/snes/tecmo-super-baseball"</a>
$bio
 
 
Tecmo Super Baseball (c) Sep, 1994 Sculptured Software, Inc. / Tecmo, Inc. 
 
This is Tecmo's attempt at baseball after their Tecmo Bowl series. It has 700 authentic MLBPA players 
including Ken Griffey Jr., Tony Gwynn and Barry Bonds to name a few.  However, it does not feature an 
MLB license, so the cities nicknames and logos have been omitted, but all 28 teams with 1993 stats 
are still included. 
 
The standard modes apply including Exhibition, All-Star and Season in which the player can choose 
either to play a full or reduced season.  The player can also choose to simulate games and watch them 
unfold or they also have the option to manage their team and watch the outcome of their decisions.  
It also features a battery backup to allow saving of stats and games as well as two-player 
capabilities to allow friends to compete head-to-head. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/tecmo-super-baseball 
 
 
$end


$info=Tecmo Super Bowl,
$<a href="http://www.mobygames.com/game/snes/tecmo-super-bowl-"</a>
$bio
 
 
Tecmo Super Bowl (c) 1993 Tecmo, Ltd. / Tecmo, Inc. 
 
Tecmo returns to the gridiron with this new version of Tecmo Super Bowl for 16-bit console systems. 
Play with real National Football League players and teams in this 2D, side-scrolling arcade game.  
All of the features from the 8-bit game remain intact, with brand new ones added for even more 
electronic football fun! 
 
Additions include updated player rosters, options for weather effects (rain, snow), multiple season 
play (three regular season schedules available in all), adjustable game time length, and an offensive 
playbook that can be edited even during a game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/tecmo-super-bowl- 
 
 
$end


$info=Tecmo Super Bowl III - Final Edition,
$<a href="http://www.mobygames.com/game/snes/tecmo-super-bowl-iii-final-edition"</a>
$bio
 
 
Tecmo Super Bowl III - Final Edition (c) 1995 Tecmo, Ltd. / Tecmo, Inc. 
 
A late entry in what was once the premiere football simulation, TSB III has updated rosters and teams 
for the 1994-1995 season and is licensed by both the NFL and the Players group.  Features real NFLP 
players and photos, the real NFL schedule, and weekly standings.  You can change defensive and 
offensive formations, create your own Pro Bowl, fake punts and field goals, go for the two point 
conversion, and call audibles.  Updates to the game itself include new cinema screens, superstar 
mode, free agency system, improved graphics, larger field simulation, passing modes, and improved 
speech and music.  Horizontal scrolling.  Also features battery back-up. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/tecmo-super-bowl-iii-final-edition 
 
 
$end


$info=Tecmo Super Bowl II - Special Edition,
$<a href="http://www.mobygames.com/game/snes/tecmo-super-bowl-ii-special-edition"</a>
$bio
 
 
Tecmo Super Bowl II - Special Edition (c) 1994 Tecmo, Ltd. / Tecmo, Inc. 
 
The follow up to the first 16-bit version of Tecmo Super Bowl. Includes the real NFL teams and 
players and the same basic gameplay as previous installments in the series.  There are also variety 
of new features and minor enhancements, such as slightly angled play perspective, larger player 
graphics, new movement animations, expanded playbooks, fake kicks/punts, audibles, and 
auto-scheduling based on your won-loss record from the previous year. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.0 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/tecmo-super-bowl-ii-special-edition 
 
 
$end


$info=Tecmo Super NBA Basketball,
$<a href="http://www.mobygames.com/game/snes/tecmo-super-nba-basketball"</a>
$bio
 
 
Tecmo Super NBA Basketball (c) 1993 Tecmo, Ltd. / Tecmo, Inc. 
 
Tecmo Super NBA features real teams (all 27 contemporary teams) and a roster of real players (over 
320).  One or two players can compete in regular, reduced, or short seasons, or play an exhibition 
game.   Though primarily horizontal scrolling, digitized speech and cinemas, along with a free throw 
point of view, add drama to the proceedings.  Besides the expected elements of basketball 
(substitutions, penalties, steals and blocks, time-outs, overtime), Super NBA gives you the chance to 
call offensive plays and to program win/loss records.  Has a battery to back-up season play. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 5.0 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/tecmo-super-nba-basketball 
 
 
$end


$info=Teenage Mutant Ninja Turtles IV - Turtles in Time,
$<a href="http://www.mobygames.com/game/snes/teenage-mutant-ninja-turtles-iv-turtles-in-time"</a>
$bio
 
 
Teenage Mutant Ninja Turtles IV - Turtles in Time (c) 1992 Konami Co., Ltd. / Konami, Inc. 
 
Doesn't this Shredder dude ever take a break? Now he's gone and kidnapped Channel 6's own reporter 
babe April O' Neill again, and just as the Ninja Turtles were about to kick his butt, he tore open 
some kinda time portal thingy and flung them back into the past! 
 
Now Leonardo, Raphael, Donatello, and Michaelangelo have to fight their way through time and tons of 
Foot Soldiers, mutant wackos, and more in order to save April and slam Shredder's butt all the way to 
Dimension X! Go, Turtles! Kick some shell and save April! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.9 
SOURCE : http://www.mobygames.com/game/snes/teenage-mutant-ninja-turtles-iv-turtles-in-time 
 
 
$end


$info=Teenage Mutant Ninja Turtles - Tournament Fighters,
$<a href="http://www.mobygames.com/game/snes/teenage-mutant-ninja-turtles-tournament-fighters__"</a>
$bio
 
 
Teenage Mutant Ninja Turtles - Tournament Fighters (c) Sep 04, 1993 Konami Co., Ltd. / Konami 
(America), Inc. 
 
The game features the original 4 turtles from the previous games in the series, as well as other 
fighters. 
 
The game is very much in the tradition of the Mortal Kombat or Street Fighter series, pitting you 
against opponents one at a time. Some fighters (besides the turtles) will be familiar, such as the 
Rat King, or even Shredder (now called "Cyber-Shredder" here). 
 
Though even people familiar with the turtles will see differences in them. They can now, for example, 
do moves involving projectiles, such as "fireballs". 
 
The game's modes include a story mode, where you can only pick one of the turtles and go on fighting 
opponents in order to rescue April and Splinter, and a tournament mode, where you fight only for the 
fame and money. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/teenage-mutant-ninja-turtles-tournament-fighters__ 
 
 
$end


$info=Tenchi Muyou! Game Hen,
$<a href="http://www.mobygames.com/game/snes/tenchi-muyou-game-hen"</a>
$bio
 
 
Tenchi Muyou! Game Hen (c) Oct 27, 1995 TamTam Co., Ltd. / Banpresto Co., Ltd. 
 
Sasami is kidnapped by a mysterious little girl with magical powers, and Tenchi and his companions 
must travel to rescue her, battling monsters and other creatures on the way. 
 
Tenchi Muyou! Game-Hen is a strategy game with RPG elements, based on the popular Japanese Tenchi 
Muyo! cartoon series. The game moves from battle to battle, with the plot being revealed through 
cutscenes between them. The player fights the computer on turns, controlling the individuals from a 
party of four. The party members are selected on a separate screen before each battle, and as the 
game progresses new characters become available. 
 
During the skirmish, selecting the characters brings up a menu with three command options: move, 
attack or end turn. A fourth transform option becomes available later, after they reach a higher 
level. When moving or attacking, glowing tiles on the ground show the maximum range of the action. 
Performing either one costs action points, shown as eight regenerating green dots on the status 
window, alongside basic statistics like health, defense and attack levels. Characters level up 
automatically while on the battlefield, increasing their abilities and receiving more powerful 
attacks. Health powers are also accessed through the attack menu, recovering lost points to an ailing 
comrade within their range. Characters can transform to a more powerful version when they have the 
ability to do so, and all the eight green dots are still available. The transformed unit has more 
powerful attacks and a wider range of movement. 
 
After the battle, a map screen appears where the player can save the game, and choose the next battle 
from one of the available paths. It is possible to revisit battlegrounds, to level up before tackling 
stronger enemies. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Isometric 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/tenchi-muyou-game-hen 
 
 
$end


$info=Tenchi wo Kurau - Sangokushi Gunyuuden,
$<a href=""</a>
$bio
 
 
Tenchi wo Kurau - Sangokushi Gunyuuden (c)  Capcom 
 
 
- TECHNICAL - 
 
Genre : Strategy 
 
 
$end


$info=Tengai Makyou Zero,
$<a href="http://www.mobygames.com/game/snes/tengai-maky-zero"</a>
$bio
 
 
Tengai Makyou Zero (c) Dec 21, 1995 Red Company Corporation / Hudson Soft Company, Ltd. 
 
Tengai Makyo Zero is a side-story to the first three  Tengai Makyo games (for PC Engine CD). The 
ancient land of Jipang is a lot like the medieval Japan, but is is ruled by godly and demonic powers, 
and is made up of six countries, the most powerful one being the Ryu (Dragon) Kingdom. The younger of 
two brothers has been recently chosen to be the king of the Dragon Country. The elder brother decides 
to kill him and to take the throne. His soul is possessed by the demon Ninigi, and he plots a further 
destruction of Jipang. 
 
The hero of the game, a young boy named Higan, lives in Hikagi Village. After the village has been 
frozen by the possessed king of Ryu, Higan realizes he was chosen by a mysterious Ancient Flame to 
free Jipang from the claws of Ninigi. 
 
The game is a traditional RPG with turn-based combat viewed from over-the-shoulder perspective. The 
characters can attack physically, cast magic spells, as well as perform special techniques, unique to 
each character. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/tengai-maky-zero 
 
 
$end


$info=Tenshi no Uta - Shiroki Tsubasa no Inori,
$<a href="http://www.mobygames.com/game/snes/tenshi-no-uta-shiroki-tsubasa-no-inori"</a>
$bio
 
 
Tenshi no Uta - Shiroki Tsubasa no Inori (c) Jul 29, 1994 Telenet Japan Co., Ltd. / Telenet Japan 
Co., Ltd. 
 
Reyard is a young man who lives in the town of Farell 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.3 
SOURCE : http://www.mobygames.com/game/snes/tenshi-no-uta-shiroki-tsubasa-no-inori 
 
 
$end


$info=Terminator 2 - Judgment Day,
$<a href="http://www.mobygames.com/game/snes/terminator-2-judgment-day"</a>
$bio
 
 
Terminator 2 - Judgment Day (c) 1991 LJN, Ltd. / Ocean Software Ltd. 
 
The game consists of several actions parts linked together. All parts are different, each resembling 
typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each 
level a small cutscene from the movie is shown. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
SOURCE : http://www.mobygames.com/game/snes/terminator-2-judgment-day 
 
 
$end


$info=Terminator, The,
$<a href="http://www.mobygames.com/game/snes/terminator___"</a>
$bio
 
 
Terminator, The (c) Apr, 1993 Gray Matter|Mindscape, Inc. / Mindscape, Inc. 
 
The SNES game based on James Cameron's classic 1984 film is an action game where the player takes the 
role of Kyle Reese, sent from the future to protect Sarah Connor from the Terminator. 
 
The game has two kinds of levels: in several scrolling platform levels, Reese runs and jumps, 
shooting at Terminators (in the future war level that begins the game), street punks or policemen. 
 
The film's chase scenes are recreated in two driving sequences. Viewed from behind, Reese and Sarah 
must escape the Terminator's pursuit in their car, dodging incoming traffic and avoiding the 
Terminator's fire. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.9 
SOURCE : http://www.mobygames.com/game/snes/terminator___ 
 
 
$end


$info=Terranigma,
$<a href="http://www.mobygames.com/game/snes/terranigma"</a>
$bio
 
 
Terranigma (c) Oct 20, 1995 Quintet Co., Ltd. / Enix Corporation 
 
In "Terranigma", you play a young boy named Ark. He has grown up in his little village, isolated from 
the outer world by a stream of lava, and has never seen anything else beside it. One day, he and some 
other boys hear mysterious voices coming from beyond a door the village elder forbade them to open. 
Unable to resist their curiosity, the boys open the door, and Ark finds a box with a strange creature 
inside. By opening the box, Ark damages the balance between two co-existing worlds, and all the 
village people are turned into stones. Now Ark has to embark on a dangerous journey - to find five 
Towers, and to seek there the answers to his questions, and to liberate his people from a terrible 
curse. 
 
"Terranigma" is an action game with slight RPG elements. Ark levels up after having completed an 
important quest or cleared out an area. He can attack enemies with various weapons, using various 
techniques: pierce, leap, dash, etc. 
 
The game is closely connected to and often regarded as a part of a trilogy created by Enix, the first 
two games being Soul Blazer and Illusion of Gaia. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/terranigma 
 
 
$end


$info=Test Drive II - The Duel,
$<a href="http://www.mobygames.com/game/snes/duel-test-drive-ii"</a>
$bio
 
 
Test Drive II - The Duel (c) 1992 Distinctive Software, Inc. / Accolade, Inc. 
 
In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari 
F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to 
avoid. 
 
Each stage has a different setting, including forests and mountains, with a wide range of hazards to 
dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas 
station by yourself, which allows you to refuel. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.2 
Other Systems : Amiga,Amstrad CPC,Apple IIgs,Atari ST,Commodore 64,DOS,Genesis,Macintosh,MSX,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/snes/duel-test-drive-ii 
 
 
$end


$info=Tetris 2,
$<a href="http://www.mobygames.com/game/snes/tetris-2"</a>
$bio
 
 
Tetris 2 (c) Aug, 1994 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Unlike the original Tetris, Tetris 2 has you clearing the field of blocks in a different way. Each 
play field starts with different colored dots (in this case black, gray and white), with one of each 
color flashing. The blocks are made up of the same three colors, and by matching blocks of the same 
color over the top or to the side of the dot will clear the dot and those blocks from the screen. If 
you clear a flashing dot, all the corresponding dots of the same color will be cleared. To complete 
the round just clear the dots, not the blocks themselves. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 3.3 
Esrb : Kids to Adults 
Other Systems : Game Boy,NES 
SOURCE : http://www.mobygames.com/game/snes/tetris-2 
 
 
$end


$info=Tetris Attack,
$<a href="http://www.mobygames.com/game/snes/tetris-attack"</a>
$bio
 
 
Tetris Attack (c) Sep, 1996 Intelligent Systems Co., Ltd. / Nintendo of America Inc. 
 
All is not well on Yoshi's Island! The devious king Bowser has cast a spell on the island's 
inhabitants, turning them into his mindless slaves. Only Yoshi has escaped its effects, and so he 
must set off to free his friends, and to defeat Bowser and break the spell. 
 
Tetris Attack is a fact-paced action puzzler featuring the colorful cast of characters from Yoshi's 
Island. A stack of blocks continually rises from the bottom of the screen, and the player controls a 
cursor which can swap any two blocks horizontally. Make a row or column of three or more and they'll 
clear, potentially creating combos from new blocks falling to take their place. Combos will send 
large garbage blocks to your opponent, which must be eliminated by clearing a piece that is touching 
it, turning it into normal blocks. 
 
The game offers a story mode against the computer, as well as a 2-player versus mode, an endless 
mode, a timed mode where a certain number of blocks must be cleared, and a puzzle mode where a set 
arrangement of blocks must be cleared in a specific number of moves. The game is based on the 
Japan-only title Panel de Pon. 
 
 
- TECHNICAL - 
 
Genre : Puzzle/Drop 
Players : 1-2 Players 
Score : 4.1 
Esrb : Kids to Adults 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/tetris-attack 
 
 
$end


$info=Tetris & Dr. Mario,
$<a href="http://www.mobygames.com/game/snes/tetris-dr-mario"</a>
$bio
 
 
Tetris & Dr. Mario (c) Dec 30, 1994 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Two of the most popular puzzle games return, but now together in an exclusive compilation for SNES. 
The games have a slight graphical update when compared with the original Game Boy and NES games, but 
the gameplay remains totally faithful to the games released for both platforms. 
 
In Tetris, the main objective is to pile blocks that will fall down continuously, in order to create 
a row or "line" without spaces. For this collection, the game comes with two bonus options: 2 PLAYER 
GAME (absent in the NES version) and VS. COM (absent in both versions), with 3 CPU opponents 
available, each one representing a difficulty level (EASY, MEDIUM, and HARD, respectively). 
 
In Dr. Mario, the objective is to eliminate all the viruses contained in a big bottle. Dr. Mario 
(situated in the upper-right side of the screen) will throw capsules with 6 different color 
combinations (Red-Red, Red-Blue, Yellow-Yellow, Red-Yellow, Blue-Blue and Blue-Yellow) in order to 
line up at least four viruses or capsules of the same color horizontally or vertically and to make 
them disappear. In this compilation, the game comes with a bonus option: VS. COM, where you'll face 
the CPU players: Blue Virus (EASY), Yellow Virus (MEDIUM), and Red Virus (HARD). 
 
For competitive players in both games, there is Mixed Match, where you and a friend can play Tetris 
and Dr. Mario like a tournament! Adjust the handicap levels, play time, music, and other settings to 
balance your different skills. The game order is: TETRIS B-TYPE (clear a certain amount of lines), 
DR. MARIO (disinfect a predetermined number of viruses) and TETRIS A-TYPE (clear lines until the time 
expires). At the end of the time limit, the player with the highest score is the winner. 
 
 
- TECHNICAL - 
 
Genre : Puzzle/Drop 
Players : 1-2 Players 
Score : 3.7 
Esrb : Everyone 
SOURCE : http://www.mobygames.com/game/snes/tetris-dr-mario 
 
 
$end


$info=Tetsuwan Atom,
$<a href=""</a>
$bio
 
 
Tetsuwan Atom (c)  Zamuse 
 
 
- TECHNICAL - 
 
Genre : Platform 
 
 
$end


$info=Theme Park,
$<a href="http://www.mobygames.com/game/snes/theme-park"</a>
$bio
 
 
Theme Park (c) 1995 Bullfrog Productions, Ltd. / Ocean Software Ltd. 
 
Dominating the exciting world of Theme Park ownership is your goal in this strategy game from 
Bullfrog. The first task is to set up your rides within the available land, structuring convenient 
paths and queues and ideally leaving some space for bigger rides once they become available, and 
include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted 
Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around 
other rides. 
 
Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning 
player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be 
hired to keep everything running smoothly, and they will only work for what they consider a fair rate 
of pay. 
 
You are competing against other Theme Parks, so don't let them get an advantage over you - monitor 
your success in attracting customers and financial viability closely using the supplied statistics 
pages. More important, ensure that research is adequately funded to produce new rides. 
 
It can be played in three modes - Sandbox level lets you concentrate on the park design elements, 
while Sim and Full add more strategic features. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.0 
Other Systems : 3DO,Amiga,Amiga CD32,DOS,Genesis,Jaguar,Macintosh,Nintendo 
DS,PC-98,PlayStation,PlayStation 3,PSP,SEGA CD,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/theme-park 
 
 
$end


$info=Thomas the Tank Engine and Friends,
$<a href="http://www.mobygames.com/game/snes/thomas-the-tank-engine-friends"</a>
$bio
 
 
Thomas the Tank Engine and Friends (c) Sep, 1993 Software Creations Ltd. / THQ Inc. 
 
Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to 
the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, 
other trains and vehicles through your route! Based on the famous television and railway series, this 
game is designed for ages 3 and up. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Other Systems : Amiga,Amstrad CPC,Commodore 64,DOS,Genesis,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/thomas-the-tank-engine-friends 
 
 
$end


$info=Thunder Spirits,
$<a href="http://www.mobygames.com/game/snes/thunder-spirits"</a>
$bio
 
 
Thunder Spirits (c) 1991 Technosoft Co., Ltd. / Seika Corporation 
 
A port of the arcade-only Thunder Force AC, a modified version of Thunder Force III made specifically 
for the arcades with reworked graphics and all top-down stages replaced by new side-scrolling ones. 
Thunder Spirits puts you behind the cockpit of a lone starfighter out to destroy all the enemy forces 
of the Orn empire by clearing 8 enemy-infested stages set in various outer space locations. 
 
The game gives you a health-bar and the ability to swap collected weapons on the fly, which can be 
obtained by catching power-ups and activating them whenever you want. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/snes/thunder-spirits 
 
 
$end


$info=Tick, The,
$<a href="http://www.mobygames.com/game/snes/tick"</a>
$bio
 
 
Tick, The (c) 1994 Software Creations Ltd. / Fox Interactive, Inc. 
 
Get ready to put your blue skin-tight tights on. Ninjas need beating-up, bosses need clobbering! This 
game is not so much a platform game as it is a fighting game (think Streets of Rage). You run around 
the levels avoiding sharp flying objects and fighting any enemies that get in your way, including the 
numerous bosses. If your in a tight spot you can 
call Arthur to help defeat any enemies that are on-screen. The game is presented in a normal 2D 
platformer view when you're just jumping from building to building, but changes to a semi-isometric 
view when you start fighting. You'll probably like it if you like Streets of Rage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 1.7 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/tick 
 
 
$end


$info=Timecop,
$<a href="http://www.mobygames.com/game/snes/timecop"</a>
$bio
 
 
Timecop (c) 1995 Cryo Interactive Entertainment / Victor Interactive Software, Inc. 
 
Based off of the Jean Claude Van Damme film Timecop, this game acts as a sequel of sorts. We learned 
well from the film that the power time travel affords corrupts all men weaker than the Muscles from 
Brussels, and this has extended to the original inventor of time travel. He proclaims himself 
dictator of the universe, captures Van Damme as he arrives from fixing all the wrongs in the film, 
and challenges him to a "duel across time." Platforming action follows across multiple periods of 
history. 
 
The primary feature of this game is its digitized characters, uncommon for console games of that era. 
Actors were taped in front of a bluescreen and stills were taken from the video to create all 
characters and their animations. The effect is impressive for the SNES, though it does result in 
robotic enemies who do not respond well to being punched or kicked. The "timing,", both in terms of 
controlling your character and fighting with enemy characters seems off through the entire game. 
 
There are 15 levels in total, most of which are standard fighting platform levels. Three basic 
fighting moves are available to the character, not including jumping and crouching kicks, and not 
including the use of a gun with extremely limited ammo. Some vehicle levels are mixed in, and the 
game culminates in a jetpack duel over Los Angeles with the villainous time travel creator fellow. 
 
The game also featured some rare use of digital voice, primarily in the "FBI... Get on it!" 
background theme in the first few levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.1 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/timecop 
 
 
$end


$info=TimeSlip,
$<a href="http://www.mobygames.com/game/snes/time-slip"</a>
$bio
 
 
TimeSlip (c) 1993 Sales Curve Ltd., The / Vic Tokai, Inc. 
 
On the reptilian planet of Tirmat, scientists have discovered a rift in space and plan to use it to 
transport the planet's inhabitants before the planet is extinguished by sending their elite army 
through the rift and invade their closest neighbor...Earth.  However, to ensure their success they 
send their army into Earth's past in hopes of avoiding any modern weapons and increase their chances 
of saving their planet.  However, Earth has learned of their evil plot and has developed a 
experimental time portal and has sent their own one man army to stop them. 
 
The player takes control of Dr. Vincent Gilgamesh who has acquired a massive arsenal including 
pistols, machine guns, rocket launchers and many more heavy weapons and must travel through various 
time periods including Medieval times, prehistoric times, Ancient Rome and Egypt and even the distant 
future.  The gameplay is similar to Contra where the player advances through the stages, shooting at 
various enemies and collecting power-ups and must also avoid various traps and pitfalls scattered 
throughout the levels.  There are also the standard bosses at the end of each stage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/time-slip 
 
 
$end


$info=Time Trax,
$<a href="http://www.mobygames.com/game/snes/time-trax_"</a>
$bio
 
 
Time Trax (c) 1994 Malibu Interactive / Malibu Games 
 
Time Trax is based off of the 1993-94 sci-fi action series starring Dale Midkiff 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/time-trax_ 
 
 
$end


$info=Timon & Pumbaa's Jungle Games,
$<a href="http://www.mobygames.com/game/snes/disneys-timon-pumbaas-jungle-games"</a>
$bio
 
 
Timon & Pumbaa's Jungle Games (c) Jul 16, 1997 7th Level, Inc. / THQ Inc. 
 
Play different arcade games with The Lion King characters Timon and Pumbaa: 
 
1. Hippo Hop - Help Timon travel across the river while collecting the grubs for Pumbaa's grill.  
   Be sure to avoid the hyenas! 
2. Jungle Pinball - A zany pinball games with hyenas, elephants, gophers and more! (similar 
   version released later as Disney's Hot Shots: Timon and Pumbaa's Jungle Pinball) 
3. Sling Shooter - Shoot berries at various targets popping up. (similar version released later as 
   Disney's Hot Shots: Swampberry Sling) 
4. Bug Drop - A Tetris-like game.  Play against the computer or a friend. (not in the SNES 
   version) 
5. Burper - Collect grubs while avoiding/destroying unwanted ones with Pumbaa's powerful burps. 
 
The main menu has many hidden animations that can be found when you click on various objects. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
Esrb : Kids to Adults 
Other Systems : Macintosh,Windows 
SOURCE : http://www.mobygames.com/game/snes/disneys-timon-pumbaas-jungle-games 
 
 
$end


$info=Tintin in Tibet,
$<a href="http://www.mobygames.com/game/snes/tintin-in-tibet"</a>
$bio
 
 
Tintin in Tibet (c) 1995 Infogrames Europe SA / Infogrames Europe SA 
 
A platform game starring Tin Tin. Tintin in Tibet follows on the heel of Infograme's Asterix & 
Obelix, with the same gameplay. Although the game will prove easy for the expert gamer, there are 
many levels to pass, each of which features new locations, enemies, and obstacles that serve to 
advance the storyline. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 2.9 
Other Systems : DOS,Game Boy,Game Gear,Game Boy Color,Genesis,Windows 
SOURCE : http://www.mobygames.com/game/snes/tintin-in-tibet 
 
 
$end


$info=Tiny Toon Adventures - Buster Busts Loose!,
$<a href="http://www.mobygames.com/game/snes/tiny-toon-adventures-buster-busts-loose"</a>
$bio
 
 
Tiny Toon Adventures - Buster Busts Loose! (c) Aug 16, 1993 Konami Co., Ltd. / Konami of America, 
Inc. 
 
You play Buster Bunny, in a series of levels, featuring characters from the Tiny Toon Adventures 
cartoon. 
 
Most of the six levels are platform levels, where Buster has a number of attacks to defeat the 
enemies he faces.  These include kicks and jumps, and a dash ability that lets you slide into enemies 
to defeat them, and also climb walls. 
 
The fourth level is an exception, and consists of a game of (American) football, played with a 
simplified version of the rules.  The idea is simply to get a touchdown, while as usual progressing 
at least ten yards in four downs.  There are two plays: a running play, where you simply run as far 
as possible while avoiding the opposing team 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/tiny-toon-adventures-buster-busts-loose 
 
 
$end


$info=Tiny Toon Adventures - Wacky Sports Challenge,
$<a href="http://www.mobygames.com/game/snes/tiny-toon-adventures-wacky-sports-challenge_"</a>
$bio
 
 
Tiny Toon Adventures - Wacky Sports Challenge (c) 1994 Konami Co., Ltd. / Konami (America), Inc. 
 
Tiny Toon Adventures: Wacky Sports Challenge has the player take control of either Buster Bunny, Babs 
Bunny, Dizzy Devil, or Plucky Duck in a variety of Olympic-type events: ice cream throw, 
weightlifting, saucer throw, obstacle course, a flying contest called the birdman contest among more. 
 There are four difficulty settings to choose from (Easy, Normal, Hard and Super) each unlockable 
through passwords which are represented by Tiny Toons characters. 
 
Players can utilize the multitap, which allows four human opponents to face off against each other. 
The game also features graphics and animations from the TV show, but does not feature any voice overs 
from the characters. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/tiny-toon-adventures-wacky-sports-challenge_ 
 
 
$end


$info=Tin Star,
$<a href="http://www.mobygames.com/game/snes/tin-star"</a>
$bio
 
 
Tin Star (c) Nov, 1994 Software Creations Ltd. / Nintendo of America Inc. 
 
Tin Star is a robot Sheriff in the Ol' West. He has vowed to rid the town of the Bad Oil gang and 
their leader, Black Bart, within a week. Along with his sidekick Mo Crash and even more importantly 
his six-gun he will try to accomplish this task. 
 
The game takes place over a week with each day being a different stage. Stages are broken down into 4 
parts. The first part is a training section where players can practice shooting. The next two parts 
are action scenes. In the action scenes, gameplay consists of moving a cross-hair over various 
enemies and shooting them. The final part ends the day with a showdown. The showdown involves a one 
on one duel in which a draw icon will randomly pop up anywhere on the screen which must be shot then 
immediately afterwards the enemy the player is facing then must also be shot. This continues on until 
either the player's or the enemy's life bar is drained. 
 
If a player doesn't shoot an energy canteen during a level a bonus screen will appear. The bonus 
screen shows a woman spinning around on a round board with stars next to her body. Shooting the stars 
without missing and without accidentally shooting the woman will help players pick up large amounts 
of money. 
 
At the end of a level the amount of money made is tallied up. For every bullet wasted and damage 
taken the player loses money. The player gains money equal to the their accuracy and the amount of 
energy they had left at the end of the stage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Mouse|Super Scope 
Score : 3.7 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/tin-star 
 
 
$end


$info=TNN Bass Tournament of Champions,
$<a href="http://www.mobygames.com/game/snes/tnn-bass-tournament-of-champions"</a>
$bio
 
 
TNN Bass Tournament of Champions (c) Nov, 1994 GAPS Inc. / American Softworks Corporation 
 
TNN Bass Tournament of Champions is a standard fishing game in the vein of Super Black Bass where the 
player competes in a series of tournaments on six different lakes with a set of rules and regulations 
in an attempt to become fishing world champion. 
 
Like many other fishing games, the player can choose from a variety of lures and search for a fishing 
spot through a top-down view utilizing a fish finder.  Once the player finds a suitable spot, they 
then can cast their lure and attempt to catch as many fish as possible, but also avoid snagging their 
lines or make them to tight and snap from the tension. 
 
Players must also contend with changing weather conditions that can either help or hinder their time 
out on the lake and fish will react true to their real-life counterparts.  It also features a license 
from TNN (The Nashville Network). 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/tnn-bass-tournament-of-champions 
 
 
$end


$info=Tom & Jerry,
$<a href="http://www.mobygames.com/game/snes/tom-and-jerry"</a>
$bio
 
 
Tom & Jerry (c) Apr, 1993 Riedel Software Productions, Inc. / Hi-Tech Expressions, Inc. 
 
Based on MGM's world-known cartoon, the player controls Jerry, the Mouse (in 2-Player Mode, P2 will 
control Jerry's nephew, Tuffy) as he explores four different worlds (movie theater, junkyard, a 
toy-based stage and the house inner). Game controls are simple: B Button makes Jerry/Tuffy to jump 
(tapping it again lightly upon landing will activate their Super Jumps), while A/Y/X Buttons will 
make them to throw marbles upward (Y Button) and downward (X/Y Buttons) in the enemies. 
 
To earn extra lives throughout the game, players have two available options: the rarest and, 
sometimes, hardest way is to find a 1-Up icon 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/tom-and-jerry 
 
 
$end


$info=Tony Meola's Sidekicks Soccer,
$<a href="http://www.mobygames.com/game/snes/tony-meolas-sidekicks-soccer"</a>
$bio
 
 
Tony Meola's Sidekicks Soccer (c) Nov, 1993 Sculptured Software, Inc. / Electro Brain Corp. 
 
Tony Meola's Sidekicks Soccer is a standard soccer game with the standard modes such as Exhibition 
and Season mode with 64 different soccer teams including World teams and localized teams, each with 
their own strengths and weaknesses.  It also features realistic moves such as headers and bicycle 
kicks, with a behind the player's perspective and Mode 7 graphics.  It doesn't feature any official 
soccer license, but is personally endorsed by American goalie, Tony Meola. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/tony-meolas-sidekicks-soccer 
 
 
$end


$info=Top Gear,
$<a href="http://www.mobygames.com/game/snes/top-gear"</a>
$bio
 
 
Top Gear (c) Apr, 1992 Gremlin Graphics Software Ltd. / Kotobuki System Co., Ltd. 
 
In the first of three released games for Super NES, players can choose among 4 different cars, each 
one with different attributes (maximum speed, fuel consumption, boost power and tire grip) to face 32 
challenging courses situated in several places around the world as Brazil, USA, France, Japan etc. 
 
In more longer tracks, players will find a Pit Stop section, where they can enter to replenish the 
fuel meter (total or partially). The game has a split-screen display for 1 or 2 players. In 1-Player 
mode, you'll dispute the races against the computer, that has a slightly bigger speed than yours, 
helping to give a lot more of competitiveness. A password system was included, being possible to stop 
a current game and resume it later. 
 
Through the game, players will find several obstacles scattered by the courses, like rows of iron 
plates or even lots of stones. In order to qualify for the next circuit, it's required to complete it 
at least in the 5th position, or else the game is over. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/snes/top-gear 
 
 
$end


$info=Top Gear 2,
$<a href="http://www.mobygames.com/game/snes/top-gear-2"</a>
$bio
 
 
Top Gear 2 (c) Sep, 1993 Gremlin Interactive Ltd. / KEMCO U.S.A., INC. 
 
This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look 
and feel, right down to the text font used in the game. Your task is to race through 16 countries, 
each of which features four races, with many real-world circuits recreated in incongruous locations 
(such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). 
 
These four-race blocks each represent their own mini-championship, in which you race against 19 cars, 
needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the 
respective amount of money in thousands. This can be spent on various upgrades, ranging from engine 
to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to 
buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race 
championship, you get the next password. 
 
You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant 
speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.1 
Other Systems : Amiga,Amiga CD32,Genesis 
SOURCE : http://www.mobygames.com/game/snes/top-gear-2 
 
 
$end


$info=Top Gear 3000,
$<a href="http://www.mobygames.com/game/snes/top-gear-3000"</a>
$bio
 
 
Top Gear 3000 (c) 1994 Gremlin Interactive Ltd. / Kotobuki System Co., Ltd. 
 
The last game of the Top Gear series for the SNES exceeds ordinary dimensions and goes into outer 
space. Face the challenges found in 48 exciting tracks and become the best pilot in the entire 
galaxy! Just like the previous games, Top Gear 3000 comes with a password system that allows the 
player to continue a game in progress. The upgrade system of Top Gear 2 gained new breath and now 
comes with newly designed parts: ranging from tires to engines up to atomic turbos! As players travel 
from one planet to another via spacecraft, they race on various planets in different systems, getting 
progressively harder. The prize money earned in each race increases as does the price of new car 
parts... Moreover, the game comes with a versus mode which allows up to 4 players to race 
simultaneously via splitscreen. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/top-gear-3000 
 
 
$end


$info=Torneko no Daibouken - Fushigi no Dungeon,
$<a href="http://www.mobygames.com/game/snes/torneko-no-daibouken-fushigi-no-dungeon"</a>
$bio
 
 
Torneko no Daibouken - Fushigi no Dungeon (c) Sep 19, 1993 Chunsoft Co., Ltd. / Chunsoft Co., Ltd. 
 
Torneko (aka Taloon) from Dragon Quest IV was a merchant and treasure hunter who always dreamed of 
owning his own shop. Having defeating the evil along with other heroes, he returned to Endor to work 
peacefully. Some time has passed and after growing successful in this town, Torneko grew anxious. 
Hearing rumors one day about a "Mysterious Dungeon", Torneko meets with the king to ask permission to 
set up a new shop, closer to this Mysterious Dungeon. By exploring this cavern and returning safely 
with the prizes, Torneko hopes to become the most successful merchant in the world. 
 
Torneko No Daibouken is a overhead view game similar to Hack, what might be called a "dungeon crawl". 
Torneko must venture into the mysterious dungeon gathering treasure. He may equip any weapons and 
shields he finds there, as well as gather up items such as spell scrolls, staffs and herbs with a 
variety of effect. A variety of enemies, familiar to the Dragon Quest series, await him. If Torneko 
successfully exits the dungeon, he is able to sell any of the items he has collected. This money then 
goes to improve the quality of his shop and living quarters. As the game progresses, Torneko is able 
to store special items in the vault, which he is then able to bring with him on subsequent trips to 
the dungeon. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/snes/torneko-no-daibouken-fushigi-no-dungeon 
 
 
$end


$info=Torneko no Daibouken - Fushigi no Dungeon (J) (V1.0) [T+Eng0.99_MagicDestiny,
$<a href=""</a>
$bio
 
 
Torneko no Daibouken - Fushigi no Dungeon (J) (V1.0) [T+Eng0.99_MagicDestiny (c)  Chun Soft 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Total Carnage,
$<a href="http://www.mobygames.com/game/snes/total-carnage"</a>
$bio
 
 
Total Carnage (c) Nov, 1993 Black Pearl Software / Malibu Games 
 
The war of 1999 left the country of Kookistan in shambles. Naturally, a dictator named General 
Akhboob took control of the beleagured nation and began creating an army of radioactive mutants. With 
a virtually impenetrable stronghold, a bunch of hostages, and a legion of mutants under his command, 
the evil despot will stop at nothing but world domination. Only two men have the courage and 
idealistic naivete to take on Akhboob and his forces: Captain Carnage and Major Mayhem, also known as 
the Doomsday Squad. 
 
As Captain Carnage or Major Mayhem, it is up to you or you and a friend (in simultaneous action) to 
rescue the hostages while shooting hundreds of mutants bent on your destruction. As you walk and run 
forward, backward, left, right, and diagonally through 20 battlezones of nonstop action, you'll 
always have your machine gun by your side. Additional weapons which you can find along the way 
include grenade launchers, rocket launchers, plasma machine guns, flame throwers, spray-fire rifles, 
defensive blades, and an assortment of bombs. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.7 
Other Systems : Amiga,Amiga CD32,DOS,Jaguar 
SOURCE : http://www.mobygames.com/game/snes/total-carnage 
 
 
$end


$info=Toys,
$<a href="http://www.mobygames.com/game/snes/toys"</a>
$bio
 
 
Toys (c) 1993 Imagineering Inc. / Absolute Entertainment, Inc. 
 
Toys is based on the movie of the same name starring Robin Williams, Joan Cusack and LL Cool J. You 
play as Williams' character, Leslie Zevo, a kid at heart and toy maker who is fighting his uncle Lt. 
General Leland (played in the movie and depicted in the game by Michael Gambon) and his demented war 
toys that double as weapons of mass destruction, with your own assortment of toys. He does this in 
order to take back the factory his uncle has warped when he inherited from his brother when he passed 
away. 
 
There are four stages in the entire game, each with their own assortment of enemies such as grenade 
balloons pogo bears and exploding Elvis dolls, but you also have your own weapons such as race cars, 
wind-up ducks, bowling balls, water balloons and even pies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/toys 
 
 
$end


$info=Toy Story,
$<a href="http://www.mobygames.com/game/snes/disneys-toy-story"</a>
$bio
 
 
Toy Story (c) Dec, 1995 Traveller's Tales Ltd. / Disney Interactive, Inc. 
 
This game is based on the movie "Toy Story". It sets you as the character of Woody as you jump, 
swing, and drive to the end of each level. Each level contains familar scenes from the movie. The 
gameplay consists of the platform\sidescrolling kind. You use Woody's pullstring to defeat enemies 
like sharks, Mr. Potatohead, and Ham. After each level, you are treated to still images from the 
movie. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Esrb : Kids to Adults 
Other Systems : Game Boy,Genesis,Windows 
SOURCE : http://www.mobygames.com/game/snes/disneys-toy-story 
 
 
$end


$info=Traverse - Starlight & Prairie,
$<a href=""</a>
$bio
 
 
Traverse - Starlight & Prairie (c)  Banpresto , Pandora Box 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Treasure Hunter G,
$<a href="http://www.mobygames.com/game/snes/treasure-hunter-g"</a>
$bio
 
 
Treasure Hunter G (c) May 24, 1996 Sting, Inc. / Square Co., Ltd. 
 
Brothers Red and Blue G. decide to leave their idyllic village in search of their long lost father, 
who left the kids years ago to go treasure hunting. Unfortunately, as soon as they begin their quest, 
they become entangled with a mysterious girl on the run from evil monsters who holds the key to the 
resurrection of a great demon. Now its up to the brothers to save the world if they ever want to find 
their father. 
 
Treasure Hunter G is a top-down RPG in which you control your party of four characters as they 
explore the fantasy/sci-fi game world in search for quests and grinding their stats while the plot 
advances. The game is divided in a world-map screen, a top-down "town" mode and a turn-based fight 
mode in which the characters are taken to generic tiled top-down arenas in which they select each 
character and move or attack depending on their action points. 
 
Enemies can be seen on the map instead of jumping at you at random intervals, and you can freely 
decide whether to engage them or simply circle them around. The game uses a combination of hand-drawn 
sprites and CGI pre-rendered one (mostly for the main characters) with a distinct cute or Super 
Deformed design (as usual for most console RPGs). 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 4.1 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/treasure-hunter-g 
 
 
$end


$info=Trinea,
$<a href=""</a>
$bio
 
 
Trinea (c)  Yanoman , Japan Art Media 
 
 
- TECHNICAL - 
 
Genre : Fighter/Adventure 
 
 
$end


$info=Troddlers,
$<a href="http://www.mobygames.com/game/snes/troddlers"</a>
$bio
 
 
Troddlers (c) 1993 Atod AB / Seika Corporation 
 
Troddlers is a puzzle game in the vein of Lemmings. The player takes control of an animal-like wizard 
who can create and remove blocks 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
Players : 1-2 Players 
Controls : Mouse 
Score : 3.5 
Other Systems : Amiga,DOS 
SOURCE : http://www.mobygames.com/game/snes/troddlers 
 
 
$end


$info=Troy Aikman NFL Football,
$<a href="http://www.mobygames.com/game/snes/troy-aikman-nfl-football"</a>
$bio
 
 
Troy Aikman NFL Football (c) 1995 Tradewest, Inc. / Williams Entertainment Inc. 
 
You and a friend can become star NFL players or choose to coach a team in this realistic rendition of 
the game of American football, endorsed by former Dallas Cowboys quarterback and Super Bowl champ, 
Troy Aikman. Choose to play alone against the system, or play against each other. 
 
Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) season. There are also 
three skill levels: Rookie, Pro and Veteran.  You can design your own plays, customize your team, and 
save your team's stats. True-to-life playing surfaces have an effect on how your team performs and 
include grass, mud, dirt, snow, rain and turf. Listen to the roar of the crowd and other authentic 
stadium sounds as your plays are followed through. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Other Systems : Genesis,Jaguar 
SOURCE : http://www.mobygames.com/game/snes/troy-aikman-nfl-football 
 
 
$end


$info=True Lies,
$<a href="http://www.mobygames.com/game/snes/true-lies"</a>
$bio
 
 
True Lies (c) Dec, 1994 Beam Software Pty., Ltd. / Acclaim Entertainment, Inc. 
 
Take charge of gun toting Arnie in this top down omni-scrolling action shooter. Arnie takes on the 
terrorists using a variety of weapons in all the locations from the movie of the same name. 
In each location you have a mission such as retrieve data or capture a terrorist.This usually 
involves searching around for your goal while dispatching enemies and trying to minimise civilian 
casualties. The emphasis is on action and weapons, in particular Arnold's favourites: flame thrower 
and the uzi. He also has a diving roll to help him dodge the enemies bullets and come back guns 
blazing.. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.5 
Esrb : Teen 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/true-lies 
 
 
$end


$info=Tuff E Nuff,
$<a href="http://www.mobygames.com/game/snes/hey-punk-are-you-tuff-e-nuff"</a>
$bio
 
 
Tuff E Nuff (c) 1993 Jaleco Ltd. / Jaleco Ltd. 
 
Following a great war that destroys most of the earth, Tuff E Nuff sees four of the earth's toughest 
people come together to do battle, and earn the right to attempt to depose the mighty ruler. Gameplay 
is standard beat 'em up style action, featuring most of the conventions of the genre. The characters 
have a range of kicks, punches and throws, and each fight at their own base. The 90-second time limit 
can be turned on or off. Fights are best-of-three, with points awarded for each hit, and for overall 
victory. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/hey-punk-are-you-tuff-e-nuff 
 
 
$end


$info=Turn and Burn - No-Fly Zone,
$<a href="http://www.mobygames.com/game/snes/turn-and-burn-no-fly-zone"</a>
$bio
 
 
Turn and Burn - No-Fly Zone (c) 1994 Imagineering Inc. / Absolute Entertainment, Inc. 
 
In Turn and Burn: No-Fly Zone the player gets in the cockpit of the famed F-14 Tomcat and launches 
into a series of sorties on enemy fighters.  The game is a simulation with real instruments and 
gauges and authentic weapons such as Sidewinders, Phoenix missiles and the M61A1 Vulcan Cannon to 
shoot down enemy fighters scattered throughout the stages.  Players also land on their carrier in 
both daytime and night time missions. The game also features Mode 7 scaling. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/turn-and-burn-no-fly-zone 
 
 
$end


$info=Twisted Tales of Spike McFang, The,
$<a href="http://www.mobygames.com/game/snes/twisted-tales-of-spike-mcfang"</a>
$bio
 
 
Twisted Tales of Spike McFang, The (c) 1994 Red Company Corporation / Bullet-Proof Software, Inc. 
 
The Twisted Tales of Spike McFang is an action-rpg starring the titular hero, a young vampire prince 
who must rescue his parents and save the inhabitants of the Vladamasco Islands from the evil Von 
Hesler. But is it really his handiwork, or is there someone else controlling him? Unravel the mystery 
while traveling to various locales, fighting Von Hesler's henchmen and picking up (CPU-controlled) 
companions along the way. 
 
Spike McFang has three main methods of attack: by striking out with his cape, throwing his hat like a 
boomerang, or using a magic card. Cards can also heal his health or give his companions extra 
strength. Spike can also devour the still-beating hearts of his vanquished foes (or the dropped 
tomatoes of his vanquished foes if you're playing the sanitized North American version) to regain 
health. There are a total of four different hats that Spike can purchase as upgrades in his battle 
against animated garlic bulbs, bomb-throwing cats, head-spinning plants and a plethora of other 
dangerous enemies. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/twisted-tales-of-spike-mcfang 
 
 
$end


$info=Uchuu no Kishi - Tekkaman Blade,
$<a href="http://www.mobygames.com/game/snes/uch-no-kishi-tekkaman-blade"</a>
$bio
 
 
Uchuu no Kishi - Tekkaman Blade (c) Jul 30, 1993 BEC Co., Ltd. / Interbec 
 
Uchu no Kishi: Tekkaman Blade's is based on the anime Tekkaman Blade, also known as Teknoman. The 
game's levels are a mix of scrolling shooter and fighting game. The first part of every level is a 
scrolling shooter where Tekkaman Blade must survive several waves of Radam before killing two 
stronger boss-like Radam and meeting another Tekkaman. In scrolling shooter levels Blade can either 
toss his spear to defeat enemies at range or quickly slash with it to destroy bullets and enemies. 
One enemy type will drop different colored System Box powerups: green restores health, red destroys 
all enemies onscreen (except bosses), and blue turns Blade invulnerable and able to destroy all 
enemies upon contact (including bosses). 
 
The end of every level is a one on one fight with an enemy Tekkaman. Each Tekkaman starts with a 
weapon, but the weapon will be lost if they take too much damage, forcing them to use punches and 
kicks. This mode can also be played in 2-player mode, where each player selects their Tekkaman. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/uch-no-kishi-tekkaman-blade 
 
 
$end


$info=Ultimate Mortal Kombat 3,
$<a href="http://www.mobygames.com/game/snes/ultimate-mortal-kombat-3"</a>
$bio
 
 
Ultimate Mortal Kombat 3 (c) Oct, 1996 Midway Games, Inc. / Williams Entertainment Inc. 
 
Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 
playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, 
Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters. 
 
There is a variety of new levels, some of which are interactive. Characters can uppercut someone, 
causing them to hit the ground hard and crash through to the bottom floor, or they can knocked 
someone off a bridge, landing in a pit of spikes. 
 
Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament. 
 
The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game 
from Mortal Kombat: Deception. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.5 
Esrb : Mature 
Other Systems : Game Boy Advance,Genesis,Nintendo DS,SEGA Saturn,Xbox 360 
SOURCE : http://www.mobygames.com/game/snes/ultimate-mortal-kombat-3 
 
 
$end


$info=Ultima VII - The Black Gate,
$<a href="http://www.mobygames.com/game/snes/ultima-vii-the-black-gate_"</a>
$bio
 
 
Ultima VII - The Black Gate (c) 1994 ORIGIN Systems, Inc. / FCI|Pony Canyon, Inc. 
 
The Avatar is once again summoned to the land of Britannia, and this time he has to investigate 
ritual murders that have occurred in the town of Trinsic. Meanwhile, a new philosophical/social 
doctrine is spreading through Britannia, promoted by the mysterious Fellowship... 
 
The story of this version of Ultima VII is essentially the same as in the original PC version. 
However, the dialogues have been greatly reduced and/or simplified. This applies also to the size of 
the game's cities and other locations, the amount of items to pick up, interior details, etc. 
 
Combat also underwent significant changes. The battles in this version are action-based 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 1.6 
SOURCE : http://www.mobygames.com/game/snes/ultima-vii-the-black-gate_ 
 
 
$end


$info=Ultima VI - The False Prophet,
$<a href="http://www.mobygames.com/game/snes/ultima-vi-the-false-prophet"</a>
$bio
 
 
Ultima VI - The False Prophet (c) 1993 ORIGIN Systems, Inc. / FCI|Pony Canyon, Inc. 
 
This is the first Ultima game to be created first for the PC and then converted later to other home 
computer systems rather than the other way around. Because of this, the game is larger and richer in 
its graphical environment and interactivity. 
 
In this conclusion to the Second Trilogy, you, the Avatar, are summoned back to save Britannia from 
the Gargoyles, a strange race of beings who have taken control of the Eight Shrines of Virtue.  
Conceived to be evil by the people of Britannia, the Gargoyles are discovered to be struggling for 
survival against ancient forces you had not imagined. You must help the Gargoyle race by learning 
their culture, language and vocabulary. Adventure with your companions Iolo, Shamino and Dupre in 
this gigantic world riddled with monsters and puzzles. 
 
The game features a top-down interface, animated graphics in vivid colors as well as original music, 
sound effects and thousands of objects to be manipulated. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 1.8 
Other Systems : Amiga,Atari ST,Commodore 64,DOS,PC-98 
SOURCE : http://www.mobygames.com/game/snes/ultima-vi-the-false-prophet 
 
 
$end


$info=Ultima - Kyouryuu Teikoku,
$<a href=""</a>
$bio
 
 
Ultima - Kyouryuu Teikoku (c)  Origin , FCI , Pony Canyon 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Ultima - Runes of Virtue II,
$<a href="http://www.mobygames.com/game/snes/ultima-runes-of-virtue-ii"</a>
$bio
 
 
Ultima - Runes of Virtue II (c) 1994 ORIGIN Systems, Inc. / FCI|Pony Canyon, Inc. 
 
Runes Of Virtue 2 is the sequel to Runes Of Virtue for the Game Boy.  Released on the Super NES as 
well as the Game Boy, Runes Of Virtue 2 maintains the action-RPG gameplay as the original.  In this 
game, the Black Knight kidnaps Lord Tholden, simply out of boredom.  Lord British sends you, the 
Avatar, out to recover Tholden and return peace to Brittania. 
 
As in the first Runes Of Virtue game you have the choice of selecting one of four characters.  And 
again, there are three modes of difficulty. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 1.6 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/ultima-runes-of-virtue-ii 
 
 
$end


$info=Ultraman - Towards the Future,
$<a href="http://www.mobygames.com/game/snes/ultraman"</a>
$bio
 
 
Ultraman - Towards the Future (c) Oct, 1991 BEC Co., Ltd. / Bandai America, Inc. 
 
In the future, Earth must protect itself from alien invaders, a task handled by the Science Special 
Search Party. However, they are not alone in this endeavor. After crashing his ship on Earth while in 
pursuit of the evil alien Bemular, the super-being Ultraman is here to help whenever the attacking 
aliens prove too much for humanity alone to handle. Standing hundreds of feet tall with incredible 
strength and amazing abilities, he can only remain on Earth for a few minutes, and so must defeat his 
foes before his power drains completely. 
 
Based on the popular television show from 1967, Ultraman directly follows the story of its source 
material. Cast in the role of the titular Ultraman, the player must defeat many of the same monsters 
that appeared in the original series. Taking the appearance of a 1-on-1 fighting game, Ultraman can 
punch, kick, and grapple his opponent, as well as use a variety of various special moves that must be 
charged. However, in order to actually defeat his opponent, Ultraman must deplete their 
continually-recharging life bar, and at that moment hit with his most powerful special attack: the 
Specium Beam. As the game continues, different enemies may even find ways to avoid this most 
formidable attack, and Ultraman must adapt... Each stage has a time limit of only three minutes, and 
there are three lives and no continues. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/ultraman 
 
 
$end


$info=Umihara Kawase,
$<a href="http://www.mobygames.com/game/snes/umihara-kawase"</a>
$bio
 
 
Umihara Kawase (c) Dec 23, 1994 TNN / TNN 
 
Umihara Kawase is an unusual platformer featuring a girl that is captured in a bizarre dream world 
full of walking fish. Equipped with a fishing line she can swing and abseil from platform to platform 
using it as a grappling hook. The game's specialty is the detailed physics system that allows Kawase 
to perform various tricks using the elastic and length variable rope to move around the levels. There 
are almost 50 fields (levels) but most have multiple exits that allow you to play through the game on 
different paths without playing every single field in order. You can also record a good game and save 
it to watch it again at a later time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/snes/umihara-kawase 
 
 
$end


$info=Uncharted Waters,
$<a href="http://www.mobygames.com/game/snes/uncharted-waters"</a>
$bio
 
 
Uncharted Waters (c) 1992 KOEI Co., Ltd. / KOEI Corporation 
 
The Franco family used to be one of the influential houses of Portugal. That is until the head of the 
family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that 
followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal 
has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his 
family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair 
lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been 
working hard to secure finances for his first ship. With the first step of his dream complete, Franco 
sails out with his father's good friend as first mate, you're off to find fame, adventure and 
fortunes out on the sea and in uncharted waters. 
 
Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports 
and trade goods between them to make a profit. Along the way, you may be called upon by merchants and 
royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all 
have good relations with one another. You can take as long as you want and explore as much of the 
world as possible to complete your ultimate task of marrying Christiana, which will require your fame 
rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for 
your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for 
gaining information, crew and gambling. 
 
All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can 
issue additional orders including landing on any piece of land to search for supplies. A variety of 
hazards live at sea including storms, other ships, seaweed and simply bad winds and currents. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.8 
Other Systems : DOS,Genesis,Macintosh,MSX,NES 
SOURCE : http://www.mobygames.com/game/snes/uncharted-waters 
 
 
$end


$info=Uncharted Waters - New Horizons,
$<a href="http://www.mobygames.com/game/snes/uncharted-waters-2-new-horizons"</a>
$bio
 
 
Uncharted Waters - New Horizons (c) 1994 KOEI Co., Ltd. / KOEI Corporation 
 
In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in 
New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. 
Players choose from any one of six adventurers (scenarios), each with their own distinctive but 
intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters 
are: 
 
1. Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an 
   influential man in Portugal. His father wants to make him into a strong man and so decides to send 
   him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only 
   character who starts at level one) and embarking on a quest of discovery 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Other Systems : DOS,Genesis,PlayStation,Wii 
SOURCE : http://www.mobygames.com/game/snes/uncharted-waters-2-new-horizons 
 
 
$end


$info=Undercover Cops,
$<a href="http://www.mobygames.com/game/snes/undercover-cops"</a>
$bio
 
 
Undercover Cops (c) Mar 03, 1995 Irem Corp. / Varie Corporation 
 
2043. Dr. Clayborn and his army have gained control of New York and Commissioner Gordon made one last 
plea for help and called three of the finest city sweepers: Matt, an ex-professional football player 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/snes/undercover-cops 
 
 
$end


$info=Uniracers,
$<a href="http://www.mobygames.com/game/snes/uniracers"</a>
$bio
 
 
Uniracers (c) Jun 01, 1994 DMA Design Limited / Nintendo of America Inc. 
 
What do you get if you cross Sonic the Hedgehog with Tony Hawk's Pro Skater? 
 
It might seem an odd combination, but it describes Uniracers perfectly. One of the more successful 
releases of the Super Nintendo's twilight era, Uniracers mixes platform-based high-speed racing, with 
crazy stunts and tricks. 
 
The basic idea in most levels of the game is simple. Get your unicycle from A to B as quickly as 
possible, and finish ahead of your opponent. It's like Sonic, but with none of those pesky enemies, 
pointless power-ups and frustrating obstructions. In fact it doesn't sound like much of a game at 
all... 
 
Here's the key, though. Tricks performed and landed during the race increase your speed. The better 
the trick, the greater your increase in speed will be. 
 
Also, some levels are set in areas designed solely for stunts. Such levels require you to earn as 
many style points as possible, by doing tricks. These levels are against the clock, and a set points 
score, rather than an opponent. 
 
Unicycles are stupid and difficult, and yet fun, once you get the hang of them. Much the same could 
be said about Uniracers... 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.7 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/uniracers 
 
 
$end


$info=Untouchables, The,
$<a href="http://www.mobygames.com/game/snes/untouchables__"</a>
$bio
 
 
Untouchables, The (c) Aug, 1994 Ocean Software Ltd. / Ocean of America, Inc. 
 
This version of the The Untouchables is different from the other versions.  While the other versions 
are based on the Brian De Palma film starring Kevin Costner, this version is based on the 1993 remake 
of the original 1960's series that starred Robert Stack. 
 
There are five different assignments (missions) to choose from, each with their own set time limit.  
The first mission is set in the over the shoulder, third-person perspective in an alleyway using a 
shotgun to take down mobsters hiding in buildings.  The second mission is a 2D side-scroller set in a 
warehouse where the player must defend against gangsters and pick up counterfeiting plates scattered 
throughout a warehouse.  The third mission is a side-scrolling shooter, located on a dock, where the 
player uses a tommy gun to take out various bad guys scattered throughout the stage.  The fourth 
mission is a top-down shooter located at the top of a courthouse where the player must rescue 
hostages while defending against various bad guys.  The fifth and final mission is a first-person 
shooter located on the rooftops of Chicago against Al Capone himself. 
 
The story is told between missions through old-time looking newspapers that report on the success or 
the failure of the player's mission. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/untouchables__ 
 
 
$end


$info=Urban Strike,
$<a href="http://www.mobygames.com/game/snes/urban-strike"</a>
$bio
 
 
Urban Strike (c) 1995 Black Pearl Software / Electronic Arts, Inc. 
 
Urban Strike is the third  in EA's long running series of helicopter action games.  An evil genius 
named H. R. Malone has started a cult and managed to gather millions of followers.  Malone is using 
his influence and wealth to build a super weapon with which he will overthrow the government.  You 
will once again suit up and take control of various types of helicopters to stop Malone's evil 
scheme. 
 
Urban Strike is the first, and only, game in the Strike series to feature non-vehicular combat.  In 
some levels you will leave your helicopter and proceed on foot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 3.1 
Esrb : Kids to Adults 
Other Systems : Game Boy,Game Gear,Genesis 
SOURCE : http://www.mobygames.com/game/snes/urban-strike 
 
 
$end


$info=Utopia - The Creation of a Nation,
$<a href="http://www.mobygames.com/game/snes/utopia-the-creation-of-a-nation"</a>
$bio
 
 
Utopia - The Creation of a Nation (c) 1993 Gremlin Graphics Software Ltd. / Jaleco USA, Inc. 
 
Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the 
distant future, where your job is nothing less than Colony Administrator for a new settlement on some 
far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. 
 
You do so by ensuring that there is enough life support, power, housing, employment, police and 
entertainment to keep the citizens of your colony happy. Hindering your goal are random events such 
as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien 
race that inhabits the planets in the many scenarios at offer. 
 
Not only do you have to be a good mayor but you also have to be a good general. Resources must not 
only be attributed to civilian research but into weapons research, intelligence and the building of 
tanks and spaceships, if you wish to survive long enough to see your colony flourish into a 
metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push 
towards a QOL of 80% or higher can only be achieved once there is no outside threat. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Isometric 
Players : 1 Player 
Score : 2.7 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/snes/utopia-the-creation-of-a-nation 
 
 
$end


$info=U.N. Squadron,
$<a href="http://www.mobygames.com/game/snes/un-squadron"</a>
$bio
 
 
U.N. Squadron (c) Sep, 1991 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim 
is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of 
military aircraft-based scenarios. 
You choose one of three unique pilots 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.7 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/snes/un-squadron 
 
 
$end


$info=Vegas Stakes,
$<a href="http://www.mobygames.com/game/snes/vegas-stakes"</a>
$bio
 
 
Vegas Stakes (c) May 10, 1995 HAL Laboratory, Inc. / Nintendo of America Inc. 
 
In this Casino simulator, you have decided to be a high roller. Followed by four friends, their main 
objective is to risk the Lady Luck and become a high roller in Las Vegas, place of luxurious and 
refined gambling houses. 
 
With only $1000 in your pocket, feel free to explore five different casinos (The Hideaway, Golden 
Paradise, Buffalo Head, The 2020 and later, the Laurel Palace), making the possible and impossible to 
increase its banking account and reach the goal of $ 10 million. 
 
To be successful in this millionaire-journey, you'll have different options of how to earn lots of 
money: Blackjack, Slots, Roulette, Craps or Seven-Card Stud Poker. 
 
Randomly, some people will chat with you, asking for some borrowed money, selling value objects and 
many other goodies: depending of the chatting, you'll be able to gain benefits (money increased) or 
damages (have half of its money stolen). 
 
During this tough "mission", a friend (chosen by you in the Casino room) will help you, explaining in 
details the rules of the current game or offering some wager advices. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Controls : Mouse 
Score : 3.6 
Esrb : Everyone 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/vegas-stakes 
 
 
$end


$info=Virtual Bart,
$<a href="http://www.mobygames.com/game/snes/virtual-bart"</a>
$bio
 
 
Virtual Bart (c) Jun 01, 1994 Sculptured Software, Inc. / Acclaim Entertainment Ltd. 
 
Bart's reality goes virtual when he is strapped into Martin Prince's Virtual Reality experiment at 
the elementary school science fair. Each virtual reality program represents a stage in the game that 
Bart must play through in order to escape the machine before the programs crash. 
 
The game consists of three side-scrolling platform stages and three stages that take place from a 
rear view. Bart assumes the roles of a pig, dinosaur, and baby for the platform stages. He tosses 
tomatoes and eggs, slides down a water slide, and drives a motorcycle in a post-apocalyptic 
Springfield for the three remaining stages. They are all accessed by chance via a 
wheel-of-misfortune. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/virtual-bart 
 
 
$end


$info=Virtual Soccer,
$<a href="http://www.mobygames.com/game/snes/virtual-soccer"</a>
$bio
 
 
Virtual Soccer (c) 1994 Probe Software Ltd. / Hudson Soft Company, Ltd. 
 
A soccer simulation game which takes place in your preference of side, top or 3/4 overhead view. The 
game dynamically zooms in and out at certain points of the game like a long goal kick. The mode of 
play are pre-season, custom teams, continental cup, nations shield, custom trophy and practice. 
Options to change the match length, weather and game speed are available. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/virtual-soccer 
 
 
$end


$info=Vortex,
$<a href="http://www.mobygames.com/game/snes/vortex"</a>
$bio
 
 
Vortex (c) Oct, 1994 Argonaut Software Ltd. / Electro Brain Corp. 
 
Vortex was one of the few games designed to use the SNES Super FX 1 chip, a custom-made graphics 
accelerator RISC processor. The game is a 3D shooter similar to Star Fox by the same development 
studio, but with some subtle differences. Players can morph their vehicle at any time from the 
standard walker to a sonic jet, a land burner and a defensive hard shell, each with their own 
weapons, strengths and weaknesses. 
 
The player is cast as a soldier fighting the Aki-Do Forces, an evil empire bent on taking over the 
entire universe. To stop them, the player has access to an experimental mech, the Vortex, to travel 
the seven worlds of the Aki-Do system and destroy the bases. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/snes/vortex 
 
 
$end


$info=Waialae Country Club,
$<a href="http://www.mobygames.com/game/snes/true-golf-classics-waialae-country-club"</a>
$bio
 
 
Waialae Country Club (c) Nov, 1991 T&E&nbsp / T&E&nbsp 
 
Grab your clubs and head for the first tee. This golf sim recreates the world famous Hawaiian Waialae 
Golf Course, noted for lots of bunkers and very fast greens. You can choose your golfer, assign him a 
caddy, pick your set of clubs and adjust the power, putting, technical, recovery and wind game stats 
to suit your personal preference. The game offers a practice training mode, a tournament mode and the 
ability to challenge your friends in a stroke match. Oddly, this game was not sanctioned by the PGA 
and assumes that the golfer is always male. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Other Systems : 3DO,Genesis 
SOURCE : http://www.mobygames.com/game/snes/true-golf-classics-waialae-country-club 
 
 
$end


$info=Wario's Woods,
$<a href="http://www.mobygames.com/game/snes/warios-woods"</a>
$bio
 
 
Wario's Woods (c) Dec, 1994 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly 
controlling the monsters and bombs that are falling down, the player controls Toad who has to carry 
around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two 
monsters of the same color have to be combined to make them disappear. If five or more objects are 
cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of 
the diamond's color. 
There are four different ways to pick up objects. The A button lets Toad pick up the whole stack that 
is in front of him, the B button lets him only pick up one object, even if it's in the middle of a 
stack, the Y button lets him kick a monster or bomb that's in front of him and the X button places 
him on top of the stack that he is carrying. He can also run up walls and stacks to catch falling 
objects out of the air or to pick up certain parts of a stack. 
 
There are 5 different modes of play: a "Round Game" in which Toad has to clear numerous levels, a 
match versus a computer controlled opponent, a two player mode, a "Time Race" mode, and finally, an 
extensive training mode. 
 
There are some differences between the SNES and NES versions. Due to a lack of buttons, controls are 
a little different in the NES version (although all the moves from the SNES version are present). 
Also, there is no vs. mode against the computer, but the "Round Game" mode features two modes of 
play: one that includes boss-fights on every level ending with a 9. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 4.0 
Esrb : Kids to Adults 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/snes/warios-woods 
 
 
$end


$info=Warlock,
$<a href="http://www.mobygames.com/game/snes/warlock"</a>
$bio
 
 
Warlock (c) 1994 Realtime Associates, Inc. / LJN, Ltd.|Trimark Interactive 
 
When the sun aligns with the moon once every millennium, druid guardians summon their magic of their 
runestones to prevent the rebirth of the Warlock.  The runestones are scattered through time and 
across the continents and you must find them before the Warlock does. 
 
The gameplay is simple.  You go through different stages fighting of creatures and then finding the 
runestones.  You fight off enemies by simply blasting them with this energy, using this orb you have 
with you, or you can use a spell to kill them.  There are some puzzles in the game too.  Some of the 
battles with the tougher enemies require some strategy to defeat them. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Score : 2.8 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/warlock 
 
 
$end


$info=WarpSpeed,
$<a href="http://www.mobygames.com/game/snes/warpspeed"</a>
$bio
 
 
WarpSpeed (c) Dec, 1992 Accolade, Inc. / Ballistic 
 
The player takes control of a starpilot with a mission to defend star bases from a fleet of invading 
alien warships. The game takes place from a cockpit perspective from one of four starfighters 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/warpspeed 
 
 
$end


$info=War 2410,
$<a href="http://www.mobygames.com/game/snes/war-2410"</a>
$bio
 
 
War 2410 (c) Dec, 1995 Advanced Productions, Inc. / Advanced Productions, Inc. 
 
In the year 2003 geneticists tried to create the perfect soldier. Something went wrong however, and 
three new life forms turned against their creators: Brutally savage Orcs, cybernetic androids called 
Cromes and genetically enhanced human soldiers code named M.A.R.S. Players take control of a secretly 
assembled force and must try to restore order. 
 
War 2410 is a turn-based strategy game in which players move various units, such as mechs, tanks, 
troops or planes over a grid-map. Units differ in movement and attacking range. Some ground units 
cannot attack air units and vice versa. Terrain also affects combat as some types of terrain, like 
trees or buildings improve a units defense. Attacked units always counterattack as long as the 
attacker is within range. The goal of most missions is to destroy all enemy units, while it is 
sometimes necessary to capture the enemies' bases. Units cannot not be improved or modified and every 
mission starts with all units already in place. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 1.5 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/war-2410 
 
 
$end


$info=War 3010 - The Revolution,
$<a href="http://www.mobygames.com/game/snes/war-3010-the-revolution"</a>
$bio
 
 
War 3010 - The Revolution (c) 1996 Advanced Productions, Inc. / Advanced Productions, Inc. 
 
An alien race named Kyllen has enslaved humanity. On the planet Joyec, rebels managed to take the 
Kyllen by surprise and seize one of their battle fleets. The player must now guide their efforts in 
trying to throw over the Kyllen. 
 
War 3010 is a turn-based strategy game in which players move spaceships over a grid-map. There are 
different types of ships, such as Fighters, Marauders or Destroyers, that differ in movement range 
and weapon power. Weapon power is also divided into long and short range, i.e. a ship that is very 
good at long range combat may have poor close ranged weapons etc. During combat, the following 
actions can be chosen from a menu: Movement, Attacking, terrain information, unit information, a map 
of the battlefield, overview of all units, including those of the enemy 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/war-3010-the-revolution 
 
 
$end


$info=Waterworld,
$<a href="http://www.mobygames.com/game/snes/waterworld__"</a>
$bio
 
 
Waterworld (c) 1995 Ocean Software Ltd. / Ocean Software Ltd. 
 
In the future, Earth's temperature rises and melts the polar ice caps, and Earth lies under a watery 
grave.  Years later, survivors of this disaster live on boats or man-made islands called Atolls.  
Everyone in this new world is looking for a mythical place called Dry Land, which people believe that 
there is a map to Dry Land on a little girl's back named Enola.  A band of pirates who live an oil 
tanker called the Smokers are after Dry Land and they are trying to get Enola for the tatoo on her 
back.  A nameless drifter who has adapted to the new world and this causes him to have gills and 
webbed feet, gets involved in this whole "quest for Dry Land" so to speak and becomes responsible for 
Enola and the woman who looks after her named Helen. 
 
You play as the nameless drifter only known as The Marnier.  You play through three types of 
gameplay.  The first type of gameplay involves you sailing in a some-what big area and clearing the 
area of Smokers. There is a second type of these sailing levels add something else.  You can save the 
Atollers from The Smokers.  The second type of gameplay is the swimming.  You swim underwater 
avoiding sea creatures and collecting items for money to use at the shop after you kill off Smokers 
on the Atolls.  Killing of The Smokers is the third type of gameplay. You run through the Atolls with 
your big knife at first and then you get three more weapons along the way which are a pistol, a 
speargun, and a machine gun. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.9 
Esrb : Kids to Adults 
SOURCE : http://www.mobygames.com/game/snes/waterworld__ 
 
 
$end


$info=Wayne Gretzky and the NHLPA All-Stars,
$<a href="http://www.mobygames.com/game/snes/wayne-gretzky-and-the-nhlpa-all-stars"</a>
$bio
 
 
Wayne Gretzky and the NHLPA All-Stars (c) Dec, 1995 Time Warner Interactive, Inc. / Time Warner 
Interactive, Inc. 
 
One of the many hockey games released, this version not only let the player control Gretzky, but 
other major players of the time as well such as Mario Lemieux, Eric Lindros, Mark Messier among many 
others, 600 total.  It also features the 26 NHL teams at the time as well as 6 International teams to 
choose from. 
 
The gameplay is similar to many other hockey games with the standard modes such as Exhibition, 
Season, Playoffs or even a "Just Play" option that instantly took the player to a random game.  There 
is also a "Simulation Mode" that gives the game an authentic feel complete with penalties or an 
"Arcade Mode" that was more action oriented and with less rules.  A battery back-up keeps extensive 
track of stats and has a two-player option as well. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/wayne-gretzky-and-the-nhlpa-all-stars 
 
 
$end


$info=Wayne's World,
$<a href="http://www.mobygames.com/game/snes/waynes-world_"</a>
$bio
 
 
Wayne's World (c) 1993 Gray Matter / THQ Inc. 
 
"Wayne's World, Wayne's World! Party time! Excellent! Woo, woo, woo!" 
 
It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV show. First they 
start off by reading a top-10 list of the worst games they recently played at the arcade. Then Wayne 
accounts on how he and Garth were suddenly sucked into a video game, and Garth was kidnapped by the 
mysterious Zantar. "Weeuuu, weeuuu, weeuuu!" FLASHBACK, and now you're suddenly in control of Wayne 
as he must embark upon a quest to save his good pal Garth. 
 
Not to be confused with the DOS license, this Wayne's World is a platform- style game. You must jump, 
fight and rock your way through 4 different levels which include Kramer's Music Store, Stan Mikita's 
Donut Store, Gas Works and Surburbia. Using Wayne's guitar as your sonic weapon, it's most excellent 
noise will bring death to various enemies. Will you save Garth from the evil purple clutches of 
Zantar? SCHWING! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 1.6 
Other Systems : Game Boy,Genesis,NES 
SOURCE : http://www.mobygames.com/game/snes/waynes-world_ 
 
 
$end


$info=WCW Super Brawl Wrestling,
$<a href="http://www.mobygames.com/game/snes/wcw-superbrawl-wrestling"</a>
$bio
 
 
WCW Super Brawl Wrestling (c) 1994 Beam Software Pty., Ltd. / FCI 
 
SuperBrawl is one of the earliest wrestling titles with the WCW (World Championship Wrestling) 
license. It has 12 different professional wrestlers to choose from including Sting, Ric Flair, Big 
Van Vader, The Steiner Brothers (Rick & Scott) to name a few.  The standard moves are present 
including punches, kicks, pile drivers and power slams including special unique finishers for each 
wrestler. 
 
The modes include Single and Tag Team matches that support a two-player option with the ability to 
customize options including time limits and rules. Passwords are also present so that players can 
pick up and play at their leisure.  The view is a 3/4 overhead view with the ring catty-cornered on 
the screen similar to Fire Pro Wrestling.  Tony Schiavone also lends his voice to the game for 
in-game commentary. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/wcw-superbrawl-wrestling 
 
 
$end


$info=Weapon Lord,
$<a href="http://www.mobygames.com/game/snes/weaponlord"</a>
$bio
 
 
Weapon Lord (c) 1995 Visual Concepts Entertainment, Inc. / Namco Hometek Inc. 
 
A barbarian battleground. Seven different warriors, eached armed with a unique weapon set forth on a 
fighting game quest where they will clash and conflict with one another in this fighting game from 
Namco. Their ultimate foe is the mysterious Demonlord. An early relative of the popular Soul Calibur 
series, the main claim to fame of this game is the weapon play. Blocking and combos are present along 
with special "frenzies" of increased attack and death combos. The backgrounds are all hand drawn and 
meticulously detailed. Each character carries their own storyline with them between arenas, jungles 
and firey mountains on a quest to oppose the Demonlord. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Score : 3.9 
Esrb : Teen 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/weaponlord 
 
 
$end


$info=Wedding Peach,
$<a href=""</a>
$bio
 
 
Wedding Peach (c)  KSS , Tenyu 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=We're Back! - A Dinosaur's Story,
$<a href="http://www.mobygames.com/game/snes/were-back-a-dinosaurs-story"</a>
$bio
 
 
We're Back! - A Dinosaur's Story (c) Nov, 1993 Visual Concepts, Ltd. / Hi-Tech Expressions, Inc. 
 
We're Back!: A Dinosaur's Story is different from it's Genesis counterpart.  This version features 
character's from the movie, but does not follow the storyline of the movie.  In this version, 
Professor Screw Eyes has kidnapped Louie and Cecilia. Hearing of this, Captain Neweyes and the 
dinosaurs launch into action to save their friends by traveling through various time periods. 
 
The gameplay is a side-scroller that has the player take control of Rex, traveling throughout the 
levels avoiding traps and defeating various enemies scattered throughout the stages (five in all).  
Rex can also receive help from his dinosaur pals, Elsa, Woog, Vorb, and Dweeb from time to time.  
There are also power-ups that increase and replenish Rex's health. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/snes/were-back-a-dinosaurs-story 
 
 
$end


$info=Wheel of Fortune,
$<a href="http://www.mobygames.com/game/snes/wheel-of-fortune"</a>
$bio
 
 
Wheel of Fortune (c) 1992 Imagitec Design Inc. / GameTek, Inc. 
 
A very basic translation of the popular game show Wheel Of Fortune, where you guess letters until you 
can guess the phrase.  This CGA version has three old-school rounds of Wheel of Fortune (where the 
puzzles are simply "Phrase", "Title", "Person", etc.) and then a bonus round.  You can compete 
against 2 computer players or up to three people can play against each other. 
 
 
- TECHNICAL - 
 
Players : 1-3 Players 
Other Systems : Apple II,Commodore 64,DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/wheel-of-fortune 
 
 
$end


$info=Where in the World is Carmen Sandiego,
$<a href="http://www.mobygames.com/game/snes/where-in-the-world-is-carmen-sandiego-enhanced"</a>
$bio
 
 
Where in the World is Carmen Sandiego (c) 1993 Brøderbund Software, Inc. / Electronic Arts, Inc. 
 
You start out as a rookie detective whose job is to track down a crop of thieves stealing the world's 
most precious treasures. After each assignment briefing, you'll be given a deadline to capture the 
thief that stole the artifact using clues dealing with your knowledge of geography. 
 
Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound 
effects, and joystick support. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Score : 1.4 
Other Systems : Amiga,Amstrad CPC,Apple IIgs,Atari ST,DOS,Genesis 
SOURCE : http://www.mobygames.com/game/snes/where-in-the-world-is-carmen-sandiego-enhanced 
 
 
$end


$info=Where in Time is Carmen Sandiego,
$<a href="http://www.mobygames.com/game/snes/where-in-time-is-carmen-sandiego"</a>
$bio
 
 
Where in Time is Carmen Sandiego (c) 1992 Brøderbund Software, Inc. / Hi-Tech Expressions, Inc. 
 
Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This 
time round the player not only has to find where she is, but also when she is. Traveling to various 
locations, they need to assemble clues by questioning witnesses and searching locations to close in 
and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make 
clues more meaningful (and act as a form of copy protection!). 
 
 
- TECHNICAL - 
 
Genre : Puzzle 
Players : 1 Player 
Other Systems : Amiga,Apple II,Commodore 64,DOS,Genesis,Macintosh,NES 
SOURCE : http://www.mobygames.com/game/snes/where-in-time-is-carmen-sandiego 
 
 
$end


$info=Whirlo,
$<a href="http://www.mobygames.com/game/snes/whirlo"</a>
$bio
 
 
Whirlo (c) Jul 23, 1992 Namco Limited / Namco Limited 
 
A platformer title starring Valkyrie's lizard friend Xandra. In the game, which plays as a prequel of 
the Valkyrie games, you control Xandra as he leaves his enchanted forest in order to get help for his 
family. This will eventually lead him to meet up with our beloved Valkyrie and mark the beginning of 
their adventures. 
 
Xandra has all the abilities of a standard platformer character, which allow him to jump around and 
navigate the many obstacles found in the game. Additionally he's armed with a pitchfork which he can 
use to impale his enemies and stick to some surfaces. Collecting coins allow him to purchase extra 
lives, but there are no added weapons or spells as in the Valkyrie games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/whirlo 
 
 
$end


$info=Whizz,
$<a href="http://www.mobygames.com/game/snes/whizz"</a>
$bio
 
 
Whizz (c) 1996 Flair Software Ltd. / Titus France SA 
 
Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with 
moving the controller to the right actually moving the character down and right, moving it down and 
right moving the character down directly, and so on. Each level is played out against a time limit, 
and the paths through the level aren’t always clear-cut. There are four different types of doors, 
each of which needs a particular icon to pass (the icons represent the door type, such as ice or 
bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You 
can avoid the baddies, which may be the best option, as killing them costs you some energy –this 
reduces the significance of the points system. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Score : 2.0 
Esrb : Kids to Adults 
Other Systems : Amiga,DOS,PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/whizz 
 
 
$end


$info=Wicked 18 Golf,
$<a href="http://www.mobygames.com/game/snes/true-golf-classics-wicked-18"</a>
$bio
 
 
Wicked 18 Golf (c) 1993 T&E&nbsp / Bullet-Proof Software, Inc. 
 
Wicked 18 is a golf game with a twist.  The player takes control of a golfer on the most extreme 18 
holes of golf with tall mountains, canyons and various objects and obstacles ready to stop the player 
at any time. 
 
There are four different game modes to choose from: Stroke, Match, Skin and Tournament with the 
ability to play against three other friends in a heated match.  There is also a battery back-up that 
saves the players progress after each hole is completed. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Other Systems : 3DO,Genesis 
SOURCE : http://www.mobygames.com/game/snes/true-golf-classics-wicked-18 
 
 
$end


$info=WildSnake,
$<a href="http://www.mobygames.com/game/snes/wildsnake"</a>
$bio
 
 
WildSnake (c) 1994 J.S.C. Gamos / Spectrum Holobyte, Inc. 
 
WildSnake is a puzzle game in which the player must manage falling snakes in a  confined space and 
keep the snakes from reaching the top of the space. Snakes fall and slither until they reach a 
resting spot on the floor of the space. A snake will destroy any other snakes of the same color and 
pattern that it touches with its head on the way down, which often has the chain effect of loosening 
the pile of snakes so that all the snakes slither into new positions, possibly eliminating even more 
snakes. 
 
The game is played against a selection of backgrounds including desert, forest, water, or grass. 
Further, there are 7 game grids including the standard grid (a tall rectangle), X, plus, flask, 
Diabolo (an hourglass pattern), T-square, and obstacle (with a number of intermediate blocks). 
 
The player starts out as a nestling and earns higher and higher distinctions taken from the snake 
realm (garter snake, water snake, boa, mambo, python, king cobra, etc.) as more snakes are cleared. 
Also, as the level increases. more types of snake patterns must be handled. Sometimes, there is a 
flashing red snake that eliminates the first snake it touches. Further, there is occasionally an 
unstoppable snake that barrels down to the bottom of the space, eliminating all snakes in its path. 
 
The game can be played with 1 or 2 players in either easy, normal or hard mode. In the single player 
mode, the player can choose whether the preview showing the next snake will be shown. In 2-player 
mode, there is always a preview window. In fact, there is a queue of 3 snakes between the 2 player 
spaces from which the next snake is drawn. As a bonus during competition, multiple snake eliminations 
by one player result in obstacles appearing in the space of the opposing player. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/snes/wildsnake 
 
 
$end


$info=Wild Guns,
$<a href="http://www.mobygames.com/game/snes/wild-guns"</a>
$bio
 
 
Wild Guns (c) 1994 Natsume Co., Ltd. / Natsume, Inc. 
 
KABOOM! 
 
Annie & Clint, two gunslingers, arrive at Carson City and get caught up in a gunfight. It's raining 
bullets and there are explosions everywhere. After an intense battle they enter the saloon where they 
dispose of every cowboy in sight while redecorating the interior. Our heroes flee the scene by 
climbing on the roof, but what's that sound? ... it's a HUGE robot! 
 
Wild Guns is a shooter with a western & Sci Fi theme. Gameplay is somewhat similar to the Time Crisis 
& House of the Dead games, with the exception that the game isn't played from a first-person 
perspective but from a third-person perspective. You control your on-screen character as well as the 
aiming crosshair (at the same time). Select either Clint (yes, inspired by Mr. Eastwood) or Annie and 
shoot down tons of enemies while dodging bullets and jumping over incoming rockets. 
 
After the Carson City level, the action continues in Desolation Canyon, an ammunition depot, a gold 
mine and a armored train (you can play these levels in any order). Finally there's a showdown with 
the big bad guy. Each of the 6 levels is divided into 3 sublevels. The 3rd one is always a 
boss-battle. During the game your standard weapon can be temporarily upgraded by collecting 
power-ups. If you want to create some serious mayhem you can detonate one of your bombs. Almost any 
object in the background can be destroyed. 
 
Wild Guns has a two-player co-op mode. There's also a shooting gallery mode in which you can't die 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 4.3 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/snes/wild-guns 
 
 
$end


$info=Wings 2 - Aces High,
$<a href="http://www.mobygames.com/game/snes/wings-2-aces-high"</a>
$bio
 
 
Wings 2 - Aces High (c) 1992 Namco Limited / Namco Hometek Inc. 
 
The game takes place during World War 1. Choose one of the five allied fighter pilots to do battle 
against the Central Powers. The game consists of 20 missions with the final one culminating with a 
battle between the player and "The Red Baron". 
 
Missions are basically the same as in its' predecessor Wings. There are bombing missions where you 
have to take out targets that were circled in an aerial photograph, strafing runs where you get to 
blast anything that you fancy blasting with an unlimited supply of ammo, and of course the main part: 
dogfights in the sky. 
 
If a mission is completed successfully, the player can power up the successful pilot in four skill 
categories: flying, shooting, mechanics, and stamina. A failed mission can lead to either a 
dishonorable discharge or death for the pilot. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/snes/wings-2-aces-high 
 
 
$end


$info=Wing Commander,
$<a href="http://www.mobygames.com/game/snes/wing-commander"</a>
$bio
 
 
Wing Commander (c) 1992 ORIGIN Systems, Inc. / Mindscape, Inc. 
 
The Confederation have been at war with the Kilrathi for the past 20 years, and you're just now 
joining the Vega campaign. You're a 2nd Lieutenant just out of the Academy, with some good work under 
your belt. You're posted to Tiger's Claw, the flagship of the Confederation Fleet.  Will you help the 
Confederation to victory, or go down in infamy? 
 
Wing Commander is a space combat simulator interspersed with shipboard dialogs. Onboard the ship, you 
can save/load game, visit the bar to get the latest gossip, or go on to the next mission briefing, 
and the 3D space combat part. 
 
The 3D space combat have you sitting in the cockpit, where you control the craft like roll, turn, 
up/down, afterburner, as well as fire guns and launch missiles. There are four different crafts on 
the Confed side, each with different flight characteristics and armament. You will have a wingman on 
each mission, and you should keep the wingman alive as the wingman will help you if you issue the 
right orders. You can also taunt the enemy. You'll be fighting several different types of enemy 
fighters and capital ships, and even combat a few Kilrathi aces. 
 
When the mission is complete, land back onboard the ship and get ready for the next one. The campaign 
tree have both winning and losing paths. 
 
Wing Commander featured a hybrid bitmap/3D graphics  engine that allowed even 286's to display 
detailed 3D graphics to an extent never before possible. With EMS available, it can display even more 
detailed graphics and in-cockpit animations. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.9 
Esrb : Kids to Adults 
Other Systems : Amiga,DOS,SEGA CD 
SOURCE : http://www.mobygames.com/game/snes/wing-commander 
 
 
$end


$info=Wing Commander - The Secret Missions,
$<a href="http://www.mobygames.com/game/snes/wing-commander-the-secret-missions"</a>
$bio
 
 
Wing Commander - The Secret Missions (c) 1993 Mindscape, Inc. / Mindscape, Inc. 
 
In the first Secret Missions add-on to Wing Commander, the TCS Tiger's Claw responds to a distress 
call from the Terran colony in the Goddard System. Once they arrive, they find that the colony has 
been completely destroyed by a new Kilrathi secret weapon, with no survivors. The Tiger's Claw is 
then ordered to pursue the Kilrathi fleet into their own space and destroy this new weapon - without 
reinforcements or the ability to resupply... 
 
The Secret Missions campaign adds 16 new missions to fly. Unlike the main game, there is no branching 
mission tree - progress is linear. There are also several new ships: a Confederation corvette, 
Kilrathi and Confederation freighters and of course the Kilrathi dreadnought with the secret weapon 
itself. 
 
Characters from the main game can be transferred into the add-on, which also includes a "Mission 
Selector" to fly any of the missions from the original game. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 4.7 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/snes/wing-commander-the-secret-missions 
 
 
$end


$info=Winter Extreme Skiing and Snowboarding,
$<a href="http://www.mobygames.com/game/snes/tommy-moes-winter-extreme-skiing-snowboarding"</a>
$bio
 
 
Winter Extreme Skiing and Snowboarding (c) Jun, 1994 Loriciel SA / Electro Brain Corp. 
 
In Winter Extreme, the player can partake in a series of skiing and snowboarding events including the 
Downhill where the player speeds down a course in order to finish the course as fast as possible in 
an allotted time by speeding through checkpoints.  The Slalom has the same set-up where the player 
has to finish the course in an allotted time by passing through gates, but also has to contend with 
twists, turns and various other obstacles in the players path.  The Giant Slalom is similar except 
for more obstacles and a longer path. 
 
Along with the three challenge modes, there is also a Freeride mode where the player can ski at their 
leisure while avoiding various obstacles such as trees, rocks and fellow skiers and snowboarders.  
The game also is endorsed by skiing location, Val-d'Isère, which hosted the 1992 Winter Olympics 
along with skier, Tommy Moe. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/tommy-moes-winter-extreme-skiing-snowboarding 
 
 
$end


$info=Winter Gold,
$<a href="http://www.mobygames.com/game/snes/winter-gold"</a>
$bio
 
 
Winter Gold (c) 1996 Funcom Oslo A,S / Nintendo Co., Ltd. 
 
Winter Gold is a winter sports game with events like bobsled, ski jump and snow boarding, all in a 3D 
graphics environment. 
 
Both single player and multi player options are available 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Score : 1.0 
SOURCE : http://www.mobygames.com/game/snes/winter-gold 
 
 
$end


$info=Winter Olympic Games - Lillehammer '94,
$<a href="http://www.mobygames.com/game/snes/winter-olympics-lillehammer-94"</a>
$bio
 
 
Winter Olympic Games - Lillehammer '94 (c) 1994 Tiertex Ltd. / U.S. Gold Ltd. 
 
This is the official license of Winter Olympics tournament in 1994 at Lillehammer, Norway. You can 
practice in any event before the tournament. The game offers two modes - Full Olympics and Mini 
Olympics, which vary in the number of events. 
 
It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and 
Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, 
pursuit, time trial).  The events use 3D views 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 2.8 
Other Systems : Amiga,DOS,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/winter-olympics-lillehammer-94 
 
 
$end


$info=Wizap! - Ankoku no Ou,
$<a href=""</a>
$bio
 
 
Wizap! - Ankoku no Ou (c)  ASCII 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Wizardry I-II-III - Story of Llylgamyn,
$<a href=""</a>
$bio
 
 
Wizardry I-II-III - Story of Llylgamyn (c)  Media Factory , Game Studio 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Wizardry VI - Bane of the Cosmic Forge,
$<a href="http://www.mobygames.com/game/snes/wizardry-bane-of-the-cosmic-forge"</a>
$bio
 
 
Wizardry VI - Bane of the Cosmic Forge (c) Sep 29, 1995 Sir-tech Software, Inc. / ASCII Entertainment 
Software, Inc. 
 
The Cosmic Forge is a magical pen that has the ability to make anything written with it come true. 
 
Your party of character must Journey into a vacant castle once ruled by an evil King and Queen and 
Wizard, and find out what became of the Cosmic Forge. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,DOS,Macintosh,PC-98 
SOURCE : http://www.mobygames.com/game/snes/wizardry-bane-of-the-cosmic-forge 
 
 
$end


$info=Wizardry V - Heart of the Maelstrom,
$<a href="http://www.mobygames.com/game/snes/wizardry-v-heart-of-the-maelstrom"</a>
$bio
 
 
Wizardry V - Heart of the Maelstrom (c) 1994 Sir-tech Software, Inc. / Capcom U.S.A., Inc. 
 
Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of 
Llylgamyn.  So once again a party of adventurers must venture forth to vanquish the evil. 
 
Wizardry V represents a complete revision of the gaming system used in the first four installments, 
with larger mazes, new spells and character classes, and an expanded system for combatting and 
interacting with creatures.  It is also the first game in the series that allows, but does not 
require characters imported from a previous scenario. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.5 
Other Systems : Apple II,Commodore 64,PC-88,PC-98,PC Booter,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/wizardry-v-heart-of-the-maelstrom 
 
 
$end


$info=Wizard of Oz, The,
$<a href="http://www.mobygames.com/game/snes/wizard-of-oz_"</a>
$bio
 
 
Wizard of Oz, The (c) 1993 Manley & Associates, Inc. / SETA Corporation 
 
The Wizard of Oz for the SNES is a re-telling of L. Frank Baum's classic story as strongly influenced 
by MGM's 1939 musical.  To a lesser degree, individual levels adapt locations from the 1993 Wizard of 
Oz Animated Series by DIC by using settings from the series, such as Time Town. 
 
The game is a platform adventure, which highly encourages exploration.  The action is split into four 
worlds.  In each of the first three worlds, the Scarecrow, Tin Man, and Lion can be found, while in 
the last rather than gain a companion the witch must be fought.  After gaining a companion, the 
characters may be switched on the fly, and each companion has significantly different attacks and 
abilities.  Several of the levels require using a combination of all of these abilities to fully 
explore. The game also includes a variety of mini-games which gives the player a chance to play as 
Toto also. 
 
All levels can be revisited once passed and doing so required both for the purposes of stocking up on 
items and to find the Emerald City tickets which are required to enter the final area. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/snes/wizard-of-oz_ 
 
 
$end


$info=Wolfenstein 3D,
$<a href="http://www.mobygames.com/game/snes/wolfenstein-3d_"</a>
$bio
 
 
Wolfenstein 3D (c) 1994 id Software, Inc. / Imagineer Co., Ltd. 
 
id software's adaptation of their classic first-person shooter Wolfenstein 3D to consoles is not a 
straight port, but a remix with substantial changes as well as new additions. 
 
While the basic gameplay of exploring levels, shooting enemies, collecting treasures, keys and 
power-ups remain the same, only half of the original game's 60 levels have been retained. Each of 
those 30 levels (grouped into six missions, with two levels being secret ones) is a simplified 
version of an original level. The end bosses for the missions are taken from both Wolf3D as well as 
its sequel, Spear of Destiny. 
 
Other changes from the original include new power-ups: an ammo box (taken from Spear of Destiny) and 
backpack that increases the maximum amount of ammo that can be carried. 
 
The original's weapons (knife, pistol, machine gun, chaingun) all return, but there are also two 
completely new tools of destruction: a flame thrower and a rocket launcher. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 2.8 
Esrb : Teen 
Other Systems : Jaguar 
SOURCE : http://www.mobygames.com/game/snes/wolfenstein-3d_ 
 
 
$end


$info=Wolf Child,
$<a href="http://www.mobygames.com/game/snes/wolfchild"</a>
$bio
 
 
Wolf Child (c) Jun, 1993 Core Design Ltd. / Virgin Games, Inc. 
 
Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been 
    kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving 
    son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a 
    man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx. 
 
As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects 
enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be 
improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human 
form and only has his fists to fight the numerous enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.2 
Other Systems : Amiga,Atari ST,Game Gear,Genesis,SEGA CD,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/wolfchild 
 
 
$end


$info=Wolverine - Adamantium Rage,
$<a href="http://www.mobygames.com/game/snes/wolverine-adamantium-rage"</a>
$bio
 
 
Wolverine - Adamantium Rage (c) Nov, 1994 Bits Corporation / LJN, Ltd. 
 
Side scrolling platform beat-em-up. Wolverine, aka Logan, searches desperately for clues about his 
past and his identify. Using the computers of the X-Men mansion, Wolverine soon receives coordinates 
to somewhere in Canada and is told to come alone.  As the missions and levels progress he finds clues 
which lead him inevitably on to the next level. 
 
The main character has a very large selection of combat moves, and also has great agility and the 
ability to climb walls using his wrist-spikes.  Bonus pickups are provided in the level maps.  Many 
of them are hidden very thoroughly which invites the player to use Wolverine's agility and climbing 
abilities to explore every corner. 
 
Levels include: 
The Secret Lab, 
The ninja training camp, 
Tokyo, 
Hallucinogenic world, 
The inner circle, 
The mysterious underworld 
 
Some characters and enemies encountered are : 
The Black Queen, 
Bloodscream, 
The crystal dragon, 
Cyber, 
Destroyer program, 
Elsie Dee, 
Fugue, 
Geist, 
Lady Deathstrike, 
Shinobi Shaw, 
Trifusion. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 1.9 
Esrb : Kids to Adults 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/wolverine-adamantium-rage 
 
 
$end


$info=Wonder Project J - Kikai no Shounen Pino,
$<a href="http://www.mobygames.com/game/snes/wonder-project-j-kikai-no-shnen-pino"</a>
$bio
 
 
Wonder Project J - Kikai no Shounen Pino (c) Dec 08, 1994 Almanic Corp. / Enix Corporation 
 
There was once a great scientist and inventor named Gepetto, who lived on an island farm together 
with his creations, his robotic helper, the pixie Tinker, and his pet animals. His greatest creation 
was an artificial boy named Pino. No, he was not carved from wood, but looked just like a real boy - 
only he could turn his head 360 degrees. But Gepetto was arrested for an unknown reason. The boy Pino 
looks like a real boy, but he was completed just a few moments ago, and he knows absolutely nothing. 
All he can do is wander aimlessly, poking objects and turning his head. It is up to you, the player, 
to make Pino a real man! 
 
In this simulation/role-playing game, you must use the robotic pixie Tinker to educate Pino. You can 
move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will 
automatically follow you to the direction you are facing, but will continue walking until you stop 
him. He will also pick objects and make his own "experiments" with them. Your goal is to train PIno 
in various disciplines. His stats can be raised in a RPG style: reading books increases his 
intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you 
will gradually make him understand what should be done and what not. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/wonder-project-j-kikai-no-shnen-pino 
 
 
$end


$info=Wordtris,
$<a href="http://www.mobygames.com/game/snes/wordtris-"</a>
$bio
 
 
Wordtris (c) 1992 Spectrum Holobyte, Inc. / Nintendo of America Inc. 
 
In the spirit of Tetris comes Wordtris. Falling letters must be placed in order to form words in 
order to clear them away. Occasionally bombs will fall which you may use to clear away a single 
letter or an entire stack of them, depending on the type of bomb. The larger the words you form, the 
higher points you receive. If you clear enough words without filling up the screen, you move on to 
the next level. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Score : 3.8 
Other Systems : DOS,Game Boy,Macintosh 
SOURCE : http://www.mobygames.com/game/snes/wordtris- 
 
 
$end


$info=World Cup USA 94,
$<a href="http://www.mobygames.com/game/snes/world-cup-usa-94"</a>
$bio
 
 
World Cup USA 94 (c) Jun, 1994 Tiertex Design Studios / U.S. Gold Ltd. 
 
For the third World Cup in succession, US Gold had the license to produce the official game. They 
entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well 
as the 24 teams who qualified for the tournament, other significant footballing nations like England, 
France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the 
official mascot featuring prominently. Tackling is difficult and passing is easy, making for a 
flowing end-to-end style of play. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.8 
Other Systems : Amiga,DOS,Game Boy,Game Gear,Genesis,SEGA CD,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/world-cup-usa-94 
 
 
$end


$info=World Heroes,
$<a href="http://www.mobygames.com/game/snes/world-heroes"</a>
$bio
 
 
World Heroes (c) Sep, 1993 Alpha Denshi Co., Ltd. / SunSoft 
 
An alien entity known as Geegus threatens the Earth in the year 3091.  As all of Earth's forces have 
been defeated, a scientist uses his recently-built time machine to find the greatest fighters of 
different eras to compete against Geegus. 
 
Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your 
way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked 
walls and landmines add to the danger. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Other Systems : Genesis,Neo Geo,Neo Geo CD,Wii 
SOURCE : http://www.mobygames.com/game/snes/world-heroes 
 
 
$end


$info=World Heroes 2,
$<a href="http://www.mobygames.com/game/snes/world-heroes-2"</a>
$bio
 
 
World Heroes 2 (c) 1994 TAKARA Co., Ltd. / TAKARA Co., Ltd. 
 
The time traveling tournament fighters are back! The original eight characters from the popular 
arcade hit return, along with six new characters hand-picked from several different eras and 
locations all through time. But a new boss awaits the victor... who or what is behind this new 
tournament? You'll have to get to him to find out! 
 
This sequel features all-new stages and music, and improved animation and graphics. You can now 
reflect projectile moves at your opponent, and reverse normal throws if your timing is right! The 
original game's Death Match mode is also back, but with a new feature - the life bar will increase or 
decrease as you inflict or receive damage. Get your side's life bar to 100% and your enemy will lose. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.0 
Other Systems : Neo Geo,Neo Geo CD,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/world-heroes-2 
 
 
$end


$info=World League Soccer,
$<a href=""</a>
$bio
 
 
World League Soccer (c)  Anco , Mindscape (Imagineer) 
 
 
- TECHNICAL - 
 
Genre : Sports/Soccer 
 
 
$end


$info=World Masters Golf,
$<a href="http://www.mobygames.com/game/snes/world-masters-golf"</a>
$bio
 
 
World Masters Golf (c) 1995 Arc Developments / Virgin Interactive Entertainment, Inc. 
 
World Masters Golf is a golf sim game for the SNES released in Europe. It features four gouraud 
shaded courses. Modes of gameplay are Tournament, Match Play and Practice. There are created golfers 
and the option to create your own. The game allows golf handicapping. Up to eight players can play. 
There is a mode 7 view camera that follows the ball after it is hit. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/world-masters-golf 
 
 
$end


$info=World Soccer 94 - Road to Glory,
$<a href="http://www.mobygames.com/game/snes/tony-meolas-sidekicks-soccer"</a>
$bio
 
 
World Soccer 94 - Road to Glory (c) Nov, 1993 Sculptured Software, Inc. / Electro Brain Corp. 
 
Tony Meola's Sidekicks Soccer is a standard soccer game with the standard modes such as Exhibition 
and Season mode with 64 different soccer teams including World teams and localized teams, each with 
their own strengths and weaknesses.  It also features realistic moves such as headers and bicycle 
kicks, with a behind the player's perspective and Mode 7 graphics.  It doesn't feature any official 
soccer license, but is personally endorsed by American goalie, Tony Meola. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/tony-meolas-sidekicks-soccer 
 
 
$end


$info=Worms,
$<a href="http://www.mobygames.com/game/snes/worms"</a>
$bio
 
 
Worms (c) 1996 Team17 Software Limited / Ocean Software Ltd. 
 
Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the 
others on a generated terrain. Each worm has 100 hit points, and dies when his hit points fall to 0. 
Upon death, a worm explodes, causing damage to everyone around. 
 
Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm 
can crawl left and right or jump. However, there is a time limit to make a move 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Score : 2.8 
Other Systems : Amiga,Amiga CD32,DOS,Game Boy,Genesis,Jaguar,Macintosh,PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/worms 
 
 
$end


$info=WWF Raw,
$<a href="http://www.mobygames.com/game/snes/wwf-raw-"</a>
$bio
 
 
WWF Raw (c) 1994 Sculptured Software, Inc. / LJN, Ltd. 
 
WWF Raw is a professional wrestling game featuring 10 superstars from the World Wrestling Federation. 
 The wrestlers you can choose from include Bret "Hit Man" Hart, Bam Bam Bigelow, 1-2-3 Kid, Diesel, 
Doink, Lex Luger, Luna Vachon, Owen Hart, Razor Ramon, Shawn Michaels, Undertaker, and Yokozuna. 
 
In this game, you attempt to pin your opponent to the mat by reducing his power meter until he can 
fight no more.  There is a large number of moves to perform, including turnbuckle maneuvers and 
"illegal" acts such as hitting your opponent with a metal folding chair. 
 
This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag 
Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Score : 3.0 
Esrb : Kids to Adults 
Other Systems : Game Boy,Game Gear,Genesis,SEGA 32X 
SOURCE : http://www.mobygames.com/game/snes/wwf-raw- 
 
 
$end


$info=WWF Royal Rumble,
$<a href="http://www.mobygames.com/game/snes/wwf-royal-rumble"</a>
$bio
 
 
WWF Royal Rumble (c) 1993 Sculptured Software, Inc. / LJN, Ltd. 
 
Control one of twelve World Wrestling Federation stars in a "no holds barred brawl" -- in other 
words, do whatever moves you want, from choke holds, piledrivers, and even chair slams, until your 
opponent is knocked out. You can even go outside the ring if you like. Several modes of play are 
available, including one-on-one, tag team (two-on-two), and three-on-three tag team. You can play as 
the following WWF wresters: Bret Hart, Razor Ramon, Randy Savage, Shawn Michaels, The Undertaker, 
Tatanka, Mr. Perfect, Crush, Ric Flair, Yokozuna, Ted Dibiase, and Lex Luger. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/wwf-royal-rumble 
 
 
$end


$info=WWF Super WrestleMania,
$<a href="http://www.mobygames.com/game/snes/wwf-super-wrestlemania"</a>
$bio
 
 
WWF Super WrestleMania (c) Mar, 1992 Sculptured Software, Inc. / LJN, Ltd. 
 
This was the first ever WWF licensed game for the SNES and Sega Genesis consoles. It featured 
one-on-one,  tag team, and Survivor Series matches. The two versions were not identical because they 
featured some different characters for each console. The Genesis had: Hulk Hogan, Papa Shango, 
Ultimate Warrior, Macho Man, British Bulldog, IRS, Ted Dibiase, Shawn Michaels. Meanwhile the SNES 
had: Macho Man, Undertaker, Jake The Snake, Hulk Hogan, Earthquake, The Road Warriors, Typhoon, Ted 
Dibiase, and Sid Justice. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/wwf-super-wrestlemania 
 
 
$end


$info=WWF WrestleMania - The Arcade Game,
$<a href="http://www.mobygames.com/game/snes/wwf-wrestlemania-the-arcade-game"</a>
$bio
 
 
WWF WrestleMania - The Arcade Game (c) 1995 Sculptured Software, Inc. / Acclaim Entertainment, Inc. 
 
WWF Wrestlemania: The Arcade Game merges the personalities and action of the popular WWF TV show 
characters with a Mortal Kombat-style fighting game. This title features digitized graphics of 8 WWF 
superstars: Doink, Razor Ramon, Bret "Hit Man" Hart, Shawn Michaels, The Undertaker, Yokozuna, Bam 
Bam Bigelow, and Lex Luger. 
 
Although it is a wrestling title, this game is structured a lot like a one-on-one fighter. It is very 
fast-paced, and features crazy special moves. Also, each match is divided into a series of rounds, 
much like a fighting game. Instead of each round ending in a KO, each round simply ends when you 
force the other wrestler(s) to fall by reducing their energy meter. Game modes include single player 
arcade mode, tournament mode, and vs mode for 1-on-1 multiplayer. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.7 
Esrb : Kids to Adults 
Other Systems : DOS,Genesis,PlayStation,SEGA 32X,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/wwf-wrestlemania-the-arcade-game 
 
 
$end


$info=Xak - The Art of Visual Stage,
$<a href="http://www.mobygames.com/game/snes/xak-the-art-of-visual-stage"</a>
$bio
 
 
Xak - The Art of Visual Stage (c) Feb 26, 1993 Micro Cabin Corp. / SunSoft 
 
You are a young boy named Latok, who lives in a village, training to become a good fighter. One day 
he meets a Pixie who tells him his father was a godly warrior who has fought the evil demon Badou two 
hundred fifty years ago, and has sealed his soul. But now the seal was broken, and Latok, as the last 
in the great family of warriors, has to prevent Badou's resurrection at all costs! 
 
This is an action RPG, in which you fight enemies in real time. Defeated enemies give you experience 
points, and you level up as you gather them. You need to meet minimum level requirements in order to 
wield better weapons and to equip better armor. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 3.5 
Other Systems : MSX,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/snes/xak-the-art-of-visual-stage 
 
 
$end


$info=Xardion,
$<a href="http://www.mobygames.com/game/snes/xardion"</a>
$bio
 
 
Xardion (c) 1992 Jorudan Co., Ltd. / Asmik Corp. of America 
 
Xardion tells the tale of 3 warring planets that are home to 3 distinct alien races. Their fighting 
is interrupted by the threat of invasion from a much more potent alien race. The 3 planets find that 
they are able to set aside their differences long enough to battle their shared menace. 
 
Each planet sends a warrior to deal with the threat. There is a robot named Triton, a cat-like 
quadruped named Panthera, and a giant red bipedal insect alien name Alcedes. The single player of the 
game controls one of these characters at a time and can switch at any time. If the current character 
loses all of his health, the player is sent back to the start of the level and that one character 
receives a health refill. 
 
Each character has special attributes that help the team. For example, Panthera's relatively small 
size allows him to squeeze into spots where the other 2 characters can not travel. The characters can 
gather a number of unique powerups and weapons to help them on their mission. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.4 
SOURCE : http://www.mobygames.com/game/snes/xardion 
 
 
$end


$info=X Zone,
$<a href="http://www.mobygames.com/game/snes/x-zone"</a>
$bio
 
 
X Zone (c) 1992 Kemco / Kemco 
 
Compond X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat 
recognition assault system, is firing on anything that moves. In fact, the computer has accessed the 
nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might 
X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight 
on through defenses to the central computer. 
 
X-Zone is a first person light gun game. The player must shoot the robotic enemies on the screen 
  and the projectiles that they launch at the player. Most levels are ended with a battle against a 
  boss, which follows specific patterns and whose systems/weapons must be shot at and destroyed 
  individually. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Super Scope 
SOURCE : http://www.mobygames.com/game/snes/x-zone 
 
 
$end


$info=X-Kaliber 2097,
$<a href="http://www.mobygames.com/game/snes/x-kaliber-2097"</a>
$bio
 
 
X-Kaliber 2097 (c) 1994 Fupac|Winds Co., Ltd. / Activision, Inc. 
 
The game takes place in the year 2097 A.D. in NEO N.Y. The city is run down and controlled by a 
warlord named Raptor. Raptor has unleashed an army of ruthless, mutating Morphs upon the city to 
enforce his brand of order. Only two special forces agents, Slash and Alix do not submit to Raptor's 
will. Raptor decides to hatch a plan to kidnap Alix, so Slash, and more importantly his magic 
X-Kaliber sword, will come to him in an attempt to try and rescue her. 
 
The game consists of two modes. The first modes gameplay consists of side-scrolling action. The 
player can jump and swing a sword at enemies. The player can also deflect projectiles with the sword. 
The game also features one on one boss fights that are set up similar to a fighting game. The second 
mode is a two player duel that is set up like the one on one boss fights but is between two human 
controlled players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/x-kaliber-2097 
 
 
$end


$info=X-Men - Mutant Apocalypse,
$<a href="http://www.mobygames.com/game/snes/x-men-mutant-apocalypse"</a>
$bio
 
 
X-Men - Mutant Apocalypse (c) 1994 Capcom Co., Ltd. / Capcom U.S.A., Inc. 
 
Because of a rise of anti-mutant activity in Genosha, Professor Xavier uses Cerebro to scan the 
island nation and discovers Apocalypse's presence there. Genosha's government is apparently using 
Apocalypse to bring their mutant population under control. However, Xavier suspects Apocalypse to 
follow his own plans and sends five X-Men, Cyclops, Wolverine, Psylocke, Beast and Gambit, to 
investigate. 
 
X-Men: Mutant Apocalypse combines the gameplay of a side-scrolling brawler like Final Fight with 
  elements of a platformer, that is, players have to fight various enemies and survive the occasional 
  jumping-puzzle. Most levels also feature mid- and end-bosses in form of robots, monsters or known 
  Super-Villains. 
 
Each character has unique abilities and special moves: Cyclops uses his Optic Blast to attack enemies 
from a distance, Wolverine can climb walls, Psylocke is very agile and the best jumper of the team, 
Beast can cling to the ceiling while Gambit throws explosive cards at his enemies. Special moves are 
quite similar to those found in Street Fighter II (Wolverine has a Dragon-Punch-style attack and 
Gambit's Double Kick is virtually identical to M. Bison's Scissors Kick), and require similar button 
combinations. 
 
While most stages are unique for each character, some can be played with any of the X-Men. Progress 
is saved via password. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/snes/x-men-mutant-apocalypse 
 
 
$end


$info=Yogi Bear,
$<a href="http://www.mobygames.com/game/snes/adventures-of-yogi-bear"</a>
$bio
 
 
Yogi Bear (c) Oct, 1994 Blue Turtle / Cybersoft, Inc. 
 
When Yogi Bear catches wind of a plan to turn Jellystone Park into a Chemical plant he sets out on a 
mission to stop it. Play as Yogi in this side-scrolling Action/Adventure that is fit for all ages. 
Work your way through the five park areas collecting "Pic-i-nic" baskets by bouncing on top of them. 
In many cases you bounce from one basket to the next raising you into the air where no "average bear" 
could ever go. There are a variety of enemies such as weasels and skunks. There are also some action 
parts where you ride a mine cart or go "beaver surfing". 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.6 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/adventures-of-yogi-bear 
 
 
$end


$info=Yoshi's Cookie,
$<a href="http://www.mobygames.com/game/snes/yoshis-cookie"</a>
$bio
 
 
Yoshi's Cookie (c) 1993 Bullet-Proof Software, Inc. / Nintendo of America Inc. 
 
Yoshi's Cookie is a fast-paced puzzle game that can be enjoyed by everyone as it is easy to play, but 
challenging to complete. To play, you move the randomly placed cookies into rows and columns of 
cookies with similar patterns. When you successfully assemble a row or column of the same cookies, 
the line will disappear, and you can begin on a new row or column. The "Yoshi" cookie is very special 
in both the 1-player and the 2-player game. Since the Yoshi Cookie is the key to both games, you must 
use it wisely. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Score : 3.5 
Other Systems : Game Boy,NES,Wii 
SOURCE : http://www.mobygames.com/game/snes/yoshis-cookie 
 
 
$end


$info=Yoshi's Safari,
$<a href="http://www.mobygames.com/game/snes/yoshis-safari"</a>
$bio
 
 
Yoshi's Safari (c) 1993 Nintendo Co., Ltd. / Nintendo of America Inc. 
 
In Yoshi's Safari, Bowser, King of the Koopas, and his evil offspring have invaded Jewelry Land. The 
Koopalings have seized the Kingdom's precious jewels. It's up to Mario, armed with his trusty Super 
Scope, to ride Yoshi to track down Bowser and put a stop to his evil plans. 
 
Unusual for the Mario games, Yoshi's Safari uses a first-person perspective. Gameplay consists of 
shooting enemies before they attack. Hidden areas and other secrets can be unlocked by shooting at 
large gates. There are bosses along the way that must be destroyed before players can move on to the 
next area. Game supports single or multi-player game modes. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Super Scope 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/snes/yoshis-safari 
 
 
$end


$info=Young Merlin,
$<a href="http://www.mobygames.com/game/snes/young-merlin"</a>
$bio
 
 
Young Merlin (c) 1993 Westwood Studios, Inc. / Virgin Games, Inc. 
 
After trying to rescue a drowning young woman, the the hero of Young Merlin is drawn into a fantasy 
world which is threatened by the evil Shadow King. Naturally, it is your job to save this world and 
also to rescue the aforementioned woman who has been kidnapped by the Shadow King. This is done in 
typical action adventure fashion: you have to fight enemies using spells that are gathered during the 
progress of the game as well as solve puzzles and use several objects. What sets Young Merlin apart 
from other action adventures is the fact that there is no text in the entire game, instead, icons are 
used to represent conversations, furthermore, the game uses passwords,instead of a battery to record 
the players progress. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/snes/young-merlin 
 
 
$end


$info=Ys III - Wanderers from Ys,
$<a href="http://www.mobygames.com/game/snes/ys-iii-wanderers-from-ys"</a>
$bio
 
 
Ys III - Wanderers from Ys (c) 1991 Nihon Falcom Corp. / Tonkinhouse 
 
Adol's long time friend, Dogi wishes to return to his home town of Redmont after hearing about 
strange disturbances that are happening there.  Always looking for an adventure, Adol joins him and 
soon finds out the cause of this new evil. 
 
Ys III breaks away from the "bumping into enemies" battle system of the first two games and allows 
Adol to control his sword in a variety of directions.  As well as changing the battle system, the 
game is now side scrolling instead of the previous games top-down view. Adol also now has the ability 
to jump.  Not new to the series is the use of magical rings which give Adol different powering up 
abilities such as healing and shielding.  The game also uses various key items found along the way to 
solve minor puzzles and progress the story. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Platform 
Players : 1 Player 
Other Systems : Genesis,MSX,NES,PC-88,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/snes/ys-iii-wanderers-from-ys 
 
 
$end


$info=Ys IV - Mask of the Sun,
$<a href="http://www.mobygames.com/game/snes/ys-iv-mask-of-the-sun"</a>
$bio
 
 
Ys IV - Mask of the Sun (c) Nov 19, 1993 Nihon Falcom Corp. / Tonkinhouse 
 
After having defeated the ultimate evil in his previous adventure, the great hero Adol stands on a 
sea shore, thinking about the fate of the once peaceful Utopian land of Ys, while the wind is blowing 
through his red hair. Suddenly, Adol notices a bottle, thrown onto the shore. It contains a letter, 
written in a foreign language, in which an unknown person asks Adol to come to his land and save it 
from a mysterious evil. Adol decides to accept the offer, and thus his adventure begins again... 
 
Ys IV: Mask of the Sun is an action RPG with a combat system like the earlier Ys games. An enemy 
should be rammed from the sides in order to hurt him. If performed incorrectly, the player will get 
hurt himself. It's also possible to use magic and position oneself strategically in battle so that 
the enemy won't be able to inflict any damage. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.7 
SOURCE : http://www.mobygames.com/game/snes/ys-iv-mask-of-the-sun 
 
 
$end


$info=Ys V - Ushinawareta Suna no Miyako Kefin,
$<a href="http://www.mobygames.com/game/snes/ys-v-ushinawareta-suna-no-miyako-kefin"</a>
$bio
 
 
Ys V - Ushinawareta Suna no Miyako Kefin (c) Dec 29, 1995 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
Long, long ago, in the Kefin Desert, on the Continent of Afroka, a strong wind blew throughout the 
night... There is nothing but desert in Kefin area, but a legend tells a city was once was there -the 
city of Kefin. There is a rumor a legendary treasure is hidden somewhere amidst the ruins of the 
city. Who will dare to explore the dangerous region and to uncover the mysteries of the past? There 
is one who dares - Adol, the hero of the Ys saga. 
 
In this fifth installment of the series, the combat has been somewhat simplified to resemble a more 
classical action RPG style. Adol can fight monsters using melee and magical techniques, and defend 
himself by pressing the Y button at the right time. The ability to jump has been also added. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/snes/ys-v-ushinawareta-suna-no-miyako-kefin 
 
 
$end


$info=Yume Meikyuu - Kigurumi Daibouken,
$<a href="http://www.mobygames.com/game/snes/yume-meikyuu-kigurumi-no-daibouken"</a>
$bio
 
 
Yume Meikyuu - Kigurumi Daibouken (c) Apr, 1994 Axes Art Amuse / Hect Co. Ltd. 
 
A young boy has a strange dream every night, where a voice calls him. In this dream there's a magical 
kingdom called Enderia. The queen of Enderia and her daughters were kidnapped by the demon Akuma, who 
now reigns supreme. The boy must enter the dreamworld, defeat the demon and rescue the nobility. 
 
This is a first-person dungeon crawler with step-movement and random encounters that plays like a 
simplified version of the Dungeon Master series template, as it were. One of the main differences 
compared to that venerable game series is the presentation. Instead of the usual dank and dark 
dungeon, with grim walls with rusty chains, this game has surfaces made of cake and candy. Instead of 
skeletons and orcs as the enemy, it has furry and cute anthropomorphic animals. Once defeated, 
occasionally this creatures leave behind their skin, which you can collect and wear for a change in 
statistics and new abilities. They also sometimes drop candy, the game's currency. There's several 
shops sprinkled in each level: a tailor shop to change and store skins (you can carry a maximum of 
six skins), shops for potions and health boosts, etc. 
 
The battle system is unique. As one of the many random enemy encounters occurs, a menu appears with 
the Fight and Escape options. After choosing Fight, another menu pops up with Punch, Kick, Talent, 
Defend and Item. After choosing Punch or Kick the player is presented with a grid where a icon (a 
fist or a foot) can be positioned over a part of the enemy body. This provides a strategic element to 
the game, different enemies have different weak spots that can be exploited. The Talent option access 
the special ability that a skin may have. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.3 
SOURCE : http://www.mobygames.com/game/snes/yume-meikyuu-kigurumi-no-daibouken 
 
 
$end


$info=Yume Meikyuu - Kigurumi Daibouken (J) [T+Eng1.0beta_KingMike,
$<a href=""</a>
$bio
 
 
Yume Meikyuu - Kigurumi Daibouken (J) [T+Eng1.0beta_KingMike (c)  Hector , Axes Art Amuse 
 
 
- TECHNICAL - 
 
Genre : RPG 
 
 
$end


$info=Zennihon Pro Wrestling,
$<a href="http://www.mobygames.com/game/snes/zen-nippon-pro-wrestling"</a>
$bio
 
 
Zennihon Pro Wrestling (c) Jul 16, 1993 Natsume Co., Ltd. / Masaya 
 
Zen Nippon Pro Wrestling is a wrestling game based on the Zen-Nippon Pro Wrestling league and 
features the likeness of their most famous stars at the time. 
 
Following the template laid by the classics of the genre, the game casts you as any of the 16 
wrestling stars and then throws you to the ring to grapple the hell out of your opponent until one of 
you emerges victorious. You can attack your opponent with several moves (unique to each character) 
and upon "locking-on" by getting too close to the other wrestler you can execute grapples and throws. 
 
The game uses 2D graphics from a heightened camera view and includes a plethora of game modes 
including single player Championship and Tournament modes (with single or Tag variants for both), 2 
Player Vs., Team Battle, and a Training in which you can learn the basics of the game. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/snes/zen-nippon-pro-wrestling 
 
 
$end


$info=Zennihon Pro Wrestling' - Sekai Saikyou Tag,
$<a href="http://www.mobygames.com/game/snes/zen-nippon-pro-wrestling-dash-sekai-saikyou-tag"</a>
$bio
 
 
Zennihon Pro Wrestling' - Sekai Saikyou Tag (c) Dec 28, 1993 Natsume Co., Ltd. / Masaya 
 
An updated version of Zen Nippon Pro Wrestling, Dash updates the character roster and adds minor 
cosmetic touches to the mix such as wrestler introductions and new character artwork. The biggest 
addition however is the inclusion of a 4-player royal rumble mode and the ability to perform team-up 
moves in the tag matches. 
 
The game casts you as a wrestler of your choice in the official Zen Nippon Pro Wrestling league and 
pits you against the other featured wrestlers in grappling matches. As in the original you get to 
pick between several game modes including: Tournament, Championship (single or tag) Vs, Team (with 
the new 4-player variant) and Training. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
SOURCE : http://www.mobygames.com/game/snes/zen-nippon-pro-wrestling-dash-sekai-saikyou-tag 
 
 
$end


$info=Zero the Kamikaze Squirrel,
$<a href="http://www.mobygames.com/game/snes/zero-the-kamikaze-squirrel"</a>
$bio
 
 
Zero the Kamikaze Squirrel (c) 1994 Iguana Entertainment, Inc. / SunSoft 
 
A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer 
that plays much like Sonic the Hedgehog.  In the Aero the Acrobat games, Zero is one of the villains. 
 However, this time around Zero is fighting to save his homeland from an evil lumberjack. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.7 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/snes/zero-the-kamikaze-squirrel 
 
 
$end


$info=Zig Zag Cat - Ostrich Club mo Oosawagi da,
$<a href="http://www.mobygames.com/game/snes/zig-zag-cat-dachou-kurabu-mo-oosawagi-da"</a>
$bio
 
 
Zig Zag Cat - Ostrich Club mo Oosawagi da (c) Jun 24, 1994 Den'Z / Den'Z 
 
Restoring the lands from evil, saving the princess, and finding a way back home might not be the most 
original of goals, but how many games also include the comedy stylings of Japanese performance group 
Dachou Club? Not many, that's for sure! 
 
Zig Zag Cat is an unusual fusion of Breakout and a scrolling shooter. During action stages the 
player's avatar walks forward while attempting to keep their cat from bouncing off the bottom of the 
screen. The cat can break most obstacles by hitting them, and all obstacles will be broken if they 
collide with the avatar. By breaking blocks money and temporary paddle upgrades can be uncovered, 
such as ones that increase the size or the paddle, let you fire bullets, or allow you to curve the 
cat while it is moving. Several times during each stage a black octopus block will appear, and it 
must be destroyed by the cat before the player's avatar will continue moving forward. While the 
avatar is totally unharmed from walking through any enemies or blocks, some enemies and all bosses 
have the ability to fire projectiles at him which do cause damage, and if all health is lost from 
projectiles then a life will be lost just as if the cat had fallen off the screen. 
 
In between action stages the player will enter an Inn. At the Inn he can save, talk to the locals, 
play a bonus board to earn additional money, buy temporary paddle upgrades, and check his progress on 
his trip around the island. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/snes/zig-zag-cat-dachou-kurabu-mo-oosawagi-da 
 
 
$end


$info=Zombies Ate My Neighbors,
$<a href="http://www.mobygames.com/game/snes/zombies-ate-my-neighbors"</a>
$bio
 
 
Zombies Ate My Neighbors (c) 1993 LucasArts / Konami, Inc. 
 
In the game you are a male or female protagonist (Zeke or Julia), fighting the vampires, mummies, 
zombies, etc. on over 50 levels (not including secrets) and saving all of the people you find. There 
are defined number of neighbors you save on every level. When they are free then "Exit" door opens 
and you jump on next level.The levels differ from mall and grocery store to beaches and football 
fields. Using different weapons such as bazooka or water gun you have to kill the bosses such as huge 
babies, dragons or ants at the end of levels. You can play the game with two players cooperatively. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Score : 3.6 
Other Systems : Genesis,Wii 
SOURCE : http://www.mobygames.com/game/snes/zombies-ate-my-neighbors 
 
 
$end


$info=Zool,
$<a href="http://www.mobygames.com/game/snes/zool"</a>
$bio
 
 
Zool (c) 1993 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. 
 
In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some 
power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill 
and a twin Zool. This "twin" makes all your motions a few seconds after you do. 
 
In the options you can change the difficulty and the game-speed two times, the continues and the 
background music (Rock or Funk). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 2.3 
Other Systems : Amiga,Amiga CD32,Atari ST,DOS,Game Boy,Game Gear,Genesis,SEGA Master System 
SOURCE : http://www.mobygames.com/game/snes/zool 
 
 
$end


$info=Zoop,
$<a href="http://www.mobygames.com/game/snes/zoop"</a>
$bio
 
 
Zoop (c) Jan, 1996 Hookstone Ltd. / Viacom New Media 
 
Fast-paced action-puzzle game where the player eliminates colored shapes that are approaching his 
alter ego, another colored shape, before they reach the top, ala Tetris. 
 
In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is 
the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color 
behind it, until your piece hits a piece of a different color. If the shape is of a different color, 
or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.4 
Esrb : Kids to Adults 
Other Systems : DOS,Game Boy,Game Gear,Genesis,Jaguar,Macintosh,PlayStation,SEGA Saturn 
SOURCE : http://www.mobygames.com/game/snes/zoop 
 
 
$end
