## GoodMSX_09993_GM_V1 History.dat - A console/handheld games database.
## (c) 2011 Matt McLemore, some rights reserved.
## All names used are trademarked by their respective trademark holders.
##
## Revision: 1.00 - 10-05-2011
## File size: 1012137 bytes / Lines: 27082
##
## Created by:
##   Matt McLemore - AKA Tempest
##   Butter100fly - http://www.quickplayfrontend.com/index.php?showuser=6
##
## Credits:
##   MobyGames - http://www.mobygames.com/
##   AllGame - http://www.allgame.com/
##
## Available at http://emumovies.com/forums/index.php?/topic/3489-system-ini-files-project/
##
## This work is licensed under a Creative Commons Attribution 3.0 License.
## You are free :
## to Share — to copy, distribute and transmit the work
## to Remix — to adapt the work
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## You must attribute the work in the manner specified by the author
## (but not in any way that suggests that they endorse you or your use of the work).
## For any reuse or distribution, you must make clear to others the license terms of this work.
## The best way to do this is with a link to:
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$info=007: Licence to Kill,
$<a href="http://www.mobygames.com/game/msx/007-licence-to-kill"</a>
$bio
 
 
007: Licence to Kill (c) 1989 Quixel / Domark Software, Inc. 
 
A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the 
death of Felix Leiter, who was killed by the drug baron Sanchez. 
 
Technically the game consists of several different vertical scrolling action sequences. In each stage 
you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, 
avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while 
others test your reflexes. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/007-licence-to-kill 
 
 
$end


$info=10th Frame,
$<a href="http://www.mobygames.com/game/msx/10th-frame"</a>
$bio
 
 
10th Frame (c) 1986 Access Software, Inc. / U.S. Gold Ltd. 
 
Leader Board authors Bruce and Roger Carver tried their hand at tenpin bowling, in one of the game's 
earliest recreations. The process of bowling the ball involves timing a succession of clicks to set 
the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided 
- Kids level sets the speed and hook automatically, while Amateur has more margin for error with 
hook/slice than professional. The game is played from a plan view, with four other (empty) lanes 
visible. Single matches or a league structure can be played. 
 
 
- TECHNICAL - 
 
Players : 1-8 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/10th-frame 
 
 
$end


$info=10 Yard Fight (1986) (Irem),
$<a href="http://www.mobygames.com/game/msx/10-yard-fight"</a>
$bio
 
 
10 Yard Fight (1986) (Irem) (c) 1986 Irem Corp. / Irem Corp. 
 
10-Yard Fight is a simple arcade game based on American football. One player can play against the 
   computer or a second player head-to-head matchup and can choose between five levels of difficulty 
   (high school, college, pro, playoffs, and Super Bowl). If you win a game at a lower difficulty 
   level, the following game is automatically played at the next highest difficulty level. 
 
Gameplay is top-down and vertical-scrolling. There are no plays or formations to select from before 
the action begins 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/10-yard-fight 
 
 
$end


$info=1942 (1986) (Ascii),
$<a href="http://www.mobygames.com/game/msx/1942"</a>
$bio
 
 
1942 (1986) (Ascii) (c) 1987 Capcom Co., Ltd. / Zemina Co. 
 
A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The 
year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous 
levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and 
land. After destroying certain plane formations you can collect several different power ups to 
increase your fire power and chances of survival. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,BREW,Commodore 64,Game Boy Color,J2ME,NES,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/1942 
 
 
$end


$info=4x4 Off-Road Racing,
$<a href="http://www.mobygames.com/game/msx/4x4-off-road-racing"</a>
$bio
 
 
4x4 Off-Road Racing (c) 1988 Epyx, Inc. / U.S. Gold Ltd. 
 
As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. 
There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength 
and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including 
carrying some spares. 
 
There are four completely different types of course, each taking place on a different surface - Mud, 
Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly 
avoided, or driven through (with the resultant risk of damage). 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/4x4-off-road-racing 
 
 
$end


$info=AAARGH!,
$<a href="http://www.mobygames.com/game/msx/aaargh"</a>
$bio
 
 
AAARGH! (c) 1989 Binary Design, Ltd. / Melbourne House 
 
What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees 
you play either an ogre or a dragon. Both are searching an island for an egg which will give them 
super powers. 
 
This is located inside a building, and to find the right one you must continuously smash them up, 
using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as 
their catapults weaken you. Food can be found to restore energy, 
 
Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of 
these to finally win the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amiga,Amstrad CPC,Apple IIgs,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/aaargh 
 
 
$end


$info=Abracadabra,
$<a href="http://www.mobygames.com/game/msx/abracadabra"</a>
$bio
 
 
Abracadabra (c) 1988 Odisea Software / Proein S.L. 
 
A knight called Clus d'Eledorf falls in love with princess Violeta. The jealous witch Saligia, 
herself in love with Clus, puts a curse on the lovers: the knight has to remain haunting the castle 
Burgenfels as a ghost, while the princess is forever lost in the woods. 
 
Abracadabra is a Spanish text-adventure made with P.A.W. (Professional Adventure Writer), a popular 
Spectrum program. The parser is similar to the Infocom one: it supports most of the standard features 
of it at the time (chain commands, pronouns, adverbs, prepositions and adjectives, for example). The 
game is divided in two sections, with the second one loaded after the first is completed: 
In the first one, Clus has to break the curse and escape his prison. While in spectral form, the 
knight is destroyed if he leaves the castle. He can, however, roam freely through its halls to 
collect its objects and speak with its inhabitants. Burgenfels is a labyrinth with secret doors. 
 
In the second load, a reincarnated Clus has to find princess Violeta, his lost love,  in the 
Greenwald forest. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/abracadabra 
 
 
$end


$info=Abu Simbel Profanation,
$<a href="http://www.mobygames.com/game/msx/abu-simbel-profanation"</a>
$bio
 
 
Abu Simbel Profanation (c) 1985 Dinamic Software / Dinamic Software 
 
The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange 
creature that only conserves his enormous nose of his old appearance. 
 
In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of 
Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If 
he obtains it, he will recover his normal appearance. 
 
As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle 
for our pretensions, and the only weapon is our skill to be jump from a side to another one without 
falling in the claws of our enemies, or the traps that are in all places. He can do long or short 
jumps, according to the situation in which one is. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.3 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/abu-simbel-profanation 
 
 
$end


$info=Ace of Aces,
$<a href="http://www.mobygames.com/game/msx/ace-of-aces"</a>
$bio
 
 
Ace of Aces (c) 1986 Artech / U.S. Gold Ltd. 
 
Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick 
fighter bomber. 
Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german 
U-boats and down the Nazi bombers. Are you ready for this challenge? 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 7800,Atari 8-bit,Commodore 64,DOS,PC Booter,SEGA Master System,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ace-of-aces 
 
 
$end


$info=Acrojet,
$<a href="http://www.mobygames.com/game/msx/acrojet"</a>
$bio
 
 
Acrojet (c) 1988 MicroProse Software, Inc. / SystemSoft 
 
Acrojet contains ten acrobatic events which can be played by up to four players and at four different 
levels of difficulty. 
In all ten events you fly a BD5J Acrojet over a series of obstacles: 
 
1. In the Pylon Race you have to fly around pylons and land safely. 
2. In the Slalom Race you have to fly a 'figure 8'. 
3. In the next event, the Ribbon Cut you have to break two ribbons. 
4. In the Inverted Ribbon Cut you perform the same stunt but flying the plane upside down. 
5. In the Ribbon Roll there are two ribbons in a row and you have to fly under one 
 
and complete a full roll followed by flying under the second ribbon. 
6. In the Under Ribbon Race you perform a slalom by flying in sequence under three ribbons. 
7. In the Under Ribbon Loop you fly under a ribbon followed by a loop and passing over the same 
   ribbon upside down. 
8. In the Spot Landing event you have to fly up to 2,000 feet and land on the runway as close as 
   possible to a marked spot. 
9. In the Flame-Out Landing event you perform the same stunt 
but then without the engines running. 
10. The tenth and last event, the Cuban Eight, you have to make a half-loop over a ribbon, 
    followed by a half-role, a half loop and flying under the first ribbon again. 
 
Some game parameters can be set. You can decide how the weather conditions are going to be. 
An instrument panel at the bottom of the screen contains several read-outs, like a altitude meter, a 
compass, an artificial horizon and a vertical velocity meter. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,PC-88,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/acrojet 
 
 
$end


$info=Decathlon (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/activision-decathlon"</a>
$bio
 
 
Decathlon (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Pony Canyon, Inc. 
 
The Activision Decathlon is a series of Olympic games similar to the Epyx games series. Up to four 
players can compete in the ten different events of a real-life decathlon, either in sequence or 
individually. Included are the 100-meter dash, long jump, shot put, high jump, 400-meter race, 
110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter race. 
 
The flat running events involve simple joystick waggling, which must be balanced with 
accurately-timed button presses to clear the hurdles - hitting them or breaking stride causes a loss 
of momentum and thus time. For jumping and throwing events, you must build momentum by waggling and 
then press the button to throw or jump at what you feel is the appropriate moment. 
 
For each event, points are earned based on how well you do (this can be based on your running time, 
or how far you throw the javelin or discus, etc...), and the player with the most points at the end 
of the decathlon wins the gold medal. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/activision-decathlon 
 
 
$end


$info=Addicta Ball,
$<a href="http://www.mobygames.com/game/msx/addicta-ball"</a>
$bio
 
 
Addicta Ball (c) 1987 Alligata Software Ltd. / Alligata Software Ltd. 
 
Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of 
different block by bouncing a ball against them, but instead of removing them to clear a level, 
players need to make a path for the paddle to pass through. As time goes on, the bricks move lower 
down the screen so the path needs to be created as long as there is an opportunity. The game is over 
when the bricks hit the paddle. 
 
There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at 
the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There 
are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players 
are supported. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/addicta-ball 
 
 
$end


$info=Adven'chuta! (1983) (Mia),
$<a href="http://www.mobygames.com/game/msx/advenchuta"</a>
$bio
 
 
Adven'chuta! (1983) (Mia) (c) 1983 MIA / MIA 
 
Taking its title from the English word "adventure" and the squeak of a mouse 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/advenchuta 
 
 
$end


$info=Adventure Island,
$<a href="http://www.mobygames.com/game/msx/adventure-island"</a>
$bio
 
 
Adventure Island (c) 1988 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is 
until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up 
to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest. 
 
The game is a side scroller, Master Higgins moves across the screen from left to right and finds his 
power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - 
until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant 
death. Another game mechanic is starvation which gets indicated through a meter which steadily 
decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the 
way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : DoJa,Game Boy Advance,J2ME,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/adventure-island 
 
 
$end


$info=A.E. (1983) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/ae"</a>
$bio
 
 
A.E. (1983) (Toshiba Emi) (c) 1984 Programmers-3 Inc. / Toshiba-EMI Ltd. 
 
A.E. is a Space Invaders inspired game with a 3D view. 
In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to 
defend planet Earth. 
 
You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you 
should shoot all the alien forces before they shoot you! 
The game becomes more challenging when you progress in the game as the alien swarm splits up and 
attack you from several sides. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,PC-88 
SOURCE : http://www.mobygames.com/game/msx/ae 
 
 
$end


$info=African Trail Simulator,
$<a href="http://www.mobygames.com/game/msx/african-trail-simulator"</a>
$bio
 
 
African Trail Simulator (c) 1990 Crom Software / Positive 
 
Take to the desert on your off-road bike as you negotiate all the stages of the African trail. 
 
Before you start each stage, you must select three items of equipment to take with you. But make that 
decision carefully as it may well be crucial. 
You meet other riders who will try knock you off your bike. 
Further, you have to gauge your speed correctly and try to perform wheelies while riding over hills. 
 
Don't fall off your bike! 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/african-trail-simulator 
 
 
$end


$info=After Burner,
$<a href="http://www.mobygames.com/game/msx/after-burner"</a>
$bio
 
 
After Burner (c) 1988 SEGA Enterprises Ltd. / Activision, Inc. 
 
Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 
Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and 
Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot 
automatically all the time. 
 
The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at 
heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and 
shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish 
your missiles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,NES,SEGA 32X,SEGA Master System,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/after-burner 
 
 
$end


$info=Afteroids,
$<a href="http://www.mobygames.com/game/msx/afteroids"</a>
$bio
 
 
Afteroids (c) 1988 Made in Spain / Zigurat 
 
You control a spaceship that floats around. You have to blast all the meteors and other objects that 
bounce in the area. 
However, shooting the meteors will cause them to fragment into several smaller meteors. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.0 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/afteroids 
 
 
$end


$info=After the War,
$<a href="http://www.mobygames.com/game/msx/after-the-war"</a>
$bio
 
 
After the War (c) 1989 Dinamic Software / Dinamic Software 
 
Year 2019, Manhattan. After a nuclear war. 
 
Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", the owner of the 
asphalt jungle. The only chance of survival is to reach the airdrop platform XV-238, located in the 
control base of the schizophrenic assassin professor McJerin, and to escape to outer colonies. 
 
There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you 
constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which 
have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of 
McJerin. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.2 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/after-the-war 
 
 
$end


$info=Akanbe Dragon,
$<a href="http://www.mobygames.com/game/msx/akanbe-dragon"</a>
$bio
 
 
Akanbe Dragon (c) 1988 Winky Soft / Winky Soft 
 
Akanbe Dragon can be seen as a forerunner to the company's long-running Super Robot Taisen franchise. 
On a one-screen playfield, you have a group of dinosaurs opposing a computer-controlled group of 
beasts. As in chess, you move your creatures around the board, each creature having different 
movement patterns and range 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/msx/akanbe-dragon 
 
 
$end


$info=Albatross,
$<a href="http://www.mobygames.com/game/msx/albatross"</a>
$bio
 
 
Albatross (c) 1986 Telenet Japan Co., Ltd. / Telenet Japan Co., Ltd. 
 
Albatross is a top view golf game that consists of an 18 holes course. You can select your own clubs 
from 14 drivers, irons and a putter. Further you can adjust your stance, how you hit the ball and 
your swing. The features a split screen with two views, an overhead view of the entire hole and the 
other an more detailed zoom of your balls current position. The screen also contains a status bar 
with all necessary information. 
The gameplay options include 1 player stroke play, multi player stroke play, or multi player match 
play. 
 
 
- TECHNICAL - 
 
Players : 1-5 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/albatross 
 
 
$end


$info=Alcazar (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/alcazar-the-forgotten-fortress"</a>
$bio
 
 
Alcazar (1985) (Pony Cannon) (c) 1985 Activision, Inc. / Activision, Inc. 
 
In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar 
you are travelling through a countryside of fortresses and you need to collect several items that you 
can find along the way. 
Once you enter the Alcazar fortress you have to search for the crown. 
 
The strategy map gives you an overview of the countryside, it's fortresses and your location in it. 
What perils lurk in these mysterious castles? Which path is 
quick and safe? 
The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle 
you just have to follow the path. 
Each castle has it's own sought-after objects and these objects are always guarded by the castles 
main demon. 
Objects to look for are for example: a rope, a gun, raw meat, water or a raft. Collect them and use 
them properly to master 
the legendary Alcazar fortress. 
 
The game gives you clues and tells,  for example, which monsters are nearby. Some monsters are really 
hard to kill. 
 
The game can be played at four difficulty levels. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,ColecoVision,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/alcazar-the-forgotten-fortress 
 
 
$end


$info=Ale Hop!,
$<a href="http://www.mobygames.com/game/msx/ale-hop"</a>
$bio
 
 
Ale Hop! (c) 1988 Topo Soft / Topo Soft 
 
We were in a small planet (perfectly round), called "Balloon", inhabited by the Pelotos Amarillos, 
also spherical. All was peace and tranquillity in this planet, until one day, there arrived strange 
visitors who subdued all its inhabitants. Reunited the council of the Pelotos Ancianos, they 
determined to send an intrepid soldier to finish with the tyranny of the invaders. You, "Ale Hop!", 
are the chosen one. You must be able infiltrate in the enemy base to thus end with the domination. 
But it will not be easy, because for it, you must cross six complexes of galleries that precede to 
the base. You also have a limited number of seconds, during which you will have to cross each 
complex, and of course, all of them will be filled with traps that will try to block your movement. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/ale-hop 
 
 
$end


$info=A Lenda da Gvea,
$<a href="http://www.mobygames.com/game/msx/a-lenda-da-gvea"</a>
$bio
 
 
A Lenda da Gvea (c) 1988 
 
Two million years ago, a spaceship crashed on what is today the Brazilian coastline. The alien 
survivors of the crash buried the radioactive wreck and the body of the ship's captain inside a huge 
rock and carved his likeness on it. On present day U.S.A., the Army starts experimenting with 
mind-altering technology on a few subjects. One of them enters a trance and starts relaying what 
happened all those years ago in Brazil. The U.S. government decides to investigate these claims by 
deploying troops near the Pedra da Gávea, the only structure matching the description on the 
brazilian territory. An alpinist hired by the Army as a guide discovers the plot and sends secret 
military documents to a friend, hoping he could unveil the mystery hidden inside the rock. 
 
A Lenda da Gávea is a text adventure from Brazil made with the G.A.C. utility. The parser is not as 
sophisticated as the one found on Infocom games, but it is a step-up from the verb-noun parser of 
Scott Adams adventures (it can't process chain commands, but understands pronouns). 
 
The game's main objective is to gain entrance to the Gávea rock. In order to accomplish this, the 
player has to collect several objects that are scattered around the area of dense vegetation 
surrounding it. Some of these objects are useless, intended as red-herrings. On the screen there are 
two pictures of a snake. As a warning, when approaching a dangerous situation they transform into 
pictures of an anthropomorphic figure of death. Even though the game is entirely written in first 
person, the game bizarrely warns about being hungry and thirsty. If the player don't drink or eat 
something in the game, after a few turns the death screen comes up. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/a-lenda-da-gvea 
 
 
$end


$info=Aleste 2,
$<a href="http://www.mobygames.com/game/msx/aleste-2"</a>
$bio
 
 
Aleste 2 (c) 1989 Compile / Compile 
 
20 years after the last fight with DIA51 an unidentified space fortress appeared and started an 
massive attack. Ray Waizen, the hero of the first Aleste game,  was a serving officer on board the 
first space ship that's been under attack and sadly got killed. His nineteen year old daughter, who 
is also a pilot, must save mankind and take revenge of her fathers dead... 
 
This second, MSX exclusive, installment of the Aleste series is as its predecessor: a very fast 
vertical shooter with a massive and extensive arsenal of weaponry. Many different types of enemy 
spaceships that are constantly attacking you and the area bosses are again huge screen filling 
bunkers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.6 
SOURCE : http://www.mobygames.com/game/msx/aleste-2 
 
 
$end


$info=Aleste Gaiden,
$<a href="http://www.mobygames.com/game/msx/aleste-gaiden"</a>
$bio
 
 
Aleste Gaiden (c) 1989 Compile / Compile 
 
The main difference of this vertical shoot 'm up with its predecessors Aleste and Aleste 2 is that in 
this installment of the series you're not flying a space craft, not even in a remote way. No, you are 
in control of a robot (maybe a humanoid). You are running around defending and attacking the enemy 
while avoiding obstacles and holes in the ground. For the rest it's pretty much all the same: it's 
fast, has many enemies, hard to beat level bosses and has lots of power-ups. If you destroy a space 
ship you will be rewarded with power-ups. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/msx/aleste-gaiden 
 
 
$end


$info=Alibaba (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/alibaba-and-40-thieves"</a>
$bio
 
 
Alibaba (1984) (Sony) (c) 1984 ICM / ICM 
 
Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being 
chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of 
the screen 'cause then they are .transformed into a Bag Of Money. The money can be collected for 
extra points. Occasionally four question marks will appear in the maze. If you catch one of these 
question marks you will be granted specialties like bonus points, double speed, invulnerability. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/alibaba-and-40-thieves 
 
 
$end


$info=Alien 8 (1986) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/alien-8"</a>
$bio
 
 
Alien 8 (1986) (Jaleco) (c) 1987 Ultimate - Play the Game / Nippon Dexter Co., Ltd. 
 
This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. 
The Cryonaughts, the name of the planets inhabitants have been frozen during the journey. 
 
You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the 
ship reaches its destination. 
 
The ship contains many rooms filled with obstacles that you have to negotiate. 
There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be 
avoided! 
 
You might need a valve to climb over some walls. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,BBC Micro,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/alien-8 
 
 
$end


$info=Alien 8 Remake,
$<a href="http://www.mobygames.com/game/msx/alien-8-remake"</a>
$bio
 
 
Alien 8 Remake (c) Jan 15, 2009 
 
This remake for the MSX 2 computer of the monochromatic 8-bit isometric classic adds colors and fixes 
some of the bugs of the original game. 
 
The gameplay remains the same: the player has to guide a small maintenance robot through the rooms of 
a spaceship, navigating  around obstacles to activate the cryogenic chambers that give life support 
for the crew. The game supports keyboard and joystick controls. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/msx/alien-8-remake 
 
 
$end


$info=Alien 2 (1987) (Square),
$<a href="http://www.mobygames.com/game/msx/aliens"</a>
$bio
 
 
Alien 2 (1987) (Square) (c) 1987 Software Studios / Electric Dreams Software 
 
Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar 
to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 
255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, 
each controlled by the player acting in the role of overall operational commander. 
 
The player can switch to any character at any time, and must consider coordinating their movements 
and finding a safe location before switching to the next character. Characters occupy one room at a 
time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien 
progress, or blasted open to get through (at the cost of permanently destroying the door). Alien 
bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal 
puddles of acid when killed (and so shouldn't be killed in front of doors!) 
 
Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and 
attack, requiring the player to aim that character's gun to defend against the rushing Alien (a 
headshot kills instantly, while three to the body do the same).  If an Alien attacks a character the 
player is not controlling, they will "capture" that character (indicated by a yellow status light).  
The player must guide another character to the position of the hostage and kill the guarding Alien to 
rescue them.  If not, the captured character will be lost. 
 
Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. 
Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with 
every move made. When stamina is low, the player must find a safe spot for that character to rest up. 
The complex also houses a generator controlling the lights, which the Aliens can destroy, or the 
Marines can then repair. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/aliens 
 
 
$end


$info=Aliens: Alien 2,
$<a href="http://www.mobygames.com/game/msx/aliens-alien-2"</a>
$bio
 
 
Aliens: Alien 2 (c) 1987 Square Co., Ltd. / Square Co., Ltd. 
 
Whereas most platforms, including the MSX, received their own versions of Activision's Aliens, Square 
gave Japanese MSX users a unique spin-off. 
 
Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with 
aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. 
After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand 
grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is 
infested not only with aliens and their offspring, but also with snakes. After clearing the surface 
level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following 
level takes place within the complex. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/aliens-alien-2 
 
 
$end


$info=Alien Syndrome,
$<a href="http://www.mobygames.com/game/msx/alien-syndrome"</a>
$bio
 
 
Alien Syndrome (c) 1988 SEGA Enterprises Ltd. / Dro Soft 
 
Alien Syndrome is a scrolling shooter arcade conversion. 
 
Your job is to run around and rescue all the captives and make it to the escape hatch before the time 
bomb explodes. Then face the mother alien at the end of the level. 
 
You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 
dies and vice versa.) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Gear,NES,SEGA Master System,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/alien-syndrome 
 
 
$end


$info=Alpha Blaster,
$<a href="http://www.mobygames.com/game/msx/alpha-blaster"</a>
$bio
 
 
Alpha Blaster (c) 1984 
 
Alpha Blaster is a vertical shooter. You control a space fighter at the bottom of the screen which 
can scroll from left to right in order to avoid oncoming bombs and kamikaze attacks from alien 
invaders and to fire your own missiles to fight back! 
 
Prepare to defend the earth from alien forces in direct combat. Blast your way through two waves of 
aliens and then negotiate the asteroid belt to dock with the mother ship. 
 
Points: 100 for aliens, 200 for descending aliens, 10 
for fuel and a mystery bonus for docking with the mother ship. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/alpha-blaster 
 
 
$end


$info=Alpha Roid (1986) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/alphroid"</a>
$bio
 
 
Alpha Roid (1986) (Pony Cannon) (c) 1986 
 
"SOS! Centacom! Our central computer has broken down. We will be delivered to the Gentiles. Unless 
Space Marshall Alpharoid restores law and order." 
 
Alpharoid is a combination of horizontal scrolling shooter and a battle bots fighting game. 
You control Space Marshall Alpharoid and must restore law and order by blasting your way through 
space and fight head-to-head combat battles with several androids. 
 
While blasting your way around in space you'll find pit holes on several locations and entering a pit 
brings you to an android which must be defeated. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/alphroid 
 
 
$end


$info=Altered Beast,
$<a href="http://www.mobygames.com/game/msx/altered-beast"</a>
$bio
 
 
Altered Beast (c) 1988 SEGA Enterprises Ltd. / Activision, Inc. 
 
In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his 
daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and 
demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive. 
 
The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by 
defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a 
dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with 
special abilities such as flight and powerful attacks, easily superseding the basic set of punches 
and kicks in your human form. 
 
The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.6 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Genesis,NES,SEGA Master 
System,TurboGrafx-16,TurboGrafx CD,Wii,Windows,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/altered-beast 
 
 
$end


$info=Amaurote,
$<a href="http://www.mobygames.com/game/msx/amaurote"</a>
$bio
 
 
Amaurote (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
Your task in this isometrically viewed game is to clear the city of Amaurote of the many bugs and 
insects which have invaded it. You are supplied with an Arachnus 4 ship and 5 million units of cash. 
 
There are 3 different types of ants - drones, queens and scouts, each representing their real 
function in the natural world, so queen bees are the most lethal opponents as they generate new ants. 
Money must be spend on buying improved weaponry (including that needed to destroy the Queen Bees) and 
repairing the ship throughout the 2500 screens Amaurote is depicted in. As your main weapons are 
bombs, you need to consider their bounce and distance before firing, to avoid being caught up in 
stray explosions yourself. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/amaurote 
 
 
$end


$info=Amazon,
$<a href="http://www.mobygames.com/game/msx/amazon"</a>
$bio
 
 
Amazon (c) 1987 Telarium Corp. / Idealogic S.A. 
 
Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National 
Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team 
sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to 
travel to the Amazon Rainforest and figure out what happened. 
 
Included in the folder is a map of the Amazon Rainforest and a technical briefing of your mission 
from the NSRT home office. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/amazon 
 
 
$end


$info=Amaznia,
$<a href="http://www.mobygames.com/game/msx/amaznia"</a>
$bio
 
 
Amaznia (c) 1986 
 
The engine of your airplane stops while you are flying over the amazon forest, forcing it to make an 
emergency landing. Alone and without proper equipment, you need to transverse the great forest to 
reach civilization while avoiding deadly wild animals and several other kinds of dangers on the way. 
 
Amazônia is a text-adventure in Portuguese from Brazil. One of the first computer games commercially 
released on that country, it has a parser inspired by the ones of Infocom and other companies, 
although not nearly as sophisticated (it has a small vocabulary of  40 or so verbs, it can't process 
chain commands, but understands pronouns). One unique characteristic of it is the requirement of 
accentuation on the Portuguese words. The game even provides special key combinations as shortcuts 
for accents to ensure compatibility with all systems. 
 
Given the plot line, the gameplay has a strong emphasis on its survival aspect: even though it is 
written in first person, the game bizarrely complains about being thirsty ("Hey, I'm thirsty!"). Wild 
animals randomly appear to threaten the player, and must be dealt swiftly to avoid death. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : TRS-80,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/amaznia 
 
 
$end


$info=A.M.C.: Astro Marine Corps,
$<a href="http://www.mobygames.com/game/msx/amc-astro-marine-corps"</a>
$bio
 
 
A.M.C.: Astro Marine Corps (c) 1989 Creepsoft / Dinamic Software 
 
Sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast 
his way through the various alien infested levels. 
 
You have 3 lives and each life has an energy bar which is depleted by contact with aliens and can be 
replenished by picking up the 'E' powerup. Other powerups include 3 way fire and an overhead shield. 
There are various instant death hazards you must avoid such as a plant which smothers you and a 
dragon which devours you and spits out your bones. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/amc-astro-marine-corps 
 
 
$end


$info=American Truck (1985) (Telenet),
$<a href="http://www.mobygames.com/game/msx/american-truck"</a>
$bio
 
 
American Truck (1985) (Telenet) (c) 1985 Telenet Japan Co., Ltd. / Telenet Japan Co., Ltd. 
 
American Truck is a top view race and driving game. In each stage you 'll have to reach the finish 
line before you run out of gasoline or time. Additional gasoline can be acquired by picking up the 
gasoline items that do appear randomly on the road, but be careful, bombs appear randomly too. 
Further, you have to avoid crashes with other traffic like cars and trucks and don't get off the road 
or crash into walls. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/american-truck 
 
 
$end


$info=Angel Nieto Pole 500,
$<a href="http://www.mobygames.com/game/msx/angel-nieto-pole-500"</a>
$bio
 
 
Angel Nieto Pole 500 (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
"Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the 
Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 
1985). 
 
This game allows us to choose between an enormous number of options with the primary target to beat 
all our rivals. In the beginning of the game, you can choose between some game possibilities: 
joystick or keyboard, 1 player or 2 players, game mode, change your motorcycle characteristics, 
choose circuit, meteorology and load/save game. 
 
And then, in the World Championship you can choose another option: see the stats of your competitors 
(his times in the trainings, records and position in start line), also you can run the official 
training on each circuit to be placed on the best position to start the race. 
 
The game includes 16 circuits in total (the official of this competition), you can try it by separate 
to train, but if you want to win the title you must to show your abilities in each one of them since 
the first. Another caract of Pole 500 is the possibility to run in  training mode or Championship 
mode with 2 players simultaneously (in this case the screen will be sectioned horizontally). 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/angel-nieto-pole-500 
 
 
$end


$info=Angelus: Akuma no Fukuin,
$<a href="http://www.mobygames.com/game/msx/angelus-akuma-no-fukuin"</a>
$bio
 
 
Angelus: Akuma no Fukuin (c) 1989 Enix Corporation / Enix Corporation 
 
Two horrifying incidents that happened in two unrelated places. A man in Peru, one of the 
constructors of a new dam. An American female exchange student in Japan. Both were suddenly struck by 
a horrible disease that deformed their faces... Two young special agents, Alice and Brian, are sent 
to investigate the mystery, that will lead them into a dark world of occult and demonic forces... 
 
Akuma no Fukuin (Japanese for Devil's Gospel) is a Japanese-style adventure game. The player chooses 
menu commands ("Look", "Talk", etc.) that are displayed under a still picture that represents the 
location. Most of these command have their own context-dependent sub-menus, i.e. it is possible (and 
sometimes necessary) to look at different things and talk about different topics. There are no 
puzzles, and the story usually advances when the player has triggered a necessary conversation or 
event. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/angelus-akuma-no-fukuin 
 
 
$end


$info=Angleball,
$<a href="http://www.mobygames.com/game/msx/angleball"</a>
$bio
 
 
Angleball (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can 
rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic 
objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame 
unless your opponent also fails to do this. 
 
The game can be played by one or two players, with the one-player game consisting of a sequence of 20 
different table layouts, each requiring its own style to win. Two-player games can take place on any 
of these layouts or one of your own design using the inbult table editor. Shot direction, speed and 
spin can be set on a general level. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/angleball 
 
 
$end


$info=Antarctic Adventure (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/antarctic-adventure"</a>
$bio
 
 
Antarctic Adventure (1984) (Konami) (c) 1983 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
As a penguin, you must travel around Antarctica, making your way between bases before time runs out. 
This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You 
can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or 
slow down the penguin to avoid both of these hazards. The bases include Australia, France, New 
Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a 
flashing flag will allow you to wear a propeller that enable you to fly over those hazards. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
Other Systems : ColecoVision,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/antarctic-adventure 
 
 
$end


$info=Aquattack (1984) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/aquattack"</a>
$bio
 
 
Aquattack (1984) (Toshiba Emi) (c) 1984 Interphase Technologies Inc. / Toshiba-EMI Ltd. 
 
You, as agent Captain Blitztek, have to find a way through enemy territory to prevent the Axtoatles 
from taking control of the world. The mission will be aborted if the defenders inflict more than nine 
damage points on you. 
A game point system has been devised to further measure your skills as a navigator and survivor. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ColecoVision 
SOURCE : http://www.mobygames.com/game/msx/aquattack 
 
 
$end


$info=The Archers,
$<a href="http://www.mobygames.com/game/msx/archers"</a>
$bio
 
 
The Archers (c) 1986 Level 9 Computing, Ltd. / Mosaic Publishing 
 
Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The 
computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, 
in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide 
each character through their decisions (from 3 multiple-choices), with the aim of choosing the most 
listener-friendly choices. Your choices affect the show's rating directly, as well as changing the 
forthcoming plot much more than in The Secret Diary of Adrian Mole. 
 
Characters can be removed from the show depending on how you develop certain storylines, but make 
sure not to axe the popular ones. Avoid offending special-interest groups, as the BBC comes down hard 
on writers who generate complaints. 
 
In some versions you can play the four parts individually 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/archers 
 
 
$end


$info=Arctic,
$<a href="http://www.mobygames.com/game/msx/arctic"</a>
$bio
 
 
Arctic (c) Jul 21, 1989 Artdink Corporation / Pony Canyon, Inc. 
 
Arctic is an action puzzle game that describes itself as "active rail playing". Each of more than 
two-dozen stages consists of a set of rails in various arrangements, often looping around each other 
and splitting in various directions. Each stage contains a number of colored balls which begin in 
corresponding slots, and after launching them the goal is to return the balls to the matching-colored 
slots. The only interaction the player has with the board is switching two sets of splits 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/arctic 
 
 
$end


$info=Arcus,
$<a href="http://www.mobygames.com/game/msx/arcus"</a>
$bio
 
 
Arcus (c) 1988 Wolf Team / Wolf Team 
 
The people of the kingdom Arkases have mastered the ways of magic, thanks to their connection to the 
world of spirits. However, the humans used their magical powers to wage war on each other and to 
disrupt the harmony. Finally, the Golden Dragon told the king of Arkases that his country will be 
punished for the deeds of the humans. Enter Jedah Chaf, a young man who has left his home village to 
fulfill his dream of becoming a knight. Will Jedah be able to save his country and to restore peace 
in the world? 
 
"Arcus" is a RPG that is played entirely from first-person perspective. You navigate your hero by 
choosing a location from a menu. Once in dungeons, you have a separate menu whenever you encounter 
enemies. You fight them in turn-based combat, attacking physically or casting magic. The game is more 
close to Western RPG style than to Japanese one, and utilizes AD&D terminology for character stats. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/arcus 
 
 
$end


$info=Arcus II: Silent Symphony,
$<a href="http://www.mobygames.com/game/msx/arcus-ii-silent-symphony"</a>
$bio
 
 
Arcus II: Silent Symphony (c) 1989 Wolf Team / Wolf Team 
 
Ten years have passed since the knight Jedah Chaf and his companions gained an audience with the 
Golden Dragon and made the choice that determined the destiny of the Arcusas land. The half-elf Picto 
was one of the five heroes who accompanied Jedah. A new adventure lies in front of him. Rumors of the 
legendary Rune Blade draw him out on a new quest, but his true mission will be to find his legendary 
companions and to rid Arcusas of a new terrible evil. 
 
"Arcus II" resembles a traditional Japanese-style RPG more than the first game. This time the 
navigation is done in top-down perspective in all the locations. The turn-based battles are still 
viewed from first person perspective. The enemies are visible on screen and the battle initiates once 
you come into contact with one of them. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/arcus-ii-silent-symphony 
 
 
$end


$info=Arkanoid 1 (1986) (Taito),
$<a href="http://www.mobygames.com/game/msx/arkanoid"</a>
$bio
 
 
Arkanoid 1 (1986) (Taito) (c) 1987 Taito Corporation / Taito Corporation 
 
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to 
catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It 
was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. 
 
The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks 
form a mysterious wall stopping the ship from progressing to safety. 
 
By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. 
They are caught by positioning the bat below them as they fall (meaning that you risk missing the 
ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each 
side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire 
the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, 
bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Apple IIgs,Atari 8-bit,Atari ST,BBC Micro,Commodore 
64,DOS,Macintosh,NES,PC-88,PC-98,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/arkanoid 
 
 
$end


$info=Arkanoid II: Revenge of Doh,
$<a href="http://www.mobygames.com/game/msx/arkanoid-ii-revenge-of-doh"</a>
$bio
 
 
Arkanoid II: Revenge of Doh (c) 1988 Taito Corporation / Nidecom Soft 
 
Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic 
engine, better sound and music, better hardware support and more levels, Revenge of Doh also features 
a built-in editor and allows you to create your own level sets! 
 
Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: 
 
A long time period passed and the dimension controlling force Doh has again come back to life. 
Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, 
Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Apple IIgs,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/arkanoid-ii-revenge-of-doh 
 
 
$end


$info=Army Moves,
$<a href="http://www.mobygames.com/game/msx/army-moves"</a>
$bio
 
 
Army Moves (c) 1987 Dinamic Software / Dinamic Software 
 
Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and 
must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a 
helicopter and the oject is to bring down airplanes without being shot at by the airplanes 
themselves, submarines, and any other ground fire. Make sure you land on the pad near the end. 
 
In part two, you start out in the jungle and must jump from rock to rock without crashing into 
toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your 
way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. 
When you complete the seven sections of Army Moves, you'll receive a higher bonus. 
 
Some versions have a high score table to record your achievements. The second section must be loaded 
seperately, using a code attained from completing part one, on some versions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.6 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/army-moves 
 
 
$end


$info=Sasa (1983) (Mass Tael),
$<a href="http://www.mobygames.com/game/msx/astro-robo-sasa"</a>
$bio
 
 
Sasa (1983) (Mass Tael) (c) 1984 Mass Tael Co., Ltd. / ASCII Corporation 
 
This is a shooting game with a twist. You are in control of a small character who has to go through a 
serious of stages. Each stage consists of one screen only and contains several energy packs hidden 
behind various obstacles. Your goal is to eat up all the energy packs at a given stage, or (which is 
sometimes easier, but with dire consequences to the later stages) destroy them. If you manage to eat 
the energy packs, you'll gain more energy points, which carry over to the next stage. You'll need the 
energy points because every shot from your gun costs you one, and each collision with the various 
enemies flying around can deplete a large bulk of them. 
 
The twist of the game is in the movement: instead of simply flying around, you must shoot into the 
direction opposite of the desired movement. For example, if you shoot several times to the left, 
you'll be thrown to the right. Everything is built around the reactive force of your gun and the 
gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. 
Preserving the precious energy points and trying to propel yourself exactly to the obstacles which 
you must destroy on your way to the energy packs is the only way to successfully complete the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : NES,Spectravideo 
SOURCE : http://www.mobygames.com/game/msx/astro-robo-sasa 
 
 
$end


$info=The A-Team,
$<a href="http://www.mobygames.com/game/msx/a-team"</a>
$bio
 
 
The A-Team (c) 1988 Zafiro / Zafiro 
 
Your assignment consists in guiding The A-Team through two dangerous missions. On the first operation 
you will have to travel to the Morania desert in order to reduce a dangerous group of Arab terrorists 
who have met in an abandoned town. On the second one, you will have to destroy a military base 
located in Tirania, where an invasion of the neighboring countries is being prepared. In order to 
carry out so difficult missions you count with a modern N-16 A2 rifle gunner with telescope sight, 2 
shippers of 50 bullets each one and 2 long-reach pumps, although in the course of the combat you will 
be able to acquire more ammunition. Sometimes you will see dynamite charges deposited in the ground 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/a-team 
 
 
$end


$info=Athletic Land (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/athletic-land"</a>
$bio
 
 
Athletic Land (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
You play a child on a metro-cross-like dash across an obstacle course with a time limit. 
Your physical prowess is tested to the limit as you leap, duck, turn and twist to avoid all hazards. 
There are several screens with different combinations of obstacles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/msx/athletic-land 
 
 
$end


$info=Attack 4 Women Volleyball (1986) (Pax),
$<a href="http://www.mobygames.com/game/msx/attack-four-volleyball"</a>
$bio
 
 
Attack 4 Women Volleyball (1986) (Pax) (c) 1986 Pax Softnica / Pax Softnica 
 
Attack Four is a fast-paced, four-man lady volleyball game. The human player plays as Japan, against 
either USSR, USA or China. All the basic rules of volleyball are implemented, but few moves are 
available. The graphics are plain but with humourous animations such as players being thrown back 
when receiving the ball. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/msx/attack-four-volleyball 
 
 
$end


$info=Attack of the Killer Tomatoes,
$<a href="http://www.mobygames.com/game/msx/attack-of-the-killer-tomatoes_"</a>
$bio
 
 
Attack of the Killer Tomatoes (c) 1986 Global Software / Global Software 
 
You are a factory worker and start your shift at the PuraTom processing plant and you find that all 
tomatoes have mutated. You have to stop the mutated killer tomatoes by put them into holes. The 
smaller bouncing tomatoes must be crushed. This must all be done before your shift is over! This 
means wandering to various rooms to locate the tomatoes and to find various objects you can use to 
kill them. 
There are some punch cards around, those cards will buy you some extra time. The cards must be 
inserted in the cube objects in the factory plant. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/attack-of-the-killer-tomatoes_ 
 
 
$end


$info=Auf Wiedersehen Monty,
$<a href="http://www.mobygames.com/game/msx/auf-wiedersehen-monty"</a>
$bio
 
 
Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
In Monty On the Run the intrepid coal thief Monty Mole fled to the rocky island of Gibraltar. 
However, the Intermole agency is on to him, and his only hope of escape is to trek across Europe, 
collecting enough cash to buy the Greek island of Montoss and live there in luxury. 
 
This is Monty's third game, and the structure is similar to the previous two. It's platform and 
ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the 
Leaning Tower of Pisa are among the identifiable landmarks. 
 
There are different ways of travelling through the levels - some bouncy platforms coupled with a new 
super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and 
dodge his way across. Monty can now fall without being hurt, although landing on water can cause 
multiple lives to be lost in quick succession. 
 
There are many items to collect  - the most important are Eurocheques for money and airplane tickets. 
Once on a plane you must fight off the encroaching Intermole planes for extra points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/auf-wiedersehen-monty 
 
 
$end


$info=Autocrash,
$<a href="http://www.mobygames.com/game/msx/autocrash"</a>
$bio
 
 
Autocrash (c) 1991 Zigurat / Zigurat 
 
In Autocrash the player competes in a death tournament between "bumper cars". The goal is to dismount 
the opponent (or opponents) from his car, and hit him before he leaves the game zone. 
 
Along the stages, the enemy's A.I. difficulty level and his number will increase. Additionally, in 
some stages the enemies must be eliminated in a certain order. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/autocrash 
 
 
$end


$info=Avenger,
$<a href="http://www.mobygames.com/game/msx/avenger_"</a>
$bio
 
 
Avenger (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. 
He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. 
 
Your quest to recover the scroll and avenge your father's death is viewed from above and 
superficially resembles Gauntlet. You start outside the  Quench Heart Keep, and must initially find 
enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 
guards. 
 
There are other prey including spiders to fend off - these know how to home in on you. You are armed 
with a limited number of Shuikch to shoot from distance 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/avenger_ 
 
 
$end


$info=A View to a Kill: The Computer Game,
$<a href="http://www.mobygames.com/game/msx/a-view-to-a-kill-the-computer-game"</a>
$bio
 
 
A View to a Kill: The Computer Game (c) 1985 Softstone Ltd / Domark Group Ltd. 
 
You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the 
microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase 
Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get 
to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not 
disarmed a huge earthquake will occur and Silicon Valley will be flooded. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/a-view-to-a-kill-the-computer-game 
 
 
$end


$info=Axe of Rage,
$<a href="http://www.mobygames.com/game/msx/axe-of-rage"</a>
$bio
 
 
Axe of Rage (c) 1988 Palace Software, LTD. / Palace Software, LTD. 
 
In the sequel to Barbarian / Death Sword, the Wizard Drax is back after previous your defeat of him. 
But this time, you're not alone. The princess you saved back then has taken up a sword and joined 
your cause! Now, it's more than a death match. You have to explore into the many tunnels in his 
dungeon, defeat the dangerous monsters that come between you and cold steel to Drax's throat. 
 
The game has similar game play to the original, but with a different challenge. Various monsters will 
come and attack you, but each have different approaches in order to defeat them. For example, You 
can't overhead chop a monster that's shorter than your axe. There are 4 levels of dungeons to explore 
before you reach Drax at the final stage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.4 
Other Systems : Amiga,Amstrad CPC,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/axe-of-rage 
 
 
$end


$info=Back To The Future (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/back-to-the-future__"</a>
$bio
 
 
Back To The Future (1985) (Pony Cannon) (c) 1986 Ponyca / Ponyca 
 
Based on the 1985 movie, you play as a short Marty McFly and must find your mother and father and 
lead them to the dance so they fall in love before you're out of time. You start in front of the 
dance then must jump over or on bullies. Do not let them touch you head on or you lose a life. Also 
watch for toy planes that will dive at you. When you are in front of a building, jump at the windows 
to open them. You must find your father, who will then follow you. Next, find your mother and lead 
your father to her. They will both follow you so you lead them to the dance. This ends the round. The 
next round will have more buildings to search and tougher bullies, like some that leap to catch you 
in mid-air. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/back-to-the-future__ 
 
 
$end


$info=Bad Dudes,
$<a href="http://www.mobygames.com/game/msx/bad-dudes"</a>
$bio
 
 
Bad Dudes (c) 1988 Data East Corporation / Imagine 
 
This six-level action game was converted from a Data East coin-op. The gameplay involving beating a 
succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two 
different levels of the screen, which can be jumped across or navigated using ladders. Moves such as 
punches and kicks are on offer. The control method makes jumping sideways quite tricky. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,DOS,NES,Zeebo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bad-dudes 
 
 
$end


$info=Badlands,
$<a href="http://www.mobygames.com/game/msx/badlands_"</a>
$bio
 
 
Badlands (c) 1984 Konami Co., Ltd. / Laser Disc Corporation 
 
Konami's Badlands is a special game as it was released on laser disc. It contains animated video 
sequences making full use of the graphical video capabilities and storage capacity of laser disc 
media. 
 
In Konami's Badlands you control the character Buck, who's wife and children are brutally murdered by 
a gang of outlaws led by the notorious Gandolf. 
Now, all Buck wants is to revenge their deaths. He wants to kill every single gang member and the 
last one he is going to kill is their leader Gandolf. 
 
First, you have to find each en every outlaw and a good place to start is the local town. 
When you found one of them you'll have to face them in a showdown. 
On your quest for revenge you'll enter various locations, such as the local town, a jungle with 
prehistoric monsters, entering a cave full of bats. 
 
First, Buck does not shoot an outlaw before he has 
drawn a weapon because if he does he will be hanged or jailed and if he, by accident, shoots innocent 
people he also will be jailed or hanged and you'll loose a life! 
But you, as you control Buck, need to have fast reflexes because you shoot kill an outlaw before he 
kills you. 
 
The game can be played by two players alternating. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/msx/badlands_ 
 
 
$end


$info=Balance (1984) (Hal),
$<a href="http://www.mobygames.com/game/msx/balance_"</a>
$bio
 
 
Balance (1984) (Hal) (c) 1984 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
Balance is an educational game. In this game you have to solve different sorts of calculations within 
a given time limit. 
 
The equations are presented on a unbalanced lever, one arm of the lever contains the equation and the 
outcome on the other arm. 
One number in the equations is missing and you 'll have to find the right number and place it in the 
equation. 
When the equations are solved correctly the levers will balance. 
 
The time limit is represented by a truck at the top of the screen that drives from right to left over 
the balanced levers and it will fall down if you are not able to balance the levers in time and you 
loose a life. 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : Platform 
Players : 2-4 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/balance_ 
 
 
$end


$info=Balance of Power,
$<a href="http://www.mobygames.com/game/msx/balance-of-power"</a>
$bio
 
 
Balance of Power (c) 1988 
 
The year is 1986. You take on the role of the US President or the Russian General Secretary. You have 
the full industrial capacity, covert forces, and military might of your country at your command. Your 
job? To make your country the world's most powerful and prestigious over the course of your 8 years 
in office. Sounds easy, doesn't it? It would be if the other guy didn't have his finger poised over a 
red button that could wipe out the world! 
 
You must use diplomacy, make treaties, issue risky, covert CIA or KGB actions, or riskier, direct 
military intervention to prop up 3rd world countries or help their insurgents and win them to your 
governmental philosophy: Capitalism or Communism. The world is a big place... and the other guy could 
start a nuclear war over a country as tiny as Tunisia. This game is the ultimate Cold War simulation. 
Every action requires careful analysis and the ability to judge your opponent (computer or human) and 
his reaction. 
 
The game features 62 countries, each carefully researched with up to date (as of 1985) information 
regarding their government, demographics, resources, etc.  This game is very challenging, and will 
keep you up for hours. Be sure to try playing against a human too... it adds a whole new dimension. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Keyboard 
Score : 3.5 
Other Systems : Amiga,Apple II,Atari ST,DOS,Macintosh,PC-88 
SOURCE : http://www.mobygames.com/game/msx/balance-of-power 
 
 
$end


$info=Ballblazer,
$<a href="http://www.mobygames.com/game/msx/ballblazer"</a>
$bio
 
 
Ballblazer (c) 1987 Lucasfilm Games LLC / Mr. Micro Ltd. 
 
In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time 
ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer 
Championship, to fight for Earth's honor and the title Masterblazer! 
 
Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a 
one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball 
(Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer 
opponent. 
 
The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of 
the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards to player. When a 
player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the 
ball. When the match starts, the player must move down field and attempt to gain possession of the 
Plasmorb using the joystick and blast the Plasmorb to an intended direction. 
 
The player should also be aware that the Goldbeams move slightly every second and the distance 
between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared 
across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a 
Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out 
or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first 
player to score will win the game. 
 
Scoring 
 
Close-in goals - 1 point 
Goals near Goldbeams - 2 points 
OTH shots - 3 points 
Players may steal points from each other by making goals. 
The total combined score of both players cannot accede more than 10 points. 
A player winning 10 consecutive points automatically wins the game. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Other Systems : Amstrad CPC,Apple II,Atari 5200,Atari 7800,Atari 8-bit,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ballblazer 
 
 
$end


$info=Ballyhoo,
$<a href="http://www.mobygames.com/game/msx/ballyhoo"</a>
$bio
 
 
Ballyhoo (c) 1986 Infocom, Inc. / Infocom, Inc. 
 
Mystery text adventure in which you play a disillusioned circus goer who decides to help find the 
owner's kidnapped daughter. 
 
"Standard" difficulty level. 
 
Original C=64 Grey Box Contents: 
The Traveling Circus That Time Forgot Inc. Official Souvenir Program, Circus Ticket (Sec.24 Row AA 
Seat 4), Purple Circus Balloon, Advertising Card for Dr. Nostrum's Wondrous Curative. 
 
 
- TECHNICAL - 
 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Commodore 
64,DOS,Macintosh,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/msx/ballyhoo 
 
 
$end


$info=Banana (1984) (Studio Gen),
$<a href="http://www.mobygames.com/game/msx/banana_"</a>
$bio
 
 
Banana (1984) (Studio Gen) (c) 1984 Studio GEN / ASCII Corporation 
 
In Banana, you are a round little thing on the Amazonas river, hunted by the man-eating Boconda 
tribe. A bit like Q*Bert, you jump around on stones in the river. Jumping is done by placing a 
cursor, with limited range, above a stone. If you don't place it right above the stone, you instead 
jump into the water. This isn't necessarily lethal, since you can jump up on adjacent stones, or you 
can go with the flow, as long as you take care not to pulled by the strong current into a spot where 
there are no stones to seek refuge on. It is also in the water that you will catch bananas coming 
down the stream. 
 
Bananas are necessary to get rid of the Bocondas 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/banana_ 
 
 
$end


$info=Bandit Kings of Ancient China,
$<a href="http://www.mobygames.com/game/msx/bandit-kings-of-ancient-china"</a>
$bio
 
 
Bandit Kings of Ancient China (c) 1991 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
In the 12th century, the Emperor Hui Zhong is faced with an internal rebellion led by Imperial 
Minister Gao Qiu.  The Song Dynasty comes to an end, and Gao Qiu became the new ruler.  You take the 
role of an exiled ruler, and you must build your stats up to be able to challenge- and destroy- Gao 
Qiu and restore Hui Zhong to the throne. 
 
The game is a military strategy game, like most of Koei's games, but instead of conquering a country, 
the goal is to depose the despotic ruler of China.  You start out lowly, and have to work your way up 
by conquering smaller prefectures, forming alliances, and fighting small battles.  You have to earn 
the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,DOS,Macintosh,NES,PC-98 
SOURCE : http://www.mobygames.com/game/msx/bandit-kings-of-ancient-china 
 
 
$end


$info=Bank Buster,
$<a href="http://www.mobygames.com/game/msx/bank-buster"</a>
$bio
 
 
Bank Buster (c) 1988 Method Solutions LLC / Method Solutions LLC 
 
The only way to break into a well-stocked bank is to head underground, and smash your way through 
layer after layer of earth. This makes for a game influenced by Breakout, but with many subtleties of 
its own. 
 
You have full control over the bat, able to move up and down as well as left and right. The latter 
can be useful as only part of the bottom of the screen actually results in the ball going out of play 
- a wall protects much of the floor. There are inbuilt trees which can't be played through, and 
dynamite sticks which can clear large sections of earthing at a time. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Atari ST 
SOURCE : http://www.mobygames.com/game/msx/bank-buster 
 
 
$end


$info=Bank Panic (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/bank-panic"</a>
$bio
 
 
Bank Panic (1985) (Pony Cannon) (c) 1985 Sanritsu Denki Co., Ltd. / Dinamic Software 
 
Bandits are holding up a bank and have taken people hostage, and as a gunslinger, it's your job to 
shoot them. The bank has 12 doors, and the bandits are behind each one of them. When they pull a gun 
out at you when you open a door, you have only a few seconds to shoot them before they shoot you. If 
you shoot them too early (ie: before he sticks his gun out at you), it is considered unfair, and you 
won't score any points, but if you're too late, he'll shoot you and you lose one of your three 
lives.If you waste too much time, a bandit will come out from one of the doors and stick dynamite on 
it. You must then shoot the dynamite to get rid of it. 
 
If you're lucky, either a man or a woman will throw you a bag of gold coins. If you shoot any of 
these people by accident, you also lose a life. More often than not, the person will throw his/her 
hands up, saying "I haven't got anything". That's when they will be replaced by bandits. 
 
Some men will carry three to five pieces of gold on top of their heads, and shooting at all of the 
gold will award you with a bag of gold coins. Others will be tied up with rope. If you shoot the 
rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll 
get three bags of gold coins. 
 
There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was 
able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in 
later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless 
of what round you're on, you can shoot so many bandits before time runs out. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
Other Systems : Amstrad CPC,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bank-panic 
 
 
$end


$info=Barbarian,
$<a href="http://www.mobygames.com/game/msx/barbarian"</a>
$bio
 
 
Barbarian (c) 1988 Psygnosis Limited / Mastertronic Ltd. 
 
In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. 
The game is played from a third person side scrolling perspective and also has platform jumping parts 
to it. The barbarian is controlled by using left and right on the joystick to move and up and down is 
used to scroll through the various commands at the bottom of the screen. 
When a command is highlighted pressing fire will perform that action thus saving on extra buttons 
being needed to play. There are two weapons at your disposal. A sword which you start the game with 
and later a bow which is handy for long range attacks. There are many traps to avoid and various 
monsters who have different attack patterns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/barbarian 
 
 
$end


$info=Barnstormer,
$<a href="http://www.mobygames.com/game/msx/barnstormer"</a>
$bio
 
 
Barnstormer (c) 1985 
 
You are a stunt pilot who are supposed to crash into a water tower, but your path is blocked by a 
multitude of hot-air balloons. To get them out of way, you must hit their baskets with flour bombs 
thrown out of your plane. While your plane can fly both up, down, left and right, it has a great 
inertia, and thus you risk at all times to run into one of the balloons or into the borders of the 
screen at an uncontrollable speed. Your speed also makes the bombs fall at different paths, which 
means that hitting the small baskets requires both precision and timing. The air is also filled with 
clouds that can release deadly bolts of lightning. Once all balloons are grounded, you should fly to 
the beginning of the screen and then pick up your speed so that you can smash straight through the 
water tower at the far end of the screen. 
 
Points are given for bombing balloons, flying through storm clouds, picking up fuel from the ground 
and breaking the tower. Extra lives are given each 10 000 points. Every second level takes place in 
daytime, every second one at night. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/msx/barnstormer 
 
 
$end


$info=Barunba,
$<a href="http://www.mobygames.com/game/msx/barunba"</a>
$bio
 
 
Barunba (c) 1990 ZAP Corporation / Namco Limited 
 
Barunba is a shooter in comic style. The levels automatically scroll and move in all directions. 
You control a space craft that has a weapons ring around it and therefore can shoot in various 
directions. Weapons can be upgraded by shooting enemies and picking up the pods they might change in. 
 
Each level has it's own theme and is quite long and has to bosses: a mid-level boss and an end boss. 
Both bosses have to be defeated before you can continue to finish the level or go to the next. 
A status bar at the bottom of the screen shows the energy bar of your ship and it's Game Over when 
that bar has depleted. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/msx/barunba 
 
 
$end


$info=Batman - Rescue The Rovin (1987) (Pack In Video),
$<a href="http://www.mobygames.com/game/msx/batman_"</a>
$bio
 
 
Batman - Rescue The Rovin (1987) (Pack In Video) (c) 1987 Ocean Software Ltd. / Pack-In-Video Co., 
Ltd 
 
Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, 
he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric 
arcade adventure taking in over 150 screens. 
 
Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up 
and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while 
you fall), and the Low Gravity Batbelt keeps you in the air for longer. 
 
Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be 
collected, but there is also one which neutralises all power-ups. You have eight lives, but each 
cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with 
lives and equipment as they were. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/batman_ 
 
 
$end


$info=Batman: The Movie,
$<a href="http://www.mobygames.com/game/msx/batman-the-movie"</a>
$bio
 
 
Batman: The Movie (c) 1989 Ocean Software Ltd. / Erbe Software, S.A. 
 
Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known 
game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical 
platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" 
(...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police 
blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain 
item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons 
which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like 
the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/batman-the-movie 
 
 
$end


$info=Battle Cross (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/battle-cross"</a>
$bio
 
 
Battle Cross (1984) (Sony) (c) 1984 Omori Electronics Corporation / Sony Corporation 
 
A basic shooter where you fly a space ship and have to shoot fleets of ships that fly in from both 
sides of the screen and loop around in formation. While battling space ships you must avoid crashing 
on to a rock formations. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/battle-cross 
 
 
$end


$info=Battle for Midway,
$<a href="http://www.mobygames.com/game/msx/battle-for-midway"</a>
$bio
 
 
Battle for Midway (c) 1985 PSS / PSS 
 
Intelligence reports that we have cracked a Japanese coded message. They plan to attack Midway Island 
and trap and destroy our naval fleet. We have dispatched Task Force 16, with carriers Enterprise and 
Hornet, and Task Force 17, with carrier Yorktown, to counter these plans. Good luck, gentlemen. 
 
You are in command of the two task forces of the Pacific fleet and must destroy or drive off the 
Japanese carrier divisions. Do not let them take the island of Midway. You have to personally man the 
guns when the island or task force are attacked. As planes swoop in, shoot them down until they are 
gone or your gun is destroyed. We're all counting on you, sailor! 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/battle-for-midway 
 
 
$end


$info=Battle Ship Clapton 2 (1983) (T&E Soft),
$<a href="http://www.mobygames.com/game/msx/battle-ship-clapton-ii"</a>
$bio
 
 
Battle Ship Clapton 2 (1983) (T&E Soft) (c) 1984 T&E&nbsp / Toshiba Corporation 
 
In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen 
to shoot the incoming enemy ships. There are also static mines that do not attack the player but 
explode when collided with. As time goes on different types of enemy ship target the player and more 
of them to shoot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/battle-ship-clapton-ii 
 
 
$end


$info=Grog's Revenge (1985) (Comptiq),
$<a href="http://www.mobygames.com/game/msx/bc-ii-grogs-revenge"</a>
$bio
 
 
Grog's Revenge (1985) (Comptiq) (c) 1986 Sierra On-Line, Inc. / Erbe Software, S.A. 
 
Thor has completed his Quest for Tires. Now he must discover the 
Meaning of Life. 
 
But it won't be easy. The Meaning of Life is hidden away 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : ColecoVision,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/bc-ii-grogs-revenge 
 
 
$end


$info=B.C's Quest (1985) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/bcs-quest-for-tires"</a>
$bio
 
 
B.C's Quest (1985) (Toshiba Emi) (c) 1985 Sydney Development Corp. / Toshiba-EMI Ltd. 
 
Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his 
trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and 
duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the 
character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling 
action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,ColecoVision,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bcs-quest-for-tires 
 
 
$end


$info=Beach-Head,
$<a href="http://www.mobygames.com/game/msx/beach-head"</a>
$bio
 
 
Beach-Head (c) 1987 Access Software, Inc. / Eaglesoft 
 
A dictator took the control of a fortress on the island of Kuhn-Lin. 
 
Your mission is to storm the island and recapture it. This takes place over the course of 6 different 
sequences. The first sequence is Aerial Reconnissance where the fleet must be moved directly past the 
enemy or into a hidden passage. Optional is this Hidden Passage sequence, where the player will have 
to manuever around mines and torpedos. Once encountering the enemy, the General Quaters sequence 
starts, where the player controls anti-aircraft guns shooting down enemy aircraft. The next sequence 
is named Battle Stations and the player must aim and fire heavy guns to aim at the enemy ships before 
they get too close. Following this fleet battle, the player's fleet must be manuvered to the beach. 
Upon reaching the Beach-head, tanks roll out and the player must keep these safe from enemy fire. In 
the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different 
targets on the fortress must be fired upon to destroy it. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/beach-head 
 
 
$end


$info=Beam Rider (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/beamrider"</a>
$bio
 
 
Beam Rider (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Activision, Inc. 
 
Beamrider is a 3-D arcade action game. You control a beam riding spaceship on a mission to clear 99 
sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can 
only stop on one of five beams. You are armed with both lasers and torpedoes 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,Intellivision,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/beamrider 
 
 
$end


$info=Beepertron,
$<a href="http://www.mobygames.com/game/msx/beepertron"</a>
$bio
 
 
Beepertron (c) Dec 20, 2006 
 
Beepertron is a little musical game, reminiscent of the old electronic toy, Simon Says. The computer 
plays a short melody, up to 10 notes, on the on-screen piano, and then the player must play the same 
melody using the computer keyboard. After 7 false notes, the game is over. 
 
The subtitle "1 bit music game" is due to the fact that the standard MSX sound generator isn't used, 
instead all tones are generated with the small keyclick circuit. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/beepertron 
 
 
$end


$info=Bestial Warrior,
$<a href="http://www.mobygames.com/game/msx/bestial-warrior"</a>
$bio
 
 
Bestial Warrior (c) 1989 Zeus Software / Dinamic Software 
 
Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. 
Many had already died in the attempt to access Sagar. 
 
Only one person, might be able to overcome the rocky system Kerman and enter the fortress. Krugger is 
his name, although most of his enemies know him as Bestial Warrior. 
 
Armed to the teeth, he will enter into the system and will need of your guidance and help to reach 
their goal: finding the three parts of the C70-Magnum, a devastating weapon. 
 
During the tour you can find objects that give greater power to your weapon, extra lives, temporary 
immunity and load cells, which are of great importance, as those allow you to pass from one level to 
another after finding the screen scroll. 
 
The enemies are of different types, all fairly heavy and aggressive, specially these known as 
Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely 
killed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bestial-warrior 
 
 
$end


$info=Billiards,
$<a href="http://www.mobygames.com/game/msx/billiards"</a>
$bio
 
 
Billiards (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Billiards is a pool simulations game. Pocket ball, one of the most famous versions of billiards in 
the world, is now available on your computer screen. 
Discover the excitement of balls colliding, the silence and concentration of the billiard room. 
This game has a dual player mode. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/billiards 
 
 
$end


$info=Binary Land,
$<a href="http://www.mobygames.com/game/msx/binary-land"</a>
$bio
 
 
Binary Land (c) 1985 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
In this game, you have to guide two penguins, one male and one female, through top-down vertical 
levels. The penguins are in love with each other and must be re-united! The penguins start on 
opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the 
penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for 
example you see an enemy to the left of the penguin you are not controlling, you have to fire to the 
right in order to hit it. You have to reach the top of the level in such a way that the two penguins 
will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders 
will put web on your way or attack you. You can kill them for points. There are various power-ups 
that appear randomly on the levels. You should also be careful not to run out of time. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 0.6 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/binary-land 
 
 
$end


$info=Bishjo Control,
$<a href="http://www.mobygames.com/game/msx/bishjo-control"</a>
$bio
 
 
Bishjo Control (c) Jul 21, 1989 HARD / HARD 
 
Combining all the fun of an arcade shoot'em'up with all the excitement of watching pretty girls, 
Girl's Control puts you in a spaceship, battling hordes of enemies flying downwards. All that flies 
is not an enemy, though 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.2 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/bishjo-control 
 
 
$end


$info=Black Beard,
$<a href="http://www.mobygames.com/game/msx/black-beard"</a>
$bio
 
 
Black Beard (c) 1988 Topo Soft / Topo Soft 
 
Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map. 
You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam 
around looking for the map. 
To open chests you must fire a bullet. 
You can collect several special potions that will give you new ammo, extra life etc. 
To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then 
you will find the map in the last chest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.8 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/black-beard 
 
 
$end


$info=Black Onyx 2, The (1986) (Ascii),
$<a href="http://www.mobygames.com/game/msx/black-onyx-ii-search-for-the-fire-crystal"</a>
$bio
 
 
Black Onyx 2, The (1986) (Ascii) (c) 1986 Bullet-Proof Software, Inc. / ASCII Corporation 
 
After having recovered the legendary Black Onyx in your previous adventure, your party of heroes took 
the portal in Utsuro town to a new world, where they begin the search for the powerful Fire Crystal. 
In order to find this mysterious artifact, they have to venture into a system of dungeons and to 
defeat the monsters that live in them. 
 
The sequel to "Black Onyx" is very similar to its predecessor, graphically as well as gameplay-wise. 
You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You 
encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is 
not full. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/black-onyx-ii-search-for-the-fire-crystal 
 
 
$end


$info=Black Onyx 1, The (1985) (Ascii),
$<a href="http://www.mobygames.com/game/msx/black-onyx"</a>
$bio
 
 
Black Onyx 1, The (1985) (Ascii) (c) 1985 Bullet-Proof Software, Inc. / ASCII Corporation 
 
Rumor says that the legendary Black Onyx, an artifact that grants eternal youth and happiness to 
those who can find it, lies within the Black Tower near the town of Utsuro. You assemble a party of 
brave adventurers and venture into the tower, defeating monsters on your way to the great treasure. 
 
The Black Onyx is the very first RPG made by a Japanese company. It is similar in gameplay to early 
Wizardry and Ultima games with killing monsters and exploring dungeons, with dark, realistic visuals. 
You create a party (up to five members) and explore a maze-like 3D dungeon, fighting random enemies 
on the way. You also meet adventurers whom you can convince to join your party. The combat engine is 
turn-based. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,PC-88 
SOURCE : http://www.mobygames.com/game/msx/black-onyx 
 
 
$end


$info=Blagger (1986) (Micro Cabin),
$<a href="http://www.mobygames.com/game/msx/blagger"</a>
$bio
 
 
Blagger (1986) (Micro Cabin) (c) 1984 Alligata Software Ltd. / Alligata Software Ltd. 
 
In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a 
series of keys in a certain location, then use them to open the safe. Blagger must perform these 
tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant 
mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He 
loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of 
time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and 
makes his way to the safe, he proceeds to the next location. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amstrad CPC,BBC Micro,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/blagger 
 
 
$end


$info=Blasteroids,
$<a href="http://www.mobygames.com/game/msx/blasteroids"</a>
$bio
 
 
Blasteroids (c) 1989 Atari Games Corporation / Image Works 
 
As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say 
that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, 
which split into smaller rocks when hit, eventually becoming small enough to disappear. 
 
In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the 
Colonising Corp’s control. 
Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any 
remaining level which is adjacent to the last level completed can be selected. There are 3 different 
ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including 
improved weapons, shield recharges and a faster thrust) can be collected by flying into them. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/blasteroids 
 
 
$end


$info=Blockade Runner (1984) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/blockade-runner"</a>
$bio
 
 
Blockade Runner (1984) (Toshiba Emi) (c) 1984 Interphase Technologies Inc. / Toshiba-EMI Ltd. 
 
A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital 
supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, 
you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also 
contend with fuel shortages and prevent the deflector shields from over-heating. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : ColecoVision,Intellivision,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/blockade-runner 
 
 
$end


$info=BMX Simulator,
$<a href="http://www.mobygames.com/game/msx/bmx-simulator"</a>
$bio
 
 
BMX Simulator (c) 1987 Codemasters / Codemasters 
 
This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of 
increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. 
Each course has a time limit you must complete 3 laps of the course within, or it's game over. The 
further inside the time limit you are, the more points you score. 
 
There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as 
you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can 
be viewed in slow motion. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 2.2 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bmx-simulator 
 
 
$end


$info=Boardello,
$<a href="http://www.mobygames.com/game/msx/boardello"</a>
$bio
 
 
Boardello (c) 1985 Bubble Bus Software / Bubble Bus Software 
 
Boardello is a board game is for two players, either against each other or one player against the 
computer. The aim of the game is quite simple. One player has red pieces and the other yellow. As you 
lay down your pieces you must try and trap the opponent's pieces so they will change colour similar 
to the concept of Reversi. At the end of the game the player with the most pieces of his own colour 
on the board, wins. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/boardello 
 
 
$end


$info=Boggy'84 (1984) (Nippon Columbia),
$<a href="http://www.mobygames.com/game/msx/boggy-84"</a>
$bio
 
 
Boggy'84 (1984) (Nippon Columbia) (c) 1984 
 
Boggy '84 is one of those games of which countless numbers were made in the early eighties during the 
homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said 
games. 
 
You are a man who must collect a set of keys on a level with several floors. You can jump between 
floors using springboards, which gives you an advantage over your enemies, who must use the ladders 
to climb between floors. You must also use those in order to descend to a lower floor, mind you. 
Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. 
Hitting them from below will put them out of action, though. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/msx/boggy-84 
 
 
$end


$info=Bokosuka Wars (1984) (Ascii),
$<a href="http://www.mobygames.com/game/msx/bokosuka-wars"</a>
$bio
 
 
Bokosuka Wars (1984) (Ascii) (c) 1984 
 
King Ogreth of the Basam Empire has invaded your country and either captured or turned into rocks and 
trees all your soldiers. You, king Suren, are left completely alone. In a desperate attempt, you 
decide to walk to king Ogreth's castle and to defeat him. You hope you'll be able to find some way to 
bring your soldiers back to you... 
 
In this strategy game, your goal sounds simple – just walk a distance of 600 meters and defeat king 
Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his 
soldiers to life. Once there are some knights in his small army, he will also be able to free 
imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the 
battles are calculated automatically, according to the strength of your units. So before you engage 
in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they 
have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have 
to start from the beginning no matter how near you were to your goal. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : NES,PC-88,PC-98,Wii 
SOURCE : http://www.mobygames.com/game/msx/bokosuka-wars 
 
 
$end


$info=Bomber Man (1983) (Hudson),
$<a href="http://www.mobygames.com/game/msx/bomberman-"</a>
$bio
 
 
Bomber Man (1983) (Hudson) (c) 1983 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that 
escaping to the surface would allow the robot to become human. Getting out would be the trick. Each 
room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks. 
 
The first of the Bomberman series. Bomberman is a single player game with a top down view and 
simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. 
Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or 
blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase 
the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all 
enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast 
releases more enemies which must also be destroyed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Game Boy Advance,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bomberman- 
 
 
$end


$info=Bomberman Special (1986) (Hudson),
$<a href="http://www.mobygames.com/game/msx/bomberman-special"</a>
$bio
 
 
Bomberman Special (1986) (Hudson) (c) 1986 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
The second of the Bomberman series released for the MSX platform. Bomberman is a single player game 
with a top down view and simplistic controls. In fact, in addition to movement, you only have a 
single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can 
destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place 
additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each 
level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the 
exit with a bomb blast releases more enemies which must also be destroyed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/bomberman-special 
 
 
$end


$info=Boom!,
$<a href="http://www.mobygames.com/game/msx/boom"</a>
$bio
 
 
Boom! (c) 1985 Aackosoft International B.V. / Eaglesoft 
 
A classic shoot'em up Galaxian style game. You move your spaceship left and right shooting at the 
wave of aliens. There are 62 aliens in the wave flying left to right, as the game proceeds the aliens 
start flying solo missions towards you shooting as they fly down. After you shoot all the aliens in 
the wave, then along comes another wave and another. As you destroy the waves of aliens a coloured 
flag shows on the bottom right hand side of the screen to show you what level you are on. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/boom 
 
 
$end


$info=Boomerang (1984) (Ascii),
$<a href="http://www.mobygames.com/game/msx/boomerang"</a>
$bio
 
 
Boomerang (1984) (Ascii) (c) 1984 SunSoft / ASCII Corporation 
 
You control a boy walking through a platform maze trying to collect items while being chased by 
enemies. They can be killed by using the  boomerang. The boomerang has a limited range and, if 
thrown, must always picked up. It will not return to you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/boomerang 
 
 
$end


$info=Booty,
$<a href="http://www.mobygames.com/game/msx/booty_"</a>
$bio
 
 
Booty (c) 1987 Eurosoft / Premium III Software Distribution 
 
You control a man with short legs. The screen is filled with a board game that has been subdivided 
into blue tiles. You can walk over them, but only once! The will disappear when you've walked over 
them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green 
rolling dam stones-like objects are also to be collected. But that's not all. The board contains 
three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get 
killed. The second hazard are the boots, who move around the board. Don't let them kick you! The 
third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by 
grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off 
to the next level! The game contains digitized speech, which you will hear when the game starts, when 
your walked into an hazard and at Game Over. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/booty_ 
 
 
$end


$info=Bosconian (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/bosconian"</a>
$bio
 
 
Bosconian (1984) (Namcot) (c) 1984 Namcot / Namcot 
 
Bosconian is a space shooter. It's your job to destroy enormous enemy battle stations scattered 
throughout the galaxy, which is filled with meteors and space mines. You can either do this by 
destroying one by one their outer structures or with a single shot in their core. They are heavily 
defended however by guns, fighters and (in later levels) missiles. Destroying all battle stations, 
with the help of your radar, will bring you to the next level. 
 
Often the enemy will try to destroy you by launching attack waves. Keep you eyes out for the enemy 
spy ship, if it escapes your fire, you are really in for it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/bosconian 
 
 
$end


$info=The Boss,
$<a href="http://www.mobygames.com/game/msx/boss"</a>
$bio
 
 
The Boss (c) 1987 Peaksoft / Alternative Software Ltd. 
 
Take control of a football team in a division below the top one, and try to lead them to glory in 
both league and European competition. You start with a squad of 12 players, whose names can be 
changed, but have room for 15 players in total, with chances to buy and sell players. You can take 
out a bank loan, the level of which depends on your division. 
 
The team's formation can be customised, and as outfield players are not limited to a single position, 
you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out 
by listing scorers as they happen, and are followed by a full list of the division's other results. 
Finances change after each match to to wages, gate receipts, and possible incidents such as riots and 
illegal player approaches. 
 
 
- TECHNICAL - 
 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/boss 
 
 
$end


$info=Champion Boulder Dash (1985) (Comptiq),
$<a href="http://www.mobygames.com/game/msx/boulder-dash"</a>
$bio
 
 
Champion Boulder Dash (1985) (Comptiq) (c) 1985 First Star Software, Inc. / Orpheus 
 
You're Rockford and have to dig through monster infested caves in search of diamonds. In each level 
you must collect a certain number of these diamonds, in order to open a portal to the next stage. 
Enemies can be squashed by falling boulders, which are released when the ground below them is removed 
or they are pushed onto empty ground, but be careful because these can also squash you. In later 
levels, difficulty is increased by many puzzle elements and shorter time limits. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Atari ST,BBC Micro,ColecoVision,Commodore 
64,Electron,Game Boy,iPhone,NES,PC-88,PC Booter,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/boulder-dash 
 
 
$end


$info=Boulder Dash II: Rockford's Revenge,
$<a href="http://www.mobygames.com/game/msx/boulder-dash-ii-rockfords-revenge"</a>
$bio
 
 
Boulder Dash II: Rockford's Revenge (c) 1985 First Star Software, Inc. / First Star Software, Inc. 
 
In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you 
still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part 
one, later levels become more difficult because many puzzle elements are added. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 5.0 
Other Systems : Amstrad CPC,Atari 5200,Atari 8-bit,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/boulder-dash-ii-rockfords-revenge 
 
 
$end


$info=Bounder,
$<a href="http://www.mobygames.com/game/msx/bounder"</a>
$bio
 
 
Bounder (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
In Bounder, the player controls a tennis ball that constantly bounces on the screen. 
 
The player has to move the ball around between two bounces so it lands on friendly areas like grass 
or the main hexagonal-patterned floor. If it lands  hazardous areas like spikes and sand, or hits the 
enemies which move around, one of the seven lives the player starts with is lost. There are 
beneficial squares though - arrows which keep the ball in the air longer or teleports which clear 
part of the game. 
 
The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bounder 
 
 
$end


$info=Break In (1987) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/break-in"</a>
$bio
 
 
Break In (1987) (Jaleco) (c) 1987 The Bytebusters / The Bytebusters 
 
As the title implies, this is a game about breaking into banks, as well as a Break-Out clone. 
 
Each level is a bank, consisting of several rooms. You can only leave a room after your ball hits a 
key. As a burgler, you are symbolised by a pair of eyes, on top of which a paddle rests. Similarly to 
Woody Pop, parts of the bottom of the screen is covered up, so that you need not guard the ball as 
much as in other games. Unlike most Break-Out clones, you can move freely over the entire screen so 
as to hit the ball at the perfect spot. If you miss the ball and it passes through the void at the 
bottom, it falls back into the earlier rooms, just like in the Amiga classic, Poing. If you catch it 
there, you can send it back to the room your were in. In the last room of each bank, you should hit 
the money that is in there, before you hit the square with a calculator, which will calculate your 
score for that bank. Later vaults feature a bell which must not be hit, or it will wake a guardian 
that will hunt you across the screen. 
 
As in all post-Arkanoids, powerups are available, in the shape of a circle that bounces across the 
screen, all the while changing colours. Depending on which colour it is when you pick it up with your 
paddle, you get one bonus out of a range which corresponds to the basics of most games in the genre, 
such as wider paddle, sticky paddle, multiball and firepower. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/msx/break-in 
 
 
$end


$info=Break Out (1983) (Ascii),
$<a href="http://www.mobygames.com/game/msx/breakout_"</a>
$bio
 
 
Break Out (1983) (Ascii) (c) 1983 Atari, Inc. / ASCII Corporation 
 
In Breakout, there is a wall of bricks along the top of the screen and your goal is to destroy the 
entire wall one brick at a time! To do this, you control a paddle at the bottom of the screen which 
is used to reflect a bouncing ball into the bricks. When the ball hits a brick, it will destroy it. 
You start with five balls, and the game ends when all five fall off the bottom of the screen. Also 
included are several game variations, including breakthru (the ball will go straight through bricks 
instead of bouncing back), timed breakout (you have a time limit to gain as many points as you can), 
and invisible breakout (the bricks are only visible for a short while after one of them is hit).  
Other variations allow you to catch the ball or control the direction of the ball. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.8 
Other Systems : Atari 2600 
SOURCE : http://www.mobygames.com/game/msx/breakout_ 
 
 
$end


$info=Breakout! The Great Computer Adventure,
$<a href="http://www.mobygames.com/game/msx/breakout-the-great-computer-adventure"</a>
$bio
 
 
Breakout! The Great Computer Adventure (c) 1985 Toshiba Corporation / Toshiba (U.K.) Limited 
 
This game came with the Toshiba HX-10 MSX computer package. Players take on the role of the Toshiba's 
blueprint man inside the machine. The goal in the game is to unlock the secret of the flags and crack 
their code to find the correct path through a maze. But on the way to trying to escape electric 
shocks and other moving hazards such as moving microchips need to be avoided. Moving around the 
computer the blueprint man can recharge himself using batteries. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/breakout-the-great-computer-adventure 
 
 
$end


$info=Brian Clough's Football Fortunes,
$<a href="http://www.mobygames.com/game/msx/brian-cloughs-football-fortunes"</a>
$bio
 
 
Brian Clough's Football Fortunes (c) 1987 CDS Software Ltd / CDS Software Ltd 
 
Brian Clough's Football Fortunes is a football management computer board game suitable for two to 
five players. 
 
Each player takes on the role of a club manager. The object of the game is for each manager to 
successfully steer his team through the season using his skill to make his team stronger as the game 
proceeds. Each manager competes with human and computer controlled teams in a ten strong league and 
the F.A. Cup. From the second season onwards, each team will also enter a European competition 
(League Champions to the European Cup, F.A. Cup Winners to the Cup-Winners’ Cup, and the remaining 
clubs will go to the UEFA Cup). 
 
The winner of Brian Clough's Football Fortunes is the manager who survives to the end of the game and 
has the highest number of game points. Game points are points awarded by the computer program, based 
on each managers performance in League and Cup competitions and on the amount of cash the player has 
left at the end of the game. 
 
 
- TECHNICAL - 
 
Players : 2-5 Players 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/brian-cloughs-football-fortunes 
 
 
$end


$info=The Brick,
$<a href="http://www.mobygames.com/game/msx/brick"</a>
$bio
 
 
The Brick (c) 1989 Diabolic Soft / Delta Software, S.L. 
 
The Brick is an Arkanoid clone embodied in the interior of a mechanic system. As such, you will have 
to help the racket (in this case, a nut), to impulse the ball in order to break as much bricks as 
possible, although there would be others that will be indestructible by your hit. To make your work 
more complex, there will be some flying enemies that will modify the trajectory of your ball and in 
the worst of the cases even shot at you, thus reducing your energy bar. In order to avoid being 
defeated by these creatures, you have one laser which just one projectile that recharges itself 
occasionally, so you will have to use it wisely too. 
 
 
- TECHNICAL - 
 
Players : 2-5 Players 
Controls : Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/brick 
 
 
$end


$info=Brother Adventure,
$<a href="http://www.mobygames.com/game/msx/brother-adventure"</a>
$bio
 
 
Brother Adventure (c) 1987 Nintendo Co., Ltd. / Zemina Co. 
 
This is clone version of the 1983 Mario Bros.game. Mario and Luigi, the best plumbers in the world, 
have a real job on their hands. A host of characters have taken over the sewers, and the brothers 
must clear them out of the pipes. 
 
The platform puzzle which first introduced Luigi to the world has both single and multiplayer action 
with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be 
cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is 
cleared when a set number of coins is collected. 
 
For the two player mode, the first to collect the set amount of coins wins. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/brother-adventure 
 
 
$end


$info=Bruce Lee (1985) (Comptiq),
$<a href="http://www.mobygames.com/game/msx/bruce-lee"</a>
$bio
 
 
Bruce Lee (1985) (Comptiq) (c) 1985 Datasoft, Inc. / Comptiq 
 
The late martial arts hero features in this platform game, with the aim of reaching a wizard in an 
underground lair, defeat of whom can offer him untold wealth. 
 
In each area you must collect the many strategically-placed lanterns before exiting through the 
newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the 
standard (although slightly illogical in this context) ladders. 
 
On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat 
them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by 
making them accidentally hit each other. Even after they are killed, however, they keep coming back 
for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you 
should watch out for them. 
 
There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge 
and exploding bushes for example. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Commodore 64,DOS,PC-88,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bruce-lee 
 
 
$end


$info=Bubble Bobble,
$<a href="http://www.mobygames.com/game/msx/bubble-bobble"</a>
$bio
 
 
Bubble Bobble (c) 1987 Taito Corporation / Taito Corporation 
 
Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters 
and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... 
 
Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared 
from a level to go to the next one. With one player controlling Bub and the other controlling Bob, 
the player can jump and collect items for points (such as fruit). The real power Bub and Bob have 
however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap 
enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to 
fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out 
horizontally at enemies, and water, which drags the player and enemies straight down flowing over 
platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around 
the screen trying to destroy the player. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,DOS,Game Boy,Game Gear,Game Boy 
Color,NES,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bubble-bobble 
 
 
$end


$info=Buck Rogers: Planet of Zoom,
$<a href="http://www.mobygames.com/game/msx/buck-rogers-planet-of-zoom"</a>
$bio
 
 
Buck Rogers: Planet of Zoom (c) 1983 SEGA Enterprises Ltd. / SEGA Enterprises Ltd. 
 
Fast and furious racing game taking place on a futuristic racetrack.  Guide your spaceship between 
the pylons and shoot down other enemy racers. 
 
Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.0 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,PC 
Booter,TI-99/4A,VIC-20,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/buck-rogers-planet-of-zoom 
 
 
$end


$info=Budokan: The Martial Spirit,
$<a href="http://www.mobygames.com/game/msx/budokan-the-martial-spirit"</a>
$bio
 
 
Budokan: The Martial Spirit (c) 1991 Electronic Arts, Inc. / Dro Soft 
 
Budokan is a martial arts game covering Karate (unarmed combat), Kendo (using a wooden sword), 
Nunchaku (using piercing chain weapons) and Bo (using a staff). The player has a realistic range of 
moves and must use them wisely, as Ki (life-force) is drained for every move made, whether successful 
or not, and both this and your stamina level must be kept high. 
 
You can practice your skills alone, or spar against the instructors or your friends. Finally, when 
you feel you are ready, you can travel to the martial arts world championship tournament at Budokan. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Commodore 64,DOS,Genesis,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/budokan-the-martial-spirit 
 
 
$end


$info=Bugaboo (The Flea),
$<a href="http://www.mobygames.com/game/msx/bugaboo-the-flea"</a>
$bio
 
 
Bugaboo (The Flea) (c) 1983 Indescomp / Quicksilva Ltd. 
 
A Flea arrives to the Cebolla-7 planet on board of a space probe. This planet is an intrincate 
caverns labyrinth, on which our only enemy is a Pterodactilous that will do the possible to devour 
us, for which we will have continuously to avoid it in each attack that he makes, because he is not 
always present. 
 
The objective is to find the exit of each labyrinth, and you know it since a good principle, but 
isn't so easy, you must to ascend very carefully, avoiding the rock projections and the branches, 
with sufficient care as to don't fall (and start from the ground) 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bugaboo-the-flea 
 
 
$end


$info=Buggy Ranger,
$<a href="http://www.mobygames.com/game/msx/buggy-ranger"</a>
$bio
 
 
Buggy Ranger (c) 1990 Iron Byte / Dinamic Software 
 
Year 2019, in a post-apocalyptic world, we must fight versus the evil machines that destroy our 
planet... This is the plot of Buggy Ranger, a side-scrolling shoot'em up, very similar to the "jeep 
stage" of one of the most famous titles of Dinamic, Army Moves. 
 
The main difference, is that in this case, the turret of our vehicle, can fly and shoot in the air at 
the enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/buggy-ranger 
 
 
$end


$info=Bumpy,
$<a href="http://www.mobygames.com/game/msx/bumpy"</a>
$bio
 
 
Bumpy (c) 1989 Loriciels / Proein S.L. 
 
The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You 
control whether the head shall bump left or right, and how far up it will bounce, across a series of 
bouncy platforms. Once you have picked up all items on the screen, the exit appears so that you can 
go on to the next screen. 
 
While most platforms are perfectly harmless, some have additional qualities, such as being 
destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which 
will turn out lethal unless you have picked up a water droplet in advance. 
 
Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amstrad CPC,Atari ST,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/bumpy 
 
 
$end


$info=Burai: Gekan - Kanketsu-hen,
$<a href="http://www.mobygames.com/game/msx/burai-gekan-kanketsu-hen"</a>
$bio
 
 
Burai: Gekan - Kanketsu-hen (c) Nov, 1992 Riverhill Software Inc. / Riverhill Software Inc. 
 
The game is a direct follow-up to  Burai: Joukan, continuing its story. The eight heroes who were 
chosen by the magical pearls to stop the plans of the evil Bido to resurrect the dark god Daar 
continue their journeys. The young demon warrior Jakimaru is angry at Hayate for killing his 
companion, and he offers his service to Bido, who still hopes to defeat the eight heroes. As before, 
the player can choose to start as any of the heroes. However, since some of the heroes got together 
during the course of the previous game (Alec and Kuuku, Hayate and Lilian, etc.), there are only five 
different chapters to start with. 
 
The core gameplay remains the same - top-down navigation, random enemies, turn-based combat. However, 
the battles use the same turn-based perspective as over-world navigation (as opposed to the 
first-person view in Burai: Jouken). 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/burai-gekan-kanketsu-hen 
 
 
$end


$info=Burai: Jken,
$<a href="http://www.mobygames.com/game/msx/burai-jken"</a>
$bio
 
 
Burai: Jken (c) Apr, 1990 Riverhill Software Inc. / Riverhill Software Inc. 
 
The evil god Daar was defeated long time ago. The difference races of Kypros could co-exist in peace. 
But Daar had followers, among them a powerful warrior named Bido. He intends to resurrect Daar and 
attack the king of Kypros. His minions attack three strongest knights who serve the king. But before 
he died, one of the knights released eight magical pearls. Each pearl can choose a hero, and eight 
heroes together would be able to stop Bido. Those heroes live in different places and belong to 
different races - humans,  dragons, lizard-men, dog-like wosshus. Among them there are simple 
fighters, a thief, a powerful sorcerer. But they all know - the future of Kypros lies in their 
hands... 
 
Burai: Joken is a Japanese-style RPG with top-down navigation, world map and towns, random enemies, 
first-person turn-based battles, party management, etc. Its stand-out feature is the ability to play 
as eight different heroes. Each hero starts in a different part of the game world. The characters 
have different abilities and spells at their disposal, but overall follow the same gameplay template. 
The intro sequence presents the heroes in a particular order (starting with the thief Hayate, who was 
caught and thrown into prison), but the player can choose to start as any of the eight heroes. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/burai-jken 
 
 
$end


$info=Burger Time (1986) (Dempa),
$<a href="http://www.mobygames.com/game/msx/burgertime"</a>
$bio
 
 
Burger Time (1986) (Dempa) (c) 1986 Data East Corporation / Dempa Shimbunsha 
 
You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and 
pickles chase you around the game area. 
 
To properly make a hamburger you must assemble all of the ingredients together, dropping them from 
higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all 
over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been 
stepped on, it will fall to the next level below. Falling food will squish any enemy following you 
and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense 
against the enemy food, you can collect pepper shakers which will allow you to puff out a small 
pepper cloud which will momentarily stun enemies, allowing you to walk past them. 
 
Higher levels result in new level design, faster enemies and more ingredients to assemble. 
 
The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a 
DVD, a guide book and some other bonuses. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : Apple II,Atari 2600,ColecoVision,Commodore 64,Intellivision,NES,PC Booter,TI-99/4A 
SOURCE : http://www.mobygames.com/game/msx/burgertime 
 
 
$end


$info=Buster Block,
$<a href="http://www.mobygames.com/game/msx/buster-block"</a>
$bio
 
 
Buster Block (c) 1985 
 
Buster Block is a maze game where the player needs to go through 25 levels and destroy monsters by 
pushing blocks onto them. Energy is lost when the player collides with a monster or gets pushed by a 
block. The game is based on the two BBC Micro titles Pingu and Rubble Trouble and uses 16 types of 
blocks 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC 
SOURCE : http://www.mobygames.com/game/msx/buster-block 
 
 
$end


$info=Buzz Off!,
$<a href="http://www.mobygames.com/game/msx/buzz-off"</a>
$bio
 
 
Buzz Off! (c) 1984 Electric Software Limited / Electric Software Limited 
 
Electric Software's Buzz Off! is a basic one player arcade game starring Bertie The Bee. 
Bertie The Bee loves ripe and sweet fruits and when he sees it, he must have it. No matter what. He 
flies to a fruity place where a big spider has build his web. Doesn't Bertie know or doesn't he just 
care? 
 
You control Bertie across the screen and must collect pieces of fruit. When you've eaten a piece of 
fruit it will be replaced by a portion of the spider's web and when you get tangled in it you'll die 
and the spider comes down to grab and eat you. 
 
There are ten levels of difficulty ranging from 0 to 9. When the easiest difficulty level is selected 
the web of the spider is not visible at the start of a game. The higher difficulty level you select 
the more visible will the spiders web be. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/buzz-off 
 
 
$end


$info=Cabbage Patch Kids (1983) (Konami),
$<a href="http://www.mobygames.com/game/msx/cabbage-patch-kids-adventures-in-the-park"</a>
$bio
 
 
Cabbage Patch Kids (1983) (Konami) (c) 1984 Konami Corporation / Konami Corporation 
 
Your player is a Cabbage Patch kid with pigtails who is having a day at the park. A day that includes 
jumping onto vines and leaping over holes and bouncing onto correct platforms. A misplaced jump will 
lose a life and additionally there are a few creatures such as bees who end the player's turn when 
touched. 
 
There are several screens of challenge with different combinations of obstacles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ColecoVision 
SOURCE : http://www.mobygames.com/game/msx/cabbage-patch-kids-adventures-in-the-park 
 
 
$end


$info=California Games,
$<a href="http://www.mobygames.com/game/msx/california-games"</a>
$bio
 
 
California Games (c) 1987 Epyx, Inc. / Erbe Software, S.A. 
 
California Games was the original "Extreme Games" – what today's generation might call "X-Games in 
the sun".  Players can select sponsors (absent in some versions) and compete in events such as 
skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is 
ranked by judges, which give a score to help the players improve their routine. 
 
The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while 
the Genesis version omits only the flying disc event. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Apple IIgs,Atari 2600,Atari ST,Commodore 
64,DOS,Genesis,J2ME,Lynx,NES,SEGA Master System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/california-games 
 
 
$end


$info=Camelot Warriors,
$<a href="http://www.mobygames.com/game/msx/camelot-warriors"</a>
$bio
 
 
Camelot Warriors (c) 1986 Dinamic Software / Dinamic Software 
 
If you bears to cross the door of the mystery, forget everything that you know, because you will go 
into in a trip without return.  Past and future worlds, black magic, hidden traps. 
 
Take your sword with a lot of courage and never, never, direct the glance back. 
 
In the world of Camelot have entered 4 elements of XX century: "The voice of another world", "Wisdom 
mirror", "The life elixir" and "The fire that doesn't burn". Will be easy to distinguish, you must 
take them and present them to the guardians of each world. They will be in charge of their 
destruction. 
 
In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of enemies. Forests, 
lakes, caverns and finally, the Castle of Camelot are awaiting you. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 0.4 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/camelot-warriors 
 
 
$end


$info=Cannon Ball (1983) (Hudson),
$<a href="http://www.mobygames.com/game/msx/cannon-ball"</a>
$bio
 
 
Cannon Ball (1983) (Hudson) (c) 1983 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall 
apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart 
into two or three smaller balls. And if you hit the smallest balls again they will disappear. 
The gameplay is straightforward, you can only move from left to right and can shoot straight up. 
Don't get hit by the bouncing balls! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/cannon-ball 
 
 
$end


$info=Capitn Sevilla,
$<a href="http://www.mobygames.com/game/msx/capitn-sevilla"</a>
$bio
 
 
Capitn Sevilla (c) 1988 Hi-Score / Dinamic Software 
 
Mariano Lopez, humble moustachioed vendor of morcilla sausages, is subjected to the effects of a 
nuclear blast.  Unconscious, his rotund body lays on the road near his morcillas and the scattered 
remains of his truck. Hours later he awakes, hungry, and ingests one of his radiation-imbued 
morcillas. 
 
But what is this?! Mariano transforms: his muscles swell 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/capitn-sevilla 
 
 
$end


$info=Captain Zapp,
$<a href="http://www.mobygames.com/game/msx/captain-zapp"</a>
$bio
 
 
Captain Zapp (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, 
travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the 
holes. The top half of the screen displays the action, while the bottom half displays a map. 
 
The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches 
and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and 
energy gates to pass through in order to replenish before finally taking Ming out. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Racing / Driving 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/captain-zapp 
 
 
$end


$info=Car Fighter (1985) (Casio),
$<a href="http://www.mobygames.com/game/msx/car-fighter"</a>
$bio
 
 
Car Fighter (1985) (Casio) (c) 1985 Casio Co. Ltd. / Casio Co. Ltd. 
 
This is a top view racing game. You have to drive several stages across the United States. In each 
stage you 'll have to reach the finish line before you run out of gasoline or time reaches out. Don't 
crash into the wall or other cars 'cause if you do, you will loose gasoline. You can get additional 
gasoline by making a pit stop at a gas station. Your sophisticated car has an on board gun and you 
can shoot all other cars, no matter if they are in front, next to or behind you. 
All cars do change lanes but especially avoid the purple cars! 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/car-fighter 
 
 
$end


$info=Car Jamboree (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/car-jamboree"</a>
$bio
 
 
Car Jamboree (1984) (Sony) (c) 1983 Omori Electronics Corporation / Sony Corporation 
 
Car Jamboree is a conversion of the arcade game with the same name. 
In this game, which can be played by one or two players, you control a car and compete with three 
other cars in an squared arena. Your goal is to destroy the other three cars by crashing into them on 
the side. A head-on collision has no effect. 
When all three other cars have been taken out of competition you advance to the next level. 
In some levels the arena can contain a ramp, which can be used to jump on other cars or a pond in the 
middle in which you can try to push the other cars to take them out of the competition. 
 
All this has to be done before you run out of fuel. If any fuel left then you'll receive bonus 
points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/car-jamboree 
 
 
$end


$info=Carlos Sainz,
$<a href="http://www.mobygames.com/game/msx/carlos-sainz"</a>
$bio
 
 
Carlos Sainz (c) 1990 Zigurat / Zigurat 
 
Prepare to run as Carlos Sainz (a famous Spanish rally driver) in the World Championship, driving 
your Toyota Celica. You'll run on Monte Carlo, Sweden, UK, Argentina, Spain... and more Championship 
circuits. 
 
You can modify the car characteristics to better accommodate each circuit. You'll run on clay, 
asphalt, snow... 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/carlos-sainz 
 
 
$end


$info=Casanova,
$<a href="http://www.mobygames.com/game/msx/casanova"</a>
$bio
 
 
Casanova (c) 1989 Iber Soft / Iber Soft 
 
As famous seducer of XVIII century, Giacomo Casanova, you are walking on the streets of some town 
full of obsessed women and jealous men. Using your mandolin you should clean your way of the town 
inhabitants shooting the music notes at them. The amount of notes are limited as well as the amount 
of life and the amount of your life energy, which may be reduced by items thrown at you by town 
inhabitants. Lovely doves may increase your energy feeding you with eggs, which they drop during 
flying. Also you may climb the static chains and the ropes emerging from the magic pots, jump, and 
collect the brassieres increasing your score. Every contact with town inhabitant will take one of 
your lives out and return you to the starting position of your perilous adventure. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/casanova 
 
 
$end


$info=Casio Worldopen (1985) (Casio),
$<a href="http://www.mobygames.com/game/msx/casio-world-open"</a>
$bio
 
 
Casio Worldopen (1985) (Casio) (c) 1985 Casio Co. Ltd. / Casio Co. Ltd. 
 
Casio World Open features an 18 hole golf course in 3D and it allows the player to choose the right 
club out of several drivers, iron, or putter golf clubs. 
Furthermore, the player can adjust stance, the strength of the stroke, and control the swing. 
 
All information can be found in the status bar at the bottom of the screen. The game may be played by 
one or two players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/casio-world-open 
 
 
$end


$info=Castle Excellent (1986) (Ascii),
$<a href="http://www.mobygames.com/game/msx/castle-excellent"</a>
$bio
 
 
Castle Excellent (1986) (Ascii) (c) 1986 ASCII Corporation / ASCII Corporation 
 
The puzzle and platform game Castle Excellent is a sequel to The Castle. In Castle Excellent you 
control a prince that has to save the princess again. 
 
To find your princess you have to explore the castle, which has 100 different rooms. Each room is a 
puzzle on its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to 
use objects to get to the next door. 
In each room you have to collect keys and items like rings and gold bars. The keys may have different 
colors and only opens doors with the corresponding key color. 
 
The main difference with the original The Castle game is that the castle rooms are completely 
redesigned and contain many new challenges. The game play has not changed. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.4 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/castle-excellent 
 
 
$end


$info=Castle, The (1986) (Ascii),
$<a href="http://www.mobygames.com/game/msx/castle"</a>
$bio
 
 
Castle, The (1986) (Ascii) (c) 1985 ASCII Corporation / ASCII Corporation 
 
In the puzzle and platform game The Castle you control a prince that has to save the princess. 
To find your princess you explore the castle, which has 100 different rooms. Each room is a puzzle on 
its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to use 
objects to get to the next door. 
In each room you have to collect keys and items like rings, gold bars and bottles. The bottles will 
give you an additional life. 
The keys may have different colors and only opens doors with the corresponding key color. 
 
As The Castle is a huge game it contains a save and load option. Your current position can be saved 
by pressing F4. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/msx/castle 
 
 
$end


$info=Chack'n Pop (1984) (Taito),
$<a href="http://www.mobygames.com/game/msx/chackn-pop"</a>
$bio
 
 
Chack'n Pop (1984) (Taito) (c) 1984 Taito Corporation / Taito Corporation 
 
This game is the predecessor of Bubble Bobble and it's 
a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and 
Mightas. The Monstas hatch from eggs at the ceilings and the Mightas push a rock that is used as the 
game's timer. 
The eggs have three phases:  if it's blue, it's completely harmless, if it's yellow it will pop 
within 10 seconds and if an eggs turns red it will pop almost immediately. 
Chack'n uses bombs to release the en-caged hearts and to blow up the Monstas. When the heart is 
released it will fly up and destroy the separator block between the level and the Mighta. Go to the 
Mighta and you are in the next level. 
After 14 levels there's a wedding between Mr. and Mrs. Chack'n. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/chackn-pop 
 
 
$end


$info=Champion Boxing (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/champion-boxing"</a>
$bio
 
 
Champion Boxing (1985) (Pony Cannon) (c) 1985 SEGA Enterprises Ltd. / SEGA Enterprises Ltd. 
 
A straightforward championship boxing game from Sega. You can select several punches during a boxing 
match: straight, jab or upper. Don't get cornered and if you get hit then get up your defenses or 
step back. The matches can be played at four different levels of difficulty. In the game there is a 
referee, who counts when your opponent or you are down. The matches can be set at four difficulty 
levels. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/champion-boxing 
 
 
$end


$info=Champion Ice Hockey (1986) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/champion-ice-hockey"</a>
$bio
 
 
Champion Ice Hockey (1986) (Pony Cannon) (c) 1986 SEGA Enterprises Ltd. / SEGA Enterprises Ltd. 
 
A basic top down view ice hockey game in Sega's Champion sports series. 
You can play an ice hockey match at three difficulty levels: amateur, semi-professional and 
professional. A referee is present at the start and during foul play. A match takes 20 minutes, this 
duration can not be altered. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/champion-ice-hockey 
 
 
$end


$info=Champion Pro Wrestling (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/champion-pro-wrestling"</a>
$bio
 
 
Champion Pro Wrestling (1985) (Pony Cannon) (c) 1985 SEGA Corporation / SEGA Corporation 
 
A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at 
rank C and have to fight your way up to rank B and A. 
To  play for a rank you 'll have to fight three matches. Winning two out of three matches promotes 
you to an higher rank. 
During a match several moves can be selected: chop, kick, pile driver, dropkick. 
The referee does a countdown when your opponent or you are down. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/champion-pro-wrestling 
 
 
$end


$info=Championship Lode Runner (1985) (Sony),
$<a href="http://www.mobygames.com/game/msx/championship-lode-runner"</a>
$bio
 
 
Championship Lode Runner (1985) (Sony) (c) 1986 Brøderbund Software, Inc. / Sony Computer 
Entertainment Japan 
 
A follow-up to the original Lode Runner, with identical gameplay.  This package contained 50 of the 
most challenging levels ever designed, and was intended for expert players only.  It did not include 
the level editor, you had to play through the levels in order, but a save-game option was provided 
(although you lost one life every time you restored). 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Apple II,Atari 8-bit,Commodore 64,NES,PC-88,PC Booter,Wii 
SOURCE : http://www.mobygames.com/game/msx/championship-lode-runner 
 
 
$end


$info=Champion Soccer (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/champion-soccer"</a>
$bio
 
 
Champion Soccer (1985) (Pony Cannon) (c) 1984 SEGA Enterprises Ltd. / SEGA Enterprises Ltd. 
 
Simplistic soccer game in Sega's Champion sports series.  The game which you can play at three levels 
of difficulty. There is no referee and no tournament mode. 
The duration of match can not be set, a match takes ten minutes. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/champion-soccer 
 
 
$end


$info=Chaos Angels,
$<a href="http://www.mobygames.com/game/msx/chaos-angels"</a>
$bio
 
 
Chaos Angels (c) 1989 ASCII Corporation / ASCII Corporation 
 
One day, a lone traveler came from the desert to a small camp. There, he sat down, weary from his 
long travel, enjoying a short rest. "Have you heard of the Tower of Ouroboros"? - asked him a bearded 
old man who was sitting nearby. - "A legend says that if fulfills all your wishes. Many heroes tried 
their luck there. None has returned. Dangers lure at every corner in the tower, deadly enchantresses 
who will bring demise on anyone daring to set his foot there". Without answering, the young traveler 
left the camp, and soon he was standing at the tower gate... 
 
"Chaos Angels" is a semi-erotic RPG similar to the first two  Dragon Knight games. The entire game is 
viewed from first-person perspective. You gradually explore the huge 3D dungeon, the Tower of 
Ouroboros, fighting enemies and gaining experience points. The combat engine differs from most other 
Japanese-style RPGs: for attacking, instead of choosing an appropriate command from a menu, you hit 
the enemy by moving towards it. You can also sometimes see the enemies approaching and turn to 
different sides during battle. Like in Dragon Knight games, the enemies are mostly sexy girls wearing 
revealing clothes or simply naked. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/chaos-angels 
 
 
$end


$info=Chase H.Q.,
$<a href="http://www.mobygames.com/game/msx/chase-hq"</a>
$bio
 
 
Chase H.Q. (c) 1989 Taito Corporation / Ocean Software Ltd. 
 
As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five 
criminals. You are given a mission briefing before you start which gives information on the suspect 
and what car they drive. Then you drive across the city without crashing into other cars, and catch 
up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is 
no longer functional. And you have to do this under a strict time limit. You can't afford to crash 
into cars or buildings or you waste time getting on the road again. 
 
However, once you've caught up with your suspect, you are given more time. Your car is also equipped 
with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each 
arrest is based on a "suspicion". 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,Game Boy,Game Gear,NES,SEGA Master 
System,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chase-hq 
 
 
$end


$info=The Chessmaster 2000,
$<a href="http://www.mobygames.com/game/msx/chessmaster-2000"</a>
$bio
 
 
The Chessmaster 2000 (c) 1986 Software Toolworks, Inc., The / Dro Soft 
 
This iteration of the Chessmaster series offers a  strong chess opponent at 12 skill levels, catering 
for novices to Grandmasters. Its many features include an opening library built around 71,000 moves, 
and the ability to print out the move history. To help novices there is a teach mode showing all 
legal moves, a hint move offering what the computer feels is a strong move, and the chance for the 
Chessmaster to analyse all previous moves in a game. Famous real-life game positions and pre-set 
challenges offer individual challenges. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chessmaster-2000 
 
 
$end


$info=Chicago 30's,
$<a href="http://www.mobygames.com/game/msx/chicago-30s"</a>
$bio
 
 
Chicago 30's (c) 1988 Topo Soft / Topo Soft 
 
You are Eliot, on the trail of the gangsters who dominate Chicago in the 1930s. They lurk in the 
docks, on the streets and in an alcohol distillery, armed with guns and grenades, and must be taken 
out. 
 
Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green 
Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out 
of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chicago-30s 
 
 
$end


$info=Chicken Chase,
$<a href="http://www.mobygames.com/game/msx/chicken-chase_"</a>
$bio
 
 
Chicken Chase (c) 1986 Bug-Byte Software Ltd. / Bug-Byte Software Ltd. 
 
Players control a cock who is making sure that his wife delivers at least one of her children into 
the world. The cock automatically goes into the back room to mate with his wife, who lays an egg 
shortly afterwards. After this, it is up to the player to make sure that there is at least one egg 
among the two rows of nests, and that the egg is not destroyed by snakes, rats, raccoons, porcupines, 
and the like that are smart enough to climb the ladders leading up to the nests. 
 
The creatures enter the henhouse from either side, and must be moved along by pecking at them. As the 
cock walks around the henhouse, its energy will decrease. It must be replenished by eating chicken 
feed at both sides of the henhouse. Only then will the cock move faster. 
 
Upon entering the back room, the player must wait until one or more hearts appear at the top of the 
screen, as they indicate the number of eggs the mother will lay. Since there are ten nests, up to ten 
hearts can only appear at a give time. 
 
When an egg sits in the nest long enough, a egg will hatch out, and the resulting chick will make its 
way toward the back room, ring the bell outside the door, then go on in. If one of the creatures 
destroy an egg, or the only egg in the nest hatches out, the player loses a life, and the game is 
over when all lives are lost. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chicken-chase_ 
 
 
$end


$info=Chiller,
$<a href="http://www.mobygames.com/game/msx/chiller_"</a>
$bio
 
 
Chiller (c) 1985 Mastertronic Group Ltd. / Mastertronic Group Ltd. 
 
Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of 
fuel. As a result, you must progress on foot to reach her. 
 
The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are 
filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen 
you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your 
girlfriend back through the same territories, switching between characters to collect the blue (him) 
and red (her) crosses as quickly as you can, still not safe. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chiller_ 
 
 
$end


$info=Choplifter (1985) (Sony),
$<a href="http://www.mobygames.com/game/msx/choplifter"</a>
$bio
 
 
Choplifter (1985) (Sony) (c) 1985 Brøderbund Software, Inc. / Sony Corporation 
 
Choplifter is a side-scrolling action/arcade game that puts you in command of an attack chopper.  
Your mission: Go behind enemy lines and rescue up to 16 hostages per level.  Be careful, though, 
because tanks and enemy aircraft will try to stop you -- and they won't stop shooting while you are 
rescuing those hostages! 
 
Originally released for Apple II home computers, Choplifter was later ported to the arcades and a 
number of video game consoles.  Many imitators and homages would follow. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 5200,Atari 7800,Atari 8-bit,ColecoVision,Commodore 64,NES,PC-88,SEGA 
Master System,TI-99/4A,VIC-20 
SOURCE : http://www.mobygames.com/game/msx/choplifter 
 
 
$end


$info=Choroq (1984) (Taito),
$<a href="http://www.mobygames.com/game/msx/choro-q"</a>
$bio
 
 
Choroq (1984) (Taito) (c) 1984 Taito Corporation / Taito Corporation 
 
The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level 
of this platform game you - a Choro Q car - have to build two other cars. The components from which a 
car must be built are chassis, engine and coachwork, what of course must occur in the correct order. 
During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is 
assembled entirely it then will change into a coin. Collecting that coin gives you temporarily 
invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you 
will fall from the platform or crash into the wall. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/choro-q 
 
 
$end


$info=Choy-Lee-Fut Kung-Fu Warrior,
$<a href="http://www.mobygames.com/game/msx/choy-lee-fut-kung-fu-warrior"</a>
$bio
 
 
Choy-Lee-Fut Kung-Fu Warrior (c) 1990 Positive / Positive 
 
He raised from the Hell and sighed. On his face the wrath of a demon and the ambition of thousand 
devils. He sprouted like a bad seed in the temple of Shaolin, whose walls lodged the best fighters of 
all times. The destiny has decided that the last hour for the good has arrived, because the yellow 
devil seized the original manuscript where Cheng Heung wrote the art of the Choy Lee Fut. 
 
Supported on the force of the five magical animals, the speed and the technique of a good apprentice, 
we will cross the temple of Shaolin until finding the monster and recovering the scroll. We are 
expert in punches, we handle the sabre with ferocity and make the flexible lance more penetrating and 
versatile. And all thanks to the Chi. As first action, we will have the possibility of training with 
the Dummies (the wood men), where we will practice the distance, the speed and the use of 
complementary techniques. From which we will get up ourselves into the dynamics of the fight and the 
confrontations hand-to-hand with the partisans of the evildoer. 
 
The movements are varied, all of them based on the Fung-Fu techniques. With different arms we will be 
able to execute different movements using the same keys. Everything depends on the animal that our 
personage will adopt. The graphical theme also changes according to the fight scenes, including the 
face of the old man that observes us. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/choy-lee-fut-kung-fu-warrior 
 
 
$end


$info=Chubby Gristle,
$<a href="http://www.mobygames.com/game/msx/chubby-gristle"</a>
$bio
 
 
Chubby Gristle (c) 1988 Teque Software Development Ltd. / Grandslam Entertainments Ltd. 
 
Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and 
avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform 
game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress 
through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using 
moving ledges.Large falls or contact with the pre-programmed hazards costs you a life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chubby-gristle 
 
 
$end


$info=Chuckie Egg,
$<a href="http://www.mobygames.com/game/msx/chuckie-egg"</a>
$bio
 
 
Chuckie Egg (c) 1984 A&F&nbsp / A&F&nbsp 
 
In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while 
avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, 
ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. 
 Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, 
collected when the level is completed, from decreasing.  The ducklings also eat the corn, however. 
 
There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 
2, and so on.  However, on the second time around the ducklings that can use the platforms and 
ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and 
ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and 
similarly on subsequent goes round, when there are more ducklings. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Android,Amiga,Amstrad CPC,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,Dragon 
32/64,J2ME,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chuckie-egg 
 
 
$end


$info=Chuck Yeager's Advanced Flight Trainer,
$<a href="http://www.mobygames.com/game/msx/chuck-yeagers-advanced-flight-trainer"</a>
$bio
 
 
Chuck Yeager's Advanced Flight Trainer (c) 1989 Lerner Research / Dro Soft 
 
In Chuck Yeager's Advanced Flight Trainer you have the chance to test pilot 14 different airplanes, 
such as the Bell X-1 and the Lockheed SR-71. It features 10 different viewpoints both inside and 
outside of the plane, with a zoom of up to 256x, and different aerodynamics for each plane. 
 
You can do different things with the planes, from racing against a computer opponent, to practising 
formation and stunt flights. You can follow the testing and development programme through its 
evolution. 
 
There is a "black box recorder" to replay your flights, and analysis of your performance compared to 
an ideal one. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Apple II,Commodore 64,DOS,Macintosh,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/chuck-yeagers-advanced-flight-trainer 
 
 
$end


$info=Circus Charlie (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/circus-charlie"</a>
$bio
 
 
Circus Charlie (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
You are Charlie, a member of a circus troupe. Your job is to please the crowd by performing five 
death-defying stunts: 
 
Stunt #1: You and the lion must jump through several rings of fire. Remember to avoid the jugs that 
emit fire. You must do this for 100 meters. 
 
Stunt #2: Walk the tightrope for 70 meters, avoiding the monkeys that get in your way. Jump the cyan 
monkeys for 500 points. 
 
Stunt #3: Roll on a ball for 80 meters, jumping from ball to ball. You can move balls backwards if 
the target is too close to make a successful jump. Avoid contact with the ground. 
 
Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the way. Be careful not to miss 
the jump or go over the tops of trampolines. You can speed up or slow down the horse. 
 
Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make sure that you land on 
the platforms below so you bounce back on a swing. 
 
Once you have completed all five stunts, you have to do them again and hopefully, more points will be 
awarded. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,NES 
SOURCE : http://www.mobygames.com/game/msx/circus-charlie 
 
 
$end


$info=City Connection (1986) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/city-connection"</a>
$bio
 
 
City Connection (1986) (Jaleco) (c) 1986 Hect Co. Ltd.|NMK Co. Ltd. / Jaleco Ltd. 
 
Based on the arcade hit, you must drive along on roads, painting them a different color. When you 
have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil 
cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to 
further levels. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/city-connection 
 
 
$end


$info=Cloud Master,
$<a href="http://www.mobygames.com/game/msx/cloud-master"</a>
$bio
 
 
Cloud Master (c) 1988 Taito Corporation / Hot-B Co., Ltd. 
 
You play a small character who floats about on a cloud and shoots small balls of energy at bad guys 
who fly at you from the left and right of the screen. You can collect powerups and visit shops to 
upgrade your offensive and defensive powers. There are a number of different stages which are 
punctated by a mini-boss half way through and a big (literally) boss at the end. 
 
This is one of the only games ever made which features flying noodle bowls and bears with guns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/cloud-master 
 
 
$end


$info=Coaster Race (1986) (Sony),
$<a href="http://www.mobygames.com/game/msx/coaster-race"</a>
$bio
 
 
Coaster Race (1986) (Sony) (c) 1986 Sony Corporation / Sony Corporation 
 
Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and 
the great 360° loop. Your on your way to beat the current fastest time! 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/msx/coaster-race 
 
 
$end


$info=Cobra's Arc,
$<a href="http://www.mobygames.com/game/msx/cobras-arc"</a>
$bio
 
 
Cobra's Arc (c) 1986 Dinamic Software / Dinamic Software 
 
Cobra's Arc is a curious conversational adventure in which the messages the computer send us play a 
fundamental role, but instead of replying to them directly, we must choose the action to do by 
pointing to the available icons of the actions menu, therefore this is what could be called an 
iconographic adventure. Also, you will find lots of places, personages and situations through the 
game, all of them surrounded in an atmosphere of fantasy and legend, so the action could take place 
in deserts, as well as inhospitable mountain ranges or mysterious walled cities. 
 
The plot of the game turns around a fabulous treasure, an immense amount of accumulated wealth during 
centuries by the priests of an old culture dedicated to the adoration of the god Cobra. According to 
the tradition, the temple where the priests jealously kept their jewels, diamonds and objects made 
with the most precious metals, was constructed on a ship, reason why it resisted the great deluge. 
Now the fortune hunters have as obsession finding at all costs the palace of the god Cobra. But for 
it, they will have to fulfill two objectives: killing the prince Cobra and the wizard 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 1.5 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/cobras-arc 
 
 
$end


$info=Coil Cop,
$<a href="http://www.mobygames.com/game/msx/coil-cop"</a>
$bio
 
 
Coil Cop (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, 
with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing 
must travel through the factory's 11 different levels and  collect the tape, floppy disk, listing 
paper and ROM chip scattered throughout. 
 
The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the 
Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them 
reveals bonus points, objects, or a large weight that squashes Thing flat. 
 
As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, 
he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a 
vent and bounce around the pipes to find an exit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/coil-cop 
 
 
$end


$info=Coliseum,
$<a href="http://www.mobygames.com/game/msx/coliseum"</a>
$bio
 
 
Coliseum (c) 1988 Topo Soft / Topo Soft 
 
Benurio, a merchant's son, has fallen foul of the wicked Nerio, chief of the Emperor's Praetorian 
Guard. Both men are trying to win the affection of the beautiful Calia - but the unscrupulous Nerio 
has denounced Benurio and forced him to race in the Circus Maximus. However, chariot racing is a 
rough business and the other participants will try to kill you before the end of the race... 
 
You must complete four hazardous races in each of which you'll have to complete four laps, avoiding 
the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with 
which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, 
mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/coliseum 
 
 
$end


$info=Colony,
$<a href="http://www.mobygames.com/game/msx/colony_"</a>
$bio
 
 
Colony (c) 1987 Icon Design Ltd. / Mastertronic Ltd. 
 
Mankind has established a distant colony, but the area is infested with ants, ladybirds and other 
parasites, all ready to cut through the perimeter fencing and eat your people's food. As a service 
droid it is your job to prevent this, and maximise the output. 
 
Achieving this involves a lot of planning and resource management. There are several buildings at 
your disposal, containing seeds, solar panels, weaponry, fencing and traps. You must plant the seeds, 
use the solar panels to maximise their growth, and then harvest the finished product so as to trade 
it. You can carry a gun to take care of the bugs, but this needs recharging frequently, and the 
location of the munitions store must be determined. 
 
When the bugs break part of the fence, you need to replace it to stop lots more coming through. This 
can be done more quickly by reducing the compound size, which causes the trade-off loss of growing 
room. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/colony_ 
 
 
$end


$info=Colossus Chess 4,
$<a href="http://www.mobygames.com/game/msx/colossus-chess-4"</a>
$bio
 
 
Colossus Chess 4 (c) 1986 CDS Software Ltd / CDS Software Ltd 
 
Colossus 4 Chess is a computer chess game. The game is customizable and you can monitor all your 
previous moves. It is even possible to see the computer thinking ahead and predicting your moves. The 
computer is hard to beat, and would win matches against other computer chess programs of the day. It 
can achieve the king-bishop-knight mate, which is the most difficult checkmate manuver possible in 
Chess. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : Isometric 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/colossus-chess-4 
 
 
$end


$info=Columns,
$<a href="http://www.mobygames.com/game/msx/columns"</a>
$bio
 
 
Columns (c) 1990 SEGA Enterprises Ltd. / Telenet Japan Co., Ltd. 
 
Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to 
clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must 
be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 
4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to 
set up 'combos' - where one line causes other blocks to drop so as to create other lines. 
 
As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a 
particular block from the base of the pre-formed pile of bricks. The difficulty of this can be 
determined by increasing the number of complete rows which are already in place. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Game Gear,Genesis,PC-98,SEGA Master System,SNES,TurboGrafx-16,Wii,Windows 
SOURCE : http://www.mobygames.com/game/msx/columns 
 
 
$end


$info=Comando Tracer,
$<a href="http://www.mobygames.com/game/msx/comando-tracer"</a>
$bio
 
 
Comando Tracer (c) 1988 Zeus Software / Dinamic Software 
 
In the year 2046, the Industry of Intelligent Androids (MOXAT) has created the DERGON system, a 
revolutionary artificial intelligence standard based on human thoughts. 
 
Contrary to what was expected, the new system is going to be a catastrophe for mankind: those 
intelligent machines spread throughout the entire confederation of planets XATOR sowing death and 
desolation. 
 
The only way to stop them is to destroy the planets in which they are located. With this purpose, 
MOXAT has been placing high-powered explosive charges for more than two years in the affected 
planets, and now it is time for you to detonate them. 
 
"Comando Tracer" is an arcade game in which we control a spaceship that is able to wear weapons and 
ionic piles, which we will need to detonate the explosives of each planet, before we arrive to the 
transport platform in order to go to the next planet/level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/comando-tracer 
 
 
$end


$info=Comic Bakery (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/comic-bakery"</a>
$bio
 
 
Comic Bakery (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
A baker tries to bake and deliver bread while fighting raccoons. 
Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to 
switch off your machines. You have to keep your machinery running and also scaring away the raccoons. 
If you do that your delivery truck will be loaded with bread and drive off. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/comic-bakery 
 
 
$end


$info=Commando,
$<a href="http://www.mobygames.com/game/msx/commando"</a>
$bio
 
 
Commando (c) 1987 Capcom Co., Ltd. / ASCII Corporation 
 
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard 
rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, 
while others have picked out hiding places, which you must approach from certain angles. Trees, 
rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. 
Extra grenades can be collected, and will definitely be required, as they allow you to kill form 
distance and thus avoid some enemy shots. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 2600,Atari 7800,Atari ST,BBC Micro,Commodore 
64,Intellivision,NES,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/commando 
 
 
$end


$info=Computer Chess (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/computer-chess"</a>
$bio
 
 
Computer Chess (1984) (Sony) (c) 1985 B.U.G. / Sony Corporation 
 
Play against the computer on twelve different levels. During the game you can take back a move, save 
and load the game status, set up or change of position, change level or even switch sides! The moves 
of the computer become more complex with each level. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/computer-chess 
 
 
$end


$info=Computer Scrabble,
$<a href="http://www.mobygames.com/game/msx/computer-scrabble"</a>
$bio
 
 
Computer Scrabble (c) 1985 Psion Software Ltd. / Leisure Genius 
 
Computer Scrabble is the earliest official computer version of the popular word game. The game has an 
11000-word dictionary containing the most frequently-used words in Scrabble. As a result, some very 
obscure words (mostly of 2 and 3 letters - keen Scrabble players will know that these are often the 
most profitable scoring method) are included, but common words such as 'bigot' and 'sheen' are 
queried by the game - simply tell it that your move is a word and it will move on trustingly. 
 
Inputting words is done by moving the cursor across or down to the starting position of the word, and 
then pressing to key the word in, pressing space before the letter you wish to use a blank tile as. 
All words formed are accurately scored. The game can juggle your tiles and allow you to manually 
rearrange them, and you can watch the computer 'think' as it notices possible moves and their 
scoring. There are four difficulty levels, with the highest capable of combined scores over 700. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-4 Players 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/computer-scrabble 
 
 
$end


$info=Confused?,
$<a href="http://www.mobygames.com/game/msx/confused"</a>
$bio
 
 
Confused? (c) 1986 The Bytebusters / Eaglesoft 
 
The subtitle "The moving puzzle game" should be interpreted literally 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
SOURCE : http://www.mobygames.com/game/msx/confused 
 
 
$end


$info=CONGO,
$<a href="http://www.mobygames.com/game/msx/congo"</a>
$bio
 
 
CONGO (c) 1986 livewire software / livewire software 
 
In this Doneky Kong clone, you must move from the bottom of the screen to the top to save your loved 
one from the giant ape at the top. You must guide your player from left to right and up and down 
while jumping over barrels that the ape is throwing down. 
 
Unlike Donkey Kong the levels are all different. Some are just straight forward run and jump, but 
others have lifts and disappearing ladders (now you see them now you don`t). Also through the levels 
are more aliens to jump over and more things to collect to kill those aliens, such as a hammer and an 
umbrella! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/congo 
 
 
$end


$info=Congo Bongo,
$<a href="http://www.mobygames.com/game/msx/congo-bongo"</a>
$bio
 
 
Congo Bongo (c) 1983 SEGA Enterprises Ltd. / SEGA Enterprises Ltd. 
 
An extremely faithful port of the famous jump-n-run platform arcade game.  Run, jump, and climb your 
way through a dangerous jungle while avoiding various animals and projectiles. 
 
Includes the introductory animations and features the arcade version's sliding screen transitions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,Intellivision,PC 
Booter,TI-99/4A,VIC-20 
SOURCE : http://www.mobygames.com/game/msx/congo-bongo 
 
 
$end


$info=Conquestador,
$<a href="http://www.mobygames.com/game/msx/conquestador"</a>
$bio
 
 
Conquestador (c) 1986 Erbe Software, S.A. / Erbe Software, S.A. 
 
Three star stones have been hidden in locked treasure chests within a castle inhabited by dragons, 
guards, spiders, tarantulas wizards and the like. Battle Hero Redham is brave enough to take on such 
a task, and it is only by obtaining these that he can rescue Taleria. 
 
Although Redham is armed with a small supply of daggers (more can be collected), these can only be 
fired while he is stationary, and the graphics are drawn large so that not much is seen on each 
screen. This means that a lot of advance route-planning is required, although most creatures can be 
killed by landing on their heads (horizontal contact with them is however fatal). The tarantulas are 
perhaps the deadliest foe, as they move so quickly. Treasure chests are located along the route, 
containing various potions and poisons as well as extra weapons. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 4.2 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/conquestador 
 
 
$end


$info=Continental Circus,
$<a href="http://www.mobygames.com/game/msx/continental-circus"</a>
$bio
 
 
Continental Circus (c) 1989 Taito Corporation / Virgin Mastertronic Ltd. 
 
The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade 
version, but retain the essential gameplay structure. The first race is in Brazil and features 100 
cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work 
through the 8 races the size of the field steadily decreases, but so does the worst acceptable 
finishing position to qualify. 
 
The car has high and low gears, and is susceptible to damage from contact with another car. Once you 
hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it 
back, or hit another car, and you will crash and lose several seconds. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/continental-circus 
 
 
$end


$info=Contra,
$<a href="http://www.mobygames.com/game/msx/contra"</a>
$bio
 
 
Contra (c) 1989 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast 
off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the 
island in preparation for an alien invasion. The earth's marines sent two members of their elite 
Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. 
 
As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, 
shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their 
standard-issue rifle into one of four different weapons, including the powerful spread shot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.6 
Other Systems : Amstrad CPC,Commodore 64,DOS,NES,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/contra 
 
 
$end


$info=Corsarios,
$<a href="http://www.mobygames.com/game/msx/corsarios"</a>
$bio
 
 
Corsarios (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent 
parts. On the first one, you will be on a wild island, a place in which we will have to face endless 
hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly 
weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our 
protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you 
will find a small boat which is awaiting you at the other extreme of the island. 
 
The second part, to which we can access without the need of finishing the first one, takes place in a 
pirate galleon. There we will have to represent the role of the hero once again and we should try to 
rescue the beautiful damsel. Now the game system is quite different from the first part, because we 
will be no longer able to directly blow our enemies, but we will have to use a sword to finish with 
all of them. The objective consists in ascending to the pirate flags which are in the different masts 
of the ship and, in the end, to arrive where the girl is before she ends being food for sharks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/corsarios 
 
 
$end


$info=Cosa Nostra,
$<a href="http://www.mobygames.com/game/msx/cosa-nostra"</a>
$bio
 
 
Cosa Nostra (c) 1986 Opera Soft S.A. / Opera Soft S.A. 
 
Mike Bronco, a super detective of great world-wide prestige, has been contracted by the Mayor of 
Chicago, with the purpose of fighting and eliminating the organized crime that in the 20's is 
threatening the city. But in spite of Mike's category, it's a really difficult work, because he must 
face hand-to-hand the five great Heads and their respective partisans, whom have all the city 
dominated and terrified. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/cosa-nostra 
 
 
$end


$info=Cosmic Relief: Prof. Renegade to the Rescue,
$<a href="http://www.mobygames.com/game/msx/cosmic-relief-prof-renegade-to-the-rescue"</a>
$bio
 
 
Cosmic Relief: Prof. Renegade to the Rescue (c) 1988 Teque Software Development Ltd. / Grandslam 
Entertainments Ltd. 
 
This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who 
predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding 
Professor Renegade. 
 
Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. 
to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest 
Tibetan ranges 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/cosmic-relief-prof-renegade-to-the-rescue 
 
 
$end


$info=Cosmic Sheriff,
$<a href="http://www.mobygames.com/game/msx/cosmic-sheriff"</a>
$bio
 
 
Cosmic Sheriff (c) 1989 Dinamic Software / Dinamic Software 
 
Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take 
out the rebels on a remote moon and shut down the pumps. 
 
In the year 2023 the element cobalt has become an element of great strategic importance for the human 
race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has 
been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their 
request is not agreed upon. 
 
Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the 
best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs. 
 
The station has three zones: 
 
Zone 1. The warehouses 
 
Zone 2. Computer and control Systems 
 
Zone 3. The surface 
 
Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it 
is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be 
deactivated. 
The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs 
out. 
Locked doors can be opened by firing on them and contain a digital indicator on which you can read 
how many times you need to fire. 
 
Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause 
panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving 
turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/cosmic-sheriff 
 
 
$end


$info=Crazy Cars,
$<a href="http://www.mobygames.com/game/msx/crazy-cars"</a>
$bio
 
 
Crazy Cars (c) 1988 Titus France SA / Titus France SA 
 
Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the 
American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several 
powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded 
to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact 
with. Bumps and divots in the road throws the car off course, as does contact with any of the 
roadside barriers. Each race must be completed within the time limit. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/crazy-cars 
 
 
$end


$info=Crazy Golf,
$<a href="http://www.mobygames.com/game/msx/crazy-golf"</a>
$bio
 
 
Crazy Golf (c) 1983 Mr. Micro Ltd. / Mr. Micro Ltd. 
 
Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can 
be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is 
essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what 
pace the ball it at when it reaches the hole (it never rebounds out of it) and that rebounds are 
always at precise 90-degree angles without taking pace out of the ball. 
 
Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of 
vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed 
ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only 
narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all 
these for a par-12 challenge. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/crazy-golf 
 
 
$end


$info=Crazy Train (1983) (Sony),
$<a href="http://www.mobygames.com/game/msx/crazy-train"</a>
$bio
 
 
Crazy Train (1983) (Sony) (c) 1983 Konami Industry Co. Ltd. / Sony Computer Entertainment Japan 
 
The player is a lineman for the Crazy Train railroad. The player has to switch the tracks before the 
train derails or crashes. Further more, the player must avoid enemy trains and try to get them crash 
head-on. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/crazy-train 
 
 
$end


$info=C-SO,
$<a href="http://www.mobygames.com/game/msx/c-so"</a>
$bio
 
 
C-SO (c) 1985 Compile / Pony Canyon, Inc. 
 
C-So! is a platform game in which you control a man that has to collect items like flowers, apples 
  and cherries, while he is being chased by hostile monsters. 
 
The monsters must be crushed or hurled against the ceiling 
by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to 
jump from platform to platform and the doors make it possible to escape the monsters by leaving 
through one door and showing up at the other. 
 
Before you can continue to the next level all items must have been collected and all monsters killed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/c-so 
 
 
$end


$info=The Cure,
$<a href="http://www.mobygames.com/game/msx/cure"</a>
$bio
 
 
The Cure (c) Dec, 2005 XL2S Entertainment / XL2S Entertainment 
 
Winning entry in the MSXdev'05 coding competition, The Cure is an arcade jump&run heavily influenced 
by Konami's classic Vampire Killer. 
 
The hero, who does look a bit like The Cure's Robert Smith dressed in Mega Man's clothes, starts out 
in a demonic landscape on his quest to rid the land of the most evil One and his minions. After 
traversing the cursed landscape, you enter a castle, which will be directly recognisable to anyone 
who has played Castlevania. 
 
Equipped only with a whip, the hero must choose his battles. However, strewn across the levels are 
keys which will open chests containing bonuses which will render (short-term) invincibility, lengthen 
your whip or grant you a subweapon, such as a throwing dagger or an hourglass to freeze time 
momentarily. Subweapons consume hearts, which can be found not only in chests, but by destroying 
monsters or whipping down candles from the castle's walls. 
 
The Cure features a soundtrack with several pieces throughout, swap-screen "scrolling" and both 
hardware and plotted sprites. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/cure 
 
 
$end


$info=Cybernetic Hi-School,
$<a href="http://www.mobygames.com/game/msx/cybernetic-hi-school"</a>
$bio
 
 
Cybernetic Hi-School (c) May 25, 1990 Gainax / Gainax 
 
You have been selected as one of the few lucky male pupils to go to the famous Cybernetic Hi-School. 
But before you can enroll, you must undergo three tests executed by fellow female pupils. Each test 
has three rounds of 25 questions, of which 20 must be correctly answered. As you finish a round, your 
examinator takes off some clothes, until they are entirely naked. 
 
The questions are decidedly nerdy, pertaining mainly to science fiction, comics, animation and toys, 
as well as the technology used in such genres and media. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard|Mouse 
Score : 2.8 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/cybernetic-hi-school 
 
 
$end


$info=Cybernetic Hi-School Part 2: Highway Buster,
$<a href="http://www.mobygames.com/game/msx/cybernetic-hi-school-part-2-highway-buster"</a>
$bio
 
 
Cybernetic Hi-School Part 2: Highway Buster (c) 1990 Gainax / Gainax 
 
Something strange is afoot in town. A midnight rider is assaulting drivers on the highway, bombarding 
them with tricky quiz questions. If the driver can't answer the questions, he and his car is blown 
up. Out of fear of the so-called Highway Buster, people dare no longer use the highways. 
 
As a student at the Cybernetic Hi-School, the player is given the task by the headmaster of finding 
out who the Highway Buster is, and ultimately defeat him. 
 
The game is a minimalistic adventure game, where the player goes around the campus and town using 
seven commands. Talking to people advances the plot, though the player have no input on what to say, 
merely receiving what others tell them. Their first task to get on with the case is to get a vehicle, 
which they are lent by the headmaster. Before they can leave school grounds, though, they must pass a 
test to get a driving permit. This is where the other main part of the game commences. 
 
Cybernetic Hi-School is not only an adventure game, but also a strip-quiz game, which is slightly 
novel compared to the more common strip poker and strip mahjongg games. If the player gives the right 
answers to the driving knowledge test conducted by the female police officer, she will strip for them 
(for reasons unknown). When she is naked, the player will get their permit, and can leave the 
premises to find the leader of the school's touring club, who they must also beat in a quiz to see 
her naked and acquire the driving techniques they will need to beat the Highway Buster. All questions 
in the game are driving related, although they later on stray from the more mundane legal paragraphs 
to about car and bike related pop culture trivia. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard|Mouse 
Score : 3.0 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/cybernetic-hi-school-part-2-highway-buster 
 
 
$end


$info=Cybernetic Hi-School Part 3: Gunbuster,
$<a href="http://www.mobygames.com/game/msx/cybernetic-hi-school-part-3-gunbuster"</a>
$bio
 
 
Cybernetic Hi-School Part 3: Gunbuster (c) Nov 20, 1990 Gainax / Gainax 
 
Just like the two previous Cybernetic Hi-School games, the third part is a strip quiz game. This 
time, it is centred upon Gainax's famous Gunbuster animation videos. 
 
You, as an alpha-class Top, are supposed to win three keys to pilot the Great Gunbuster robot against 
the cosmic threat to humanity. The keys are held by Jung-Freud, Kazumi (oneesama) and Noriko, and you 
must retrieve the keys by defeating each character in a quiz game, which has the side-effect of 
stripping them of all their clothes. 
 
Each character asks questions around a certain theme 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard|Mouse 
Score : 3.4 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/cybernetic-hi-school-part-3-gunbuster 
 
 
$end


$info=Cyberun,
$<a href="http://www.mobygames.com/game/msx/cyberun"</a>
$bio
 
 
Cyberun (c) 1986 
 
The planetary system called "Zebarema" is the only place in the universe where you can find 
cybernite, the hardest material known to man, and key to generating enormous power and wealth. To 
exploit the unique resources of the planets, a ship is constructed and sent to Zebarema. 
 
All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at 
first picking up pieces of your ship in order to make it fully functional, then finding resources. 
You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or 
are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering 
lasers and meteor showers. The undulating terrain is equally dangerous. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 1.8 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/cyberun 
 
 
$end


$info=Daedalian Opus,
$<a href="http://www.mobygames.com/game/msx/daedalian-opus"</a>
$bio
 
 
Daedalian Opus (c) Dec 31, 2006 Vic Tokai Corporation / Karoshi Corporation 
 
In this game you play as Daedaleanopus.  Your mission is to solve puzzles.  These puzzles consist of 
placing shaped pieces into a space and completely filling the area with all the pieces- sort of like 
Tetris except you try to fill up all the space on the board.  Each puzzle is timed and after every 
puzzle you get a password so you can continue your game later. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/msx/daedalian-opus 
 
 
$end


$info=Dam Busters, The (1985) (Comptiq),
$<a href="http://www.mobygames.com/game/msx/dam-busters"</a>
$bio
 
 
Dam Busters, The (1985) (Comptiq) (c) 1985 Sydney Development Corp. / Comptiq 
 
Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who 
historically were used to heavily bombard strategic objectives, in this case dams. 
 
This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a 
sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with 
unlimited rounds of fire power, so fire at will as the enemy approaches. 
 
When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and 
give them hell! 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Other Systems : Amstrad CPC,Apple II,ColecoVision,Commodore 64,DOS,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/dam-busters 
 
 
$end


$info=Danger Mouse in the Black Forest Chateau,
$<a href="http://www.mobygames.com/game/msx/danger-mouse-in-the-black-forest-chateau"</a>
$bio
 
 
Danger Mouse in the Black Forest Chateau (c) 1986 Creative Sparks / Alternative Software Ltd. 
 
Danger Mouse is back, fighting fit and ready to pit his wits against the mad Baron Silas Greenback in 
the Black Forest Gateau. Whoops! Chateau. 
 
Colonel K, head of a top secret department in which he does not know its names, sends Danger Mouse, 
along with his trusted assistant Penfold, to the Black Forest to destroy the Pi-beam, the Baron's 
secret weapon which poses a threat to world security. After DM says that it is an easy task, he and 
Penfold leave for Germany in their mousemobile. Unfortunately, finding the Pi-Beam would be difficult 
since the Baron has set many traps that DM needs to overcome. 
 
Danger Mouse in the Black Forest Chateau is an adventure game which involves the player reading a 
description of each scene, and choosing a number of options to proceed through to the next scene. The 
game is played in two parts. The second part cannot be played unless the first is completed since 
upon completion, the player is given a code to access the second part. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/danger-mouse-in-the-black-forest-chateau 
 
 
$end


$info=Dark Sider,
$<a href="http://www.mobygames.com/game/msx/dark-sider"</a>
$bio
 
 
Dark Sider (c) 1986 City Factory / City Factory 
 
Have you ever wondered how and why evil appeared among us? It all started with jealousy. That was the 
first dark emotion that possessed human beings. Out of jealousy came doubt, then envy, anger, and 
finally hatred. Peace could no longer be maintained. Minions of darkness appeared among humans. The 
king and his counsel find a way to seal the heart of darkness, but it came to life again and 
destroyed the counselors. Now you, a nameless hero, is the king's and the country's only hope. Go, 
hero! Save our land from the forces of darkness! And don't ever, ever be jealous!! 
 
"Dark Sider" is a traditional console-style RPG with slight erotic content. Along regular monsters 
you'll fight some who resemble scantily dressed sexy girls. You navigate your hero from top-down 
perspective, and fight randomly appearing enemies in turn-based combat viewed from first person 
perspective. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
SOURCE : http://www.mobygames.com/game/msx/dark-sider 
 
 
$end


$info=D-Day (1984) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/d-day_"</a>
$bio
 
 
D-Day (1984) (Toshiba Emi) (c) 1984 Jaleco Ltd. / Jaleco Ltd. 
 
A vertical shooter from Jaleco You are in control of a battleship that moves on the ocean. You have 
to shoot enemy ships to the bottom of the see, destroy enemy bunkers on land and avoid striking enemy 
fighter jets. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
SOURCE : http://www.mobygames.com/game/msx/d-day_ 
 
 
$end


$info=Death Wish 3,
$<a href="http://www.mobygames.com/game/msx/death-wish-3"</a>
$bio
 
 
Death Wish 3 (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes 
the law into his own hands when he doesn't get justice and criminals get off.  This game is based on 
Death Wish 3 which came out in 1985.  A friend of Kersey in New York has been killed and he takes to 
the streets to help the police lay waste to gangs that are brutalizing and rioting in the city. 
 
He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 
Wildey Magnum, shotgun, machine gun, and rocket launcher.  Avoid shooting grannies on the streets, 
mean street-walkers and the police who occasionally will help you take out the baddies.  If you start 
shooting policemen, they will turn on you too. 
The upper half of the screen shows you the side-view of the street or building you are in.  The lower 
half shows your score, high score, injury meter, a scrolling police report so you can know where 
crime is taking place, a compass direction, a map which will also show you where weapons and bosses 
are located, and which weapon you are holding and the ammo left. 
When you enter a building, you can fire out the window for higher points but beware of enemies that 
may come up behind you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/death-wish-3 
 
 
$end


$info=DEJA,
$<a href="http://www.mobygames.com/game/msx/deja"</a>
$bio
 
 
DEJA (c) Aug 10, 1990 Elf Co., Ltd. / Elf Co., Ltd. 
 
The name of this game's hero is Ryuusuke 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/deja 
 
 
$end


$info=Desolator,
$<a href="http://www.mobygames.com/game/msx/desolator"</a>
$bio
 
 
Desolator (c) 1986 Gremlin Graphics Software Ltd. / Erbe Software, S.A. 
 
Desolator is best described as Defender without the little men. What is still there is the fast 
horizontally scrolling landscape, the green aliens (also known as the Gargoans), the radar and, to a 
certain extent, the rescue objectives. For lack of humans to rescue, you must instead capture the 
"Energiser" 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/msx/desolator 
 
 
$end


$info=Desperado 2,
$<a href="http://www.mobygames.com/game/msx/desperado-2"</a>
$bio
 
 
Desperado 2 (c) 1991 Gamart / Topo Soft 
 
In Desperado 2, the sequel to Gun.Smoke, the player is Marshall James, a sheriff sent by the State of 
Texas to restore order to the corrupt and violent town of Devil Stone. 
 
The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of 
Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the 
Lethal Enforcers games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/desperado-2 
 
 
$end


$info=Deus Ex Machina,
$<a href="http://www.mobygames.com/game/msx/deus-ex-machina"</a>
$bio
 
 
Deus Ex Machina (c) 1985 Automata U.K. Limited / Nu Wave UK 
 
Deus Ex Machina is an unusual and experimental game by Mel Croucher. In 1987 all UK records of the 
Department of Health and Social Security, Police and State Security are then coordinated in a central 
data bank. The year after, passport, censorship operations and communications were integrated. By 
1994, the computer controlled all defense and internal security. Tuesday evening, the machine 
rebelled ... 
 
Players take control and follow the life of a "defect", in the shape of a human body, that has formed 
inside the machine. It is taken through all stages of life, from cells to senility, with many quotes 
from and references to William Shakespeare's The Seven Ages of Man from the play As You Like It ("All 
the Screen's stage and all the men and women merely players. They have their exits and their 
entrances, and one person in their time plays many parts, their Acts being Seven Ages"). The game is 
advertised as audio-visual entertainment. It contains no sound, but there is a cassette tape that 
needs to be played along with the game. Both sides contain 23 minutes of sound, forming 46 minutes 
which is also the length of the game as it is meant to be played in a single sitting. The tape's 
soundtrack contains singing, musical compositions, and speeches by a number of famous voice actors. 
They vaguely clarify the different stages of the game and often tease the player based on what is 
happening. The full transcript of the speech is also included in the manual. 
 
The player has to guide the defect through the different stages of life, constantly followed by the 
defect police. The game cannot be lost, but based on a number of actions a percentage shown all the 
time will vary. The player's controls consists of four directions, and the combination can form 
diagonal movement. The effect of the controls is different for every screen. Deus Ex Machina is based 
on a number of vignettes with limited gameplay. There are no win conditions for any part and controls 
do not appear to affect the game's progress. Screens have the player move a green dot between strings 
of DNA, ward off the defect police examining the body, jump over words such as "LIES" or "WAR" - 
where the relevance and atmosphere is generally provided through the background soundtrack. The game 
can be played without sound, but it does not make any sense that way. There are in-game instructions 
to synchronize and turn the tape. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/deus-ex-machina 
 
 
$end


$info=Dig Dug (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/dig-dug"</a>
$bio
 
 
Dig Dug (1984) (Namcot) (c) 1984 Namco Limited / Namco Limited 
 
Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the 
earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually 
chase you around. The only weapon that you carry is an air pump, which you can use to inflate the 
monsters to the point where they explode. (if you start to inflate them but stop doing so, the 
monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout 
the earth, and you can use these rocks to squash them. If the monsters do not find you for several 
seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They 
are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you 
can get these for points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 7800,Atari 8-bit,Commodore 64,Game Boy,Game Boy 
Advance,Intellivision,NES,Palm OS,PC-88,PC Booter,TI-99/4A,VIC-20,Wii,Windows Mobile,Xbox 360 
SOURCE : http://www.mobygames.com/game/msx/dig-dug 
 
 
$end


$info=Digital Devil Monogatari: Megami Tensei,
$<a href="http://www.mobygames.com/game/msx/digital-devil-monogatari-megami-tensei_"</a>
$bio
 
 
Digital Devil Monogatari: Megami Tensei (c) 1987 Telenet Japan Co., Ltd. / Telenet Japan Co., Ltd. 
 
You are Akineki Nakashima, a 17-year-old Japanese student and computer freak. You developed a program 
that allows you to communicate with demons via your computer and to summon them. To test your new 
program, you summon the Norse god Loki. Unfortunately, the newly summoned god kidnaps Yumiko, a girl 
who studies together with Nakashima. Japan becomes infested with demons, and now it's up to you to 
traverse the mazes of the demon realm and to rescue Yumiko. 
 
The MSX version of "Megami Tensei" has little to do with the NES version (and with Megaten RPGs in 
general) gameplay-wise. It is an action game with RPG elements, in which you must fight your way 
through a series of mazes infested with demons, whom you must defeat in real time combat. You find 
many items and become stronger as the game progresses, but the emphasis of the game is not on 
character development but on action-oriented combat and exploration of the dungeons. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/msx/digital-devil-monogatari-megami-tensei_ 
 
 
$end


$info=Disk Station #0,
$<a href="http://www.mobygames.com/game/msx/disk-station-0"</a>
$bio
 
 
Disk Station #0 (c) 1988 BrainGrey|Compile|Game Arts Co., Ltd.|Winky Soft / Compile 
 
This is the preview issue of Compile's long running disk magazine. Its 40 pages (cylinders) are 
filled not only with games, but also with editorials and art. Readers are encouraged to submit their 
own works for upcoming issues. 
 
After the editorial and information pages comes a picture, followed by an article explaining what the 
FM-PAC cartridge is. page 6 is dedicated to the art gallery. Since readers have yet to submit their 
pictures, rules are set and the saved bytes are instead used for a basic (it's even written in BASIC) 
paint program. 
 
1. On page 7 comes the first game on the disk 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
SOURCE : http://www.mobygames.com/game/msx/disk-station-0 
 
 
$end


$info=Dizzy Dice,
$<a href="http://www.mobygames.com/game/msx/dizzy-dice"</a>
$bio
 
 
Dizzy Dice (c) 1988 Players Software / Players Software 
 
Dizzy Dice is a gambling game simulating a fruit machine. You start with a fixed amount of cash. As 
you play and get winning combinations, you'll have to choose whether to collect or gamble what you've 
won. After completing the fruit machine game, you'll get the chance to play a dice game where you 
have to guess if the next throw will be higher or lower than the current one. 
 
Dizzy Dice features two game modes. The first one you play as a normal fruit machine. But then there 
also is the bank mode, where you start with $20 and need to reach $100 to break the first bank. In 
total there is five banks, each requiring more cash to win. The game is controlled using the 
keyboard. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Score : 1.8 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/dizzy-dice 
 
 
$end


$info=Donkey Kong,
$<a href="http://www.mobygames.com/game/msx/donkey-kong"</a>
$bio
 
 
Donkey Kong (c) 1986 Nintendo Co., Ltd. / Ocean Software Ltd. 
 
Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the 
company, but marked the introduction for two of their most popular mascots: Mario (originally 
"Jumpman") and Donkey Kong. 
 
Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels 
(construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an 
attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once 
the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  
From there, the levels start over at a higher difficulty. 
 
Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. 
 Although not as powerful as in other future games, Mario can find a hammer which allows him to 
destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find 
Pauline's hat, purse and umbrella for additional bonus points. 
 
Donkey Kong is also notable for being one of the first complete narratives in video game form, told 
through simplistic cut scenes that advance the story.  It should also be noted that in versions of 
the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement 
factory usually omitted. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.3 
Other Systems : Amstrad CPC,Apple II,Atari 2600,Atari 7800,Atari 8-bit,ColecoVision,Commodore 64,Game 
Boy Advance,Intellivision,NES,PC Booter,TI-99/4A,TRS-80 CoCo,VIC-20,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/donkey-kong 
 
 
$end


$info=Don Quijote,
$<a href="http://www.mobygames.com/game/msx/don-quijote"</a>
$bio
 
 
Don Quijote (c) 1987 Dinamic Software / Dinamic Software 
 
La Mancha, Spain, April of 1605... 
 
You are Don Alonso Quijano, a Manchegan nobleman (hidalgo, more concretely) of the XVI century, whose 
soft spot is the cavalry novels. Everything goes more or less fine in your house, until one day your 
madness reaches the culminating point: you decide to take the arms and go out to travel through La 
Mancha. You obtain a shield-bearer, Sancho Panza, who, although not being the best on the field, will 
help you in the hardest situations. From this very moment you will be participant of the most 
incredible adventures you have ever imagined. Winds, hills, forests and inns will be witnesses of 
your craziest ideas such as attacking mills or challenging fierce lions, but before that, you must 
equipe yourself like a brave cavalier. 
 
Your final objective, like in the novel, will be to find your beloved and infinitely appreciated, 
Dulcinea del Toboso. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/don-quijote 
 
 
$end


$info=Doordoor Mk2 (1984) (Enix),
$<a href="http://www.mobygames.com/game/msx/doordoor"</a>
$bio
 
 
Doordoor Mk2 (1984) (Enix) (c) 1984 Chunsoft Co., Ltd. / Enix Corporation 
 
DoorDoor is platform game in which you have to lock up the monster creatures that pursue you. Only 
one creature can be locked up behind one door. Don't forget to close the door or the creatures will 
walk out and pursue you again. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,PC-98 
SOURCE : http://www.mobygames.com/game/msx/doordoor 
 
 
$end


$info=Dorodon (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/dorodon"</a>
$bio
 
 
Dorodon (1984) (Sony) (c) 1984 UPL Co., Ltd / UPL Co., Ltd 
 
You are in control of a guy wearing blue pants that attempts to run around in an pac-man style maze 
collecting question marks, fruits and other items and avoiding monsters. The walls of the maze can 
flip and you can avoid the monsters or locking them in. All walls will flip if you grab one of the 
whirlwind symbols. Don't get caught in the fire. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/dorodon 
 
 
$end


$info=Double Dragon,
$<a href="http://www.mobygames.com/game/msx/double-dragon"</a>
$bio
 
 
Double Dragon (c) 1990 Technos Japan Corp. / Zemina Co. 
 
Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers 
trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training 
school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped 
off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black 
Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's 
freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. 
 
Using whatever techniques they have at their disposal, from the basic punches and kicks to the 
invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must 
pursue the gang through the city slum, industrial area and the forest before reaching their hideout 
to confront the big boss, Willy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amiga,Amstrad CPC,Atari 2600,Atari 7800,Atari ST,Commodore 64,DOS,Game Boy,Game Boy 
Advance,Genesis,Lynx,NES,SEGA Master System,Wii,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/double-dragon 
 
 
$end


$info=Double Dragon II: The Revenge,
$<a href="http://www.mobygames.com/game/msx/double-dragon-ii-the-revenge"</a>
$bio
 
 
Double Dragon II: The Revenge (c) 1989 Technos Japan Corp. / Virgin Mastertronic Ltd. 
 
The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in 
the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. 
The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the 
second and final time. 
 
The original arcade version of "Double Dragon II" was essentially an improved version of the first 
game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy 
characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a 
direction-oriented attacking system similar to the original Technos beat-em-up Renegade. 
 
The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss 
and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to 
turn off the friendly fire. 
 
The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the 
Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the 
arcade and NES versions. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Boy,Genesis,NES,TurboGrafx CD,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/double-dragon-ii-the-revenge 
 
 
$end


$info=D.P.S.: Dream Program System,
$<a href="http://www.mobygames.com/game/msx/dps-dream-program-system"</a>
$bio
 
 
D.P.S.: Dream Program System (c) Apr 15, 1990 Alice Soft / Alice Soft 
 
D.P.S. is a collection of three short scenarios, which are unrelated to each other story-wise and 
  can be played separately. Those scenarios are presented as cartridges played on a fictional console 
  named Dream Program System. Each scenario allows the player to choose between two different 
  protagonists, or two different personalities for the protagonist. All of the scenarios feature 
  nudity and/or sexual situations. 
 
The scenarios in this game include: 
 
1.  A medieval fantasy tale entitled Princess Fantasy, in which the player controls a knight who 
   accompanies a princess on a journey. Depending on the personality choice, the knight can either be 
   brave and compassionate, or cynically take advantage of the helpless girl. 
 
2.  A typical "naughty doctor" story, in which the player - as either male or female school doctor 
   - has to "examine" young and pretty female patients, trying not to scare them away by employing 
   too direct methods. 
 
3.  An encounter between a famous female pop idol and her fan (also female), which leads to a 
   bizarre sexual experience. The player can choose to control the events from the point of view of 
   either the star or the fan. 
 
The gameplay is essentially that of a visual novel. At almost every screen, the player is given a 
number of choices, which correspond to answers or actions, according to the situation. Some choices 
are required to trigger the next event and advance in the game, others are "neutral", having no 
effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, 
dialogue choices, and story events may vary slightly or significantly, depending on the choice of 
character in the beginning of a scenario. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/dps-dream-program-system 
 
 
$end


$info=D.P.S. SG,
$<a href="http://www.mobygames.com/game/msx/dps-sg"</a>
$bio
 
 
D.P.S. SG (c) Dec 15, 1990 Alice Soft / Alice Soft 
 
D.P.S. SG is the second entry in the  D.P.S./Dream Program System series. Like the other D.P.S. 
  games, it is a collection of three short scenarios, which are unrelated to each other story-wise 
  and can be played separately. Those scenarios are presented as cartridges played on a fictional 
  console named Dream Program System. Each scenario allows the player to choose between two different 
  protagonists, or two different personalities for the protagonist. All of the scenarios feature 
  nudity and/or sexual situations. 
 
The scenarios in this game include: 
 
1.  A traditional account of a private lesson given by an experienced male tutor to a cute teenage 
   girl. It can be player as either the teacher or the student, the latter involving deliberately 
   giving wrong answers to English questions in order to gain time to seduce the teacher. 
 
2.  An episode entitled Fahnen Fliegen (German for "flags flying"), depicting capture and torture 
   of a female war prisoner by an SS officer. The player can choose to control the officer, 
   effectively torturing the victim himself, or take the role of a soldier who tries to ease her 
   pain, hoping to gain her sexual favors. 
 
3.  A scenario set in the  Sengoku period of the Japanese history, in the house of the famous 
   warlord Oda Nobunaga. It is possible to play this scenario as Nobunaga himself, or as his 
   daughter, the spoiled princess. In either case, the goal is to seduce the cute maid who works in 
   the house. 
 
The gameplay is the same as in other D.P.S. games. At almost every screen, the player is given a 
number of choices, which correspond to answers or actions, according to the situation. Some choices 
are required to trigger the next event and advance in the game, others are "neutral", having no 
effect on the progress, while a few are considered "bad" by the game, leading to Game Over. Scenes, 
dialogue choices, and story events may vary slightly or significantly, depending on the choice of 
character in the beginning of a scenario. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/dps-sg 
 
 
$end


$info=Dragon Buster,
$<a href="http://www.mobygames.com/game/msx/dragon-buster"</a>
$bio
 
 
Dragon Buster (c) 1987 Namco Limited / Namco Limited 
 
"Dragon Buster" is a conversion of Namco's arcade game from 1984. The game is composed of several 
large levels, each one containing various stages: a cave, a tower, a castle, etc. Your goal in every 
level is to reach the final stage where you face the level boss. There are often several ways to 
reach the final stages, and not all stages are necessary to visit. Equipped with a sword, you move 
through the platform-like stages, clearing them of diverse monsters, collecting power-ups and trying 
to stay in good health until the level boss, since you can't heal your character between the stages. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Score : 3.8 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/dragon-buster 
 
 
$end


$info=Dragon Eyes,
$<a href="http://www.mobygames.com/game/msx/dragon-eyes"</a>
$bio
 
 
Dragon Eyes (c) Mar 02, 1991 Game Technopolis / Game Technopolis 
 
Dragon Eyes is a "space opera" kind of story, focusing on a young girl named Ines, who lives on the 
planet Miu of the Phi Sun. She grew up together with a space agent named Klind, to whom she refers as 
"brother". One day, her superior from the planet Garudoria informs her that Klind has disappeared 
during one of his missions and might be in danger. Ines travels to Garudoria to find additional 
information, and soon becomes involved in a vast space conflict... 
 
Dragon Eyes plays like a traditional Japanese adventure, with commands such as Examine, Talk, Think, 
and Move appearing on every screen. Choosing one of those commands usually leads into a sub-menu of 
objects. There is also limited usage of items, which is sometimes required in order to advance in the 
game. 
 
There are a few scenes with graphical nudity, but no explicit sex scenes. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/dragon-eyes 
 
 
$end


$info=Dragon Knight,
$<a href="http://www.mobygames.com/game/msx/dragon-knight"</a>
$bio
 
 
Dragon Knight (c) 1989 Elf Co., Ltd. / Elf Co., Ltd. 
 
Strawberry Fields was once a peaceful land. Ruled by the lovely queen Luna and populated only by 
women, the country knew no trouble. The Goddess Tower protected the inhabitants of Strawberry Fields. 
But recently, something happened in the tower. It is said that a dragon descended upon it, spawning 
an army of dragon knights who were threatening the peaceful land. The queen Luna summons you, a 
wandering adventurer, to descend into the depth of the Goddess Tower and to purge the evil from the 
land. 
 
Dragon Knight marked the beginning of Elf's popular semi-erotic RPG series (the most known of which 
is Dragon Knight III, known in English as Knights of Xentar). Dragon Knight is played entirely from a 
first-person perspective. In the town, you move around by selecting destinations from a menu. Once 
you enter the tower, you navigate your character through 3D mazes, fighting random enemies in 
turn-based combat. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/dragon-knight 
 
 
$end


$info=Dragon Knight II,
$<a href="http://www.mobygames.com/game/msx/dragon-knight-ii"</a>
$bio
 
 
Dragon Knight II (c) 1991 Elf Co., Ltd. / Elf Co., Ltd. 
 
Strawberry Fields - a magic country populated almost exclusively by beautiful young girls (that is, 
if we don't count the Wise Old Man and a couple of other male exceptions). All went well in this 
peaceful place, until the evil witch Mesaana abducted some of the country's lovely inhabitants and 
placed a curse upon them, turning them into hideous monsters. Enter Takeru Yamato (whom you might 
knows as Desmond, the hero of Knights of Xentar), a young adventurer who happens to be in Strawberry 
Fields at that time. Takeru is told that in order to remove the curse one has to find three sacred 
writings, buried deep within three dangerous dungeons. Looks like a job for our adventurer - 
especially because the rescued girls will probably be very grateful! 
 
Dragon Knight II is the predecessor to Knights of Xentar, the only Dragon Knight game that was ever 
translated into English. This is a first-person game that is mainly dedicated to dungeon exploring. 
Takeru has to explore the three dungeons, fighting enemies and sometimes talking to dungeon 
inhabitants. The enemies are the girls who were turned into monsters by Mesaana. In town, Takeru can 
also buy weapons, armor, and items, and talk to various people. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
Other Systems : PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/dragon-knight-ii 
 
 
$end


$info=Dragon Quiz,
$<a href="http://www.mobygames.com/game/msx/dragon-quiz"</a>
$bio
 
 
Dragon Quiz (c) 1991 Compile / Compile 
 
Taking its name as pun on Enix's ever-popular Dragon Quest series, Dragon Quiz is an RPG where 
battles are not fought with weapons or magic. 
Set in the very peaceful Quiz kingdom, the story revolves around a prince and his fair maid (no names 
given, you must name your characters yourself). One day, the Quiz king gives his son a pet dragon 
which the prince soon becomes very fond of. Unfortunately, his girl friend is not equally fond of 
losing his attention, so she takes the dragon and leaves, intending to abandon it in a far-off place, 
so that it may never return and contend for her prince's love. 
Thus, the prince sets off to find his girlfriend and his pet dragon, somewhere in the Quiz kingdom. 
During his quest, he meets both friends and foes and lots of monsters. 
However, since this story is set in the Quiz kingdom, the battles are not fought using the usual RPG 
formula of weapons and magic spells. Instead, the monsters pose trivia questions which you must 
answer. If you don't give the right answer, you will lose health points. If you get it right, you win 
money, with which you may buy equipment or lodging to regain your health. Some adversaries won't let 
you pass unless you have enough correct answers, which means that your quiz prowess is somewhat 
equivalent to experience points in normal RPGs. 
Since Dragon Quiz is a tongue-in-cheek game from Compile, the questions range from linguistic matters 
(usually questions about Hiroshima dialect) and game trivia to technical matters or the Thunderbirds. 
If you know your 80s pop culture, Japanese and game history, you may get very far in this game. If 
you don't, it's unplayable. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/msx/dragon-quiz 
 
 
$end


$info=Dragon Slayer 1 (1985) (Square),
$<a href="http://www.mobygames.com/game/msx/dragon-slayer"</a>
$bio
 
 
Dragon Slayer 1 (1985) (Square) (c) 1985 Nihon Falcom Corp. / Square Co., Ltd. 
 
Dragon Slayer is an action RPG in which you control a nameless knight who must fight his way through 
maze-like dungeons. Monsters will frequently attack you and chase you if you run away. The combat 
takes place on the same screen as the exploration and is real-time. You gain experience points for 
defeated enemies and become stronger with the time. Warp points teleport you to other areas, and 
there are weapons, armor, and treasure to find along your way. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 3.8 
Other Systems : Game Boy,PC-88 
SOURCE : http://www.mobygames.com/game/msx/dragon-slayer 
 
 
$end


$info=Dragon Slayer: The Legend of Heroes,
$<a href="http://www.mobygames.com/game/msx/dragon-slayer-the-legend-of-heroes"</a>
$bio
 
 
Dragon Slayer: The Legend of Heroes (c) 1990 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
"Dragon Slayer" tells the story of a young prince named Selios. One day his old teacher Raiyas sends 
him to a nearby cave to retrieve a magic weapon. When the prince returns, he finds the house attacked 
by monsters. Raiyas tells him to seek help in the castle of a baron, whose country has always been 
allies with theirs for a long time. However, the baron betrays Selios' trust and imprisons him. The 
young prince manages to escape, but without the possibility to return he has no choice but to wander 
through the land, trying to find trustworthy companions who would help him to save his country. 
 
This is a traditional medieval-themed Japanese RPG with turn-based combat viewed from first-person 
perspective (like in  Dragon Warrior games). The enemies are semi-random: they do appear out of 
nowhere and attack suddenly, but they are visible on the screen, and if you flee from a battle they 
will still be there to pursue you. 
 
The Genesis release has updated graphics 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Score : 3.5 
Other Systems : Genesis,PC-88,PC-98,SNES,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/dragon-slayer-the-legend-of-heroes 
 
 
$end


$info=Dragon Warrior,
$<a href="http://www.mobygames.com/game/msx/dragon-warrior"</a>
$bio
 
 
Dragon Warrior (c) 1986 Enix Corporation / Enix Corporation 
 
Dragon Warrior is the first famous console RPG. You assume the role of a descendant of Erdrick, a 
brave warrior of the past. Once upon a time, Erdrick defeated the evil Dragonlord with the help of 
the Ball of Light. Now, Dragonlord stole the Ball of Light, and your mission is to recover it and to 
restore peace in the world. 
 
In Dragon Warrior, you move your character around in a top-down world. In cities and palaces you can 
talk to people, rest in inns and buy stuff in shops. There's a variety of weapons, equipment and 
armor to buy. 
 
When wandering around in the wilderness, you occasionally encounter enemies, and fight them from 1st 
person perspective. Combat is turn based: you select menu options while fighting - you can attack 
with your weapon, cast a spell (using up some of your magic energy), use and item or try to run. 
Killing monsters gives you experience, and, as is typical for RPGs, you level up and improve your 
stats when you gain enough experience. 
 
Like in later RPGs, you have limited hit points, lose them when you are attacked by enemies, and die 
when you run out of them. When your character dies in a battle, he is automatically restored in a 
nearby town. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Score : 2.0 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/dragon-warrior 
 
 
$end


$info=Dragon Warrior II,
$<a href="http://www.mobygames.com/game/msx/dragon-warrior-ii"</a>
$bio
 
 
Dragon Warrior II (c) 1987 Enix Corporation / Enix Corporation 
 
Dragon Warrior II is an early top-down RPG that expands and improves on its predecessor, Dragon 
Warrior. Taking the role of a descendant of Erdrick, the player once again ventures forth in an 
effort to save the world. 
 
Unlike the first game, Dragon Warrior II allows the player to join forces with two other characters, 
a magic-using princess and a wizard-warrior prince. Also including expanded monster battles involving 
up to 6 creatures and a much larger world, Dragon Warrior II is an important step in the evolution of 
the Dragon Warrior series. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Score : 1.1 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/dragon-warrior-ii 
 
 
$end


$info=Dragonworld,
$<a href="http://www.mobygames.com/game/msx/dragonworld"</a>
$bio
 
 
Dragonworld (c) 1986 Telarium Corp. / Idealogic S.A. 
 
You have recieved word from a messenger that the "last dragon" has been kidnapped. You hold the 
scroll in your hand and read that you must travel with a special companion named Hawkwind. Only with 
him and yourself can you save the "last dragon" from never seeing the light of day again. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/dragonworld 
 
 
$end


$info=Drakkar,
$<a href="http://www.mobygames.com/game/msx/drakkar"</a>
$bio
 
 
Drakkar (c) 1990 Diabolic Soft / Delta Software, S.L. 
 
Drakkar is an action game where you take the role of Erik, a viking that has been contacted by the 
gods and was told to to collect the three objects that will let him become the king of his people: 
the parchment of wisdom, the Caesar laurels and the trophy of war. But he will not face his path 
disarmed, the gods have given him a shield that will protect him from the Roman arrows. 
 
Erik has travelled back in time with a magical drakkar (the ancient viking ship) and has to pass a 
forest that takes directly to ancient Rome, where there are his goals, but first he must consult the 
gods (in the game presented in the form of dragons) as the order for collecting the objects varies 
depending on the game. 
 
Our hero is armed with a truncheon and shield that has been given by the gods, but the biggest 
drawback is that such a weapon (plus the axes that he can get later) serves only to certain enemies, 
while in other occasions he should just avoid any kind of contact with them. 
 
The first group of enemies, namely the ones that can be destroyed, belongs to bats and the Roman 
soldiers armed with swords, maces or arches. The second group belongs to snakes and rats from the 
forest, fish in the ponds, the notes to the angels of heaven, which in addition to subtracting energy 
to Erik, leave him immobilized at the mercy of their enemies, and chandeliers, that although lethal, 
can just be found in the rooms near the parchment. 
 
But not everything was going to be bad for Erik, and so, besides the shield of the gods and axes, he 
can also recharge part of his energy through pears and fish, succulent delicacies have been 
distributed for the comprehensive mapping. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/drakkar 
 
 
$end


$info=Drazen Petrovic Basket,
$<a href="http://www.mobygames.com/game/msx/drazen-petrovic-basket"</a>
$bio
 
 
Drazen Petrovic Basket (c) 1989 Topo Soft / Topo Soft 
 
"Drazen Petrovic Basket" is a game based on the great European basketball player (who dramatically 
died in a car accident four years later), which develops a basketball competition in the elimination 
mode, it is, you will start in 1/8 final and according to your results you will continue on the fight 
for the title or not. An interesting point of the game is that all the teams are composed by five 
players: one guard, two forwards and two centers, everyone with the typical characteristics of his 
position and with the possibility of being controlled at every moment. There are also personal 
faults, so if anyone of your players gets the fifth one he will be expelled of the court, but that's 
not all, the game also allows you to request time outs, two for each game period, giving you the 
possibility of changing the tactics, seeing the game stats, etc. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/drazen-petrovic-basket 
 
 
$end


$info=Driller Tanks,
$<a href="http://www.mobygames.com/game/msx/driller-tanks"</a>
$bio
 
 
Driller Tanks (c) 1983 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
Driller Tanks features a side-on view of the tank you control, which is submerged in a maze full of 
nasties known as Mammuts and Skorks. The aim is to first shoot them, then run them over, within a 
limited period of time before they wake up and reactivate. 
 
You must walk through a particular section of maze to make it accessible for this, as any shot fired 
into the initial blue barriers will have no effect. At all times you must watch to ensure that none 
of the Mammuts reach the palace by travelling to the top of the screen. The Skorks are less harmful, 
but contact with them in their unfrozen state is still fatal, and they refill areas you have cleared. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/driller-tanks 
 
 
$end


$info=Dr. Stop!,
$<a href="http://www.mobygames.com/game/msx/dr-stop"</a>
$bio
 
 
Dr. Stop! (c) 1990 Alice Soft / Alice Soft 
 
In "Dr. Stop", you control Takumi, who works in a hospital and whose mind is mostly occupied with 
female patients, most of whom are young and pretty. One day, during a visit to a patient, an 
explosion occurs. Who caused it - one of the patients or an outsider, or maybe a staff member? It's 
up to you to investigate... and to win the affection of your lovely patients. 
 
"Dr. Stop" is a traditional first-person animé-style Japanese adventure. You interact with the 
   game by selecting commands from a menu. In some of the rooms you'll see backgrounds, while others 
   have text-only descriptions. You move around the hospital by selecting destinations from a menu 
   while looking at the hospital map. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : PC-98,Windows 3.x 
SOURCE : http://www.mobygames.com/game/msx/dr-stop 
 
 
$end


$info=Duck Hunt,
$<a href="http://www.mobygames.com/game/msx/duck-hunt"</a>
$bio
 
 
Duck Hunt (c) Aug 11, 2004 Nintendo R&D1 / Karoshi Corporation 
 
Duck Hunt is a shooting simulation where the player goes out with his faithful dogs to hunt ducks. It 
requires the use of the Zapper light gun. In game modes A and B, players view a swampland from a 
first-person perspective. The dog scares ducks (one or two at a time) out of the swamp, and they go 
flying around in the air. The player has three shots and a limited amount of time to shoot the ducks 
before they fly away. Each round only allows a limited number of misses in order to move on 
successfully. As the rounds progress, the ducks begin flying faster and faster, and fewer misses are 
allowed. 
 
Mode C features target practice on clay pigeons rather than ducks. The perspective and rules here are 
the same, with only three shots to destroy two clay pigeons before they disappear off the horizon. 
Destroy enough clay pigeons to move on to the next, tougher round. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Players : 1-3 Players 
Controls : Keyboard|LightGun 
Score : 2.8 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/duck-hunt 
 
 
$end


$info=The Duel: Test Drive II,
$<a href="http://www.mobygames.com/game/msx/duel-test-drive-ii"</a>
$bio
 
 
The Duel: Test Drive II (c) 1989 Distinctive Software, Inc. / Dro Soft 
 
In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari 
F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to 
avoid. 
 
Each stage has a different setting, including forests and mountains, with a wide range of hazards to 
dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas 
station by yourself, which allows you to refuel. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Amiga,Amstrad CPC,Apple IIgs,Atari ST,Commodore 64,DOS,Genesis,Macintosh,SNES,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/duel-test-drive-ii 
 
 
$end


$info=Dungeon Adventure,
$<a href="http://www.mobygames.com/game/msx/dungeon-adventure"</a>
$bio
 
 
Dungeon Adventure (c) 1984 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games 
(later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical 
treasures within the Demon Lord's fortress, after his defeat in Adventure Quest. 
 
There are over 200 specific locations, including rooms within the tower and outdoor locations to 
navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/dungeon-adventure 
 
 
$end


$info=Dungeon Hunter (1989) (Ascii),
$<a href="http://www.mobygames.com/game/msx/dungeon-hunter"</a>
$bio
 
 
Dungeon Hunter (1989) (Ascii) (c) 1989 ASCII Corporation / ASCII Corporation 
 
Dungeon Hunter is a First Person Shooter dungeon horror game that is played using a gun joystick. 
There were three different levels, or settings, that you play in. You travel your way through 
forests, dungeons, and caverns, and some graveyards at the end of a level. Each setting offered a 
slightly different variety of enemies. Enemies encountered are of the standard type found in most 
early games of the genre, such as bats and skeletons.  To help navigate through the maze-like levels, 
a map is available for access. The entire game is played using the gun joystick so that movement is 
also done by shooting on the arrows onscreen. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/dungeon-hunter 
 
 
$end


$info=Dunk Shot (1986) (Hal),
$<a href="http://www.mobygames.com/game/msx/dunkshot"</a>
$bio
 
 
Dunk Shot (1986) (Hal) (c) 1986 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
Dunkshot is a basketball game. You can select the color of the court, the uniform, duration of the 
game and also select the players of your team. Each player has strong and weak points and will 
improve as the game progresses. You can choose from many formation tactics and can also select the 
strength of the opposing team. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/msx/dunkshot 
 
 
$end


$info=Dustin,
$<a href="http://www.mobygames.com/game/msx/dustin"</a>
$bio
 
 
Dustin (c) 1987 Dinamic Software / Dinamic Software 
 
Dustin’s life of crime has caught up with him 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/dustin 
 
 
$end


$info=Dynamite Bowl (1988) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/dynamite-bowl"</a>
$bio
 
 
Dynamite Bowl (1988) (Toshiba Emi) (c) 1987 Softvision Co., Ltd. / Toshiba-EMI Ltd. 
 
Dynamite Bowl is a bowling game simulation based on the real bowling sport and can be played up to 
five players at one of the thirty lanes. 
The game has two difficulty levels. 
Game variables that can be controlled are: your position at the lane, set the strength of the throw 
and control the loft and curve of the bowling ball. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-5 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/dynamite-bowl 
 
 
$end


$info=Eagle Fighter (1985) (Casio),
$<a href="http://www.mobygames.com/game/msx/eagle-fighter"</a>
$bio
 
 
Eagle Fighter (1985) (Casio) (c) 1985 Casio Co. Ltd. / Casio Co. Ltd. 
 
Eagle Fighter is a basic vertical shooter with a 3D effect. 
You control a space craft that has to shoot and kill the alien invaders. 
What this game makes different from many other shooters is that before you can shoot the aliens you 
have to get your space craft airborne and it must be in air before the end of the runway! 
Once airborne, you can shoot all aliens. But remember, there is only a limited supply of fuel on 
board! You must shoot all aliens before you run out of fuel. 
After you've shot all aliens you have to get your space craft back on the ground to refuel for 
another mission. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/eagle-fighter 
 
 
$end


$info=Eddie Kidd Jump Challenge,
$<a href="http://www.mobygames.com/game/msx/eddie-kidd-jump-challenge"</a>
$bio
 
 
Eddie Kidd Jump Challenge (c) 1986 Martech / Martech 
 
Licensed around stunt legend Eddie Kidd, this game gives you the chance to recreate his death-defying 
feats. You start off attempting to jump oil barrels on a bicycle, with the bigger feats of jumping a 
motorbike over cars come later. 
 
You get no speedometer to help you judge speeds, but you can learn to gauge exactly how the bike 
handles and what it can do. 
 
You can position the start of your run-up, with wind needing to be factored in as an affect on the 
distance. Wheelies can be practices on the approach ramp. The further on you land, the better the 
score. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/eddie-kidd-jump-challenge 
 
 
$end


$info=Eggbert in Eggciting Adventure,
$<a href="http://www.mobygames.com/game/msx/eggbert-in-eggciting-adventure"</a>
$bio
 
 
Eggbert in Eggciting Adventure (c) 1994 
 
Eggbert in Eggciting Adventure is a platform puzzle game where you have to collect all eggs in a 
stage and avoid spike pits and monsters. Each stage is basically a puzzle, where you have to figure 
out when and where to use the items at your disposal. It is the predecessor of the Toki Tori series. 
 
At the start of each stage you get a given set of items. You can switch between the items with the 
graph-button and use an item with spacebar. The teleporter item allows for short range teleports, the 
materializer item can build bridges across gaps, eggzooka item can shoot eggs at enemies, clone item 
to clone yourself, the attractor item to attract monsters, electrocuter item to shock monsters, 
bubzooka item to catch monsters and a bubble item to move through water. Clever use and combinations 
of these items is needed to solve the more than 70 levels. 
 
The stages are divided into different worlds, each with a different graphical setting 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/eggbert-in-eggciting-adventure 
 
 
$end


$info=Eggerland 2,
$<a href="http://www.mobygames.com/game/msx/eggerland-2"</a>
$bio
 
 
Eggerland 2 (c) 1988 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
The Eggerland series consists of several puzzle games. This game is a sequel to Eggerland Mystery. 
Again you play Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals 
with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only she is 
red. Again it's up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle 
rooms laid out before him. You must guide Lolo through a room of tiles and collect all of the Heart 
Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring 
the contents of the Jewel Box will clear the room of all monsters and open the way to the next 
room(s). All the rooms are connected but not all the room entrances or exits are closed. 
To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting 
certain Heart Framers. There are numerous types of obstacles in the rooms. Emerald Framers are green 
blocks that Lolo may push around freely. To make it all more challenging there are also numerous 
terrain obstacles, like water, sand and grass which have all different drawbacks for Lolo. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/msx/eggerland-2 
 
 
$end


$info=Eggerland Mystery (1985) (Hal),
$<a href="http://www.mobygames.com/game/msx/eggerland-mystery"</a>
$bio
 
 
Eggerland Mystery (1985) (Hal) (c) 1985 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
The Eggerland series consists of several puzzle games. You play Lolo, a blue ball-like character with 
eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess 
Lala, who is similar to Lolo, only colored red. It is up to Lolo to rescue Lala by travelling through 
Egger's domain and solving the puzzle rooms laid out before him. 
You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing 
this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel 
Box will clear the room of all monsters and open the way to the next room(s). Luckily for you Lolo 
has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers. 
There are other types of obstacles in the levels, as well, such as water and Emerald Framers (green 
blocks that Lolo may push around freely). 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/msx/eggerland-mystery 
 
 
$end


$info=The Eidolon,
$<a href="http://www.mobygames.com/game/msx/eidolon"</a>
$bio
 
 
The Eidolon (c) 1986 Lucasfilm Games LLC / Pony Canyon, Inc. 
 
You control a mysterious 19th-century machine named "The Eidolon" through mysterious caves.   Collect 
and create fireballs and encounter strange creatures like 'Greps', 'Biter Birds', 'Bottlenecks', 
'Rotoflies', 'Puffer Birds' ,and 'Guardian Dragons'.   Each type of fireball you collect has 
different effects.  For instance Blue fireballs freeze time, and green fireballs transform one 
monster into another type. 
 
This is an early first-person shooter with full 3D panoramic graphics.  This was achieved with the 
use of Lucasfilm Games 3D fractal technology (also used in Rescue on Fractalus and Koronis Rift) 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Commodore 64,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/eidolon 
 
 
$end


$info=El Capitn Trueno,
$<a href="http://www.mobygames.com/game/msx/el-capitn-trueno"</a>
$bio
 
 
El Capitn Trueno (c) 1989 Dinamic Software / Dinamic Software 
 
"El Capitán Trueno" (Captain Thunder) is the name of a famous Spanish comic book which tells the 
ongoing story of the eponymous 12th-century hero.  This is the first game dealing with the character, 
released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX 
Spectrum, Amstrad CPC, MSX and MS-DOS 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/el-capitn-trueno 
 
 
$end


$info=El Cid,
$<a href="http://www.mobygames.com/game/msx/el-cid"</a>
$bio
 
 
El Cid (c) 1987 Dro Soft / Dro Soft 
 
This is a fictitious adventure protagonized by "el Cid Campeador", a Castilian hero who contributed 
magnificently to the Spanish "Reconquista" (the re-conquest of the Hispanic territories which were 
invaded by Moors, time period which starts on 722 and ends on 1492 with the taking of the last 
Hispanic territory, Granada). 
 
But talking about the game, we are on the XI century, a dark time full of incessant fights between 
the the good and the evil. A legend whose antiquity was lost in the abyss of the times, assured the 
existence a parchment that, with being read by the evil forces, would trigger such big wave of 
disasters that Satan would be able to seize the Earth and assure its dominion as prince of the 
darkness. 
 
Our audacious protagonist, when knowing the legend of the parchment, was decided to recover it for 
the forces of the good, since the legend also affirmed that if this document would be read by two 
persons of good intentions, their effects would be annulled for ever. 
 
With this objective in mind, he began to search the magical key, that released the spell that had 
hidden the parchment. But the task was not going to be simple, like him, many horsemen had decided to 
find the parchment, some with glory anxieties and others by less worthy reasons. Luckily for Rodrigo 
(el Cid), the many years of fight against the Moors had fortified their noble arm, reason why the 
combats by sword are no secret for him. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/el-cid 
 
 
$end


$info=El Descubrimiento de Amrica,
$<a href="http://www.mobygames.com/game/msx/el-descubrimiento-de-amrica"</a>
$bio
 
 
El Descubrimiento de Amrica (c) 1986 OMK Software / OMK Software 
 
"El Descubrimiento de América" is a game which allows you to emulate the feats of the great navigator 
Christopher Columbus, once he obtained support from the Catholic monarchs. 
 
The game takes place in two stages, in which we will control Columbus, but also other personages 
related to the story. In the first stage we must build the boat, with the help of all people who 
supported us, looking for a valiant crew and finally buy all the food and belongings that we need, 
provided we have enough money. 
 
The second stage involves crossing the ocean, until reaching the new continent. During this stage we 
can take control of each crew members to handle the boat, quell fires, narrow water, sewing sails, 
and so on. The adventure will end once we reach the new lands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.5 
SOURCE : http://www.mobygames.com/game/msx/el-descubrimiento-de-amrica 
 
 
$end


$info=Elevator Action (1985) (Taito),
$<a href="http://www.mobygames.com/game/msx/elevator-action"</a>
$bio
 
 
Elevator Action (1985) (Taito) (c) 1985 Taito Corporation / Taito Corporation 
 
You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a 
security building and escape in the getaway car, located in the basement of the building. 
 
Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute 
Agent 17 at all costs. There are several ways in which Agent 17 can kill them: 
 
1. Shooting them with his gun. 
2. Kicking them by jumping onto them. 
3. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. 
4. Crushing them with an elevator. 
 
Whenever a light has been dropped, the hallways will be dark for a short period of time, making the 
enemy spies harder to see. The same holds true for hallways that are already dark. 
 
While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can 
still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto 
is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in 
it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible 
without falling off in order to make the jump safely. If there is an elevator cable in the way, 
however, it will block him, causing him to fall. 
 
Just because the game is called Elevator Action doesn't mean that elevators are the only means of 
travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire 
and don't have time to jump. 
 
Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to 
his car without getting all the documents, he cannot escape and must go back and collect the 
remaining documents. Once he has all the documents and drives away, he then proceeds to the next 
building. 
 
If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble 
controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The 
alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides 
ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for 
Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,Atari 2600,Commodore 64,Game Boy,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/elevator-action 
 
 
$end


$info=Elite,
$<a href="http://www.mobygames.com/game/msx/elite"</a>
$bio
 
 
Elite (c) 1987 
 
You have a ship with virtually no equipment. Take her and trade among the different star systems. You 
can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with 
anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop 
and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other 
ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do 
your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  
shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are 
plenty of room for exploration! Can you make your reputation all the way up to "elite"? 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 0.0 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,BBC Micro,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/elite 
 
 
$end


$info=Emilio Butragueo 2,
$<a href="http://www.mobygames.com/game/msx/emilio-butragueo-2"</a>
$bio
 
 
Emilio Butragueo 2 (c) 1989 Gremlin Graphics Software Ltd.|Wise Owl Software / Ocean Software Ltd. 
 
"Emilio Butragueño 2" is the sequel to the award-winning Emilio Butragueño Fútbol. This game consists 
of two parts, which are in fact two games previously released in England under a license from English 
player Gary Lineker- Gary Lineker's Super Skills and Gary Lineker's Hot-Shot. 
 
On the first one, we will practice the basic skills which could be helpful for our aspirations, so in 
order to improve them we will have to chose difficulty level and then train flexions, displacements 
(with cones, flags...), ball juggling, dribbling, penalty shots, etc. 
 
And finally, on the second part (load), we will try to win the World Cup, for that, we will choose 
game length, control method and our team, then, we will be playing in one of the four (rather 
Euro-centric in composition) groups composed by Brazil, Argentina, England, Scotland, Wales, Ulster, 
Ireland, France, Germany, Holland, Denmark, Spain, Italy, Poland, USSR and Uruguay. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/emilio-butragueo-2 
 
 
$end


$info=Emilio Butragueo Ftbol,
$<a href="http://www.mobygames.com/game/msx/emilio-butragueo-ftbol"</a>
$bio
 
 
Emilio Butragueo Ftbol (c) 1988 Topo Soft / Topo Soft 
 
Emilio Butragueño Fútbol is a game branded with the moniker of the Spanish striker Butragueño, who 
was discovered for the rest of the world in the World Cup 1986. 
 
The game is simply a simulation of soccer 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Score : 1.8 
Other Systems : Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/emilio-butragueo-ftbol 
 
 
$end


$info=Emilio Sanchez Vicario Grand Slam,
$<a href="http://www.mobygames.com/game/msx/emilio-sanchez-vicario-grand-slam"</a>
$bio
 
 
Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat / Zigurat 
 
In this tennis simulation, the player is Spanish tennis hero Emilio Sanchez Vicario. The player can 
play tennis against the computer or against a friend in two player mode. 
 
It is possible to play just one match or a tournament. In tournament mode the player can select which 
grand slam to play: the Australia Open, Roland Garros, Wimbledon, and the US Open. 
 
The player can select their opponent from a list of famous tennis players, such as Lendl, Becker, 
Wilander, Edberg, or McEnroe. 
 
The game follows standard tennis rules and allows the player to hit a variety of forehand and 
backhand shots to any location on the court. 
 
 
- TECHNICAL - 
 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/emilio-sanchez-vicario-grand-slam 
 
 
$end


$info=Empire City: 1931,
$<a href="http://www.mobygames.com/game/msx/empire-city-1931"</a>
$bio
 
 
Empire City: 1931 (c) 1988 Seibu Kaihatsu Inc. / Toshiba-EMI Ltd. 
 
In this arcade hall conversion of Empire City: 1931 which is set in 1931 you are a federal agent that 
has to eliminate all criminal activities in New York City. 
You must hunt the criminals down and shoot them one by one. To locate a criminal you just have to 
follow the arrow on the left or right of the screen. Killing criminals is done by moving the cross 
hair over them. 
A countdown timer will start counting down if a criminal starts shooting at you. You must kill the 
criminal before the timer reaches zero or you'll loose a life. 
New bullets can be collected by shooting at the bullet boxes that regularly appear in the game as 
other useful objects. 
The criminals sometimes take hostages for protection. Rescue these hostages for additional points. 
 
Firing your gun is done with fire button 1 and deflecting bullets by pressing the fire button 2. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.3 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/empire-city-1931 
 
 
$end


$info=European Games,
$<a href="http://www.mobygames.com/game/msx/european-games"</a>
$bio
 
 
European Games (c) 1987 
 
Like so many other "Games" games, European Games is primarily a joystick-waggler, with some precision 
elements thrown in. Taking place over five or six disciplines, depending on platform, you generally 
go left to right (or hit the right keys) with your joystick on those judged on speed, while pressing 
the fire button once a metre reaches its top (as in golf games) is the general method for disciplines 
such as shooting. 
 
Throwing is handled by releasing your hammer when the power bar is at the top, with additional 
rotation control on the Commodore. 
 
Cycling* is pure joystick action from left to right to simulate pedal motions. 
 
Shooting* requires positioning of your man and then timing your trigger to the power (accuracy) bar. 
 
Swimming involves more joystick action, but you also need to keep an eye on your air supply. Going up 
for air slows you down, though. 
 
The long jump involves yet more joystick action, until you reach the touchboard. Then you need to 
press the jump button at the right time, optionally choosing jump angle. 
 
Rowing** is like swimming, but without air. 
 
Weight lifting involves more power bar pushing, keeping the bar high constantly and lifting the 
weight before the time runs out. 
 
*MSX only. 
**Commodore only. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/european-games 
 
 
$end


$info=Exerion 1 (1984) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/exerion"</a>
$bio
 
 
Exerion 1 (1984) (Jaleco) (c) 1984 Jaleco Ltd. / Dempa Shimbunsha 
 
This is a shoot-em-up game with parallax effects in the background. It does have a simulation of 
inertia in the control of the ship. 
There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow 
double-shot cannon and one fast single-shot cannon. 
With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. 
A challenge stage follows each stage in which you can build up your fast-shot bullet supply. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/exerion 
 
 
$end


$info=Exerion 2 (1984) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/exerion-ii-zorni"</a>
$bio
 
 
Exerion 2 (1984) (Toshiba Emi) (c) 1984 Jaleco Ltd. / Jaleco Ltd. 
 
This is a shoot-em-up game is the sequel to Exerion again with parallax effects in the background. It 
does have a simulation of inertia in the control of the ship. 
There are dozens of enemies and two types of shooting: slow and fast. 
Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. 
With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. 
A challenge stage follows each stage in which you can build up your fast-shot bullet supply. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/exerion-ii-zorni 
 
 
$end


$info=Exile,
$<a href="http://www.mobygames.com/game/msx/exile_"</a>
$bio
 
 
Exile (c) Dec, 1988 Renovation Game / Telenet Japan Co., Ltd. 
 
Exile concerns the desert adventures of Sadler, the great hero whose revolt years before led to the 
downfall of a powerful empire. Recently, however, peace was broken in Sadler's home country, as the 
rival Luciel empire has been launching attacks on the Village of Dunes. 
 
Exile is a hybrid action/role-playing game. Travel and exploration occurs in the traditional overhead 
view of RPGs, while the battles and dungeons are side-scrolling mazes, similar to Wanderers from Ys. 
Characters gain experience and levels, buy equipment, and use magic. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Genesis,PC-88,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/exile_ 
 
 
$end


$info=Exodus: Ultima III,
$<a href="http://www.mobygames.com/game/msx/exodus-ultima-iii"</a>
$bio
 
 
Exodus: Ultima III (c) 1988 ORIGIN Systems, Inc. / Pony Canyon, Inc. 
 
The third title in the Ultima series, this was the first game in the series to feature a party of 
adventurers instead of a single player. It also had large, detailed towns with many people to talk 
to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based 
system. 
 
The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two 
Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological 
disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and 
Minax had conceived a child named "Exodus" before their death. Now that child has become an adult 
with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and 
stop him. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.5 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/exodus-ultima-iii 
 
 
$end


$info=F-1,
$<a href="http://www.mobygames.com/game/msx/f-1"</a>
$bio
 
 
F-1 (c) 1991 Diabolic software / Zigurat 
 
"F-1" is an unofficial Formula 1 racing game. You must compete along the Formula 1 season (16 
   circuits included). There are three game modes: Practise, Race (Single race) & Complete season. 
 
Before each race, you can modify aspects like tires, transmission (manual or automatic), the number 
of laps or the difficulty level (between three levels). 
 
During the race, if you have problems, you have the option to stop at the boxes to repair your car. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/f-1 
 
 
$end


$info=F-15 Strike Eagle,
$<a href="http://www.mobygames.com/game/msx/f-15-strike-eagle"</a>
$bio
 
 
F-15 Strike Eagle (c) 1987 MicroProse Software, Inc. / SystemSoft 
 
The seven missions featured in this simulation of F-15 flight are all real-life missions the plane 
was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have 
air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. 
There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 
types of enemy SAMs. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Commodore 64,Game Boy,Game 
Gear,NES,PC-98,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/f-15-strike-eagle 
 
 
$end


$info=F16 Fighting Falcon (1984) (Nexa),
$<a href="http://www.mobygames.com/game/msx/f16-fighting-falcon"</a>
$bio
 
 
F16 Fighting Falcon (1984) (Nexa) (c) 1984 Nexa Corporation / ASCII Corporation 
 
In this game, you are flying the F-16 Fighting Falcon, the most advanced jet fighter in the world. In 
this carefully crafted simulation, your mission is to take down all enemy jets and remain airborne as 
possible. 
 
You are equipped with your standard gun, plus some missiles that you can use to take them down. There 
are ten levels. The number of missiles you have vary between each level. Furthermore, each level is 
difficult than the last with more enemy jet fighters that you have to take down. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Other Systems : SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/f16-fighting-falcon 
 
 
$end


$info=F-1 Spirit: 3D Special,
$<a href="http://www.mobygames.com/game/msx/f-1-spirit-3d-special"</a>
$bio
 
 
F-1 Spirit: 3D Special (c) 1988 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
This 3D racing game featuring Formula 1 cars and circuits. Besides F1 grand prix championship racing 
you can also choose to practice a specific race track. There is a two player mode, called the battle 
mode. The difficulty level can be set, and the number of laps is variable and you can select the F1 
race track you want to race. Cars are custom made (you can select the body of the car, the engine, 
the tires, the suspension, the brakes, the gear and the wings). 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/f-1-spirit-3d-special 
 
 
$end


$info=F1 Spirit,
$<a href="http://www.mobygames.com/game/msx/f-1-spirit-the-road-to-formula-1"</a>
$bio
 
 
F1 Spirit (c) 1987 Konami Industry Co. Ltd. / Konami Ltd. 
 
This third-person racing game featuring Formula 1 cars and circuits. Besides F1 you can also choose 
to race a stock car, drive a rally, an endurance race or race F3 or F3000. 
There is a two player mode. The difficulty level can be set, and the number of laps is variable and 
you can select the track you want to race. 
The field includes ready made and custom made cars (you can select engine, tires, suspension). 
Avoiding the slower cars you come up to lap can be crucial. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/msx/f-1-spirit-the-road-to-formula-1 
 
 
$end


$info=Fahrenheit 451,
$<a href="http://www.mobygames.com/game/msx/fahrenheit-451"</a>
$bio
 
 
Fahrenheit 451 (c) 1986 Byron Preiss Video Productions, Inc.|Telarium Corp. / Idealogic S.A. 
 
Based on Ray Bradbury's classic science fiction novel Fahrenheit 451. 
 
In a not so distant future, books have become illegal. As Fireman Guy Montag, your role is not to 
save houses, but to burn them for the books inside. But, you become passionate about books and become 
a rebel, pursued by the authorities. With the help of the Underground, you must survive and save 
books from complete extinction. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari ST,Commodore 64,DOS,Macintosh 
SOURCE : http://www.mobygames.com/game/msx/fahrenheit-451 
 
 
$end


$info=Fairy (1985) (Zap),
$<a href="http://www.mobygames.com/game/msx/fairy"</a>
$bio
 
 
Fairy (1985) (Zap) (c) 1985 ZAP Corporation / ASCII Corporation 
 
In this catch-them-or-they-will-catch-you platform game you control a fairy that has to catch snails, 
mice, spiders and aliens. The mice and the spiders can be killed with your shoe, the snails bottles 
with a poisoned substance and the aliens with your magic. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 5.0 
SOURCE : http://www.mobygames.com/game/msx/fairy 
 
 
$end


$info=Fairy Land Story, The (1987) (Hot-B),
$<a href="http://www.mobygames.com/game/msx/fairyland-story"</a>
$bio
 
 
Fairy Land Story, The (1987) (Hot-B) (c) 1987 Taito Corporation / HOT-B USA, Inc. 
 
You control a spell-casting elf who turns evil wizards, witches and other hostile creatures into 
cakes and pushes them off of the platform ledges to destroy them. Each level takes place inside of 
various castles. If an enemy touches the elf then she becomes entrapped in a magic bubble and floats 
away. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/fairyland-story 
 
 
$end


$info=Family Boxing,
$<a href="http://www.mobygames.com/game/msx/family-boxing"</a>
$bio
 
 
Family Boxing (c) 1988 Wood Place Inc. / Sony Corporation 
 
Family Boxing is an conversion of the arcade boxing classic King Of Boxer by Wood Place Inc. 
The action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with 
the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. 
 
Each punch weakens your opponent's strength which can slightly recover during a round break. A rain 
of well placed blows can produce a quick knockout, but normally you must hit your opponent many times 
before he goes down. 
 
The game has three play modes. There is training mode to train your player before you enter a 
tournament. A ranking mode where you can select one of the three championships, Rookie, Japan and 
World. Each championship can be played at five difficulty levels. 
The third mode is the tournament mode. 
To reach the number one spot in the ranking or tournament mode you must train your boxer well. 
 
Before you start you must create your character and set his initial abilities, strength, speed and 
stamina. 
Each won bout increases these abilities slightly. 
The abilities of your opponent and you are visible in the status bar at the top of the screen during 
the game. Strength is represented with a boxing glove, speed with a shoe and stamina with a dumb 
bell. 
 
This game can be played by one player against the computer or by two players against each other. 
A password is given after each won bout and it enables you to continue with the next match in a 
tournament at a later time. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/family-boxing 
 
 
$end


$info=Fantasy Zone 1 (1986) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/fantasy-zone"</a>
$bio
 
 
Fantasy Zone 1 (1986) (Pony Cannon) (c) 1987 SEGA Enterprises Ltd. / Pony Canyon, Inc. 
 
The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil 
Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated 
foreign currency to build their forces. It is the player's job to recover all of the coins and save 
the solar system! 
 
Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the 
creatures on each planet and collect as many of the lost coins as possible. At the end of each level 
is a large enemy that will have to be defeated before moving on to the next world.  At various points 
in the game, the player will be able to find a parts shop, which allows purchasing improvements for 
his spaceship, including better weapons and faster engines. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : NES,SEGA Master System,SEGA Saturn,TurboGrafx-16,Wii 
SOURCE : http://www.mobygames.com/game/msx/fantasy-zone 
 
 
$end


$info=Fantasy Zone II,
$<a href="http://www.mobygames.com/game/msx/fantasy-zone-ii"</a>
$bio
 
 
Fantasy Zone II (c) 1989 SEGA Enterprises Ltd. / Pony Canyon, Inc. 
 
Fantasy Zone II: The Tears of Opa-Opa is the sequel to Fantasy Zone, in which you control Opa-Opa, a 
pretty colored ship with wings on its side. You must destroy the large creatures in each world before 
moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. 
If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the 
shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way 
to get money is to shoot certain kinds of enemies all in a row. 
 
More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can 
go through the warp gate to get to another part of the land, and destroy more large creatures. Only 
one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round 
boss, but you must defeat all large creatures in order to pass through it. Also like in the original 
can you walk on the ground to avoid approaching enemies, and spend money in the shop to get new 
weapons (but they only last for a limited time). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : NES,SEGA Master System,Wii 
SOURCE : http://www.mobygames.com/game/msx/fantasy-zone-ii 
 
 
$end


$info=Feedback,
$<a href="http://www.mobygames.com/game/msx/feedback"</a>
$bio
 
 
Feedback (c) 1988 Technosoft Co., Ltd. / Technosoft Co., Ltd. 
 
In year 691 of the celestial calendar, the dimensional control computer "Laxis" ran amok under the 
influence of an unknown interdimensional energy, striking out against mankind. Using its dimensional 
powers, Laxis escaped to another era. Using your dimensional controller-equipped power suit, the 
Arouza, you must hunt down and destroy Laxis. 
 
Starting out in space, you control Arouza, which bears an uncanny resemblance to the metal knights in 
Herzog, as it flies towards the enemy. In the Space Harrier vein, you see your character from behind 
while enemies appear from the horizon. On later stages, set above the planet surface, the resemblance 
is stronger, especially since you can run on the ground. You have two weapon systems, consisting of a 
gun and target-seeking missiles, which have a limited supply. Arouza can be upgraded using powerups 
released when killing certain enemies. Upgrading is a good precaution before you encounter the 
end-of-level bosses, since you only have one life (with a power bar, mind you) to waste. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/feedback 
 
 
$end


$info=Fernando Martn Basket Master,
$<a href="http://www.mobygames.com/game/msx/fernando-martn-basket-master"</a>
$bio
 
 
Fernando Martn Basket Master (c) 1987 Dinamic Software / Dinamic Software 
 
"Basket Master" is a one-on-one basketball game from premier Spanish developer Dinamic Soft, 
dedicated to NBA player Fernando Martín, the first Spanish (and first European non-student in a US 
university) to play in the NBA, who tragically died 3 years later in a traffic accident at the age of 
28. 
 
The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- 
you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or 
"NBA"). 
 
Basket Master was originally for 8 bits computers, platforms for which appeared December of 1986 
after several delays. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Score : 1.8 
Other Systems : Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/fernando-martn-basket-master 
 
 
$end


$info=Fernando Martn Executive,
$<a href="http://www.mobygames.com/game/msx/fernando-martn-executive"</a>
$bio
 
 
Fernando Martn Executive (c) 1987 Dinamic Software / Dinamic Software 
 
Fernando Martín Executive is a one-on-one basketball game, dedicated to NBA player Fernando Martín. 
This is a sequel to the popular game Fernando Martín Basket Master. 
 
Fernando Martín was the first Spanish and first European player to play in the NBA, who tragically 
died in a traffic accident 3 years later at the age of 28. 
 
The focus is on pure, unadulterated action here: just choose one- or two-player game, and presto-- 
you'll be out on a CGA court trying to score. Although difficulty level can be toggled ("amateur" or 
"NBA"). 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/fernando-martn-executive 
 
 
$end


$info=Feud,
$<a href="http://www.mobygames.com/game/msx/feud"</a>
$bio
 
 
Feud (c) 1986 Binary Design, Ltd. / Mastertronic Group Ltd. 
 
Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. 
As Learic, this is your task. 
 
Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be 
collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s 
no need to decide which spell you’d prefer to have access to). You can use a combination of the 
spells (including a teleporter, invisibility and a fireball, which you must work our how to use). 
Leanoric’s direction relative to yourself is indicated by a compass. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/feud 
 
 
$end


$info=Final Fantasy,
$<a href="http://www.mobygames.com/game/msx/final-fantasy"</a>
$bio
 
 
Final Fantasy (c) 1989 Square Co., Ltd. / Micro Cabin Corp. 
 
Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known 
to mankind. Final Fantasy is the game for the NES console that started it all. 
 
The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All 
people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled 
in darkness, four warriors will come..." And indeed, they come - the four characters you have 
previously chosen. Their first quest is to free a princess from the evil Garland, and then the real 
journey begins... 
 
Final Fantasy is played with an adventuring party rather than with a single character. Before the 
game starts, the player chooses four characters from six different classes: Fighter, Thief, Black 
Belt, White Mage, Red Mage, and Black Mage. Which four classes the player chooses for his characters 
is entirely up to him. He also gives the characters names. 
 
In the game, the party walks around in a top-down world, visits cities, caves, palaces and other 
places to buy equipment, rest and get hints and new quests, and fights baddies when they are 
encountered. Final Fantasy uses a turn-based combat system 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 2.1 
Other Systems : BREW,J2ME,NES,Wii,WonderSwan Color 
SOURCE : http://www.mobygames.com/game/msx/final-fantasy 
 
 
$end


$info=Final Justice (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/final-justice"</a>
$bio
 
 
Final Justice (1985) (Pony Cannon) (c) 1985 Compile / Pony Canyon, Inc. 
 
Final Justice is a vertical shoot 'em up game developed by Compile. In Final Justice, you control a 
space craft that has to defend the earth against an invasion of aliens. You have to navigate your 
space ship around various obstacles and destroy all sorts of enemies at the same time. 
 
At the end of each round an end boss has to be defeated before you can continue to the next round. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/final-justice 
 
 
$end


$info=Finders Keepers,
$<a href="http://www.mobygames.com/game/msx/finders-keepers"</a>
$bio
 
 
Finders Keepers (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his 
daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. 
Whether you return with them to please the King, or simply flee with everything you can get, is up to 
you. 
 
Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on 
contact. There are also scrolling mazes to move through. As you collect objects (often by using some 
of the other items you collect, to create chemical reactions of sorts and adding an element of 
lateral thinking), you must try to trade them for the most valuable items you can get. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/finders-keepers 
 
 
$end


$info=Fire Hawk: Thexder - The Second Contact,
$<a href="http://www.mobygames.com/game/msx/fire-hawk-thexder-the-second-contact"</a>
$bio
 
 
Fire Hawk: Thexder - The Second Contact (c) 1989 Game Arts Co., Ltd. / Game Arts Co., Ltd. 
 
Fire Hawk: Thexder - The Second Contact is the sequel to Thexder. 
 
The Fire Hawk robot has the same main design as Thexder: a laser, shield and the ability to transform 
into a jet. It's also possible to use some special weapons which can be found during the missions, 
such as the Flasher, (damages anything on screen) and the Stopper (freezes enemies for a while). 
 
Levels are divided into sub-levels, with each fourth one featuring a boss fight. 
 
Some of the main improvements compared to the original game include the ability to save a game at 
certain points, the ability to switch between special weapons during gameplay, and a greatly expanded 
high-quality soundtrack. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,PC-88 
SOURCE : http://www.mobygames.com/game/msx/fire-hawk-thexder-the-second-contact 
 
 
$end


$info=Fire Rescue (1984) (Hudson),
$<a href="http://www.mobygames.com/game/msx/fire-rescue"</a>
$bio
 
 
Fire Rescue (1984) (Hudson) (c) 1984 Hudson Soft Company, Ltd. / Kuma Computers Ltd. 
 
In this platform game you control a mouse who is a fire fighter and that has to rescue mice out of an 
burning apartment building. 
 
You have to pick up the mice and bring them safely to the left side of the building where the steel 
fire escape stairs are located. 
When all the mice have left the building trough the emergency exit at the bottom-right of the screen 
it is your turn to leave the building by using the stairs that appear randomly on the lowest platform 
level. 
You progress to the next level when you have left the building. 
 
The shape of the platform changes each level and also fire balls will appear making it more difficult 
to you to rescue the mice. When a fire burns too long on a particular part of floor that floor will 
disappear and don't get caught by the fire or you'll lose a life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/fire-rescue 
 
 
$end


$info=Flappy Limited (1984-85) (dB-Soft),
$<a href="http://www.mobygames.com/game/msx/flappy"</a>
$bio
 
 
Flappy Limited (1984-85) (dB-Soft) (c) 1984 dB-SOFT / dB-SOFT 
 
In this puzzle game, you control Flappy, a yellow mole.  The object of the game is to help Flappy 
push the Blue Stone onto its Blue Platform in each level. 
 
Red Stones are placed in key locations across the levels.  They can be pushed, stacked on top of each 
other, and even destroyed.  Flappy must strategically take advantage of the gravity and the Red 
Stones in order to clear the path for pushing the Blue Stone.  Three different types of enemies will 
try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from 
above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,PC-88,Wii 
SOURCE : http://www.mobygames.com/game/msx/flappy 
 
 
$end


$info=Flash Sprash (1984) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/flash-splash"</a>
$bio
 
 
Flash Sprash (1984) (Toshiba Emi) (c) 1984 Isoco / Toshiba-EMI Ltd. 
 
Flash Splash is a basic vertical shooter. In this game you don't have to protect the earth from an 
alien invasion. No, all you have to do is shoot your way through various objects, such as tennis 
balls, pigs, Walkmans and various other objects. 
This game can be played up to three players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-3 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/flash-splash 
 
 
$end


$info=Flicky (1986) (Micronet),
$<a href="http://www.mobygames.com/game/msx/flicky"</a>
$bio
 
 
Flicky (1986) (Micronet) (c) 1986 SEGA Enterprises Ltd. / Micronet Co. Ltd. 
 
A female blue jay, named Flicky, must collect her chicks and lead them safely  back to their nest, 
while they are chased by two cats. The cats make her chicks wandering off and try to eat her! 
Each level offers about a dozen objects to throw at and knock out the cats. 
The next level starts when all chicks are returned home safely. Every level contains several objects 
like hamers, cups to throw at the cats and if hit knock them out. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.8 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/msx/flicky 
 
 
$end


$info=The Flintstones,
$<a href="http://www.mobygames.com/game/msx/flintstones_"</a>
$bio
 
 
The Flintstones (c) 1988 Teque Software Development Ltd. / Grandslam Entertainments Ltd. 
 
The Flintstones is a game based on the popular cartoon series The Flintstones by Hanna-Barbera 
Productions Inc. 
 
It's weekend! Fred Flintstone thinks of only one thing: bowling 
with his friend and neighbor Barney. 
Unfortunately, his wife Wilma got other plans for him. Fred has to paint the living room and Wilma is 
not going to help him with it. No, she goes shopping. 
And if that's not enough, Wilma also tells Fred that his mother-in-law is coming over. 
 
The Flintstones game is divided in four parts. 
 
Part 1: Painting the walls of your living room. 
To go to the bowling alley before it is closed Fred has to paint  the walls as quickly as possible. 
To paint the walls Fred uses the tail of a living squirrel. 
Pebbles tries to leap out her playpen and starts crawling around and starts scribbling on the walls. 
If Fred wants to put Pebbles back in the playpen then he has to drop the squirrel, that immediately 
starts wandering off. When Pebbles is back in the playpen Fred has to chase the squirrel and dip its 
tail in the paint again. 
 
Part 2: Driving your car on the way to the bowling center. 
Finally, when all walls are painted Fred can go to the bowling 
alley! 
Fred has to drive to the bowling alley but unfortunately the roads are in a very bad condition. The 
road surface is dire and covered with rocks! 
And if one of the wheels hit a bump it will break off the car and disappear into the distance. 
 
Part 3: A bowling competition between Fred and Barney. 
At the bowling alley the following bowling parameters can be set: the spin and speed of the ball and 
the starting position of the player. 
Each turn gives two throws (except he gets a strike). A game 
takes ten turns. while a match takes three games. 
 
Part 4: Saving Pebbles at a construction site. 
On his way home Fred discovers that Pebbles has disappeared!  Don't let Wilma find that out! 
Fred finds Pebbles at a construction site on top of some 
scaffolding. He has to climb the scaffolding to rescue her. 
If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/flintstones_ 
 
 
$end


$info=Footballer of the Year,
$<a href="http://www.mobygames.com/game/msx/footballer-of-the-year"</a>
$bio
 
 
Footballer of the Year (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Footballer of the Year sees you taking total control of the career of an aspiring striker with a 
Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small 
amount of money, which is used to buy goal cards 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/footballer-of-the-year 
 
 
$end


$info=Football Manager,
$<a href="http://www.mobygames.com/game/msx/football-manager"</a>
$bio
 
 
Football Manager (c) 1987 Addictive Games Ltd / Endurance Games Ltd. 
 
The football management game style has been one of the most enduring since Kevin Toms pioneered it in 
1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the 
hope of reaching the top division and dominating it, as well as winning the cups. Players can be 
bought or sold, with their transfer values varying according to the size of any bid. Their skills and 
morale vary as the season goes on, with resting key players in easy matches often a key move. You can 
take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches 
feature short animated highlights sequences of key moments. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : Side-Scrolling 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,Dragon 
32/64,VIC-20,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/football-manager 
 
 
$end


$info=Football Manager: World Cup Edition 1990,
$<a href="http://www.mobygames.com/game/msx/football-manager-world-cup-edition-1990"</a>
$bio
 
 
Football Manager: World Cup Edition 1990 (c) 1990 Bedrock Software / Addictive Games Ltd 
 
Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. 
This time your mission is not to coach an club team, but one of the national teams that started in 
the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament 
and try to get the World Cup. You can fill up your team with 22 players, and can give each of them 
individual tactical game instructions. Before each game you give an interview that has influence of 
the morals of your players. In every half-time you can give new instructions to your team and make 
tactical corrections. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Other Systems : Amiga,Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/football-manager-world-cup-edition-1990 
 
 
$end


$info=Formation Z (1985) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/formation-z"</a>
$bio
 
 
Formation Z (1985) (Jaleco) (c) 1985 Jaleco Ltd. / Jaleco Ltd. 
 
The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, 
air and outer space. You can hold down the fire button for a burst of Charged fire, which is 
especially essential to defeat the bosses. 
 
The player can hold down the Jump button to transform back and forth between a Mobile Robot or an 
Aero Fighter. Some sections have confrontations on both ground and air 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/formation-z 
 
 
$end


$info=Formula 1 Simulator,
$<a href="http://www.mobygames.com/game/msx/formula-1-simulator"</a>
$bio
 
 
Formula 1 Simulator (c) 1985 Spirit Software / Mastertronic Ltd. 
 
In this simulation you can race ten international circuits, including traditional favourites such as 
Monza, Monaco and Silverstone plus no-longer-used circuits like Zandvoort and the Osterreichring. 
This can be done in wet or dry, and with manual or automatic gears. Expect to have to drive 
realistically in terms of braking points and acceleration levels to set a quality lap. 
 
The Spectrum version includes a 'steering wheel' control option, using a small disc along the top of 
the keyboard, using the keys for progressive steering intensity. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/formula-1-simulator 
 
 
$end


$info=Foxy,
$<a href="http://www.mobygames.com/game/msx/foxy"</a>
$bio
 
 
Foxy (c) May 17, 1990 Elf Co., Ltd. / Elf Co., Ltd. 
 
The story of Foxy is rather basic: a hostile army from a country known simply as "Red" attacks the 
capital city of the "Blue" nation. Not only the enemy tries to invade the most important strategic 
points of the city - enemy generals also try to capture and enslave the "Blue" girls! Naturally, they 
must be stopped! As the commander of the Blue army, it's the player's task to face enemy forces in 
battles, rescue the girls, and drive the Reds out of the city. 
 
Foxy is a pure strategy game, without any RPG elements. The player is taken from one battle to 
another 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/foxy 
 
 
$end


$info=Fray in Magical Adventure,
$<a href="http://www.mobygames.com/game/msx/fray-in-magical-adventure"</a>
$bio
 
 
Fray in Magical Adventure (c) 1990 Micro Cabin Corp. / Micro Cabin Corp. 
 
Fray In Magical Adventure is a side-story in the  Xak series. The events of the game are parallel to 
those described in the  second Xak games. The player controls Fray, a young girl whom Latok, the 
protagonist of Xak series, has saved during the events of the  first game. Fray falls in love with 
Latok and decides to prove him that she can be more than just a "damsel in distress". She studies 
magic in a university for three years, and afterwards begins a long journey to find Latok and to help 
him in his battle against evil. 
 
This is a top-down action game, which can be called a shooter of the "run and gun" variety, even 
though it is set in a medieval world. Fray can only use her staff, which works as a ranged weapon, 
casting projectiles. By pressing down the action button, it is possible to increase the size and the 
power of the projected missile. With the exception of towns, the screen scrolls vertically when Fray 
moves forward. Like in most shooters of this type, Fray receives damage when she touches an enemy or 
hit by its projectile attack. Fray visits towns on the way, where she can buy weapons, armor, 
potions, and magical spells. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/fray-in-magical-adventure 
 
 
$end


$info=Freddy Hardest,
$<a href="http://www.mobygames.com/game/msx/freddy-hardest"</a>
$bio
 
 
Freddy Hardest (c) 1987 Dinamic Software / Dinamic Software 
 
The most irreverent playboy of all the galaxy, heir of a great fortune, has a totally irresponsible 
life, given to uncontrolled drunks, endless celebrations and excesses of all kind. After one of his 
last "little" parties he decided to take the controls of his spaceship in not very appropriated 
conditions to pilot, so our sidereal playboy went to play with meteorites under the effects of 
drunkenness. Evidently this diversion could not have finished very well, he crashed with a meteorite, 
lost the control of his spaceship and fell with it to planet Ternat's moon, where it's located the 
enemy base of Kaldar. Injured and laughing, he managed to left the smoky spaceship and slowly noticed 
that in such a place he wouldn't be received in a very friendly way. Already recovered of his dunk, 
Freddy Hardest, who although could not look it, is one of the most intelligent members of the 
Sidereal Free Planet Confederation's SPEA Agency Service of Counterespionage, he must start the 
adventure. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.2 
Other Systems : Amstrad CPC,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/freddy-hardest 
 
 
$end


$info=Freddy Hardest in South Manhattan,
$<a href="http://www.mobygames.com/game/msx/freddy-hardest-in-south-manhattan"</a>
$bio
 
 
Freddy Hardest in South Manhattan (c) 1989 Dinamic Software / Dinamic Software 
 
In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to 
pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats 
and knives, in a side-scrolling beat 'em up game. 
 
As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to 
you, and you have one life with energy which depletes as you get hit, but can be recharged by finding 
a safe space to stand still. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 2.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/freddy-hardest-in-south-manhattan 
 
 
$end


$info=Frogger (1983) (Konami),
$<a href="http://www.mobygames.com/game/msx/frogger"</a>
$bio
 
 
Frogger (1983) (Konami) (c) 1983 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to 
safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of 
which will kill the frog and cost you a life if contact is made. 
 
The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the 
snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which 
are only there for a short time) and alligators (but stay away form their faces), and then jump into 
one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been 
filled, you move onto the next, harder, level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,BREW,ColecoVision,Commodore 64,Dragon 
32/64,Game.Com,Game Boy Color,Genesis,Intellivision,J2ME,Macintosh,Odyssey 2,PC 
Booter,SNES,TI-99/4A,TRS-80,TRS-80 CoCo,VIC-20,Xbox 360 
SOURCE : http://www.mobygames.com/game/msx/frogger 
 
 
$end


$info=Front Line (1984) (Taito),
$<a href="http://www.mobygames.com/game/msx/front-line"</a>
$bio
 
 
Front Line (1984) (Taito) (c) 1984 Taito Corporation / Taito Corporation 
 
Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and 
destroy their fortress. To reach the fortress, you will have to make your way through varied and 
dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has 
numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed 
with a machine gun and grenades 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 2600,ColecoVision,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/front-line 
 
 
$end


$info=Fruity Frank,
$<a href="http://www.mobygames.com/game/msx/fruity-frank"</a>
$bio
 
 
Fruity Frank (c) 1985 
 
You control Fruity Frank as he tries to harvest all of the fruits on the screen. However, there are 
numerous bad guys out to get him! Frank can defend himself from the bad guys in two ways: he can push 
the apples located throughout the play field on top of the enemies and crush them or Frank can use 
his power ball. This ball can be thrown at an enemy to destroy it. He has only one power ball, 
though, so he will need to wait for it to return to him before it can be used again. 
 
When you successfully collect all of the cherries, you will move on to the next and more challenging 
level. 
 
This game is very similar to the first Mr. Do! game except that in Fruity Frank you don't collect 
letters from the alphabet. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC 
SOURCE : http://www.mobygames.com/game/msx/fruity-frank 
 
 
$end


$info=Full Throttle,
$<a href="http://www.mobygames.com/game/msx/full-throttle-"</a>
$bio
 
 
Full Throttle (c) 1986 
 
This early motorcycle racing game uses an enhanced version of the 3D Deathchase game engine. This 
time the view is from behind your bike, so this is visible on screen. The road itself moves sideways, 
a detail which is part of fairly advanced 3D routines for the time. Contact with the 39 computer 
bikes will cause your bike to slow, and probably cost you several places. 11 circuits are featured, 
including favourites such as Spa, Donington and Misano. Races can be set for up to five laps, and 
times are recorded for comparisons. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/full-throttle- 
 
 
$end


$info=Funky Mouse (1984) (Zap),
$<a href="http://www.mobygames.com/game/msx/funky-mouse"</a>
$bio
 
 
Funky Mouse (1984) (Zap) (c) 1984 ZAP Corporation / ZAP Corporation 
 
In this platform game you control a mouse that lives in a house and that collects pieces of cheese 
while chased by a couple of cats. On some floors you will find poison which must not be touched! To 
make it even more challenging not all stairs will lead to the next floor (up or down stairs). When 
all pieces of cheese have been collected you enter the next level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/funky-mouse 
 
 
$end


$info=Ftbol,
$<a href="http://www.mobygames.com/game/msx/ftbol"</a>
$bio
 
 
Ftbol (c) 1985 Indescomp / Indescomp 
 
A side-scrolled football game with no much complexities, we cannot select team nor competition, it 
means we can only play a friendly match with the classical white team against yellow team. Details 
which deserve a mention are the coloured graphics and the presence of the varied public and 
photographers. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/ftbol 
 
 
$end


$info=Future Knight,
$<a href="http://www.mobygames.com/game/msx/future-knight"</a>
$bio
 
 
Future Knight (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
You control Future Knight and your space craft has crashed on a remote and hostile planet and the 
aliens took your love interest hostage. 
First you have to find a way out of your huge and maze-like space craft. 
 
The aliens have already invaded your space craft and are now wandering through your craft looking for 
new technology. Use your laser gun to blow them to Kingdom Come. 
Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and 
defeat the huge robot aliens and rescue your love interest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/future-knight 
 
 
$end


$info=Fuzzball,
$<a href="http://www.mobygames.com/game/msx/fuzzball"</a>
$bio
 
 
Fuzzball (c) 1986 The Bytebusters / Eaglesoft 
 
Fuzzball is your average Q*Bert clone, not straying very far from the original implementation. The 
pyramid is here, unlike many other clones, a proper pyramid, and the bouncy little Fuzzball must jump 
from block to block, changing its colour, while avoiding the balls that come dropping down the 
pyramid. After a while, a purple ball enters the game, that ball hatching a dangerous snake that will 
not just drop down, but can also jump up on the pyramid, hunting the Fuzzball. Outside of the pyramid 
are discs, which can be used as emergency lifts which drop you on the top of the pyramid again. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/msx/fuzzball 
 
 
$end


$info=Galaga (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/galaga"</a>
$bio
 
 
Galaga (1984) (Namcot) (c) 1984 Namco Limited / Namco Limited 
 
Galaga is a vertical arcade shooter from Namco.  You control a space fighter at the bottom of the 
screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien 
invaders--and to fire your own missiles to fight back! 
 
There are an infinite number of stages to progress through.  Every third level is a "challenge stage" 
in which you have a free chance to shoot as many aliens as possible and rack up bonus points. 
 
Certain aliens have tractor beams they can use to capture one of your ships.  If that wasn't your 
last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at 
once and doubling your firepower. 
 
A summary screen appears when the game is over, giving you both your final score and you final "hit 
ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : Atari 7800,NES,Palm OS,Wii,Windows Mobile,Xbox 360 
SOURCE : http://www.mobygames.com/game/msx/galaga 
 
 
$end


$info=Galaxian (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/galaxian"</a>
$bio
 
 
Galaxian (1984) (Namcot) (c) 1984 Namco Limited / Bug-Byte Software Ltd. 
 
Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of 
aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the 
screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and 
Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an 
enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. 
Clear a wave and another is generated. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,NES,PC-88,PC 
Booter,VIC-20,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/galaxian 
 
 
$end


$info=Game Over,
$<a href="http://www.mobygames.com/game/msx/game-over"</a>
$bio
 
 
Game Over (c) 1987 Dinamic Software / Dinamic Software 
 
In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under 
her with her intelligence and an immense army of Terminators of the five planet confederations 
located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her 
lieutenant Arkos 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.0 
Other Systems : Amstrad CPC,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/game-over 
 
 
$end


$info=Game Over II,
$<a href="http://www.mobygames.com/game/msx/game-over-ii"</a>
$bio
 
 
Game Over II (c) 1987 Dinamic Software / Dinamic Software 
 
The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of 
System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and 
exuberant flora. 
 
Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). 
You have 24 different enemies to beat throughout 4 phases and 6 levels. 
 
This program has two parts, recorded individually on cassette versions. In order to play the second, 
it's necessary to discover the access code, which is granted when finishing the first.That procedure 
was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.8 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/game-over-ii 
 
 
$end


$info=The Games: Summer Edition,
$<a href="http://www.mobygames.com/game/msx/games-summer-edition"</a>
$bio
 
 
The Games: Summer Edition (c) 1988 Epyx, Inc. / Epyx, Inc. 
 
You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games. 
 
You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, 
Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately 
or play the whole competition. 
 
The game also features a multiple player option, this makes it a nice party game. If you are alone, 
you can compete against the computer. 
 
If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and 
read how you can make more tricks. It also features many real facts of the history of the Olympic 
summer games. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/games-summer-edition 
 
 
$end


$info=The Games: Winter Edition,
$<a href="http://www.mobygames.com/game/msx/games-winter-edition"</a>
$bio
 
 
The Games: Winter Edition (c) 1988 Epyx, Inc. / Epyx, Inc. 
 
Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can 
be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, 
Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or 
more events or simply practice an event. Some events can be played simultaneously (Cross Country 
Skiing, Slalom and Speed Skating) while the others have to be played one after another. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/games-winter-edition 
 
 
$end


$info=Ganbare Goemon! Karakuri Dch,
$<a href="http://www.mobygames.com/game/msx/ganbare-goemon-karakuri-dch"</a>
$bio
 
 
Ganbare Goemon! Karakuri Dch (c) 1987 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
First title in the Ganbare Goemon game series of action/adventure titles. Karakuri Douchuu stars 
Goemon as he has to make his way through several parts of feudal Japan fending off bandits and other 
evil-doers. 
 
The game is played as a side-scrolling beat 'em up, but with the added challenge of having to find 
the exit for the maze-like stages besides beating all the baddies. Goemon fights using his smoking 
pipe, but he can upgrade his weapon with power-ups found in the game or bought at several shops using 
the money collected from fallen enemies à la River City Ransom. Features hot-seat alternating 2 
player gameplay. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Game Boy Advance,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/ganbare-goemon-karakuri-dch 
 
 
$end


$info=Gaudi: Barcelona no Kaze,
$<a href="http://www.mobygames.com/game/msx/gaudi-barcelona-no-kaze"</a>
$bio
 
 
Gaudi: Barcelona no Kaze (c) Jul 28, 1989 Wolf Team / Wolf Team 
 
Gaudi: Barcelona no Kaze was the first adventure developed by  Wolf Team. It takes place in the 
Spanish city of Barcelona, which just the year before the release of the game was chosen for the 
celebration of the 25th Olympic Games. This is important to mention as the game takes place in the 
summer of 1992, the time at which the Olympic Games were being held in Barcelona. 
 
The game is a classic graphical adventure with static images and text, with the occasional appearance 
of small menus that ask you which action you want to execute next. Hard-boiled stories will be 
touching each corner of the most emblematic spaces of the city (which had been digitalized for the 
occasion, with special mention to the monuments designed by Spanish architect Antoni Gaudí). The 
stories have all the elements of a thriller, including terrorist attacks, characters with a dark 
past, romance, crime, etc. all this accompanied by elegant Latin jazz throughout the adventure. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/gaudi-barcelona-no-kaze 
 
 
$end


$info=Gauntlet,
$<a href="http://www.mobygames.com/game/msx/gauntlet"</a>
$bio
 
 
Gauntlet (c) 1986 Atari Games Corporation / U.S. Gold Ltd. 
 
Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip 
into the hordes of enemies that assault you on you way to the end of the level. One or two players 
must make their way through 100 levels of mayhem and magic. 
 
It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, 
has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his 
long range bow, and Merlin the Wizard has magical bolts. 
 
Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, 
so destroy these before tackling the rest. 
 
Keys are needed to open the many doors within the levels, and in some situations a door will contain 
only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear 
the screen of all enemies. Beware of poison though, this reduces your energy level. 
Treasure is abundant throughout the levels and adds to your score. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Score : 3.4 
Other Systems : Amstrad CPC,Apple II,Apple IIgs,Atari 8-bit,Atari ST,Commodore 
64,DOS,J2ME,Macintosh,NES,SEGA Master System,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gauntlet 
 
 
$end


$info=Gauntlet: The Deeper Dungeons,
$<a href="http://www.mobygames.com/game/msx/gauntlet-the-deeper-dungeons"</a>
$bio
 
 
Gauntlet: The Deeper Dungeons (c) 1987 Gremlin Graphics Software Ltd. / U.S. Gold Ltd. 
 
This is an expansion pack for the original Gauntlet. It has 512 new action packed dungeons. 
Unfortunately there is no other new content besides the dungeons. 
 
 
- TECHNICAL - 
 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gauntlet-the-deeper-dungeons 
 
 
$end


$info=Gemfire,
$<a href="http://www.mobygames.com/game/msx/gemfire"</a>
$bio
 
 
Gemfire (c) 1991 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
Koei made an incursion into the fantasy worlds of magic with this game. 
 
Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess 
Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred.  Fleeing across the length and 
breadth of the island nation, they each choose a leader from the greatest noble houses as their 
champion to topple Eselred and bring peace to Ishmeria. 
 
Players select one of these noblemen and seek to unite all the provinces under their banner through a 
combination of warfare and diplomacy. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : DOS,Genesis,NES,PC-98,SNES 
SOURCE : http://www.mobygames.com/game/msx/gemfire 
 
 
$end


$info=Gemini Wing,
$<a href="http://www.mobygames.com/game/msx/gemini-wing"</a>
$bio
 
 
Gemini Wing (c) 1989 Tecmo, Ltd. / Virgin Mastertronic Ltd. 
 
Humans and aliens are living in harmony in the future, until a tabloid journalist stirs up hatred 
towards aliens. They respond by invading the planet, and it's down to you to clear up a situation 
scarily similar to reality in this arcade conversion. 
 
Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by its unusual power-up 
system. Instead of gaining occasional tokens which lead to lasting weaponry improvements, occasional 
flurries of tokens are released to ensure a quick burst of improved fire. The organic backgrounds are 
detailed, and have many sections which fire at you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gemini-wing 
 
 
$end


$info=Genghis Khan (1988) (Koei),
$<a href="http://www.mobygames.com/game/msx/genghis-khan_"</a>
$bio
 
 
Genghis Khan (1988) (Koei) (c) 1991 Positive / Positive 
 
Genghis Khan is basically a strategy game, but not just. A very important part of your ability as 
governor will depend on your arcade experience when it comes to conquering the territories 
surrounding Mongolia. You mission will be to invade the Chinese Empire, and for that you must tear 
down the Great Wall using gunpowder. 
 
Unfortunately it will not be available from the beginning, so you will have to conquer Baghdad where 
the secrets of gunpowder manufacture are kept, and then dedicate your task in destroying the barrier 
that prevents you from the victory. But it will not be that easy, you will also have to defeat 
several enemies of varying difficulty. 
 
The game makes you choose between arcade, strategy or a mixture of both. In the first category you 
must use the joystick to defeat the owner of the chosen land. The screen turns into a side-scrolling 
game in which a Mongol warrior, sword in hand, must face the enemy hordes. Each soldier you kill 
equalizes to five in total, and every blow you receive means a loss of five units of yours. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/genghis-khan_ 
 
 
$end


$info=Ghost Busters (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/ghostbusters"</a>
$bio
 
 
Ghost Busters (1984) (Pony Cannon) (c) 1985 Activision, Inc. / Activision, Inc. 
 
Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost 
hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the 
ghosts can be captured and transferred to a secure storage facility. However New York City has 
suddenly become a very haunted place, and the number of ghosts has suddenly increased. The 
Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the 
Temple of Zuul awakens and ressurects an evil goddess, Gozer. 
 
Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, 
the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and 
plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives 
through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. 
Once at the location, the game switches to a side-view. Two of the ghostbusters will take position 
and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver 
the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly 
above it. Successful capture will earn the player money, which can then be used to purchase new 
Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost 
fly away. 
 
As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical 
levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will 
activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final 
showdown with Gozer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 4.0 
Other Systems : Amstrad CPC,Apple II,Atari 2600,Atari 8-bit,Commodore 64,NES,PC Booter,SEGA Master 
System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ghostbusters 
 
 
$end


$info=Ghostbusters II,
$<a href="http://www.mobygames.com/game/msx/ghostbusters-ii"</a>
$bio
 
 
Ghostbusters II (c) 1989 Foursfield / Activision, Inc. 
 
Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and 
   hunt down Vigo, the Scourge of Carpathia. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari 2600,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ghostbusters-ii 
 
 
$end


$info=Ginga Eiy Densetsu,
$<a href="http://www.mobygames.com/game/msx/ginga-eiy-densetsu"</a>
$bio
 
 
Ginga Eiy Densetsu (c) Nov 09, 1989 Bothtec, Inc. / Bothtec, Inc. 
 
This is the first in  Bothtec's  series of games based on Yoshiki Tanaka's science fiction novel 
cycle Legend of the Galactic Heroes. The games are set in the fictional future as depicted in the 
novels: humanity has spread all over the Milky Way, and split into two powerful states which are 
having a permanent war with each other: the Galactic Empire, and the Free Planets Alliance. Two 
genius strategists are leading the forces of their respective states: Reinhard von Müsel for the 
Empire, and Yang Wenli for the Alliance. 
 
The game is dedicated entirely to large-scale strategic battles and is not particularly story-driven. 
There are five different scenarios to choose from, which put the player in control of either Imperial 
or Alliance forces and revolve around "historical" battles based on the novels' lore, with exact 
dates and victory conditions. 
 
The combat takes place between space ships, and is set entirely in outer space. The player usually 
takes control of a "home planet", which is able to deploy a limited number of units. The player then 
navigates the units in turn-based fashion on the top-down map. Enemies typically appear after a few 
turns 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/ginga-eiy-densetsu 
 
 
$end


$info=Ginga Eiy Densetsu II,
$<a href="http://www.mobygames.com/game/msx/ginga-eiy-densetsu-ii"</a>
$bio
 
 
Ginga Eiy Densetsu II (c) Dec 23, 1990 Bothtec, Inc. / Bothtec, Inc. 
 
The second game in the  series based on Yoshiki Tanaka's Legend of the Galactic Heroes novels. The 
novels (and the games) are set in a futuristic world, where humanity has conquered the entire Milky 
Way and split into two powerful warring states, each encompassing different systems and planets: the 
Galactic Empire (modeled after Bismark's 19th century Prussia), and the democratic Free Planets 
Alliance. 
 
The game plays very similarly to its  predecessor: the player selects a scenario and tries to fulfill 
the victory requirements it imposes. There are five possible scenarios in the game. Unlike the first 
game, there is an option to choose which space fleet to control (Imperial or Alliance) for each 
scenario. The player takes control of planets allied with the chosen state. It is possible to deploy 
an entire fleet of a planet into the battle, or have it supply separate units. The players navigates 
the units (space ships of different kinds) on the top-down map in turn-based fashion, attacking or 
defending against enemy ships. The ship encounters are automatic and displayed as small animated 
cut-scenes. There are more ship types than the previous game, more different animations during 
battles, and detailed characteristics and portraits for various generals fighting for the two states. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/ginga-eiy-densetsu-ii 
 
 
$end


$info=Gingahyry Vifam,
$<a href="http://www.mobygames.com/game/msx/gingahyry-vifam"</a>
$bio
 
 
Gingahyry Vifam (c) 1984 
 
Based on Nippon Sunrise's animation series of the eighties, your goal in Vifam is to guide your 
mothership to a specific planet while surviving the assault of enemy robots. 
 
The game is divided into three screens, or monitors: 
Monitor 1 is a two-dimensional starmap, where you guide your ship through the planet system while 
avoiding being pulled into a planet's gravity field. If this happens, the game switches to a screen 
displaying the planet in close-up, and you must immediately accelerate out of its vicinity. The radar 
screen displays both approaching enemy robots and an arrow pointing to your destination. You have a 
limited fuel supply, so time must not be wasted. 
 
If the red dots on your radar come too close, you must switch to monitor 2, where you fly the robot 
Vifam in a first-person perspective through space in order to shoot the enemy down. After that, you 
can return to the mother ship and resume your voyage. Monitor 3 is used for servicing Vifam. 
 
Once you've reached the red planet, the game wraps around and you must do the same voyage again. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/gingahyry-vifam 
 
 
$end


$info=Girls Paradise: Rakuen no Tenshitachi,
$<a href="http://www.mobygames.com/game/msx/girls-paradise-rakuen-no-tenshitachi"</a>
$bio
 
 
Girls Paradise: Rakuen no Tenshitachi (c) Sep 15, 1989 Great / Great 
 
The protagonist of the game is an eighteen-year-old boy whose destiny is to defeat a legendary demon, 
thus ending the Age of Darkness. As the hero embarks on his journey, he realizes that he must have 
chosen a wrong destination, for he becomes stranded on a tropical island that seems to be populated 
entirely by women. No, the hero does not abandon his world-saving mission because of that 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/girls-paradise-rakuen-no-tenshitachi 
 
 
$end


$info=Godzilla,
$<a href="http://www.mobygames.com/game/msx/godzilla__"</a>
$bio
 
 
Godzilla (c) 1985 Compile / Toho Cinefile-Soft Library 
 
Godzilla is a puzzle solving platform game in which you control the radioactive dinosaur Godzilla who 
is searching for his love interest Minira, a female dinosaur. 
 
In this game with 49 levels you have reach one of the two level exits that will appear when all rocks 
are smashed. 
While climbing the vines to reach the various platforms and trying to smash the rocks you are chased 
by various types of monsters. 
 
Occasionally, when you smash a rock an item will appear. Smashing an item will activate it. 
Once all rocks have been smashed two screen exits appear. Choose one of the two and enter the next 
level. 
Keep in mind that in order to reach an exit you have to smash the rocks in a particular order because 
if you don't you'll get stuck. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Game Boy 
SOURCE : http://www.mobygames.com/game/msx/godzilla__ 
 
 
$end


$info=Golden Basket,
$<a href="http://www.mobygames.com/game/msx/golden-basket"</a>
$bio
 
 
Golden Basket (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
"Golden Basket" is a basketball simulator with many difficulty levels (including the usual NBA) and 
also the typical options like redefining the keyboard, possibility of playing against the computer or 
a friend, choosing the length of every match and even a demo mode to see how the game works. Also, 
the refree respects millimetrically the rules of the International Basketball Federation, therefore, 
you should know all of them if you want to enter in competition. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/golden-basket 
 
 
$end


$info=Golvellius (1987) (Compile),
$<a href="http://www.mobygames.com/game/msx/golvellius-valley-of-doom"</a>
$bio
 
 
Golvellius (1987) (Compile) (c) 1988 Compile / Compile 
 
In this game, you play Kelesis, a warrior who is sent to seek out Golvellius and rescue the beautiful 
Princess Rena. But in order to find him, you must defeat seven of his fiercest demons that were sent 
to stop you. These demons are found in caves throughout the valley floor, but in order to access 
these caves, you need to defeat some of the wild beasts that are scattered throughout the valley. 
When you kill these beasts, you will receive some gold, but when you are hit by these beasts, your 
energy will be lost. Some caves will appear when certain objects are struck with your sword. In some 
caves,you will find fairies, sorceresses, and wise women who will help you in many ways be increasing 
gold, giving you life potions, and restoring your energy. 
 
There is a password save feature in this game. At the beginning of each area, you can enter a cave 
where a woman tells you what the password is, but if you die in the course of your quest, the 
password will already be revealed. By entering this password, you will be able to begin the game from 
the opening of the valley (if you get that far) with all your possessions intact. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : iPhone,SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/golvellius-valley-of-doom 
 
 
$end


$info=Gonzzalezz,
$<a href="http://www.mobygames.com/game/msx/gonzzalezz"</a>
$bio
 
 
Gonzzalezz (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype 
(complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The 
game is divided in two loads: 
 
? In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in 
one big level divided in seven sections, a surreal landscape littered with dangerous objects like 
flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move 
him left and right respectively. 
 
? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical 
Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one 
large level divided in sections. He can collect or drop these by crouching with the A key and can use 
them with the SPACE bar. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.8 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gonzzalezz 
 
 
$end


$info=Goody,
$<a href="http://www.mobygames.com/game/msx/goody"</a>
$bio
 
 
Goody (c) 1988 Opera Soft S.A. / Opera Soft S.A. 
 
In "Goody" you are a thief with a mission to break into a Spanish bank. For you need the appropriate 
tools, such as a torch and pincers. In your road toward the bank, you must avoid policemen, gorillas, 
kung-fu experts, women sweeping and paper airplanes... that is to say, the typical problems to those 
that any thief would face. The game is an arcade adventure of those of using the correct object in 
the correct place, similar to Jet Set Willy. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/goody 
 
 
$end


$info=Goonies, The (1986) (Konami),
$<a href="http://www.mobygames.com/game/msx/goonies"</a>
$bio
 
 
Goonies, The (1986) (Konami) (c) 1986 Konami Corporation / Konami Corporation 
 
The Goonies is based on a movie of the same name from 1985. A group of youngsters from a neighborhood 
called the "Goon Docks" are trying to find the lost treasure of One-Eyed Willie to prevent the 
foreclosure of their houses. Unfortunately, the treasure is buried under the hide-out of the infamous 
Fratelli gang, a family of ruthless criminals who are on the run from the law. You play as the 
asthmatic Mikey, who must find the treasure and save the other Goonies before time runs out. 
 
The game consists of six levels. In each level, you must collect three keys to advance to the next 
area. These can be found by blowing open doors with bombs that are dropped by enemies. Also hidden 
behind doors are power-ups and other Goonies to rescue. Trying to stop you are enemies such as rats, 
skeletons, and even members of the Fratelli Gang. Bonus points can be gained by picking up diamonds 
and other valuables, rescuing the other Goonies, or by dispatching enemies with your slingshot or 
kicking them. 
 
Unlike the sequel, the Famicom version was never released outside of Japan. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 3.7 
Other Systems : NES,PC-88 
SOURCE : http://www.mobygames.com/game/msx/goonies 
 
 
$end


$info=Gorby's Pipeline,
$<a href="http://www.mobygames.com/game/msx/gorbys-pipeline"</a>
$bio
 
 
Gorby's Pipeline (c) 1991 Compile / Tokuma Shoten Intermedia Inc. 
 
Gorby's Pipeline is a variation on the classic Tetris game, with elements of Pipe Dream / Pipe Mania 
and its bonus game.. 
 
While in the classic Tetris game you 'll have to fit the falling geometric shaped pieces together to 
make a row disappear in Gorby's Pipeline the geometric shapes are replaced with pieces that contain 
different forms and shapes of pipelines. 
 
The game starts with a water leak at the bottom right of the screen and it's you goal to put the 
various pipeline pieces together in such a way that the water runs from the bottom-right to the left 
and disappears in one of the pipelines on the left side of the screen. If you succeed a row will 
disappear. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/gorbys-pipeline 
 
 
$end


$info=Gradius (1986) (Konami),
$<a href="http://www.mobygames.com/game/msx/gradius"</a>
$bio
 
 
Gradius (1986) (Konami) (c) 1986 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against 
the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to 
power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to 
help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain 
enemies will leave a power up pod behind which can be collected to add more power to your ship. Each 
level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay 
is for one player or two players alternating. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.1 
Other Systems : Amstrad CPC,Commodore 64,Game Boy,NES,PC-88,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gradius 
 
 
$end


$info=Grand Prix Master,
$<a href="http://www.mobygames.com/game/msx/grand-prix-master"</a>
$bio
 
 
Grand Prix Master (c) 1988 Dinamic Software / Dinamic Software 
 
A motorcycle racing game recreating the now-defunct 80cc world motorcycle racing championship. It was 
licensed around Spanish ace Jorge Martinez 'Aspar', and your (and his) racing rivals including future 
500cc World Champion Alex Criville. 
 
The game features a full practice mode as well as qualifying and races. There are only 8 computer 
bikes, although the real life championship points system is used, meaning that the penalty for not 
finishing is bigger than in real life, especially as you only have 5 bikes to last the season. The 
game is viewed from overhead, and the controls are, unusually, direction based, so to take a straight 
which (in the overhead view) involves going up and to the right, you must push the joystick in that 
direction. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 1.8 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/grand-prix-master 
 
 
$end


$info=Gremlins 2: The New Batch,
$<a href="http://www.mobygames.com/game/msx/gremlins-2-the-new-batch"</a>
$bio
 
 
Gremlins 2: The New Batch (c) 1990 Erbe Software, S.A. / Topo Soft 
 
As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter 
plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up 
a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and 
avoidance. 
 
Elite's implementation of this is a five-level side-view action game, in which you run around 
avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus 
items such as extra lives and time can be collected, as can improved weapons, and credits to spend on 
a new weapon after each level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 5.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gremlins-2-the-new-batch 
 
 
$end


$info=Grid Wars,
$<a href="http://www.mobygames.com/game/msx/grid-wars"</a>
$bio
 
 
Grid Wars (c) Dec 31, 2006 Emma Six Productions / Emma Six Productions 
 
Grid Wars is best described as a cross between classic Jeff Minter games such as Gridrunner and 
Pac-Man. The playfield looks and sounds just like Gridrunner or Matrix. In the middle of the grid is 
your space ship, and on all four sides of the grid are moving cannons which will try to shoot you 
down. Your task is to avoid the fire coming from all directions, while picking up the "energon cubes" 
that will let your ship fly to the next level. With so much happening on screen and the clean 
graphics, this looks like something Mr. Minter forgot in his desk drawer some day back in 1984. 
 
Grid Wars was made for the 2006 edition of the MSXdev coding contest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/msx/grid-wars 
 
 
$end


$info=Griel's Quest for the Sangraal,
$<a href="http://www.mobygames.com/game/msx/griels-quest-for-the-sangraal"</a>
$bio
 
 
Griel's Quest for the Sangraal (c) Dec, 2005 Momonoki House / Karoshi Corporation 
 
Griel's Quest for the Sangraal is an MSX1 remake of the old MSX2 puzzle game, Griel no Seihai by 
Momonoki House, first published in Peach Up magazine 1990. 
 
The gameplay is similar both to Soukoban and the Lolo games, though the focus is not on moving boxes 
around. Instead, you are a knight who must pick up magic objects to vanquish evil creatures. The 
following objects can be found: 
 
1. Magical Staff – Vanquishes RPG slimes. 
Holy Cross – Vanquishes ghosts. 
Sacred Sword – Kills ogres. 
 
Only one magical object may be carried at any one time, and it cannot be dropped. The only way to get 
rid of an object is to use it against an enemy. Just as in the aforementioned puzzle games, the 
emphasis is therefore on picking up objects in the right order. This can get very tricky not only if 
a monster is in front of a desirable object, but also if it is behind an object which you can't pick 
up or can't use against any enemy within your reach. To complicate matters, many levels contain tiles 
which only allow movement in one direction, so that one can easily get stuck and must forfeit. 
Luckily, the monsters are immobile, so that at least timing is not a variable in the quest for the 
Sangraal. To aid you in your quest, you are given a password every five levels. 
 
This adaptation was made for the MSXdev '05 coding contest. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/msx/griels-quest-for-the-sangraal 
 
 
$end


$info=Guardic (1986) (Compile),
$<a href="http://www.mobygames.com/game/msx/guardic"</a>
$bio
 
 
Guardic (1986) (Compile) (c) 1986 Compile / Compile 
 
Guardic is a top-down 2d shooter based on the classic premise of pitting a single starfighter against 
a horde of enemies with the fate of the galaxy at hand. A particularly interesting touch in Guardic 
is that instead of fighting through a scrolling field filled with enemies, the game places your ship 
in "rooms" with a fixed amount of opponents that take up the most part of the screen. After defeating 
every enemy on screen you advance to the next room and so on... Power ups are not activated until you 
reach the next room (with some exceptions) and even then you have to choose which ones to activate 
before you enter the fight, which gives the game an additional strategic touch. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 0.0 
SOURCE : http://www.mobygames.com/game/msx/guardic 
 
 
$end


$info=Gulkave (1986) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/gulkave"</a>
$bio
 
 
Gulkave (1986) (Pony Cannon) (c) 1986 Compile / Pony Canyon, Inc. 
 
Deviating slightly from Compile's usual vertically scrolling fashion, Gulkave is a rather orthodox 
horizontal shooter. Flying across – or inside – a parallax scrolling landscape, your spaceship must 
singlehandedly take out eight fortresses. In your way stand enemy spaceships that either try to crush 
you or fire at you, as well as some asteroids thrown in for good measure. For each hit you take, your 
ship is not destroyed. Instead, you have a power (barrier) bar that decreases gradually until you 
finally lose a ship. At the end of each level, bonus points are given according to your remaining 
barrier. Losing a ship means you lose all your weapons upgrades as well. As usual with a shooter from 
this maker, the powerups come in the shape of numbered pods that are released from Zanac-style 
blocks. Different upgrades give higher shot counts, more simultaneous bullets or bigger energy waves. 
At certain score intervals, you're granted bonus ships. 
 
The game was released in the eighties for both for the MSX and for Sega's SG-1000 console, the latter 
version having two levels less. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/gulkave 
 
 
$end


$info=Gunship,
$<a href="http://www.mobygames.com/game/msx/gunship"</a>
$bio
 
 
Gunship (c) 1989 MicroProse Software, Inc. / MicroProse Japan K.K. 
 
Gunship depicts the Western world's finest attack helicopter:  The AH-64A Apache.  This simulation 
recreates the weapons, flight systems, and performance of the real machine.  You control an arsenal 
that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters 
of bombardment rockets--even air-to-air missles for duels with enemy helicopters. 
 
Gunship starts with flight training at a base in the USA.  Tutorials teach you to handle the copter 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,DOS,PC-98,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gunship 
 
 
$end


$info=Gun.Smoke,
$<a href="http://www.mobygames.com/game/msx/gunsmoke"</a>
$bio
 
 
Gun.Smoke (c) 1987 Capcom Co., Ltd. / Topo Soft 
 
Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the 
   gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level 
   has a particular target enemy, although his or her henchmen must also be taken out. 
 
Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. 
The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. 
You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before 
you die rather than just once. There are scenes in which you raft up a river and use the tracks of a 
railway line. 
 
On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and 
B simultaneously to fire straight ahead. One-button control systems mimic all this. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
Other Systems : Amstrad CPC,Commodore 64,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/gunsmoke 
 
 
$end


$info=Guru Logic,
$<a href="http://www.mobygames.com/game/msx/guru-logic"</a>
$bio
 
 
Guru Logic (c) Dec 30, 2003 Compile / Karoshi Corporation 
 
When Guru Logic Champ was released for the Gameboy Advance, it soon became apparent that the game was 
simple enough in concept to be ported to much simpler systems. One Spanish programmer took it upon 
himself to port the title to the humble MSX1, and released it as part of the MSXdev'03 contest. 
However, he never asked the then-defunct Compile for permission. 
 
The game uses the exact same rules and even the same puzzles as the GBA original, as well as the 
original sprites. The graphics make good use of the limited power of the MSX, with many colours, and 
even renders the player character using multicolour sprites. Due to the limitations in the number of 
sprites that may be displayed, only one duck is responsible for shooting the blocks that fill in the 
picture that is to be completed for each level (the GBA original uses two ducks). While the game 
replicates the original gameplay, it lacks the storyline and does not display a coloured version of 
the completed pictures, something which would not fit into the 32K of memory used by the game. 
Instead, Guru Logic for the MSX1 concentrates on the puzzle gameplay that is central to the game, 
giving a clear impression of what Guru Logic Champ might have looked like had it been conceived ten 
years earlier. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/msx/guru-logic 
 
 
$end


$info=Gyrodine (1986) (Taito),
$<a href="http://www.mobygames.com/game/msx/gyrodine"</a>
$bio
 
 
Gyrodine (1986) (Taito) (c) 1986 Crux / Taito Corporation 
 
Gyrodine is basic vertical shooter based on Taito's arcade game with the same name. You pilot a 
helicopter and have to shoot as many enemies you can. You will fight against enemy helicopters, 
bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. 
There is no background story and there are no levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,PC-88 
SOURCE : http://www.mobygames.com/game/msx/gyrodine 
 
 
$end


$info=Hacker,
$<a href="http://www.mobygames.com/game/msx/hacker"</a>
$bio
 
 
Hacker (c) 1988 Activision, Inc. / Activision, Inc. 
 
Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the 
adventure as a real hacker would do, lacking information of what is to come, only driven by your 
ambition. Consequently, the game opens with a plain text screen, prompting you for the login 
password. To break into the system is the first puzzle you've got to solve. 
 
Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. 
From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the 
earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. 
When delivered to the correct city, you can exchange these items for a piece of evidence. If all 
evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades 
wasn't hard enough, frequent system malfunctions and security checks test your skill as well... 
 
 
- TECHNICAL - 
 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,PC-88,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hacker 
 
 
$end


$info=Hammer Boy,
$<a href="http://www.mobygames.com/game/msx/hammer-boy"</a>
$bio
 
 
Hammer Boy (c) 1991 Dinamic Software / Dinamic Software 
 
Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole. 
 
Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind 
your fort by hitting them on the head and putting out the fires that are thrown from the side. That's 
really it to the game -- new levels bring different backgrounds (battleship, castle and space base) 
with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay. 
 
This game is based on the comic book hero. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hammer-boy 
 
 
$end


$info=Hammer-Head,
$<a href="http://www.mobygames.com/game/msx/hammer-head"</a>
$bio
 
 
Hammer-Head (c) 1992 Postum Soft / Zigurat 
 
Hammer-Head is a horizontal-scrolling platform game. We take the role of Top, a secret agent, and we 
must to advance around the levels striking our enemies with the head. 
 
During the development of the phases we will be able to take a number of items, that on having 
finished every level we will be able to change for energy, time, lives extra or a " mini companion " 
controlled by the computer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hammer-head 
 
 
$end


$info=Hang On (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/hang-on"</a>
$bio
 
 
Hang On (1985) (Pony Cannon) (c) 1986 SEGA Enterprises Ltd. / Pony Canyon, Inc. 
 
Hang-On is a racing game, originally bundled with the Master System and reminiscent of Pole Position, 
but with bikes. The player races against time, battling an unlimited amount of opponents on a 
highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear 
of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to 
race in. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-88,SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/hang-on 
 
 
$end


$info=HardBall!,
$<a href="http://www.mobygames.com/game/msx/hardball"</a>
$bio
 
 
HardBall! (c) 1987 Accolade, Inc. / Sony Computer Entertainment Japan 
 
Hardball is a baseball action game for one or two players. You can throw a variety of pitches from 
fast balls to curve balls, steal bases, select team members, and substitute players as the game is 
played. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Apple IIgs,Atari 8-bit,Atari ST,Commodore 
64,DOS,Genesis,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hardball 
 
 
$end


$info=Harrier Mission,
$<a href="http://www.mobygames.com/game/msx/harrier-mission"</a>
$bio
 
 
Harrier Mission (c) 1985 Anirog Software / Anirog Software 
 
Is anyone better placed to write a simulation of a Jump Jet than someone who flies them for a living? 
With any luck, no - Vaughan Dow is behind this attempt at an accurate recreation of his day job. 
 
You can take on one of four statuses, from Flight Lieutenant right up to Group Captain, with a 
practice mode also included. You must use guidance missiles and close-range guns, while paying 
attention to your fuel level, and the wind on higher difficulties. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,Electron 
SOURCE : http://www.mobygames.com/game/msx/harrier-mission 
 
 
$end


$info=Head Over Heels,
$<a href="http://www.mobygames.com/game/msx/head-over-heels"</a>
$bio
 
 
Head Over Heels (c) 1988 Ocean Software Ltd. / Ocean Software Ltd. 
 
Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are 
separated at the shoulders but capable of joining together to maximize their abilities in some 
situations (but reduce them in others, so they can be split again). 
 
The game is presented from an isometric perspective, and presents the characters with a number of 
puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must 
collect crowns as they progress. Objects can be picked up and manipulated as necessary. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Keyboard 
Score : 2.0 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/head-over-heels 
 
 
$end


$info=Heist, The (1985) (Comptiq),
$<a href="http://www.mobygames.com/game/msx/heist-"</a>
$bio
 
 
Heist, The (1985) (Comptiq) (c) 1986 Livesay Technologies / Aackosoft International B.V. 
 
As a cat burglar, it's up to you to collect all of the valuable paintings from each level while 
avoiding security systems, pits and robotic sentries which move back and forth. Each level is 
comprised of three floors and ladders connecting them. Your cat burglar has only the ability to jump, 
and you must rely entirely on that to keep you alive. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.8 
Other Systems : Apple II,ColecoVision,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/heist- 
 
 
$end


$info=Hercules: Slayer of the Damned,
$<a href="http://www.mobygames.com/game/msx/hercules-slayer-of-the-damned"</a>
$bio
 
 
Hercules: Slayer of the Damned (c) 1988 Cygnus Software Ltd. / Cygnus Software Ltd. 
 
In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman 
Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. 
The King of Argos gives him 12 labours that he has to fulfill. 
 
These twelve labours are symbolized by icons that appear occasionally on the screen. You have to 
collect these labours while fighting off skeletons that carry swords.  The fights take place in 
ancient Greek temples amongst other places. 
If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it 
with a well placed blow. 
If all twelve labours have been collected he must face the the end boss of the game, the mighty 
Minotaur. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hercules-slayer-of-the-damned 
 
 
$end


$info=Hero (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/hero"</a>
$bio
 
 
Hero (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Activision, Inc. 
 
There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to 
save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the 
dangerous creatures and lava, and find out where the miners are located before you run out of energy. 
To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow 
you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet 
features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and 
other creatures you'll encounter in the mines. From time to time, your path through the mine may be 
blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used 
to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of 
dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use 
up more energy. As the levels progress, the mine shaft will become longer and more maze-like, 
creatures will more frequently block the path, and lava walls and pools will appear which are 
dangerous to the touch. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amstrad CPC,Apple II,Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hero 
 
 
$end


$info=Heroes of the Lance,
$<a href="http://www.mobygames.com/game/msx/heroes-of-the-lance"</a>
$bio
 
 
Heroes of the Lance (c) 1991 U.S. Gold Ltd. / Pony Canyon, Inc. 
 
Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into 
a ruined city in search of the disks of Mishakal. 
 
The gameplay consists of horizontal fighting with a maze like map using doors to change the view.  
The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch 
between them at any time.  Each character has different types of attacks and spells making them more 
suited to fighting different enemies as well as acting as lives. 
 
One of the AD&D games that takes a break from the usual RPG style. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,NES,PC-88,PC-98,SEGA Master System,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/heroes-of-the-lance 
 
 
$end


$info=Herzog,
$<a href="http://www.mobygames.com/game/msx/herzog"</a>
$bio
 
 
Herzog (c) 1988 Technosoft Co., Ltd. / Technosoft Co., Ltd. 
 
The first, obscure instalment in the Herzog series is also one of the early precursors of the 
modern-day RTS (real-time strategy game) genre that was popularised by Dune 2. Unlike the common RTS 
game, the playfield is a long vertical stretch instead of the well-known map stretching in both X and 
Y axes. 
 
Another now unique trait is that there is little emphasis on building up a base to produce units 
which are then directly commanded into action. Instead, a base is already located at each end of the 
path, and the player is given control over a hovering battlemech. New units are bought using funds 
accumulated during play. These units, ranging from single foot soldiers to tanks and AA batteries, 
advance from the home base towards the enemy base. The player may pick up a single unit (or five 
soldiers) and move them closer to the enemy base in order to speed up the attack. A radar on the top 
of the screen gives an overlook of the battlefield. 
 
The opposing faction has got the same resources, and the enemy battlemech will make raids towards 
your base, forcing you into mech-on-mech battle. This element turns Herzog into a rather unique blend 
of strategy and shoot'em up. 
 
The game takes place in a balkanised region, where the last war has given birth to a new state, 
called Ruth. A military coup d'état in the now-independent state leads to a new war, which the 
peace-loving Mercies must win. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : PC-88 
SOURCE : http://www.mobygames.com/game/msx/herzog 
 
 
$end


$info=HiGeMaru,
$<a href="http://www.mobygames.com/game/msx/higemaru"</a>
$bio
 
 
HiGeMaru (c) 1987 Capcom Co., Ltd. / Capcom Co., Ltd. 
 
HiGeMaru is a puzzle action game. You play a ship captain who is trying to take out all the HiGeMaru 
pirates that have captured your ship. 
 
The arena is on a deck of a pirate ship. On the deck there are a bunch of barrels, which form 
maze-like patterns. And a bunch of pirates too. Your goal is to clear the deck from all pirates! 
 
The barrels can be picked up and moved (pushed) around. 
You can throw the barrels at the pirates which will knock them out or knock them off the ship if you 
hit the knocked out pirate once more. 
 
The captain is an evil pirate and you can only knock him out for a moment and will then attack you 
again. 
 
Some barrels on the deck are special and are flashing. You have to move them and collect the objects 
hidden in it, most likely fish. 
 
But you have to hurry, there is a time limit to clear the deck! 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/higemaru 
 
 
$end


$info=Highway Encounter,
$<a href="http://www.mobygames.com/game/msx/highway-encounter"</a>
$bio
 
 
Highway Encounter (c) 1985 Vortex Software / Vortex Software 
 
In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end 
of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to 
block (like barrels) or destroy (mines and aliens) your bomb. 
 
The perspective and guidance concept are not the game's only original features 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/highway-encounter 
 
 
$end


$info=High Way Star (1983) (Way Limit),
$<a href="http://www.mobygames.com/game/msx/high-way-star"</a>
$bio
 
 
High Way Star (1983) (Way Limit) (c) 1983 Way Limit / ASCII Corporation 
 
In this top view racing game, your are driving around in a town with a maze-like road infrastructure. 
Your goal is to collect the white flags while you are chased by hostile cars that will try to crash 
you head-on. A round is completed once three flags have been collected. 
 
When driving you will find several items as money bags and fuel barrels which can be picked up. 
 
To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the 
gas station. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/msx/high-way-star 
 
 
$end


$info=Hiper Tronic,
$<a href="http://www.mobygames.com/game/msx/hiper-tronic"</a>
$bio
 
 
Hiper Tronic (c) 1987 AGD / AGD 
 
"Hiper Tronic" is a typical arcade without scroll (Space Invaders-like) in which the spaceship 
appears on the inferior part of the screen and the enemies dance on the superior one, sending tens of 
pumps that you will have to avoid while you shoot your arsenal against them. There are diverse types 
of enemies, and each one attacks you in a different way. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/hiper-tronic 
 
 
$end


$info=The Hobbit,
$<a href="http://www.mobygames.com/game/msx/hobbit"</a>
$bio
 
 
The Hobbit (c) 1985 Beam Software Pty., Ltd. / Melbourne House 
 
Relive Tolkien's The Hobbit as Bilbo Baggins.  A piece of  Interactive fiction (with graphics to 
illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), 
starting with an encounter with Gandalf and Thorin. 
 
The implementation is rich enough that you can play entirely without pictures if you wish.  Also, 
gameplay happens in realtime, uncommon for interactive fiction. 
 
 
- TECHNICAL - 
 
Other Systems : Amstrad CPC,Apple II,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hobbit 
 
 
$end


$info=Hole in One,
$<a href="http://www.mobygames.com/game/msx/hole-in-one_"</a>
$bio
 
 
Hole in One (c) 1984 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
HAL's Hole in One is a standard 18-hole golf game, played from a top-down perspective. You can 
compete in stroke play with up to four players, or match play against a friend or the computer. When 
playing against the computer, you will play against an opponent that uses metal clubs, which hit 
farther than the standard wooden clubs. 
 
In addition to stroke and match play, you can obtain passwords that allow you to replay any 
spectacular shots that you make (eagles, holes-in-one, and double-eagles). 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : SNES 
SOURCE : http://www.mobygames.com/game/msx/hole-in-one_ 
 
 
$end


$info=Hole In One Professional (1985) (Hal),
$<a href="http://www.mobygames.com/game/msx/hole-in-one-professional"</a>
$bio
 
 
Hole In One Professional (1985) (Hal) (c) 1986 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
This is the second golf game from HAL Laboratory after Hole in One. Like it's predecessor, Hole in 
One Professional is a standard 18-hole golf game, played from a top-down perspective. Players can 
compete in stroke play with up to four players, or match play against a friend or the computer. When 
playing against the computer, the player will play against an opponent that uses metal clubs, which 
hit farther than the standard wooden clubs. 
 
In addition to stroke and match play, players can obtain passwords that allow a replay of any 
spectacular shots that are made (eagles, holes-in-one, and double-eagles). 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/hole-in-one-professional 
 
 
$end


$info=Hole in One Special,
$<a href="http://www.mobygames.com/game/msx/hole-in-one-special"</a>
$bio
 
 
Hole in One Special (c) 1987 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
After the huge success of the first two releases HAL Laboratory released a third golf simulation 
game. Again it is a standard 18-hole golf game, played from a top-down perspective. 
Hole In One Special can be played  up to two players at three difficulty levels: average, expert and 
pro. 
You can compete in stroke play, match play and tournament play. The tournament play can be set at one 
to four days. 
 
During the game the following options can be changed: the direction of the ball, pick a club, set the 
curve of the ball and the stroke power. 
 
The main difference with the other two releases in the Hole In One series for MSX is that Hole In One 
Special makes full use of the MSX2 graphical capabilities and can only be played on MSX2 computers. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/hole-in-one-special 
 
 
$end


$info=Hopper,
$<a href="http://www.mobygames.com/game/msx/hopper"</a>
$bio
 
 
Hopper (c) 1986 Aackosoft International B.V. / Al Alamiah 
 
Hopper borrows the Frogger style of gameplay, for one of many games inspired by the arcade hit.The 
road has 6 lanes to cross, each very densely populated with traffic. Permanent logs and temporary 
turtles are used to get across the river, and reach one of the 5 homecells. After filling all of them 
the game moves up to a higher difficulty level. A range of keys can be used for each control 
function. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : BBC Micro,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hopper 
 
 
$end


$info=Hostage: Rescue Mission,
$<a href="http://www.mobygames.com/game/msx/hostage-rescue-mission"</a>
$bio
 
 
Hostage: Rescue Mission (c) 1990 Infogrames Europe SA / Infogrames Europe SA 
 
Terrorists have overrun an embassy and hold the people inside as hostages. You control six 
counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you 
have to bring three men into position so they can snipe the building. The second part involves 
entering the building with the other three men to kill the terrorists and rescue the hostages. 
Depending on how well you positioned your snipers, you can use them to assist you on that mission. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,Amstrad CPC,Apple IIgs,Atari ST,BBC Micro,Commodore 64,DOS,Macintosh,NES,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hostage-rescue-mission 
 
 
$end


$info=Howard the Duck,
$<a href="http://www.mobygames.com/game/msx/howard-the-duck"</a>
$bio
 
 
Howard the Duck (c) 1987 Activision, Inc. / Activision, Inc. 
 
Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them 
captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, 
you need to make your way through the maze-like landscapes, and jump or fight the many obstacles 
blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' 
duck can't swim. Or fly without the parachute you regularly use. 
 
Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the 
volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a 
cartoon featuring Howard, but was released to tie in with the movie of the same name. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Apple II,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/howard-the-duck 
 
 
$end


$info=Humphrey,
$<a href="http://www.mobygames.com/game/msx/humphrey"</a>
$bio
 
 
Humphrey (c) 1988 Made in Spain / Zigurat 
 
Everything began after the opening of the last film of our attractive protagonist. When finalizing 
the projection, everybody was pending of the exit of Humphrey and when this one appeared, well, that 
seemed uncontrollable. 
 
All fans jumped on his back and began to embrace, to kiss, to clear the clothes to him... just a 
little bit and had been the first film actor  attacked in public. 
 
Humphrey finished in hospital with all kind of contusions and a nervous crisis that him left 
postrated in the bed during several months. When he recovered, he changed of house with the intention 
to obtain some privacy and to avoid that they took place more incidents like the one than took to the 
hospital. 
 
But it seems that our friend was nothing lucky. The decorator had painted all the rooms with 
different colors that Humphrey had chosen and that caused certain alteration in his deranged nervous 
system. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/humphrey 
 
 
$end


$info=Hunchback,
$<a href="http://www.mobygames.com/game/msx/hunchback"</a>
$bio
 
 
Hunchback (c) 1985 Century Electronics / Tomo Soft International 
 
Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would 
run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping 
over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his 
beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle 
parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, 
the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the 
rope, the thrust of the lance, the approach of the arrow and the advance of the knight all 
simultaneously!  Succeed, against all odds, and you get to do it again, but faster!  Even an 
able-bodied protagonist would have a hard time juggling all these threats, but I have a feeling a 
dedicated player with patience and good timing can overcome them.  Let's call it a hunch. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Amstrad CPC,BBC Micro,Commodore 64,DOS,Dragon 32/64,VIC-20,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hunchback 
 
 
$end


$info=Hundra,
$<a href="http://www.mobygames.com/game/msx/hundra"</a>
$bio
 
 
Hundra (c) 1988 Zeus Software / Dinamic Software 
 
Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, 
Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of 
Lukx, from where nobody has ever returned. 
 
Because of this deceit the Viking king has profaned the prohibited garden of the Norns. In there are 
found a great part of the treasure that the Gods keep jealous, as well as some of the nymphs more 
beautiful than ever a human eye has contemplated. 
 
Before such attractiveness, Jorund fell for the deceit of Loki and profaned the garden. The wrath of 
the Gods fell on him and their punishment did not take long: they would border to him to perpetuity 
to the kingdom of Lukx, where their inhabitants would give good account of the bones of our 
protagonist. 
 
But Hundra was not resigned to that her father died in that exile, and therefore, could not reach 
Valhalla, paradise of the viking warriors. 
 
Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced 
the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment 
had been excessive 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.8 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hundra 
 
 
$end


$info=Hustle Chummy (1984) (Paxon),
$<a href="http://www.mobygames.com/game/msx/hustle-chumy"</a>
$bio
 
 
Hustle Chummy (1984) (Paxon) (c) 1984 Compile / NISSO Corporation 
 
You are Chumy, the mouse. You live in the sewer, and you are hungry. Luckily, the sewer is filled 
with cheese, only it is guarded by menacing creatures such as rabbits, turtles and bats. 
 
In order to get his cheese, Chumy must go between platforms connected by ladders, all the time 
avoiding the other creatures. Luckily, Chumy can jump very far, across and above the nasties. Chumy 
also has an arsenal of cans to throw at the enemies. Most die after just one hit, whereas others are 
more impervious to attacks. The rabbits are particularly dangerous, since they may pounce at you 
unexpectedly, they being able to jump just as far as Chumy. When Chumy eats cheese (or bombs or 
biscuits), he moves slower due to the extra weight. When the mouse has fed on all the cheese, it can 
take the dust chute down from the top level to the bottom, and make its way to the exit and on to the 
next level. Control Chumy with the cursor keys and X for jumping, C for throwing. 
 
This game has also been included, in a slightly revised form, on Compile's Disk Station #0. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/hustle-chumy 
 
 
$end


$info=Hydlide 1 (1985) (T&E Soft),
$<a href="http://www.mobygames.com/game/msx/hydlide"</a>
$bio
 
 
Hydlide 1 (1985) (T&E Soft) (c) 1985 T&E&nbsp / T&E&nbsp 
 
An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You 
control Sir Jim and set out to find the fairies, and then slay Varalys.  Only by vanquishing Varalys 
can the curse be lifted. Once the princess is restored the kingdom will be saved. 
 
The fighting is a little more in-depth than hack and slash.  You can either fight with a defensive or 
offensive stance, or you can use magic spells. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.1 
Other Systems : NES,PC-88 
SOURCE : http://www.mobygames.com/game/msx/hydlide 
 
 
$end


$info=Hydlide 3 (1987) (T&E Soft),
$<a href="http://www.mobygames.com/game/msx/hydlide-3-yami-kara-no-hmonsha"</a>
$bio
 
 
Hydlide 3 (1987) (T&E Soft) (c) 1987 T&E&nbsp / T&E&nbsp 
 
After the evil dragon lord Varalys tried to enchant the princess Ann, he was thought to be defeated 
by a brave warrior. But evil can never be defeated once and for all - once again, a curse has fallen 
upon the land, and you, a nameless young boy, is the only one who can save it. Equipped with your 
magical sword, you must roam the land of Hydlide and defeat the evil once again. 
 
This is the second NES game of Hydlide series ("Hydlide 2" was only available for the MSX platform). 
You can choose one of the four character classes to start the game with, and also upgrade your class 
during the game. The combat is action-based: you can either attack your enemies by ramming them with 
your weapons, or cast magical spells. In towns there are equipment and items to buy. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 3.6 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/hydlide-3-yami-kara-no-hmonsha 
 
 
$end


$info=Hydlide 2 (1986) (T&E Soft),
$<a href="http://www.mobygames.com/game/msx/hydlide-ii-shine-of-darkness"</a>
$bio
 
 
Hydlide 2 (1986) (T&E Soft) (c) 1986 T&E&nbsp / T&E&nbsp 
 
Hydlide II: Shine Of Darkness is a role-playing adventure game and the second installment in the 
Hydlide series. 
 
In a different space a wonderful world existed called Fairy Land which was dominated by swords and 
magic after the times of domination by monsters and evil had ended. The people of Fairy Land were 
intoxicated with peace. 
 
At that time an incident occurred. A Consciousness filled with evil awoke and it created new monsters 
and brought the dead back to life and wanted to dominate Fairy Land again. 
 
The monks were one of the first who noticed this and warned the people about it but they didn't 
listen and left the monks disappointed. 
 
The monks prayed to God and asked Him if there was a Savior. God, impressed by the monks prayers 
warped the space-time of Fairy Land with the human world and selected an innocent boy who lived in 
the human world. 
 
The player controls the innocent boy and must roam the lands of Fairy Land and free it from evil 
while only equipped with a magical sword. 
Attack and defeat evil enemies and gain additional powers. 
In the villages you'll find shops where you can buy and sell items. Start your quest to defeat the 
Evil now. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-88 
SOURCE : http://www.mobygames.com/game/msx/hydlide-ii-shine-of-darkness 
 
 
$end


$info=Hyper Rally (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/hyper-rally"</a>
$bio
 
 
Hyper Rally (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
A basic racing game in which you have to finish within the time limit and reach the finish with a 
given ranking. You 'll start as the last driver in the field and you will have to fight your way 
forward by over taking your competitors. The number of cars you 'll have to pass will increase each 
stage. The car has two gears, low and high and tends to slip in curves. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/msx/hyper-rally 
 
 
$end


$info=Hyper Sports 1 (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/hyper-sports"</a>
$bio
 
 
Hyper Sports 1 (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Six tough events await in this joystick-waggling action game. The full sequence of events is - 
swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete 
each event in order to be allowed onto the next one. 
 
Swimming involves moving left and right as fast as possible, while pressing fire when a breath is 
required. Skeet shooting and archery both come down to timing - though elevation and wind factors 
affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long 
and the landing graceful. The triple jump involves one press for each part of the jump, whereas the 
weightlifting involves merely brute strength. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/hyper-sports 
 
 
$end


$info=Hyper Sports 2 (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/hyper-sports-ii"</a>
$bio
 
 
Hyper Sports 2 (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Three tough events await in this joystick-waggling action game. The full sequence of events is - 
skeet shooting, archery and weightlifting. You must complete each event in order to be allowed onto 
the next one. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/msx/hyper-sports-ii 
 
 
$end


$info=Hyper Sports 3 (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/hyper-sports-iii"</a>
$bio
 
 
Hyper Sports 3 (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Four new challenging sports events await in this third and last installment of the Hyper Sports 
series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To 
continue to the next event you must complete each event within the events qualification criteria. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/msx/hyper-sports-iii 
 
 
$end


$info=Ikari Warriors,
$<a href="http://www.mobygames.com/game/msx/ikari-warriors"</a>
$bio
 
 
Ikari Warriors (c) 1987 SNK Corporation / SNK Corporation 
 
A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two 
players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the 
way different weapons can be found, including machine guns, grenades, and rocket launchers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Score : 3.5 
Other Systems : Amiga,Amstrad CPC,Atari 2600,Atari 7800,Atari ST,Commodore 64,NES,PC 
Booter,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ikari-warriors 
 
 
$end


$info=Illumina,
$<a href="http://www.mobygames.com/game/msx/illumina"</a>
$bio
 
 
Illumina (c) 1991 Cocktail Soft / Cocktail Soft 
 
A young man wakes up, only to find himself in a bed, in an unknown house, in an unknown place. A 
lovely girl enters. She says that her name is Ryuuna and that she is practicing the art of White 
Magic as a priest. However, the young man cannot remember anything. He cannot even remember his own 
name. Ryuuna says that he was found unconscious outside of the village, with a pendant lying nearby. 
There is just one name written there, his name: Seraphis. Also, there is a strange engraving on his 
hand. Who is he really? 
 
Illumina is a rather basic Japanese-style RPG. The party of the heroes walk over the top-down world 
map, visiting towns and descending into dungeons. With a few exceptions, the towns are displayed as 
identically-looking pictures of locations, with menu-based navigation,  Wizardry-style. The random, 
turn-based battles are also first-person, but the dungeons have the same top-down view as the map. 
Playable characters belong to defined classes (such as Ryuuna being a priest with various white magic 
spells that can be leveled up). If any character is killed in a battle, it's Game Over. There are 
several scenes with nudity and sexual situations in the game. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/illumina 
 
 
$end


$info=Illusion City - Gen'ei Toshi,
$<a href="http://www.mobygames.com/game/msx/illusion-city-genei-toshi"</a>
$bio
 
 
Illusion City - Gen'ei Toshi (c) 1991 Micro Cabin Corp. / Micro Cabin Corp. 
 
In the beginning of 21th century a terrible disaster, that was called "demoncoming crisis", 
devastated the continent of Asia. The city Hong Kong suffered most from the mysterious demonic 
attack. Terrible diseases made the once prosperous city to a ruin. But once people came back to see 
what happened to the isolated city, they saw it was ruled by a new order - a corporation called SIVA. 
The new order proclaimed New Hong Kong to an independent state. PR China and United Kingdom signed an 
agreement in which they both disposed their rights over the city. 
 
You play the role of Tianren, a "diver" (demon-hunter) who lives in Hong Kong. His place of birth and 
the identity of his parents are unknown. Together with a girl named Meihong he was brought up in the 
house of a wise Master. Traveling through the huge city, gathering information and fighting demonic 
forces, Tianren will have to unravel the mystery surrounding the corporation SIVA and the 
supernatural beings from Chinese mythology. 
 
Even though the game is set in an unusual futuristic "urban" environment, it plays like a traditional 
Japanese RPG, with turn-based combat (viewed from an "over-the-shoulder" perspective similar to  
Phantasy Star IV), weapon and armor upgrades, special attacks, etc. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.4 
Other Systems : PC-98,SEGA CD 
SOURCE : http://www.mobygames.com/game/msx/illusion-city-genei-toshi 
 
 
$end


$info=Indiana Jones and the Last Crusade: The Action Game,
$<a href="http://www.mobygames.com/game/msx/indiana-jones-and-the-last-crusade-the-action-game"</a>
$bio
 
 
Indiana Jones and the Last Crusade: The Action Game (c) 1989 Lucasfilm Games LLC / Erbe Software, 
S.A. 
 
As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before 
this can be done you must find the Cross of Coronado, a shield and a diary. 
 
This makes for a four-level arcade adventure combining climbs, exploration (with several routes 
through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off 
foes, but can also get involved in hand-to-hand combat. The first level takes place in caves 
underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is 
full of guards and ladders, and then Castle Grunwald in Austria. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.8 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Boy,Game Gear,Genesis,NES,SEGA 
Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/indiana-jones-and-the-last-crusade-the-action-game 
 
 
$end


$info=Indiana Jones and the Temple of Doom,
$<a href="http://www.mobygames.com/game/msx/indiana-jones-and-the-temple-of-doom"</a>
$bio
 
 
Indiana Jones and the Temple of Doom (c) 1987 Atari Games Corporation / U.S. Gold Ltd. 
 
The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade 
game based on the second movie in the series. As Indy you must complete several cycles of the 
following 3 types of levels:Mine level: Whip your way through a mine in order to free children that 
are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and 
defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. 
Escape with the mine cart after you've freed all children. 
2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. 
   Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 
3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and 
   Thuggee guards attack you. Watch out for that lava. 
With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is 
always the same. After several cycles there's a showdown with Mola Ram on the rope bridge. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/indiana-jones-and-the-temple-of-doom 
 
 
$end


$info=I.N.E.R.T.I.A.,
$<a href="http://www.mobygames.com/game/msx/inertia"</a>
$bio
 
 
I.N.E.R.T.I.A. (c) Nov 27, 2006 
 
I.N.E.R.T.I.A. (Inertial Navigation Experience Reaction Test Inside Arena) is a simple one-on-one 
  shooting game relying on fast reflexes and the proper use of inertia. You and a friend control two 
  spaceships trapped inside an arena, where they bounce against the walls. Try to hit your bouncing 
  opponent with as many shots as possible, and the one whose energy is depleted first is the winner. 
  Speed and energy can be tuned in the game menu. 
 
If you care about contrived background stories for shmups, apparently this game simulates a training 
chamber for pilots who must repel an upcoming attack by aliens. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Score : 1.8 
SOURCE : http://www.mobygames.com/game/msx/inertia 
 
 
$end


$info=The Inheritance: Chaos in Scotland,
$<a href="http://www.mobygames.com/game/msx/inheritance-chaos-in-scotland"</a>
$bio
 
 
The Inheritance: Chaos in Scotland (c) 1987 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
In the sequel to The Inheritance: Panic in Las Vegas you've found yourself in Scotland. Your Aunt has 
donated her castle, but alas, you must prove your identity. Your family book is somewhere in this 
castle and "false nephews" are popping up everywhere. What a chaos! 
 
As its predecessor, the game is played in first-person view with point-and-click interface. The 
player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the 
ACTION key. Inventory is now limited to 4 items and moved to the bottom of the screen. The game now 
consists of single load, but to make it more difficult a percentage of your hungriness is introduced 
to the game. It is equal to 99% at the beginning and is decreasing with time flow. You should keep an 
eye on it and fill it, eating food found in the castle. 
 
During the game, you, Mr. Peter Stone, will interact with different persons and collect/use different 
items. Some of your actions may be lethal for the others, but you should also keep your alive and get 
your Inheritance finally. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital)|Same/Split-Screen Multiplayer 
Other Systems : Amstrad CPC,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/inheritance-chaos-in-scotland 
 
 
$end


$info=The Inheritance: Panic in Las Vegas,
$<a href="http://www.mobygames.com/game/msx/inheritance-panic-in-las-vegas"</a>
$bio
 
 
The Inheritance: Panic in Las Vegas (c) 1987 Infogrames Multimedia SA / Idealogic S.A. 
 
A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt 
passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and 
arrange the details of the inheritance. 
 
The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click 
sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by 
pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to 
an icon at the bottom. The game is divided in three loads. At the end of each load, the player 
receives a password for the next one: 
 
?The first load is entitled "In the building", where the player must leave his apartment and go to 
the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time 
limit, progress is further hindered by the other tenants that appear at each floor. They demand the 
return of borrowed goods. The player can search other apartments, steal money and threaten the other 
residents with weapons (this last option can lead to an instantaneous death). 
 
?"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. 
There is terrorists and other annoyances to be dealt with. 
 
?The final load is called "In Las Vegas", where the player must find the notary, while raising some 
necessary money (a testament clause says that in order to inherit the money Peter has to raise 1 
million dollars by playing games at the casinos). 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/inheritance-panic-in-las-vegas 
 
 
$end


$info=Inindo: Way of the Ninja,
$<a href="http://www.mobygames.com/game/msx/inindo-way-of-the-ninja"</a>
$bio
 
 
Inindo: Way of the Ninja (c) 1991 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
1581, Japan. Fearing a rebellion and striving to conquer the entire country,  the warlock Nobunaga 
orders to attack the Iga ninja clan. The ninjas bravely defend their village, but, being vastly 
outnumbered, are mercilessly slain by Nobunaga's men. Only one survived: you,  the hero of the game. 
Shortly before the assault you were sent to a nearby village to warn the elder of Nobunaga's attack. 
However, the other village is also destroyed by Nobunaga's army. You swear to avenge his crime. But 
for now, you are just an inexperienced young men, and are "wanted" by Nobunaga's men and ruthless 
bounty hunters. Will you be able to unite Japan in the ultimate struggle against Nobunaga? 
 
"Inindo: Way of the Ninja" is a console-style RPG with a touch of strategy. You navigate your hero on 
the world map, visit towns, and descend into dungeons. The battles are turn-based and are viewed from 
a third-person perspective, like in Final Fantasy games. You can move on the battle field and use 
melee or long-ranged attacks. You'll be able to recruit characters of various classes to your party, 
who will join you for profit or for other reasons. After you gain enough experience, you'll also be 
able to talk to daimyos (feudal rulers) of various castles and to convince them to work together 
against Nobunaga. You can also perform various tasks for the daimyos, such as spying. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Score : 4.5 
Other Systems : PC-98,SNES 
SOURCE : http://www.mobygames.com/game/msx/inindo-way-of-the-ninja 
 
 
$end


$info=International Karate,
$<a href="http://www.mobygames.com/game/msx/international-karate"</a>
$bio
 
 
International Karate (c) 1986 System 3 Software, Ltd. / Endurance Games Ltd. 
 
International Karate is a simple one on one beat 'em up. The characters are shown from the side, the 
aim is to beat your opponent using the different karate moves. 
Depending on the move, the player will get a full or half-point. You need two full points to beat 
your opponent, or at least have more points when time runs out. 
 
On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New 
York. 
At the end of each stage you'll get to play little bonus games. 
 
While beating enemies the player will increase in belts, starting from the white belt. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 2.8 
Other Systems : Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/international-karate 
 
 
$end


$info=Intruder: Sakura Yashiki no Tansaku,
$<a href="http://www.mobygames.com/game/msx/intruder-sakura-yashiki-no-tansaku"</a>
$bio
 
 
Intruder: Sakura Yashiki no Tansaku (c) 1989 Alice Soft / Alice Soft 
 
You are a Japanese young man named Minoru Nakagawa. One day you notice a beautiful girl standing 
under a blossoming sakura tree, the sakura leaves falling around her. Amazed by the beauty of the 
girl, Minoru decides to follow her. Once she enters her mansion, she drops a medallion. Minoru feels 
that his destiny is linked with the girl's one, and in the night, he enters the mansion... 
 
"Intruder" is an erotic animé-style adventure. The interaction is done through verb commands. To the 
right you see the map of the mansion, but you move also by selecting a destination from a menu. If 
you are caught, the game is over, so you should plan your movements around the house carefully. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/msx/intruder-sakura-yashiki-no-tansaku 
 
 
$end


$info=Invasion,
$<a href="http://www.mobygames.com/game/msx/invasion"</a>
$bio
 
 
Invasion (c) 1987 Icon Design Ltd. / Mastertronic Ltd. 
 
Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early 
implementation of the concept. Your army has landed on an alien planet and has the intention of 
destroying their weather control station, and ideally as many of their units as possible. 
 
The action is viewed from above, and you use a cursor to direct units, and automatically target and 
attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to 
it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical 
overview approach, but the bombs are particularly vital. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/invasion 
 
 
$end


$info=Ishin no Arashi,
$<a href="http://www.mobygames.com/game/msx/ishin-no-arashi"</a>
$bio
 
 
Ishin no Arashi (c) Nov 30, 1989 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
Ishin no Arashi is set during Bakumatsu period (around 1850 until the Meiji Restoration of 1867), the 
final stretch of the Japanese Edo period, which was a turbulent time, a time of great struggle 
between the supporters of the feudal shoguns, the rulers of the country, and the adherents of the 
Emperor, which eventually won and carried through the Meiji Restoration, turning Japan into a modern, 
powerful state. In Ishin no Arashi the player can choose one of the three major battles of Bakumastu 
period, and decide which leader will eventually propel Japan towards the Meiji era. 
 
This strategy game is somewhat similar to the better-known  Romance of the Three Kingdoms series and 
other  historical simulation games by  the same company, but also differs from them by having much 
less complex diplomacy options and focusing the gameplay on navigation and individual encounters. 
Before beginning, the player chooses a general and customizes his parameters (stamina, attack power, 
charisma, knowledge). The player then controls the general with soldiers of his choice, navigating 
him on grids representing towns and countryside of Japan in turn-based fashion. The grids can be 
occupied by shops, schools (to train the general), friendly and hostile characters and groups. 
Battles, as well as negotiations and diplomatic procedures, are carried out automatically, and their 
outcome depends on the characters' statistics. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/ishin-no-arashi 
 
 
$end


$info=Jabato,
$<a href="http://www.mobygames.com/game/msx/jabato"</a>
$bio
 
 
Jabato (c) 1989 Aventuras AD / Aventuras AD 
 
Jabato is an adventure composed of six parts, each one with its own independent argument, but subtly 
related to the main plot. In each geographic area you will have different problems, interlaced within 
a series of "custom pictures" which gather part of Europe and North  Africa as they were in the first 
century BC. It was the time of the Roman Empire splendor, their legions extend and dominate the known 
world, but in each one of their provinces the inhabitants breathe freedom and make their own rules, 
codes and rituals. In Hispania, Jabato became a legendary figure, prototype of the implacable hero in 
the fight against the evil but with a great heart. In this history you will assume the role of this 
fabulous personage. 
 
But it won't be easy: instead of living one of his moments of greatness, you will incarnate a 
defeated Jabato, without friends, prisoner in a dirty Roman jail with the bitter feeling that his 
beloved Claudia is captive in a distant land. Your final mission will be to avoid that her could be 
sacrificed by the fanatical sect of the Egyptian sub-world. For it, on the first part, you must 
liberate yourself from the Roman yoke and search for company. Multiple adventures are awaiting you 
soon in the Galia and Hispania. The second part begins in Cesarea, in which you must enter in the 
heart of Africa and obtain the keys that could allow you to survive in the lands of the mythical 
tombs, sacred Pharaohs and great mysteries. If you survive, you will fight the final battle against 
the terrible forces of the dark wisdom. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jabato 
 
 
$end


$info=Jackle & Wide,
$<a href="http://www.mobygames.com/game/msx/jackle-wide"</a>
$bio
 
 
Jackle & Wide (c) 1987 Mastertronic Ltd. / Bulldog Software 
 
As you go from room to room you have to find the items which will stop you changing into Dr Jackle 
for good. On the way round the rooms, you come across different puzzles to solve and items to pick 
up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like 
spikes and green bottles! 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jackle-wide 
 
 
$end


$info=Jack Nicklaus' Greatest 18 Holes of Major Championship Golf,
$<a href="http://www.mobygames.com/game/msx/jack-nicklaus-greatest-18-holes-of-major-championship-golf"</a>
$bio
 
 
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1990 Sculptured Software, Inc. / 
Victor 
 
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 
Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the 
world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, 
number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can 
be either stroke play or a skins game. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple IIgs,Atari ST,Commodore 64,DOS,Macintosh,NES,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/msx/jack-nicklaus-greatest-18-holes-of-major-championship-golf 
 
 
$end


$info=Jack the Nipper,
$<a href="http://www.mobygames.com/game/msx/jack-the-nipper"</a>
$bio
 
 
Jack the Nipper (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Jack the Nipper is a platform game that contains 50 screens packed with action. 
 
Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being 
penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the 
screen. 
 
To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they 
cause the most trouble to grown-ups. 
 
The various objects can be found all over town and at Jack's home. 
The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow 
up the police station, kill all flowers or free prisoners. Try to get a credit card and do some 
serious shopping! 
 
The first thing you should look for is you peashooter and fire peas at various objects or persons. 
Toot your horn to frustrate grown-ups or animals. 
 
The naughtier your the higher your naughtyometer goes up! 
The game comes to an end as the naughtyometer reaches 100%. 
Cause as much trouble as you can... but don't get spanked for it by grown-ups! 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jack-the-nipper 
 
 
$end


$info=Jack the Nipper... II in Coconut Capers,
$<a href="http://www.mobygames.com/game/msx/jack-the-nipper-ii-in-coconut-capers"</a>
$bio
 
 
Jack the Nipper... II in Coconut Capers (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics 
Software Ltd. 
 
Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of 
platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is 
close at hand. 
 
The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be 
avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your 
coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, 
mine carts, trees, ropes and logs. 
 
As well as simply completing the game and amassing as many points as possible, you can aim to be as 
naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects 
available for that purpose (one can be carried at a time, alongside one weapon). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jack-the-nipper-ii-in-coconut-capers 
 
 
$end


$info=Jagur (1987) (Hudson),
$<a href="http://www.mobygames.com/game/msx/jagur-5"</a>
$bio
 
 
Jagur (1987) (Hudson) (c) 1987 Compile / Hudson Soft Company, Ltd. 
 
Jagur: Golden Triangle is something as unusual as a cross between Commando and an action RPG such as 
Ys or Hydlide. 
 
You start out with your character Jef jumping off a boat somewhere in the Golden Triangle between 
Laos, Burma and Thailand, presumably to fight drug lords. A typical Commando or Ikari-styled mission. 
The town Jef enters is inhabited by gangsters of all kinds who shoot at you. Thankfully, some of the 
locals are quite friendly, offering to sell you drugs (of the medical kind?), food or even weapons. 
Other offer you vital information. The clues you are given lead you to the right house, where you may 
find a friend who has previously been captured. Your quest is then to find the right bribe for your 
mate to be released. The puzzles begin in the simplest fashion, so as not to interfere with the 
action aspects of the game. Soon, all five members of the team are gathered, and the quest may go on 
farther into the triangle, where opposition will be fiercer and the puzzles harder. Thankfully, slain 
enemies will often drop munitions or money, so that you may keep your arsenal updated and your team 
alive, not to mention bribing the right people. 
 
Though featuring a lot of action, Jagur 5 has enough RPG emphasis to actually have an experience 
meter. A strategic element involves choosing the right team leader and the right formation to handle 
different tasks. Instead of magic spells, bombs, grenades or bazookas are used, and medical supplies 
replace magic potions, making Jagur 5 one of few RPGs which don't involve magic, though it may not 
count as a proper RPG in everyone's eyes. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.8 
SOURCE : http://www.mobygames.com/game/msx/jagur-5 
 
 
$end


$info=Jai Alai,
$<a href="http://www.mobygames.com/game/msx/jai-alai"</a>
$bio
 
 
Jai Alai (c) 1991 Opera Soft S.A. / Opera Soft S.A. 
 
"Jai Alai" is a game based on the Basque handball (or Basque "pelota"), a sport original from the 
Basque country which is very popular in the whole Spain, but also to a lesser extent in some regions 
of the United States since the early XX century, the times of the European migrations. 
 
The games are disputed between two teams (composed of two players each one), with a scoring system 
very similar to the one of table tennis 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jai-alai 
 
 
$end


$info=Jyan Friend (1984) (Taito),
$<a href="http://www.mobygames.com/game/msx/jan-friend"</a>
$bio
 
 
Jyan Friend (1984) (Taito) (c) 1984 Taito Corporation / Taito Corporation 
 
A basic game of mahjong (Chinese board game) for one player. Pair up the tiles within the time limit 
and you move on a level. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
SOURCE : http://www.mobygames.com/game/msx/jan-friend 
 
 
$end


$info=Jaws: The Computer Game,
$<a href="http://www.mobygames.com/game/msx/jaws-the-computer-game"</a>
$bio
 
 
Jaws: The Computer Game (c) 1989 Intelligent Design Ltd. / Screen 7 Ltd. 
 
As Amity Island's Police Chief Brodie, it is your responsibility to stop the lethal shark Jaws from 
killing the residents and tourists. The Mayor is keeping an eye on you, and wants the job done as 
quickly and cheaply as possible. 
 
Unfortunately, the main weapon which must be used to finally kill Jaws has been broken into four 
pieces, which are located along the sea bed in different places. As you explore the 150-plus screens 
of the game, you must shoot the other fish - some can be shot using your standard weapon, while 
others (those which flash) must be shot using special limited bullets. 
 
You also have responsibility for closing beaches, which removes the risk of a shark attack, but also 
costs the area business, especially on hot days, and irritates the Mayor. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Side-Scrolling 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jaws-the-computer-game 
 
 
$end


$info=J.B. Harold 3: D.C. Connection,
$<a href="http://www.mobygames.com/game/msx/jb-harold-3-dc-connection"</a>
$bio
 
 
J.B. Harold 3: D.C. Connection (c) Jul 28, 1989 Riverhill Software Inc. / Riverhill Software Inc. 
 
D.C. Connection, the third entry in the  J.B. Harold Series, is - perhaps not very surprisingly - 
  set in Washington, D.C., the capital of United States of America. Walter Edwards, the chief of 
  Liberty Town police, was found murdered near the grave of President Kennedy. His son Frederick is 
  the prime suspect. However, when it becomes known that a very important FBI document has 
  disappeared, the private investigator J.B. Harold decides that he must investigate the case on his 
  own, without trusting the authorities... 
 
The game plays similarly to the  previous entry: J.B. Harold visit various locations in Washington, 
talking to people, questioning suspects, searching apartments, and generally gathering clues. The 
progress of the investigation can be reviewed in the hotel where the J.B. Harold is staying. 
 
Despite its Japanese origins, the game has realistic graphics without any manga/anime influences. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Score : 3.0 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/jb-harold-3-dc-connection 
 
 
$end


$info=J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark,
$<a href="http://www.mobygames.com/game/msx/jb-harold-series-2-manhattan-requiem-angels-flying-in-the-dark"</a>
$bio
 
 
J.B. Harold Series #2: Manhattan Requiem - Angels Flying in the Dark (c) 1988 Riverhill Software 
  Inc. / Riverhill Software Inc. 
 
A 24-year-old woman was found dead in her flat in Manhattan, New York. Her skull was crushed - it was 
clear that she was murdered. Further investigation showed that she was working as a pianist. The 
police can find no clues, so it's time for the private detective  J.B. Harold to investigate the 
murder and to bring the killer to justice. 
 
Despite its Japanese origins, Manhattan Requiem has realistic graphic design without any manga/anime 
influences. As an adventure game, it has Japanese influences (no inventory, no puzzles), as well as 
Western ones (relative freedom in navigation, detailed dialogue system, no "trigger commands" to 
advance the plot). The game plays similarly to a real investigation: the player has to question 
suspects, collect evidence, find new leads, after which new locations become accessible. It is also 
possible to review all the data collected during the investigation in-game, by going to a bar at any 
time. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Score : 3.0 
Other Systems : PC-98 
SOURCE : 
http://www.mobygames.com/game/msx/jb-harold-series-2-manhattan-requiem-angels-flying-in-the-dark 
 
 
$end


$info=Jet Set Willy (1985) (Hudson),
$<a href="http://www.mobygames.com/game/msx/jet-set-willy"</a>
$bio
 
 
Jet Set Willy (1985) (Hudson) (c) 1985 Software Projects Ltd. / Software Projects Ltd. 
 
Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky 
in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must 
tidy it all before his housekeeper will let him sleep. 
 
Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the 
house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the 
first action game where mapping is an advantage. Another innovation, to the chagrin of players 
everywhere, is manual protection - a sheet of colour-coded numbers. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,Dragon 32/64,Electron,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jet-set-willy 
 
 
$end


$info=Jet Set Willy II: The Final Frontier,
$<a href="http://www.mobygames.com/game/msx/jet-set-willy-ii-the-final-frontier"</a>
$bio
 
 
Jet Set Willy II: The Final Frontier (c) 1985 Software Projects Ltd. / Software Projects Ltd. 
 
This platform game is the sequel of Jet Set Willy. Again has each room its own hazards, such as 
spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to 
the multiple entrances to some rooms - this is perhaps the first action game where mapping is an 
advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet 
of colour-coded numbers. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jet-set-willy-ii-the-final-frontier 
 
 
$end


$info=Jewels of Darkness,
$<a href="http://www.mobygames.com/game/msx/jewels-of-darkness"</a>
$bio
 
 
Jewels of Darkness (c) 1986 Level 9 Computing, Ltd. / Rainbird Software 
 
This is a collection of three previously-published Rainbird interactive fiction (with graphics) 
games. It contains: 
 
1. Adventure Quest 
2. Colossal Adventure 
2. Dungeon Adventure 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jewels-of-darkness 
 
 
$end


$info=Joe Blade,
$<a href="http://www.mobygames.com/game/msx/joe-blade"</a>
$bio
 
 
Joe Blade (c) 1986 Players Software / Players Software 
 
Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has 
kidnapped them in different areas of his base. Along the way he will find six bombs which must be 
activated, leaving him with only 20 minutes to rescue everyone. 
 
Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging 
letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. 
The screens are linked in various ways, and contain a number of keys which must be used correctly. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/joe-blade 
 
 
$end


$info=Joker,
$<a href="http://www.mobygames.com/game/msx/joker"</a>
$bio
 
 
Joker (c) Jan 14, 1992 Birdy Soft / Birdy Soft 
 
Joker is set in the time period commonly known as the "Old West" or "Wild West" in the United States 
of America. The protagonist of the game is a young man nicknamed Wild, who lives in a quiet Native 
American village. Years ago, the village was hit by something its inhabitants have since called "The 
Great Disaster". In order to seal the forces that caused the catastrophe, Wild's father sacrificed 
his own life. Now, the ceremonial day of the White Magic approaches. The youngest in the line of 
witches, a girl named Laura, must predict the future for the village and the world. For an unknown 
reason, Laura is unable to see into the future. Concerned, the village elder sends Wild on a mission 
to the nearby town, to find out what could cause this and if there is a way to prevent the Great 
Disaster from returning... 
 
Joker is essentially a Japanese-style adventure, with strictly menu-based interface, still screens 
viewed from first-person perspective, and no real puzzles. However, the game offers more interaction 
possibilities and less linear progression than it is usually the case in comparable games. The player 
must explore the town and talk to its inhabitants in order to advance the story and get to the bottom 
of the mystery. 
 
The game has scenes with nudity and rather mild depictions of sexual situations. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/joker 
 
 
$end


$info=Joker II,
$<a href="http://www.mobygames.com/game/msx/joker-ii"</a>
$bio
 
 
Joker II (c) Sep 04, 1992 Birdy Soft / Birdy Soft 
 
Joker II continues the story that started in  Joker. In the end of the first game, the young hero 
Wild had to confront the sorceress Claudia, who intended to resurrect the evil Joker, which caused 
what the Native Americans of the region called "The Great Disaster". Six months have passed since the 
tragic outcome of those events. Wild is taken care by his friends and companions. The same nightmare 
pursues him: he sees his sweetheart Laura calling for him, begging him to save her... Wild has to 
rebuild his life from scratch, but this nightmare ties him to his past... so he ventures out to look 
for answers once again. 
 
Gameplay-wise, Joker II is pretty much identical to its predecessor. It is a Japanese-style adventure 
without puzzles, but with more interaction and exploration possibilities than it is usually the case 
with games of its genre. Graphically the game also looks very similarly 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/joker-ii 
 
 
$end


$info=J.R.R. Tolkien's War in Middle Earth,
$<a href="http://www.mobygames.com/game/msx/jrr-tolkiens-war-in-middle-earth"</a>
$bio
 
 
J.R.R. Tolkien's War in Middle Earth (c) 1989 Melbourne House / Melbourne House 
 
Simultaneously a medieval war strategy game and a roleplaying game, this one covers all of Middle 
Earth pretty definitively.  Play alternates between overhead maps where the player controls strategic 
forces in real time, and scrolling wilderness screens where combat between characters and monsters 
can take place. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jrr-tolkiens-war-in-middle-earth 
 
 
$end


$info=Jump,
$<a href="http://www.mobygames.com/game/msx/jump"</a>
$bio
 
 
Jump (c) 1992 Zigurat / Zigurat 
 
This arcade game is a cross between Breakout and Space Invaders. Player controls an electromechanical 
robot, who walks along the top of a wall consisting of bricks and jumps on it. A line of bugs is 
coming to him from the bottom of the screen in vertical direction, while the bomb is flying in 
horizontal direction in the center. Bugs may be killed by jumping on the wall, which results in a 
brick falling from its bottom. The number of jumps is equal to the bottom brick's distance from the 
robot. Flying bomb may eliminate the brick until it reaches the bug, but if the bug is killed, its 
bad or good soul will fly to the top, where robot may collect it and make influence on his mood. 
After the bug is eliminated, another one will start to crawl from the bottom. There is a snail moving 
in horizontal direction at the very bottom of the screen, which is mostly covered by the bugs 
crawling to the top, and it may be hit by brick in case of success also. 
 
The player is transferred to another level after necessary quantity of the bugs is killed. But 
beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes 
non-functional if the bugs reached the very top of the screen or if the robot falls off the wall. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/jump 
 
 
$end


$info=Jump Coaster (1984) (Nippon Columbia),
$<a href="http://www.mobygames.com/game/msx/jump-coaster"</a>
$bio
 
 
Jump Coaster (1984) (Nippon Columbia) (c) 1984 
 
You control a caped man who attempts to rescue his girlfriend while attempting to avoid running men 
and girls on roller coasters. Two  scenes make up one round . Pick up all gold bags in both scenes 
and your off to the next round. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/jump-coaster 
 
 
$end


$info=Juno First (1983) (Sony),
$<a href="http://www.mobygames.com/game/msx/juno-first"</a>
$bio
 
 
Juno First (1983) (Sony) (c) 1983 Konami Industry Co. Ltd. / Sony Computer Entertainment Japan 
 
This game is a 2D shooter. You 'll have to destroy the enemy's Magnet Power Station with your gun. 
There are only a few moments before the atomic turbine missile encounters the enemy. You, as pilot of 
a space fighter have to shoot your way though aliens. You can escape the danger by using warps and 
special objects - to be collected en route. The aliens will mutate in more dangerous forms the longer 
the live. So don't let the aliens survive. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
SOURCE : http://www.mobygames.com/game/msx/juno-first 
 
 
$end


$info=Kenpelen Chess,
$<a href="http://www.mobygames.com/game/msx/kenpelen-chess"</a>
$bio
 
 
Kenpelen Chess (c) 1988 Andromeda Software / Pony Canyon, Inc. 
 
Kenpelen Chess is a computer chess game with a top-down view but with a 3D-feel. It includes various 
boards and play options. You can choose to play at one of the seven different difficulty levels. 
Chess can be played against the computer or a friend. 
All pieces are animated when moved. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
SOURCE : http://www.mobygames.com/game/msx/kenpelen-chess 
 
 
$end


$info=Keystone Kapers (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/keystone-kapers"</a>
$bio
 
 
Keystone Kapers (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Pony Canyon, Inc. 
 
The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent 
in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach 
the exit at the top. Your job is to catch up to him and send him to prison. You will need to use 
either the escalators at the end of each floor, or the elevator in the middle to go from floor to 
floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to 
decide which route will be faster in getting you closer to your goal. If Harry can make it to the top 
before you catch him, you will have to retry that level. Harry has no intention of letting you catch 
him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, 
bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you 
down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster 
and faster, and more objects will be tossed your way to duck and jump over. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,ColecoVision 
SOURCE : http://www.mobygames.com/game/msx/keystone-kapers 
 
 
$end


$info=Kick It (1987) (Hal),
$<a href="http://www.mobygames.com/game/msx/kick-it"</a>
$bio
 
 
Kick It (1987) (Hal) (c) 1987 Aackosoft International B.V. / HAL Laboratory, Inc. 
 
You are a pair of trousers. The screen is filled with a board game that has been subdivided into blue 
tiles. You can walk over them, but only once! The will disappear when you've walked over them. 
Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling 
dam stones-like objects are also to be collected. But that's not all. The board contains three types 
of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The 
second hazard is the Man With The Hat, who is moving around the board. Don't let him catch you! The 
third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by 
grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off 
to the next level! The game contains digitized speech, which you will hear when the game starts, when 
your walked into an hazard and at Game Over. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/kick-it 
 
 
$end


$info=KiKi KaiKai,
$<a href="http://www.mobygames.com/game/msx/kiki-kaikai"</a>
$bio
 
 
KiKi KaiKai (c) 1987 Taito Corporation / Taito Corporation 
 
The youngest child of a mysteriously disappeared family didn't join the family on a journey to a far 
and unknown place to board an odd ark because she had to keep on cultivating their land. An humble 
peasant spread the word: a creature coming from the underworld took away the ark! 
 
The girl must have been touched by the hand of luck... and she alone is the only one who can save and 
take them safely back home. 
 
You can move around in eight directions, trying to defend yourself against the attacks of creatures 
coming from the underworld. 
You can defend yourself by means of scrolls with obscure magician runes, throwing cards and other 
weapons to be picked up en route. 
 
The magic cards and magic spells have a limited range or last only for a short period of time but can 
be powered up by collecting the runes found after destroying a formation of red flames-shaped enemies 
or waving an black and white flag. 
Several items (mostly pearls) will be found along the way and can be picked up and used to defeat the 
enemy creatures. 
 
A round consist of multiple scenes (areas) and each scene is completed when the Scene Guard has been 
defeated and when a round is completed one family member will be free and return safely home... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.7 
Other Systems : TurboGrafx-16,Wii 
SOURCE : http://www.mobygames.com/game/msx/kiki-kaikai 
 
 
$end


$info=Kinetic Connection,
$<a href="http://www.mobygames.com/game/msx/kinetic-connection"</a>
$bio
 
 
Kinetic Connection (c) 1986 
 
In Kinetic Connection you are presented with an array of blocks on one of 16 MicroKinema (levels), 
which are split from a square grid. Pick up, rotate and place the objects to form a mystery image in 
the grid. You can display the actual image you are attempting to mirror, but your limited fund of 
time depletes more quickly while this is visible. 
 
Puzzles can be broken down into between 4 and 96 pieces. Many of the MicroKinema are animated, which 
gives you clues as to what should be placed where, and which way up. 
 
Quick thinking and creativity are the keys. The puzzles can be saved, and played alone or with a 
friend. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard|Mouse 
Score : 4.0 
Other Systems : Commodore 64,NES 
SOURCE : http://www.mobygames.com/game/msx/kinetic-connection 
 
 
$end


$info=King & Balloon (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/king-balloon"</a>
$bio
 
 
King & Balloon (1984) (Namcot) (c) 1984 Namco Limited / Namco Limited 
 
You control a crossbowman that protects his king from being taken by enemy hot-air balloons. You must 
protect the king and prevent him from being captured and carried far up into the sky by one of the 
balloons by firing arrows at squads of descending hot air balloons. If the king is actually picked up 
he will scream "Help", and if he disappears he will say "Bye, bye". Each round is completed when all 
42 balloons have been destroyed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/king-balloon 
 
 
$end


$info=King's Knight (1986) (Square),
$<a href="http://www.mobygames.com/game/msx/kings-knight"</a>
$bio
 
 
King's Knight (1986) (Square) (c) 1986 Square Co., Ltd. / Square Co., Ltd. 
 
King's Knight is a fantasy-themed top-down shooter where four heroes have to unite to defeat a dragon 
and rescue a princess in despair. It was one of the first games published by Square Soft (now 
one-half of Square Enix). King's Knight is a variation on Konami's Knightmare which sold extremely 
well. 
 
The first four stages involve you powering up your characters as far as they can go, picking up 
shields (to increase defense), boots (to increase speed), swords (to increase attack power), and 
spell icons (which will be required to be held by everyone for the final storm on the castle), 
defeating monsters along the way. The power-ups are hidden underneath mountains, rocks, and houses. 
Nearly everything can be shot at and destroyed. The heroes are, in order: 
 
Ray Jack, the Knight, who possesses strong attacking power 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/kings-knight 
 
 
$end


$info=King's Valley 1 (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/kings-valley"</a>
$bio
 
 
King's Valley 1 (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting 
your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the 
limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. 
You'll then have to play the whole level over again. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/msx/kings-valley 
 
 
$end


$info=King's Valley 2 (1988) (Konami),
$<a href="http://www.mobygames.com/game/msx/kings-valley-2"</a>
$bio
 
 
King's Valley 2 (1988) (Konami) (c) 1988 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
The follow up of the puzzle game King's Valley. 
 
In the puzzle game King's Valley 2 you ones again need to collect all treasures by drilling and 
cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use 
the limited available cutting and drilling equipment in the wrong order you 'll eventually get stuck 
and you 'll have to play the whole level again. In King's Valley 2 you 'll be given a password code 
after each completed pyramid. With that password you can start at the level you stopped playing and 
you won't have to start all over again at level 1. 
 
The game has a stage editor, so you can build and play your own puzzle stages. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/msx/kings-valley-2 
 
 
$end


$info=Kin-Niku Man: Colosseum Deathmatch,
$<a href="http://www.mobygames.com/game/msx/kin-niku-man-colosseum-deathmatch"</a>
$bio
 
 
Kin-Niku Man: Colosseum Deathmatch (c) 1985 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
A one-on-one fighting game based on the "Kin-niku man" anime series starring heroic wrestlers and 
their ringside adventures. 
 
The game is played from a side-view with you controlling your Kin-niku Man (muscle-man) as he fights 
against three unique adversaries. Your arsenal consists of punches, kicks and unique throws that 
cause massive damage but can also damage you if they fail to connect. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/kin-niku-man-colosseum-deathmatch 
 
 
$end


$info=Kinnikuman (1985) (Bandai),
$<a href="http://www.mobygames.com/game/msx/kinnikuman-colosseum-match"</a>
$bio
 
 
Kinnikuman (1985) (Bandai) (c) 1985 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
"Kinnikuman Colosseum Deathmatch" is a game based on the manga/anime franchise Kinnikuman, better 
known in the West as Muscleman. It's also the first video game to ever appear based on these series, 
and as you could expect, its genre is fighting. A single player must fight past three opponents, 
after which the game loops. Matches consist of a unique round, health is measured with a energy bar, 
Up jumps, down ducks, and you can attack from those positions or while standing, and execute a throw 
(it's also one of the earliest games which allows this). You also count with a risky technique where 
you jump against the wall, tap the direction towards the wall, and tap attack, making your character 
bounce off the wall 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/kinnikuman-colosseum-match 
 
 
$end


$info=Klax,
$<a href="http://www.mobygames.com/game/msx/klax"</a>
$bio
 
 
Klax (c) 1989 Atari Games Corporation / Erbe Software, S.A. 
 
An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, 
or diagonals of a single color. Each level requires a different pattern to be made, and the tiles 
fall faster, more at a time, and in an increasing number of colors as the game progresses. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari 2600,Atari 5200,Atari 7800,Atari ST,BBC Micro,Commodore 
64,DOS,Game Boy,Game Boy Color,Game Gear,Genesis,Lynx,NES,PC-88,PC-98,SEGA Master 
System,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/klax 
 
 
$end


$info=Knight Leon,
$<a href="http://www.mobygames.com/game/msx/knight-leon"</a>
$bio
 
 
Knight Leon (c) 1986 Casio Co. Ltd. / Casio Co. Ltd. 
 
Casio's Knight Leon is a clone of Konami's Knightmare. In this top-view game you control a brave and 
handsome knight, Leon, that has to shoot bullets at various types of enemies. Shooting a series of 
enemies can grant you invulnerability or a shield. 
You have to avoid obstacles and shoot at them at the same time because they can contain power-ups for 
your weapons. 
At the end of each level is an end boss that has to be defeated before you can continue to the next 
level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/knight-leon 
 
 
$end


$info=Knight Lore (1986) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/knight-lore"</a>
$bio
 
 
Knight Lore (1986) (Jaleco) (c) 1986 Ashby Computers and Graphics Ltd. / Aackosoft International B.V. 
 
Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As 
with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving 
both puzzle-solving and action, meaning that each screen requires thorough planning and precise 
navigation. 
 
The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using 
monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 
days and nights - at night your character turns into a werewolf. Ultimate's individual style of 
eschewing straightforward instuctions in favour of feature lists and riddles is put to good use here, 
with the story detailed in a rhyming poem of sorts. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amstrad CPC,BBC Micro,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/knight-lore 
 
 
$end


$info=Knight Lore Remake,
$<a href="http://www.mobygames.com/game/msx/knight-lore-remake"</a>
$bio
 
 
Knight Lore Remake (c) May 30, 2009 RetroWorks / RetroWorks 
 
The Knight Lore Remake for MSX 2 adds colors, new graphics and animation to the original, 
monochromatic 8-bit classic, as well as a separate map screen of the maze showing all the rooms, 
marking the ones already visited and displaying icons of the objects on each screen. The map can be 
called with the SHIFT key. When used on a MSX Turbo R, the game activates the R800 CPU to prevent 
slowdowns. 
 
The gameplay remains the same, where the player must guide the explorer Sabreman through a castle 
labyrinth, collecting all the ingredients for a potion spell. The daytime cycle occurs every few 
minutes, turning the main character into a werewolf when the evening starts, and back to human form 
when the dawn breaks. The remake has a darker, colder palette for night time. The quest must be 
completed in 40 days, roughly an hour of real time, to win the game and cure Sabreman of lycanthropy. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
SOURCE : http://www.mobygames.com/game/msx/knight-lore-remake 
 
 
$end


$info=Knightmare,
$<a href="http://www.mobygames.com/game/msx/knightmare"</a>
$bio
 
 
Knightmare (c) 1986 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
The game is about brave knight, who shoots with arrows all his enemies and at the end of level their 
bosses such like witches, etc. Shooting monsters, avoiding obstacles, passing the bridges and 
collecting upgrades for your weapon leads you to the glory. Digitized music and sound adds more to 
ordinary arcade gameplay. 
 
This game maybe also about two brave knights (you and your friend) who does the same for the victory 
on one screen. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : DOS 
SOURCE : http://www.mobygames.com/game/msx/knightmare 
 
 
$end


$info=Maze of Galious, The (1987) (Konami),
$<a href="http://www.mobygames.com/game/msx/knightmare-ii-the-maze-of-galious"</a>
$bio
 
 
Maze of Galious, The (1987) (Konami) (c) 1987 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Knightmare II: The Maze of Galious is the sequel of another Konami game called Knightmare. 
 
Maze of Galious is a game where you have to kill thousands of enemies, collect items in order to 
obtain new powers, and defeat some really big guys at the end of each level. In Maze of Galious you 
are free to go everywhere you want from the beginning of the game, thus you have to choose very 
carefully the order in which you visit all the rooms in the huge map if you want to keep your 
character alive. 
 
The map is structured in a main map (called the Castle) and 10 submaps (called the Worlds). Initially 
you are in the Castle, and you have to find the keys that open the doors to go to each of the Worlds. 
To complete the game, you have to defeat the boss at the end of each one of the 10 worlds. You are 
free to revisit each world as often as you want, in order to see if you have missed something. To 
defeat all 10 beasts, you control two characters: Popolon and Aphrodite. Each one has special 
abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able to dive. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.4 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/knightmare-ii-the-maze-of-galious 
 
 
$end


$info=Knight Orc,
$<a href="http://www.mobygames.com/game/msx/knight-orc"</a>
$bio
 
 
Knight Orc (c) 1987 Level 9 Computing, Ltd. / Rainbird Software 
 
As Gringleguts the Orc, you swear revenge on all humankind for the treatment of your race. This game 
plays for real 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/knight-orc 
 
 
$end


$info=Knight Tyme,
$<a href="http://www.mobygames.com/game/msx/knight-tyme"</a>
$bio
 
 
Knight Tyme (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century 
aboard the peaceful trade starship USS Pisces. He must find a way back to his own time. 
 
Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the 
player interacts with the environment through the "Windimation" system: pressing a button brings up a 
window with a list of commands (pick up/drop/take/give an object, examine, command a character, read 
something, cast a spell and wear/unwear object). The player can scroll through these with the 
movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay 
as the ship must visit several different planets. The spaceship has to be refueled, otherwise the 
character will be stuck forever in space. There are rooms that kill the knight instantaneously. 
Usually there is a puzzle associated with these rooms that must be solved in order to access them. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/knight-tyme 
 
 
$end


$info=Konami's Baseball (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/konamis-baseball"</a>
$bio
 
 
Konami's Baseball (1984) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
"Baseball" is a game where you can pitch, hit, field, and run just like in a real baseball game. You 
can choose between USA and Japan modes, two different teams, and among a lineup of unique players. In 
the 1-player game, you play against the computer, and the in the 2-player game, your friend is your 
opponent. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/konamis-baseball 
 
 
$end


$info=Konami's Boxing (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/konamis-boxing"</a>
$bio
 
 
Konami's Boxing (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
A boxing game with a couple of moves, with the standard jabs complimented by body punches and the 
ability to dodge, duck or raise your guard. 
Each punch weakens your opponent's strength, although going long enough without being hit can see 
this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him 
many times, and then with a knockout blow, to see him go down. There is a referee. The game has a two 
player option. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/konamis-boxing 
 
 
$end


$info=Konami's Golf (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/konamis-golf"</a>
$bio
 
 
Konami's Golf (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your 
stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and 
ball lie must be taken into account. 
 
The game features a split screen with two views, one an overhead view of the entire hole, and the 
other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 
2 player stroke play, or 2 player match play. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/konamis-golf 
 
 
$end


$info=Konami's Soccer (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/konamis-soccer"</a>
$bio
 
 
Konami's Soccer (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Soccer is an action game for two players or one player against the computer. You can play the game in 
one of five skill levels, choose from several different teams, and select the amount of time the 
match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead 
view of the field which scrolls to follow the action. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/msx/konamis-soccer 
 
 
$end


$info=Konami's Tennis (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/konamis-tennis_"</a>
$bio
 
 
Konami's Tennis (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Tennis is Konami's version of the sport for the MSX platform. One or two players can play against 
computer or two players can compete each other . The game follows standard tennis rules and allows 
you to hit a variety of forehand and backhand shots to any location on the court. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
SOURCE : http://www.mobygames.com/game/msx/konamis-tennis_ 
 
 
$end


$info=Kong's Revenge,
$<a href="http://www.mobygames.com/game/msx/kongs-revenge"</a>
$bio
 
 
Kong's Revenge (c) 1991 Zigurat / Zigurat 
 
Kong's Revenge is an action game based on Donkey Kong. It is divided into two parts. 
 
In the first part, the player must climb to the top of five buildings and must defeat one of Kong's 
minions on each one. Throughout the level, the player must avoid barrels and fire balls, and activate 
levers to move platforms. 
 
The second part, which can only be accessed when the first one is completed, is a simple 
side-scrolling run 'n' gun game. While still avoiding barrels and other objects, the player must 
shoot at enemies. Finally, they have to defeat Kong and save the girl. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/kongs-revenge 
 
 
$end


$info=Koronis Rift,
$<a href="http://www.mobygames.com/game/msx/koronis-rift"</a>
$bio
 
 
Koronis Rift (c) 1987 Lucasfilm Games LLC / Activision, Inc. 
 
You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms 
earliest games. 
 
The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can 
loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. 
It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want 
you dead. 
 
The game uses fractal graphics, the terrain is vast and detailed, and the story behind it is quite 
complex, considering the type of game. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Commodore 64,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/koronis-rift 
 
 
$end


$info=Krakout,
$<a href="http://www.mobygames.com/game/msx/krakout"</a>
$bio
 
 
Krakout (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the 
screen (there is a left/right option) instead of at the bottom. 
 
There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the 
bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch 
ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra 
life). 
 
The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew 
and eat your ball and spit out the core back at you! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/krakout 
 
 
$end


$info=Kubus,
$<a href="http://www.mobygames.com/game/msx/kubus"</a>
$bio
 
 
Kubus (c) 1985 Kuma Computers Ltd. / Kuma Computers Ltd. 
 
Kubus is a basic vertical scrolling arcade game in which you, as an astronaut, have to collect the 
purple dots in a maze-like and cube shaped floor while avoiding enemy objects. 
Occasionally special objects appear which contain special powers, such as no enemies for a certain 
amount of time or invulnerability. 
 
When all purple dots have been collected you can jump to the next level which are separated by a wide 
and cube less gap. This gap contains only some cubes if all dots have been collected and those cubes 
can be used as a bridge to jump to the next level. 
You have only a limited amount of oxygen to collect all the dots and if you fail you'll loose a life. 
 
It's only possible to move and jump diagonal. The game can be played at two different difficulty 
levels. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/kubus 
 
 
$end


$info=Kurutta Kajitsu,
$<a href="http://www.mobygames.com/game/msx/kurutta-kajitsu"</a>
$bio
 
 
Kurutta Kajitsu (c) Jun 12, 1992 FairyTale / FairyTale 
 
The young Satoshi Kanou attends  a prestigious art school. One day, the students are invited to a 
party in Professor Tsukishima's mansion. The hero becomes acquainted with the professor's young 
daughter, and her father eventually hires him as a private tutor. But it all goes wrong when a 
terrible accident involves the young hero into a net of mystery and intrigues. Soon he realizes that 
an innocent person's life might be in danger. The private tutor becomes a private detective... 
 
Kurutta Kajitsu is a rather standard Japanese-style adventure gameplay-wise. Typically for the genre, 
the player advances the story by repeatedly selecting verb commands ("Examine", "Talk", etc.) from a 
menu. Most of the time the player is free to move between various locations (also menu-wise) to 
explore the game world, talk to characters, and solve the mystery. The game has scenes with nudity 
and sexual content. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/kurutta-kajitsu 
 
 
$end


$info=La Abada del Crimen,
$<a href="http://www.mobygames.com/game/msx/la-abada-del-crimen"</a>
$bio
 
 
La Abada del Crimen (c) 1987 Opera Soft S.A. / MCM Software 
 
The development of the game is based on the Umberto Eco's novel "The Name of the Rose", on which 
Guillermo de Baskerville along with its intrepid disciple Adzo de Melk have the order on the part of 
Abad of an Abbey (Abadía) forgotten of the hand of God, to clarify certain crimes that are granted to 
the hand of the Devil. With this attractive argument we became jumbled of such way in the game that 
until we do not solve it we are condemned to moor itself of permanent form to the computer. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.7 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/la-abada-del-crimen 
 
 
$end


$info=La Aventura Espacial,
$<a href="http://www.mobygames.com/game/msx/la-aventura-espacial"</a>
$bio
 
 
La Aventura Espacial (c) 1990 Aventuras AD / Aventuras AD 
 
A supercomputer in the most remote part of a distant galaxy has become crazy and threatens to destroy 
the planet. You have been chosen to be the central link of the support command which will try to give 
a solution for it. But don't worry, you have been educated and trained in the Golden Ring space 
station, the hardest survival school of the galactic confederation. 
 
Besides, your ship is equipped with the ultimate devices which will allow you to travel safely by the 
well-known universe. The Combat Mode, where you can activate a panel with a system to locate and to 
destroy your enemies and the Control System via Menus, both make La Aventura Espacial a new concept 
in the graphic-conversational adventure. 
 
First of all, your mission is to find your companions, whom are distributed by all the universe, and 
together with them you must arrive to the central base of the Dark Threat. There, you will have to 
deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. 
All the galaxy has its destiny in your hands. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/la-aventura-espacial 
 
 
$end


$info=La Aventura Original,
$<a href="http://www.mobygames.com/game/msx/la-aventura-original"</a>
$bio
 
 
La Aventura Original (c) 1989 Aventuras AD / Aventuras AD 
 
In the mid-'70s, an unusual phenomenon took place: two Americans, Willie Crowther and Don Woods wrote 
the first text adventure game: it was the Original Adventure and was written in Fortran for a DEC 
PDP-10 and occupied more than 300 K of memory. It gathered a cult following from the elite 
programmers who knew how to connect to the data bank where it was located, and like all cults, it had 
its first "martyrs" 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/la-aventura-original 
 
 
$end


$info=Labyrinth,
$<a href="http://www.mobygames.com/game/msx/labyrinth"</a>
$bio
 
 
Labyrinth (c) 1987 Lucasfilm Games LLC / Pack-In-Video Co., Ltd 
 
The player starts this game off controlling the actions of an ordinary citizen on their way to a 
movie theater. In the south cinema, the player chats with two teenagers about the actual movie at 
which point a hush descends upon the room and the in-game film begins...where the player learns that 
they have been chosen to be the thrall of Jareth the Goblin King, who must be overcome to finish the 
game. A clock ticks down 13 meager hours to complete this task, lest the player's character end up 
lost in the labyrinth forever. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/labyrinth 
 
 
$end


$info=La Diosa de Cozumel,
$<a href="http://www.mobygames.com/game/msx/la-diosa-de-cozumel"</a>
$bio
 
 
La Diosa de Cozumel (c) 1990 Aventuras AD / Aventuras AD 
 
The scene chosen for this adventure, the first one of the "Ci-U-Than" trilogy, is the Yucatan, a 
mysterious land in which legends say there are a lot of dangers, hidden treasures, unsolved 
mysteries, temples filled with traps... in short, the ingredients to which the good adventurer is 
used to deal with. 
 
The adventure is developed in the island of Cozumel, where you must guide an archaeologist who had an 
incident. He was sailing towards it perfectly equipped, when an unfortunate shipwreck left him 
without anything. Do not think he only lost the map or the machete, no, he lost everything, including 
the trousers and the underclothes, reason why it's quite possible that an entrance in San Marcos, 
coastal town near the place of the shipwreck, would carry serious problems with the justice. The main 
mission of the adventure is to discover all the hidden secrets of the island and then be able to 
escape from it. 
 
This game uses the habitual commands of the previous AD adventures, plus the inclusion of some PSI 
characters, it means, personages with own personality, decision capacity, different behavior 
according to the development of the adventure, that is, personages who must be treated as if they 
were real since their reactions can vary from a game to another. Some improvements like the objects 
treatment system have been incorporated (which include all their qualities) 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/la-diosa-de-cozumel 
 
 
$end


$info=Lady Safari,
$<a href="http://www.mobygames.com/game/msx/lady-safari"</a>
$bio
 
 
Lady Safari (c) 1988 OMK Software / OMK Software 
 
Probably one of the earliest photo-shooting games, as popularised by Pokémon and various 
paparazzi/stalking games, Lady Safari comes with an extra sexist twist. 
 
You have a blonde and a dark-haired long-legged lady to choose from, both dressed in nothing more 
than a tanga leotard and a pair of boots. You must control your lady on a journey through an African 
jungle. Along the road are cameras on tripods for you to look through in the hope of snapping an 
animal. If you get them on film, they end up in your photo album. The road through the jungle is 
filled with dangerous animals such as spiders and snakes, and even flesh-eating plants. You must also 
traverse rivers on small rafts. Since the road is narrow and you lack any offensive capacity, you 
must look carefully where you tread, or your scantily-clad lady will fall prey to the dangers of the 
African wildlife. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/lady-safari 
 
 
$end


$info=La Espada Sagrada,
$<a href="http://www.mobygames.com/game/msx/la-espada-sagrada"</a>
$bio
 
 
La Espada Sagrada (c) 1990 Topo Soft / Topo Soft 
 
La Espada Sagrada is an arcade-videoadventure mix that consists of 3 phases, 2 of them inspired by 
the classic videoadventure genre of the eighties and the third being a classical arcade game. 
 
The hero player (Atahualpa Yupanqui) aims to obtain 'The Sacred Sword', and problems through the 2 
early stages must be solved in order to find it. Then in a third phase full of action, take advantage 
of that sword to be victorious. 
 
The two early stages have no side scrolling, while the third one is an arcade with horizontal scroll 
and non-stop action and big sprites. 
 
To access levels 2 and 3 you need a code, which is provided once you finish the previous one. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/la-espada-sagrada 
 
 
$end


$info=L'Affaire...,
$<a href="http://www.mobygames.com/game/msx/laffaire"</a>
$bio
 
 
L'Affaire... (c) 1986 Infogrames Multimedia SA / Philips Interactive Media, Inc. 
 
Raymond Pardon was a gentle man. Maybe too gentle. Due to non-ability to defend himself against the 
accusation, he has spent last six years in a prison for a hold-up he did not commit. But the things 
were even worse: in addition to six years of imprisonment he lost his lovely wife, Mylène. 
 
Who was involved in this affair? To discover the truth, you as Raymond should perform your own 
investigation in seven European cities: Barcelona, Paris, Cannes, Rome, Amsterdam, Hamburg and 
London. In turns you'll behave as a gangster or as a journalist. It is up to you to perform the 
investigation in cold blood despite the lies and hired assassins. Someone must pay! 
 
The gameplay flows as adventure in first-person view. You choose the place to visit and examine the 
objects there. Moving the cursor on the scene, you set its part in focus and may interact with it. 
Some of the objects may be added to your inventory and used later, some of the persons may share a 
valuable information with you, some of them may be hostile. 
 
The game supports several languages: French, German, English, Italian, Dutch, and Spanish. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/msx/laffaire 
 
 
$end


$info=Lancelot,
$<a href="http://www.mobygames.com/game/msx/lancelot"</a>
$bio
 
 
Lancelot (c) 1988 Level 9 Computing, Ltd. / Mandarin Software 
 
Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and 
rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round 
Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the 
foundation of the Order to its finest hour - the quest for the Holy Grail. 
 
Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of 
Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now 
yours - and you´ll need all your strength, wit and valor to achieve your goal. To get the highest 
possible score, you should only kill combat foes when it is absolutely essential to survival. 
 
The game's command set includes the ability to issue instructions to other knights, and to 
automatically GO TO a place you have previously visited. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/lancelot 
 
 
$end


$info=Laserfight!,
$<a href="http://www.mobygames.com/game/msx/laserfight"</a>
$bio
 
 
Laserfight! (c) 1989 
 
Laserfight! is a horizontally-scrolling shooter that is exceptionally similar to the classic Gradius. 
The visual design and power-up system are both reminiscent of Konami's well-known title. There is a 
gauge along the bottom of the screen which increases when a power-up is picked up. Each level of the 
gauge will activate a different weapon, with the last level switching to another set of weapons. 
There are three weapon sets in all for a total of nine weapons, including lasers, reflect shots, and 
4-way shots 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/laserfight 
 
 
$end


$info=The Last Mission,
$<a href="http://www.mobygames.com/game/msx/last-mission"</a>
$bio
 
 
The Last Mission (c) 1987 Opera Soft S.A. / Opera Soft S.A. 
 
The Last Mission is a side-view arcade game without scrolling (viewpoint moves from screen to screen) 
with map of big dimensions. The game takes its inspiration from games such as Underwurlde and 
Starquake. 
 
You control a tank-like robot which can be divided in 
two: you rotate caterpillar and head-canyon, and the head part can fly off on its own. However,the 
head can only survive separately for a short amount of time, and your restart position is dictated by 
the location of the body, even if the head has moved forward through further screens. Therefore, the 
difficulty of the game was in making it possible to advance with the assembled robot's two parts. 
 
 
- TECHNICAL - 
 
Other Systems : Amstrad CPC,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/last-mission 
 
 
$end


$info=Las Vegas Video Poker,
$<a href="http://www.mobygames.com/game/msx/las-vegas-video-poker"</a>
$bio
 
 
Las Vegas Video Poker (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
With 20 coins in your hand, you approach the electronic poker machine confidently, with the aim of 
making a killing. There are several winning hands, with a Royal Flush paying out at 250-1, a Royal 
Flush at 50-1 and Four of a Kind at 20-1. Smaller winnings can be scored with multiple pairs or pairs 
of 'face cards'. There are five skill levels, and four different values of money to play with. After 
the initial draw you can choose which cards to hold in the hope of getting the best possible 
combination together. There is no opponent to play, and thus no bluffing involved. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/las-vegas-video-poker 
 
 
$end


$info=Laydock,
$<a href="http://www.mobygames.com/game/msx/laydock"</a>
$bio
 
 
Laydock (c) 1985 T&E&nbsp / T&E&nbsp 
 
Two jet fighters go on a mission together, each managed and controlled by a different player. The 
jets can be docked side-by-side or end-to-end for greater fire and fighting power. When docked one 
player is the pilot and the other is the weapons officer. 
The game can also be played by a single player. When you progress in the game you can select more 
advance weapon systems to fight the over 50 different enemy characters. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 4.8 
SOURCE : http://www.mobygames.com/game/msx/laydock 
 
 
$end


$info=Laydock 2: Last Attack,
$<a href="http://www.mobygames.com/game/msx/laydock-2-last-attack"</a>
$bio
 
 
Laydock 2: Last Attack (c) 1988 T&E&nbsp / T&E&nbsp 
 
Sequel to the successful shoot 'm up Laydock. Again two jet fighters go on a joint mission, each 
space ship managed and controlled by a different player. The ships can be docked side-by-side or 
end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is 
the weapons officer. 
But this game can also be played by a single player. When you progress in the game you can select 
more advance weapons systems to fight the over 50 different enemy characters. Compared with its 
predecessor there is not much changed only better graphics, more detailed backgrounds and inter level 
animations. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/msx/laydock-2-last-attack 
 
 
$end


$info=Super Laydock Mission Striker (1987) (T&E Soft),
$<a href="http://www.mobygames.com/game/msx/laydock-super-mission-striker"</a>
$bio
 
 
Super Laydock Mission Striker (1987) (T&E Soft) (c) 1987 T&E&nbsp / T&E&nbsp 
 
A shoot 'm up game in the  Laydock series that fits in perfectly between  Laydock (Laydock 1) and  
Laydock 2. It's again a game that can be played by two players though a single player game is also a 
possibility. If played by two players the can cooperate by docking the jets together, docked 
side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot 
and the other is the weapons officer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/msx/laydock-super-mission-striker 
 
 
$end


$info=Lazer Bykes,
$<a href="http://www.mobygames.com/game/msx/lazer-bykes"</a>
$bio
 
 
Lazer Bykes (c) 1985 
 
This is one of those Tron-style games where you and an opponent, either human or computer-controled, 
ride light cycles in an arena. This is very much like a "snake" game, but where the tail never ends, 
forcing you to go on as long as possible, trying to trap your opponent with your "tail". This 
particular version is played until either version has died ten times, has optional obstacles and two 
speeds. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/msx/lazer-bykes 
 
 
$end


$info=Lazy Jones,
$<a href="http://www.mobygames.com/game/msx/lazy-jones"</a>
$bio
 
 
Lazy Jones (c) 1985 Terminal Software / Terminal Software 
 
Welcome to the World of Lazy Jones. You play the role of a janitor in this game, a lazy janitor that 
sneaks into back rooms and plays computer games. You can move around from floor to floor, and go into 
the back rooms and play the old (and I mean old) computer games that are in these rooms. Be careful 
you wouldn't want to get caught by security guards that are roaming the floors. There are 18 rooms to 
choose from, there are 3 that actually aren't games, and of course everyones favorite, the one that 
isn't a classic game, but you are just trying to get drinks off of the bartender, while avoiding the 
drunk. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/lazy-jones 
 
 
$end


$info=Legacy of the Wizard,
$<a href="http://www.mobygames.com/game/msx/legacy-of-the-wizard"</a>
$bio
 
 
Legacy of the Wizard (c) 1987 Nihon Falcom Corp.|Quintet Co., Ltd. / Nihon Falcom Corp. 
 
Long ago, an evil dragon named Keela was imprisoned inside a magical dungeon. However time has passed 
and the magic that sealed the dragon away is weakening. The Drasle family decides that it's time to 
destroy the dragon once and for all. However only one weapon is capable of doing this, the Dragon 
Slayer, which is itself sealed away by four magical crowns. The Drasle family decides to take on this 
quest, and will use every member of the family in order to accomplish it. 
 
Legacy of the Wizard is an side-scrolling action platform game with role-playing elements.  The 
player chooses a character from among five different members of the Drasle family. The choices are: 
Xemm the father and woodcutter, Mayna the magic-using mother, Roas the brave warrior son, Lyll the 
athletic daughter and Pochi the domesticated monster-pet. Each character has unique abilities 
(including attack and jumping abilities) and can only use certain items from those collected. Players 
can travel back to the Drasle household at any point to change characters. 
 
The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a 
variety of items (which as mentioned, can only be used by particular characters) and use them to 
progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, 
health-restoring bread, magic-resoring potions and health-damaging poison. Gold can be spent on items 
and other power-ups that are available at various shops hidden inside the dungeon. The player must 
eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that 
weapon to defeat the Kress. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Score : 3.4 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/legacy-of-the-wizard 
 
 
$end


$info=The Legend of Kage,
$<a href="http://www.mobygames.com/game/msx/legend-of-kage"</a>
$bio
 
 
The Legend of Kage (c) 1986 Taito Corporation / Taito Corporation 
 
You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord 
Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen 
and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside 
of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's 
moves include the ability jump extremely high in the air, grab and climb trees, block and attack with 
his sword, and throw shuriken.  The game can be challenging at times though because the player dies 
in one hit.  2-players are supported, but must take turns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/legend-of-kage 
 
 
$end


$info=Leisure Genius presents Monopoly,
$<a href="http://www.mobygames.com/game/msx/leisure-genius-presents-monopoly"</a>
$bio
 
 
Leisure Genius presents Monopoly (c) 1986 
 
This version of the classic board game supports several graphic formats and offers some different 
options. From 2 to 8 players can play the game, and they can all be computer players if you wish. 
This allows you to just sit back and watch as the computer takes over.  You can choose to play a 
short game with a specified time limit, or a standard game, and there is a save game feature. 
 
All actions are handled entirely by keyboard. Questions appear in the center area of the board (for 
buying property, for instance). Pressing the first letter of a word from the top bar takes that 
action (Q for Quit as an example). Player stats can be viewed on the screen. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/leisure-genius-presents-monopoly 
 
 
$end


$info=L Elle,
$<a href="http://www.mobygames.com/game/msx/l-elle"</a>
$bio
 
 
L Elle (c) Feb 17, 1992 Elf Co., Ltd. / Elf Co., Ltd. 
 
Christmas 1999: an atomic war has begun. Most of the Earth's population was wiped out. Only a few 
millions remained. Three years have passed, and the leading scientists of the world started working 
on a project to re-build the planet. But not everyone agreed with them 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/l-elle 
 
 
$end


$info=L'Empereur,
$<a href="http://www.mobygames.com/game/msx/lempereur"</a>
$bio
 
 
L'Empereur (c) 1990 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
L'Empereur is a military strategy game devloped by KOEI. L'Empereur takes place during the violent 
aftermath of the French Revolution and follows the rise and fall of Napoleon Bonaparte who became one 
of the most beloved and charismatic leaders of France. 
 
Gameplay 
 
You start as an officer in charge of the military and local city affairs and later in your career you 
become the French First Consul and finally the Emperor and take up the responsibilities that come 
with it. You can only rise in rank if you have gained the support of the people. 
 
You have to build and organize a loyal military army and lead them into war. 
Defeat the belligerent neighboring countries and collect taxes and pay stipends on time. But be aware 
of military uprising, strikes, rebellions and deal with weather conditions a harsh winters and other 
natural disasters that might occur. 
 
You fail if your captured by the enemy or die. 
 
Scenario's 
 
The game scenario's that can be selected are based on Napoleons military life. 
 
1. Napoleon's Beginning. 
 
2. The desire for Power. 
 
3. The End of the Revolution. 
 
4. The Glorious Empire. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.6 
Other Systems : DOS,NES,PC-98 
SOURCE : http://www.mobygames.com/game/msx/lempereur 
 
 
$end


$info=Life Force,
$<a href="http://www.mobygames.com/game/msx/life-force"</a>
$bio
 
 
Life Force (c) 1987 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his 
appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet 
has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. 
Life Force is an action packed shooter based on the arcade game. There are six levels which alternate 
between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the 
game, destroying certain enemies will release power ups which can be used to equip your ship with 
more powerful weapons, extra speed, and shields. Gameplay is for one player or two players 
simultaneously. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.7 
Other Systems : Amstrad CPC,Commodore 64,NES,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/life-force 
 
 
$end


$info=Life in the Fast Lane,
$<a href="http://www.mobygames.com/game/msx/life-in-the-fast-lane_"</a>
$bio
 
 
Life in the Fast Lane (c) 1987 The Bytebusters / Method Solutions LLC 
 
Life in the Fast Lane can best be described as a cross between Trailblazer, for its bouncy ball on a 
chequered path action, and Elektraglide for its twisty road and futuristic enemies and obstacles. 
 
Your task is simple: Travel as far as you can on the road inside your rolling sphere. There are 
obstacles in the road that you must avoid, either by going to the left or right or by jumping over 
them. Unlike Trailblazer, you can jump a whole lot, even to the point of virtually flying above the 
level. Not even then are you safe, though, since airplanes will attack you in the sky. 
 
The ground has holes in it. If you miscalculate a leap, and fall into a black hole, you are dropped 
into something very much like Tempest, with your sphere moving across the outer edge of a space 
tunnel, shooting at the things that come out of it. If you fall into a water-filled hole, you fall 
through the road and find that it runs above a river. Here, you are attacked by fish, but luckily you 
can shoot back at them (something you cannot do on the ground). The next time there is a whole in the 
ground, you have a chance to resurface. All the while, you must make sure not to expend your jumping 
and shooting power bars, or you will be left vulnerable. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/life-in-the-fast-lane_ 
 
 
$end


$info=The Light Corridor,
$<a href="http://www.mobygames.com/game/msx/light-corridor"</a>
$bio
 
 
The Light Corridor (c) 1990 Infogrames Europe SA / Infogrames Europe SA 
 
The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. 
You control a bat, which must 'serve' the ball into play, and then follow it through the level, 
deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the 
obstacles are all static, but moving barriers add timing, reactions and luck to proceedings. 
 
There are also several bonus objects, which are collected by passing through them. These include an L 
for an extra ball and dual rectangles to give you a second bat which moves around at random. 
 
The game also comes with a full level editor, allowing you to design new levels and save them to tape 
or disk. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 0.1 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/light-corridor 
 
 
$end


$info=Lipstick Adventure,
$<a href="http://www.mobygames.com/game/msx/lipstick-adventure"</a>
$bio
 
 
Lipstick Adventure (c) May 30, 1989 FairyTale / FairyTale 
 
In Lipstick Adventure, the player takes the role of Gorou, a young Japanese private detective. One 
day, a wealthy and powerful old man contacts him and asks him to find a box which - according to him 
- contained a family treasure. The young detective thinks that fortune has finally smiled to him, but 
when his pretty girlfriend Otomi disappears, he realizes that the mystery is bigger than he 
thought... 
 
The game is a traditional Japanese adventure, with the usual first-person view and "Look - Talk - 
Think - Move" interface. There are no puzzles, and the game usually advances the plot when all the 
commands at a given screen are depleted, sometimes requiring to visit different locations several 
times. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/lipstick-adventure 
 
 
$end


$info=Lipstick Adventure 2,
$<a href="http://www.mobygames.com/game/msx/lipstick-adventure-2"</a>
$bio
 
 
Lipstick Adventure 2 (c) Jun 20, 1990 FairyTale / FairyTale 
 
This is the second entry in  Lipstick Adventure series. Once again, the protagonist is the young 
private detective Gorou. One day his girlfriend Otomi introduces to him a customer, a man who calls 
himself Sakamoto. When Gorou meets him at the train station, Sakamoto hands him a suitcase, saying he 
should deliver it to his company in Osaka. However, the suitcase contains a bomb, and the poor Gorou 
is brought to police headquarters as a terrorist suspect... 
 
Like the first game, Lipstick Adventure 2 is a detective/mystery Japanese-style adventure with 
comical and erotic elements. The player typically advances in the game by going through all the menu 
commands at a given screen. The commands are of a traditional "Look - Talk - Think - Move" variety, 
with sub-menus for object names. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/lipstick-adventure-2 
 
 
$end


$info=Little Princess,
$<a href="http://www.mobygames.com/game/msx/little-princess"</a>
$bio
 
 
Little Princess (c) 1987 Alice Soft / Champion Soft 
 
You are Kentarou Kogawa, a Japanese high-school student. One day you meet your girlfriend and the two 
of you go to the park. Suddenly, a dark winged being descends and kidnaps your girlfriend! Following 
the beast, you step through a portal and find yourself in a mysterious world. Will you be able to 
save your girlfriend and find a way home? 
 
This is a first-person animé-style Japanese adventure. You interact with the environment by typing 
commands (Japanese keyboard allows typing of katakana syllables). Movement is also done by typing 
direction commands ("North", "West", etc.) 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/little-princess 
 
 
$end


$info=The Living Daylights,
$<a href="http://www.mobygames.com/game/msx/living-daylights"</a>
$bio
 
 
The Living Daylights (c) 1987 Sculptured Software, Inc. / Domark Software, Inc. 
 
The Living Daylights is a side-scrolling action game which features eight levels of gameplay, 
centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in 
Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off 
henchmen, and takes on an evil weapons dealer. 
 
Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out 
enemies with his trusted Walther PPK. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/living-daylights 
 
 
$end


$info=Livingstone, I Presume?,
$<a href="http://www.mobygames.com/game/msx/livingstone-i-presume"</a>
$bio
 
 
Livingstone, I Presume? (c) 1987 Opera Soft S.A. / Alligata Software Ltd. 
 
Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure 
technologically almost identical to Goody (also Opera's) but this game has a more complex map and an 
obligation to alternate among three weapons and a pole that you have from the beginning of the game. 
 
The name of the game indicates a tour around each of the searches of David Livingstone that carry out 
the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality 
ends, and turns into a platform game. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/livingstone-i-presume 
 
 
$end


$info=Livingstone Supongo 2,
$<a href="http://www.mobygames.com/game/msx/livingstone-supongo-2"</a>
$bio
 
 
Livingstone Supongo 2 (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens 
to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, 
unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state. 
 
Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must 
surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must 
take some important objects to pass to next level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/livingstone-supongo-2 
 
 
$end


$info=Lode Runner 1 (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/lode-runner"</a>
$bio
 
 
Lode Runner 1 (1984) (Sony) (c) 1983 Brøderbund Software, Inc. / ASCII Corporation 
 
The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to 
infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, 
ladders and ropes. 
 
The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost 
you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, 
thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold 
has been collected, a ladder allowing you to move onto the next screen is added. Completing these 
screens often requires forward planning and precision. 
 
This was one of the earliest games to include a level editor, allowing the creation of new level 
designs with no programming skill. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Commodore 
64,DOS,J2ME,Macintosh,NES,PC-88,PC Booter,VIC-20,Wii,WonderSwan,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/lode-runner 
 
 
$end


$info=Lords of Time,
$<a href="http://www.mobygames.com/game/msx/lords-of-time"</a>
$bio
 
 
Lords of Time (c) 1983 
 
Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a 
group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine 
objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers 
and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and 
more mundane tasks in the present day. To enter different time zones, go into the grandfather clock 
in your home (the starting location) and activate one of the nine cogs. 
 
Lords of Time is played by typing commands to guide your character, moving in compass directions and 
with standard commands such as OPEN DOOR, GET GLASS and EXAMINE CAR. Objects you will encounter 
include keys, an emerald and a petrol can. 
 
 
- TECHNICAL - 
 
Other Systems : Amstrad CPC,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/lords-of-time 
 
 
$end


$info=Lorna,
$<a href="http://www.mobygames.com/game/msx/lorna"</a>
$bio
 
 
Lorna (c) 1990 Topo Soft / Erbe Software, S.A. 
 
Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place. 
 
This game follows the standard style of "go ahead and kill all anything that interpose on your way", 
those "friends" that will want to complicate your existence will be a varied mutant monsters, and, to 
defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can 
use your always effective assault-rifle. 
 
This game is based on the popular Alfonso Aspiriz's comic book. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/lorna 
 
 
$end


$info=Los Inhumanos,
$<a href="http://www.mobygames.com/game/msx/los-inhumanos"</a>
$bio
 
 
Los Inhumanos (c) 1990 Delta Software, S.L. / Delta Software, S.L. 
 
"Los lnhumanos" is a game in which our objective will be to rescue the girl who has been kidnapped by 
another enemy group called "Los Rokopiedras". Besides capturing our beloved, they have also committed 
an excess which is what really did upset Zufuru, the inhuman protagonist of this history: they have 
destroyed his dear Simca 1000, a unique car, full of memories of our friend. 
 
And, as this history occurs in the city of the skyscrapers, the distant New York, Zufuru will have to 
cross the famous Central Park in order to find the resting four pieces of his little car. Only when 
all of them would be on his possession he will be able to accede to the Empire State, the second 
level of the game and where his beloved is located. 
 
For the most curious, this game debts its name to a Spanish pop music group which had quite succes 
during the eighties, period in which they produced some of the most danced songs on the Spanish 
youthful and universitary circles, that's also why you can listen to some of their most famous songs 
during the game, as well as seeing their mascot on the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/los-inhumanos 
 
 
$end


$info=Lot Lot (1986) (Irem),
$<a href="http://www.mobygames.com/game/msx/lot-lot"</a>
$bio
 
 
Lot Lot (1986) (Irem) (c) 1985 Tokuma Shoten Publishing Co., Ltd. / Irem Corp. 
 
Lot lot is a puzzle game. The goal of the game is of extreme simplicity. Manipulate the balls in such 
a way till they fall into the pits and generating points. 
 
The game has five pits: Out, 0 points, 10 points, 30 points and 50 points. 
 
Each level starts by giving you a target score that you'll have to reach before you continue to the 
next level. 
 
The screen is divided into sixteen sections. The walls of those sections randomly disappear and the 
balls will then drop or roll into the other section or a pit at the bottom of the screen. 
 
On the screen you will find two arrows of which the second arrow follows the first one but with a 
slight delay and it stops at the same position as the first one. 
 
The arrows will start in an empty section of which one of the walls will soon disappear. To move the 
balls to the empty section move your first arrow to a section that is filled with balls end press the 
space bar or fire button. The balls will then be moved to the empty section. 
If both sections contain balls then the balls will be swapped accordingly. 
 
Now you have to manipulate the balls in such a way that they will generating points by getting them 
to the pits that generate points. 
 
In the bottom left of the screen there is a section that has a thin red line at the bottom. Never 
move the balls in that section because if any balls enter that section a crab will appear and cut the 
red line with it's razor sharp claws. The balls will disappear in the pit labeled 'OUT' and you loose 
a life. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/lot-lot 
 
 
$end


$info=Lunar Ball (1983) (Ascii),
$<a href="http://www.mobygames.com/game/msx/lunar-ball"</a>
$bio
 
 
Lunar Ball (1983) (Ascii) (c) 1985 Compile / Pony Canyon, Inc. 
 
Lunar Ball is a futuristic pool simulation with space age balls and tables. There are 32 different 
tables set ups to practice your skills on. Unlike normal pool, the tables are designed in several 
different shapes and sizes, in a miniature golf fashion. You can practice your skills alone or go 
head to head with another player. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/lunar-ball 
 
 
$end


$info=Macadam Bumper,
$<a href="http://www.mobygames.com/game/msx/macadam-bumper"</a>
$bio
 
 
Macadam Bumper (c) 1985 ERE Informatique / Sony Corporation 
 
A single classical-style pinball table is provided in this simulation. A table editor is also 
provided - this allows you to choose a shape for the table and arrange the component parts as you 
wish. Up to four players can take it in turns, each with five balls in turn. 
 
Unusually, the default table has multiple flippers at the bottom of the table, as well as some 
located higher up. Use them to return a ball higher on table and to prevent it being lost at the 
bottom of the table. Hitting some valuable areas of table gives you a bonus. Gain as many points as 
possible to rack up a high score. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Platform 
Players : 1-4 Players 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/macadam-bumper 
 
 
$end


$info=MacAttack,
$<a href="http://www.mobygames.com/game/msx/macattack"</a>
$bio
 
 
MacAttack (c) 1986 Aackosoft International B.V. / Aackosoft International B.V. 
 
This game is a ripoff of the classic arcade game Burgertime. You are a hamburger chef and you're out 
to build delicious hamburgers. As you run through the colorful maze assembling the ingredients, there 
is nothing that can stop you. Except maybe the menacing egg, hot dog and pickles that are out to ruin 
the meal! You can bury them under beef patties, lettuce and buns. Or, knock them out with pepper. To 
complete a level you have to build four burgers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/macattack 
 
 
$end


$info=Mach 3,
$<a href="http://www.mobygames.com/game/msx/mach-3"</a>
$bio
 
 
Mach 3 (c) 1989 Loriciels / Loriciels 
 
Kill all the enemies, avoid the mines, and travel between distinct worlds to kill the evil mastermind 
in this behind-the-hero view shooter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mach-3 
 
 
$end


$info=Mad Mix,
$<a href="http://www.mobygames.com/game/msx/mad-mix"</a>
$bio
 
 
Mad Mix (c) 1988 Topo Soft / U.S. Gold Ltd. 
 
Mad Mix is a Pac-Man variant, with a typical bird's eye view for each level and pellets you must eat 
in order to get to the next stages. Navigate the maze you're trapped in and gobble up food while 
trying to avoid the ghosts that are chasing you. 
 
As a Pac-Man variant, there are some changes made to distinguish itself. Some levels offer 
transformative powers. These include being turned into a hippopotamus - which allows you to step on 
ghosts - and a vacuum cleaner - to clean up pellets corrupted by a wandering enemy. On some levels, 
you can also briefly turn the protagonist into a spaceship or a tank, where you can shoot ghosts from 
a fixed vantage point. 
 
As with most arcade titles at the time, there is no true ending 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mad-mix 
 
 
$end


$info=Mad Mix 2: En el castillo de los fantasmas,
$<a href="http://www.mobygames.com/game/msx/mad-mix-2-en-el-castillo-de-los-fantasmas"</a>
$bio
 
 
Mad Mix 2: En el castillo de los fantasmas (c) 1990 Topo Soft / Topo Soft 
 
Peace had arrived finally at "Cocovillage" thanks to the good work made by Mad Mix, who had become 
the worthy successor of his grandfather. But the nightmare had still not finished, because a few 
miles away, in the town of his cousin Ope, "Cococastle" (a place crowned by a phantasmagoric Castle), 
it was happening a strange phenomena. All the indications made think that a "coco", survivor of 
"Cocovillage", had converted the Castle into his dwelling, establishing in addition a maleficent 
alliance with the sinister inhabitants from that place. The terror had seized the inhabitants of 
"Cococastle", and only Mad can give back the tranquillity to the pacific inhabitants of this village. 
 
The game consists in eating all the "coconuts" (small ball species that are dispersed through all the 
Castle) which appear at every moment. Once you have finished with all the coconuts of the level you 
will pass to the following stay of the Castle of the Ghosts, this is the mechanic until you have been 
able to explore all its corners. However, you shouldn't care only in eating all the "coconuts", but 
in addition you will have to be very kind trying to not collide with any of the inhabitants of the 
terrific Castle, as well as to avoid the different traps (or using them in your own benefit) while 
taking helpful -some with really curious effects- objects. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mad-mix-2-en-el-castillo-de-los-fantasmas 
 
 
$end


$info=Mad Monogatari 1-2-3,
$<a href="http://www.mobygames.com/game/msx/mad-monogatari-1-2-3"</a>
$bio
 
 
Mad Monogatari 1-2-3 (c) Jun 15, 1990 Compile / Compile 
 
A three-chapter first person RPG that chronicles the adventures of the young apprentice sorceress 
Arle Nadja with all three chapters made as independent games but released under a single package. The 
first game starts as the little Arle attempts to graduate from her magic school by conquering the 
evil Satan tower. The second game jumps forward in time to a 16-year old Arle, now an accomplished 
magician, who must escape a dungeon and defeat those that imprisoned her. 
The third and final game in the package faces Arle off against an evil sorceress that aims to avenge 
the deeds Arle did on Satan tower back in the first game. She must now escape a dungeon and defeat 
the evil minotaur that has been sent to destroy her. 
 
All three games share the same engine and gameplay mechanics, playing as first-person RPGs in which 
your main view is composed of a 2.5D view of the dungeons you are trapped in, and the rest of the 
interface is used to give graphic feedback to the player instead of relying on stats and numbers (for 
instance, a picture of Arle serves as the means of telling how damaged she is, and a group of gems 
that encircle the screen show how closer you are to advancing a level). Combat is real-time and 
involves selecting and casting spells to obliterate the many baddies in the dungeon. There's also a 
fair amount of puzzle solving and plenty of NPCs to run across in each dungeon, all being characters 
from the Puyo Puyo series. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/mad-monogatari-1-2-3 
 
 
$end


$info=Magical Tree (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/magical-tree"</a>
$bio
 
 
Magical Tree (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Magical Tree is a platform game where the player's objective is to reach the tree's top, some 2,000 
meters above the ground. You play the little indian and you have to avoid several enemies, like bees 
and owls while climbing towards the top of the tree. Collect fruits and special items as diamonds on 
your way to the top of the tree. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/magical-tree 
 
 
$end


$info=Mahjong Hana no Momoko Gumi,
$<a href="http://www.mobygames.com/game/msx/mahjong-hana-no-momoko-gumi"</a>
$bio
 
 
Mahjong Hana no Momoko Gumi (c) 1990 Nihon Bussan Co., Ltd. / Nihon Bussan Co., Ltd. 
 
Mahjong Hana no Momoko gumi is a Hentai mahjong game centered around interactions with attractive 
anime-style girls and involve some kind of romantic or sex appeal. 
 
The gameplay involves 144 tiles, each depicting different images, which have to be matched into 
pairs. The game follows the traditional rules. 
If you win a round the girl will undress. 
 
The game is for one player that plays against the computer. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/mahjong-hana-no-momoko-gumi 
 
 
$end


$info=Mai,
$<a href="http://www.mobygames.com/game/msx/mai"</a>
$bio
 
 
Mai (c) Dec 22, 1991 FairyTale / FairyTale 
 
Mai is a little girl with cat ears who studies the art of magic. Unfortunately, she doesn't always do 
her homework, and sometimes loses control of her magical powers. This is precisely what happened one 
day, when she accidentally unleashed a magical spell upon terrified classmates. Now the poor girl is 
being hunted down by male and female students, teachers, and other people, and she has to fight for 
her life while perfecting her magic-casting skills. 
 
Mai is similar to the better-known  Madou Monogatari games in many ways: it is a solo pseudo-3D 
first-person dungeon crawl 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/mai 
 
 
$end


$info=Maison Ikkoku: Kanketsuhen,
$<a href="http://www.mobygames.com/game/msx/maison-ikkoku-kanketsuhen"</a>
$bio
 
 
Maison Ikkoku: Kanketsuhen (c) 1988 Micro Cabin Corp. / Micro Cabin Corp. 
 
The game is based on the manga Maison Ikkoku by Rumiko Takahashi. 
 
Set in Tokyo of the 80-ies, the story can be described as a romantic tale with a touch of comedy. It 
centers on a boarding house which is managed by the young and lovely widow Kyoko Otonashi. The 
protagonist is a college student named Yusaki Godai, and his relationship with Kyoko is the main plot 
line. The game's story approximately corresponds to the middle volumes of the manga until the 
conclusion. 
 
The game is a "puzzle-less" adventure, the gameplay mostly focusing on simply depleting all the verb 
commands at every given screen and moving between locations. The commands include the usual "Look", 
"Talk", and Move" typical for Japanese adventures (no "Think" command), but also context-sensitive 
commands "Eat", "Drink", etc., as well as the possibility to use certain inventory items. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Score : 3.0 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/maison-ikkoku-kanketsuhen 
 
 
$end


$info=Majan Doujou,
$<a href="http://www.mobygames.com/game/msx/majan-doujou"</a>
$bio
 
 
Majan Doujou (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
A basic computer simulation of the popular board game Mahjong. You play mahjong against three 
computer opponents at three different levels of difficulty. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/majan-doujou 
 
 
$end


$info=Malaika: Prehistoric Quest,
$<a href="http://www.mobygames.com/game/msx/malaika-prehistoric-quest"</a>
$bio
 
 
Malaika: Prehistoric Quest (c) Dec 31, 2006 Karoshi Corporation / Karoshi Corporation 
 
One day, a young cave princess called Malaika comes back from a visit to her relatives, only to find 
that all inhabitants of her village are gone. The villagers have been turned into energy crystals by 
aliens from the future, who plan to use Malaika's fellows as fuel for their machines. Malaika sets 
out to rescue her friends and put a stop to the aliens' plans. 
 
You control Malaika in a basic platform game, playing like a cross between Super Mario Bros and the 
original Wonder Boy, but without any offensive weapons. The mainstay of the enemies are coloured 
blobs, most of which disappear when you jump on them. The purple blobs are more dangerous, since they 
can electrocute Malaika if she jumps on them at the wrong time. Other enemies are flying blobs and 
Super Mario-style cannons. 
 
When you jump on an enemy, you bounce just a little bit higher than a normal jump. Using this 
effectively means that Malaika can reach high-up places which would otherwise remain inaccessible. 
 
Powerups are available in the shape of stars which will render Malaika invincible for a short time, 
just like in Mario, and extra lives. Malaika does not die on first contact with an enemy, since you 
have a graded system of three hearts which are expended when you touch an enemy. Hearts can also be 
found at some points to restore your health. Spread throughout the levels are the small crystals that 
used to be friendly cavepeople. Clearing a level with 100 or more crystals will give you bonus 
points. There are six worlds to clear, each made up of four levels. Each world has an end-of-level 
boss to beat. 
 
This game was made for the 2006 edition of the MSXdev coding contest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/msx/malaika-prehistoric-quest 
 
 
$end


$info=Mambo,
$<a href="http://www.mobygames.com/game/msx/mambo"</a>
$bio
 
 
Mambo (c) 1989 Positive / Positive 
 
Mambo, the most intrepid secret agent of the galaxy, has to fulfill a dangerous mission: entering 
into an enemy base The base is filled with crazy guardians who wouldn't hesitate in shooting against 
the smallest movement or launching missiles that could constitute a serious danger for humanity. They 
are not the kind of people anyone would allow to run freely through the streets. 
 
Once inside the camp, the first action will consist in cornering the four captains, to snatch each of 
their codified cards. Simultaneously, it's necessary to find two security computers: one opens the 
door of the subterranean base and the other allows access to the control room. Finally, you should 
arrive at this room and activate the missiles with the cards. You will then need to leave the base. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mambo 
 
 
$end


$info=Mandragore,
$<a href="http://www.mobygames.com/game/msx/mandragore"</a>
$bio
 
 
Mandragore (c) 1986 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
Mandragore is a role playing adventure game that was originally released in France. 
 
The kingdom was at peace under King Jorian. When he was killed in a freak accident that peace was 
shattered as Lord Yarod-Nor took control and began a reign of tyranny and evil. The player leads a 
party of four characters (with the option to either define your own characters or take a  predefined 
group) through the land to eventually challenge, confront and defeat Yarod-Nor in his own castle. 
Before that can be done the group must explore nine chateaux each of which contains a problem and 
clues that are useful later in the game, battle assorted and unusual monsters, enter villages to 
trade, and develop your characters skills. 
 
The four predefined characters are 
 
1. Syrela : a human female minstrel, 
2. Podus : a male dwarf thief, 
3. Gelth : a male elf wizard, and 
4. Torlin : a male mi-orc ranger 
 
Each character has values for the following attributes, constitution, strength, knowledge, wisdom, 
dexterity, and appearance. When creating your own characters there is a maximum of 80 points can be 
assigned to these attributes with none having more than 20 points or less than 5. 
 
Character control is unusual and consists of abbreviated commands. The whole party moves as a single 
unit so to move North, South, East or West the player just has to type N, s, E, or W. 
When the party comes on an enemy the commands take the form 
 
1. character : each character in the party is referred to by a number in the range 1 - 4 
5. command : only the first two characters need to be typed 
6. target : objects and enemies are referred to by letter 
 
So when a monster is encountered typing 3 will select Gelth, typing AT will command Gelth to ATtack, 
and typing A will instruct Gelth to attack the first target. When the party acquires weapons it is 
possible to extend the command to specify the weapon to be used. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Other Systems : Apple II,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mandragore 
 
 
$end


$info=Manes (1984) (Zap),
$<a href="http://www.mobygames.com/game/msx/manes"</a>
$bio
 
 
Manes (1984) (Zap) (c) 1984 ZAP Corporation / ASCII Corporation 
 
In this platform game your goal is to reach the bottom right of the screen where the exit to the next 
level is located. The levels are all build different but are all maze-like and not every way will 
lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid 
rolling stones, jump water passages, not get hit by ice or similar objects. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/manes 
 
 
$end


$info=Manic Miner,
$<a href="http://www.mobygames.com/game/msx/manic-miner"</a>
$bio
 
 
Manic Miner (c) 1985 Bug-Byte Software Ltd. / Software Projects Ltd. 
 
You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of 
underground caverns used by an advanced but now extinct civilization, and realizes that the mines 
contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time 
(air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all 
elements to be found in a classic platform game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,BBC Micro,Commodore 64,DOS,Dragon 32/64,Game Boy Advance,Windows,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/manic-miner 
 
 
$end


$info=Mappy (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/mappy"</a>
$bio
 
 
Mappy (1984) (Namcot) (c) 1984 Namco Limited / Namco Limited 
 
You control Mappy a police-mouse whose job is to collect valuables (consumer electronics)from a cat's 
house. You are being pursued by a gang of five pink cats. Doors are your only defense against the 
cats. You get from floor to floor by jumping on one of the trampolines. 
Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a 
trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, 
retrieving a treasures from the Boss cat Goro or dropping cats through a hole in the floor. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Game Boy Advance,Game Gear,NES,Palm OS,PC-88,Wii,Windows Mobile 
SOURCE : http://www.mobygames.com/game/msx/mappy 
 
 
$end


$info=Master Chess,
$<a href="http://www.mobygames.com/game/msx/master-chess"</a>
$bio
 
 
Master Chess (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
The ancient game of chess is recreated here, with all the traditional rules and game concepts. The 
game is in 2D, as the programmers felt this was the most effective use of available memory. Controls 
involve moving a pointer over the square to move a piece from, pressing space, then moving to the 
destination square and pressing space again. You can set the amount of time players (human and 
computer) have to plan moves, although an over-ride option to force a move instantly also exists. You 
can save and reload games, and at any point can move pieces either from current settings or from 
scratch, to completely customise the game or play out classic positions. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/master-chess 
 
 
$end


$info=Master of Monsters,
$<a href="http://www.mobygames.com/game/msx/master-of-monsters"</a>
$bio
 
 
Master of Monsters (c) 1989 SystemSoft / SystemSoft 
 
Master of Monsters is a turn-based strategy game in which you choose one of five different wizards 
and fight the other wizards for domination of the land that stands without a ruler  after the master 
wizard's death. You can play in two campaigns against the computer which requires you to defeat the 
enemy wizards on all maps and allows you to take all units that have survived a battle into the next 
one. You can also play all maps individually with up two four human players. In battles, you can 
summon different monsters and cast spells. Which monsters you can summon and which spells you can use 
depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and 
thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your 
wizard and monsters gain experience from fighting and your monsters' abilities differ largely from 
one-another. For example some monsters can execute long-range attacks, some have strong magic attacks 
but are physically weak. Furthermore, their movement is affected by different terrain types. While 
flying monsters can move freely, most of the other monster have a preferred terrain type (lizards 
move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can 
summon each turn is not only determined by the amount of MP, but also by the number of towers that 
you control, which makes conquering and defending towers a key-element in battles. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-4 Players 
Controls : Keyboard 
Other Systems : Genesis,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/master-of-monsters 
 
 
$end


$info=Master of the Lamps,
$<a href="http://www.mobygames.com/game/msx/master-of-the-lamps"</a>
$bio
 
 
Master of the Lamps (c) 1985 Activision, Inc. / Pony Canyon, Inc. 
 
Master of the Lamps casts you as an Eastern prince hoping to become King. There are two distinct 
gameplay sections, through which he must prove his worthiness. Firstly, you must ride a magic carpet, 
flying through a series of diamonds which twists and turns more as you move through the 41 levels. 
 
Alternating with this, you are in front of a row of pipes. Hit a gong 3 times to summon a genie, who 
will play a sequence of notes. Once the last one has been played, they fly towards you in order, and 
their colour equivalent on the row must be hit (the number of times they are played), before the 
flying note can hurt you. Complete this and a piece of lamp is granted. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Apple II,Atari 8-bit,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/master-of-the-lamps 
 
 
$end


$info=Masters of the Universe: The Movie,
$<a href="http://www.mobygames.com/game/msx/masters-of-the-universe-the-movie"</a>
$bio
 
 
Masters of the Universe: The Movie (c) 1987 Infogrames Studios Ltd. / Infogrames Studios Ltd. 
 
The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or 
Eternia and the universe will suffer. 
 
This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the 
eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in 
the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will 
meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In 
Charlie's Electronics Store, you aim your cross-hair to shoot oncoming enemies who guard a chord. 
Later, make your way to the rooftops and fight a laser battle on a flying disk. After all eight 
chords are retrieved, go mano-a-mano with Skeletor in the final battle. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/masters-of-the-universe-the-movie 
 
 
$end


$info=Match Day II,
$<a href="http://www.mobygames.com/game/msx/match-day-ii"</a>
$bio
 
 
Match Day II (c) 1987 Ocean Software Ltd. / Erbe Software, S.A. 
 
The original Match Day was the first serious football game to hit the Spectrum, and this sequel 
emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be 
human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes 
are given to allow you to restore these to the same state another day. 
 
Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces 
are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature 
of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of 
any rebounds. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation|Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/match-day-ii 
 
 
$end


$info=Mazes Unlimited,
$<a href="http://www.mobygames.com/game/msx/mazes-unlimited"</a>
$bio
 
 
Mazes Unlimited (c) 1986 The Bytebusters / Eaglesoft 
 
Apart from certain Pac-Man influences, Mazes Unlimited is a very simple maze game. You guide your 
smiley face around labyrinths filled with dots and monsters. After you have eaten all the dots, the 
maze is cleared and you start over. To defend yourself against the monsters, you have a limited 
supply of laser bolts. When hit, the monsters are put back to the position where they first appeared. 
You can select your maze, your speed, and the speed of the monsters. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
SOURCE : http://www.mobygames.com/game/msx/mazes-unlimited 
 
 
$end


$info=Maziacs,
$<a href="http://www.mobygames.com/game/msx/maziacs"</a>
$bio
 
 
Maziacs (c) 1985 dk'tronics / dk'tronics 
 
Maziacs is a maze game. The maze in Maziacs has no edges but has around 100 locations and a new maze 
is generated at each game start. The aim of Maziacs is to find the treasure and take it to the point 
the game started. 
 
All scattered over the maze are prisoners, food, swords and treasures for you to collect but you are 
chased by monsters that will attack you. 
 
A sword can only kill one Maziac, a hostile and horrible monster and it's only possible to carry one 
item at the time. Without a sword, you can still fight Maziacs, but your chances of victory are much 
lower. 
 
You need to collect food or you will die of starvation. 
 
To find the treasure you should ask the prisoners who can show you the way, but only for a short 
distance. The route will turn yellow for a short time. 
 
The prisoners will also tell you the way back to your starting point. 
As you can only carry one item at the time it is best to kill as many Maziacs on your way to the 
treasure. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/maziacs 
 
 
$end


$info=Mecha Taisen on Planet Oldskool,
$<a href="http://www.mobygames.com/game/msx/mecha-taisen-on-planet-oldskool"</a>
$bio
 
 
Mecha Taisen on Planet Oldskool (c) Dec 31, 2006 Damage X / Damage X 
 
As you can guess by the name, this is a derivate of Banpresto's and Winky Soft's famous Super Robot 
Taisen series. 
 
Since this is created for the MSX1, it is close in its presentation to the original 8-bit Robot 
Taisen series, but cut down to 48 kilobytes. This means that animations are removed from the battle 
scenes. As the game takes place on Planet Oldskool, your units are all named after famous chips in 
computers such as the Z80, the 6502 or the SID. Since it's an MSX game, all the heroes are chips 
found in that computer. "Grunts" are DRAM chips, such as the 4164 and the bigger 41256. Even though 
the units are integrated circuits, they are represented in the game by giant robots, whose graphics 
seem to be ripped straight out of the original Super Robot Taisen. 
 
In this turn-based strategy game, you move your units across the varying terrain, and launch an 
attack if possible. All units have ballistic weapons with a certain range, as well as close combat 
weapons which may only be used against enemy units on directly adjacent squares. You must weigh in 
the power of the weapon, its accuracy as well as remaining ammunition when launching an attack. After 
all your units have moved, it's the enemy movement phase. Since different units have different 
weapons, speed and range, they must be arranged in a formation that makes for effective tactics – 
artillery in the back and speedy units close the front to draw enemy fire. Veteran units level up 
just as in an RPG. 
 
After completing each stage, you are given a cash bonus with which to upgrade your units. At the 
beginning of each stage, another unit is added to your army, reflecting the evolution of the MSX 
system. In the six levels, you must face the chips of the C64, the Atari, the 80286 and the 80386. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital) 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/msx/mecha-taisen-on-planet-oldskool 
 
 
$end


$info=Megachess,
$<a href="http://www.mobygames.com/game/msx/megachess"</a>
$bio
 
 
Megachess (c) 1988 Genesis Soft|Iber Soft / MCM Software 
 
"Megachess" is a program with modest graphics but certainly with a great intelligence, a proof of 
that are its 6 difficulty levels, all of them very well differentiated. On the other hand, this game 
also has an analysis option that can be very useful at the time of practicing or taking to board one 
of those listings which are so frequent on the press. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/megachess 
 
 
$end


$info=Meganova,
$<a href="http://www.mobygames.com/game/msx/meganova"</a>
$bio
 
 
Meganova (c) 1988 Dinamic Software / Dinamic Software 
 
Hi, my name is Philip Sunset, but my friends call me "long hands" and my office is one of the best 
remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there 
are people who vulgarly call it "thief". And this time I am involved in a very undesirable situation. 
The thing is that I took the Sprocket System "landed", apparently one of the most secret treasures of 
the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into 
cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the 
Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/meganova 
 
 
$end


$info=Mega Phoenix,
$<a href="http://www.mobygames.com/game/msx/mega-phoenix"</a>
$bio
 
 
Mega Phoenix (c) 1991 Creepsoft / Dinamic Software 
 
Mega Phoenix brings the concept of the earlier arcade game Phoenix into the 90s, to the extent that a 
coin-op version was later made by Gaelco. The game is a single-screen shoot ‘em up in which the 
player moves left to right while shooting several waves. There is a shield function available, which 
lasts for a short period of time (after which it must recharge to be used again) and it paralyses the 
craft while active. 
 
The first waves consist of several small alien beings in a set pattern, which move down from the 
fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes 
firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all 
repeats with higher difficulty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Hot Seat 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mega-phoenix 
 
 
$end


$info=Metal Gear,
$<a href="http://www.mobygames.com/game/msx/metal-gear"</a>
$bio
 
 
Metal Gear (c) Jul 07, 1987 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Near the end of the 20th century, a small fortified nation named Outer Heaven (founded by a 
mysterious war hero whose name and identity are shrouded in secrecy) is threatening the nations of 
the "West" with the development of a new prototype weapon named Metal Gear, a walking tank which is 
capable of launching nuclear warheads from anywhere on the globe. As FOX-HOUND's (an elite black ops 
unit) newest recruit, going by the codename of Solid Snake, your mission is to infiltrate Outer 
Heaven and rescue your missing comrade, Grey Fox (who was captured after a failed infiltration), 
while gathering intelligence on Metal Gear. In order to fulfill your objective, you must collect 
various weapons and equipments (including keycards for further access into the fortress), while 
avoiding visual contact with the enemy. The player must also confront against bosses in the form of 
Outer Heaven's elite mercenary force and rescue hostages hidden within the fortress in order to 
increase their rank, which gives the player an extended life bar and increased storage capacity for 
replenishable items and ammo. The player can use a wireless transceiver to come in touch with their 
commanding officer, Big Boss, to learn more about their current mission objectives or contact one of 
the local resistance members operating covertly within the fortress to gain useful tips and insights. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 4.2 
Other Systems : Commodore 64,DOS,J2ME,NES 
SOURCE : http://www.mobygames.com/game/msx/metal-gear 
 
 
$end


$info=Metal Gear 2: Solid Snake,
$<a href="http://www.mobygames.com/game/msx/metal-gear-2-solid-snake"</a>
$bio
 
 
Metal Gear 2: Solid Snake (c) Jul 20, 1990 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
In 1999, a great scientist named Kio Marv invented "oilix", a special petroleum-purifying substance 
that was supposed to help in the upcoming oil crisis. Shortly after the invention became known in the 
world, Dr. Marv was abducted. An investigation showed that he was held captive in Zanzibar Land, an 
isolated state in Central Asia which was ruled by a group of mercenaries from all around the world. 
Having oilix in addition to nuclear weapons are bound to Zanzibar an invincible state that would 
sooner or later attempt to conquer the entire world. Roy Campbell, ex-commander of special unit 
FOXHOUND, sends Solid Snake, the man who has single-handedly brought down the military nation of 
Outer Heaven four years ago, on a mission to infiltrate Zanzibar and to bring back the scientist and 
his invention. 
 
Like its predecessor, Metal Gear 2: Solid Snake is a stealth game. The driving element of the 
gameplay is to stay unnoticed. If guards spot you, you don't have much chance in combat, unless you 
are armed with appropriate weapons, which aren't easily acquired. Snake can use a variety of weapons 
and gadgets to help him survive during his mission. He can also hide behind objects, punch guards, 
and crawl. From time to time he'll have to participate in boss battles, where stealth won't help any 
more. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Score : 4.1 
Other Systems : J2ME 
SOURCE : http://www.mobygames.com/game/msx/metal-gear-2-solid-snake 
 
 
$end


$info=Michel Futbol Master + Super Skills,
$<a href="http://www.mobygames.com/game/msx/michel-futbol-master-super-skills"</a>
$bio
 
 
Michel Futbol Master + Super Skills (c) 1989 Dinamic Software / Dinamic Software 
 
In 1989 arrived at our screens a game of the world of soccer: Michel Futbol Master + Super Skills, 
carried out by the ex-player of Real Madrid, Michel. As habitual on Dinamic games, this game consists 
of two loads clearly differentiated: 
 
-Load 1: Super Skills (tests), This load has the objective to initiate you  on the game play, it 
 consists of 5 tests, starting with cones dribbling, ball control (you must obtain that the ball will 
 not touch the ground with a frontal viewing), passing (you must assist your companion to score), 
 shooting (the inverse of the previous) and penalty shoot out (with frontal view again, you must 
 calculate your shoot). 
 
-Load 2: Michel Futbol Master (Championship), in this load we will play the 88's EuroCup celebrated 
 in Germany, and we will be able to choose between 8 European teams: Italy, Denmark, Germany, Spain, 
 URSS, Holland, England and Ireland. The simulator has cenital view, in game you can calculate the 
 shot's power and height, and also, the simulator allows you to see and listen (with digital sound) 
 the real names of all players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Score : 1.8 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/michel-futbol-master-super-skills 
 
 
$end


$info=Mid-Garts,
$<a href="http://www.mobygames.com/game/msx/mid-garts"</a>
$bio
 
 
Mid-Garts (c) 1989 Wolf Team / Wolf Team 
 
When the epic, thousand-year-old battle between different dragon clans was finally over, and the 
benevolent White Dragons started ruling the country of Akranis, it looked like the age of peace has 
finally arrived. But all changes when the dragon rider Kain finds an ancient weapon known as the Rune 
Blade. He brings it to the old white dragon Yoshua, who tells him that a powerful protective artifact 
has been stolen, and the fateful hour has come to Akranis... with the help of his dragon Sarken, Kain 
has to restore peace and save Akranis and the dragon race. 
 
The game is a rather unusual example of a side-scrolling action game, in which the player controls a 
dragon. Sarken is able to fly in any direction, but so are the enemies in the game, most of which are 
other dragons. The dragon has a HP bar which is depleted when he is damaged by enemy attacks or 
traps. Beside physically attacking, the dragon can also learn and cast offensive and protective 
magical spells. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/mid-garts 
 
 
$end


$info=Midnight Building (1983) (Way Limited),
$<a href="http://www.mobygames.com/game/msx/midnight-building"</a>
$bio
 
 
Midnight Building (1983) (Way Limited) (c) 1983 Way Limit / ASCII Corporation 
 
In Midnight Building you control a man who is running around in a dark labyrinth. You'll start at 
floor eight and work all the way down to floor one. 
 
At the beginning of each round the labyrinth floor is shortly visible, giving you the opportunity to 
locate the keys and the vault in the labyrinth. After a few seconds the labyrinth turns black. Only 
your direct surroundings of the labyrinth lightened. 
 
Now it becomes your goal to collect all the keys, open the vault with the collected keys and then 
return to the middle of the labyrinth to enter the door and go to the next floor. 
 
There are at least three hostile green men running around in the labyrinth who are trying to catch 
you. You'll loose a life when they catch you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/midnight-building 
 
 
$end


$info=Might and Magic: Book I,
$<a href="http://www.mobygames.com/game/msx/might-and-magic-book-i"</a>
$bio
 
 
Might and Magic: Book I (c) 1988 New World Computing, Inc. / Star Craft 
 
In Might and Magic, the player controls a party of adventurers in a medieval world called Varn. 
Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact 
an impostor, a creature from outer space. Your task is to find the real king and ultimately to stop 
the alien invasion into Varn. 
 
This is the first game in the  Might and Magic series, and one of the prototypes of role-playing 
games in general. The entire game is viewed from first-person perspective. The player creates a party 
of six adventurers, with traditional classes to choose from (fighter, cleric, etc.). The player also 
specifies the gender and the age of the characters - they grow old and will eventually die of natural 
causes. As in most RPGs, the gameplay revolves around exploring the game world, performing quests, 
and leveling up to be able to proceed to the story-advancing challenges. The turn-based battles 
typically take place against six monsters, but enemy reinforcements can appear once their comrades 
have been slain. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Other Systems : Apple II,Commodore 64,DOS,Macintosh,NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/might-and-magic-book-i 
 
 
$end


$info=Might and Magic II: Gates to Another World,
$<a href="http://www.mobygames.com/game/msx/might-and-magic-ii-gates-to-another-world"</a>
$bio
 
 
Might and Magic II: Gates to Another World (c) 1989 New World Computing, Inc. / Star Craft 
 
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still 
pretty much the same game engine and presentation. Embark on a glorious journey then save the world 
of CRON and yourself. 
 
A balanced party is a necessity in this game. There are several locations and items that are 
restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get 
you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic 
level, you will find that characters age as the game goes on. If you wait too long, your characters' 
statistics will change to reflect their aging. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Other Systems : Amiga,Apple II,Commodore 64,DOS,Genesis,Macintosh,PC-88,PC-98,SNES 
SOURCE : http://www.mobygames.com/game/msx/might-and-magic-ii-gates-to-another-world 
 
 
$end


$info=Mike Gunner,
$<a href="http://www.mobygames.com/game/msx/mike-gunner"</a>
$bio
 
 
Mike Gunner (c) 1988 Dinamic Software / Dinamic Software 
 
You are Mike Gunner, the most effective detective in the country, who has been hired to end with all 
the criminals of Robbland city, perhaps the most dangerous city on Earth. You must have very warm 
nerves, very cold head and especially the most prepared to pull the trigger. 
 
Mike Gunner is a shooting-gallery Operation Wolf-style game, requiring the Gun Stick accessory. The 
player will have to adjust the contrast and brightness of your screen, in order to gain optimum 
performance. 
 
Thorough the game you will find people who shouldn't shot at: for example kids or policemen, all of 
them easily identifiable. But be careful, others will appear disguised as peaceful musicians, and in 
the least expected moment they will show they are not so friendly. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mike-gunner 
 
 
$end


$info=Milk Race,
$<a href="http://www.mobygames.com/game/msx/milk-race"</a>
$bio
 
 
Milk Race (c) 1987 Icon Design Ltd. / Mastertronic Group Ltd. 
 
The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 
entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among 
others. 
 
The roads are strewn with potholes, and cars and other bikes make things more treacherous. 
Time-trials are sprung on you at random, and these must be completed in the allotted time. 
 
You can’t cycle at full pelt for the whole event and you need to make efficient use of energy, via 
pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else?) can be 
picked up to boost your energy. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/milk-race 
 
 
$end


$info=Miracle Warriors: Seal of the Dark Lord,
$<a href="http://www.mobygames.com/game/msx/miracle-warriors-seal-of-the-dark-lord"</a>
$bio
 
 
Miracle Warriors: Seal of the Dark Lord (c) 1987 Kogado Software Products / Kogado Software Products 
 
In Miracle Warriors: Seal of the Dark Lord, you have been asked to recover the Golden Seal which is 
being guarded by the Dark Lord Terarin.  You start your quest by yourself, but you must find three 
other companions who will join you to defeat Terarin. You also must venture through five lands. You 
will find villages, towns and castles in your travels in these lands. In each, you will find or be 
able to buy weapons and armor (both for you and your companions), medicine and...clues. You will also 
find caves, dungeons, and monuments that are scattered. Some you may enter unhindered. Others will be 
locked...until you find the right person or learn the right spell. 
 
Also within each land, you will encounter monsters such as evil merchants, Weasly wimps, Unmutaks, 
Great Lions, Gelfises, Zirods, and many more. Some of these monsters do less damage than others, and  
take more damage themselves. You can either attack them yourself using your weapons or spells, or 
make your companions attack the monsters themselves. When defeated, most monsters will either leave 
behind some coins, which you can spend to buy stuff at the towns, or some items, which you can also 
use to defeat monsters. 
 
However, not all inhabitants are monsters. You will also meet merchants and travelers who might tell 
you where to go and what to do. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.7 
Other Systems : NES,SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/miracle-warriors-seal-of-the-dark-lord 
 
 
$end


$info=Mirage,
$<a href="http://www.mobygames.com/game/msx/mirage_"</a>
$bio
 
 
Mirage (c) 1992 Discovery / Discovery 
 
It happened long time ago, when mankind possessed the secrets of magic. One time, when a comet was 
approaching the Earth, a young woman gave birth to a baby. He was taken into the nearby village and 
grew up there. But he knew he was different from other children: he could not use magic, and on his 
hand there was a little star. He believed that he was cursed, and so did many people in his village. 
He learns that the ominous cave in the Northern Mountain might hold the answers to his questions. He 
embarks on this journey, determined to find out the identity of his father and his true role in the 
world. 
 
Mirage is essentially a dungeon crawler: the biggest portion of the game is spent navigating 
pseudo-3D maze-like dungeons (auto-mapped), fighting random enemies in turn-based combat. The hero is 
accompanied by another character, and both participate in combat. With time the hero and his 
companion learn magical spells. Dungeons also contain areas where weapons and items can be purchased. 
 
There are also extensive portions of Japanese-style adventure in the game, during which the player 
uses verb-based menu interface ("Look", "Move", etc.). 
 
The game contains scenes with nudity and erotic images (though nothing "hardcore"). Many of the 
random enemies are pretty female demons, who disrobe when defeated. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/mirage_ 
 
 
$end


$info=Moai no Hibou (1986) (Casio),
$<a href="http://www.mobygames.com/game/msx/moai-no-hihou"</a>
$bio
 
 
Moai no Hibou (1986) (Casio) (c) 1986 Casio Co. Ltd. / Casio Co. Ltd. 
 
In The Secret Treasure Of Moai your goal is to reach the level exit at the top by climbing and 
destroying the rock structures before you run out of time or got caught by enemies. 
 
The rocks can be destroyed with the hammer that you carry. 
When destroying rock formations you might find special items and you should collect these or 
otherwise you might end up being unable to reach the level exit. 
You also won't reach the end of the level if you destroy the wrong rock structures or destroy them in 
the wrong order. 
As you progress in the game the puzzles to reach the exit become more challenging. 
 
The game contains bonus stages in which you have to collect as much diamonds as you can within the 
time limit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/msx/moai-no-hihou 
 
 
$end


$info=Mobile Suit Gundam (1984) (Bandai),
$<a href="http://www.mobygames.com/game/msx/mobile-suit-gundam-last-shooting"</a>
$bio
 
 
Mobile Suit Gundam (1984) (Bandai) (c) 1984 Bandai Co., Ltd. / Bandai Co., Ltd. 
 
The game is based on the popular Japanese Mobile Suit Gundam anime tv series that features robot 
warriors, the tv series runs since 1979. 
 
In the first level you have to dodge falling debris. If you've dodged enough debris the door of your 
Mobile Suit will open. Enter your Mobile Suit to proceed to the next level. 
In the second level you, as a pilot in your own Mobile Suit, have to shoot enemy battle mechs and gun 
emplacements. Avoid incoming fire! Use a wide variety of Mobile suits equipped to kill. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/msx/mobile-suit-gundam-last-shooting 
 
 
$end


$info=Molecule Man,
$<a href="http://www.mobygames.com/game/msx/molecule-man"</a>
$bio
 
 
Molecule Man (c) 1986 Mastertronic Ltd. / Mastertronic Group Ltd. 
 
Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. 
To do this you must collect 16 circuits which are located at extreme points of the levels. You must 
regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is 
totally inadequate. 
 
Fortunately, there are coins dotted around the levels, as well as ant-radiation tablet vending 
machines at which you can buy them. Coins can also be used to buy more time, or to blow up obstacles 
which make some sections difficult or impossible to access. 
 
Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely 
distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you 
can design a new set with the bundled maze editor. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,Linux,Windows,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/molecule-man 
 
 
$end


$info=Mole Mole 2 (1987) (Victor),
$<a href="http://www.mobygames.com/game/msx/mole-mole-2"</a>
$bio
 
 
Mole Mole 2 (1987) (Victor) (c) 1987 Cross Media Soft / Cross Media Soft 
 
The follow-up to Mole Mole plays exactly like the original, which means that it is very close to 
Boulder Dash but at a slower pace, since each move requires planning, whereas falling boulders won't 
kill you. Three difficulty levels are on offer: Selections, Children and Experts. Your mole, while 
digging tunnels in the earth to collect each and every item on-screen before proceeding to the exit, 
can neither jump nor dig upwards, which is what makes careful planning of your tunnels necessary. To 
your aid, you have a map screen which shows the entire level in a zoomed-out format. The same screen 
is also used for the built-in level editor. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.4 
Other Systems : PC-88 
SOURCE : http://www.mobygames.com/game/msx/mole-mole-2 
 
 
$end


$info=Monkey Academy (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/monkey-academy"</a>
$bio
 
 
Monkey Academy (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
This platform game is about solving arithmetic problems. In the equation one number is missing, you 
'll have to find the right number. This game is aimed at young children to help them learn arithmetic 
problem solving or playing with numbers. 
 
Some monkeys are minding their own business when they see a number missing from their arithmetic 
problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is 
to go looking for it. 
 
Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its 
claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you 
find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and 
earn bonus points! 
 
 
- TECHNICAL - 
 
Genre : Educational 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.4 
Other Systems : ColecoVision 
SOURCE : http://www.mobygames.com/game/msx/monkey-academy 
 
 
$end


$info=Monster Hunter,
$<a href="http://www.mobygames.com/game/msx/monster-hunter_"</a>
$bio
 
 
Monster Hunter (c) Dec 23, 2006 Nerlaska Studio / Nerlaska Studio 
 
Made in the old Japanese top-down style, Monster Hunter is a straight-forward RPG with a few original 
twists. You, as a knight, find yourself in a foreign land, and must find the king to be granted 
passage out of the kingdom. Thus, you find yourself on a typical console RPG quest to find one 
person, help him find an item, let him tell you where to find another person who can tell you where 
to find item X, and so on. 
 
Outside of the major population centres are random encounters with monsters, which makes the game 
change to a battle screen. You can equip your character with new weapons and armours, and you have a 
range of magic spells available to you as well. Fighting is carried out in a peculiar manner, similar 
to certain golf games. You have a quickly rotating power bar, and pressing the button when it is at 
its highest makes your attack stronger. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/monster-hunter_ 
 
 
$end


$info=Moon Patrol (1984) (Dempa),
$<a href="http://www.mobygames.com/game/msx/moon-patrol"</a>
$bio
 
 
Moon Patrol (1984) (Dempa) (c) 1984 Irem Corp. / Irem Corp. 
 
The moon is under attack from a horde of aliens, and you must stop them in your armed buggy. Drive 
along the surface shooting the aliens and avoiding their bullets. The surface is not flat, there are 
craters and rocks to avoid contact with, and landmines on the surface. Flying saucers create new 
craters when they crash. The 25 restart points are letter-coded. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,Atari ST,Commodore 64,PC 
Booter,TI-99/4A,VIC-20 
SOURCE : http://www.mobygames.com/game/msx/moon-patrol 
 
 
$end


$info=Moonrider,
$<a href="http://www.mobygames.com/game/msx/moonrider"</a>
$bio
 
 
Moonrider (c) 1986 The Bytebusters / Eaglesoft 
 
The object of the game is to drive your moon buggy across the moon surface to complete the levels.You 
must jump over craters and small rocks and shoot the big rocks so you can continue.If that wasn`t 
enough you have aliens above you,one shoots at you, the other throws bombs in front on you.If you get 
hit by the aliens or fall into a crater or hit one of the rocks you go back to the last restore point 
that you passed. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/moonrider 
 
 
$end


$info=Hayabusa - Moonsweeper (1985) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/moonsweeper"</a>
$bio
 
 
Hayabusa - Moonsweeper (1985) (Toshiba Emi) (c) 1985 Imagic / Toshiba-EMI Ltd. 
 
In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your 
mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the 
sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can 
descend to the surface. As you sweep along the surface, you will see stranded miners which need to be 
rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or 
destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you 
survive and rescue six miners (the maximum your ship can carry), then you may take off from the 
surface by using the accelerator rings. There are several different types of moons found in this 
quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon 
torpedoes and shields (though you will lose points while using the shield). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Atari 2600,ColecoVision,Commodore 64,TI-99/4A,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/moonsweeper 
 
 
$end


$info=Moonwalker,
$<a href="http://www.mobygames.com/game/msx/moonwalker"</a>
$bio
 
 
Moonwalker (c) 1989 Emerald Software Ltd. / U.S. Gold Ltd. 
 
Moonwalker is broken up into 4 levels. 
The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed 
to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 
- Michaelsville. 
Here you need to find orbs which transform your bike into the glittering Stratus car able to leap 
barriers. If you get far enough you escape via a jetski. 
Level 3 has you defending yourself in Club 30 against Mr Big's task force. 
And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as 
Moonwalker himself - survive and save the children. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/moonwalker 
 
 
$end


$info=Mopi Ranger (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/mopiranger"</a>
$bio
 
 
Mopi Ranger (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play 
Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. 
The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits 
from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also 
lock yourself in... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/mopiranger 
 
 
$end


$info=Mortadelo y Filemn II,
$<a href="http://www.mobygames.com/game/msx/mortadelo-y-filemn-ii"</a>
$bio
 
 
Mortadelo y Filemn II (c) 1989 Animagic S.A. / Dro Soft 
 
The famous crazy-scientist Dr. Bacterio was experimenting with hens to let them grow to the size of a 
horse, thus trying definitively to end the hunger in the world.  But, as was habitual in his 
experiments, he had failed in his objective and now a gang of uncontrolled hens is circulating around 
the city putting eggs on the street.  But certain special eggs have the capacity to turn one person 
into a hen (or at least that's what they believed) if the egg crushes on his head. 
 
Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga, "Mortadelo y 
Filemón", known as "Clever & Smart" or "Flip & Flop" outside Spain. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mortadelo-y-filemn-ii 
 
 
$end


$info=MOT,
$<a href="http://www.mobygames.com/game/msx/mot"</a>
$bio
 
 
MOT (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
Who is MOT ? 
MOT is nothing less than a 3 meter tall inter-dimensional monster (complete with a tail and horns), 
which can travel through the planes of time and space as easily as you go from your bedroom to the 
kitchen. 
 
Moreover, MOT has the bad habits of hiding in your cupboard, smashing all the furniture in your house 
from time to time or eating all the food in your fridge during the night. 
And of course,  when you tried to explain to your parents that it wasn't you but MOT who crushed 
their car, they sent you to a psychiatrist. 
 
But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ? 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mot 
 
 
$end


$info=Mountain Bike Racer,
$<a href="http://www.mobygames.com/game/msx/mountain-bike-racer"</a>
$bio
 
 
Mountain Bike Racer (c) 1990 Zeppelin Games Limited / Zeppelin Games Limited 
 
This budget game is essentially Kikstart without the engines. It's viewed from the side, with 12 
courses to complete within their respective time limits. You control the bike by setting the speed 
and jumping at the right moments. Hazards to negotiate include hills, walls, rocks, spikes and ice. 
Some of these can be circumnavigated by buying the right add-ons from the shop after each race. The 
amount of money you have to spend is dependent upon how quickly you completed the previous race. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mountain-bike-racer 
 
 
$end


$info=Mouser (1983) (Sony),
$<a href="http://www.mobygames.com/game/msx/mouser_"</a>
$bio
 
 
Mouser (1983) (Sony) (c) 1983 UPL Co., Ltd / Sony Corporation 
 
Mouser is UPL's answer to Nintendo's Donkey Kong. As the cat protagonist, you must rescue your 
sweetheart from a gang of bad mice. Your girlfriend is held captive on the top of a series of 
platforms, and before you can reach that platform, you must capture a number of mice, after which a 
ladder to the top appears. The mice will try to hinder you by throwing items at you 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/msx/mouser_ 
 
 
$end


$info=Mr. Do (1984) (Nippon Columbia),
$<a href="http://www.mobygames.com/game/msx/mr-do"</a>
$bio
 
 
Mr. Do (1984) (Nippon Columbia) (c) 1984 Universal Co., Ltd. / Angel 
 
You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are 
numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he 
can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, 
Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power 
ball, though, so he will need to wait for it to return to him before it can be used again. From time 
to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use 
the power ball to destroy an alpha monster you earn that letter 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.0 
Other Systems : Apple II,Atari 2600,Atari 8-bit,ColecoVision,Commodore 64,Game Boy,J2ME,SNES 
SOURCE : http://www.mobygames.com/game/msx/mr-do 
 
 
$end


$info=Mr. Do Vs. Unicorns (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/mr-dos-castle"</a>
$bio
 
 
Mr. Do Vs. Unicorns (1984) (Sony) (c) 1984 Universal Co., Ltd. / Sony Corporation 
 
Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several 
    floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer 
    which can be used to knock out the blocks in the floor. Wandering throughout the castle are 
    deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as 
    possible and to progress through the increasingly difficult castles. 
 
There are two ways to complete a castle 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 2.8 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/mr-dos-castle 
 
 
$end


$info=Mr. Do's Wild Ride (1985) (Nippon Columbia),
$<a href="http://www.mobygames.com/game/msx/mr-dos-wildride"</a>
$bio
 
 
Mr. Do's Wild Ride (1985) (Nippon Columbia) (c) 1986 Universal Co., Ltd. / Angel 
 
Mr. Do in a roller coaster, this time. You have try to reach the top of the rollercoaster. As the 
    objects speed around the track, you must escape by climbing up small ladders scattered about the 
    track. Two icons at the end of the level range from cakes to EXTRA letters or diamonds change 
    upon collecting cherries at the top of each letter. The game is timed, and the timer ticks faster 
    when the super speed button is depressed. 
 
The fist stage is basic roller coaster, the second stage a large bobbing pirate ship, the third are 
Elevators, the fourth consist of large bowling balls that fly around the track, the fifth stage  is a 
carousel intersects coaster and the sixth stage consist of elevators in circular paths. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 1.2 
SOURCE : http://www.mobygames.com/game/msx/mr-dos-wildride 
 
 
$end


$info=MSX Baseball,
$<a href="http://www.mobygames.com/game/msx/msx-baseball"</a>
$bio
 
 
MSX Baseball (c) 1984 Matsushita Electric Industrial Co., Ltd. / Matsushita Electric Industrial Co., 
Ltd. 
 
Baseball can be played by one or two players against the computer at two different difficulty levels. 
In this baseball game you can pitch, hit, field and try to hit a home run, steal bases, and throw 
several types of pitches from a fast ball to a curve ball. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/msx-baseball 
 
 
$end


$info=MSX Baseball 2 (1986) (Panasoft),
$<a href="http://www.mobygames.com/game/msx/msx-baseball-ii"</a>
$bio
 
 
MSX Baseball 2 (1986) (Panasoft) (c) 1986 Panasoft / Matsushita Electric Industrial Co., Ltd. 
 
MSX Baseball II is a sequel  to MSX Baseball. It's  a baseball game in which you can pitch, hit, 
field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to 
a curve ball. 
 
In MSX Baseball II you can change the name of the team you are playing and edit your team statistics, 
which could not be done with MSX Baseball. 
 
MSX Baseball II can be played by one or two players against the computer or each other. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/msx-baseball-ii 
 
 
$end


$info=MSX Compilation 7,
$<a href="http://www.mobygames.com/game/msx/msx-compilation-7"</a>
$bio
 
 
MSX Compilation 7 (c) 1987 The Bytebusters / Eaglesoft 
 
Eaglesoft's last release in the MSX Compilation series contains four more games, previously released 
by Aackosoft and Eaglesoft. All games are variations on classic arcade games: 
 
1. Panique 
Panel Panic 
Snake It 
Mazes Unlimited 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/msx-compilation-7 
 
 
$end


$info=MSX Rugby (1985) (Panasoft),
$<a href="http://www.mobygames.com/game/msx/msx-rugby"</a>
$bio
 
 
MSX Rugby (1985) (Panasoft) (c) 1985 Panasoft / Matsushita Electric Industrial Co., Ltd. 
 
MSX Rugby is a simple arcade Rugby game. The game can be played by one player against the computer or 
by two players against each other. 
The game play is vertical scrolling and a top-down view and follows the traditional rugby rules. 
MSX Rugby has no referee or tournament mode and the duration of the match can not be altered. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/msx-rugby 
 
 
$end


$info=MSX Soccer (1985) (Panasoft),
$<a href="http://www.mobygames.com/game/msx/msx-soccer"</a>
$bio
 
 
MSX Soccer (1985) (Panasoft) (c) 1985 Panasoft / Matsushita Electric Industrial Co., Ltd. 
 
MSX Soccer is a sports action game for one or two players. MSX Soccer features throw-ins, goal kicks, 
corner kicks, penalty kicks and a top-down view of the field which scrolls to follow the action. 
 
There is no tournament mode and the duration of match can not be set. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/msx-soccer 
 
 
$end


$info=M.U.L.E.,
$<a href="http://www.mobygames.com/game/msx/mule"</a>
$bio
 
 
M.U.L.E. (c) 1988 Ozark Softscape / Bullet-Proof Software, Inc. 
 
M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done 
  by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: 
  if you don't have enough food, you will have less time during your turn. If you don't have enough 
  energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of 
  M.U.L.E.s. Crystite is the big earner that can make or break your game. 
 
You start the game by selecting your race. Some are easier to play, some harder. There are three 
levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. 
Crystite is not available at the easiest level. 
 
Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the 
map. If two players choose the same spot, the player with less money wins. The map consists of 
different landscape. River is best for producing food, plains for energy, mountains for smithore. 
Crystite is hidden and must be first found by taking a land sample to the town. 
 
After the land claim each player takes turns in cultivating their land and do other tasks. They can 
buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and 
letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do 
these things depends on if the player has enough food. Finally the player goes to the casino and wins 
a small amount of money, depending on how much time was left. 
 
After the cultivation phase is the production phase where each land produces an amount of goods 
depending on a number of factors such as if the player has enough energy in storage, what type of 
land is used, and some random events such as sunspots that increase energy output. Also, if the same 
player has plots producing the same goods next to each other, they gain a bonus. Three plots of same 
production type anywhere on the map by the same player also gives a bonus. 
 
Third phase is the most interesting one: the auction. Here the players buy and sell their goods on 
open market. Players negotiate the price by moving up and down on the screen. The shop also has 
prices that depend on how abundant or scarce the goods is. So if there is a shortage of food, the 
price goes up and vice versa. This allows for interesting tactics, especially if one player manages 
to monopolize food, energy or smithore production. If there is no food, others don't have time to 
change their production types, if there is a shortage of energy, their land won't produce and if 
there are no M.U.L.E.s they can't change production type on their plot. Hoarding goods also has a 
drawback in the form of surplus where each turn a percentage of goods is wasted. 
 
There are a number of random events in the game. Some affect one player, usually the one winning gets 
small penalties and the losing player(s) get small rewards. The big events that happen randomly are: 
- M.U.L.E. goes crazy - the M.U.L.E. on one of the plots runs away losing production for that round 
  plus the money to replace it. 
- Planetquake - production of smithore and crystite is much lower. 
- Fire in store - all stock in the shops are destroyed (which means prices will skyrocket, but if 
  you needed to buy something, you are at the mercy of other players). 
- Pirate attack - pirates steal all crystite from stores and players (in the easiest level they 
  steal smithore). Nasty if you happened to have a lot of them waiting for better prices. 
- Acid rain storm - affects the plot under the storm and below it by boosting food production and 
  decreasing energy production. 
- Sunspot activity - increases energy production. 
- Pest attack - eats all food on one plot. 
- Meteor strike - destroys the M.U.L.E on the plot it strikes but creates a very rich crystite 
  plot. 
 
M.U.L.E always has four players, with 1-4 human players possible and the rest played by the AI. 
  Because the players only need two buttons at most (up/down in auction) in auction, it's easy to 
  play with four people around the computer. 
 
M.U.L.E is a very finely tuned game where rewards, penalties, time to use for various tasks etc. 
  have been perfectly fine tuned to keep the game balanced. Rules and the random events mean that no 
  two games are the same. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 1.6 
Other Systems : Atari 8-bit,Commodore 64,NES,PC-88 
SOURCE : http://www.mobygames.com/game/msx/mule 
 
 
$end


$info=Multi Sports,
$<a href="http://www.mobygames.com/game/msx/multi-sports"</a>
$bio
 
 
Multi Sports (c) 1991 Alucine Soft|Dinamic Software|Positive / Dinamic Software 
 
Multi Sports is a pack composed of the following games: 
 
1. Basket Master 
Aspar GP Master 
Choy-Lee-Fut Kung-Fu Warrior 
Michel Fútbol Master + Super Skills 
Simulador Profesional de Tenis 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/multi-sports 
 
 
$end


$info=Mundial de Ftbol,
$<a href="http://www.mobygames.com/game/msx/mundial-de-ftbol"</a>
$bio
 
 
Mundial de Ftbol (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
The world cup of Opera gathers the confrontations of the twenty-four teams which participated in 
Italy '90, besides offering options of pre-world cup, training and demo mode. If we chose the last 
one, we will see the computer playing all the matches in the same order the FIFA fixed them. The 
programmers have also distributed the abilities of every team according to the world ranking position 
they were occupying in that moment. 
 
During the training, our team will practice on the turf all the time we could need. Once done, we 
will enter in the world cup mode, in which we can load/save game or start the competition. Chosen the 
teams, we will play (or see) the matches according to the developing of the world cup. Ampler is the 
fan of possibilities in the pre-world cup mode, since we will play with those teams we would have 
selected, being them controlled by another player or the computer. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mundial-de-ftbol 
 
 
$end


$info=The Munsters,
$<a href="http://www.mobygames.com/game/msx/munsters"</a>
$bio
 
 
The Munsters (c) 1988 Alternative Software Ltd. / Alternative Software Ltd. 
 
The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. 
Playing as different members of the family in succession, the player must rescue them. As you walk 
through each room, you must collect items to help you deal with each challenge. You must build up 
your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other 
challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - 
you have a single life. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/munsters 
 
 
$end


$info=Murder on the Mississippi,
$<a href="http://www.mobygames.com/game/msx/murder-on-the-mississippi"</a>
$bio
 
 
Murder on the Mississippi (c) 1987 Activision, Inc. / Jaleco Ltd. 
 
The famous detective Sir Charles Foxworth is taking a holiday on the Mississippi with his servant 
Regis on the Delta Princess.  He's just taking a stroll around the upper deck of the ship when he 
discovers an open cabin door. Behind it: a dead man. As it  turns out, the body of Raleigh Cartwright 
III. Sir Charles has three days to find the murderer, because then, the ship will reach  New Orleans, 
giving the culprit a safe chance to escape. 
 
The joystick controls the player's sprite to move into the respective direction, and pressing the 
button opens a menu with  appropriate commands for the current situation. Walk around, Inspect an 
item, or examine evidence. 
 
You will meet some very interesting characters who also happen to be suspects. Use these encounters 
as a fact-finding  session. take notes on what he or she has said. Share these notes with other 
passengers and crew members.But your first  job is to find the body. Until you do, any information 
you gather will be of little value. Once you find the body, the other  passengers will prove to be 
much more talkative. 
 
Collect as many notes and evidence as you can to solve the mystery. Once you think that you have it 
solved, make an  accusation by going to the character that you want to accuse and by using the 
joystick, point to Talk to [character's name],  and press the joystick button. Then point to Accuse 
[character's name] and press the joystick button. Depending on the  amount of evidence collected, you 
will know if your hunch was right or wrong. 
 
Murder on the Mississippi has four possible endings with many variations on each one. Don't let the 
Delta Princess arrive to  New Orleans before you solve the mystery, or the murderer will get away 
scot-free. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Apple II,Commodore 64,NES 
SOURCE : http://www.mobygames.com/game/msx/murder-on-the-mississippi 
 
 
$end


$info=Mutan Zone,
$<a href="http://www.mobygames.com/game/msx/mutan-zone"</a>
$bio
 
 
Mutan Zone (c) 1988 Opera Soft S.A. / Opera Soft S.A. 
 
Scorpio was one of the most beautiful space colonies of all the galaxy and its raw materials were one 
of the fundamental points of the terrestrial wealth. But, one day, the explosion of a Supernova 
altered the genes of the inhabitants of the planet, turning them into strange beings who hate the 
human specie and want to destroy it. In such a situation, the Earth space services sent a series of 
scientists in order to study the mutation and the way for solving it. But they were captured and 
forced to work for the scorpians in the creation of a definitive weapon that would make disappear our 
planet of the Solar System. Only a Rainbow-Command could avoid it and your help will be indispensable 
for the attainment of the mission. 
 
The game is composed of two parts, within which there are two introduction sub-games that will allow 
you to obtain some additional lives before starting the game itself. On the first part you will have 
to face a series of natural obstacles while shooting to everything with strange looks, for that, you 
count with a laser and a cosmic hammer, but you also should take batteries for your portable radar 
that informs to you of the enemy situation. 
 
Once finished this part, you will start the last one, in which you must be careful in not crashing 
your newly-acquired motorcycle with the multiple obstacles you will find, at the same time you get 
rid of the mutants, whereas you go to the laboratory where you will have to liberate the kidnapped 
scientists.  It won't be easy - you will find the head of the mutants who is anxious to give you a 
warm welcome. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mutan-zone 
 
 
$end


$info=Mystery of the Nile,
$<a href="http://www.mobygames.com/game/msx/mystery-of-the-nile"</a>
$bio
 
 
Mystery of the Nile (c) 1986 Made in Spain / Zigurat 
 
In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured 
by a dictatorial regime in an Arab country. They must escape the country at once, and the player is 
the only one who can help them. 
 
In the initial screens all three tourists need to be reunited from their different prison cells. Each 
character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. 
Control between any of the travelers can be switched at any moment by typing 1, 2 or 3. 
 
Once the three travelers are reunited, every screen acts as a puzzle of sorts: the player is given a 
few seconds to strategically place each character before enemies appear. When they do, two of the 
characters will react automatically to the enemies, and the player will directly control the last 
character. If all enemies in the screen are eliminated and the three characters survive, they will 
advance to the next screen. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : Platform 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mystery-of-the-nile 
 
 
$end


$info=Mystical,
$<a href="http://www.mobygames.com/game/msx/mystical"</a>
$bio
 
 
Mystical (c) 1991 Infogrames Europe SA / Infogrames Europe SA 
 
Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the 
Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly 
determined to stop you! 
 
In this vertical scrolling action you should avoid the contact with enemies and their attacks, or 
eliminate them. You may move on the screen in four directions, collect the items, drink potions and 
read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie 
assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything 
was made with a certain sense of humor. 
 
The best scores will be written in High Scores table. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mystical 
 
 
$end


$info=Mythos,
$<a href="http://www.mobygames.com/game/msx/mythos"</a>
$bio
 
 
Mythos (c) 1990 Comix / Opera Soft S.A. 
 
After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology. 
 
Mythos is a side-scrolling action game. In the game the player controls an archer centaur called 
Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player 
must go through the Olympus. With only three lives to find the coins the player must try to avoid or 
destroy, all the mythological creatures that cross Ahyzar's path. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/mythos 
 
 
$end


$info=Narco Police,
$<a href="http://www.mobygames.com/game/msx/narco-police"</a>
$bio
 
 
Narco Police (c) 1990 Dinamic Software / Dinamic Software 
 
In the 21st century, the world is virtually ruled by the drug barons. Your mission is to equip and 
position three squads of elite cops on the perimeter, and guide them through the enemy's network of 
tunnels. Once through you must level the factory with explosives. 
 
The loadout and starting positions are predefined, but you can change the loadout, choosing from two 
types of ammo, three types of rockets, explosives, first aid kits, transporters, and armor. 
 
The game plays like a strategic third person shooter. You control the commander of the current squad, 
and can switch between the three. Also, there are computer terminals scattered around that can turn 
off some of the automated defenses and cameras. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/narco-police 
 
 
$end


$info=Navy Moves,
$<a href="http://www.mobygames.com/game/msx/navy-moves"</a>
$bio
 
 
Navy Moves (c) 1988 Dinamic Software / Dinamic Software 
 
My name is McArra and I belong to the special pacification forces. My mission: find and destroy a 
nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. 
The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" 
mission. 
 
At first, we will be sent near the island where is anchored the submarine awaiting orders. We will 
swim to the coast, and once there... everything will depend on us. 
 
"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the 
same gaming style. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.6 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/navy-moves 
 
 
$end


$info=Nemesis 2,
$<a href="http://www.mobygames.com/game/msx/nemesis-2"</a>
$bio
 
 
Nemesis 2 (c) 1987 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Gradius 2 is a side scrolling shoot 'm up. Shooting enemies will leave a power up pod behind which 
can be collected to add more power to your space ship. Every level features a wide variety of enemies 
trying to stop you, with a large boss at the end. Gameplay is for one player or two players 
alternating. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/nemesis-2 
 
 
$end


$info=Nemesis 3: The Eve of Destruction,
$<a href="http://www.mobygames.com/game/msx/nemesis-3-the-eve-of-destruction"</a>
$bio
 
 
Nemesis 3: The Eve of Destruction (c) Jan 27, 1987 Konami Industry Co. Ltd. / Konami Industry Co. 
Ltd. 
 
Gradius 3 is a vertical scrolling shoot 'm up. Shooting at certain enemies will leave a power up pod 
behind which can be collected to add more power to your space ship (for example special weapons or a 
force field). Every level features a wide variety of enemies trying to stop you, with a large boss at 
the end. Gameplay is for one player or two players alternating. In Gradius 3 the planet Gradius is 
involved in 3 space wars: versus Bacterion, Venom and Salamander! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/msx/nemesis-3-the-eve-of-destruction 
 
 
$end


$info=Night City,
$<a href="http://www.mobygames.com/game/msx/night-city"</a>
$bio
 
 
Night City (c) Dec 21, 2006 Yermani Soft / Yermani Soft 
 
You have been out partying, but when you arrive at your house, you notice that you've lost your keys. 
Furthermore, you've promised to be home at 3:00, and your watch is missing too. Suddenly, you are 
approached by a police officer who asks for your ID, and you can't seem to find that either. You run 
from the police, into the night city. You must find your identification, your watch and your keys 
before 3 o'clock! 
 
In this arcade adventure game, you run through the streets of the bleak city infested with rats, 
angry policemen and evil ghosts, looking for your belongings. The streets scroll from left to right, 
and going up or down takes you to another street. You've got a gun with which to kill the enemies, 
but they respawn quickly, and when you've run out of bullets, you can only rely on kicks, or try to 
avoid the ghosts' rays by ducking. At some spots, you can replenish your energy and ammunition. 
 
Finding your watch will let you know how much time you have left, the ID papers will stop the police 
from bothering you, and finding all your keys will allow you to get home and end the game. The action 
is fast, and so is the in-game music accompanying the suitably toned-downed graphics of Night City. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
SOURCE : http://www.mobygames.com/game/msx/night-city 
 
 
$end


$info=Nightmare Collection: Dead of the Brain - Shiry no Sakebi,
$<a href="http://www.mobygames.com/game/msx/nightmare-collection-dead-of-the-brain-shiry-no-sakebi"</a>
$bio
 
 
Nightmare Collection: Dead of the Brain - Shiry no Sakebi (c) Jul 17, 1992 FairyTale / FairyTale 
 
The day began with great news: the genius scientist Dr. Cooger phoned his friend, a young man named 
Cole, and told him that he has, in fact, invented a medicine that resurrects living beings! So, 
where's the catch? Well, there seems to be a tiny problem... the resurrected creature turns into a 
wild, murderous zombie! After such a "resurrection" (performed on a poor policeman), the great 
scientist and his buddy escape to the cemetery, where they accidentally drop the vial with the 
resurrection medicine... 
 
Dead of the Brain is a horror adventure game. Most of the time in the game is spent controlling Cole, 
exploring zombie-infested buildings and trying to survive. The interaction with the environment is 
performed by selecting verb commands, always available as an interface ( Look, Talk, Move, Get, Use, 
and Go!), and then clicking on the appropriate object/person on the screen. Though absence of real 
puzzles makes the game a Japanese-style adventure, the interactivity is higher than normally in games 
of this genre. The game also features timed tasks, when the player has to figure out quickly what to 
do before the heroes are killed by a zombie. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/nightmare-collection-dead-of-the-brain-shiry-no-sakebi 
 
 
$end


$info=Night Shade (1985) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/nightshade__"</a>
$bio
 
 
Night Shade (1985) (Jaleco) (c) 1986 Ultimate - Play the Game / Nippon Dexter Co., Ltd. 
 
Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area 
was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the 
minds of the others. Many have gone there, none have returned - can you be the first? 
 
Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles 
such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 
3 hits from the various roaming monsters - turning from white to yellow to green as you take them - 
but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have 
any. 
 
The map is made up of medieval-style buildings, which are visible while you are on the outside but 
whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to 
destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to 
do this. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/nightshade__ 
 
 
$end


$info=Nine Princes in Amber,
$<a href="http://www.mobygames.com/game/msx/nine-princes-in-amber"</a>
$bio
 
 
Nine Princes in Amber (c) 1986 Telarium Corp. / Idealogic S.A. 
 
This interactive fiction game is based on Roger Zelazny's fantasy novels Nine Princes In Amber (1970) 
and The Guns of Avalon (1972). 
 
The game begins with you as Prince Corwin forced to compete against your eight scheming noble 
brothers and sisters for the throne of Amber at the center of the one true world. Corwin must travel 
across the dimensions to this fascinating realm and from there rally forces against those who would 
oppose him. Unfortunately, things do not always proceed as planned. 
 
When you wake up, you know little of this, as you have been knocked unconscious and pummeled with 
drugs. All you have is the address of your scheming sister. 
 
The game is largely based around interaction with other characters, and can end in 40 different ways 
depending on how these work. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/nine-princes-in-amber 
 
 
$end


$info=Ninja Kage (1984) (Hudson),
$<a href="http://www.mobygames.com/game/msx/ninja__"</a>
$bio
 
 
Ninja Kage (1984) (Hudson) (c) 1984 Hudson Soft Company, Ltd. / Kuma Computers Ltd. 
 
The game is to get to the top of a castle overrun by ninja. You start off at the bottom at the moat. 
You must kill 10 enemies to continue on to next level. On the way you must run backwards and forwards 
to kill the ninja 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/ninja__ 
 
 
$end


$info=Ninja Jajamaru Kun (1986) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/ninja-jajamaru-kun"</a>
$bio
 
 
Ninja Jajamaru Kun (1986) (Jaleco) (c) 1986 Jaleco Ltd. / Jaleco Ltd. 
 
In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved 
Princess Sakura from the clutches of a fiendish catfish-faced pirate. 
 
Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field 
there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by 
jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear 
a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, 
the only weapon available without a power-up, some need to be stunned either by falling through a 
hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. 
Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill 
Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra 
points. 
 
In each stage at the 80 seconds remaining mark Princess Sakura will, fittingly, drop a cherry blossom 
onto the field. This will float through the platforms and eventually slip off the bottom of the 
screen, unless the ninja intercepts this message from his love. Once three blossoms have been 
collected a bonus stage will occur. In the bonus stage the foe is the Pirate Lord on the top throwing 
fire down onto Jajamaru-kun below. Here shuriken can be thrown upwards. One hit kills the pirate and 
frees the princess. As the game progresses these bonus stages become more difficult adding clones of 
the wicked lord and more fire. 
 
As the levels progress the new enemies, based on Japanese folklore, emerge. A new enemy will always 
appear as a "boss". This new enemy will be the only one of its kind on the top tier and all the other 
spirits will be comprised of the previous boss. The boss will be more intelligent than the other 
minions. After a spirit has been the boss for several stages it will become the standard minion and 
loss some of its difficulty. A new more difficult boss will then appear for the next few levels, and 
so on. 
 
Items can be found occasionally by breaking a brick ceiling, the items in any give stage are 
randomized.  Items once uncovered will remain until another ceiling is broken or are picked up. Items 
that alter the status of ninja have a transient effect. 
 
The items in this game are: 
 
1. Speed-up: This red ball will increase the determined ninja's speed, now he can get behind even 
   the most cunning kami. 
 
2. Ninja-cart: This little carriage can crush anything in it's path and move at incredible speeds, 
   find this and your victory will be assured! 
 
3. Shuriken: Finding this shuriken will increase the distance your deadly ninja stars can be 
   thrown, snipe those oni. 
 
4. Invisibility Potion: A highly potent blend capable of turning this ninja, if not totally 
   invisible, into an invincible outline. 
 
5. Inscribed Coins: These coins give additional points, different colors give different point 
   valuations. 
2. Extra Ninja: These little ninjas are extra lives, very rare! 
 
6. Bombs: These two bombs can appear when a ceiling is cracked open. If the player is careless 
   enough to jump into them after they are revealed he will surely meet his death. Enemies may pass 
   through bombs with impunity. 
 
7. Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, 
   or by gaining four lives, the frog will appear. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 2 Players 
Other Systems : NES,Wii,Windows 
SOURCE : http://www.mobygames.com/game/msx/ninja-jajamaru-kun 
 
 
$end


$info=The Ninja,
$<a href="http://www.mobygames.com/game/msx/ninja"</a>
$bio
 
 
The Ninja (c) 1986 SEGA Corporation / SEGA Corporation 
 
Early in Japan's edo era, circa 1630, peace had continued in the western province of Ohkami until the 
feudal lord passed away. Gyokuro, an evil emperor, gained power and his oppressive rule caused great 
hardship to the people, and the princess who opposed him was confined to a dungeon somewhere in the 
Ohkami castle. Gyokuro has the Ohkami ninja under control at his command. Utilizing various ninjitsu 
techniques, in addition to the one that transforms them into a wolf, they protect him from the people 
who are his enemies. 
 
You play Kazamuru, a great warrior who challenges the clan to a fight in order to rescue the 
princess. However, he can't rescue the princess unless he finds the five scrolls in the thirteen 
areas of Ohkami. On his quest, he must defeat various ninjas such as Kuno-ichi and Ninniku, as well 
as fire-blowing ninjas, slashing ninjas, and footloose ninjas. You'll explore grassy fields, shrines, 
river banks,  towns, and the castle itself. Some of the steps have varied gameplay. For example, you 
must avoid boulders in Step 2, must use logs in order to cross a river in Step 5, avoid being 
trampled on by horses in Step 7, and scale a cliff in Step 9. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/ninja 
 
 
$end


$info=Nobunaga's Ambition,
$<a href="http://www.mobygames.com/game/msx/nobunagas-ambition"</a>
$bio
 
 
Nobunaga's Ambition (c) 1987 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
In the 16th century, Japan's Sengoku ("Warring States") period divided the nation into numerous 
feudal states, each ruled by a daimyo. These daimyos would often go to war with each other. Many 
dreamt of conquering the land, becoming the Shogun and ruling the entire country. One of those 
daimyos was the ambitious Nobunaga Oda, a merciless ruler and a renowned strategist. Players take on 
the role of Nobunaga Oda or one of many other daimyos to try to conquer Japan. 
 
Nobunaga's Ambition is a turn-based strategy game which can be played in different modes. Gameplay is 
similar to Koei's better known Romance of the Three Kingdoms game. Players begin by selecting either 
a 17 regions scenario or a larger 50 scenario. Then, the player must select a daimyo, each of which 
is rated attributes in several categories 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-8 Players 
Controls : Keyboard 
Other Systems : Amiga,DOS,Game Boy,Genesis,NES,PC-88,PC-98,SNES,TurboGrafx CD,Wii,WonderSwan 
SOURCE : http://www.mobygames.com/game/msx/nobunagas-ambition 
 
 
$end


$info=Nobunaga's Ambition II,
$<a href="http://www.mobygames.com/game/msx/nobunagas-ambition-ii"</a>
$bio
 
 
Nobunaga's Ambition II (c) 1989 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
Nobunaga's Ambition II is the sequel to Nobunaga's Ambition. The setting is 16th century feudal 
Japan, a period when ruthless daimyo (feudal lords) contended with each other for dominance. 
Ultimately, the winner in this struggle will become Shogun and hold actual power over the islands, 
while being nominally subject to the Emperor. 
 
The game casts the player as one of the daimyo, allowing them freedom to decide the fate and future 
of feudal Japan, through diplomacy and ultimately war. The objective is to unify Japan under the 
player's rule. If the player fails through death on the battlefield, assassination at the hands of a 
ninja, or through natural causes, they can choose a successor and play on. Functionally, the first 
job is to let prosper the fief (province) under the player's control through agricultural development 
and town investment. 
 
There are two scenarios available in the game: 
 
1. Warlords: 1560 A.D. 
The first scenario begins as the daimyo prepare what will eventually become a full scale war in the 
whole of Japan. The warring states period begins here. There are 28 of them included in the scenario, 
among others: the Mori clan, the Takeda, the Hojo clan, the Uesugi clan, etc. 
 
Nobunaga's Ambition: 1582 A.D. 
The second scenario follows the rise of Oda Nobunaga in 1582 A.D. to power and allows the player to 
play either as Oda Nobunaga or as one of his chief allies or rivals. 
 
Samurai 
The game improves on its predecessor by including some 400 historical samurai in the game, providing 
the player with generals for troops and governors for a conquered fief. 
 
Each samurai is characterized by statistics: Age, Rank, Body Points, War, Politics, Ambition, 
Charisma, and Loyalty. There are also additional attributes for specific military purposes: Skill, 
Arms Level, and Unit Type. Some of these attributes may be improved through training (i.e. war, 
politics, and skill), rewards (i.e. loyalty), or through merchants (i.e. arms level). 
 
Strategy 
The game is turn-based, with each turn representing one month. Certain events take place annually 
such as tax collecting (March) and rice harvest (September), while other events, such as invading 
neighbors, follows the player's time table. 
 
The game uses an initiative system to determine what actions can be completed in a particular month. 
Each daimyo and samurai has a stock of "Body Points" that represent the attention he can afford to 
spend on an action. Each action has a cost in Body Points for the character executing it, and if he 
does not have the point’s necessary, he may not perform it. Body Points are refreshed a little each 
month. The level of Body Points refreshed per month is depends on the level of his Political skill. 
Intensive operations will deplete Body Points and then require turns of inaction to stock up again, 
so timing actions to coincide with Body Point availability is an extra wrinkle to the management of 
resources. 
 
Combat 
Each samurai can lead a 100-strong unit, which must be recruited, then trained, and equipped with 
weapons for battle. The attack of an army results in a tactical play out of the resulting battle or 
siege. A hex-based map of the area of the battlefield will form the playing board for the movement to 
combat and actual fighting. Fortifications (castles) have a dramatic benefit for the defender. The 
attacker must defeat the defender within 30 days or must force a withdrawal. Additionally, both sides 
must pay attention to their food provisions as each day subtracts food supplies in accordance to 
their army size. 
 
Unit Types 
The game introduces 3 basic military unit types: Infantry (Inf), Cavalry (Cav), and Rifles (Rif). 
Each unit type has certain special abilities and tactical advantages/disadvantages in combat: 
 
1. Infantry have the ability to ambush anywhere on the main fief map (explained later) and have 4 
   movement points 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-8 Players 
Controls : Keyboard 
Other Systems : DOS,NES,PC-98 
SOURCE : http://www.mobygames.com/game/msx/nobunagas-ambition-ii 
 
 
$end


$info=Nonamed,
$<a href="http://www.mobygames.com/game/msx/nonamed"</a>
$bio
 
 
Nonamed (c) 1986 Dinamic Software / Dinamic Software 
 
So you want to be a Knight of the King Abdul Honeickam Gargoy, young countryman? I can see that you 
are accurate with the arch, fast with the sword, and tough in hand-to-hand combat... but you need to 
prove that you're brave enough! 
 
My boy, you'll be locked in the Castle with no name. You've to survive the nightmare world inside... 
and escape alive! Others have tried without success, and were sadly transformed into ogres by the 
evil mage Nirlem. Good luck! 
 
This was one of the first games by Dinamic. It's a challenging side-scrolling game with Ghosts N' 
Goblins style gameplay, with some strange monsters (you know, the Castle was previously owned by 
Alucard!) and potions that can help you a bit. By the way... you can climb ropes, and will frequently 
need to. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1-8 Players 
Controls : Keyboard 
Score : 1.5 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/nonamed 
 
 
$end


$info=North & South,
$<a href="http://www.mobygames.com/game/msx/north-south"</a>
$bio
 
 
North & South (c) 1991 Infogrames Europe SA / Infogrames Europe SA 
 
Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the 
American Civil War from both the North and the South sides. 
 
In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies 
enter the same state, the battle is played out in an action sequence. Additional action sequences 
must be accomplished when capturing an enemy fort or train. 
 
The game also offers a two-player-mode. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.3 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/north-south 
 
 
$end


$info=Nuts & Milk,
$<a href="http://www.mobygames.com/game/msx/nuts-milk"</a>
$bio
 
 
Nuts & Milk (c) 1984 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
In this Arcade game the gameplay is quite simple, the hero, named "Milk" must get all the fruits in 
the screen in order to free his girlfriend (don't ask me what's the relation) who is captured inside 
of a house. Your rival "'Nuts" will try to keep you away from your goal. To obtain the fruit, Milk 
will climb up ladders and jump onto different platforms. 
 
Points are earned by obtaining the fruit, jumping over Nuts and completing the level in the shortest 
amount of time (obtaining the Bonus score value). Two game modes are included as well as a level 
editor. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DoJa,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/nuts-milk 
 
 
$end


$info=Nyancle Racing,
$<a href="http://www.mobygames.com/game/msx/nyancle-racing"</a>
$bio
 
 
Nyancle Racing (c) 1988 Bit² / Matsushita Electric Industrial Co., Ltd. 
 
Nyancle Racing is a top-down racing game from Japan. The gameplay is reminiscent of the 1983 classic 
Bump 'N' Jump. The player controls a vehicle shaped like a mechanic animal on a track filled with 
obstacles, collectable rolling pieces of candy (the game currency) and other enemy racers. The main 
objective is to arrive at the end before the timer runs out. The competition tries to delay progress 
by bumping into the vehicle to steer it off the road. The racers can take flight by passing over some 
squares scattered throughout the course. Pit-stops (presented as a house with a red sign painted on 
the roof and a "IN" sign painted on the track) are positioned at regular intervals beside the main 
track. Once inside them, a screen comes up with a choice of two shops where the candy can be spent: 
 
? The one on the left is the Unusual Items Shop, that sells a variety of power-ups: extra lives, 
boosts for speed/jump/steering and extra time. 
 
? The one on the right is the Relief Hospital, where the player can assess the damage and repair the 
vehicle. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/nyancle-racing 
 
 
$end


$info=Oberon 69,
$<a href="http://www.mobygames.com/game/msx/oberon-69"</a>
$bio
 
 
Oberon 69 (c) 1990 Diabolic Soft / G.LL. Software S.A. 
 
You find yourself in a world where the air has become unbreathable and Sun's light barely reaches 
planet Earth. With your planet almost desertic, many cities began to be built in other planets of the 
solar system. But... in Oberon, the fourth satellite, there appeared an strange life form, which did 
just awake from its lethargy. The worst of all is that these new creatures have started attacking the 
human populations, even if they are babies! 
 
Without wasting any more second, you decide to go to Oberon to save the few babies still alive, 
before they are eaten by these monsters. Once there, your mission would be to find the babies and 
send them to planet Earth in a safe way. For this, you will have to buy a cryogenic valve for each 
one of them in the ATMs of the Company, in order to provide them more safe travel. When you finish 
the mission, you will have to buy a ticket back to Earth. 
 
Oberon 69 is an arcade platformer where you will have to use your pistol to kill larvae, tentacles, 
robots, alien queens and her eggs, with the advantage that you can make frontal or vertical shots. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/oberon-69 
 
 
$end


$info=Obliterator,
$<a href="http://www.mobygames.com/game/msx/obliterator"</a>
$bio
 
 
Obliterator (c) 1989 Psygnosis Limited / Animagic S.A. 
 
You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for 
otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. 
 
Obliterator is an arcade style platform action game. The game screens are static (instead of 
scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze 
like at times with many locations to search. Armed with a variety of weapons, you have to board the 
alien spacecraft, disable its weapons, plasma drives and shields, then escape. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/obliterator 
 
 
$end


$info=Ocean Conqueror,
$<a href="http://www.mobygames.com/game/msx/ocean-conqueror"</a>
$bio
 
 
Ocean Conqueror (c) 1987 Hewson Consultants Ltd. / Hewson Consultants Ltd. 
 
As a submarine pilot within a war, your task is to destroy enemy munitions convoys in your sector. 
There are eight destroyers and four transports to destroy, within a time limit of 18 hours. You are 
armed with torpedos and guided missiles (upon firing one, control inputs are applied to the missile, 
rather than the ship). You also have a long range radar and a static map with co-ordinates. Controls 
are complex, with the periscope and rudder coming under your direct control. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ocean-conqueror 
 
 
$end


$info=Ogre,
$<a href="http://www.mobygames.com/game/msx/ogre"</a>
$bio
 
 
Ogre (c) 1987 ORIGIN Systems, Inc. / SystemSoft 
 
A direct computer conversion of Steve Jackson's board game of supertanks going against superinfantry 
with superhowitzers. Plays exactly like the board game. 
 
 
- TECHNICAL - 
 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,Macintosh,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/ogre 
 
 
$end


$info=Oh Mummy,
$<a href="http://www.mobygames.com/game/msx/oh-mummy"</a>
$bio
 
 
Oh Mummy (c) 1984 Gem Software / Longman Group Ltd. 
 
The pyramids of ancient Egypt are known to be full of treasure, but it will take a brave man to 
uncover them, as the spirits have sent guardians to protect them. 
 
In this game you play an archaeologist, and mummies are after you. You have to run through a matrix 
(inside a pyramid), and make sure you unveil every treasure by walking around all 4 sides of each 
square. It's presented in a 2D top down view. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/oh-mummy 
 
 
$end


$info=Oh Shit!,
$<a href="http://www.mobygames.com/game/msx/oh-shit"</a>
$bio
 
 
Oh Shit! (c) 1984 Aackosoft International B.V. / Eaglesoft 
 
This game is a Pac-Man clone for the MSX platform featuring graphics, sound, levels, ghosts and bonus 
fruits exactly as the real Pac-Man. Gameplay is familiar -- gobble dots for points, dodge ghosts 
(unless you have recently grabbed one of the special dots that allows you to eat them) and catch 
fruit for bonus points. The game encourages improvement and competition by storing high scores. The 
main difference is that this Pac-Man clone contains digitized speech. If a monster catches you then 
the computer screams 'Oh Shit!'. 
 
A non-offensive version of this game was released under the name Oh No!. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/msx/oh-shit 
 
 
$end


$info=Oil's Well (1985) (Comptiq),
$<a href="http://www.mobygames.com/game/msx/oils-well-"</a>
$bio
 
 
Oil's Well (1985) (Comptiq) (c) 1985 Sierra On-Line, Inc. / Aackosoft International B.V. 
 
Extend your oil-mining robotic arm deep below the earth's crust to mine oil and line your pockets.  
But watch out for the monstrous bugs that lie in wait for you -- one touch of them to the robotic arm 
and you lose a life! 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 8-bit,ColecoVision,Commodore 64,PC Booter 
SOURCE : http://www.mobygames.com/game/msx/oils-well- 
 
 
$end


$info=Ole!,
$<a href="http://www.mobygames.com/game/msx/ole"</a>
$bio
 
 
Ole! (c) 1985 Jawx / Bug-Byte Software Ltd. 
 
This is one of the few bullfighting games made outside Spain. Once in, players must first type their 
name in order to let the computer know who will be the "future matador". The action takes place in 
the round scenario of a Plaza in which players have total freedom of movement (just like the bull), 
the objective being to score as much points as possible by passing the animal with the best arts. 
Players will also have the possibility to take off the "capote" (cloth) in order to run faster and 
distract the beast in one of those moments of maximum danger. But in case the bull does attack, no 
problem, the player just has to wake up and take the capote again. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 3rd-Person Perspective 
Score : 1.9 
Other Systems : Amstrad CPC,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/ole 
 
 
$end


$info=Opera Super Sports,
$<a href="http://www.mobygames.com/game/msx/opera-super-sports"</a>
$bio
 
 
Opera Super Sports (c) 1991 Opera Soft S.A. / Opera Soft S.A. 
 
Opera Super Sports is a compilation of five sport games: 
 
Angel Nieto Pole 500 
Golden Basket 
Jai Alai 
Mundial de Fútbol 
Poli Díaz 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/opera-super-sports 
 
 
$end


$info=Operation Europe: Path to Victory 1939-45,
$<a href="http://www.mobygames.com/game/msx/operation-europe-path-to-victory-1939-45"</a>
$bio
 
 
Operation Europe: Path to Victory 1939-45 (c) 1992 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
The game is an historical simulation of the European and North African theaters of World War II. The 
game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. 
This game emphasizes the military aspects of the war and leaves diplomacy to the politicians. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Simulation|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,Genesis,NES,PC-88,PC-98,SNES 
SOURCE : http://www.mobygames.com/game/msx/operation-europe-path-to-victory-1939-45 
 
 
$end


$info=Operation Wolf,
$<a href="http://www.mobygames.com/game/msx/operation-wolf"</a>
$bio
 
 
Operation Wolf (c) 1988 Taito Corporation / Ocean Software Ltd. 
 
You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. 
Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol 
boats to helicopters, and more. Can you carry the day? 
 
Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped 
"rail-shooter", where you basically hold the gun and shoot just about everything that moves, while 
conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them 
up". Your primary machine gun can kill everything if you hit it enough times, but you can also use 
the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a 
machine gun which will allow you to shoot faster for a few seconds. 
 
You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, 
knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot 
grenades and knifes out of the air if you aim well enough. There are also civilians running around 
which can be shot, but it's not beneficial. 
 
Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Score : 3.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,NES,SEGA Master 
System,TurboGrafx-16,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/operation-wolf 
 
 
$end


$info=OutRun,
$<a href="http://www.mobygames.com/game/msx/outrun"</a>
$bio
 
 
OutRun (c) 1988 SEGA Enterprises Ltd. / Pony Canyon, Inc. 
 
Race across varied terrain in this conversion of one of the most famous arcade racing games. Your 
Ferrari is at the ready, complete with female passenger, over a series of short tracks. 
 
Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp 
bends and hazards, contact with which can cause the car to roll and lose you time. On each section of 
track there is a fork in the road, allowing you to choose which direction you go in. You have to 
complete 5 track sections in total, out of the 15 in the game. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Gear,Genesis,J2ME,SEGA Master 
System,SEGA Saturn,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/outrun 
 
 
$end


$info=Pack Powersports,
$<a href="http://www.mobygames.com/game/msx/pack-powersports"</a>
$bio
 
 
Pack Powersports (c) 1991 Made in Spain|Zigurat / Zigurat 
 
Compilation of four sport games by Zigurat. The games included are: 
 
1. Carlos Sainz 
Emilio Sánchez Vicario Grand Slam 
Paris-Dakar 
Sito Pons 500cc Grand Prix 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/pack-powersports 
 
 
$end


$info=Pac-Land,
$<a href="http://www.mobygames.com/game/msx/pac-land"</a>
$bio
 
 
Pac-Land (c) 1989 Namco Limited / Grandslam Entertainments Ltd. 
 
Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, 
   face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be 
   easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through 
   Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, 
   which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby 
   Pac-Man, Chomp Chomp, and Sourpuss. 
 
There are sixteen rounds to complete, with four trips each. During each round, he can grab a power 
pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also 
awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use 
a springboard to jump over a lake. He must also make it to the end of each round before time runs 
out, otherwise a ghost will chase him. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,Lynx,NES,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/pac-land 
 
 
$end


$info=Pac-Man (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/pac-man"</a>
$bio
 
 
Pac-Man (1984) (Namcot) (c) 1984 Namco Limited / Bug-Byte Software Ltd. 
 
One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow 
dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the 
board. 
 
Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the 
   trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange 
   ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man. 
 
Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the 
   maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This 
   only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and 
   regenerate to chase after Pac-Man again. 
 
Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the 
ghosts. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.9 
Other Systems : Android,Apple II,Atari 2600,Atari 5200,Atari 8-bit,BlackBerry,Commodore 64,Game 
Boy,Game Boy Advance,Game Gear,Intellivision,iPhone,Neo Geo Pocket Color,NES,PC-88,PC-98,PC 
Booter,TI-99/4A,VIC-20,Wii,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/pac-man 
 
 
$end


$info=Pac-Mania,
$<a href="http://www.mobygames.com/game/msx/pac-mania"</a>
$bio
 
 
Pac-Mania (c) 1988 Namco Limited / Grandslam Entertainments Ltd. 
 
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all 
   of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts 
   also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts 
   will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts 
   when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to 
   follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be 
   careful, because some of the ghosts have learned this trick as well and you could end up in a mid 
   air collision! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,BREW,Commodore 64,Genesis,J2ME,NES,SEGA Master 
System,Zeebo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/pac-mania 
 
 
$end


$info=Pairs (1983) (Ascii),
$<a href="http://www.mobygames.com/game/msx/pairs"</a>
$bio
 
 
Pairs (1983) (Ascii) (c) 1983 ASCII Corporation / ASCII Corporation 
 
A version of the classic game "Memory". From a deck of 20 face-down cards, players flip two cards at 
a time and if a match is found, those cards are removed. A level is complete when no more cards 
remain. 
The game uses a 20-card deck that contains one wild card (a dog). There are monsters that pursuit 
you. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
SOURCE : http://www.mobygames.com/game/msx/pairs 
 
 
$end


$info=Palamedes,
$<a href="http://www.mobygames.com/game/msx/palamedes"</a>
$bio
 
 
Palamedes (c) Dec 08, 1990 Hot-B Co., Ltd. / Hot-B Co., Ltd. 
 
The goal of Palamedes is to clear the screen which is, line by line, filling up with dice. Players 
control a small person situated near the bottom of the screen, who can only be moved to the left or 
right. The number of the dice the person is holding can be changed with the B button, pressing the A 
button will shoot the dice upwards. If the die hits another one with a matching number, the targeted 
dice disappears from the playing area and is added to a column at the bottom of the screen. Pressing 
down after lining up at least three dice of either the same number or consecutive numbers in the 
bottom row will destroy up to five lines at once. 
 
There are three modes of play: The standard single player mode, which requires the player to destroy 
a set number of lines in order to advance to the next stage 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Game Boy,NES 
SOURCE : http://www.mobygames.com/game/msx/palamedes 
 
 
$end


$info=Panel Panic,
$<a href="http://www.mobygames.com/game/msx/panel-panic"</a>
$bio
 
 
Panel Panic (c) 1986 The Bytebusters / Eaglesoft 
 
Panel Panic is a clone of Konami's old Amidar. You are a small jellyfish-like thing on a grid. You 
can only move on the lines of the grid, and as you move, you leave a coloured line behind. When you 
manage to colour all sides of a cell, it is lit up. When the entire grid is coloured, and therefore 
all cells are lit up, you have finished the level. Of course, there are nasties following you around, 
so you have to navigate smartly if you don't want to be caught. 
 
As the game progresses, the speed and number of the baddies is increased, but so is your speed. There 
are also bonus levels, where you gain extra lives by catching a baddie within a time limit. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/panel-panic 
 
 
$end


$info=Panique,
$<a href="http://www.mobygames.com/game/msx/panique"</a>
$bio
 
 
Panique (c) 1986 The Bytebusters / Eaglesoft 
 
A clone of Universal's classic Space Panic, this game has you scaling platforms on which evil space 
aliens roam. Armed only with a pickaxe, you must outsmart the aliens and dig holes for them to fall 
into. Those which fall into the holes must then be pushed through it with the pickaxe. After all the 
aliens are eliminated, you go on to the next level, but you must do so before your oxygen supply runs 
out. 
 
Panique has many level variations, interspersed by small animated intermissions. On later levels, the 
aliens become stronger, requiring several procedures with the pickaxe before being eliminated. The 
smartness of the enemies can be set when starting the game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/panique 
 
 
$end


$info=Panther (1986) (Irem),
$<a href="http://www.mobygames.com/game/msx/panther"</a>
$bio
 
 
Panther (1986) (Irem) (c) 1986 Irem Corp. / Irem Corp. 
 
Your steer a tank at the bottom of the screen. You have to defend the city, which is behind you. From 
the top of the screen enemy tanks run down into your direction and try to destroy the city. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/panther 
 
 
$end


$info=Panzer Attack,
$<a href="http://www.mobygames.com/game/msx/panzer-attack"</a>
$bio
 
 
Panzer Attack (c) 1984 M.C. Lothlorien / M.C. Lothlorien 
 
Panzer Attack is a computerised wargame similar to the board-game Risk, representing World War II's 
crucial Battle of the Bulge. The player represents General Hodges, a commander of the US forces, 
while the computer always plays the German side. The gameplay is turn-based - you move all your tanks 
using map references, then the computer does the same. 
 
You have to try to protect your fuel dumps against the Germans. The difficulty can be determined by 
setting how many German divisions are attacking - the default is 200. Intelligence advice you receive 
is not always accurate, so pay attention to what you can see on the map. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/panzer-attack 
 
 
$end


$info=Paris-Dakar,
$<a href="http://www.mobygames.com/game/msx/paris-dakar"</a>
$bio
 
 
Paris-Dakar (c) 1988 Made in Spain / Zigurat 
 
Paris-Dakar is a rally simulator in which the player controls a wide variety of variables, including 
the state of the car (gasoline, water, damages, gear box...) and the race route (always accessible), 
among others. If needed, the player can refuel, buy water or whatever else is required from the 
powerboats in Europe or the tankers in Africa. Prices of these essential materials aren't always very 
reasonable, given the player's meagre starting wallet, motivating players to earn higher sponsorships 
through strong performance in the race. 
 
There are three different stages: one in Europe, another one in the desert of the Sahara, and finally 
a crossing of the Tenere desert before arriving in Dakar. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/paris-dakar 
 
 
$end


$info=Parodius (1988) (Konami),
$<a href="http://www.mobygames.com/game/msx/parodius"</a>
$bio
 
 
Parodius (1988) (Konami) (c) 1988 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
This is mostly the parody of Gradius (Nemesis on some systems), with some flavor from other 
shoot-em-ups, like Twinbee. The series is available on numerous platforms. 
 
The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, 
with different weapons. You must finish 7 stages, each having a boss at the end. You may start at 
either one, but must complete every level to advance to the final stage. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Game Boy,NES,SNES,TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/msx/parodius 
 
 
$end


$info=Passengers on the Wind,
$<a href="http://www.mobygames.com/game/msx/passengers-on-the-wind"</a>
$bio
 
 
Passengers on the Wind (c) 1986 
 
Based on François Bourgeon's French comic book series from the '80s, the game follows the series' 
plot very closely. 
 
As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series 
of unfortunate events. They will face a thousand dangers, travel from the European to the African 
shores, in a quest to discover truth about Isa's real identity. 
 
The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, 
and more than fifteen other characters living towards the end of the eighteenth century. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard|Mouse 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/passengers-on-the-wind 
 
 
$end


$info=Passing Shot,
$<a href="http://www.mobygames.com/game/msx/passing-shot"</a>
$bio
 
 
Passing Shot (c) 1989 SEGA Enterprises Ltd. / Image Works 
 
This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. 
The player travels from France, to Australia, to the US and end up in England and get to listen to 
the national anthem of each country. 
 
There are four difficulty levels to select the skill of the computer controlled player. One or two 
players may play but always against the computer. In a two player game, both players play as a 
doubles team. 
 
The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) 
and then it switches to a top down view for the rally. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/passing-shot 
 
 
$end


$info=Pastfinder (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/pastfinder"</a>
$bio
 
 
Pastfinder (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Activision (UK) Limited 
 
Pastfinder is a vertically scrolling action game which takes place in the year 8878. You are a member 
of an elite team of explorers known as the Pastfinders. Your goal is to search deadly, radiated 
planets for various artifacts and time capsules and to deliver them safely to a base. 
 
At the beginning of each level, you will be presented with the map screen and can select which sector 
you would like to explore next. At first, only a small portion of the map will be visible but as you 
make your way through the game additional portions become visible. The amount of radiation in each 
sector may vary, and the map is color coded to indicate just how deadly a particular sector may be. 
Next you will have an opportunity to equip your ship with supplies 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Score : 3.2 
Other Systems : Atari 8-bit,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/pastfinder 
 
 
$end


$info=Payload (1985) (Sony),
$<a href="http://www.mobygames.com/game/msx/payload"</a>
$bio
 
 
Payload (1985) (Sony) (c) 1985 ZAP Corporation / Sony Corporation 
 
In this driving game you control a freelance Japanese lorry driver. 
Who is responsible for his own freight and only gets payed at delivery. In this game it's all about 
control and management. You can choose your own contracts. You have to deliver your good on time. Any 
delay will be deducted from your commission. Delivering the goods on time can be quite a challenge. 
If you overload your truck the police will fine you if they order you to stop. The police will also 
fine you if you exceed the speed limit or don't stop at a traffic light when it's red. 
The gasoline and truck repairs - in case of an accident - are expensive. 
 
 
- TECHNICAL - 
 
SOURCE : http://www.mobygames.com/game/msx/payload 
 
 
$end


$info=Penguin Adventure,
$<a href="http://www.mobygames.com/game/msx/penguin-adventure"</a>
$bio
 
 
Penguin Adventure (c) 1986 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Penguin Adventure: the main character - a male penguin - must save the penguin princess from a 
sickness that has spread across the penguin world. The cure to the sickness can be found in the 
Golden Apple of the Golden Apple Tree. 
 
In this action packed game, you take control of the male penguin and travel across the lands and seas 
in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking 
clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages 
feature different types of landscapes such as forests, mountains, caves, and water stages. As you 
fight your way through, you can also catch flying fish which you can trade at the different types of 
shops for new equipments and a weapon. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/msx/penguin-adventure 
 
 
$end


$info=Penguin-kun Wars 1 (1985) (Ascii),
$<a href="http://www.mobygames.com/game/msx/penguin-kun-wars"</a>
$bio
 
 
Penguin-kun Wars 1 (1985) (Ascii) (c) 1985 ASCII Corporation / ASCII Corporation 
 
A penguin rolls spheres across a table attempting to knock its opponent out for points. The character 
with the fewest spheres on its side of the table at the end of the timed match is the winner. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Game Boy,NES 
SOURCE : http://www.mobygames.com/game/msx/penguin-kun-wars 
 
 
$end


$info=Doki Doki Penguin Land (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/penguin-land"</a>
$bio
 
 
Doki Doki Penguin Land (1985) (Pony Cannon) (c) 1985 SEGA Enterprises Ltd. / Pony Canyon, Inc. 
 
In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the 
level, while tunneling through ice to get there. Special egg and penguin blocks may make things 
easier, while polar bears and falling rocks will almost certainly slow you down. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Game Boy,SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/penguin-land 
 
 
$end


$info=Perico Delgado Maillot Amarillo,
$<a href="http://www.mobygames.com/game/msx/perico-delgado-maillot-amarillo"</a>
$bio
 
 
Perico Delgado Maillot Amarillo (c) 1989 Topo Soft / Erbe Software, S.A. 
 
"Perico Delgado Maillot Amarillo", a game based on the Spanish champion, was one of the first cycling 
simulators that reproduced accurately the ups and downs of one of the hardest sports. Here you can 
run in a singular test (after seeing the informative track profile), divided each one in four parts 
completely different and in which your reflections will be continuously put on approval. 
 
Try to start the race in first position and obtain a perfect rate in your pedaling, at the same way 
you avoid the dangerous fans in smooth land 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/perico-delgado-maillot-amarillo 
 
 
$end


$info=Perry Mason: The Case of the Mandarin Murder,
$<a href="http://www.mobygames.com/game/msx/perry-mason-the-case-of-the-mandarin-murder"</a>
$bio
 
 
Perry Mason: The Case of the Mandarin Murder (c) 1986 Paisano Productions|Telarium Corp. / Idealogic 
S.A. 
 
Interactive text adventure with graphics.  Very much influenced by infocom whodunnit type games. 
 
A woman is in jail after her rich husband is found dead.  Prove her innocence! 
 
 
- TECHNICAL - 
 
Genre : Adventure|Simulation|Strategy 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/perry-mason-the-case-of-the-mandarin-murder 
 
 
$end


$info=Peter Beardsley's International Football,
$<a href="http://www.mobygames.com/game/msx/peter-beardsleys-international-football"</a>
$bio
 
 
Peter Beardsley's International Football (c) 1988 Teque London Ltd. / Grandslam Entertainments Ltd. 
 
Licensed around former England player Peter Beardsley, this football (soccer) game is viewed side-on. 
The only playing option is the European Championship tournament of the day, although you can choose 
the 8 teams from the 26 major European footballing nations of the time (so the USSR, Czechoslovakia 
and Yugoslavia are all still complete). Two players can compete in these groups, but there's no 
guarantee of getting straight to a 2-player game, especially as tournaments (and individual matches) 
can't be quit out of. 
 
The gameplay features variable strength kicks, determined by how long you hold the fire button for. 
In a break with realistic physics, the ball ricochets back in the direction it came from. Goalkeepers 
stay on the goal-line rather than using the whole penalty box. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/peter-beardsleys-international-football 
 
 
$end


$info=Pias,
$<a href="http://www.mobygames.com/game/msx/pias"</a>
$bio
 
 
Pias (c) 1991 Birdy Soft / Birdy Soft 
 
Hiroshi and Mayumi grew up together. They went to the same kindergarten, the same school, always 
spent time together, and naturally thought that they will never separate. Then the time has come when 
they both had to go to different colleges. They promised each other than they will still be together. 
But they both broke the promise... 
 
If jealousy and the knowledge of one's own betrayal were not enough to endanger their relationship, 
something far worse happened... the man with whom Mayumi spent the night was found murdered, and 
Hiroshi must forget his personal pain in order to solve the mystery... 
 
Pias is a traditional Japanese-style adventure. The gameplay consists of choosing verb commands 
("Look", "Talk", "Ask", "Think", "Move") from a menu. Typically, events are triggered by depleting 
all the commands at every screen. 
 
The game has scenes with explicit sexual content. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/pias 
 
 
$end


$info=Picture Puzzle (1983) (Hal),
$<a href="http://www.mobygames.com/game/msx/picture-puzzle"</a>
$bio
 
 
Picture Puzzle (1983) (Hal) (c) 1983 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
Picture Puzzle is a puzzle game.  The player has to reconstruct an image that is cut out in 16 pieces 
and one of those pieces is not present. 
They can only move one piece at the time and only towards the missing piece. The pictures to 
reconstruct are cartoon style animal pictures such as a crocodile, a cat, a pig, a horse and 
elephant. 
It can be played by one or two players. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/picture-puzzle 
 
 
$end


$info=Pine Applin (1984) (Zap),
$<a href="http://www.mobygames.com/game/msx/pine-applin"</a>
$bio
 
 
Pine Applin (1984) (Zap) (c) 1984 ZAP Corporation / ZAP Corporation 
 
In this platform game you control a man that collects pine apples and he's being chased by snakes, 
rodents and bats. 
When he has collected five pine apples he has to go to the wooden bridge that then will appear. That 
bridge will lead him to the next level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/pine-applin 
 
 
$end


$info=Konami's Ping Pong (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/ping-pong"</a>
$bio
 
 
Konami's Ping Pong (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
From Konami's coin-op, Ping Pong recreates the fast-paced sport of table tennis. To win each match 
you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until 
someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels 
to beat, with increasing abilities as the game goes on. The human player has the advantage of serving 
first, and as the serve reverses every five points, you are guaranteed to have more chances to serve 
than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards 
long rallies and large winning margins, as you get points for each hit, for each point won, and for 
each point of the winning margin. 
 
 
- TECHNICAL - 
 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.9 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ping-pong 
 
 
$end


$info=Piso Zero,
$<a href="http://www.mobygames.com/game/msx/piso-zero"</a>
$bio
 
 
Piso Zero (c) 1991 Zigurat / Zigurat 
 
In "Piso Zero" the player takes the role of Mac, a hero that must rescue the people of 15 buildings 
that are now under the control of the evil Calawarr brothers and his army. 
 
To rescue the hostages, the player must find along every stage the hostages, and take them to the 
exit of the building, avoiding the enemies. In each stage the player must rescue a different number 
of hostages. To do this our hero has a limited time and a unlimited ammo. 
 
There are a high-scores table for the best players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/piso-zero 
 
 
$end


$info=Pitfall 1 (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/pitfall"</a>
$bio
 
 
Pitfall 1 (1984) (Pony Cannon) (c) 1983 Activision, Inc. / Activision, Inc. 
 
Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep 
in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and 
diamond rings. But many obstacles will get in the way, some of which merely deduct points from your 
score, while others are fatal. Rolling logs and falling down a hole will deduct points, and 
scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a 
life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can 
live that long! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,Intellivision 
SOURCE : http://www.mobygames.com/game/msx/pitfall 
 
 
$end


$info=Pitfall 2 (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/pitfall-ii-lost-caverns"</a>
$bio
 
 
Pitfall 2 (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Activision, Inc. 
 
You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures 
somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. 
Pitfall II is the sequel to Pitfall, the original platform game. Gameplay has remained pretty much 
the same, with each screen presenting a side view of obstacles to get past, and potentially treasures 
to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along 
the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be 
sent back to the most recently crossed checkpoint. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,PC Booter,TRS-80 
CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/pitfall-ii-lost-caverns 
 
 
$end


$info=Playhouse Strip Poker,
$<a href="http://www.mobygames.com/game/msx/playhouse-strip-poker"</a>
$bio
 
 
Playhouse Strip Poker (c) 1988 Playhouse / Eurosoft 
 
European answer to American Artworx Strip Poker, this game introduces one girl in MSX1 original 
version and two girls with different names and slightly different looks in other versions (Amiga, 
Atari ST, DOS versus MSX2). 
 
The playmate welcomes you in her apartment and proposes a card game. The game is a poker, and when 
player loses another $100, some part of her dress will be removed. The goal is to keep your clothes 
on and to make a girl completely naked. 
 
The graphics in original MSX1 game is different, but other versions tries to keep conceptual design 
of original. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,DOS 
SOURCE : http://www.mobygames.com/game/msx/playhouse-strip-poker 
 
 
$end


$info=Pointless Platform,
$<a href="http://www.mobygames.com/game/msx/pointless-platform"</a>
$bio
 
 
Pointless Platform (c) Dec 31, 2006 The New Image / The New Image 
 
Just as the name this is a rather pointless platform game. Your goal is simply to jump from platform 
to platform, higher and higher. There are no enemies, apart from gravity itself. You will need to 
plan your path, or you could end up in a spot where there are no adjacent platforms to jump to. For 
each jump you do, you receive 100 points, and additional points just by walking around on the 
platform. Since the playfield is randomly generated each time you start, this is a game you will 
never tire of (?). 
 
Pointless Platform was coded for the 2006 edition of the MSXdev coding contest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/pointless-platform 
 
 
$end


$info=Poli Daz,
$<a href="http://www.mobygames.com/game/msx/poli-daz"</a>
$bio
 
 
Poli Daz (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
Poli Diaz is a boxing game protagonized by the Spanish boxing star of the late eighties, Policarpio 
Díaz. This game uses an isometric perspective where two boxers revolve around the center of the ring, 
with no possibility of going back, and we observe it from a corner of the quadrilateral. The options 
menu is the usual: one or two player mode, choose the control type and the number of assaults and 
lenght of the same. 
 
Our first opponent will be a sparring, that without offering much opposition, will allow us to learn 
about the control of the game. After this weak opponent is defeated, you will have to fight (in 
order) for the titles of Spain, Europe and the World against other opponents. 
 
"Poli Diaz" has two different modes of control, one of attack and other of defence. In the former, 
and with the appropriate combination of hits and movement, we will attack the contrary, and in the 
second we will cover of the  punches that undoubtedly fall over us. In this context, using a joystick 
could be recommendable. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/poli-daz 
 
 
$end


$info=Poogaboo: La Pulga 2,
$<a href="http://www.mobygames.com/game/msx/poogaboo-la-pulga-2"</a>
$bio
 
 
Poogaboo: La Pulga 2 (c) 1991 Opera Soft S.A. / Opera Soft S.A. 
 
"Poogaboo: La Pulga 2" is the sequel to Indescomp's Bugaboo (The Flea). Conserving the same gaming 
style and argument of his predecessor, now, you will find a lot of enemies: flies, spiders, flying 
dragons..., etc etc 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/poogaboo-la-pulga-2 
 
 
$end


$info=Pooyan (1985) (Hudson),
$<a href="http://www.mobygames.com/game/msx/pooyan"</a>
$bio
 
 
Pooyan (1985) (Hudson) (c) 1985 Konami Industry Co. Ltd. / Hudson Soft Company, Ltd. 
 
In this remake of the arcade game Pooyan from the early '80s, you play the role of a pig, protecting 
its piglets from wolves. 
 
The first screen takes place near the pigs' home.  Mrs. Pig rides up and down in a cable car, 
shooting at wolves, who are riding balloons downward, towards the ground.  If the wolves land safely 
on the ground, then they can climb a ladder, near the cable-car, and catch Mrs. Pig.  But if she 
shoots their balloons, they splat on the ground instead. 
 
The wolves shoot acorns at the pig.  But Mrs. Pig has a food based weapon too.  If she gets to the 
top, she can get meat, to toss at the wolves and make them jump off their balloons in pursuit.  Each 
wolf taken out this way is worth bonus points (on a doubling scheme: 400, 800 1600...) 
 
The second scene takes place at the wolves lair.  Here the wolves have reinforced balloons--it takes 
multiple hits to make them fall.  Here they float upwards toward a big rock, which they push on top 
of Mrs. Pig, when seven wolves are present.  Additionally, an alpha wolf (wolf leader) appears and 
summons wolves in packs. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 2600,Atari 8-bit,Commodore 64,NES,TRS-80 CoCo,Wii 
SOURCE : http://www.mobygames.com/game/msx/pooyan 
 
 
$end


$info=Post Mortem,
$<a href="http://www.mobygames.com/game/msx/post-mortem_"</a>
$bio
 
 
Post Mortem (c) 1988 Genesis Soft / Iber Soft 
 
A ZX Spectrum programmer decides to write a new game about death called "Post Mortem". One night, 
while working on it, he is visited by death itself that claims him by electrocution. He goes to the 
Purgatory, where he learns that he must find three items to be able to reincarnate: a "concentrated 
miracles" pill, a videotape with his future recorded and a reincarnation certificate. 
 
Post Mortem is a Spanish adventure game with an icon-based interface similar to the one in Cobra's 
Arc. The screen is divided in five areas: 
 
- at the top of the screen there is a window for the illustrative graphics 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/post-mortem_ 
 
 
$end


$info=Power Drift,
$<a href="http://www.mobygames.com/game/msx/power-drift"</a>
$bio
 
 
Power Drift (c) 1989 SEGA Enterprises Ltd. / Activision (UK) Limited 
 
Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer 
that gives you the chance to do just that. 
 
There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to 
tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and 
mohicans. 
 
Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. 
You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other 
buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you 
down. 
 
Finish all 5 stages in a level and you’ll be presented with a bonus level. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,SEGA Saturn,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/power-drift 
 
 
$end


$info=Power Strike,
$<a href="http://www.mobygames.com/game/msx/power-strike"</a>
$bio
 
 
Power Strike (c) 1988 Compile / Compile 
 
The Earth is threatened by mutant plant life and their brainwashed human followers. Only one force 
can stop the evil vegetables from taking root: Power Strike, the most versatile jet fighter in the 
world.  Blast the enemy in the air and and on the ground and save the planet from the creeping green 
menace. 
 
There are six rounds to complete (three in the mobile version). In each round, numbers (from 1 to 8) 
can be found on the ground either enclosed by a ring, or in the air carried by a ship. Getting these 
numbers will upgrade your firepower. Get more of the same number for a maximum upgrade. 
Unfortunately, whatever the type of firepower you get, you will have a limited supply of ammo, so you 
need to stock up on the same type of firepower if you get too low. 
 
At the end of each round, there is an end-of-round boss which involves shooting parts of its base in 
order to destroy it. Intermediate bosses can be found in the last three rounds (console version 
only). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Score : 3.2 
Other Systems : J2ME,SEGA Master System,Wii 
SOURCE : http://www.mobygames.com/game/msx/power-strike 
 
 
$end


$info=Predator: Soon the Hunt Will Begin,
$<a href="http://www.mobygames.com/game/msx/predator-soon-the-hunt-will-begin"</a>
$bio
 
 
Predator: Soon the Hunt Will Begin (c) 1987 Klon / Pack-In-Video Co., Ltd 
 
Predator: Soon The Hunt Will Begin is an 2D action game. There are 30 stages in the game, and each 
one is split up into two modes: Jungle Mode, and Big Mode. 
 
In Jungle Mode, the object of the game is to survive the dangers of the jungle while you shoot down 
guerillas and wildlife using  variety of weapons including machine guns, laser rays, and grenades 
(all with unlimited ammo). You exit the stage by entering a cave to proceed to the next level. 
Sometimes there is more than one cave, and you will be warped to another stage other than the next 
one, depending on what cave you enter. 
 
After three or so stages, you enter the game's Big Mode. The object here is to blast blue and purple 
spheres before they have a chance to hurt you. Some spheres have power-ups that will increase your 
firepower. When you have made some distance, you have to defeat the Predator before you can continue 
on to the next stage. Big Mode is the same throughout the game, but the only difference here is the 
Predator's attack pattern. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/predator-soon-the-hunt-will-begin 
 
 
$end


$info=The Price of Magik,
$<a href="http://www.mobygames.com/game/msx/price-of-magik"</a>
$bio
 
 
The Price of Magik (c) 1986 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
In the final instalment of the Time and Magik series of interactive fiction, the light from the Red 
Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper 
Myglar has turned against them and is using it for himself. He must be defeated before the crystal is 
exhausted. 
 
The typing interface is typical of Level 9 games of the era. Time saving features include an ALL 
command can apply TAKE and EXAMINE to every object you can see, and the ability to type future 
commands while the screen is still scrolling. 
 
18 spells are available, activated using 3-letter codes you will discover while exploring. These 
range from confusing or angering an enemy to healing yourself and detecting danger. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/price-of-magik 
 
 
$end


$info=Princess Maker,
$<a href="http://www.mobygames.com/game/msx/princess-maker"</a>
$bio
 
 
Princess Maker (c) May 14, 1992 Gainax / Micro Cabin Corp. 
 
"Princess Maker" is the first of Gainax' popular "princess-raising simulation" game series. 
 
You are a noble warrior who has just saved your kingdom from an invasion by the terrible Demon Lord. 
The grateful king offers you to choose any reward you wish for your brave deed. But instead of opting 
for half of the kingdom or the riches of the land, you ask the king for the permission to raise a 
poor little orphan girl named Maria. 
 
And so the game begins. You are the one who has to build Maria's future. Of course, you can do it in 
many ways. You can strive to make a real princess out of her, teach her good manners, study arts, to 
make her a brave fighter like yourself, or just a lazy bimbo who cares for nothing. Her destiny is in 
your hands! 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/princess-maker 
 
 
$end


$info=Professional Snooker Simulator,
$<a href="http://www.mobygames.com/game/msx/professional-snooker-simulator"</a>
$bio
 
 
Professional Snooker Simulator (c) 1986 Codemasters / Codemasters 
 
This game lets you play snooker from a bird's eye view of the table. All the game play is here from 
putting spin on the cue ball, to judging how much power to hit the cue ball with, and also nominating 
a colour after a legal pot. Also in the game there is a practise mode, where you can place the balls 
on the table as you wish. Action replays are provided. 
 
 
- TECHNICAL - 
 
Players : 2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/professional-snooker-simulator 
 
 
$end


$info=Professional Tennis Simulator,
$<a href="http://www.mobygames.com/game/msx/professional-tennis-simulator"</a>
$bio
 
 
Professional Tennis Simulator (c) 1990 Alucine Soft / Dinamic Software 
 
In this game you will have the possibility to play seven different championships, including the four 
Grand Slams, so, depending on the competition, you will play on clay, grass or synthetic surface 
while facing someone of the 11 best ATP players. You also will have the option to train with another 
player, the computer or using the ball-launcher machine. With the serve training and choosing 
equipment and surface, you will also improve your game on all the possible conditions. 
 
If this game is called a simulator it's because: your shots will be different depending on the net 
distance, the effect and direction of the ball in serve will be defined by you, besides, you will 
have a total control of the ball direction, shot power and shot style on the moment of the impact 
(according to the pressed keys), you will be able to access to game stats on every moment, and 
finally, you will have the possibility of choosing racket and slippers (all of them adapted for every 
situation). 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Keyboard 
Score : 1.6 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/professional-tennis-simulator 
 
 
$end


$info=Psychic World,
$<a href="http://www.mobygames.com/game/msx/psychic-world"</a>
$bio
 
 
Psychic World (c) 1988 Hertz Co. Ltd / Hertz Co. Ltd 
 
A scientist and his two female assistants work on ESP research in a remote science laboratory.  One 
day, a section of the lab blows up.  It turned out that the monsters kept for experiments escaped and 
took one of the assistants with them.  The scientist gives an "ESP booster" to the remaining 
assistant so she can go rescue her. 
 
Your character possesses psychic power which she uses to blast away her enemies.  You start the game 
with few powers and eventually gain more as items dropped by monsters are picked up.  You control 
powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more.  Press Down + 
Button 2 to access your arsenal of powers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Game Gear,SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/psychic-world 
 
 
$end


$info=Psycho Pigs UXB,
$<a href="http://www.mobygames.com/game/msx/psycho-pigs-uxb"</a>
$bio
 
 
Psycho Pigs UXB (c) 1988 Jaleco Ltd. / U.S. Gold Ltd. 
 
The object of this game is to get rid of your opponents (pigs) by throwing bombs at them. When they 
are thrown, the bombs will count down from the number shown on the bomb, and explode when they reach 
zero. But they will explode immediately once they hit their target, regardless of the countdown. 
Items can be picked up along the way that will help you defeat opponents. One of them is a knapsack 
that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, 
and the object of this game is to attempt to kiss the lady pigs as they pop in and out of their 
holes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/psycho-pigs-uxb 
 
 
$end


$info=P.T.O.: Pacific Theater of Operations,
$<a href="http://www.mobygames.com/game/msx/pto-pacific-theater-of-operations"</a>
$bio
 
 
P.T.O.: Pacific Theater of Operations (c) 1991 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
P.T.O is another military sim from KOEI.  In this game you can choose to be either Japan or the 
  Allies.  By managing your fleets and ordering new warships you can control many different sides of 
  the conflict.  (ship development, Base defense, Fleet arrangement, Direct battle control, Economic 
  decisions)  There are many different options of play in PTO, you can choose to play from one of 
  many different famous battles or you can play the campaign.  You can control one side or both.  
  There are also limited controls on victory conditions. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : DOS,Genesis,SNES 
SOURCE : http://www.mobygames.com/game/msx/pto-pacific-theater-of-operations 
 
 
$end


$info=Pub Darts,
$<a href="http://www.mobygames.com/game/msx/pub-darts"</a>
$bio
 
 
Pub Darts (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
180 is a darts simulation game and it follows the traditional darts rules where you compete against 
an opponent to see who scores the 501 points first on a best out of three sets. 
 
If you play against the computer in a Championship knockout competition the computer will randomly 
select the players out of eight different opponents. Each player has his own characteristics and 
style of play as their 'favorite doubles' they like to throw. 
Regardless against whom you play they will become better as you progress towards the final. 
 
A practice mode helps you to become familiar and more skillful at throwing the darts. 
 
The game can be played by one or two players. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.2 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/pub-darts 
 
 
$end


$info=Punchy,
$<a href="http://www.mobygames.com/game/msx/punchy"</a>
$bio
 
 
Punchy (c) 1984 
 
Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & 
Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to 
rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a 
traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be 
crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in 
the air as you move along. 
 
Even though it is a rather early game, the Spectrum version features some interesting speech samples 
using a technique that was very uncommon at that time. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/punchy 
 
 
$end


$info=Puyo Puyo,
$<a href="http://www.mobygames.com/game/msx/puyo-puyo"</a>
$bio
 
 
Puyo Puyo (c) Oct 25, 1991 Compile / Compile 
 
This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an 
arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more 
puyos of the same color are connected then they will disappear too. This game can be played 
simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple 
puyo combinations. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Score : 4.9 
Other Systems : Game Boy,Game Gear,Genesis,Macintosh,NES,PC-98,SNES,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/puyo-puyo 
 
 
$end


$info=Puzznic,
$<a href="http://www.mobygames.com/game/msx/puzznic"</a>
$bio
 
 
Puzznic (c) 1990 Taito Corporation / Zemina Co. 
 
The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear 
them all, by making them make contact with blocks of the same design. You control a cross-hair, which 
can move a block left or right, which can cause it to fall if there is no block under the space it 
would occupy. 
 
There are many complications in terms of solving the levels. Moving platforms meaning that you need 
to move a block at a particular time, or in particular order, to prevent them being blockaded. In 
some situations there are an odd number of a certain type of block - solving these requires 
positioning two of the blocks one space apart, such that a move will result in a piece making contact 
with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms 
suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in 
place to make a certain move possible (by forming a stack, for example) 
 
The game structure is slightly unusual, as after you complete each batch of four levels you get a 
choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means 
there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total 
of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by 
running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 
lives. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Score : 3.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Boy,NES,PlayStation,TurboGrafx-16,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/puzznic 
 
 
$end


$info=Q-bert,
$<a href="http://www.mobygames.com/game/msx/qbert"</a>
$bio
 
 
Q-bert (c) 1986 D. Gottlieb & Co. / Konami Corporation 
 
Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a 
  pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops 
  on will change color. On early levels, a single hop will change the tile to the desired color, but 
  on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile 
  multiple times! Trying to stop Q*bert are many different creatures which wander around the board, 
  including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating 
  discs 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard 
Score : 2.8 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,BlackBerry,ColecoVision,Commodore 64,Game 
Boy,Intellivision,J2ME,Mophun,NES,Odyssey 2,TI-99/4A,VIC-20 
SOURCE : http://www.mobygames.com/game/msx/qbert 
 
 
$end


$info=Quarth,
$<a href="http://www.mobygames.com/game/msx/quarth"</a>
$bio
 
 
Quarth (c) 1990 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Quarth is a typical puzzle/arcade game. Quarth can be moved  from right to left while the screen 
scrolls down. The playing field is filled with different blocks and your aim is to fill them in so 
they form complete rectangles or squares. Only when you succeed in this mission, the concerned blocks 
will disappear. New 'unformed' blocks appear while the playing field scrolls down making you play 
into full action at all times. As soon as a line of blocks reaches the bottom line, it is Game Over. 
Then you 'll be granted 10 seconds to decide if you want continue the level. Each Level consists of 9 
Areas and you progress to the next level once you've cleared the last area. The Battle mode is a dual 
player mode. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 4.3 
Other Systems : Game Boy,NES,PC-98 
SOURCE : http://www.mobygames.com/game/msx/quarth 
 
 
$end


$info=Queen's Golf (1984) (Ascii),
$<a href="http://www.mobygames.com/game/msx/queens-golf"</a>
$bio
 
 
Queen's Golf (1984) (Ascii) (c) 1984 Marionette Co., Ltd. / ASCII Corporation 
 
Queen's Golf is a standard 18-hole golf game, played from a top-down perspective. The player can 
compete in stroke play or match play against a friend or the computer. 
 
The player can select a golf club type, the course of the ball, and the power to hit the ball. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/queens-golf 
 
 
$end


$info=Quinpl,
$<a href="http://www.mobygames.com/game/msx/quinpl"</a>
$bio
 
 
Quinpl (c) 1988 Bit² / Bit² 
 
Quinpl is a japanese puzzle game of the King's Valley II and Eggerland Mystery variety. The main 
objective is to reach a exit door by jumping over and destroying blocks and monsters. The player's 
character can shoot stakes that kill the monsters and stick to the blocks (he can jump on these 
stakes and eventually break those blocks, clearing the path to the exit door). If he touches any of 
the monsters or dangerous environments, he transforms into a blue frog and the player loses one life. 
There are several items that can be collected: some of them are immobile, some randomly float around 
the screen. 
 
On the top of the screen there are a inventory of collected items, a timer and the number of lives. 
Both the cartridge and disk versions allow saving the game between levels. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/quinpl 
 
 
$end


$info=Race City,
$<a href="http://www.mobygames.com/game/msx/race-city"</a>
$bio
 
 
Race City (c) 1988 Iber Soft / Conosis 
 
In this top view racing game, your are driving around in a town with a maze-like road infrastructure. 
Your goal is to collect the white flags while you are chased by hostile cars that will try to crash 
you head-on. A round is completed once three flags have been collected. 
 
When driving you will find several items as money bags and fuel barrels which can be picked up. 
 
To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the 
gas station. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/race-city 
 
 
$end


$info=Rad Warrior,
$<a href="http://www.mobygames.com/game/msx/rad-warrior"</a>
$bio
 
 
Rad Warrior (c) 1986 Palace Software, LTD. / Erbe Software, S.A. 
 
As Tal, your job is to single-handedly clear out the aliens who have invaded a desolate and destroyed 
post-nuclear earth. To have any chance of this, he must locate a sacred suit of armor. Not only will 
this protect him from radiation, and allow him to withstand some enemy contact, it also heals him, 
and enables him to float. 
 
This means that the game has two distinct styles, with your character limited to jumping, and with 
only rocks (located around the screens) to throw. Once he finds the suit he can fly around the 
ledges, shoot the inbuilt Pulsar beam, and survive within the volcanic hideout the aliens have based 
themselves. You will need to recharge the suit at times, and also take it off to pass through tight 
caverns. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Apple II,Commodore 64,DOS,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rad-warrior 
 
 
$end


$info=Raid On Bungeling Bay (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/raid-on-bungeling-bay"</a>
$bio
 
 
Raid On Bungeling Bay (1984) (Sony) (c) 1985 Brøderbund Software, Inc. / Brøderbund Software, 
Inc.|Sony Computer Entertainment Japan 
 
Raid on Bungeling Bay is the first game designed by Will Wright. 
 
The game has the player controlling a helicopter which is on a mission to destroy everything that 
moves. The only ally is the carrier, which is where the player begins at each level and may return to 
for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The 
main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. 
Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Hot Seat 
Other Systems : Commodore 64,NES 
SOURCE : http://www.mobygames.com/game/msx/raid-on-bungeling-bay 
 
 
$end


$info=Rally-X (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/rally-x"</a>
$bio
 
 
Rally-X (1984) (Namcot) (c) 1984 Namco Limited / Namco Limited 
 
You control a small car running around in a maze. What you have to is to pick up the ten green flags 
to get more points. While you try to collect the flags you are chased by hostile cars that try to 
crash your car. So dodge them by using your smoke screen. Other factors to take into account are a 
time limit,fuel gauge and that some roads are blocked by an rock! 
The right bottom corner of the screen shows a radar map that shows your position (black dot), the 
location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the 
map are the special red flags marked with an S. Collect those for bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.1 
SOURCE : http://www.mobygames.com/game/msx/rally-x 
 
 
$end


$info=R.A.M.,
$<a href="http://www.mobygames.com/game/msx/ram_"</a>
$bio
 
 
R.A.M. (c) 1990 Topo Soft / Topo Soft 
 
Fox is a member of the special corps CEO, and his next assignment is in the Soviet city of 
Chernovska. The last CEO member who was sent there went missing after sending a report on a new 
military project called RAM. 
 
R.A.M. is a side-scrolling action platformer where the player takes control of Fox. When the game 
  begins Fox has landed far away from his objective and he needs to cross several areas packed with 
  enemy soldiers. At first, Fox has to rely on his assault rifle and his hand grenades, but later on 
  he can use stationary guns and even vehicles. The vehicles need fuel, and their clever use is 
  essential in succeeding. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ram_ 
 
 
$end


$info=Rambo,
$<a href="http://www.mobygames.com/game/msx/rambo"</a>
$bio
 
 
Rambo (c) 1985 CCS / Pack-In-Video Co., Ltd 
 
The first Rambo game in the series to be released on the MSX features Rambo with an arsenal of 
weapons and grenades on well guarded military grounds, and is similar to and based on the movie. Your 
main objective is to rescue the girl from captivity. 
 
You start out with only a knife in this game, but as you progress you will end up with several 
different weapons, including a rocket launcher. There are some "puzzles" in the game where you have 
to figure out how to get across to a certain area without putting yourself in fatal danger. You fight 
riflemen, archers, snakes, and other baddies. A few different endings are offered in this game 
depending on how you choose to rescue the girl, the best ending - being able to escape with the girl 
safely. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/rambo 
 
 
$end


$info=Rambo III,
$<a href="http://www.mobygames.com/game/msx/rambo-iii"</a>
$bio
 
 
Rambo III (c) 1988 Ocean Software Ltd. / Ocean Software Ltd. 
 
Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was 
putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped 
by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation 
approximately following the plot of the film. 
 
In the first part, you explore the building Trautman could be in, through a top-down view of the 
building. It is heavily protected by infra-red security beams, which when activated unleadsh the 
enemies. The locations of the beams are only apparent if you collect the special goggles. Other 
hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect. 
 
Section two is identical to the first, except that it is located outside, the enemy are onto you from 
the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, 
with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the 
challenge of finally getting out alive. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 1.8 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rambo-iii 
 
 
$end


$info=Rance: Hikari o Motomete,
$<a href="http://www.mobygames.com/game/msx/rance-hikari-o-motomete"</a>
$bio
 
 
Rance: Hikari o Motomete (c) Jul, 1989 Alice Soft / Alice Soft 
 
The player takes the role of Rance, a young guy who works in a private investigator's office. One 
day, the boss has a new assignment. A girl named Hikari, a student in Paris High School, has been 
missing for several days. The player's job is to find the girl and to report whatever mysterious 
circumstances the player might encounter during the investigation. 
 
Rance: Hikari o Motomete is a role-playing game adventure with hentai (erotic) elements. The game is 
viewed from first person perspective and is controlled via a menu. The player may navigate the 
character in the city by choosing directions ("go north", etc.), examining locations and entering 
buildings. Outside, the player also battles monsters. Battles are turn-based and monsters appear on 
the same screen the player see before engaging in combat. The player can equip weapons and armor, use 
items, and gain experience points from combat. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : PC-88,PC-98,Windows 3.x 
SOURCE : http://www.mobygames.com/game/msx/rance-hikari-o-motomete 
 
 
$end


$info=Rance II: Hangyaku no Shjotachi,
$<a href="http://www.mobygames.com/game/msx/rance-ii-hangyaku-no-shjotachi"</a>
$bio
 
 
Rance II: Hangyaku no Shjotachi (c) May, 1990 Alice Soft / Alice Soft 
 
Four magical rings were stolen from Custom Town. A bunch of sexy, but dangerous sorceresses 
terrorizes the land. The town mayor has no choice but to invite Rance, a freelance private 
investigator whose mind is mostly occupied with pretty girls and promises to pay him quite a large 
sum of money if he stops the evil. Naturally, Rance agrees. It's time for him and his trusty cute 
purple-haired sidekick Shiiru to fight evil once again! 
 
Rance II: Hangyaku no Shojotachi is the second game in the animé-style erotic role-playing game 
adventure series. The game is played from first person perspective, save for navigation in dungeons, 
where the player moves a cursor on a map to access various rooms. Rance and Shiiru can buy and equip 
weapons and armor. In  dungeons, the player will encounter enemies to fight in turn-based combat. The 
player will have to search for the enemies to make them appear. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : PC-88,PC-98,Windows 3.x 
SOURCE : http://www.mobygames.com/game/msx/rance-ii-hangyaku-no-shjotachi 
 
 
$end


$info=Randar II: Revenge of Death,
$<a href="http://www.mobygames.com/game/msx/randar-ii-revenge-of-death"</a>
$bio
 
 
Randar II: Revenge of Death (c) 1989 Compile / Compile 
 
This is the second role-playing adventure of the little round creature Randar. This time, the 
adventure takes place not in a medieval, but in a futuristic world. Something strange is happening on 
the planet Alkali: women are mysteriously disappearing. Randar, now a space detective, is invited to 
investigate this unusual case. However, the investigation leads Randar also to other planets, and 
gradually he realizes that the mysterious vanishing is a part of a larger scheme... 
 
"Randar II" features traditional top-down navigation and turn-based combat. The battles and the 
movement in town are viewed from first-person perspective. During battles, Randar can attack either 
with a gun or a sword. There are no magic spells in the game. Healing is done with items. Instead of 
the usual hit points display, Randar accumulates damage percentage in battles. When the damage 
reaches 100%, Randar is defeated. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/randar-ii-revenge-of-death 
 
 
$end


$info=Randar no Bken,
$<a href="http://www.mobygames.com/game/msx/randar-no-bken"</a>
$bio
 
 
Randar no Bken (c) 1989 Compile / Kemsx 
 
The little blue egg-shaped creature Randar, who was the healer in  Golvellius and appeared as a 
mascot in other Compile's games, now gets an RPG of his own! Trouble is in the kingdom of Mamorth: an 
evil tyrant is threatening to destroy the land. Randar becomes in this game the hero who alone can 
save the kingdom, traversing dangerous caves and fighting vicious monsters on his way to defeat the 
ultimate villain. 
 
The game is a traditional top-down Japanese RPG with turn-based combat. The combat, as well as 
navigation in towns, is done from first person perspective. Randar is alone on his quest, and must 
fight one-on-one battles in  Dragon Quest style. Randar can equip weapons and armor, and cast a 
variety of magical spells. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/randar-no-bken 
 
 
$end


$info=Randar no Bken III: Yami ni Miserareta Majutsushi,
$<a href="http://www.mobygames.com/game/msx/randar-no-bken-iii-yami-ni-miserareta-majutsushi"</a>
$bio
 
 
Randar no Bken III: Yami ni Miserareta Majutsushi (c) 1990 Compile / Compile 
 
In this game, you don't play the cute little round creature Randar any more, but a human hero (whom 
you can name yourself), who lives with his parents in a medieval world. One day, his father send him 
to a nearby cave which is plagued by orcs, to defeat King Orc. Thus begins the journey of a young man 
who soon finds himself confronting the evil plans of the magician Nebiroth, who intends to resurrect 
the demon Varu and to draw from him the ultimate power he needs to control the world. 
 
"Randar III" is a traditional console-style RPG. You navigate your hero over world map and through 
dungeons from a top-down view, fighting enemies in turn-based combat. Combat and navigation in towns 
are done from first-person perspective. The enemies appear randomly on each screen, one after 
another, become visible and attack the hero if he doesn't move. If you leave the screen, the enemies 
will disappear, but re-spawn quickly when you return. It is possible to avoid combat by continuously 
walking, although in narrow areas you'll often find yourself trapped by enemies. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/randar-no-bken-iii-yami-ni-miserareta-majutsushi 
 
 
$end


$info=Rastan,
$<a href="http://www.mobygames.com/game/msx/rastan"</a>
$bio
 
 
Rastan (c) 1988 Taito Corporation / Taito Corporation 
 
Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. 
Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, 
skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom. 
 
The game features different weapons such axes, maces and fire swords, each with its own attributes 
like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and 
armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your 
weapon) and jewelery for bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,Apple IIgs,Commodore 64,DOS,Game Gear,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rastan 
 
 
$end


$info=Rasterscan,
$<a href="http://www.mobygames.com/game/msx/rasterscan"</a>
$bio
 
 
Rasterscan (c) 1987 Binary Design, Ltd. / Mastertronic Ltd. 
 
Controlling the spherical MSB, a repair droid which has lost most of its capabilities, only you can 
repair the Rasterscan spaceship and bring it back under control. The first job is to get the droid 
repaired, after which you must regain control of the power generator and the engines. 
 
The game is controlled by moving MSB directly, with a teleport facility on the droid allowing you to 
move one object at a time. Spanner-type devices are mounted from the floor - guiding MSB into the top 
of these reveals puzzles which can be used to unlock doors to reach other sections of the ship. 
Before any power can be generated and the ship's scanner accessed, a leak must be fixed by finding 
and using a piece of spare piping. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Strategy 
Perspective : Side-Scrolling 
Other Systems : Amstrad CPC,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rasterscan 
 
 
$end


$info=Real Tennis (1983) (Takara),
$<a href="http://www.mobygames.com/game/msx/real-tennis"</a>
$bio
 
 
Real Tennis (1983) (Takara) (c) 1983 TAKARA Co., Ltd. / TAKARA Co., Ltd. 
 
Real Tennis is a simplistic computer game conversion of the sport. The game can be played as one 
player vs the computer or two players competing against each other. The game follows standard tennis 
rules. 
 
 
- TECHNICAL - 
 
SOURCE : http://www.mobygames.com/game/msx/real-tennis 
 
 
$end


$info=Red Moon,
$<a href="http://www.mobygames.com/game/msx/red-moon"</a>
$bio
 
 
Red Moon (c) 1985 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. 
This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful 
magician is sent to rescue the Crystal from the castle where it's hidden. 
 
Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest 
to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is 
a key element of the game: both the magician and enemy opponents have hit points, in the style of 
RPGs. Spellcasting requires certain objects to be collected, and many spells must also be cast on a 
specific target. Various objects will be found during the adventure, including garlic, pills and a 
mask. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/red-moon 
 
 
$end


$info=Reflex,
$<a href="http://www.mobygames.com/game/msx/reflex"</a>
$bio
 
 
Reflex (c) 1987 Players Software / Players Software 
 
This bat and ball game has 90 levels, each more difficult than the last. The blocks are worth between 
5 and 250 points. As you hit the special blocks on the left hand side, you gain power-ups ranging 
from slowing the ball to making the ball able to go through the blocks. Also, as you are playing you 
need to be fast as you score starts to decrease until you complete the level and go to the next. On 
the B side of the game there is a level editor which you can make your own screens up. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Hot Seat 
SOURCE : http://www.mobygames.com/game/msx/reflex 
 
 
$end


$info=Rendezvous with Rama,
$<a href="http://www.mobygames.com/game/msx/rendezvous-with-rama"</a>
$bio
 
 
Rendezvous with Rama (c) 1986 Telarium Corp. / Idealogic S.A. 
 
Based on Arthur C. Clarke's classic science fiction novel Rendezvous With Rama. 
 
After an uncatalogued giant asteroid is discovered approaching Earth, scientists soon realize that it 
is in reality an alien starship. As commander of the spaceship Endeavor, and being the nearest to the 
gargantuan ship, it is up to you to rendezvous with it and explore it before it leaves the Solar 
system. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/rendezvous-with-rama 
 
 
$end


$info=Renegade III: The Final Chapter,
$<a href="http://www.mobygames.com/game/msx/renegade-iii-the-final-chapter"</a>
$bio
 
 
Renegade III: The Final Chapter (c) 1989 Imagine Software / Imagine Software 
 
Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. 
The hero's girlfriend has been beamed into the future, while the man himself has been sent back into 
prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights 
in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As 
such, gone are the attacks of street gangs from the first two iterations of the series, replaced by 
assailants such as knights in armor and robots. In each level you have six minutes to reach the 
finish, as this is all the time the time-travel portal is available for. There are many surface 
hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at 
different heights, allowing you to deal with each of the diverse foes. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/renegade-iii-the-final-chapter 
 
 
$end


$info=Rescate En El Golfo,
$<a href="http://www.mobygames.com/game/msx/rescate-en-el-golfo"</a>
$bio
 
 
Rescate En El Golfo (c) 1990 True Soft / Opera Soft S.A. 
 
The game is classic a beat-'em-up. 
 
A Jumbo jet full of passengers is hijacked by Iraqi terrorists and they are threatening to blow the 
plane up. 
 
One of the passengers happens to be the girl friend of Ricky. Can you as Ricky fight off all of the 
terrorists and rescue the hostages on the plane? 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rescate-en-el-golfo 
 
 
$end


$info=Rescue from Atlantis,
$<a href="http://www.mobygames.com/game/msx/rescue-from-atlantis"</a>
$bio
 
 
Rescue from Atlantis (c) 1989 Dinamic Software / Dinamic Software 
 
The advanced civilization of the planet Somerset built a gigantic exploratory spaceship called 
Atlantis, and sent it to research the planet Earth. After the completion of its task, the ship 
submerged to an oceanic abyss. The D.A.G. ("giant-looking depredators"), a war-mongering 
civilization, took possession of Atlantis with the intention of conquering Somerset and the universe. 
Somerset sends a hero to rescue Atlantis from the enemy, and return it home. 
 
Rescue from Atlantis is a Spanish side-scrolling action-adventure game divided in three loads: 
 
1.  In the first load, the hero must find a way to gain entrance to the camouflage city built on 
   top of Atlantis. This level starts with the bathysphere being dropped from the sky into the ocean 
   by a spaceship. Once it hits the bottom, the player can guide it by using O and P to move left and 
   right, respectively. Q makes it go up, and A cycles through its inventory. The bathysphere is 
   armed with a laser gun that can be fired by pressing the SPACE bar. Hitting M ejects the 
   protagonist from the bathysphere as to explore more strait entrances. Once out, M also serves as 
   the GET, DROP, ENTER and USE button. There are objects scattered on the sea floor to be collected 
   and used. The bathysphere also comes with some useful paraphernalia: 
 
? A laser pistol to kill the enemy and the sea life 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rescue-from-atlantis 
 
 
$end


$info=The Return of Ishtar,
$<a href="http://www.mobygames.com/game/msx/return-of-ishtar"</a>
$bio
 
 
The Return of Ishtar (c) 1988 Namco Limited / Namco Limited 
 
The Return Of Ishtar is a sequel to The Tower of Druaga. It is an adventure game that requires two 
players. One person is in control of the maiden Ki who fights with magic and the other controls 
Gilgamesh, the sword-wielding knight. Search for keys and special items. The tower has a few 
different ways to exit, and the aggregate total of levels is 128. 
 
Players are presented a password to allow them to continue from where they left off. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG)|Strategy 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/return-of-ishtar 
 
 
$end


$info=Return to Eden,
$<a href="http://www.mobygames.com/game/msx/return-to-eden"</a>
$bio
 
 
Return to Eden (c) 1984 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
The command robots of Snowball have found the colonisable planet Eden, and already set about 
colonising this lush verdant planet. Not easy though - native plants and animals have adapted and 
fought back at the threat to their territory. A walled area now encloses the city, which is crumbling 
around you. 
 
When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. 
As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made 
dangerous due to the robots malfunctioning. 
 
Return to Eden is an interactive fiction game which sets you as Kim, and challenges you to enter and 
survive within the robot city. Strange and surreal outcomes about - what do you get when you plant a 
brick? The world includes a bank, a theme park, the Corridors of Power, and a Starbike. 
 
Unlike its predecessor, it features graphics, with over 200 illustrative pictures featured. adds the 
ability to type while the screen is updating. Vocabulary is simplified - a new IT command refers to 
the last-mentioned object, and clothing can be WEAR'ed without being GET'ted first. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/return-to-eden 
 
 
$end


$info=Rick Davis's World Trophy Soccer,
$<a href="http://www.mobygames.com/game/msx/rick-daviss-world-trophy-soccer"</a>
$bio
 
 
Rick Davis's World Trophy Soccer (c) 1989 Novotrade International, Inc. / Virgin Mastertronic Ltd. 
 
This football simulation focuses on international football, allowing you to play a tournament or 
single friendly matches. Up to 8 human players can be involved in the tournament. Options include 
three skill levels, variable match lengths and a choice of sound or music (or both on some versions). 
 
The match is viewed from the side, although it switches to a 3D view when the ball is close to the 
goal. The ball roughly sticks to the player's foot. Set pieces are controlled by moving an aiming 
cross-hair. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rick-daviss-world-trophy-soccer 
 
 
$end


$info=River Raid (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/river-raid"</a>
$bio
 
 
River Raid (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Pony Canyon, Inc. 
 
River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy 
bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, 
choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel 
stations to refuel your jet and keep flying. 
 
The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles 
and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the 
riverbanks or with the enemy aircraft destroys your plane and makes you lose a life. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Score : 3.4 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,Intellivision,PC 
Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/river-raid 
 
 
$end


$info=RNFF: Running Naked in a Field of Flowers,
$<a href="http://www.mobygames.com/game/msx/rnff-running-naked-in-a-field-of-flowers"</a>
$bio
 
 
RNFF: Running Naked in a Field of Flowers (c) Dec 31, 2006 Infinite / Infinite 
 
J-war, Eisbaer23 and Tapeworm, three MSX sceners, have borrowed Snout's holiday house. Each day, 
  they run naked through the fields of flowers surrounding the house, which makes them feel erect. 
  One day, J-war forgets to take his pills. Instead, he takes some of the mushrooms growing in the 
  environs, and loses his senses. 
 
In this platform-puzzle game, which plays like a deranged Jet Set Willy, you guide the naked J-war 
around the one-screen platform levels, trying to pick up all the pills and mushrooms. You are chased 
by a set of clothes, contact with which must be avoided. When you eat pills, you move quickly but 
jump poorly. Eating mushrooms makes you slow, but jump far. Taking this into consideration is the key 
to successfully completing the level. Some places can only be reached by eating mushrooms, and when 
you eat the pills in that place, you are quick enough to run away from the shirt and trousers. 
 
This libelous game was coded for the 2006 edition of the MSXdev coding contest. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/msx/rnff-running-naked-in-a-field-of-flowers 
 
 
$end


$info=Road Fighter (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/road-fighter"</a>
$bio
 
 
Road Fighter (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
A top view racing game. You have to reach the finish line before time runs out. Don't crash into the 
wall, cars or trucks. Because if you do you will lose gasoline. You can get additional gasoline by 
picking up fuel items. Especially avoid the purple cars, they do change lanes! And remember... oil 
makes road slippery... 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.8 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/road-fighter 
 
 
$end


$info=RoboCop,
$<a href="http://www.mobygames.com/game/msx/robocop"</a>
$bio
 
 
RoboCop (c) 1989 Ocean Software Ltd.|Data East Corporation / Erbe Software, S.A. 
 
Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni 
Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the 
troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and 
created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one 
responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin 
of this town... 
 
Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority 
of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can 
move left, right and duck but can not jump. Different weapons can be picked up from enemies, and 
power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's 
face to the proper mugshot and engage in a first-person shooting bonus round. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,DOS,NES,TRS-80 CoCo,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/robocop 
 
 
$end


$info=Robot Wars,
$<a href="http://www.mobygames.com/game/msx/robot-wars"</a>
$bio
 
 
Robot Wars (c) 1986 Eaglesoft / Aackosoft International B.V. 
 
The player controls a human that battles with enemy robots that pursue and attack in maze like 
constructed levels. 
All you have to do is shoot all the robots and your off to the next level. Each level has different 
level exits on the north, south, east and west but some exits might be closed. 
 
Occasionally a bouncing smiley appears and you can not shoot it for bonus points. 
 
Digitized speech is another feature of this game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/robot-wars 
 
 
$end


$info=Robowres 2001 (1987) (Micronet),
$<a href="http://www.mobygames.com/game/msx/robo-wres-2001"</a>
$bio
 
 
Robowres 2001 (1987) (Micronet) (c) 1987 SEGA Enterprises Ltd. / Micronet Co. Ltd. 
 
As the name implies, Robo Wres 2001 is a game about robots that wrestle in (what then was) the 
future. Six robots from six countries fight in a tournament that, apart from the robot element, is 
closer to American, Mexican or Japanese wrestling than the classic kind of wrestling. Each player 
uses three keys or buttons to execute various attacks in the classic "button masher" beat'em'up 
manner, with different button combinations triggering different techniques according to the proximity 
between the combatants. Each robot has its own arsenal of special moves. The ring is viewed from an 
elevated position and allows movement in two dimensions. The losing robot is turned into scrap ready 
for recycling, with the winner going on the next round. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/msx/robo-wres-2001 
 
 
$end


$info=Rocco,
$<a href="http://www.mobygames.com/game/msx/rocco"</a>
$bio
 
 
Rocco (c) 1985 Dinamic Software / Dinamic Software 
 
Our Stallone-inspired hero has four fights to win before becoming champion boxer in this sports game. 
Cimbel Lin, Ted Matare, Jansen Sino and Fighter Bull must be dealt with in order, with fights getting 
tougher as you progress.The action is viewed in 3D, from behind your boxer and with a full view of 
your opponent. A health bar is provided for each player, going from green to red as hits are scored. 
When the strength goes down to zero, a punch will floor your opponent - either player can be seen 
hitting the floor when a knockout blow is struck. Three knockouts are required to win a fight. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
Score : 3.0 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rocco 
 
 
$end


$info=Rock'n'bolt (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/rock-n-bolt"</a>
$bio
 
 
Rock'n'bolt (1985) (Pony Cannon) (c) 1985 Activision, Inc. / Pony Canyon, Inc. 
 
Louie The constructor struts pieces to their location. The Girders are constantly moving back and 
forth. It is your job to lock them down, and then get back to where you started the level. There are 
100 levels, and two types of levels. One is just locking down, the others you have to put them in a 
specific location. There are three levels of difficulty to choose from, you just get paid more the 
harder the level, and you have less time to complete the level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
Other Systems : ColecoVision,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/rock-n-bolt 
 
 
$end


$info=Rock'N Roller,
$<a href="http://www.mobygames.com/game/msx/rockn-roller"</a>
$bio
 
 
Rock'N Roller (c) 1988 Topo Soft / Topo Soft 
 
Rock'N Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a 
buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in 
the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant 
helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil 
spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be 
taken into consideration. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rockn-roller 
 
 
$end


$info=Roller Ball (1984) (Hal),
$<a href="http://www.mobygames.com/game/msx/rollerball"</a>
$bio
 
 
Roller Ball (1984) (Hal) (c) 1984 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
Rollerball is a pinball simulation for one to four players. 
 
There are two different game variations included. The first is Skyscraper, which is a four screen 
tall pinball table where each player competes individually for the highest score. The second is 
called Matchplay. In this game two players compete against each other to see who can reduce his 
opponents score to zero first. Each player has a set of flippers and a ball in play, and points are 
awarded or taken away by hitting the various targets in the playfield. 
 
 
- TECHNICAL - 
 
Genre : Action|Simulation 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/rollerball 
 
 
$end


$info=Romance of the Three Kingdoms,
$<a href="http://www.mobygames.com/game/msx/romance-of-the-three-kingdoms"</a>
$bio
 
 
Romance of the Three Kingdoms (c) 1986 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
Based on the events of the Three Kingdoms era in China (3rd century), and on Luo Guanzhong's famous 
novel Sanguo Yanyi, you take command of one of the many warlords rivaling for control after the 
Yellow Turban Rebellion. 
 
This strategy/RPG game introduces hundreds of historically real characters of the Three Kingdoms era. 
The main purpose of the game is to be supreme ruler of the remnants of the falling Han Dynasty. To do 
this you have to build a mighty empire by conquering provinces and recruiting generals worthy of 
command. Fight massive battles, triumph over natural disasters and capture the enemy stronghold is 
the name of the game. In the end, can you unite China? 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,DOS,J2ME,NES,PC-88,PC-98,SNES,WonderSwan 
SOURCE : http://www.mobygames.com/game/msx/romance-of-the-three-kingdoms 
 
 
$end


$info=Romance of the Three Kingdoms II,
$<a href="http://www.mobygames.com/game/msx/romance-of-the-three-kingdoms-ii"</a>
$bio
 
 
Romance of the Three Kingdoms II (c) 1990 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did 
improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily 
due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry 
that much about time length in the game, as the game take a slower time rate to allow the players to 
build up their forces without much interference. The RTK II gameplay and interface is closely similar 
to Nobunaga's Ambition II. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,DOS,Genesis,NES,PC-98,SNES 
SOURCE : http://www.mobygames.com/game/msx/romance-of-the-three-kingdoms-ii 
 
 
$end


$info=Romancia (1986) (Falcom),
$<a href="http://www.mobygames.com/game/msx/romancia-dragon-slayer-jr"</a>
$bio
 
 
Romancia (1986) (Falcom) (c) 1986 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a mission to rescue a 
lost princess. You must leave the town and enter the dreadful monster-infested catacombs in order to 
complete your quest. 
 
The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards 
medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and 
stay in inns to recover health. However, instead of receiving experience points and becoming 
stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump 
higher. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/romancia-dragon-slayer-jr 
 
 
$end


$info=R-Type (1988) (Irem),
$<a href="http://www.mobygames.com/game/msx/r-type"</a>
$bio
 
 
R-Type (1988) (Irem) (c) 1988 Irem Corp. / Irem Corp. 
 
R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  
  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire. 
 
The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies 
without firing several shots. By holding down the fire button, it can be loaded up so as to release a 
large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods 
will come flying in your direction. Upon being shot, they release an upgrade. The first one will 
invariably be the one called "The Force", which is a weapons pod that clings either to the front or 
the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly 
head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. 
Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against 
bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. 
Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, 
differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing 
across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows 
any walls it may encounter (good for artillery emplacements). 
 
The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for 
the Alien movies. When it came out, it was considered trend-setting since it broke off from the 
stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, 
which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and 
block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a 
combination of strategy and reflexes, without the memorisation that is required of R-Type's 
contemporary rival, Gradius. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 1.9 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,Game Boy,iPhone,J2ME,SEGA Master 
System,TurboGrafx-16,TurboGrafx CD,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/r-type 
 
 
$end


$info=Rune Master,
$<a href="http://www.mobygames.com/game/msx/rune-master"</a>
$bio
 
 
Rune Master (c) 1989 Compile / Compile 
 
Rune Master is a board game with RPG elements. Up to 4 players compete to reach a magical tower, 
throwing computer dices and fighting monsters. The encounters and battles are random, and when 
someone is defeated they are sent back to the nearest town. 
 
The game is turn-based, each player throw the dice and the computer makes the calculations necessary 
and moves the figure on the board. The players receive gold or level up after defeating the enemies. 
The battles also use dice throws in turns for each adversary. When starting the battle turn, the 
player has three options: fight, use an inventory item or attempt to escape. 
 
Certain squares have special proprieties: 
 
- Town squares have hotels to recuperate life and magic points, and shops to buy RPG staples like 
  armor, weapons and magical items. Different weapons alter the number of cumulative throws allowed. 
  Armor decreases the number of hit points received in battle. The magical items include a fox mask 
  that gives an extra turn and health potions. 
 
- Squares with ruined buildings always have a creature lurking to do battle. 
 
- The waterfall square can only be crossed if the player throws 4, 5 or 6. 
 
- Squares with tunnels transport the player avatar to another part of the board. 
 
- Church squares sell holy bibles, a magical item. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/rune-master 
 
 
$end


$info=Rune Master 2,
$<a href="http://www.mobygames.com/game/msx/rune-master-2"</a>
$bio
 
 
Rune Master 2 (c) 1990 Compile / Compile 
 
Rune Master 2 is a board game with RPG elements. Up to 4 players compete to reach the Dark Lord 
castle, throwing computer dices and fighting monsters. The encounters and battles are random, and 
when someone is defeated they are sent back to the nearest town. 
 
The game is turn-based, each player throw the dice and the computer makes the calculations necessary 
and moves the figure on the board. They receive gold after defeating the enemies. The battles also 
use dice throws in turns for each adversary. When starting the battle turn, the player has four 
options: fight, use an inventory item, use  a magic attack or attempt to escape. 
 
Certain squares have special proprieties: 
 
- Town squares have hotels to recuperate or level up health and mana points. Shops have RPG staples 
  like armor, weapons and magical items. There's also a turtle race, where the player can gamble up 
  to 500 gold. Different weapons alter the number of dices and bonus points used in battle. Armor 
  decreases the number of hit points received during fights. The items include health potions, and a 
  car that allows faster travel. Some towns have elders with quests for the players. 
 
- Squares with spires always have a creature lurking to do battle. 
 
- The gate square can only be crossed if the player throws 5. 
 
- Some squares transport the player avatar to another part of the board. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/rune-master-2 
 
 
$end


$info=Rune Master 3,
$<a href="http://www.mobygames.com/game/msx/rune-master-3"</a>
$bio
 
 
Rune Master 3 (c) 1991 Compile / Compile 
 
Rune Master 3 is a board game with RPG elements. Up to 4 players compete to reach the final gate, 
throwing computer dices and fighting monsters. The encounters and battles are random, and when 
someone is defeated they are sent back to the nearest town. 
 
The game is turn-based, each player throw the dice and the computer makes the calculations necessary 
and moves the figure on the board. While traveling, the players might encounter wandering warriors 
and attempt to recruit them. Successful recruitment increases the player statistics. The players 
receive gold or level up after defeating the enemies. The battles also use dice throws in turns for 
each adversary. When starting the battle turn, the player has four options: fight, use an inventory 
item, use a magic attack or attempt to escape. 
 
Certain squares have special proprieties: 
 
- Town squares have hotels to recuperate health and mana points. Shops have RPG staples like armor, 
  weapons and items. There's also a monkey pole race, where the player can gamble up to 1000 gold. 
  Different weapons alter the number of dices and bonus points used in battle. Armor decreases the 
  number of hit points received during fights. The items include health potions, horses that allow 
  faster travel, a book that can be used to set up ambushes for other players (a dice roll sets the 
  number of hits they'll receive) and a scroll that can be used to attempt recruitment of warriors 
  serving under other players. 
 
- Squares with chasms can only be escaped if the player throws 6. 
 
- The water sludge square can only be crossed if the player throws 1 or 6. 
 
- Some squares transport the player avatar to another part of the board. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG)|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/rune-master-3 
 
 
$end


$info=The Running Man,
$<a href="http://www.mobygames.com/game/msx/running-man"</a>
$bio
 
 
The Running Man (c) 1990 Emerald Software Ltd. / Grandslam Entertainments Ltd. 
 
Inspired on the movie with the same name with A. Schwarzenegger, you are an ex-cop presumed guilty 
for the murder of many civils. In jail, one day, you can escape and go to the airport to go away. 
Unfortunately, you are captured again but for other person now. Not the state, a director of a show 
called running man. This show is the most popular hobby in future, everybody play money. A guy (you) 
are hunted by professional killers, he must runs and stay alive for win money. So with the four 
levels, you must fight with your hunters and go quickly to the end of levels if you want recovery 
freedom one day... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/running-man 
 
 
$end


$info=Rush'n Attack,
$<a href="http://www.mobygames.com/game/msx/rushn-attack"</a>
$bio
 
 
Rush'n Attack (c) 1986 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in 
before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), 
or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and 
sends you on a kamikaze mission against hordes of enemy fighters. 
 
There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an 
enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will 
make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between 
either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of 
enemy fighters 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,DOS,NES,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/rushn-attack 
 
 
$end


$info=Sabrina,
$<a href="http://www.mobygames.com/game/msx/sabrina"</a>
$bio
 
 
Sabrina (c) 1987 Iber Soft / MCM Software 
 
When a person reaches elevated levels of popularity, the eager eyes of some programmers nail in him, 
and with these lucid minds they begin to emanate ideas that end up materializing into a program, or 
at least a commercial. This is the case with this Italian youngster singer of overwhelming 
personality that enters by the hand of Iber Soft to the world of videogames. 
 
The game develops the eventful journeys that a popular singer -Sabrina- must suffer to be able to be 
transferred from the airport to the nearest television studios. In order to arrive there, she must 
cross a town whose inhabitants seem to be a little dis-conformed with their way to be, to act and, 
mainly, to dress. 
 
Your mission will be to guide Sabrina in this arduous way, avoiding or eliminating as more as 
possible enemies. They are of several kinds, although all of them have an aspect in common: they are 
normal and current people of whom you can be found in the street to dozens. Thus, for example, the 
typical housewives, the knifer, the aggressive punkie, the exorcist priest, the old woman with her 
indispensable cane and a long list of others of citizen tipisms. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 0.2 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sabrina 
 
 
$end


$info=Saimazoom,
$<a href="http://www.mobygames.com/game/msx/saimazoom"</a>
$bio
 
 
Saimazoom (c) Dec 06, 2005 Dinamic Software / Karoshi Corporation 
 
This game consists in directing an explorer through a gigantic map in the search of four coffee coats 
which are distributed on it. In the territory where the action takes place we can find rivers, 
fences, trees, rocks and some more things which can suppose an obstacle for accomplishing the 
mission. All that together with the presence of killer indigenous serpents which will try to finish 
with us. 
 
The map has 100 screens that we must cross if we want to find the four coats. Nevertheless, it's 
necessary to consider that at least one of them is always located inside the cave, which we will only 
be able to open if previously we found the key. There are also many objects distributed on the way 
that can help us: boats to cross rivers, tips to break rocks, machetes to cut to the vegetation, etc. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/saimazoom 
 
 
$end


$info=Saint Dragon,
$<a href="http://www.mobygames.com/game/msx/saint-dragon"</a>
$bio
 
 
Saint Dragon (c) 1990 NMK Co. Ltd. / Storm 
 
Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by 
man these beings have superior firepower and attack capabilities, and can only really be beaten by 
one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that 
is the role you take in this horizontally scrolling shoot 'em up. 
 
Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even 
your last life 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 5.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,TurboGrafx-16,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/saint-dragon 
 
 
$end


$info=Samantha Fox Strip Poker,
$<a href="http://www.mobygames.com/game/msx/samantha-fox-strip-poker"</a>
$bio
 
 
Samantha Fox Strip Poker (c) 1986 Software Communications Ltd. / Martech 
 
In this game, you play 5-card or 7-card stud poker, depending on the system. You are playing against 
Samantha Fox, a well known model and singer in the UK. The game is strip poker so, the more you win, 
the less she wears. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/samantha-fox-strip-poker 
 
 
$end


$info=Satan,
$<a href="http://www.mobygames.com/game/msx/satan"</a>
$bio
 
 
Satan (c) 1989 Dinamic Software / Dinamic Software 
 
Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you 
can make the journey to defeat your foes and rescue the other wizards in the second part. As with so 
many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a 
password (provided at the end of part one) is input. 
 
Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and 
you are also working against a time limit on each section. As well as your magical powers (which are 
stronger in part two), you can collect swords to attack, as well as lightning bolts which can be 
collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be 
spent at shop sections on rechargers, shields and teleporters amongst other things. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/satan 
 
 
$end


$info=Scarlet 7 (1986) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/scarlet-7-the-mightiest-women"</a>
$bio
 
 
Scarlet 7 (1986) (Toshiba Emi) (c) 1986 Soft Pro International / Toshiba-EMI Ltd. 
 
In this basic horizontal shooter you have to defend the earth from an alien invasion. Just blast your 
way through swarms of aliens. 
You can design your own space ship. You can change the ship's body, foot, arm, missiles and engine. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/scarlet-7-the-mightiest-women 
 
 
$end


$info=Scion (1985) (Sony),
$<a href="http://www.mobygames.com/game/msx/scion"</a>
$bio
 
 
Scion (1985) (Sony) (c) 1985 Seibu Denshi / Sony Corporation 
 
An conversion of Seibu Denshi's arcade classic Scion. It's a basic vertical shooter. Shoot the alien 
space ships while destroying the ground structures. To continue to the next scene the ground 
structures need to be completely destroyed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/scion 
 
 
$end


$info=Score 3020,
$<a href="http://www.mobygames.com/game/msx/score-3020"</a>
$bio
 
 
Score 3020 (c) 1988 Topo Soft / Topo Soft 
 
This game consists in disputing an exciting pinball game against a computer. But not a normal one, 
since its resources are unlimited and arranges of a huge army of mechanical exterminators ready to 
finish with us. The game objective is to lead a radioactive ball through 20 different boards full of 
dangers each one. On the left part of the screen we will find an indicator of radioactive energy that 
will be very important throughout the game, because, while the indicator is over half, we will be 
able to destroy the movable enemies when hitting against them, but if it is below this limit will not 
only not destroy the enemies, but in addition the firings of these will repel the trajectory of our 
ball. All the elements of the game have a specific utility and its knowledge is fundamental for 
trying to complete the route that will lead us to the last board. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/score-3020 
 
 
$end


$info=Scramble Eggs (1983) (Ample),
$<a href="http://www.mobygames.com/game/msx/scramble-eggs"</a>
$bio
 
 
Scramble Eggs (1983) (Ample) (c) 1983 Ample Software / Ample Software 
 
In this straightforward shooter you control gun and you have to shoot as many eggs as possible. There 
are two types of eggs with different colors. If you shoot the white eggs they will break, but if you 
try to shoot the purple eggs they will not break. The latter shoot be avoided. There are no levels in 
this game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/scramble-eggs 
 
 
$end


$info=Scramble Formation,
$<a href="http://www.mobygames.com/game/msx/scramble-formation"</a>
$bio
 
 
Scramble Formation (c) 1987 Taito Corporation / Taito Corporation 
 
A vertical shoot'em up. A conversion of Taito's arcade classic Scramble Formation. The player pilots 
a biplane over what is presumably the city of Tokyo. Power-ups include multiple biplanes. The option 
of using plane formations increases gameplay substantially. 
 
At the end of each level you 'll have to face the Big Enemy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.0 
SOURCE : http://www.mobygames.com/game/msx/scramble-formation 
 
 
$end


$info=Scramble Spirits,
$<a href="http://www.mobygames.com/game/msx/scramble-spirits"</a>
$bio
 
 
Scramble Spirits (c) 1990 SEGA Enterprises Ltd. / Grandslam Entertainments Ltd. 
 
Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your 
fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground 
targets to achieve victory. Each level ends with a close-viewed section of particular intensity 
before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy 
everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is 
provided. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,SEGA Master System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/scramble-spirits 
 
 
$end


$info=SeaKing,
$<a href="http://www.mobygames.com/game/msx/seaking"</a>
$bio
 
 
SeaKing (c) 1986 Players Software / Players Software 
 
This game is a lot harder then it looks.The player takes off from your aircraft carrier looking for 
stranded airmen on the rocks. As you set off , you must miss the missiles that come up from the sea, 
and an enemy aircraft which flies from left to right at random times. When you do get to a stranded 
airman you release a rope by pressing the fire button or space bar, so that he can climb up to the 
helicopter. Once he is on board you must fly back to the air craft and drop him off to the 
ambulance,then do it all over again - there are 25 airmen to collect. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/seaking 
 
 
$end


$info=The Secret Diary of Adrian Mole Aged 13,
$<a href="http://www.mobygames.com/game/msx/secret-diary-of-adrian-mole-aged-13"</a>
$bio
 
 
The Secret Diary of Adrian Mole Aged 13 (c) 1985 Level 9 Computing, Ltd. / Mosaic Publishing 
 
Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire 
and observational humour into the diary of a confused teenager. It might sound like an odd idea for a 
computer game, but Level 9 felt that there was an adventure in there. 
 
Most of the major characters from the book appear, including Adrian's warring parents and their 
respective flings, his sweetheart Pandora, his best mate Nigel, school bully Barry Kent, and 
curmudgeonly pensioner Bert Baxter. The game didn't use many typed commands. You would read passages 
of text (many of them from the book) and be given 3 choices as to what to do, which would lead to 
other events unfolding. Your aim throughout all of this was to make Adrian as popular as possible. 
 
 
- TECHNICAL - 
 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/secret-diary-of-adrian-mole-aged-13 
 
 
$end


$info=Senjyo (1984) (Sony),
$<a href="http://www.mobygames.com/game/msx/senjyo-"</a>
$bio
 
 
Senjyo (1984) (Sony) (c) 1984 Tehkan Ltd. / Sony Corporation 
 
Senjyo is an arcade conversion and a basic vertical shooter. The player controls a tank that can only 
move left or right and has to shoot at aliens on the horizon. The aliens are moving towards the tank 
while shooting fire balls. On the right side of the screen the player can see how many aliens he has 
to shoot in a round to continue to the next. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/senjyo- 
 
 
$end


$info=Serra Pelada,
$<a href="http://www.mobygames.com/game/msx/serra-pelada"</a>
$bio
 
 
Serra Pelada (c) 1987 
 
João Dente-de-Ouro ("John Goldtooth") was a miner in Serra Pelada ("Naked mountain range"), a 
Brazilian region that had a gold rush from 1980 until 1991. He chanced upon an enormous 154 pounds 
gold nugget that received the nickname "Foreign Debt" by the rejoicing locals. Four days after that 
discovery, João and the gold mysteriously disappeared while the festivities took place. 
 
Serra Pelada is a text adventure from Brazil. The second adventure from Renato Degiovani, it was 
developed with the same set of tools used to create Amazônia. It also shares the first game's limited 
parser (it recognizes pronouns, but can't chain commands), but this time the accentuation of 
Portuguese words is optional. The player has 8 days to find the gold nugget (in-game time passes 
faster than in reality). Once the correct equipment is acquired, gold can be mined and sold, and the 
money received can be used to buy some necessary objects and bribe other characters. As a navigation 
aid, a segmented map of the place can be displayed with the MAPA command. The main danger comes in 
the form of common thieves and the hazardous dilapidated topography of the region (the prospecting 
was performed in open air, there wasn't any mines). 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : TRS-80 
SOURCE : http://www.mobygames.com/game/msx/serra-pelada 
 
 
$end


$info=Sewer Sam (1984) (Toshiba Emi),
$<a href="http://www.mobygames.com/game/msx/sewer-sam"</a>
$bio
 
 
Sewer Sam (1984) (Toshiba Emi) (c) 1984 Interphase Technologies Inc. / Toshiba-EMI Ltd. 
 
It's a lovely day and Sam is waiting in Central Park to meet his girlfriend Sally. He sees her and 
walks to her. He only has eyes for her and before he realizes it he finds himself in the New York 
sewer system. 
 
Three Russian submarines have been located in the New York sewer system and they have blocked off the 
system. 
Sam's only way out of the sewer system is to destroy the Russian submarines. Luckily, Sam carries his 
revolver. 
Sam can't go back... once he's gone through the City Sewer Department seals the tunnel. Luckily, Sam 
carries his revolver. 
 
The sewer system has three types of sewer tunnels. Tunnels with solid dry floors, tunnels with a 
water passage in the middle and tunnels with pits. 
Sam can walk, run and creep through the tunnels but Sam can't move as quickly in water. 
Sam can move from tunnel to tunnel by entering one of the passages that appear occasionally on his 
way. 
Each time he enters a new sewer, Sam receives a fresh supply of oxygen. 
 
On it's way through the sewer system Sam is under attack by nasties like rats, bats, spiders and 
more. 
The ultimate nasties are the Russian submarines. They are located only in water canals. The status 
bar at the top of the screen contains a distance indicator. It tells you how far Sam has traveled 
into the sewer. If it's red, it means there's a dreaded submarine at the end of the sewer. 
The more nasty elements you shoot, the higher you'll score. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ColecoVision,Intellivision 
SOURCE : http://www.mobygames.com/game/msx/sewer-sam 
 
 
$end


$info=Shadow Hunter,
$<a href="http://www.mobygames.com/game/msx/shadow-hunter"</a>
$bio
 
 
Shadow Hunter (c) 1988 Champion Soft / Champion Soft 
 
Yoshizawa, a famous writer, is targeted by a madman. She has been receiving threatening messages for 
a while, and comes to you, a police investigator. You start the investigation at her house, where 
things take a dramatic turn when her housekeeper tells you that Yoshizawa's assistant and niece, 
Rika, hasn't left her room for the entire day. As you break the door, you find Rika dead on the 
floor. The madman has found his first victim... 
 
Shadow Hunter is a graphical adventure game using principles common to Japanese adventures of its 
age, quite similar to Icom's adventures such as Déjà vu, where you have a graphical view occupying 
most of the screen, surrounded by a message box at the bottom and actions on the right. Unlike Icom's 
adventures, though, you cannot choose a verb on the right and then point a cursor on an object on the 
screen. Instead, ready-made actions are presented in an ad-hoc manner according to what is relevant 
to each screen. The game is filled with bad ends – e.g. if you choose to stay at the hotel, the game 
is ended because you're wasting time. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
SOURCE : http://www.mobygames.com/game/msx/shadow-hunter 
 
 
$end


$info=Shalom (1987) (Konami),
$<a href="http://www.mobygames.com/game/msx/shalom-knightmare-iii"</a>
$bio
 
 
Shalom (1987) (Konami) (c) 1987 Konami Corporation / Konami Corporation 
 
In this game, you play the role of a Japanese high-school student, the leader of computer club. Above 
all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get 
teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. 
Before long you realize that you are in fact a hero who must save this world from the evil Gog, an 
ancient demon awaiting resurrection, otherwise you won't ever be able to return home. 
 
This is an adventure game with emphasis on exploration. You navigate your hero through a large 
top-down world, interacting with characters along the way. The interaction is done via a command menu 
with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The 
battles take place on a separate screen, and you attack the enemy with your weapons in real time. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.3 
SOURCE : http://www.mobygames.com/game/msx/shalom-knightmare-iii 
 
 
$end


$info=Shanghai,
$<a href="http://www.mobygames.com/game/msx/shanghai"</a>
$bio
 
 
Shanghai (c) 1988 Activision, Inc. / SystemSoft 
 
Shanghai is a tile-based game based on the ancient Chinese game of Mah-Jong - this was the first of 
many computer versions. 
 
The gameplay involves 144 tiles, each depicting different images, which have to be removed by 
matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the 
centre. A tile can only be removed if it has no tile next to it on at least one side. 
 
This computer implementation can generate a random board layout to take on, as well as featuring 5 
preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Mouse 
Other Systems : Amiga,Amstrad CPC,Apple II,Apple IIgs,Atari 8-bit,Atari ST,Commodore 
64,DOS,Lynx,Macintosh,SEGA Master System,TurboGrafx-16,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/msx/shanghai 
 
 
$end


$info=Shanghai II: Dragon's Eye,
$<a href="http://www.mobygames.com/game/msx/shanghai-ii-dragons-eye"</a>
$bio
 
 
Shanghai II: Dragon's Eye (c) 1989 Activision, Inc. / SystemSoft 
 
Shanghai II is Activison's follow-up to their first tile matching game.  Players try to remove Mah 
Jong tiles in pairs from a set pattern.  Shanghai II has 8 different tile sets, 12 patterns based on 
the animals of the Chinese zodiac, and a layout editor for creating patterns. 
 
In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-player Shanghai 
varriant.  Players take turns adding and removing tiles from a small field with one player attempting 
to remove all the tiles and the other trying to position tiles to make this impossible. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Other Systems : DOS,Genesis,Macintosh,SNES,Wii,Windows,Windows 3.x 
SOURCE : http://www.mobygames.com/game/msx/shanghai-ii-dragons-eye 
 
 
$end


$info=Sharkey's 3D Pool,
$<a href="http://www.mobygames.com/game/msx/sharkeys-3d-pool"</a>
$bio
 
 
Sharkey's 3D Pool (c) 1989 Aardvark Software / Firebird Software Ltd. 
 
Sharkey's 3D Pool is one of the earliest 3D cue-sports games, featuring a fully-rotating table and 
variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game 
style (although the game can be played this way instead). The pace, spin and angle of each shot can 
be set up precisely before playing it. Both 8-ball (pot your seven colors plus the black to win) and 
9-ball (pot the 9-ball with a shot that also hits the lowest remaining ball, whatever that may be) 
are included. 
 
There are seven skill levels to work through. A trick-shot mode is also included, with 20 pre-set 
shots. Prior to each match it is possible to bet on the outcome. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sharkeys-3d-pool 
 
 
$end


$info=Shinobi,
$<a href="http://www.mobygames.com/game/msx/shinobi"</a>
$bio
 
 
Shinobi (c) 1989 SEGA Enterprises Ltd. / Mastertronic Ltd. 
 
You control a ninja, Shinobi, who must battle his way through each level in search of hostages which 
must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the 
powerful ninja magic which can clear the screen of enemies in one go. 
 
Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw 
swords. Watch out for gun-toting enemy henchmen and ninjas. 
 
Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants 
to helicopter gunships. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.0 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,NES,SEGA Master 
System,TurboGrafx-16,Wii,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/shinobi 
 
 
$end


$info=Shiry Sensen -  War of the Dead,
$<a href="http://www.mobygames.com/game/msx/shiry-sensen-war-of-the-dead-"</a>
$bio
 
 
Shiry Sensen -  War of the Dead (c) 1987 Fun Project, Inc. / Victor Musical Industries, Inc. 
 
Due to mysterious circumstances, a flourishing city called Chany's Hill was cut off the rest of the 
world. Investigators found out that most of the buildings were destroyed, horrifying creatures are 
roaming the wilderness, and the few survivors have no means of escaping. The SSWAT (Supernatural 
Special Weapon Attack Team) sends an agent named Laila to the city. The young woman has powerful 
psychic abilities, which can enhance her firearms, helping her deal with the monsters. She must 
rescue the survivors and escort them to safety, at any cost... 
 
Shiryo Sensen - War of the Dead is an action role-playing game. The player navigates Laila over the 
top-down "world map" (the ruined city has basically turned into large wilderness areas with a few 
buildings that are equivalent to "dungeons" in other RPGs), fighting randomly appearing enemies. The 
battles take place on separate side-scrolling screens, and are fully action-based. Laila can jump, 
duck, and attack with melee or ranged weapons. Typically there are several enemies on the screen 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/msx/shiry-sensen-war-of-the-dead- 
 
 
$end


$info=Silent Shadow,
$<a href="http://www.mobygames.com/game/msx/silent-shadow"</a>
$bio
 
 
Silent Shadow (c) 1988 Topo Soft / Topo Soft 
 
Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to 
get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To 
do so the player has a modern and sophisticated fighter whose power, speed and ability can get to 
create false images on the radar, making it worthy of the Silent Shadow nickname. 
 
To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The 
idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and 
ending the game, but neither should you go too  slow because you could clash with the bomber, then 
losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies 
in sight. The game allows collaborative game where up to 2 players can take one aerofighter. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/silent-shadow 
 
 
$end


$info=Silicon Dreams,
$<a href="http://www.mobygames.com/game/msx/silicon-dreams"</a>
$bio
 
 
Silicon Dreams (c) 1986 Level 9 Computing, Ltd. / Rainbird Software 
 
This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and 
Worm in Paradise. These had previously been released for some but not all of these systems. 
 
Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you 
must complete them in order (carrying your score from one adventure to the next). Snowball has 
graphics for the first time, and the other two games have more graphics than before, and some longer 
text descriptions are added to all 3 games. 
 
Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its 
passengers. When you are awakened prematurely from hibernation, you know something's wrong! 
 
Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from 
destroying Snowball 9. 
 
Worm in Paradise: You have to find as much information about the city as possible, obtain money, and 
then become a member of the governing party of Eden. 
 
 
- TECHNICAL - 
 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/silicon-dreams 
 
 
$end


$info=Sir Fred,
$<a href="http://www.mobygames.com/game/msx/sir-fred"</a>
$bio
 
 
Sir Fred (c) 1986 Made in Spain / Made in Spain 
 
The whistle of the leaves with the wind of the forest is brutally interrupted by the appearance of a 
solitary figure between the branches of the shrubs. The sharping air of the North threat with tearing 
the clothes of the great horseman, "Sir Fred".  His rabid preoccupation for the kidnapping of the 
princess whom he loves does not appear reflected in his imperturbable expression. He only stops for a 
moment, with a fleeting blowing to fix, like an arrow, his glance on the walls of the castle and to 
tighten the teeth with desperation. He never faced so many and so big dangers. In each bend, in each 
stay of the great castle of Beni-Gómez it's awaiting him, threatening, the death. But there is no 
space for the doubt nor to lie down back. The decision is already taken. The ground runs, it almost 
flies under the firm and implacable push of his feet... 
 
Guide Sir Fred, through the different rooms of the castle, until finding his beloved princess. Take 
into account that she can be prisoner in different stays, and pay attention to the objects you can 
find on the way 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Score : 3.4 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sir-fred 
 
 
$end


$info=Sirwood,
$<a href="http://www.mobygames.com/game/msx/sirwood"</a>
$bio
 
 
Sirwood (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
The dark magician Amargol has stolen the magic golden shield from the Nargoot village. The player, as 
Arn, a courageous shepherd, must recover the shield before four days have passed. Otherwise the power 
of the shield will be taken by Amargol. 
 
Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the 
forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, 
recover the golden shield. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sirwood 
 
 
$end


$info=Sito Pons 500cc Grand Prix,
$<a href="http://www.mobygames.com/game/msx/sito-pons-500cc-grand-prix"</a>
$bio
 
 
Sito Pons 500cc Grand Prix (c) 1990 Zigurat / Zigurat 
 
"Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was 
the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz). 
 
In this game, we will pilot as Sito Pons -obviously- on the 500cc World Championship, through 14 
exciting circuits, starting the official training to classify, and later running on the race. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sito-pons-500cc-grand-prix 
 
 
$end


$info=Skramble,
$<a href="http://www.mobygames.com/game/msx/skramble_"</a>
$bio
 
 
Skramble (c) 1984 livewire software / livewire software 
 
A clone of one of the world's most cloned games, Scramble, this is another example with the world's 
most popular name for Scramble clones, namely Skramble. 
 
You fly your spaceship through a cave system split in six sections. Pressing the joystick button will 
unleash both your front mounted gun and your bombs. Missiles will launch in your path in order to 
intercept you, and you must not only shoot those down, but also bomb all fuel cisterns you see, or 
you will run out of fuel. 
 
The second cave section introduces aliens that fly up and down in your path. 
 
In the third section, you are met by fire balls which are immune to your bullets. 
 
The fourth section is played out in a very cramped space, where you have little time to react to the 
missile launches. Here, the graphical style changes into a more technological one than the natural 
caves earlier on. 
 
The fifth section is equally cramped, but with steep shafts which must be descended into or ascended 
from with precision, due to the speed at which you are moving. 
 
Finally, the sixth section is an infinite loop where you must bomb a single enemy construction before 
you run out of fuel. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,VIC-20 
SOURCE : http://www.mobygames.com/game/msx/skramble_ 
 
 
$end


$info=Sky Jaguar (1984) (Konami),
$<a href="http://www.mobygames.com/game/msx/sky-jaguar"</a>
$bio
 
 
Sky Jaguar (1984) (Konami) (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Vertical shooter. When a weakened and vulnerable Earth is invaded by the vicious Zephyr army, the 
planet's only hope is a fleet of powerful ships, the Sky Jaguars. It 'll take sharp reflexes and 
amazing skills to survive the Zephyrians' unrelenting assault... can you last long enough to discover 
and destroy the enemy's hidden headquarters? 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ColecoVision 
SOURCE : http://www.mobygames.com/game/msx/sky-jaguar 
 
 
$end


$info=Slapshot,
$<a href="http://www.mobygames.com/game/msx/slapshot_"</a>
$bio
 
 
Slapshot (c) 1985 Superior Quality Software / Anirog Software 
 
SLAP-SHOT! Hockey is a fast-action ice hockey simulation game. Each ice hockey match has three 
periods that last three minutes each. 
The puck can be passed from player to player at varying speeds and directions. The game allows you to 
give opponents a body check and you can even control the strength of it. 
However, when you are playing too roughly it is possible that you'll get penalized. 
 
To win a match you will have to develop a good match strategy, good skating and passing skills and 
quick reflexes. 
 
This game can be played by one or two players. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/slapshot_ 
 
 
$end


$info=Smack Wacker,
$<a href="http://www.mobygames.com/game/msx/smack-wacker"</a>
$bio
 
 
Smack Wacker (c) 1986 The Bytebusters / Eaglesoft 
 
Smack Wacker puts you into the role of a pair of false teeth, stuck in a maze filled with fluour 
pills, and nasty mouth bacteria. So this is a Pac-Man-like maze gobbler. 
 
Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mechanical. The maze is 
made up of smaller and smaller squares inside each other, thereby forming corridors. The openings 
between the corridors move around the edges of the boxes, and the mouth bacteria move singlemindedly 
around and around in their respective corridors. You tell the false teeth to move clockwise or 
counter-clockwise in a corridor, or to stop and wait for the opening to the adjacent corridor to pass 
by. Colliding with the mouth bacteria, which mirror your own movement, doesn't instantly kill you, 
since you have a power bar. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.2 
SOURCE : http://www.mobygames.com/game/msx/smack-wacker 
 
 
$end


$info=Smash Out,
$<a href="http://www.mobygames.com/game/msx/smash-out"</a>
$bio
 
 
Smash Out (c) 1984 Knights / Mitsubishi Electric 
 
A basic Breakout clone written in BASIC, Smash Out gives you a very small ball and a very small bat 
to break down the brick wall. The small size of the bat is helped slightly by the fact that there are 
some walls even behind the bat, where the ball will bounce if you miss it. In the centre of the back 
wall is still a hole for the ball to pass through, though. As you break down the upper rows of 
bricks, the back wall will first disappear. One the next row of bricks, your bat will move close to 
the wall, giving you less time to catch the ball. Breaking bricks even higher up will shrink your bat 
to the size of only a few pixels. Due to buggy collision detection, the ball will sometimes be 
reflected from invisible parts of your paddle, and it is possible for the ball to bounce through the 
gaps between bricks, destroying bricks much further up before bouncing back straight through the 
bricks further down. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.0 
SOURCE : http://www.mobygames.com/game/msx/smash-out 
 
 
$end


$info=Snake-It (1986) (Hal),
$<a href="http://www.mobygames.com/game/msx/snake-it"</a>
$bio
 
 
Snake-It (1986) (Hal) (c) 1986 Eaglesoft / Aackosoft International B.V. 
 
You maneuver a snake across the screen eating clovers that make it grow. At the the same time you 
have to avoid obstacles like it's own tail, poisoned mushrooms and the screen edge. For each object 
you eat a round object will appear, which you also have to eat but it won't make your tail grow. 
Hearts may move around the screen and can be eaten for bonuses. You 'll enter the next round when all 
objects are cleared. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/snake-it 
 
 
$end


$info=Snatcher,
$<a href="http://www.mobygames.com/game/msx/snatcher"</a>
$bio
 
 
Snatcher (c) Dec 23, 1988 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
December 2042, Neo Kobe City, a city of madness and decadence... 
 
Mankind is facing its gravest crisis. A mysterious bio-roid life form has appeared. Its true nature 
and purpose are unknown. Is it some country's secret weapon, or an alien from another world? They 
appear in the winter, killing people and taking their place in society. They wear artificial skin and 
can sweat and even bleed. They are called "Snatchers" because they "snatch" their victims before they 
take their place. 
 
A new police force, specifically trained to fight the Snatchers, has been formed. They are JUNKERs 
(Judgement Uninfected Naked Kind and Execute Rangers). Every time you encounter someone, a difficult 
question must be asked — IS IT A PERSON OR A SNATCHER? 
 
You are Gillian Seed, one of the JUNKERs. Your mission is largely adventure-based, with manga-style 
graphics and voice acting. Each room has objects to pick up, examine and use. Conversation with other 
characters is a key plot element. A few short shooting gallery type scenes add an action element. 
While the game is generally scary or comic, a few moments border on the sensual. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.1 
Other Systems : PC-88,PlayStation,SEGA CD,SEGA Saturn,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/snatcher 
 
 
$end


$info=Snowball,
$<a href="http://www.mobygames.com/game/msx/snowball"</a>
$bio
 
 
Snowball (c) 1984 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Snowball 9 was sent to Colonize Eridani A, with robots sent to prepare the territory around 100 years 
before human beings arrive, but something went wrong en route. Commander Kim Kimberley became aware 
of this when she was abruptly awoken from hibernation. 
 
Snowball is an interactive fiction game, which uses compression techniques to provide 7000 rooms in 
computers of this size. Kim must go from her hibernation chamber to the ship controls, and then work 
them to guide the ship safely to Eridani. Commands like INVENTORY, EXAMINE, TAKE and USE are 
available. Objects include a drinks machine, a bed, green foam, Kevlar and a silver tray. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/snowball 
 
 
$end


$info=Soukoban (1984) (Ascii),
$<a href="http://www.mobygames.com/game/msx/soko-ban"</a>
$bio
 
 
Soukoban (1984) (Ascii) (c) 1984 Thinking Rabbit / ASCII Corporation 
 
In this classic game, you must move crates to push a path to the exit. However, this game goes beyond 
this simple premise with unbelievable challenges -- by the last levels, you must plan 40 steps in 
advance. 
 
Many shareware games have been based on this concept (BoulderXod for ZZT, and a module in Smart 
Games). 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Commodore 64,DOS,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/msx/soko-ban 
 
 
$end


$info=Soldier of Light,
$<a href="http://www.mobygames.com/game/msx/soldier-of-light"</a>
$bio
 
 
Soldier of Light (c) 1989 Taito Corporation / Dro Soft 
 
You play Xain, the Soldier of Light who must visit a number of invaded planets and wipe out the evil 
hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally 
scrolling shoot ‘em up, putting you in control of Xain, who can jump or duck to avoid enemies and 
jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is 
lost when one of your five lives is lost. 
 
The planets Lagto, Cleemans and Cleemalt are all available for selection immediately. These each have 
their own settings – Cleedos is desert, Cleemalt cavernous and Lagto lush and verdant. After 
completing each planet you must successfully fly to the next one. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.4 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/soldier-of-light 
 
 
$end


$info=Sol Negro,
$<a href="http://www.mobygames.com/game/msx/sol-negro"</a>
$bio
 
 
Sol Negro (c) 1988 Opera Soft S.A. / Opera Soft S.A. 
 
A millenarian spell, transmitted from parents to children, turned the muscular Bully into a fish and 
the indomitable Mónica into a hawk. Every full moon one of them suffers a transformation and the 
other recovers his normal form, which prevents them to be together. Only an extraordinary phenomenon 
can break the spell, something as extraordinary as a sun eclipse... the Black Sun. In order to break 
the spell, Bully must free Mónica (the hawk) of her cage for, turned he in fish, arrive on time 
together at the sacred submarine temple of the sun, a grotto located beyond the borders of the city 
submerged of Hidrionis, just at the moment in which the moon is embraced with the sun and a huge 
shade crosses the planet. 
 
The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to 
locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the 
help of a jet pack and a M-92 rifle laser 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sol-negro 
 
 
$end


$info=Sorcerian,
$<a href="http://www.mobygames.com/game/msx/sorcerian"</a>
$bio
 
 
Sorcerian (c) Aug, 1991 Nihon Falcom Corp. / Takeru 
 
Sorcerian is the fifth game in the Dragon Slayer series. It is set in the fantasy land known as 
Pentawa, whose inhabitants are in constant need of protection from ferocious creatures roaming the 
wilderness. The king of Pentawa hires a party of adventurers, and their first assignment is to 
retrieve a precious sceptre from a dungeon, where it is guarded by the evil demonic lord Ouks. 
 
The game is an RPG with an unusual side-scrolling perspective and action-based combat, somewhat of a 
cross between  Wizardry and platform games. Despite being a Japanese game, Sorcerian resembles 
Western RPGs of its time, focusing more on character development than story. In the beginning, the 
player creates a party of four characters, choosing between fighter, wizard, elf, and dwarf (races 
and classes are not distinguished). Beside the usual inns and shops, there are many things that can 
be done in the towns of the game, including complex development of magical spells (up to 120 spells 
of different disciplines), training to raise personal skills (strength, intelligence, etc.), 
enchanting weapons with elemental magic, as well as looking for part-time jobs. 
 
The view switches to side-scrolling when the party ventures into a hostile area. Combat is performed 
in real time, with the player controlling the entire party at once. The lead character can be changed 
at any time, and battle actions will be carried out by whoever is in front. Melee attacks and magic 
spells are unleashed by pressing corresponding buttons. The characters can also jump and interact 
with objects by bumping into them. Dungeons are usually maze-like, and some contain simple puzzles 
such as finding and activating hidden switches to open doors. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 2.9 
Other Systems : DOS,Genesis,PC-88,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/sorcerian 
 
 
$end


$info=Sorcery,
$<a href="http://www.mobygames.com/game/msx/sorcery"</a>
$bio
 
 
Sorcery (c) 1984 Virgin Games, Ltd. / Virgin Games, Ltd. 
 
You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it 
is your task to rescue them within a time limit in this action adventure hybrid. 
 
The player must fly through 17 screens including wastelands, a river and the woods, collecting items 
and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited 
(but replenishable) energy. The final destination is Stonehenge, where the player must kill 
Necromancer using one of the three potential objects discovered during your journey. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sorcery 
 
 
$end


$info=Soul of a Robot,
$<a href="http://www.mobygames.com/game/msx/soul-of-a-robot"</a>
$bio
 
 
Soul of a Robot (c) 1987 Action Byte / Mastertronic Ltd. 
 
To save planet Nonterraqueous from a malfunctioning evil computer, its people have built a robot to 
attack the super-computer. Cunningly, it was designed with such tortured feelings that it can only be 
happy in successful death, so you must take it to the computer to blow itself up. 
 
The game is a succession of 256 platform-based screens, each of which has many obstacles and hazards. 
There are 5 levels of jump intensity, and the correct one must be used to clear each hazard and reach 
the next jump. The maze is split into 3 sections, with the computer in the last of these, and these 
can only be reached via a teleport. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/soul-of-a-robot 
 
 
$end


$info=Soviet,
$<a href="http://www.mobygames.com/game/msx/soviet"</a>
$bio
 
 
Soviet (c) 1990 Opera Soft S.A. / Opera Soft S.A. 
 
Set during the collapse of the Soviet Union, this arcade style game puts the player in control of a 
Soviet tank. This tank must explore the areas of Vilnius and Baku and rescue all Russian citizens. 
Meanwhile, the rebel armies will attack with everything they have. 
 
The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is 
reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the 
level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task 
literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown 
up. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/soviet 
 
 
$end


$info=Space Busters,
$<a href="http://www.mobygames.com/game/msx/space-busters"</a>
$bio
 
 
Space Busters (c) 1985 Eaglesoft / The Bytebusters 
 
In this classic-style Space Invaders game,you can move your ship left and right at the bottom of the 
screen. You can hide your ship  from the aliens behind 4 buildings, or shoot through them to kill the 
approaching aliens.The aliens can also shoot through your buildings to kill you,and you only have 
these building for the first 5 levels - on the next 4 its just you and the aliens.You have to kill 
all 78 aliens to get to the next level. Also try and kill a few flying saucers at the top of the 
screen for extra points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/space-busters 
 
 
$end


$info=Space Camp (1986) (Pack In Video),
$<a href="http://www.mobygames.com/game/msx/space-camp"</a>
$bio
 
 
Space Camp (1986) (Pack In Video) (c) 1986 Pack-In-Video Co., Ltd / Pack-In-Video Co., Ltd 
 
Based on a special effects movie, Space Camp takes place in space (it says so in big letters on the 
cover). You guide your spaceship through orbit, avoiding meteor showers, military satellites and 
other obstacles. The control method is much like "lunar lander" type games, but in zero gravity, so a 
quick thrust with the engines will move the ship indefinitely. Since you have limited oxygen and 
energy reserves, you must pick up oxygen bottles and energy canisters from the space stations you fly 
past. 
 
After the vertically scrolling space sequence, you jump out the ship and explore a space station. The 
control method is the same, and like before, you must keep an eye on oxygen and energy. Apart from 
said resources, the space stations have hidden treasures hidden below certain panels. Find treasure 
by gliding across the panels and pushing the joystick button. Certain panels will lead you to hidden 
treasure chambers. All the while, you must watch out for the space station's guardian, which moves in 
your direction when you activate your thrusters or press the button. As long as you just glide, the 
guardian stays put. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 2.2 
SOURCE : http://www.mobygames.com/game/msx/space-camp 
 
 
$end


$info=Space Invader (1984) (Taito),
$<a href="http://www.mobygames.com/game/msx/space-invaders-"</a>
$bio
 
 
Space Invader (1984) (Taito) (c) 1985 Taito Corporation / Taito Corporation 
 
Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of 
aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. 
Your goal is to earn points by shooting the aliens before they can land. The aliens march back and 
forth, and each time the end of the screen is reached they will drop one row closer to the bottom. 
Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game 
is over. From time to time a flying saucer will pass by along the top of the screen 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Score : 3.2 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,J2ME,NES 
SOURCE : http://www.mobygames.com/game/msx/space-invaders- 
 
 
$end


$info=Space Manbow,
$<a href="http://www.mobygames.com/game/msx/space-manbow"</a>
$bio
 
 
Space Manbow (c) 1990 Konami Co., Ltd. / Konami Co., Ltd. 
 
Space Manbow is a side scrolling shoot 'em up. Shooting certain enemies will leave a power up pod 
behind which can be collected to add more power to your ship. Each level features a wide variety of 
enemies trying to stop you, with a large boss at the end. The levels are maze-like. Gameplay is for 
one player or two players alternating. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.9 
Other Systems : Wii 
SOURCE : http://www.mobygames.com/game/msx/space-manbow 
 
 
$end


$info=Space Shuttle: A Journey into Space,
$<a href="http://www.mobygames.com/game/msx/space-shuttle-a-journey-into-space"</a>
$bio
 
 
Space Shuttle: A Journey into Space (c) 1986 Activision, Inc. / Activision, Inc. 
 
Space Shuttle is a simulation game where you are the pilot of space shuttle Discovery. Your goal is 
to launch the Discovery, establish an orbit around the Earth, open the cargo bay doors and recover a 
satellite to perform repairs, and finally land the Discovery successfully, all while using as little 
fuel as possible. Each time the complete mission is accomplished, it will then repeat at a higher 
difficulty level (in the higher difficulty levels the satellite has a more erratic flight path). The 
game is played from a first person perspective in the space shuttle cockpit where you can control 
everything from the shuttles engines to cargo bay doors. When the game is over you will be given a 
ranking which is based on the number of successful dockings and the amount of fuel that was used. In 
addition to the full flight mode, two easier game variations (autosimulator and simulator mode) are 
included. The autosimulator mode is the easiest 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Apple II,Atari 2600,Atari 5200,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/space-shuttle-a-journey-into-space 
 
 
$end


$info=Space Trouble (1984) (Hal),
$<a href="http://www.mobygames.com/game/msx/space-trouble"</a>
$bio
 
 
Space Trouble (1984) (Hal) (c) 1984 HAL Laboratory, Inc. / Panasoft 
 
On the surface, Space Trouble looks like an orthodox shooter, but it has an unorthodox twist: Don't 
shoot! You navigate your ship through an asteroid field, with a finite fuel supply. From time to 
time, enemy ships come into view and try to hunt you down. Shoot them down, but bear in mind that 
each shot costs a little bit of fuel. Sometimes, you will encounter a fuel supply, and strewn 
throughout the game are powerups which boost your "flight record", which is turned to score as you 
complete a level. As the game progresses, the asteroids change into other obstacles, such as flying 
saucers, mines and organic blobs which take several shots to kill. Each enemy ship also has its own 
movement patterns, some hunting you down, some avoiding your shots, and some just bumbling straight 
forward. 
 
When you've passed four different fields, you encounter a mother ship. Docking with the ship requires 
minute precision, or you will crash and die. The ship teleports you to the next level, which is much 
like the first. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/space-trouble 
 
 
$end


$info=Space Walk,
$<a href="http://www.mobygames.com/game/msx/space-walk"</a>
$bio
 
 
Space Walk (c) 1985 
 
In this space game the player steers an astronaut to collect the stray satellite that is roaming in 
space. To do this he has to avoid or shoot the asteroids and other spacemen. Once it has been 
collected, the player has to keep his finger on the trigger to take the item to the spaceship. The 
level is completed when the satellite is inside the ship and the game then moves on to the next 
level, where the asteroids and other spacemen become a little faster. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/space-walk 
 
 
$end


$info=Spaghetti Western Simulator,
$<a href="http://www.mobygames.com/game/msx/spaghetti-western-simulator"</a>
$bio
 
 
Spaghetti Western Simulator (c) 1989 Cygnus Software Ltd. / Zeppelin Games Limited 
 
As Clint Westband the player is cast a bounty hunter to go after the desperadoes of the Wild West. 
Roaming around the streets he has to shoot the bandits to get more bounty and on the way he can 
collect dynamite to blow up objects), extra money bags and keys to open doors. There are also items 
to pick up to kill the ghosts, scorpions and hornets as these zap energy and eventually kill Clint. 
Make sure not to shoot innocent bystanders or a part of the collected bounty has to be given back. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/spaghetti-western-simulator 
 
 
$end


$info=Spelunker (1986) (Irem),
$<a href="http://www.mobygames.com/game/msx/spelunker"</a>
$bio
 
 
Spelunker (1986) (Irem) (c) 1986 Micro Graphic Image / Brøderbund Software, Inc. 
 
In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The 
levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. 
You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss 
is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use 
inventory items such as bombs to create little explosions that will bring you nearer to the desired 
treasure. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 8-bit,Commodore 64,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/spelunker 
 
 
$end


$info=Spirits,
$<a href="http://www.mobygames.com/game/msx/spirits"</a>
$bio
 
 
Spirits (c) 1987 Topo Soft / Topo Soft 
 
You're in a castle, where a series of magical phenomena have been taking place: a young girl and a 
military armor have been victims of an enchantment. Its author, an evil warlock and our main enemy, 
has adopted the form of an eagle and has also requested help of a legion of ghosts, monsters, demons, 
werewolves and other kinds of despicable creatures, that will try to avoid that we can reach their 
master. 
 
Once we get started, our immediate goal will consist in the following: In the first place, as every 
classic magician, we should go in search of our crystal ball. Once we have it, we are going to be 
able to see which are the movements of all the relevant personages in the story (the young lady, the 
armor and the eagle), also, it's going to show us where are the resting two elements required for our 
adventure: the magic wand (with which we will counter-enchant the girl) and the book of spells 
(essential to break the spell of the armor). 
 
Here it is where the graphical innovations of the program will occupy the an important place in the 
game. All these monitorings above mentioned are possible because the screen is divided in two zones. 
In the superior part we will see the adventures of our personage. Simultaneously, in the inferior 
zone, there will appear the exact place of the castle in which the object or personage we are looking 
for is located. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/spirits 
 
 
$end


$info=Spitfire '40,
$<a href="http://www.mobygames.com/game/msx/spitfire-40"</a>
$bio
 
 
Spitfire '40 (c) 1986 Novotrade International, Inc. / Mirrorsoft Ltd. 
 
This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in 
the skies over the south of England. The program is viewed from within the cockpit, with the 
instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes 
and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all 
incorporated in the simulation logic. 
 
The game can generate random combat situations - for example, 6 enemies 10 miles away, 1500 feet into 
the air. Once you have established a strong flight record you can take on the missions. Additionally 
there are practice modes for both flying and combat. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Other Systems : Amstrad CPC,Atari 8-bit,BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/spitfire-40 
 
 
$end


$info=Sport Racer,
$<a href="http://www.mobygames.com/game/msx/sport-racer"</a>
$bio
 
 
Sport Racer (c) Aug 27, 2006 
 
Sport Racer owes much to Konami's MSX classic Road Fighter, but does away with all the fancy curves 
and artificial intelligence on behalf of the other drivers in order to fit within 8 kilobytes, which 
places it within the same category as some of the very earliest racing games. 
 
The player's task is simply to drive his car on a straight road filled with heavy traffic. Use the 
space key to accelerate 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 3.4 
SOURCE : http://www.mobygames.com/game/msx/sport-racer 
 
 
$end


$info=Spy vs. Spy: The Island Caper,
$<a href="http://www.mobygames.com/game/msx/spy-vs-spy-the-island-caper"</a>
$bio
 
 
Spy vs. Spy: The Island Caper (c) 1986 First Star Software, Inc. / Databyte 
 
A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, 
instead of the four items which allow you to leave for the airport, the spies must try to collect 3 
pieces of a missile. 
 
There are new traps and a single gun to take part in combat, rather than the big sticks of the 
previous game. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.0 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/spy-vs-spy-the-island-caper 
 
 
$end


$info=Squish'em (1983) (Sirius),
$<a href="http://www.mobygames.com/game/msx/squish-em"</a>
$bio
 
 
Squish'em (1983) (Sirius) (c) 1984 Sirius Software, Inc. / ASCII Corporation 
 
Climb up the side of a series of 48-story buildings to collect suitcases full of money, while 
avoiding creepy monsters and falling objects that try to knock you off. Fortunately, you can strike 
back against the monsters by smashing them flat, by smashing them on the head.  Don't linger too 
long, though, since they are soon resurrected, white and unsquishable. 
 
Squish 'Em is similar to Crazy Climber, with much faster gameplay. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 2600,Atari 8-bit,Commodore 64,VIC-20 
SOURCE : http://www.mobygames.com/game/msx/squish-em 
 
 
$end


$info=Star Blazer (1985) (Sony),
$<a href="http://www.mobygames.com/game/msx/star-blazer"</a>
$bio
 
 
Star Blazer (1985) (Sony) (c) 1983 Star Craft / Sony Corporation 
 
Star Blazer is a basic side scrolling shooter in the style of the well known game Super Cobra by 
Konami. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one 
mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and 
airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a 
limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs 
can only be dropped from very low altitude. 
Further, your jet has a limited amount of fuel which can be refueled by picking up a parachute 
dropped out of another plane. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Apple II,Atari 8-bit 
SOURCE : http://www.mobygames.com/game/msx/star-blazer 
 
 
$end


$info=Star Dust,
$<a href="http://www.mobygames.com/game/msx/star-dust"</a>
$bio
 
 
Star Dust (c) 1987 Topo Soft / Topo Soft 
 
The Blodroid Empire has launched a mass attack on Earth. Fortunately, its entire network of ships use 
shields powered remotely from a single generator located on their homeworld. As a feared pilot, you 
must fly your Astrohunter spaceship through hostile territory to destroy it. 
 
The journey is viewed from above. The threat is from nine increasingly-tough Supercruisers, which 
have the ability to launch spaceships, missiles and mines. These must all be avoided or shot out. In 
this part of the game, you have four lives, represented by shields which deplete as you take hits. 
 
The last Supercruiser contains the six all-important Generator panels. This final phase of the game 
takes place on foot, as you destroy them with projectiles. You must then return to your ship before 
everything explodes and takes you with it. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/star-dust 
 
 
$end


$info=Star Force (1985) (Hudson),
$<a href="http://www.mobygames.com/game/msx/star-force"</a>
$bio
 
 
Star Force (1985) (Hudson) (c) 1985 Tehkan Ltd. / Hudson Soft Company, Ltd. 
 
You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter 
symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter 
alphabet and the end boss at the end of each area must be defeated before you can continue to the 
next area. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/star-force 
 
 
$end


$info=Starquake,
$<a href="http://www.mobygames.com/game/msx/starquake"</a>
$bio
 
 
Starquake (c) 1985 Bubble Bus Software / Bubble Bus Software 
 
As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the 
task of preventing it from exploding. This involves collecting various items (the exact combination 
is different every time you load the game) and taking them to the planet's core. 
 
The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A 
teleport system exists, so once you find the codes you can get quick access to different parts of the 
game. 
 
The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, 
but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be 
used to allow limited vertical movement, but these disappear after a few seconds each use. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Atari 8-bit,Atari ST,BBC Micro,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/starquake 
 
 
$end


$info=Star Soldier (1986) (Hudson),
$<a href="http://www.mobygames.com/game/msx/star-soldier"</a>
$bio
 
 
Star Soldier (1986) (Hudson) (c) 1987 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As 
a skillful and experienced star soldier, you need to pilot the Caesar into the space station 
Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic 
creatures. You will be able to find different weapons along the way to power up the Caesar and 
increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling 
shooter for one player. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Game Boy Advance,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/star-soldier 
 
 
$end


$info=Step Up (1983) (Hal),
$<a href="http://www.mobygames.com/game/msx/step-up"</a>
$bio
 
 
Step Up (1983) (Hal) (c) 1983 Marvel Soft|TAKARA Co., Ltd. / Toshiba-EMI Ltd. 
 
Step Up is a platform game in which you control an alien that has to reach his space ship at the roof 
of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats 
and spiders... Don't let them get you or you will never see your home planet again. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
SOURCE : http://www.mobygames.com/game/msx/step-up 
 
 
$end


$info=Steve Davis Snooker,
$<a href="http://www.mobygames.com/game/msx/steve-davis-snooker"</a>
$bio
 
 
Steve Davis Snooker (c) 1988 CDS Software Ltd / Blue Ribbon Software Ltd. 
 
Mike Lamb recreated the basic rules of the popular English game of snooker in this simulation, which 
can be played by one or two players, but has no computer opponent as such, unlike the later 16-bit 
remake. 
 
Instead, you are scored based not only on how many points you score legitimately, but also on how 
many points you concede through foul shots, and how many shots you take in total. You always take the 
next shot, even if you've missed or fouled, so in a one player game the break-building strategies can 
be slightly more aggressive than in a real match, as there's no risk of leaving an opponent a chance 
 
As in the real game you start off by trying to pot a red (there are 10 or the real 15, depending on 
which mode you choose), and if successful choosing one of the 6 colours (by pressing the number 
corresponding to its points value). Once you've lined up the direction of the shot, you will have to 
set the speed, and then the spin. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital) 
Other Systems : Amstrad CPC,Atari 8-bit,BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/steve-davis-snooker 
 
 
$end


$info=Stop the Express,
$<a href="http://www.mobygames.com/game/msx/stop-the-express"</a>
$bio
 
 
Stop the Express (c) 1984 Hudson Soft Company, Ltd. / Hudson Soft Company, Ltd. 
 
The ITA Express is under the control of the vicious Redmen, and cannot be allowed to continue its 
momentum. This is where you come in as a Security Guard, as you start on top of the final carriage of 
the train and must walk across it, jumping over the gaps, to reach the front. Redmen must be kicked 
into oblivion with a precise contact before they can throw you off the train 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/stop-the-express 
 
 
$end


$info=Storm,
$<a href="http://www.mobygames.com/game/msx/storm"</a>
$bio
 
 
Storm (c) 1986 Mastertronic Ltd. / Mastertronic Ltd. 
 
Una Cum has abducted Storm's wife Corrine and locked her in his well-guarded laboratory. Storm and 
his Wizard friend set off to have her in a top-down arcade game similar to Gauntlet. You run around 
rooms which are all the same size, killing monsters and collecting treasure. A simultaneous 2-player 
mode is on offer. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,PC Booter,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/storm 
 
 
$end


$info=Stormbringer,
$<a href="http://www.mobygames.com/game/msx/stormbringer"</a>
$bio
 
 
Stormbringer (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 
16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his 
castle hideout - which means clearing 64 screens of adventure. 
 
As with the rest of the series, the game uses a largely visual system, in which a press of the fire 
button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls 
up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to 
cast, and so on. The objects to be used include a chicken, a disguise and eggs. One new feature is 
that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/stormbringer 
 
 
$end


$info=Strange Loop (1987) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/strange-loop"</a>
$bio
 
 
Strange Loop (1987) (Jaleco) (c) 1987 Virgin Games, Ltd. / Nippon Dexter Co., Ltd. 
 
Strange Loop is a arcade adventure game with 240 different rooms and each room is filled with a 
dangerous swarf. 
 
You, in a space suit and with a laser gun, have to regain control of a factory located in Outer 
Space. The factory, where robots are produced, has been taken over by aliens and they are 
reprogramming the robots to take over planet Earth. 
To take over control of the factory you have to reach the central Control Room but to get there you 
have to overcome many obstacles and collect several objects. 
These objects can be used to perform several tasks of which some must be done before you take over 
the computer by stopping it. 
Fuel and patches for your suit can be picked up and retrieve items such as rings and spanners, which 
are given out by robots or just left around on the floor. 
 
Strange Loop has an option to save and load the current game status. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/strange-loop 
 
 
$end


$info=Streaker,
$<a href="http://www.mobygames.com/game/msx/streaker"</a>
$bio
 
 
Streaker (c) 1987 Mastertronic Ltd. / Bulldog Software 
 
You are a streaker with not a stitch on you, in the streets. As you go from room to room you must try 
and collect as much of your clothing as possible 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital) 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/streaker 
 
 
$end


$info=Strike Force Harrier,
$<a href="http://www.mobygames.com/game/msx/strike-force-harrier"</a>
$bio
 
 
Strike Force Harrier (c) 1986 H&H&nbsp / Mirrorsoft Ltd. 
 
Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, 
and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as 
well as two practice modes - one for the rudiments of flight and the other for combat. The 
action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than 
a pukka flight simulator. 
 
Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the 
planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears 
ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and 
landing) is correctly implemented, although more traditional horizontal take-offs should be used when 
space permits. The full range of weapons are provided 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/strike-force-harrier 
 
 
$end


$info=Strip Poker 2 Plus,
$<a href="http://www.mobygames.com/game/msx/strip-poker-2-plus"</a>
$bio
 
 
Strip Poker 2 Plus (c) 1988 Anco Software Ltd. / Anco Software Ltd. 
 
Anco released their own sequel to Strip Poker: A Sizzling Game of Chance using a different interface 
and girls to Artworx's own sequel. The concept is the same – two beautiful girls are your poker 
opponents, and they will gradually remove their clothes for you if you win. 
 
You start with $100 and each bet starts at $5, which can be raised to $25. After a second round of 
cards is dealt based on how many you choose to exchange, hands are compared and winnings assigned. 
Donna and Sam are the included girls. 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/strip-poker-2-plus 
 
 
$end


$info=Super Billiards (1984) (Hal),
$<a href="http://www.mobygames.com/game/msx/super-billiards"</a>
$bio
 
 
Super Billiards (1984) (Hal) (c) 1983 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
Super Billiards is a pool simulations game. Basic pool, one of the most famous versions of billiards 
in the world is now available on your computer screen. 
Discover the excitement of balls colliding, the silence and concentration of the billiard room. 
The direction of the ball can be set as can the strength of the shot. This game can be played by one 
or two players. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/super-billiards 
 
 
$end


$info=Superbowl,
$<a href="http://www.mobygames.com/game/msx/superbowl"</a>
$bio
 
 
Superbowl (c) 1985 
 
In this game you take control of an American Football team. This game can take over an hour to play 
(4 x 15minutes game plays). You control the team by passing the ball from player to player trying to 
make a touch down, conversion or a field goal. Once you have been brought down or tackled by the 
opposite players, both teams go into a huddle,which you then face an instruction menu, in this menu 
you control what you want the team do to next.You can bomb, charge, rush, kick and a few other 
instructions.Once you have selected what you want the team do next, either offence or defence, your 
team plays out the instructions out on the field. 
 
 
- TECHNICAL - 
 
Genre : Sports|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/superbowl 
 
 
$end


$info=Super Bubble Bobble,
$<a href="http://www.mobygames.com/game/msx/super-bubble-bobble"</a>
$bio
 
 
Super Bubble Bobble (c) 1989 Taito Corporation / Zemina Co. 
 
Super Bubble Bobble is a platform game, with each level being a single screen. The enemies must be 
cleared from a level to go on to the next one. With one player controlling Bub and the other 
controlling Bob, the player can jump and collect items for points. Bub and Bob must blow bubbles. 
These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be 
popped by jumping into them, wherein they'll turn to fruit. These fruits must be collected! 
Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out 
horizontally at enemies, and water, which drags the player and enemies straight down flowing over 
platforms. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/super-bubble-bobble 
 
 
$end


$info=SuperChess,
$<a href="http://www.mobygames.com/game/msx/superchess"</a>
$bio
 
 
SuperChess (c) 1984 Kuma Computers Ltd. / Kuma Computers Ltd. 
 
SuperChess is a computer simulation of the popular chess game with a top-down view. Although this 
game is very basic you can choose the color of your chess pieces and adjust the look ahead option. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/superchess 
 
 
$end


$info=Super Cobra (1983) (Konami),
$<a href="http://www.mobygames.com/game/msx/super-cobra"</a>
$bio
 
 
Super Cobra (1983) (Konami) (c) 1983 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Super Cobra is a side scrolling shooter based on the arcade game. You're a chopper pilot on a 
surveillance mission in enemy territory 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Intellivision,Odyssey 2 
SOURCE : http://www.mobygames.com/game/msx/super-cobra 
 
 
$end


$info=Super Deform Snatcher,
$<a href="http://www.mobygames.com/game/msx/super-deform-snatcher"</a>
$bio
 
 
Super Deform Snatcher (c) Apr 27, 1990 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
The year is 2042, the stage is a huge futuristic city Neo Kobe. Among the remains of passengers who 
died in a plane crash, experts discovered a strange biomechanical organism. Recent events proved that 
it was not the only appearance of a "snatcher" -a robotic creature who can masterfully disguise 
itself as a human being in order to infiltrate and to destroy human society. Gillian Seed, a man who 
suffers from amnesia, remembers just this word: "snatcher". He joins the Junkers, a combat unit whose 
goal is to track down and to exterminate the snatchers, and is determined to find out the truth about 
those creatures and his past. 
 
"Super Deform Snatcher" is based on the same story as the more famous  Snatcher, but gameplay-wise it 
is an entirely different game: a role-playing adventure. You navigate your hero from top-down view, 
enter buildings and talk to people. In many locations you'll meet enemies who are visible on the 
screen. Upon contact with an enemy, a turn-based battle begins. You can choose to fire from a variety 
of weapons, and to target a specific part of the enemy's body. Targeting has a direct effect in 
battles: for example, shooting the enemy's gun will weaken it, destroying its wheels will prevent it 
from avoiding your shots to its face or body, etc. You gain experience points ("rank points"), 
improving in different categories (speed, defense, etc.). You also improve your weapon skills by 
continuously using the same weapon. 
 
Unlike "Snatcher" with its "serious" graphics, the characters in "Super Deform Snatcher" have a 
typically Japanese animé "super-deformed" style, which adds an element of a parody to the game. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.6 
SOURCE : http://www.mobygames.com/game/msx/super-deform-snatcher 
 
 
$end


$info=Super Drinker (1983) (Ample),
$<a href="http://www.mobygames.com/game/msx/super-drinker"</a>
$bio
 
 
Super Drinker (1983) (Ample) (c) 1983 Ample Software / Ample Software 
 
You are in control of a man that loves to drink. In this platform game you have to collect the all 
bottles but you are chased by men who don't want you to drink. The levels are maze-like and have 
recognizable shapes like a house, a telephone, a turtle and so on... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
SOURCE : http://www.mobygames.com/game/msx/super-drinker 
 
 
$end


$info=Super Pierrot (1987) (Taito),
$<a href="http://www.mobygames.com/game/msx/super-pierrot"</a>
$bio
 
 
Super Pierrot (1987) (Taito) (c) 1987 Universal Co., Ltd. / Universal Co., Ltd. 
 
This game is the sequel to Mr. Do's Wild Ride and the fourth title in the "Mr. Do!" series. You 
control Mr. Do, a clown, and guide him trough a field with varying elevation levels, with balls 
placed on it. You must collect those balls to replenish your weapon, a ball that you throw at your 
enemies. A trail (shown as a line) follows you while moving around. The area you moved turns gray and 
will be uncovered. All the balls in that gray area turn into cherries. And, if you do the same with 
the cherries, they will be upgraded to oranges. The oranges can be upgraded to lemons and finally the 
lemons upgraded to pineapples. Hidden under the field is a letter (in the shape of a coin), which can 
be used for the "EXTRA" at the top of the screen. When any of the letters that spell the word "EXTRA" 
are collected an army of enemies that follows you show up and one of those enemies holds the letter 
that you touched. 
To obtain the letter you must kill that enemy. Now you can collect the other letters. When you 
obtained all the letters that spell the word "EXTRA" you will receive a bonus. 
On the field are logs, which can be unleashed by walking next to the side that is propped up. The log 
rolls down and kills all enemies it rolls over. But be careful! It can kill you too! To continue to 
the next round, you can kill all enemies or collect all the balls or fruits. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : Amiga,Atari ST 
SOURCE : http://www.mobygames.com/game/msx/super-pierrot 
 
 
$end


$info=Super Rambo Special,
$<a href="http://www.mobygames.com/game/msx/super-rambo-special"</a>
$bio
 
 
Super Rambo Special (c) 1986 Pack-In-Video Co., Ltd / Pack-In-Video Co., Ltd 
 
An action-adventure title based on the seminal action movie Rambo: First Blood Part 2. 
 
As in the movie you play the part of one-man-army John Rambo who is busted out of prison by his 
former CO to go deep into the Vietnamese jungle and rescue a group of P.O.W.s. 
 
You control Rambo from a top-down perspective as he explores the jungle looking for keys and avoiding 
enemy patrols, the keys allow you to unlock the many huts you will come across in the jungle and must 
be explored to release the P.O.W.s and gather weapons and munitions in order to raise some hell, as 
your trusty knife is not going to cut it against all those Vietnamese and Russian soldiers. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Score : 2.6 
SOURCE : http://www.mobygames.com/game/msx/super-rambo-special 
 
 
$end


$info=Super Snake (1983) (Hal),
$<a href="http://www.mobygames.com/game/msx/super-snake"</a>
$bio
 
 
Super Snake (1983) (Hal) (c) 1983 HAL Laboratory, Inc. / HAL Laboratory, Inc. 
 
You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same 
time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge 
will open occasionally and that gives you the opportunity to enter the screen on the opposing 
side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next 
round when all objects are cleared. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
SOURCE : http://www.mobygames.com/game/msx/super-snake 
 
 
$end


$info=Super Soccer (1985) (Sony),
$<a href="http://www.mobygames.com/game/msx/super-soccer"</a>
$bio
 
 
Super Soccer (1985) (Sony) (c) 1985 TAKARA Co., Ltd. / Sony Corporation 
 
Super Soccer is an action game for two players or one player against the computer. Super Soccer 
features throw-ins, goal kicks, corner kicks, penalty kicks and a side-on view of the field which 
scrolls to follow the action. 
 
There is a referee but no tournament mode and the duration of match can not be set. 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
SOURCE : http://www.mobygames.com/game/msx/super-soccer 
 
 
$end


$info=SuperStar Soccer,
$<a href="http://www.mobygames.com/game/msx/superstar-soccer"</a>
$bio
 
 
SuperStar Soccer (c) 1987 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
Much of the design and programming of Superstar Ice Hockey (by many of the same programmers) is 
revised to provide a six-a-side soccer game. You can control any combination of centre-forward, 
goalkeeper (on the C64) and manager. For much of the game you are merely the centre-forward as the 
action unfolds around you - don't be afraid to track back and help out. 
 
The ball sticks closely to a player, who can pass, shoot, head or bicycle-kick it. Goalkeepers are 
penalised for retaining possession for too long (a rule later adapted for use in real-life football). 
Match length can be between 6 and 90 minutes, by toggling the speed at which time moves. Fouls are 
fully implemented. 
 
Single matches can be played in the cassette version, but the disk version adds a full-season 
structure. 64 English teams are split into 4 divisions of 16, with a season consisting of either 7 or 
15 matches. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/superstar-soccer 
 
 
$end


$info=Survivor,
$<a href="http://www.mobygames.com/game/msx/survivor_"</a>
$bio
 
 
Survivor (c) 1987 Topo Soft / Topo Soft 
 
Survivor is a platform game in which you take the uncomfortable role of the "bad one". This time, you 
will be a ruthless alien wandering around in a gigantic spaceship which contains the last vestiges of 
the species which once extended thorough the entire Universe. Unfortunately for these species, 
Survivor (you) wants his race to be the only existing one. 
 
With such an evil purpose, you will move in different zones of the spaceship erasing all the species 
you encounter , including their babies. Your main weapon to do so will be a recalcitrant liquid, 
which you will be able to throw from your mouth. You are, however not immortal, and in order to 
recharge you energy you will have to eat some humans. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/survivor_ 
 
 
$end


$info=The Survivors,
$<a href="http://www.mobygames.com/game/msx/survivors"</a>
$bio
 
 
The Survivors (c) 1987 Atlantis Software Limited / Atlantis Software Limited 
 
Almost a thousand people have been trapped in a hibernation dome after a nuclear war. The player 
takes control over three droids and must use their abilities to rescue the survivors. 
 
Seen from a top-down perspective, The Survivors plays somewhat similar to Boulder Dash as the levels 
are filled with sand and rocks. Droid 1 is the only droid that can dig through the earth, Droid 2 can 
beam survivors to safety (by moving over them) and Droid 3 can push rocks (only one at a time). The 
goal in each of the seven levels is to rescue all survivors within the time limit, while paying 
attention not to trap or damage any of the droids. Removing sand or pushing around rocks might cause 
other rocks to fall down and crash the droids. There are also Guardian Droids whose circuits have 
been damaged by the nuclear fall-out, causing them to run rampant. They damage the players droids on 
contact. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/survivors 
 
 
$end


$info=Swing (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/swing_"</a>
$bio
 
 
Swing (1985) (Pony Cannon) (c) 1985 Compile / Pony Canyon, Inc. 
 
In Swing you control a man that has to wash the windows of several skyscrapers. 
Dirty windows have a grey color and clean windows are blue. 
The skycraper's windows form a sort of maze-like pattern as you can only climb up or down on or next 
to a window. 
While washing the windows of the skyscrapers you are pursued by several hostile monsters and if they 
catch you, you 'll lose a life. 
When all windows are cleaned you have to enter the skyscraper through the front door to go to the 
next round. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/msx/swing_ 
 
 
$end


$info=The Sydney Affair,
$<a href="http://www.mobygames.com/game/msx/sydney-affair"</a>
$bio
 
 
The Sydney Affair (c) 1986 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
Promoted to a rank of Senior Sergeant of Investigations Brigade in Saint-Etienne (Loire), you've 
already proved yourself in L'affaire Vera Cruz (The Vera Cruz Affair). Your chiefs rest all their 
hopes upon your abilities and commit a new case to you, L'affaire Sydney (The Sydney Affair). 
 
Mr. James Sydney has just been shot in the head. The assassin, who fired from the opposite 
    building, should know the habits of the victim, because (s)he spent all the day at the same place 
    there... So you go with your team to the crime scene to collect the clues and follow the possible 
    traces. 
 
The game as its predecessor flows in two parts: crime scene investigation to collect the evidence, 
and work with telex machine to gain information about possible suspects. 
 
The crime scene now includes two screens (street with Sydney's body and assassin's apartment). You 
should collect all possible evidence moving the marker on the screen and examining the objects 
scattered at the scenes as well as the body itself. 
 
With telex machine you should perform investigation according to the police procedures. Different 
actions are possible here such as sending messages within Diamond Network to receive the replies, 
printing the notes, contacting other Police services to gain the new information, comparing the 
evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, 
and arresting finally. To specify the subject for each action you should type it. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/sydney-affair 
 
 
$end


$info=Tai-Pan,
$<a href="http://www.mobygames.com/game/msx/tai-pan"</a>
$bio
 
 
Tai-Pan (c) 1987 Ocean Software Ltd. / Ocean Software Ltd. 
 
You wish to make your fortune in China, in this adaptation of James Clavell's book. First job is to 
get enough of a loan to buy a ship 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Strategy 
Perspective : Side-Scrolling 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/tai-pan 
 
 
$end


$info=Tank Battalion (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/tank-battalion"</a>
$bio
 
 
Tank Battalion (1984) (Namcot) (c) 1984 Namco Limited / Namco Limited 
 
This game is a conversion of the arcade game Tank Battalion. The player controls a tank and battles 
with enemy tanks that pursue and attack in maze like constructed levels. 
All you have to do is shoot all (blue) enemy tanks and your off to the next level. Occasionally a red 
tank appears, shoot it for bonus points. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.8 
SOURCE : http://www.mobygames.com/game/msx/tank-battalion 
 
 
$end


$info=Target Plus,
$<a href="http://www.mobygames.com/game/msx/target-plus"</a>
$bio
 
 
Target Plus (c) 1988 Dinamic Software / Dinamic Software 
 
Target Plus requires that you have the Gun Stick accessory. It means that your success will depend on 
whether you have a good shot or not. Game options will be selected with a shot as well. 
 
This game consists of two parts which can be played independently, all of being related to aim 
shooting. The second part does include a 1 or 2 players mode. 
 
In the first part you will have to shot at plates flying in the air, accounting for a total of 12, if 
you hit at least 6 the you will pass to the next round of this first part. You have 3 shots for every 
two plates, so you have to be effective on a regular basis. Once you have passed this round, you will 
have to aim at a total of 7 targets, your goal is to hit at least 3 of them, here you only have one 
shot available for each objective. If you are lucky enough, the stage will be restarted with 
increased difficulty. 
 
In the second part of the game your objective will be to protect a juicy cooked chicken to be 
mercilessly attacked by spiders or voracious wasps that emerge from everywhere. Your mission would be 
to shot at them before they can absorb its substance till just leaving the bones. But it will not be 
easy, as time goes on insects will be more numerous, so if you find it pertinent, you can request the 
help from a second player. Do not let them spoil your dish... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/target-plus 
 
 
$end


$info=Teenage Mutant Ninja Turtles,
$<a href="http://www.mobygames.com/game/msx/teenage-mutant-ninja-turtles"</a>
$bio
 
 
Teenage Mutant Ninja Turtles (c) 1990 Konami Industry Co. Ltd. / Mirrorsoft Ltd. 
 
With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to 
the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, 
rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The 
Shredder deep in the bowels of The Technodrome itself. 
 
Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon 
series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but 
the ability to swap between turtles at any time) as you save your friends and battle The Shredder and 
his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you 
cannot use him again until you rescue him from a place hidden in the overworld. 
 
Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore 
buildings, sewers and other places. When entering places from the top-down view, the perspective 
shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's 
main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited 
use. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,NES,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/teenage-mutant-ninja-turtles 
 
 
$end


$info=Telebunnie (1983) (Ascii),
$<a href="http://www.mobygames.com/game/msx/telebunny"</a>
$bio
 
 
Telebunnie (1983) (Ascii) (c) 1984 Mass Tael Co., Ltd. / ASCII Corporation 
 
Telebunny is a maze game similar to Pac-Man, Turtles or Ladybug. 
 
Bunny and Turtle are trapped in a maze filled with fruit and dangerous snakes. At the start of the 
game, all fruits are disguised as hearts. When Bunny passes over a heart, the fruit (lime on the 
first level, then pears, apples and so on) is revealed. Turtle roams the maze, eating all fruit in 
his path. On some occasions, the heart turns out to be broken. Broken hearts are deadly to Turtle, 
but when a snake passes a broken heart, it is turned into a carrot. When Bunny eats a carrot, she 
turns into an alien and can destroy the snakes. If a broken heart is left alone, it turns into a 
fearsome mosquito which hunts down Bunny. 
 
The maze is filled with bridges and tunnels so that Bunny can escape the snakes. One of Bunny's 
abilities is to dig holes in the ground, to reappear in one of the tunnels. After a while, the holes 
fill with water, where the snakes may be trapped. The thirsty Turtle, on the other hand, just drinks 
up the water. 
 
Turtle is usually a free-roaming creature, but by holding down the fire button, Bunny can send 
commands to Turtle in order to guide him to the fruits. For each fruit that he eats, the name of the 
fruit is spelt out. When it is fully spelt, a door in the top of the maze opens. When Turtle passes 
through the door, you proceed to the next level. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.4 
Other Systems : Spectravideo 
SOURCE : http://www.mobygames.com/game/msx/telebunny 
 
 
$end


$info=Temptations,
$<a href="http://www.mobygames.com/game/msx/temptations"</a>
$bio
 
 
Temptations (c) 1988 Topo Soft / Topo Soft 
 
The Franciscan monk Noni wants to join the Vitigudina order. To judge his valor, the order asks for a 
test of virtue: the monk has to collect weapons and use them to exorcise all the demons of a village. 
 
Temptations is a Spanish flick-screen platform game. The game is divided in a series of levels, each 
with a series of screens. The player controls the monk's movements with the ARROW KEYS or the 
JOYSTICK. Pressing the SPACE BAR or the FIRE BUTTON shoots the projectile weapon he is carrying. The 
friar is killed if he touches the demons or some of the screen objects. His movement has inertia: 
after landing on a platform he usually keeps sliding forward (that is something that must be taken on 
account when planning how to move from one screen to the other). Shooting choice spots on the screen 
reveals hidden power-ups that can be collected, and some screens require the use of a specific 
power-up to reach their exit. The game starts with 10 lives and has no form of saving progress. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/temptations 
 
 
$end


$info=Tensidachino Gogo (1987) (Jast),
$<a href="http://www.mobygames.com/game/msx/tenshitachi-no-gogo"</a>
$bio
 
 
Tensidachino Gogo (1987) (Jast) (c) 1987 JAST Co., Ltd. / JAST Co., Ltd. 
 
Tenshitachi no gogo is an adventure game and dating sim in recognizable anime-style which is set in a 
Japanese high school. The goal of the game is to seduce Yumiko Shiraishi, the star girl of the tennis 
club. 
To seduce Yumiko Shiraishi you have to become acquainted and intimate with her friends by talking to 
them. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/tenshitachi-no-gogo 
 
 
$end


$info=Tenshitachi no Gogo 2: Minako,
$<a href="http://www.mobygames.com/game/msx/tenshitachi-no-gogo-2-minako"</a>
$bio
 
 
Tenshitachi no Gogo 2: Minako (c) 1988 JAST Co., Ltd. / JAST Co., Ltd. 
 
The sequel to  Tenshitachi no Gogo "switches sides" 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/tenshitachi-no-gogo-2-minako 
 
 
$end


$info=Tenshitachi no Gogo 3: Bangai-hen,
$<a href="http://www.mobygames.com/game/msx/tenshitachi-no-gogo-3-bangai-hen"</a>
$bio
 
 
Tenshitachi no Gogo 3: Bangai-hen (c) Jul 06, 1989 JAST Co., Ltd. / JAST Co., Ltd. 
 
The second Bangai-hen (a side story) in the  Tenshitachi no Gogo series is set in the same 
environment and features recurrent characters from  Tenshitachi no Gogo 3: Ribbon. The protagonist is 
a high-school student, who also happens to be the brother of Haru Okamoto, the main love interest in 
Ribbon. Like in most other games in this series, the story revolves around the main character's 
effort to have sex with every female character, including school mates and colleagues in part-time 
jobs. 
 
The gameplay is identical to the one in Ribbon or in the  previous Bangai-hen: the player proceeds 
through still screens, typically depleting the available menu commands (verbs and object sub-menus) 
until a new command appears or an event is triggered. Like in most other games in the series, there 
are multiple dead ends and possible actions that lead to premature end of the game. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/tenshitachi-no-gogo-3-bangai-hen 
 
 
$end


$info=Terminus: The Prison Planet,
$<a href="http://www.mobygames.com/game/msx/terminus-the-prison-planet"</a>
$bio
 
 
Terminus: The Prison Planet (c) 1987 Mastertronic Ltd. / Mastertronic Ltd. 
 
Throughout the known universe, a lifestyle of constant education and minimal pleasure is being 
enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains 
has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct 
characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the 
bouncing Spex - come to the rescue 
 
The compound is split into 512 screens, and you can switch between the four characters when you come 
to a teleport. Each has limited battery power for the special suits which protect them - fortunately 
this can be recharged. There are plenty of guards to take out 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/terminus-the-prison-planet 
 
 
$end


$info=Terrorpods,
$<a href="http://www.mobygames.com/game/msx/terrorpods"</a>
$bio
 
 
Terrorpods (c) 1989 Psygnosis Limited / Dro Soft 
 
Just because a region is bleak, desolate and inhospitable doesn't mean it lacks value. The planet 
Colian is a case in point 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/terrorpods 
 
 
$end


$info=Tetris,
$<a href="http://www.mobygames.com/game/msx/tetris_____"</a>
$bio
 
 
Tetris (c) 1988 Bullet-Proof Software, Inc. / Bullet-Proof Software, Inc. 
 
This version of Tetris is one of many conversions of the famous block-stacking game. The goal is to 
place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which 
then disappear. The goal of each round is to clear 25 lines, after which the player moves on to the 
next round. If the stack reaches the top of the field, the player loses a life, and if all three 
lives are lost, the game is over. 
 
The game lets the player choose the starting stage and round, as well as one of three background 
tunes. Difficulty is increased throughout the stages by an increase in speed and the addition of 
garbage blocks in the well. 
 
 
- TECHNICAL - 
 
Score : 2.8 
Other Systems : NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/tetris_____ 
 
 
$end


$info=Thexder (1986) (Gamearts),
$<a href="http://www.mobygames.com/game/msx/thexder"</a>
$bio
 
 
Thexder (1986) (Gamearts) (c) 1986 Game Arts Co., Ltd. / Game Arts Co., Ltd. 
 
A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase 
in difficulty.  You pilot a Battletech-style robot capable of switching from a 'mech into a jet at 
any time.  Your weapon auto-aims, but uses up a fixed amount of rechargable energy 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Apple II,Apple IIgs,DOS,Macintosh,NES,PC-88,PC-98,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/msx/thexder 
 
 
$end


$info=Thor,
$<a href="http://www.mobygames.com/game/msx/thor"</a>
$bio
 
 
Thor (c) 1988 Proein S.L. / Proein S.L. 
 
The kingdom of Asgard is in danger and only one of its Gods has the sufficient power to save it: 
Thor, the God of the thunder. The origin of this danger has been the death of Balder, son of Odin, 
God of Gods, who died by means of a dagger involved in green leafs. But in this kind of mystical 
histories there is always a bad guy, Loki, who was the one in charge to order this murder after 
knowing the prophecy: the death of Balder would bring the decline of the Gods, that would be attacked 
by a litter of rabid wolves without mercy. And that is indeed what our protagonist must prevent. 
 
For it, he must destroy a series of eggs, where the components of the litter of wolves are being 
developed, which are located in a castle (where the game will take place) in the distant territories 
of Vendha, where the children of the devil Surtur guard them jealously awaiting for your arrival. 
Your means to end with them as well as with other smaller enemies, will be to project thunders 
against them, the blows of your magic hammer, and of course, your ability with the keyboard. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/thor 
 
 
$end


$info=Thunderbirds,
$<a href="http://www.mobygames.com/game/msx/thunderbirds_"</a>
$bio
 
 
Thunderbirds (c) 1989 Grandslam Entertainments Ltd. / Grandslam Entertainments Ltd. 
 
International Rescue is made up of George Tracy, Brains Hackenback, and Tracy's five sons, each of 
whom has a Thunderbird craft of their own. They have four missions to complete in turn. 
 
Each of these involves a two-man squad, whom you can switch between at any time. Each must select the 
correct objects to bring beforehand. You will have to move through the screens via lifts and ladders, 
avoid hazards and solve puzzles. 
 
Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is 
a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it 
explodes. During this mission, you discover evidence of the miner's construction, so must break into 
a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue 
to ransom, so you must finally travel to his lair to stop him. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/thunderbirds_ 
 
 
$end


$info=ThunderBlade,
$<a href="http://www.mobygames.com/game/msx/thunderblade"</a>
$bio
 
 
ThunderBlade (c) 1989 SEGA Enterprises Ltd. / U.S. Gold Ltd. 
 
Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install 
a dictator as leader. 
 
The game features 12 levels split into three distinct styles. First of all you'll be flying over a 
city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing 
to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting 
to wipe out the planes mounted on an aircraft carrier. 
 
The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be 
shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.2 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,SEGA Master System,TurboGrafx-16,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/thunderblade 
 
 
$end


$info=Time and Magik: The Trilogy,
$<a href="http://www.mobygames.com/game/msx/time-and-magik-the-trilogy"</a>
$bio
 
 
Time and Magik: The Trilogy (c) 1988 Level 9 Computing, Ltd. / Mandarin Software 
 
In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 
adventures:Lords of Time 
2. Red Moon 
3. The Price of Magik 
The games have all been updated into the company's later adventure system, and have longer textual 
descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature 
higher-resolution and more-colourful graphics. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/time-and-magik-the-trilogy 
 
 
$end


$info=Time Curb,
$<a href="http://www.mobygames.com/game/msx/time-curb"</a>
$bio
 
 
Time Curb (c) 1986 Aackosoft International B.V. / Aackosoft International B.V. 
 
Time Curb is a vertically scrolling shoot-em-up game. Players control a World War I plane and need to 
take out other planes in the air in different waves. After the first level the game moves to other 
wars and presents more difficult enemies to shoot at. In each level the player has to shoot down as 
many enemy planes as possible to continue to the next level. New levels offer better weapons but more 
enemies need to be taken out. After a few levels an animated sequence is shown before moving on to a 
new war. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
SOURCE : http://www.mobygames.com/game/msx/time-curb 
 
 
$end


$info=Time Gal,
$<a href="http://www.mobygames.com/game/msx/time-gal"</a>
$bio
 
 
Time Gal (c) 1986 Taito Corporation / Victor 
 
The year is 4001. The evil Luna has stolen a time machine and plans to use it to take over the world. 
You are the Time Gal, a skillful and pretty scientist, and your mission is to chase Luna through 
different time periods, to get the time machine back, and to save the world. 
 
Created during the first age of "full motion" style, Time Gal is a conversion of an early arcade 
title. You watch animations of your heroine while she travels through levels, and overcome obstacles 
by pushing the correct button at the right moment. You can change directions, jump, shoot, etc., but 
everything is controlled during the never-ending fluent motion of the Time Gal. At certain points the 
heroine stops the time, and you have three choices to choose from. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : SEGA CD 
SOURCE : http://www.mobygames.com/game/msx/time-gal 
 
 
$end


$info=Time Pilot (1983) (Konami),
$<a href="http://www.mobygames.com/game/msx/time-pilot"</a>
$bio
 
 
Time Pilot (1983) (Konami) (c) 1983 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the 
squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to 
be destroyed. After fulfilling your quota, a final boss of the level will appear 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 2600,ColecoVision,Xbox 360 
SOURCE : http://www.mobygames.com/game/msx/time-pilot 
 
 
$end


$info=Time Trax,
$<a href="http://www.mobygames.com/game/msx/time-trax"</a>
$bio
 
 
Time Trax (c) 1986 Binary Design, Ltd. / Bug-Byte Software Ltd. 
 
Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum 
portals. Each one is guarded by a great mind, who must have a relevant object returned to them before 
they will allow you to seal the portals. Doing this requires formulating a spell from the runes the 
Minds give you. 
 
All of this is played out in a combination of side-view action and icon-based object manipulation. 
Starting in your living room as you search for a weapon and its bullets, you move along a network of 
levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together 
brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the 
chance to test them first). 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.6 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/time-trax 
 
 
$end


$info=Titanic,
$<a href="http://www.mobygames.com/game/msx/titanic"</a>
$bio
 
 
Titanic (c) 1988 Topo Soft / Topo Soft 
 
After developing a new suit for diving in deep waters, Urine and Deepman decide to use it to search 
for the Titanic. This dive will be useful to test the new suit, but also to find the secrets that are 
hidden in the lost ship. 
 
Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was 
lost with the ship. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Score : 2.8 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/titanic 
 
 
$end


$info=Toi Acid Game,
$<a href="http://www.mobygames.com/game/msx/toi-acid-game"</a>
$bio
 
 
Toi Acid Game (c) 1989 Iber Soft / Iber Soft 
 
Toi Acid Game begins while the protagonist, the Toi, is having a date in a discotheque with his 
girlfriend, Zoi. And then, there appears the usual crazy scientist, in this case called Dr Acid, who 
kidnaps the hero's girlfriend with the intention to provide diversion to his diabolic creations. The 
small and roundish friend cannot allow this, so he goes quickly to her rescue. 
 
In order to accomplish it, he will have to face four different levels in which all kind of tiny 
beasts will try to cut his way. Thus, on the first stage, the disco, he will have to avoid some crude 
dudes, siphons, drinks which fall from above, etc., whereas he desperately looks for the eight plates 
that will allow the access to the next levels, which are: the beach, the pirate ship, and finally, 
the Acid House. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/toi-acid-game 
 
 
$end


$info=Toobin',
$<a href="http://www.mobygames.com/game/msx/toobin"</a>
$bio
 
 
Toobin' (c) 1988 Atari Games Corporation / Domark Software Ltd. 
 
Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You 
rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of 
the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, 
and fishermen - you are armed with a limited supply of tin cans to take care of these. There are 
gates to slide through on the way down - these give you a points bonus. Each level has a strict time 
limit to adhere to, although there's a kickin' party at the end if you succeed. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,Game Boy Color,NES,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/toobin 
 
 
$end


$info=Top Roller (1984) (Jaleco),
$<a href="http://www.mobygames.com/game/msx/top-roller"</a>
$bio
 
 
Top Roller (1984) (Jaleco) (c) 1984 E.L.S. / Jaleco Ltd. 
 
You are in control of a roller skater that takes part in a roller skating race against the clock for 
1 or 2 players. You have to reach the finish line and must try to bump opposing roller skaters of the 
track, they certainly try to bump you off! You also have to avoid several obstacles, water passages, 
traffic and bombing helicopters. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/top-roller 
 
 
$end


$info=Tshin Toshi,
$<a href="http://www.mobygames.com/game/msx/tshin-toshi"</a>
$bio
 
 
Tshin Toshi (c) Dec 15, 1991 Alice Soft / Alice Soft 
 
You play the role of a young boy named Custom. You've always liked fighting, but haven't quite found 
a way to develop your talents. One day, wandering through the country, you meet a beautiful girl 
named Kumiko, who tells you about the Battling Gods Championship in her town. The conditions sound 
good enough for Custom, but soon he realizes that he is too weak to participate, and has to descend 
into nearby dungeons to fight monsters and to become stronger, having more chances to win the big 
prize. 
 
Toshin Toshi is an erotic animé-style RPG similar to  Rance series, and set in the same universe. 
Navigation in town and dialogues with characters are done from first-person view. In dungeons, the 
perspective switches to top-down. You explore the dungeons and fight randomly appearing enemies in 
turn-based combat. In the town, you can stay in the inn, buy supplies, or enter the tournament in the 
Colosseum. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/tshin-toshi 
 
 
$end


$info=Tour 91,
$<a href="http://www.mobygames.com/game/msx/tour-91"</a>
$bio
 
 
Tour 91 (c) 1991 Topo Soft / Topo Soft 
 
Tour 91 is an action cycling game from Topo Soft (like Perico Delgado Maillot Amarillo, the other 
cycling game of this company). 
 
You must choose a cyclist and compete in a cycling race of four stages. The first stage is against 
the time. The second stage is a plane stage. The third stage is a mountain stage, and the last stage 
is a sprint stage. Before competing, you have the option to practise each individual stage. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/tour-91 
 
 
$end


$info=Tower of Druaga (1986) (Namcot),
$<a href="http://www.mobygames.com/game/msx/tower-of-druaga"</a>
$bio
 
 
Tower of Druaga (1986) (Namcot) (c) Oct 27, 1985 Namco Limited / Namco Limited 
 
You control a heroic knight, who is actually prince Gilgamesh, who must attempt to rescue the maiden 
from the demon Druaga. You are armed with a sword and shield to attack and defend. 
You move from floor to floor, which are constructed as mazes, searching for the key, this key will 
unlock the stage exit. 
Items can be found by killing (all) enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 0.6 
Other Systems : Game Boy,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/tower-of-druaga 
 
 
$end


$info=Track & Field,
$<a href="http://www.mobygames.com/game/msx/track-field"</a>
$bio
 
 
Track & Field (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Track & Field is a sports game that allows the player to have an experience based around the Summer 
Olympic Games. It is based on an arcade game of the same name. Events include 100 meter dash, hammer 
throw, the long jump and the 110 meter hurdles. 
 
The MSX version replaces the hurdles with a 400 meter dash. 
 
The NES version adds skeet shooting, triple jump, javelin throw, high jump, and archery as events but 
loses the hammer throw event. The NES version also keeps the 110 meter hurdles and forgoes the 400 
meter dash. 
 
If you want to go to the next event or round then you will have to qualify, by beating increasingly 
difficult maximum times or minimum distances. This game contains a two player option, in which the 
players take it in turns. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 2600,Atari 8-bit,Commodore 64,NES 
SOURCE : http://www.mobygames.com/game/msx/track-field 
 
 
$end


$info=Track & Field II,
$<a href="http://www.mobygames.com/game/msx/track-field-ii"</a>
$bio
 
 
Track & Field II (c) 1984 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Track & Field II is a game that allows the player to have an experience based around the Summer 
Olympic games. Playable events include fencing, the triple jump, swimming, diving, skeet shooting, 
pole vaulting, Tae Kwon Do, hammer throwing, canoing, archery, hurdles, and the horizontal bar. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/track-field-ii 
 
 
$end


$info=Traffic (1986) (Sony),
$<a href="http://www.mobygames.com/game/msx/traffic"</a>
$bio
 
 
Traffic (1986) (Sony) (c) 1986 Andromeda Software / Sony Corporation 
 
Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London 
streets by changing the traffic lights from red to green. The objective in order to advance to the 
next level is to get a preset number of vehicles through the screen, although it does not matter 
which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers 
next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, 
it's game over. A warning sound is given when five cars are queued 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.5 
Other Systems : Amstrad CPC,Commodore 64 
SOURCE : http://www.mobygames.com/game/msx/traffic 
 
 
$end


$info=Trailblazer,
$<a href="http://www.mobygames.com/game/msx/trailblazer"</a>
$bio
 
 
Trailblazer (c) 1986 Mr Chip Software / Gremlin Graphics Software Ltd. 
 
An imaginative action game in which you must guide a ball-shaped craft through a succession of 
levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various 
colors, which affect the craft's speed, both within its power potential and into warp, as well as a 
control-reverser and lots of holes. You can jump these holes by pressing fire, although you have a 
limited number of these for each level, and adjust the speed by pulling the joystick forward or 
backwards.  You face a time limit on each of the 21 levels, although your time is boosted every time 
you complete one. A simultaneous 2-player mode is included, similar to the split-screen mode in the 
Lotus games (by the same authors). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/trailblazer 
 
 
$end


$info=Trantor the Last Stormtrooper,
$<a href="http://www.mobygames.com/game/msx/trantor-the-last-stormtrooper"</a>
$bio
 
 
Trantor the Last Stormtrooper (c) 1987 Probe Software Ltd. / GO! 
 
In this game you play the role of a man who has been stranded on an alien planet after his space ship 
explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across 
platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is 
played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is 
to keep moving. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/trantor-the-last-stormtrooper 
 
 
$end


$info=Treasure Island,
$<a href="http://www.mobygames.com/game/msx/treasure-island_"</a>
$bio
 
 
Treasure Island (c) 1986 Byron Preiss Video Productions, Inc. / Idealogic S.A. 
 
Jim Hawkins is a young boy working on "Admiral Benbow", his parent's inn. One day a sea captain named 
Billy Bones takes a room at the inn and stays for several months. A blind man called Pew arrives and 
shows something to Billy that gives him a heart attack. Jim witness everything and runs to aid the 
captain, who tells him about his sea chest and his relationship with Captain Flint, a famous pirate. 
After her dies Jim grabs the key dangling from the corpse and opens the dead captain's chest to 
collect the last payment. He finds a packet inside, and decides to take it to two aristocratic 
acquaintances of his, Dr. Livesey and Squire John Trelawney. They discover a diary and a treasure 
map, and decide to travel to the island in search of the booty. 
 
Treasure Island is a text adventure, an adaptation of the homonymous classic 1883 Scottish novel. 
Unlike the book, the game is written in second person. Otherwise, it follows the original plot 
closely: the player assumes the role of Jim Hawkins, and has to perform the same actions as the 
character in the novel. This leads to a more claustrophobic design, as players without knowledge of 
the book have to guess what to do next. To help alleviate that problem, other characters act as some 
sort of on-line hint system. The player can ASK them ABOUT anything and they will provide clues when 
these are available. The parser accepts most of the Infocom's standard features like pronouns and 
chain commands. 
 
 
- TECHNICAL - 
 
Other Systems : Apple II,Atari ST,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/treasure-island_ 
 
 
$end


$info=The Treasure of Usas,
$<a href="http://www.mobygames.com/game/msx/treasure-of-usas"</a>
$bio
 
 
The Treasure of Usas (c) 1987 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
The Treasure Of Usas is a platform game. Centuries ago, the War God Induras banished Usas, the 
supreme Mother God, and threw the four pieces of her jewel in the winds. 
Wit and Cles are attempting to find the broken jewel to try and achieve one of the greatest 
discoveries of the academic world. 
Their adventures, controlled by you, will lead them to many strange places to fight many unusual 
enemies. 
There are five stages in the game. 
 
There are emotion icons in the game and by touching these icons your player will change emotion. At 
the top of the screen you can see which emotion you have. This is important because you 'll have to 
have the same emotion of the demon of the level to fight him. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.4 
SOURCE : http://www.mobygames.com/game/msx/treasure-of-usas 
 
 
$end


$info=Trigger,
$<a href="http://www.mobygames.com/game/msx/trigger"</a>
$bio
 
 
Trigger (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
Crazy Park is a place not recommended for people who want to have a peaceful existence, because the 
murderers, thieves and other thugs converted it in their home. But of course, as in every other story 
where some bad guys take a place which doesn't belong to them, there will appear a guy ready to end 
with them. 
 
Trigger is a game with a 1st person perspective where you have to make use of your Gun Stick 
accessory. The game has a side scroll by which you will see a multitude of enemies emerging. Some of 
them will shot at you, others will launch grenades, knives... there will even be exhibitionists. But 
don't go too fast, there will be other persons to which you should not shot at, otherwise points 
would be reduced from your marker. Also, there will also appear some objects that will recharge your 
ammunition. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/trigger 
 
 
$end


$info=Trivial Pursuit,
$<a href="http://www.mobygames.com/game/msx/trivial-pursuit"</a>
$bio
 
 
Trivial Pursuit (c) 1986 Oxford Digital Enterprises Ltd. / Domark Software, Inc. 
 
This is the earliest home computer incarnation of Horn Abbot International Ltd's classic board game, 
Trivial Pursuit. The game involves answering questions on one of six subject categories to gain 
moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain 
the right to take on the final winning question. Questions are aimed at British players - many 
entertainment questions are based on British TV, and sport questions relate to popular British 
sports. 
 
Two game modes are available:- single player (which involves answering questions against the clock) 
and multiplayer (where you can take on up to five human-controlled players). The computer reveals the 
answer, and you select 'yes' or 'no' to tell it whether you got it right. 
 
The question categories are exactly the same as the board game, however two different question styles 
are added to take advantage of computer technology - some questions relate to a picture or diagram 
and some relate to a piece of music. 
 
One additional feature not available in the board game is a statistical analysis of the number and 
type of questions answered correctly. This can be split into the performances of all the players, or 
the performance of an individual player within the six categories. It is especially useful at the end 
of the game, when choosing which category a player must answer to win the game. 
 
 
- TECHNICAL - 
 
Genre : Strategy 
Perspective : Top-Down 
Other Systems : Amiga,Amiga CD32,Amstrad CPC,Atari 8-bit,Atari ST,Commodore 64,DOS,SEGA Master 
System,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/trivial-pursuit 
 
 
$end


$info=Tuareg,
$<a href="http://www.mobygames.com/game/msx/tuareg"</a>
$bio
 
 
Tuareg (c) 1988 Topo Soft / Topo Soft 
 
Life has never been too quiet in Marrakesh, but lately things have been getting harder.  Ait-Amar, 
the daughter of the sultan, has been kidnapped by a group of Berbers and they are forcing him to give 
half of his fortune within three days. 
 
But as you know, with every kidnapping of a princess there's always an hero ready to rescue her, and 
Ben-Yussef, our protagonist, has been the chosen one this time to get into the labyrinthine and 
dangerous Kasbah in order to affront the kidnappers and rescue the handsome daughter of the Sultan. 
 
As expected, it will be a hard task, because although there are some local residents willing to give 
clues in exchange for some coins, others will try to steal everything they can. Besides these two 
types of Moors, deep in the Kasbah there are women to which you can steal their money, policemen that 
will take your weapons, and thugs who are at the doors of the houses that you must enter in order to 
find the princess. 
 
Like any human being, Ben-Yussef must replenish his strength in inns and restaurants and rest in 
hotels or hostels, implying a significant economic outlay. You can also buy new weapons in the 
armouries prepared to this effect, bearing in mind that depending on the neighborhood, these elements 
may also vary in price. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/tuareg 
 
 
$end


$info=Turboat (1983) (Mass Tael),
$<a href="http://www.mobygames.com/game/msx/turboat"</a>
$bio
 
 
Turboat (1983) (Mass Tael) (c) 1984 Mass Tael Co., Ltd. / ASCII Corporation 
 
What do you get if you cross River Raid with Zaxxon? You get an early isometric motorboating game. 
You must travel in your turboat along a river infested with enemy patrol boats which shoot at you. 
Unlike the above-mentioned games, you can turn your boat with a fair amount of precision. This is 
absolutely necessary in order to avoid the enemy shots which come not only from ships, but from 
turrets on the shore as well. You must also avoid contact with ground, such as the small islands 
which float in the river. Luckily, you can shoot back at the enemy, but don't forget to look where 
you're going! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Isometric 
Players : 1-2 Players 
Controls : Keyboard 
Score : 3.0 
Other Systems : Spectravideo 
SOURCE : http://www.mobygames.com/game/msx/turboat 
 
 
$end


$info=Turbo Girl,
$<a href="http://www.mobygames.com/game/msx/turbo-girl"</a>
$bio
 
 
Turbo Girl (c) 1988 Gamesoft / Dinamic Software 
 
Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate 
intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange 
cybernetic beings) intercept the provisions of the colony supported by a ship-robot army 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/turbo-girl 
 
 
$end


$info=Turmoil (1983) (Sirius),
$<a href="http://www.mobygames.com/game/msx/turmoil"</a>
$bio
 
 
Turmoil (1983) (Sirius) (c) 1983 Sirius Software, Inc. / ASCII Corporation 
 
Turmoil is a fast-paced shooter. You pilot a ship that is trapped within a chamber of seven tunnels.  
Your ship can only move up and down along a vertical corridor connecting the tunnels.  You are not 
alone, however.  A variety of enemies travel along these tunnels, focused on destroying you.  
Therefore, the ultimate objective of “Turmoil” is to zoom up and down the center alley and blast 
aliens as they streak by.  Keep shooting and keep moving, and you will survive to live another day!  
As you move quickly up and down, you must also fire your own weapons into to the left or right side.  
Part of the intensity of this game is driven by the fact that you can't stay in one place for too 
long.  If you do, an indestructible enemy will come flying at you, forcing to move onward once more. 
 
The enemy ships you will encounter in each of the seven tunnels travel at a variety of unique speeds. 
 The faster a given enemy moves, the more points you will receive if you shoot them.  Occasionally 
when you destroy one of the enemy ships, a flashing orb will appear at the far end of the tunnel.  
This is the one exception where you are not restricted to your vertical pathway.  In these situations 
you are allowed to move down the tunnel to recover it.  If you grab it quickly, it is worth bonus 
points.  If you hesitate, it hatches into a fast moving missile and will destroy you if you get in 
its way. 
 
When you start a game of Turmoil, you are given five ships.  If you can blast all of the aliens in a 
level, you'll receive a bonus ship.  In addition to your current ship, you can hold as many as six 
reserve ships at one time.  You will loose a ship if you make contact with any of the passing aliens. 
 There are nine levels to the game, each with multiple waves to complete, and each one faster and 
more challenging then the previous level.  This is considered by many to be one of 20th Century Fox's 
best games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Atari 2600,Atari 8-bit,Commodore 64,VIC-20 
SOURCE : http://www.mobygames.com/game/msx/turmoil 
 
 
$end


$info=Twinbee (1986) (Konami),
$<a href="http://www.mobygames.com/game/msx/twinbee"</a>
$bio
 
 
Twinbee (1986) (Konami) (c) 1986 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
TwinBee is a vertical scrolling shooter. The players control cartoon-like spacecrafts with 
anthropomorphic arms, player one being TwinBee and player two being WinBee. The spacecrafts can be 
moved in all 8 directions, with one button for regular shooting flying enemies and one button for 
dropping ground bombs. 
 
Power-ups in the form of bells can be collected by shooting clouds. The color of the bell will change 
if it is shot by the player, assuming one of the possible colors: 
 
1. Yellow: grants bonus points 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 5.0 
Other Systems : Game Boy Advance,NES,Wii 
SOURCE : http://www.mobygames.com/game/msx/twinbee 
 
 
$end


$info=Uchi Mata,
$<a href="http://www.mobygames.com/game/msx/uchi-mata"</a>
$bio
 
 
Uchi Mata (c) 1987 Martech / Martech 
 
Uchi Mata is a unique tournament-based Judo fighting game in which you play as a judoka in the 
ultimate tournament. 
 
The game is played from a non-scrolling side view. You control your fighter and attempt to get within 
striking distance of your opponent, however you don't attack directly with your attack button. 
Instead, your attack command puts you in a fighting stance that allows you to input a series of 
directional moves. That, combined with the correct feet placement of both fighters (which can be seen 
in a helpful window) allows you to unleash specific throws and offensive maneuvers that form the 
basis of the combat in the game. A stamina and health bar also keep your attacks in check, as you may 
need to rest and build up your strength in order to perform effective attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 1.8 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/uchi-mata 
 
 
$end


$info=Ulises,
$<a href="http://www.mobygames.com/game/msx/ulises"</a>
$bio
 
 
Ulises (c) 1989 Opera Soft S.A. / Opera Soft S.A. 
 
The witch Circe imprisoned twelve virgins for a ritual sacrifice. Ulysses, the Greek hero, recently 
washed away on the beach after a storm destroyed his ship and its crew, is summoned by the populace 
to rescue the kidnapped women. In exchange, they promise to help him return to Itaca, his home. To 
aid in his quest, he receives from a wise elder a magical hammer. 
 
Ulises is a side-scrolling platform game from Spain. Although Spanish, the game has almost no text, 
only four words: "Opera Soft", the name of the company 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/ulises 
 
 
$end


$info=Ultima I: The First Age of Darkness,
$<a href="http://www.mobygames.com/game/msx/ultima-i-the-first-age-of-darkness"</a>
$bio
 
 
Ultima I: The First Age of Darkness (c) 1989 ORIGIN Systems, Inc. / Pony Canyon, Inc. 
 
Ultima I is a remake of the classic RPG  Ultima from 1981. You must travel to another world and save 
the land Sosaria from the evil wizard Mondain. The game features tile based top-down overworld 
graphics and first person perspective pseudo-3D dungeons. 
 
The original Ultima was re-programmed using assembly language, with updated graphics, minor changes 
in towns' and people's names, and some different puzzles. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Score : 4.1 
Other Systems : Apple II,Commodore 64,DOS,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/ultima-i-the-first-age-of-darkness 
 
 
$end


$info=Ultima IV: Quest of the Avatar,
$<a href="http://www.mobygames.com/game/msx/ultima-iv-quest-of-the-avatar"</a>
$bio
 
 
Ultima IV: Quest of the Avatar (c) 1987 ORIGIN Systems, Inc. / Pony Canyon, Inc. 
 
The fourth game in the now well-established Ultima series featured an improved game engine, with 
color graphics and better character interaction (you could now have actual conversations with NPCs). 
But what really makes Ultima IV shine is its radical departure from any other RPG made before or 
since in terms of the story and goal. 
 
Instead of building up your character by any means possible in order to face the Ultimate Evil in a 
big bang up showdown, in Ultima IV you were trying to become the Avatar, a role model of sorts for 
the people of the land. This meant upholding the "eight virtues" and basically trying to become a 
better person. In most RPGs you chose to be a just/nice hero because the people you'd help would 
usually provide you with some nice equipment for your services, but in Ultima IV you helped people 
not for a reward or to advance the plot but simply because it was the "right thing to do". The game 
actually frowns on behavior that was typical of most other RPGs, such as backstabbing fleeing 
monsters or picking up everything that wasn't nailed down even if it didn't belong to you. The game 
keeps track of all your actions, so if you went about killing and looting like in most RPGs, you'd 
never finish the game. 
 
This VERY different approach to the game's ultimate goal is what makes Ultima IV famous so many years 
later, and became the sort of design philosophy that made all the following Ultimas so unique in 
their genre. 
 
Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and 
hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find 
the Codex of Ultimate Wisdom to complete your transformation into Avatarhood. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.7 
Other Systems : Amiga,Apple II,Atari 8-bit,Atari ST,Commodore 64,DOS,NES,PC-88,PC-98,SEGA Master 
System 
SOURCE : http://www.mobygames.com/game/msx/ultima-iv-quest-of-the-avatar 
 
 
$end


$info=Ultra Chess,
$<a href="http://www.mobygames.com/game/msx/ultra-chess"</a>
$bio
 
 
Ultra Chess (c) 1985 Aackosoft International B.V. / Al Alamiah 
 
Ultra Chess is a computer simulation of the popular chess game. The game is very basic, the only 
choices you can make are the color of your chess pieces and set the maximum duration to think a move 
over before you have to move a piece. 
 
 
- TECHNICAL - 
 
Genre : Simulation 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
SOURCE : http://www.mobygames.com/game/msx/ultra-chess 
 
 
$end


$info=Uncharted Waters,
$<a href="http://www.mobygames.com/game/msx/uncharted-waters"</a>
$bio
 
 
Uncharted Waters (c) 1990 KOEI Co., Ltd. / KOEI Co., Ltd. 
 
The Franco family used to be one of the influential houses of Portugal. That is until the head of the 
family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that 
followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal 
has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his 
family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair 
lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been 
working hard to secure finances for his first ship. With the first step of his dream complete, Franco 
sails out with his father's good friend as first mate, you're off to find fame, adventure and 
fortunes out on the sea and in uncharted waters. 
 
Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports 
and trade goods between them to make a profit. Along the way, you may be called upon by merchants and 
royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all 
have good relations with one another. You can take as long as you want and explore as much of the 
world as possible to complete your ultimate task of marrying Christiana, which will require your fame 
rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for 
your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for 
gaining information, crew and gambling. 
 
All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can 
issue additional orders including landing on any piece of land to search for supplies. A variety of 
hazards live at sea including storms, other ships, seaweed and simply bad winds and currents. 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG)|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : DOS,Genesis,Macintosh,NES,SNES 
SOURCE : http://www.mobygames.com/game/msx/uncharted-waters 
 
 
$end


$info=Undead Line,
$<a href="http://www.mobygames.com/game/msx/undead-line"</a>
$bio
 
 
Undead Line (c) 1989 T&E&nbsp / T&E&nbsp 
 
Undead Line is a top-down arcade shooter with scrolling screens, like Commando and other games. The 
player controls a character (from a selection of three on the MSX 2 version) that shoots projectiles 
at enemy monsters. 
 
The six levels available are presented in a menu and can be selected and played in any order. There 
is a boss battle at the end of each one. 
 
Chests with power-ups are scattered throughout the levels. They open when shot, and in the Genesis 
version it is possible to cycle through the available power-ups by keeping firing at them. The 
power-ups include armor and speed boosts, and several types of projectiles. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Genesis 
SOURCE : http://www.mobygames.com/game/msx/undead-line 
 
 
$end


$info=Underground,
$<a href="http://www.mobygames.com/game/msx/underground"</a>
$bio
 
 
Underground (c) 1988 SYSTEM 4 de España, S.A. / SYSTEM 4 de España, S.A. 
 
“Underground” is a platform game which style slightly reminds to Dinamic's Abu Simbel Profanation. 
The objective of our protagonist is to gather eight objects distributed by the extensive mapping of 
the game, in a correct and logical order, otherwise they will tansform into deadly weapons if you 
touch them when you shouldn't. Unlike in other programs of its kind there's not an only way to cross, 
there are many and it's up to your intuition, which in most of cases will not give with the correct 
way. There are three kinds of enemies, who together with the traps and the obstacles distributed by 
all the structure will increase the difficulty and also the addiction. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/underground 
 
 
$end


$info=Universe: Unknown,
$<a href="http://www.mobygames.com/game/msx/universe-unknown"</a>
$bio
 
 
Universe: Unknown (c) Dec, 2005 Infinite / Infinite 
 
In 2038 AD, the United States of America, Europe and East-Asia joined their forces in the development 
of space technology. The joint venture was called STAR (Space Transport And Research). One of the 
goals of the joint venture was to explore the possibilities of transdimensional voyages to the 
nearest star system, Alpha Centauri. Six years later, a prototype of the transdimensional drive was 
completed. Test pilot Jim Benson is to take the craft on its maiden voyage. In a technical mishap, 
too much energy is injected into the drive, and the Einstein-Rosen bridge doesn't work out as 
calculated. Instead, Jim ends up in an unknown part of space unidentifiable to the board computer. 
Universe: Unknown! 
 
As a game, U:U owes much inspiration to Konami's classic Nemesis games for the MSX. Horizontally 
scrolling (albeit at a jittery pace, due to being programmed for the MSX1), your sole spaceship must 
shoot down wave upon wave of alien enemies. Killed enemies often leave behind upgrade capsules for 
your weapon. The weapons are similar to Nemesis, containing both bullets and lasers as well as bombs 
and auxiliary weapon pods 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/universe-unknown 
 
 
$end


$info=The Untouchables,
$<a href="http://www.mobygames.com/game/msx/untouchables"</a>
$bio
 
 
The Untouchables (c) 1989 Special FX Software Ltd. / Ocean Software Ltd. 
 
You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless 
Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to 
pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/untouchables 
 
 
$end


$info=Vacuumania,
$<a href="http://www.mobygames.com/game/msx/vacuumania"</a>
$bio
 
 
Vacuumania (c) 1984 Personal Software Services / Personal Software Services 
 
Vacuumania is a Pac-Man clone for the MSX platform featuring slightly different graphics, sound, 
levels, and ghosts compared to the original Pac-Man. Rather than a partial circle the protagonist in 
this game is a vacuum cleaner, and as such must vacuum-clean each room 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/vacuumania 
 
 
$end


$info=Valis II,
$<a href="http://www.mobygames.com/game/msx/valis-ii"</a>
$bio
 
 
Valis II (c) Aug 09, 1989 Renovation Game / Telenet Japan Co., Ltd. 
 
The second game in the Valis series continues the story of Yuko, an ordinary Japanese teenage girl 
who travels to another world to fight evil with her sacred sword Valis. After Yuko has defeated 
Rogles, who wanted to gain control over the three world in the universe, the dream world Vekanti fell 
into the hands of Emperor Megas, who wanted to become its king. Yuko must now travel to the dream 
world and to defeat Megas with her magical sword. 
 
This is an action platformer. Yuko can run, jump, and fight enemies with her sword. There are 
obstacles on her way (spikes, pits, etc.), moving platforms, and other standard platform game 
accessories. Once a level is completed, a battle against a boss enemy awaits Yuko. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
Other Systems : PC-88,PC-98,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/valis-ii 
 
 
$end


$info=Fantasm Soldier Valis, The (1986) (Telenet),
$<a href="http://www.mobygames.com/game/msx/valis-the-fantasm-soldier"</a>
$bio
 
 
Fantasm Soldier Valis, The (1986) (Telenet) (c) 1986 Telenet Japan Co., Ltd. / Telenet Japan Co., 
Ltd. 
 
Yuko Ahso was once an ordinary high school girl. Or least her life used to be ordinary. Her friend 
Reiko went out on a date with a Dark King named Rogles, and has vanished. Immediately, monsters 
attacked her. She was almost killed... 
 
Until a mystic sword named Valis appeared before her. 
 
Using the sword, Yuko defended herself against the monsters, and was whisked to a strange land, where 
she was told that she was the chosen Valis Warrior, and she must defeat Rogles, or the human world 
and the dream world would both be plunged into chaos. 
 
Go forth, brave Valis Warrior, and destroy the evil known as Rogles! 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/valis-the-fantasm-soldier 
 
 
$end


$info=VALKYR,
$<a href="http://www.mobygames.com/game/msx/valkyr"</a>
$bio
 
 
VALKYR (c) 1986 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
In Valkyr the player is in control of a spaceship which can be moved left and right. The aim is to 
shoot the aliens flying around and collect the precious metal they are carrying. You are up against 
the clock and from flying UFOs . You must shoot loads of aliens to go to the next level, if you run 
out of time the `head` alien comes at you and kills you! 
 
There are three different stages. On the first two, the player must shoot as many aliens, while on 
the third the craft must be landed. The game then loops, 
 
 
- TECHNICAL - 
 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/valkyr 
 
 
$end


$info=Vampire,
$<a href="http://www.mobygames.com/game/msx/vampire"</a>
$bio
 
 
Vampire (c) 1987 Dinamic Software / Dinamic Software 
 
Your mission here is really obscure. You must destroy the evil Count Dracula who is devastating the 
region. The scenario of your nightmare will be the Castle of this malevolent personage.  Throughout 
95 horrifying rooms you will be besieged by his slaves, try to avoid them and obtain the greater 
amount of food as possible. If you reunite the 5 keys and you introduce them in its 5 corresponding 
bolts you would have done a very important part of the mission. In order to obtain each key you must 
find a certain object and fix it in the "generator by pedals", if you do it well you will be able to 
jump the enormous pit. The second part of your mission consists in opening the 6 magical 
counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk 
quickly to the superior part of the castle to take the cross. At this moment you will be teleported 
to the space to get rid of the final confrontation in which you will be able to use the laser weapon 
and the self-propelled knapsack. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Score : 3.5 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/vampire 
 
 
$end


$info=Vampire Killer,
$<a href="http://www.mobygames.com/game/msx/vampire-killer"</a>
$bio
 
 
Vampire Killer (c) Oct 30, 1986 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
You are young Simon, who has just entered Dracula's Satanic Castle. 
The world of Dransylvania is in trouble, and you are the one to set it right. You have to fight your 
way through 18 stages of demons to where Dracula is hiding. Once you have destroyed Dracula, the evil 
force behind all the trouble will show up, attempting to destroy you! Destroy this menace, and 
Dransylvania will return to it's happy days after a wait of hundreds of years. 
 
Vampire Killer follows the same plot as Castlevania, but with a different gameplay. At each stage, 
Simon has to find a white key to open the exit door which leads to the next stage. The keys are 
usually hidden in the castle's walls, in which he will also find useful items. Items can also be 
found by whipping candles and other sources of light inside the castle. 
 
Among the items which can be found are: 
 
1. Gold Cross: wipes out all enemies 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/msx/vampire-killer 
 
 
$end


$info=Vampire's Empire,
$<a href="http://www.mobygames.com/game/msx/vampires-empire"</a>
$bio
 
 
Vampire's Empire (c) 1988 Magic Bytes / Dro Soft 
 
Vampire's Empire casts you as Doctor Van Helsing, making another attempt to rid the world of Dracula. 
The world consists of 160 side-view screens, with others accessed via push-scrolling, but must be 
freed of vampires within a time limit. 
 
Van Helsing's method of killing is to use mirrors to reflect his beam of light onto them. He must 
always keep this under control. Bats and snakes must be avoided, as they cost Van Helsing energy. 
Coffins must be avoided, as they release nasties which will chase you. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/vampires-empire 
 
 
$end


$info=Vaxol (1987) (Heart Soft),
$<a href="http://www.mobygames.com/game/msx/vaxol-heavily-armed-storming-vehicle"</a>
$bio
 
 
Vaxol (1987) (Heart Soft) (c) 1987 Heart Soft / Heart Soft 
 
Vaxol is best described as a Space Harrier look-alike. You are a heavily armed robot, seen from 
behind running across a planet surface. Since the surface is filled with dangers in the form of rock 
formations and other obstacles, you can fly all over the screen as well. Waves of enemies come from 
afar, many of them very similar to ones known from Space Harrier. As you reach the end of the level, 
there is of course a giant boss to defeat. You have four weapon systems at your disposal, which are 
unlocked one by one by picking up bonuses laying on the ground. You start out with only one life, 
which makes Vaxol's task even tougher. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.7 
SOURCE : http://www.mobygames.com/game/msx/vaxol-heavily-armed-storming-vehicle 
 
 
$end


$info=VENOM Strikes Back,
$<a href="http://www.mobygames.com/game/msx/venom-strikes-back"</a>
$bio
 
 
VENOM Strikes Back (c) 1988 Gremlin Graphics Software Ltd. / Gremlin Graphics Software Ltd. 
 
VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third 
game to be based on the popular MASK comics, TV series, and books of the mid 1980's. 
 
The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the 
criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two 
games has been based around the transformer like vehicles used by M.A.S.K., not so in this game. 
In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has 
been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never 
see his son alive again. 
 
Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son 
and steal a rocket back to earth. 
In his quest he is helped by special masks that give him special powers. For example one mask will 
give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, 
float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry 
four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, 
and this number is reduced each time the mask is used so eventually the mask will need replacing. 
 
At the end of each level as Matt progresses to the next the player gets a code word. This codeword 
can be typed in when the game is re-loaded allowing the player to restart at the new level. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/venom-strikes-back 
 
 
$end


$info=Vera Cruz,
$<a href="http://www.mobygames.com/game/msx/vera-cruz"</a>
$bio
 
 
Vera Cruz (c) 1986 Infogrames Multimedia SA / Infogrames Multimedia SA 
 
You are Detective Sergeant in the Crime Squad at Saint Etienne (Loire). As an Officer of the Police, 
you are capable of leading any criminal investigation. As you took your post up, you were called to 
investigate what the press are fast terming "L'affaire Vera Cruz"(The Vera Cruz Affair). 
 
Prostitute Vera Cruz sprawled on the floor in her "Forest" apartment was found by caretaker. The pool 
of blood poured from a bullet wound in her chest. It was believed to be a case of suicide with a gun 
as the weapon involved. But you have to prove that it was a murder. 
 
The gameplay flows in two parts: crime scene investigation to collect the evidence, and work with 
telex machine to gain information about possible suspects. 
 
At the crime scene, you should collect all possible evidence moving the marker on the screen and 
examining the objects scattered at the scene as well as the body itself. 
 
With telex machine you should perform investigation according to the police procedures. Different 
actions are possible here such as sending messages within Diamond Network to receive the replies, 
printing the notes, contacting other Police services to gain the new information, comparing the 
evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, 
and arresting finally. To specify the subject for each action you should type it. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/vera-cruz 
 
 
$end


$info=Vestron,
$<a href="http://www.mobygames.com/game/msx/vestron"</a>
$bio
 
 
Vestron (c) 1986 
 
In the intergalactic war, the Amstradian empire has taken over most of the known universe. Earth is 
still putting up some resistance, but is running out of natural resources. It is discovered that the 
old mining planet of Vestron contains a special kind of crystals which can be substituted for oil. 
Retrieving these crystals is imperative for Earth to be able to keep on fighting, so you are sent 
alone to recover the energy source from Vestron. 
 
The game is made up of two different screens. On the static screen, you fly around in your space suit 
right above the surface, where crystals can be found. Pick up the crystals while avoiding the 
Amstradians, which luckily move back and forth in preset patterns. If you run the risk of a 
collision, you can press the space bar to activate your Asteroids style emergency teleport. This 
feature should be used only as a last-ditch effort, since you could just as well teleport straight 
into another enemy. You can travel up, left and right, to travel down you just let gravity do its 
job. 
 
After having retrieved the crystals on the static screen, you progress to a scrolling screen which 
takes you to the next crystal site. In order to get through this screen, you must avoid all the 
Amstradian ships which attack in a kamikaze fashion. Reflexes are a requirement, since the enemies 
move very quickly and track all your movements. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.6 
SOURCE : http://www.mobygames.com/game/msx/vestron 
 
 
$end


$info=Viaje Al Centro De La Tierra,
$<a href="http://www.mobygames.com/game/msx/viaje-al-centro-de-la-tierra"</a>
$bio
 
 
Viaje Al Centro De La Tierra (c) 1989 Topo Soft / Topo Soft 
 
In this Jules Verne inspired game you are gonna take a journey to the center of the earth. 
This game consist of three parts. 
In the first part you have to solve a puzzle by putting the parts in the correct order. 
 
In the second part you control three characters at the same time. Each character carries its own 
objects and attributes, while they enter the volcano on their way to the center of the earth. They 
have to pass water cascades, geysers and eventually a lake with a monster. 
 
In the third part you have to choose one of the three ways to get to the surface of the earth. 
Each route is different and has its own dangers like tigers, carnivorous plants and quick sand. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/viaje-al-centro-de-la-tierra 
 
 
$end


$info=Victorious Nine II,
$<a href="http://www.mobygames.com/game/msx/victorious-nine-ii"</a>
$bio
 
 
Victorious Nine II (c) 1987 Taito Corporation / Taito Corporation 
 
Victorious Nine II is a baseball game where you can pitch, hit, field, and run just like in a real 
baseball game. You can choose your own team and players line up, the stadium you want to play. In the 
1-player mode, you play against the computer. The 2-player mode consist of 2 game play choices: 
opponent mode (you against a friend) or computer mode (the two of you against the computer). 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/victorious-nine-ii 
 
 
$end


$info=Vigilante,
$<a href="http://www.mobygames.com/game/msx/vigilante"</a>
$bio
 
 
Vigilante (c) 1989 Irem Corp. / Clover 
 
Vigilante is a side-scrolling beat-em-up, based on the popular coin-up. It features an anonymous 
tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. 
 
The game offers five distinct locations, such as city streets and a junkyard, with many different 
thugs with different strengths. You fight with your fists, feet and a chain. Each level features an 
end boss which requires a special tactic in order to progress. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,SEGA Master System,TurboGrafx-16,Wii,ZX 
Spectrum 
SOURCE : http://www.mobygames.com/game/msx/vigilante 
 
 
$end


$info=Voidrunner,
$<a href="http://www.mobygames.com/game/msx/voidrunner"</a>
$bio
 
 
Voidrunner (c) 1987 Llamasoft Ltd. / Mastertronic Ltd. 
 
The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to 
Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to 
destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective 
to eliminate every single droid. 
 
Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen 
and the player have to shoot them before they reach the ship. There's also the zapper, a vertically 
moving line, that occasionally pulses. If the player ship is on the same line when this happen, it 
will die. 
 
The enemies come in many different flavours. The most common ones just explodes when hit, bouncing 
predictable around the screen. We also have the Gridrunner style aliens that when hit leaves a pod 
that needs to be destroyed. Typical for a Minter games, you'll also fight furry animals like camels 
and goats. 
 
New in Voidrunner is that you don't just have one ship, but four. In early levels the ships will move 
around in a cluster. Later in the game some of your ships will have inverted motion. Some of these 
formations will have the ships shooting in different directions. Handy when you have enemies coming 
in from behind. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/voidrunner 
 
 
$end


$info=Volguard (1985) (dB-Soft),
$<a href="http://www.mobygames.com/game/msx/volguard"</a>
$bio
 
 
Volguard (1985) (dB-Soft) (c) 1985 dB-SOFT / dB-SOFT 
 
Volguard is a traditional shoot'em up, from the days before R-Type or Nemesis. You fly a plane over a 
parallax-scrolling landscape, filled with enemy installations which you must bomb. An easy task, if 
it weren't for the enemy attack waves. Most waves consist of planes flying in a straight line across 
the screen, without even shooting at you. Others bounce across the screen, and some are quite deadly, 
flying in intricate patterns and firing multiple shot. Of course, you can fire back, but keep that at 
a minimum. The power bar at the bottom of the screen is depleted by your cannon, and when it has 
reached zero, your firing rate is very low. Save those shots for difficult enemies, when you really 
need that rapid fire! After a while, a route camerade will join you as a kind of power-up. When a 
third plane joins, you may merge your fighters into a flying robot. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 3.5 
Other Systems : PC-88 
SOURCE : http://www.mobygames.com/game/msx/volguard 
 
 
$end


$info=Wacky Darts,
$<a href="http://www.mobygames.com/game/msx/wacky-darts"</a>
$bio
 
 
Wacky Darts (c) 1987 Big Red Software / Blue Ribbon Software Ltd. 
 
The bar-room game of darts involves aiming small projectiles at a circular board. The board is 
divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 
'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the 
shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, 
worth 25 points. 
 
Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 
to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in 
that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 
20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top. 
 
Both of these games are recreated in this simulation. The movement of the cursor you use to aim is 
slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of 
being as drunk as most darts players). 
 
Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of 
varying difficulties. Each of them has a short profile, and use a different object to hit the board. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : 1st-Person Perspective 
Players : 2 Players 
Controls : Joystick (Digital)|Keyboard|Hot Seat 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/wacky-darts 
 
 
$end


$info=Warp Warp (1984) (Namcot),
$<a href="http://www.mobygames.com/game/msx/warp-warp"</a>
$bio
 
 
Warp Warp (1984) (Namcot) (c) 1984 Namco Limited / Namcot 
 
In this game you 're in control of a monster fighter. A warp zone is set in the middle of the screen. 
Warp to the next level when it flashes. You should attack the monsters before they catch or shoot 
you. A frog turns up occasionally, shoot it for bonuses. The monsters become more vicious when the 
change color (they turn from yellow to red to purple). The red and the purple monsters are severe 
chasers. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/warp-warp 
 
 
$end


$info=Warroid (1985) (Ascii),
$<a href="http://www.mobygames.com/game/msx/warroid"</a>
$bio
 
 
Warroid (1985) (Ascii) (c) 1985 Yellow Horn Co., Ltd. / ASCII Corporation 
 
Warroid is a game that pits two players (or one player and the AI) against each other in a robot 
versus robot fight. The objective: shoot the enemy warroid until it has no energy left. Destroying 
the enemy warroid will give the player one point on the six-point scale (the player starts out with 
three points each). When all points are lit in the player's color, the player wins the game. 
Controlling the warroid is easy, since it will always point its gun towards the enemy droids. Just 
push the space key to shoot a lot and jump away from the line of fire. There are multiple 
platform-like levels for the player to fight in. 
 
A menu (called up by pressing the escape key) will let the player customize the game so as to set 
handicap and the colours of the player's warroids. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Keyboard|Same/Split-Screen Multiplayer 
SOURCE : http://www.mobygames.com/game/msx/warroid 
 
 
$end


$info=The Way of the Tiger,
$<a href="http://www.mobygames.com/game/msx/way-of-the-tiger"</a>
$bio
 
 
The Way of the Tiger (c) 1986 Gremlin Graphics Software Ltd.|Triple Scroll / Gremlin Graphics 
Software Ltd. 
 
Three distinct side-scrolling beat 'em up game sections await in this title, licensed from a series 
of Fighting Fantasy-style books. As Avenger, you must clear the world of evil so as to protect the 
innocent, using your superior strength. 
 
The combat is split into Hand-to-Hand, Pole Fighting and Samurai Sword fighting, each of which are 
loaded separately from across 2 cassettes - a novelty at the time. In each mode there are 16 moves 
available, varying depending on whether fire (or the space bar in keyboard mode) is pressed. The 
moves are arranged logically, and reverse depending on the character's facing direction, similarly to 
the Exploding Fist games. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Side-Scrolling 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/way-of-the-tiger 
 
 
$end


$info=WEC Le Mans,
$<a href="http://www.mobygames.com/game/msx/wec-le-mans"</a>
$bio
 
 
WEC Le Mans (c) 1988 Coreland|Konami Industry Co. Ltd. / Imagine Software 
 
Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found 
its way onto the home systems. Although you're racing against the other cars, you must make each 
checkpoint in the required amount of time in order to complete the game. The lap is split into three 
sections, so the fourth section is identical to the first, the fifth to the second, and so on. 
 
As the game goes on, the bonus time offered for each section drops, so you have to drive better as 
the game goes on to stay in. Night is represented as well, with everything darkened and the need for 
headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try 
not to stray onto the grass as this slows you down. 
 
 
- TECHNICAL - 
 
Genre : Action|Racing / Driving|Simulation 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/wec-le-mans 
 
 
$end


$info=Wells & Fargo,
$<a href="http://www.mobygames.com/game/msx/wells-fargo"</a>
$bio
 
 
Wells & Fargo (c) 1988 Topo Soft / Topo Soft 
 
In this stage coach game you control two characters (in one player mode, in two player mode you can 
choose your character), the rider of the stage coach and the man on top of the stage coach, the 
riffle man. 
 
A new stage coach service has been set up by Wells and Fargo. And it is your job to protect the 
transported cargo. The stage coach route goes through hostile territories and it is full of hazards. 
 
You have to keep the stage coach on the road (as the stage coach rider) and shoot hostile hazards (as 
the man with the riffle). 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Other Systems : Amstrad CPC,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/wells-fargo 
 
 
$end


$info=Who Dares Wins II,
$<a href="http://www.mobygames.com/game/msx/who-dares-wins-ii"</a>
$bio
 
 
Who Dares Wins II (c) 1987 Alligata Software Ltd. / Alligata Software Ltd. 
 
Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, 
which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a 
short tap of the fire button) and five grenades (used via a longer press), and must not only kill off 
the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin 
at the bottom of the first screen and slowly make your way upwards 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 3.4 
Other Systems : Amstrad CPC,Atari 8-bit,BBC Micro,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/who-dares-wins-ii 
 
 
$end


$info=Winglancer,
$<a href="http://www.mobygames.com/game/msx/winglancer"</a>
$bio
 
 
Winglancer (c) Aug 30, 2002 
 
Winglancer is an attempt to create a so-called "mania shooting game" for the MSX2 (and subsequently 
Windows). Mania shooters have been popularised by Cave and can be characterized as vertically 
scrolling shooters with an emphasis on putting as many bullets on screen as possible. In order to 
make a game where the screen is often covered with bullets playable, your "hit box" is not your 
entire ship, as in the shoot'em'ups of the eighties and early nineties. Instead, only a small box one 
or a few pixels in size is your sensitive area, and bullets may otherwise pass right through you, as 
long as they don't pass your sweet spot. 
 
Despite its modern play mechanics, Winglancer has a consciously retro look, similar to the classics 
such as Galaga or Galaxian, including a score panel occupying a large part of the screen. 
 
Winglancer has five stages, three ships with various weaponry and speed, four difficulty levels 
ranging from "easy" to "god" and two rounds in which to clear the game. It also has a boss mode, 
where you only train yourself against the game's bosses, one after one. Apart from your ship's main 
weapon (choose from power, wave or laser), you have three smart bombs per life. From time to time, 
you will find bonus bombs coming down the screen. When enemies are shot, they will sometimes release 
a star. When picked up, the star will render you invincible for less than a second – enough time to 
move through a particularly tricky bullet pattern. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Windows 
SOURCE : http://www.mobygames.com/game/msx/winglancer 
 
 
$end


$info=Winter Games,
$<a href="http://www.mobygames.com/game/msx/winter-games"</a>
$bio
 
 
Winter Games (c) 1986 Action Graphics / Epyx, Inc. 
 
Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: 
Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Other Systems : Amiga,Amstrad CPC,Apple II,Apple IIgs,Atari 2600,Atari 7800,Atari ST,Commodore 
64,Macintosh,NES,PC-88,PC Booter,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/winter-games 
 
 
$end


$info=The Wizard of Oz,
$<a href="http://www.mobygames.com/game/msx/wizard-of-oz"</a>
$bio
 
 
The Wizard of Oz (c) 1986 Windham Classics / Idealogic S.A. 
 
Based on the famous novel by L. Frank Baum, The Wizard of Oz places the player in the role of Dorothy 
Gale who is transported by a cyclone to the magical world of Oz. Accompanied by her dog Toto, a 
Scarecrow, a Tin Woodman and a Lion, she tries to find her way to the Emerald City, where she hopes 
the Wizard of Oz can help her find a way back home. 
 
Gameplay-wise, The Wizard of Oz is a typical text adventure. The player can type in various commands 
to interact with the game world, manipulate objects, talk to NPCs or ask Dorothy's companions for 
help. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Other Systems : Apple II,Commodore 64,DOS 
SOURCE : http://www.mobygames.com/game/msx/wizard-of-oz 
 
 
$end


$info=Wizardry: Proving Grounds of the Mad Overlord,
$<a href="http://www.mobygames.com/game/msx/wizardry-proving-grounds-of-the-mad-overlord"</a>
$bio
 
 
Wizardry: Proving Grounds of the Mad Overlord (c) 1987 Sir-tech Software, Inc. / ASCII Corporation 
 
The first Wizardry game was one of the original CRPG dungeon crawlers, and stands along with  Ultima 
and  Might & Magic as one of the defining staples of the genre. You generate and control a party of 
up to six different adventurers and send them into a 3D vector dungeon to fight monsters and find 
treasure. 
 
The game takes place in the domain of Trebor, the titular Mad Overlord. Trebor was once only 
power-mad, but went off the deep end after he acquired a magical amulet of immense power only to have 
it stolen from him by his nemesis the evil archmage Werdna. Werdna, not quite sure how to use the 
amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's 
castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his 
monster hordes. Trebor, not to be outdone, declares the labyrinth is in fact his new Proving Grounds 
where adventurers must prove themselves for membership in his elite honor guard (and incidentally 
retrieve his amulet in the process). Thus your goal in the game is to descend to the tenth floor of 
the labyrinth, defeat Werdna, and retrieve the fabled amulet. 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 2.5 
Other Systems : Apple II,Commodore 64,Macintosh,NES,PC-88,PC-98,PC Booter,WonderSwan Color 
SOURCE : http://www.mobygames.com/game/msx/wizardry-proving-grounds-of-the-mad-overlord 
 
 
$end


$info=Wizard's Lair,
$<a href="http://www.mobygames.com/game/msx/wizards-lair"</a>
$bio
 
 
Wizard's Lair (c) 1986 Bubble Bus Software / Bubble Bus Software 
 
Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars explorer 
Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The 
game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the 
fuller jungle graphics. 
 
The pace of the game is quite fast, and the challenge of the action elements is increased by not 
having infinite weaponry. The route through the game is non-linear, with multiple exits and secret 
rooms commonplace. Although the screens always contain a particular area, rather than the sections of 
different areas viewed in Atic Atac (which meant that you'd often have to work out how to reach some 
sections via other screens), a river is a central aspect of the layout, and delimits some sections of 
the screens. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/wizards-lair 
 
 
$end


$info=World Games,
$<a href="http://www.mobygames.com/game/msx/world-games"</a>
$bio
 
 
World Games (c) 1987 Epyx, Inc. / U.S. Gold Ltd. 
 
Olympics style sports game.  Compete in several events including: 
Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber 
Toss, Pole Vault, Platform Diving. 
 
 
- TECHNICAL - 
 
Genre : Action|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 1.0 
Other Systems : Amiga,Amstrad CPC,Apple II,Apple IIgs,Atari ST,Commodore 64,NES,PC Booter,SEGA Master 
System,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/world-games 
 
 
$end


$info=World Golf,
$<a href="http://www.mobygames.com/game/msx/world-golf"</a>
$bio
 
 
World Golf (c) 1986 Enix Corporation / Enix Corporation 
 
Tournament golf game with 30 top professionals. The course consists of 18 holes. You can select your 
clubs from 14 drivers, irons and putters, all having different rising angles and flying distances. 
Further you can select the angle, power and the shot. 
Just tee the ball and swing! 
 
 
- TECHNICAL - 
 
Genre : Simulation|Sports 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/world-golf 
 
 
$end


$info=World Grand Prix,
$<a href="http://www.mobygames.com/game/msx/world-grand-prix"</a>
$bio
 
 
World Grand Prix (c) 1984 SEGA Corporation / SEGA Corporation 
 
The premise is simple, race against the clock and computer-controlled F-1 opponents in a series of 
races.  Along the way, earn points to upgrade various aspects of your machine, including 
acceleration, top speed and handling.  It also includes a track editor, so you can create your own 
courses as well. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-4 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/world-grand-prix 
 
 
$end


$info=The Worm in Paradise,
$<a href="http://www.mobygames.com/game/msx/worm-in-paradise"</a>
$bio
 
 
The Worm in Paradise (c) 1985 Level 9 Computing, Ltd. / Level 9 Computing, Ltd. 
 
Eden has been successfully colonised, by creating several domed cities. Society is rigidly 
functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather 
than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make 
everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even 
control human reproduction. The end result is a society in which humans have no useful role. Who 
would live in a 'paradise' like this? 
 
The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game 
relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – 
return to your home before darkness falls, and don't expect robots to help with tasks which will not 
be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these 
change every time you load the game, so be careful to write them down. 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,Atari 8-bit,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/worm-in-paradise 
 
 
$end


$info=Wrangler,
$<a href="http://www.mobygames.com/game/msx/wrangler"</a>
$bio
 
 
Wrangler (c) 1985 Indescomp / Sony Corporation 
 
Really simple shooter. You play a fighter pilot who has to attack enemy fighter jets that are bombing 
the city. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
SOURCE : http://www.mobygames.com/game/msx/wrangler 
 
 
$end


$info=Xak II: Rising of the Redmoon,
$<a href="http://www.mobygames.com/game/msx/xak-ii-rising-of-the-redmoon"</a>
$bio
 
 
Xak II: Rising of the Redmoon (c) 1990 Micro Cabin Corp. / Micro Cabin Corp. 
 
Three years have passed since the brave young warrior Latok Kart defeated the evil demon Badou, 
bringing peace to Xak, the world of humans. But one of Badou's servants, a sorcerer known as the 
Necromancer, has escaped. He plans to summon another dark being, known as the Gospel, from the demon 
world Zekisis to the world of Xak. Meanwhile, Latok and his companion, the fairy Pixie, are on the 
way to the village of Banuwa, hearing the rumor that Latok's long lost father has been seen nearby... 
 
Rising of the Redmoon is the sequel to  The Art of Visual Stage and the second entry in the  Xak 
series. The gameplay is nearly identical to that of the predecessor: Latok wanders through hostile 
areas, fighting enemies in real-time melee combat, gaining experience points and leveling up. A few 
options have been added, such as praying to Duel, a legendary god of war, to restore hit points. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Top-Down 
Other Systems : PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/xak-ii-rising-of-the-redmoon 
 
 
$end


$info=Xak Precious Package: The Tower of Gazzel,
$<a href="http://www.mobygames.com/game/msx/xak-precious-package-the-tower-of-gazzel"</a>
$bio
 
 
Xak Precious Package: The Tower of Gazzel (c) 1991 Micro Cabin Corp. / Micro Cabin Corp. 
 
The events of this game take place shortly after the hero Latok defeated the demon Gospel in  Xak II: 
The Rising of the Redmoon. Latok hears rumors about a man who looks exactly like him and was last 
seen near an old tower infested by monsters, which nobody dares enter. Latok and his girlfriend Fray 
arrive at the tower entrance and meet their friends there. Latok decides to venture into the tower 
with just one companion, unaware of the fact that the "false Latok" was just a trap set by powerful 
demons, intended to lure him into the den of evil. 
 
Xak Precious Package: The Tower of Gazzel is a side-story in the  Xak universe. It differs from the 
main  Xak series in several gameplay-related aspects, even though graphically it is very similar to 
the previous Xak games. Most importantly, Tower of Gazzel is not an RPG: Latok begins the game with 
maximized parameters and can not become stronger. The combat is similar to other Xak games: Latok 
attacks enemies with a sword in real time, and receives damage when they touch him. Tower of Gazzel 
is much more oriented towards puzzle-solving than the previous games. The entire game takes place in 
the tower, which is a huge maze containing various obstacles that the player must find solutions for 
(locked doors, seemingly impassable areas, etc.). Latok can jump over some dangerous spots (such as 
poisonous puddles). An important gameplay element is Latok's companion. Each of the four available 
companions has a different ability: for example, Fray can cast spells, Pixie can handle certain 
mechanisms in the tower, etc. In order to solve many of the puzzles, it is necessary to bring the 
right companion to the spot and let her take care of the problem. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure 
Perspective : Top-Down 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/xak-precious-package-the-tower-of-gazzel 
 
 
$end


$info=Xak: The Art of Visual Stage,
$<a href="http://www.mobygames.com/game/msx/xak-the-art-of-visual-stage"</a>
$bio
 
 
Xak: The Art of Visual Stage (c) 1989 Micro Cabin Corp. / Micro Cabin Corp. 
 
You are a young boy named Latok, who lives in a village, training to become a good fighter. One day 
he meets a Pixie who tells him his father was a godly warrior who has fought the evil demon Badou two 
hundred fifty years ago, and has sealed his soul. But now the seal was broken, and Latok, as the last 
in the great family of warriors, has to prevent Badou's resurrection at all costs! 
 
This is an action RPG, in which you fight enemies in real time. Defeated enemies give you experience 
points, and you level up as you gather them. You need to meet minimum level requirements in order to 
wield better weapons and to equip better armor. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 5.0 
Other Systems : PC-88,PC-98,SNES 
SOURCE : http://www.mobygames.com/game/msx/xak-the-art-of-visual-stage 
 
 
$end


$info=Xanadu: Dragon Slayer II,
$<a href="http://www.mobygames.com/game/msx/xanadu-dragon-slayer-ii"</a>
$bio
 
 
Xanadu: Dragon Slayer II (c) 1987 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
The second game in Nihon Falcom's Dragon Slayer series is, like its predecessor, a dungeon-crawling 
RPG with action combat. You are a nameless apprentice fighter who must venture into the depths of a 
cave system beneath the town and become stronger by fighting the creatures that lurk there. When you 
come into contact with an enemy, you enter a separate battle screen with multiple enemies. You attack 
enemies by simply bumping into them. You'll take damage if the enemy attempts to attack you from the 
sides or from behind, but if you are stronger than the enemy, you'll damage it by frontal attack. 
Killing enemies gives you experience points and treasure. In the town, you can train separately 
either one of your main parameters (strength, dexterity, charisma, etc.), spending your experience 
the way you like. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Keyboard 
Score : 3.0 
Other Systems : PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/xanadu-dragon-slayer-ii 
 
 
$end


$info=Xenon,
$<a href="http://www.mobygames.com/game/msx/xenon"</a>
$bio
 
 
Xenon (c) 1988 Bitmap Brothers, The / Melbourne House 
 
Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game 
is actually nothing like its sequel, with completely different control scheme and gameplay. The plot 
overlaps however, with the Xenites making their first attempt to control the galaxy. 
 
Xenon is essentially an overhead shooter, where the player controls the ship and moves around the 
screen. However, the difference between Xenon and its sequel is that here the player actually 
controls the movement of the playfield (up or down) by simply moving the ship in the direction of 
choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and 
pull back on the stick in order to reverse-scroll the playfield. 
 
It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where 
players can't shoot them). To combat these the player can transform its tank into a plane. The game 
then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The 
plane has to transform back into a tank again to combat most ground units. 
 
In Xenon, upgrades are taken from destroyed enemies. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Score : 1.8 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/xenon 
 
 
$end


$info=Xevious: Fardraut Saga,
$<a href="http://www.mobygames.com/game/msx/xevious-fardraut-saga"</a>
$bio
 
 
Xevious: Fardraut Saga (c) Dec 23, 1988 Namco Limited / Namco Limited 
 
Xevious: Fardraut Saga is a vertically scrolling shooter and another installment in the Xevious 
series which started in 1982 when Xevious was introduced in arcade halls. 
 
The story of Xevious: FS is that a large number of UFOs have been reported above the South American 
continent. The player's duty is to reconnoiter the identity of the unidentified objects and the 
underground building located at 72.26. 
 
The Recon squadron has been mashed up to the last Solvalou. Moreover, we succeeded in developing a 
transformed type named "Gampmission". That is basically a combination of three fighters which are 
Solvalou, Solgrado and Zeodalley. By introducing this new machine we obtained the sinews of war which 
is needed in order to counteract increased enemy power. Now the battlefield of the Xevious army has 
been extended. Thus, we are in a critical condition. 
 
We will start operation of mash the Xevious army. Good Luck. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 3.6 
Other Systems : TurboGrafx-16 
SOURCE : http://www.mobygames.com/game/msx/xevious-fardraut-saga 
 
 
$end


$info=Xna,
$<a href="http://www.mobygames.com/game/msx/xna"</a>
$bio
 
 
Xna (c) 1991 FairyTale / FairyTale 
 
Tetsu is a young warrior who has left his home country in order to serve human rulers in their battle 
against the dark elves. But one day the valiant knight was heavily wounded in battle. Unconscious, he 
was found by a female fighter named Mei, who brought him to her house and cured him. Grateful, Tetsu 
promises Mei to help her venture into the huge tower standing nearby, which was built by the princess 
of the country and is now overrun by monsters... 
 
X·na is a dungeon crawler very similar to early  Dragon Knight games, but without erotic content. 
Most of the activity in the game takes place in the gigantic maze-like tower. The player has to 
explore it, finding the correct way to upper floors (without auto-map feature). In town, it is 
possible to buy weapons and rest. The player controls only Tetsu and Mei during the entire game, as 
they fight random enemies in turn-based combat, gaining levels. The combat system is very simple, 
relying on preparation and level-building. Mei can cast healing magic, which depletes magic points 
(MP). 
 
 
- TECHNICAL - 
 
Genre : Role-Playing (RPG) 
Perspective : 1st-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Other Systems : PC-98 
SOURCE : http://www.mobygames.com/game/msx/xna 
 
 
$end


$info=Xybots,
$<a href="http://www.mobygames.com/game/msx/xybots"</a>
$bio
 
 
Xybots (c) 1989 Atari Games Corporation / Domark Group Ltd.|Tengen Inc. 
 
Xybots is either an unusually simple computer game or an unusually complex coin-op shoot 'em up, 
depending on your point of view. With either one or two players, you must move through a series of 
Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from 
flying saucers (underground? SLIGHT logic gap there, methinks).It's designed to be played 
co-operatively, although bullets from one player can harm the other. 
 
The Xybots are out to stop you, of course, and many have advanced attack patterns as well as bullets 
to fire at you. Being able to view round corners is useful, allowing you to plan a strategy - often 
it's good to send one player forward and let the other play the waiting game, as in Gauntlet. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard|Same/Split-Screen Multiplayer 
Score : 3.4 
Other Systems : Amiga,Amstrad CPC,Atari ST,Commodore 64,Lynx,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/xybots 
 
 
$end


$info=Xyxolog (1984) (Taito),
$<a href="http://www.mobygames.com/game/msx/xyzolog"</a>
$bio
 
 
Xyxolog (1984) (Taito) (c) 1984 Taito Corporation / Taito Corporation 
 
Xyxolog is a nice little ball game developed by Taito. 
In this top view game the main screen is divided into small areas that have varying levels of 
elevation with obstacles placed on them. Each area contains one or more flashing red points. Your 
goal is to roll the ball over the flashing points and if you do that point will stop flashing. You 
will enter the next level when all points have been rolled over. But beware, you are pursuit by star 
shaped objects and if they touch you it's game over... 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Score : 3.5 
SOURCE : http://www.mobygames.com/game/msx/xyzolog 
 
 
$end


$info=XZR,
$<a href="http://www.mobygames.com/game/msx/xzr"</a>
$bio
 
 
XZR (c) 1988 Renovation Game / Telenet Japan Co., Ltd. 
 
It is the 12th century, and the muslim world has been split into two warring factions. Meanwhile, 
Muhammed's disciples are also threatened external forces – in the west the crusaders 
 
 
- TECHNICAL - 
 
Genre : Adventure|Role-Playing (RPG) 
Perspective : Side-Scrolling 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/xzr 
 
 
$end


$info=Yellow Submarine (1987) (Takeru),
$<a href="http://www.mobygames.com/game/msx/yellow-submarine"</a>
$bio
 
 
Yellow Submarine (1987) (Takeru) (c) 1987 Takeru / Takeru 
 
This is a re-hash of one of the oldest computer games ever, namely the submarine game. Atari players 
may for example remember Air-Sea Battle from way back in 1977. The premise is that you, as captain on 
a submarine, must shoot at mine-releasing surface ships and sub-hunting planes, all the while 
avoiding enemy submarines and their torpedoes. The key to playing the game correctly is to properly 
time your missiles/torpedoes, as well as taking their trajectory into account. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1-2 Players 
Score : 1.8 
SOURCE : http://www.mobygames.com/game/msx/yellow-submarine 
 
 
$end


$info=Yie Ar Kung-Fu 1 (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/yie-ar-kung-fu"</a>
$bio
 
 
Yie Ar Kung-Fu 1 (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  
Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D 
environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, 
including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed 
with unique weapons and attacks, so Oolong's task won't be easy. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 1.7 
Other Systems : Amstrad CPC,BBC Micro,Commodore 64,Electron,NES,Wii,Xbox 360,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/yie-ar-kung-fu 
 
 
$end


$info=Yie Ar Kung-Fu 2 (1985) (Konami),
$<a href="http://www.mobygames.com/game/msx/yie-ar-kung-fu-2-the-emperor-yie-gah"</a>
$bio
 
 
Yie Ar Kung-Fu 2 (1985) (Konami) (c) 1985 Konami Industry Co. Ltd. / Konami Industry Co. Ltd. 
 
Sequel of the popular arcade game, Yie Ar Kung-Fu. It follows Lee-Young's quest to become a Kung-Fu 
master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D 
environment. Lee-Young has a wide range of attack moves he can use to lower his opponent's life bar, 
including traditional punching and kicking attacks as well as jumping ones. Opponents are well 
equipped with unique weapons and attacks. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Platform 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 3.2 
Other Systems : Amstrad CPC,BBC Micro,Commodore 64,Electron,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/yie-ar-kung-fu-2-the-emperor-yie-gah 
 
 
$end


$info=Young Sherlock (1987) (Pack In Video),
$<a href="http://www.mobygames.com/game/msx/young-sherlock-the-legacy-of-doyle"</a>
$bio
 
 
Young Sherlock (1987) (Pack In Video) (c) 1987 CCS / Pack-In-Video Co., Ltd 
 
On the December of 1875, a millionaire called Doyle was murdered and Cindy, his daughter, was found 
at the crime scene. Roger, her fiancée, hires a young Sherlock Holmes to clear her name and help on 
the investigation. 
 
Young Sherlock is a japanese adventure based on the 1985 movie Young Sherlock Holmes, although it has 
a completely different plot. Controlling Holmes and Watson, the player must investigate the murder of 
a millionaire by questioning witnesses and investigating parts of London. The screen is divided in 
three parts: a window at the bottom for text output, and above it a illustrative picture and a verb 
list. Actions are performed by selecting a command from the verb list with the arrow keys and hitting 
return or the space bar to execute it. The verbs are, from top to bottom: walk, examine, talk, 
listen, show, take, inventory and use. 
 
When the player walks from one place to the other, the picture portion transforms into an overhead 
map of London where a red square shows the position of Holmes and Watson. The player can move this 
square with the arrow keys, and position it over an interactive area to access it (the game writes a 
small description of the places the square touches). 
 
 
- TECHNICAL - 
 
Genre : Adventure 
Perspective : 1st-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/young-sherlock-the-legacy-of-doyle 
 
 
$end


$info=Ys II: Ancient Ys Vanished: The Final Chapter,
$<a href="http://www.mobygames.com/game/msx/ys-ii-ancient-ys-vanished-the-final-chapter"</a>
$bio
 
 
Ys II: Ancient Ys Vanished: The Final Chapter (c) 1988 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
This is the second game in the long-running Ys action RPG series. A bright light shot up from Dahm 
Tower in the end of the first game, and our hero Adol Christian is awakened by a young girl who finds 
him lying on the ground. She introduces herself as Lilia and tells Adol he is in the land of Ys. 
Finally he was able to establish a connection between his world and this mysterious land! But finding 
the gateway to Ys is not enough: Adol must stop the evil entity that his archenemy Dark Fact served. 
And his foes already know where he is... 
 
This game is a direct sequel to what PC players know as  Ancient Land of Ys (of which the original 
NES version was simply called Ys), and is also the same game (story-wise) as the second part of Ys: 
Book I & II for TurboGrafx CD. The gameplay utilizes an unusual action RPG combat style, where you 
don't press any attack button, but run into your enemies in order to cause damage. You should choose 
the angles and the measure of contact with the enemy carefully, otherwise you'll be dead. You can 
(and should) level up, perform quests for village people, gather money, and upgrade your weapons and 
inventory, like in any other RPG. 
 
 
- TECHNICAL - 
 
Genre : Action|Adventure|Role-Playing (RPG) 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.2 
Other Systems : NES,PC-88,PC-98 
SOURCE : http://www.mobygames.com/game/msx/ys-ii-ancient-ys-vanished-the-final-chapter 
 
 
$end


$info=Ys III: Wanderers from Ys,
$<a href="http://www.mobygames.com/game/msx/ys-iii-wanderers-from-ys"</a>
$bio
 
 
Ys III: Wanderers from Ys (c) 1990 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
Adol's long time friend, Dogi wishes to return to his home town of Redmont after hearing about 
strange disturbances that are happening there.  Always looking for an adventure, Adol joins him and 
soon finds out the cause of this new evil. 
 
Ys III breaks away from the "bumping into enemies" battle system of the first two games and allows 
Adol to control his sword in a variety of directions.  As well as changing the battle system, the 
game is now side scrolling instead of the previous games top-down view. Adol also now has the ability 
to jump.  Not new to the series is the use of magical rings which give Adol different powering up 
abilities such as healing and shielding.  The game also uses various key items found along the way to 
solve minor puzzles and progress the story. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Platform 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 2.8 
Other Systems : Genesis,NES,PC-88,PC-98,SNES,TurboGrafx CD 
SOURCE : http://www.mobygames.com/game/msx/ys-iii-wanderers-from-ys 
 
 
$end


$info=Ys: The Vanished Omens,
$<a href="http://www.mobygames.com/game/msx/ys-the-vanished-omens"</a>
$bio
 
 
Ys: The Vanished Omens (c) 1987 Nihon Falcom Corp. / Nihon Falcom Corp. 
 
You are Adol (Aron in Sega Master System version) Christian, a red-haired adventurer and expert 
swordsman. One day you encounter a fortuneteller who sends you on a quest to find information about 
the six books of Ys. It appears that there was once an ancient land called Ys, whose secret was 
sealed in those six books. Before long you learn that the six books were all stolen by the evil 
wizard Dark Fact (Dulk Dekt in Sega Master System version, Malificus in PC version). It is your task 
to defeat the villain and to discover the secret of Ys! 
 
Ys is an action RPG with original combat: instead of pressing the "attack" button, you simply run 
into the enemies you encounter. You do more damage if you run into them from the back or from the 
sides - a head-to-head collision might result in Adol's death if the monster is stronger than him. 
You gain gold and experience points for defeating your foes 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Score : 3.6 
Other Systems : Apple IIgs,DOS,NES,PC-88,PC-98,SEGA Master System 
SOURCE : http://www.mobygames.com/game/msx/ys-the-vanished-omens 
 
 
$end


$info=Zampabolas,
$<a href="http://www.mobygames.com/game/msx/zampabolas"</a>
$bio
 
 
Zampabolas (c) 1989 BITamina / SYSTEM 4 de España, S.A. 
 
Zampolas is an unofficial conversion of the classic board game called Hungry Hungry Hippos. The game 
has only a multiplayer mode (2 to 4 players), and doesn't feature an AI computer player. Players can 
choose between 2 boards, and can play a 10, 20 or 30 ball game. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/zampabolas 
 
 
$end


$info=Zanac (1986) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/zanac-ai"</a>
$bio
 
 
Zanac (1986) (Pony Cannon) (c) 1986 Compile / Pony Canyon, Inc. 
 
ZANAC A.I. is a 2D shoot them up game. You are flying fighter model ZANAC, a ship built by 256 Riot 
Fleet as man's last hope against total annihilation. On board are special weapons to help you blast 
your way through twelve screens of enemy creatures and destroy the system's home base. Zanac is 
divided into 12 "areas", which look like planets. The various locations range from deserts to jungles 
and from oceans to industrial zones, featuring many different types of enemies. 
 
Zanac's unique artificial intelligence program can intensify the action based upon your level of 
skill. The better you are, the more powerful "The System". Examples of the A.I. (but not limited to) 
in this game: the enemies are generally coming randomly with their behavior based on factors like the 
position your ship in the screen, the place you last died 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
Other Systems : NES,Palm OS,Wii 
SOURCE : http://www.mobygames.com/game/msx/zanac-ai 
 
 
$end


$info=Zanac EX,
$<a href="http://www.mobygames.com/game/msx/zanac-ex"</a>
$bio
 
 
Zanac EX (c) 1986 Compile / Pony Canyon, Inc. 
 
Zanax EX, a 2D shoot them up game. The follow up of the immense popular shooter Zanac A.I. 
Again you are flying fighter space ship built - again - as man's last hope against total 
annihilation. On board are special weapons to help you blast your way through numerous screens of 
enemy creatures and destroy the systems home base. Again Zanac EX is divided into areas, which look 
like planets. The various locations range from deserts to jungles and from oceans to industrial 
zones. The game has many different types of enemies. Zanac's EX unique artificial intelligence 
program - just as Zanac A.I. - can intensify the action based upon your level of skill. The better 
you are, the more powerful "The System". Examples of the A.I. (but not limited to) in this game: the 
enemies are generally coming randomly with their behavior based on factors like the position your 
ship in the screen, the place you last died, the shoot speed of the enemies and bosses do also vary. 
At the end of each area (level) you'll have to fight the area boss. Area bosses are mainly based 
around huge, screen filling bunker bases consisting of gun turrets and a "core". You also have 
limited time for fighting against the area boss, a time out could mean failure in entering the next 
stage, and with the time running, more and more enemies were attacking as penalty. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : Top-Down 
Players : 1 Player 
Controls : Joystick (Digital)|Keyboard 
Score : 4.6 
SOURCE : http://www.mobygames.com/game/msx/zanac-ex 
 
 
$end


$info=Zaxxon (1985) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/zaxxon"</a>
$bio
 
 
Zaxxon (1985) (Pony Cannon) (c) 1985 SEGA Enterprises Ltd. / Electric Software Limited 
 
The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was 
originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid 
City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving 
you with limited space to progress through, and fire must constantly be dodged. 
 
Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the 
first part of the task. Complete this and you reach the final battle with Zaxxon, with the game 
looping with increased difficulty if you can survive the first time. There are 3 distinct skill 
levels, while controls involve using forward to dive and back to climb, in the manner of flight 
simulation. 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Other Systems : Apple II,Atari 2600,Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,Intellivision,PC 
Booter,TRS-80,TRS-80 CoCo,Wii,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/zaxxon 
 
 
$end


$info=Zenji (1984) (Pony Cannon),
$<a href="http://www.mobygames.com/game/msx/zenji"</a>
$bio
 
 
Zenji (1984) (Pony Cannon) (c) 1984 Activision, Inc. / Pony Canyon, Inc. 
 
Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of 
the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each 
section of the maze to the source at the center of the screen. After all sections of the maze have 
been connected, you can move on to the next, more challenging level. In addition to having a time 
limit to complete your task, you need to avoid the flames and sparks which wander about the maze. 
From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the 
number before it disappears, bonus points are earned. As the levels progress, the mazes become 
larger, trickier and more flames will appear. 
 
 
- TECHNICAL - 
 
Genre : Action|Strategy 
Perspective : 3rd-Person Perspective 
Players : 1 Player 
Controls : Keyboard 
Other Systems : Atari 5200,Atari 8-bit,ColecoVision,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/zenji 
 
 
$end


$info=Zoids,
$<a href="http://www.mobygames.com/game/msx/zoids"</a>
$bio
 
 
Zoids (c) 1986 Electronic Pencil Co. Ltd., The / Martech 
 
In this game you are a visiting Earthman, caught in the war between ancient enemies. After you 
crashed, you joined your rescuers in their war for survival. You are the blue side 
 
 
- TECHNICAL - 
 
Genre : Action 
Perspective : 1st-Person Perspective 
Other Systems : Amstrad CPC,Commodore 64,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/zoids 
 
 
$end


$info=Zombie Hunter,
$<a href="http://www.mobygames.com/game/msx/zombie-hunter"</a>
$bio
 
 
Zombie Hunter (c) 1988 Hi-Score Media Work / Hi-Score Media Work 
 
The city of Palma has always been protected by the spirits of the four elements. However, Dolgo, the 
spirit of the earth, revolts and makes off with the Life Seeker, the controller of the world's life 
energies, to his underground lair. In doing so, the people of Palma begin to lose their very souls. 
The spirit of the air has ordered that a champion needs to be found, to retrieve the Life Seeker from 
the clutches of Dolgo. You are that champion. 
 
Zombie Hunter is an action-adventure RPG that plays similar to Zelda II with its side-scrolling 
battles. You receive experience from defeating your enemies and you have an inventory complete with 
armor and weapons. 
 
 
- TECHNICAL - 
 
Genre : Action|Role-Playing (RPG) 
Perspective : Platform 
Other Systems : NES 
SOURCE : http://www.mobygames.com/game/msx/zombie-hunter 
 
 
$end


$info=Zona 0,
$<a href="http://www.mobygames.com/game/msx/zona-0"</a>
$bio
 
 
Zona 0 (c) 1991 Topo Soft / Topo Soft 
 
A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in 
control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving 
impassable lines in their wake.  As the play field gets cluttered up with these trails, it gets more 
and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns.  
The player's goal is to outlast the computer-operated light bikes, proceeding to the next level. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving|Strategy 
Perspective : Isometric 
Other Systems : Amstrad CPC,DOS,ZX Spectrum 
SOURCE : http://www.mobygames.com/game/msx/zona-0 
 
 
$end


$info=Zork III: The Dungeon Master,
$<a href="http://www.mobygames.com/game/msx/zork-iii-the-dungeon-master"</a>
$bio
 
 
Zork III: The Dungeon Master (c) 1983 Infocom, Inc. / Infocom, Inc. 
 
In the third game of the famous adventure game series  Zork, you are once again a nameless 
adventurer, only this time you won't travel through a beautiful magical land, but are immediately 
cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have 
passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral 
of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the 
Dungeon? 
 
Like its predecessors, "Zork III: The Dungeon Master" is a text adventure game. You read descriptions 
of rooms and then interact with the game by typing commands. As all early Zork games, it is very easy 
to get stuck in the game, so you'll have to reload several times in order to find the correct way. 
 
 
- TECHNICAL - 
 
Score : 2.7 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Browser,Commodore 64,DOS,Macintosh,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/msx/zork-iii-the-dungeon-master 
 
 
$end


$info=Zork II: The Wizard of Frobozz,
$<a href="http://www.mobygames.com/game/msx/zork-ii-the-wizard-of-frobozz"</a>
$bio
 
 
Zork II: The Wizard of Frobozz (c) 1983 Infocom, Inc. / Infocom, Inc. 
 
Zork II: The Wizard of Frobozz is a text adventure, a sequel to the classic first Zork. Once again, 
the game is set in the Great Underground Empire, but this time the main goal is to face off against 
the titular Wizard. 
 
Like its predecessor, Zork II plays like any other text adventure: there are no graphics - only text 
- and the player types commands such as "lift cage" or "examine robot". 
 
 
- TECHNICAL - 
 
Score : 0.0 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Browser,Commodore 64,DOS,Macintosh,PC 
Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/msx/zork-ii-the-wizard-of-frobozz 
 
 
$end


$info=Zork: The Great Underground Empire,
$<a href="http://www.mobygames.com/game/msx/zork-the-great-underground-empire"</a>
$bio
 
 
Zork: The Great Underground Empire (c) 1983 Infocom, Inc. / Infocom, Inc. 
 
Zork: The Great Underground Empire is a classic text adventure game.  The player begins as an 
"adventurer" standing near a white house in a nice forest, but soon descends into the Great 
Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen 
Treasures of Zork. 
 
As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates 
with the player via text, and the player interacts with the game by typing commands, such as "examine 
mailbox" or "take torch". For movement, the player types in geographical directions (such as "north" 
or "east" - or just "n" and "e"), and can check what items are being carried with the "inventory" 
command (or just "i"). 
 
Zork was ported over from mainframes in the late 1970s. It is one of the first "text adventures" and 
is widely considered to be one of the great classics of the genre which reached the peak of its 
popularity in the '80s. 
 
 
- TECHNICAL - 
 
Score : 1.5 
Other Systems : Amiga,Amstrad CPC,Apple II,Atari 8-bit,Atari ST,Browser,Commodore 
64,DOS,Macintosh,PC-98,PC Booter,TRS-80,TRS-80 CoCo 
SOURCE : http://www.mobygames.com/game/msx/zork-the-great-underground-empire 
 
 
$end


$info=A1 Spirit,
$<a href="http://www.mobygames.com/game/msx/f-1-spirit-the-road-to-formula-1"</a>
$bio
 
 
A1 Spirit (c) 1987 Konami Industry Co. Ltd. / Konami Ltd. 
 
This third-person racing game featuring Formula 1 cars and circuits. Besides F1 you can also choose 
to race a stock car, drive a rally, an endurance race or race F3 or F3000. 
There is a two player mode. The difficulty level can be set, and the number of laps is variable and 
you can select the track you want to race. 
The field includes ready made and custom made cars (you can select engine, tires, suspension). 
Avoiding the slower cars you come up to lap can be crucial. 
 
 
- TECHNICAL - 
 
Genre : Racing / Driving 
Perspective : 3rd-Person Perspective 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
Score : 4.5 
SOURCE : http://www.mobygames.com/game/msx/f-1-spirit-the-road-to-formula-1 
 
 
$end


$info=MSX Baseball 1 (1984) (Panasoft),
$<a href="http://www.mobygames.com/game/msx/msx-baseball"</a>
$bio
 
 
MSX Baseball 1 (1984) (Panasoft) (c) 1984 Matsushita Electric Industrial Co., Ltd. / Matsushita 
Electric Industrial Co., Ltd. 
 
Baseball can be played by one or two players against the computer at two different difficulty levels. 
In this baseball game you can pitch, hit, field and try to hit a home run, steal bases, and throw 
several types of pitches from a fast ball to a curve ball. 
 
 
- TECHNICAL - 
 
Genre : Sports 
Perspective : Top-Down 
Players : 1-2 Players 
Controls : Joystick (Digital)|Keyboard 
SOURCE : http://www.mobygames.com/game/msx/msx-baseball 
 
 
$end
