Build Log
  

Build started: Project: Win32, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "C:\Users\Keith\AppData\Local\Temp\RSP00000E76809204.rsp" with contents
[
/Od /Oi /I "C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include" /D "NST_DEBUG" /D "_UNICODE" /D "UNICODE" /GF /Gm /EHsc /RTC1 /RTCc /MTd /Gy /fp:except /J /GR- /Fo"debug\win32\\" /Fd"debug\win32\\vc90.pdb" /W4 /c /Zi /Gr /TP  /vmb

"..\source\win32\NstMain.cpp"

"..\source\win32\NstDirectInput.cpp"

"..\source\win32\NstManagerSaveStates.cpp"

"..\source\win32\NstManagerInputCursor.cpp"

"..\source\win32\NstManagerInputCommands.cpp"

"..\source\win32\NstManagerInputClipboard.cpp"

"..\source\win32\NstManagerInput.cpp"

"..\source\win32\NstManagerFrameClock.cpp"

"..\source\win32\NstManagerFiles.cpp"

"..\source\win32\NstWindowMain.cpp"

"..\source\win32\NstApplicationMain.cpp"
]
Creating command line "cl.exe @C:\Users\Keith\AppData\Local\Temp\RSP00000E76809204.rsp /nologo /errorReport:prompt"
Creating temporary file "C:\Users\Keith\AppData\Local\Temp\RSP00000F76809204.rsp" with contents
[
/OUT:"C:\Users\Keith\Source Code\Nestopia\projects\debugout\nestopia.exe" /INCREMENTAL /LIBPATH:"C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Lib\x86" /LIBPATH:"C:\Users\Keith\Source Code\Nestopia\projects\..\lib" /MANIFEST /MANIFESTFILE:"debug\win32\\nestopia.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libc" /DEBUG /PDB:"c:\Users\Keith\Source Code\Nestopia\projects\debugout\nestopia.pdb" /SUBSYSTEM:WINDOWS /DYNAMICBASE:NO /MACHINE:X86 libcmtd.lib unicows.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib

".\debug\win32\NstApplicationConfiguration.obj"

".\debug\win32\NstApplicationException.obj"

".\debug\win32\NstApplicationInstance.obj"

".\debug\win32\NstApplicationLanguage.obj"

".\debug\win32\NstApplicationMain.obj"

".\debug\win32\NstCollectionVector.obj"

".\debug\win32\NstWindowCustom.obj"

".\debug\win32\NstWindowDialog.obj"

".\debug\win32\NstWindowDropFiles.obj"

".\debug\win32\NstWindowDynamic.obj"

".\debug\win32\NstWindowGeneric.obj"

".\debug\win32\NstWindowMain.obj"

".\debug\win32\NstWindowMenu.obj"

".\debug\win32\NstWindowParam.obj"

".\debug\win32\NstWindowPoint.obj"

".\debug\win32\NstWindowRect.obj"

".\debug\win32\NstWindowStatusBar.obj"

".\debug\win32\NstWindowUser.obj"

".\debug\win32\NstDialogAbout.obj"

".\debug\win32\NstDialogAutoSaver.obj"

".\debug\win32\NstDialogBarcodeReader.obj"

".\debug\win32\NstDialogBrowse.obj"

".\debug\win32\NstDialogCheats.obj"

".\debug\win32\NstDialogDipSwitches.obj"

".\debug\win32\NstDialogFds.obj"

".\debug\win32\NstDialogFind.obj"

".\debug\win32\NstDialogFrameClock.obj"

".\debug\win32\NstDialogImageDatabase.obj"

".\debug\win32\NstDialogImageInfo.obj"

".\debug\win32\NstDialogInesHeader.obj"

".\debug\win32\NstDialogInput.obj"

".\debug\win32\NstDialogLanguage.obj"

".\debug\win32\NstDialogLauncher.obj"

".\debug\win32\NstDialogLauncherColors.obj"

".\debug\win32\NstDialogLauncherColumns.obj"

".\debug\win32\NstDialogLauncherFiles.obj"

".\debug\win32\NstDialogLauncherFileTable.obj"

".\debug\win32\NstDialogLauncherList.obj"

".\debug\win32\NstDialogLauncherPaths.obj"

".\debug\win32\NstDialogLauncherTree.obj"

".\debug\win32\NstDialogLicense.obj"

".\debug\win32\NstDialogLogfile.obj"

".\debug\win32\NstDialogMovie.obj"

".\debug\win32\NstDialogNetPlay.obj"

".\debug\win32\NstDialogNetplayChat.obj"

".\debug\win32\NstDialogPaletteEditor.obj"

".\debug\win32\NstDialogPaths.obj"

".\debug\win32\NstDialogPreferences.obj"

".\debug\win32\NstDialogSound.obj"

".\debug\win32\NstDialogTapeRecorder.obj"

".\debug\win32\NstDialogVideo.obj"

".\debug\win32\NstDialogVideoDecoder.obj"

".\debug\win32\NstDialogVideoFilters.obj"

".\debug\win32\NstCtrlCheckBox.obj"

".\debug\win32\NstCtrlComboBox.obj"

".\debug\win32\NstCtrlEdit.obj"

".\debug\win32\NstCtrlListBox.obj"

".\debug\win32\NstCtrlListView.obj"

".\debug\win32\NstCtrlSlider.obj"

".\debug\win32\NstCtrlStandard.obj"

".\debug\win32\NstCtrlTreeView.obj"

".\debug\win32\NstManager.obj"

".\debug\win32\NstManagerAviConverter.obj"

".\debug\win32\NstManagerBarcodeReader.obj"

".\debug\win32\NstManagerCheats.obj"

".\debug\win32\NstManagerDipSwitches.obj"

".\debug\win32\NstManagerEmulator.obj"

".\debug\win32\NstManagerFds.obj"

".\debug\win32\NstManagerFiles.obj"

".\debug\win32\NstManagerFrameClock.obj"

".\debug\win32\NstManagerHelp.obj"

".\debug\win32\NstManagerImageDatabase.obj"

".\debug\win32\NstManagerImageInfo.obj"

".\debug\win32\NstManagerInesHeader.obj"

".\debug\win32\NstManagerInput.obj"

".\debug\win32\NstManagerInputClipboard.obj"

".\debug\win32\NstManagerInputCommands.obj"

".\debug\win32\NstManagerInputCursor.obj"

".\debug\win32\NstManagerLanguage.obj"

".\debug\win32\NstManagerLauncher.obj"

".\debug\win32\NstManagerLogfile.obj"

".\debug\win32\NstManagerMachine.obj"

".\debug\win32\NstManagerMovie.obj"

".\debug\win32\NstManagerNetplay.obj"

".\debug\win32\NstManagerNsf.obj"

".\debug\win32\NstManagerPaths.obj"

".\debug\win32\NstManagerPathsFilter.obj"

".\debug\win32\NstManagerPreferences.obj"

".\debug\win32\NstManagerRecentDirs.obj"

".\debug\win32\NstManagerRecentFiles.obj"

".\debug\win32\NstManagerSaveStates.obj"

".\debug\win32\NstManagerSound.obj"

".\debug\win32\NstManagerSoundRecorder.obj"

".\debug\win32\NstManagerTapeRecorder.obj"

".\debug\win32\NstManagerVideo.obj"

".\debug\win32\NstIoArchive.obj"

".\debug\win32\NstIoFile.obj"

".\debug\win32\NstIoLog.obj"

".\debug\win32\NstIoScreen.obj"

".\debug\win32\NstIoStream.obj"

".\debug\win32\NstIoWave.obj"

".\debug\win32\NstResourceBitmap.obj"

".\debug\win32\NstResourceClipboard.obj"

".\debug\win32\NstResourceCursor.obj"

".\debug\win32\NstResourceFile.obj"

".\debug\win32\NstResourceGeneric.obj"

".\debug\win32\NstResourceIcon.obj"

".\debug\win32\NstResourceMenu.obj"

".\debug\win32\NstResourceString.obj"

".\debug\win32\NstResourceVersion.obj"

".\debug\win32\win32.res"

".\debug\win32\NstSystemAccelerator.obj"

".\debug\win32\NstSystemDll.obj"

".\debug\win32\NstSystemGuid.obj"

".\debug\win32\NstSystemInfo.obj"

".\debug\win32\NstSystemKeyboard.obj"

".\debug\win32\NstSystemRegistry.obj"

".\debug\win32\NstSystemThread.obj"

".\debug\win32\NstSystemTime.obj"

".\debug\win32\NstSystemTimer.obj"

".\debug\win32\NstString.obj"

".\debug\win32\NstDirect2D.obj"

".\debug\win32\NstDirectInput.obj"

".\debug\win32\NstDirectSound.obj"

".\debug\win32\NstMain.obj"

".\debug\win32\nestopia.exe.embed.manifest.res"
]
Creating command line "link.exe @C:\Users\Keith\AppData\Local\Temp\RSP00000F76809204.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "C:\Users\Keith\AppData\Local\Temp\RSP00001076809204.rsp" with contents
[
/out:".\debug\win32\nestopia.exe.embed.manifest" /notify_update /manifest

".\debug\win32\nestopia.exe.intermediate.manifest"
]
Creating command line "mt.exe @C:\Users\Keith\AppData\Local\Temp\RSP00001076809204.rsp /nologo"
Creating temporary file "C:\Users\Keith\AppData\Local\Temp\BAT00001176809204.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\debug\win32\mt.dep"
]
Creating command line "C:\Users\Keith\AppData\Local\Temp\BAT00001176809204.bat"
Output Window
  
Compiling...
NstManagerFrameClock.cpp
NstManagerInput.cpp
NstDirectInput.cpp
Generating Code...
Compiling...
NstApplicationMain.cpp
NstWindowMain.cpp
NstManagerFiles.cpp
NstManagerInputClipboard.cpp
NstManagerInputCommands.cpp
NstManagerInputCursor.cpp
NstManagerSaveStates.cpp
NstMain.cpp
Generating Code...
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\Users\Keith\Source Code\Nestopia\projects\debug\win32\BuildLog.htm"
Win32 - 0 error(s), 0 warning(s)