Product:	Donkey Kong II (Nintendo, Multi Screen) Simulator
Version:	S4/1.02 (Standard 4, complete rewrite)
Started:	20th November, 2000
Released:	21st February, 2001
Latest update:	29th June,     2015

Author:		MADrigal
Email:		lucantignano@gmail.com
Website:	http://www.madrigaldesign.it/sim/



CONTENTS
--------
1. INFO and COPYRIGHT NOTICE
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                           INFO and COPYRIGHT NOTICE
                           -------------------------
This program is a handeld LCD game simulator, coded and compiled with Borland
Delphi 7.0.
This program is freeware. If you paid for it, you've been ripped off. In such
case, please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 DKong2.exe	main program (including instructions manual browser)
 Fmod.dll	sound library
 Sound		folder containing ten .WAV files

 Readme.txt	this file
 Whatsnew.txt	history file
 LICENSE.TXT	license file
 FAQ.TXT	frequently asked questions

If you disagree these terms, PLEASE DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong II"(C) Nintendo Co. Ltd., 1983
"Game & Watch"	(C) Nintendo Co. Ltd.
"Multi Screen"	(C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
- Pentium-class CPU, 32 MBytes RAM, sound card (optional)
- OS: Windows, any 32-bit or 64-bit version

Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder..." option).



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program reproducing an electronic handheld game. For more information
on handhelds simulators, please visit my website:

http://www.madrigaldesign.it/sim/

You'll find many more MADrigal's simulators there.



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest
2) demo mode: same as above



                                 HOW TO PLAY
                                 -----------
* Click the outer panel to open the handheld game.
* Press Time button to view current time (hold to view alarm time).
* Press Game A button to play game A (easy).
* Press Game B button to play game B (hard).
* Instructions:
  - A continuation of the famous Donkey Kong Story. Now Mario has chained
    Donkey Kong.
  - Donkey Kong Junior braves snapjaws, sparks and birds, throwing the key
    which will open Donkey Kong's locks, up to where his papa is held prisoner.
  - Avoid sparks overhead and make Junior jump and throw key to upper screen.
  - When a snapjaw attacks, make Junior jump without hitting overhead spark.
  - When Junior reaches the upper screen, he has to jump to get the key he
    threw again. The key jumps to one of the four locks.
  - Press top of "PLUS" button when on top of chain. A lock opens.
* Score:
  - when Junior jumps over a spark or snapjaw, score 1 point
  - when each lock is opened, points are awarded according to time from the
    start of the game, from 5 to 15 points
  - when all four locks are opened, further 20 points are awarded
* At 300 points fanfare sounds and one Junior is restored to bullpen. If there
  are no misses when 300 points are reached game goes into "Chance-Time":
  score flashes and all points are awarded at double value until miss is made.
* Maximum displayed score is 999 points.
* Highest scores are saved in the System Registry.
* After game ends, time function displays after about 5 minutes.



                                   CONTROLS
                                   --------
A) by MOUSE
   Right-click anywhere to activate the popup menu
   Click the outer panel to open the handheld game   
   Time 	Time mode (hold to view alarm time)
   Game A 	Game A (hold to view hiscore)
   Game B	Game B (hold to view hiscore)
   ACL		Reset game

B) by KEYBOARD
   Arrow keys	Move player character around the screen
   Control	Make player character jump
   1		Game A
   2		Game B
   3		Time
   5		ACL
   F1		View "About the author..."
   F2		View "Readme.txt"
   F3		View "Whatsnew.txt"
   F4		View instructions manual browser
   Esc		Quit program



                                   THANKS TO
                                   ---------
Jaro Gielens	for providing the original game
Simone Congiu	for additional Delphi programming
Robert Kacsich	for beta-testing
Eddie Slattery	for providing high-resolution scans of the instructions manual
