Product:	Donkey Kong Circus (Nintendo, Panorama Screen) Simulator
Version:	S4/1.07 (Standard 4, minor bug-fix)
Started:	18th January,  2000
Released:	19th February, 2000
Latest update:	14th March,    2016

Author:		MADrigal
Email:		lucantignano@gmail.com
Website:	http://www.madrigaldesign.it/sim/



CONTENTS
--------
1. INFO and COPYRIGHT NOTICE
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                           INFO and COPYRIGHT NOTICE
                           -------------------------
This program is a handeld LCD game simulator, coded and compiled with Borland
Delphi 7.0.
This program is freeware. If you paid for it, you've been ripped off. In such
case, please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 DKCircus.exe	main program (including instructions manual browser)
 Fmod.dll	sound library
 Sound		folder containing eleven .WAV files

 Readme.txt	this file
 Whatsnew.txt	history file
 LICENSE.TXT	license file
 FAQ.TXT	frequently asked questions

If you disagree these terms, PLEASE DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong Circus"	(C) Nintendo Co. Ltd., 1984
"Game & Watch"		(C) Nintendo Co. Ltd.
"Panorama Screen"	(C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
- Pentium-class CPU, 32 MBytes RAM, sound card (optional)
- OS: Windows, any 32-bit or 64-bit version

Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder..." option).



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program reproducing an electronic handheld game. For more information
on handhelds simulators, please visit my website:

http://www.madrigaldesign.it/sim/

You'll find many more MADrigal's simulators there.



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest
2) demo mode: same as above



                                 HOW TO PLAY
                                 -----------
* Press the Open lid to open the handheld game.
* Press Time button to view current time (hold to view alarm time).
* Press Game A button to play game A (easy).
* Press Game B button to play game B (hard).
* Instructions:
  - Donkey Kong juggles pineapples while balancing on a barrel.
  - Catch the pineapples, but beware of fireballs.
  - Donkey Kong will automatically toss the pineapples he catches.
  - Mario watches his juggling performance.
  - Lives are lost either if a pineapple falls on the floor or if Donkey Kong
    touches a fireball.
  - Mario laughs at Donkey Kong as he misses.
  - Three misses and game ends.
* Score:
  - 1 point for each pineapple Donkey Kong catches and tosses.
* Maximum displayed score is 999.
* At 300 points fanfare sounds and all misses are canceled. If there are no
  misses when 300 points are reached, game goes into "Chance-Time": all points
  are awarded at double value (2 points per pineapple caught) until a miss is
  made.
* Highest scores are saved in the System Registry.
* After game ends, time function displays after about 5 minutes.



                                   CONTROLS
                                   --------
A) by MOUSE
   Right-click anywhere to activate the popup menu
   Open 	Open the handheld game
   Time 	Time mode (hold to view alarm time)
   Game A 	Game A (hold to view hiscore)
   Game B	Game B (hold to view hiscore)
   ACL		Reset game

B) by KEYBOARD
   Arrow keys	Move player character around the screen
   1		Game A
   2		Game B
   3		Time
   5		ACL
   F1		view "About the author..."
   F2		view "Readme.txt"
   F3		view "Whatsnew.txt"
   F4		view instructions manual browser
   Esc		Quit program



                                   THANKS TO
                                   ---------
Ettore Tola	for providing the original game
Rene Van Egmond	for providing scans from the original game and box
R. Lepoutre	for providing scans from the original instructions manual
R. De Gregorio	for precious support
