Product:	Mickey Mouse (Nintendo, Wide Screen) Simulator
Version:	S4/1.03 (Standard 4, manual added)
Started:	25th August,    2001
Released:	10th September, 2001
Latest update:	13th October,   2014

Author:		MADrigal
Email:		lucantignano@gmail.com
Website:	http://www.madrigaldesign.it/sim/



CONTENTS
--------
1. INFO and COPYRIGHT NOTICE
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                           INFO and COPYRIGHT NOTICE
                           -------------------------
This program is a handeld LCD game simulator, coded and compiled with Borland
Delphi 7.0.
This program is freeware. If you paid for it, you've been ripped off. In such
case, please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 MickeyMW.exe	main program (including instructions manual browser)
 Fmod.dll	sound library
 Sound		folder containing seven .WAV files

 Readme.txt	this file
 Whatsnew.txt	history file
 LICENSE.TXT	license file
 FAQ.TXT	frequently asked questions

If you disagree these terms, PLEASE DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Mickey Mouse"	(C) Nintendo Co. Ltd., 1981
"Game & Watch"	(C) Nintendo Co. Ltd.
"Wide Screen"	(C) Nintendo Co. Ltd.
"Mickey Mouse"	(C) Walt Disney Productions



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
- Pentium-class CPU, 32 MBytes RAM, sound card (optional)
- OS: Windows, any 32-bit or 64-bit version

Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder..." option).



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program reproducing an electronic handheld game. For more information
on handhelds simulators, please visit my website:

http://www.madrigaldesign.it/sim/

You'll find many more MADrigal's simulators there.



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest
2) demo mode (partially): same as above



                                 HOW TO PLAY
                                 -----------
* Press Time button to view current time (hold to view alarm time).
* Press Game A button to play game A (easy).
* Press Game B button to play game B (hard).
* Instructions:
  - Chickens lay eggs. Control Mickey Mouse so that he catches them in his
    basket.
  - When Mickey Mouse drops an egg, one miss is scored.
  - Minnie Mouse appears/disappears at every five seconds.
  - When Minnie Mouse appears while egg falls, half miss is scored (miss
    mark blinks).
  - Three full misses and game is over.
* Score:
  - 1 point per caught egg.
* At 200 and 500 points, if there are one or more misses, fanfare sounds and
  all misses are canceled.
* Maximum displayed score is 999 points.
* Highest scores are saved in the System Registry.
* After game ends, time function displays after about 5 minutes.



                                   CONTROLS
                                   --------
A) by MOUSE
   Right-click anywhere to activate the popup menu
   Time 	Time mode (hold to view alarm time)
   Game A 	Game A (hold to view hiscore)
   Game B	Game B (hold to view hiscore)
   ACL		Reset game

B) by KEYBOARD
   Arrow keys	Move player character around the screen
   Q (*)	Move player character to upper left position
   A (*)	Move player character to lower left position
   P (*)	Move player character to upper right position
   L (*)	Move player character to lower right position
   1		Game A
   2		Game B
   3		Time
   5		ACL
   F1		View "About the author..."
   F2		View "Readme.txt"
   F3		View "Whatsnew.txt"
   F4		View instructions manual browser
   Esc		Quit program

(*) you can redefine keys through the panel featured in the popup menu



                                   THANKS TO
                                   ---------
Scott Jackman		for providing the original game
David Calandra		for providing scans of the game for the "S3" simulator
David Gschmeidler,
Gerhard Meyer		for providing scans of the game for the "S4" simulator
Eddie Slattery		for providing scans of the instructions manual

