Product:	Penguin Land (Bandai, LCD Double Play) Simulator
Version:	S3/1.03 (Standard 3, manual added)
Started:	19th March,  2000
Released:	 5th April,  2000
Latest update:	 9th August, 2001

Author:		MADrigal
Email:		lucantignano@gmail.com
Website:	http://www.madrigaldesign.it/sim/



CONTENTS
--------
1. INFO and COPYRIGHT NOTICE
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. THE ORIGINAL TABLETOP GAME
6. ARTIFICIAL INTELLIGENCE
7. HOW TO PLAY
8. CONTROLS
9. THANKS TO



                           INFO and COPYRIGHT NOTICE
                           -------------------------
This program is a handeld LCD game simulator, coded and compiled with Borland
Delphi 4.0.
This program is freeware. If you paid for it, you've been ripped off. In such
case, please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 PengLand.exe	main program
 Fmod.dll	sound library
 Manual.exe	instructions manual program
 Sound		folder containing seven .WAV files

 Readme.txt	this file
 Whatsnew.txt	history file
 LICENSE.TXT	license file
 FAQ.TXT	frequently asked questions

If you disagree these terms, PLEASE DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Bandai Electronics.
"Penguin Land"	(C) Bandai Electronics.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
- Pentium-class CPU, 32 MBytes RAM, sound card (optional)
- OS: Windows, any 32-bit or 64-bit version

Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder..." option).



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program reproducing an electronic handheld game. For more information
on handhelds simulators, please visit my website:

http://www.madrigaldesign.it/sim/

You'll find many more MADrigal's simulators there.



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) demo mode: not simulated due to lack of interest



                          THE ORIGINAL TABLETOP GAME
                          --------------------------
The original tabletop game has two screens placed one behind each other to
prevent players from watching at their opponent's playground.
Unfortunately this simulator can't reproduce this feature (you should have two
PCs and a cable-link connection to obtain this). By the way, the game is VERY
quick, so players won't have much time to watch at their opponent's playground.
When playing against CPU, you might prefer not to see his display: simply "drag"
the game a little left or right out of the desktop.



                           ARTIFICIAL INTELLIGENCE
                           -----------------------
This simulator features some peculiar routines to create a true "artificial
intelligence". Those routines are used in 1-player game-mode only, so give it
a try: you'll discover how hard it is to battle (and win) against CPU!



                                 HOW TO PLAY
                                 -----------
* Press Power switch to turn on/off the game.
* Press Select button to select mode (1 or 2 players).
* If one-player mode is selected:
  - Press Penguin's Start/Attack button to play Penguin versus CPU (easy).
  - Press Seal's    Start/Attack button to play Seal versus CPU (hard).
  - Your opponent will be controlled by CPU (Artificial Intelligence).
* If two-players mode is selected:
  - Press either Penguin's or Seal's Start/Attack button to start game.
* Instructions:
  This is a real battle for survival! A penguin and a seal teams are battling to
  win some fish which stands over an iceberg. The iceberg stands between the
  teams.
* Rules for the war:
  - A vulture throws two bombs into the playground.
  - The vulture cycles through the playgrounds.
  - You must catch bombs before they fall on the floor and explode.
  - If a team lets a bomb fall on the floor, that team will lose one point.
  - You can keep one only bomb in your hands.
  - You can keep it as much time as you wish.
  - Press the Start/Attack button to throw the bomb back to your opponent.
  - Both the penguin and the seal standing over the iceberg will send the bomb.
    back immediately. They move randomly.
  - If the vulture catches a flying bomb, he will throw it into the opposite
    playground.
  - Sometimes an ice block comes from the sea; you will collect it by catching
    it (move on it and then press the Start/Attack button) and then taking it to
    the opposite side of the playground.
  - By collecting three ice blocks your team will be able to reach the fish
    over the iceberg and eat some of it. This will cost two points to your
    opponent team.
 - If you're bombed while keeping an ice block in your hands, you'll lose it
* Aim of the game: you win the game by decreasing your opponent's score to 0.
* Score:
  - 1 point  - bombing your opponent.
  - 2 points - collecting three ice blocks.



                                   CONTROLS
                                   --------
A) by MOUSE
   Right-click anywhere to activate the popup menu.
   Power			Turn on/off the game
   Select			Select 1 or 2 players mode
   Sound			Turn sound on/off

B) by KEYBOARD
   1. Penguin
   Shift key         		Start game/Attack/Catch the ice block
   Z and C keys			Move penguin

   2. Seal 
   Control key       		Start game/Attack/Catch the ice block
   left and right arrow keys	Move seal

   F1				View "About the author..."
   F2				View "Readme.txt"
   F3				View "Whatsnew.txt"
   F4				View instructions manual browser
   Esc				Quit program



                                   THANKS TO
                                   ---------
Daniele Pinna		for providing hardware
Francesco Meloni	for providing the original game
Jaro Gielens		for providing the splash-screen picture
Bruno Tinteri		for beta-testing and advices
Simone Congiu		for additional Delphi programming
Ridwan Hughes		for providing scans from the original instructions manual
