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# RADARnes v0.3                                              #
# Copyright (C) of Bryan Yingling of the RADARemu Team       #
#                                                            #
# Visit us online at http://weapon.twistedgaming.com         #
# Chat with us on IRC. #Radar on efnet                       #
#                                                            #
# RADARnes is freeware and is not to be modified, sold, or   #
# distributed without the proper, unmodified RADARnes.txt    #
# file that it came from.                                    #
#                                                            #
# Feel free to distribute this emulator as freeware.         #
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What is RADARnes?
-----------------
RADARnes is a DOS emulator for the Nintendo console programmed and updated (using the C language) by CyberBry. This emulator is distributed as freeware. If you payed for this software e-mail me at CyberBry@crosswinds.net. Otherwise veiw the table of contents below to help you use the RADARnes emulator.

Table of Contents
-----------------

1) Features of RADARnes v0.3
2) Changes from v0.2
3) How to use RADARnes v0.3
4) What you need
5) Future updates/projects of the RADARemu team
6) Who are the RADARemu team?
7) The RADARemu Website
8) Programming Resources used (Docs, Compilers, ...)
9) Save state (rom.rnX) help
10) Save config file (cfg.ini) help
11) Screenshot help
12) The RADARemu IRC Channel
13) Contact info

============================
1) Features of RADARnes v0.2
============================

Here is a table of features that RADARnes does/doesn't have:

+----------------------------------------------------+
| Supported Mappers | 0, 1, 2, 3, 4, 6, 7, 11, 16    |
+-------------------+--------------------------------+
| Sound Support?    | Yes                            |
+-------------------+--------------------------------+
| GUI?              | Yes                            |
+-------------------+--------------------------------+
| PPU?              | Near Complete                  |
+-------------------+--------------------------------+
| CPU Emulation?    | Complete                       |
+-------------------+--------------------------------+
| # of Joypads      | 2                              |
+-------------------+--------------------------------+
| Sprites           | 8x8 and 8x16                   |
+-------------------+--------------------------------+
| Scrolling?        | Horizontal & Vertial           |
+-------------------+--------------------------------+
| Screenshots?      | Yes .BMP                       |
+-------------------+--------------------------------+
| Save state?       | Yes .rnX                       |
+-------------------+--------------------------------+
| Game Genie?       | No                             |
+-------------------+--------------------------------+
| Resolution?       | Configurable                   |
+-------------------+--------------------------------+
| Input Devices     | Joystick, Keyboard             |
+-------------------+--------------------------------+

More coming soon!

====================
2) Changes from v0.2
====================

- Added config Resolution (via cfg.ini)
- Added mappers 6, 16
- Changed Screenshots (now NESshot means just the rom Screenshot means the GUI also) 
- Multipul Save States

===========================
3) How to use RADARnes v0.3
===========================

1. To use enter (from dos prompt) RADARnes rom.nes (please replace ROM with the name of the rom you wish to run -OR- (from windows) Drag rom.nes file onto RADARnes.exe

2. When the game is running, press escape to view/use the GUI

================
4) What you need
================

1. 486dx or higher running DOS and/or Windows
2. Soundcard and Speakers (for sound option)
3. Keyboard and/or Joystick (both for second controller support)
4. A respect for the hard work and time put into this emu

===============================================
5) Future updates/projects of the RADARemu team
===============================================

1. File selection sytem for running roms through GUI
2. Added Mappers
3. Various bug fixes
4. Game Genie option

e-mail suggestions to cyberbry@crosswinds.net

=============================
6) What is the RADARemu team?
=============================

The RADARemu team is a team of people developed by CyberBry in 1999 devoted to bringing you emulators in the best way possible. We currently have only 1 emu released.

=======================
7) The RADARemu website
=======================

The RADARemu website is located at http://weapon.twistedgaming.com . Visit it and post on the message board to talk to me and other RADARemu staffers as well as other people on the message board.

====================================================
8) Programming resources used (Docs, Compilers, ...)
====================================================

RADARnes was programmed using DJGPP using the Allegro graphics library for video, sound and input.

Used Neil Bradley's NES Core, Jeremy Jadwick's NESTech.txt, and FireBug's mapper document

The RADARnes Website uses TwistedGaming.com for webspace, and ZTnet's News Updater script

============================
9) Save state (rom.rnX) help
============================

To save the current state of your ROM for reloading later (via the Load State function) simply get to the point in the game that you wish to save and press Esc. In the GUI select File - Save State, or press F5. This will save the state to a .rnX (where X is the save state number, 0 thru 9) file with the name of the current rom you are running in the directory that that ROM is running.

To load the state the .rnX file must be in the same directory as the ROM when you run the ROM you have saved a state of and click File - Load State, or press F8.

=========================================
10) Save input config file (cfg.ini) help
=========================================

When you configure different input features such as Key Setups, and Frameskip RADARnes will automatically save those settings into a file called cfg.ini so you can automatically have those same settings next time you use RADARnes. In order for this file to work appropriatly however, it must be in the same directory of RADARnes.

=============================
11) Screenshot help (nes.bmp)
=============================

A handy little feature in this version of RADARnes is the ability to save a screenshot of any moment while you are playing a game. In order to do this you must have the moment that you want to take a screenshot of on the screen and then you must press [Esc] and select File - NesShot from the GUI. This will save a file titled Nes.bmp into the directory of the rom you are running. 

To make a screenshot of the GUI and game as well simply Scelect File - Screenshot

In order to save a second screenshot you must rename or move the file Nes.bmp or Rom.bmp to something else and then follow the steps above. Otherwise it will just overwrite the current Nes.bmp or Rom.bmp

============================
12) The RADARemu IRC Channel
============================

Visit me and the rest of the RADARemu team on #radar on efnet. Staffers and I frequent this channel and may have a faster response to questions and requests through that channel.

================
13) Contact info
================

To contact me, or any other team member please e-mail me at CyberBry@crosswinds.net with the person whome your message is directed towards.



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Do not modify or distribute RADARnes without this file. If you were forced to find some other way of obtaining this file because it was not included with RADARnes. Please contact me at CyberBry@crosswinds.net.

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#Copyrite (C) 2000 of Bryan Yingling and the RADARemu Group. All rights reserved.#
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