Product:	Donkey Kong Jr. (Nintendo, Game & Watch Panorama Screen) Simulator
Version: 	5.01 (Standard 5, graphics improvements)
Started:	17th March, 2001
First release:	 3rd April, 2001
Latest update:	14th March, 2022

Author:		Luca "MADrigal" Antignano
Email:		lucantignano@gmail.com
Website:	http://www.madrigaldesign.it/sim/
Donations:	https://www.paypal.me/LucaAntignano



CONTENTS
--------
1. INFO and COPYRIGHT NOTICE
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                           INFO and COPYRIGHT NOTICE
                           -------------------------
This program is a handeld LCD game simulator, coded and compiled with Borland
Delphi 7.0.
This program is freeware. If you paid for it, you've been ripped off. In such
case, please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 Graphics\Backdrop\	folder to store optional wallpapers (fullscreen mode)
 Graphics\Manual\	folder containing the instructions manual graphics
 Graphics\Skin\		folder containing the game graphics
 Sound\			folder containing audio files

 DKongJrP.exe		main program
 Config.ini		configuration file
 Fmod.dll		sound library

 Readme.txt		this file
 Whatsnew.txt		history file
 LICENSE.TXT		license file
 FAQ.TXT		frequently asked questions

If you disagree with the above terms, PLEASE DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong Jr."	(C) Nintendo Co. Ltd., 1983
"Game & Watch"		(C) Nintendo Co. Ltd.
"Panorama Screen"	(C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
- Pentium-class CPU, 32 MBytes RAM, sound card (optional)
- OS: Windows, any 32-bit or 64-bit version

Simply unzip the archive into your chosen folder with the "full path"
option (right-click on the file icon and select the "extract to folder..."
option), then double click on the application icon.



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program reproducing an electronic handheld game. For more information
on handheld simulators, and download a wide selection of over 50 games,
please visit my website:

http://www.madrigaldesign.it/sim/



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest
2) demo mode: same as above



                                 HOW TO PLAY
                                 -----------
* Press the Open lid to open the handheld game.
* Press Time button to view current time (hold to view alarm time).
* Press Game A button to play game A (easy).
* Press Game B button to play game B (hard).
* Instructions:
  - Donkey Kong has been captured and chained by Mario.
  - Donkey Kong Jr. goes to papa's rescue with key he needs to open the locks
    on the chains.
  - Junior is attacked by fierce birds.
  - He uses umbrellas to leap from heights, and balloons to get up there,
    opening the locks on the way.
  - When he opens all 4 locks, papa is free.
  - Each time he opens one lock, he must go back to SATRT to retrieve the key,
    then sets out again is lost.
  - With three misses game ends.
* Score:
  -  1 point when Junior jumps to umbrella or balloon.
  -  2 to 10 points when Junior hits fierce bird with coconut.
  - 10 points when Junior opens one lock.
  - 10 points (extra bonus) when Junior opens all four locks.
* When score reaches 300 points and there are one or two misses, all the misses
  are cleared with fanfare. If there are no misses when a 300 score is reached,
  game goes into "CHANCE TIME". Score flashes and all the points are awarded at
  double value until a miss is scored.
* Maximum displayed score is 999 points. At 999 points score resets and game
  starts again (at higher speed).
* Highest scores are saved in the System Registry.
* After game ends, time function displays after about 5 minutes.



                                   CONTROLS
                                   --------
A) by MOUSE and TOUCH SCREEN

   Right-click anywhere to activate the popup menu

   Game A 		Game A (hold to view hiscore)
   Game B		Game B (hold to view hiscore)
   Time 		Time (hold to view alarm time)
   ACL			Reset the game

   Button overlays (*)	Move Junior
   Jump button          Jump

B) by KEYBOARD

   1 (**)		Game A (hold to view hiscore)
   2 (**)		Game B (hold to view hiscore)
   3 (**)		Time (hold to view alarm time)
   5 (**)		Open the game/Reset the game

   Arrow keys (**)	Move Junior
   Control key (**) 	Jump

   F1			View "About the author..."
   F2			View "Readme.txt"
   F3			View "Whatsnew.txt"
   F4			View instructions manual browser
   F12			Change video mode (fullscreen/windowed)

   Esc			Quit program

(*)  the controller overlay can be enabled/disabled at will (default: enabled)
(**) you can redefine the keys from the panel featured in the popup menu



                                   THANKS TO
                                   ---------
Ren van Egmond	for providing scans and photos of the original game
Anthony Lavenu	for providing scans of English instructions manual
Simone Congiu	for additional Delphi programming
Itizso		for providing 3D animation of the directional cross

Beta-testers	Robert Kacsich, Andy Cole, Guyfawkes, Marco Lago, David Calandra,
		Roberto Mayrhofer, Carlos Botella
