4th December, 2017 - Release 5.00 (Standard 5, complete rewrite)
Added a new option to the on-screen game menu, to enable the user to change
from fullscreen to windowed (shaped) mode on the fly; minor tweakings.

16th October, 2017 - Release 5.00 * PUBLIC BETA *
Officially released through an "open beta testing" program.

21st July, 2017 - Release 5.00 * PRIVATE BETA *
Implemented new graphics system based on "skins" for both the game and the
instructions manual; all of the skin options can be changed via the included
"config.ini" file; the visualization mode can now be changed to "fullscreen";
added a new key configurator panel (settings are saved into the system
registry); all game buttons can now be operated via keyboard, mouse and touch
screen; new splash screen; new "about" screen; minor fixes and optimizations to
the source code; added support for .png images; added on-screen menu to the
"fullscreen" mode; added option to the menu to allow the editing of the
configuration file; added "halo" to sprites to replicate the glow of the LED
sprites; added animation to the joypad button.

26th January, 2015 - Release S4/1.04 (Standard 4, larger manual added)
Added larger instructions manual browser; minor optimizations to the source
code; added a brand new splash screen, allowing to hide/display it at the next
startup.

December 5th, 2011 - Release S4/1.03 (Standard 4, complete rewrite)
Completely rewritten source code in order to do major optimizazions, fix bugs,
etc.  Re-recorded original sound samples at higher quality. Included new much
more detailed graphics.

August 6th, 2007 - Release S3/1.02 (Standard 3, XP-compatible sound update)
Completely changed "lightcycle engine" sound routines: now works perfectly
on any Windows version; removed PC speaker workaround for Windows 9x users;
changed source a bit to use FMod.dll 3.7.5; minor graphics changes to the
"About..." window; compiled with Delphi 6 for more stability.

June 8th, 2001 - Release S3/1.01 (Standard 3, fix for Win2000 users)
Had to remove the PC speaker routines (to reproduce the light cycle engine in
the first game). Now the game is playable in Windows 2000 OS too, even though
cycles are silent! =(
