Maximize this window and view at 1024x768 or else it is probably ugly.
BTW, no readme for this version, as it is being rewritten or whatever.


	-> The Pretendo Team


Whatsnew - Pretendo 0.20 - [12 June 2000]
======================================================

	- waveout plugin by Greg (foaccess@aol.com)  pretendo can now run with or without directx!
	- re-did NES "system" stuff... code is neater, cleaner, faster, portable, and in a c++ class
	- made a lot of changes to the APU core
	- fixed problem with sound _not_ playing sometimes, should work always now
	- re-worked APU core from bottom up (now portable C++)
	- added ability to toggle sound channels
	- re-wrote DSound plugin from scratch
	- DSound plugin now buffers aduio (much shout outs to VBRunner for the help) it sounds loads better now!
	- corrected minor mmc1 bug (skate or die 2 works properly now)
	- re-worked PPU core from bottom up (now portable C++)
	- sound now works with TNSe's recompiler
	- hand tuned some rendering code..... nice speedup!
	- added hard-reset
	- fixed reset bug... games that used to _not_ reset now do
	- vs unisystem stuff emulated (preliminary and ugly)
	- fixed IRQ/NMI and timing issues with Shu Kondo's 6502 core
	- fixed memory leaks
	- nearly all rendering is in ASM now
	- re-did ddraw video plugin (faster)
	- fixed a few things in dib plugin
	- improved scroll logic
	- updated input plugins to allow for special devices
	- win32 input now has "insert coin" option for vs unisystem ('C' key)
	- preliminary zapper support (hack) in win32 input plugin
	- fixed crashing problems in the debugger
	- fixed crashing problems in the cheat finder
	- fixed sprite write bug (some demos work better)
	- fixed save bitmap code in DirectDraw plugin
	- added neato history list to "open" button (recent roms)
	- dib plugin now saves bitmaps
	- numerous PPU improvements
	- changed to the Zero Paging version of Neil Bradley's CPU core (faster)
	- scratched internal support of ALL mappers besides 0,1,2,3,4,7, and 9
	  NOTE: if you want to play a game that has some other mapper, you'll want to download a mapper plugin
                for that mapper.  For now, goto http://tnse.zophar.net/ and find your desired poison, or wait
                until the OpenMapper project is in order (soon). 
	- fixed save-state problems, should be ok now.
	- added timing dialog
	- support for ZIPed rom images
	- maybe a bunch of things we missed... oh well


Whatsnew - Pretendo 0.10 public beta - [11 April 2000]
======================================================

	- Happy 1st Birthday to Pretendo
	- we've entered the tenths place, baby
	- cheat finder complete
	- abstract cpu layer for (see next line!)
	- cpu core plugins!
	- mapper 225 (71-in-1) much better
	- mapper 18 is almost perfect
	- mapper 40 is partially supported, but something is wrong with the IRQ ( see below )
	- corrected mirroring problems with mmc1
	- $2005/$2006 insanity finally corrected (mario1 scoreboard no longer flickers)
	- optimization and fixes to the renderer... faster and more accurate now
	- re-did sprite priorities (still not 100% correct)
	- re-did memory system to use bank based handlers instead of ranges... faster now, and compatible with NESten
	- re-did some chr-rom stuff and massive improvements to MMC3 (yes, mario2 and mario3 finally work!)
	- added 8-pixel clipping junk... mario3 and rc pro am 2 (and any other game that uses it) look better now
	- added "jump to address" feature to the "debugger"
	- removed all caching... caused bugs, needs re-write
	- ddraw plugin now supports screenshots
	- new sprite priorities system.... faster and more correct (punchout)
	- changed a bunch of stuff in the scanlines renderer
	- fixed bugs in video plugins (fewer crashes now)
	- added new handy dandy toolbar if you're too lazy to do menus... note it's not done yet
	- major re-write of DSound code, output is much cleaner
	- oh yes, sound plugins!
	- corrected some minor bugs in the ROMLoad class..... it's now totally portable
	- fixed registry issues... pretendo no longer throws a shitfit if there are no registry entries for it
	- added TNSe's interpretive core
	- fixed bug in dinput plugin... keyboard reads are no longer global
	- added support for mapper 41 (caltron 6-in-1)
	- massively improved sprite0 hit detection (rc pro-am works perfectly now)
	- mapper plugins (compatible with NESten too!)
	- pretendo window size and position saved to registry
	- pretendo now pauses emulation if the window loses focus
	- cleaned up some ppu abnormalities.... tweaked some things, fixed sprite 0 hits a bit more....
	- rad racer works
	- map40 followup: smb2j works fine with TNSe's core
	- fixed sprite0 again (bastard)
	- audio plugins now use mmx/fpu if avail
	- re-did PPU latch functions for mapper plugins
	- added lots of mappers somewhere along the way, just never documented it.  
	- full list of supported mappers follows. (note, some are partial)
	- 0,1,2,3,4,5,7,8,9,10,11,15,16,17,18,19,21,22,23,24,32,33,34,40,41,64,65,66,68,69,71,78,91,99,184,225,227,255
        - made some changes to the input plugin structure to make way for other devices
	- added a few little features to the cpu plugin system to allow easier core implementation
	- new temporary readme file.  i take NO responsibility for any typos, or things that are slightly incorrect due
          to lack of brain activity.  this was last-minute documentation
	- temporarily removed 8-pixel clipping junk to make way for a better method... it was VERY un-optimal
	- game genie support is temporarily broken :( ... this is because the new core system is very different, 
	    plus we want to make it so it can be shut off/turn on in mid-game
	- plugin loading/unloading much more efficient now
	- PPU now uses static memory should be more efficient, less memory fragmentation
	- added the ability to clear the list of cheats you have made
	- can FORCE pretendo to only use internal mappers
	- can tell pretendo what directory to look for mappers in ( handy if you want to share with NESten )
	- added TNSe's recompiling core.  work in progress here.  sound doesn't always work with it.  this 
          will be fixed.




Whatsnew - Pretendo WIP2 (0.06) - [12 February 2000]
====================================================
	
	- palette is now saved to the registry
	- good number of internal changes
	- better error handling, hardly anymore nasty GPF errors
	- changed windowed screen size to 256x240 pixels.  this is NES's native resolution, so in theory, the graphics 
	     should be a bit faster since nothing is being stretched.
	- fixed debugger.  it's now using prg in active banks, not just 4.  do you really care?
	- changed plugins structure a bit, and made some header files public domain, go download them!
	- pattern cache (work in progress type thing going on here)
	- directx video now utilized directx 7.  if you dont' have it, get it!
	- slight improvements to mapper 1 (nintendo mmc1)
	- added support for pal/ntsc rendering, see settings menu...
	- configurable joystick support
	- corrected and sped up sprite0 related issues (thanks TNSe!)
	- more mmc1 improvements
	- mmc3 improved vastly, although having problems with chr-switching (eeew)
	- SRAM now emulated, and working
	- basic cheat-finder added, very cool!
	- preliminary sound driver (DSound!)
	- many more mappers supported, but some don't work properly, or at all
	- minor fix in sound driver, a bit cleaner now
	- finally 60 fps snyc in windowed mode :)
	- screenshots yay.
	- correct typographical errors, and added a few things to the readme file
	- new icon by PrOxY
	- maybe some stuff I forgot



Whatsnew - Pretendo WIP (0.051) - [18 December 1999]
====================================================

  - Everything