
//
// ace - Another Capcom (play system) Emulator
//


// version 1.9 (24/02/02)

 - Added the ability to read Nebula .dat files (thanks ElSemi). All CPS2 games
   whose code roms have been decrypted are playable, now.
 - Added Waku waku 7 (neogeo).
 - Improved clipped sprite blitting a bit.
 - Finally an (almost) serious readme.txt file 8-)
 - Fixed the annoying left memory deallocation on chip bug (this is for the freaks
   at emuita.it trying to translate into Italian all the new ace features. 
   now translate this 8-)

// version 1.8 (22/01/02)

 - Added Metal Slug 3 (nd).
 - Added Rockman the Power Fighters 2 (Japan).
 - Added Viewpoint.
 - Finally fixed save state bug in NeoGeo savestates. Now you can save
   and reload without hanging the sound chip.
 - Fixed music in Shock Troopers (now it doesn't hang after intro).
 - Added some basic renderers.
 - Fileselector recognizes your mousewheel!
 - Extended pro-Logiqxetor crc32 support and rom search.
 - Source: rewritten video interface code. Now the interface should be
   pixel correct & portable (I hope!).

// version 1.7a (post-Halloween 2k1)

 - Fixed a bug in tile32 rendering (bad tiles in vsav2).
 - You can now choose arcade/console mode for NeoGeo (neogeoarcade parameter).
   Some games do not work in arcade mode (e.g. Metal slug 2/X).
 - Corrected Super Sidekicks - now it works (but only if sound is on).

// version 1.7 (Halloween 2k1)

 - Added Super Dodgeball.
 - Added Goal Goal Goal.
 - Added Neo Turf Masters.
 - Added Shock Troopers (music stops after intro).
 - Added Super Sidekicks (game stops working at 1:38 - god knows why).
 - Added Marvel Super Heroes Vs. Street Fighter.
 - Added Vampire Savior 2.

// version 1.6 (16/10/01)

 - Added sound in NeoGeo games.
 - Added sprite scaling in NeoGeo games (thanks to David Raingeard!)
 - Added Metal Slug 002.
 - Added Metal Slug X (coolest game in the world).
 - Added KOF94.
 - Implemented autoframeskip and onscreen fps counter.
 - Corrected a bug in NeoGeo game saving.
 - Corrected a bug in NeoGeo character positioning (black line
   on the right).
 - Source: removed all the warnings and errors with vc5 and 6.

// version 1.5 (17/09/01)

 - Added System 16, System 18 and NeoGeo emulation!
 - Added Shinobi.
 - Added Shadow Dancer.
 - Added Puzzle de Pon.
 - Added Puzzle Bobble.
 - Added Neo Drift Out.
 - Added Metal Slug 001.
 - Removed midas11.dll (static link) - exe filesize is only 165k!
 - Code is more object oriented.
 - Added the "usesysmem" parameter in the ini file - be sure to try it out if emulation
   is slow.

// version 1.4 (19/08/2057)

 - Added quick save/load states.
 - Finally get rid of the eeprom bug - no kludges anymore for cps2 games.
 - Eliminated a bug that stopped sound in msh and sfa2.
 - Corrected a sprite bank bug.
 - Nicer gui font.
 - Implemented "parent" romsets.
 - Improved gui romselector.
 - Implemented gui messages. Gui is not hybrid anymore.
 - Switched to DirectDraw 3, and surprise of surprises: DDraw3 is faster than DDraw7.
 - Added a bunch of options to the ini file.
 - Added Vampire: The Night Warriors.
 - Added Capcom Sports Club Asia (clone).
 - Added 19xx Hispanic (clone).
 - Added Armored Warriors.

// version 1.3 (09/08/01)

 - Switched to a68k core - needless to say: 110 fps in Final Fight!!
 - DX Win2k bug eliminated! Thanks to Tim, Logiqx, Lorenzo , ayeye , Fox 
   and all the others that helped me (opensource power!).
 - Added Street Fighter Alpha 2.
 - Added Super Street Fighter 2.
 - Implemented a new tile engine for CPS2 games : now, since there is no need to decode tiles
   anymore, loading times are lightspeeded!
 - Added Marvel Super Heroes.
 - Added Dungeon And Dragons Tower of Doom.
 - Introduced CPS2 layer priorities and layer enabling. Many games fixed.
 - Some work on the gui - you have a romselector now, and also some graphicmodes.
 - 90 degrees rotated gui support!
 - Added 19xx USA.
 - Added Eco fighters ("this area is suffering from deforestation" - ROTFL).
 - Added Battle Circuit Japan.

// version 1.2b (30/07/01)

 - Sound is now stereo (thank god 8-)
 - Added a bunch of configurable options from the ace.ini file. With 22050 sound frequency
   all CPS1 games are also playable at full speed on my pc.
 - Hopefully solved the 32bpp-only problem.

// version 1.2a (30/07/01)

 - I realized that I was emulating too much! M68k core was in fact
   overloaded of features - that I obviously removed this late at night
   obtaining *Full framerate* with sound in all CPS2 games on my pentium 450!

// version 1.2 (29/07/01)

 - Added QSound in CPS2 games.
 - Added Capcom Sports Club Japan (970722).
 - Added Street Fighter Alpha (950627).
 - Sprite drawing code modified - it should be better, not perfect jet.
 - "Optimized" all tile drawing - now ffight gets 80 fps without sync.
 - Finally added rowscroll!

// version 1.1 (13/07/01)

 - Main cps2 core.
 - Added preliminary support for Super Puzzle Fighter 2 X Japan (960531).
 - Eeprom emulation added thanks to mame authors.
 - Added z80, ym2151, okim6295 and sound support.
 - Added preliminary support for Street Fighter 2 - The World Warrior (910214).
 - Added support for Three Wanders (910520) - mostly accurate support.
 - Added support for Mega Man - The Power Battle (Asia) (probably one of the best cps1 game
   graphics).
 - Fixed some bugs in tilemap display and added layer priority support - now the Final Fight
   metro shows up.
 - Inserted some multirom support code. Now this is a real multi-game emulator.
 - Some *really minor* speedups - help needed for this!

// version 1.0 (13/05/01)

 - Main cps1 core.
 - Final Fight support.
