Callus95 0.42 Patch 2.4
-----------------------

INFORMATION
-----------

This is a patched version of Callus95 0.42, made by Bloodlust Software allowing
extra games, DIP settings and features that were unknown at the time of release.

99.9% of Callus and Callus95 is written by Sardu, we take no credit for this
great CPS-1 system emulator... All credit belongs to Sardu, may the legend live.

Callus95 has not been officially updated since 06/24/1998.
Thus, it can be considered as a dead project.

WE DON'T HAVE ANY CALLUS OR CALLUS95 SOURCE CODE, NOR ANY ACCESS TO SOURCE CODE.

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* NOTES *
---------

If you are new to Callus95 please read through the last official 'README.TXT' file
(included with zip) for full instruction on how to run and use Callus95.

ROM names have changed to match MAME (Multiple Arcade Machine Emulator) so allot
of ROM's in old Callus archives will not work in this version. If you would like
to know the new ROM names select option 'write gamelist' in the Callus95 menus,
then browse through the newly created 'GAMELIST.TXT' in your Callus95 directory.

All ROM sets are merged with the World version being the main set where possible.
This means that any Japanese or U.S.A. revision of a game will need its ROM's
included in the same zip or directory that holds the World version. Information
on where ROM's should be stored is also displayed in the 'GAMELIST.TXT' file but
remember to create a new one first (explained above).

Read through the 'KNOWN PROBLEMS' (bottom of this file) before sending bug reports.
If you have any questions not answered in the readme files you could try joining
#CPS2Shock on EFnet and see if anyone can help you there.

Homepage: http://cps2shock.retrogames.com/cls95p/
Email  : cps2shock@retrogames.com

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WHATS NEW IN PATCH 2.4
----------------------

New Games Added;

    King of Dragons, The (USA)
    Knights of the Round (USA)
    Saturday Night Slam Masters (USA)
    Street Fighter II (USA 910522)
    Warriors of Fate (USA)

Other changes;

    Removed sfzch with qsound from showing in the gamelist, instead its selected
    in the callus95.ini file by turning 'sfzch_qsound' on.

BUGS REMOVED AND FIXES
----------------------

    Fixed a small bug that stopped CTRL+1 being pressed at the same time while using
    a HOTROD joystick. There are still some issues that need to be fixed. A Big thanks
    to Hanaho (http://www.hanaho.com/products/HotRodJoystick/) for the donation of a
    Hotrod SE joystick to help get more compatibility with our patches.

    In general this release should now be stable in all winNT versions.

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PAST UPDATES OVER LAST OFFICIAL CALLUS95 RELEASE 
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GAMES SUPPORTED
---------------

    Street Fighter Zero/Alpha (Multi, CPS Qsound hack)

         The game has been reversed engineered to add the following which is
         missing from the normal CPS Changer version.

         Qsound title screen, Attract mode sounds, Street Fighter Zero / Alpha speech,
         You Win/Loose, Timeover, Draw and Continue countdown speech, 2 missing tunes,
         20 Attack sounds, 16 Character sound FX, 8 Character speech sounds and
         5 Character death sounds.

        *note* Qsound ROM's must be in a file 'QSOUND.ZIP' in your roms dir.

    Cadillacs Kyouryuushinseiki (Japan)
    Captain Commando (USA)
    Final Fight (USA)
    Forgotten Worlds (USA)
    Ghouls'n Ghosts (USA)
    King of Dragons, The (USA)
    King of Dragons, The (Bootleg) fully working
    Knights of the Round (USA)
    Lost Worlds (Japan)
    Magic Sword - Heroic Fantasy (USA)
    Mega Man - The Power Battle (Asia)
    Mercs (USA)
    Muscle Bomber - The Body Explosion (Japan)
    Pang! 3 (Euro, Mitchell)
    Pang! 3 (Japan, Mitchell)
    Punisher, The (USA)
    Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan)
    Sangokushi 2 (Asia)
    Saturday Night Slam Masters (USA)
    Street Fighter II (Japan 910214)
    Street Fighter II (USA 910206)
    Street Fighter II (USA 910214)
    Street Fighter II (USA 910228)
    Street Fighter II (USA 910522)
    Street Fighter II' C.E. (Accelerator Pt.II)
    Street Fighter II' C.E. (Red Wave)
    Street Fighter II' C.E. (USA 920313)
    Street Fighter II' C.E. (USA 920513)
    Street Fighter Zero/Alpha (Multi, CPS Changer Jap)
    Strider Hiryu (Japan set 2)
    Varth - Operation Thunderstorm (USA)
    Warriors of Fate (USA)

ADDITIONS INTO THE MAIN CALLUS95 PROGRAM CODE
---------------------------------------------

Loading ROM's from sets stored in either split merged or merged formats.

  *note* Split merged format does not allow ROM loading using unzipped ROM's in
         their own directory. ALL roms must be zipped for it to work.

Input handlers to allow:  All buttons in Sfzch and pause key to 'F12'
			  All buttons in Street Fighter II (USA 910228).
			  Rotation in Forgotten / Lost Worlds.
			  Menu key moved from 'SPACE' to 'TAB'

New CALLUS95.INI options as follows;

  hotrod_joystick       = Enables Hotrod joystick support.

  display_split_romset  = Will make Callus95 display correctly the available games
			  if you are using split merged ROM's.

  pnickies_test_version = Changes pnikies (japan) play the US test version.

  region 		= Forces sfzch / qsound hack to a country region. Options are
  			  japan , usa , asia , euro , brazil , hispanic 

  all_characters        = Forces sfzch to show all characters on character select.

  unlimited_taunts      = Allows unlimited taunts with any character in sfzch.

  sfzch_qsound          = Forces sfzch to use qsound. Qsound ROM's sould be in
			  'QSOUND.ZIP'. Gamelist.txt cannot be created when this is on.

  sf2_qsound            = Forces all sf2 games to use qsound. Qsound ROM's sould be in
			  'QSOUND.ZIP'. Gamelist.txt cannot be created when this is on.


FIXES TO PROBLEMS THAT EXISTED IN LAST OFFICIAL CALLUS95 RELEASE
----------------------------------------------------------------

DIP switch settings added for ;	Capcom World 2 (Japan) 
				Quiz and Dragons (USA and JAPAN)
				Ghouls'n Ghosts (USA and Japan)
				Strider (USA and Japan)

Sprites priorities fixed in ;	1941 (all versions)
				Varth (all versions)
  				Nemo (all versions)
  				Capcom World 2 (Japan)
  				Quiz and Dragons (Japan)

Corrected GFX problems in ;	Attract mode in MegaTwins (all versions)
				Capcom logo screen in Varth (all versions)
				Start-up of Quiz and Dragons (Japan)
				Line Scroll Added to Varth (all versions)


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KNOWN PROBLEMS (please read before reporting bugs)
--------------------------------------------------

Vertical Games like 1941 and Varth are displayed sideways.

Street Fighter Zero / Alpha (Qsound hack)
    Player sounds use one channel. This means some sounds cut early.
    The bird sound dosn't stop after knock down untill more sounds occur.
    Some character sounds are still missing compared to the CPS-2 version.
    Sound fades don't work.

Street Fighter Zero / Alpha
    Some characters may partially disappear if thrown or punched while
    against the left side of the screen.

Forgotten Worlds / Lost Worlds
    There is a small sprite priority error in the later levels.

Warriors of Fate (all versions)
    There are sprite priority errors at the main gate on the third level.
    Also line scroll missing on Fire Level.

Mega Twins (all versions)
    Line scroll missing during gameplay. This error is in the original callus also.

Street Fighter C.E. (All versions)
    There are sprite priority errors in ryu's ending.

Quiz & Dragons
    There is a logo misplacement and line scroll missing on title screen
    during attract mode. This error is in the original callus also.

King of Dragons (JAP) and (Bootleg) only
    Line scroll missing at the start of the player select screen.
    This error is in the original callus also.

Magic Sword (all versions)
    Line scroll effects are missing (when using magic for example).
    This error is in the original callus also.

Carrier Air Wing (all versions)
    Missing Sprites. For example the helicopter that drops tanks midway in the
    second level is invisible, also structures you destroy to fly through
    building. Line scroll later in game is also missing. This bug is in
    the original callus also.

Tenchi wo Kurau
    If a flaming branch hits you (level 7) it displays as garbage. On level 8 there
    is garbage on the screens and the end of the game has bad sprite priorities.

Saturday Night Slammasters (World) / Muscle Bomber Duo (World)
    This game can lockup and also has missing GFX due to game protection.


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Kudos go to 
-----------
    Sardu (CPS-1 god)
    Iczelion (win32asm god)
    The CPS Patch Centre (Watch him dance on one foot)
    Razoola (Webmaster and whippet god)
    Ragemen1&2 (Neogeo gods)
    Antiriad (Weather god)

    And everyone who made that patch possible.


This Patch is authorised by bloodlust software. 

9b77433abe309395711ef9fcdcba9c73

eof
