Release notes of System 16 Emulator v0.82 DOS version.

***Enhancements/Bug fixes since 0.80:
1. Sound states are kept in save-game files.
2. Supports for Ensoniq PCI soundcards. (Bomb)
3. Added MOVIE RECORDING/PLAYING supports. Use F9/F11 for recording/playing.
4. Fixed the PCM sounds out of sync bug for OUTRUN and Space Harrier
   (Sean Connolly).
5. Fixed the command line option "-rdtsc". (Gazza)
6. Added "-noleds" command line option for systems cannot work properly
   with the keyboard led control routines. (Paul Geldston)
7. Fixed keyboard re-define routine for emulation control keyes. All control
   keyes can be correctly re-defined now. (=CO=)
8. Changed the method in switching video mode at welcome title which had
   caused some systems to hang or reboot even without the title appearing.
9. Added command line option for gamma correction "-gamma #".
10. Added command line option for thick scanline mode "-scanlines2".
11. Eliminated some display glitches in switching back from UI mode.
12. Fixed display position in Eagle horizontal mode.
13. Both Left and Right shift keyes can be re-defined as game control keyes
    now. This works great for Time Scanner. (=CO=)
14. Upgraded Tatsuyuki Satoh FM core to 0.34D.
15. The 400x300 X-Mode display mode for vertical display games is much more
    compatible than before.
16. Added a new gcs file: Atomic Point. (Thierry)
17. Fixed game description input in SAVE GAME selection screen. (=CO=)
18. Sounds output are turned off before entering menu. (=CO=)
19. Fixed random crash of QUARTET2 after loading a game state.
20. Supports for MS SideWinder gamepad and LPT SNESPAD. Use "-joytype 8" for
    MS SideWinder and "-joytype 10" for SNESPAD.
21. Added a new gcs file: Riot City. (Thierry)



***Features not supported:
1. Half-transparent sprites.
2. ADPCM sounds. (NEC uPD7751/7759 decoding cofficients are still unknown)
3. Sprite mesh in Aurail's attract mode.
4. Sounds for Hang-On.


***Known bugs:
1. Sprite/BG priority problems of Moonwalker.
2. Sprite priority problem in Round2 of Fantasy Zone.
3. Sprite priority problem in demo mode of Wrestle War.
4. PCM sounds in Super Hang-On doesn't work properly.
5. OUTRUN and Super Hang-On cannot save sound states.


Visit the official System 16 Emulator homepage at:
    http://www.system16.com

Don't miss the DIRECT-X port by Bartman:
    http://abyss.moving-people.net/s16w32.html    ,or
    http://abyssweb.ml.org/s16w32.html

--
System 16 Arcade Emulator (c) 1996-98 Thierry Lescot, Li Jih Hwa

