      ____                               _
    / ___| ___  __ _ _ __ ___ _   _ ___| |_ ___ _ __ ___
   | |  _ / _ \/ _` | '__/ __| | | / __| __/ _ \ '_ ` _ \
   | |_| |  __/ (_| | |  \__ \ |_| \__ \ ||  __/ | | | | |
    \____|\___|\__,_|_|  |___/\__, |___/\__\___|_| |_| |_|
                              |___/

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Instructions and tips at:
https://github.com/drhelius/Gearsystem
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Gearsystem is an accurate cross-platform Sega Mark III, Master System, Game Gear, SG-1000 and Othello Multivision emulator.
Created by Nacho Sánchez. Follow me on X: https://x.com/drhelius
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Features:
    - Accurate Z80, VDP, PSG and YM2413 (OPLL) FM sound emulation.
    - Support for the major cartridge formats, Korean multicarts and automatic NTSC/PAL region detection.
    - Light Phaser and Paddle Control support.
    - Battery-backed RAM saves, save states with preview and rewind, and run-ahead.
    - ZIP ROM loading, Game Genie and Pro Action Replay cheats, and VGM recording.
    - Full debugger with disassembly, breakpoints, symbols, memory editor, IO inspector and VRAM viewer.
    - MCP server for AI-assisted debugging and hardware inspection.
    - Standalone builds for Windows, Linux, BSD and macOS, plus libretro support.
    - Portable mode, programmable shader chains, command-line loading, drag and drop, and modern controller support.
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Licensing:
    - Gearsystem code: Copyright 2013-2026 Nacho Sanchez, GPL-3+.
    - Dear ImGui and ImPlot: Copyright 2014-2025 Omar Cornut and contributors, MIT.
    - nlohmann/json: Copyright 2013-2025 Niels Lohmann, MIT.
    - mINI: Copyright 2018 Danijel Durakovic, MIT.
    - miniz: Copyright Rich Geldreich and contributors, Unlicense.
    - stb: Copyright Sean Barrett and contributors, public domain or MIT.
    - glad: glad contributors, WTFPL or CC0-1.0 and Apache-2.0.
    - libretro API header: Copyright 2010-2024 The RetroArch team, MIT.
    - Shader assets: respective authors, GPL-2+, MIT and public domain.

See the repository LICENSE and the vendored dependency sources for the full license texts.
