 | Punch |  | Oversway to background/foreground if crouching * hit opponent who is overswaying * roll to background/foreground when getting up * turn in the air |
 | Kick |
 | Powerful Attack |
jump | Air Defense | jump, hold | turn your character around to face the other way * can also press an attack button whilst holding the button |
far  | Taunt * can be cancelled at any time |       | Short Jump |
  | Jump Back * also dodge projectiles |   | Dash * can also dash jump |
 | Crawl forward |  | Offensive Crouch |
* If you are in the middle plane and your opponent is in the background or foreground, you can: press to hit them high & bring them back to the middle plane press  to hit them low & bring them back to the middle plane |
* If you are in another plane and your opponent is in the middle plane, you can press to hit them and return yourself to the middle plane press to hit them into the opposite plane whilst you return to the middle plane (Joe Higashi and Hon Fu will knock the opponent down without knocking them into the opposite plane) |
* !BG means that move knocks opponent into Background plane * !FG means that move knocks opponent into Foreground plane |
| * Fake Moves: (the start animation of a Special Move) require only a direction and button press of AB for a Deadly Attack, or BC for a Ultra or Hidden Power Attack. The fakes are shown in each character's move section with their normal moves |
* Dodge Attack: when blocking an opponent's attack, press   |
| * Guard Cancel: during an attack, all characters can use powerful Guard Cancel techniques to break the enemy guard (indicated with !GC). The Guard Cancel move can only be done when the Power Gauge is flashing. |
| * Blocking: once you have started blocking an opponents attack (combo or special moves), you do not have to keep holding the joystick in the block position. Your character will successfully block the remainder of the attacks if you blocked the first hit. This makes Guard Cancel Attacks a little easier to perform |
| * Recovery Attacks: some characters can perform a special kind of attack whilst they are getting up off the ground (after being thrown/combo'd etc). When executing the move, before standing, your character will perform their attack on an unsuspecting hovering opponent! |
| * Pursue Attacks: some characters can perform follow-up attacks on an opponent who has been knocked down by a combo, throw or Special Move. |
| * Ultra Deadly Attack (S.POWER): only possible when your character's energy bar is flashing or the Power Gauge is full or flashing (can also be done if both are flashing instead of the P.POWER move) |
| * Hidden Power Attack (P.POWER): only possible when your character's energy bar is flashing and the Power gauge is full or flashing |