 [moves]
| Basic Moves |
 | Weak Punch |  | Weak Kick |
 | Strong Punch |  | Strong Kick |
 | Low Dodge Attack |   | High Dodge Attack |
during T.O.P. mode
 | T.O.P. Attack | tap quickly | Small Jump |
  | Back Dash |   | Dash |
close    | Throw | when grabbed
    | Throw Escape |
while knocked down | Small Forward Down Evade | while knocked down | Small Back Down Evade |
while knocked down | Big Forward Down Evade | while knocked down | Big Back Down Evade |
 | Taunt |
| * Power Meter: can charge up twice, once for the S.Power and twice for the P.Power. S. and P.Powers have been simplified: every character has 2 S.Powers and 2 P.Powers. There are some hidden P.Power with certain characters. |
| * Guard Crush: if you guard too often, your body will turn red, indicating that your Guard Crush meter is almost to its critical point. Another heavy hit, and you will be wide open for a big combo. To prevent this, use the Just Defended system explained below. |
| * Feint Moves: each character has two feint moves. The feints are shown in each character's move section with their normal moves. You can use this moves to combo. |
| * T.O.P. System (Tactical Offensive Position): before each match, you can choose when activate the T.O.P. meter in 3 places on the life meter (beginning, middle, end). When your life meter reaches the T.O.P. gauge, your character flashes, and you get several advantages: 1) Offensive Power Up; 2) Life recovery; 3) Ability to use T.O.P. attack. When your life meter falls out a T.O.P. range, you return to normal. T.O.P. Attacks have several uses: it does heavy damage, and the guard crush power of the attacks are big. |
| * Just Defended: if you defend a move at the last second, your character will flash blue, and you will gain health. You can also do this in the air. Just Defended have these special advantages: 1) Life Recovery; 2) Guard Stamina does not decrease; 3) Ability to use Guard Cancel. You can Just Defend anything, including S. and P.Powers and anti-airs. Plus you can Just Defend multiple times, where otherwise you would get hit. |
* Breaking: you can stop certain special moves in the middle of it by pressing . Each character has at least one Breake-able move signed with !BR. Breaking will allow you to recover quicker than if you didn't Breake. |
* Taunts: hitting during battle will taunt. You can cancel out by moving. Moreover every character has 2 special finishing taunts. You do them right after it says "KO" and one is done  and the other  . |
|
| Rock Howard |   |
| Throws and Holds |
close    | Kokuu Sen |
| Deadly Attacks | Feint Moves |
  | Reppuu Ken |   |
  | Double Reppuu Ken |
  | Joudan AtemiNage |
  | Gedan AtemiNage |
   | Rising Tackle |
  | Hard Edge |
  | Rage Run |
   | ShinkuuNage !BR |
jump close  |
after breaking ShinkuuNage hold and let go | Rasetsu |
| S.Powers |
   | Raging Storm |
   | Shine Knuckle |   |
| P.Powers |
   | Raging Storm * can be hold |
   | Shine Knuckle |   |
             | Neo Deadly Rave |
| T.O.P. Attack |
| Overhead Kick |
|
| Terry Bogard |   |
| Throws and Holds |
close    | Buster Throw |
| Deadly Attacks | Feint Moves |
  | Power Wave |
  | Burn Knuckle |     |
  | Power Dunk !BR |
  | Crack Shoot |
  x3 | Power Charge |
| S.Powers |
   | Power Geyser |
   | Buster Wolf |
| P.Powers |
   | Power Geyser |
   | Buster Wolf |
| T.O.P. Attack |
| Max Dunk |
|
| Kim Dong Hwan |   |
| Throws and Holds |
close    | Tai-otoshi |
jump close, any direction but up | Tai-hineri |
| Command Moves |
then quickly jump | Super Jump |
| jump on wall, opposite direction | Sankaku-tobi |
jump  | Ushiro-geri |
| Deadly Attacks | Feint Moves |
  | Raimei Zan |
  | Kuu Sa Jin !BR |
jump  | Hishou Kyaku |
  | Shiden Kyaku |     |
  | Ashi Binta |
| S.Powers |
jump   | Super Dong Hwan Kyaku |
   | Raimei Dan |
| P.Powers |
jump   | Super Dong Hwan Kyaku |
 hold | Raimei Dan |
    | Ore-sama Houou Kyaku |
| T.O.P. Attack |
| Kaiten Dong Hwan |
|
| Kim Jae Hoon |   |
| Throws and Holds |
close    | Tai-otoshi |
| Command Moves |
backstep | Shou-Kyaku Hou |
| Deadly Attacks | Feint Moves |
   | Hi En Zan !BR |
Hi En Zan using
  | Ten Sou Zan |
  | Han Getsu Zan |
jump  | Hishou Kyaku |
Hishou Kyaku  | Hassei Waza * must use same button of Hishou Kyaku |
Hishou Kyaku  |
  | Ryuusei Raku |
hold | Shakka Shuu |   |
| S.Powers |
   | Houyoku Ten-Shou Kyaku |
   | Houou Kyaku |   |
| P.Powers |
   | Houyoku Ten-Shou Kyaku * can be hold |
   | Houou Kyaku |   |
| T.O.P. Attack |
| High-Angle Neri Chagi |
|
| Hotaru Futaba |   |
| Throws and Holds |
close    | Ten Raku-tou |
jump close, any direction but up | Hanten-tou |
| Command Moves |
jump | Kuuchuu Furi-Muki |
jump  | Kou-shuu Da |
| Deadly Attacks | Feint Moves |
  | Hakki Shou |   |
jump  | Ren-geki Shuu |
  | Ten-shin Shou |
  | Sou-Shou Shin |   |
close  | Sha-jou Tai |
  | Ko-bi Kyaku !BR |
| S.Powers |
   | Sou-Shou Ten-Ren-Ge |
   | Ten-Shou Ran-Ki |
| P.Powers |
 hold | Sou-Shou Ten-Ren-Ge |
   | Ten-Shou Ran-Ki |
| T.O.P. Attack |
| Sen-Kai En |
|
| Gato |   |
| Throws and Holds |
close    | Dai-en Shin |
close    | Dan-Zetsu Tai |
| Command Moves |
  | Sai-Gaku |
  | Mu-ran-Geri |
jump | Kuuchuu Furi-Muki |
| Deadly Attacks | Feint Moves |
  | Shin-Ga |   |
Shin-Ga   | Tsuika Kougeki * must use same button of Shin-Ga |
  | Rai-Ga !BR |   |
  | Fuu-Ga |
Fuu-Ga | Kou-Ga |
Fuu-Ga | Sen-Ga |
Fuu-Ga | Kyuu-Ga |
Fuu-Ga | Katsu-Ga |
   | Hou-zan Sai Heki-Ga |
| S.Powers |
   | Zero Kiba |
   | Tatsu Kiba |
| P.Powers |
   | Zero Kiba |
   | Tatsu Kiba |
 x3 | Ten-Ryuu Retsu-Kiba |
| T.O.P. Attack |
| Mou-Ko Kou Hazan |
|
| Bonne Jenet |   |
| Throws and Holds |
close    | Bye-Bye Boo |
jump close, any direction but up | Falling Crush |
| Command Moves |
then quickly jump | Super Jump |
| Deadly Attacks | Feint Moves |
  | Crazy Ivan |
  | Gulf Tomahawk |
  | The Hind !BR |
  | Buffrass |
jump then
         | Harrier Bee |
| S.Powers |
   | Many Many Torpedo |   |
   | Aurora |   |
| P.Powers |
   | Many Many Torpedo |   |
   | Aurora |   |
Just Defend   | An Oi Mademoiselle |
| T.O.P. Attack |
| Rolling Thunder |
|
| Marco Rodriguez |   |
| Throws and Holds |
close    | Kyokugen Zu-Tsuki |
| Command Moves |
  | Kyokugen Hiji |
| Deadly Attacks | Feint Moves |
  | Ko Ou Ken |
  | HienShippuKyaku |
hold | Ryuu-Sen Ken * 4 levels power up |
hold | Ko-Sen Kyaku * 4 levels power up |
  | Joudan Harai |
  | Gedan Harai |
  | Ko Hou !BR |
| S.Powers |
   | HaohShokohKen |   |
   | Kyokugen Ko Hou |   |
| P.Powers |
   | HaohShokohKen |   |
   | Kyokugen Ko Hou |   |
  tap | RyuKo Ranbu * 0-2 times for Level 1 3-6 times for Level 2 7-9 times for Level 3 10 or more times for Level 4 |
| T.O.P. Attack |
| ZanRetsuKen |
|
| Hokutomaru |   |
| Throws and Holds |
close    | Hikkaki |
jump close, any directions but up | Non-men Tsukuri |
| Command Moves |
  | Sliding |
  | Kuuten Keri |
| in air, jump again | Ni-dan Jump |
| Deadly Attacks | Feint Moves |
  | Karakusa-Giri |
  | Rakka-Zan Kyou |
  | Rakka-Zan Jitsu |
  | Ku Ha Dan !BR |
  | Shuriken |
jump  | Kuuchuu Shuriken |
| S.Powers |
   | Cho Hissatsu Shuriken * to finish |   |
   | Ougi Cho Hissatsu Tatsumaki |   |
| P.Powers |
   | Cho Baku-en Kunai * to finish |
   | Kyuukyoku Ougi Cho Baku-en Tatsumaki |
| T.O.P. Attack |
| Nin-pou Bakuen Jump |
|
| Freeman |   |
| Throws and Holds |
close    | Gore Fest |
| Deadly Attacks | Feint Moves |
  | Nightmare |   |
  | Crow |
  | Phobia |   |
 x3 | V.O.D. |
  | Morbid Angel !BR |
| S.Powers |
 hold | Full Blast |
   | Creeping Death |
| P.Powers |
 hold | Full Blast |
   | Creeping Death |
| T.O.P. Attack |
| Overkill |
|
| Griffon |   |
| Throws and Holds |
close    | Griffon Tower |
Griffon Tower   | Grif-Fall |
close    | Gri-Hug |
| Deadly Attacks | Feint Moves |
   | Justice Hurricane |
jump close  |
  | Olympus Over * use for !BR |
  | Poseidon Wave * use for !BR |   |
  | Active Tupon |
close  | Hercules Throw |
jump  | Icarus Crash |
| S.Powers |
close      | Big Fall Griffon |
   | Daedalus Attack |   |
| P.Powers |
close      | Big Fall Griffon |
   | Daedalus Attack |   |
| T.O.P. Attack |
| Gri-Dro Super Kick |
|
| Kevin Rian |   |
| Throws and Holds |
close    | Poli-Throw |
| Command Moves |
  | Poli-Kick |
| Deadly Attacks | Feint Moves |
  | Hell Rotor * hold for 3 level power up * to cancel |   |
close  | Hell Arrest |
  | Hell Trap !BR |
  | Hell Snipe |   |
  | Abide Mine |
  | Creeper * press:
low attack
mid attack
to cancel |
| S.Powers |
   | Lucky Strike |
   | Gattling Freezer |
| P.Powers |
 hold | Lucky Strike |
   | Gattling Freezer |
| T.O.P. Attack |
| Blast Charge |
|
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