 | Punch |  | move to other fighting plane * turn in the air |
 | Kick |
 | Powerful Attack |
jump | Air Defense | jump, hold | turn your character around to face the other way * can also press an attack button whilst holding the button |
far  | Taunt * can be cancelled at any time |       | Short Jump |
    | Holds / Throws |   | Roll Recovery * when Power Gauge at H.POWER or above) |
  | Jump Back * also dodge projectiles |   | Dash * can also dash jump |
 | Crawl forward |  | Offensive Crouch |
* If you are in another plane to your opponent you can press to hit them high and bring them back to your plane press  to hit them low and bring them back to your plane press to move yourself to the opponent's plane and punch them press to move yourself to the opponent's plane and kick them |
| * Fake Moves: (the start animation of a Special Move) require only a direction and button press of AB for a Deadly Attack, or BC for a Ultra or Hidden Power Attack. The fakes are shown in each character's move section with their normal moves |
| * Break Shot: (Guard Cancel) during an attack, characters can use powerful "Guard Cancel" techniques to break the enemy guard whilst they are being attacked. The Break Shot move can only be done when the Power Gauge is POWed up to the H.POWER level of higher. |
| * Blocking: once you have started blocking an opponents attack (combo or special moves), you do not have to keep holding the joystick in the block position. Your character will successfully block the remainder of the attacks if you blocked the first hit. This makes Break Shot Attacks a little easier to perform |
| * Recovery Attacks: some characters can perform a special kind of attack whilst they are getting up off the ground (after being combo'd or knocked down form a special move). When executing the move, before standing, your character will perform their attack on an unsuspecting hovering opponent! |
| * Pursue Attacks: some characters can perform follow-up attacks on an opponent who has been knocked down by a combo, throw or Special Move. |
| * Ultra Deadly Attack (S.POWER): only possible when your character's energy bar is flashing or the Power Gauge is full (can also be done if both are flashing instead of the P.POWER move) |
| * Hidden Power Attack (P.POWER): only possible when your character's energy bar is flashing and the Power gauge is full |
* other signs used in the move list: !P this move knocks opponent into the other fighting plane !A/AIR normal move which can be used as an air-defense !O/HEAD move must be blocked standing (his crouching opponents) !L/R can move   after this move (in the air) !BS Break Shot move, which needs Power Gauge to be charged to at least H.POWER level |