 | Weak Slash |  | Strong Slash |
  | Weak Punch |   | Power Slash |
 | Weak Kick |   | Low Sweep Kick |
  | Power Kick |  | Overhead Slash |
 | Repel standing/jumping normal attacks |   | Repel standing/jumping special attacks |
  |   | Repel low special attacks |
  | Repel low normal attack | close | Throw |
  |    | Long jump |
  | Hop back |   | Dash forward |
near to knocked opponent | Pounce Attacks |    | Activate Combo Special * Speed Mode only |
* This game is playable in 2 modes: Speed Mode, your character: - can chain multiple normal moves together, and interrupt into specials - does less damage per hit - does not do tick damage with normal moves - can do an overhead move by pressing  - cannot use Super Desperation Moves - can do Combo Special when Super Meter is full Power Mode, your character: - does more damage per strike - will do tick damage when normal moves are blocked - cannot use chain combos - can do an unblockable move by pressing  - can interrupt certain special moves into Desperation Move - cannot use the Combo Special - can do Super Desperation Moves when lifemeter is flashing and Super Meter is full |
| * Desperation Moves can be performed if Super Meter is full or your lifemeter is flashing red |
* Combo Specials are available only in Speed Mode. To do them you must have a full Super Meter. In order to start the Combo Special perform the following motion   (hits high / hits low), the background switches to a starfield and your character begins to flash blue. During this time you must perform the following sequence of commands in the proper timing           |
| * Super Cancels are available only in Power Mode. To use them you must do the specific move and then the Desperation Move during it. Each character has one special move which can be Super Cancelled, indicated with !SC |
* Chain Combos are normal move combos which are done by a rapid combination of selected button taps and joystick presses. There are several variations at one's disposal, but there are two combos that every character can do: -              -    The chain may begin at any point and each move (except for those last three listed) can be interrupted with a special move, Combo Special, DM or SDM |
* Guard Cancels: when you have at least 50% of your Super Meter full, you may do a Guard Cancel, which means that you may break out of block stun to do move which will knock your opponent off guard, allowing you to follow up with your best combo. Performing the Guard Cancel will drain your entire Super Meter, regardless of how full it was before. In order to perform a Guard Cancel, do the following motion quickly while blocking an attack:   |