 | Weak Slash |  | Strong Slash |
  | Weak Punch |   | Power Slash |
 | Weak Kick |   | Low Sweep Kick |
  | Power Kick |  | Overhead Slash |
 | Repel standing/jumping normal attacks |   | Repel standing/jumping special attacks |
  |   | Repel low special attacks |
  | Repel low normal attack | close  | Throw |
  | close  |
  | Dash forward |    | Long jump |
  | Hop back |    | Activate Combo Special * Speed Mode only |
near to knocked opponent | Pounce Attacks |
* This game is playable in 2 modes: Speed Mode, your character: - can chain multiple normal moves together, and interrupt into specials - does less damage per hit - does not do tick damage with normal moves - cannot use Super Desperation Moves - can do Combo Special when lifemeter is flashing and POW Gauge is full Power Mode, your character: - does more damage per strike - will do tick damage when normal moves are blocked - cannot use chain combos - can interrupt certain special moves into Desperation Move - cannot use the Combo Special - can do Super Desperation Moves when lifemeter is flashing and POW Gauge is full |
| * Desperation Moves can be performed if POW Gauge is full or your lifemeter is flashing red |
| * Combo Specials are available only in Speed Mode. To do them you must have a full POW Gauge and a flashing red lifebar. When you activate it, the background switches to a starfield and your character begins to flash blue while the POW Gauge slowly drains to nothing. During this time you may do any normal or any special move repeatedly but Desperation Moves cannot be used. All moves become faster, interruptible, and chainable |
| * Super Cancels are available only in Power Mode. To use them you must do the specific move and then the Desperation Move during it. Each character has one special move which can be Super Cancelled, indicated with !SC |
* Chain Combos are normal move combos which are done by a rapid combination of selected button taps and joystick presses. There are several variations at one's disposal, but there is one combo that every character can do:        The chain may begin at any point and each move (except for  ) can be interrupted with a special move, Combo Special, DM or SDM. |