 [moves]
| General Moves |
 | Weak Punch |  | Strong Punch |
 | Weak Kick |  | Strong Kick |
jump | Air Defense |       | Short Jump |
  | Dash |   | Backdash |
dash | Dash Jump |   | Quicksway |
guard  | Defensive Attack | quicksway | Quicksway Attack |
far  | Tease | | |
 | Oversway to Foreline |  | Oversway to Backline |
while on Mainline | Attack to Foreline | while on Mainline | Attack to Backline |
 | Attack to Mainline | | |
| * Fake Moves: (the start animation of a Special Move) are shown in each character's move section with their normal moves, perform the motions of the moves using the buttons indicated to feint. Certain moves use alternate motions, they are marked as so. |
| * Super Moves (ChoHissatsuWaza) can be performed when strenght drops low |
* Super Special Moves (ChoChoHissatsuWaza) require activation. At the "GO!" graphic, press   (  for home system) your name should turn green. Once it has been activated, it will remain on until your game ends. They are usable once per round when your strenght is low and your name flashes (green/white). Conditions for the flash vary for each character (see character's note) |
|
| Terry Bogard |   |
| Throws | Misc Moves |
  | Buster Throw |   | Rising Upper |
| |   | Backspin Kick |
| Moves | Fake Moves |
  | Burn Knuckle |  |
  | Power Wave |  |
  | Power Dunk |
   | Crack Shoot |  |
| Super Move |
   | Power Geyser |  |
| Super Special Move |
       | Triple Geyser |
| * uppercut, cancel into straight punch, name will flash during this combo, cancel into Geyser |
|
| Andy Bogard |   |
| Throws | Misc Moves |
  | Uchimata |   | AbiseKeri |
| Moves | Fake Moves |
  | Zan Ei Ken |  |
  | Hi Sho Ken |  |
  | Sho Ryu Dan |  |
   | Shiranui KumoKarami |
jump  | Genei Shiranui |
| Super Move |
    | Cho Reppa Dan |  * no charge necessary |
| Super Special Move |
      | Bokosuka Reppa Dan |
| * kick, cancel into rising palm, name will blink here, cancel into Reppa Dan |
|
| Joe Higashi |   |
| Throws | Misc Moves |
  | Joe Special |   | Vertical Upper |
  | Hiza Jigoku |   | Joe Sobat |
| |   | Slide Kick |
| Moves | Fake Moves |
  | Hurricane Upper |  |
   | Slash Kick |  |
  | Ougon no Kakato |
   | Tiger Kick |   |
| Super Move |
    | Screw Upper |
| Super Special Move |
   | Slide Screw |
| * Name will blink at far distance, perform then |
|
| Mai Shiranui |   |
| Throws | Misc Moves |
  | Fuusha Kuzushi Kai | jump close  | Yumezakura |
| |   | Ryu no Mai |
| Moves | Fake Moves |
   | Kagero no Mai |
  | RyuEnBu |  |
  | KaChoSen |  |
  | Hissatsu Shinobibachi |
jump    | Musasabi no Mai |  |
| Super Move |
   | Cho Hissatsu Shinobibachi |
| Super Special Move |
    | Shiranui Hiohgi Hissatsu Shinobibachi |
* perform while far, the is to tease (rather than strike). Holding will cause your name to blink, complete motion then |
|
| Bob Wilson |   |
| Throws | Misc Moves |
  | Falcon |   | Sliding Headbutt |
Falcon   | Hornet Attack | jump  | J. Under Kick |
Falcon   | Ringsu Fang | while recovering  | Bob Somersault |
| Moves | Fake Moves |
   | Rolling Turtle |
   | Wild Wolf |
   | Bison Horn |
| Super Move |
    | Dangerous Wolf |
| Super Special Move |
     | Dangerous Bob |
| * dashing causes name to blink, perform remaining motion then |
|
| Franco Bash |   |
| Throws | Misc Moves |
  | Side Buster |   | Back Tornado |
| Moves | Fake Moves |
  | Double Kong |  |
  | Reaping Blow |
  | Power Bicycle |  |
| Super Move |
  | Armageddon Buster |
| Super Special Move |
     | Genocide Buster |
| * two hit kick, cancel into uppercut (name will flash now) cancel into Buster |
|
| Blue Mary |   |
| Throws | Misc Moves |
spin stick | Back Drop |   | Step Rolling |
Back Drop | Face Rock |
  | Head Throw |
Head Throw | Axle Hold |
| Moves | Fake Moves |
   | * Spin Fall * M. Slider |
  | * Vertical Arrow * M. Snatcher |  |
   | * Straight Slice * M. Crab Clutch |
| Super Move |
    | M. Typhoon |
| Super Special Move |
   | M. Cyclone |
* flash condition unknown, however the move may be done at any time your name is blinking.
 also works |
|
| Geese Howard |   |
| Throws | Misc Moves |
  | ShinkuuNage |   | Raiko MawashiGeri |
  | KosatsuNage |
KosatsuNage | Zetsumei HitonakaUchi |
  | UraKumoKakushii |
UraKumoKakushii | Zetsumei HitchuShime |
  | KosatsuSho |
| Moves | Fake Moves |
  | Reppuu Ken/Double Reppuu Ken |  |
jump  | Shippuu Ken |
   | JaEi Ken |    |
  | High/Mid AtemiNage |
| Super Move |
    | Raging Storm |  |
| Super Special Move |
  hit   | Thunder Break |
| * Rising palm, cancel into forward palm (name will flash now), cancel into Raging Storm |
|
| Hon Fu |   |
| Throws | Misc Moves |
  | Back Flip |   | FumiKomiSokukeri |
  | KeirakuRanda |
| Moves | Fake Moves |
  | Seikuu Rekka Kon |  |
guard attack  | KyuRyu no Yomi |
   | DenkouSekka no Ten |
   | DenkouSekka no Chi |
| Super Move |
   | Gadenza no Arashi |
| Super Special Move |
     | Gadenza no Taifuu |
| * Backdash motion will set up the name flash. Remaining motion may be done at any time on an odd-numbered clock tick |
|
| Sokaku Mochizuki |   |
| Throws | Misc Moves |
  | MukenJigokuNage |   | Shakujoh JoudanUchi |
jump close  | ShotenSatsu |
  | Kimon Jin |
  | MudohShibariNage |
MudohShibariNage | JigokuMon |
| Moves | Fake Moves |
  | Makibishi Masher |
  | Jashin Kon |
    | Hametsu no Honou |
tap | JaKon Mai |
   | Hyoi Dan |
  | YaenKari |
  | Higi Kaminari Otoshi |
| Super Move |
    | Ikazuchi |
| Super Special Move |
  | Kishinshokan |
* this is a retaliation move, Sokaku must be hit by a hard strike ( button hit) for his name to flash. Perform motion then |
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