$Id: whatsnew.txt 1.5 1997/07/12 05:20:50 MCUDDY Exp $

What's New in KEM (1.1):

    New Features For Release 1.1:
    -----------------------------
    
    * Added "what's new" file
    
    * Added "scanline" support for all games (no longer messes up 
      display) however, as a price for only copying 1/2 of the data,
      hardware double-buffering is disabled.  the "-S" (capital-S) 
      flag will turn on scanline support, as will putting "Scanline = 1"
      in your KEM.INI
      
    * re-wrote the KONAMI sprite engines so that they avoid keeping
      an entire 64K screen around for the sprites; KONAMI games 
      should run much faster. A side effect is that Time Pilot 
      sprite clipping is really bad now.
    
    * Changed archive so that default distribution .RAM, .DIP, .KEY, 
      and .HI files are stored in RAM.RES.  If you have a previous
      version of KEM installed, your highscores will not be clobbered.
      If you have trouble with a game, remove the .RAM, .DIP and .HI 
      for a game and this should clear it up.
      
    * The data\*.pal files can be deleted from the 1.0 release; they
      are now in the RAM.RES file.
    
    * Changed DisableDBuffer=<x> key to UseDBuffer = <x>; this makes 
      the name align with what the variable does.
      
    * Changed DisableVBEAccel=<x> key to UseVBEAccel = <x>; this makes 
      the name align with what the variable does.
    
    * Changed the quit key to "ALT-Q" instead of just plain "q".
	    
    * Support for "Blue Print"  (gameplay may be too fast)
	
    * -l will list supported games, and check for proper rom images 
      -l with -V will list missing roms, if any.
	    
    * "-v <vol>" option  will change the master volume
	
    * Added central master volume control instead of game-by-game basis
	    
    * Changed "RESET" from F9 to Shift-F9 to avoid accidentally 
      hitting it when pausing the game.
      
    * Added game saving (F11) and loading (Shift-F11)
      NOTE: Once a saved game is loaded, high-scores and NVRAM will not be 
      saved until the machine is reset (Shift-F9)
	    
    * Added some documentation for configuration menu; please read it!
    
    * Added the ability for "Journey" to play a sample during the concert
      scene.  I still need to add fade-in/fade-out capabilities.  The sample
      should be 8-bit, unsigned, 22KHZ and be called "sepways.snd" and 
      put in the "Journey" rom directory (data\journey).  Someone let
      me know if the fade-in/fade-out is the right speed...
      
    * Added smooth fade in/out to menu screen.
    
    * Changed first-time credits to not lock-out the "press any key" prompt
      for so long. (now all you have to sit through the first time is the
      "don't distribute this program with roms message").
	      
    Bugs Fixed in Release 1.1:
    --------------------------
    
    * Fixed a minor cosmetic bug with the credits screen in the beta 
      version.
    
    * Made changes that will hopefully help ATI and Matrox owners use the
      native VBE 2.0 on their SVGA cards.
      
    * Made changes that will hopefully help SB-PRO/SB-CLASSIC users get 
      sound (albeit with some static, since the card will not be using
      the "AutoInit DMA" function.  If KEM does not work by default, 
      try the -b option.
      
    * Fixed a nasty memory leak bug in saving/loading/status screen that
      would cause a crash if you saved/loaded alot
      
    * Fixed a bug in the credits screen that would cause slow machines to
      not be able to exit from the credits until the "pause"
      
    * Credits screen should be faster / smoother on slower machines
    
    * Fixed a bug with the centering of the "Save game" prompt at bottom
      of the screen
      
    * Fixed a bug with the save/load game prompt eating the first typed
      character in the filename
