MageX v0.8a by Edward Massey

Additional information is available in the accompanying HTML file.

 - Sound system is now much much better

 - Mixer frequency is now 44.1 kHz; adjustable with options menu

 - Sprite colors in Time Pilot are better

 - Colors in Centipede are better

 - Graphics performance improvements to Pac Man, Ms. Pac Man, Pengo,
   Donkey Kong, Donkey Kong Jr., Mario Bros, Centipede

 - Games now use identity palettes; the menus are the correct colors
   in full screen mode now; windowed mode is now much faster

 - Credits are now displayed as "MageX Credits"

Keyboard:

 F10 - press this to access the menu while your running full screen
 1   - begin 1 player game
 2   - begin 2 player game
 3   - inserts a coin
 +   - the plus key on the numeric keypad speeds up game
 -   - the minus key on the numeric keypad slows game speed
 Esc - pause
 O   - toggle overlay mode

Known Bugs and Limitations:

 - Sprites aren't flipped correctly in Centipede

 - Colors aren't correct in Mr. Do!

 - 8910 sound chip code is slow...  Time Pilot and Gyruss may require a
   Pentium 100 to run at the correct speed

 - Save game support is not implemented on all games.  Currently, only
   Galaga, Defender, Stargate, Robotron, Joust support game saves

 - DIP switch settings are not available

 - 8048 code isn't quite ready for Donkey Kong, Donkey Kong Jr, and
   Mario Bros, sound, so samples are still required for these games

