Replay+: What's New
-=-=-=-=-=-=-=-=-=-

1.00
----
- Everything since this is the first release.  However, there are quite a few
  new items since Replay.
- The framework has been completely rewritten in C++.
- The following CPU cores have been added:
      Marat's 'C' 6502     (all platforms).
      Neil's ASM 6502      (Linux).
      Marcel's 'C' Z80     (all platforms).
      Neil's ASM Z80       (Linux).
      Kevin's 'C' 6809     (all platforms).
      Patrick's ASM 6809   (Linux).
      Bernd's 'C' 68000    (all platforms).
      Neill's ASM 68000    (Linux).
- Cocktail mode support.
- Game Save/Load.
- Screen rotation.
- Dip Switch saving.
- Global/Local key configuration & saving.
- Global/Local joystick configuration & saving.
- 16/24 Bit Unix/X support (albeit slow at the moment).
- Joystick support in Linux.
- Movie Capture and Playback!
- Network Support!
- Perfect colours in Bump'n'Jump.
- Implemented mirror video in Burgertime (Chefs remaining now show).
- Replay+ - Developer version includes source code, and an integrated
  debugger.
- Supports game drivers as shared libraries in Unix.  No need to link all
  games into the executable.  Allows you to delete drivers you don't want
  and add drivers without recompiling the executable.
- Sound support in Linux.
- AY-3-8910 support for sound in Burgertime, Bump'N'Jump, Amidar.
- Sound support in Super Pac-Man.
- YM2203 support for future Robocop support.
- Robocop support (Pirate ROM set).
- Lock'n'Chase support.
- More, More, More...


0.00
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- A pre-release for the Linux platform only.  Many of the features to be found
  in 1.00 are previewed here.

