                            Space Invader Emulator
                          Version 1.00 (20-FEB-1997)
               Written by Michael Strutt (mstrutt@pixie.co.za)
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Conditions of use:

    * May be freely distributed as long as the original zip file is not
      modified in any way.

    * Anyone using this program does so at their own risk. The author does
      not accept any liability for loss or damage arising from its use.

    * The author will not be held responsible for copyright violations by
      users of the emulator. Users are reminded that the games supported are
      copyrighted and should not be distributed without permission.

    * DO NOT DISTRIBUTE THE ROM IMAGES WITH THIS EMULATOR

    * To use this piece of software, you must agree to be bound by the
      conditions of use listed above. If you cannot agree to these terms,
      please delete your copy of the emulator.

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System Requirements:

    * 486DX2-66 or better running MS-DOS or Windows 95
    * Sound Blaster or compatible sound card
    * Reasonably fast VGA card

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ROM Images Required:

    * Space Invaders        - invaders.e
                            - invaders.f
                            - invaders.g
                            - invaders.h

    * Space Invaders Deluxe - invdelux.d
                            - invdelux.e
                            - invdelux.f
                            - invdelux.g
                            - invdelux.h

    * Galaxy Wars           - galxwars.0
                            - galxwars.1
                            - galxwars.2
                            - galxwars.3
                            - galxwars.4
                            - galxwars.5

    * Lunar Rescue          - lrescue.1
                            - lrescue.2
                            - lrescue.3
                            - lrescue.4
                            - lrescue.5
                            - lrescue.6

    * Super Earth Invasion  - earthinv.e
                            - earthinv.f
                            - earthinv.g
                            - earthinv.h

    * Space Attack II       - spaceatt.e
                            - spaceatt.f
                            - spaceatt.g
                            - spaceatt.h

    * Invaders Revenge      - invrvnge.e
                            - invrvnge.f
                            - invrvnge.g
                            - invrvnge.h

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Command Line Options:

syntax: invaders <game>
 where: <game> can be one of the following:

    * 0 - Space Invaders (default)
    * 1 - Space Invaders Deluxe
    * 2 - Galaxy Wars
    * 3 - Lunar Rescue
    * 4 - Super Earth Invasion
    * 5 - Space Attack II
    * 6 - Invaders Revenge

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Controls are:

    * 1           - Player 1 Start
    * 2           - Player 2 Start
    * 3           - Insert Coin
    * T           - Activate Tilt Switch
    * P           - Activate Preset Mode (Deluxe Only)
    * LEFT ARROW  - Move Base Left
    * RIGHT ARROW - Move Base Right
    * CONTROL     - Fire
    * ESC         - Exit Emulator

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Game Information and Tips:

    * Space Invaders (Taito 1978)

      More than 500,000 Space Invaders where sold worldwide, with about
      60,000 making their way to the USA under licence from Midway. Japan
      could boast about 350,000 units!

      The machine uses a 8080 processor and has a black and white monitor
      with green and red overlays. Sound is produced via discrete electronic
      components.

      One of the best methods for getting a high score in this game is
      counting. Count each shot you fire, and when you have counted up to
      22, wait for the mystery ship. Shoot it with your 23rd shot and you
      will get 300 points (instead of 150, 100 or 50). Then carry on counting.
      When you have counted to 14, wait for the mystery ship again. Shoot it
      for 300 points and then count to 14 again. Keep doing this until you have
      cleared the rack and then start over by counting to 22 again.

      Did you know that if you shoot every invader except for one in the bottom
      two rows, that invader will start leaving a trail behind itself?

      Did you know that if the invaders are directly above you (touching the
      tip of your base) their shots will not harm you?

    * Space Invaders Deluxe (Taito 1979)

      Sequel to Space Invaders, it was sold under licence by Midway in the USA.

      Uses the same hardware as the original, but the color overlays on the
      video display where different. Where as Space Invaders used a green and
      red overlay, Deluxe was more colorfull, with bands of red, yellow, orange
      and green.

      Like Space Invaders, if you shoot all the invaders except one from the
      bottom two rows, the last invader will start to leave a trail. Unlike
      Space Invaders however, If you shoot this invader, you will see a special
      effect called 'the rainbow' and receive 500 bonus points.

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Developed Using:

    * DJGPP (GNU C++ for MS-DOS), by the GNU
    * Allegro (Game programming library for DJGPP), by Shawn Hargreaves
    * Portable Z80 emulator, by Marat Fayzullin

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Thanks To:

    * The GNU for the best C++ compiler
    * Shawn Hargreaves for Allegro
    * Marat Fayzullin for his portable Z80 emulation code
    * David Spicer for his superb arcade emulator
    * Neil Bradley for EMU
    * Nicola Salmoria for MAME
    * The Arcade Emulation Programming Repository
    * and everyone involved with arcade game emulation

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Once Again:

PLEASE DO NOT DISTRIBUTE THE SOURCE FILES OR THE EXECUTABLE WITH ROM IMAGES.
DOING SO WILL HARM FURTHER EMULATOR DEVELOPMENT AND WILL CONSIDERABLY ANNOY
THE RIGHTFUL COPYRIGHT HOLDERS OF THOSE ROM IMAGES AND CAN RESULT IN LEGAL
ACTION UNDERTAKEN BY EARLIER MENTIONED COPYRIGHT HOLDERS

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