Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce GTX 680
    Vendor:   NVIDIA
    VRAM:     1994 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Poly2Tri.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Poly2Tri.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\CSScriptLibrary.v3.5.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\CSScriptLibrary.v3.5.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\DirectOutput.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\DirectOutput.dll into Unity Child Domain
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\TrackIRUnity.dll (this message is harmless)
Loading F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\TrackIRUnity.dll into Unity Child Domain
- Completed reload, in  0.048 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 2560x1080 at 0,0
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\System.dll (this message is harmless)
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Boo.Lang.dll (this message is harmless)
Can't resize to a compressed texture format
UnityEngine.Texture2D:Resize(Int32, Int32, TextureFormat, Boolean)
Global.Materials:GetSphereMap(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\GlobalMaterials.cs:107)
MaterialParams:AffectToRenderer(Renderer, Int32, Boolean, Shader) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:197)
MaterialsManager:Load(String, Dictionary`2, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:513)
MaterialsManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:533)

[C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Texture2D.cpp line 1278] 
(Filename: G Line: 0)

Array size must be at least width*height
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace, Int32)
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace)
Global.Materials:GetSphereMap(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\GlobalMaterials.cs:113)
MaterialParams:AffectToRenderer(Renderer, Int32, Boolean, Shader) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:197)
MaterialsManager:Load(String, Dictionary`2, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:513)
MaterialsManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:533)

[C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Image.cpp line 1211] 
(Filename: G Line: 0)

Array size must be at least width*height
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace, Int32)
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace)
Global.Materials:GetSphereMap(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\GlobalMaterials.cs:113)
MaterialParams:AffectToRenderer(Renderer, Int32, Boolean, Shader) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:197)
MaterialsManager:Load(String, Dictionary`2, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:513)
MaterialsManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:533)

[C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Image.cpp line 1211] 
(Filename: G Line: 0)

Array size must be at least width*height
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace, Int32)
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace)
Global.Materials:GetSphereMap(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\GlobalMaterials.cs:114)
MaterialParams:AffectToRenderer(Renderer, Int32, Boolean, Shader) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:197)
MaterialsManager:Load(String, Dictionary`2, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:513)
MaterialsManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:533)

[C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Image.cpp line 1211] 
(Filename: G Line: 0)

Array size must be at least width*height
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace, Int32)
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace)
Global.Materials:GetSphereMap(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\GlobalMaterials.cs:114)
MaterialParams:AffectToRenderer(Renderer, Int32, Boolean, Shader) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:197)
MaterialsManager:Load(String, Dictionary`2, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:513)
MaterialsManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:533)

[C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Image.cpp line 1211] 
(Filename: G Line: 0)

Array size must be at least width*height
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace, Int32)
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace)
Global.Materials:GetSphereMap(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\GlobalMaterials.cs:115)
MaterialParams:AffectToRenderer(Renderer, Int32, Boolean, Shader) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:197)
MaterialsManager:Load(String, Dictionary`2, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:513)
MaterialsManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:533)

[C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Image.cpp line 1211] 
(Filename: G Line: 0)

Array size must be at least width*height
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace, Int32)
UnityEngine.Cubemap:SetPixels(Color[], CubemapFace)
Global.Materials:GetSphereMap(String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Globals\GlobalMaterials.cs:115)
MaterialParams:AffectToRenderer(Renderer, Int32, Boolean, Shader) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:197)
MaterialsManager:Load(String, Dictionary`2, Boolean) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:513)
MaterialsManager:Start() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\GUI\MaterialsManager.cs:533)

[C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/Graphics/Image.cpp line 1211] 
(Filename: G Line: 0)

Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: F:\Unit3D Pinball Beta\Unit3D Pinball_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library F:/Unit3D Pinball Beta/Unit3D Pinball_Data/Mono/libc
Fallback handler could not load library F:/Unit3D Pinball Beta/Unit3D Pinball_Data/Mono/.\libc
Fallback handler could not load library F:/Unit3D Pinball Beta/Unit3D Pinball_Data/Mono/libc
Non platform assembly: data-0B3AF140 (this message is harmless)
Fallback handler could not load library F:/Unit3D Pinball Beta/Unit3D Pinball_Data/Mono/data-0B3AF140.dll
Log    : FULL Compilation output:
---------------------------------------------
F:\Unit3D Pinball Beta\Mono/bin\mono.exe "F:\Unit3D Pinball Beta\Mono/lib/mono/2.0\gmcs.exe" /target:library /debug- /optimize+ /out:"C:\Users\BilboX\AppData\Local\Temp\3ed626d8\7d87de9f.dll" /r:"F:/Unit3D Pinball Beta/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\UnityEngine.dll" /r:"F:/Unit3D Pinball Beta/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll" /r:"F:/Unit3D Pinball Beta/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll" /langversion:ISO-2 -- "G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs" 


G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(309,37): warning CS0168: The variable `ex' is declared but never used

G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(475,18): warning CS0219: The variable `mystery' is assigned but its value is never used

G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(470,18): warning CS0219: The variable `snake' is assigned but its value is never used

G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(173,16): warning CS0414: The private field `mtl_TableManager.m_sparky' is assigned but its value is never used



Compilation successful

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Utils:U3DP_Debug(DebugType, String, Int32) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1879)
Compiler:Compile(String, String[]) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:61)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:80)
Utils:ApplyCompiler(String, String&) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1635)
<LoadScripts>c__Iterator5:MoveNext() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:144)
 
(Filename: G Line: 0)

Log    : Script Compilation output:
FULL Compilation output:
---------------------------------------------
F:\Unit3D Pinball Beta\Mono/bin\mono.exe "F:\Unit3D Pinball Beta\Mono/lib/mono/2.0\gmcs.exe" /target:library /debug- /optimize+ /out:"C:\Users\BilboX\AppData\Local\Temp\3ed626d8\7d87de9f.dll" /r:"F:/Unit3D Pinball Beta/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\UnityEngine.dll" /r:"F:/Unit3D Pinball Beta/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\Assembly-CSharp-firstpass.dll" /r:"F:/Unit3D Pinball Beta/Unit3D Pinball_Data\..\Unit3D Pinball_Data\Managed\VPinMameTypeLib.dll" /langversion:ISO-2 -- "G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs" 


G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(309,37): warning CS0168: The variable `ex' is declared but never used

G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(475,18): warning CS0219: The variable `mystery' is assigned but its value is never used

G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(470,18): warning CS0219: The variable `snake' is assigned but its value is never used

G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\tables\mtl_163\Script.cs(173,16): warning CS0414: The private field `mtl_TableManager.m_sparky' is assigned but its value is never used



Compilation successful

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Utils:U3DP_Debug(DebugType, String, Int32) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1879)
Compiler:Compilation(String, String) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:82)
Utils:ApplyCompiler(String, String&) (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1635)
<LoadScripts>c__Iterator5:MoveNext() (at G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:144)
 
(Filename: G Line: 0)

COMException
  at System.Runtime.InteropServices.Marshal.ThrowExceptionForHR (Int32 errorCode) [0x0000f] in /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Runtime.InteropServices/Marshal.cs:1032 

  at (wrapper cominterop) VPinMameTypeLib.ControllerClass:set_GameName (string)

  at (wrapper cominterop-invoke) VPinMameTypeLib.ControllerClass:set_GameName (string)

  at BxVPMTableManager.InitVPM (System.String romName, Int32 version) [0x00041] in G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Behaviours\BxVPMTableManager.cs:59 

  at mtl_TableManager.Init () [0x00000] in <filename unknown>:0 

  at Script.Init () [0x00000] in <filename unknown>:0 

  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)

  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MonoMethod.cs:222 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000eb] in /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MonoMethod.cs:232 

  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System.Reflection/MethodBase.cs:115 

  at Compiler.Compilation (System.String exename, System.String file) [0x00162] in G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Compiler.cs:88 

  at Utils.ApplyCompiler (System.String app_name, System.String& output) [0x00025] in G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Utils\Utils.cs:1635 

  at AddScript+<LoadScripts>c__Iterator5.MoveNext () [0x003f6] in G:\Unity\Pinball Unit3D\PinballUnit3D\trunk\sources\PinballUnit3D\Assets\Plugins\Player\AddScript.cs:144 
 
(Filename: G Line: 0)

