<?xml version="1.0" encoding="utf-8"?>
<Options>
  <CheckBoxes>
    <checkbox name="camStandardRB">true</checkbox>
    <checkbox name="camRiftRB">false</checkbox>
    <checkbox name="camCabinetRB">false</checkbox>
    <checkbox name="checkBox_FCM">false</checkbox>
    <checkbox name="backlitCB">true</checkbox>
    <checkbox name="playfieldReflectionCB">true</checkbox>
    <checkbox name="frontGlassReflectionCB">true</checkbox>
    <checkbox name="BallReflCB">true</checkbox>
    <checkbox name="CBBloom">true</checkbox>
    <checkbox name="RMvertex">false</checkbox>
    <checkbox name="RMforward">true</checkbox>
    <checkbox name="AAoff">false</checkbox>
    <checkbox name="AA2x">false</checkbox>
    <checkbox name="AA4x">false</checkbox>
    <checkbox name="AA8x">true</checkbox>
    <checkbox name="CBVSync">false</checkbox>
    <checkbox name="continuousCollisionCB">false</checkbox>
    <checkbox name="complexFlippersCB">true</checkbox>
    <checkbox name="additionnalGuiDMDCB">false</checkbox>
    <checkbox name="ballTrailCB">true</checkbox>
    <checkbox name="nudgeDbgCB">true</checkbox>
    <checkbox name="fpsCB">true</checkbox>
    <checkbox name="lampsCB">true</checkbox>
    <checkbox name="solenoidsCB">true</checkbox>
    <checkbox name="GIsCB">true</checkbox>
  </CheckBoxes>
  <Sliders>
    <slider name="mechsMainVolumeSlider">0.24999997</slider>
    <slider name="engineMainVolumeSlider">-27.818182</slider>
    <slider name="MLIslider">2.89772725</slider>
    <slider name="pfBacklitSlider">4.63636351</slider>
    <slider name="PFreflSlider">0.763157845</slider>
    <slider name="FGreflSlider">0.6184211</slider>
    <slider name="BallReflSlider">1</slider>
    <slider name="BloomIntensitySlider">0.657894731</slider>
    <slider name="BloomTresholdSlider">0</slider>
    <slider name="PLCslider">200</slider>
    <slider name="ballTrailIntensitySlider">1.6</slider>
    <slider name="ballTrailLengthSlider">1.78571451</slider>
  </Sliders>
  <Texts>
    <text name="label_12">Mechanics Main Volume</text>
    <text name="label_11">Engine Main Volume</text>
    <text name="label_13">Engine Audio Device</text>
    <text name="restartNotice">     NOTE: Need Save + Restart</text>
    <text name="camStandardRB">Standard</text>
    <text name="camRiftRB">Occulus Rift (Dev. Feature)</text>
    <text name="camCabinetRB">Cabinet</text>
    <text name="checkBox_FCM">ON/OFF</text>
    <text name="label_9">MainLight Intensity</text>
    <text name="backlitCB">BackLit Playfield</text>
    <text name="playfieldReflectionCB">Playfield</text>
    <text name="frontGlassReflectionCB">Front Glass</text>
    <text name="BallReflCB">Balls</text>
    <text name="label_10"></text>
    <text name="label_8"></text>
    <text name="CBBloom">ON/OFF</text>
    <text name="label_6">Intensity</text>
    <text name="label_7">Threshold</text>
    <text name="label">Display Mode</text>
    <text name="PLClabel">Pixel Lights Count</text>
    <text name="RMvertex">VertexLit</text>
    <text name="RMforward">Forward</text>
    <text name="AAoff">Disabled</text>
    <text name="AA2x">2x MSampling</text>
    <text name="AA4x">4x MSampling</text>
    <text name="AA8x">8x MSampling</text>
    <text name="CBVSync">V-Sync</text>
    <text name="continuousCollisionCB">Continuous Collision</text>
    <text name="complexFlippersCB">Complex Flippers</text>
    <text name="additionnalGuiDMDCB">Additionnal Gui DMD</text>
    <text name="subWayPushButton">Show Subway System</text>
    <text name="ballTrailCB">On/Off</text>
    <text name="label_14">Intensity</text>
    <text name="label_15">Length</text>
    <text name="nudgeDbgCB">Show Nudge debug</text>
    <text name="fpsCB">Show FPS</text>
    <text name="lampsCB">Lamps</text>
    <text name="solenoidsCB">Solenoids</text>
    <text name="GIsCB">GIs</text>
    <text name="label_3">Render Texture Size:</text>
    <text name="label_4">x</text>
    <text name="label_2">Texture Filter:</text>
    <text name="label_5">Render Mesh Quality</text>
    <text name="calibrateCabButton">Calibrate Cab</text>
  </Texts>
  <Combos>
    <combo name="engineAudioDevicesCombo">-1</combo>
    <combo name="PFreflCombo">1</combo>
    <combo name="FGreflCombo">1</combo>
    <combo name="BallReflCombo">0</combo>
    <combo name="displayModeCB">3</combo>
    <combo name="rttWidthCB">5</combo>
    <combo name="rttHeightCB">5</combo>
    <combo name="rttFilterCB">0</combo>
    <combo name="rttMeshCB">0</combo>
    <combo name="resolutionCombo">8</combo>
  </Combos>
  <GroupBoxes>
    <groupbox name="GB_Sound_TABLE">true</groupbox>
    <groupbox name="GB_Camera_TABLE">true</groupbox>
    <groupbox name="GB_Free Cam Move_TABLE">true</groupbox>
    <groupbox name="GB_Lighting_TABLE">true</groupbox>
    <groupbox name="GB_Reflection_TABLE">true</groupbox>
    <groupbox name="GB_Bloom Effect_TABLE">true</groupbox>
    <groupbox name="GB_Rendering_TABLE">true</groupbox>
    <groupbox name="GB_Render Mode_TABLE">true</groupbox>
    <groupbox name="GB_Anti Aliasing_TABLE">true</groupbox>
    <groupbox name="GB_Physics_TABLE">true</groupbox>
    <groupbox name="GB_Others_TABLE">true</groupbox>
    <groupbox name="GB_Ball Trail Effect_TABLE">true</groupbox>
    <groupbox name="GB_Debug_TABLE">true</groupbox>
  </GroupBoxes>
  <additionnalGuiDMD stretchMode="StretchToFill" rotation="0">10,10,256,64</additionnalGuiDMD>
  <engineAudioDevice />
</Options>