Crazy Kong Emu rev. 96/10/11

NOTICE!!!!: The program uses a video-mode that might not be correctly
            supported on any platforms and the code in general is in
            a state of terminal chaos and might contain some nasty bugs
            which could destroy data on your computer.
            So use it at your own risk ;)

Please READ the KNOW BUGS list before using this emulator.

Please READ the KNOW BUGS list before submitting any bug reports.


Command Line Options:
----------------------
ckemu            starts with predefined dip-switch settings
ckemu -s         enters a dip-switch configuration menu
ckemu -d<0-255>  sets dips from the commandline.
ckemu -h         saves/loads highscores from disk

btw. you need the CK rom images in the same directory to play the emu.
and of course need to run under w95 or unzip the csdpmi3 archive
in the current directory.


Controls:
---------
arrow keys move Mario around.
left CTRL jumps

3 inserts coins
1 and 2 are 1 and 2 player start respectively

o       slows speed down
p       hastens the pace (if your machine can handle it)

ESC     quits


KNOWN BUGS:
-----------
- the barrels on the first screen don't move right, you'll see what I mean
  once you play it.
- Kong is not on screen during play, only on intermissions.
  i.e. you cannot see KONG rolling barrels at you, etc.
- colours are really not decoded at all, only by pure coincidence
  they appear almost right on some occasions.
- speed of game initially might be slow.  you may have to press "p"
  15 or more times to get it to a speed that suits you.
- If you leave CK running in a minimised DOS shell, and then keep working 
  in Windows 95 for a while, then the game will be running flat out - 
  and pressing q 100's of times will not slow it down any more !  
  This is a timer problem.
- isn't Pauline supposed to move a bit ?
- on the same screen a 'L' shape appears on top of Pauline's head,
  what's supposed to be there ?
- is there a switch for easy/hard gameplay on the PCB, the first level
  looks like it starts from level 3(?)
- when you clobber the barrels or Toxic monsters with the hammer, 
  the explosion sprite stays on screen.  Does this happen on
  a real Crazy Kong ?
- screen is clipped.  You might not see the Score, etc labels at the top.


Other:
------
I really would like to have any additional info about the hardware,
especially if someone has scans of the schematics, I'd have a few questions
about the address lines.

If you discover any new bugs, I'd like to hear about them too.
Also if someone could verify that the CK roms on ftp.tant.com are correct,
the game says CK part II, it plays like DK tho'

btw. the emu is written in C on top of Marat Fayzullins excellent
z80-emulation core and compiled with the great gcc port for dos, DJGPP


Well, that's about it for now. If you have any q:s, comments, whatever
don't hesitate to mail me.


Ah yes, thanks:
---------------
Well you know who you are don't you ;)


Latest Version :
----------------
To get the latest information and download the latest version 
of this emulator, please go to :

	http://www.rocknet.net.au/~moose/


96/10/20
Ville Laitinen          ville@sms.fi
