Ghosts'n Goblins glitches & tricks

Ghosts'n Goblins is really an interesting game,packed with hidden bonuses and
pesky coding glitches,resulting in funny effects.Did you ever notice enemies
releasing pots even if they didn't carry anything? Or zombies appearing in
mid-air,immediately disappearing after noticing they are where they aren't
supposed to be?
Here's a collection of assorted tricks and features:have fun.


* Frog tricks *

Get a frog!
If you shoot 15 times any tombstone in the cemetery(or any rock in cave) a
magician will show up.Shoot him,it's worth 2,000 pts.If you get caught by his
spell you will be turned into a frog for some seconds.Beware:frogs don't shoot!

Black frog
Shoot the last tombstone in the cemetery,become a frog and then kill drown
yourself in the ditch.If that wasn't your last life,now you can transform into
the uncanny black frog by the usual procedure.

"Unlimited" time frog trick
You have to be killed by out of time and get hit by the sorceror's spell at 
the very same moment.If you did it right (magic must hit your bones before
everything stops),you will get plenty of time.This trick is best performed in 
the cave,where there's a spot (near top left of the last ladder) where you
can kill lots of zombies by firing while rapidly turnig left/right:now you can
try beating Ghosts'n Goblins world record (it's seven millions or so,I recall;
it had to be made with this trick,as G&G is an end game,and you don't get that
many point going through all the whole game). 

"Bad" frog time trick.
If you perform the above trick,but don't get correct timing your frog/man will
be split in two and very messy in aspect.Game is much harder for a scrambled
knight!

* Boss tricks *


Dragon trick
You can pass the level four dragon by fleeing! Just walk until music changes
to boss theme (if you can't hear that,the spot is where you have the last
two flames on the left of the screen),then go to extreme left:if everything is
okay,the music should stop and the flames freeze;go to the door to collect the
key.

Demon trick
To make disappear the demon boss at end of level five,try runnig away from him
as fast as you can! Reach the floor with the hole in it and jump through it,if
you have correct timing you will fall in the pit avoiding the moving platforms,
and eventually escape the boss.

Ogre boss tricks
The ogre bosses tend to jump when you fire,even if not directly at them.This is
very useful in level six,when you can avoid losing your armor by activating
the ogres,then going down the ladder and firing holding your man in the same
position where he starts at the beginning of the level.

* Misc tricks *


Weapon trick
After having defeated a level boss(es),the knight can fire two or three
"invisible shots";if the man is facing the right border of the screen while
doing so,the shots will reappear in the following stage.This can be exploited
to kill some of the skulls at beginning of level six (soooo useful...).

Fire bridge trick
If the game difficulty level is not set to hard (you can check this by the
zombies' speed),the fire bridge can be traversed by simply going right without
stopping.

Weird spots
In levels five and six there are spots where you can jump through the yellow
rock background:usually getting blocked or killed.
In level six,the floor below the bosses' has an invisible hole in it at the
extreme left:this can be used to the player's advantage.
 
Cemetery glitch
Reach the last tomb before the devil,jump it and go right two or three steps,
the knight should now be in front of a tree on the background.Don't go any
further,go back,instead.Climb the first ladder you'll meet,then climb down
the one on the left,which shouldn't be completely on the screen if you peformed
the trick correctly:surprise!

Warp trick
This is very odd:by a strategy similar to the one to reveal the cemetery glitch,
that is fiddling with scroll,you can activate a "level warp" in the platform
section at the beginning of level four.It involves going right,then trying to
have some platform carry you beyond the "scroll stops" line on the left:this
should kill the knight and possibly having the next life starting on the fire
bridge or in level 5.


* Bonuses and Armors *


There are two 10,000 pts in the game.The first one is in the forest,jump
somewhere before the last plant.To collect the second,go in the leftmost spot
you can reach after you have landed on the bottom of level three,that is the
place where you go to the dragon boss by simply running right.
The first armor is in the cemetery,between the red devil's starting position
and last money bag:jump there to catch it.In the forest,there's the infamous
unreachable armor:to collect it you should reach a spot just above the money
bag right after the first plant.This cannot be done by jumping.
There are two armors in the ice palace,one can be got by walking left off
the topmost platform,the other will fall right in front of the inferior plant
by roaming around the other plant's location.
There are two armors in the blue cave.The first one is obtained by climbing
the leftmost ladder and falling off the ledge.To get the second,perform a well
placed jump (you have to cross some precise point in mid-air while falling)
before the fight with the last red devil. 
Last armor is collected in level six by simply walking right on the first floor
with hulk like monsters on it.Sure the programmers thought you couldn't avoid
getting hit by the ogres and didn't hide that armor. 



 

