Sokoban, a port of Sokoban to SCHIP, by hap, April 11th, 2006.
Original by Thinking Rabbit, 1982.

I won't explain the concept of this game, you probably already know. The game
contains the original floors, all 50 of them, that have been verified against
the 1984 PC version.

It has been tested, and works fine on my CHIP8 emulator, Fish 'n' Chips,
comfortable gameplay is at about 1.2Khz. It has also been successfully tested
on HP48 SCHIP, using EMU48.


HOW TO PLAY
===========

[x]=CHIP8 hexpad key
{x}=key in a PC emulator that emulates it on 1234/qwer/asdf/zxcv

Titlescreen:
Select a floor with [7]{a} and [9]{d}, and enter it with [a]{z}. The floor will
now be drawn onto the screen.

Game:
Move with [5]{w}, [8]{s}, [7]{a}, [9]{d}. You can undo moves up to 57 times
with [a]{z}. To restart, hold [0]{x}, and to exit to the titlescreen, restart
before making a move.


CREDITS
=======

Floors were converted to textfiles, these are available all over the internet.
Thanks to whoever converted them in the first place, as I used them to, erm,
reconvert them. Note that I found some floors containing errors while comparing
against screenshots made from the original Sokoban, though maybe they were
intentionally changed(?)
