
shaders = 2
luma_chroma = true

shader0 = resources/yuvEncoding.slang
alias0 = "YUV Encoding"
wrap_mode0 = "clamp_to_edge"
filter_linear0 = false
float_framebuffer0 = true
scale_type0 = source
scale0 = 1.0

shader1 = resources/yuvDecoding.slang
alias1 = "YUV Decoding"
wrap_mode1 = "clamp_to_edge"
filter_linear1 = false
float_framebuffer1 = true
scale_type1 = source
scale1 = 1.0

# LUT generation: program/video/luts.cpp
textures = "lutChromaBandwidth"

lutChromaBandwidth = resources/lutBandwidth.png
lutChromaBandwidth_linear = false
lutChromaBandwidth_mipmap = false
lutChromaBandwidth_wrap_mode = "clamp_to_edge"